Uses of Class
marauroa.common.net.OutputSerializer
Packages that use OutputSerializer
Package
Description
This package stores all the important data structures of Marauroa.
This package stores all the serializers to build Messages from a stream of bytes and
from a Message create a stream of bytes representing it.
Stores all the messages classes.
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Uses of OutputSerializer in games.stendhal.common.tiled
Methods in games.stendhal.common.tiled with parameters of type OutputSerializerModifier and TypeMethodDescriptionvoidLayerDefinition.writeObject(OutputSerializer out)voidTileSetDefinition.writeObject(OutputSerializer out) -
Uses of OutputSerializer in marauroa.common.game
Methods in marauroa.common.game with parameters of type OutputSerializerModifier and TypeMethodDescriptionvoidDefinition.serialize(String value, OutputSerializer out)Serializes an attribute or even whose value is value into the output serializerprotected voidSlotOwner.serializeRPSlots(OutputSerializer out, DetailLevel level)voidAttributes.writeObject(OutputSerializer out)This method serialize the object with the default level of detail, that removes private and hidden attributesvoidAttributes.writeObject(OutputSerializer out, DetailLevel level)This method serialize the object with the given level of detail.voidDefinition.writeObject(OutputSerializer out)Serialize the object into the outputvoidIRPZone.ID.writeObject(OutputSerializer out)Serialize the object into a stream of bytes.voidRPClass.writeObject(OutputSerializer out)Serialize the object into the outputvoidRPEvent.writeObject(OutputSerializer out)voidRPEvent.writeObject(OutputSerializer out, DetailLevel level)SerializevoidRPLink.writeObject(OutputSerializer out)voidRPLink.writeObject(OutputSerializer out, DetailLevel level)Method to convert the object into a streamvoidRPObject.writeObject(OutputSerializer out)This method serialize the object with the default level of detail, that removes private and hidden attributesvoidRPObject.writeObject(OutputSerializer out, DetailLevel level)This method serialize the object with the given level of detail.voidRPSlot.writeObject(OutputSerializer out)This method serialize the object with the default level of detail, that removes private and hidden attributesvoidRPSlot.writeObject(OutputSerializer out, DetailLevel level)This method serialize the object with the given level of detail. -
Uses of OutputSerializer in marauroa.common.net
Methods in marauroa.common.net with parameters of type OutputSerializerModifier and TypeMethodDescriptionvoidSerializable.writeObject(OutputSerializer out)Method to convert the object into a stream -
Uses of OutputSerializer in marauroa.common.net.message
Methods in marauroa.common.net.message with parameters of type OutputSerializerModifier and TypeMethodDescriptionvoidTransferContent.writeACK(OutputSerializer out)Write a content acceptance to server.voidTransferContent.writeFULL(OutputSerializer out)Write the content data to clientvoidMessage.writeObject(OutputSerializer out)Serialize the object into an ObjectOutputvoidMessageC2SAction.writeObject(OutputSerializer out)voidMessageC2SChooseCharacter.writeObject(OutputSerializer out)voidMessageC2SCreateAccount.writeObject(OutputSerializer out)voidMessageC2SCreateAccountWithToken.writeObject(OutputSerializer out)voidMessageC2SCreateCharacter.writeObject(OutputSerializer out)voidMessageC2SLoginRequestKey.writeObject(OutputSerializer out)voidMessageC2SLoginSendNonceNameAndPassword.writeObject(OutputSerializer out)voidMessageC2SLoginSendNonceNamePasswordAndSeed.writeObject(OutputSerializer out)voidMessageC2SLoginSendPromise.writeObject(OutputSerializer out)voidMessageC2SLoginSendUsernameAndPassword.writeObject(OutputSerializer out)voidMessageC2SLoginWithToken.writeObject(OutputSerializer out)voidMessageC2SLogout.writeObject(OutputSerializer out)voidMessageC2STransferACK.writeObject(OutputSerializer out)voidMessageC2SUpdateResponse.writeObject(OutputSerializer out)voidMessageP2SCreateAccount.writeObject(OutputSerializer out)voidMessageP2SCreateCharacter.writeObject(OutputSerializer out)voidMessageS2CCharacterList.writeObject(OutputSerializer out)voidMessageS2CCreateAccountACK.writeObject(OutputSerializer out)voidMessageS2CCreateAccountNACK.writeObject(OutputSerializer out)voidMessageS2CCreateCharacterACK.writeObject(OutputSerializer out)voidMessageS2CCreateCharacterNACK.writeObject(OutputSerializer out)voidMessageS2CInvalidMessage.writeObject(OutputSerializer out)voidMessageS2CLoginACK.writeObject(OutputSerializer out)voidMessageS2CLoginMessageNACK.writeObject(OutputSerializer out)voidMessageS2CLoginNACK.writeObject(OutputSerializer out)voidMessageS2CLoginSendKey.writeObject(OutputSerializer out)voidMessageS2CPerception.writeObject(OutputSerializer out)voidMessageS2CServerInfo.writeObject(OutputSerializer out)voidMessageS2CTransfer.writeObject(OutputSerializer out)voidMessageS2CTransferREQ.writeObject(OutputSerializer out)voidMessageS2CUpdate.writeObject(OutputSerializer out)voidMessageSendByteArray.writeObject(OutputSerializer out)voidTransferContent.writeREQ(OutputSerializer out)Write content as a request to client to approve it