Package games.stendhal.client.entity
package games.stendhal.client.entity
entities are all the interactive objects of the gaming world
(including players, NPCs, creatures, items, signs, chests, portals, ...)
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InterfaceDescriptionListener for content changes in an Entity's slots.EntityChangeListener<T extends IEntity>An entity change listener.
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ClassDescriptionAn entity that has movement and direction.Client side representation of a pushable, solid blockA blood entity.A chest entity.A corpse entity.A domestic animal entity.A door entity.A food entity.A grain field entity.A house portal which can be "used" by the player.A property for image events.An generic entity that is not drawn.LoopedSoundSource is the source of a repeated sound, the player can hear in a limited area.An NPC entity.A Pet entity.A Player entity.A portal which can be "used" by the player.A ring entity.This class is a link between client graphical objects and server attributes objects.
You need to extend this object in order to add new elements to the game.A Sheep entity.This is a stackable item.A map entity with a use menu.Data container for the text floaters.This is a useable stackable item.This class identifies the user of this client.Client side representation of a wall -
Enum ClassDescriptiontranslates the visual representation into server side commands.Possible attack results.Status IDs.