Introduction
The main object that handles setting zone & adding entities to game.
Methods
game:add
game:add(object)
- Adds an {@link marauroa.common.game.RPObject} instance to the current zone.
- Parameters:
- object: Object to add.
game:add(npc)
- Adds an {@link games.stendhal.server.entity.npc.NPC} instance to the current zone.
- Parameters:
- npc: NPC to add.
game:add(creature, x, y)
- Adds a {@link games.stendhal.server.entity.creature.Creature} instance to the current zone.
- Parameters:
- creature: Creature to add.
- x: Horizontal position of where to add creature.
- y: Vertical position of where to add creature.
game:remove
game:remove(object)
- Parameters:
- object:
game:remove(npc)
- Parameters:
- npc:
game:addGameEvent
game:addGameEvent(source, event, params)
- Adds a new {@link games.stendhal.server.core.engine.GameEvent}.
- Parameters:
- source:
- event:
- params:
game:setZone
game:setZone(name)
- Sets the current zone.
- Parameters:
- name: String identifier for zone to be set as current zone.
- Returns:
true
if zone was successfully set.
game:setZone(zone)
- Sets the current zone.
- Parameters:
- zone: {@link games.stendhal.server.core.engine.StendhalRPZone} instance to set as current zone.
- Returns:
true
if zone was successfully set.
game:getZone
game:getZone(object)
- Retrieves the zone where
object
is located. - Parameters:
- object: The {@link marauroa.common.game.RPObject} from which the zone should be retrieved.
- Returns: {@link games.stendhal.server.core.engine.StendhalRPZone} or
null
if it doesn't exists
game:getZone(name)
- Retrieves a zone by string ID.
- zoneName: Name of zone to retrieve.
- Returns: {@link games.stendhal.server.core.engine.StendhalRPZone} or
null
if it doesn't exist.
game:setMusic
game:setMusic(filename, args)
- Sets the music for the currently selected zone.
- Parameters:
- filename: File basename excluding .ogg extension.
- args: Lua table of key=value integer values.
- Valid keys:
- volume: Volume level (default: 100).
- x: The X coordinate of the sound source (default: 1).
- y: The Y coordinate of the sound source (default: 1).
- radius: The radius from which the music can be heard (default: 10000).
- Valid keys:
game:playerIsInZone
game:playerIsInZone(player, zoneName)
- Parameters:
- player:
- zoneName:
- Returns:
boolean
game:getCreatures
game:getCreatures()
- Returns: An array of all available creatures.
game:getCreature
game:getCreature(clazz)
- Retrieves a {@link games.stendhal.server.entity.creature.Creature} instance.
- clazz: String name of the creature.
- Returns: Creature or
null
if doesn't exist.
game:getItems
game:getItems()
- Returns: Array list of available items.
game:getItem
game:getItem(name)
- Parameters:
- name:
- Returns: Item instance or
null
if doesn't exist.
game:modify
game:modify(entity)
- Parameters:
- entity:
game:privateText
game:privateText(player, text)
- Sends a private text to a player.
- Parameters:
- player: Player to receive the message.
- text: Message text to send to player.
game:getMessage
game:getMessage()
- Returns:
String