Class SoundSystemNG
java.lang.Object
java.lang.Thread
games.stendhal.client.sound.system.SoundSystemNG
- All Implemented Interfaces:
Runnable
Thread to manage sound output.
- Author:
- silvio
-
Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class java.lang.Thread
Thread.State, Thread.UncaughtExceptionHandler -
Field Summary
Fields inherited from class java.lang.Thread
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY -
Constructor Summary
ConstructorsConstructorDescriptionSoundSystemNG(AudioFormat audioFormat, Time bufferDuration)SoundSystemNG(SourceDataLine outputLine, Time bufferDuration) -
Method Summary
Modifier and TypeMethodDescriptionvoidvoidcloseOutput(SoundSystemNG.Output output)voidbooleanopenOutput(int layerID, SignalProcessor... processorChain)voidvoidproceed(Time delay, SourceDataLine outputLine)voidrun()voidMethods inherited from class java.lang.Thread
activeCount, checkAccess, clone, countStackFrames, currentThread, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, onSpinWait, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, suspend, toString, yield