Package marauroa.server.game.python
Class PythonRPRuleProcessor
java.lang.Object
marauroa.server.game.python.PythonRPRuleProcessor
- All Implemented Interfaces:
IRPRuleProcessor
Python implementation of IRPRuleProcessor. You can't inherit directly
IRPRuleProcessor, so you need to inherit in your Python code the
PythonRPRuleProcessor class.
You should set ruleprocessor in server.ini to this class.
- Author:
- miguel
- See Also:
IRPRuleProcessor
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidNotify it when a begin of actual turn happens.booleancheckGameVersion(String game, String version)Returns true if the version of the game is compatiblecreateAccount(String username, String password, String email)Creates an account for the gamecreateAccountWithToken(String username, String tokenType, String token)Create an account for a player in game.createCharacter(String username, String character, RPObject template)Creates an new character for an account already logged into the gamevoidendTurn()Notify it when a end of actual turn happens.voidExecute an action in the name of a player.getMimeTypeForResource(String resource)gets the content type for the requested resourcegetResource(String resource)gets an input stream to the requested resourcebooleanonActionAdd(RPObject object, RPAction action, List<RPAction> actionList)This method is called *before* adding an action by RPScheduler so you can choose not to allow the action to be added by returning falsebooleanCallback method called when a player exits the gamebooleanCallback method called when a new player enters in the gamevoidCallback method called when a new player time out.voidsetContext(RPServerManager rpman)Set the context where the actions are executed.
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Constructor Details
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PythonRPRuleProcessor
public PythonRPRuleProcessor()Constructor
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Method Details
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setContext
Set the context where the actions are executed.- Specified by:
setContextin interfaceIRPRuleProcessor- Parameters:
rpman- the RP Manager object
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beginTurn
public void beginTurn()Description copied from interface:IRPRuleProcessorNotify it when a begin of actual turn happens.- Specified by:
beginTurnin interfaceIRPRuleProcessor
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checkGameVersion
Description copied from interface:IRPRuleProcessorReturns true if the version of the game is compatible- Specified by:
checkGameVersionin interfaceIRPRuleProcessor- Parameters:
game- the game nameversion- the game version- Returns:
- true if game,version is compatible
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createAccount
Description copied from interface:IRPRuleProcessorCreates an account for the game- Specified by:
createAccountin interfaceIRPRuleProcessor- Parameters:
username- the username who is going to be added.password- the password for our username.email- the email of the player for notifications or password reminders.- Returns:
- the Result of creating the account.
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createAccountWithToken
Description copied from interface:IRPRuleProcessorCreate an account for a player in game. Uses token instead of password for cases like 3rd party authentication (e.g. google sign-in).- Specified by:
createAccountWithTokenin interfaceIRPRuleProcessor- Parameters:
username- username for a new accounttokenType- token type for useful data about tokentoken- auth token to verify, usually obtained from 3rd party- Returns:
- the Result of creating a new account
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createCharacter
Description copied from interface:IRPRuleProcessorCreates an new character for an account already logged into the game- Specified by:
createCharacterin interfaceIRPRuleProcessor- Parameters:
username- the username who owns the account of the character to be added.character- the character to createtemplate- the desired values of the avatar representing the character.- Returns:
- the Result of creating the character.
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endTurn
public void endTurn()Description copied from interface:IRPRuleProcessorNotify it when a end of actual turn happens.- Specified by:
endTurnin interfaceIRPRuleProcessor
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execute
Description copied from interface:IRPRuleProcessorExecute an action in the name of a player.- Specified by:
executein interfaceIRPRuleProcessor- Parameters:
object- the object that executesaction- the action to execute
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onActionAdd
Description copied from interface:IRPRuleProcessorThis method is called *before* adding an action by RPScheduler so you can choose not to allow the action to be added by returning false- Specified by:
onActionAddin interfaceIRPRuleProcessor- Parameters:
object- the object that casted the actionaction- the action that is going to be added.actionList- the actions that this player already owns.- Returns:
- true if we approve the action to be added.
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onExit
Description copied from interface:IRPRuleProcessorCallback method called when a player exits the game- Specified by:
onExitin interfaceIRPRuleProcessor- Parameters:
object- the new player that exits the game.- Returns:
- true to allow player to exit
- Throws:
RPObjectNotFoundException- if the object was not found
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onInit
Description copied from interface:IRPRuleProcessorCallback method called when a new player enters in the game- Specified by:
onInitin interfaceIRPRuleProcessor- Parameters:
object- the new player that enters in the game.- Returns:
- true if object has been added.
- Throws:
RPObjectInvalidException- if the object was not accepted
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onTimeout
Description copied from interface:IRPRuleProcessorCallback method called when a new player time out. This method MUST logout the player- Specified by:
onTimeoutin interfaceIRPRuleProcessor- Parameters:
object- the new player that timeouts.- Throws:
RPObjectNotFoundException- if the object was not found
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getMimeTypeForResource
Description copied from interface:IRPRuleProcessorgets the content type for the requested resource- Specified by:
getMimeTypeForResourcein interfaceIRPRuleProcessor- Parameters:
resource- name of resource- Returns:
- mime content/type or
null
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getResource
Description copied from interface:IRPRuleProcessorgets an input stream to the requested resource- Specified by:
getResourcein interfaceIRPRuleProcessor- Parameters:
resource- name of resource- Returns:
- InputStream or
null
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