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MethodsMethodDescriptionUse
LuaConditionHelper.andC.UseLuaConditionHelper.notC.UseLuaConditionHelper.notC.Use {@link games.stendhal.server.entity.GuidedEntity#setPath(FixedPath).UseLuaQuest.register.UseLuaQuest.register.Use @ref ScriptInLua.get().Use CloneManager.get().
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Constructors
Entity.release().