Index
All Classes|All Packages|Constant Field Values|Deprecated API|Serialized Form
A
- a_noun(String) - Static method in class games.stendhal.common.grammar.Grammar
-
"a [noun]" or "an [noun]", depending on the first syllable.
- A_noun(String) - Static method in class games.stendhal.common.grammar.Grammar
-
"A [noun]" or "An [noun]", depending on the first syllable.
- a_nounCreature(String) - Static method in class games.stendhal.common.grammar.Grammar
-
"a [noun]" or "an [noun]", depending on the first syllable.
- ABORT_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
- ABSOLUTE_JUMP - Enum constant in enum class games.stendhal.server.entity.npc.fsm.MatchType
-
a transition that can happen from any state with exact text match.
- AbstractAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
-
Factory class for achievements creation with a fixed category
- AbstractAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.AbstractAchievementFactory
- AbstractColorSelector<T extends ColorSelectionModel> - Class in games.stendhal.client.gui
-
Base class for the outfit color selectors.
- AbstractCreator<T> - Class in games.stendhal.server.core.rule.defaultruleset.creator
- AbstractCreator(Constructor<?>, String) - Constructor for class games.stendhal.server.core.rule.defaultruleset.creator.AbstractCreator
-
Create a new AbstracCreator.
- AbstractDatabaseAdapter - Class in marauroa.server.db.adapter
-
abstract database adapter
- AbstractDatabaseAdapter() - Constructor for class marauroa.server.db.adapter.AbstractDatabaseAdapter
-
creates a new AbstractDatabaseAdapter for test purpose without connection to the DB
- AbstractDatabaseAdapter(Properties) - Constructor for class marauroa.server.db.adapter.AbstractDatabaseAdapter
-
creates a new AbstractDatabaseAdapter
- AbstractDBCommand - Class in marauroa.server.db.command
-
An abstract asynchronous database command.
- AbstractDBCommand() - Constructor for class marauroa.server.db.command.AbstractDBCommand
- AbstractEffect - Class in games.stendhal.server.entity.spell.effect
-
abstract super class for all effects to encapsulate common attributes here
- AbstractEffect(Nature, int, int, int, double, int, int, double) - Constructor for class games.stendhal.server.entity.spell.effect.AbstractEffect
-
Create a new AbstractEffect.
- AbstractLogItemEventCommand - Class in games.stendhal.server.core.engine.dbcommand
-
base class for item logging
- AbstractLogItemEventCommand() - Constructor for class games.stendhal.server.core.engine.dbcommand.AbstractLogItemEventCommand
- AbstractOfflineAction - Class in games.stendhal.server.script
-
An abstract super class for actions on offline players
- AbstractOfflineAction() - Constructor for class games.stendhal.server.script.AbstractOfflineAction
- AbstractQuest - Class in games.stendhal.server.maps.quests
-
Abstract class for quests.
- AbstractQuest() - Constructor for class games.stendhal.server.maps.quests.AbstractQuest
- AbstractScalingModel - Class in games.stendhal.client.gui
-
A
ScalingModel
that implements ChangeListener handling, but nothing else. - AbstractScalingModel() - Constructor for class games.stendhal.client.gui.AbstractScalingModel
- accept(long, Player) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallenge
- ACCEPT_CHALLENGE - Enum constant in enum class games.stendhal.client.entity.ActionType
- AcceptChallengeAction - Class in games.stendhal.client.actions
- AcceptChallengeAction() - Constructor for class games.stendhal.client.actions.AcceptChallengeAction
- acceptOffer(Offer, Player) - Method in class games.stendhal.server.entity.trade.Market
-
Completes a trade of an offer by transferring item to accepting player and taking the money from him
- AcceptOfferHandler - Class in games.stendhal.server.maps.semos.tavern.market
- AcceptOfferHandler() - Constructor for class games.stendhal.server.maps.semos.tavern.market.AcceptOfferHandler
- acceptQuest() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
-
Player is willing to help.
- ACCOUNT_CREATION_COUNTINGTIME - Static variable in class marauroa.common.TimeoutConf
-
The timeframe to check when counting account creations.
- ACCOUNT_CREATION_LIMIT - Static variable in class marauroa.common.TimeoutConf
-
The number of accounts that may be created within the timeframe from one ip-address
- ACCOUNT_MERGED - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
- AccountCreator - Class in games.stendhal.server.core.account
-
Creates a new account as requested by a client.
- AccountCreator(String, String, String) - Constructor for class games.stendhal.server.core.account.AccountCreator
-
creates a new AccountCreator.
- AccountDAO - Class in marauroa.server.game.db
-
data access object for accounts
- AccountDAO() - Constructor for class marauroa.server.game.db.AccountDAO
-
Creates a new AccountDAO
- AccountLinkDAO - Class in marauroa.server.game.db
-
data access object for account links
- AccountLinkDAO() - Constructor for class marauroa.server.game.db.AccountLinkDAO
-
Creates a new AccountLinkDAO
- AccountParameterValidator - Interface in games.stendhal.server.core.account
-
validates a parameter used during account creation.
- AccountResult - Class in marauroa.common.game
-
This class represent the result of creating an account.
- AccountResult(Result, String) - Constructor for class marauroa.common.game.AccountResult
-
Constructor
- accountStatusCheck(DBTransaction) - Method in class marauroa.server.game.dbcommand.LoginCommand
- accpetChallenge(Player, Player, int) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeManager
-
Mark the challenge between challenger and challenged as accepted
- ACFactory(Constructor<?>) - Constructor for class games.stendhal.server.core.config.factory.ConfigurableFactoryHelper.ACFactory
- Achievement - Class in games.stendhal.server.core.rp.achievement
-
An Achievement a player can reach while playing the game.
- Achievement(String, String, Category, String, int, boolean, ChatCondition) - Constructor for class games.stendhal.server.core.rp.achievement.Achievement
-
create a new achievement
- ACHIEVEMENT - Enum constant in enum class games.stendhal.common.constants.SoundID
- ACHIEVEMENT - Enum constant in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
-
achievements
- AchievementBoxFactory - Class in games.stendhal.client.gui.j2d
- AchievementBoxFactory() - Constructor for class games.stendhal.client.gui.j2d.AchievementBoxFactory
- AchievementDAO - Class in games.stendhal.server.core.engine.db
-
DAO to handle achievements for the stendhal website
- AchievementDAO() - Constructor for class games.stendhal.server.core.engine.db.AchievementDAO
- AchievementNotifier - Class in games.stendhal.server.core.rp.achievement
-
Checks for reached achievements and marks them as reached for a player if he has fulfilled them
- ack - Variable in class marauroa.common.net.message.TransferContent
-
If the client approved this content to be transfered it will be true.
- act(Player, Entity) - Method in class games.stendhal.server.entity.spell.effect.DamageEffect
- act(Player, Entity) - Method in interface games.stendhal.server.entity.spell.effect.Effect
-
applies the effect
- act(Player, Entity) - Method in class games.stendhal.server.entity.spell.effect.HealingEffect
- act(Player, Entity) - Method in class games.stendhal.server.entity.spell.effect.ModifyAtkEffect
- act(Player, Entity) - Method in class games.stendhal.server.entity.spell.effect.ModifyBaseHpEffect
- act(Player, Entity) - Method in class games.stendhal.server.entity.spell.effect.ModifyDefEffect
- act(Player, Entity) - Method in class games.stendhal.server.entity.spell.effect.ModifySpeedEffect
- Action() - Constructor for class games.stendhal.common.Line.Action
- ACTION - Static variable in class games.stendhal.common.constants.Actions
- ACTION - Static variable in class games.stendhal.common.constants.Testing
-
Testing switch for player actions
- ActionAttributesExist - Class in games.stendhal.server.actions.validator
-
checks the the required attribute are part of the action.
- ActionAttributesExist(String...) - Constructor for class games.stendhal.server.actions.validator.ActionAttributesExist
-
creates a new ActionAttributesExist
- ActionData - Class in games.stendhal.server.actions.validator
-
data used by actions
- ActionData() - Constructor for class games.stendhal.server.actions.validator.ActionData
- ActionInvalidException - Exception in marauroa.server.game
-
This exception is thrown when an action lacks of an important attribute like: sourceid zoneid
- ActionInvalidException(String) - Constructor for exception marauroa.server.game.ActionInvalidException
-
Constructor
- ActionListener - Interface in games.stendhal.server.actions
-
processes actions sent by the client.
- Actions - Class in games.stendhal.common.constants
-
contains constants needed for server and client to process actions.
- ActionSenderNotGagged - Class in games.stendhal.server.actions.validator
-
checks that the player is not gagged.
- ActionSenderNotGagged() - Constructor for class games.stendhal.server.actions.validator.ActionSenderNotGagged
- ActionSenderNotInJail - Class in games.stendhal.server.actions.validator
-
checks that the player is not in jail.
- ActionSenderNotInJail() - Constructor for class games.stendhal.server.actions.validator.ActionSenderNotInJail
- ActionSenderUseChatBucket - Class in games.stendhal.server.actions.validator
-
Uses the chat bucket
- ActionSenderUseChatBucket(String) - Constructor for class games.stendhal.server.actions.validator.ActionSenderUseChatBucket
-
use chat bucket
- ActionTargetNotAway - Class in games.stendhal.server.actions.validator
-
checks that the target player is not away.
- ActionTargetNotAway(String, boolean) - Constructor for class games.stendhal.server.actions.validator.ActionTargetNotAway
-
creates a new ActionTargetNotAway
- ActionTargetNotGrumpyTowardsSender - Class in games.stendhal.server.actions.validator
-
checks that the target player is not grumpy towards the action sender.
- ActionTargetNotGrumpyTowardsSender(String) - Constructor for class games.stendhal.server.actions.validator.ActionTargetNotGrumpyTowardsSender
-
creates a new ActionTargetNotGrumpyTowardsSender
- ActionTargetNotIgnoringSender - Class in games.stendhal.server.actions.validator
-
checks that the target player is not ignoring the action sender.
- ActionTargetNotIgnoringSender(String) - Constructor for class games.stendhal.server.actions.validator.ActionTargetNotIgnoringSender
-
creates a new ActionTargetNotIgnoringSender
- ActionTargetOnline - Class in games.stendhal.server.actions.validator
-
checks that the target player is onlined.
- ActionTargetOnline(String, boolean) - Constructor for class games.stendhal.server.actions.validator.ActionTargetOnline
-
creates a new ActionTargetOnline
- ActionType - Enum Class in games.stendhal.client.entity
-
translates the visual representation into server side commands.
- ActionValidation - Class in games.stendhal.server.actions.validator
-
validates an RPAction using a list of ActionValidators
- ActionValidation() - Constructor for class games.stendhal.server.actions.validator.ActionValidation
- ActionValidator - Interface in games.stendhal.server.actions.validator
-
validates an RPAction
- activated - Variable in class games.stendhal.server.entity.item.SlotActivatedItem
-
The active state of the item initialized as deactivated.
- activateGhostmode(Player) - Static method in class games.stendhal.server.actions.admin.GhostModeAction
-
activtes ghostmode and makes the player invisible to monsters.
- activateLink(HyperlinkEvent) - Method in class games.stendhal.client.gui.KHtmlEdit
-
Handle hypertext link activation.
- active - Variable in class games.stendhal.server.entity.mapstuff.game.GameBoard
- ActiveEntity - Class in games.stendhal.client.entity
-
An entity that has movement and direction.
- ActiveEntity - Class in games.stendhal.server.entity
-
An entity that has speed and direction.
- ActiveEntity() - Constructor for class games.stendhal.server.entity.ActiveEntity
-
Create an active entity.
- ActiveEntity(RPObject) - Constructor for class games.stendhal.server.entity.ActiveEntity
-
Create an active entity.
- ActiveTutors - Class in games.stendhal.server.maps.quests.tutorial
- Activity(Player) - Constructor for class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity.Activity
-
Create an activity.
- ACTIVITY - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
- activityDone(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity
-
Process the results of the activity.
- activityTimestamp - Variable in class marauroa.server.game.container.PlayerEntry
-
We need to control if player is active because sometimes server changes its IP and we are not able to realize about this at server side, so all the clients are left there until the TCP stack determine a timeout that can be a long time.
- ActorNPC - Class in games.stendhal.server.entity.npc
-
Simple entity used in spectacles.
- ActorNPC(boolean) - Constructor for class games.stendhal.server.entity.npc.ActorNPC
-
Create a new ActorNPC.
- add(int) - Method in class games.stendhal.server.util.IntRingBuffer
-
adds an item to the buffer
- add(PositionChangeListener) - Method in class games.stendhal.client.listener.PositionChangeMulticaster
-
Add a position change listener.
- add(ActionValidator) - Method in class games.stendhal.server.actions.validator.ActionValidation
-
adds an ActionValidator
- add(Creature, int, int) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
- add(StackableItem) - Method in class games.stendhal.server.entity.item.StackableItem
- add(CreatureRespawnPoint) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Add a creature respawn point to the zone.
- add(ConversationStates[], String, ChatCondition, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
Adds a new set of transitions to the FSM.
- add(ConversationStates[], Collection<String>, ChatCondition, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
Adds a new set of transitions to the FSM.
- add(ConversationStates, String, ChatCondition, boolean, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.fsm.Engine
-
Adds a new transition to FSM.
- add(ConversationStates, String, ChatCondition, boolean, ConversationStates, String, ChatAction, String) - Method in class games.stendhal.server.entity.npc.fsm.Engine
-
Adds a new transition to FSM.
- add(ConversationStates, String, ChatCondition, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
Adds a new transition to the FSM.
- add(ConversationStates, String, ChatCondition, ConversationStates, String, ChatAction, String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
Adds a new transition to the FSM.
- add(ConversationStates, Collection<String>, ChatCondition, boolean, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.fsm.Engine
-
Adds a new set of transitions to the FSM.
- add(ConversationStates, Collection<String>, ChatCondition, boolean, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
Adds a new set of transitions to the FSM.
- add(ConversationStates, Collection<String>, ChatCondition, boolean, ConversationStates, String, ChatAction, String) - Method in class games.stendhal.server.entity.npc.fsm.Engine
-
Adds a new set of transitions to the FSM.
- add(ConversationStates, Collection<String>, ChatCondition, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
Adds a new set of transitions to the FSM.
- add(ConversationStates, Collection<String>, ChatCondition, ConversationStates, String, ChatAction, String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
Adds a new set of transitions to the FSM.
- add(ConversationStates, Collection<String>, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- add(ConversationStates, Collection<String>, ConversationStates, String, ChatAction, String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- add(NPC) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
- add(SpeakerNPC) - Method in class games.stendhal.server.entity.npc.NPCList
-
Adds an NPC to the NPCList.
- add(SpeakerNPC) - Method in class games.stendhal.server.maps.semos.tavern.market.AcceptOfferHandler
- add(SpeakerNPC) - Method in class games.stendhal.server.maps.semos.tavern.market.OfferHandler
- add(SpeakerNPC) - Method in class games.stendhal.server.maps.semos.tavern.market.PrepareOfferHandler
- add(SpeakerNPC) - Method in class games.stendhal.server.maps.semos.tavern.market.ProlongOfferHandler
- add(SpeakerNPC) - Method in class games.stendhal.server.maps.semos.tavern.market.RemoveOfferHandler
- add(SpeakerNPC, CollectingGroupQuestBehaviour) - Method in class games.stendhal.server.entity.npc.behaviour.adder.CollectingGroupQuestAdder
- add(SpeakerNPC, MerchantBehaviour) - Method in class games.stendhal.server.entity.npc.behaviour.journal.MerchantsRegister
-
Adds an NPC to the NPCList.
- add(PassiveEntity) - Method in class games.stendhal.server.entity.item.Corpse
-
adds content to this corpse
- add(PassiveEntity) - Method in class games.stendhal.server.entity.mapstuff.chest.Chest
-
Adds a passive entity (like an item) to the chest.
- add(Player) - Method in class games.stendhal.server.core.engine.PlayerList
-
adds a player
- add(Player, List<String>) - Method in class games.stendhal.server.script.AdminSign
-
Adds a sign.
- add(Player, List<String>) - Method in class games.stendhal.server.script.SummonChest
-
Adds a chest.
- add(Banks, Entity) - Method in class games.stendhal.server.entity.slot.BankAccessorManager
-
Adds an accessor for this bank.
- add(AssassinRepairerAdder.AssassinRepairer, Map<String, Integer>) - Method in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
- add(Object, Sprite) - Method in class games.stendhal.client.sprite.SpriteCache
-
Add a sprite to the cache.
- add(String) - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea
-
Add a blocked criteria entry.
- add(String, float) - Method in class games.stendhal.client.sound.system.processors.VolumeGroups
- add(String, int) - Method in class marauroa.common.game.Attributes
-
Adds value to a previously existing attribute or just put it if it doesn't exist.
- add(String, int) - Method in class marauroa.server.game.Statistics
-
Adds an attribute to its existing
- add(String, long) - Method in class marauroa.server.game.Statistics.Variables
-
Add value to previously existing variable.
- add(String, HealerBehaviour) - Method in class games.stendhal.server.entity.npc.behaviour.journal.ServicersRegister
-
Adds an NPC to the NPCList.
- add(String, MultiProducerBehaviour) - Method in class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
- add(String, OutfitChangerBehaviour) - Method in class games.stendhal.server.entity.npc.behaviour.journal.ServicersRegister
- add(String, ProducerBehaviour) - Method in class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
-
Adds an NPC to the NPCList.
- add(String, RepairerBehaviour) - Method in class games.stendhal.server.entity.npc.behaviour.journal.ServicersRegister
- add(String, SpeakerNPC, Object, Boolean) - Method in class games.stendhal.server.core.scripting.lua.LuaMerchantHelper
-
Adds merchant behavior to a SpeakerNPC.
- add(String, String) - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea
-
Add a blocked criteria entry.
- add(String, String, boolean) - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea
-
Add a criteria entry.
- add(String, String, int) - Method in class games.stendhal.server.entity.npc.ShopList
-
Add an item to a shop
- add(Collection<Expression>, ConversationStates, ChatCondition, boolean, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.fsm.Engine
-
Adds a new set of transitions to the FSM.
- add(Collection<Expression>, ConversationStates, ChatCondition, boolean, ConversationStates, String, ChatAction, String) - Method in class games.stendhal.server.entity.npc.fsm.Engine
-
Adds a new set of transitions to the FSM.
- add(K) - Method in class games.stendhal.server.util.ObjectCounter
-
Adds one to the appropriate entry.
- add(Definition.DefinitionClass, String, byte) - Method in class marauroa.common.game.RPClass
-
Adds a definition of an event or rplink with the given flags.
- add(Definition.DefinitionClass, String, int, byte) - Method in class marauroa.common.game.RPClass
-
Adds a definition of an slot with the given capacity and flags.
- add(Definition.DefinitionClass, String, String, byte) - Method in class marauroa.common.game.RPClass
-
Adds a static definition of an attribute that will be set for any object of the class.
- add(Definition.DefinitionClass, String, Definition.Type) - Method in class marauroa.common.game.RPClass
-
Adds a definition of an attribute with the given type and with the standard flags ( STORABLE and VISIBLE )
- add(Definition.DefinitionClass, String, Definition.Type, byte) - Method in class marauroa.common.game.RPClass
-
Adds a definition of an attribute with the given type and flags.
- add(RPObject) - Method in class games.stendhal.server.core.engine.StendhalRPZone
- add(RPObject) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
- add(RPObject) - Method in interface marauroa.common.game.IRPZone
-
This method adds an object to the Zone.
- add(RPObject) - Method in class marauroa.common.game.RPSlot
-
Add an object to the slot.
- add(RPObject) - Method in class marauroa.server.game.rp.MarauroaRPZone
-
This method adds an object to this zone.
- add(RPObject) - Method in class marauroa.server.game.rp.RPWorld
-
This method adds an object to the zone it points with its zoneid attribute.
- add(RPObject, boolean) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Adds an object to the ground.
- add(RPObject, boolean) - Method in class marauroa.common.game.RPSlot
-
adds an object to a slot preserving its it.
- add(RPObject, Player) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Adds an object to the ground.
- add(RPObject, Boolean) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
- add(Channel) - Method in class marauroa.server.game.container.PlayerEntryContainer
-
Add a new Player entry to the container.
- add(Channel) - Method in class marauroa.server.net.flood.FloodValidator
-
Adds a new channel to the flood validator.
- add(Statistics.Variables) - Method in class marauroa.server.game.Statistics.Variables
-
Adds to this instance the instance var
- add(T) - Method in interface games.stendhal.server.entity.item.Stackable
-
Adds the quantity of the other Stackable to this.
- add(T) - Method in class games.stendhal.server.entity.mapstuff.office.StorableEntityList
-
Adds a storable entity.
- add(T) - Method in class games.stendhal.server.util.CounterMap
-
increments the counter of the specified object
- add(T, int) - Method in class games.stendhal.server.util.CounterMap
-
increments the counter of the specified object
- add(V) - Method in class games.stendhal.server.util.UniqueIdentifierMap
-
Adds a new entry to the map unless it is already part of it.
- ADD - Static variable in class games.stendhal.common.constants.Actions
- ADD_BUDDY - Enum constant in enum class games.stendhal.client.entity.ActionType
- add_Vecf(float[], float[], float) - Static method in class games.stendhal.common.math.Algebra
- add_Vecf(float[], float[], float[]) - Static method in class games.stendhal.common.math.Algebra
- addAccountLink(DBTransaction, int, String, String, String, String, String) - Method in class marauroa.server.game.db.AccountLinkDAO
-
adds an accountLink.
- addAchievementBox(String, String, String) - Method in class games.stendhal.client.GameScreen
-
Draw a box for a reached achievement with given title, description and category.
- addAchievementBox(String, String, String) - Method in class games.stendhal.client.gui.j2DClient
- addAchievementBox(String, String, String) - Method in interface games.stendhal.client.gui.J2DClientGUI
- addAchievementBox(String, String, String) - Method in interface games.stendhal.client.gui.UserInterface
-
Display a box for a reached achievement
- addAidedKill(String) - Method in class games.stendhal.server.maps.deathmatch.DeathmatchInfo
-
Increments number of aided kills for a player that helped during deathmatch.
- addAppender(Appender) - Method in class marauroa.common.Logger
- addAtkXP(int) - Method in class games.stendhal.server.entity.RPEntity
-
Adjust entity's ATK XP by specified amount.
- addAttribute(String, Definition.Type) - Method in class marauroa.common.game.RPClass
-
Adds a definition of an attribute with the given type and standard flags: VISIBLE and STORABLE.
- addAttribute(String, Definition.Type, byte) - Method in class marauroa.common.game.RPClass
-
Adds a definition of an attribute with the given type and flags.
- AddBalloonListener - Class in games.stendhal.server.maps.kikareukin.islands
-
Adds the listener for teleporting back to the islands if you login in the clouds
- AddBalloonListener() - Constructor for class games.stendhal.server.maps.kikareukin.islands.AddBalloonListener
- addBan(String, String, long) - Method in class marauroa.server.net.validator.ConnectionValidator
-
This adds a temporal ban.
- addBan(String, String, Timestamp) - Method in class marauroa.server.game.db.AccountDAO
-
Deprecated.
- addBan(Channel, int) - Method in class marauroa.server.net.validator.ConnectionValidator
-
Adds a ban just for this ip address for i seconds.
- addBan(DBTransaction, String, String, Timestamp) - Method in class marauroa.server.game.db.AccountDAO
-
adds a ban (which may be temporary)
- addBaseMana(int) - Method in class games.stendhal.server.entity.RPEntity
-
adds to base mana (like addXP).
- addBehaviour(AreaBehaviour) - Method in class games.stendhal.server.entity.mapstuff.area.AreaEntity
-
adds a Behaviour to this area
- addBuddy(String, boolean) - Method in class games.stendhal.server.entity.player.Player
-
adds a buddy to the player's buddy list
- ADDBUDDY - Static variable in class games.stendhal.common.constants.Actions
- addBuyer(SpeakerNPC, BuyerBehaviour) - Method in class games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder
- addBuyer(SpeakerNPC, BuyerBehaviour, boolean) - Method in class games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder
- addBuyer(SpeakerNPC, Object, boolean) - Method in class games.stendhal.server.core.scripting.lua.LuaMerchantHelper
-
Adds merchant buyer behavior to a SpeakerNPC.
- addChangeListener(EntityChangeListener<?>) - Method in class games.stendhal.client.entity.Entity
- addChangeListener(EntityChangeListener<?>) - Method in class games.stendhal.client.entity.Gate
- addChangeListener(EntityChangeListener<?>) - Method in interface games.stendhal.client.entity.IEntity
-
Add a change listener.
- addChangeListener(ChangeListener) - Method in class games.stendhal.client.gui.AbstractScalingModel
- addChangeListener(ChangeListener) - Method in interface games.stendhal.client.gui.ScalingModel
-
Add a listener that should be notified when the representation of the value changes.
- addCharacter(String, String, RPObject) - Method in class marauroa.server.game.db.CharacterDAO
-
Deprecated.
- addCharacter(DBTransaction, String, String, RPObject) - Method in class marauroa.server.game.db.CharacterDAO
-
Deprecated.
- addCharacter(DBTransaction, String, String, RPObject, Timestamp) - Method in class games.stendhal.server.core.engine.db.StendhalCharacterDAO
- addCharacter(DBTransaction, String, String, RPObject, Timestamp) - Method in class marauroa.server.game.db.CharacterDAO
-
creates a new character
- addClientDirection(Direction) - Method in class games.stendhal.server.entity.player.Player
-
Add an active client direction.
- addCloseListener(InternalWindow.CloseListener) - Method in class games.stendhal.client.gui.InternalWindow
-
Add a close listener to the window.
- addCollisionLayer(String, LayerDefinition) - Method in class games.stendhal.server.core.engine.StendhalRPZone
- addColorListener(ColorSwatch.ColorListener) - Method in class games.stendhal.tools.colorselector.ColorSwatch
-
Adds a listener.
- addContent(TransferContent) - Method in class marauroa.common.net.message.MessageS2CTransfer
-
adds content to the Message
- addContentChangeListener(ContentChangeListener) - Method in class games.stendhal.client.entity.Entity
- addContentChangeListener(ContentChangeListener) - Method in class games.stendhal.client.entity.Gate
- addContentChangeListener(ContentChangeListener) - Method in interface games.stendhal.client.entity.IEntity
-
Add a listener for content changes
- addCoveredItem(String, int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.prices.FixedPricePriceCalculationStrategy
- addCoveredItem(String, int) - Method in interface games.stendhal.server.entity.npc.behaviour.impl.prices.PriceCalculationStrategy
-
Add a item to the price list
- addCoveredItem(String, int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.prices.RepairingPriceCalculationStrategy
- addCreature(DefaultCreature) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
- addCreature(DefaultCreature) - Method in interface games.stendhal.server.core.rule.EntityManager
- addDefXP(int) - Method in class games.stendhal.server.entity.RPEntity
-
Adjust entity's DEF XP by specified amount.
- addDelayedEvent(DelayedEventHandler, Object) - Method in class marauroa.server.game.messagehandler.DelayedEventHandlerThread
-
adds a delayed event for processing.
- addDescriptor(SetupDescriptor) - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
-
Add a setup descriptor.
- addDialog(Component) - Method in interface games.stendhal.client.gui.J2DClientGUI
- addDictionaryFolder(String) - Static method in class marauroa.common.i18n.I18N
-
adds a dictionary folder, so that games can make use of the same translation meachnism
- addDirection(Direction, boolean) - Method in class games.stendhal.client.StendhalClient
-
Add an active player movement direction.
- addDropItem(Item) - Method in class games.stendhal.server.entity.creature.Creature
-
adds a specific item to the List of Items that will be dropped on dead with 100 % probability.
- addDropItem(String, double, int) - Method in class games.stendhal.server.entity.creature.Creature
-
adds a named item to the List of Items that will be dropped on dead if clearDropItemList hasn't been called first, this will change all creatures of this kind.
- addDropItem(String, double, int, int) - Method in class games.stendhal.server.entity.creature.Creature
-
adds a named item to the List of Items that will be dropped on dead if clearDropItemList hasn't been called first, this will change all creatures of this kind.
- added(RPObject) - Method in class marauroa.common.game.Perception
-
This method adds an added object to the perception
- addedList - Variable in class marauroa.common.game.Perception
-
The added objects
- addEffect(EffectLayer) - Method in class games.stendhal.client.GameScreen
-
Add a map wide visual effect.
- addEmotion(String, String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
make npc's emotion
- addEmotion(Collection<String>, String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
make npc's emotion
- addEmotionReply(String, String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
make npc's emotion reply on player's emotion
- addEntity(IEntity) - Method in interface games.stendhal.client.GameObjects.GameObjectListener
-
Called when a top level entity is added to the user's zone.
- addEntity(IEntity) - Method in class games.stendhal.client.GameScreen
- addEntity(IEntity) - Method in class games.stendhal.client.gui.group.GroupPanelController
- addEntity(IEntity) - Method in class games.stendhal.client.gui.map.MapPanelController
-
Add an entity to the map, if it should be displayed to the user.
- addEvent(RPEvent) - Method in class games.stendhal.server.entity.npc.EventRaiser
-
adds an RPEvent
- addEvent(RPEvent) - Method in class marauroa.common.game.RPObject
-
Add an event to this object and set event's owner to this object.
- addEventLine(EventLine) - Method in class games.stendhal.client.gui.j2DClient
- addEventLine(EventLine) - Method in interface games.stendhal.client.gui.UserInterface
-
Add an event line to the chat log.
- addFeatureChangeListener(FeatureChangeListener) - Method in class games.stendhal.client.UserContext
-
Add a feature change listener.
- addFileset(FileSet) - Method in class games.stendhal.tools.MapRenderer
-
Adds a set of files to copy.
- addFileset(FileSet) - Method in class games.stendhal.tools.MapUpdater
-
Adds a set of files to copy.
- addFileset(FileSet) - Method in class games.stendhal.tools.updateprop.UpdateSigner
-
Adds a set of files to copy.
- addFilterCriteria(FilterCriteria<T>) - Method in class games.stendhal.common.filter.CollectionFilter
-
Adds a FilterCriteria to be used by the filter.
- addFromQuestStateString(String) - Method in class games.stendhal.server.util.ItemCollection
-
Construct an ItemCollection from a quest state string in the form "item1=n1;item2=n2;...".
- addFromQuestStateString(String, int) - Method in class games.stendhal.server.util.ItemCollection
-
Construct an ItemCollection from a quest state string in the form "item1=n1;item2=n2;...".
- addFromQuestStateString(String, int, boolean) - Method in class games.stendhal.server.util.ItemCollection
-
Construct an ItemCollection from a quest state string in the form "item1=n1;item2=n2;..." or "item1=n1,item2=n2,...".
- addFromString(String) - Method in class games.stendhal.server.util.ItemCollection
-
Adds a list of items from a comma separated string.
- addGameEvent(String, String, String...) - Method in class marauroa.server.game.db.GameEventDAO
-
Deprecated.
- addGameEvent(String, String, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
- addGameEvent(DBTransaction, String, String, String...) - Method in class marauroa.server.game.db.GameEventDAO
-
Deprecated.
- addGameEvent(DBTransaction, Timestamp, String, String, String...) - Method in class marauroa.server.game.db.GameEventDAO
-
adds an game event to the log
- addGameEvents(DBTransaction, List<GameEvent>) - Method in class marauroa.server.game.db.GameEventDAO
-
adds an list of game event to the log
- addGameObjectListener(GameObjects.GameObjectListener) - Method in class games.stendhal.client.GameObjects
-
Add a new game GameObjectListener.
- addGameScreenText(double, double, String, NotificationType, boolean) - Method in class games.stendhal.client.gui.j2DClient
- addGameScreenText(double, double, String, NotificationType, boolean) - Method in interface games.stendhal.client.gui.J2DClientGUI
- addGameScreenText(double, double, String, NotificationType, boolean) - Method in interface games.stendhal.client.gui.UserInterface
-
adds a text box on the screen
- addGoodbye() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- addGoodbye(String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- addGreeting() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
Add default greeting transition with optional recognition of the NPC name.
- addGreeting(String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
Add greeting transition with name recognition.
- addGreeting(String, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
Add greeting transition with name recognition.
- addHealer(SpeakerNPC, int) - Method in class games.stendhal.server.entity.npc.behaviour.adder.HealerAdder
-
Makes this NPC a healer, i.e.
- addHealer(SpeakerNPC, ChatAction, ChatAction) - Method in class games.stendhal.server.entity.npc.behaviour.adder.HealerAdder
-
Makes the NPC a healer.
- addHelp(String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- addIgnore(String, int, String) - Method in class games.stendhal.server.entity.player.Player
-
Add a player ignore entry.
- addInitChatMessage(ChatCondition, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- addItem(DefaultItem) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
- addItem(DefaultItem) - Method in interface games.stendhal.server.core.rule.EntityManager
- addItem(String, int) - Method in class games.stendhal.server.util.ItemCollection
-
Add the specified amount of items to the collection.
- addItemReward(String) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
- addItemReward(String, int) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
- AddItemToCollectionAction - Class in games.stendhal.server.entity.npc.action
-
Adds an item to a player's quest slot string
- AddItemToCollectionAction(String, int, String, int) - Constructor for class games.stendhal.server.entity.npc.action.AddItemToCollectionAction
-
Creates a new StartItemsCollectionWithLimitsAction
- AddItemToCollectionAction(String, String, int) - Constructor for class games.stendhal.server.entity.npc.action.AddItemToCollectionAction
-
Creates a new AddItemToCollectionAction
- addJarFile(String) - Static method in class games.stendhal.client.sprite.DataLoader
-
adds a .jar file to the repository
- addJob(String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- addKarma(double) - Method in class games.stendhal.server.entity.player.Player
-
Give the player some karma (good or bad).
- addKarma(double) - Method in class games.stendhal.server.entity.RPEntity
-
Give the player some karma (good or bad).
- addKeyListener(KeyListener) - Method in class games.stendhal.client.gui.chattext.ChatTextController
- addLayer(LayerDefinition) - Method in class games.stendhal.common.tiled.StendhalMapStructure
-
Adds a new layer to the map.
- addLayer(String, LayerDefinition) - Method in class games.stendhal.server.core.engine.StendhalRPZone
- addLayoutComponent(Component, Object) - Method in class games.stendhal.client.gui.layout.AnimatedLayout
- addLayoutComponent(Component, Object) - Method in class games.stendhal.client.gui.layout.SBoxLayout
- addLayoutComponent(String, Component) - Method in class games.stendhal.client.gui.layout.AnimatedLayout
- addLayoutComponent(String, Component) - Method in class games.stendhal.client.gui.layout.FreePlacementLayout
- addLayoutComponent(String, Component) - Method in class games.stendhal.client.gui.layout.SBoxLayout
- addLeadingZeros(String, int) - Static method in class marauroa.common.Utility
-
adds some leading '0' to the sting until the length maxDigits is reached
- addLink(String, RPObject) - Method in class marauroa.common.game.RPObject
-
Adds a new link to the object.
- addLink(RPLink) - Method in class marauroa.common.game.RPObject
-
Adds a new link to the object.
- addListener(LoginListener) - Method in class games.stendhal.server.core.events.LoginNotifier
-
Adds a LoginListener.
- addListener(LogoutListener) - Method in class games.stendhal.server.core.events.LogoutNotifier
-
Adds a LogoutListener.
- addListener(AthorFerry.IFerryListener) - Method in class games.stendhal.server.maps.athor.ship.AthorFerry
- addLoginEvent(String, InetAddress, String, String, int) - Method in class marauroa.server.game.db.LoginEventDAO
-
Deprecated.
- addLoginEvent(DBTransaction, String, InetAddress, String, String, int) - Method in class marauroa.server.game.db.LoginEventDAO
-
Deprecated.
- addLoginEvent(DBTransaction, String, InetAddress, String, String, int, Timestamp) - Method in class marauroa.server.game.db.LoginEventDAO
-
logs an login attempt
- addLoginEvent(DBTransaction, InetAddress, int, Timestamp) - Method in class marauroa.server.game.container.SecuredLoginInfo
-
Add a login event to database each time player login, even if it fails.
- addLogItemEventCommand(AbstractLogItemEventCommand) - Method in class games.stendhal.server.core.engine.ItemLogger
- addMana(int, boolean) - Method in class games.stendhal.server.entity.RPEntity
-
Give mana to the entity.
- addMap(String) - Method in class marauroa.common.game.RPObject
-
adds a Map to this RPObject
- addMatching(ConversationStates, String, ExpressionMatcher, ChatCondition, boolean, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.fsm.Engine
-
Adds a new transition with explicit ExpressionMatcher to FSM.
- addMatching(ConversationStates, String, ExpressionMatcher, ChatCondition, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
Adds a new transition with explicit ExpressionMatcher to the FSM.
- addMatching(ConversationStates, Collection<String>, ExpressionMatcher, ChatCondition, boolean, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.fsm.Engine
-
Adds a new set of transitions to the FSM.
- addMember(String) - Method in class games.stendhal.server.core.rp.group.Group
-
adds a member to the group
- addMessage(int) - Method in class marauroa.server.net.flood.FloodMeasure
-
Add a new message to the measure.
- addMessage(Message) - Method in interface marauroa.client.net.INetworkClientManagerInterface
-
This method add a message to be delivered to the client the message is pointed to.
- addMessage(Message) - Method in class marauroa.client.net.TCPNetworkClientManager
- addMessageComponents(Container, GridBagConstraints, Object, int, boolean) - Method in class games.stendhal.client.gui.styled.StyledOptionPaneUI
- addMovementListener(MovementListener) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Register a movement listener for notification.
- addMultiProducer(SpeakerNPC, MultiProducerBehaviour, String) - Method in class games.stendhal.server.entity.npc.behaviour.adder.MultiProducerAdder
-
Adds all the dialogue associated with a Producing NPC
- addNewWord(String) - Method in class games.stendhal.common.parser.WordList
-
Add a new word to the list in order to remember it later.
- addNotify() - Method in class games.stendhal.client.gui.InternalManagedWindow
- addObserver(Observer) - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
-
add observer to observers list
- addObserver(Observer) - Method in class games.stendhal.server.util.Observable
- addOffer(String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- addOutfitChanger(SpeakerNPC, OutfitChangerBehaviour, String) - Method in class games.stendhal.server.entity.npc.behaviour.adder.OutfitChangerAdder
-
Makes this NPC an outfit changer, i.e.
- addOutfitChanger(SpeakerNPC, OutfitChangerBehaviour, String, boolean, boolean) - Method in class games.stendhal.server.entity.npc.behaviour.adder.OutfitChangerAdder
-
Makes this NPC an outfit changer, i.e.
- addPlayer(String, byte[], String) - Method in class marauroa.server.game.db.AccountDAO
-
Deprecated.
- addPlayer(DBTransaction, String, byte[], String) - Method in class marauroa.server.game.db.AccountDAO
-
Deprecated.
- addPlayer(DBTransaction, String, byte[], String, Timestamp) - Method in class marauroa.server.game.db.AccountDAO
-
creates an account
- addPlayerLoggingOn(String) - Method in class games.stendhal.client.World
- addPoints(int) - Method in class games.stendhal.server.maps.deathmatch.DeathmatchState
-
Adds some DM points.
- addPort(String, String) - Method in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
-
adds a port
- AddPostmanListener - Class in games.stendhal.server.maps.semos.plains
-
Adds the listener for postman messages
- AddPostmanListener() - Constructor for class games.stendhal.server.maps.semos.plains.AddPostmanListener
- addPreservingId(RPObject) - Method in class marauroa.common.game.RPSlot
-
adds an object to a slot preserving its it.
- addProducer(SpeakerNPC, ProducerBehaviour, String) - Method in class games.stendhal.server.entity.npc.behaviour.adder.ProducerAdder
-
Adds all the dialogue associated with a Producing NPC
- addProgress(String, Integer) - Method in class games.stendhal.server.entity.npc.behaviour.impl.CollectingGroupQuestBehaviour
- addProtectionLayer(String, LayerDefinition) - Method in class games.stendhal.server.core.engine.StendhalRPZone
- addQuest(String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- addRatkXP(int) - Method in class games.stendhal.server.entity.RPEntity
-
Adjust entity's RATK XP by specified amount.
- addReachedAchievement(String) - Method in class games.stendhal.server.entity.player.Player
-
Adds the identifier of an achievement to the reached achievements
- addRepairer(SpeakerNPC) - Method in class games.stendhal.server.entity.npc.behaviour.adder.RepairerAdder
-
Add the model fragments to the given NPC
- addReply(String, String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
Makes this NPC say a text when it hears a certain trigger during a conversation.
- addReply(String, String, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
Makes NPC say a text and/or do an action when a trigger is said.
- addReply(Collection<String>, String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- addReply(Collection<String>, String, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
Makes NPC say a text and/or do an action when a trigger is said.
- addReplyOnEmotion(String, String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
make npc's reply on player's emotion
- address - Variable in class marauroa.server.game.container.SecuredLoginInfo
-
client ip address
- address - Variable in class marauroa.server.game.db.LoginEventDAO.LoginEvent
-
TCP/IP address of the source of the login message
- addResult(DBCommandMetaData) - Method in class marauroa.server.db.command.DBCommandQueue
-
adds a result to be fetched later
- addRPAction(RPObject, RPAction) - Method in class marauroa.server.game.rp.RPServerManager
-
Adds an action for the next turn
- addRPAction(RPObject, RPAction, IRPRuleProcessor) - Method in class marauroa.server.game.rp.RPScheduler
-
Add an RPAction to the scheduler for the next turn
- addRPEvent(String, byte) - Method in class marauroa.common.game.RPClass
-
Adds a definition of an event with the given flags.
- addRPLink(String, byte) - Method in class marauroa.common.game.RPClass
-
Adds a definition of a rplink with the given flags.
- addRPSlot(String, int) - Method in class marauroa.common.game.RPClass
-
Adds a definition of an slot with the given capacity and standard flags: VISIBLE and STORABLE
- addRPSlot(String, int, byte) - Method in class marauroa.common.game.RPClass
-
Adds a definition of an slot with the given capacity and flags.
- addRPZone(String, StendhalRPZone) - Method in class games.stendhal.server.core.engine.StendhalRPWorld
-
Adds a zone to a certain region in this world
- addRPZone(IRPZone) - Method in class marauroa.server.game.rp.RPWorld
-
Adds a new zone to World
- addSeller(SpeakerNPC, SellerBehaviour) - Method in class games.stendhal.server.entity.npc.behaviour.adder.SellerAdder
- addSeller(SpeakerNPC, SellerBehaviour, boolean) - Method in class games.stendhal.server.entity.npc.behaviour.adder.SellerAdder
- addSeller(SpeakerNPC, Object, boolean) - Method in class games.stendhal.server.core.scripting.lua.LuaMerchantHelper
-
Adds merchant seller behavior to a SpeakerNPC.
- addServer(ConnectionManager) - Method in interface marauroa.server.net.IServerManager
-
Adds a server to the worker
- addServer(ConnectionManager) - Method in class marauroa.server.net.NetworkServerManager
-
Associate this object with a server.
- addSlot(String) - Method in class marauroa.common.game.RPObject
-
This method add the slot to the object
- addSlot(String) - Method in class marauroa.common.game.SlotOwner
-
This method add the slot to the object
- addSlot(RPSlot) - Method in class marauroa.common.game.RPObject
-
This method add the slot to the object
- addSlot(RPSlot) - Method in class marauroa.common.game.SlotOwner
-
This method add the slot to the object
- addSounds(String, String, String...) - Method in class games.stendhal.client.entity.BossCreature
- addSourceItem(Entity) - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
- addSourceSlot(EntitySlot) - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
- addSpell(DefaultSpell) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
- addSpell(DefaultSpell) - Method in interface games.stendhal.server.core.rule.EntityManager
- addSpring(Container) - Static method in class games.stendhal.client.gui.layout.SBoxLayout
-
Add a utility component that expands by default, to a container using SBoxLayout.
- addStaticAttribute(String, String, byte) - Method in class marauroa.common.game.RPClass
-
Adds a static definition of an attribute that will be set for any object of the class.
- addStaticText(Sprite, int, int) - Method in class games.stendhal.client.GameScreen
-
Add a text box bound to the bottom of the screen, with a timeout dependent on the text length.
- addStatisticsEvent(DBTransaction, Statistics.Variables) - Method in class marauroa.server.game.db.StatisticsDAO
-
Deprecated.
- addStatisticsEvent(DBTransaction, Statistics.Variables, Timestamp) - Method in class marauroa.server.game.db.StatisticsDAO
-
adds an statistics sample to the database log
- addStatisticsEvent(Statistics.Variables) - Method in class marauroa.server.game.db.StatisticsDAO
-
Deprecated.
- addStatReward(String, int) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
- addStatusAttacker(StatusAttacker) - Method in class games.stendhal.server.entity.RPEntity
-
Add a status attack type to the entity
- addStyle(Character, T) - Method in class games.stendhal.client.gui.textformat.StringFormatter
-
Add a formatting style.
- addSuspend(int, int...) - Method in class games.stendhal.server.core.pathfinder.FixedPath
-
Add a suspension to the entity's path.
- addSuspend(int, int...) - Method in class games.stendhal.server.entity.GuidedEntity
-
Add a suspension to the entity's path.
- addSuspend(int, Direction, int...) - Method in class games.stendhal.server.core.pathfinder.FixedPath
-
Add a suspension to the entity's path.
- addSuspend(int, Direction, int...) - Method in class games.stendhal.server.entity.GuidedEntity
-
Add a suspension to the entity's path.
- addTarget(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
-
Add an entity to the target list.
- addTextBox(Sprite, double, double, int) - Method in class games.stendhal.client.GameScreen
-
Adds a text bubble at a give position.
- addTextIndicator(String, NotificationType) - Method in class games.stendhal.client.entity.RPEntity
-
Create/add a text indicator message.
- addTileset(TileSetDefinition) - Method in class games.stendhal.common.tiled.StendhalMapStructure
-
Adds a new tileset to the map.
- addTilesets(String, List<TileSetDefinition>) - Method in class games.stendhal.server.core.engine.StendhalRPZone
- addTone(ToneGenerator.Tone) - Method in class games.stendhal.client.sound.system.processors.ToneGenerator
- addToPlayersAndFriends(RPEntity) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
adds an RPEntity to the playersAndFriends list.
- addToStarterNPCs() - Method in class games.stendhal.server.maps.quests.PaperChase
- addToWorld() - Method in class games.stendhal.server.entity.mapstuff.game.TicTacToeBoard
- addToWorld() - Method in class games.stendhal.server.maps.quests.AbstractQuest
- addToWorld() - Method in class games.stendhal.server.maps.quests.AdMemoriaInPortfolio
- addToWorld() - Method in class games.stendhal.server.maps.quests.AdosDeathmatch
- addToWorld() - Method in class games.stendhal.server.maps.quests.AmazonPrincess
- addToWorld() - Method in class games.stendhal.server.maps.quests.antivenom_ring.AntivenomRing
- addToWorld() - Method in class games.stendhal.server.maps.quests.antivenom_ring.ApothecaryStage
- addToWorld() - Method in class games.stendhal.server.maps.quests.antivenom_ring.AVRStage
- addToWorld() - Method in class games.stendhal.server.maps.quests.antivenom_ring.RingMakerStage
- addToWorld() - Method in class games.stendhal.server.maps.quests.antivenom_ring.ZoologistStage
- addToWorld() - Method in class games.stendhal.server.maps.quests.ArmorForDagobert
- addToWorld() - Method in class games.stendhal.server.maps.quests.BalloonForBobby
- addToWorld() - Method in class games.stendhal.server.maps.quests.BeerForHayunn
- addToWorld() - Method in class games.stendhal.server.maps.quests.Blackjack
- addToWorld() - Method in class games.stendhal.server.maps.quests.BowsForOuchit
- addToWorld() - Method in class games.stendhal.server.maps.quests.Campfire
- addToWorld() - Method in class games.stendhal.server.maps.quests.captureflag.CaptureFlagQuest
- addToWorld() - Method in class games.stendhal.server.maps.quests.ChocolateForElisabeth
- addToWorld() - Method in class games.stendhal.server.maps.quests.CleanAthorsUnderground
- addToWorld() - Method in class games.stendhal.server.maps.quests.CleanStorageSpace
- addToWorld() - Method in class games.stendhal.server.maps.quests.CloakCollector
- addToWorld() - Method in class games.stendhal.server.maps.quests.CloakCollector2
- addToWorld() - Method in class games.stendhal.server.maps.quests.CloaksForBario
- addToWorld() - Method in class games.stendhal.server.maps.quests.ClubOfThorns
- addToWorld() - Method in class games.stendhal.server.maps.quests.CoalForHaunchy
- addToWorld() - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer
- addToWorld() - Method in class games.stendhal.server.maps.quests.CollectEnemyData
- addToWorld() - Method in class games.stendhal.server.maps.quests.CrownForTheWannaBeKing
- addToWorld() - Method in class games.stendhal.server.maps.quests.DailyItemQuest
- addToWorld() - Method in class games.stendhal.server.maps.quests.DailyMonsterQuest
- addToWorld() - Method in class games.stendhal.server.maps.quests.DiceGambling
- addToWorld() - Method in class games.stendhal.server.maps.quests.DragonLair
- addToWorld() - Method in class games.stendhal.server.maps.quests.EasterGiftsForChildren
- addToWorld() - Method in class games.stendhal.server.maps.quests.EggsForMarianne
- addToWorld() - Method in class games.stendhal.server.maps.quests.ElfPrincess
- addToWorld() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- addToWorld() - Method in class games.stendhal.server.maps.quests.EmotionCrystals
- addToWorld() - Method in class games.stendhal.server.maps.quests.FindGhosts
- addToWorld() - Method in class games.stendhal.server.maps.quests.FindJefsMom
- addToWorld() - Method in class games.stendhal.server.maps.quests.FindRatChildren
- addToWorld() - Method in class games.stendhal.server.maps.quests.FishermansLicenseCollector
- addToWorld() - Method in class games.stendhal.server.maps.quests.FishermansLicenseQuiz
- addToWorld() - Method in class games.stendhal.server.maps.quests.FishSoup
- addToWorld() - Method in class games.stendhal.server.maps.quests.FishSoupForHughie
- addToWorld() - Method in class games.stendhal.server.maps.quests.FruitsForCoralia
- addToWorld() - Method in class games.stendhal.server.maps.quests.GoodiesForRudolph
- addToWorld() - Method in class games.stendhal.server.maps.quests.GuessKills
- addToWorld() - Method in class games.stendhal.server.maps.quests.HatForMonogenes
- addToWorld() - Method in class games.stendhal.server.maps.quests.HelpMrsYeti
- addToWorld() - Method in class games.stendhal.server.maps.quests.HelpTomi
- addToWorld() - Method in class games.stendhal.server.maps.quests.HelpWithTheHarvest
- addToWorld() - Method in class games.stendhal.server.maps.quests.HerbsForCarmen
- addToWorld() - Method in class games.stendhal.server.maps.quests.HerbsForJynath
- addToWorld() - Method in class games.stendhal.server.maps.quests.HouseBuying
- addToWorld() - Method in class games.stendhal.server.maps.quests.houses.HouseBuyingMain
- addToWorld() - Method in class games.stendhal.server.maps.quests.HungryJoshua
- addToWorld() - Method in class games.stendhal.server.maps.quests.IcecreamForAnnie
- addToWorld() - Method in class games.stendhal.server.maps.quests.ImperialPrincess
- addToWorld() - Method in interface games.stendhal.server.maps.quests.IQuest
-
adds the quest to the game world (e.g.
- addToWorld() - Method in class games.stendhal.server.maps.quests.JailedBarbarian
- addToWorld() - Method in class games.stendhal.server.maps.quests.JailedDwarf
- addToWorld() - Method in class games.stendhal.server.maps.quests.KanmararnSoldiers
- addToWorld() - Method in class games.stendhal.server.maps.quests.KillBlordroughs
-
add quest to the Stendhal world.
- addToWorld() - Method in class games.stendhal.server.maps.quests.KillDarkElves
- addToWorld() - Method in class games.stendhal.server.maps.quests.KillDhohrNuggetcutter
- addToWorld() - Method in class games.stendhal.server.maps.quests.KillEnemyArmy
-
add quest to the Stendhal world.
- addToWorld() - Method in class games.stendhal.server.maps.quests.KillGnomes
- addToWorld() - Method in class games.stendhal.server.maps.quests.KillMonks
- addToWorld() - Method in class games.stendhal.server.maps.quests.KillSpiders
- addToWorld() - Method in class games.stendhal.server.maps.quests.KoboldishTorcibud
- addToWorld() - Method in class games.stendhal.server.maps.quests.LearnAboutKarma
- addToWorld() - Method in class games.stendhal.server.maps.quests.LearnAboutOrbs
- addToWorld() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
-
Adds the quest to the world.
- addToWorld() - Method in class games.stendhal.server.maps.quests.LookBookforCeryl
- addToWorld() - Method in class games.stendhal.server.maps.quests.LookUpQuote
- addToWorld() - Method in class games.stendhal.server.maps.quests.Marriage
- addToWorld() - Method in class games.stendhal.server.maps.quests.marriage.MakeRings
- addToWorld() - Method in class games.stendhal.server.maps.quests.marriage.MarriageQuestChain
- addToWorld() - Method in class games.stendhal.server.maps.quests.Maze
- addToWorld() - Method in class games.stendhal.server.maps.quests.McPeglegIOU
- addToWorld() - Method in class games.stendhal.server.maps.quests.MealForGroongo
- addToWorld() - Method in class games.stendhal.server.maps.quests.MedicineForTad
- addToWorld() - Method in class games.stendhal.server.maps.quests.MeetBunny
- addToWorld() - Method in class games.stendhal.server.maps.quests.MeetHackim
- addToWorld() - Method in class games.stendhal.server.maps.quests.MeetHayunn
- addToWorld() - Method in class games.stendhal.server.maps.quests.MeetIo
- addToWorld() - Method in class games.stendhal.server.maps.quests.MeetKetteh
- addToWorld() - Method in class games.stendhal.server.maps.quests.MeetMarieHenri
- addToWorld() - Method in class games.stendhal.server.maps.quests.MeetMonogenes
- addToWorld() - Method in class games.stendhal.server.maps.quests.MeetSanta
- addToWorld() - Method in class games.stendhal.server.maps.quests.MeetZynn
- addToWorld() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeks
- addToWorld() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeksConstruction
- addToWorld() - Method in class games.stendhal.server.maps.quests.MithrilCloak
- addToWorld() - Method in class games.stendhal.server.maps.quests.mithrilcloak.MithrilCloakQuestChain
- addToWorld() - Method in class games.stendhal.server.maps.quests.MixtureForOrtiv
- addToWorld() - Method in class games.stendhal.server.maps.quests.MuseumEntranceFee
- addToWorld() - Method in class games.stendhal.server.maps.quests.NewsFromHackim
- addToWorld() - Method in class games.stendhal.server.maps.quests.ObsidianKnife
- addToWorld() - Method in class games.stendhal.server.maps.quests.PaperChase
- addToWorld() - Method in class games.stendhal.server.maps.quests.PizzaDelivery
- addToWorld() - Method in class games.stendhal.server.maps.quests.PlinksToy
- addToWorld() - Method in class games.stendhal.server.maps.quests.RainbowBeans
- addToWorld() - Method in class games.stendhal.server.maps.quests.RestockFlowerShop
- addToWorld() - Method in class games.stendhal.server.maps.quests.ReverseArrow
- addToWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.BuilderNPC
- addToWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.DadNPC
- addToWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.FishermansDaughterSellingNPC
- addToWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.FoundGirl
-
removes Susi from her home in Ados and adds her to the Mine Towns.
- addToWorld() - Method in interface games.stendhal.server.maps.quests.revivalweeks.LoadableContent
-
adds the content to the world.
- addToWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.MakeupArtist
- addToWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.NineSwitchesGame
- addToWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.PaperChaseSign
-
adds the sign to the world
- addToWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.PhotographerNPC
- addToWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.SokobanGame
- addToWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.SoldierNPCs
- addToWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.TicTacToeGame
- addToWorld() - Method in class games.stendhal.server.maps.quests.RingMaker
- addToWorld() - Method in class games.stendhal.server.maps.quests.SadScientist
- addToWorld() - Method in class games.stendhal.server.maps.quests.ScubaLicenseQuiz
- addToWorld() - Method in class games.stendhal.server.maps.quests.SevenCherubs
- addToWorld() - Method in class games.stendhal.server.maps.quests.SheepGrowing
- addToWorld() - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
- addToWorld() - Method in class games.stendhal.server.maps.quests.Snowballs
- addToWorld() - Method in class games.stendhal.server.maps.quests.SolveRiddles
- addToWorld() - Method in class games.stendhal.server.maps.quests.Soup
- addToWorld() - Method in class games.stendhal.server.maps.quests.StuffForBaldemar
- addToWorld() - Method in class games.stendhal.server.maps.quests.StuffForVulcanus
- addToWorld() - Method in class games.stendhal.server.maps.quests.SuntanCreamForZara
- addToWorld() - Method in class games.stendhal.server.maps.quests.SuppliesForPhalk
- addToWorld() - Method in class games.stendhal.server.maps.quests.TakeGoldforGrafindle
- addToWorld() - Method in class games.stendhal.server.maps.quests.TheMissingBooks
- addToWorld() - Method in class games.stendhal.server.maps.quests.ThePiedPiper
- addToWorld() - Method in class games.stendhal.server.maps.quests.ToysCollector
- addToWorld() - Method in class games.stendhal.server.maps.quests.TrapsForKlaas
- addToWorld() - Method in class games.stendhal.server.maps.quests.TutorialIsland
- addToWorld() - Method in class games.stendhal.server.maps.quests.UltimateCollector
- addToWorld() - Method in class games.stendhal.server.maps.quests.VampireSword
- addToWorld() - Method in class games.stendhal.server.maps.quests.WaterForXhiphin
- addToWorld() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- addToWorld() - Method in class games.stendhal.server.maps.quests.WeaponsCollector2
- addToWorld() - Method in class games.stendhal.server.maps.quests.WeeklyItemQuest
- addToWorld() - Method in class games.stendhal.server.maps.quests.WizardBank
- addToWorld() - Method in class games.stendhal.server.maps.quests.ZekielsPracticalTestQuest
- addToWorld() - Method in class games.stendhal.server.maps.quests.ZooFood
- addToWorld() - Method in class games.stendhal.server.script.AdosWildlifeRaid
- addToWorld(AreaEntity) - Method in interface games.stendhal.server.entity.mapstuff.area.AreaBehaviour
-
activates the behaviour by adding it to an area entity
- addToWorld(AreaEntity) - Method in class games.stendhal.server.entity.mapstuff.area.HideAreaBehaviour
- addToWorld(AreaEntity) - Method in class games.stendhal.server.entity.mapstuff.area.NoLoginAreaBehaviour
- addToWorld(AreaEntity) - Method in class games.stendhal.server.entity.mapstuff.area.NoTeleportInBehaviour
- addToWorld(AreaEntity) - Method in class games.stendhal.server.entity.mapstuff.area.NoTeleportOutBehaviour
- addValue(V) - Method in class games.stendhal.server.util.ClassToInstancesMap
-
adds an entry
- addWaitMessage(String, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
Message when NPC is attending another player.
- addWindow(ManagedWindow) - Method in class games.stendhal.client.gui.j2DClient
-
Add a new window.
- addWindowDragListener(InternalManagedWindow.WindowDragListener) - Method in class games.stendhal.client.gui.InternalManagedWindow
-
Add a window drag listener.
- addXP(int) - Method in class games.stendhal.server.entity.RPEntity
- addZoneChangeListener(StendhalClient.ZoneChangeListener) - Method in class games.stendhal.client.StendhalClient
-
Add a listener to be called when the player changes zone.
- addZoneEnterExitListener(ZoneEnterExitListener) - Method in class games.stendhal.server.core.engine.StendhalRPZone
- ADJECTIVE - Static variable in class games.stendhal.common.parser.ExpressionType
-
String constant representing an adjective or adverb.
- AdMemoriaInPortfolio - Class in games.stendhal.server.maps.quests
-
QUEST ADDITIONAL NOTES: Ad Memoria In Portfolio portfolio is a portable container portfolio cannot be lost on player death portfolio stores takes 1 slot in player bag/inventory portfolio provides additional slots to store scrolls
- AdMemoriaInPortfolio() - Constructor for class games.stendhal.server.maps.quests.AdMemoriaInPortfolio
- ADMIN_ALTER - Enum constant in enum class games.stendhal.client.entity.ActionType
- ADMIN_DESTROY - Enum constant in enum class games.stendhal.client.entity.ActionType
- ADMIN_INSPECT - Enum constant in enum class games.stendhal.client.entity.ActionType
- ADMIN_VIEW_NPC_TRANSITIONS - Enum constant in enum class games.stendhal.client.entity.ActionType
- AdminChatBucket - Class in games.stendhal.server.entity.player
-
a special PlayerChatBucket for admins which does not limit the message (postman generates at least twice the amount of manages than the attacker).
- AdminChatBucket() - Constructor for class games.stendhal.server.entity.player.AdminChatBucket
- AdminCondition - Class in games.stendhal.server.entity.npc.condition
-
Is the player an admin?
- AdminCondition() - Constructor for class games.stendhal.server.entity.npc.condition.AdminCondition
-
Creates a new AdminCondition for high level admins.
- AdminCondition(int) - Constructor for class games.stendhal.server.entity.npc.condition.AdminCondition
-
AdminCondition checks the adminlevel of the player
- AdminHelpNPC - Class in games.stendhal.server.maps.semos.house
-
A young lady (original name: Skye) who is lovely to admins.
- AdminHelpNPC() - Constructor for class games.stendhal.server.maps.semos.house.AdminHelpNPC
- AdministrationAction - Class in games.stendhal.server.actions.admin
-
Most /commands for admins are handled here.
- AdministrationAction() - Constructor for class games.stendhal.server.actions.admin.AdministrationAction
- ADMINLEVEL - Static variable in class games.stendhal.common.constants.Actions
- AdminMaker - Class in games.stendhal.server.script
-
Creates a portable NPC who gives ALL players powerful items, increases their level and makes them admins.
- AdminMaker() - Constructor for class games.stendhal.server.script.AdminMaker
- AdminMaker.TeleportAction - Class in games.stendhal.server.script
- AdminMaker.UpgradeAction - Class in games.stendhal.server.script
- AdminNoteAction - Class in games.stendhal.server.actions.admin
- AdminNoteAction() - Constructor for class games.stendhal.server.actions.admin.AdminNoteAction
- AdminPortal - Class in games.stendhal.server.script
-
Enables admins to create portals.
- AdminPortal() - Constructor for class games.stendhal.server.script.AdminPortal
- AdminSign - Class in games.stendhal.server.script
-
Enables admins to create (list and remove) signs.
- AdminSign() - Constructor for class games.stendhal.server.script.AdminSign
- ADOS - Enum constant in enum class games.stendhal.server.entity.slot.Banks
-
bank in Ados.
- ADOS_CITY - Static variable in class games.stendhal.server.maps.Region
- ADOS_SURROUNDS - Static variable in class games.stendhal.server.maps.Region
- AdosArmy - Class in games.stendhal.server.maps.deniran.river
- AdosArmy() - Constructor for class games.stendhal.server.maps.deniran.river.AdosArmy
- AdosDeathmatch - Class in games.stendhal.server.maps.quests
-
Creates the Ados Deathmatch Game.
- AdosDeathmatch() - Constructor for class games.stendhal.server.maps.quests.AdosDeathmatch
- AdosDeathmatch(StendhalRPZone, Area) - Constructor for class games.stendhal.server.maps.quests.AdosDeathmatch
- AdosItemQuestAchievementsFactory - Class in games.stendhal.server.core.rp.achievement.factory
-
factory for item related achievements.
- AdosItemQuestAchievementsFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.AdosItemQuestAchievementsFactory
- AdosWildlifeRaid - Class in games.stendhal.server.script
- AdosWildlifeRaid() - Constructor for class games.stendhal.server.script.AdosWildlifeRaid
- AdventureIsland - Class in games.stendhal.server.maps.magic.house1
- AdventureIsland(String, StendhalRPZone, Player) - Constructor for class games.stendhal.server.maps.magic.house1.AdventureIsland
- AdventureIslandRemover - Class in games.stendhal.server.maps.magic.house1
-
removes the island
- AdventureIslandRemover(StendhalRPZone) - Constructor for class games.stendhal.server.maps.magic.house1.AdventureIslandRemover
-
creates a new AdventureIslandRemover
- AfkTimeouter - Class in games.stendhal.server.entity.player
-
timesout a player who is AFK for a long time
- AfkTimeouter() - Constructor for class games.stendhal.server.entity.player.AfkTimeouter
- afterPainting() - Method in interface games.stendhal.client.gui.J2DClientGUI
- AGE - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
-
age of character
- aged(Player, int) - Static method in class games.stendhal.server.core.events.TutorialNotifier
-
a player who stayed another minute in game.
- AgeDumper - Class in games.stendhal.tools.statistics
-
Dumps the Age and Release of players.
- AgeDumper() - Constructor for class games.stendhal.tools.statistics.AgeDumper
- AgeGreaterThanCondition - Class in games.stendhal.server.entity.npc.condition
-
Is the player's age greater than the specified age?
- AgeGreaterThanCondition(int) - Constructor for class games.stendhal.server.entity.npc.condition.AgeGreaterThanCondition
-
Creates a new AgeGreaterThanCondition.
- AgeLessThanCondition - Class in games.stendhal.server.entity.npc.condition
-
Is the player's age less than the specified age?
- AgeLessThanCondition(int) - Constructor for class games.stendhal.server.entity.npc.condition.AgeLessThanCondition
-
Creates a new AgeLessThanCondition.
- Algebra - Class in games.stendhal.common.math
-
Algebraic helper functions-
- Algebra() - Constructor for class games.stendhal.common.math.Algebra
- Allotment - Class in games.stendhal.server.entity.mapstuff.area
- Allotment() - Constructor for class games.stendhal.server.entity.mapstuff.area.Allotment
- AllotmentLessorNPC - Class in games.stendhal.server.maps.quests.allotment
-
Builds an allotment lessor NPC for Semos.
- AllotmentLessorNPC() - Constructor for class games.stendhal.server.maps.quests.allotment.AllotmentLessorNPC
- AllotmentUtilities - Class in games.stendhal.server.maps.quests.allotment
- ALPHA - Static variable in class games.stendhal.common.color.ARGB
-
Position of alpha component.
- ALTER - Static variable in class games.stendhal.common.constants.Actions
- AlterAction - Class in games.stendhal.server.actions.admin
- AlterAction() - Constructor for class games.stendhal.server.actions.admin.AlterAction
- ALTERCREATURE - Static variable in class games.stendhal.common.constants.Actions
- ALTERKILL - Static variable in class games.stendhal.common.constants.Actions
- AlterKillAction - Class in games.stendhal.client.actions
-
Changes solo or shared kill count of specified creature for player.
- AlterKillAction - Class in games.stendhal.server.actions.admin
-
Changes solo or shared kill count of specified creature for player.
- AlterKillAction() - Constructor for class games.stendhal.client.actions.AlterKillAction
- AlterKillAction() - Constructor for class games.stendhal.server.actions.admin.AlterKillAction
- AlterLoot - Class in games.stendhal.server.script
-
Alters number of loots a player has for an item.
- AlterLoot() - Constructor for class games.stendhal.server.script.AlterLoot
- AlterQuest - Class in games.stendhal.server.script
-
Alters the state of a quest of a player.
- AlterQuest() - Constructor for class games.stendhal.server.script.AlterQuest
- AlwaysFalseCondition - Class in games.stendhal.server.entity.npc.condition
-
This condition returns always false.
- AlwaysFalseCondition() - Constructor for class games.stendhal.server.entity.npc.condition.AlwaysFalseCondition
- AlwaysTrueCondition - Class in games.stendhal.server.entity.npc.condition
-
This condition returns always true.
- AlwaysTrueCondition() - Constructor for class games.stendhal.server.entity.npc.condition.AlwaysTrueCondition
- AMAZON_ISLAND - Static variable in class games.stendhal.server.maps.Region
- AmazonMermaidArmorNPC - Class in games.stendhal.server.maps.amazon.fleamarket
-
In Amazon Island ne .
- AmazonMermaidArmorNPC() - Constructor for class games.stendhal.server.maps.amazon.fleamarket.AmazonMermaidArmorNPC
- AmazonPrincess - Class in games.stendhal.server.maps.quests
-
QUEST: The Amazon Princess PARTICIPANTS: Princess Esclara, the Amazon Princess in a Hut on Amazon Island STEPS: The princess asks you for an exotic drink Find someone who serves exotic drinks Take exotic drink back to princess Princess gives you a reward REWARD: Karma +25 in all Some fish pie, random between 2 and 7. REPETITIONS: You can repeat it once an hour.
- AmazonPrincess() - Constructor for class games.stendhal.server.maps.quests.AmazonPrincess
- AMBIENT_SOUND - Enum constant in enum class games.stendhal.common.constants.SoundLayer
-
sounds that are related to the zone and are in-game, like a waterfall, wind, the hammering at the blacksmith
- amount - Variable in class games.stendhal.common.grammar.ItemParserResult
-
The amount of requested items.
- AMOUNT - Static variable in class games.stendhal.common.constants.Actions
- analyse(String) - Method in class games.stendhal.tools.loganalyser.gameevents.LoginLogoutConsistencyCheck
-
analyses the log
- analyse(String) - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.Analyser
- analyse(String) - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.Analyser
- Analyser - Class in games.stendhal.tools.loganalyser.itemlog.consistency
-
Analyses the itemlog for suspicious activity.
- Analyser - Class in games.stendhal.tools.loganalyser.itemlog.contraband
-
Analyses the itemlog for contraband.
- Analyser() - Constructor for class games.stendhal.tools.loganalyser.itemlog.consistency.Analyser
- Analyser() - Constructor for class games.stendhal.tools.loganalyser.itemlog.contraband.Analyser
- ANCHORED_AT_ISLAND - Enum constant in enum class games.stendhal.server.maps.athor.ship.AthorFerry.Status
- ANCHORED_AT_MAINLAND - Enum constant in enum class games.stendhal.server.maps.athor.ship.AthorFerry.Status
- andC(LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaConditionHelper
-
Helper method to create an AndCondition instance.
- andCondition(LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaConditionHelper
-
Deprecated.
- AndCondition - Class in games.stendhal.server.entity.npc.condition
-
Is constructed from a group of conditions.
- AndCondition(ChatCondition...) - Constructor for class games.stendhal.server.entity.npc.condition.AndCondition
-
Creates a new "and"-condition.
- AngelRaid - Class in games.stendhal.server.script
- AngelRaid() - Constructor for class games.stendhal.server.script.AngelRaid
- ANIMAL - Static variable in class games.stendhal.common.parser.ExpressionType
-
String constant representing an animal.
- AnimalKeeperNPC - Class in games.stendhal.server.maps.ados.outside
- AnimalKeeperNPC() - Constructor for class games.stendhal.server.maps.ados.outside.AnimalKeeperNPC
- AnimalRaid - Class in games.stendhal.server.script
- AnimalRaid() - Constructor for class games.stendhal.server.script.AnimalRaid
- animatedChanged - Variable in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Model values affecting animation.
- AnimatedLayout - Class in games.stendhal.client.gui.layout
-
A forwarding layout manager that uses smooth animations for layout changes.
- AnimatedLayout(LayoutManager2) - Constructor for class games.stendhal.client.gui.layout.AnimatedLayout
-
Create a new AnimatedLayout.
- AnimatedSprite - Class in games.stendhal.client.sprite
-
This is a sprite that transparently animates itself when drawn.
- AnimatedSprite(Sprite[], int, boolean) - Constructor for class games.stendhal.client.sprite.AnimatedSprite
-
Create an animated sprite from a set of frame sprites.
- ANSWER - Static variable in class games.stendhal.common.constants.Actions
- AntivenomRing - Class in games.stendhal.server.maps.quests.antivenom_ring
-
QUEST: Antivenom Ring PARTICIPANTS: Jameson (the retired apothecary) Zoey (zoologist at animal sanctuary) Ognir (the ring maker) Other NPCs to give hints at location of apothecary's lab: Klaas, Julius, Valo, Haizen, & Ortiv Milquetoast STEPS: Complete Traps for Klaas quest to gain entrance into apothecary's lab. Bring note to apothecary to Jameson. As a favor to Klaas, Jameson will help you to strengthen your medicinal ring. Bring Jameson a cobra venom, 2 mandragora, & 20 fairycakes. Jameson mixes an antivenom. Bring antivenom, medicinal ring, & 1,000 money to Ognir Ognir makes the medicinal ring stronger REWARD: 3000 XP (1000 from Jameson & 2000 from Ognir) antivenom ring Karma: 205 total (50 (+5 for starting) from Jameson & 150 from Ognir) REPETITIONS: None
- AntivenomRing() - Constructor for class games.stendhal.server.maps.quests.antivenom_ring.AntivenomRing
- any() - Method in enum class games.stendhal.server.constants.KillType
- ANY - Enum constant in enum class games.stendhal.server.constants.KillType
- ANY - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
-
A wildcard that always matches, regardless of the current state.
- ApothecaryNPC - Class in games.stendhal.server.maps.semos.apothecary_lab
- ApothecaryNPC() - Constructor for class games.stendhal.server.maps.semos.apothecary_lab.ApothecaryNPC
- ApothecaryStage - Class in games.stendhal.server.maps.quests.antivenom_ring
- ApothecaryStage(String, String) - Constructor for class games.stendhal.server.maps.quests.antivenom_ring.ApothecaryStage
- append(char) - Method in class games.stendhal.common.parser.SentenceBuilder
-
Directly append the given character.
- append(String) - Method in class games.stendhal.common.NameBuilder
-
Append a string, separate by space if not empty.
- append(String) - Method in class games.stendhal.common.parser.SentenceBuilder
-
Append string separated by space.
- append(String, StyleSet) - Method in class games.stendhal.client.gui.chatlog.ChatTextSink
- append(String, TextAttributeSet) - Method in class games.stendhal.client.gui.textformat.AttributedStringBuilder
-
Append a string with attributes.
- append(String, TextAttributeSet) - Method in class games.stendhal.client.gui.textformat.HTMLBuilder
- append(String, T) - Method in interface games.stendhal.client.gui.textformat.AttributedTextSink
-
Append a string with specified formatting.
- append(LoggingEvent) - Method in class games.stendhal.client.GameConsoleAppender
- append(T[], int, T...) - Static method in class games.stendhal.common.memory.Field
-
Appends entries to an array.
- appendHTML(StringBuilder, char) - Method in class games.stendhal.client.gui.KHtmlEdit
-
Append a character to a buffer, escaping HTML meta-characters when needed.
- appendHTML(StringBuilder, String) - Method in class games.stendhal.client.gui.KHtmlEdit
-
Escape text as HTML, escaping meta-characters.
- appendPunctation(SentenceBuilder) - Method in class games.stendhal.common.parser.Sentence
-
Append the trailing punctuation depending on the sentence type to the given SentenceBuilder.
- appendString(String) - Method in class games.stendhal.client.gui.KHtmlEdit
-
Append HTML text to the end of the content.
- appendUntilBreak(Iterator<Expression>) - Method in class games.stendhal.common.parser.SentenceBuilder
-
Append a sequence of Expressions until we find a break flag or there is no more Expression.
- apply(RPSlot) - Method in class games.stendhal.server.entity.slot.SlotNameInList
- apply(MessageS2CPerception, Map<RPObject.ID, RPObject>) - Method in class marauroa.client.net.PerceptionHandler
-
Apply a perception to a world instance.
- applyChanges() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Handle entity changes.
- applyChanges() - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
-
Update the view with the changes in entity.
- applyClientDirection(boolean) - Method in class games.stendhal.server.entity.player.Player
-
Apply the most recent active client direction.
- applyDefXP(RPEntity) - Method in class games.stendhal.server.entity.player.Player
- applyDefXP(RPEntity) - Method in class games.stendhal.server.entity.RPEntity
- applyDifferences(Attributes, Attributes) - Method in class marauroa.common.game.Attributes
-
applies the added and deleted changes from the paramters to the current objects
- applyDifferences(RPObject, RPObject) - Method in class marauroa.common.game.RPObject
-
With the differences computed by getDifferences in added and deleted we build an update object by applying the changes.
- applyDistanceAttackModifiers(int, double, double) - Static method in class games.stendhal.server.entity.RPEntity
-
Calculates the damage that will be done in a distance attack (bow and arrows, spear, etc.).
- applyMovement() - Method in class games.stendhal.server.entity.ActiveEntity
-
Apply movement and process it's reactions.
- applyMovement() - Method in class games.stendhal.server.entity.GuidedEntity
-
Apply movement and process it's reactions.
- approxTimeUntil(int) - Static method in class games.stendhal.server.util.TimeUtil
-
Create a text representing a saying of approximate time until.
- approxTimeUntil(StringBuilder, int) - Static method in class games.stendhal.server.util.TimeUtil
-
Append a text representing a saying of approximate time until.
- approxUnit(StringBuilder, int, int, String) - Static method in class games.stendhal.server.util.TimeUtil
-
For a given amount and unit size, generate the approximate value.
- ArcheryDealerNPC - Class in games.stendhal.server.maps.nalwor.basement
-
Inside Nalwor Inn basement .
- ArcheryDealerNPC() - Constructor for class games.stendhal.server.maps.nalwor.basement.ArcheryDealerNPC
- ArcheryRange - Class in games.stendhal.server.maps.nalwor.forest
-
TODO: create JUnit test FIXME: (client) no sound for training targets when hit
- ArcheryRange() - Constructor for class games.stendhal.server.maps.nalwor.forest.ArcheryRange
- area - Variable in class games.stendhal.server.entity.Entity
- Area - Class in games.stendhal.server.util
-
An area is a specified place on a specified zone like (88, 78) to (109, 98) in 0_ados_wall_n.
- Area(StendhalRPZone, int, int, int, int) - Constructor for class games.stendhal.server.util.Area
-
Creates a new Area.
- Area(StendhalRPZone, Rectangle2D) - Constructor for class games.stendhal.server.util.Area
-
Creates a new Area.
- AreaBehaviour - Interface in games.stendhal.server.entity.mapstuff.area
- AreaEntity - Class in games.stendhal.server.entity.mapstuff.area
-
A base area entity.
- AreaEntity() - Constructor for class games.stendhal.server.entity.mapstuff.area.AreaEntity
-
Creates a one by one area entity.
- AreaEntity(int, int) - Constructor for class games.stendhal.server.entity.mapstuff.area.AreaEntity
-
Create an area entity.
- AreaIsFullCondition - Class in games.stendhal.server.entity.npc.condition
-
Checks if there is room for a player within a restricted area.
- AreaIsFullCondition(Area, int) - Constructor for class games.stendhal.server.entity.npc.condition.AreaIsFullCondition
- AreaUseItem - Class in games.stendhal.server.entity.item
- AreaUseItem(AreaUseItem) - Constructor for class games.stendhal.server.entity.item.AreaUseItem
-
Copy constructor.
- AreaUseItem(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.AreaUseItem
- areEmptyFieldsLeft() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
-
checks whether there are empty spots left
- ArenaCreature - Class in games.stendhal.server.entity.creature
-
An creature that will only target enemies which are within a specified area.
- ArenaCreature(Creature, Shape) - Constructor for class games.stendhal.server.entity.creature.ArenaCreature
-
ArenaCreature.
- arePlayerAchievementsLoaded() - Method in class games.stendhal.server.entity.player.Player
-
checks if the achievements of this player object are already loaded
- AreSlotsReachable - Class in games.stendhal.server.core.rp.equipping.validator
-
are the source and target slots reachable?
- AreSlotsReachable() - Constructor for class games.stendhal.server.core.rp.equipping.validator.AreSlotsReachable
- ARGB - Class in games.stendhal.common.color
-
Convenience methods for dealing with ARGB colors.
- ARGB() - Constructor for class games.stendhal.common.color.ARGB
- ArmorForDagobert - Class in games.stendhal.server.maps.quests
-
QUEST: Armor for Dagobert PARTICIPANTS: Dagobert, the consultant at the bank of Semos STEPS: Dagobert asks you to find a leather cuirass. You get a leather cuirass, e.g.
- ArmorForDagobert() - Constructor for class games.stendhal.server.maps.quests.ArmorForDagobert
- ArrayLengthDescSorter<T extends ArrayList<?>> - Class in games.stendhal.common.parser
-
sorts a array lists based on the length, the order of list with the same length is undefined but consistent.
- ArrayLengthDescSorter() - Constructor for class games.stendhal.common.parser.ArrayLengthDescSorter
- ArrestWarrant - Class in games.stendhal.server.entity.mapstuff.office
-
are persistent arrest warrant.
- ArrestWarrant(String, String, int, String) - Constructor for class games.stendhal.server.entity.mapstuff.office.ArrestWarrant
-
Creates an ArrestWarrant.
- ArrestWarrant(RPObject) - Constructor for class games.stendhal.server.entity.mapstuff.office.ArrestWarrant
-
creates an ArrestWarrant based on a deserialized RPObject; use the other constructor.
- ArrestWarrantList - Class in games.stendhal.server.entity.mapstuff.office
-
A list of ArrestWarrants as frontend for the zone storage.
- ArrestWarrantList(StendhalRPZone) - Constructor for class games.stendhal.server.entity.mapstuff.office.ArrestWarrantList
-
Creates a new ArrestWarrantList.
- ArrestWarrantTransformer - Class in games.stendhal.server.core.engine.transformer
- ArrestWarrantTransformer() - Constructor for class games.stendhal.server.core.engine.transformer.ArrestWarrantTransformer
- article_noun(String, boolean) - Static method in class games.stendhal.common.grammar.Grammar
-
Prefixes a noun with an article.
- askForItemsAfterPlayerSaidHeHasItems() - Method in class games.stendhal.server.maps.quests.CloakCollector
- askForItemsAfterPlayerSaidHeHasItems() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- askForItemsAfterPlayerSaidHeHasItems() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
- askForItemsAfterPlayerSaidHeHasItems() - Method in class games.stendhal.server.maps.quests.ToysCollector
- askForItemsAfterPlayerSaidHeHasItems() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- askForMissingItems(List<String>) - Method in class games.stendhal.server.maps.quests.CloakCollector
- askForMissingItems(List<String>) - Method in class games.stendhal.server.maps.quests.ElvishArmor
- askForMissingItems(List<String>) - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
- askForMissingItems(List<String>) - Method in class games.stendhal.server.maps.quests.ToysCollector
- askForMissingItems(List<String>) - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- askForResources(ItemParserResult, EventRaiser, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
-
At the time the order is made, Tries to take all the resources required to produce amount units of the product from the player.
- askForResources(ItemParserResult, EventRaiser, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
-
Tries to take all the resources required to produce amount units of the product from the player.
- AskForSupportAction - Class in games.stendhal.server.actions.chat
-
handles asking for /support.
- AskForSupportAction() - Constructor for class games.stendhal.server.actions.chat.AskForSupportAction
- AssassinRepairer(String, Map<String, Integer>) - Constructor for class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder.AssassinRepairer
- AssassinRepairerAdder - Class in games.stendhal.server.maps.nalwor.forest
- AssassinRepairerAdder() - Constructor for class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
- AssassinRepairerAdder.AssassinRepairer - Class in games.stendhal.server.maps.nalwor.forest
- assertLog(boolean, String) - Method in class marauroa.common.Logger
- assignPortalID(Portal) - Method in class games.stendhal.server.core.engine.StendhalRPZone
- assignRPObjectID(RPObject) - Method in interface marauroa.common.game.IRPZone
-
Assigns a valid RPObject.ID to the object given as parameter
- assignRPObjectID(RPObject) - Method in class marauroa.server.game.rp.MarauroaRPZone
-
This method assigns a valid id to the object.
- associatedZones - Variable in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
- AsynchronousProgramExecutor - Class in games.stendhal.server.util
-
Executes an external program
- AsynchronousProgramExecutor(String, String) - Constructor for class games.stendhal.server.util.AsynchronousProgramExecutor
-
Creates a new AsynchronousProgramExecutor
- ATHOR_ISLAND - Static variable in class games.stendhal.server.maps.Region
- AthorFerry - Class in games.stendhal.server.maps.athor.ship
-
This class simulates a ferry going back and forth between the mainland and the island.
- AthorFerry.FerryListener - Class in games.stendhal.server.maps.athor.ship
-
Auto registers the listener to Athorferry.
- AthorFerry.IFerryListener - Interface in games.stendhal.server.maps.athor.ship
- AthorFerry.Status - Enum Class in games.stendhal.server.maps.athor.ship
- atk - Variable in class games.stendhal.server.entity.RPEntity
- ATK - Variable in class games.stendhal.server.entity.creature.Pet
- ATLANTIS - Static variable in class games.stendhal.server.maps.Region
- atMovementRadius() - Method in class games.stendhal.server.entity.GuidedEntity
-
Checks if the entity has reached a set radius
- attachSprite(Sprite, HorizontalAlignment, VerticalAlignment, int, int) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Attach a sprite to the view.
- attack() - Method in class games.stendhal.server.entity.creature.Creature
- attack() - Method in class games.stendhal.server.entity.RPEntity
-
Lets the attacker attack its target.
- attack(Creature) - Method in interface games.stendhal.server.entity.creature.impl.attack.AttackStrategy
-
attacks the target.
- attack(Creature) - Method in class games.stendhal.server.entity.creature.impl.attack.AttackWeakest
- ATTACK - Enum constant in enum class games.stendhal.client.entity.ActionType
- ATTACK - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
- ATTACK - Static variable in class games.stendhal.common.constants.Actions
- ATTACK - Static variable in class games.stendhal.common.constants.Events
-
attack event during a fight
- AttackableCreature - Class in games.stendhal.server.entity.creature
-
A creature that will be attacked by normal Creatures.
- AttackableCreature(Creature) - Constructor for class games.stendhal.server.entity.creature.AttackableCreature
-
Class Constructor.
- AttackAction - Class in games.stendhal.server.actions.attack
-
attacks a creature or player
- AttackAction() - Constructor for class games.stendhal.server.actions.attack.AttackAction
- attacked(Player) - Static method in class games.stendhal.server.core.events.TutorialNotifier
-
player got attacked.
- AttackEvent - Class in games.stendhal.client.events
-
Client side attack event
- AttackEvent - Class in games.stendhal.server.events
-
An RPEntity attacks another
- AttackEvent() - Constructor for class games.stendhal.client.events.AttackEvent
- AttackEvent(boolean, int, Nature, String, boolean) - Constructor for class games.stendhal.server.events.AttackEvent
-
Construct a new
AttackEvent
- AttackingSpell - Class in games.stendhal.server.entity.spell
-
A spell to attack an entity
- AttackingSpell(String, Nature, int, int, int, int, double, int, int, int, int, int, double) - Constructor for class games.stendhal.server.entity.spell.AttackingSpell
- AttackingSpell(RPObject) - Constructor for class games.stendhal.server.entity.spell.AttackingSpell
- AttackPainter - Class in games.stendhal.client.gui.j2d.entity.helpers
-
An utility for drawing the attack sprites.
- AttackStrategy - Interface in games.stendhal.server.entity.creature.impl.attack
-
a strategy for choosing an attack target and a mean of attack.
- AttackStrategyFactory - Class in games.stendhal.server.entity.creature.impl.attack
- AttackStrategyFactory() - Constructor for class games.stendhal.server.entity.creature.impl.attack.AttackStrategyFactory
- AttackWeakest - Class in games.stendhal.server.entity.creature.impl.attack
-
A profile for creature that always tries to kill the weakest enemy first.
- AttackWeakest() - Constructor for class games.stendhal.server.entity.creature.impl.attack.AttackWeakest
- ATTENDING - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
-
The SpeakerNPC is attending one player; all prior talk is irrelevant.
- ATTR_FACE - Static variable in class games.stendhal.server.entity.mapstuff.portal.Portal
-
Attribute for player face direction.
- ATTR_HIDDEN - Static variable in class games.stendhal.server.entity.mapstuff.portal.Portal
-
The hidden flags attribute name.
- ATTR_HP - Static variable in class games.stendhal.common.constants.Actions
- ATTR_ITEM_LOGID - Static variable in class games.stendhal.server.core.engine.db.StendhalItemDAO
-
attribute name of itemid
- ATTR_NAME - Static variable in class games.stendhal.server.entity.mapstuff.area.AreaEntity
-
The name attribute name.
- ATTR_OFFSET - Static variable in class games.stendhal.server.entity.mapstuff.portal.Portal
-
Attribute for player positioning.
- ATTR_PET - Static variable in class games.stendhal.server.entity.player.PetOwner
-
The pet ID attribute name.
- ATTR_SHEEP - Static variable in class games.stendhal.server.entity.player.PetOwner
-
The sheep ID attribute name.
- ATTR_TEXT - Static variable in class games.stendhal.server.entity.mapstuff.sign.Sign
-
The sign text attribute name.
- ATTR_TITLE - Static variable in class games.stendhal.server.entity.RPEntity
-
The title attribute name.
- ATTR_USE - Static variable in class games.stendhal.server.entity.mapstuff.portal.Portal
- ATTRIBUTE - Enum constant in enum class marauroa.common.game.Definition.DefinitionClass
-
This definition is for an attribute
- AttributedStringBuilder - Class in games.stendhal.client.gui.textformat
-
A builder for AtttributedStrings, that works quite similarly to StringBuilder.
- AttributedStringBuilder() - Constructor for class games.stendhal.client.gui.textformat.AttributedStringBuilder
- AttributedTextSink<T extends games.stendhal.client.gui.textformat.FormatSet<?,?>> - Interface in games.stendhal.client.gui.textformat
-
Interface for destinations that can consume styled text.
- attributes - Variable in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
-
The generic entity attributes.
- Attributes - Class in marauroa.common.game
-
This class hosts a list of Attributes stored as pairs String=String.
- Attributes(RPClass) - Constructor for class marauroa.common.game.Attributes
-
Constructor
- AttributesItemCreator - Class in games.stendhal.server.core.rule.defaultruleset.creator
-
Create an item class via the attributes constructor.
- AttributesItemCreator(DefaultItem, Constructor<?>) - Constructor for class games.stendhal.server.core.rule.defaultruleset.creator.AttributesItemCreator
- AttributesXMLReader - Class in games.stendhal.server.core.config.zone
-
Reader for zone attributes.
- AttributesXMLReader() - Constructor for class games.stendhal.server.core.config.zone.AttributesXMLReader
- AudibleArea - Interface in games.stendhal.client.sound.facade
- AudibleAreaList - Class in games.stendhal.client.sound.facade
- AudibleAreaList() - Constructor for class games.stendhal.client.sound.facade.AudibleAreaList
- AudibleCapsuleArea - Class in games.stendhal.client.sound.facade
- AudibleCapsuleArea(float[], float[], float, float) - Constructor for class games.stendhal.client.sound.facade.AudibleCapsuleArea
- AudibleCircleArea - Class in games.stendhal.client.sound.facade
-
AudibleCircleAfrea defines a circular area for audible objects.
- AudibleCircleArea(float[], float, float) - Constructor for class games.stendhal.client.sound.facade.AudibleCircleArea
- AudioResource - Class in games.stendhal.client.sound.manager
-
the last remaining piece of the very complicated resource framework, which has been replaced by DataLoader.
- AudioResource(String) - Constructor for class games.stendhal.client.sound.manager.AudioResource
-
creates a new AudioResource
- AuthenticationManager - Interface in marauroa.server.auth
-
Authentication interface
- autobind(String) - Method in class games.stendhal.server.entity.item.Item
-
Bind the item to a player, if the item is one that should be automatically bound, and the item is not already bound.
- AUTOWALK - Static variable in class games.stendhal.common.constants.Actions
- AutoWalkAction - Class in games.stendhal.client.actions
-
Causes the entity to begin walking in the direction facing.
- AutoWalkAction - Class in games.stendhal.server.actions.move
-
Action that sets character speed and begins moving in faced direction.
- AutoWalkAction() - Constructor for class games.stendhal.client.actions.AutoWalkAction
- AutoWalkAction() - Constructor for class games.stendhal.server.actions.move.AutoWalkAction
- AutoWalkStopAction - Class in games.stendhal.client.actions
-
Stops player's movement.
- AutoWalkStopAction() - Constructor for class games.stendhal.client.actions.AutoWalkStopAction
- AvailabilityChecker - Interface in games.stendhal.server.entity.npc.condition
-
checks the availability of something
- AvailabilityCondition - Class in games.stendhal.server.entity.npc.condition
-
Checks whether something is available.
- AvailabilityCondition(AvailabilityChecker) - Constructor for class games.stendhal.server.entity.npc.condition.AvailabilityCondition
-
creates an AvailabilityCondition
- available() - Method in class marauroa.common.net.InputSerializer
-
Number of bytes available to be read.
- AVRStage - Class in games.stendhal.server.maps.quests.antivenom_ring
- AVRStage(String) - Constructor for class games.stendhal.server.maps.quests.antivenom_ring.AVRStage
- AWAITING - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
- AWAITING_TIME_MAX - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
- AWAITING_TIME_MIN - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
- AwaitingPhase - Class in games.stendhal.server.maps.quests.piedpiper
-
Implementation of Pied Piper's initial actions (coming, chatting, going to work place)
- AwaitingPhase(Map<String, Integer>) - Constructor for class games.stendhal.server.maps.quests.piedpiper.AwaitingPhase
-
constructor
- awardAchievementIfNotYetReached(Player, String) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
-
Award a player with an achievement that wasn't yet reached by the player (used for example in the wishing well)
- AWAY - Static variable in class games.stendhal.common.constants.Actions
- AwayAction - Class in games.stendhal.server.actions.chat
-
Process /away commands.
- AwayAction() - Constructor for class games.stendhal.server.actions.chat.AwayAction
B
- BabyDragon - Class in games.stendhal.server.entity.creature
-
A baby dragon is a domestic animal that can be owned by a player.
- BabyDragon() - Constructor for class games.stendhal.server.entity.creature.BabyDragon
-
Creates a new wild baby dragon.
- BabyDragon(Player) - Constructor for class games.stendhal.server.entity.creature.BabyDragon
-
Creates a new baby dragon that may be owned by a player.
- BabyDragon(RPObject, Player) - Constructor for class games.stendhal.server.entity.creature.BabyDragon
-
Creates a Baby Dragon based on an existing pet RPObject, and assigns it to a player.
- BabyDragonSellerNPC - Class in games.stendhal.server.maps.semos.caves
- BabyDragonSellerNPC() - Constructor for class games.stendhal.server.maps.semos.caves.BabyDragonSellerNPC
- BACKGROUND_MUSIC - Enum constant in enum class games.stendhal.common.constants.SoundLayer
-
nice background music which is considered out-of-game
- BackgroundMusicSource - Class in games.stendhal.server.entity.mapstuff.sound
-
Plays an ambient sound in a loop.
- BackgroundMusicSource(String, int, int) - Constructor for class games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource
-
Create an ambient sound area.
- BackgroundMusicSourceFactory - Class in games.stendhal.server.entity.mapstuff.sound
-
A factory for a BackgroundMusicSource.
- BackgroundMusicSourceFactory() - Constructor for class games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSourceFactory
- BackgroundPainter - Class in games.stendhal.client.gui.j2d
-
A painter for a background image that consists of 9 tiles, with the center tile being repeated.
- BackgroundPainter(String) - Constructor for class games.stendhal.client.gui.j2d.BackgroundPainter
-
Create a new BackgroundPainter.
- BackgroundPainter(String, int, int, int, int) - Constructor for class games.stendhal.client.gui.j2d.BackgroundPainter
-
Create a new BackgroundPainter.
- BAD_BOY_BUYING_PENALTY - Static variable in class games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour
-
the factor extra that player killers pay for items.
- BAG - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
- BAIL - Enum constant in enum class games.stendhal.server.maps.deathmatch.DeathmatchLifecycle
-
player asked to bail but the deathmatch was not canceled yet.
- BailAction - Class in games.stendhal.server.maps.deathmatch
-
handles "bail" trigger to free the player from deathmatch with a penalty.
- BailAction() - Constructor for class games.stendhal.server.maps.deathmatch.BailAction
- bake() - Method in class marauroa.common.game.RPClass
-
Bakes the RPClass by including copies of all the definitions of the parent class to improve performance.
- bakeAll() - Static method in class marauroa.common.game.RPClass
-
Bales all RPClasses to optimize performance.
- BakerNPC - Class in games.stendhal.server.maps.ados.bakery
-
Ados Bakery (Inside / Level 0).
- BakerNPC - Class in games.stendhal.server.maps.fado.bakery
-
Builds the bakery baker NPC.
- BakerNPC - Class in games.stendhal.server.maps.wofol.bakery
-
Builds the wofol baker NPC.
- BakerNPC() - Constructor for class games.stendhal.server.maps.ados.bakery.BakerNPC
- BakerNPC() - Constructor for class games.stendhal.server.maps.fado.bakery.BakerNPC
- BakerNPC() - Constructor for class games.stendhal.server.maps.wofol.bakery.BakerNPC
- BalanceRPGame - Class in games.stendhal.tools
-
NOTE: AWFUL CODE FOLLOWS.
- BalanceRPGame() - Constructor for class games.stendhal.tools.BalanceRPGame
- BalloonForBobby - Class in games.stendhal.server.maps.quests
-
QUEST: Balloon for Bobby PARTICIPANTS: Bobby (the boy in fado city) STEPS: Mine town weeks must be on for the quest to work If you have a balloon, Bobby asks you if he can have it REWARD: 200 XP 50 Karma REPETITIONS: Infinite, but only valid during mine town weeks
- BalloonForBobby() - Constructor for class games.stendhal.server.maps.quests.BalloonForBobby
- BalloonScroll - Class in games.stendhal.server.entity.item.scroll
-
Represents the balloon that takes the player to 7 kikareukin clouds, after which it will teleport player to a random location in 6 kikareukin islands.
- BalloonScroll(BalloonScroll) - Constructor for class games.stendhal.server.entity.item.scroll.BalloonScroll
-
Copy constructor.
- BalloonScroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.BalloonScroll
-
Creates a new timed marked BalloonScroll scroll.
- BanAccountCommand - Class in marauroa.server.game.dbcommand
-
bans an account
- BanAccountCommand(String, String, Timestamp) - Constructor for class marauroa.server.game.dbcommand.BanAccountCommand
-
creates a BanAccountCommand
- BanAction - Class in games.stendhal.server.actions.admin
-
Bans an account
- BanAction() - Constructor for class games.stendhal.server.actions.admin.BanAction
- BankAccessorManager - Class in games.stendhal.server.entity.slot
-
Keeps track of "personal chests" which are an interface to the bank slots.
- BankNPC - Class in games.stendhal.server.maps.ados.bank
-
Builds the Ados bank npc.
- BankNPC - Class in games.stendhal.server.maps.nalwor.bank
-
Builds the nalwor bank npcs.
- BankNPC() - Constructor for class games.stendhal.server.maps.ados.bank.BankNPC
- BankNPC() - Constructor for class games.stendhal.server.maps.nalwor.bank.BankNPC
- Banks - Enum Class in games.stendhal.server.entity.slot
-
List of banks.
- BankSlot - Class in games.stendhal.server.entity.slot
-
a bank slot.
- BankSlot(Banks) - Constructor for class games.stendhal.server.entity.slot.BankSlot
-
Creates a new keyed slot.
- BanListDAO - Class in marauroa.server.game.db
-
data access object the ban list
- BanListDAO() - Constructor for class marauroa.server.game.db.BanListDAO
- BannedAddressException - Exception in marauroa.client
-
this acception is thrown when the ip-address is banned.
- BannedAddressException() - Constructor for exception marauroa.client.BannedAddressException
-
created a new BannedAddressException.
- BarbarianRaid - Class in games.stendhal.server.script
- BarbarianRaid() - Constructor for class games.stendhal.server.script.BarbarianRaid
- BareBonesBrowserLaunch - Class in games.stendhal.client.gui
-
Bare Bones Browser Launch for Java
Utility class to open a web page from a Swing application in the user's default browser.
Supports: Mac OS X, GNU/Linux, Unix, Windows XP/Vista/7
Example Usage:
Latest Version: www.centerkey.com/java/browser
String url = "https://www.google.com/";
BareBonesBrowserLaunch.openURL(url);
Author: Dem Pilafian
Public Domain Software -- Free to Use as You Like - BareBonesBrowserLaunch() - Constructor for class games.stendhal.client.gui.BareBonesBrowserLaunch
- BarMaidNPC - Class in games.stendhal.server.maps.ados.bar
-
Builds a Bar Maid NPC to buy food from players.
- BarMaidNPC - Class in games.stendhal.server.maps.ados.tavern
-
Ados Tavern (Inside / Level 0).
- BarMaidNPC - Class in games.stendhal.server.maps.semos.tavern
- BarMaidNPC() - Constructor for class games.stendhal.server.maps.ados.bar.BarMaidNPC
- BarMaidNPC() - Constructor for class games.stendhal.server.maps.ados.tavern.BarMaidNPC
- BarMaidNPC() - Constructor for class games.stendhal.server.maps.semos.tavern.BarMaidNPC
- BarmanNPC - Class in games.stendhal.server.maps.ados.tavern
-
Ados Tavern (Inside / Level 0).
- BarmanNPC - Class in games.stendhal.server.maps.athor.cocktail_bar
-
Cocktail Bar at the Athor island beach (Inside / Level 0).
- BarmanNPC - Class in games.stendhal.server.maps.kirdneh.inn
-
Builds the barman in kirdneh.
- BarmanNPC() - Constructor for class games.stendhal.server.maps.ados.tavern.BarmanNPC
- BarmanNPC() - Constructor for class games.stendhal.server.maps.athor.cocktail_bar.BarmanNPC
- BarmanNPC() - Constructor for class games.stendhal.server.maps.kirdneh.inn.BarmanNPC
- BASE_ITEM - Static variable in interface games.stendhal.common.EquipActionConsts
- BASE_OBJECT - Static variable in interface games.stendhal.common.EquipActionConsts
- BASE_SLOT - Static variable in interface games.stendhal.common.EquipActionConsts
- Base64 - Class in games.stendhal.common
-
Provides encoding of raw bytes to base64-encoded characters, and decoding of base64 characters to raw bytes.
- Base64() - Constructor for class games.stendhal.common.Base64
- BASEITEM - Static variable in class games.stendhal.common.constants.Actions
- BASEOBJECT - Static variable in class games.stendhal.common.constants.Actions
- BASESLOT - Static variable in class games.stendhal.common.constants.Actions
- baseSpeed - Variable in class games.stendhal.server.entity.GuidedEntity
-
The entity's default speed value
- Basket - Class in games.stendhal.server.entity.item
-
a basket which can be unwrapped.
- Basket(Basket) - Constructor for class games.stendhal.server.entity.item.Basket
-
Copy constructor.
- Basket(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Basket
-
Creates a new Basket.
- BBQGrillmasterNPC - Class in games.stendhal.server.maps.ados.market
-
Builds a npc in Ados (name:Haunchy Meatoch) who is a grillmaster on the market
- BBQGrillmasterNPC() - Constructor for class games.stendhal.server.maps.ados.market.BBQGrillmasterNPC
- BeeKeeperNPC - Class in games.stendhal.server.maps.fado.forest
-
Fado forest NPC - beekeeper.
- BeeKeeperNPC() - Constructor for class games.stendhal.server.maps.fado.forest.BeeKeeperNPC
- BeerForHayunn - Class in games.stendhal.server.maps.quests
-
QUEST: Beer For Hayunn PARTICIPANTS: Hayunn Naratha (the veteran warrior in Semos) STEPS: Hayunn asks you to buy a beer from Margaret. Margaret sells you a beer. Hayunn sees your beer, asks for it and then thanks you. REWARD: 50 XP 20 gold coins Karma: 10 REPETITIONS: None
- BeerForHayunn() - Constructor for class games.stendhal.server.maps.quests.BeerForHayunn
- beforeMove(ActiveEntity, StendhalRPZone, int, int, int, int) - Method in interface games.stendhal.server.core.events.MovementListener
-
Invoked before an entity moves while over the object area.
- beforeMove(ActiveEntity, StendhalRPZone, int, int, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.MessagingArea
- beforeMove(ActiveEntity, StendhalRPZone, int, int, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
- beforeMove(ActiveEntity, StendhalRPZone, int, int, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
- beforeMove(ActiveEntity, StendhalRPZone, int, int, int, int) - Method in class games.stendhal.server.entity.mapstuff.block.Block
- beforePainting() - Method in interface games.stendhal.client.gui.J2DClientGUI
- BefuddledSorcerorNPC - Class in games.stendhal.server.maps.semos.mountain
-
Provides Brosoklelo
- BefuddledSorcerorNPC() - Constructor for class games.stendhal.server.maps.semos.mountain.BefuddledSorcerorNPC
- beginTurn() - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
-
Notify it when a new turn happens.
- beginTurn() - Method in class marauroa.server.game.python.PythonRP
-
Notify it when a begin of actual turn happens.
- beginTurn() - Method in class marauroa.server.game.python.PythonRPRuleProcessor
- beginTurn() - Method in interface marauroa.server.game.rp.IRPRuleProcessor
-
Notify it when a begin of actual turn happens.
- beginTurn() - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
-
Notify it when a begin of actual turn happens.
- beginWork() - Method in class marauroa.server.db.TransactionPool
-
starts a transaction and marks it as reserved
- behave(String, int) - Method in class games.stendhal.server.core.scripting.ScriptingNPC
- behave(String, String) - Method in class games.stendhal.server.core.scripting.ScriptingNPC
- behave(String, List<String>, String) - Method in class games.stendhal.server.core.scripting.ScriptingNPC
- behave(String, Map<String, Integer>) - Method in class games.stendhal.server.core.scripting.ScriptingNPC
- behave(List<String>, String) - Method in class games.stendhal.server.core.scripting.ScriptingNPC
- behaviour - Variable in class games.stendhal.server.entity.npc.action.BehaviourAction
- Behaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
-
Behaviour is the base class for all quest behaviours parsing a sentence to get an amount and an item name.
- Behaviour() - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.Behaviour
- Behaviour(String) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.Behaviour
- Behaviour(Set<String>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.Behaviour
- BehaviourAction - Class in games.stendhal.server.entity.npc.action
-
BehaviourAction handles Behaviour requests.
- BehaviourAction(Behaviour, String, String) - Constructor for class games.stendhal.server.entity.npc.action.BehaviourAction
-
Behaviour action
- BeholderRaid - Class in games.stendhal.server.script
- BeholderRaid() - Constructor for class games.stendhal.server.script.BeholderRaid
- BellSoundSource - Class in games.stendhal.server.entity.mapstuff.sound
-
A sound event generating object for the churches.
- BellSoundSource() - Constructor for class games.stendhal.server.entity.mapstuff.sound.BellSoundSource
- Bestiary - Class in games.stendhal.server.entity.item
-
Item class that shows some basic information about enemies around Faiumoni.
- Bestiary(Bestiary) - Constructor for class games.stendhal.server.entity.item.Bestiary
- Bestiary(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Bestiary
- BESTIARY - Static variable in class games.stendhal.common.constants.Actions
- BESTIARY - Static variable in class games.stendhal.common.constants.Events
- BestiaryEvent - Class in games.stendhal.client.events
- BestiaryEvent - Class in games.stendhal.server.events
-
An event to show which creatures a player has killed.
- BestiaryEvent() - Constructor for class games.stendhal.client.events.BestiaryEvent
- BestiaryEvent(Player) - Constructor for class games.stendhal.server.events.BestiaryEvent
-
Creates a new bestiary event.
- BestiaryEvent(Player, boolean, boolean) - Constructor for class games.stendhal.server.events.BestiaryEvent
-
Creates a new bestiary event.
- BetAction() - Constructor for class games.stendhal.server.script.BetManager.BetAction
- BetCondition() - Constructor for class games.stendhal.server.script.BetManager.BetCondition
- BetInfo() - Constructor for class games.stendhal.server.script.BetManager.BetInfo
- betInfos - Variable in class games.stendhal.server.script.BetManager
-
List of bets.
- BetManager - Class in games.stendhal.server.script
-
Creates an NPC which manages bets.
- BetManager() - Constructor for class games.stendhal.server.script.BetManager
- BetManager.BetAction - Class in games.stendhal.server.script
-
handles a bet.
- BetManager.BetCondition - Class in games.stendhal.server.script
-
Do we accept bets at the moment?
- BetManager.BetInfo - Class in games.stendhal.server.script
-
Stores information about a bet.
- BetManager.NoBetCondition - Class in games.stendhal.server.script
-
Do we NOT accept bets at the moment?
- betToString() - Method in class games.stendhal.server.script.BetManager.BetInfo
-
Converts the bet into a string.
- big0 - Static variable in class marauroa.common.crypto.RSAPublicKey
-
0
- big1 - Static variable in class marauroa.common.crypto.RSAPublicKey
-
1
- big2 - Static variable in class marauroa.common.crypto.RSAPublicKey
-
2
- big6 - Static variable in class marauroa.common.crypto.RSAPublicKey
-
6
- bigIntToBytes(BigInteger) - Static method in class marauroa.common.crypto.Hash
-
converts a BigInteger to a byte array
- BlackDeathWizardNPC - Class in games.stendhal.server.maps.semos.wizardstower
-
Ravashack, the death wizard of the Wizards Tower see games.stendhal.server.maps.quests.WizardRavashackPlainQuest
- BlackDeathWizardNPC() - Constructor for class games.stendhal.server.maps.semos.wizardstower.BlackDeathWizardNPC
- BlackenScreenEffect - Class in games.stendhal.client.gui
-
An effect that turns the screen black, fading in specified duration.
- BlackenScreenEffect(int) - Constructor for class games.stendhal.client.gui.BlackenScreenEffect
- Blackjack - Class in games.stendhal.server.maps.quests
- Blackjack() - Constructor for class games.stendhal.server.maps.quests.Blackjack
- BlacksheepBobNPC - Class in games.stendhal.server.maps.ados.meat_market
-
Inside Ados meat market.
- BlacksheepBobNPC() - Constructor for class games.stendhal.server.maps.ados.meat_market.BlacksheepBobNPC
- BlacksheepHarryNPC - Class in games.stendhal.server.maps.ados.meat_market
-
Inside Ados meat market.
- BlacksheepHarryNPC() - Constructor for class games.stendhal.server.maps.ados.meat_market.BlacksheepHarryNPC
- BlacksheepJoeNPC - Class in games.stendhal.server.maps.ados.meat_market
-
Inside Ados meat market.
- BlacksheepJoeNPC() - Constructor for class games.stendhal.server.maps.ados.meat_market.BlacksheepJoeNPC
- BlacksmithAssistantNPC - Class in games.stendhal.server.maps.semos.blacksmith
-
The blacksmith's young assistant (original name: Hackim Easso).
- BlacksmithAssistantNPC() - Constructor for class games.stendhal.server.maps.semos.blacksmith.BlacksmithAssistantNPC
- BlacksmithNPC - Class in games.stendhal.server.maps.orril.dwarfmine
-
Configure Orril Dwarf Blacksmith (Underground/Level -3).
- BlacksmithNPC - Class in games.stendhal.server.maps.semos.blacksmith
-
The blacksmith (original name: Xoderos).
- BlacksmithNPC - Class in games.stendhal.server.maps.wofol.blacksmith
-
Configure Wofol Blacksmith (-1_semos_mine_nw).
- BlacksmithNPC() - Constructor for class games.stendhal.server.maps.orril.dwarfmine.BlacksmithNPC
- BlacksmithNPC() - Constructor for class games.stendhal.server.maps.semos.blacksmith.BlacksmithNPC
- BlacksmithNPC() - Constructor for class games.stendhal.server.maps.wofol.blacksmith.BlacksmithNPC
- BlankPetScroll - Class in games.stendhal.server.entity.item.scroll
-
Represents an empty/blank pet scroll.
- BlankPetScroll(BlankPetScroll) - Constructor for class games.stendhal.server.entity.item.scroll.BlankPetScroll
-
Copy constructor.
- BlankPetScroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.BlankPetScroll
-
Creates a new blank pet scroll.
- Blend - Class in games.stendhal.client.gui.j2d
-
Blending composite modes.
- blendAudioData(float[], int, float[], int, int, float) - Static method in class games.stendhal.common.math.Dsp
- Block - Class in games.stendhal.client.entity
-
Client side representation of a pushable, solid block
- Block - Class in games.stendhal.server.entity.mapstuff.block
-
A solid, movable block on a map.
- Block() - Constructor for class games.stendhal.client.entity.Block
- Block(boolean) - Constructor for class games.stendhal.server.entity.mapstuff.block.Block
-
Create a new Block with default style at (startX, startY)
- Block(boolean, String) - Constructor for class games.stendhal.server.entity.mapstuff.block.Block
- Block(boolean, String, String) - Constructor for class games.stendhal.server.entity.mapstuff.block.Block
- Block(boolean, String, String, List<String>) - Constructor for class games.stendhal.server.entity.mapstuff.block.Block
-
Create a new block at startX, startY with a different style at client side
- blockCheck(DBTransaction) - Method in class marauroa.server.game.dbcommand.LoginCommand
- blocked - Variable in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea.Entry
-
Whether it should be blocked.
- BLOCKED - Enum constant in enum class games.stendhal.client.entity.RPEntity.Resolution
- BlockFactory - Class in games.stendhal.server.entity.mapstuff.block
-
a factory for movable blocks
- BlockFactory() - Constructor for class games.stendhal.server.entity.mapstuff.block.BlockFactory
- BlockTarget - Class in games.stendhal.server.entity.mapstuff.block
-
An entity representing a target for a pushable block
- BlockTarget() - Constructor for class games.stendhal.server.entity.mapstuff.block.BlockTarget
-
Create a BlockTarget accepting any Block
- BlockTarget(String) - Constructor for class games.stendhal.server.entity.mapstuff.block.BlockTarget
-
Create a shaped BlockTarget, that only accepts Blocks of a certain shape
- BlockTargetFactory - Class in games.stendhal.server.entity.mapstuff.block
-
a factory for movable block targets
- BlockTargetFactory() - Constructor for class games.stendhal.server.entity.mapstuff.block.BlockTargetFactory
- BlockTargetZoneConfigurator - Class in games.stendhal.server.entity.mapstuff.block
-
Configurator for a block target required parameters - x and y coordinate optional parameters - condition the condition to evaluate when a block target can be triggered - action the trigger action when the block target is triggered
- BlockTargetZoneConfigurator() - Constructor for class games.stendhal.server.entity.mapstuff.block.BlockTargetZoneConfigurator
- BlockZoneConfigurator - Class in games.stendhal.server.entity.mapstuff.block
-
Factory for pushable Blocks required parameters: start-x = initial x coordinate, where the block also will be resetted to start-y = initial y coordinate, where the block also will be resetted to optional parameters: multi = boolean flag to allow the block being pushed more than once from its initial position, defaults to false class = defines the client side representation differing from the default boulder, defaults to block shape = defines special shape to make block fit only on special shaped targets description = override default description sounds = comma separated list of sounds which should be played clients side on push
- BlockZoneConfigurator() - Constructor for class games.stendhal.server.entity.mapstuff.block.BlockZoneConfigurator
- Blood - Class in games.stendhal.client.entity
-
A blood entity.
- Blood - Class in games.stendhal.server.entity
-
Represents a blood puddle that is left on the ground after an entity was injured or killed.
- Blood() - Constructor for class games.stendhal.client.entity.Blood
-
Create a blood entity.
- Blood() - Constructor for class games.stendhal.server.entity.Blood
-
Create a blood entity.
- Blood(String) - Constructor for class games.stendhal.server.entity.Blood
-
Create a blood entity.
- Blood(String, int) - Constructor for class games.stendhal.server.entity.Blood
-
Create a blood entity.
- BlordroughRaid - Class in games.stendhal.server.script
- BlordroughRaid() - Constructor for class games.stendhal.server.script.BlordroughRaid
- BLORDROUGHS - Static variable in class games.stendhal.server.maps.quests.KillBlordroughs
- BLUE - Static variable in class games.stendhal.common.color.ARGB
-
Position of blue component.
- BlueArchmageNPC - Class in games.stendhal.server.maps.semos.wizardstower
-
Erastus, the archmage of the Wizards Tower see games.stendhal.server.maps.quests.ArchmageErastusQuest
- BlueArchmageNPC() - Constructor for class games.stendhal.server.maps.semos.wizardstower.BlueArchmageNPC
- BlueCrystalNPC - Class in games.stendhal.server.maps.fado.hut
-
A crystal NPC
- BlueCrystalNPC() - Constructor for class games.stendhal.server.maps.fado.hut.BlueCrystalNPC
- BlueIceSorceressNPC - Class in games.stendhal.server.maps.semos.wizardstower
-
Cassandra, the ice sorceress of the Wizards Tower see games.stendhal.server.maps.quests.SorceressCassandraPlainQuest
- BlueIceSorceressNPC() - Constructor for class games.stendhal.server.maps.semos.wizardstower.BlueIceSorceressNPC
- board - Variable in class games.stendhal.server.entity.mapstuff.game.GameBoard
- BoardToken - Class in games.stendhal.server.entity.item.token
-
a token to be used on a game board
- BoardToken(Token) - Constructor for class games.stendhal.server.entity.item.token.BoardToken
- BoardToken(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.token.BoardToken
- BoatNPC - Class in games.stendhal.server.maps.deniran.river
- BoatNPC() - Constructor for class games.stendhal.server.maps.deniran.river.BoatNPC
- BODY_OUTFITS - Static variable in class games.stendhal.common.Outfits
-
number of player selectable body shapes
- boot(String, String[]) - Method in class games.stendhal.client.update.Bootstrap
-
Starts the main-method of specified class after dynamically building the classpath.
- Bootstrap - Class in games.stendhal.client.update
-
Starts a program after doing some classpath magic.
- Bootstrap() - Constructor for class games.stendhal.client.update.Bootstrap
- BossCreature - Class in games.stendhal.client.entity
- BossCreature() - Constructor for class games.stendhal.client.entity.BossCreature
- BOTTOM - Enum constant in enum class games.stendhal.client.gui.j2d.entity.helpers.VerticalAlignment
- BoughtNumberOfCondition - Class in games.stendhal.server.core.rp.achievement.condition
-
Checks if a player has bought a number of items.
- BoughtNumberOfCondition(int, String...) - Constructor for class games.stendhal.server.core.rp.achievement.condition.BoughtNumberOfCondition
-
Constructor to check multiple items.
- BoughtNumberOfCondition(int, List<String>) - Constructor for class games.stendhal.server.core.rp.achievement.condition.BoughtNumberOfCondition
-
Constructor to check multiple items.
- BoughtNumberOfCondition(String, int) - Constructor for class games.stendhal.server.core.rp.achievement.condition.BoughtNumberOfCondition
-
Constructor to check a single item.
- BoughtNumberOfCondition(Map<String, Integer>) - Constructor for class games.stendhal.server.core.rp.achievement.condition.BoughtNumberOfCondition
-
Constructor to check multiple items of different amounts.
- BowAndArrowSellerNPC - Class in games.stendhal.server.maps.semos.tavern
- BowAndArrowSellerNPC() - Constructor for class games.stendhal.server.maps.semos.tavern.BowAndArrowSellerNPC
- BowsForOuchit - Class in games.stendhal.server.maps.quests
-
QUEST: Bows for Ouchit PARTICIPANTS: Ouchit, ranged items seller Karl, farmer STEPS: Ouchit asks for wood for his bows and arrows.
- BowsForOuchit() - Constructor for class games.stendhal.server.maps.quests.BowsForOuchit
- Box - Class in games.stendhal.client.entity
- Box - Class in games.stendhal.server.entity.item
-
a box which can be unwrapped.
- Box() - Constructor for class games.stendhal.client.entity.Box
- Box(Box) - Constructor for class games.stendhal.server.entity.item.Box
-
copy constructor.
- Box(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Box
-
Creates a new box.
- BoyGuardianNPC - Class in games.stendhal.server.maps.semos.road
- BoyGuardianNPC() - Constructor for class games.stendhal.server.maps.semos.road.BoyGuardianNPC
- BoyNPC - Class in games.stendhal.server.maps.ados.farmhouse
-
Boy NPC
- BoyNPC - Class in games.stendhal.server.maps.semos.hostel
- BoyNPC() - Constructor for class games.stendhal.server.maps.ados.farmhouse.BoyNPC
- BoyNPC() - Constructor for class games.stendhal.server.maps.semos.hostel.BoyNPC
- BreakableItem - Class in games.stendhal.server.entity.item
-
An item that wears & breaks.
- BreakableItem(BreakableItem) - Constructor for class games.stendhal.server.entity.item.BreakableItem
- BreakableItem(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.BreakableItem
- BreakableRing - Class in games.stendhal.client.entity
- BreakableRing() - Constructor for class games.stendhal.client.entity.BreakableRing
-
Create a BreakableRing entity.
- BrideAssistantNPC - Class in games.stendhal.server.maps.fado.dressingrooms
-
Dressing rooms at fado hotel.
- BrideAssistantNPC() - Constructor for class games.stendhal.server.maps.fado.dressingrooms.BrideAssistantNPC
- BridgePostNPC - Class in games.stendhal.server.maps.deniran.river
-
A soldier guarding the bridge
- BridgePostNPC() - Constructor for class games.stendhal.server.maps.deniran.river.BridgePostNPC
- bringHairStep() - Method in class games.stendhal.server.maps.quests.BowsForOuchit
- BringListOfItemsQuest - Interface in games.stendhal.server.maps.quests.logic
-
a quest which is based on bringing a list of item to an NPC.
- BringListOfItemsQuestLogic - Class in games.stendhal.server.maps.quests.logic
-
An abstract quest which is based on bringing a list of items to an NPC.
- BringListOfItemsQuestLogic(BringListOfItemsQuest) - Constructor for class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
-
Creates a new BringItems quest.
- BringOrderedListOfItemsQuestLogic - Class in games.stendhal.server.maps.quests.logic
-
Basic behavior for quests which are based on bringing a list of items to an NPC, in a specific order.
- BringOrderedListOfItemsQuestLogic() - Constructor for class games.stendhal.server.maps.quests.logic.BringOrderedListOfItemsQuestLogic
- bringWoodStep() - Method in class games.stendhal.server.maps.quests.BowsForOuchit
- BUDDY_OFFLINE - Static variable in class games.stendhal.common.constants.Actions
- BuddyAction - Class in games.stendhal.server.actions.buddy
-
register actions related to friends and ignored players
- BuddyAction() - Constructor for class games.stendhal.server.actions.buddy.BuddyAction
- BuddyCleanup - Class in games.stendhal.server.actions.buddy
-
Clean up the buddy list from obsolete and duplicate entries using case insensitive matching.
- BuddyCleanup(Player) - Constructor for class games.stendhal.server.actions.buddy.BuddyCleanup
-
creates a BuddyCleanup
- BuddyLoginEvent - Class in games.stendhal.server.events
-
An online event.
- BuddyLoginEvent(Player) - Constructor for class games.stendhal.server.events.BuddyLoginEvent
-
Creates a new online event.
- BuddyLogoutEvent - Class in games.stendhal.server.events
-
An offline event.
- BuddyLogoutEvent(Player) - Constructor for class games.stendhal.server.events.BuddyLogoutEvent
-
Creates a new offline event.
- BUDDYONLINE - Static variable in class games.stendhal.common.constants.Actions
- BuddyPanelController - Class in games.stendhal.client.gui.buddies
-
Controller object for the buddy list.
- BugInspect - Class in games.stendhal.server.script
-
Deep inspects a player and all his/her items.
- BugInspect() - Constructor for class games.stendhal.server.script.BugInspect
- build() - Method in class games.stendhal.common.tiled.LayerDefinition
-
Builds the real data array based on the byte array.
- build() - Method in class games.stendhal.common.tiled.StendhalMapStructure
-
Build all layers data.
- build() - Method in class games.stendhal.server.core.rp.equipping.builder.EquipmentActionBuilder
-
build
- build(int) - Static method in enum class games.stendhal.common.Direction
-
converts an integer to a Direction
- build(EquipmentActionData, Player, RPAction) - Method in class games.stendhal.server.core.rp.equipping.builder.BuildError
- buildActions(List<String>) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Build a list of entity specific actions.
- buildCreator(Class<?>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
-
Build a creator for the class.
- BuilderNPC - Class in games.stendhal.server.maps.quests.revivalweeks
- BuilderNPC() - Constructor for class games.stendhal.server.maps.quests.revivalweeks.BuilderNPC
- BuildError - Class in games.stendhal.server.core.rp.equipping.builder
-
builds an error
- BuildError() - Constructor for class games.stendhal.server.core.rp.equipping.builder.BuildError
- buildFidorea(StendhalRPZone, int, int) - Method in class games.stendhal.server.maps.ados.city.MakeupArtistNPC
-
creates Fidorea in the specified zone
- buildLink(StringBuilder, String) - Method in class games.stendhal.client.gui.KHtmlEdit
-
Convert a text "link" to an HTML link.
- buildRepresentation(T) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Rebuild the representation using the base entity.
- buildRepresentation(IEntity) - Method in class games.stendhal.client.gui.j2d.entity.FlyOverArea2DView
- buildRepresentation(T) - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
-
Build the visual representation of this entity.
- buildTweetMessage(Item, int, int) - Method in class games.stendhal.server.maps.semos.tavern.market.PrepareOfferHandler
-
Builds the message for the tweet to be posted
- bunny - Variable in class games.stendhal.server.maps.quests.MeetBunny
-
the Bunny NPC.
- BUSY - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
-
Special state when players should not be able to interact with NPC.
- ButterfliesNPC - Class in games.stendhal.server.maps.semos.plains
-
A bunch of butterflies
- ButterfliesNPC() - Constructor for class games.stendhal.server.maps.semos.plains.ButterfliesNPC
- BUY_PRICE_OFFERED - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
-
The player wants to buy an item; the SpeakerNPC has told the price and waits for the player to accept or reject the offer.
- BuyerAdder - Class in games.stendhal.server.entity.npc.behaviour.adder
- BuyerAdder() - Constructor for class games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder
- BuyerBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
-
Represents the behaviour of a NPC who is able to buy items from a player.
- BuyerBehaviour(Map<String, Integer>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour
- BuyerNPC - Class in games.stendhal.server.maps.ados.barracks
-
Builds an NPC to buy previously unbought armor.
- BuyerNPC - Class in games.stendhal.server.maps.fado.weaponshop
-
Builds an NPC to buy previously un bought weapons.
- BuyerNPC - Class in games.stendhal.server.maps.magic.bricabrac
-
Builds an witch NPC She is a trader for bric-a-brac items.
- BuyerNPC - Class in games.stendhal.server.maps.mithrilbourgh.stores
-
Builds an NPC to buy previously un bought weapons.
- BuyerNPC - Class in games.stendhal.server.maps.mithrilbourgh.throne_room
-
Builds an NPC to buy previously un bought mainio weapons.
- BuyerNPC - Class in games.stendhal.server.maps.nalwor.weaponshop
-
Builds an NPC to buy previously un bought weapons.
- BuyerNPC() - Constructor for class games.stendhal.server.maps.ados.barracks.BuyerNPC
- BuyerNPC() - Constructor for class games.stendhal.server.maps.fado.weaponshop.BuyerNPC
- BuyerNPC() - Constructor for class games.stendhal.server.maps.magic.bricabrac.BuyerNPC
- BuyerNPC() - Constructor for class games.stendhal.server.maps.mithrilbourgh.stores.BuyerNPC
- BuyerNPC() - Constructor for class games.stendhal.server.maps.mithrilbourgh.throne_room.BuyerNPC
- BuyerNPC() - Constructor for class games.stendhal.server.maps.nalwor.weaponshop.BuyerNPC
- BUYING_PRICE - Static variable in class games.stendhal.server.maps.ados.felinashouse.CatSellerNPC
- BUYING_PRICE - Static variable in class games.stendhal.server.maps.semos.city.DragonKeeperNPC
- BUYING_PRICE - Static variable in class games.stendhal.server.maps.semos.village.SheepSellerNPC
- BUYING_PRICE - Static variable in class games.stendhal.server.maps.semos.yeticave.MrsYetiNPC
- bySaying(String) - Method in class games.stendhal.server.maps.quests.logic.ItemCollectorData
- bySaying(String) - Method in interface games.stendhal.server.maps.quests.logic.ItemCollectorSetters
-
Sets the message to describe an item to collect.
- BYTE - Enum constant in enum class marauroa.common.game.Definition.Type
-
an integer of 8 bits
- ByteCounterOutputStream - Class in marauroa.common.net
-
This class just counts the bytes written into underlaying outputstream
- ByteCounterOutputStream(OutputStream) - Constructor for class marauroa.common.net.ByteCounterOutputStream
-
Constructor
- bytesToBigInt(byte[]) - Static method in class marauroa.common.crypto.Hash
-
converts a byte array into a BigInteger object
C
- C2S_ACTION - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
client to server: player action
- C2S_CHOOSECHARACTER - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
client to server: character pick
- C2S_CREATE_ACCOUNT_WITH_TOKEN - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
client to server: requests an account creation without password required (e.g.
- C2S_CREATEACCOUNT - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
client to server: requests an account creation
- C2S_CREATECHARACTER - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
client to server: requests a character creation
- C2S_KEEPALIVE - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
client to server: tell the server, that we are still alive
- C2S_LOGIN_REQUESTKEY - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
client to server: request key to start login
- C2S_LOGIN_SENDNONCENAMEANDPASSWORD - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
client to server: send nonce, username and encrypted password
- C2S_LOGIN_SENDNONCENAMEPASSWORDANDSEED - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
client to server: sends username, password and a seed (for single sign on)
- C2S_LOGIN_SENDPROMISE - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
client to server: sends a promise to the server which is used to setup encryption of the passwrd
- C2S_LOGIN_SENDUSERNAMEANDPASSWORD - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
client to server: sends the username and password
- C2S_LOGIN_WITH_TOKEN - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
Login with token
- C2S_LOGOUT - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
client to server: requests a logout
- C2S_OUTOFSYNC - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
client to server: requests a full permission
- C2S_TRANSFER_ACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
client to server: acknowledge transfer of binary data (e.
- C2S_UPDATE_RESPONSE - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
update response
- cache(IQuest) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
-
Deprecated.Use
LuaQuest.register
. - cacheable - Variable in class marauroa.common.net.message.TransferContent
-
If the client can cache this content, this would be true.
- CachedActionManager - Class in games.stendhal.server.core.engine
-
Actions registered with this class will be run at end of server startup.
- cacheQuest(IQuest) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
-
Caches a quest for loading later.
- CadetsNPCs - Class in games.stendhal.server.maps.semos.townhall
-
Creates the cadet npcs in townhall.
- CadetsNPCs() - Constructor for class games.stendhal.server.maps.semos.townhall.CadetsNPCs
- CafeSellerNPC - Class in games.stendhal.server.maps.ados.market
-
Mia works in the Botanical Gardens cafe.
- CafeSellerNPC() - Constructor for class games.stendhal.server.maps.ados.market.CafeSellerNPC
- calculateDangerLevel() - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Calculate danger level for the zone, and store it in the data layer.
- calculateDefense(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.DamagingArea
-
Calculate the entity's final defense value.
- calculateFee(int) - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea
-
Calculates a fee to use the area.
- calculateFee(Player, int) - Static method in class games.stendhal.server.maps.semos.tavern.market.TradingUtility
-
calculates the trading fee a player has to pay when selling for a certain price
- calculateNextCreature(int) - Method in class games.stendhal.server.maps.deathmatch.CreatureSpawner
-
Calculates which type of creature should be spawned next.
- calculateNextRespawnTurn() - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
-
Calculates a randomized respawn time.
- calculateOffset(T, int, int) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Calculate sprite image offset for the entity.
- calculatePrice(Item, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.prices.FixedPricePriceCalculationStrategy
- calculatePrice(Item, Player) - Method in interface games.stendhal.server.entity.npc.behaviour.impl.prices.PriceCalculationStrategy
-
Calculate a price
- calculatePrice(Item, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.prices.RepairingPriceCalculationStrategy
- calculatePrice(String, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.prices.FixedPricePriceCalculationStrategy
- calculatePrice(String, Player) - Method in interface games.stendhal.server.entity.npc.behaviour.impl.prices.PriceCalculationStrategy
-
calculate a price based on the item's name
- calculatePrice(String, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.prices.RepairingPriceCalculationStrategy
- calculateRemainingItems() - Method in class games.stendhal.server.entity.npc.behaviour.impl.CollectingGroupQuestBehaviour
- calculateReward(Player) - Static method in class games.stendhal.server.maps.quests.piedpiper.TPPQuestHelperFunctions
-
function for calculating reward's moneys for player
- calculateZoneChangeDirection(Point2D) - Method in class games.stendhal.client.gui.GroundContainer
-
Calculates whether the click was close enough to a zone border to trigger a zone change.
- callAppenders(LoggingEvent) - Method in class marauroa.common.Logger
- callback - Variable in class marauroa.server.game.dbcommand.DBCommandWithCallback
-
a handler that will be informed about the result
- Campfire - Class in games.stendhal.server.maps.quests
-
QUEST: Campfire PARTICIPANTS: Sally, a scout sitting next to a campfire near Or'ril STEPS: Sally asks you for wood for her campfire You collect 10 pieces of wood in the forest You give the wood to Sally. Sally gives you 10 meat or ham in return. REWARD: 10 meat or ham 50 XP Karma: 10 REPETITIONS: Unlimited, but 60 minutes of waiting are required between repetitions
- Campfire() - Constructor for class games.stendhal.server.maps.quests.Campfire
- CampingGirlNPC - Class in games.stendhal.server.maps.orril.river
-
Configure Orril River South Campfire (Outside/Level 0).
- CampingGirlNPC() - Constructor for class games.stendhal.server.maps.orril.river.CampingGirlNPC
- canAccept(IEntity) - Method in class games.stendhal.client.GameScreen
- canAccept(IEntity) - Method in interface games.stendhal.client.gui.DropTarget
-
Check if the DropTarget can accept a certain entity.
- canAccept(IEntity) - Method in class games.stendhal.client.gui.FeatureEnabledItemPanel
- canActivate() - Method in class games.stendhal.server.entity.item.SlotActivatedItem
-
Checks the activation state of the item for activation.
- canAttackNow(Creature) - Method in interface games.stendhal.server.entity.creature.impl.attack.AttackStrategy
-
Can the specified creature do an attack now?
- canAttackNow(Creature) - Method in class games.stendhal.server.entity.creature.impl.attack.AttackWeakest
- canAttackNow(Creature, RPEntity) - Method in interface games.stendhal.server.entity.creature.impl.attack.AttackStrategy
-
Can the specified creature do an attack against a specified target?
- canAttackNow(Creature, RPEntity) - Method in class games.stendhal.server.entity.creature.impl.attack.AttackWeakest
- canBeAttacked(RPEntity) - Method in class games.stendhal.server.entity.npc.TrainingDummy
-
Checks requirements for attacking this entity.
- canBeEquippedIn(String) - Method in interface games.stendhal.server.core.events.EquipListener
-
Checks whether this object can be equipped in the given slot.
- canBeEquippedIn(String) - Method in class games.stendhal.server.entity.item.Corpse
- canBeEquippedIn(String) - Method in class games.stendhal.server.entity.item.Item
- canBeEquippedIn(String) - Method in class games.stendhal.server.entity.spell.Spell
- cancel() - Method in class games.stendhal.client.gui.ProgressBar
-
Exits quickly.
- CANCEL - Enum constant in enum class games.stendhal.server.maps.deathmatch.DeathmatchLifecycle
-
all creatures were removed becaused the player has asked to bail before.
- cancelTrade() - Method in class games.stendhal.server.entity.player.Player
-
cancels a trade or trade offer.
- cancelTradeInternally(String) - Method in class games.stendhal.server.entity.player.Player
-
cancels a trade and moves the items back.
- canDeactivate() - Method in class games.stendhal.server.entity.item.SlotActivatedItem
-
Checks the activation state of the item for deactivation.
- canDealWith(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.RepairerBehaviour
-
Check if this NPC can repair this item
- canDoRangeAttack(RPEntity, int) - Method in class games.stendhal.server.entity.RPEntity
-
Can this entity do a distance attack on the given target?
- canEquipToSlot(RPEntity, String) - Method in class games.stendhal.server.entity.item.OwnedItem
-
Override to check if an entity can equip to slot.
- canGrow() - Method in class games.stendhal.server.entity.creature.BabyDragon
- canGrow() - Method in class games.stendhal.server.entity.creature.Pet
-
does this pet even have another form?
- canHit(RPEntity) - Method in class games.stendhal.server.entity.RPEntity
-
Chooses randomly if this has hit the defender, or if this missed him.
- canMoveTo(int, int) - Method in class games.stendhal.server.entity.ActiveEntity
-
Predict if entity can move to a position.
- canMoveTo(Point) - Method in class games.stendhal.server.entity.ActiveEntity
-
Predict if entity can move to a position.
- canPlayerAffordTradingFee(Player, int) - Static method in class games.stendhal.server.maps.semos.tavern.market.TradingUtility
-
checks if a player can afford the trading fee depending on price
- canPush(RPEntity) - Method in class games.stendhal.server.entity.player.Player
-
Return true if player can push entity.
- CaptainNPC - Class in games.stendhal.server.maps.athor.ship
-
Factory for the captain of Athor Ferry.
- CaptainNPC() - Constructor for class games.stendhal.server.maps.athor.ship.CaptainNPC
- caption - Variable in class games.stendhal.server.entity.mapstuff.sign.ShopSign
-
Caption to display above the table
- CaptiveNPC - Class in games.stendhal.server.maps.nalwor.hell
-
Inside Nalwor Hell - level -1 .
- CaptiveNPC() - Constructor for class games.stendhal.server.maps.nalwor.hell.CaptiveNPC
- CaptureFlagQuest - Class in games.stendhal.server.maps.quests.captureflag
-
sets the capture the flag quest up.
- CaptureFlagQuest() - Constructor for class games.stendhal.server.maps.quests.captureflag.CaptureFlagQuest
- CaptureFlagUseListener - Class in games.stendhal.server.maps.quests.captureflag
-
handles tagging of players in Capture the Flag games.
- CaptureFlagUseListener(Player) - Constructor for class games.stendhal.server.maps.quests.captureflag.CaptureFlagUseListener
-
creates a new CaptureFlagUseListener
- CaptureTheFlagFlag - Class in games.stendhal.server.entity.item
-
represents the flag in Capture the Flag games - when player holds flag in hand, outfit displays flag.
- CaptureTheFlagFlag() - Constructor for class games.stendhal.server.entity.item.CaptureTheFlagFlag
-
default constructor.
- CaptureTheFlagFlag(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.CaptureTheFlagFlag
- CargoWorkerNPC - Class in games.stendhal.server.maps.athor.ship
-
Factory for cargo worker on Athor Ferry.
- CargoWorkerNPC() - Constructor for class games.stendhal.server.maps.athor.ship.CargoWorkerNPC
- CarrotGrower - Class in games.stendhal.client.entity
- CarrotGrower() - Constructor for class games.stendhal.client.entity.CarrotGrower
-
Create a carrot/vegatable grower.
- CARRYING - Enum constant in enum class games.stendhal.server.entity.slot.Slots
-
slots which may be carried by an entity (e.
- CARRYING_SLOTS - Static variable in class games.stendhal.common.Constants
-
All the slots considered to be "with" the entity.
- caseInsensitive - Variable in class games.stendhal.common.parser.ExpressionMatcher
-
Flag to enable case insensitive matching.
- CaseInsensitiveExprMatcher - Class in games.stendhal.common.parser
-
CaseInsensitiveExprMatcher creates an ExpressionMatcher with exact and case insensitive matching.
- CaseInsensitiveExprMatcher() - Constructor for class games.stendhal.common.parser.CaseInsensitiveExprMatcher
- cast(Player, Entity) - Method in class games.stendhal.server.entity.spell.Spell
-
Casts this spell if all preconditions are fulfilled: - caster has enough mana - cooldown time expired - caster has the minimum level - target is valid for the spell
- CASTSPELL - Static variable in class games.stendhal.common.constants.Actions
- CastSpellAction - Class in games.stendhal.client.actions
-
Simple action to cast a spell at a target (for testing purposes) Usage: [spell id] [target name or id]
- CastSpellAction - Class in games.stendhal.server.actions.spell
-
Casts a spell for a player at the given target
- CastSpellAction() - Constructor for class games.stendhal.client.actions.CastSpellAction
- CastSpellAction() - Constructor for class games.stendhal.server.actions.spell.CastSpellAction
- castsShadow() - Method in class games.stendhal.client.entity.RPEntity
-
Check if a shadow should be drawn under the entity.
- Cat - Class in games.stendhal.server.entity.creature
-
A cat is a domestic animal that can be owned by a player.
- Cat() - Constructor for class games.stendhal.server.entity.creature.Cat
-
Creates a new wild Cat.
- Cat(Player) - Constructor for class games.stendhal.server.entity.creature.Cat
-
Creates a new Cat that may be owned by a player.
- Cat(RPObject, Player) - Constructor for class games.stendhal.server.entity.creature.Cat
-
Creates a Cat based on an existing cat RPObject, and assigns it to a player.
- category() - Element in annotation interface games.stendhal.server.core.config.annotations.Dev
-
the category of this building block
- Category - Enum Class in games.stendhal.server.core.rp.achievement
-
categories of achievements
- CatSellerNPC - Class in games.stendhal.server.maps.ados.felinashouse
- CatSellerNPC() - Constructor for class games.stendhal.server.maps.ados.felinashouse.CatSellerNPC
- center() - Method in class games.stendhal.client.GameScreen
- center() - Method in class games.stendhal.client.gui.InternalManagedWindow
-
Center the window within the parent component.
- center() - Method in interface games.stendhal.client.IGameScreen
-
Center the view.
- CENTER - Enum constant in enum class games.stendhal.client.gui.j2d.entity.helpers.HorizontalAlignment
- CHALLENGE - Enum constant in enum class games.stendhal.client.entity.ActionType
- ChallengePlayerAction - Class in games.stendhal.server.actions
-
Handles challenge send from a player's client and creates the server side challenge
- ChallengePlayerAction() - Constructor for class games.stendhal.server.actions.ChallengePlayerAction
- ChallengerNPC - Class in games.stendhal.server.maps.magic.house1
-
The Chaos Sorcerer controlling entry to the adventure island
- ChallengerNPC() - Constructor for class games.stendhal.server.maps.magic.house1.ChallengerNPC
- changeAudibleArea(SoundManager.Sound, AudibleArea) - Method in class games.stendhal.client.sound.manager.SoundManager
- changeAudibleArea(SoundManagerNG.Sound, AudibleArea) - Method in class games.stendhal.client.sound.manager.SoundManagerNG
- changed(String) - Method in class games.stendhal.client.gui.wt.core.SettingChangeAdapter
- changed(String) - Method in interface games.stendhal.client.gui.wt.core.SettingChangeListener
-
Called when the watched setting changes.
- changeEmail(String, String) - Method in class marauroa.server.game.db.AccountDAO
-
Deprecated.
- changeEmail(DBTransaction, String, String) - Method in class marauroa.server.game.db.AccountDAO
-
changes the email-address
- changeLayer(SoundManager.Sound, int) - Method in class games.stendhal.client.sound.manager.SoundManager
- changeLayer(SoundManagerNG.Sound, int) - Method in class games.stendhal.client.sound.manager.SoundManagerNG
- changeLevel(int, int) - Static method in class games.stendhal.common.Level
-
Calculates how many levels to add when a certain amount of experience is added.
- changeLock() - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
-
Increase the lock number by one.
- ChangeMap - Class in games.stendhal.server.script
-
Replaces a map's data with that loaded from a .tmx.
- ChangeMap() - Constructor for class games.stendhal.server.script.ChangeMap
- CHANGEOPS - Static variable in class marauroa.server.net.nio.ChangeRequest
- changePassword(String, String) - Method in class marauroa.server.game.db.AccountDAO
-
Deprecated.
- changePassword(DBTransaction, String, String) - Method in class marauroa.server.game.db.AccountDAO
-
changes the password
- ChangePlayerOutfitAction - Class in games.stendhal.server.entity.npc.action
-
Modify parts or all of a players outfit.
- ChangePlayerOutfitAction(Outfit, boolean, boolean) - Constructor for class games.stendhal.server.entity.npc.action.ChangePlayerOutfitAction
-
Creates a new ChangePlayerOutfitAction
- ChangePlayerOutfitAndPreserveTempAction - Class in games.stendhal.server.entity.npc.action
-
Modify all or part of a player's outfit while preserving temporary outfits.
- ChangePlayerOutfitAndPreserveTempAction(Outfit, boolean) - Constructor for class games.stendhal.server.entity.npc.action.ChangePlayerOutfitAndPreserveTempAction
- ChangeRequest - Class in marauroa.server.net.nio
-
This class notify the NIO Server about a change request on one of the sockets.
- ChangeRequest(SocketChannel, int, int) - Constructor for class marauroa.server.net.nio.ChangeRequest
-
Constructor
- changeShouts(int, String) - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
- changeVolume(float) - Method in interface games.stendhal.client.sound.facade.SoundGroup
-
changes the volumne
- changeVolume(float) - Method in interface games.stendhal.client.sound.facade.SoundSystemFacade
- changeVolume(float) - Method in class games.stendhal.client.sound.nosound.NoSoundFacade
- changeVolume(float) - Method in class games.stendhal.client.sound.nosound.NoSoundGroup
- changeVolume(float) - Method in class games.stendhal.client.sound.sound.ExtendedSoundManager
- changeVolume(float) - Method in class games.stendhal.client.sound.sound.ExtendedSoundManager.Group
- changeVolume(float) - Method in class games.stendhal.client.sound.sound.SoundSystemFacadeImpl
- changeVolume(SoundManager.Sound, float) - Method in class games.stendhal.client.sound.manager.SoundManager
- changeVolume(SoundManagerNG.Sound, float) - Method in class games.stendhal.client.sound.manager.SoundManagerNG
- changeZone(String, RPObject) - Method in class marauroa.server.game.rp.RPWorld
-
This methods make a player/object to change zone.
- changeZone(IRPZone.ID, RPObject) - Method in class marauroa.server.game.rp.RPWorld
-
This methods make a player/object to change zone.
- channel - Variable in class marauroa.common.net.message.Message
-
The socket channel that the message will use to be send or from where it was received
- channel - Variable in class marauroa.server.game.container.PlayerEntry
-
The client associated SocketChannel
- channel - Variable in class marauroa.server.net.flood.FloodMeasure
-
The socket channel associated.
- Channel - Class in marauroa.common.net
-
a connection between client and server
- Channel() - Constructor for class marauroa.common.net.Channel
-
creates a new Channel object.
- Channel(ConnectionManager, InetSocketAddress, Object) - Constructor for class marauroa.common.net.Channel
-
creates a new Channel object.
- ChaosRaid - Class in games.stendhal.server.script
- ChaosRaid() - Constructor for class games.stendhal.server.script.ChaosRaid
- character - Variable in class marauroa.server.game.container.PlayerEntry
-
The name of the chosen character
- CHARACTER_CREATION_COUNTINGTIME - Static variable in class marauroa.common.TimeoutConf
-
The timeframe to check when counting character creations.
- CHARACTER_CREATION_LIMIT - Static variable in class marauroa.common.TimeoutConf
-
The number of characters that may be created within the timeframe from one ip-address
- characterCounter - Variable in class marauroa.server.game.container.PlayerEntry
-
the number of characters owned by this account
- CharacterCreator - Class in games.stendhal.server.core.account
-
Creates a new character as requested by a client.
- CharacterCreator(String, String, RPObject) - Constructor for class games.stendhal.server.core.account.CharacterCreator
-
create a CharacterCreator.
- CharacterDAO - Class in marauroa.server.game.db
-
data access object for characters
- CharacterDAO() - Constructor for class marauroa.server.game.db.CharacterDAO
-
Creates a new CharacterDAO
- CharacterDialog - Class in games.stendhal.client.gui.login
-
A dialog for selecting from the available characters of a user account.
- CharacterDialog(Map<String, RPObject>, JFrame) - Constructor for class games.stendhal.client.gui.login.CharacterDialog
-
Create a new
CharacterDialog
. - CharacterIterator - Class in games.stendhal.server.core.engine.db
-
iterates over all characters
- CharacterIterator(DBTransaction, boolean) - Constructor for class games.stendhal.server.core.engine.db.CharacterIterator
-
creates a character iterator
- CharacterMap - Class in games.stendhal.client.gui.chattext
-
A drop down menu for selecting special characters that players may want to use in chat.
- CharacterMap(JTextComponent) - Constructor for class games.stendhal.client.gui.chattext.CharacterMap
-
Create a new CharacterMap.
- CharacterResult - Class in marauroa.common.game
-
This class represent the result of creating an account.
- CharacterResult(Result, String, RPObject) - Constructor for class marauroa.common.game.CharacterResult
-
Constructor
- characters(char[], int, int) - Method in class games.stendhal.server.core.config.CreaturesXMLLoader
- characters(char[], int, int) - Method in class games.stendhal.server.core.config.ItemsXMLLoader
- characters(char[], int, int) - Method in class games.stendhal.server.util.WikipediaAccess
- CharasConverter - Class in games.stendhal.tools.charas
-
Utility to convert images saved from Charas to be suitable for Stendhal.
- CharasConverter() - Constructor for class games.stendhal.tools.charas.CharasConverter
- CHAT - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
-
chatting, emoting and private messages
- CHAT - Static variable in class games.stendhal.common.constants.Actions
- CHAT - Static variable in class games.stendhal.common.constants.Testing
-
Testing switch for chat system
- CHAT - Static variable in class games.stendhal.server.actions.validator.StandardActionValidations
-
validation for chat
- ChatAction - Class in games.stendhal.server.actions.chat
-
Processes /chat, /tell (/msg) and /support.
- ChatAction - Interface in games.stendhal.server.entity.npc
- ChatAction() - Constructor for class games.stendhal.server.actions.chat.ChatAction
- ChatCompletionHelper - Class in games.stendhal.client.gui.chattext
-
Matches the entered text of chat with the online player list to enable tab completion of nicknames
- ChatCompletionHelper(ChatTextController, Set<String>, Set<String>) - Constructor for class games.stendhal.client.gui.chattext.ChatCompletionHelper
-
Create a new ChatCompletionHelper
- ChatCondition - Interface in games.stendhal.server.entity.npc
- ChatLineParser - Class in games.stendhal.client.scripting
-
Parses the input in the chat box and invokes the appropriate action.
- ChatLineParser() - Constructor for class games.stendhal.client.scripting.ChatLineParser
- ChatMessage - Class in games.stendhal.server.core.engine
- ChatMessage(String, String, String, String) - Constructor for class games.stendhal.server.core.engine.ChatMessage
-
a chat message from a source at a time.
- ChatTestCreator - Class in games.stendhal.tools.test
-
This program creates a simple NPC chat test based on a chat log copy&pasted from the the client chat log window.
- ChatTestCreator(BufferedReader, PrintStream) - Constructor for class games.stendhal.tools.test.ChatTestCreator
- ChatTextController - Class in games.stendhal.client.gui.chattext
- ChatTextController() - Constructor for class games.stendhal.client.gui.chattext.ChatTextController
- ChatTextSink - Class in games.stendhal.client.gui.chatlog
-
AttributedTextSink for writing to a styled document.
- ChatTextSink(Document) - Constructor for class games.stendhal.client.gui.chatlog.ChatTextSink
-
Create a new ChatTextSink.
- check(String, String, String) - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.ItemLocation
-
checks the consitency between the stored information and the logged source.
- checkAndAdd(int) - Method in class games.stendhal.server.entity.player.AdminChatBucket
- checkAndAdd(int) - Method in class games.stendhal.server.entity.player.PlayerChatBucket
-
checks that the bucket is not full, yet and adds the turn in case there is still room.
- checkBanned(InetAddress) - Method in class marauroa.server.net.validator.ConnectionValidator
-
Is the source ip-address banned?
- checkClass(List<Class<?>>) - Method in class games.stendhal.server.actions.equip.MoveableObject
-
Checks if RPobject is one the valid classes.
- checkCompatibility(String, String) - Static method in class games.stendhal.common.Version
-
Checks whether these versions of stendhal are compatible.
- checkCondition(String) - Static method in class games.stendhal.server.core.config.XMLUtil
-
checks if a condition is true
- checkDistance(Entity, double) - Method in class games.stendhal.server.actions.equip.MoveableObject
-
is the owner of the slot in reach?
- checkEquippedAndInRange() - Method in class games.stendhal.server.maps.quests.captureflag.CaptureFlagUseListener
-
if properly equipped and in range, returns the first word of the ammunition or weapon name - "fumble arrow" -> fumble.
- checkGameVersion(String, String) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
- checkGameVersion(String, String) - Method in class marauroa.server.game.python.PythonRP
-
Returns true if the version of the game is compatible
- checkGameVersion(String, String) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
- checkGameVersion(String, String) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
-
Returns true if the version of the game is compatible
- checkGameVersion(String, String) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
-
Returns true if the version of the game is compatible
- checkGameVersion(String, String) - Method in class marauroa.server.game.rp.RPServerManager
-
This method decide if an client runs a compatible version of the game
- checkIsGaggedAndInformPlayer(Player) - Static method in class games.stendhal.server.entity.player.GagManager
-
Like isGagged(player) but informs the player in case it is gagged.
- checkLabel(String) - Method in class games.stendhal.server.entity.npc.fsm.Transition
-
Checks for labels equality
- checkPause() - Method in class games.stendhal.server.entity.npc.NPC
-
Checks if the NPC should remain stationary or begin walking
- checkReload() - Method in class marauroa.server.net.validator.ConnectionValidator
-
checks if reload is necessary and performs it
- ChefNPC - Class in games.stendhal.server.maps.deniran.cityinterior.bakery
-
The bakery chef.
- ChefNPC - Class in games.stendhal.server.maps.semos.bakery
-
The bakery chef.
- ChefNPC() - Constructor for class games.stendhal.server.maps.deniran.cityinterior.bakery.ChefNPC
- ChefNPC() - Constructor for class games.stendhal.server.maps.semos.bakery.ChefNPC
- Chest - Class in games.stendhal.client.entity
-
A chest entity.
- Chest - Class in games.stendhal.server.entity.mapstuff.chest
-
A chest is an unmovable container.
- Chest() - Constructor for class games.stendhal.client.entity.Chest
-
Create a chest entity.
- Chest() - Constructor for class games.stendhal.server.entity.mapstuff.chest.Chest
-
Creates a new chest.
- Chest(RPObject) - Constructor for class games.stendhal.server.entity.mapstuff.chest.Chest
-
Creates a new chest.
- chestCloser() - Method in class games.stendhal.server.entity.mapstuff.chest.StoredChest
-
Checks if it should close the chest
- ChestListener() - Constructor for class games.stendhal.server.entity.mapstuff.chest.StoredChest.ChestListener
- ChestSlot - Class in games.stendhal.server.entity.slot
-
A slot of a chest which is only accessible, if the chest is open.
- ChestSlot(Chest) - Constructor for class games.stendhal.server.entity.slot.ChestSlot
-
Creates a ChestSlot
- ChiefFalatheenDishwasherNPC - Class in games.stendhal.server.maps.nalwor.assassinhq
-
Inside Nalwor Assassin Headquarters - cellar .
- ChiefFalatheenDishwasherNPC() - Constructor for class games.stendhal.server.maps.nalwor.assassinhq.ChiefFalatheenDishwasherNPC
- CHILDRENS - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
- CHILDRENS_TIME_MAX - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
- CHILDRENS_TIME_MIN - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
- ChocolateForElisabeth - Class in games.stendhal.server.maps.quests
-
Quest to buy chocolate for a little girl called Elisabeth.
- ChocolateForElisabeth() - Constructor for class games.stendhal.server.maps.quests.ChocolateForElisabeth
- chooseCharacter(String) - Method in class games.stendhal.client.StendhalClient
- chooseCharacter(String) - Method in class marauroa.client.ClientFramework
-
After login allows you to choose a character to play
- chooseOutfit() - Method in class games.stendhal.client.gui.j2DClient
-
Initiate outfit selection by the user.
- chooseOutfit() - Method in interface games.stendhal.client.gui.J2DClientGUI
- chooseRandomEnemys() - Method in class games.stendhal.server.maps.quests.KillEnemyArmy
-
function for choosing random enemy from map
- chosenItemName - Variable in class games.stendhal.common.grammar.ItemParserResult
-
The item name of the thing requested.
- CHRISTMAS - Static variable in class games.stendhal.common.constants.Occasion
- ci - Variable in class games.stendhal.common.CommandlineParser
-
a character iterator over the text
- CID - Static variable in class games.stendhal.common.constants.Actions
- CIDLIST - Static variable in class games.stendhal.common.constants.Actions
- CircumstancesOfDeath - Class in games.stendhal.server.entity.creature
-
Contains statistics for notifications.
- CircumstancesOfDeath(RPEntity, RPEntity, StendhalRPZone) - Constructor for class games.stendhal.server.entity.creature.CircumstancesOfDeath
- clamp(float, float, float) - Static method in class games.stendhal.common.MathHelper
-
Limit a float value to a specific range.
- clamp(int, int, int) - Static method in class games.stendhal.common.MathHelper
-
Limit an integer value to a specific range.
- className - Variable in class games.stendhal.server.core.config.zone.ConfiguratorDescriptor
-
The class name of the configurator.
- className - Variable in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
-
The [logical] class name of the implementation.
- ClassToInstancesMap<V> - Class in games.stendhal.server.util
-
A map from classes to a list of instances
- ClassToInstancesMap() - Constructor for class games.stendhal.server.util.ClassToInstancesMap
- clazz - Variable in class games.stendhal.client.entity.Entity
-
The entity class.
- clazz - Variable in class games.stendhal.server.core.config.factory.ConfigurableFactoryHelper.DCFactory
- clazz - Variable in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea.Entry
-
The creature class to match.
- clean() - Method in class games.stendhal.server.core.rp.group.Group
-
removes players that are offline longer than the timeout, destroys the group if there is only one player left
- clean() - Method in class games.stendhal.server.core.rp.group.GroupManager
-
handles timeouts and removes empty groups
- clean() - Method in class games.stendhal.tools.CleanWhitespace
-
The method that does the work.
- CleanAthorsUnderground - Class in games.stendhal.server.maps.quests
-
QUEST: Clean Athors underground PARTICIPANTS: NPC on Athor island one of each creature in Athor underground STEPS: John on Athor island asks players to kill some creatures of the dungeon for him, cause he can't explore it otherwise Kill them for him and go back to the NPC to get your reward REWARD: 5000 XP 10 greater potion Karma: 11 total (10 + 1) REPETITIONS: once in a week
- CleanAthorsUnderground() - Constructor for class games.stendhal.server.maps.quests.CleanAthorsUnderground
- CleanStorageSpace - Class in games.stendhal.server.maps.quests
-
QUEST: CleanStorageSpace
- CleanStorageSpace() - Constructor for class games.stendhal.server.maps.quests.CleanStorageSpace
- cleanup() - Method in class games.stendhal.server.actions.buddy.BuddyCleanup
-
cleans up the budy list of a player
- cleanUpTable() - Method in class games.stendhal.server.maps.quests.FishermansLicenseQuiz
- CleanWhitespace - Class in games.stendhal.tools
-
A utility for cleaning whitespace in files.
- CleanWhitespace(List<String>, List<String>) - Constructor for class games.stendhal.tools.CleanWhitespace
- clear() - Method in class games.stendhal.client.sound.system.processors.Recorder
- clear() - Method in class games.stendhal.common.CollisionDetection
-
Clear the collision map.
- clear() - Method in class games.stendhal.common.CollisionMap
- clear() - Method in class games.stendhal.common.FeatureList
-
Clear the list of features.
- clear() - Method in class games.stendhal.common.parser.ExpressionMatcher
-
Reset all matching flags.
- clear() - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
- clear() - Method in class games.stendhal.server.entity.mapstuff.game.SokobanBoard
-
removes all created entities (walls, boxes, containers)
- clear() - Method in class games.stendhal.server.entity.npc.NPCList
-
Removes all NPCs from this list.
- clear() - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
- clear() - Method in class games.stendhal.server.util.ClassToInstancesMap
- clear() - Method in class games.stendhal.server.util.CounterMap
-
clears the counting and starts at 0 again.
- clear() - Method in class games.stendhal.server.util.MapOfMaps
- clear() - Method in class games.stendhal.server.util.ObjectCounter
-
Clears the counter.
- clear() - Method in class marauroa.common.Configuration
-
Clears the configuration.
- clear() - Method in class marauroa.common.game.Perception
-
Clear the perception
- clear() - Method in class marauroa.common.game.RPSlot
-
This method empty the slot by removing all the objects inside.
- clear() - Method in class marauroa.server.game.Statistics.Variables
-
Clear all the variables
- clear(SocketChannel) - Method in class marauroa.common.net.Decoder
-
Removes any pending data from a connection
- clearCache() - Static method in class games.stendhal.server.maps.quests.houses.HouseUtilities
-
clears the house cache
- clearDropItemList() - Method in class games.stendhal.server.entity.creature.Creature
-
clears the list of predefined dropItems and creates an empty list specific to this creature.
- clearErrorMessage() - Method in class games.stendhal.server.entity.slot.EntitySlot
-
clears the last error message
- clearEvents() - Method in class marauroa.common.game.RPObject
-
Empty the list of events.
- clearGameLog() - Method in class games.stendhal.client.gui.j2DClient
-
Clear the visible channel log.
- clearOccupant() - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
-
Clear the occupant.
- clearOnlineStatus() - Method in class games.stendhal.server.core.engine.db.StendhalWebsiteDAO
-
clears the online status of all players (used on server startup)
- clearOnlineStatus(DBTransaction) - Method in class games.stendhal.server.core.engine.db.StendhalWebsiteDAO
-
clears the online status of all players (used on server startup)
- clearPath() - Method in class games.stendhal.server.core.pathfinder.EntityGuide
- clearPath() - Method in class games.stendhal.server.entity.GuidedEntity
-
Clear the entity's path.
- clearPrecomputedPerception() - Static method in class marauroa.common.net.message.MessageS2CPerception
-
clears the cached perceptions to start the next turn fresh.
- clearQuest(String) - Method in class games.stendhal.server.core.scripting.lua.LuaActionHelper
-
Removes quest slot from player.
- clearRPActions(RPObject) - Method in class marauroa.server.game.rp.RPScheduler
-
This method clears the actions that may exist in actual turn or the next one for the giver object id.
- clearTexts() - Method in class games.stendhal.client.GameScreen
- clearTexts() - Method in interface games.stendhal.client.IGameScreen
-
Removes all the text entities.
- clearVisible(boolean) - Method in class marauroa.common.game.Attributes
-
Removes all the visible attributes
- clearVisible(boolean) - Method in class marauroa.common.game.RPObject
-
Removes the visible attributes and events from this object.
- clearVisible(boolean) - Method in class marauroa.common.game.RPSlot
-
Removes the visible objects from this slot.
- ClerkNPC - Class in games.stendhal.server.maps.ados.townhall
-
Builds ados townhall clerk NPC.
- ClerkNPC() - Constructor for class games.stendhal.server.maps.ados.townhall.ClerkNPC
- CLICKED - Static variable in interface games.stendhal.common.EquipActionConsts
- client - Static variable in class games.stendhal.client.StendhalClient
- CLIENT - Enum constant in enum class games.stendhal.common.NotificationType
- ClientFramework - Class in marauroa.client
-
It is a wrapper over all the things that the client should do.
- ClientFramework() - Constructor for class marauroa.client.ClientFramework
-
Constructor.
- ClientFramework(String) - Constructor for class marauroa.client.ClientFramework
-
Constructor.
- ClientGameConfiguration - Class in games.stendhal.client.update
-
read the configuration file for the client.
- clientid - Variable in class marauroa.common.net.message.Message
-
Clientid of the player that generated the message
- clientid - Variable in class marauroa.server.game.container.PlayerEntry
-
The runtime clientid
- CLIENTID_INVALID - Static variable in class marauroa.common.net.message.Message
-
Invalid client identificator constant
- clientNonce - Variable in class marauroa.server.game.container.SecuredLoginInfo
-
A long array of bytes that represent a random value.
- clientNonceHash - Variable in class marauroa.server.game.container.SecuredLoginInfo
-
A long byte array that represent the hash of the client Nonce field
- ClientScript - Interface in games.stendhal.client.scripting
-
Client side script.
- ClientScriptImpl - Class in games.stendhal.client.scripting
-
default implemantation for ClientScript.
- ClientScriptImpl() - Constructor for class games.stendhal.client.scripting.ClientScriptImpl
- ClientScriptInterface - Class in games.stendhal.client.scripting
-
Interface used by client side scripts to interact with the game.
- ClientScriptInterface() - Constructor for class games.stendhal.client.scripting.ClientScriptInterface
- ClientSingletonRepository - Class in games.stendhal.client
-
keeps instances of singletons that may depend on the context
- ClientSingletonRepository() - Constructor for class games.stendhal.client.ClientSingletonRepository
- ClientState - Enum Class in marauroa.server.game.container
-
This enum describe one of the possible state of the client.
- CloakCollector - Class in games.stendhal.server.maps.quests
-
QUEST: Cloak Collector
- CloakCollector() - Constructor for class games.stendhal.server.maps.quests.CloakCollector
- CloakCollector2 - Class in games.stendhal.server.maps.quests
-
QUEST: Cloak Collector 2
- CloakCollector2() - Constructor for class games.stendhal.server.maps.quests.CloakCollector2
- CloaksCollectorNPC - Class in games.stendhal.server.maps.ados.outside
- CloaksCollectorNPC() - Constructor for class games.stendhal.server.maps.ados.outside.CloaksCollectorNPC
- CloaksForBario - Class in games.stendhal.server.maps.quests
-
QUEST: Cloaks for Bario PARTICIPANTS: Bario, a guy living in an underground house deep under the Ados Wildlife Refuge STEPS: Bario asks you for a number of blue elf cloaks. You get some of the cloaks somehow, e.g.
- CloaksForBario() - Constructor for class games.stendhal.server.maps.quests.CloaksForBario
- Clock - Class in games.stendhal.server.entity.mapstuff.sign
-
A map object that when looked at shows the server time.
- Clock() - Constructor for class games.stendhal.server.entity.mapstuff.sign.Clock
-
Create a new clock.
- clone() - Method in class games.stendhal.client.sound.facade.Time
- clone() - Method in class games.stendhal.client.sound.manager.SoundFile
- clone() - Method in class games.stendhal.client.sound.manager.SoundManager.Sound
- clone() - Method in class games.stendhal.client.sound.manager.SoundManagerNG.Sound
- clone() - Method in interface games.stendhal.server.entity.Killer
-
clones the killer
- clone() - Method in class games.stendhal.server.entity.status.Status
-
closes this PoisonStatus
- clone() - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemInfo
- clone() - Method in class marauroa.common.game.Attributes
- clone() - Method in class marauroa.common.game.RPEvent
-
This method create a copy of the slot
- clone() - Method in class marauroa.common.game.RPLink
- clone() - Method in class marauroa.common.game.RPObject
-
Create a depth copy of the object
- clone() - Method in class marauroa.common.game.RPSlot
-
This method create a copy of the slot
- clone() - Method in class marauroa.server.game.Statistics.Variables
- clone(SpeakerNPC) - Method in class games.stendhal.server.entity.npc.CloneManager
-
Creates a new clone.
- clone(SpeakerNPC, String) - Method in class games.stendhal.server.entity.npc.CloneManager
-
Creates a new clone.
- clone(String) - Method in class games.stendhal.server.entity.npc.CloneManager
-
Creates a new clone.
- clone(String, String) - Method in class games.stendhal.server.entity.npc.CloneManager
-
Creates a new clone.
- CloneManager - Class in games.stendhal.server.entity.npc
-
Manages registered SpeakerNPC clones.
- close() - Method in class games.stendhal.client.GameConsoleAppender
- close() - Method in class games.stendhal.client.gui.InternalWindow
-
Close the window.
- close() - Method in class games.stendhal.client.gui.SlotWindow
- close() - Method in class games.stendhal.client.sound.manager.SoundFile
- close() - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
- close() - Method in class games.stendhal.client.sound.system.processors.PCMStreamConverter
- close() - Method in class games.stendhal.server.entity.mapstuff.chest.Chest
-
Close the chest.
- close() - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChest
-
Close the chest.
- close() - Method in class games.stendhal.server.entity.mapstuff.chest.StoredChest
- close() - Method in class games.stendhal.server.entity.mapstuff.portal.Door
-
Closes the door.
- close() - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
-
Close the gate.
- close() - Method in class games.stendhal.tools.loganalyser.laganalyser.LagHTMLWriter
-
closes the output stream.
- close() - Method in class games.stendhal.tools.loganalyser.laganalyser.LagReader
-
closes the input stream
- close() - Method in class games.stendhal.tools.rpclassdumper.JavaClassWriter
-
closes the written file.
- close() - Method in class marauroa.client.ClientFramework
-
Disconnect the socket and finish the network communications.
- close() - Method in class marauroa.common.io.UnicodeSupportingInputStream
- close() - Method in class marauroa.common.io.UnicodeSupportingInputStreamReader
- close() - Method in class marauroa.common.net.ByteCounterOutputStream
- close() - Method in class marauroa.common.net.InputSerializer
-
closes the underlying input stream
- close() - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
- close() - Method in interface marauroa.server.db.adapter.DatabaseAdapter
-
closes the database connection
- close() - Method in class marauroa.server.db.DBTransaction
-
closes the database connection
- close() - Method in class marauroa.server.db.TransactionPool
-
closes the transaction pool
- close() - Method in class marauroa.server.net.web.WebSocketChannel
- close(Object) - Method in interface marauroa.common.net.ConnectionManager
-
closes a channel
- close(Object) - Method in class marauroa.server.net.nio.NIONetworkConnectionManager
-
This method disconnect a socket.
- close(Object) - Method in class marauroa.server.net.web.WebSocketConnectionManager
- CLOSE - Enum constant in enum class games.stendhal.client.entity.ActionType
- CLOSE - Static variable in class marauroa.server.net.nio.ChangeRequest
- closeAllOutputs() - Method in class games.stendhal.client.sound.system.SoundSystem
- closeAllOutputs() - Method in class games.stendhal.client.sound.system.SoundSystemNG
- closeOnEscape(JDialog) - Static method in class games.stendhal.client.gui.WindowUtils
-
Make the dialog close when the used presses escape.
- closeOutput(SoundSystem.Output) - Method in class games.stendhal.client.sound.system.SoundSystem
- closeOutput(SoundSystemNG.Output) - Method in class games.stendhal.client.sound.system.SoundSystemNG
- closestPoint_CapsulePointf(float[], float[], float[], float, float[]) - Static method in class games.stendhal.common.math.Geometry
- closestPoint_RayPointf(float[], float[], float[], float[]) - Static method in class games.stendhal.common.math.Geometry
- closestPoint_SpherePointf(float[], float[], float, float[]) - Static method in class games.stendhal.common.math.Geometry
- CLOTHES_OUTFITS - Static variable in class games.stendhal.common.Outfits
-
number of player selectable dresses
- ClubOfThorns - Class in games.stendhal.server.maps.quests
-
QUEST: Club of Thorns PARTICIPANTS: Orc Saman STEPS: Orc Saman asks you to kill mountain orc chief in prison for revenge Go kill mountain orc chief in prison using key given by Saman to get in Return and you get Club of Thorns as reward REWARD: 1000 XP Club of Thorns Karma: 16 REPETITIONS: None.
- ClubOfThorns() - Constructor for class games.stendhal.server.maps.quests.ClubOfThorns
- cmpCRC(byte[]) - Static method in class games.stendhal.common.CRC
-
Calc CRC with cmp method.
- cmpCRC(byte[]) - Static method in class marauroa.common.CRC
-
Calc CRC with cmp method.
- cnstr - Variable in class games.stendhal.server.core.config.factory.ConfigurableFactoryHelper.ACFactory
- CoalForHaunchy - Class in games.stendhal.server.maps.quests
-
QUEST: Coal for Haunchy PARTICIPANTS: Haunchy Meatoch, the BBQ grillmaster on the Ados market STEPS: Haunchy Meatoch asks you to fetch coal for his BBQ Find some coal in Semos Mine or buy some from other players Take the coal to Haunchy Haunchy gives you a tasty reward REWARD: Karma +25 in all XP +200 in all Some grilled steaks, random between 1 and 4. REPETITIONS: You can repeat it each 2 days.
- CoalForHaunchy() - Constructor for class games.stendhal.server.maps.quests.CoalForHaunchy
- CoalSource - Class in games.stendhal.server.entity.mapstuff.useable
-
A coal source is a spot where a player can pick for coal.
- CoalSource() - Constructor for class games.stendhal.server.entity.mapstuff.useable.CoalSource
-
Create a gold source.
- CoalSource(String) - Constructor for class games.stendhal.server.entity.mapstuff.useable.CoalSource
-
Create a coal source.
- CoastConveyerNPC - Class in games.stendhal.server.maps.athor.ship
-
Factory for cargo worker on Athor Ferry.
- CoastConveyerNPC() - Constructor for class games.stendhal.server.maps.athor.ship.CoastConveyerNPC
- CodedMessageFromFinnFarmer - Class in games.stendhal.server.maps.quests
-
QUEST: Coded Message from Finn Farmer PARTICIPANTS: Finn Farmer, a little boy playing in the backyard George, a child in Ados park STEPS: Finn Farmer tells you a coded message Relay the coded message to George, who will tell you a new coded message as answer Relay the answer to Finn Farmer REWARD: XP +200 REPETITIONS: You can repeat it once per day.
- CodedMessageFromFinnFarmer() - Constructor for class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer
- CodedMessageFromFinnFarmer.CreateAndSayCodedMessage - Class in games.stendhal.server.maps.quests
-
creates, stores and says a coded message
- CodedMessageFromFinnFarmer.TriggerMightbeACodedMessageCondition - Class in games.stendhal.server.maps.quests
-
does the sentence look like a possible coded message?
- CollectEnemyData - Class in games.stendhal.server.maps.quests
-
QUEST: Collect Enemy Data (collect_enemy_data) PARTICIPANTS: Rengard, a wandering adventurer. STEPS: Find Rengard wandering around Faimouni. He will ask for information on 3 different creatures. Kill each creature & bring him the requested information. REWARD: Can buy bestiary from Rengard. karma 35.0 for starting quest. 200.0 for completing quest. REPETITIONS: Not repeatable.
- CollectEnemyData() - Constructor for class games.stendhal.server.maps.quests.CollectEnemyData
- CollectingGroupQuestAdder - Class in games.stendhal.server.entity.npc.behaviour.adder
- CollectingGroupQuestAdder() - Constructor for class games.stendhal.server.entity.npc.behaviour.adder.CollectingGroupQuestAdder
- CollectingGroupQuestBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
- CollectingGroupQuestBehaviour(String, Map<String, Integer>, Map<String, Integer>, Map<String, String>, Map<String, Integer>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.CollectingGroupQuestBehaviour
- CollectionFilter<T> - Class in games.stendhal.common.filter
-
Title: CollectionFilter.
- CollectionFilter() - Constructor for class games.stendhal.common.filter.CollectionFilter
- CollectRequestedItemsAction - Class in games.stendhal.server.entity.npc.action
-
handles item lists a player has to bring for a quest
- CollectRequestedItemsAction(String, String, String, String, ChatAction, ConversationStates) - Constructor for class games.stendhal.server.entity.npc.action.CollectRequestedItemsAction
-
create a new CollectRequestedItemsAction
- collides(double, double, double, double) - Method in class games.stendhal.common.CollisionDetection
-
Check if a rectangle overlaps colliding areas.
- collides(int, int) - Method in class games.stendhal.common.CollisionDetection
-
Check if a location is marked with collision.
- collides(int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Checks a single pair of coordinates for collision.
- collides(int, int, int, int) - Method in class games.stendhal.common.CollisionMap
- collides(IEntity) - Method in class games.stendhal.client.GameObjects
- collides(Entity, double, double) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Checks whether the given entity would be able to stand at the given position, or if it would collide with the collision map or with another entity.
- collides(Entity, double, double, boolean) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Checks whether the given entity would be able to stand at the given position, or if it would collide with the collision map or (if checkObjects is enabled) with another entity.
- collides(Rectangle2D) - Method in class games.stendhal.common.CollisionDetection
-
Check if a rectangle overlaps colliding areas.
- collides(Rectangle2D) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Checks an area for collision.
- collidesObjects(Entity, Rectangle2D) - Method in class games.stendhal.server.core.engine.StendhalRPZone
- collidesOnLine(int, int, int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Checks if there is a collision on the airline between 2 positions.
- CollisionAction - Enum Class in games.stendhal.server.entity
- CollisionDetection - Class in games.stendhal.common
-
This class loads the map and allow you to determine if a player collides or not with any of the non trespasable areas of the world.
- CollisionDetection() - Constructor for class games.stendhal.common.CollisionDetection
- collisionMap - Variable in class games.stendhal.server.core.engine.StendhalRPZone
-
contains data to if a certain area is walkable.
- CollisionMap - Class in games.stendhal.common
- CollisionMap(int, int) - Constructor for class games.stendhal.common.CollisionMap
- CollisionMap(LayerDefinition) - Constructor for class games.stendhal.common.CollisionMap
- COLOR - Static variable in class games.stendhal.common.parser.ExpressionType
-
String constant representing a color.
- COLOR_CLIENT - Static variable in enum class games.stendhal.common.NotificationType
- COLOR_EMOTE - Static variable in enum class games.stendhal.common.NotificationType
-
muted purple
- COLOR_ERROR - Static variable in enum class games.stendhal.common.NotificationType
- COLOR_GROUP - Static variable in enum class games.stendhal.common.NotificationType
-
dark blue
- COLOR_INFORMATION - Static variable in enum class games.stendhal.common.NotificationType
- COLOR_NEGATIVE - Static variable in enum class games.stendhal.common.NotificationType
- COLOR_NORMAL - Static variable in enum class games.stendhal.common.NotificationType
- COLOR_POSITIVE - Static variable in enum class games.stendhal.common.NotificationType
- COLOR_PRIVMSG - Static variable in enum class games.stendhal.common.NotificationType
- COLOR_RESPONSE - Static variable in enum class games.stendhal.common.NotificationType
-
dark green
- COLOR_SCENE_SETTING - Static variable in enum class games.stendhal.common.NotificationType
-
dark brown
- COLOR_SIGNIFICANT_NEGATIVE - Static variable in enum class games.stendhal.common.NotificationType
- COLOR_SIGNIFICANT_POSITIVE - Static variable in enum class games.stendhal.common.NotificationType
-
bright turquoise blue
- COLOR_SUPPORT - Static variable in enum class games.stendhal.common.NotificationType
-
strong bright orange
- COLOR_TUTORIAL - Static variable in enum class games.stendhal.common.NotificationType
-
purple
- COLOR_WARNING - Static variable in enum class games.stendhal.common.NotificationType
-
dark red
- COLOR1 - Enum constant in enum class games.stendhal.common.constants.SkinColor
- COLOR10 - Enum constant in enum class games.stendhal.common.constants.SkinColor
- COLOR11 - Enum constant in enum class games.stendhal.common.constants.SkinColor
- COLOR12 - Enum constant in enum class games.stendhal.common.constants.SkinColor
- COLOR13 - Enum constant in enum class games.stendhal.common.constants.SkinColor
- COLOR14 - Enum constant in enum class games.stendhal.common.constants.SkinColor
- COLOR15 - Enum constant in enum class games.stendhal.common.constants.SkinColor
- COLOR16 - Enum constant in enum class games.stendhal.common.constants.SkinColor
- COLOR2 - Enum constant in enum class games.stendhal.common.constants.SkinColor
- COLOR3 - Enum constant in enum class games.stendhal.common.constants.SkinColor
- COLOR4 - Enum constant in enum class games.stendhal.common.constants.SkinColor
- COLOR5 - Enum constant in enum class games.stendhal.common.constants.SkinColor
- COLOR6 - Enum constant in enum class games.stendhal.common.constants.SkinColor
- COLOR7 - Enum constant in enum class games.stendhal.common.constants.SkinColor
- COLOR8 - Enum constant in enum class games.stendhal.common.constants.SkinColor
- COLOR9 - Enum constant in enum class games.stendhal.common.constants.SkinColor
- ColorSelector - Class in games.stendhal.tools.colorselector
-
Represents a color selector.
- ColorSelector() - Constructor for class games.stendhal.tools.colorselector.ColorSelector
-
The constructor.
- ColorSelector(Color, Color[][]) - Constructor for class games.stendhal.tools.colorselector.ColorSelector
-
The constructor.
- ColorSwatch - Class in games.stendhal.tools.colorselector
-
Displays a color swatch.
- ColorSwatch() - Constructor for class games.stendhal.tools.colorselector.ColorSwatch
-
The constructor.
- ColorSwatch(Color[][]) - Constructor for class games.stendhal.tools.colorselector.ColorSwatch
-
The constructor.
- ColorSwatch.ColorListener - Interface in games.stendhal.tools.colorselector
-
The listener.
- colorToRGB(Color) - Method in class games.stendhal.client.gui.KHtmlEdit
-
Convert a color to a CSS color attribute value.
- COMBAT - Static variable in class games.stendhal.common.constants.Testing
-
Testing switch for combat system
- COMBAT_KARMA - Static variable in class games.stendhal.common.constants.General
- combine(Collection<String>, String...) - Static method in class games.stendhal.server.entity.npc.ConversationPhrases
-
Combine a string collection (list) with additional strings.
- combine(Collection<String>, Collection<String>...) - Static method in class games.stendhal.server.entity.npc.ConversationPhrases
-
Combine a string collection with other collections.
- CommandCenter - Class in games.stendhal.server.actions
-
Handles actions sent by the client.
- CommandCenter() - Constructor for class games.stendhal.server.actions.CommandCenter
- CommandlineParser - Class in games.stendhal.common
-
Generic command line parser considering quoted strings.
- CommandlineParser(String) - Constructor for class games.stendhal.common.CommandlineParser
-
Creates a new CommandlineParser
- COMMERCE - Enum constant in enum class games.stendhal.common.constants.SoundID
- COMMERCE - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
-
buying/selling items
- CommerceAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
-
Factory for buying & selling items.
- CommerceAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.CommerceAchievementFactory
- commit() - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
- commit() - Method in interface marauroa.server.db.adapter.DatabaseAdapter
-
commits the current transaction
- commit() - Method in class marauroa.server.db.DBTransaction
-
tries to commits this transaction, in case the commit fails, a rollback is executed.
- commit(DBTransaction) - Method in class marauroa.server.db.TransactionPool
-
commits this transaction and frees its reservation
- COMMON_PADDING - Static variable in class games.stendhal.client.gui.layout.SBoxLayout
-
Common padding width where padding or border is wanted.
- CommonChest - Class in games.stendhal.server.maps.kalavan.house
- CommonChest() - Constructor for class games.stendhal.server.maps.kalavan.house.CommonChest
- CommonPassword - Class in games.stendhal.server.core.account
-
checks the password against a list of common passwords
- CommonPassword(String) - Constructor for class games.stendhal.server.core.account.CommonPassword
- compare(byte[], byte[]) - Static method in class marauroa.common.crypto.Hash
-
Compare two arrays of bytes so that it returns a negative integer, zero, or a positive integer as the first argument is less than, equal to, or greater than the second.
- compare(int, int) - Method in enum class games.stendhal.server.entity.npc.condition.ComparisonOperator
- compare(RPEntity, RPEntity) - Method in class games.stendhal.server.entity.creature.LevelBasedComparator
- compare(String, String) - Static method in class games.stendhal.common.Version
-
Compares two versions.
- compare(T, T) - Method in class games.stendhal.common.parser.ArrayLengthDescSorter
- compareTo(RemovableSprite) - Method in class games.stendhal.client.gui.j2d.RemovableSprite
- compareTo(ConsumableItem) - Method in class games.stendhal.server.entity.item.ConsumableItem
- compareTo(ConsumableStatus) - Method in class games.stendhal.server.entity.status.EatStatus
-
compares to ComsumableStatus objects to sorts the status with the largest effect first
- ComparisonOperator - Enum Class in games.stendhal.server.entity.npc.condition
-
operators for comparing values
- ComplainAboutSentenceErrorAction - Class in games.stendhal.server.entity.npc.action
-
Tells the player that the NPC did not understand the sentence; use it in combination with SentenceHasErrorCondition.
- ComplainAboutSentenceErrorAction() - Constructor for class games.stendhal.server.entity.npc.action.ComplainAboutSentenceErrorAction
- ComponentPaintCache - Class in games.stendhal.client.gui
-
Cached painting for components that need it.
- ComponentPaintCache(ComponentPaintCache.Cacheable) - Constructor for class games.stendhal.client.gui.ComponentPaintCache
-
Create a new paint cache.
- ComponentPaintCache.Cacheable - Interface in games.stendhal.client.gui
-
Interface for components that use
ComponentPaintCache
. - CompositeSprite - Class in games.stendhal.client.sprite
-
A sprite that merges several
Sprite
objects to one, and pre-renders those it can so that they do not need to be composited every time the sprite is drawn. - CompoundName - Class in games.stendhal.common.parser
-
CompoundName is used to store compound names.
- CompoundName(Sentence, String) - Constructor for class games.stendhal.common.parser.CompoundName
- concreteQuest - Variable in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
-
The concrete quest information (which items?, which npc?, what does it say?).
- COND_STOP - Static variable in class games.stendhal.common.constants.Actions
- CONDITIONAL - Static variable in class games.stendhal.common.parser.ExpressionType
-
String constant representing conditional form.
- ConditionalStopAction - Class in games.stendhal.server.actions.move
-
Action that stops player movement when certain conditions are met.
- ConditionalStopAction() - Constructor for class games.stendhal.server.actions.move.ConditionalStopAction
- ConditionAndActionArea - Class in games.stendhal.server.entity.mapstuff.area
- ConditionAndActionAreaFactory - Class in games.stendhal.server.entity.mapstuff.area
-
A base factory for
ConditionAndActionArea
objects. - ConditionAndActionAreaFactory() - Constructor for class games.stendhal.server.entity.mapstuff.area.ConditionAndActionAreaFactory
- ConditionAndActionPortal - Class in games.stendhal.server.entity.mapstuff.portal
- ConditionAndActionPortal(ChatCondition, ChatAction) - Constructor for class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
Creates a ConditionCheckingPortal.
- ConditionAndActionPortal(ChatCondition, String, ChatAction) - Constructor for class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
Creates a ConditionCheckingPortal with reject message.
- ConditionAndActionPortalFactory - Class in games.stendhal.server.entity.mapstuff.portal
-
A factory for
ConditionCheckingPortal
objects. - ConditionAndActionPortalFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortalFactory
- ConfectionerApplePieNPC - Class in games.stendhal.server.maps.kalavan.cottage_2
-
Provides Martha, the apple pies confectioner NPC.
- ConfectionerApplePieNPC() - Constructor for class games.stendhal.server.maps.kalavan.cottage_2.ConfectionerApplePieNPC
- ConfectionerCherryPieNPC - Class in games.stendhal.server.maps.kalavan.cottage_2
-
Provides Gertha, the cherry pies confectioner NPC.
- ConfectionerCherryPieNPC() - Constructor for class games.stendhal.server.maps.kalavan.cottage_2.ConfectionerCherryPieNPC
- ConfigurableFactory - Interface in games.stendhal.server.core.config.factory
-
A general object factory that accepts confguration attributes.
- ConfigurableFactoryContext - Class in games.stendhal.server.core.config.factory
-
A configuration context for general object factories.
- ConfigurableFactoryContext(Map<String, String>) - Constructor for class games.stendhal.server.core.config.factory.ConfigurableFactoryContext
-
Create a configuration context using an attribute map.
- ConfigurableFactoryHelper - Class in games.stendhal.server.core.config.factory
-
A utility class for creating objects using ConfigurableFactory.
- ConfigurableFactoryHelper() - Constructor for class games.stendhal.server.core.config.factory.ConfigurableFactoryHelper
- ConfigurableFactoryHelper.ACFactory - Class in games.stendhal.server.core.config.factory
-
A wrapper factory for a
ConfigurableFactoryContext
parameter constructor. - ConfigurableFactoryHelper.DCFactory - Class in games.stendhal.server.core.config.factory
-
A wrapper factory that uses the default constructor of a class.
- Configuration - Class in marauroa.common
-
This class is a basic configuration file manager
- Configuration(ConfigurationParams) - Constructor for class marauroa.common.Configuration
-
Create a new COnfiguration instance using filename etc from the given params parameter.
- ConfigurationParams - Class in marauroa.common
-
ConfigurationParams encapsulates parameters to be used to initialize the Configuration class.
- ConfigurationParams() - Constructor for class marauroa.common.ConfigurationParams
-
configuration parameter
- ConfigurationParams(boolean, String, String) - Constructor for class marauroa.common.ConfigurationParams
-
configuration parameter
- ConfiguratorDescriptor - Class in games.stendhal.server.core.config.zone
-
A zone configurator [setup] descriptor.
- ConfiguratorDescriptor(String) - Constructor for class games.stendhal.server.core.config.zone.ConfiguratorDescriptor
-
Create a zone configurator descriptor.
- ConfiguratorXMLReader - Class in games.stendhal.server.core.config.zone
-
A generic entity setup xml reader.
- ConfiguratorXMLReader() - Constructor for class games.stendhal.server.core.config.zone.ConfiguratorXMLReader
- configure(WebSocketServletFactory) - Method in class marauroa.server.net.web.MarauroaWebSocketServlet
- ConfiguredSounds - Class in games.stendhal.client.sound
- ConfiguredSounds() - Constructor for class games.stendhal.client.sound.ConfiguredSounds
- configureZone(StendhalRPZone, Rectangle) - Method in class games.stendhal.server.core.config.zone.NoTeleportIn
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.core.config.zone.NoItemMove
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.core.config.zone.NoMoveTo
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.core.config.zone.NoTeleport
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.core.config.zone.NoTeleportIn
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.core.config.zone.NoTeleportOut
- configureZone(StendhalRPZone, Map<String, String>) - Method in interface games.stendhal.server.core.config.ZoneConfigurator
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.entity.mapstuff.block.BlockTargetZoneConfigurator
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.entity.mapstuff.block.BlockZoneConfigurator
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.entity.mapstuff.chest.StoredChestConfigurator
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.entity.mapstuff.ExpirationTrackerConfigurator
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.entity.mapstuff.office.StoredEntityMoveConfigurator
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.entity.player.Jail
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.abandonedkeep.DwarfBuyerGuyNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.abandonedkeep.DwarfWeaponArmorGuyNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.abandonedkeep.OrcKillGiantDwarfNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.abandonedkeep.OrcWeaponArmorGuyNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.animal_sanctuary.ZoologistNPC
-
Configure the NPC in a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.bakery.BakerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.bakery.ItemsOnTable
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.bank.BankNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.bar.BarMaidNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.bar.ItemsOnTable
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.bar.ItemsOnTableUpstairs
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.barracks.BuyerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.castle.JesterNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.church.HealerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.church.VergerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.city.DogNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.city.FishesNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.city.ForeignWomanNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.city.HolidayingWomanNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.city.KidGhostNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.city.KidsNPCs
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.city.MakeupArtistNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.city.ManWithHatNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.city.WallSoldier1NPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.city.WallSoldier2NPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.city.WallSoldier3NPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.coast.FerryConveyerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.entwives.EntwifeNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.farmhouse.BoyNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.farmhouse.FarmersWifeNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.farmhouse.MotherNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.felinashouse.CatSellerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.felinashouse.KittensNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.fishermans_hut.FishermanNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.fishermans_hut.TeacherNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.forest.FarmerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.forest.SickleingHalfelfNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.goldsmith.GoldsmithNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.goldsmith.MithrilForgerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.hauntedhouse.WomanGhostNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.library.LibrarianNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.library.WriterNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.magician_house.ItemsOnTable
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.magician_house.WizardNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.BBQGrillmasterNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.CafeSellerNPC
-
region that this NPC can give information about
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.DistilleryCustomerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.FierywaterDistillerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.FishermansDaughterNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.FishSoupMakerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.FoodSellerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.GrocerySellerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.HalfElfNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.OldFishermanNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.OracleNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.WeaponryTraderNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.meat_market.BlacksheepBobNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.meat_market.BlacksheepHarryNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.meat_market.BlacksheepJoeNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.outside.AnimalKeeperNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.outside.CloaksCollectorNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.outside.MagicianHouseGreeterNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.outside.VeterinarianNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.rock.WeaponsCollectorNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.rosshouse.FatherNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.rosshouse.ItemsOnTable
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.rosshouse.LittleGirlNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.sewingroom.SeamstressNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.snake_pit.PurpleCrystalNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.swamp.DeathmatchRecruiterNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.tavern.BarMaidNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.tavern.BarmanNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.tavern.ItemsOnTable
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.townhall.ClerkNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.townhall.MayorNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.townhall.TaxmanNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.tunnel.CrulaminNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.tunnel.WishmanNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.twilightzone.SeamstressNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.twilightzone.SlimeCreature
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.wall.Deathmatch
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.wall.GreeterSoldierNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.wall.HolidayingBoyNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.wall.HolidayingManNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.wall.WallSoldier1NPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.wall.WallSoldier2NPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.wall.WallSoldier3NPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.wall.WallSoldier4NPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.wall.WallSoldier5NPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.amazon.fleamarket.AmazonMermaidArmorNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.amazon.hut.JailedBarbNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.amazon.hut.PrincessNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.cave.GhostNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.cave.MinotaurCreature
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.cocktail_bar.BarmanNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.dressingroom_female.LifeguardNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.dressingroom_male.LifeguardNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.holiday_area.DiverNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.holiday_area.FerryConveyerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.holiday_area.HotdogLadyNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.holiday_area.HusbandNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.holiday_area.SwimmerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.holiday_area.TouristFromAdosNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.holiday_area.WalkingWomanNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.holiday_area.WifeNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.holiday_area.YanNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.labyrinth.MinotaurKingCreature
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.ship.CaptainNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.ship.CargoWorkerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.ship.CoastConveyerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.ship.CookNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.ship.ScubaNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.atlantis.cityinside.PotionsDealerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.atlantis.cityoutside.GreeterNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityinterior.bakery.ChefNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityinterior.bakery.ShopAssistantNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityinterior.castle.KingNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityinterior.dressshop.OutfitLenderNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityinterior.library.LibrarianNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityinterior.potionsshop.PotionsDealerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityinterior.psychicparlor.PsychicNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityinterior.tinyhouse.WizardNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityinterior.weaponsshop.WeaponDealerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityoutside.DeniranOldWitchHealerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityoutside.LittleGirlNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityoutside.MuseumCashierNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityoutside.OldFartNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.river.AdosArmy
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.river.BoatNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.river.BridgePostNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.river.DeniranArmy
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.river.PortManagerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.bakery.BakerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.bank.TellerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.church.PriestNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.church.VergerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.city.GreeterNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.city.NunNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.city.RabbitNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.city.SmallBoyNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.dressingrooms.BrideAssistantNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.dressingrooms.GroomAssistantNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.forest.BeeKeeperNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.forest.CraftsmanNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.forest.GreeterNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.forest.ItemsOnTable
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.forest.MeatAndFishSmokerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.forest.OldWitchNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.forest.OldWomanNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.forest.WitchNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.forest.WoodCutterNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.hotel.GreeterNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.hotel.HotelChefNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.hotel.HotelGuestNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.hotel.TroublesomeCustomerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.house.WomanNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.hut.BlueCrystalNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.hut.SellerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.tavern.ItemsOnTable
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.tavern.MaidNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.weaponshop.BuyerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.weaponshop.RingSmithNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.FeaturesTestArea
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.castle.ItemsOnTable
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.castle.KingNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.castle.MadScientist1NPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.castle.MadScientist2NPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.castle.PrincessNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.castle.SadScientistNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.castle.SadScientsBrother
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.citygardens.FishermanNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.citygardens.GardenerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.citygardens.IceCreamSellerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.citygardens.LittleGirlNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.citygardens.MummyNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.citygardens.OracleNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.cottage_2.ConfectionerApplePieNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.cottage_2.ConfectionerCherryPieNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.cottage.HouseKeeperNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.house.CommonChest
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kikareukin.islands.AddBalloonListener
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.city.FlowerSellerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.city.GossipNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.city.KirdnehAnxiousSorceressNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.city.KirdnehArmorGuyNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.city.KirdnehFishyMarketNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.city.LittleGirlNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.city.MummyNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.inn.BarmanNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.inn.HealerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.inn.ItemsOnTable
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.museum.CuratorNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.museum.ItemsOnTable
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.museum.WizardNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.river.RetiredTeacherNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kotoch.OrcSamanNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kotoch.SmithNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.bricabrac.BuyerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.city.GreeterNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.city.HealerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.clothing_boutique.OutfitLender2NPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.clothing_boutique.OutfitLenderNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.house1.ChallengerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.house2.WizardNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.school.GroundskeeperNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.school.SpidersCreatures
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.school.TeacherNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.shrine.PriestessNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.theater.MagicBarmaidNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.theater.MithrilShieldForgerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.mithrilbourgh.stores.BuyerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.mithrilbourgh.throne_room.BuyerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.assassinhq.ChiefFalatheenDishwasherNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.assassinhq.LilJohnnnnyNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.assassinhq.PrincipalNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.assassinhq.SchoolMarmNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.bank.BankNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.basement.ArcheryDealerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.city.GuessKillsNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.flowershop.FlowerGrowerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.forest.ArcheryRange
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.forest.Dojo
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.forest.DojoSellerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.forest.OracleNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.forest.RedCrystalNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.hell.CaptiveNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.hell.ElementalsNPCs
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.hell.HellTimer
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.hell.Reaper2NPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.hell.ReaperClones
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.hell.ReaperNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.postoffice.PostNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.river.PinkCrystalNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.royal.MayorNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.secretroom.DarkElvesCreatures
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.tower.PrincessNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.tunnel.DiscipleAssassinCreature
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.tunnel.DrowCreatures
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.tunnel.ThingCreature
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.weaponshop.BuyerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.northpole.JollyOldManAtNorthpoleNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.bridge.GuardNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.castle.DemonSkeletonCreature
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.castle.GreenDragonCreature
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.constantines_villa.GuardBarracksNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.constantines_villa.GuardEntranceNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.constantines_villa.LibrarianNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.constantines.GuardBarracksNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.constantines.GuardEntranceNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.constantines.LibrarianNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.dungeon.DarkElfNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.dungeon.GhostNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.dungeon.MithrilbourghTraitorNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.dungeon.RatChild1NPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.dungeon.RatChild2NPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.dungeon.RatChildBoy1NPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.dungeon.RatChildBoy2NPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.dwarfmine.BlacksmithNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.dwarfmine.IronBuyerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.magician_house.WitchNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.river.CampingGirlNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.river.GoldProspectorNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.quests.allotment.AllotmentLessorNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ratcity.bakery.RatChefNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ratcity.house1.OldRatWomanNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.sedah.gatehouse.GateKeeperNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.sedah.house.WannaBeKingNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.sedah.storage.StorageNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.apothecary_cabin.LabEntrancePortal
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.apothecary_lab.ApothecaryNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.apothecary_lab.LabExitPortal
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.apothecary_lab.VialOnTable
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.bakery.ChefNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.bakery.ItemsOnTable
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.bakery.ShopAssistantNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.bank.CustomerAdvisorNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.blacksmith.BlacksmithAssistantNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.blacksmith.BlacksmithNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.canyon.TollboothNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.catacombs.VampireLordCreature
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.caves.BabyDragonSellerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.DragonKeeperNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.FertileGrounds
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.GossipNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.GreeterNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.HealerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.MagicTeacherNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.OracleNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.PuppyNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.RetireeNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.RudolphNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.SheepBuyerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.SignLessorNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.dungeon.SheepBuyerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.gnomevillage.GarbiddleNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.guardhouse.RetiredAdventurerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.hostel.BoyNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.hostel.KidsNPCs
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.house.AdminHelpNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.house.FlowerSellerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.house.SpiritTrapperNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.jail.GuardNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.jail.InmateNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.jail.JailKeeperNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.kanmararn.CowardSoldierNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.kanmararn.DuergarKingCreature
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.kanmararn.DwarfGuardNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.kanmararn.SergeantNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.library.HistorianGeographerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.library.LibrarianNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.mines.DwarfGuardianNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.mines.HighPriestNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.mines.MinerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.mountain.BefuddledSorcerorNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.mountain.YellowCrystalNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.pad.DealerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.plains.AddPostmanListener
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.plains.ButterfliesNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.plains.ExperiencedWarriorNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.plains.HoeingManNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.plains.LittleBoyNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.plains.MillerNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.road.BoyGuardianNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.storage.HousewifeNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.tavern.BarMaidNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.tavern.BowAndArrowSellerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.tavern.DiceDealerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.tavern.market.TradeCenterZoneConfigurator
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.tavern.RareWeaponsSellerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.tavern.StichardRallmanNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.tavern.TraderNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.temple.HealerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.temple.TelepathNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.townhall.CadetsNPCs
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.townhall.DecencyAndMannersWardenNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.townhall.LeaderNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.townhall.MayorNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.village.FightTrainingNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.village.RatsCreatures
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.village.SheepSellerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.BlackDeathWizardNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.BlueArchmageNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.BlueIceSorceressNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.FifthFloorCreatures
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.FirstFloorCreatures
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.FourthFloorCreatures
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.GreenNatureWizardNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.OrientalAirWizardNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.RedDemonLordNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.RedFireWizardNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.SecondFloorCreatures
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.SixthFloorCreatures
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.ThirdFloorCreatures
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.WhiteLifeSorceressNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.WizardsGuardStatueNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.WizardsGuardStatueSpireNPC
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.yeticave.MrsYetiNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.yeticave.MrYetiNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.wofol.bakery.BakerNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.wofol.bar.KoboldBarmaidNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.wofol.bar.KoboldBarRegularNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.wofol.blacksmith.BlacksmithNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.wofol.house4.TraderNPC
-
Configure a zone.
- configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.wofol.house5.GhostNPC
-
Configures a zone.
- ConfirmProlongOfferChatAction() - Constructor for class games.stendhal.server.maps.semos.tavern.market.ProlongOfferHandler.ConfirmProlongOfferChatAction
- ConfirmRemoveOfferChatAction() - Constructor for class games.stendhal.server.maps.semos.tavern.market.RemoveOfferHandler.ConfirmRemoveOfferChatAction
- CONFUSE - Enum constant in enum class games.stendhal.client.entity.StatusID
- CONFUSED - Enum constant in enum class games.stendhal.server.entity.status.StatusType
-
cannot walk straight
- ConfuseStatus - Class in games.stendhal.server.entity.status
-
A status effect that causes the entity to get confused of directions
- ConfuseStatus() - Constructor for class games.stendhal.server.entity.status.ConfuseStatus
-
Create the status
- ConfuseStatusHandler - Class in games.stendhal.server.entity.status
-
handles ConfuseStatus
- ConfuseStatusHandler() - Constructor for class games.stendhal.server.entity.status.ConfuseStatusHandler
- connect(Profile) - Method in class games.stendhal.client.gui.login.LoginDialog
-
Connect to a server using a given profile.
- connect(String, int) - Method in class games.stendhal.client.StendhalClient
-
Connect to the server, and if our version is too outdated, display a message.
- connect(String, int) - Method in class marauroa.client.ClientFramework
-
Call this method to connect to server.
- connect(Proxy, InetSocketAddress) - Method in class marauroa.client.ClientFramework
-
Call this method to connect to server using a proxy-server inbetween.
- connect(SocketAddress, int) - Method in class marauroa.client.net.HTTPConnectSocket
- connection - Variable in class marauroa.server.db.adapter.AbstractDatabaseAdapter
-
connection to the database
- CONNECTION_ACCEPTED - Enum constant in enum class marauroa.server.game.container.ClientState
-
Connection is accepted but login stage is not completed.
- ConnectionManager - Interface in marauroa.common.net
-
a server for a specific protocol
- ConnectionValidator - Class in marauroa.server.net.validator
-
The ConnectionValidator validates the ariving connections, currently it can only check if the address is banned.
- ConnectionValidator() - Constructor for class marauroa.server.net.validator.ConnectionValidator
-
Constructor.
- connectTo(SignalProcessor, boolean) - Method in class games.stendhal.client.sound.system.SignalProcessor
- Constants - Class in games.stendhal.common
-
Constants about slots
- Constants() - Constructor for class games.stendhal.common.Constants
- constraint(SLayout...) - Static method in class games.stendhal.client.gui.layout.SBoxLayout
-
Create a constraints object.
- construct - Variable in class games.stendhal.server.core.rule.defaultruleset.creator.AbstractCreator
- ConsumableItem - Class in games.stendhal.server.entity.item
-
Represents everything that can be consumed by RPentity.
- ConsumableItem(ConsumableItem) - Constructor for class games.stendhal.server.entity.item.ConsumableItem
-
copy constructor.
- ConsumableItem(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.ConsumableItem
- consume() - Method in class games.stendhal.server.entity.item.ConsumableItem
-
Consumes a part of this item.
- consume() - Method in class games.stendhal.server.entity.status.EatStatus
-
Consumes a part of this status.
- consumed() - Method in class games.stendhal.server.entity.item.ConsumableItem
-
Checks whether this item has already been fully consumed.
- consumed() - Method in class games.stendhal.server.entity.status.EatStatus
-
Checks whether this item has already been fully consumed.
- Container - Class in games.stendhal.server.entity.item
-
Implementation of container items, such as bags and key rings.
- Container(Container) - Constructor for class games.stendhal.server.entity.item.Container
-
Copy constructor.
- Container(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Container
-
Creates a new Container.
- ContainerItemSlot - Class in games.stendhal.server.entity.slot
-
slot used in container items such as a wallet
- ContainerItemSlot(String, String) - Constructor for class games.stendhal.server.entity.slot.ContainerItemSlot
-
creates a new ContainerItemSlot
- contains(int, int) - Method in class games.stendhal.client.gui.DragLayer
- contains(Entity) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
-
Check if an entity is in this area.
- contains(Entity) - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea
- contains(Entity) - Method in class games.stendhal.server.util.Area
-
Checks whether an entity is in this area (e.
- contains(CreatureRespawnPoint) - Method in class games.stendhal.server.util.Area
-
Checks whether a respawn point is within this area.
- contains(Player) - Method in class games.stendhal.server.maps.deathmatch.DeathmatchArea
- contains(Offer) - Method in class games.stendhal.server.entity.trade.Market
- containsAnimal() - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Return whether the zone contains one or more animals.
- containsCreature() - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Return whether the zone contains any creature including players and animals.
- containsKey(Object) - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
- containsKey(Object) - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
- containsKey(Object) - Method in class games.stendhal.server.util.ClassToInstancesMap
- containsKey(Object) - Method in class games.stendhal.server.util.MapOfMaps
- containsKey(String, String) - Method in class marauroa.common.game.RPObject
-
check if a map of this object contains a key
- containsPlayer() - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Return whether the zone contains one or more players.
- containsValue(Object) - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
- containsValue(Object) - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
- containsValue(Object) - Method in class games.stendhal.server.util.ClassToInstancesMap
- containsValue(Object) - Method in class games.stendhal.server.util.MapOfMaps
- contentAdded(RPSlot) - Method in interface games.stendhal.client.entity.ContentChangeListener
-
Called when entities are added in slots, or the attributes of the entities are changed.
- contentAdded(RPSlot) - Method in class games.stendhal.client.gui.SlotGrid
- ContentChangeListener - Interface in games.stendhal.client.entity
-
Listener for content changes in an Entity's slots.
- contentRemoved(RPSlot) - Method in interface games.stendhal.client.entity.ContentChangeListener
-
Called when entities are removed from slots, of attributes of the entities are removed.
- contentRemoved(RPSlot) - Method in class games.stendhal.client.gui.SlotGrid
- contents() - Method in class games.stendhal.client.gui.textformat.StyleSet
- contents() - Method in class games.stendhal.client.gui.textformat.TextAttributeSet
- contentToTransfer - Variable in class marauroa.server.game.container.PlayerEntry
-
Contains the content that is going to be transfered to client
- context - Variable in class games.stendhal.common.parser.Sentence
- ContMoveAndStrengthenOnlinePlayers - Class in games.stendhal.server.script
-
Script to make all players stronger and immune to poison before randomly distributing them over all zones of the running server
- ContMoveAndStrengthenOnlinePlayers() - Constructor for class games.stendhal.server.script.ContMoveAndStrengthenOnlinePlayers
-
Create the script and initialize the list of zones
- CONTRIBUTOR_GUIDE - Enum constant in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
-
guides for contributors and developers
- ContributorAvatarRenamer - Class in games.stendhal.tools.contributors
- ContributorAvatarRenamer() - Constructor for class games.stendhal.tools.contributors.ContributorAvatarRenamer
- ContributorsGeneration - Class in games.stendhal.tools.contributors
-
generates contributors.md
- ContributorsGeneration() - Constructor for class games.stendhal.tools.contributors.ContributorsGeneration
- ConvCtxForMatcher - Class in games.stendhal.common.parser
-
Create a ConversationContext for matching.
- ConvCtxForMatcher() - Constructor for class games.stendhal.common.parser.ConvCtxForMatcher
- ConvCtxForMatchingSource - Class in games.stendhal.common.parser
-
Create a ConversationContext with de-activated Expression merging and word ignoring.
- ConvCtxForMatchingSource() - Constructor for class games.stendhal.common.parser.ConvCtxForMatchingSource
- ConvenienceMapper - Class in games.stendhal.client.gui.settings
- ConvenienceMapper() - Constructor for class games.stendhal.client.gui.settings.ConvenienceMapper
- ConversationContext - Class in games.stendhal.common.parser
-
NPC conversation context holder.
- ConversationContext() - Constructor for class games.stendhal.common.parser.ConversationContext
- ConversationParser - Class in games.stendhal.common.parser
-
Parser for conversations with a SpeakerNPC This class parses strings in English language and returns them as Sentence objects.
- ConversationParser(SentenceImplementation) - Constructor for class games.stendhal.common.parser.ConversationParser
-
Create a new conversation parser and initialise with the given sentence.
- ConversationPhrases - Class in games.stendhal.server.entity.npc
-
Common phrases used by players to interact with a SpeakerNPC.
- ConversationPhrases() - Constructor for class games.stendhal.server.entity.npc.ConversationPhrases
- ConversationStates - Enum Class in games.stendhal.server.entity.npc
-
Represents the conversation status of a NPC that can talk with players.
- convert(String) - Method in class games.stendhal.tools.MapRenderer
-
converts the map files.
- convert(String) - Method in class games.stendhal.tools.MapUpdater
-
Converts the map files.
- convertChannels(float[], int, int, int) - Static method in class games.stendhal.common.math.Dsp
- convertImage(String, String) - Method in class games.stendhal.tools.charas.CharasConverter
-
Convert a single image file to destination file.
- convertOldfeaturesList(Player) - Method in class games.stendhal.server.core.engine.transformer.PlayerTransformer
- convertSampleRate(float[], int, int, int, int) - Static method in class games.stendhal.common.math.Dsp
-
Convert the sample rate of a multi channel PCM signal.
- convertScreenViewToWorld(int, int) - Method in class games.stendhal.client.GameScreen
- convertScreenViewToWorld(int, int) - Method in interface games.stendhal.client.IGameScreen
-
Convert screen view coordinates to world coordinates.
- convertScreenViewToWorld(Point) - Method in class games.stendhal.client.GameScreen
- convertScreenViewToWorld(Point) - Method in interface games.stendhal.client.IGameScreen
-
Convert screen view coordinates to world coordinates.
- convertUniformPCM(byte[], float[], int, int) - Static method in class games.stendhal.common.math.Dsp
- CookNPC - Class in games.stendhal.server.maps.athor.ship
-
Factory for cargo worker on Athor Ferry.
- CookNPC() - Constructor for class games.stendhal.server.maps.athor.ship.CookNPC
- copy() - Method in class games.stendhal.client.gui.textformat.StyleSet
- copy() - Method in class games.stendhal.client.gui.textformat.TextAttributeSet
- copy(byte[]) - Static method in class marauroa.common.Utility
-
copies an array
- copy(float[]) - Static method in class marauroa.common.Utility
-
copies an array
- copy(String[]) - Static method in class marauroa.common.Utility
-
copies an array
- CopyTable - Class in games.stendhal.tools.copytable
- CopyTable() - Constructor for class games.stendhal.tools.copytable.CopyTable
- Corpse - Class in games.stendhal.client.entity
-
A corpse entity.
- Corpse - Class in games.stendhal.server.entity.item
-
A corpse created when a creature or player is killed.
- Corpse() - Constructor for class games.stendhal.client.entity.Corpse
- Corpse(RPEntity, String) - Constructor for class games.stendhal.server.entity.item.Corpse
-
Create a corpse.
- Corpse(String, int, int) - Constructor for class games.stendhal.server.entity.item.Corpse
-
non rotting corpse.
- correct - Variable in class marauroa.server.game.db.LoginEventDAO.LoginEvent
-
True if login was correct
- COUNT_DICTATOR - Static variable in class games.stendhal.server.core.rp.achievement.factory.KillBlordroughsAchievementFactory
- COUNT_DOMINATOR - Static variable in class games.stendhal.server.core.rp.achievement.factory.KillBlordroughsAchievementFactory
- COUNT_HAPPY_HOUR - Static variable in class games.stendhal.server.core.rp.achievement.factory.CommerceAchievementFactory
- COUNT_LACKEY - Static variable in class games.stendhal.server.core.rp.achievement.factory.KillBlordroughsAchievementFactory
- COUNT_SOLDIER - Static variable in class games.stendhal.server.core.rp.achievement.factory.KillBlordroughsAchievementFactory
- countBuddies() - Method in class games.stendhal.server.entity.player.Player
- countConnectionsFromSameIPAddress(PlayerEntryContainer) - Method in class marauroa.server.game.container.SecuredLoginInfo
-
counts the number of connections from this ip-address
- CounterMap<T> - Class in games.stendhal.server.util
-
counts how often objects are added
- CounterMap() - Constructor for class games.stendhal.server.util.CounterMap
-
creates a new counter map.
- CounterMap(boolean) - Constructor for class games.stendhal.server.util.CounterMap
-
creates a new counter map.
- countLowerCase(String) - Static method in class games.stendhal.server.util.StringUtils
-
Counts the number of lower case characters.
- CountObjects - Class in games.stendhal.server.script
-
Counts the number of creatures on the world.
- CountObjects() - Constructor for class games.stendhal.server.script.CountObjects
- countOffersOfPlayer(Player) - Method in class games.stendhal.server.entity.trade.Market
-
counts the number of offers, a player has placed
- countStatusByType(StatusType) - Method in class games.stendhal.server.entity.status.StatusList
-
Count how many occurances of a status are inflicted on the entity
- CountUnusedSprites - Class in games.stendhal.server.script
-
Counts the number of unused sprites on the world.
- CountUnusedSprites() - Constructor for class games.stendhal.server.script.CountUnusedSprites
- countUpperCase(String) - Static method in class games.stendhal.server.util.StringUtils
-
Counts the number of upper case characters.
- Coward - Class in games.stendhal.server.entity.creature.impl.attack
- Coward() - Constructor for class games.stendhal.server.entity.creature.impl.attack.Coward
- CowardSoldierNPC - Class in games.stendhal.server.maps.semos.kanmararn
- CowardSoldierNPC() - Constructor for class games.stendhal.server.maps.semos.kanmararn.CowardSoldierNPC
- CraftsmanNPC - Class in games.stendhal.server.maps.fado.forest
-
Builds an albino elf NPC .
- CraftsmanNPC() - Constructor for class games.stendhal.server.maps.fado.forest.CraftsmanNPC
- CRC - Class in games.stendhal.common
- CRC - Class in marauroa.common
-
an implementation of the CRC checksum algorithm.
- CRC() - Constructor for class games.stendhal.common.CRC
- CRC() - Constructor for class marauroa.common.CRC
- create() - Method in class games.stendhal.server.core.account.AccountCreator
-
tries to create this account.
- create() - Method in class games.stendhal.server.core.account.CharacterCreator
-
tries to create this character.
- create() - Static method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeManager
- create() - Method in class games.stendhal.server.core.rule.defaultruleset.creator.AbstractCreator
- create() - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
-
Creates a new quest instance.
- create() - Static method in class games.stendhal.server.entity.player.AfkTimeouter
-
creats a new AfkTimeouter
- create() - Static method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemEventTypeFactory
- create(int) - Static method in class games.stendhal.server.entity.mapstuff.area.WalkBlockerFactory
- create(int) - Static method in class games.stendhal.server.entity.npc.TrainingDummyFactory
-
Creates a new TrainingDummy entity.
- create(IEntity) - Static method in class games.stendhal.client.gui.j2d.entity.EntityViewFactory
-
Create an entity view from an entity.
- create(LayerDefinition) - Static method in class games.stendhal.common.CollisionMap
- create(ConfigurableFactoryContext) - Method in interface games.stendhal.server.core.config.factory.ConfigurableFactory
-
Create an object.
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.core.config.factory.ConfigurableFactoryHelper.ACFactory
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.core.config.factory.ConfigurableFactoryHelper.DCFactory
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.ConditionAndActionAreaFactory
-
Create a damaging area.
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionAreaFactory
-
Create a damaging area.
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.MessagingAreaFactory
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.NoLoginAreaFactory
-
Create an object.
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantAreaFactory
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerAreaFactory
-
Create a damaging area.
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.block.BlockFactory
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.block.BlockTargetFactory
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.chest.NPCOwnedChestFactory
-
Create an NPC owned chest.
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChestFactory
-
Create a personal chest.
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.FireFactory
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortalFactory
-
Create a keyed portal.
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.GateFactory
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.KeyDestroyingDoorFactory
-
Create a locked door.
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.LockedDoorFactory
-
Create a locked door.
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.OnePlayerRoomDoorFactory
-
Create a door that lets one player at a time to enter.
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.PasswordPortalFactory
-
Create a password portal.
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sign.PopupImageFactory
-
Create a shop sign.
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sign.ShopSignFactory
-
Create a shop sign.
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSourceFactory
-
Create an BackgroundMusicSource.
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sound.LoopedAmbientSoundSourceFactory
-
Create an LoopedAmbientSoundSource.
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSourceFactory
-
Create an PeriodicAmbientSoundSource.
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.useable.FishSourceFactory
-
Create a personal fish source.
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.useable.PlaySoundEntityFactory
-
Create an PlaySoundEntity.
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.useable.ViewChangeEntityFactory
- create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.npc.SpeakerNPCFactory
-
Create a damaging area.
- create(ConfigurableFactory, ConfigurableFactoryContext, Class<?>) - Static method in class games.stendhal.server.core.config.factory.ConfigurableFactoryHelper
-
A class type safe wrapper for a ConfigurableFactory that takes a desired target class and returns
null
if the factory returns an incompatible object. - create(String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
-
Creates a new quest instance.
- create(String) - Static method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemEventTypeFactory
- create(String, int, IRPZone.ID, int, int) - Static method in class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPointFactory
-
creates a PassiveEntityRespawnPoint.
- create(String, String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
-
Creates a new quest instance.
- create(String, String, String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
-
Creates a new quest instance.
- create(String, String, String) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator
- create(String, Map<String, String>, Map<String, String>) - Static method in class games.stendhal.server.entity.EntityFactoryHelper
-
Create an entity using a [logical] class name, and apply optional attribute values.
- create(String, LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaActionHelper
-
Creates an instance of a ChatAction from the class name string.
- create(String, LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaConditionHelper
-
Creates an instance of a ChatCondition from the class name string.
- create(Properties) - Method in class marauroa.server.db.MaintenanceDBFactory
-
creates a DBTransaction for the specified database connection
- create(RPObject) - Method in class games.stendhal.server.core.engine.transformer.PlayerTransformer
- create(LuaFunction) - Method in class games.stendhal.server.core.scripting.lua.LuaActionHelper
-
Creates a custom ChatAction.
- create(LuaFunction) - Method in class games.stendhal.server.core.scripting.lua.LuaConditionHelper
-
Creates a custom ChatCondition.
- create(LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
-
Creates a new `Entity` instance.
- createAccount(String, String, String) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
- createAccount(String, String, String) - Method in class marauroa.client.ClientFramework
-
Request server to create an account on server.
- createAccount(String, String, String) - Method in class marauroa.server.game.python.PythonRP
-
Creates an account for the game
- createAccount(String, String, String) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
- createAccount(String, String, String) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
-
Creates an account for the game
- createAccount(String, String, String) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
-
Creates an account for the game
- createAccount(String, String, String, String) - Method in class marauroa.server.game.rp.RPServerManager
-
Creates an account for a player in the game.
- CreateAccountDialog - Class in games.stendhal.client.gui.login
-
The account creation dialog.
- CreateAccountDialog(Frame, StendhalClient) - Constructor for class games.stendhal.client.gui.login.CreateAccountDialog
-
Create an CreateAccountDialog for a parent window, and specified client.
- createAccountWithToken(String, String, String) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
- createAccountWithToken(String, String, String) - Method in class marauroa.client.ClientFramework
-
Request server to create an account with token on server.
- createAccountWithToken(String, String, String) - Method in class marauroa.server.game.python.PythonRP
-
Create an account for a player in game.
- createAccountWithToken(String, String, String) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
- createAccountWithToken(String, String, String) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
-
Create an account for a player in game.
- createAccountWithToken(String, String, String) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
-
Create an account for a player in game.
- createAccountWithToken(String, String, String, String) - Method in class marauroa.server.game.rp.RPServerManager
-
Create an account for a player in game.
- createAchievement(String, String, String, int, boolean, ChatCondition) - Method in class games.stendhal.server.core.rp.achievement.factory.AbstractAchievementFactory
-
Creates a single achievement
- createAchievementBox(String, String, String) - Method in class games.stendhal.client.gui.j2d.AchievementBoxFactory
-
Create a sprite for a reached achievement
- createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.AbstractAchievementFactory
-
Creates a collection of achievements
- createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.AdosItemQuestAchievementsFactory
- createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.CommerceAchievementFactory
- createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.DeathmatchAchievementFactory
- createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.ExperienceAchievementFactory
- createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.FriendAchievementFactory
- createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.InteriorZoneAchievementFactory
- createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.ItemAchievementFactory
- createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.KillBlordroughsAchievementFactory
- createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.KirdnehItemAchievementFactory
- createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.MithrilbourghEnemyArmyAchievementFactory
- createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.ObtainAchievementsFactory
- createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.OutsideZoneAchievementFactory
- createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.ProductionAchievementFactory
- createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.QuestAchievementFactory
- createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.SemosMonsterQuestAchievementFactory
- createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.UndergroundZoneAchievementFactory
- createAdosNPC(StendhalRPZone) - Method in class games.stendhal.server.maps.quests.houses.HouseBuyingMain
-
The NPC for Ados Houses.
- CreateAndSayCodedMessage() - Constructor for class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer.CreateAndSayCodedMessage
- createAndSendMoveToAction(Point2D, boolean) - Method in class games.stendhal.client.gui.GroundContainer
-
Send a move to command to the server.
- createArea(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.DamagingAreaFactory
-
Creates the OccupantArea.
- createArea(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.LifeDrainAreaFactory
-
Creates the OccupantArea.
- createArea(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantAreaFactory
-
Creates the OccupantArea.
- createArmy() - Method in class games.stendhal.server.script.AngelRaid
- createArmy() - Method in class games.stendhal.server.script.AnimalRaid
- createArmy() - Method in class games.stendhal.server.script.BarbarianRaid
- createArmy() - Method in class games.stendhal.server.script.BeholderRaid
- createArmy() - Method in class games.stendhal.server.script.BlordroughRaid
- createArmy() - Method in class games.stendhal.server.script.ChaosRaid
- createArmy() - Method in class games.stendhal.server.script.CreateRaid
- createArmy() - Method in class games.stendhal.server.script.DragonRaid
- createArmy() - Method in class games.stendhal.server.script.DrowRaid
- createArmy() - Method in class games.stendhal.server.script.DwarfRaid
- createArmy() - Method in class games.stendhal.server.script.ElementalRaid
- createArmy() - Method in class games.stendhal.server.script.ElfRaid
- createArmy() - Method in class games.stendhal.server.script.FairyRaid
- createArmy() - Method in class games.stendhal.server.script.FarmRaid
- createArmy() - Method in class games.stendhal.server.script.FrogmanSheepmanRaid
- createArmy() - Method in class games.stendhal.server.script.GnomeRaid
- createArmy() - Method in class games.stendhal.server.script.ImperialRaid
- createArmy() - Method in class games.stendhal.server.script.KoboldRaid
- createArmy() - Method in class games.stendhal.server.script.LichRaid
- createArmy() - Method in class games.stendhal.server.script.OniRaid
- createArmy() - Method in class games.stendhal.server.script.OrcRaid
- createArmy() - Method in class games.stendhal.server.script.ZombieRaid
- createArrowButton() - Method in class games.stendhal.client.gui.styled.StyledComboBoxUI
- createAthorNPC(StendhalRPZone) - Method in class games.stendhal.server.maps.quests.houses.HouseBuyingMain
-
The NPC for Athor Apartments.
- createBleach(Color) - Static method in class games.stendhal.client.gui.j2d.Blend
-
Create a new Bleach blend for a color.
- createChain(SignalProcessor...) - Static method in class games.stendhal.client.sound.system.SignalProcessor
-
This function will create a processing chain by connecting any number of SignalProcessors together
- createChallenge(Player, Player, int) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeManager
-
Create a new challenge between two players if not yet existing.
- CreateChallengeAction - Class in games.stendhal.client.actions
- CreateChallengeAction() - Constructor for class games.stendhal.client.actions.CreateChallengeAction
- createCharacter(String, String, RPObject) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
- createCharacter(String, String, RPObject) - Method in class marauroa.server.game.python.PythonRP
-
Creates an new character for an account already logged into the game
- createCharacter(String, String, RPObject) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
- createCharacter(String, String, RPObject) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
-
Creates an new character for an account already logged into the game
- createCharacter(String, String, RPObject) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
-
Creates an new character for an account already logged into the game
- createCharacter(String, String, RPObject, String) - Method in class marauroa.server.game.rp.RPServerManager
-
Creates a character for a account of a player
- createCharacter(String, RPObject) - Method in class marauroa.client.ClientFramework
-
Request server to create a character on server.
- createCharacterObject(String, String, RPObject) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
-
Creates an new character object that will used by createCharacter
- createChildElement(Element, String, List<String>) - Static method in class games.stendhal.server.core.config.XMLUtil
-
creates a child element at the specified position
- createChildren() - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
-
Creates valid child nodes.
- createConnection(Properties) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
-
This method creates the real connection to database.
- createConnection(Properties) - Method in class marauroa.server.db.adapter.H2DatabaseAdapter
- createConnection(Properties) - Method in class marauroa.server.db.adapter.MySQLDatabaseAdapter
- createConnection(Properties) - Method in class marauroa.server.db.adapter.PostgresDatabaseAdapter
- createContainer(boolean) - Static method in class games.stendhal.client.gui.layout.SBoxLayout
-
A convenience method for creating a container using SBoxLayout.
- createContainer(boolean, int) - Static method in class games.stendhal.client.gui.layout.SBoxLayout
-
A convenience method for creating a container using SBoxLayout with padding between the components.
- createContext(ColorModel, ColorModel, RenderingHints) - Method in class games.stendhal.client.gui.j2d.Blend
- createDadNPC(StendhalRPZone) - Method in class games.stendhal.server.maps.ados.rosshouse.FatherNPC
- createDecreaseButton(int) - Method in class games.stendhal.client.gui.styled.StyledScrollBarUI
- createDefaultDivider() - Method in class games.stendhal.client.gui.styled.StyledSplitPaneUI
- createDeviceList(AudioFormat) - Method in class games.stendhal.client.sound.manager.DeviceEvaluator
- createDialog() - Method in class games.stendhal.server.core.scripting.ScriptingNPC
- createDialog() - Method in class games.stendhal.server.entity.npc.GhostNPCBase
- createDialog() - Method in class games.stendhal.server.entity.npc.RatKidsNPCBase
- createDialog() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- createDialog() - Method in class games.stendhal.server.maps.semos.tavern.market.MarketManagerNPC
- createDialog(SpeakerNPC) - Method in class games.stendhal.server.entity.npc.SpeakerNPCFactory
- createEditor() - Method in class games.stendhal.client.gui.styled.StyledSpinnerUI
- createEntity(RPObject) - Static method in class games.stendhal.client.entity.factory.EntityFactory
-
Creates an Entity of the correct type depending on the Marauroa object.
- createEntityAt(String, int, int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Create a map entity as a given coordinate.
- createFactories() - Static method in class games.stendhal.server.core.rp.achievement.factory.AbstractAchievementFactory
-
Create a list of all known achievement factories
- createFancyTextBox(String, Color, int, int, int, int, int, BackgroundPainter) - Method in class games.stendhal.client.gui.j2d.TextBoxFactory
-
Create a text box with an image background.
- createFishermansDaughterSellingNPC(StendhalRPZone) - Method in class games.stendhal.server.maps.ados.market.FishermansDaughterNPC
- createFromCommandline(String[]) - Static method in class games.stendhal.client.gui.login.Profile
-
create a profile based on command line arguments -u: username -p: password -c: character name (defaults to username) -h: hostname -P: port -S: pre authentication seed
- createFromQuestString(String) - Static method in class games.stendhal.server.maps.deathmatch.DeathmatchState
-
Parses the questString.
- createGirlNPC(StendhalRPZone) - Method in class games.stendhal.server.maps.ados.rosshouse.LittleGirlNPC
- createGroup(String) - Method in class games.stendhal.server.core.rp.group.GroupManager
-
Creates a new group
- createHelmet(int, int) - Method in class games.stendhal.server.maps.quests.AdosDeathmatch
-
Shows the player the potential trophy.
- createIncreaseButton(int) - Method in class games.stendhal.client.gui.styled.StyledScrollBarUI
- createInstance(StaticGameLayers) - Static method in class games.stendhal.client.GameObjects
- createItem(String, Icon) - Method in class games.stendhal.client.gui.wt.core.WtPopupMenu
-
Create a menu item that will redirect its key events.
- createKalavanNPC(StendhalRPZone) - Method in class games.stendhal.server.maps.quests.houses.HouseBuyingMain
-
The NPC for Kalavan Houses.
- createKirdnehNPC(StendhalRPZone) - Method in class games.stendhal.server.maps.quests.houses.HouseBuyingMain
-
The NPC for Kirdneh Houses.
- createLevelPortalAt(int, int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
- createModifiedRef(String, Color, Composite) - Method in class games.stendhal.client.sprite.SpriteStore
-
Get a reference string for a modified sprite.
- createNextButton() - Method in class games.stendhal.client.gui.styled.StyledSpinnerUI
- createNode(int, int) - Method in class games.stendhal.server.core.pathfinder.Pathfinder
-
Create a new TreeNode
- createNode(int, int) - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
-
Create a new
TreeNode
. - createNode(int, int) - Method in class games.stendhal.server.core.pathfinder.SimplePathfinder
- createNodeID(int, int) - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
-
Calculates the node id.
- createNPC(String, int, int) - Method in class games.stendhal.server.maps.quests.AdosDeathmatch
-
Create the Deathmatch assistant.
- createObject() - Method in class games.stendhal.server.core.rule.defaultruleset.creator.AbstractCreator
- createObject() - Method in class games.stendhal.server.core.rule.defaultruleset.creator.AttributesItemCreator
- createObject() - Method in class games.stendhal.server.core.rule.defaultruleset.creator.DefaultItemCreator
- createObject() - Method in class games.stendhal.server.core.rule.defaultruleset.creator.FullItemCreator
- createObject() - Method in class games.stendhal.server.core.rule.defaultruleset.creator.FullSpellCreator
- createObject() - Method in class games.stendhal.tools.loganalyser.gameevents.GameEventEntryIterator
- createObject() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntryIterator
- createObject() - Method in class games.stendhal.tools.loganalyser.util.ResultSetIterator
-
Creates the object instance.
- createOffer(Player, Item, Integer, Integer) - Method in class games.stendhal.server.entity.trade.Market
-
creates a new offer at the market
- createPath() - Method in class games.stendhal.server.core.scripting.ScriptingNPC
- createPath() - Method in class games.stendhal.server.entity.npc.GhostNPCBase
- createPath() - Method in class games.stendhal.server.entity.npc.PassiveNPC
-
Create path for the NPC.
- createPath() - Method in class games.stendhal.server.entity.npc.RatKidsNPCBase
- createPath() - Method in class games.stendhal.server.maps.semos.tavern.market.MarketManagerNPC
- createPlayer(int) - Method in class games.stendhal.client.sound.system.processors.Recorder
- createPortal() - Method in class games.stendhal.server.script.AdosWildlifeRaid
- createPortal(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortalFactory
-
Create a condition checking portal.
- createPortal(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortalFactory
-
Create a stored keyed portal.
- createPortal(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.KeyedPortalFactory
-
Create a keyed portal.
- createPortal(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.LevelCheckingPortalFactory
-
Create a level checking portal.
- createPortal(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.QuestCheckingPortalFactory
-
Create a quest checking portal.
- createPortal(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.QuestCompletedPortalFactory
-
Create a quest checking portal.
- createPortal(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.RandomDestinationPortalFactory
-
Create a portal with random destination.
- createPreviousButton() - Method in class games.stendhal.client.gui.styled.StyledSpinnerUI
- CreateRaid - Class in games.stendhal.server.script
-
Base class for creating small raids of creatures from other lists Picks randomly from the list and summons raid creatures within a radius of the admin.
- CreateRaid() - Constructor for class games.stendhal.server.script.CreateRaid
- createRegion(int, int, int, int, Object) - Method in class games.stendhal.client.sprite.AnimatedSprite
-
Create a sub-region of this sprite.
- createRegion(int, int, int, int, Object) - Method in class games.stendhal.client.sprite.CompositeSprite
- createRegion(int, int, int, int, Object) - Method in class games.stendhal.client.sprite.EmptySprite
-
Create a sub-region of this sprite.
- createRegion(int, int, int, int, Object) - Method in class games.stendhal.client.sprite.FlippedSprite
- createRegion(int, int, int, int, Object) - Method in class games.stendhal.client.sprite.ImageSprite
-
Create a sub-region of this sprite.
- createRegion(int, int, int, int, Object) - Method in interface games.stendhal.client.sprite.Sprite
-
Create a sub-region of this sprite.
- createRenderer() - Method in class games.stendhal.client.gui.styled.StyledComboBoxUI
- createRPClass() - Static method in class games.stendhal.server.entity.mapstuff.area.TiledArea
-
Define the RPClass.
- createRPClasses() - Method in class games.stendhal.server.core.engine.RPClassGenerator
-
creates the RPClass definitions, unless this was already done.
- createRPClassesWithoutBaking() - Method in class games.stendhal.server.core.engine.RPClassGenerator
-
creates the RPClass definitions, unless this was already done.
- createSheep(StendhalRPZone) - Method in class games.stendhal.server.script.AdosWildlifeRaid
-
Creates a sheep for the Orcs to target
- createShop() - Static method in class games.stendhal.server.entity.trade.Market
-
Factory method for the market
- createShopSign(String, String, String, Boolean) - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
-
Deprecated.
- createSign() - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
-
Deprecated.
- createSign(boolean) - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
-
Deprecated.
- createSilentNPC() - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
-
Deprecated.
- CreateSlotAction - Class in games.stendhal.server.entity.npc.action
-
creates a slot
- CreateSlotAction(List<String>) - Constructor for class games.stendhal.server.entity.npc.action.CreateSlotAction
-
creates a slot
- createSoldier(StendhalRPZone, String, int, int) - Method in class games.stendhal.server.script.AdosWildlifeRaid
-
Creates a soldier
- createSoldiers(StendhalRPZone) - Method in class games.stendhal.server.script.AdosWildlifeRaid
-
Creates three soldiers to block the entrance
- createSpeakerNPC(String) - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
-
Deprecated.
- createStartState(int) - Static method in class games.stendhal.server.maps.deathmatch.DeathmatchState
-
Creates a start state.
- createStyle(String) - Static method in class games.stendhal.client.gui.styled.styles.StyleFactory
-
Create the appropriate style for a style identifier.
- createTextBox(String, int, Color, Color, boolean) - Method in class games.stendhal.client.gui.j2d.TextBoxFactory
-
Creates a text box sprite.
- createTextSprite(String, Color) - Static method in class games.stendhal.client.sprite.TextSprite
-
Create a new
TextSprite
- createTooltip(String, String[][]) - Static method in class games.stendhal.client.gui.settings.ConvenienceMapper
-
Convenience mapping for getting the data rows from either short or long names.
- createTriggerExpression(String) - Static method in class games.stendhal.common.parser.ConversationParser
-
Create trigger expression to match the parsed user input in the FSM engine.
- createTriggerExpression(String, ExpressionMatcher) - Static method in class games.stendhal.common.parser.ConversationParser
-
Create trigger expression to match the parsed user input in the FSM engine.
- createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledButtonUI
-
Required by UIManager.
- createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledCheckBoxUI
-
Create StyledCheckBoxUI for a check box.
- createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledComboBoxUI
- createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledLabelUI
-
Create StyledLabelUI for a label.
- createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledMenuItemUI
- createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledOptionPaneUI
-
Create a new StyledOptionPaneUI.
- createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledPanelUI
- createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledPasswordFieldUI
- createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledPopupMenuUI
- createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledProgressBarUI
-
Create a new StyledProgressBarUI using the current Stendhal style.
- createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledScrollBarUI
- createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledScrollPaneUI
- createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledSeparatorUI
-
Create StyledSeparatorUI for a separator.
- createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledSliderUI
- createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledSpinnerUI
- createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledSplitPaneUI
- createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledTabbedPaneUI
-
Required by UIManager.
- createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledTableUI
-
Required by UIManager.
- createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledTextFieldUI
- createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledToolTipUI
-
Create a StyledToolTipUI.
- createVolumeAdjustor(int) - Method in class games.stendhal.client.sound.system.processors.SoundLayers
- createZeroLevelPlayer(String, RPObject) - Static method in class games.stendhal.server.entity.player.Player
- creationTime - Variable in class marauroa.server.game.container.PlayerEntry
-
We record when this player entry was created to remove players that don't complete login stage but that keep connected.
- Creature - Class in games.stendhal.client.entity
- Creature - Class in games.stendhal.server.entity.creature
-
Server-side representation of a creature.
- Creature() - Constructor for class games.stendhal.client.entity.Creature
- Creature() - Constructor for class games.stendhal.server.entity.creature.Creature
-
creates a new creature without properties.
- Creature(Creature) - Constructor for class games.stendhal.server.entity.creature.Creature
-
creates a new Creature
- Creature(String, String, String, int, int, int, int, int, int, int, int, double, List<DropItem>, Map<String, String>, LinkedHashMap<String, LinkedList<String>>, int, String) - Constructor for class games.stendhal.server.entity.creature.Creature
-
Creates a new creature with the given properties.
- Creature(RPObject) - Constructor for class games.stendhal.server.entity.creature.Creature
-
creates a new Creature
- CREATURE - Enum constant in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
-
creatures
- CREATURE - Static variable in class games.stendhal.common.constants.Actions
- CREATURE_NOISE - Enum constant in enum class games.stendhal.common.constants.SoundLayer
-
noise made by creatures and NPCs
- CreatureGroupsXMLLoader - Class in games.stendhal.server.core.config
-
Load and configure creatures via an XML configuration file.
- CreatureGroupsXMLLoader(String) - Constructor for class games.stendhal.server.core.config.CreatureGroupsXMLLoader
-
Create an xml based loader of creature groups.
- CreatureGroupsXMLLoader(URI) - Constructor for class games.stendhal.server.core.config.CreatureGroupsXMLLoader
-
Create an xml based loader of creature groups.
- CreatureInfo - Class in games.stendhal.server.maps.semos.plains
- CreatureInfo(Map<Double, String>, Map<Integer, String>, Map<Double, String>, String[], String[], String[], String[], String[], String[]) - Constructor for class games.stendhal.server.maps.semos.plains.CreatureInfo
-
Create an instance of creatureInfo.
- CreatureNameValidator - Class in games.stendhal.server.core.account
-
validates name is not a Creature name
- CreatureNameValidator(String) - Constructor for class games.stendhal.server.core.account.CreatureNameValidator
-
creates a CreatureNameValidator.
- CreatureProtectionArea - Class in games.stendhal.server.entity.mapstuff.area
-
An area prevents creatures from entering.
- CreatureProtectionArea() - Constructor for class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea
-
Create a 1x1 creature protection area.
- CreatureProtectionArea(int, int) - Constructor for class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea
-
Create a creature protection area.
- CreatureProtectionArea(int, int, boolean) - Constructor for class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea
-
Create a creature protection area.
- CreatureProtectionArea.Entry - Class in games.stendhal.server.entity.mapstuff.area
-
An entry representing creature criteria.
- CreatureProtectionAreaFactory - Class in games.stendhal.server.entity.mapstuff.area
-
A base factory for
CreatureProtectionArea
objects. - CreatureProtectionAreaFactory() - Constructor for class games.stendhal.server.entity.mapstuff.area.CreatureProtectionAreaFactory
- CreatureRespawnPoint - Class in games.stendhal.server.entity.mapstuff.spawner
-
RespawnPoints are points at which creatures can appear.
- CreatureRespawnPoint(StendhalRPZone, int, int, Creature, int) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
-
Creates a new RespawnPoint.
- CreatureRespawnPoint(StendhalRPZone, int, int, Creature, int, Observer) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
-
Creates a new RespawnPoint.
- creatures - Variable in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
-
All creatures that were spawned here and that are still alive.
- creatures - Variable in class games.stendhal.server.maps.quests.KillDarkElves
- CreatureSpawner - Class in games.stendhal.server.maps.deathmatch
-
This class spawns creatures during a deathmatch session.
- CreatureSpawner() - Constructor for class games.stendhal.server.maps.deathmatch.CreatureSpawner
-
Creates a new CreatureSpawner.
- CreaturesRatioCalculator - Class in games.stendhal.server.script
-
Runs the calculator for best creature of moneys amount (converting all to moneys from their corpse).
- CreaturesRatioCalculator() - Constructor for class games.stendhal.server.script.CreaturesRatioCalculator
- creaturestokill - Variable in class games.stendhal.server.maps.quests.KillMonks
- CreaturesXMLLoader - Class in games.stendhal.server.core.config
- credentialsCheck(DBTransaction) - Method in class marauroa.server.game.dbcommand.LoginCommand
- CRITICAL - Enum constant in enum class marauroa.server.db.command.DBCommandPriority
-
the command has to be executed before the next player may login
- cross_Vec2f(float[], float[]) - Static method in class games.stendhal.common.math.Algebra
- cross_Vec3f(float[], float[], float[]) - Static method in class games.stendhal.common.math.Algebra
- CroupierNPC - Class in games.stendhal.server.entity.npc
- CroupierNPC(String) - Constructor for class games.stendhal.server.entity.npc.CroupierNPC
- CrownForTheWannaBeKing - Class in games.stendhal.server.maps.quests
-
QUEST: CrownForTheWannaBeKing PARTICIPANTS: Ivan Abe, the wannabe king who lives in Sedah Kendra Mattori, priestess living in Magic City STEPS: Ivan Abe wants you to bring him 2 carbuncles, 2 diamonds, 4 emeralds, 2 gold bars, 1 obsidian, and 3 sapphires for his crown which he believes will help him to become the new king. Kendra Mattori gives the reward after player brought all required items. REWARD: 10,000 XP some karma (10) Player's ATK XP is increased by 0.1% of his/her XP. REPETITIONS: None.
- CrownForTheWannaBeKing() - Constructor for class games.stendhal.server.maps.quests.CrownForTheWannaBeKing
- CrulaminNPC - Class in games.stendhal.server.maps.ados.tunnel
-
In recreation room of Blordrough's habitat in -1_ados_outside_w.
- CrulaminNPC() - Constructor for class games.stendhal.server.maps.ados.tunnel.CrulaminNPC
- CSTATUS - Static variable in class games.stendhal.common.constants.Actions
- CStatusAction - Class in games.stendhal.server.actions
-
handles CID actions.
- CStatusAction() - Constructor for class games.stendhal.server.actions.CStatusAction
- CStatusSender - Class in games.stendhal.client
-
sends client status information
- CStatusSender() - Constructor for class games.stendhal.client.CStatusSender
- CuratorNPC - Class in games.stendhal.server.maps.kirdneh.museum
-
Builds a Curator NPC in Kirdneh museum .
- CuratorNPC() - Constructor for class games.stendhal.server.maps.kirdneh.museum.CuratorNPC
- current() - Static method in enum class games.stendhal.server.core.rp.DaylightPhase
-
gets the current daylight phase
- currentGoal - Variable in class games.stendhal.server.core.pathfinder.FixedPath
-
The current goal node.
- currentPlayerIndex - Variable in class games.stendhal.server.entity.mapstuff.game.GameBoard
- CursorRepository - Class in games.stendhal.client.gui.styled.cursor
-
Loads and caches cursors
- CursorRepository() - Constructor for class games.stendhal.client.gui.styled.cursor.CursorRepository
- CustomerAdvisorNPC - Class in games.stendhal.server.maps.semos.bank
-
ZoneConfigurator configuring the NPC (former known as Dagobert) in semos bank
- CustomerAdvisorNPC() - Constructor for class games.stendhal.server.maps.semos.bank.CustomerAdvisorNPC
- cut(String, int) - Static method in class games.stendhal.common.Version
-
Extract the specified number of parts from a version-string.
- CUT - Enum constant in enum class games.stendhal.common.constants.Nature
-
physical attack
- CYCLE_PANEL_TEXTURES - Static variable in class games.stendhal.common.Debug
-
enables cycling through the panel textures by clicking at the title bar.
D
- DadNPC - Class in games.stendhal.server.maps.quests.revivalweeks
-
Susi's father during the Mine Town Revival Weeks
- DadNPC() - Constructor for class games.stendhal.server.maps.quests.revivalweeks.DadNPC
- DailyItemQuest - Class in games.stendhal.server.maps.quests
-
QUEST: Daily Item Fetch Quest.
- DailyItemQuest() - Constructor for class games.stendhal.server.maps.quests.DailyItemQuest
- DailyMonsterQuest - Class in games.stendhal.server.maps.quests
-
QUEST: Daily Monster Kill Quest.
- DailyMonsterQuest() - Constructor for class games.stendhal.server.maps.quests.DailyMonsterQuest
-
constructor for quest
- damage - Variable in class games.stendhal.server.entity.mapstuff.area.DamagingArea
-
The damage inflicted each hit.
- damage() - Method in class games.stendhal.server.entity.item.RingOfLife
-
Use up the ring's power.
- damage(int, Killer) - Method in class games.stendhal.server.entity.RPEntity
-
Apply damage to this entity, and call onDead() if HP reaches 0.
- damageDone(RPEntity, double, Nature) - Method in class games.stendhal.server.entity.RPEntity
-
Is called when this has hit the given defender.
- DamageEffect - Class in games.stendhal.server.entity.spell.effect
-
An effect to cause magical damage with a spell Used attributes: - amount: How often will this effect hit a player - atk: for usage of the usual damage calcuation acting as a weapon - lifesteal: percentage of health points healed based on damage done
- DamageEffect(Nature, int, int, int, double, int, int, double) - Constructor for class games.stendhal.server.entity.spell.effect.DamageEffect
- damageRatio - Variable in class games.stendhal.server.entity.mapstuff.area.LifeDrainArea
-
The ratio of HP to inflicted.
- damageReceived - Variable in class games.stendhal.server.entity.RPEntity
-
Maps each attacker to the sum of hitpoint loss it has caused to this RPEntity.
- DamagingArea - Class in games.stendhal.server.entity.mapstuff.area
-
An area that damages an RPEntity while over it.
- DamagingArea(int, int, int, int, double) - Constructor for class games.stendhal.server.entity.mapstuff.area.DamagingArea
-
Create a damaging area.
- DamagingAreaFactory - Class in games.stendhal.server.entity.mapstuff.area
-
A base factory for
DamagingArea
objects. - DamagingAreaFactory() - Constructor for class games.stendhal.server.entity.mapstuff.area.DamagingAreaFactory
- DAORegister - Class in marauroa.server.game.db
-
Keeps track of the DAOs (data access objects) to use.
- DARK - Enum constant in enum class games.stendhal.common.constants.Nature
-
dark magic
- DARK - Static variable in enum class games.stendhal.common.constants.SkinColor
- DarkElfNPC - Class in games.stendhal.server.maps.orril.dungeon
- DarkElfNPC() - Constructor for class games.stendhal.server.maps.orril.dungeon.DarkElfNPC
- DarkElvesCreatures - Class in games.stendhal.server.maps.nalwor.secretroom
-
Configure secret room.
- DarkElvesCreatures() - Constructor for class games.stendhal.server.maps.nalwor.secretroom.DarkElvesCreatures
- data - Variable in class marauroa.common.net.message.TransferContent
-
The content itself.
- DATABASE_STATISTICS_LAPSUS - Static variable in class marauroa.server.game.Statistics
-
time between statistics dumps
- DatabaseAdapter - Interface in marauroa.server.db.adapter
-
adapter for a database system
- DatabaseAuthenticationManager - Class in marauroa.server.auth
-
authenticates against the database (e.
- DatabaseAuthenticationManager() - Constructor for class marauroa.server.auth.DatabaseAuthenticationManager
- DatabaseConnectionException - Exception in marauroa.server.db
-
This exception is thrown when the database connection cannot be established.
- DatabaseConnectionException() - Constructor for exception marauroa.server.db.DatabaseConnectionException
-
Creates a new DatabaseConnectionFailedException
- DatabaseConnectionException(String) - Constructor for exception marauroa.server.db.DatabaseConnectionException
-
Creates a new DatabaseConnectionFailedException
- DatabaseConnectionException(String, Throwable) - Constructor for exception marauroa.server.db.DatabaseConnectionException
-
Creates a new DatabaseConnectionFailedException
- DatabaseConnectionException(Throwable) - Constructor for exception marauroa.server.db.DatabaseConnectionException
-
Creates a new DatabaseConnectionFailedException
- DatabaseFactory - Class in marauroa.server.game.db
-
Utility class for choosing the right player database.
- DatabaseFactory() - Constructor for class marauroa.server.game.db.DatabaseFactory
- DataLoader - Class in games.stendhal.client.sprite
-
loads data
- DataLoader() - Constructor for class games.stendhal.client.sprite.DataLoader
- DataProvider - Class in games.stendhal.server.core.engine
-
provides data to the client
- DataProvider() - Constructor for class games.stendhal.server.core.engine.DataProvider
-
creates a new DataProvider.
- date - Variable in class marauroa.server.game.db.LoginEventDAO.LoginEvent
-
Time and date of the login event
- Dateable - Interface in games.stendhal.server.entity.trade
-
Interface for objects that can give information about a point of time
- DAWN - Enum constant in enum class games.stendhal.server.core.rp.DaylightPhase
-
early morning before sunrise at
- DAY - Enum constant in enum class games.stendhal.server.core.rp.DaylightPhase
-
during the day
- DaylightCondition - Class in games.stendhal.server.entity.npc.condition
-
Checks the current day light phase.
- DaylightCondition(DaylightPhase...) - Constructor for class games.stendhal.server.entity.npc.condition.DaylightCondition
-
creates a new DaytimeCondition
- DaylightPhase - Enum Class in games.stendhal.server.core.rp
-
day light phase
- DaylightUpdater - Class in games.stendhal.server.core.rp
-
Manager for daylight colored zones.
- DBCommand - Interface in marauroa.server.db.command
-
a database command that can be processed asynchronously.
- DBCommandPriority - Enum Class in marauroa.server.db.command
-
Priority of this command
- DBCommandQueue - Class in marauroa.server.db.command
-
An asynchronous command queue.
- DBCommandQueueLogger - Class in marauroa.server.db.command
-
logging of database commands with timestamps
- DBCommandWithCallback - Class in marauroa.server.game.dbcommand
-
A database command with callback support.
- DBCommandWithCallback() - Constructor for class marauroa.server.game.dbcommand.DBCommandWithCallback
-
Creates a new LoadCharacterCommand
- DBCommandWithCallback(DelayedEventHandler, int, Channel, int) - Constructor for class marauroa.server.game.dbcommand.DBCommandWithCallback
-
Creates a new LoadCharacterCommand
- DBLogging - Class in games.stendhal.server.script
-
enabled or disabled db command queue logging
- DBLogging() - Constructor for class games.stendhal.server.script.DBLogging
- DBTransaction - Class in marauroa.server.db
-
a database transaction
- DBTransaction(DatabaseAdapter) - Constructor for class marauroa.server.db.DBTransaction
-
Creates a new DBTransaction.
- DCFactory(Class<?>) - Constructor for class games.stendhal.server.core.config.factory.ConfigurableFactoryHelper.DCFactory
- DEAL_WAITING_FOR_OTHER_DEAL - Enum constant in enum class games.stendhal.common.TradeState
-
waiting for the other player to click deal.
- DealerNPC - Class in games.stendhal.server.maps.semos.pad
-
Builds the NPC who deals in rainbow beans.
- DealerNPC() - Constructor for class games.stendhal.server.maps.semos.pad.DealerNPC
- dealtItems() - Method in class games.stendhal.server.entity.npc.behaviour.impl.MerchantBehaviour
-
Returns a set of the names of all items that the NPC deals with.
- dealtItems() - Method in class games.stendhal.server.entity.npc.behaviour.impl.prices.FixedPricePriceCalculationStrategy
- dealtItems() - Method in interface games.stendhal.server.entity.npc.behaviour.impl.prices.PriceCalculationStrategy
-
Get all item names that are covered by this calculator
- dealtItems() - Method in class games.stendhal.server.entity.npc.behaviour.impl.prices.RepairingPriceCalculationStrategy
- dealTrade() - Method in class games.stendhal.server.entity.player.Player
-
accepts the trade if both offers are locked.
- Deathmatch - Class in games.stendhal.server.maps.ados.wall
-
Ados Wall North population - Deathmatch.
- Deathmatch() - Constructor for class games.stendhal.server.maps.ados.wall.Deathmatch
- DEATHMATCH - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
-
deathmatch related
- DeathmatchAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
-
Deathmatch related achievements.
- DeathmatchAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.DeathmatchAchievementFactory
- DeathmatchArea - Class in games.stendhal.server.maps.deathmatch
- DeathMatchCreature - Class in games.stendhal.server.entity.creature
-
A creature that will give no XP to killers.
- DeathMatchCreature(Creature, DeathmatchInfo) - Constructor for class games.stendhal.server.entity.creature.DeathMatchCreature
-
DeathCreature.
- DeathMatchCreature(DeathmatchInfo) - Constructor for class games.stendhal.server.entity.creature.DeathMatchCreature
- DeathmatchInfo - Class in games.stendhal.server.maps.deathmatch
-
Stores information about the place of the deathmatch.
- DeathmatchInfo(Area, StendhalRPZone, Spot) - Constructor for class games.stendhal.server.maps.deathmatch.DeathmatchInfo
-
Creates a new DeathmatchInfo.
- DeathmatchLifecycle - Enum Class in games.stendhal.server.maps.deathmatch
-
life cycle of the deathmatch.
- DeathmatchRecruiterNPC - Class in games.stendhal.server.maps.ados.swamp
-
Entrance to Deathmatch.
- DeathmatchRecruiterNPC() - Constructor for class games.stendhal.server.maps.ados.swamp.DeathmatchRecruiterNPC
- DeathmatchState - Class in games.stendhal.server.maps.deathmatch
-
Manages the deathmatch state (which is stored in a quest slot).
- DeathmatchState() - Constructor for class games.stendhal.server.maps.deathmatch.DeathmatchState
- debug(Object) - Method in class marauroa.common.Logger
- debug(Object, Throwable) - Method in class marauroa.common.Logger
- debug(String) - Method in class games.stendhal.server.core.scripting.ScriptInLua.LuaLogger
- Debug - Class in games.stendhal.common
-
Gathers all Debug constants in one place.
- Debug() - Constructor for class games.stendhal.common.Debug
- DEBUG - Static variable in class games.stendhal.common.constants.Testing
-
Debugging
- Debuggera - Class in games.stendhal.server.script
-
code for abstract/int_admin_playground which creates a NPC to help testers.
- Debuggera() - Constructor for class games.stendhal.server.script.Debuggera
- Debuggera.SightseeingAction - Class in games.stendhal.server.script
- DebugInterface - Class in marauroa.server.game.rp
-
A interface which assists in debugging a server.
- DebugInterface() - Constructor for class marauroa.server.game.rp.DebugInterface
- DecencyAndMannersWardenNPC - Class in games.stendhal.server.maps.semos.townhall
- DecencyAndMannersWardenNPC() - Constructor for class games.stendhal.server.maps.semos.townhall.DecencyAndMannersWardenNPC
- decideChangeZone(Entity, int, int) - Static method in class games.stendhal.server.core.rp.StendhalRPAction
-
Change an entity's zone based on it's global world coordinates.
- decode(char[]) - Static method in class games.stendhal.common.Base64
-
Decodes a BASE-64 encoded stream to recover the original data.
- decode(InputStream) - Static method in class games.stendhal.common.tiled.LayerDefinition
-
Deserializes a layer definition.
- decode(Object, byte[]) - Method in class marauroa.common.net.Decoder
-
Decodes a message from a stream of bytes received from channel
- decode(String) - Method in class games.stendhal.common.FeatureList
-
Read an encoded features list.
- decode(BigInteger) - Method in class marauroa.common.crypto.RSAKey
-
decodes a BigInteger
- decodeByteArray(byte[]) - Method in class marauroa.common.crypto.RSAKey
-
decodes a byte array
- Decoder - Class in marauroa.common.net
-
This class decodes a stream of bytes and builds a Marauroa message with it.
- DecreaseKarmaAction - Class in games.stendhal.server.entity.npc.action
-
Decreases the karma of the current player.
- DecreaseKarmaAction(double) - Constructor for class games.stendhal.server.entity.npc.action.DecreaseKarmaAction
-
Creates a new DecreaseKarmaAction.
- decrypt(byte[], byte[]) - Method in class marauroa.common.crypto.SymmetricKey
-
deencrypts data
- DeepInspect - Class in games.stendhal.server.script
-
Deep inspects a player and all his/her items.
- DeepInspect() - Constructor for class games.stendhal.server.script.DeepInspect
- def - Variable in class games.stendhal.server.entity.RPEntity
- DEF - Variable in class games.stendhal.server.entity.creature.Pet
- DEFAULT_BANK - Static variable in class games.stendhal.server.entity.mapstuff.chest.PersonalChest
-
The default bank slot name.
- DEFAULT_DEAD_AREA - Static variable in class games.stendhal.server.entity.player.PlayerDieer
-
The name of the zone placed in when killed.
- DEFAULT_ENTRY_ZONE - Static variable in class games.stendhal.server.core.engine.transformer.PlayerTransformer
- DEFAULT_MAX - Static variable in class games.stendhal.server.entity.mapstuff.portal.LevelCheckingPortal
-
The default maximum level.
- DEFAULT_MIN - Static variable in class games.stendhal.server.entity.mapstuff.portal.LevelCheckingPortal
-
The default minimum level.
- defaultBlocked - Variable in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea
-
Whether to block on no match.
- DefaultCreature - Class in games.stendhal.server.core.rule.defaultruleset
- DefaultCreature(String, String, String, String) - Constructor for class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- DefaultEntityManager - Class in games.stendhal.server.core.rule.defaultruleset
-
entity manager for the default ruleset.
- DefaultEntityManager() - Constructor for class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
-
no public constructor.
- DefaultGroundContainerMouseState - Class in games.stendhal.client.gui.spellcasting
- DefaultGroundContainerMouseState(GroundContainer) - Constructor for class games.stendhal.client.gui.spellcasting.DefaultGroundContainerMouseState
- DefaultItem - Class in games.stendhal.server.core.rule.defaultruleset
-
All default items which can be reduced to stuff that increase the attack point and stuff that increase the defense points.
- DefaultItem(String, String, String, int) - Constructor for class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- DefaultItemCreator - Class in games.stendhal.server.core.rule.defaultruleset.creator
-
Create an item class via the default constructor.
- DefaultItemCreator(DefaultItem, Constructor<?>) - Constructor for class games.stendhal.server.core.rule.defaultruleset.creator.DefaultItemCreator
- defaultSpell - Variable in class games.stendhal.server.core.rule.defaultruleset.creator.FullSpellCreator
- DefaultSpell - Class in games.stendhal.server.core.rule.defaultruleset
-
Spell information are loaded from XML into a
DefaultSpell
. - DefaultSpell(String, String) - Constructor for class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
-
Creates a new
DefaultSpell
- defaultValue() - Element in annotation interface games.stendhal.server.core.config.annotations.Dev
-
an optional default value
- defineAttribute(String, Definition.Type, byte) - Static method in class marauroa.common.game.Definition
-
Creates an Attribute definition
- defineCreatures(CreatureProtectionArea, ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionAreaFactory
-
Configure an area's criteria rules.
- defineEvent(String, byte) - Static method in class marauroa.common.game.Definition
-
Creates an Event definition
- defineLink(String, byte) - Static method in class marauroa.common.game.Definition
-
Creates a RPLink definition
- defineProperty(String, String) - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleBuildingBlock
-
defines a property
- defineSlot(String, int, byte) - Static method in class marauroa.common.game.Definition
-
Creates a RPSLot definition
- defineStaticAttribute(String, String, byte) - Static method in class marauroa.common.game.Definition
-
Creates an static attribute definition and give it a value
- Definition - Class in marauroa.common.game
-
This class stores the definition of an attributes, event or rpslot.
- Definition() - Constructor for class marauroa.common.game.Definition
-
Constructor used for serialisation
- Definition(Definition.DefinitionClass) - Constructor for class marauroa.common.game.Definition
-
creates a new definition object bases on the provided definition class
- Definition.DefinitionClass - Enum Class in marauroa.common.game
-
This enum determine to which entity the definition belogs: either attributes, event or slot
- Definition.Type - Enum Class in marauroa.common.game
-
Define the possible types of an attribute or event
- DEGRADATION_TIMEOUT - Static variable in class games.stendhal.server.entity.Blood
-
Blood will disappear after so many seconds.
- DEGRADATION_TIMEOUT - Static variable in class games.stendhal.server.entity.item.Item
- del(String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
delete transition that match label
- delayedDamage(int, String) - Method in class games.stendhal.server.entity.RPEntity
-
Apply damage to this entity, delaying the damage to happen in a turn notifier.
- DelayedEventHandler - Interface in marauroa.server.game.messagehandler
-
A handler for delayed events.
- DelayedEventHandlerThread - Class in marauroa.server.game.messagehandler
-
Thread that handles delayed events like disconnecting players.
- DelayedEventHandlerThread(RPServerManager) - Constructor for class marauroa.server.game.messagehandler.DelayedEventHandlerThread
-
Creates a new DelayedEventHandlerThread
- DelayedPlayerTextSender - Class in games.stendhal.server.core.events
-
Delays the sending of text until the next turn (to work around problems like zone changes).
- DelayedPlayerTextSender(Player, String, int) - Constructor for class games.stendhal.server.core.events.DelayedPlayerTextSender
-
Creates a new private message type DelayedPlayerTextSender.
- DelayedPlayerTextSender(Player, String, NotificationType, int) - Constructor for class games.stendhal.server.core.events.DelayedPlayerTextSender
-
Creates a new DelayedPlayerTextSender.
- delayMessage(int, String) - Static method in class games.stendhal.server.maps.quests.tutorial.TutorialStep
-
Creates a chat action that has NPC say a phrase after a set number of turns has passed.
- delays - Variable in class games.stendhal.client.sprite.AnimatedSprite
-
The [minimum] frame durations.
- delete(Player, List<String>) - Method in class games.stendhal.server.script.AdminSign
-
Removes the specified sign.
- delete(Player, List<String>) - Method in class games.stendhal.server.script.SummonChest
-
Removes the specified chest.
- deletedList - Variable in class marauroa.common.game.Perception
-
The deleted objects
- deleteObserver(Observer) - Method in class games.stendhal.server.util.Observable
- deletePendingAchievementDetails(DBTransaction, String) - Method in class games.stendhal.server.core.engine.db.PendingAchievementDAO
-
Delete used records for a pending achievement for a given player
- DeletePendingAchievementDetailsCommand - Class in games.stendhal.server.core.engine.dbcommand
-
Deletes used details for pending or partially gained achievements from a table
- DeletePendingAchievementDetailsCommand(Player) - Constructor for class games.stendhal.server.core.engine.dbcommand.DeletePendingAchievementDetailsCommand
- DELTA - Static variable in class marauroa.common.game.Perception
-
A Delta perception sends only changes
- DemonSkeletonCreature - Class in games.stendhal.server.maps.orril.castle
-
Configure Orril Lich Palace (Underground/Level -2).
- DemonSkeletonCreature() - Constructor for class games.stendhal.server.maps.orril.castle.DemonSkeletonCreature
- DENIRAN - Enum constant in enum class games.stendhal.server.entity.slot.Banks
-
bank in Deniran
- DENIRAN - Static variable in class games.stendhal.server.maps.Region
- DeniranArmy - Class in games.stendhal.server.maps.deniran.river
- DeniranArmy() - Constructor for class games.stendhal.server.maps.deniran.river.DeniranArmy
- DeniranOldWitchHealerNPC - Class in games.stendhal.server.maps.deniran.cityoutside
-
Provides Ermenegilda, a Healer for Deniran
- DeniranOldWitchHealerNPC() - Constructor for class games.stendhal.server.maps.deniran.cityoutside.DeniranOldWitchHealerNPC
- deregisterSettingChangeListener(String, SettingChangeListener) - Method in class games.stendhal.client.gui.wt.core.WtWindowManager
-
Deregister a change listener.
- describe() - Method in class games.stendhal.server.core.engine.StendhalRPZone
- describe() - Method in class games.stendhal.server.entity.Blood
-
Get the entity description.
- describe() - Method in class games.stendhal.server.entity.creature.Pet
- describe() - Method in class games.stendhal.server.entity.creature.PurpleDragon
- describe() - Method in class games.stendhal.server.entity.creature.Sheep
- describe() - Method in class games.stendhal.server.entity.Entity
-
Describes the entity (if a players looks at it).
- describe() - Method in class games.stendhal.server.entity.item.Corpse
- describe() - Method in class games.stendhal.server.entity.item.Dice
- describe() - Method in class games.stendhal.server.entity.item.HouseKey
- describe() - Method in class games.stendhal.server.entity.item.Item
- describe() - Method in class games.stendhal.server.entity.item.Money
- describe() - Method in class games.stendhal.server.entity.item.NoStatsStackableItem
- describe() - Method in class games.stendhal.server.entity.item.OwnedItem
- describe() - Method in class games.stendhal.server.entity.item.RingOfLife
-
Gets the description.
- describe() - Method in class games.stendhal.server.entity.item.scroll.InvitationScroll
-
Get a description of the event and it's time.
- describe() - Method in class games.stendhal.server.entity.item.scroll.MarkedScroll
- describe() - Method in class games.stendhal.server.entity.item.scroll.SummonPetScroll
- describe() - Method in class games.stendhal.server.entity.item.scroll.SummonScroll
- describe() - Method in class games.stendhal.server.entity.item.Seed
- describe() - Method in class games.stendhal.server.entity.item.StatusResistantItem
-
Add resistance values to description.
- describe() - Method in class games.stendhal.server.entity.item.timed.TimedStackableItem
- describe() - Method in class games.stendhal.server.entity.item.TwilightElixir
- describe() - Method in class games.stendhal.server.entity.item.WeddingRing
- describe() - Method in class games.stendhal.server.entity.mapstuff.chest.Chest
- describe() - Method in class games.stendhal.server.entity.mapstuff.office.RentedSign
- describe() - Method in class games.stendhal.server.entity.mapstuff.portal.Door
- describe() - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
- describe() - Method in class games.stendhal.server.entity.mapstuff.sign.Clock
- describe() - Method in class games.stendhal.server.entity.mapstuff.sign.Description
- describe() - Method in class games.stendhal.server.entity.mapstuff.sign.Reader
- describe() - Method in class games.stendhal.server.entity.mapstuff.sign.Sign
- describe() - Method in class games.stendhal.server.entity.mapstuff.spawner.FlowerGrower
-
The description depends upon the ripeness of the flower grower
- describe() - Method in class games.stendhal.server.entity.mapstuff.spawner.GrainField
- describe() - Method in class games.stendhal.server.entity.mapstuff.spawner.SheepFood
- describe() - Method in class games.stendhal.server.entity.mapstuff.spawner.VegetableGrower
- describe() - Method in class games.stendhal.server.entity.mapstuff.useable.ViewChangeEntity
- describe() - Method in class games.stendhal.server.entity.player.Player
- describe() - Method in class games.stendhal.server.entity.RPEntity
- describe(String) - Static method in class games.stendhal.server.core.engine.StendhalRPZone
- Description - Class in games.stendhal.server.entity.mapstuff.sign
-
A sign (or transparent area) which is placed on the ground and can be looked at.
- Description() - Constructor for class games.stendhal.server.entity.mapstuff.sign.Description
-
Creates a sign.
- descriptors - Variable in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
- deserialize(InputSerializer) - Method in class marauroa.common.game.Definition
-
Deserializes an attribute or event from the input serializer
- deserializeRPSlots(InputSerializer) - Method in class marauroa.common.game.SlotOwner
- destinationIdentifier - Variable in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
-
The named destination portal (if any).
- destinationZone - Variable in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
-
The destination zone name (if any).
- destory() - Method in class games.stendhal.server.core.rp.group.Group
-
destroys the groups
- destroy() - Method in class games.stendhal.server.entity.player.PetOwner
- destroy(Player) - Static method in class games.stendhal.server.entity.player.Player
- destroy(RPEntity, RPSlot, RPObject) - Method in class games.stendhal.server.core.engine.ItemLogger
- destroy(RPEntity, RPSlot, RPObject, String) - Method in class games.stendhal.server.core.engine.ItemLogger
- destroyGroup(String) - Method in class games.stendhal.server.core.rp.group.GroupManager
-
destroys a group
- destroyOnLogin(Player, RPSlot, RPObject) - Method in class games.stendhal.server.core.engine.ItemLogger
- detachSprite(Sprite) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Detach a sprite that has been previously attached to the view.
- DETAIL - Static variable in class games.stendhal.client.gui.OutfitColor
-
Identifier for detail color.
- DETAILED - Enum constant in enum class games.stendhal.common.NotificationType
- DetailLevel - Enum Class in marauroa.common.game
-
This enum provides detatil level of the serialization
- DetailsKillingsAction - Class in games.stendhal.server.maps.quests.piedpiper
- DetailsKillingsAction() - Constructor for class games.stendhal.server.maps.quests.piedpiper.DetailsKillingsAction
- detectSentenceType(String, Sentence) - Static method in class games.stendhal.common.parser.ConversationParser
-
Evaluates and sets sentence type by looking at the trailing punctuation characters.
- deteriorate() - Method in class games.stendhal.server.entity.item.BreakableItem
-
Increment number of times used.
- deteriorate() - Method in class games.stendhal.server.entity.item.Item
-
Propose increase the degree of deterioration.
- deteriorate(RPEntity) - Method in class games.stendhal.server.entity.item.BreakableItem
- deteriorate(RPEntity) - Method in class games.stendhal.server.entity.item.Item
-
Can be overridden to handle actions on user entity.
- Dev - Annotation Interface in games.stendhal.server.core.config.annotations
-
annotations for the StendhalDeveloper.
- Dev.Category - Enum Class in games.stendhal.server.core.config.annotations
-
a category for building block
- DeviceEvaluator - Class in games.stendhal.client.sound.manager
- DeviceEvaluator() - Constructor for class games.stendhal.client.sound.manager.DeviceEvaluator
- DeviceEvaluator.Device - Class in games.stendhal.client.sound.manager
- Dice - Class in games.stendhal.server.entity.item
- Dice() - Constructor for class games.stendhal.server.entity.item.Dice
- Dice(Dice) - Constructor for class games.stendhal.server.entity.item.Dice
-
copy constructor.
- Dice(Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Dice
- DiceDealerNPC - Class in games.stendhal.server.maps.semos.tavern
- DiceDealerNPC() - Constructor for class games.stendhal.server.maps.semos.tavern.DiceDealerNPC
- DiceGambling - Class in games.stendhal.server.maps.quests
- DiceGambling() - Constructor for class games.stendhal.server.maps.quests.DiceGambling
- diffNormalized(Sentence) - Method in class games.stendhal.common.parser.Sentence
-
Compare two sentences and return the difference as String.
- DIR - Static variable in class games.stendhal.common.constants.Actions
- DirectedSound - Class in games.stendhal.client.sound.system.processors
-
Signal processor to handle directed sound.
- DirectedSound() - Constructor for class games.stendhal.client.sound.system.processors.DirectedSound
- DirectedSound(float[]) - Constructor for class games.stendhal.client.sound.system.processors.DirectedSound
- Direction - Enum Class in games.stendhal.common
-
a direction to face or walk to
- directionKeyIsPressed() - Method in class games.stendhal.client.StendhalClient
-
Check if any direction key is in "pressed" state.
- DisableFeature - Class in games.stendhal.server.script
-
Script to disable a feature like keyring for a player
- DisableFeature() - Constructor for class games.stendhal.server.script.DisableFeature
- DisableFeatureAction - Class in games.stendhal.server.entity.npc.action
-
Action to disable a feature
- DisableFeatureAction(String) - Constructor for class games.stendhal.server.entity.npc.action.DisableFeatureAction
-
Creates a new DisableFeatureAction.
- disableTimeout() - Method in class marauroa.server.game.container.PlayerEntry
-
disables the timeout check (because it is done elsewhere)
- disallowIn() - Method in class games.stendhal.server.core.config.zone.TeleportationRules
-
Block teleporting in.
- disallowIn() - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Forbid teleporting to the entire zone using a scroll.
- disallowIn(int, int, int, int) - Method in class games.stendhal.server.core.config.zone.TeleportationRules
-
Block teleporting to a rectangular area.
- disallowIn(int, int, int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Disallow teleporting to specified area.
- disallowOut() - Method in class games.stendhal.server.core.config.zone.TeleportationRules
-
Block teleporting out.
- disallowOut() - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Forbid teleporting from the entire zone using a scroll.
- disallowOut(int, int, int, int) - Method in class games.stendhal.server.core.config.zone.TeleportationRules
-
Block teleporting from a rectangular area.
- disallowOut(int, int, int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Disallow teleporting from specified area.
- disAllowTeleport() - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Sets the flag whether magic scrolls for teleportation may be uses in this zone.
- disAllowTeleport(int, int, int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Disallow teleporting to and from a specified area.
- DiscipleAssassinCreature - Class in games.stendhal.server.maps.nalwor.tunnel
- DiscipleAssassinCreature() - Constructor for class games.stendhal.server.maps.nalwor.tunnel.DiscipleAssassinCreature
- disconnect() - Method in class games.stendhal.client.sound.system.SignalProcessor
-
Removes this SignalProcessor from the processing chain leaving adjacent SignalProcessors disconnected
- disconnectClient(Channel) - Method in interface marauroa.server.net.INetworkServerManager
-
This method disconnect a client or silently fails if client doesn't exists.
- disconnectClient(Channel) - Method in class marauroa.server.net.NetworkServerManager
-
This method disconnect a socket.
- DisconnectHandler - Class in marauroa.server.game.messagehandler
-
disconnects a player and removes the character from the world.
- DisconnectHandler() - Constructor for class marauroa.server.game.messagehandler.DisconnectHandler
- disconnectPlayer(RPObject) - Method in class marauroa.server.game.rp.RPServerManager
-
This method disconnects a player from the server.
- dismantleIsland(Player) - Static method in class games.stendhal.server.maps.quests.tutorial.TutorialStep
- dismantleIsland(Player) - Method in class games.stendhal.server.maps.quests.TutorialIsland
- dispatchEvents(RPObject, Entity) - Static method in class games.stendhal.client.events.EventDispatcher
-
dispatches events
- dispatchMessage(Message) - Method in class marauroa.server.game.messagehandler.MessageDispatcher
-
dispatches the message to the appropriate handler
- displace(Player, PassiveEntity, StendhalRPZone, int, int, int, int) - Method in class games.stendhal.server.core.engine.ItemLogger
- DisplaceAction - Class in games.stendhal.server.actions.equip
-
Moving of items around on the ground.
- DisplaceAction() - Constructor for class games.stendhal.server.actions.equip.DisplaceAction
- DISPLAY_SIZE_INDEX - Static variable in class games.stendhal.client.stendhal
- distance_LinePointf(float[], float[], float[]) - Static method in class games.stendhal.common.math.Geometry
- distance_Vecf(float[], float[]) - Static method in class games.stendhal.common.math.Algebra
- distanceSqrt_LinePointf(float[], float[], float[]) - Static method in class games.stendhal.common.math.Geometry
- distanceSqrt_Vecf(float[], float[]) - Static method in class games.stendhal.common.math.Algebra
- DistilleryCustomerNPC - Class in games.stendhal.server.maps.ados.market
-
Builds a npc in Ados (name: Hank) who is a customer of the distillery
- DistilleryCustomerNPC() - Constructor for class games.stendhal.server.maps.ados.market.DistilleryCustomerNPC
- div_Vecf(float[], float[], float) - Static method in class games.stendhal.common.math.Algebra
- div_Vecf(float[], float[], float[]) - Static method in class games.stendhal.common.math.Algebra
- DiverNPC - Class in games.stendhal.server.maps.athor.holiday_area
- DiverNPC() - Constructor for class games.stendhal.server.maps.athor.holiday_area.DiverNPC
- divRoundingUp(int, int) - Static method in class games.stendhal.tools.map.ImageSplit
-
an integer division which rounds up
- doAction(String) - Method in class games.stendhal.client.gui.wt.EntityViewCommandList
-
an action has been chosen.
- doDamage(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.DamagingArea
-
Inflict damage on an entity.
- doDamage(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.LifeDrainArea
-
Inflict damage on an entity.
- doEffects(Player, Entity) - Method in class games.stendhal.server.entity.spell.AttackingSpell
- doEffects(Player, Entity) - Method in class games.stendhal.server.entity.spell.HealingSpell
- doEffects(Player, Entity) - Method in class games.stendhal.server.entity.spell.ModifyAtkSpell
- doEffects(Player, Entity) - Method in class games.stendhal.server.entity.spell.ModifyDefSpell
- doEffects(Player, Entity) - Method in class games.stendhal.server.entity.spell.ModifyHpSpell
- doEffects(Player, Entity) - Method in class games.stendhal.server.entity.spell.SlowDownSpell
- doEffects(Player, Entity) - Method in class games.stendhal.server.entity.spell.Spell
-
Provides the concrete behaviour of each concrete spell, i.e.
- doesColumnExist(String, String) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
- doesColumnExist(String, String) - Method in interface marauroa.server.db.adapter.DatabaseAdapter
-
checks whether the specified column exists
- doesColumnExist(String, String) - Method in class marauroa.server.db.adapter.H2DatabaseAdapter
- doesColumnExist(String, String) - Method in class marauroa.server.db.adapter.PostgresDatabaseAdapter
- doesColumnExist(String, String) - Method in class marauroa.server.db.DBTransaction
-
checks whether the specified column exists
- doesTableExist(String) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
- doesTableExist(String) - Method in interface marauroa.server.db.adapter.DatabaseAdapter
-
checks whether the specified table exists
- doesTableExist(String) - Method in class marauroa.server.db.adapter.H2DatabaseAdapter
- doesTableExist(String) - Method in class marauroa.server.db.DBTransaction
-
checks whether the specified table exists
- doesTrigger(Block, Player) - Method in class games.stendhal.server.entity.mapstuff.block.BlockTarget
-
Check if a Block would trigger this BlockTarget
- doGet(HttpServletRequest, HttpServletResponse) - Method in class marauroa.server.net.web.WebServletForStaticContent
- DogNPC - Class in games.stendhal.server.maps.ados.city
-
A playful puppy
- DogNPC() - Constructor for class games.stendhal.server.maps.ados.city.DogNPC
- Dojo - Class in games.stendhal.server.maps.nalwor.forest
- Dojo() - Constructor for class games.stendhal.server.maps.nalwor.forest.Dojo
- DojoSellerNPC - Class in games.stendhal.server.maps.nalwor.forest
-
An NPC that sells special swords for training.
- DojoSellerNPC() - Constructor for class games.stendhal.server.maps.nalwor.forest.DojoSellerNPC
- DomesticAnimal - Class in games.stendhal.client.entity
-
A domestic animal entity.
- DomesticAnimal - Class in games.stendhal.server.entity.creature
-
A domestic animal can be owned by a player;
- DomesticAnimal() - Constructor for class games.stendhal.client.entity.DomesticAnimal
- DomesticAnimal() - Constructor for class games.stendhal.server.entity.creature.DomesticAnimal
-
Creates a new wild DomesticAnimal.
- DomesticAnimal(RPObject) - Constructor for class games.stendhal.server.entity.creature.DomesticAnimal
-
Creates a wild DomesticAnimal based on an existing RPObject.
- DomesticAnimal(RPObject, Player) - Constructor for class games.stendhal.server.entity.creature.DomesticAnimal
-
Creates a wild DomesticAnimal based on an existing RPObject, and assigns it to a player.
- DONE - Enum constant in enum class games.stendhal.server.maps.deathmatch.DeathmatchLifecycle
-
deathmatch was completed sucessfully and the player got his/her reward.
- DoneAction - Class in games.stendhal.server.maps.deathmatch
-
Handles player claim of victory by giving reward after verifying the winning.
- DoneAction(DeathmatchInfo) - Constructor for class games.stendhal.server.maps.deathmatch.DoneAction
- DoNothingItemEventType - Class in games.stendhal.tools.loganalyser.itemlog.contraband
- DoNothingItemEventType() - Constructor for class games.stendhal.tools.loganalyser.itemlog.contraband.DoNothingItemEventType
- dontNotify(TurnListener) - Method in class games.stendhal.server.core.events.TurnNotifier
-
Forgets all registered notification entries for the given TurnListener where the entry's message equals the given one.
- Door - Class in games.stendhal.client.entity
-
A door entity.
- Door - Class in games.stendhal.server.entity.mapstuff.portal
-
A door is a special kind of portal which can be open or closed.
- Door() - Constructor for class games.stendhal.client.entity.Door
-
Create a door entity.
- Door(String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.Door
-
Creates a new door.
- Door(String, String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.Door
-
Creates a new door.
- DoorFactory - Class in games.stendhal.server.entity.mapstuff.portal
-
A base factory for
Door
objects. - DoorFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.DoorFactory
- doRegularBehaviour() - Method in class games.stendhal.server.entity.npc.behaviour.impl.ItemDroppingTeleporterBehaviour
- doRegularBehaviour() - Method in class games.stendhal.server.entity.npc.behaviour.impl.TeleporterBehaviour
- dot_Vecf(float[], float[]) - Static method in class games.stendhal.common.math.Algebra
- DOUBLE_TAP_AUTOWALK_PROPERTY - Static variable in class games.stendhal.client.gui.settings.SettingsProperties
-
property used for double-tap direction to initiate auto-walk.
- DOWN - Enum constant in enum class games.stendhal.common.Direction
-
down, facing the player
- dragDividerTo(int) - Method in class games.stendhal.client.gui.styled.StyledSplitPaneUI
- DragLayer - Class in games.stendhal.client.gui
-
A glass pane component for drawing dragged items.
- DragonKeeperNPC - Class in games.stendhal.server.maps.semos.city
- DragonKeeperNPC() - Constructor for class games.stendhal.server.maps.semos.city.DragonKeeperNPC
- DragonLair - Class in games.stendhal.server.maps.quests
-
QUEST: Dragon Lair Access
- DragonLair() - Constructor for class games.stendhal.server.maps.quests.DragonLair
- DragonRaid - Class in games.stendhal.server.script
- DragonRaid() - Constructor for class games.stendhal.server.script.DragonRaid
- draw(Graphics) - Method in class games.stendhal.client.gui.j2d.RemovableSprite
-
Draw the contained sprite.
- draw(Graphics2D) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Draw the entity.
- draw(Graphics2D) - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
- draw(Graphics2D) - Method in class games.stendhal.client.gui.j2d.entity.FlyOverArea2DView
-
Draw the entity (NOT!).
- draw(Graphics2D, int, int, int, int) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Draw the entity.
- draw(Graphics2D, int, int, int, int) - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
- draw(Graphics2D, Direction, int, int, int, int) - Method in class games.stendhal.client.gui.j2d.entity.helpers.AttackPainter
-
Draw a melee attack.
- draw(Graphics, int, int) - Method in class games.stendhal.client.sprite.AnimatedSprite
-
Draw the sprite onto the graphics context provided.
- draw(Graphics, int, int) - Method in class games.stendhal.client.sprite.CompositeSprite
- draw(Graphics, int, int) - Method in class games.stendhal.client.sprite.EmptySprite
-
Draw the sprite onto the graphics context provided.
- draw(Graphics, int, int) - Method in class games.stendhal.client.sprite.FlippedSprite
- draw(Graphics, int, int) - Method in class games.stendhal.client.sprite.ImageSprite
-
Draw the sprite onto the graphics context provided.
- draw(Graphics, int, int) - Method in class games.stendhal.client.sprite.SequenceSprite
- draw(Graphics, int, int) - Method in interface games.stendhal.client.sprite.Sprite
-
Draw the sprite onto the graphics context provided.
- draw(Graphics, int, int, int, int) - Method in class games.stendhal.client.EmptyLayerRenderer
- draw(Graphics, int, int, int, int) - Method in class games.stendhal.client.gui.EffectLayer
- draw(Graphics, int, int, int, int) - Method in class games.stendhal.client.LayerRenderer
-
Render the layer.
- draw(Graphics, int, int, int, int) - Method in class games.stendhal.client.WeatherLayerRenderer
- draw(Graphics, int, int, int, int, int, int) - Method in class games.stendhal.client.sprite.AnimatedSprite
-
Draws the image.
- draw(Graphics, int, int, int, int, int, int) - Method in class games.stendhal.client.sprite.CompositeSprite
- draw(Graphics, int, int, int, int, int, int) - Method in class games.stendhal.client.sprite.EmptySprite
-
Draws the image.
- draw(Graphics, int, int, int, int, int, int) - Method in class games.stendhal.client.sprite.FlippedSprite
- draw(Graphics, int, int, int, int, int, int) - Method in class games.stendhal.client.sprite.ImageSprite
-
Draws the image.
- draw(Graphics, int, int, int, int, int, int) - Method in interface games.stendhal.client.sprite.Sprite
-
Draws the image.
- drawAlignedSprite(Graphics2D, Sprite, HorizontalAlignment, VerticalAlignment, int, int, int, int) - Static method in class games.stendhal.client.gui.j2d.entity.helpers.DrawingHelper
-
Align a sprite in a defined area, which is defined by upper left corner (x,y) and width to the right and height downwards
- drawDistanceAttack(Graphics2D, RPEntity, IEntity, int, int, int, int) - Method in class games.stendhal.client.gui.j2d.entity.helpers.AttackPainter
-
Draw a distance attack line.
- drawEntity(Graphics2D, int, int, int, int) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Draw the base entity part.
- DrawingHelper - Class in games.stendhal.client.gui.j2d.entity.helpers
-
Helper class for drawing sprites with a certain alignment in a certain area
- DrawingHelper() - Constructor for class games.stendhal.client.gui.j2d.entity.helpers.DrawingHelper
- drawScreen(Graphics, int, int, int, int) - Method in class games.stendhal.client.gui.BlackenScreenEffect
- drawScreen(Graphics, int, int, int, int) - Method in class games.stendhal.client.gui.LightningEffect
- drawTop(Graphics2D) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Draw the top layer parts of an entity.
- drawTop(Graphics2D) - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
- drawTop(Graphics2D, int, int, int, int) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Draw the entity.
- DRESS - Static variable in class games.stendhal.client.gui.OutfitColor
-
Identifier for dress color.
- DressedEntity - Class in games.stendhal.server.entity
-
Defines an entity whose appearance (outfit) can be changed.
- DressedEntity() - Constructor for class games.stendhal.server.entity.DressedEntity
- DressedEntity(RPObject) - Constructor for class games.stendhal.server.entity.DressedEntity
- DressedEntityRPClass - Class in games.stendhal.server.entity
- DressedEntityRPClass() - Constructor for class games.stendhal.server.entity.DressedEntityRPClass
- Drink - Class in games.stendhal.server.entity.item
- Drink(Drink) - Constructor for class games.stendhal.server.entity.item.Drink
-
copy constructor.
- Drink(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Drink
- DRIVING_TO_ISLAND - Enum constant in enum class games.stendhal.server.maps.athor.ship.AthorFerry.Status
- DRIVING_TO_MAINLAND - Enum constant in enum class games.stendhal.server.maps.athor.ship.AthorFerry.Status
- drop(Item) - Method in class games.stendhal.server.entity.RPEntity
-
Removes the given item from the RPEntity.
- drop(String) - Method in class games.stendhal.server.entity.RPEntity
-
Removes one unit of an item from the RPEntity.
- drop(String, int) - Method in class games.stendhal.server.entity.RPEntity
-
Removes a specific amount of an item from the RPEntity.
- DropAction - Class in games.stendhal.server.actions.equip
- DropAction() - Constructor for class games.stendhal.server.actions.equip.DropAction
- dropAllCTFItems(Player) - Method in class games.stendhal.server.maps.quests.captureflag.LeaveCaptureFlagAction
-
drop anything the player is carrying that is ctf-related TODO: probably goes elsewhere - more general support class
- dropBlank(Player) - Method in class games.stendhal.server.entity.item.scroll.SummonPetScroll
- dropDroppableItem(Item) - Method in class games.stendhal.server.entity.RPEntity
-
Drop specified item from entity's equipment note: seems like this.drop(droppable) should work, but the item just disappears - does not end up on ground.
- dropEntity(IEntity, int, Point) - Method in class games.stendhal.client.GameScreen
- dropEntity(IEntity, int, Point) - Method in interface games.stendhal.client.gui.DropTarget
-
Drop an entity at a given location.
- dropEntity(IEntity, int, Point) - Method in class games.stendhal.client.gui.GroundContainer
-
Drop an entity to the container.
- dropEntity(IEntity, int, Point) - Method in class games.stendhal.client.gui.FeatureEnabledItemPanel
- DropInfostringItemAction - Class in games.stendhal.server.entity.npc.action
-
Drops the specified item with the specified infostring
- DropInfostringItemAction(String, int, String) - Constructor for class games.stendhal.server.entity.npc.action.DropInfostringItemAction
-
Creates a new DropInfostringItemAction.
- DropInfostringItemAction(String, String) - Constructor for class games.stendhal.server.entity.npc.action.DropInfostringItemAction
-
Creates a new DropInfostringItemAction.
- DropItem - Class in games.stendhal.server.entity.creature.impl
- DropItem(String, double, int) - Constructor for class games.stendhal.server.entity.creature.impl.DropItem
- DropItem(String, double, int, int) - Constructor for class games.stendhal.server.entity.creature.impl.DropItem
- DropItemAction - Class in games.stendhal.server.entity.npc.action
-
Drops the specified item.
- DropItemAction(String) - Constructor for class games.stendhal.server.entity.npc.action.DropItemAction
-
Creates a new DropItemAction.
- DropItemAction(String, int) - Constructor for class games.stendhal.server.entity.npc.action.DropItemAction
-
Creates a new DropItemAction.
- dropItemInstances - Variable in class games.stendhal.server.entity.creature.Creature
-
This list of item instances this creature may drop for use in quests.
- dropItemsOn(Corpse) - Method in class games.stendhal.server.entity.creature.Creature
- dropItemsOn(Corpse) - Method in class games.stendhal.server.entity.creature.DomesticAnimal
-
Can be called when the sheep dies.
- dropItemsOn(Corpse) - Method in class games.stendhal.server.entity.DressedEntity
- dropItemsOn(Corpse) - Method in class games.stendhal.server.entity.npc.NPC
- dropItemsOn(Corpse) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- dropItemsOn(Corpse) - Method in class games.stendhal.server.entity.player.Player
- dropItemsOn(Corpse) - Method in class games.stendhal.server.entity.player.PlayerDieer
- dropItemsOn(Corpse) - Method in class games.stendhal.server.entity.RPEntity
- DropPlayerItems - Class in games.stendhal.server.script
-
drop the specified amount of items from the player.
- DropPlayerItems() - Constructor for class games.stendhal.server.script.DropPlayerItems
- dropQuest(Player, Item) - Method in class games.stendhal.server.core.engine.ItemLogger
- DropRecordedItemAction - Class in games.stendhal.server.entity.npc.action
-
Drops the specified item.
- DropRecordedItemAction(String) - Constructor for class games.stendhal.server.entity.npc.action.DropRecordedItemAction
-
Creates a new DropRecordedItemAction.
- DropRecordedItemAction(String, int) - Constructor for class games.stendhal.server.entity.npc.action.DropRecordedItemAction
-
Creates a new DropRecordedItemAction.
- dropsItems - Variable in class games.stendhal.server.entity.creature.Creature
-
This list of item names this creature may drop Note; per default this list is shared with all creatures of that class.
- DropTarget - Interface in games.stendhal.client.gui
- dropWithInfostring(String, String) - Method in class games.stendhal.server.entity.RPEntity
-
Removes a single item with matching info string from the RPEntity.
- dropWithInfostring(String, String, int) - Method in class games.stendhal.server.entity.RPEntity
-
Removes a specific amount of an item with matching info string from the RPEntity.
- DrowCreatures - Class in games.stendhal.server.maps.nalwor.tunnel
-
Configure Drow Tunnel -1 to include a Thing Creature who carries an amulet.
- DrowCreatures() - Constructor for class games.stendhal.server.maps.nalwor.tunnel.DrowCreatures
- DrowRaid - Class in games.stendhal.server.script
- DrowRaid() - Constructor for class games.stendhal.server.script.DrowRaid
- DRUNK - Enum constant in enum class games.stendhal.server.entity.status.StatusType
-
drunk and not able to speak clearly
- DrunkStatus - Class in games.stendhal.server.entity.status
-
A status effect that causes the entity to show signs of being drunk
- DrunkStatus() - Constructor for class games.stendhal.server.entity.status.DrunkStatus
-
Create the status
- DrunkStatusHandler - Class in games.stendhal.server.entity.status
-
handles DrunkStatusHandler
- DrunkStatusHandler() - Constructor for class games.stendhal.server.entity.status.DrunkStatusHandler
- Dsp - Class in games.stendhal.common.math
-
Signal processing algorithms.
- Dsp() - Constructor for class games.stendhal.common.math.Dsp
- DuergarKingCreature - Class in games.stendhal.server.maps.semos.kanmararn
-
Configure Kanmararn Prison to include a Duergar King Creature who carries a key.
- DuergarKingCreature() - Constructor for class games.stendhal.server.maps.semos.kanmararn.DuergarKingCreature
- DummyWeapon - Class in games.stendhal.server.entity.item
-
Weapons that can be given to creatures to adjust their rate of attack, without giving them a visible weapon.
- DummyWeapon(Item) - Constructor for class games.stendhal.server.entity.item.DummyWeapon
-
Copy constructor.
- DummyWeapon(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.DummyWeapon
- dump() - Method in class games.stendhal.tools.statistics.AgeDumper
- dump() - Method in class games.stendhal.tools.statistics.ItemDumper
- dump(InputStream, boolean) - Method in class marauroa.tools.protocolanalyser.ProtocolAnalyser
-
reads a network dump file and prints the packages, their content and the way how Marauroa parses the data.
- dumpByteArray(byte[]) - Static method in class marauroa.common.Utility
-
creates a nice hex-dump of the byte array
- DumpCharacterFromDatabase - Class in games.stendhal.server.script
-
Loads an rpobject from the database and dumps it to the logfile
- DumpCharacterFromDatabase() - Constructor for class games.stendhal.server.script.DumpCharacterFromDatabase
- DumpConditions - Class in games.stendhal.server.script
-
Dumps the transition table of an NPC for "dot" http://www.graphviz.org/ to generate a nice graph.
- DumpConditions() - Constructor for class games.stendhal.server.script.DumpConditions
- DumpDeletionCandidates - Class in games.stendhal.server.script
-
dumps characters that might be deleted
- DumpDeletionCandidates() - Constructor for class games.stendhal.server.script.DumpDeletionCandidates
- DumpGameInformationForWebsite - Class in games.stendhal.server.core.rp
-
Dumps information of all SpeakerNPCs to the database
- DumpGameInformationForWebsite() - Constructor for class games.stendhal.server.core.rp.DumpGameInformationForWebsite
- dumpInputStream(InputStream) - Static method in class marauroa.common.Utility
-
creates a nice hex-dump of the byte array
- DumpItems - Class in games.stendhal.tools.item
-
Alters number of loots a player has for an item.
- DumpItems() - Constructor for class games.stendhal.tools.item.DumpItems
- dumpNPCs(DBTransaction) - Method in class games.stendhal.server.core.engine.db.StendhalNPCDAO
-
dumps all NPCs
- DumpOpenDBTransactions - Class in games.stendhal.server.script
-
Dumps the currently open database transactiosn to the log file.
- DumpOpenDBTransactions() - Constructor for class games.stendhal.server.script.DumpOpenDBTransactions
- dumpOpenTransactions() - Method in class marauroa.server.db.TransactionPool
-
dumps a list of open transactions with their threads and stacktraces to the log file.
- dumpQueue() - Method in class marauroa.server.db.command.DBCommandQueue
-
returns a frozen array of the complete queue content
- DumpSpeakerNPCsCommand - Class in games.stendhal.server.core.engine.dbcommand
-
dumps Speaker NPC to the database so that they can be accessed on the website
- DumpSpeakerNPCsCommand() - Constructor for class games.stendhal.server.core.engine.dbcommand.DumpSpeakerNPCsCommand
- dumpStatistics() - Method in class marauroa.server.game.container.PlayerEntryContainer
-
dumps the statistics
- DumpTransitions - Class in games.stendhal.server.script
-
Dumps the transition table of an NPC for "dot" http://www.graphviz.org/ to generate a nice graph and prints the graph text to the client console.
- DumpTransitions() - Constructor for class games.stendhal.server.script.DumpTransitions
- DumpTransitionsEx - Class in games.stendhal.server.script
-
Dumps the transition table of an NPC for "dot" http://www.graphviz.org/ to display a nice graph.
- DumpTransitionsEx() - Constructor for class games.stendhal.server.script.DumpTransitionsEx
- DumpTurnListenerEvents - Class in games.stendhal.server.script
-
Dumps debug information about turn listener events.
- DumpTurnListenerEvents() - Constructor for class games.stendhal.server.script.DumpTurnListenerEvents
- dumpZones(DBTransaction) - Method in class games.stendhal.server.core.engine.db.StendhalRPZoneDAO
-
dumps all zones
- DumpZonesCommand - Class in games.stendhal.server.core.engine.dbcommand
-
dumps zone information to the database so that they can be accessed on the website
- DumpZonesCommand() - Constructor for class games.stendhal.server.core.engine.dbcommand.DumpZonesCommand
- DuplicateTileFinder - Class in games.stendhal.tools
-
Finds duplicate, empty and placeholder tiles in tiled/tileset/
- DuplicateTileFinder() - Constructor for class games.stendhal.tools.DuplicateTileFinder
-
Constructor.
- DURATION - Static variable in class games.stendhal.common.constants.Actions
- DUSK - Enum constant in enum class games.stendhal.server.core.rp.DaylightPhase
-
early night
- DwarfBuyerGuyNPC - Class in games.stendhal.server.maps.ados.abandonedkeep
-
Inside Ados Abandoned Keep - level -3 .
- DwarfBuyerGuyNPC() - Constructor for class games.stendhal.server.maps.ados.abandonedkeep.DwarfBuyerGuyNPC
- DwarfGuardianNPC - Class in games.stendhal.server.maps.semos.mines
- DwarfGuardianNPC() - Constructor for class games.stendhal.server.maps.semos.mines.DwarfGuardianNPC
- DwarfGuardNPC - Class in games.stendhal.server.maps.semos.kanmararn
- DwarfGuardNPC() - Constructor for class games.stendhal.server.maps.semos.kanmararn.DwarfGuardNPC
- DwarfRaid - Class in games.stendhal.server.script
- DwarfRaid() - Constructor for class games.stendhal.server.script.DwarfRaid
- DwarfWeaponArmorGuyNPC - Class in games.stendhal.server.maps.ados.abandonedkeep
-
Inside Ados Abandoned Keep - level -4 .
- DwarfWeaponArmorGuyNPC() - Constructor for class games.stendhal.server.maps.ados.abandonedkeep.DwarfWeaponArmorGuyNPC
- DYNAMIC - Static variable in class games.stendhal.common.parser.ExpressionType
-
String constant representing a n expression dynamically defined at runtime.
E
- e - Variable in class marauroa.common.crypto.RSAPublicKey
-
e
- Earning - Class in games.stendhal.server.entity.trade
- Earning(Integer, String, boolean) - Constructor for class games.stendhal.server.entity.trade.Earning
-
Constructs Earning for sold price.
- Earning(RPObject) - Constructor for class games.stendhal.server.entity.trade.Earning
-
Create an Earning from a RPObject
- EARNING_RPCLASS_NAME - Static variable in class games.stendhal.server.entity.trade.Earning
-
RPClass name for an Earning
- EARNINGS_SLOT_NAME - Static variable in class games.stendhal.server.entity.trade.Market
-
the name of the slot where the earnings are stored
- EarningTransformer - Class in games.stendhal.server.core.engine.transformer
- EarningTransformer() - Constructor for class games.stendhal.server.core.engine.transformer.EarningTransformer
- EASTER - Static variable in class games.stendhal.common.constants.Occasion
- EasterBunny - Class in games.stendhal.server.script
-
Starts or stops EasterBunny.
- EasterBunny() - Constructor for class games.stendhal.server.script.EasterBunny
- EasterGiftsForChildren - Class in games.stendhal.server.maps.quests
-
QUEST: Easter gifts for children PARTICIPANTS: Caroline who is working in her tavern in Ados city STEPS: Caroline wants to make children around Faiumoni happy with gifting easter baskets for them. Players have to bring Caroline sweets like chocolate bars and chocolate eggs, as well as some fruit. Children around Faiumoni will be happy with Carolines baskets. REWARD: 100 XP 5 Ados city scrolls 2 home scrolls Karma: 50 REPETITIONS: None
- EasterGiftsForChildren() - Constructor for class games.stendhal.server.maps.quests.EasterGiftsForChildren
- EASY_BASE_SCORE - Static variable in class games.stendhal.server.core.rp.achievement.Achievement
-
base score for easy achievements
- EasyRPAction - Class in games.stendhal.server.script
-
For testing purposes.
- EasyRPAction() - Constructor for class games.stendhal.server.script.EasyRPAction
- eat(SheepFood) - Method in class games.stendhal.server.entity.creature.Sheep
-
Let the sheep eat some food.
- EATING - Enum constant in enum class games.stendhal.server.entity.status.StatusType
-
is consuming food
- EatStatus - Class in games.stendhal.server.entity.status
-
eat status Note: this class has a natural ordering that is inconsistent with equals.
- EatStatus(int, int, int) - Constructor for class games.stendhal.server.entity.status.EatStatus
-
eat
- EatStatusHandler - Class in games.stendhal.server.entity.status
-
handles eating
- EatStatusHandler() - Constructor for class games.stendhal.server.entity.status.EatStatusHandler
- EatStatusTurnListener - Class in games.stendhal.server.entity.status
-
eating turn listener
- EatStatusTurnListener(StatusList) - Constructor for class games.stendhal.server.entity.status.EatStatusTurnListener
-
EatStatusTurnListener
- Effect - Interface in games.stendhal.server.entity.spell.effect
-
Interface for effects that can be applied between a player and any entity
- EffectLayer - Class in games.stendhal.client.gui
-
A renderer for map wide effects.
- EffectLayer(int) - Constructor for class games.stendhal.client.gui.EffectLayer
-
Create an EffectLayer for specified effect duration.
- EggsForMarianne - Class in games.stendhal.server.maps.quests
-
QUEST: EggsForMarianne PARTICIPANTS: Marianne, a little girl looking for eggs STEPS: Marianne asks you for eggs for her pancakes You collect a dozen of eggs from chickens You give a dozen of eggs to Marianne. Marianne gives you some flowers in return. REWARD: some pansy or daisies 100 XP Karma: 50 REPETITIONS: Unlimited, at least 60 minutes have to elapse before repeating
- EggsForMarianne() - Constructor for class games.stendhal.server.maps.quests.EggsForMarianne
- ElementalRaid - Class in games.stendhal.server.script
- ElementalRaid() - Constructor for class games.stendhal.server.script.ElementalRaid
- ElementalsNPCs - Class in games.stendhal.server.maps.nalwor.hell
-
Creates the elementals npcs in hell.
- ElementalsNPCs() - Constructor for class games.stendhal.server.maps.nalwor.hell.ElementalsNPCs
- ElfPrincess - Class in games.stendhal.server.maps.quests
-
QUEST: The Elf Princess PARTICIPANTS: Tywysoga, the Elf Princess in Nalwor Tower Rose Leigh, the wandering flower seller. STEPS: The princess asks you for a rare flower Find the wandering flower seller You are given the flower, provided you've already been asked to fetch it Take flower back to princess Princess gives you a reward REWARD: 5000 XP Some gold bars, random between 5,10,15,20,25,30. Karma: 15 REPETITIONS: Unlimited, provided you've activated the quest by asking the princess for a task again
- ElfPrincess() - Constructor for class games.stendhal.server.maps.quests.ElfPrincess
- ElfRaid - Class in games.stendhal.server.script
- ElfRaid() - Constructor for class games.stendhal.server.script.ElfRaid
- ElvishArmor - Class in games.stendhal.server.maps.quests
-
QUEST: ElvishArmor PARTICIPANTS: Lupos, an albino elf who live in Fado Forest STEPS: Lupos wants to see every piece of elvish equipment you can bring him REWARD: 20000 XP Karma:25 ability to sell elvish stuff and also drow sword REPETITIONS: None.
- ElvishArmor() - Constructor for class games.stendhal.server.maps.quests.ElvishArmor
- EMailCharacterValidator - Class in games.stendhal.server.core.account
-
validates the character used in the email address.
- EMailCharacterValidator(String) - Constructor for class games.stendhal.server.core.account.EMailCharacterValidator
-
creates a EMailValidator.
- EMOTE - Enum constant in enum class games.stendhal.common.NotificationType
- EMOTE - Static variable in class games.stendhal.common.constants.Actions
- EmoteAction - Class in games.stendhal.server.actions.chat
-
Handles emote actions.
- EmoteAction() - Constructor for class games.stendhal.server.actions.chat.EmoteAction
- EmoteCondition - Class in games.stendhal.server.entity.npc.condition
-
Is player emoting to npc?
- EmoteCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.EmoteCondition
-
Creates a new AdminCondition for high level admins.
- EmotionCrystals - Class in games.stendhal.server.maps.quests
-
QUEST: Emotion Crystals PARTICIPANTS: Julius (the Soldier who guards the entrance to Ados City) Crystal NPCs around Faiumoni STEPS: Julius wants some precious stones for his wife. Find the 5 crystals and solve their riddles. Bring the crystals to Julius. REWARD: 2000 XP stone legs Karma: 15 REPETITIONS: None
- EmotionCrystals() - Constructor for class games.stendhal.server.maps.quests.EmotionCrystals
- EMPTY - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
- EMPTY_BAG - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
- EMPTY_EXPRESSION - Static variable in class games.stendhal.common.parser.Expression
-
Instance of an empty Expression.
- EmptyLayerRenderer - Class in games.stendhal.client
-
A dummy layer renderer.
- EmptyLayerRenderer() - Constructor for class games.stendhal.client.EmptyLayerRenderer
- EmptyScroll - Class in games.stendhal.server.entity.item.scroll
-
Represents an empty/unmarked teleport scroll.
- EmptyScroll(EmptyScroll) - Constructor for class games.stendhal.server.entity.item.scroll.EmptyScroll
-
Copy constructor.
- EmptyScroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.EmptyScroll
-
Creates a new empty scroll.
- EmptySprite - Class in games.stendhal.client.sprite
-
An empty (non-drawing) sprite.
- EmptySprite(int, int, Object) - Constructor for class games.stendhal.client.sprite.EmptySprite
-
Create an empty sprite.
- enabled(String) - Method in class games.stendhal.server.core.scripting.lua.LuaPropertiesHelper
-
Checks if a property is set.
- EnableFeature - Class in games.stendhal.server.script
-
Script to enable a feature like keyring for a player
- EnableFeature() - Constructor for class games.stendhal.server.script.EnableFeature
- EnableFeatureAction - Class in games.stendhal.server.entity.npc.action
-
Enables a client side feature.
- EnableFeatureAction(String) - Constructor for class games.stendhal.server.entity.npc.action.EnableFeatureAction
-
Creates a new EnableFeatureAction.
- EnableFeatureAction(String, String) - Constructor for class games.stendhal.server.entity.npc.action.EnableFeatureAction
-
Creates a new EnableFeatureAction.
- enableStreaming() - Method in interface games.stendhal.client.sound.facade.SoundGroup
-
enables streaming for this group.
- enableStreaming() - Method in class games.stendhal.client.sound.nosound.NoSoundGroup
- enableStreaming() - Method in class games.stendhal.client.sound.sound.ExtendedSoundManager.Group
-
enables streaming of the music data for this group.
- Enchant - Class in games.stendhal.server.script
-
Summons and enchants a raid creature which has some default altered values
- Enchant() - Constructor for class games.stendhal.server.script.Enchant
- encode() - Method in class games.stendhal.common.tiled.LayerDefinition
- encode() - Method in class games.stendhal.common.tiled.TileSetDefinition
- encode(byte[]) - Static method in class games.stendhal.common.Base64
-
returns an array of base64-encoded characters to represent the passed data array.
- encode(BigInteger) - Method in class marauroa.common.crypto.RSAPublicKey
-
encodes a BigInteger
- encode(Message) - Method in class marauroa.common.net.Encoder
-
This method uses the Marauroa protocol to encode a Message as a stream of bytes.
- encodeByteArray(byte[]) - Method in class marauroa.common.crypto.RSAPublicKey
-
encodes an array
- Encoder - Class in marauroa.common.net
-
This class encodes a Message as a stream of bytes.
- encrypt(byte[], byte[]) - Method in class marauroa.common.crypto.SymmetricKey
-
encrypts data
- end() - Method in class games.stendhal.client.scripting.ScriptRecorder
-
finishes the recording by writing the footer and closing the stream.
- endConversation() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- endDocument() - Method in class games.stendhal.server.core.config.CreaturesXMLLoader
- endDocument() - Method in class games.stendhal.server.core.config.ItemsXMLLoader
- endDrag(Component) - Method in interface games.stendhal.client.gui.InternalManagedWindow.WindowDragListener
-
Called when the user ends a window drag.
- endElement(String, String, String) - Method in class games.stendhal.server.core.config.CreaturesXMLLoader
- endElement(String, String, String) - Method in class games.stendhal.server.core.config.ItemsXMLLoader
- endElement(String, String, String) - Method in class games.stendhal.server.core.config.ShopsXMLLoader
- endElement(String, String, String) - Method in class games.stendhal.server.core.config.SpellXMLLoader
- endGame() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
- endSequence() - Method in class games.stendhal.client.gui.j2d.ImageEffect
- endSequence() - Method in interface games.stendhal.client.sprite.SequenceSprite.SequenceSpriteListener
-
Called when all the image frames have been drawn.
- endSession(Player) - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea
-
Teleports player out of archery range training area.
- endTurn() - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
- endTurn() - Method in class marauroa.server.game.python.PythonRP
-
Notify it when a end of actual turn happens.
- endTurn() - Method in class marauroa.server.game.python.PythonRPRuleProcessor
- endTurn() - Method in interface marauroa.server.game.rp.IRPRuleProcessor
-
Notify it when a end of actual turn happens.
- endTurn() - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
-
Notify it when a end of actual turn happens.
- endurance - Static variable in class games.stendhal.server.maps.magic.clothing_boutique.OutfitLender2NPC
- endurance - Static variable in class games.stendhal.server.maps.magic.clothing_boutique.OutfitLenderNPC
- ENEMIES_ANGELS - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ENEMIES_BEARS - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ENEMIES_DEEPSEA - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ENEMIES_EXTERMINATOR - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ENEMIES_FOWL - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ENEMIES_GIANTS - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ENEMIES_MERMAIDS - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ENEMIES_PACHYDERM - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ENEMIES_ZOMBIES - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- enemyForces - Variable in class games.stendhal.server.maps.quests.KillEnemyArmy
- enemys - Variable in class games.stendhal.server.maps.quests.KillEnemyArmy
- Engine - Class in games.stendhal.server.entity.npc.fsm
-
a finite state machine.
- Engine(SpeakerNPC) - Constructor for class games.stendhal.server.entity.npc.fsm.Engine
-
Creates a new FSM.
- enqueue(DBCommand) - Method in class marauroa.server.db.command.DBCommandQueue
-
enqueues a "fire and forget" command.
- enqueue(DBCommand, DBCommandPriority) - Method in class marauroa.server.db.command.DBCommandQueue
-
enqueues a "fire and forget" command.
- enqueueAndAwaitResult(DBCommand, DBCommandPriority, ResultHandle) - Method in class marauroa.server.db.command.DBCommandQueue
-
enqueues a command and remembers the result.
- enqueueAndAwaitResult(DBCommand, ResultHandle) - Method in class marauroa.server.db.command.DBCommandQueue
-
enqueues a command and remembers the result.
- entity - Variable in class games.stendhal.client.events.Event
- entity - Variable in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
The entity this view is for.
- Entity - Class in games.stendhal.client.entity
- Entity - Class in games.stendhal.server.entity
- Entity() - Constructor for class games.stendhal.client.entity.Entity
- Entity() - Constructor for class games.stendhal.server.entity.Entity
- Entity(RPObject) - Constructor for class games.stendhal.server.entity.Entity
- Entity2DView<T extends IEntity> - Class in games.stendhal.client.gui.j2d.entity
-
The 2D view of an entity.
- Entity2DView() - Constructor for class games.stendhal.client.gui.j2d.entity.Entity2DView
- entityAsOnlinePlayer(Entity) - Method in class games.stendhal.server.entity.RPEntity
-
For rewarding killers.
- entityAsPet(Entity) - Method in class games.stendhal.server.entity.RPEntity
- entityChanged(T, Object) - Method in interface games.stendhal.client.entity.EntityChangeListener
-
An entity was changed.
- EntityChangeListener<T extends IEntity> - Interface in games.stendhal.client.entity
-
An entity change listener.
- EntityFactory - Class in games.stendhal.client.entity.factory
-
creates a Stendhal Entity object based on a Marauroa RPObject.
- EntityFactory() - Constructor for class games.stendhal.client.entity.factory.EntityFactory
- EntityFactoryHelper - Class in games.stendhal.server.entity
-
A utility class for creating entities using ConfigurableFactory.
- EntityFactoryHelper() - Constructor for class games.stendhal.server.entity.EntityFactoryHelper
- entityFromSlot(Player, RPAction) - Static method in class games.stendhal.server.util.EntityHelper
-
Retrieves a specified item from a slot.
- entityFromTargetName(String, Entity) - Static method in class games.stendhal.server.util.EntityHelper
-
Translate the "target" parameter of actions like "look" into an entity reference.
- entityFromTargetNameAnyZone(String, Entity) - Static method in class games.stendhal.server.util.EntityHelper
-
Translate the "target" parameter of actions like "look" into an entity reference.
- entityFromZoneByID(int, StendhalRPZone) - Static method in class games.stendhal.server.util.EntityHelper
-
Returns an entity reference by an objectId in a zone.
- EntityGuide - Class in games.stendhal.server.core.pathfinder
-
the guide dog of an Entity.
- EntityGuide() - Constructor for class games.stendhal.server.core.pathfinder.EntityGuide
- EntityHelper - Class in games.stendhal.server.util
-
Utilities to handle entities in the server.
- EntityHelper() - Constructor for class games.stendhal.server.util.EntityHelper
- EntityManager - Interface in games.stendhal.server.core.rule
-
Ruleset Interface for resolving Entities in Stendhal.
- EntityMap - Class in games.stendhal.client.entity.factory
-
Registers the relationship between Type, eclass and java class of entity Objects.
- EntityMap() - Constructor for class games.stendhal.client.entity.factory.EntityMap
- EntitySearch - Class in games.stendhal.server.script
-
Search...
- EntitySearch() - Constructor for class games.stendhal.server.script.EntitySearch
- EntitySetupDescriptor - Class in games.stendhal.server.core.config.zone
-
A generic entity setup descriptor.
- EntitySetupDescriptor(int, int) - Constructor for class games.stendhal.server.core.config.zone.EntitySetupDescriptor
-
Create an entity setup descriptor.
- EntitySetupXMLReader - Class in games.stendhal.server.core.config.zone
-
A generic entity setup xml reader.
- EntitySetupXMLReader() - Constructor for class games.stendhal.server.core.config.zone.EntitySetupXMLReader
- EntitySlot - Class in games.stendhal.server.entity.slot
-
Stendhal specific information about this slot.
- EntitySlot() - Constructor for class games.stendhal.server.entity.slot.EntitySlot
-
Creates an uninitialized EntitySlot.
- EntitySlot(String, String) - Constructor for class games.stendhal.server.entity.slot.EntitySlot
-
Creates a new EntitySlot.
- entityToType(Killer) - Method in class games.stendhal.server.core.engine.db.StendhalKillLogDAO
-
Creates a one letter type string based on the class of the entity.
- EntityView<T extends IEntity> - Interface in games.stendhal.client.gui.j2d.entity
-
The view of an entity.
- EntityViewCommandList - Class in games.stendhal.client.gui.wt
-
This is the command list of any entities.
- EntityViewCommandList(String, String[], EntityView<?>) - Constructor for class games.stendhal.client.gui.wt.EntityViewCommandList
-
Create an entity view command list.
- EntityViewFactory - Class in games.stendhal.client.gui.j2d.entity
- EntityViewFactory() - Constructor for class games.stendhal.client.gui.j2d.entity.EntityViewFactory
- entries - Variable in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea
-
The list (if any specific) of blocked creatures.
- Entry(String, String, boolean) - Constructor for class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea.Entry
-
Create a criteria entry.
- entrySet() - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
- entrySet() - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
- entrySet() - Method in class games.stendhal.server.util.ClassToInstancesMap
- entrySet() - Method in class games.stendhal.server.util.CounterMap
-
Get the set of counted objects and their counts.
- entrySet() - Method in class games.stendhal.server.util.MapOfMaps
- EntwifeNPC - Class in games.stendhal.server.maps.ados.entwives
-
entwife located in 0_ados_mountain_n2_w2.
- EntwifeNPC() - Constructor for class games.stendhal.server.maps.ados.entwives.EntwifeNPC
- enumerateCollection(Collection<String>) - Static method in class games.stendhal.common.grammar.Grammar
-
Helper function to nicely formulate an enumeration of a collection.
- enumerateCollection(Collection<String>, String) - Static method in class games.stendhal.common.grammar.Grammar
-
Helper function to nicely formulate an enumeration of a collection.
- enumerateCollectionPlural(Collection<String>) - Static method in class games.stendhal.common.grammar.Grammar
-
enumerates a collections using the plural forms.
- enumerateCollectionWithHash(Collection<String>) - Static method in class games.stendhal.common.grammar.Grammar
-
Helper function to nicely formulate an enumeration of a collection, with hashes to colour the words.
- ENVIRONMENT - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
-
environment such as java system properties
- EPSILON - Static variable in class games.stendhal.common.math.Algebra
- equals(Object) - Method in class games.stendhal.client.gui.login.Profile
- equals(Object) - Method in class games.stendhal.client.gui.OutfitColor
- equals(Object) - Method in class games.stendhal.client.Triple
- equals(Object) - Method in class games.stendhal.common.parser.ConversationContext
-
Default implementation of equals()
- equals(Object) - Method in class games.stendhal.common.parser.Expression
-
Check for equality of two Expression objects.
- equals(Object) - Method in class games.stendhal.common.parser.ExpressionMatcher
-
Check for equality of two ExpressionMatcher objects.
- equals(Object) - Method in class games.stendhal.common.tiled.TileSetDefinition
- equals(Object) - Method in class games.stendhal.server.actions.validator.ActionData
- equals(Object) - Method in class games.stendhal.server.core.pathfinder.Node
- equals(Object) - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
- equals(Object) - Method in class games.stendhal.server.core.rp.achievement.condition.BoughtNumberOfCondition
- equals(Object) - Method in class games.stendhal.server.core.rp.achievement.condition.KilledRareCreatureCondition
- equals(Object) - Method in class games.stendhal.server.core.rp.achievement.condition.KilledSharedAllCreaturesCondition
- equals(Object) - Method in class games.stendhal.server.core.rp.achievement.condition.KilledSoloAllCreaturesCondition
- equals(Object) - Method in class games.stendhal.server.core.rp.achievement.condition.QuestCountCompletedCondition
- equals(Object) - Method in class games.stendhal.server.core.rp.achievement.condition.QuestsInRegionCompletedCondition
- equals(Object) - Method in class games.stendhal.server.core.rp.achievement.condition.QuestWithPrefixCompletedCondition
- equals(Object) - Method in class games.stendhal.server.core.rp.achievement.condition.SoldNumberOfCondition
- equals(Object) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallenge
-
Two Challenges are equal iff opened, challenger and challenged are equals.
- equals(Object) - Method in class games.stendhal.server.core.rp.searchindex.SearchIndexEntry
- equals(Object) - Method in class games.stendhal.server.entity.item.consumption.StatusHealerEater
- equals(Object) - Method in class games.stendhal.server.entity.mapstuff.game.GameBoardTimer
- equals(Object) - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity.Activity
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.BehaviourAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.AddItemToCollectionAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.ChangePlayerOutfitAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.ChangePlayerOutfitAndPreserveTempAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.CollectRequestedItemsAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.ComplainAboutSentenceErrorAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.DecreaseKarmaAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.DisableFeatureAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.DropInfostringItemAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.DropItemAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.DropRecordedItemAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.EnableFeatureAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.EquipItemAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.EquipRandomAmountOfItemAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.EquipRandomItemAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.ExamineChatAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.IncreaseItemExchangeAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.IncreaseKarmaAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.IncreaseXPAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.IncreaseXPDependentOnLevelAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.IncrementQuestAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.InflictStatusOnNPCAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.JailAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.ListProducedItemDetailAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.ListProducedItemsOfClassAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.LoadSignFromHallOfFameAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.MultipleActions
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.NPCEmoteAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.NPCSetDirection
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.OutputQuestSlotAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.PlaySoundAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.RemoveStorableEntityAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.SayNPCNamesForUnstartedQuestsAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.SayRequiredItemAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.SayRequiredItemsFromCollectionAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.SayTextAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.SayTimeRemainingAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.SayTimeRemainingUntilTimeReachedAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.SayUnstartedQuestDescriptionFromNPCNameAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.SendPrivateMessageAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.SetHallOfFameToAgeDiffAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.SetQuestAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.SetQuestToFutureRandomTimeStampAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.SetQuestToPlayerAgeAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.SetQuestToTimeStampAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.SetQuestToYearAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.StartItemsCollectionWithLimitAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.StartRecordingKillsAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.StartRecordingRandomItemCollectionAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.StoreMessageAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.action.TeleportAction
- equals(Object) - Method in class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour.ExpireOutfit
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.AdminCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.AgeGreaterThanCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.AgeLessThanCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.AlwaysFalseCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.AlwaysTrueCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.AndCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.AreaIsFullCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.AvailabilityCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.DaylightCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.EmoteCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.KilledCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.KilledForQuestCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.KilledInSumForQuestCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.KillsQuestSlotNeedUpdateCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.LevelGreaterThanCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.LevelLessThanCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.MinTotalCreaturesKilledCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.NakedCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.NotCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.OrCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.OutfitCompatibleWithClothesCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerCanEquipItemCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerGotNumberOfItemsFromWellCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasCompletedAchievementsCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasCorrectGateKey
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasHarvestedNumberOfItemsCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasInfostringItemWithHimCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasItemEquippedInSlot
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasItemWithHimCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasKilledNumberOfCreaturesCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasPetOrSheepCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasRecordedItemWithHimCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasShieldEquippedCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasStorableEntityCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerInAreaCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerIsAGoodBoyCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerIsWearingOutfitCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerLootedNumberOfItemsCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerManaGreaterThanCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerMinedNumberOfItemsCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerNextToCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerOwnsItemIncludingBankCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerProducedNumberOfItemsCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerStatLevelCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerVisitedZonesCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerVisitedZonesInRegionCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestActiveCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestCompletedCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestInStateCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestNotActiveCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestNotCompletedCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestNotInStateCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestNotStartedCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestRegisteredCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestSmallerThanCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestStartedCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestStateGreaterThanCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestStateStartsWithCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.SentenceHasErrorCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.SystemPropertyCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.TextHasNumberCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.TextHasParameterCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.TimePassedCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.TimeReachedCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.TriggerExactlyInListCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.TriggerInListCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.TriggerIsNPCNameForUnstartedQuestCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.TriggerIsProducedItemOfClassCondition
- equals(Object) - Method in class games.stendhal.server.entity.npc.condition.TriggerMatchesQuestSlotCondition
- equals(Object) - Method in class games.stendhal.server.entity.Outfit
- equals(Object) - Method in class games.stendhal.server.entity.player.Player
- equals(Object) - Method in class games.stendhal.server.entity.status.EatStatusTurnListener
- equals(Object) - Method in class games.stendhal.server.entity.status.PoisonStatusTurnListener
- equals(Object) - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer.CreateAndSayCodedMessage
- equals(Object) - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer.TriggerMightbeACodedMessageCondition
- equals(Object) - Method in class games.stendhal.server.maps.quests.revivalweeks.PhotographerChatAction
- equals(Object) - Method in class games.stendhal.server.maps.quests.ScubaLicenseQuiz.ScubaCondition
- equals(Object) - Method in class games.stendhal.server.util.Area
- equals(Object) - Method in class games.stendhal.server.util.RequiredKillsInfo
- equals(Object) - Method in class marauroa.common.game.Attributes
-
This method returns true of both object are equal.
- equals(Object) - Method in class marauroa.common.game.Definition
- equals(Object) - Method in class marauroa.common.game.IRPZone.ID
-
This method returns true of both ids are equal.
- equals(Object) - Method in class marauroa.common.game.RPClass
-
Returns true if two objects are exactly equal
- equals(Object) - Method in class marauroa.common.game.RPEvent
-
Returns true if two objects are exactly equal
- equals(Object) - Method in class marauroa.common.game.RPLink
-
Returns true if two objects are exactly equal
- equals(Object) - Method in class marauroa.common.game.RPObject
-
Returns true if two objects are exactly equal
- equals(Object) - Method in class marauroa.common.game.RPObject.ID
-
This method returns true of both ids are equal.
- equals(Object) - Method in class marauroa.common.game.RPSlot
-
Returns true if both objects are equal
- equals(Object) - Method in class marauroa.common.Pair
- equals(Object) - Method in class marauroa.server.net.validator.InetAddressMask
- equals(String, String) - Method in class games.stendhal.server.core.scripting.lua.LuaPropertiesHelper
-
Compares a property value to a string.
- EQUALS - Enum constant in enum class games.stendhal.server.entity.npc.condition.ComparisonOperator
- equalsNormalized(Sentence) - Method in class games.stendhal.common.parser.Sentence
-
Check if two Sentences consist of identical normalized Expressions.
- equip(String, Item) - Method in class games.stendhal.server.entity.RPEntity
-
Tries to equip one unit of an item in the given slot.
- equip(List<EquipItem>) - Method in class games.stendhal.server.entity.creature.Creature
- equipAction(Player, Entity, String[], String[]) - Method in class games.stendhal.server.core.engine.ItemLogger
- EquipAction - Class in games.stendhal.server.actions.equip
- EquipAction() - Constructor for class games.stendhal.server.actions.equip.EquipAction
- EquipActionConsts - Interface in games.stendhal.common
-
Constants using during the procession of an Equipment action.
- EquipItem - Class in games.stendhal.server.entity.creature.impl
- EquipItem(String, String, int) - Constructor for class games.stendhal.server.entity.creature.impl.EquipItem
- EquipItemAction - Class in games.stendhal.server.entity.npc.action
-
Equips the specified item.
- EquipItemAction(String) - Constructor for class games.stendhal.server.entity.npc.action.EquipItemAction
-
Creates a new EquipItemAction.
- EquipItemAction(String, int) - Constructor for class games.stendhal.server.entity.npc.action.EquipItemAction
-
Creates a new EquipItemAction.
- EquipItemAction(String, int, boolean) - Constructor for class games.stendhal.server.entity.npc.action.EquipItemAction
-
Creates a new EquipItemAction.
- EquipListener - Interface in games.stendhal.server.core.events
-
Equipable Entities implement this interface EquipListener.
- EquipmentAction - Class in games.stendhal.server.actions.equip
-
This listener handles all entity movements from a slot to either another slot or the ground.
- EquipmentAction() - Constructor for class games.stendhal.server.actions.equip.EquipmentAction
- EquipmentActionBuilder - Class in games.stendhal.server.core.rp.equipping.builder
-
builds an EquipmentActionData object based on an action
- EquipmentActionBuilder(Player, RPAction) - Constructor for class games.stendhal.server.core.rp.equipping.builder.EquipmentActionBuilder
-
creates a new EquipmentActionBuilder
- EquipmentActionData - Class in games.stendhal.server.core.rp.equipping
-
data use in an equipment action
- EquipmentActionData() - Constructor for class games.stendhal.server.core.rp.equipping.EquipmentActionData
- EquipmentActionValidator - Class in games.stendhal.server.core.rp.equipping.validator
-
validates an equipment action
- EquipmentActionValidator() - Constructor for class games.stendhal.server.core.rp.equipping.validator.EquipmentActionValidator
- equipOrPutOnGround(Item) - Method in class games.stendhal.server.entity.RPEntity
-
Tries to equip an item in the appropriate slot.
- equippedByNPC(Player, Item) - Static method in class games.stendhal.server.core.events.TutorialNotifier
-
player got something given from an equip item action of an npc
- EquipRandomAmountOfItemAction - Class in games.stendhal.server.entity.npc.action
-
Chooses and equips the specified item from a list
- EquipRandomAmountOfItemAction(String, int, int) - Constructor for class games.stendhal.server.entity.npc.action.EquipRandomAmountOfItemAction
-
Creates a new EquipRandomAmountOfItemAction.
Since stackable, min and max must be > 0.
If min > max, min is treated like max and vice versa - EquipRandomAmountOfItemAction(String, int, int, int) - Constructor for class games.stendhal.server.entity.npc.action.EquipRandomAmountOfItemAction
-
Creates a new EquipRandomItemAction.
Since stackable, min and max must be > 0.
If min > max, min is treated like max and vice versa - EquipRandomItemAction - Class in games.stendhal.server.entity.npc.action
-
Chooses and equips the specified item from a list
- EquipRandomItemAction(String) - Constructor for class games.stendhal.server.entity.npc.action.EquipRandomItemAction
-
Creates a new EquipRandomItemAction.
- EquipRandomItemAction(String, boolean) - Constructor for class games.stendhal.server.entity.npc.action.EquipRandomItemAction
-
Creates a new EquipRandomItemAction.
- EquipRandomItemAction(Map<String, Integer>) - Constructor for class games.stendhal.server.entity.npc.action.EquipRandomItemAction
-
Creates a new EquipRandomItemAction.
- EquipRandomItemAction(Map<String, Integer>, boolean) - Constructor for class games.stendhal.server.entity.npc.action.EquipRandomItemAction
-
Creates a new EquipRandomItemAction.
- equipToInventoryOnly(Item) - Method in class games.stendhal.server.entity.RPEntity
-
Tries to equip an item in the appropriate slot.
- EquipUtil - Class in games.stendhal.server.actions.equip
-
Useful method to deal with equipable items.
- EquipUtil() - Constructor for class games.stendhal.server.actions.equip.EquipUtil
- error(Object) - Method in class marauroa.common.Logger
- error(Object, Throwable) - Method in class games.stendhal.server.core.scripting.ScriptInLua.LuaLogger
- error(Object, Throwable) - Method in class marauroa.common.Logger
- error(String) - Method in class games.stendhal.server.core.scripting.ScriptInLua.LuaLogger
- ERROR - Enum constant in enum class games.stendhal.common.NotificationType
- errorBuffer - Variable in class games.stendhal.common.ErrorBuffer
-
buffer for error messages
- ErrorBuffer - Class in games.stendhal.common
-
ErrorBuffer stores and concatenates multiple error messages.
- ErrorBuffer() - Constructor for class games.stendhal.common.ErrorBuffer
- ErrorDrain - Interface in games.stendhal.common
-
ErrorDrain registers error messages while executing some algorithm like parsing command line texts.
- escapeJsonString(String) - Static method in class marauroa.common.net.OutputSerializer
-
escapes a JSON string
- escapeSQLString(String) - Static method in class marauroa.server.db.StringChecker
-
Escapes ' and \ in a string so that the result can be passed into an SQL command.
- evaluateQuestSlotName(String) - Static method in class games.stendhal.server.util.QuestUtils
-
evaluates slot names by replacing variables
- event - Variable in class games.stendhal.client.events.Event
- Event<T extends Entity> - Class in games.stendhal.client.events
-
abstract parent class for client side event handling
- Event() - Constructor for class games.stendhal.client.events.Event
- eventDispatched(AWTEvent) - Method in class games.stendhal.client.gui.DragLayer
- EventDispatcher - Class in games.stendhal.client.events
-
dispatches all events to the appropriate event handler class.
- EventDispatcher() - Constructor for class games.stendhal.client.events.EventDispatcher
- EventLine - Class in games.stendhal.client.gui.chatlog
- EventLine(String, String, NotificationType) - Constructor for class games.stendhal.client.gui.chatlog.EventLine
- EventRaiser - Class in games.stendhal.server.entity.npc
-
the source that raised an event
- EventRaiser(Entity) - Constructor for class games.stendhal.server.entity.npc.EventRaiser
-
creates a new EventRaiser
- events() - Method in class marauroa.common.game.RPObject
-
Returns an unmodifiable list of the events
- Events - Class in games.stendhal.common.constants
-
Constants for events
- Events() - Constructor for class games.stendhal.common.constants.Events
- eventsIterator() - Method in class marauroa.common.game.RPObject
-
Iterate over the events list
- EventTest - Class in games.stendhal.server.script
-
Tries to add an RPEvent.
- EventTest() - Constructor for class games.stendhal.server.script.EventTest
- EXACT_MATCH - Enum constant in enum class games.stendhal.server.entity.npc.fsm.MatchType
-
a transition whose expected input matches exactly to the actual input, used to distinguish between words in singular and plural form, e.g.
- ExactExprMatcher - Class in games.stendhal.common.parser
-
ExactExprMatcher creates an ExpressionMatcher with exact matching.
- ExactExprMatcher() - Constructor for class games.stendhal.common.parser.ExactExprMatcher
- exactMatching - Variable in class games.stendhal.common.parser.ExpressionMatcher
-
Flag to enforce exact expression matching.
- ExamineChatAction - Class in games.stendhal.server.entity.npc.action
-
Opens an examine window on the client showing an image
- ExamineChatAction(String, String, String) - Constructor for class games.stendhal.server.entity.npc.action.ExamineChatAction
-
Creates a new ExamineChatAction
- ExamineEvent - Class in games.stendhal.server.events
-
An examine event that opens an image viewer with the specified image in the client.
- ExamineEvent(String, String, String) - Constructor for class games.stendhal.server.events.ExamineEvent
-
Creates a new ExamineEvent.
- ExamineOfferChatAction - Class in games.stendhal.server.maps.semos.tavern.market
- ExamineOfferChatAction() - Constructor for class games.stendhal.server.maps.semos.tavern.market.ExamineOfferChatAction
- execute() - Method in class games.stendhal.client.events.AttackEvent
- execute() - Method in class games.stendhal.client.events.BestiaryEvent
- execute() - Method in class games.stendhal.client.events.Event
-
executes the event
- execute() - Method in class games.stendhal.client.events.ShowOutfitListEvent
- execute() - Method in class games.stendhal.tools.MapRenderer
-
ants execute method.
- execute() - Method in class games.stendhal.tools.MapUpdater
-
ants execute method.
- execute() - Method in class games.stendhal.tools.updateprop.UpdateSigner
-
ants execute method.
- execute(Player, List<String>) - Method in interface games.stendhal.server.core.scripting.Script
-
Executes this script.
- execute(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptImpl
- execute(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptInGroovy
-
Executes this script.
- execute(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
-
Executes this script.
- execute(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptInJava
- execute(Player, List<String>) - Method in class games.stendhal.server.script.AbstractOfflineAction
- execute(Player, List<String>) - Method in class games.stendhal.server.script.AdminPortal
- execute(Player, List<String>) - Method in class games.stendhal.server.script.AdminSign
- execute(Player, List<String>) - Method in class games.stendhal.server.script.AlterLoot
- execute(Player, List<String>) - Method in class games.stendhal.server.script.AlterQuest
- execute(Player, List<String>) - Method in class games.stendhal.server.script.BetManager
- execute(Player, List<String>) - Method in class games.stendhal.server.script.BugInspect
- execute(Player, List<String>) - Method in class games.stendhal.server.script.ChangeMap
- execute(Player, List<String>) - Method in class games.stendhal.server.script.ContMoveAndStrengthenOnlinePlayers
- execute(Player, List<String>) - Method in class games.stendhal.server.script.CountObjects
- execute(Player, List<String>) - Method in class games.stendhal.server.script.CountUnusedSprites
- execute(Player, List<String>) - Method in class games.stendhal.server.script.CreateRaid
- execute(Player, List<String>) - Method in class games.stendhal.server.script.CreaturesRatioCalculator
- execute(Player, List<String>) - Method in class games.stendhal.server.script.DBLogging
- execute(Player, List<String>) - Method in class games.stendhal.server.script.DeepInspect
- execute(Player, List<String>) - Method in class games.stendhal.server.script.DisableFeature
- execute(Player, List<String>) - Method in class games.stendhal.server.script.DropPlayerItems
- execute(Player, List<String>) - Method in class games.stendhal.server.script.DumpCharacterFromDatabase
- execute(Player, List<String>) - Method in class games.stendhal.server.script.DumpConditions
- execute(Player, List<String>) - Method in class games.stendhal.server.script.DumpDeletionCandidates
- execute(Player, List<String>) - Method in class games.stendhal.server.script.DumpOpenDBTransactions
- execute(Player, List<String>) - Method in class games.stendhal.server.script.DumpTransitions
- execute(Player, List<String>) - Method in class games.stendhal.server.script.DumpTransitionsEx
- execute(Player, List<String>) - Method in class games.stendhal.server.script.DumpTurnListenerEvents
- execute(Player, List<String>) - Method in class games.stendhal.server.script.EasterBunny
- execute(Player, List<String>) - Method in class games.stendhal.server.script.EasyRPAction
- execute(Player, List<String>) - Method in class games.stendhal.server.script.EnableFeature
- execute(Player, List<String>) - Method in class games.stendhal.server.script.Enchant
- execute(Player, List<String>) - Method in class games.stendhal.server.script.EntitySearch
- execute(Player, List<String>) - Method in class games.stendhal.server.script.EventTest
- execute(Player, List<String>) - Method in class games.stendhal.server.script.ExecuteLua
- execute(Player, List<String>) - Method in class games.stendhal.server.script.ExecuteSQL
- execute(Player, List<String>) - Method in class games.stendhal.server.script.FieldInspect
- execute(Player, List<String>) - Method in class games.stendhal.server.script.FindBrokenCorpses
- execute(Player, List<String>) - Method in class games.stendhal.server.script.FishInspect
- execute(Player, List<String>) - Method in class games.stendhal.server.script.FixDM
- execute(Player, List<String>) - Method in class games.stendhal.server.script.FixNegativeHp
- execute(Player, List<String>) - Method in class games.stendhal.server.script.FreezeHell
- execute(Player, List<String>) - Method in class games.stendhal.server.script.GC
- execute(Player, List<String>) - Method in class games.stendhal.server.script.HandleTransitions
- execute(Player, List<String>) - Method in class games.stendhal.server.script.ItemRarity
- execute(Player, List<String>) - Method in class games.stendhal.server.script.ListNPCs
- execute(Player, List<String>) - Method in class games.stendhal.server.script.ListRaids
- execute(Player, List<String>) - Method in class games.stendhal.server.script.ListZones
- execute(Player, List<String>) - Method in class games.stendhal.server.script.Log4J
- execute(Player, List<String>) - Method in class games.stendhal.server.script.LogoutPlayer
- execute(Player, List<String>) - Method in class games.stendhal.server.script.MineTown
- execute(Player, List<String>) - Method in class games.stendhal.server.script.MoveAndStrengthenOnlinePlayers
- execute(Player, List<String>) - Method in class games.stendhal.server.script.NameChange
- execute(Player, List<String>) - Method in class games.stendhal.server.script.NPCPathCheck
- execute(Player, List<String>) - Method in class games.stendhal.server.script.NPCShout
- execute(Player, List<String>) - Method in class games.stendhal.server.script.NPCShoutZone
- execute(Player, List<String>) - Method in class games.stendhal.server.script.Observer
- execute(Player, List<String>) - Method in class games.stendhal.server.script.Plague
- execute(Player, List<String>) - Method in class games.stendhal.server.script.PlayerPositionMonitoring
- execute(Player, List<String>) - Method in class games.stendhal.server.script.RemoveClient
- execute(Player, List<String>) - Method in class games.stendhal.server.script.RemoveVisitedZone
- execute(Player, List<String>) - Method in class games.stendhal.server.script.RemoveZone
- execute(Player, List<String>) - Method in class games.stendhal.server.script.ResetSlot
- execute(Player, List<String>) - Method in class games.stendhal.server.script.ResetTutorial
- execute(Player, List<String>) - Method in class games.stendhal.server.script.RestoreOriginalOutfit
- execute(Player, List<String>) - Method in class games.stendhal.server.script.Santa
- execute(Player, List<String>) - Method in class games.stendhal.server.script.SaveAllPlayers
- execute(Player, List<String>) - Method in class games.stendhal.server.script.ServerDown
- execute(Player, List<String>) - Method in class games.stendhal.server.script.ServerReset
- execute(Player, List<String>) - Method in class games.stendhal.server.script.ServerShutdown
- execute(Player, List<String>) - Method in class games.stendhal.server.script.SetNPCPath
- execute(Player, List<String>) - Method in class games.stendhal.server.script.SetNPCPathReversible
- execute(Player, List<String>) - Method in class games.stendhal.server.script.SetWelcomeText
- execute(Player, List<String>) - Method in class games.stendhal.server.script.SokobanReload
- execute(Player, List<String>) - Method in class games.stendhal.server.script.SokobanWatcher
- execute(Player, List<String>) - Method in class games.stendhal.server.script.SummonChest
- execute(Player, List<String>) - Method in class games.stendhal.server.script.SummonSpell
- execute(Player, List<String>) - Method in class games.stendhal.server.script.TeleportAllPlayers
- execute(Player, List<String>) - Method in class games.stendhal.server.script.TeleportNPC
- execute(Player, List<String>) - Method in class games.stendhal.server.script.TestShowItemList
- execute(Player, List<String>) - Method in class games.stendhal.server.script.TPPNextPhase
- execute(Player, List<String>) - Method in class games.stendhal.server.script.TPPShowQuestState
- execute(Player, List<String>) - Method in class games.stendhal.server.script.Unblock
-
executes the script
- execute(Player, List<String>) - Method in class games.stendhal.server.script.UnblockTradeTable
-
executes the script
- execute(Player, List<String>) - Method in class games.stendhal.server.script.WhereWho
- execute(Player, List<String>) - Method in class games.stendhal.server.script.ZoneCollisionCheck
- execute(Player, List<String>) - Method in class games.stendhal.server.script.ZoneStatistics
- execute(Player, RPAction, SourceObject) - Method in class games.stendhal.server.actions.equip.DropAction
- execute(Player, RPAction, SourceObject) - Method in class games.stendhal.server.actions.equip.EquipAction
- execute(Player, RPAction, SourceObject) - Method in class games.stendhal.server.actions.equip.EquipmentAction
- execute(String) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
- execute(String) - Method in interface marauroa.server.db.adapter.DatabaseAdapter
-
executes an SQL statement
- execute(String[], String) - Method in class games.stendhal.client.actions.AcceptChallengeAction
- execute(String[], String) - Method in class games.stendhal.client.actions.AlterKillAction
- execute(String[], String) - Method in class games.stendhal.client.actions.AutoWalkAction
-
Execute a chat command.
- execute(String[], String) - Method in class games.stendhal.client.actions.AutoWalkStopAction
-
Execute a chat command.
- execute(String[], String) - Method in class games.stendhal.client.actions.CastSpellAction
- execute(String[], String) - Method in class games.stendhal.client.actions.CreateChallengeAction
- execute(String[], String) - Method in class games.stendhal.client.actions.InspectKillAction
- execute(String[], String) - Method in class games.stendhal.client.actions.InspectQuestAction
- execute(String[], String) - Method in class games.stendhal.client.actions.MoveContinuousAction
-
Execute a command to toggle continuous movement.
- execute(String[], String) - Method in class games.stendhal.client.actions.RemoveDetailAction
- execute(String[], String) - Method in class games.stendhal.client.actions.SetCombatKarmaAction
- execute(String[], String) - Method in interface games.stendhal.client.actions.SlashAction
-
Execute a chat command.
- execute(String, InputStream...) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
- execute(String, InputStream...) - Method in interface marauroa.server.db.adapter.DatabaseAdapter
-
executes an SQL statement with streamed parameters
- execute(String, Map<String, Object>) - Method in class marauroa.server.db.DBTransaction
-
executes an SQL statement with parameter substitution
- execute(String, Map<String, Object>, InputStream...) - Method in class marauroa.server.db.DBTransaction
-
executes an SQL statement with parameter substitution
- execute(RPObject, RPAction) - Static method in class games.stendhal.server.actions.CommandCenter
-
executes an action from the client
- execute(RPObject, RPAction) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
- execute(RPObject, RPAction) - Method in class marauroa.server.game.python.PythonRP
-
Execute an action in the name of a player.
- execute(RPObject, RPAction) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
- execute(RPObject, RPAction) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
-
Execute an action in the name of a player.
- execute(RPObject, RPAction) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
-
Execute an action in the name of a player.
- execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.AbstractLogItemEventCommand
- execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.DeletePendingAchievementDetailsCommand
- execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.DumpSpeakerNPCsCommand
- execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.DumpZonesCommand
- execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.GetCharacterCreationDateCommand
- execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.GetPostmanMessagesCommand
- execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.LogKillEventCommand
- execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.LogTradeEventCommand
- execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.QueryCanonicalCharacterNamesCommand
- execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.ReadAchievementsForPlayerCommand
- execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.ReadCharactersFromHallOfFameCommand
- execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.ReadGroupQuestCommand
- execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.ReadHallOfFamePointsCommand
- execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.ReadPendingAchievementDetailsCommand
- execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.SetOnlineStatusCommand
- execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.StoreMessageCommand
- execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.UpdateGroupQuestCommand
- execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.UpdateSearchIndexCommand
- execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.WriteHallOfFamePointsCommand
- execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.WriteReachedAchievementCommand
- execute(DBTransaction) - Method in class marauroa.server.db.command.AbstractDBCommand
-
processes the database request.
- execute(DBTransaction) - Method in interface marauroa.server.db.command.DBCommand
-
processes the database request.
- execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.BanAccountCommand
- execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.LoadActiveCharacterCommand
- execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.LoadAllActiveCharactersCommand
- execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.LoadAllCharactersCommand
- execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.LoadBanListCommand
- execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.LoadCharacterCommand
- execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.LogGameEventCommand
- execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.LoginCommand
- execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.LogStatisticsCommand
- execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.SetCharacterStatusCommand
- execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.StoreCharacterCommand
- execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.StoreZoneCommand
- execute(T) - Method in interface games.stendhal.server.core.engine.Task
-
execute the task.
- executeAction(RPObject, RPAction) - Method in class marauroa.server.game.rp.DebugInterface
-
an action is about to be executed
- executeBatch(String, InputStream...) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
- executeBatch(String, InputStream...) - Method in interface marauroa.server.db.adapter.DatabaseAdapter
-
executes a batch of sql-statements
- ExecuteLua - Class in games.stendhal.server.script
-
Admin script to load external Lua scripts manually.
- ExecuteLua() - Constructor for class games.stendhal.server.script.ExecuteLua
- executeNPCsPreLogic() - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
- executePlayerLogic() - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
- ExecuteSQL - Class in games.stendhal.server.script
-
Executes an sql statement.
- ExecuteSQL() - Constructor for class games.stendhal.server.script.ExecuteSQL
- existsSprite(String) - Method in class games.stendhal.client.sprite.SpriteStore
-
Checks if a file exists.
- exit() - Method in interface games.stendhal.client.sound.facade.SoundSystemFacade
- exit() - Method in class games.stendhal.client.sound.manager.SoundManager
- exit() - Method in class games.stendhal.client.sound.manager.SoundManagerNG
- exit() - Method in class games.stendhal.client.sound.nosound.NoSoundFacade
- exit() - Method in class games.stendhal.client.sound.sound.SoundSystemFacadeImpl
- exit(Time) - Method in class games.stendhal.client.sound.system.SoundSystem
- exit(Time) - Method in class games.stendhal.client.sound.system.SoundSystemNG
- expand(byte[], int, boolean) - Static method in class games.stendhal.common.memory.Field
-
This method will return a new allocated array of size newSize if newSize is greater than field.length.
- expand(float[], int, boolean) - Static method in class games.stendhal.common.memory.Field
-
This method will return a new allocated array of size newSize if newSize is greater than field.length.
- expand(int[], int, boolean) - Static method in class games.stendhal.common.memory.Field
-
This method will return a new allocated array of size newSize if newSize is greater than field.length.
- expand(T[], int, boolean) - Static method in class games.stendhal.common.memory.Field
-
This method will return a new allocated array of size newSize if newSize is greater than field.length.
- EXPAND_AXIAL - Enum constant in enum class games.stendhal.client.gui.layout.SLayout
-
The component should expand in the direction of the layout
- EXPAND_PERPENDICULAR - Enum constant in enum class games.stendhal.client.gui.layout.SLayout
-
The component should expand perpendicular to the direction of the layout
- EXPAND_X - Enum constant in enum class games.stendhal.client.gui.layout.SLayout
-
The component should expand in horizontal direction
- EXPAND_Y - Enum constant in enum class games.stendhal.client.gui.layout.SLayout
-
The component should expand in vertical direction
- EXPERIENCE - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
-
xp points
- EXPERIENCE_ATK - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
-
atk level
- EXPERIENCE_DEF - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
-
def level
- EXPERIENCE_RATK - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
-
ratk level
- ExperienceAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
-
Factory for experience achievements
- ExperienceAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.ExperienceAchievementFactory
- ExperiencedWarriorNPC - Class in games.stendhal.server.maps.semos.plains
-
Experienced warrior knowing a lot about creatures (location semos_plains_s).
- ExperiencedWarriorNPC() - Constructor for class games.stendhal.server.maps.semos.plains.ExperiencedWarriorNPC
- ExpirationTracker - Class in games.stendhal.server.entity.mapstuff
- ExpirationTracker() - Constructor for class games.stendhal.server.entity.mapstuff.ExpirationTracker
-
Constructor to create an empty tracker
- ExpirationTrackerConfigurator - Class in games.stendhal.server.entity.mapstuff
-
A configurator for
ExpirationTracker
objects. - ExpirationTrackerConfigurator() - Constructor for class games.stendhal.server.entity.mapstuff.ExpirationTrackerConfigurator
- ExpirationTrackerTransformer - Class in games.stendhal.server.core.engine.transformer
- ExpirationTrackerTransformer() - Constructor for class games.stendhal.server.core.engine.transformer.ExpirationTrackerTransformer
- EXPIRED_OFFERS_SLOT_NAME - Static variable in class games.stendhal.server.entity.trade.Market
-
the name of the slot where the expired offers are stored
- expireInvite(String) - Method in class games.stendhal.client.gui.group.GroupPanelController
-
Called when a group invite expires.
- expireOffer(Offer) - Method in class games.stendhal.server.entity.trade.Market
-
expires an offer and removes it from the available offers
- ExpireOutfit(String) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour.ExpireOutfit
-
creates a OutwearClothes turn listener
- expose() - Method in class games.stendhal.common.tiled.LayerDefinition
- exposeRaw() - Method in class games.stendhal.common.tiled.LayerDefinition
- Expression - Class in games.stendhal.common.parser
-
An Expression is part of a Sentence.
- Expression(String, String) - Constructor for class games.stendhal.common.parser.Expression
-
Create an Expression from a single word and a type string.
- ExpressionMatcher - Class in games.stendhal.common.parser
-
ExpressionMatcher is used to compare Expression in various matching modes.
- ExpressionMatcher() - Constructor for class games.stendhal.common.parser.ExpressionMatcher
- expressions - Variable in class games.stendhal.common.parser.Sentence
- ExpressionType - Class in games.stendhal.common.parser
-
An ExpressionType defines the type of an Expression object.
- ExpressionType(String) - Constructor for class games.stendhal.common.parser.ExpressionType
- ExtendedSoundManager - Class in games.stendhal.client.sound.sound
-
this class is the main interface between the game logic and the low level sound system.
- ExtendedSoundManager.Group - Class in games.stendhal.client.sound.sound
- ExtractEntityValidator - Class in games.stendhal.server.actions.validator
-
extracts the entity
- ExtractEntityValidator() - Constructor for class games.stendhal.server.actions.validator.ExtractEntityValidator
- ExtractGameArea - Class in games.stendhal.tools.map
-
extracts a defined area from a set of images and stores the results in another folder with the same name as the original files.
- ExtractGameArea() - Constructor for class games.stendhal.tools.map.ExtractGameArea
- extractLink(CharacterIterator) - Method in class games.stendhal.client.gui.KHtmlEdit
-
Extract link content from a character iterator.
- extractNoun(String) - Static method in class games.stendhal.common.grammar.Grammar
-
Extracts noun from a string, that may be prefixed with a plural expression like "piece of", ...
- extractNounPlural() - Method in class games.stendhal.common.grammar.PrefixExtractor
-
Extracts noun from a string, that may be prefixed with a plural expression like "piece of", ...
- extractNounSingular() - Method in class games.stendhal.common.grammar.PrefixExtractor
-
Extracts noun from a string, that may be prefixed with a singular expression like "piece of", ...
- EYES - Static variable in class games.stendhal.client.gui.OutfitColor
-
Identifier for eyes color.
- EYES_OUTFITS - Static variable in class games.stendhal.common.Outfits
-
number of player selectable eyes
F
- FACE - Static variable in class games.stendhal.common.constants.Actions
- FaceAction - Class in games.stendhal.server.actions.move
-
looks into the specified direction without moving
- FaceAction() - Constructor for class games.stendhal.server.actions.move.FaceAction
- faceNext(GuidedEntity) - Method in class games.stendhal.server.core.pathfinder.EntityGuide
-
Turn the entity face the next node on the path.
- faceto(int, int) - Method in class games.stendhal.server.entity.ActiveEntity
-
Face toward a specified point on the map.
- faceToward(Entity) - Method in class games.stendhal.server.entity.ActiveEntity
-
Face toward an entity.
- FACTOR - Variable in class games.stendhal.server.script.ZoneStatistics
- factory - Variable in class marauroa.server.game.db.RPObjectDAO
-
factory for creating object instances
- factory - Variable in class marauroa.server.game.db.RPZoneDAO
-
factory for creating object instances
- FADO - Enum constant in enum class games.stendhal.server.entity.slot.Banks
-
bank in Fado.
- FADO_CAVES - Static variable in class games.stendhal.server.maps.Region
- FADO_CITY - Static variable in class games.stendhal.server.maps.Region
- failed() - Method in class marauroa.common.game.AccountResult
-
Returns true if the creation of the account failed.
- failed() - Method in enum class marauroa.common.game.Result
-
checks state of account creation represented by this result.
- FAILED_CHARACTER_EXISTS - Enum constant in enum class marauroa.common.game.Result
-
Character was not created because this character already exists.
- FAILED_CREATE_ON_MAIN_INSTEAD - Enum constant in enum class marauroa.common.game.Result
-
This server does not accept account creation
- FAILED_EMPTY_STRING - Enum constant in enum class marauroa.common.game.Result
-
Account was not created because one of the important parameters was missing.
- FAILED_EXCEPTION - Enum constant in enum class marauroa.common.game.Result
-
Account was not created because there was an unspecified exception.
- FAILED_INVALID_CHARACTER_USED - Enum constant in enum class marauroa.common.game.Result
-
Account was not created because an invalid characters (letter, sign, number) was used
- FAILED_INVALID_TEMPLATE - Enum constant in enum class marauroa.common.game.Result
-
The template passed to the create character method is not valid because it fails to pass the RP rules.
- FAILED_LOGIN_ATTEMPTS_ACCOUNT - Static variable in class marauroa.common.TimeoutConf
-
The amount of failed login tries before considering the account blocked.
- FAILED_LOGIN_ATTEMPTS_IP - Static variable in class marauroa.common.TimeoutConf
-
The amount of failed login tries before considering the ip blocked.
- FAILED_LOGIN_BLOCKTIME - Static variable in class marauroa.common.TimeoutConf
-
The amount of seconds until being able to retry login after N failed attempts.
- FAILED_OFFLINE - Enum constant in enum class marauroa.common.game.Result
-
Server is offline, obviously not returned by the server but can be generated client side.
- FAILED_PASSWORD_TO_WEAK - Enum constant in enum class marauroa.common.game.Result
-
Password is too weak.
- FAILED_PASSWORD_TOO_CLOSE_TO_USERNAME - Enum constant in enum class marauroa.common.game.Result
-
Password is too close to the username
- FAILED_PLAYER_EXISTS - Enum constant in enum class marauroa.common.game.Result
-
Account was not created because this account already exists.
- FAILED_RESERVED_NAME - Enum constant in enum class marauroa.common.game.Result
-
Name is reserved
- FAILED_STRING_SIZE - Enum constant in enum class marauroa.common.game.Result
-
Account was not created because any of the parameters are either too long or too short.
- FAILED_STRING_TOO_LONG - Enum constant in enum class marauroa.common.game.Result
-
String is too long
- FAILED_STRING_TOO_SHORT - Enum constant in enum class marauroa.common.game.Result
-
String is too short
- FAILED_TOO_MANY - Enum constant in enum class marauroa.common.game.Result
-
Too many accounts were created from this ip-address recently.
- FairyRaid - Class in games.stendhal.server.script
- FairyRaid() - Constructor for class games.stendhal.server.script.FairyRaid
- FarmerNPC - Class in games.stendhal.server.maps.ados.forest
-
Builds Karl, the farmer NPC.
- FarmerNPC() - Constructor for class games.stendhal.server.maps.ados.forest.FarmerNPC
- FarmersWifeNPC - Class in games.stendhal.server.maps.ados.farmhouse
-
NPC to sell milk.
- FarmersWifeNPC() - Constructor for class games.stendhal.server.maps.ados.farmhouse.FarmersWifeNPC
- FarmRaid - Class in games.stendhal.server.script
- FarmRaid() - Constructor for class games.stendhal.server.script.FarmRaid
- FAT_FACTOR - Variable in class games.stendhal.server.entity.creature.Pet
-
Approximately how much slower he gets hungry if he's full weight.
- fatal(Object) - Method in class marauroa.common.Logger
- fatal(Object, Throwable) - Method in class marauroa.common.Logger
- FatherNPC - Class in games.stendhal.server.maps.ados.rosshouse
-
Creates a normal version of mr ross in the ross house.
- FatherNPC() - Constructor for class games.stendhal.server.maps.ados.rosshouse.FatherNPC
- FeatureChangeListener - Interface in games.stendhal.client.listener
-
A listener of feature changes.
- featureDisabled(String) - Method in class games.stendhal.client.gui.FeatureEnabledItemPanel
- featureDisabled(String) - Method in class games.stendhal.client.gui.spells.Spells
- featureDisabled(String) - Method in interface games.stendhal.client.listener.FeatureChangeListener
-
A feature was disabled.
- featureEnabled(String, String) - Method in class games.stendhal.client.gui.FeatureEnabledItemPanel
- featureEnabled(String, String) - Method in class games.stendhal.client.gui.spells.Spells
- featureEnabled(String, String) - Method in interface games.stendhal.client.listener.FeatureChangeListener
-
A feature was enabled.
- FeatureEnabledItemPanel - Class in games.stendhal.client.gui
-
An
ItemPanel
that is enabled/disabled with a feature change event. - FeatureList - Class in games.stendhal.common
-
A list of [enabled] features.
- FeatureList() - Constructor for class games.stendhal.common.FeatureList
-
Create a list of [enabled] features.
- FeaturesTestArea - Class in games.stendhal.server.maps
- FeaturesTestArea() - Constructor for class games.stendhal.server.maps.FeaturesTestArea
- feed(ConsumableItem, Player) - Method in interface games.stendhal.server.entity.item.consumption.Feeder
- feeder - Variable in class games.stendhal.server.entity.item.ConsumableItem
- Feeder - Interface in games.stendhal.server.entity.item.consumption
- FeederFactory - Class in games.stendhal.server.entity.item.consumption
- FeederFactory() - Constructor for class games.stendhal.server.entity.item.consumption.FeederFactory
- FerryConveyerNPC - Class in games.stendhal.server.maps.ados.coast
-
Factory for an NPC who brings players from the docks to Athor Ferry in a rowing boat.
- FerryConveyerNPC - Class in games.stendhal.server.maps.athor.holiday_area
-
Factory for an NPC who brings players from the docks to Athor Ferry in a rowing boat.
- FerryConveyerNPC() - Constructor for class games.stendhal.server.maps.ados.coast.FerryConveyerNPC
- FerryConveyerNPC() - Constructor for class games.stendhal.server.maps.athor.holiday_area.FerryConveyerNPC
- FerryListener() - Constructor for class games.stendhal.server.maps.athor.ship.AthorFerry.FerryListener
- ferrystate - Variable in class games.stendhal.server.maps.ados.coast.FerryConveyerNPC
- ferrystate - Variable in class games.stendhal.server.maps.athor.holiday_area.FerryConveyerNPC
- FertileGround - Interface in games.stendhal.server.entity.mapstuff.area
- FertileGrounds - Class in games.stendhal.server.maps.semos.city
-
Configures ground to be fertile in zone.
- FertileGrounds() - Constructor for class games.stendhal.server.maps.semos.city.FertileGrounds
- fetchEarnings(Player) - Method in class games.stendhal.server.entity.trade.Market
-
The earnings for complete trades are paid to the player.
- FetchEarningsChatAction - Class in games.stendhal.server.maps.semos.tavern.market
-
chat action to let a player fetch his earnings from the market
- FetchEarningsChatAction() - Constructor for class games.stendhal.server.maps.semos.tavern.market.FetchEarningsChatAction
- fetchFirstLine() - Method in class games.stendhal.client.update.HttpClient
-
fetches the first line of a file using http and closes the connection automatically.
- Field - Class in games.stendhal.common.memory
- Field() - Constructor for class games.stendhal.common.memory.Field
- FieldInspect - Class in games.stendhal.server.script
-
inspects the java fields of an object .
- FieldInspect() - Constructor for class games.stendhal.server.script.FieldInspect
- FieldLister - Class in games.stendhal.server.core.reflectiondebugger
-
Lists the contents all fields of a class and its super classes.
- FieldLister(Object) - Constructor for class games.stendhal.server.core.reflectiondebugger.FieldLister
-
Creates a new FieldLister.
- FierywaterDistillerNPC - Class in games.stendhal.server.maps.ados.market
-
Provides Uncle Dag NPC, in Ados Market.
- FierywaterDistillerNPC() - Constructor for class games.stendhal.server.maps.ados.market.FierywaterDistillerNPC
- FifthFloorCreatures - Class in games.stendhal.server.maps.semos.wizardstower
- FifthFloorCreatures() - Constructor for class games.stendhal.server.maps.semos.wizardstower.FifthFloorCreatures
- FIGHTING - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
-
fighting and killing creatures
- FIGHTING_NOISE - Enum constant in enum class games.stendhal.common.constants.SoundLayer
-
noise made by weapons and armor
- FightingAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
-
Factory for fighting achievements
- FightingAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- FightTrainingNPC - Class in games.stendhal.server.maps.semos.village
- FightTrainingNPC() - Constructor for class games.stendhal.server.maps.semos.village.FightTrainingNPC
- file - Variable in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
- FileSystemPersistence - Class in marauroa.common.io
-
Normal persistence using files
- fill(Attributes) - Method in class marauroa.common.game.Attributes
-
This method fills this object with data from the attributes object passed as param
- fill(Attributes) - Method in class marauroa.common.game.SlotOwner
- fill(RPEvent) - Method in class marauroa.common.game.RPEvent
-
Copy constructor
- fill(RPObject) - Method in class marauroa.common.game.RPObject
-
Copy constructor
- fillQuestInfo(String, String, boolean) - Method in class games.stendhal.server.maps.quests.AbstractQuest
-
fill fields of questInfo object with info about this quest
- fillTargetInfo(IEntity) - Method in enum class games.stendhal.client.entity.ActionType
-
Create an RPAction with target information pointing to an entity.
- filter(Collection<T>) - Method in class games.stendhal.common.filter.CollectionFilter
-
Starts the filtering process.
- FILTER_ATTACK_MESSAGES - Static variable in class games.stendhal.client.stendhal
- filterCopy(Collection<? extends T>) - Method in class games.stendhal.common.filter.CollectionFilter
-
This method does the same as the filter method.
- FilterCriteria<T> - Interface in games.stendhal.common.filter
-
Title: FilterCriteria
- FINAL - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
- FINAL_TIME_MAX - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
- FINAL_TIME_MIN - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
- find(Expression) - Method in class games.stendhal.common.parser.TriggerList
-
Search for the given expression in the list.
- find(String) - Method in class games.stendhal.common.parser.WordList
-
Find an entry for a given word.
- FindBrokenCorpses - Class in games.stendhal.server.script
-
Finds creatures with wrong sized corpses.
- FindBrokenCorpses() - Constructor for class games.stendhal.server.script.FindBrokenCorpses
- findByCreatureName(Player, String) - Method in class games.stendhal.server.script.EntitySearch
- findByZoneName(Player, String) - Method in class games.stendhal.server.script.EntitySearch
- findChest(HousePortal) - Static method in class games.stendhal.server.maps.quests.houses.HouseUtilities
-
Find a chest corresponding to a house portal.
- FindGhosts - Class in games.stendhal.server.maps.quests
-
QUEST: Find Ghosts PARTICIPANTS: Carena STEPS: Carena asks you to find the 4 other spirits on Faiumoni You go find them and remember their names You return and say the names Carena checks you have met them, then gives reward Note: you can meet the ghosts before you started the quest with her REWARD: base HP bonus of 50 5000 XP Karma: 15 REPETITIONS: None.
- FindGhosts() - Constructor for class games.stendhal.server.maps.quests.FindGhosts
- findItem(String, String) - Method in class games.stendhal.client.entity.User
-
Returns the objectid for the named item.
- FindJefsMom - Class in games.stendhal.server.maps.quests
-
QUEST: Find Jefs Mother PARTICIPANTS: Jef Amber STEPS: Jef waits for his mum in Kirdneh for a longer time now and is frightened that something happened to her You go to find Amber somewhere in Fado forest She gives you a flower which you have to bring to Jef You return and give the flower to Jef Jef will reward you well REWARD: 800 XP Red lionfish which Jef got by someone who made holidays on Amazon island earlier (between 1-6) Karma: 15 REPETITIONS: Once every 4320 minutes.
- FindJefsMom() - Constructor for class games.stendhal.server.maps.quests.FindJefsMom
- findMatchingName(Set<String>) - Method in class games.stendhal.common.parser.Sentence
-
Searches for a matching name in the given Set.
- findNewTarget(Creature) - Method in class games.stendhal.server.entity.creature.impl.attack.AttackWeakest
- findNewTarget(Creature) - Method in class games.stendhal.server.entity.creature.impl.attack.Coward
- findNewTarget(Creature) - Method in class games.stendhal.server.entity.creature.impl.attack.OutfitChangerTargeter
- findNewTarget(Creature) - Method in interface games.stendhal.server.entity.creature.impl.attack.AttackStrategy
-
find a new target.
- findNonRespawn(Player) - Method in class games.stendhal.server.script.EntitySearch
- FindRatChildren - Class in games.stendhal.server.maps.quests
-
QUEST: Find Rat children PARTICIPANTS: Agnus STEPS: Agnus asks you to find her children and see if they are ok You go find them and remember their names You return and say the names Agnus checks you have met them, then gives reward Note: you can not meet the children before you started the quest with her REWARD: 5000 XP Karma: 15 REPETITIONS: Once every 24 hours.
- FindRatChildren() - Constructor for class games.stendhal.server.maps.quests.FindRatChildren
- finish() - Method in class games.stendhal.client.gui.ProgressBar
-
Speeds up to quickly finish.
- finish() - Method in class games.stendhal.server.core.pathfinder.GoToPosition
-
final part of travel
- finish() - Method in interface marauroa.client.net.INetworkClientManagerInterface
-
This method notify the thread to finish it execution
- finish() - Method in class marauroa.client.net.TCPNetworkClientManager
- finish() - Method in interface marauroa.common.net.ConnectionManager
-
shuts the server down
- finish() - Method in class marauroa.server.db.command.DBCommandQueue
-
shuts the background thread down.
- finish() - Method in class marauroa.server.game.GameServerManager
-
This method request the active object to finish its execution and store all the players back to database.
- finish() - Method in class marauroa.server.game.rp.RPServerManager
-
This method finishes the thread that runs the RPServerManager.
- finish() - Method in class marauroa.server.marauroad
-
shuts down Marauroa
- finish() - Method in interface marauroa.server.net.INetworkServerManager
-
This method notify the active object to finish it execution
- finish() - Method in class marauroa.server.net.NetworkServerManager
-
This method notifies the thread to finish the execution
- finish() - Method in class marauroa.server.net.nio.NIONetworkConnectionManager
-
This method notifies the thread to finish the execution
- finish() - Method in class marauroa.server.net.validator.ConnectionValidator
-
Request connection validator to stop all the activity, and stop checking if any ban needs to be removed.
- finish() - Method in class marauroa.server.net.web.WebSocketConnectionManager
- finish(boolean, Player) - Method in class games.stendhal.server.maps.quests.ReverseArrow
-
Finishes the quest and teleports the player out.
- FINISH_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
- finished() - Method in class games.stendhal.client.sound.system.processors.Recorder
- finished() - Method in class games.stendhal.client.sound.system.SignalProcessor
- FinishNotifier(boolean, Player) - Constructor for class games.stendhal.server.maps.quests.ReverseArrow.FinishNotifier
- fire(int, int) - Method in class games.stendhal.common.Line.Action
-
callback for point (x, y)
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.core.rp.achievement.condition.BoughtNumberOfCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.core.rp.achievement.condition.KilledRareCreatureCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.core.rp.achievement.condition.KilledSharedAllCreaturesCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.core.rp.achievement.condition.KilledSoloAllCreaturesCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.core.rp.achievement.condition.QuestCountCompletedCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.core.rp.achievement.condition.QuestsInRegionCompletedCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.core.rp.achievement.condition.QuestWithPrefixCompletedCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.core.rp.achievement.condition.SoldNumberOfCondition
- fire(Player, Sentence, Entity) - Method in interface games.stendhal.server.entity.npc.ChatCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.AdminCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.AgeGreaterThanCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.AgeLessThanCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.AlwaysFalseCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.AlwaysTrueCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.AndCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.AreaIsFullCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.AvailabilityCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.DaylightCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.EmoteCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.KilledCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.KilledForQuestCondition
-
return true if player have killed proper creature numbers.
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.KilledInSumForQuestCondition
-
return true if player have killed proper sum of creatures.
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.KillsQuestSlotNeedUpdateCondition
-
return true if player need update, or if required update was unsuccessful.
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.LevelGreaterThanCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.LevelLessThanCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.MinTotalCreaturesKilledCondition
-
Does the checking for number of creatures killed
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.NakedCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.NotCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.OrCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.OutfitCompatibleWithClothesCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerCanEquipItemCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerGotNumberOfItemsFromWellCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasCompletedAchievementsCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasCorrectGateKey
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasHarvestedNumberOfItemsCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasInfostringItemWithHimCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasItemEquippedInSlot
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasItemWithHimCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasKilledNumberOfCreaturesCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasPetOrSheepCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasRecordedItemWithHimCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasShieldEquippedCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasStorableEntityCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerInAreaCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerIsAGoodBoyCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerIsWearingOutfitCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerLootedNumberOfItemsCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerManaGreaterThanCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerMinedNumberOfItemsCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerNextToCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerOwnsItemIncludingBankCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerProducedNumberOfItemsCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerStatLevelCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerVisitedZonesCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerVisitedZonesInRegionCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestActiveCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestCompletedCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestInStateCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestNotActiveCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestNotCompletedCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestNotInStateCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestNotStartedCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestRegisteredCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestSmallerThanCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestStartedCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestStateGreaterThanCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestStateStartsWithCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.SentenceHasErrorCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.StatLevelComparisonCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.SystemPropertyCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.TextHasNumberCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.TextHasParameterCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.TimePassedCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.TimeReachedCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.TriggerExactlyInListCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.TriggerInListCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.TriggerIsNPCNameForUnstartedQuestCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.TriggerIsProducedItemOfClassCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.TriggerMatchesQuestSlotCondition
- fire(Player, Sentence, Entity) - Method in interface games.stendhal.server.entity.npc.fsm.PreTransitionCondition
-
can the transition be done?
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.maps.quests.captureflag.PlayingCTFCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer.TriggerMightbeACodedMessageCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuestInPhaseCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.maps.quests.ScubaLicenseQuiz.ScubaCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.maps.semos.jail.GuardNPC.InJailCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.maps.semos.jail.GuardNPC.NotInJailCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.maps.semos.tavern.market.PlayerHasEarningsToCollectCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.script.BetManager.BetCondition
- fire(Player, Sentence, Entity) - Method in class games.stendhal.server.script.BetManager.NoBetCondition
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.BehaviourAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.AddItemToCollectionAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.ChangePlayerOutfitAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.ChangePlayerOutfitAndPreserveTempAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.CollectRequestedItemsAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.ComplainAboutSentenceErrorAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.CreateSlotAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.DecreaseKarmaAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.DisableFeatureAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.DropInfostringItemAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.DropItemAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.DropRecordedItemAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.EnableFeatureAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.EquipItemAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.EquipRandomAmountOfItemAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.EquipRandomItemAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.ExamineChatAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.IncreaseItemExchangeAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.IncreaseKarmaAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.IncreaseXPAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.IncreaseXPDependentOnLevelAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.IncrementQuestAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.InflictStatusOnNPCAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.JailAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.ListProducedItemDetailAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.ListProducedItemsOfClassAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.LoadSignFromHallOfFameAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.MultipleActions
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.NPCEmoteAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.NPCSetDirection
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.OutputQuestSlotAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.PlaySoundAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.RemoveStorableEntityAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.ResetBlockChatAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SayNPCNamesForUnstartedQuestsAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SayRequiredItemAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SayRequiredItemsFromCollectionAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SayTextAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SayTimeRemainingAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SayTimeRemainingUntilTimeReachedAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SayUnstartedQuestDescriptionFromNPCNameAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SendPrivateMessageAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SetHallOfFameToAgeDiffAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SetQuestAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SetQuestToFutureRandomTimeStampAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SetQuestToPlayerAgeAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SetQuestToTimeStampAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SetQuestToYearAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.StartItemsCollectionWithLimitAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.StartRecordingKillsAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.StartRecordingRandomItemCollectionAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.StoreMessageAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.TeleportAction
- fire(Player, Sentence, EventRaiser) - Method in interface games.stendhal.server.entity.npc.ChatAction
- fire(Player, Sentence, EventRaiser) - Method in interface games.stendhal.server.entity.npc.fsm.PostTransitionAction
-
does some action after a transition.
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.deathmatch.BailAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.deathmatch.DoneAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.deathmatch.LeaveAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.deathmatch.StartAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.quests.captureflag.JoinCaptureFlagAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.quests.captureflag.LeaveCaptureFlagAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.quests.captureflag.ProvideArrowsAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.quests.captureflag.ProvideCTFFlagsAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer.CreateAndSayCodedMessage
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.quests.piedpiper.DetailsKillingsAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.quests.piedpiper.RewardPlayerAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.quests.revivalweeks.PhotographerChatAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.semos.tavern.market.ExamineOfferChatAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.semos.tavern.market.FetchEarningsChatAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.semos.tavern.market.ProlongOfferHandler.ConfirmProlongOfferChatAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.semos.tavern.market.ProlongOfferHandler.ProlongOfferChatAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.semos.tavern.market.RemoveOfferHandler.ConfirmRemoveOfferChatAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.semos.tavern.market.RemoveOfferHandler.RemoveOfferChatAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.semos.tavern.market.ShowOfferItemsChatAction
-
show a list of all items for which offers exist.
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.semos.tavern.market.ShowOffersChatAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.script.AdminMaker.TeleportAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.script.AdminMaker.UpgradeAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.script.BetManager.BetAction
- fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.script.Debuggera.SightseeingAction
- Fire - Class in games.stendhal.client.entity
- Fire - Class in games.stendhal.server.entity.mapstuff
-
Burning fire.
- Fire() - Constructor for class games.stendhal.client.entity.Fire
- Fire(int, int) - Constructor for class games.stendhal.server.entity.mapstuff.Fire
-
creates a new fire.
- FIRE - Enum constant in enum class games.stendhal.common.constants.Nature
-
fire magic
- fireChange(Property) - Method in class games.stendhal.client.entity.Entity
-
Fire change to all registered listeners.
- fireChanged() - Method in class games.stendhal.client.gui.AbstractScalingModel
-
Notify change listeners.
- FireFactory - Class in games.stendhal.server.entity.mapstuff
-
A factory for
Fire
objects. - FireFactory() - Constructor for class games.stendhal.server.entity.mapstuff.FireFactory
- fireRequestError(ItemParserResult, Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.BehaviourAction
- fireRequestError(ItemParserResult, Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.MultiProducerBehaviourAction
- fireRequestError(ItemParserResult, Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.ProducerBehaviourAction
- fireRequestError(ItemParserResult, Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.RepairingBehaviourAction
- fireRequestOK(ItemParserResult, Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.BehaviourAction
-
The user input was parsed as a behaviour request.
- fireRequestOK(ItemParserResult, Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.RepairingBehaviourAction
- fireSentenceError(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.BehaviourAction
-
The user input could not be parsed in a valid Sentence.
- first() - Method in class marauroa.common.Pair
-
gets the first object
- FIRST_ATTACKED - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
- FIRST_DEATH - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
- FIRST_EQUIPPED - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
- FIRST_KILL - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
- FIRST_LOGIN - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
- FIRST_MOVE - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
- FIRST_PLAYER - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
- FIRST_PLAYER_KILL - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
- FIRST_POISONED - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
- FIRST_PRIVATE_MESSAGE - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
- FIRST_VERSION_WITH_CONTENT_HASH - Static variable in class marauroa.common.net.NetConst
-
the first version that supports maps in rpobjects.
- FIRST_VERSION_WITH_DETAILS_IN_CHARACTER_LIST - Static variable in class marauroa.common.net.NetConst
-
the first version with details on the MessageS2CCharacterList.
- FIRST_VERSION_WITH_LONG_BAN_MESSAGE - Static variable in class marauroa.common.net.NetConst
-
longer reasons for bans
- FIRST_VERSION_WITH_MAP_SUPPORT - Static variable in class marauroa.common.net.NetConst
-
the first version that supports maps in rpobjects.
- FIRST_VERSION_WITH_MULTI_VERSION_SUPPORT - Static variable in class marauroa.common.net.NetConst
-
the first version with support for older versions.
- FIRST_VERSION_WITH_OMITTABLE_EMPTY_PERCEPTIONS - Static variable in class marauroa.common.net.NetConst
-
the first version which allows the omittion of empty perceptions because the client does not depend sending of the KeepAlive message anymore on counting perception messages
- FIRST_VERSION_WITH_TYPE_LONG - Static variable in class marauroa.common.net.NetConst
-
data type long
- firstAskForMissingItems(List<String>) - Method in class games.stendhal.server.maps.quests.CloakCollector
- firstAskForMissingItems(List<String>) - Method in class games.stendhal.server.maps.quests.ElvishArmor
- firstAskForMissingItems(List<String>) - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
- firstAskForMissingItems(List<String>) - Method in class games.stendhal.server.maps.quests.ToysCollector
- firstAskForMissingItems(List<String>) - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- FirstFloorCreatures - Class in games.stendhal.server.maps.semos.wizardstower
- FirstFloorCreatures() - Constructor for class games.stendhal.server.maps.semos.wizardstower.FirstFloorCreatures
- FISH - Enum constant in enum class games.stendhal.client.entity.ActionType
- FishermanNPC - Class in games.stendhal.server.maps.ados.fishermans_hut
-
Ados Fisherman (Inside / Level 0).
- FishermanNPC - Class in games.stendhal.server.maps.kalavan.citygardens
-
A fisherman.
- FishermanNPC() - Constructor for class games.stendhal.server.maps.ados.fishermans_hut.FishermanNPC
- FishermanNPC() - Constructor for class games.stendhal.server.maps.kalavan.citygardens.FishermanNPC
- FishermansDaughterNPC - Class in games.stendhal.server.maps.ados.market
-
Builds a NPC in a house on Ados market (name:Caroline) who is the daughter of fisherman Fritz
- FishermansDaughterNPC() - Constructor for class games.stendhal.server.maps.ados.market.FishermansDaughterNPC
- FishermansDaughterSellingNPC - Class in games.stendhal.server.maps.quests.revivalweeks
-
Caroline during the Mine Town Revival Weeks
- FishermansDaughterSellingNPC() - Constructor for class games.stendhal.server.maps.quests.revivalweeks.FishermansDaughterSellingNPC
- FishermansLicenseCollector - Class in games.stendhal.server.maps.quests
-
QUEST: Fisherman's license Collector PARTICIPANTS: Santiago the fisherman STEPS: The player must bring all kinds of fishes to the fisherman REWARD: 2000 XP some karma (25 + (5 | -5)) The player gets a fisherman's license (i.e.
- FishermansLicenseCollector() - Constructor for class games.stendhal.server.maps.quests.FishermansLicenseCollector
- FishermansLicenseQuiz - Class in games.stendhal.server.maps.quests
-
QUEST: Fisherman's license Quiz.
- FishermansLicenseQuiz() - Constructor for class games.stendhal.server.maps.quests.FishermansLicenseQuiz
- FishesNPC - Class in games.stendhal.server.maps.ados.city
-
Builds some fish NPCs.
- FishesNPC() - Constructor for class games.stendhal.server.maps.ados.city.FishesNPC
- FishInspect - Class in games.stendhal.server.script
-
Deep inspects a player and all his/her items.
- FishInspect() - Constructor for class games.stendhal.server.script.FishInspect
- FishSoup - Class in games.stendhal.server.maps.quests
-
QUEST: Special Fish Soup.
- FishSoup() - Constructor for class games.stendhal.server.maps.quests.FishSoup
- FishSoupForHughie - Class in games.stendhal.server.maps.quests
-
QUEST: FishSoupForHughie PARTICIPANTS: Anastasia, a worried mother in Ados farmhouse Hughie, her son STEPS: Anastasia asks for some fish soup for her sick boy You collect the fish soup You give the fish soup to Anastasia. Anastasia rewards you. REWARD: 10 potions xp Karma: 5 REPETITIONS: Unlimited, but 7 days of waiting are required between repetitions
- FishSoupForHughie() - Constructor for class games.stendhal.server.maps.quests.FishSoupForHughie
- FishSoupMakerNPC - Class in games.stendhal.server.maps.ados.market
-
Builds a npc in Ados (name:Florence Boullabaisse) who is a fish soup maker on the market
- FishSoupMakerNPC() - Constructor for class games.stendhal.server.maps.ados.market.FishSoupMakerNPC
- FishSource - Class in games.stendhal.server.entity.mapstuff.useable
-
A fish source is a spot where a player can fish.
- FishSource(String) - Constructor for class games.stendhal.server.entity.mapstuff.useable.FishSource
-
Create a fish source.
- FishSourceFactory - Class in games.stendhal.server.entity.mapstuff.useable
-
A factory for
FishSource
objects. - FishSourceFactory() - Constructor for class games.stendhal.server.entity.mapstuff.useable.FishSourceFactory
- FixDM - Class in games.stendhal.server.script
-
Puts the Deathmatch slot of a player into victory format.
- FixDM() - Constructor for class games.stendhal.server.script.FixDM
- FixedPath - Class in games.stendhal.server.core.pathfinder
-
A path using a fixed route.
- FixedPath(List<Node>, boolean) - Constructor for class games.stendhal.server.core.pathfinder.FixedPath
-
Create a fixed path from a list.
- FixedPricePriceCalculationStrategy - Class in games.stendhal.server.entity.npc.behaviour.impl.prices
-
Calculates prices based on a map containing item name and the fixed price
- FixedPricePriceCalculationStrategy(Map<String, Integer>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.prices.FixedPricePriceCalculationStrategy
- FixNegativeHp - Class in games.stendhal.server.script
-
fixed negative hp
- FixNegativeHp() - Constructor for class games.stendhal.server.script.FixNegativeHp
- FLAG - Enum constant in enum class marauroa.common.game.Definition.Type
-
an boolean attribute that either is present or not.
- flip(BufferedReader, PrintStream) - Method in class games.stendhal.tools.FlipSokoban
-
reverses each line in a sokoban board; without reversing comments.
- flipCoin(double) - Static method in class games.stendhal.common.Rand
-
Flip a coin to decide between true and false based on a probability
- FlippedSprite - Class in games.stendhal.client.sprite
- FlippedSprite(Sprite, int) - Constructor for class games.stendhal.client.sprite.FlippedSprite
- FlipSokoban - Class in games.stendhal.tools
-
flips the sokoban.txt file
- FlipSokoban() - Constructor for class games.stendhal.tools.FlipSokoban
- FLOAT - Enum constant in enum class marauroa.common.game.Definition.Type
-
an float number of 32 bits
- floatToInt(float, float) - Static method in class games.stendhal.common.math.Numeric
- FloodCheck - Class in marauroa.server.net.nio
-
A basic implementation of a flooding check.
- FloodCheck(INetworkServerManager) - Constructor for class marauroa.server.net.nio.FloodCheck
-
creates a new FloodChecker
- FloodMeasure - Class in marauroa.server.net.flood
-
Stores for each player the amount of messages and bytes sent since the last timestamp.
- FloodMeasure(Channel) - Constructor for class marauroa.server.net.flood.FloodMeasure
-
Constructor
- FloodValidator - Class in marauroa.server.net.flood
-
This class implements a Flood checking for all the connections to server.
- FloodValidator(INetworkServerManager, IFloodCheck) - Constructor for class marauroa.server.net.flood.FloodValidator
-
Constructor
- floodWarnings - Variable in class marauroa.server.net.flood.FloodMeasure
-
Store how many times it has caused a flood warning.
- FlowerGrower - Class in games.stendhal.server.entity.mapstuff.spawner
-
Is an item producer that destroys itself when item is removed.
- FlowerGrower() - Constructor for class games.stendhal.server.entity.mapstuff.spawner.FlowerGrower
-
Constructor.
- FlowerGrower(String) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.FlowerGrower
-
Constructor of a FlowerGrower growing an item with the name specified in infostring.
- FlowerGrower(RPObject, String) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.FlowerGrower
-
Constructor for loading FlowerGrower from the stored zone used by StendhalRPObjectFactory.
- FlowerGrowerNPC - Class in games.stendhal.server.maps.nalwor.flowershop
- FlowerGrowerNPC() - Constructor for class games.stendhal.server.maps.nalwor.flowershop.FlowerGrowerNPC
- FlowerGrowerTransFormer - Class in games.stendhal.server.core.engine.transformer
- FlowerGrowerTransFormer() - Constructor for class games.stendhal.server.core.engine.transformer.FlowerGrowerTransFormer
- FlowerSellerNPC - Class in games.stendhal.server.maps.kirdneh.city
-
Builds the flower seller in kirdneh.
- FlowerSellerNPC - Class in games.stendhal.server.maps.semos.house
-
Builds a Flower Seller NPC for the Elf Princess quest.
- FlowerSellerNPC() - Constructor for class games.stendhal.server.maps.kirdneh.city.FlowerSellerNPC
- FlowerSellerNPC() - Constructor for class games.stendhal.server.maps.semos.house.FlowerSellerNPC
- FLUID - Static variable in class games.stendhal.common.parser.ExpressionType
-
String constant representing a fluid.
- flush() - Method in class marauroa.common.net.ByteCounterOutputStream
- FlyOverArea - Class in games.stendhal.client.entity
- FlyOverArea - Class in games.stendhal.server.entity.mapstuff.area
-
An entity that acts as an obstacle for "walking" entities.
- FlyOverArea() - Constructor for class games.stendhal.client.entity.FlyOverArea
- FlyOverArea() - Constructor for class games.stendhal.server.entity.mapstuff.area.FlyOverArea
-
Create an area that can be "flown" over.
- FlyOverArea2DView - Class in games.stendhal.client.gui.j2d.entity
-
The 2D view of a fly over area.
- FlyOverArea2DView() - Constructor for class games.stendhal.client.gui.j2d.entity.FlyOverArea2DView
- FlyOverAreaMapObject - Class in games.stendhal.client.gui.map
- follow(ActiveEntity) - Method in class games.stendhal.server.core.pathfinder.FixedPath
-
Follow this path.
- followPath() - Method in class games.stendhal.server.entity.GuidedEntity
- followPath(GuidedEntity) - Method in class games.stendhal.server.core.pathfinder.EntityGuide
- Food - Class in games.stendhal.client.entity
-
A food entity.
- Food - Class in games.stendhal.server.entity.item
- Food() - Constructor for class games.stendhal.client.entity.Food
- Food(Food) - Constructor for class games.stendhal.server.entity.item.Food
-
copy constructor.
- Food(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Food
- FOOD - Static variable in class games.stendhal.common.parser.ExpressionType
-
String constant representing food.
- FoodMill - Class in games.stendhal.server.entity.item
- FoodMill(FoodMill) - Constructor for class games.stendhal.server.entity.item.FoodMill
- FoodMill(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.FoodMill
- foodName - Variable in class games.stendhal.server.entity.creature.Pet
- FoodSellerNPC - Class in games.stendhal.server.maps.ados.market
-
Food and drink seller, at Ados Market
- FoodSellerNPC() - Constructor for class games.stendhal.server.maps.ados.market.FoodSellerNPC
- forAllPlayersExecute(Task<Player>) - Method in class games.stendhal.server.core.engine.PlayerList
-
Calls the execute method of task for each player in this List.
- forceStop - Variable in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
Override continuous movement setting.
- forceStop() - Method in class games.stendhal.server.entity.player.Player
-
Forces player to stop moving, bypassing auto-walk
- ForeignWomanNPC - Class in games.stendhal.server.maps.ados.city
-
Builds a npc in Ados (name:Marla) who is there on vacation
- ForeignWomanNPC() - Constructor for class games.stendhal.server.maps.ados.city.ForeignWomanNPC
- forFilteredPlayersExecute(Task<Player>, FilterCriteria<Player>) - Method in class games.stendhal.server.core.engine.PlayerList
-
Calls the execute method of task for all player in this list that return true in filter.
- format(String, T, AttributedTextSink<T>) - Method in class games.stendhal.client.gui.textformat.StringFormatter
-
Format a string.
- forMatching - Variable in class games.stendhal.common.parser.ConversationContext
-
Flag for sentences to be used for matching.
- formatWindow(ManagedWindow) - Method in class games.stendhal.client.gui.wt.core.WtWindowManager
-
Apply a saved configuration to a window.
- FORSAKE - Static variable in class games.stendhal.common.constants.Actions
- ForsakeAction - Class in games.stendhal.server.actions.pet
-
release a pet into the wilderness
- ForsakeAction() - Constructor for class games.stendhal.server.actions.pet.ForsakeAction
- found() - Method in class games.stendhal.common.parser.NameSearch
-
Return true if matching name found.
- FoundGirl - Class in games.stendhal.server.maps.quests.revivalweeks
- FoundGirl() - Constructor for class games.stendhal.server.maps.quests.revivalweeks.FoundGirl
- FourthFloorCreatures - Class in games.stendhal.server.maps.semos.wizardstower
- FourthFloorCreatures() - Constructor for class games.stendhal.server.maps.semos.wizardstower.FourthFloorCreatures
- frames - Variable in class games.stendhal.client.sprite.AnimatedSprite
-
The frame sprites.
- FreePlacementLayout - Class in games.stendhal.client.gui.layout
-
A layout manager that does nothing else but keep the child components inside the parent's borders.
- FreePlacementLayout() - Constructor for class games.stendhal.client.gui.layout.FreePlacementLayout
- FreezeHell - Class in games.stendhal.server.script
-
Freezes the hell.
- FreezeHell() - Constructor for class games.stendhal.server.script.FreezeHell
- FRIEND - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
-
helping others and being friendly
- FriendAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
-
Factory for quest achievements
- FriendAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.FriendAchievementFactory
- FrogmanSheepmanRaid - Class in games.stendhal.server.script
- FrogmanSheepmanRaid() - Constructor for class games.stendhal.server.script.FrogmanSheepmanRaid
- fromInteger(int) - Static method in enum class games.stendhal.common.constants.SkinColor
-
Find the nearest skin color corresponding to an integer color value.
- FruitsForCoralia - Class in games.stendhal.server.maps.quests
-
QUEST: Fruits for Coralia PARTICIPANTS: Coralia (Bar-maid of Ado tavern) STEPS: Coralia introduces herself and asks for a variety of fresh fruits for her hat. You collect the items. Coralia sees your items, asks for them then thanks you. REWARD: XP: 300 <1-5> Crepes Suzettes <2-8> Minor Potions Karma: 6 total (5 + 1) REPETITIONS: After 1 week, fit with the withering of the fruits
- FruitsForCoralia() - Constructor for class games.stendhal.server.maps.quests.FruitsForCoralia
- FULL - Enum constant in enum class marauroa.common.game.DetailLevel
-
Full objects
- fullForm(String) - Static method in class games.stendhal.common.grammar.Grammar
-
Prefix a noun with an expression like "piece of".
- FullItemCreator - Class in games.stendhal.server.core.rule.defaultruleset.creator
-
Create an item class via the full arguments (name, clazz, subclazz, attributes) constructor.
- FullItemCreator(DefaultItem, Constructor<?>) - Constructor for class games.stendhal.server.core.rule.defaultruleset.creator.FullItemCreator
- FullSpellCreator - Class in games.stendhal.server.core.rule.defaultruleset.creator
- FullSpellCreator(DefaultSpell, Constructor<?>) - Constructor for class games.stendhal.server.core.rule.defaultruleset.creator.FullSpellCreator
G
- gag(String, Player, int, String) - Method in class games.stendhal.server.entity.player.GagManager
- GAG - Static variable in class games.stendhal.common.constants.Actions
- GagAction - Class in games.stendhal.server.actions.admin
- GagAction() - Constructor for class games.stendhal.server.actions.admin.GagAction
- GagManager - Class in games.stendhal.server.entity.player
-
Manages gags.
- GAME_BEGIN - Enum constant in enum class marauroa.server.game.container.ClientState
-
Client is already playing.
- GAME_MISMATCH - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
-
the client is for a different game than the server
- GAME_NAME - Static variable in class games.stendhal.client.stendhal
- GameBoard - Class in games.stendhal.client.entity
- GameBoard - Class in games.stendhal.server.entity.mapstuff.game
- GameBoard() - Constructor for class games.stendhal.client.entity.GameBoard
- GameBoard() - Constructor for class games.stendhal.server.entity.mapstuff.game.GameBoard
-
creates a new GameBoard
- GameBoard(int, int) - Constructor for class games.stendhal.server.entity.mapstuff.game.GameBoard
-
creates a new GameBoard
- GameBoardTimer - Class in games.stendhal.server.entity.mapstuff.game
-
Handles a time out for the game
- GameBoardTimer(GameBoard, int) - Constructor for class games.stendhal.server.entity.mapstuff.game.GameBoardTimer
-
creates a new game board timer
- GameConsoleAppender - Class in games.stendhal.client
-
Log4J appender which logs to the game console.
- GameConsoleAppender() - Constructor for class games.stendhal.client.GameConsoleAppender
- GameEvent - Class in games.stendhal.server.core.engine
-
a game event for logging
- GameEvent - Class in marauroa.server.game.rp
-
a gameEvent for logging
- GameEvent(String, String, String...) - Constructor for class games.stendhal.server.core.engine.GameEvent
-
creates a new GameEvent object
- GameEvent(String, String, String...) - Constructor for class marauroa.server.game.rp.GameEvent
-
create a GameEvent object for logging
- GameEvent(String, String, Timestamp, String...) - Constructor for class marauroa.server.game.rp.GameEvent
-
create a GameEvent object for logging
- GameEvent(String, String, List<String>) - Constructor for class games.stendhal.server.core.engine.GameEvent
-
creates a new GameEvent object
- GameEventDAO - Class in marauroa.server.game.db
-
data access object for game events
- GameEventDAO() - Constructor for class marauroa.server.game.db.GameEventDAO
-
Creates a new GameEventDAO
- GameEventEntry - Class in games.stendhal.tools.loganalyser.gameevents
-
represents an entry of the gameEvent table.
- GameEventEntry(String, String, String, String, String, String) - Constructor for class games.stendhal.tools.loganalyser.gameevents.GameEventEntry
-
Creates a new GameEventEntry.
- GameEventEntryIterator - Class in games.stendhal.tools.loganalyser.gameevents
-
Iterates over the log entries returned by a database query.
- GameEventEntryIterator(ResultSet) - Constructor for class games.stendhal.tools.loganalyser.gameevents.GameEventEntryIterator
-
Creates a new LogEntryIterator.
- GameEventEntryIterator(Statement, ResultSet) - Constructor for class games.stendhal.tools.loganalyser.gameevents.GameEventEntryIterator
-
Creates a new LogEntryIterator.
- GameIsActiveValidator - Class in games.stendhal.server.entity.mapstuff.game.movevalidator
-
checks that the game is currently in progress
- GameIsActiveValidator() - Constructor for class games.stendhal.server.entity.mapstuff.game.movevalidator.GameIsActiveValidator
- GameLoop - Class in games.stendhal.client
-
Game loop thread.
- GameLoop.PersistentTask - Interface in games.stendhal.client
-
Interface for the main game loop task.
- GameObjects - Class in games.stendhal.client
-
stores the objects that exists on the World right now.
- GameObjects.GameObjectListener - Interface in games.stendhal.client
-
Interface for objects that need to follow new top level entities being added to, or removed from the current zone.
- games.stendhal.client - package games.stendhal.client
-
the Stendhal Client.
- games.stendhal.client.actions - package games.stendhal.client.actions
-
actions triggered on the client (most of them are sent to the server for processing).
- games.stendhal.client.entity - package games.stendhal.client.entity
-
entities are all the interactive objects of the gaming world (including players, NPCs, creatures, items, signs, chests, portals, ...)
- games.stendhal.client.entity.factory - package games.stendhal.client.entity.factory
- games.stendhal.client.events - package games.stendhal.client.events
-
events sent from the server to the client
- games.stendhal.client.gui - package games.stendhal.client.gui
-
the user interface including all dialogs, the main game window and views for the game entities.
- games.stendhal.client.gui.admin - package games.stendhal.client.gui.admin
- games.stendhal.client.gui.buddies - package games.stendhal.client.gui.buddies
- games.stendhal.client.gui.chatlog - package games.stendhal.client.gui.chatlog
- games.stendhal.client.gui.chattext - package games.stendhal.client.gui.chattext
- games.stendhal.client.gui.group - package games.stendhal.client.gui.group
- games.stendhal.client.gui.imageviewer - package games.stendhal.client.gui.imageviewer
- games.stendhal.client.gui.j2d - package games.stendhal.client.gui.j2d
- games.stendhal.client.gui.j2d.entity - package games.stendhal.client.gui.j2d.entity
- games.stendhal.client.gui.j2d.entity.helpers - package games.stendhal.client.gui.j2d.entity.helpers
- games.stendhal.client.gui.layout - package games.stendhal.client.gui.layout
- games.stendhal.client.gui.login - package games.stendhal.client.gui.login
- games.stendhal.client.gui.map - package games.stendhal.client.gui.map
- games.stendhal.client.gui.progress - package games.stendhal.client.gui.progress
- games.stendhal.client.gui.settings - package games.stendhal.client.gui.settings
- games.stendhal.client.gui.spellcasting - package games.stendhal.client.gui.spellcasting
- games.stendhal.client.gui.spells - package games.stendhal.client.gui.spells
- games.stendhal.client.gui.stats - package games.stendhal.client.gui.stats
- games.stendhal.client.gui.styled - package games.stendhal.client.gui.styled
- games.stendhal.client.gui.styled.cursor - package games.stendhal.client.gui.styled.cursor
- games.stendhal.client.gui.styled.styles - package games.stendhal.client.gui.styled.styles
- games.stendhal.client.gui.textformat - package games.stendhal.client.gui.textformat
- games.stendhal.client.gui.trade - package games.stendhal.client.gui.trade
- games.stendhal.client.gui.wt - package games.stendhal.client.gui.wt
- games.stendhal.client.gui.wt.core - package games.stendhal.client.gui.wt.core
- games.stendhal.client.listener - package games.stendhal.client.listener
- games.stendhal.client.scripting - package games.stendhal.client.scripting
- games.stendhal.client.sound - package games.stendhal.client.sound
-
the sound and music system, see package facade
- games.stendhal.client.sound.facade - package games.stendhal.client.sound.facade
-
the sound and music system, API package
- games.stendhal.client.sound.manager - package games.stendhal.client.sound.manager
- games.stendhal.client.sound.nosound - package games.stendhal.client.sound.nosound
- games.stendhal.client.sound.sound - package games.stendhal.client.sound.sound
- games.stendhal.client.sound.system - package games.stendhal.client.sound.system
- games.stendhal.client.sound.system.processors - package games.stendhal.client.sound.system.processors
- games.stendhal.client.sprite - package games.stendhal.client.sprite
-
handling of images for world objects and the user interface
- games.stendhal.client.update - package games.stendhal.client.update
-
This packages manages the startup and update of the client.
- games.stendhal.common - package games.stendhal.common
-
common classes for both server and client.
- games.stendhal.common.color - package games.stendhal.common.color
- games.stendhal.common.constants - package games.stendhal.common.constants
-
common classes for both server and client.
- games.stendhal.common.filter - package games.stendhal.common.filter
-
filters for collections.
- games.stendhal.common.grammar - package games.stendhal.common.grammar
- games.stendhal.common.math - package games.stendhal.common.math
-
math functions.
- games.stendhal.common.memory - package games.stendhal.common.memory
-
manipulation of primivite arrays.
- games.stendhal.common.messages - package games.stendhal.common.messages
-
message templates.
- games.stendhal.common.parser - package games.stendhal.common.parser
-
implements the NPC conversation parser.
- games.stendhal.common.tiled - package games.stendhal.common.tiled
- games.stendhal.server - package games.stendhal.server
-
the Stendhal Server.
- games.stendhal.server.actions - package games.stendhal.server.actions
-
Actions are commands send from the clients to the server.
- games.stendhal.server.actions.admin - package games.stendhal.server.actions.admin
- games.stendhal.server.actions.attack - package games.stendhal.server.actions.attack
- games.stendhal.server.actions.buddy - package games.stendhal.server.actions.buddy
- games.stendhal.server.actions.chat - package games.stendhal.server.actions.chat
- games.stendhal.server.actions.equip - package games.stendhal.server.actions.equip
- games.stendhal.server.actions.move - package games.stendhal.server.actions.move
- games.stendhal.server.actions.pet - package games.stendhal.server.actions.pet
- games.stendhal.server.actions.query - package games.stendhal.server.actions.query
- games.stendhal.server.actions.spell - package games.stendhal.server.actions.spell
- games.stendhal.server.actions.validator - package games.stendhal.server.actions.validator
- games.stendhal.server.constants - package games.stendhal.server.constants
- games.stendhal.server.core - package games.stendhal.server.core
-
The backend that keeps all the pieces of the server together.
- games.stendhal.server.core.account - package games.stendhal.server.core.account
- games.stendhal.server.core.config - package games.stendhal.server.core.config
- games.stendhal.server.core.config.annotations - package games.stendhal.server.core.config.annotations
- games.stendhal.server.core.config.factory - package games.stendhal.server.core.config.factory
- games.stendhal.server.core.config.zone - package games.stendhal.server.core.config.zone
- games.stendhal.server.core.engine - package games.stendhal.server.core.engine
- games.stendhal.server.core.engine.db - package games.stendhal.server.core.engine.db
- games.stendhal.server.core.engine.dbcommand - package games.stendhal.server.core.engine.dbcommand
- games.stendhal.server.core.engine.listener - package games.stendhal.server.core.engine.listener
- games.stendhal.server.core.engine.transformer - package games.stendhal.server.core.engine.transformer
- games.stendhal.server.core.events - package games.stendhal.server.core.events
- games.stendhal.server.core.pathfinder - package games.stendhal.server.core.pathfinder
- games.stendhal.server.core.reflectiondebugger - package games.stendhal.server.core.reflectiondebugger
- games.stendhal.server.core.rp - package games.stendhal.server.core.rp
- games.stendhal.server.core.rp.achievement - package games.stendhal.server.core.rp.achievement
- games.stendhal.server.core.rp.achievement.condition - package games.stendhal.server.core.rp.achievement.condition
- games.stendhal.server.core.rp.achievement.factory - package games.stendhal.server.core.rp.achievement.factory
- games.stendhal.server.core.rp.equipping - package games.stendhal.server.core.rp.equipping
- games.stendhal.server.core.rp.equipping.builder - package games.stendhal.server.core.rp.equipping.builder
- games.stendhal.server.core.rp.equipping.validator - package games.stendhal.server.core.rp.equipping.validator
- games.stendhal.server.core.rp.group - package games.stendhal.server.core.rp.group
-
Player groups.
- games.stendhal.server.core.rp.pvp - package games.stendhal.server.core.rp.pvp
- games.stendhal.server.core.rp.searchindex - package games.stendhal.server.core.rp.searchindex
- games.stendhal.server.core.rule - package games.stendhal.server.core.rule
- games.stendhal.server.core.rule.defaultruleset - package games.stendhal.server.core.rule.defaultruleset
- games.stendhal.server.core.rule.defaultruleset.creator - package games.stendhal.server.core.rule.defaultruleset.creator
- games.stendhal.server.core.scripting - package games.stendhal.server.core.scripting
-
the scripting backend.
- games.stendhal.server.core.scripting.lua - package games.stendhal.server.core.scripting.lua
- games.stendhal.server.entity - package games.stendhal.server.entity
-
Entities are all the interactive objects of the gaming world (including players, NPCs, creatures, items, signs, chests, portals, ...)
- games.stendhal.server.entity.creature - package games.stendhal.server.entity.creature
- games.stendhal.server.entity.creature.impl - package games.stendhal.server.entity.creature.impl
- games.stendhal.server.entity.creature.impl.attack - package games.stendhal.server.entity.creature.impl.attack
- games.stendhal.server.entity.creature.impl.heal - package games.stendhal.server.entity.creature.impl.heal
- games.stendhal.server.entity.creature.impl.idle - package games.stendhal.server.entity.creature.impl.idle
- games.stendhal.server.entity.equip - package games.stendhal.server.entity.equip
- games.stendhal.server.entity.item - package games.stendhal.server.entity.item
- games.stendhal.server.entity.item.behavior - package games.stendhal.server.entity.item.behavior
- games.stendhal.server.entity.item.consumption - package games.stendhal.server.entity.item.consumption
- games.stendhal.server.entity.item.scroll - package games.stendhal.server.entity.item.scroll
- games.stendhal.server.entity.item.timed - package games.stendhal.server.entity.item.timed
- games.stendhal.server.entity.item.token - package games.stendhal.server.entity.item.token
- games.stendhal.server.entity.mapstuff - package games.stendhal.server.entity.mapstuff
- games.stendhal.server.entity.mapstuff.area - package games.stendhal.server.entity.mapstuff.area
- games.stendhal.server.entity.mapstuff.block - package games.stendhal.server.entity.mapstuff.block
- games.stendhal.server.entity.mapstuff.chest - package games.stendhal.server.entity.mapstuff.chest
- games.stendhal.server.entity.mapstuff.game - package games.stendhal.server.entity.mapstuff.game
- games.stendhal.server.entity.mapstuff.game.movevalidator - package games.stendhal.server.entity.mapstuff.game.movevalidator
- games.stendhal.server.entity.mapstuff.office - package games.stendhal.server.entity.mapstuff.office
- games.stendhal.server.entity.mapstuff.portal - package games.stendhal.server.entity.mapstuff.portal
- games.stendhal.server.entity.mapstuff.puzzle - package games.stendhal.server.entity.mapstuff.puzzle
- games.stendhal.server.entity.mapstuff.sign - package games.stendhal.server.entity.mapstuff.sign
- games.stendhal.server.entity.mapstuff.sound - package games.stendhal.server.entity.mapstuff.sound
- games.stendhal.server.entity.mapstuff.spawner - package games.stendhal.server.entity.mapstuff.spawner
- games.stendhal.server.entity.mapstuff.useable - package games.stendhal.server.entity.mapstuff.useable
- games.stendhal.server.entity.npc - package games.stendhal.server.entity.npc
- games.stendhal.server.entity.npc.action - package games.stendhal.server.entity.npc.action
- games.stendhal.server.entity.npc.behaviour.adder - package games.stendhal.server.entity.npc.behaviour.adder
- games.stendhal.server.entity.npc.behaviour.impl - package games.stendhal.server.entity.npc.behaviour.impl
- games.stendhal.server.entity.npc.behaviour.impl.prices - package games.stendhal.server.entity.npc.behaviour.impl.prices
- games.stendhal.server.entity.npc.behaviour.journal - package games.stendhal.server.entity.npc.behaviour.journal
- games.stendhal.server.entity.npc.condition - package games.stendhal.server.entity.npc.condition
-
This package contains conditions frequently used in quests.
- games.stendhal.server.entity.npc.fsm - package games.stendhal.server.entity.npc.fsm
- games.stendhal.server.entity.npc.interaction - package games.stendhal.server.entity.npc.interaction
- games.stendhal.server.entity.player - package games.stendhal.server.entity.player
- games.stendhal.server.entity.slot - package games.stendhal.server.entity.slot
-
Management of Slots.
- games.stendhal.server.entity.spell - package games.stendhal.server.entity.spell
- games.stendhal.server.entity.spell.effect - package games.stendhal.server.entity.spell.effect
- games.stendhal.server.entity.spell.exception - package games.stendhal.server.entity.spell.exception
- games.stendhal.server.entity.status - package games.stendhal.server.entity.status
-
This package handles status effects such as eating, poisoned, confused.
- games.stendhal.server.entity.trade - package games.stendhal.server.entity.trade
- games.stendhal.server.events - package games.stendhal.server.events
-
Events are notifications send from the server to the clients.
- games.stendhal.server.extension - package games.stendhal.server.extension
- games.stendhal.server.maps - package games.stendhal.server.maps
-
(C) Copyright 2003-2010 - Stendhal * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version.
- games.stendhal.server.maps.ados - package games.stendhal.server.maps.ados
-
logic for Ados.
- games.stendhal.server.maps.ados.abandonedkeep - package games.stendhal.server.maps.ados.abandonedkeep
-
logic for Ados abandoned keep.
- games.stendhal.server.maps.ados.animal_sanctuary - package games.stendhal.server.maps.ados.animal_sanctuary
- games.stendhal.server.maps.ados.bakery - package games.stendhal.server.maps.ados.bakery
-
logic for Ados backery.
- games.stendhal.server.maps.ados.bank - package games.stendhal.server.maps.ados.bank
- games.stendhal.server.maps.ados.bar - package games.stendhal.server.maps.ados.bar
-
logic for Ados bar.
- games.stendhal.server.maps.ados.barracks - package games.stendhal.server.maps.ados.barracks
-
logic for Ados baracks.
- games.stendhal.server.maps.ados.castle - package games.stendhal.server.maps.ados.castle
-
logic for Ados castle.
- games.stendhal.server.maps.ados.church - package games.stendhal.server.maps.ados.church
-
logic for Ados church.
- games.stendhal.server.maps.ados.city - package games.stendhal.server.maps.ados.city
-
logic for Ados City.
- games.stendhal.server.maps.ados.coast - package games.stendhal.server.maps.ados.coast
-
logic for the coast outside ados.
- games.stendhal.server.maps.ados.entwives - package games.stendhal.server.maps.ados.entwives
-
logic for Ados entwives.
- games.stendhal.server.maps.ados.farmhouse - package games.stendhal.server.maps.ados.farmhouse
-
logic for Ados farm house.
- games.stendhal.server.maps.ados.felinashouse - package games.stendhal.server.maps.ados.felinashouse
-
logic for Felina's house in Ados.
- games.stendhal.server.maps.ados.fishermans_hut - package games.stendhal.server.maps.ados.fishermans_hut
-
logic for Ados fishermen's hud.
- games.stendhal.server.maps.ados.forest - package games.stendhal.server.maps.ados.forest
-
logic for Ados forest.
- games.stendhal.server.maps.ados.goldsmith - package games.stendhal.server.maps.ados.goldsmith
-
logic for Ados gold smith.
- games.stendhal.server.maps.ados.hauntedhouse - package games.stendhal.server.maps.ados.hauntedhouse
-
logic for Ados haunted house.
- games.stendhal.server.maps.ados.library - package games.stendhal.server.maps.ados.library
-
logic for Ados library.
- games.stendhal.server.maps.ados.magician_house - package games.stendhal.server.maps.ados.magician_house
-
logic for the magician house.
- games.stendhal.server.maps.ados.market - package games.stendhal.server.maps.ados.market
-
logic for Ados market.
- games.stendhal.server.maps.ados.meat_market - package games.stendhal.server.maps.ados.meat_market
-
logic for Ados meat market.
- games.stendhal.server.maps.ados.outside - package games.stendhal.server.maps.ados.outside
-
logic for the area outside Ados city.
- games.stendhal.server.maps.ados.rock - package games.stendhal.server.maps.ados.rock
-
logic for Ados rock.
- games.stendhal.server.maps.ados.rosshouse - package games.stendhal.server.maps.ados.rosshouse
-
logic for the house of the Ross family in Ados.
- games.stendhal.server.maps.ados.sewingroom - package games.stendhal.server.maps.ados.sewingroom
-
logic for Ados seweing room.
- games.stendhal.server.maps.ados.snake_pit - package games.stendhal.server.maps.ados.snake_pit
- games.stendhal.server.maps.ados.swamp - package games.stendhal.server.maps.ados.swamp
-
logic for Ados swamp.
- games.stendhal.server.maps.ados.tavern - package games.stendhal.server.maps.ados.tavern
-
logic for Ados tavern.
- games.stendhal.server.maps.ados.townhall - package games.stendhal.server.maps.ados.townhall
-
logic for Ados townhall.
- games.stendhal.server.maps.ados.tunnel - package games.stendhal.server.maps.ados.tunnel
-
logic for Ados tunnel.
- games.stendhal.server.maps.ados.twilightzone - package games.stendhal.server.maps.ados.twilightzone
-
logic for the twilight zone.
- games.stendhal.server.maps.ados.wall - package games.stendhal.server.maps.ados.wall
-
logic for Ados city wall.
- games.stendhal.server.maps.amazon.fleamarket - package games.stendhal.server.maps.amazon.fleamarket
- games.stendhal.server.maps.amazon.hut - package games.stendhal.server.maps.amazon.hut
- games.stendhal.server.maps.athor.cave - package games.stendhal.server.maps.athor.cave
- games.stendhal.server.maps.athor.cocktail_bar - package games.stendhal.server.maps.athor.cocktail_bar
- games.stendhal.server.maps.athor.dressingroom_female - package games.stendhal.server.maps.athor.dressingroom_female
- games.stendhal.server.maps.athor.dressingroom_male - package games.stendhal.server.maps.athor.dressingroom_male
- games.stendhal.server.maps.athor.holiday_area - package games.stendhal.server.maps.athor.holiday_area
- games.stendhal.server.maps.athor.labyrinth - package games.stendhal.server.maps.athor.labyrinth
- games.stendhal.server.maps.athor.ship - package games.stendhal.server.maps.athor.ship
- games.stendhal.server.maps.atlantis.cityinside - package games.stendhal.server.maps.atlantis.cityinside
- games.stendhal.server.maps.atlantis.cityoutside - package games.stendhal.server.maps.atlantis.cityoutside
- games.stendhal.server.maps.deathmatch - package games.stendhal.server.maps.deathmatch
-
Deathmatch: Actions for SpeakerNPCs and internal handling.
- games.stendhal.server.maps.deniran - package games.stendhal.server.maps.deniran
-
logic for the area of Deniran area.
- games.stendhal.server.maps.deniran.cityinterior.bakery - package games.stendhal.server.maps.deniran.cityinterior.bakery
- games.stendhal.server.maps.deniran.cityinterior.castle - package games.stendhal.server.maps.deniran.cityinterior.castle
- games.stendhal.server.maps.deniran.cityinterior.dressshop - package games.stendhal.server.maps.deniran.cityinterior.dressshop
- games.stendhal.server.maps.deniran.cityinterior.library - package games.stendhal.server.maps.deniran.cityinterior.library
- games.stendhal.server.maps.deniran.cityinterior.potionsshop - package games.stendhal.server.maps.deniran.cityinterior.potionsshop
- games.stendhal.server.maps.deniran.cityinterior.psychicparlor - package games.stendhal.server.maps.deniran.cityinterior.psychicparlor
- games.stendhal.server.maps.deniran.cityinterior.tannery - package games.stendhal.server.maps.deniran.cityinterior.tannery
- games.stendhal.server.maps.deniran.cityinterior.tinyhouse - package games.stendhal.server.maps.deniran.cityinterior.tinyhouse
- games.stendhal.server.maps.deniran.cityinterior.weaponsshop - package games.stendhal.server.maps.deniran.cityinterior.weaponsshop
- games.stendhal.server.maps.deniran.cityoutside - package games.stendhal.server.maps.deniran.cityoutside
-
logic for the outside area of Deniran City area.
- games.stendhal.server.maps.deniran.river - package games.stendhal.server.maps.deniran.river
-
logic for the area south of Deniran.
- games.stendhal.server.maps.fado.bakery - package games.stendhal.server.maps.fado.bakery
- games.stendhal.server.maps.fado.bank - package games.stendhal.server.maps.fado.bank
- games.stendhal.server.maps.fado.church - package games.stendhal.server.maps.fado.church
- games.stendhal.server.maps.fado.city - package games.stendhal.server.maps.fado.city
- games.stendhal.server.maps.fado.dressingrooms - package games.stendhal.server.maps.fado.dressingrooms
- games.stendhal.server.maps.fado.forest - package games.stendhal.server.maps.fado.forest
- games.stendhal.server.maps.fado.hotel - package games.stendhal.server.maps.fado.hotel
- games.stendhal.server.maps.fado.house - package games.stendhal.server.maps.fado.house
- games.stendhal.server.maps.fado.hut - package games.stendhal.server.maps.fado.hut
- games.stendhal.server.maps.fado.tavern - package games.stendhal.server.maps.fado.tavern
- games.stendhal.server.maps.fado.weaponshop - package games.stendhal.server.maps.fado.weaponshop
- games.stendhal.server.maps.kalavan.castle - package games.stendhal.server.maps.kalavan.castle
- games.stendhal.server.maps.kalavan.citygardens - package games.stendhal.server.maps.kalavan.citygardens
- games.stendhal.server.maps.kalavan.cottage - package games.stendhal.server.maps.kalavan.cottage
- games.stendhal.server.maps.kalavan.cottage_2 - package games.stendhal.server.maps.kalavan.cottage_2
- games.stendhal.server.maps.kalavan.house - package games.stendhal.server.maps.kalavan.house
- games.stendhal.server.maps.kikareukin.islands - package games.stendhal.server.maps.kikareukin.islands
- games.stendhal.server.maps.kirdneh.city - package games.stendhal.server.maps.kirdneh.city
- games.stendhal.server.maps.kirdneh.inn - package games.stendhal.server.maps.kirdneh.inn
- games.stendhal.server.maps.kirdneh.museum - package games.stendhal.server.maps.kirdneh.museum
- games.stendhal.server.maps.kirdneh.river - package games.stendhal.server.maps.kirdneh.river
- games.stendhal.server.maps.kotoch - package games.stendhal.server.maps.kotoch
- games.stendhal.server.maps.magic.bricabrac - package games.stendhal.server.maps.magic.bricabrac
- games.stendhal.server.maps.magic.city - package games.stendhal.server.maps.magic.city
- games.stendhal.server.maps.magic.clothing_boutique - package games.stendhal.server.maps.magic.clothing_boutique
- games.stendhal.server.maps.magic.house1 - package games.stendhal.server.maps.magic.house1
- games.stendhal.server.maps.magic.house2 - package games.stendhal.server.maps.magic.house2
- games.stendhal.server.maps.magic.school - package games.stendhal.server.maps.magic.school
- games.stendhal.server.maps.magic.shrine - package games.stendhal.server.maps.magic.shrine
- games.stendhal.server.maps.magic.theater - package games.stendhal.server.maps.magic.theater
- games.stendhal.server.maps.mithrilbourgh.stores - package games.stendhal.server.maps.mithrilbourgh.stores
- games.stendhal.server.maps.mithrilbourgh.throne_room - package games.stendhal.server.maps.mithrilbourgh.throne_room
- games.stendhal.server.maps.nalwor.assassinhq - package games.stendhal.server.maps.nalwor.assassinhq
- games.stendhal.server.maps.nalwor.bank - package games.stendhal.server.maps.nalwor.bank
- games.stendhal.server.maps.nalwor.basement - package games.stendhal.server.maps.nalwor.basement
- games.stendhal.server.maps.nalwor.city - package games.stendhal.server.maps.nalwor.city
- games.stendhal.server.maps.nalwor.flowershop - package games.stendhal.server.maps.nalwor.flowershop
- games.stendhal.server.maps.nalwor.forest - package games.stendhal.server.maps.nalwor.forest
- games.stendhal.server.maps.nalwor.hell - package games.stendhal.server.maps.nalwor.hell
- games.stendhal.server.maps.nalwor.postoffice - package games.stendhal.server.maps.nalwor.postoffice
- games.stendhal.server.maps.nalwor.river - package games.stendhal.server.maps.nalwor.river
- games.stendhal.server.maps.nalwor.royal - package games.stendhal.server.maps.nalwor.royal
- games.stendhal.server.maps.nalwor.secretroom - package games.stendhal.server.maps.nalwor.secretroom
- games.stendhal.server.maps.nalwor.tower - package games.stendhal.server.maps.nalwor.tower
- games.stendhal.server.maps.nalwor.tunnel - package games.stendhal.server.maps.nalwor.tunnel
- games.stendhal.server.maps.nalwor.weaponshop - package games.stendhal.server.maps.nalwor.weaponshop
- games.stendhal.server.maps.northpole - package games.stendhal.server.maps.northpole
- games.stendhal.server.maps.orril.bridge - package games.stendhal.server.maps.orril.bridge
- games.stendhal.server.maps.orril.castle - package games.stendhal.server.maps.orril.castle
- games.stendhal.server.maps.orril.constantines - package games.stendhal.server.maps.orril.constantines
- games.stendhal.server.maps.orril.constantines_villa - package games.stendhal.server.maps.orril.constantines_villa
- games.stendhal.server.maps.orril.dungeon - package games.stendhal.server.maps.orril.dungeon
- games.stendhal.server.maps.orril.dwarfmine - package games.stendhal.server.maps.orril.dwarfmine
- games.stendhal.server.maps.orril.magician_house - package games.stendhal.server.maps.orril.magician_house
- games.stendhal.server.maps.orril.river - package games.stendhal.server.maps.orril.river
- games.stendhal.server.maps.quests - package games.stendhal.server.maps.quests
- games.stendhal.server.maps.quests.allotment - package games.stendhal.server.maps.quests.allotment
- games.stendhal.server.maps.quests.antivenom_ring - package games.stendhal.server.maps.quests.antivenom_ring
- games.stendhal.server.maps.quests.captureflag - package games.stendhal.server.maps.quests.captureflag
- games.stendhal.server.maps.quests.houses - package games.stendhal.server.maps.quests.houses
- games.stendhal.server.maps.quests.logic - package games.stendhal.server.maps.quests.logic
- games.stendhal.server.maps.quests.marriage - package games.stendhal.server.maps.quests.marriage
- games.stendhal.server.maps.quests.maze - package games.stendhal.server.maps.quests.maze
- games.stendhal.server.maps.quests.mithrilcloak - package games.stendhal.server.maps.quests.mithrilcloak
- games.stendhal.server.maps.quests.piedpiper - package games.stendhal.server.maps.quests.piedpiper
- games.stendhal.server.maps.quests.revivalweeks - package games.stendhal.server.maps.quests.revivalweeks
- games.stendhal.server.maps.quests.tutorial - package games.stendhal.server.maps.quests.tutorial
- games.stendhal.server.maps.ratcity.bakery - package games.stendhal.server.maps.ratcity.bakery
- games.stendhal.server.maps.ratcity.house1 - package games.stendhal.server.maps.ratcity.house1
- games.stendhal.server.maps.sedah.gatehouse - package games.stendhal.server.maps.sedah.gatehouse
- games.stendhal.server.maps.sedah.house - package games.stendhal.server.maps.sedah.house
- games.stendhal.server.maps.sedah.storage - package games.stendhal.server.maps.sedah.storage
- games.stendhal.server.maps.semos.apothecary_cabin - package games.stendhal.server.maps.semos.apothecary_cabin
- games.stendhal.server.maps.semos.apothecary_lab - package games.stendhal.server.maps.semos.apothecary_lab
- games.stendhal.server.maps.semos.bakery - package games.stendhal.server.maps.semos.bakery
- games.stendhal.server.maps.semos.bank - package games.stendhal.server.maps.semos.bank
- games.stendhal.server.maps.semos.blacksmith - package games.stendhal.server.maps.semos.blacksmith
- games.stendhal.server.maps.semos.canyon - package games.stendhal.server.maps.semos.canyon
- games.stendhal.server.maps.semos.catacombs - package games.stendhal.server.maps.semos.catacombs
- games.stendhal.server.maps.semos.caves - package games.stendhal.server.maps.semos.caves
- games.stendhal.server.maps.semos.city - package games.stendhal.server.maps.semos.city
- games.stendhal.server.maps.semos.dungeon - package games.stendhal.server.maps.semos.dungeon
- games.stendhal.server.maps.semos.gnomevillage - package games.stendhal.server.maps.semos.gnomevillage
- games.stendhal.server.maps.semos.guardhouse - package games.stendhal.server.maps.semos.guardhouse
- games.stendhal.server.maps.semos.hostel - package games.stendhal.server.maps.semos.hostel
- games.stendhal.server.maps.semos.house - package games.stendhal.server.maps.semos.house
- games.stendhal.server.maps.semos.jail - package games.stendhal.server.maps.semos.jail
- games.stendhal.server.maps.semos.kanmararn - package games.stendhal.server.maps.semos.kanmararn
- games.stendhal.server.maps.semos.library - package games.stendhal.server.maps.semos.library
- games.stendhal.server.maps.semos.mines - package games.stendhal.server.maps.semos.mines
- games.stendhal.server.maps.semos.mountain - package games.stendhal.server.maps.semos.mountain
- games.stendhal.server.maps.semos.pad - package games.stendhal.server.maps.semos.pad
- games.stendhal.server.maps.semos.plains - package games.stendhal.server.maps.semos.plains
- games.stendhal.server.maps.semos.road - package games.stendhal.server.maps.semos.road
- games.stendhal.server.maps.semos.storage - package games.stendhal.server.maps.semos.storage
- games.stendhal.server.maps.semos.tavern - package games.stendhal.server.maps.semos.tavern
- games.stendhal.server.maps.semos.tavern.market - package games.stendhal.server.maps.semos.tavern.market
- games.stendhal.server.maps.semos.temple - package games.stendhal.server.maps.semos.temple
- games.stendhal.server.maps.semos.townhall - package games.stendhal.server.maps.semos.townhall
- games.stendhal.server.maps.semos.village - package games.stendhal.server.maps.semos.village
- games.stendhal.server.maps.semos.wizardstower - package games.stendhal.server.maps.semos.wizardstower
- games.stendhal.server.maps.semos.yeticave - package games.stendhal.server.maps.semos.yeticave
- games.stendhal.server.maps.wofol.bakery - package games.stendhal.server.maps.wofol.bakery
- games.stendhal.server.maps.wofol.bar - package games.stendhal.server.maps.wofol.bar
- games.stendhal.server.maps.wofol.blacksmith - package games.stendhal.server.maps.wofol.blacksmith
- games.stendhal.server.maps.wofol.house4 - package games.stendhal.server.maps.wofol.house4
- games.stendhal.server.maps.wofol.house5 - package games.stendhal.server.maps.wofol.house5
- games.stendhal.server.script - package games.stendhal.server.script
-
Interactive scripts that high level admins can invoke.
- games.stendhal.server.util - package games.stendhal.server.util
- games.stendhal.tools - package games.stendhal.tools
-
command line tools for maintenance.
- games.stendhal.tools.charas - package games.stendhal.tools.charas
- games.stendhal.tools.colorselector - package games.stendhal.tools.colorselector
- games.stendhal.tools.contributors - package games.stendhal.tools.contributors
- games.stendhal.tools.copytable - package games.stendhal.tools.copytable
- games.stendhal.tools.item - package games.stendhal.tools.item
- games.stendhal.tools.loganalyser.gameevents - package games.stendhal.tools.loganalyser.gameevents
- games.stendhal.tools.loganalyser.itemlog.consistency - package games.stendhal.tools.loganalyser.itemlog.consistency
- games.stendhal.tools.loganalyser.itemlog.contraband - package games.stendhal.tools.loganalyser.itemlog.contraband
- games.stendhal.tools.loganalyser.laganalyser - package games.stendhal.tools.loganalyser.laganalyser
- games.stendhal.tools.loganalyser.util - package games.stendhal.tools.loganalyser.util
- games.stendhal.tools.map - package games.stendhal.tools.map
- games.stendhal.tools.modifer - package games.stendhal.tools.modifer
- games.stendhal.tools.npcparser - package games.stendhal.tools.npcparser
- games.stendhal.tools.playerUpdate - package games.stendhal.tools.playerUpdate
- games.stendhal.tools.rpclassdumper - package games.stendhal.tools.rpclassdumper
- games.stendhal.tools.rpobjectdumper - package games.stendhal.tools.rpobjectdumper
- games.stendhal.tools.statistics - package games.stendhal.tools.statistics
- games.stendhal.tools.test - package games.stendhal.tools.test
- games.stendhal.tools.updateprop - package games.stendhal.tools.updateprop
- games.stendhal.tools.xml - package games.stendhal.tools.xml
- GameScreen - Class in games.stendhal.client
-
The game screen.
- GameScreen(StendhalClient) - Constructor for class games.stendhal.client.GameScreen
-
Create a game screen.
- GAMESERVER_MESSAGE_GET_TIMEOUT - Static variable in class marauroa.common.TimeoutConf
-
This indicates how much time we wait for a message to arrive.
- GameServerManager - Class in marauroa.server.game
-
The GameServerManager is a active entity of the marauroa.game package, it is in charge of processing all the messages and modify PlayerEntry Container accordingly.
- GameServerManager(RSAKey, INetworkServerManager, RPServerManager) - Constructor for class marauroa.server.game.GameServerManager
-
Constructor that initialize also the RPManager
- GarbiddleNPC - Class in games.stendhal.server.maps.semos.gnomevillage
-
Inside Gnome Village.
- GarbiddleNPC() - Constructor for class games.stendhal.server.maps.semos.gnomevillage.GarbiddleNPC
- GardenerNPC - Class in games.stendhal.server.maps.kalavan.citygardens
-
Builds the gardener in Kalavan city gardens.
- GardenerNPC() - Constructor for class games.stendhal.server.maps.kalavan.citygardens.GardenerNPC
- Gate - Class in games.stendhal.client.entity
- Gate - Class in games.stendhal.server.entity.mapstuff.portal
- Gate() - Constructor for class games.stendhal.client.entity.Gate
- Gate() - Constructor for class games.stendhal.server.entity.mapstuff.portal.Gate
-
Create a new vertical gate.
- Gate(String, String, ChatCondition) - Constructor for class games.stendhal.server.entity.mapstuff.portal.Gate
-
Create a new gate.
- GateFactory - Class in games.stendhal.server.entity.mapstuff.portal
-
creates a gate
- GateFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.GateFactory
- GateKeeperNPC - Class in games.stendhal.server.maps.sedah.gatehouse
-
Builds a gatekeeper NPC Bribe him with at least 300 money to get the key for the Sedah city walls.
- GateKeeperNPC() - Constructor for class games.stendhal.server.maps.sedah.gatehouse.GateKeeperNPC
- GateKey - Class in games.stendhal.server.entity.item
-
A key that matches if the gate identifier is right.
- GateKey(GateKey) - Constructor for class games.stendhal.server.entity.item.GateKey
-
Copy constructor.
- GateKey(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.GateKey
- GC - Class in games.stendhal.server.script
-
Runs the garbage collector manually (for memory profiling).
- GC() - Constructor for class games.stendhal.server.script.GC
- General - Class in games.stendhal.common.constants
-
Generic constants.
- General() - Constructor for class games.stendhal.common.constants.General
- GENERAL - Static variable in class games.stendhal.common.constants.Testing
-
Switch for general testing
- generate() - Method in class games.stendhal.client.sound.manager.SoundFile
- generate() - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
- generate() - Method in class games.stendhal.client.sound.system.processors.PCMStreamConverter
- generate() - Method in class games.stendhal.client.sound.system.processors.Recorder.Player
- generate() - Method in class games.stendhal.client.sound.system.processors.ToneGenerator
- generate() - Method in class games.stendhal.client.sound.system.SignalProcessor
-
This function should be overwritten by all classes that want to generate an PCM audio stream e.g.
- GenerateBestiaryAndItems - Class in games.stendhal.tools
- GenerateBestiaryAndItems() - Constructor for class games.stendhal.tools.GenerateBestiaryAndItems
- generateCreatures() - Static method in class games.stendhal.tools.GenerateBestiaryAndItems
- GenerateDescriptions - Class in games.stendhal.tools
-
Print creature and item data in a format usable for translations.
- GenerateDescriptions() - Constructor for class games.stendhal.tools.GenerateDescriptions
- generateGateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.portal.Gate
- generateIndex() - Method in class games.stendhal.server.core.rp.searchindex.SearchIndexManager
-
generates the search index
- GenerateINI - Class in games.stendhal.server.core.engine
-
generates a server.ini for Stendhal
- GenerateINI() - Constructor for class games.stendhal.server.core.engine.GenerateINI
- generateItemList() - Method in class games.stendhal.server.entity.mapstuff.sign.ShopSign
-
Generates the item list for this shop.
- generateItemList(Map<String, Integer>) - Method in class games.stendhal.server.entity.mapstuff.sign.ShopSign
-
Generates the item list for this shop.
- generateItems() - Static method in class games.stendhal.tools.GenerateBestiaryAndItems
- generateKey(int) - Static method in class marauroa.common.crypto.RSAKey
-
generates a key pair
- GenerateKeys - Class in marauroa.tools
-
generates a key pair for server.ini
- GenerateKeys() - Constructor for class marauroa.tools.GenerateKeys
- GenerateMonsterUsage - Class in games.stendhal.tools
- GenerateMonsterUsage() - Constructor for class games.stendhal.tools.GenerateMonsterUsage
- generatePlayer(String) - Method in class marauroa.server.game.db.AccountDAO
-
generates an account name based on the specified pattern (uses for automatic testing)
- generateRPClass() - Static method in class games.stendhal.server.entity.ActiveEntity
-
Generate the RPClass (compatible with manual init/order).
- generateRPClass() - Static method in class games.stendhal.server.entity.Blood
- generateRPClass() - Static method in class games.stendhal.server.entity.creature.BabyDragon
- generateRPClass() - Static method in class games.stendhal.server.entity.creature.Cat
- generateRPClass() - Static method in class games.stendhal.server.entity.creature.Creature
- generateRPClass() - Static method in class games.stendhal.server.entity.creature.Pet
- generateRPClass() - Static method in class games.stendhal.server.entity.creature.PurpleDragon
- generateRPClass() - Static method in class games.stendhal.server.entity.creature.Sheep
- generateRPClass() - Static method in class games.stendhal.server.entity.DressedEntity
- generateRPClass() - Static method in class games.stendhal.server.entity.DressedEntityRPClass
-
Generates the RPClass and specifies slots and attributes.
- generateRPClass() - Static method in class games.stendhal.server.entity.Entity
- generateRPClass() - Static method in class games.stendhal.server.entity.item.Corpse
- generateRPClass() - Static method in class games.stendhal.server.entity.item.Item
- generateRPClass() - Static method in class games.stendhal.server.entity.item.ItemInformation
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.area.AreaEntity
-
Generate the RPClass (compatible with manual init/order).
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.area.FlyOverArea
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.area.WalkBlocker
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.area.Wall
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.block.Block
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.block.BlockTarget
-
Generate the RPClass
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.chest.Chest
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.ExpirationTracker
-
Generate the RPClass of this entity
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.Fire
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.game.GameBoard
-
generates the RP class
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.office.ArrestWarrant
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.office.RentedSign
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.portal.Door
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.portal.Portal
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.sign.Sign
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.sound.LoopedSoundSource
-
generates the RPClass
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.spawner.GrowingPassiveEntityRespawnPoint
-
Register RPClass for GrowingPassiveEntityRespawnPoints.
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.spawner.SheepFood
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.useable.FishSource
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.useable.GoldSource
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.useable.UseableEntity
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.useable.WaterSpringSource
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.useable.WellSource
- generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.WeatherEntity
- generateRPClass() - Static method in class games.stendhal.server.entity.npc.NPC
- generateRPClass() - Static method in class games.stendhal.server.entity.npc.TrainingDummy
- generateRPClass() - Static method in class games.stendhal.server.entity.player.Player
- generateRPClass() - Static method in class games.stendhal.server.entity.RPEntity
- generateRPClass() - Static method in class games.stendhal.server.entity.spell.Spell
-
Generate the RPClass for spells
- generateRPClass() - Static method in class games.stendhal.server.entity.trade.Earning
- generateRPClass() - Static method in class games.stendhal.server.entity.trade.Market
-
Generate the RPClass for the Market
- generateRPClass() - Static method in class games.stendhal.server.entity.trade.Offer
- generateRPClass() - Static method in class games.stendhal.server.events.AttackEvent
-
Creates the rpclass.
- generateRPClass() - Static method in class games.stendhal.server.events.BestiaryEvent
-
Creates the rpclass.
- generateRPClass() - Static method in class games.stendhal.server.events.BuddyLoginEvent
-
Creates the rpclass.
- generateRPClass() - Static method in class games.stendhal.server.events.BuddyLogoutEvent
-
Creates the rpclass.
- generateRPClass() - Static method in class games.stendhal.server.events.ExamineEvent
-
Creates the rpclass.
- generateRPClass() - Static method in class games.stendhal.server.events.GlobalVisualEffectEvent
-
Creates the rpclass.
- generateRPClass() - Static method in class games.stendhal.server.events.GroupChangeEvent
-
Creates the rpclass.
- generateRPClass() - Static method in class games.stendhal.server.events.GroupInviteEvent
-
Creates the rpclass.
- generateRPClass() - Static method in class games.stendhal.server.events.HealedEvent
-
Creates the rpclass.
- generateRPClass() - Static method in class games.stendhal.server.events.ImageEffectEvent
-
Creates the rpclass.
- generateRPClass() - Static method in class games.stendhal.server.events.PlayerLoggedOnEvent
- generateRPClass() - Static method in class games.stendhal.server.events.PlayerLoggedOutEvent
- generateRPClass() - Static method in class games.stendhal.server.events.PrivateTextEvent
-
Creates the rpclass.
- generateRPClass() - Static method in class games.stendhal.server.events.ProgressStatusEvent
-
Creates the rpclass.
- generateRPClass() - Static method in class games.stendhal.server.events.ReachedAchievementEvent
- generateRPClass() - Static method in class games.stendhal.server.events.ShowItemListEvent
-
Creates the rpclass.
- generateRPClass() - Static method in class games.stendhal.server.events.ShowOutfitListEvent
-
Creates the rpclass.
- generateRPClass() - Static method in class games.stendhal.server.events.SoundEvent
-
Creates the rpclass.
- generateRPClass() - Static method in class games.stendhal.server.events.TextEvent
-
Creates the rpclass.
- generateRPClass() - Static method in class games.stendhal.server.events.TradeStateChangeEvent
-
Creates the rpclass.
- generateRPClass() - Static method in class games.stendhal.server.events.TransitionGraphEvent
-
Creates the rpclass.
- generateRPClass() - Static method in class games.stendhal.server.events.ViewChangeEvent
-
Creates the rpclass.
- generateRPClass(String) - Static method in class games.stendhal.server.entity.RPEntityRPClass
-
Generates the RPClass and specifies slots and attributes.
- generateStringOfCharacters(int) - Static method in class games.stendhal.server.util.StringUtils
-
creates a random string which only consists of letters
- GenericLight - Static variable in class games.stendhal.client.gui.j2d.Blend
-
A generic lighting blend.
- Geometry - Class in games.stendhal.common.math
-
Geometry algorithms.
- Geometry() - Constructor for class games.stendhal.common.math.Geometry
- GERUND - Static variable in class games.stendhal.common.parser.ExpressionType
-
String constant representing gerund form.
- gerundForm(String) - Static method in class games.stendhal.common.grammar.Grammar
-
Return gerund form, e.g.
- get() - Static method in class games.stendhal.client.entity.User
-
gets the User object
- get() - Static method in class games.stendhal.client.GameLoop
-
Get the GameLoop instance.
- get() - Static method in class games.stendhal.client.GameScreen
- get() - Static method in class games.stendhal.client.gui.buddies.BuddyPanelController
-
Get the controller instance.
- get() - Static method in class games.stendhal.client.gui.DragLayer
-
Get the DragLayer instance.
- get() - Static method in class games.stendhal.client.gui.group.GroupPanelController
-
Get the GroupPaneController instance.
- get() - Static method in class games.stendhal.client.gui.j2DClient
-
Get the default UI.
- get() - Static method in class games.stendhal.client.gui.progress.ProgressLogController
-
Get the book controller instance.
- get() - Static method in class games.stendhal.client.gui.stats.KarmaIndicator
-
Gets the instance.
- get() - Static method in class games.stendhal.client.gui.stats.ManaIndicator
-
gets the instance
- get() - Static method in class games.stendhal.client.gui.stats.StatsPanelController
-
Get the
StatsPanelController
instance. - get() - Static method in class games.stendhal.client.gui.trade.TradingController
-
Get the trading controller instance.
- get() - Static method in class games.stendhal.client.OutfitStore
-
Get the shared instance.
- get() - Static method in class games.stendhal.client.sprite.SpriteCache
-
Get the shared instance.
- get() - Static method in class games.stendhal.client.sprite.SpriteStore
-
Get the single instance of this class.
- get() - Static method in class games.stendhal.client.StendhalClient
-
Get the client instance.
- get() - Static method in class games.stendhal.client.UserContext
- get() - Static method in class games.stendhal.client.World
- get() - Static method in class games.stendhal.client.ZoneInfo
-
Get the ZoneInfo instance.
- get() - Method in enum class games.stendhal.common.Direction
-
gets the index
- get() - Static method in class games.stendhal.common.grammar.Grammar
- get() - Static method in class games.stendhal.server.core.config.ShopsXMLLoader
-
Singleton access method.
- get() - Static method in class games.stendhal.server.core.config.zone.RegionNameSubstitutionHelper
-
Singleton access method
- get() - Static method in class games.stendhal.server.core.engine.CachedActionManager
-
Singleton access method.
- get() - Static method in class games.stendhal.server.core.engine.SingletonRepository
-
Singleton access method.
- get() - Static method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
-
gets the singleton instance of StendhalRPRuleProcessor
- get() - Static method in class games.stendhal.server.core.engine.StendhalRPWorld
-
Singleton access method.
- get() - Static method in class games.stendhal.server.core.engine.TutorialRunner
- get() - Static method in class games.stendhal.server.core.events.LoginNotifier
-
Returns the LoginNotifier instance.
- get() - Static method in class games.stendhal.server.core.events.LogoutNotifier
-
Returns the LogoutNotifier instance.
- get() - Static method in class games.stendhal.server.core.events.TeleportNotifier
-
Return the TeleportNotifier instance.
- get() - Static method in class games.stendhal.server.core.events.TurnNotifier
-
Return the TurnNotifier instance.
- get() - Method in class games.stendhal.server.core.pathfinder.RPZonePath
- get() - Static method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
-
singleton accessor method
- get() - Static method in class games.stendhal.server.core.rp.DaylightUpdater
-
Get the Daylight instance.
- get() - Static method in class games.stendhal.server.core.rp.StendhalQuestSystem
-
gets the singleton instance of the StendhalQuestSystem
- get() - Static method in class games.stendhal.server.core.rp.WeatherUpdater
-
Get the WeatherUpdater instance.
- get() - Static method in class games.stendhal.server.core.scripting.lua.LuaActionHelper
-
Retrieves the static instance.
- get() - Static method in class games.stendhal.server.core.scripting.lua.LuaArrayHelper
-
Retrieves the static instance.
- get() - Static method in class games.stendhal.server.core.scripting.lua.LuaConditionHelper
-
Retrieves the static instance.
- get() - Static method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
-
Retrieves the static instance.
- get() - Static method in class games.stendhal.server.core.scripting.lua.LuaMerchantHelper
-
Retrieves the static instance.
- get() - Static method in class games.stendhal.server.core.scripting.lua.LuaPropertiesHelper
-
Retrieves the static instance.
- get() - Static method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
-
Retrieves the static instance.
- get() - Static method in class games.stendhal.server.core.scripting.lua.LuaStringHelper
-
Retrieves the static instance.
- get() - Static method in class games.stendhal.server.core.scripting.lua.LuaTableHelper
-
Retrieves the static instance.
- get() - Static method in class games.stendhal.server.core.scripting.ScriptInLua
-
Singleton access method.
- get() - Static method in class games.stendhal.server.core.scripting.ScriptInLua.LuaLogger
-
Retrieves the static instance.
- get() - Static method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleEventDispatcher
-
gets the PuzzleEventDispatcher
- get() - Static method in class games.stendhal.server.entity.npc.behaviour.journal.MerchantsRegister
-
Singleton access method.
- get() - Static method in class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
-
Singleton access method.
- get() - Static method in class games.stendhal.server.entity.npc.behaviour.journal.ServicersRegister
-
Singleton access method.
- get() - Static method in class games.stendhal.server.entity.npc.CloneManager
-
Retrieves the static instance.
- get() - Static method in class games.stendhal.server.entity.npc.fsm.TransitionContext
-
gets the current label
- get() - Static method in class games.stendhal.server.entity.npc.NPCList
-
Returns the Singleton instance.
- get() - Static method in class games.stendhal.server.entity.npc.ShopList
-
Returns the Singleton instance.
- get() - Static method in class games.stendhal.server.entity.player.GagManager
-
returns the GagManager object (Singleton Pattern).
- get() - Static method in class games.stendhal.server.entity.slot.BankAccessorManager
-
Gets the BankAccessorManager.
- get() - Static method in class games.stendhal.server.maps.athor.ship.AthorFerry
- get() - Static method in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
-
Singleton getter
- get() - Static method in class games.stendhal.server.maps.quests.tutorial.ActiveTutors
- get() - Static method in class marauroa.common.io.Persistence
-
Returns the Persistence manager for this environment
- get() - Static method in class marauroa.common.net.Decoder
-
Returns an unique instance of decoder
- get() - Static method in class marauroa.common.net.Encoder
-
Returns an unique instance of encoder
- get() - Static method in class marauroa.server.db.command.DBCommandQueue
-
gets the singleton instance
- get() - Static method in class marauroa.server.db.command.DBCommandQueueLogger
-
gets the command queue
- get() - Static method in class marauroa.server.db.TransactionPool
-
gets the TransactionPool
- get() - Static method in class marauroa.server.game.db.DAORegister
-
gets the singleton DAORegister instance
- get() - Static method in class marauroa.server.game.messagehandler.DelayedEventHandlerThread
-
gets the last instantiated DelayedEventHandlerThread
- get() - Static method in class marauroa.server.game.python.PythonRPWorld
- get() - Static method in class marauroa.server.game.rp.DebugInterface
-
gets the instance of the DebugInterface
- get() - Static method in class marauroa.server.game.rp.RPObjectFactory
-
This method returns an instance of RPObjectFactory choosen using the Configuration file.
- get() - Static method in class marauroa.server.game.rp.RPRuleProcessorImpl
-
gets the Rule singleton object
- get() - Static method in class marauroa.server.game.rp.RPWorld
-
Returns an unique World method.
- get(int) - Method in class marauroa.server.game.container.PlayerEntryContainer
-
This method returns the PlayerEntry whose client id is clientid or null otherwise.
- get(int, int) - Method in class games.stendhal.common.CollisionMap
- get(StendhalCursor) - Method in class games.stendhal.client.gui.styled.cursor.CursorRepository
- get(Nature, String, int) - Static method in class games.stendhal.client.gui.j2d.entity.helpers.AttackPainter
-
Get a painter for attack of a given nature, and size of a creature.
- get(SoundID) - Static method in class games.stendhal.client.sound.ConfiguredSounds
- get(ConsumableItem) - Static method in class games.stendhal.server.entity.item.consumption.FeederFactory
- get(Banks) - Method in class games.stendhal.server.entity.slot.BankAccessorManager
-
gets the list of accessors for think bank.
- get(Class<T>) - Method in class marauroa.server.game.db.DAORegister
-
gets the instance for the requested DAO
- get(Object) - Method in class games.stendhal.client.sprite.SpriteCache
-
Get a cached sprite.
- get(Object) - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
- get(Object) - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
- get(Object) - Method in class games.stendhal.server.util.ClassToInstancesMap
- get(Object) - Method in class games.stendhal.server.util.MapOfMaps
- get(Object, Object) - Method in class games.stendhal.server.util.MapOfMaps
-
gets a value
- get(String) - Static method in class games.stendhal.client.actions.SlashActionRepository
-
Gets the Action object for the specified Action name.
- get(String) - Method in class games.stendhal.client.sprite.TilesetGroupAnimationMap
-
Get a named tileset map.
- get(String) - Static method in class games.stendhal.client.update.ClientGameConfiguration
-
gets a configuration value, in case it is undefined, the default of game-default.properties is returned.
- get(String) - Method in class games.stendhal.common.FeatureList
-
Get a feature value.
- get(String) - Method in class games.stendhal.server.core.engine.ZoneAttributes
-
Get the current value of an attribute.
- get(String) - Static method in class games.stendhal.server.entity.creature.impl.heal.HealerBehaviourFactory
- get(String) - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleBuildingBlock
-
gets the value of a property
- get(String) - Method in class games.stendhal.server.entity.npc.NPCList
-
Returns the NPC with the given name.
- get(String) - Method in class games.stendhal.server.entity.npc.ShopList
-
gets the items offered by a shop with their prices
- get(String) - Static method in class games.stendhal.server.entity.status.PoisonAttackerFactory
- get(String) - Static method in class games.stendhal.server.entity.status.StatusAttackerFactory
- get(String) - Method in class games.stendhal.server.maps.quests.tutorial.ActiveTutors
- get(String) - Method in class marauroa.common.Configuration
-
This method returns a String with the value of the property.
- get(String) - Method in class marauroa.common.game.Attributes
-
This methods return the value of an attribute
- get(String) - Method in class marauroa.server.game.container.PlayerEntryContainer
-
This method returns the first entry that has been associated to this player or null if it does not exists.
- get(String) - Static method in class marauroa.server.game.rp.RPObjectFactory
-
This method returns an instance of RPObjectFactory chosen using the param.
- get(String) - Method in class marauroa.server.game.Statistics
-
Return the value of an attribute since the server start.
- get(String) - Method in class marauroa.server.game.Statistics.Variables
-
Returns a variable value
- get(String) - Method in interface marauroa.server.game.StatisticsMBean
-
gets statistics for the specified type
- get(String, Class<T>) - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleBuildingBlock
-
gets the value of a property
- get(String, String) - Method in class marauroa.common.Configuration
-
This method returns a String with the value of the property.
- get(String, String) - Method in class marauroa.common.game.RPObject
-
Retrieves a value
- get(Map<String, String>) - Static method in class games.stendhal.server.entity.creature.impl.attack.AttackStrategyFactory
- get(Map<String, String>) - Static method in class games.stendhal.server.entity.creature.impl.idle.IdleBehaviourFactory
- get(K) - Method in class games.stendhal.client.MemoryCache
-
Get an object from the cache.
- get(RPObject) - Method in class games.stendhal.client.GameObjects
- get(RPObject) - Static method in class games.stendhal.client.gui.OutfitColor
-
Get an OutfitColor for an RPObject.
- get(RPObject) - Method in class marauroa.server.game.container.PlayerEntryContainer
-
This method returns the entry that has been associated to this player or null if it does not exists.
- get(RPObject.ID) - Method in class games.stendhal.client.GameObjects
- get(RPObject.ID) - Method in interface marauroa.common.game.IRPZone
-
This method returns an object of the Zone.
- get(RPObject.ID) - Method in class marauroa.common.game.RPSlot
-
Gets the object from the slot
- get(RPObject.ID) - Method in class marauroa.server.game.rp.MarauroaRPZone
-
Returns the object which id is id.
- get(RPObject.ID) - Method in class marauroa.server.game.rp.RPWorld
-
This method returns an object from a zone using it ID
- get(Channel) - Method in class marauroa.server.game.container.PlayerEntryContainer
-
This method returns the entry that has been associated with this SocketChannel, or null if it does not exists.
- getAccountBanMessage(String) - Method in class marauroa.server.game.db.AccountDAO
-
Deprecated.
- getAccountBanMessage(DBTransaction, String) - Method in class marauroa.server.game.db.AccountDAO
-
gets the ban message of the account
- getAccountIdByLinkedSecret(DBTransaction, String, String) - Method in class marauroa.server.game.db.AccountLinkDAO
-
gets the id of the account
- getAccountIdByLinkedUsername(DBTransaction, String) - Method in class marauroa.server.game.db.AccountLinkDAO
-
gets the id of the account
- getAccountName(String) - Method in class marauroa.server.game.db.CharacterDAO
-
Deprecated.
- getAccountName(DBTransaction, String) - Method in class marauroa.server.game.db.CharacterDAO
-
gets the name of the account to which the specified character belongs.
- getAccountStatus(String) - Method in class marauroa.server.game.db.AccountDAO
-
Deprecated.
- getAccountStatus(DBTransaction, String) - Method in class marauroa.server.game.db.AccountDAO
-
gets the status of the account
- getAccountUsername() - Method in class games.stendhal.client.StendhalClient
-
Get the account name.
- getAchievementNotifier() - Static method in class games.stendhal.server.core.engine.SingletonRepository
- getAchievements() - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
-
gets a list of all Achievements
- getAction() - Method in class games.stendhal.client.entity.Sign
-
gets the action
- getAction() - Method in class games.stendhal.server.entity.mapstuff.area.ConditionAndActionArea
- getAction() - Method in class games.stendhal.server.entity.npc.fsm.Transition
- getAction(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.ConditionAndActionAreaFactory
- getAction(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortalFactory
-
Extract the quest name from a context.
- getActionCode() - Method in enum class games.stendhal.client.entity.ActionType
-
gets the action code
- getActions() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Get the list of actions.
- getActions() - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
-
Get the list of actions.
- getActiveSounds() - Method in class games.stendhal.client.sound.manager.SoundManager
- getActiveSounds() - Method in class games.stendhal.client.sound.manager.SoundManagerNG
- getAddedRPObjects() - Method in class marauroa.common.net.message.MessageS2CPerception
-
This method returns the list of modified objects
- getAdditionalTriggerPhraseForQuest() - Method in class games.stendhal.server.maps.quests.CloakCollector
- getAdditionalTriggerPhraseForQuest() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- getAdditionalTriggerPhraseForQuest() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
- getAdditionalTriggerPhraseForQuest() - Method in class games.stendhal.server.maps.quests.ToysCollector
- getAdditionalTriggerPhraseForQuest() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- getAdditivity() - Method in class marauroa.common.Logger
- getAddress() - Method in interface marauroa.client.net.INetworkClientManagerInterface
-
Returns the ip address and port-number
- getAddress() - Method in class marauroa.client.net.TCPNetworkClientManager
- getAddress() - Method in class marauroa.common.net.message.Message
-
Returns the address of the channel associated.
- getAddress() - Method in class marauroa.server.game.container.PlayerEntry
-
Return the inet address of this PlayerEntry.
- getAddress() - Method in class marauroa.server.game.db.LoginEventDAO.LoginEvent
-
gets the ip-address
- getAddress() - Method in class marauroa.server.net.web.WebSocketChannel
-
gets the ip-address and port
- getAdjacentNodes() - Method in class games.stendhal.server.entity.Entity
-
Get horizontal & vertical nodes immediately adjacent to entity's current X,Y coordinates.
- getAdjustedOutfit(String, OutfitColor, Color, Composite) - Method in class games.stendhal.client.OutfitStore
-
Get an outfit with color adjustment, such as a player in colored light.
- getAdminLevel() - Method in class games.stendhal.client.entity.RPEntity
-
Get the admin level.
- getAdminLevel() - Method in class games.stendhal.client.UserContext
-
Get the admin level.
- getAdminLevel() - Method in class games.stendhal.server.entity.player.Player
-
Returns the admin level of this user.
- getAdosCollectingRatsPaths() - Static method in class games.stendhal.server.maps.quests.piedpiper.PathsBuildHelper
-
route for pied piper outgoing event
- getAdosIncomingPath() - Static method in class games.stendhal.server.maps.quests.piedpiper.PathsBuildHelper
-
route for pied piper incoming
- getAdosTownHallBackwardPath() - Static method in class games.stendhal.server.maps.quests.piedpiper.PathsBuildHelper
-
route for pied piper outgoing
- getAdosTownHallMiddlePoint() - Static method in class games.stendhal.server.maps.quests.piedpiper.PathsBuildHelper
-
it is a point where piper should go after speaking with mayor.
- getAfterReturnMessage() - Method in class games.stendhal.server.entity.item.scroll.BalloonScroll
- getAfterReturnMessage() - Method in class games.stendhal.server.entity.item.scroll.RainbowBeansScroll
- getAfterReturnMessage() - Method in class games.stendhal.server.entity.item.scroll.TimedTeleportScroll
-
override this to show a message after teleporting the player back.
- getAfterReturnMessage() - Method in class games.stendhal.server.entity.item.scroll.TwilightMossScroll
- getAge() - Method in class games.stendhal.client.entity.TextIndicator
-
Get the age of this message.
- getAge() - Method in class games.stendhal.server.entity.player.Player
-
Gets the number of minutes that this player has been logged in on the server.
- getAidedKills(String) - Method in class games.stendhal.server.maps.deathmatch.DeathmatchInfo
-
Retrieves number of creatures a player helped kill during deathmatch.
- getAIProfile(String) - Method in class games.stendhal.server.entity.creature.Creature
-
returns the value of an ai profile.
- getAIProfiles() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- getAIProfiles() - Method in class games.stendhal.server.entity.creature.Creature
-
gets the aiProfile of this creature
- getAllAppenders() - Method in class marauroa.common.Logger
- getAllEquipped(String) - Method in class games.stendhal.server.entity.RPEntity
-
Gets an item that is carried by the RPEntity.
- getAllEquippedWithInfostring(String, String) - Method in class games.stendhal.server.entity.RPEntity
-
Retrieves all of an item with matching info string.
- getAllEquippedWorkingRingOfLife() - Method in class games.stendhal.server.entity.player.Player
-
gets a list of all rings of life that are not broken
- getAllPlayers() - Method in class games.stendhal.server.core.engine.PlayerList
-
gets a mutable list of all players
- getAllZonesFromRegion(String, Boolean, Boolean, Boolean) - Method in class games.stendhal.server.core.engine.StendhalRPWorld
-
Retrieves all zones from a specified region with the given flags
- getAlreadyBrought() - Method in class games.stendhal.server.maps.quests.logic.ItemCollectorData
-
Gets the number of already collected items.
- getAlternativeImage() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
gets an alternative image for example for the website
- getAmmunition() - Method in class games.stendhal.server.entity.RPEntity
-
Gets the stack of ammunition (arrows or similar) that this entity is holding in its hands.
- getAmount() - Method in class games.stendhal.client.entity.Blood
-
Get the current amount.
- getAmount() - Method in class games.stendhal.client.entity.Food
-
Get the amount.
- getAmount() - Method in class games.stendhal.common.grammar.ItemParserResult
- getAmount() - Method in class games.stendhal.common.parser.Expression
- getAmount() - Method in class games.stendhal.common.parser.NameSearch
- getAmount() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- getAmount() - Method in class games.stendhal.server.entity.item.ConsumableItem
- getAmount() - Method in class games.stendhal.server.entity.item.timed.TimedStackableItem
-
Get the length of the timed event in turns.
- getAmount() - Method in class games.stendhal.server.entity.mapstuff.spawner.SheepFood
-
Gets the number of ripe fruits that are on.
- getAmount() - Method in class games.stendhal.server.entity.spell.effect.AbstractEffect
- getAmount() - Method in class games.stendhal.server.entity.spell.Spell
-
Get the spell amount.
- getAmount() - Method in class games.stendhal.server.entity.status.EatStatus
-
gets the total ammount
- getAmountLong() - Method in class games.stendhal.common.parser.Expression
- getAmountOfFailedLogins(DBTransaction, long, int) - Method in class marauroa.server.game.db.LoginEventDAO
-
gets the amount of failed login attemps
- getAmountOfOnlinePlayers() - Static method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
- getAnimals() - Method in class games.stendhal.server.entity.player.Player
-
Return a list of all animals associated to this player.
- getAnimatedSprite(Sprite, int) - Method in class games.stendhal.client.sprite.SpriteStore
-
Get an animated sprite from a sprite.
- getAnimatedSprite(Sprite, int, int) - Method in class games.stendhal.client.sprite.SpriteStore
-
Get an animated sprite from a sprite.
- getAnimatedSprite(Sprite, int, int, int, int, int, int) - Method in class games.stendhal.client.sprite.SpriteStore
-
Create an animated sprite from a tile sprite using pixel units.
- getAnswer() - Method in class games.stendhal.server.maps.quests.logic.ItemCollectorData
-
Uses the configured message to describe the need of this item.
- getAnswerForStep(Player, Creature, int) - Method in class games.stendhal.server.maps.quests.CollectEnemyData
-
Retrieves the correct answer for the step.
- getAppender(String) - Method in class marauroa.common.Logger
- getApproximateRemainingTime(Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
-
Create a text representing a saying of approximate time until the order being produced is ready
- getApproximateRemainingTime(Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
-
Create a text representing a saying of approximate time until the order being produced is ready
- getArea() - Method in class games.stendhal.client.entity.Creature
-
Get the area the entity occupies.
- getArea() - Method in class games.stendhal.client.entity.Entity
- getArea() - Method in class games.stendhal.client.entity.Gate
- getArea() - Method in class games.stendhal.client.entity.GrainField
-
Get the area the entity occupies.
- getArea() - Method in interface games.stendhal.client.entity.IEntity
-
Get the area the entity occupies.
- getArea() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Get the screen area this is drawn in.
- getArea() - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
- getArea() - Method in class games.stendhal.client.gui.j2d.RemovableSprite
-
Get the area the sprite covers.
- getArea() - Method in interface games.stendhal.server.core.events.MovementListener
-
Get the area that this object occupies.
- getArea() - Method in class games.stendhal.server.entity.Entity
-
Get the area this object currently occupies.
- getArea() - Method in class games.stendhal.server.maps.deathmatch.DeathmatchArea
- getArea(double, double) - Method in class games.stendhal.server.entity.Entity
-
Returns the area used by this entity.
- getAreaDirectionTowardsArea(Rectangle2D, Rectangle2D) - Static method in enum class games.stendhal.common.Direction
-
Compares two area and return the direction of area2 towards area1.
- getAreaName() - Method in class games.stendhal.client.StaticGameLayers
-
Get the area name.
- getArena() - Method in class games.stendhal.server.maps.deathmatch.DeathmatchInfo
-
Gets the arena.
- getArmor() - Method in class games.stendhal.server.entity.RPEntity
- getAskedItem(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour
- getAskedItem(String, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.SeedSellerBehaviour
- getAskedItem(String, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour
- getAsProperties() - Method in class marauroa.common.Configuration
-
gets a copy of the configuration as Properties object
- getAssociatedZones() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
- getAssociatedZones() - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Gets other zones that should receive certain events such as knocking on door.
- getAssociatedZones() - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
-
Gets other zones that should hear knocking on door.
- getAssociatedZonesList() - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Gets other zones that should receive certain events such as knocking on door.
- getAssociatedZonesList() - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
-
Gets other zones that should hear knocking on door.
- getAthorFerry() - Static method in class games.stendhal.server.core.engine.SingletonRepository
- getAtk() - Method in class games.stendhal.client.entity.RPEntity
- getAtk() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- getAtk() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- getAtk() - Method in class games.stendhal.server.entity.RPEntity
- getAtk() - Method in class games.stendhal.server.entity.spell.effect.AbstractEffect
- getAtk() - Method in class games.stendhal.server.entity.spell.Spell
-
Get the spell atk.
- getAtkItem() - Method in class games.stendhal.client.entity.RPEntity
- getAtkXP() - Method in class games.stendhal.client.entity.RPEntity
- getAtkXP() - Method in class games.stendhal.server.entity.RPEntity
- getAttachment() - Method in class games.stendhal.client.sound.manager.SoundManager.Sound
- getAttachment() - Method in class games.stendhal.client.sound.manager.SoundManagerNG.Sound
- getAttachment(Class<T>) - Method in class games.stendhal.client.sound.manager.SoundManager.Sound
- getAttachment(Class<T>) - Method in class games.stendhal.client.sound.manager.SoundManagerNG.Sound
- getAttack() - Method in class games.stendhal.server.entity.item.Item
-
Returns the attack points of this item.
- getAttackers() - Method in class games.stendhal.client.entity.RPEntity
- getAttackingRPEntities() - Method in class games.stendhal.server.entity.RPEntity
-
Returns the RPEntities that are attacking this character.
- getAttackRate() - Method in class games.stendhal.server.entity.item.Item
-
Returns each how many turns this item can attack.
- getAttackRate() - Method in class games.stendhal.server.entity.RPEntity
-
Returns the attack rate, the lower the better.
- getAttackRate(boolean) - Method in class games.stendhal.server.entity.item.Item
-
Returns turn delay for this item's attack.
- getAttackSources() - Method in class games.stendhal.server.entity.RPEntity
-
Returns the Entities that are attacking this character.
- getAttackStrategy() - Method in class games.stendhal.server.entity.creature.Creature
-
Get the fighting strategy used by the creature.
- getAttackTarget() - Method in class games.stendhal.client.entity.RPEntity
-
Get the attack target of an entity.
- getAttackTarget() - Method in class games.stendhal.server.entity.RPEntity
-
Return the RPEntity that this entity is attacking.
- getAttackTurn() - Method in class games.stendhal.server.entity.creature.Creature
- getAttending() - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChest
-
Gets the entitiy which is currently served by this chest.
- getAttending() - Method in class games.stendhal.server.entity.npc.EventRaiser
-
gets the RPEntity the SpeakerNPC is attending to
- getAttending() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
The entity who is currently talking to the NPC, or null if the NPC is currently not taking part in a conversation.
- getAttribute() - Method in enum class games.stendhal.client.entity.StatusID
-
Get the attribute corresponding to the status.
- getAttributes() - Method in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
-
Get the generic entity attributes.
- getAttributes() - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
gets the zone attributes
- getAttributes() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- getAudibleArea() - Method in class games.stendhal.client.entity.Gate
- getAvailableAllotments(String) - Method in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
-
Get all available allotments in a zone
- getAvailableStyles() - Static method in class games.stendhal.client.gui.styled.styles.StyleFactory
-
Get names of all available styles.
- getAway() - Method in class games.stendhal.client.entity.Player
-
Get the away message.
- getAwayMessage() - Method in class games.stendhal.server.entity.player.Player
-
Get the away message.
- getBackground() - Method in interface games.stendhal.client.gui.styled.Style
-
Get the background texture.
- getBankAccessorManager() - Static method in class games.stendhal.server.core.engine.SingletonRepository
- getBankSlot() - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChest
-
Get the slot that holds items for this chest.
- getBannedAddresses() - Method in class marauroa.server.game.db.BanListDAO
-
Deprecated.
- getBannedAddresses(DBTransaction) - Method in class marauroa.server.game.db.BanListDAO
-
gets a list of all banned ip-address ranges
- getBaseContainer() - Method in class marauroa.common.game.RPObject
-
Returns the base container where this object is
- getBasedir() - Method in class marauroa.common.ConfigurationParams
- getBaseHP() - Method in class games.stendhal.client.entity.RPEntity
- getBaseHP() - Method in class games.stendhal.server.entity.RPEntity
-
Get the base HP.
- getBaseMana() - Method in class games.stendhal.client.entity.RPEntity
- getBaseMana() - Method in class games.stendhal.server.entity.RPEntity
-
Gets the base mana (like base_hp).
- getBaseRPObjectDefault() - Static method in class marauroa.common.game.RPClass
-
Returns a default rpclass for lazy developers.
- getBaseScore() - Method in class games.stendhal.server.core.rp.achievement.Achievement
- getBaseSpeed() - Method in class games.stendhal.server.entity.GuidedEntity
-
Get the normal movement speed.
- getBeforeReturnMessage() - Method in class games.stendhal.server.entity.item.scroll.BalloonScroll
- getBeforeReturnMessage() - Method in class games.stendhal.server.entity.item.scroll.RainbowBeansScroll
- getBeforeReturnMessage() - Method in class games.stendhal.server.entity.item.scroll.TimedTeleportScroll
-
override this to show a message before teleporting the player back.
- getBeforeReturnMessage() - Method in class games.stendhal.server.entity.item.scroll.TwilightMossScroll
- getBetterAttackPosition(Creature) - Method in class games.stendhal.server.entity.creature.impl.attack.Coward
- getBetterAttackPosition(Creature) - Method in class games.stendhal.server.entity.creature.impl.attack.AttackWeakest
- getBetterAttackPosition(Creature) - Method in interface games.stendhal.server.entity.creature.impl.attack.AttackStrategy
-
Find a better position to do the attack, for example melees should walk closelyto their target but archers should stay away.
- getBetterAttackPosition(Creature) - Method in class games.stendhal.server.entity.creature.impl.attack.StupidCoward
- getBlockedDefault(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionAreaFactory
-
Extract the default action from a context.
- getBlood(int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Get blood (if any) at a specified zone position.
- getBloodClass() - Method in class games.stendhal.server.entity.RPEntity
-
gets the name of the blood class
- getBlordroughs() - Method in class games.stendhal.server.maps.quests.KillBlordroughs
-
function returns list of blordrough creatures.
- getBool(String) - Method in class marauroa.common.game.Attributes
-
This methods return the value of an attribute
- getBoolean(String, boolean) - Method in class games.stendhal.server.core.config.factory.ConfigurableFactoryContext
-
gets an attribute.
- getBoolean(String, String) - Method in class marauroa.common.game.RPObject
-
Retrieves a value
- getBoots() - Method in class games.stendhal.server.entity.RPEntity
- getBorder() - Method in interface games.stendhal.client.gui.styled.Style
-
Get component border.
- getBorderDown() - Method in interface games.stendhal.client.gui.styled.Style
-
Get component border for lowered borders.
- getBorderInsets(Component) - Method in class games.stendhal.client.gui.styled.PixmapBorder
- getBoundTo() - Method in class games.stendhal.server.entity.item.Item
-
Get the player this is bound to.
- getBreakFlag() - Method in class games.stendhal.common.parser.Expression
- getBuddies() - Method in class games.stendhal.server.entity.player.Player
- getBuyers() - Method in class games.stendhal.server.entity.npc.behaviour.journal.MerchantsRegister
- getBuyersNames() - Method in class games.stendhal.server.entity.npc.behaviour.journal.MerchantsRegister
-
Retrieves list of NPC names registered as buyers.
- getById(String) - Static method in enum class games.stendhal.common.constants.SoundID
- getByName(String) - Method in class games.stendhal.server.entity.mapstuff.office.StorableEntityList
-
Returns the storable entity for the specified identifier.
- getbyRep(String) - Static method in enum class games.stendhal.client.entity.ActionType
-
finds the ActionType that belongs to a visual String representation.
- getBySlotName(String) - Static method in enum class games.stendhal.server.entity.slot.Banks
-
Returns the Banks instance for the specified slot name.
- getBytesPerSecond() - Method in class marauroa.server.net.flood.FloodMeasure
-
Return the amount of bytes per second the client sent.
- getBytesWritten() - Method in class marauroa.common.net.ByteCounterOutputStream
-
Returns the amount of bytes written.
- getCache() - Method in class games.stendhal.client.StendhalClient
-
Return the Cache instance.
- getCachedActionManager() - Static method in class games.stendhal.server.core.engine.SingletonRepository
-
Retrieves the CachedActionManager.
- getCanonicalName(String) - Method in class marauroa.server.game.db.CharacterDAO
-
Deprecated.
- getCanonicalName(DBTransaction, String) - Method in class marauroa.server.game.db.CharacterDAO
-
gets the canonical spelling of the character name
- getCanvas() - Method in class games.stendhal.client.gui.GroundContainer
-
Get the JComponent of the container.
- getCapacity() - Method in interface games.stendhal.server.entity.item.Stackable
-
gets the maximum amount
- getCapacity() - Method in class games.stendhal.server.entity.item.StackableItem
- getCapacity() - Method in class marauroa.common.game.Definition
-
Returns the capacity of the definition
- getCapacity() - Method in class marauroa.common.game.RPSlot
-
Returns the maximum amount of objects that can be stored at the slot.
- getCappedAtk() - Method in class games.stendhal.server.entity.player.Player
-
gets the capped atk level, which prevent players from training their atk way beyond what is reasonable for their level
- getCappedAtk() - Method in class games.stendhal.server.entity.RPEntity
-
gets the capped atk level, which prevent players from training their atk way beyond what is reasonable for their level
- getCappedDef() - Method in class games.stendhal.server.entity.player.Player
-
gets the capped def level, which prevent players from training their def way beyond what is reasonable for their level
- getCappedDef() - Method in class games.stendhal.server.entity.RPEntity
-
gets the capped def level, which prevent players from training their def way beyond what is reasonable for their level
- getCappedRatk() - Method in class games.stendhal.server.entity.player.Player
-
Gets the capped ratk level, which prevent players from training their ratk way beyond what is reasonable for their level.
- getCappedRatk() - Method in class games.stendhal.server.entity.RPEntity
-
gets the capped ranged attack level which prevents players from training ratk way beyond what is reasonable for their level.
- getCategory() - Method in class games.stendhal.server.core.rp.achievement.Achievement
- getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.AbstractAchievementFactory
- getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.AdosItemQuestAchievementsFactory
- getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.CommerceAchievementFactory
- getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.DeathmatchAchievementFactory
- getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.ExperienceAchievementFactory
- getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.FriendAchievementFactory
- getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.InteriorZoneAchievementFactory
- getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.ItemAchievementFactory
- getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.KillBlordroughsAchievementFactory
- getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.KirdnehItemAchievementFactory
- getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.MithrilbourghEnemyArmyAchievementFactory
- getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.ObtainAchievementsFactory
- getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.OutsideZoneAchievementFactory
- getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.ProductionAchievementFactory
- getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.QuestAchievementFactory
- getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.SemosMonsterQuestAchievementFactory
- getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.UndergroundZoneAchievementFactory
- getChallenged() - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallenge
- getChallengeManager() - Static method in class games.stendhal.server.core.engine.SingletonRepository
-
gets the PlayerVsPlayerChallengeManager
- getChallenger() - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallenge
- getChannel() - Method in class marauroa.common.net.message.Message
-
Returns the TCP/IP socket associatted with this message
- getChannel() - Method in class marauroa.server.game.dbcommand.DBCommandWithCallback
-
gets the channel
- getChannel(Object) - Method in interface marauroa.server.net.INetworkServerManager
-
gets the channel associated with an internalChannel
- getChannel(Object) - Method in class marauroa.server.net.NetworkServerManager
-
gets the channel associated with an internalChannel
- getCharacter() - Method in class games.stendhal.client.gui.login.Profile
- getCharacter() - Method in class games.stendhal.client.StendhalClient
-
Get the character name.
- getCharacter() - Method in class marauroa.common.game.CharacterResult
-
Returns the username generated by create account.
- getCharacter() - Method in class marauroa.common.net.message.MessageC2SChooseCharacter
-
This methods returns the name of the chosen character
- getCharacter() - Method in class marauroa.common.net.message.MessageC2SCreateCharacter
-
Returns the character name
- getCharacter() - Method in class marauroa.common.net.message.MessageP2SCreateCharacter
-
Returns the character name
- getCharacter() - Method in class marauroa.common.net.message.MessageS2CCreateCharacterACK
-
Returns the name of the character the server finally assigned us.
- GetCharacterCreationDateCommand - Class in games.stendhal.server.core.engine.dbcommand
-
Get the date the character was registered
- GetCharacterCreationDateCommand(String) - Constructor for class games.stendhal.server.core.engine.dbcommand.GetCharacterCreationDateCommand
-
creates a new GetCharacterCreationDateCommand
- getCharacterDetails() - Method in class marauroa.common.net.message.MessageS2CCharacterList
-
This method returns the list of characters that the player owns
- getCharacterName() - Static method in class games.stendhal.client.entity.User
-
gets the name of the player's character
- getCharacterName() - Method in class marauroa.server.game.dbcommand.LoadCharacterCommand
-
gets the name of the character
- getCharacters() - Method in class marauroa.common.net.message.MessageS2CCharacterList
-
This method returns the list of characters that the player owns
- getCharacters() - Method in class marauroa.server.game.dbcommand.LoadAllActiveCharactersCommand
-
Gets the characters map
- getCharacters() - Method in class marauroa.server.game.dbcommand.LoadAllCharactersCommand
-
Gets the characters map
- getCharacters(String) - Method in class marauroa.server.game.db.CharacterDAO
-
Deprecated.
- getCharacters(DBTransaction, String) - Method in class marauroa.server.game.db.CharacterDAO
-
gets a list of characters for this account
- getCharactersByFametype(DBTransaction, String, int, boolean) - Method in class games.stendhal.server.core.engine.db.StendhalHallOfFameDAO
-
gets the characters who have taken part in the specified fametype
- getCharge(ItemParserResult, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MerchantBehaviour
-
Returns the price of the desired amount of the chosen item.
- getChatBucket() - Method in class games.stendhal.server.entity.player.Player
-
gets the PlayerChatBucket
- getChatMessages(DBTransaction, String) - Method in class games.stendhal.server.core.engine.db.PostmanDAO
-
gets a list of ChatMessages for this character
- getChosenItemName() - Method in class games.stendhal.common.grammar.ItemParserResult
- getChunkSize(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.CollectingGroupQuestBehaviour
- getClass(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.DoorFactory
-
Extract the door class from a context.
- getClass(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.npc.SpeakerNPCFactory
-
Extract the NPC class (i.e.
- getClass(String, String, String) - Static method in class games.stendhal.client.entity.factory.EntityMap
- getClassName() - Method in class games.stendhal.server.core.config.zone.ConfiguratorDescriptor
-
Get the class name of the configurator.
- getClassResourcePath() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Get the class resource sub-path.
- getClient() - Method in class games.stendhal.client.gui.GroundContainer
-
Get the client.
- getClient() - Method in class games.stendhal.client.gui.j2DClient
-
Get the client.
- getClientFramework() - Static method in class games.stendhal.client.ClientSingletonRepository
-
gets the ClientFramework
- getClientid() - Method in class marauroa.server.game.dbcommand.DBCommandWithCallback
-
gets the clientid
- getClientID() - Method in class marauroa.common.net.message.Message
-
Returns the clientID of the Message.
- getClientVersion() - Method in class games.stendhal.server.entity.player.Player
-
gets the client version
- getCloak() - Method in class games.stendhal.server.entity.RPEntity
- getClone() - Static method in class games.stendhal.server.maps.ados.sewingroom.SeamstressNPC
-
Retrieves the cloned instance.
- getCloneManager() - Static method in class games.stendhal.server.core.engine.SingletonRepository
-
Retrieves the CloneManager.
- getClosestPoint(float[], float[]) - Method in interface games.stendhal.client.sound.facade.AudibleArea
- getClosestPoint(float[], float[]) - Method in class games.stendhal.client.sound.facade.AudibleAreaList
- getClosestPoint(float[], float[]) - Method in class games.stendhal.client.sound.facade.AudibleCapsuleArea
- getClosestPoint(float[], float[]) - Method in class games.stendhal.client.sound.facade.AudibleCircleArea
- getClosestPoint(float[], float[]) - Method in class games.stendhal.client.sound.facade.InfiniteAudibleArea
- getCode() - Method in class games.stendhal.server.entity.Outfit
-
Represents this outfit in a numeric code.
- getCode() - Method in class marauroa.common.game.Definition
-
Returns the code of this definition
- getCode(Definition.DefinitionClass, String) - Method in class marauroa.common.game.RPClass
-
Returns the code of the attribute/event/slot whose name is name for this rpclass
- getCollision() - Method in class games.stendhal.client.Zone
-
Get the collision map.
- getCollisionAction() - Method in class games.stendhal.server.entity.GuidedEntity
- getCollisionDetection() - Method in class games.stendhal.client.StaticGameLayers
- getColor() - Method in enum class games.stendhal.common.constants.SkinColor
-
Get the corresponding color RGB.
- getColor() - Method in enum class games.stendhal.common.NotificationType
-
Get the color that is tied to a notification type.
- getColor() - Method in enum class games.stendhal.server.core.rp.DaylightPhase
-
gets the color of this daylight phase
- getColor() - Method in class games.stendhal.tools.colorselector.ColorSelector
-
Returns the color.
- getColor(String) - Method in class games.stendhal.client.gui.OutfitColor
-
Get the color of a specific outfit part.
- getColoredSprite(String, Color) - Method in class games.stendhal.client.sprite.SpriteStore
-
Get a colored version of a sprite.
- getColorMethod() - Method in class games.stendhal.client.ZoneInfo
-
Get the color blend method.
- getColors() - Method in class games.stendhal.tools.colorselector.ColorSelector
-
Returns the colors.
- getColors() - Method in class games.stendhal.tools.colorselector.ColorSwatch
-
Returns the colors.
- getColorValue() - Method in class games.stendhal.server.entity.item.CaptureTheFlagFlag
- getColumnLength(String, String) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
- getColumnLength(String, String) - Method in interface marauroa.server.db.adapter.DatabaseAdapter
-
Gets the length of the specified column
- getColumnLength(String, String) - Method in class marauroa.server.db.adapter.H2DatabaseAdapter
- getColumnLength(String, String) - Method in class marauroa.server.db.DBTransaction
-
Gets the length of the specified column
- getCombatSprite(String) - Method in class games.stendhal.client.sprite.SpriteStore
-
Retrieve a sprite from the "combat" folder
- getCommandNames() - Static method in class games.stendhal.client.actions.SlashActionRepository
-
Get all known command names.
- getCommerceTransactionAmount(String, boolean) - Method in class games.stendhal.server.entity.player.Player
- getCompleted(Player) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
- getCompletedCount(Player) - Method in class games.stendhal.server.maps.quests.KillBlordroughs
-
Checks how many times the player has completed the quest.
- getCompletedQuests(Player) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
-
Gets a list of completed quests.
- getComponent() - Method in class games.stendhal.client.gui.buddies.BuddyPanelController
-
Get the graphical component.
- getComponent() - Method in class games.stendhal.client.gui.group.GroupPanelController
-
Get the component showing the group information.
- getComponent() - Method in class games.stendhal.client.gui.map.MapPanelController
-
Get the map panel component.
- getComponent() - Method in class games.stendhal.client.gui.ScrolledViewport
-
Get the enclosing component.
- getComponent() - Method in class games.stendhal.client.gui.stats.StatsPanelController
-
Get the
StatsPanel
component this controller is keeping updated. - getComposite() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Get the drawing composite.
- getComposite(SpriteCache, List<Sprite>, Composite, Sprite) - Static method in class games.stendhal.client.sprite.CompositeSprite
-
Get a composite of at least one
Sprite
. - getCondition() - Method in class games.stendhal.server.entity.mapstuff.area.ConditionAndActionArea
- getCondition() - Method in class games.stendhal.server.entity.npc.fsm.Transition
- getCondition(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.ConditionAndActionAreaFactory
- getCondition(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortalFactory
-
Extract the quest name from a context.
- getConditionName() - Method in class games.stendhal.server.entity.item.BreakableItem
- getConfiguration() - Static method in class marauroa.common.Configuration
-
This method returns an instance of Configuration
- getConfigurationFile() - Static method in class marauroa.common.Configuration
-
Returns the name of the configuration file
- getConfigurationFile() - Method in class marauroa.common.ConfigurationParams
- getConfiguredItems() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
- getConfiguredSpells() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
- getConfiguredSpells() - Method in interface games.stendhal.server.core.rule.EntityManager
- getConnectionManager() - Method in class marauroa.common.net.Channel
-
gets the connection manager
- getConnectionState() - Method in class marauroa.client.ClientFramework
-
Are we connected to the server?
- getConnectionState() - Method in interface marauroa.client.net.INetworkClientManagerInterface
-
returns true unless it is sure that we are disconnected.
- getConnectionState() - Method in class marauroa.client.net.TCPNetworkClientManager
-
Returns true if the connection is "connected" to server or false otherwise.
- getContainer() - Method in class marauroa.common.game.RPObject
-
Returns the container where this object is
- getContainer() - Static method in class marauroa.server.game.container.PlayerEntryContainer
-
This method returns an instance of PlayerEntryContainer
- getContainerBaseOwner() - Method in class marauroa.common.game.RPObject
-
Returns the base container where this object is
- getContainerOwner() - Method in class marauroa.common.game.RPObject
-
Returns the container where this object is
- getContainerSlot() - Method in class marauroa.common.game.RPObject
-
Returns the slot where this object is contained
- getContent() - Method in class games.stendhal.client.entity.Chest
-
Get the chest contents.
- getContent() - Method in class games.stendhal.client.entity.Corpse
-
Get the corpse contents.
- getContent() - Method in class games.stendhal.client.entity.Item
-
Get the content slot.
- getContent() - Method in class games.stendhal.server.entity.mapstuff.chest.Chest
-
Returns the content.
- getContent(String) - Method in class marauroa.server.game.container.PlayerEntry
-
Returns the named content or returns null if it is not found.
- getContents() - Method in class games.stendhal.server.core.engine.StendhalRPZone
- getContents() - Method in class marauroa.common.net.message.MessageC2STransferACK
-
Returns the list of contents that have been confirmed.
- getContents() - Method in class marauroa.common.net.message.MessageS2CServerInfo
-
This method returns the list of string that describe the server
- getContents() - Method in class marauroa.common.net.message.MessageS2CTransfer
-
The list if contents to transfer.
- getContents() - Method in class marauroa.common.net.message.MessageS2CTransferREQ
-
gets the content
- getContentSlotName() - Method in class games.stendhal.server.entity.slot.EntitySlot
-
gets the slot name for the item check
- getCooldown() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- getCooldown() - Method in class games.stendhal.server.entity.spell.Spell
-
Get the spell cooldown.
- getCorpseDeserver() - Method in class games.stendhal.server.entity.creature.Creature
-
gets the name of the player who deserves the corpse
- getCorpseDeserver() - Method in class games.stendhal.server.entity.RPEntity
-
Gets the name of the player who deserves the corpse.
- getCorpseHeight() - Method in class games.stendhal.server.entity.creature.Creature
- getCorpseHeight() - Method in class games.stendhal.server.entity.RPEntity
- getCorpseName() - Method in class games.stendhal.server.entity.creature.Creature
- getCorpseName() - Method in class games.stendhal.server.entity.RPEntity
-
Get the corpse image name to be used for the entity.
- getCorpseOwner() - Method in class games.stendhal.client.entity.Corpse
-
gets the owner of the corpse who may loot.
- getCorpseOwner() - Method in class games.stendhal.server.entity.item.Corpse
-
Get the name of the owner of this corpse (the player who's deemend worthy to access the items within).
- getCorpseWidth() - Method in class games.stendhal.server.entity.creature.Creature
- getCorpseWidth() - Method in class games.stendhal.server.entity.RPEntity
- getCost() - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
-
The cost of moving to this node.
- getCount(T) - Method in class games.stendhal.server.util.CounterMap
-
gets the number the specified object was coutned
- getCreationDate() - Method in class games.stendhal.server.core.engine.dbcommand.GetCharacterCreationDateCommand
-
To access the character creation date we retrieved
- getCreationDate(String) - Method in class marauroa.server.game.db.CharacterDAO
-
Deprecated.
- getCreationDate(DBTransaction, String) - Method in class marauroa.server.game.db.CharacterDAO
-
Gets the date the character was registered
- getCreature() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- getCreature(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
- getCreature(String) - Method in interface games.stendhal.server.core.rule.EntityManager
-
returns the creature or
null
if the clazz is unknown. - getCreature(String) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
- getCreature(String, int) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
- getCreature(String, int) - Method in interface games.stendhal.server.core.rule.EntityManager
-
returns the creature or
null
if the id is unknown. - getCreatureBasicInfo(Player, DefaultCreature) - Method in class games.stendhal.server.maps.semos.plains.CreatureInfo
-
Get basic information of the creature: initial string + how dangerous the creature is.
- getCreatureClass() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- getCreatureInfo(Player, DefaultCreature, int, int, boolean) - Method in class games.stendhal.server.maps.semos.plains.CreatureInfo
-
get information on a creature.
- getCreatureName() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- getCreatures() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
- getCreatures() - Method in interface games.stendhal.server.core.rule.EntityManager
- getCreatures() - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
- getCreatures() - Method in class games.stendhal.server.maps.magic.house1.AdventureIsland
-
Get the number of monsters originally created on the zone
- getCreatures() - Method in class games.stendhal.server.maps.northpole.Northpole
-
Get the number of monsters originally created on the zone
- getCreatureSubclass() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- getCreatureZoneCounts(String) - Method in class games.stendhal.server.maps.semos.plains.CreatureInfo
-
get the count of specified creature for all zones.
- getCredentials() - Method in class marauroa.common.net.message.MessageP2SCreateAccount
-
Returns the credentials
- getCredentials() - Method in class marauroa.common.net.message.MessageP2SCreateCharacter
-
Returns the credentials
- getCriminal() - Method in class games.stendhal.server.entity.mapstuff.office.ArrestWarrant
-
Gets the name of the criminal.
- getCurrentGoal() - Method in class games.stendhal.server.core.pathfinder.FixedPath
-
Get the current goal.
- getCurrentPlayer() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
-
gets the name of the player who is doing the current turn.
- getCurrentState() - Method in class games.stendhal.server.entity.npc.fsm.Engine
-
Gets the current state.
- getCurrentStep(Player) - Method in class games.stendhal.server.maps.quests.CollectEnemyData
-
Retrieves currently active step.
- getCurrentTokenType() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
-
gets the name of the token type for the current turn
- getCurrentTurnForDebugging() - Method in class games.stendhal.server.core.events.TurnNotifier
-
Returns the current turn.
- getCursor() - Method in class games.stendhal.client.entity.Entity
-
gets the name of the cursor to use for this entity
- getCursor() - Method in class games.stendhal.client.entity.Gate
- getCursor() - Method in interface games.stendhal.client.entity.IEntity
-
gets the cursor name
- getCursor() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
gets the mouse cursor image to use for this entity.
- getCursor() - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
-
gets the mouse cursor image to use for this entity.
- getCursor() - Method in class games.stendhal.client.gui.j2d.entity.FlyOverArea2DView
-
Use normal cursor for these areas.
- getCursor() - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
- getCursor() - Method in class games.stendhal.server.entity.Entity
-
gets the name of the mouse cursor or
null
. - getCursor(Point) - Method in class games.stendhal.client.gui.spellcasting.DefaultGroundContainerMouseState
- getCursor(Point) - Method in class games.stendhal.client.gui.spellcasting.GroundContainerMouseState
-
Get cursor for a point.
- getCursor(Point) - Method in class games.stendhal.client.gui.spellcasting.SpellCastingGroundContainerMouseState
- getD() - Method in class marauroa.common.crypto.RSAKey
-
gets d
- getDamage(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.DamagingAreaFactory
-
Extract the damage amount from a context.
- getDamageRatio(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.LifeDrainAreaFactory
-
Extract the damage ratio from a context.
- getDamageType() - Method in class games.stendhal.server.entity.creature.Creature
- getDamageType() - Method in class games.stendhal.server.entity.item.Item
-
Get the type of damage inflicted by this item.
- getDamageType() - Method in class games.stendhal.server.entity.player.Player
- getDamageType() - Method in class games.stendhal.server.entity.RPEntity
-
Get the type of the damage this entity inflicts
- getDangerLevel() - Method in class games.stendhal.client.StaticGameLayers
-
Get the danger level of the current zone.
- getDangerLevel() - Method in class games.stendhal.client.Zone
-
Get the zone danger level.
- getData() - Method in class games.stendhal.server.core.rp.equipping.builder.EquipmentActionBuilder
-
gets the built EquipmentActionData
- getData(String) - Method in class games.stendhal.server.core.engine.DataProvider
-
gets the data
- getData(Map<String, String>) - Method in class games.stendhal.server.entity.Outfit
- getDatabaseHost() - Static method in class games.stendhal.server.core.engine.GenerateINI
- getDatabaseName() - Static method in class games.stendhal.server.core.engine.GenerateINI
- getDatabasePassword() - Static method in class games.stendhal.server.core.engine.GenerateINI
- getDatabasePlayerId(String) - Method in class marauroa.server.game.db.AccountDAO
-
Deprecated.
- getDatabasePlayerId(DBTransaction, String) - Method in class marauroa.server.game.db.AccountDAO
-
gets the id of the account
- getDatabaseUsername() - Static method in class games.stendhal.server.core.engine.GenerateINI
- getDate() - Method in class marauroa.server.game.db.LoginEventDAO.LoginEvent
-
gets the timestamp of the login attempt
- getDbId() - Method in class games.stendhal.server.core.rp.searchindex.SearchIndexEntry
-
gets the database id
- getDeathSound() - Method in class games.stendhal.server.entity.RPEntity
- getDebug() - Method in class games.stendhal.client.entity.Creature
- getDecryptedPasswordHash() - Method in class marauroa.server.game.container.SecuredLoginInfo
-
gets the decrypted password
- getDef() - Method in class games.stendhal.client.entity.RPEntity
- getDef() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- getDef() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- getDef() - Method in class games.stendhal.server.entity.RPEntity
- getDef() - Method in class games.stendhal.server.entity.spell.effect.AbstractEffect
- getDef() - Method in class games.stendhal.server.entity.spell.Spell
-
Get the spell def.
- getDefaultAttackRate() - Static method in class games.stendhal.server.entity.item.Item
-
Retrieves default attack rate for items.
- getDefaultColors() - Static method in class games.stendhal.tools.colorselector.ColorSelector
-
Returns the base colors.
- getDefaultCreature(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
- getDefaultCreature(String) - Method in interface games.stendhal.server.core.rule.EntityManager
-
Returns the DefaultCreature or
null
if the clazz is unknown. - getDefaultCreatures() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
- getDefaultCreatures() - Method in interface games.stendhal.server.core.rule.EntityManager
-
gets a list of all configured creatures
- getDefaultEncoding() - Method in class marauroa.common.io.UnicodeSupportingInputStream
-
returns the default encoding
- getDefaultEncoding() - Method in class marauroa.common.io.UnicodeSupportingInputStreamReader
-
returns the default encoding
- getDefaultItems() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
- getDefaultItems() - Method in interface games.stendhal.server.core.rule.EntityManager
-
gets a list of all configured items
- getDefaultPhaseClass() - Static method in class games.stendhal.server.maps.quests.ThePiedPiper
-
function return default phase class
- getDefaultRegion() - Method in class games.stendhal.server.core.config.zone.RegionNameSubstitutionHelper
- getDefaultZone() - Method in class marauroa.server.game.rp.RPWorld
-
gets the default zone.
- getDefense() - Method in class games.stendhal.server.entity.item.Item
-
Returns the defense points of this item.
- getDefense() - Method in class games.stendhal.server.entity.item.LifeSupportGear
- getDefenseItems() - Method in class games.stendhal.server.entity.RPEntity
-
get all items that affect a player's defensive value except the weapon
- getDefinition(Definition.DefinitionClass, String) - Method in class marauroa.common.game.RPClass
-
Returns the definition object itself.
- getDefinitionClass() - Method in class marauroa.common.game.Definition
-
Returns the DefinitionClass
- getDefinitions() - Method in class marauroa.common.game.RPClass
-
Returns a list of all definitions of this class (not including parent classes)
- getDefItem() - Method in class games.stendhal.client.entity.RPEntity
- getDefXP() - Method in class games.stendhal.client.entity.RPEntity
- getDefXP() - Method in class games.stendhal.server.entity.RPEntity
- getDegradationStepTimeout() - Method in class games.stendhal.server.entity.item.Corpse
-
The length of a degradation step
- getDegradationStepTimeout() - Method in class games.stendhal.server.entity.item.RaidCreatureCorpse
- getDeletedRPObjects() - Method in class marauroa.common.net.message.MessageS2CPerception
-
This method returns the list of deleted objects
- getDependencies() - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleBuildingBlock
-
gets a list of dependencies that this entity needs to listen to
- getDescription() - Method in class games.stendhal.client.gui.styled.StyledLookAndFeel
- getDescription() - Method in class games.stendhal.client.sound.manager.DeviceEvaluator.Device
- getDescription() - Method in class games.stendhal.server.core.rp.achievement.Achievement
- getDescription() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- getDescription() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- getDescription() - Method in class games.stendhal.server.entity.Entity
- getDescription() - Method in class games.stendhal.server.entity.item.BreakableItem
- getDescription() - Method in class games.stendhal.server.maps.quests.QuestInfo
- getDescription(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.npc.SpeakerNPCFactory
-
Extract the NPC description from a context.
- getDescription(Player, String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
- getDescriptionForUnstartedInRegionFromNPCName(Player, String, String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
- getDescriptionGM() - Method in class games.stendhal.server.maps.quests.QuestInfo
- getDescriptionName(boolean) - Method in class games.stendhal.server.entity.Entity
-
Returns the name or something that can be used to identify the entity for the player.
- getDescriptionName(boolean) - Method in class games.stendhal.server.entity.item.Corpse
-
Returns the name or something that can be used to identify the entity for the player.
- getDescriptionName(boolean) - Method in class games.stendhal.server.entity.item.Item
-
Returns the name or something that can be used to identify the entity for the player.
- getDescriptionName(boolean) - Method in class games.stendhal.server.entity.mapstuff.area.AreaEntity
-
Returns the name or something that can be used to identify the entity for the player.
- getDescriptionName(boolean) - Method in class games.stendhal.server.entity.mapstuff.chest.Chest
- getDescriptionName(boolean) - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChest
- getDescriptionName(boolean) - Method in class games.stendhal.server.entity.mapstuff.chest.StoredChest
- getDescriptionName(boolean) - Method in class games.stendhal.server.entity.RPEntity
-
Returns the name or something that can be used to identify the entity for the player.
- getDescriptors() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
-
Get an iterator of setup descriptors.
- getDestination() - Method in class games.stendhal.server.core.pathfinder.FixedPath
-
Get the final destination point.
- getDestinationIdentifier() - Method in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
-
Get the destination identifier.
- getDestinationReference() - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
- getDestinationZone() - Method in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
-
Get the destination zone.
- getDestinationZone() - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
- getDetails() - Method in class games.stendhal.server.core.engine.dbcommand.ReadPendingAchievementDetailsCommand
- getDetails(String) - Method in class games.stendhal.server.core.engine.dbcommand.ReadPendingAchievementDetailsCommand
- getDetailValue() - Method in class games.stendhal.server.entity.item.CaptureTheFlagFlag
-
return the detail id for flag
- getDeterioration() - Method in class games.stendhal.server.entity.item.Item
-
Each Item is subject to deterioration that weakens the item
- getDeviceNames() - Method in interface games.stendhal.client.sound.facade.SoundSystemFacade
- getDeviceNames() - Method in class games.stendhal.client.sound.nosound.NoSoundFacade
- getDeviceNames() - Method in class games.stendhal.client.sound.sound.SoundSystemFacadeImpl
- getDevices() - Method in class games.stendhal.client.sound.manager.SoundManagerNG
-
gets the list of devices
- getDifferences(RPObject, RPObject) - Method in class marauroa.common.game.RPObject
-
Retrieve the differences stored in this object and add them to two new objects added changes and delete changes that will contains added and modified attributes, slots and events and on the other hand deleted changes that will contain the removes slots and attributes.
- getDirection() - Method in class games.stendhal.client.entity.ActiveEntity
-
Get the direction.
- getDirection() - Method in class games.stendhal.server.entity.ActiveEntity
-
Get the current facing direction.
- getDirection(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.npc.SpeakerNPCFactory
-
Extract the direction in which the NPC faces from a context.
- getDirectionFromOrigin() - Method in class games.stendhal.server.entity.GuidedEntity
- getDirectionToward(Entity) - Method in class games.stendhal.server.entity.ActiveEntity
-
Get the direction toward an entity.
- getDirectionToward(Rectangle2D) - Method in class games.stendhal.server.entity.ActiveEntity
- getDisplaySize() - Static method in class games.stendhal.client.stendhal
-
Get the maximum size of the visible game area.
- getDistanceFromOrigin() - Method in class games.stendhal.server.entity.GuidedEntity
-
Get the distance that the entity has moved away from its starting point
- getDMPoints() - Method in class games.stendhal.server.entity.creature.DeathMatchCreature
-
Calculates the deathmatch points for this kill.
- getDoorId() - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
-
Get the identification string of this portal.
- getDouble(String) - Method in class marauroa.common.game.Attributes
-
This methods return the value of an attribute
- getDouble(String, String) - Method in class marauroa.common.game.RPObject
-
Retrieves a value
- getDrawingArea() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Get the drawn area used by the entity.
- getDropItems() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- getDroppables() - Method in class games.stendhal.server.entity.RPEntity
-
return list of all droppable items in entity's hands.
- getDrowCreaturesList() - Method in class games.stendhal.server.maps.quests.KillDarkElves
-
function return list of drow creatures to kill
- getDump(SpeakerNPC) - Method in class games.stendhal.server.script.DumpTransitions
-
Returns the transition diagram as string.
- getDump(SpeakerNPC) - Method in class games.stendhal.server.script.DumpTransitionsEx
-
Returns the transition diagram as string.
- getDurability() - Method in class games.stendhal.server.entity.item.BreakableItem
- getDuration() - Method in class games.stendhal.server.entity.mapstuff.useable.CoalSource
-
Get the time it takes to perform this activity.
- getDuration() - Method in class games.stendhal.server.entity.mapstuff.useable.FishSource
-
Get the time it takes to perform this activity.
- getDuration() - Method in class games.stendhal.server.entity.mapstuff.useable.GoldSource
-
Get the time it takes to perform this activity.
- getDuration() - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity
-
Get the time it takes to perform this activity.
- getDuration() - Method in class games.stendhal.server.entity.mapstuff.useable.WaterSpringSource
-
Get the time it takes to perform this activity.
- getDuration() - Method in class games.stendhal.server.entity.mapstuff.useable.WellSource
-
Get the time it takes to perform this activity.
- getdx() - Method in enum class games.stendhal.common.Direction
-
gets the delta on the x-axis
- getdy() - Method in enum class games.stendhal.common.Direction
-
gets the delta on the y-axis
- getE() - Method in class marauroa.common.crypto.RSAPublicKey
-
get e
- getEarningsOlderThan(int) - Method in class games.stendhal.server.entity.trade.Market
-
Get a list of earnings whose timestamp is older than specified.
- getEffectiveLevel() - Method in class marauroa.common.Logger
- getElement(Element, String) - Static method in class games.stendhal.server.core.config.XMLUtil
-
Retrieve first element found.
- getElements(Element) - Static method in class games.stendhal.server.core.config.XMLUtil
-
Get all the direct children elements of an element.
- getElements(Element, String) - Static method in class games.stendhal.server.core.config.XMLUtil
-
Get all the direct children elements of an element that have a specific tag name.
- getEmail() - Method in class marauroa.common.net.message.MessageC2SCreateAccount
-
Returns the account associated email.
- getEmail() - Method in class marauroa.common.net.message.MessageP2SCreateAccount
-
Returns the account associated email.
- getEmail(String) - Method in class marauroa.server.game.db.AccountDAO
-
Deprecated.
- getEmail(DBTransaction, String) - Method in class marauroa.server.game.db.AccountDAO
-
gets the email-address of the account
- getEmptySprite() - Method in class games.stendhal.client.sprite.SpriteStore
-
Get an empty sprite with the size of a single tile.
- getEmptySprite(int, int) - Method in class games.stendhal.client.sprite.SpriteStore
-
Get an empty sprite.
- getEncoding() - Method in class marauroa.common.io.UnicodeSupportingInputStream
-
Get stream encoding or NULL if stream is uninitialized.
- getEncoding() - Method in class marauroa.common.io.UnicodeSupportingInputStreamReader
-
Get stream encoding or NULL if stream is uninitialized.
- getEncryptedSessionKey() - Method in class marauroa.common.net.message.MessageC2SLoginWithToken
- getEncryptedToken() - Method in class marauroa.common.net.message.MessageC2SLoginWithToken
-
This method returns the encoded token
- getEndPoint(float[]) - Method in class games.stendhal.client.sound.facade.AudibleCapsuleArea
- getEndurance() - Method in class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
-
Outfit expiry period in minutes
- getEnemyForStep(Player, int) - Method in class games.stendhal.server.maps.quests.CollectEnemyData
-
Retrieves enemy name stored in quest slot that player must kill for step.
- getEnemyList() - Method in class games.stendhal.server.entity.creature.ArenaCreature
- getEnemyList() - Method in class games.stendhal.server.entity.creature.AttackableCreature
- getEnemyList() - Method in class games.stendhal.server.entity.creature.Creature
-
Returns a list of enemies.
- getEngine() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- getEnqueueTime() - Method in class marauroa.server.db.command.AbstractDBCommand
-
gets the timestamp when this command was added to the queue
- getEnqueueTime() - Method in interface marauroa.server.db.command.DBCommand
-
gets the timestamp when this command was added to the queue
- getEntitiesAt(double, double) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Finds all entities at the given coordinates.
- getEntitiesAt(double, double, Class<T>) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Finds all entities at the given coordinates.
- getEntity() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Get the view's entity.
- getEntity() - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
-
Get the view's entity.
- getEntity() - Method in class games.stendhal.server.actions.validator.ActionData
-
gets entity
- getEntity() - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity.Activity
-
Get the holder entity.
- getEntity() - Method in class games.stendhal.server.entity.npc.EventRaiser
-
gets the Entity
- getEntity(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
-
returns the entity or
null
if the id is unknown. - getEntity(String) - Method in interface games.stendhal.server.core.rule.EntityManager
-
Returns the entity or
null
if the class is unknown. - getEntityAt(double, double) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Finds an Entity at the given coordinates.
- getEntityByName(Player, String) - Static method in class games.stendhal.server.util.EntityHelper
-
gets an entity by name from the players bag
- getEntityClass() - Method in class games.stendhal.client.entity.Entity
- getEntityClass() - Method in class games.stendhal.client.entity.Gate
- getEntityClass() - Method in interface games.stendhal.client.entity.IEntity
-
Get the entity class.
- getEntityFromId(Player, int) - Static method in class games.stendhal.server.actions.equip.EquipUtil
-
Gets the object for the given id.
- getEntityFromPath(Player, List<String>) - Static method in class games.stendhal.server.util.EntityHelper
-
Get an entity from path.
- getEntityManager() - Static method in class games.stendhal.server.core.engine.SingletonRepository
- getEntityName() - Method in class games.stendhal.server.core.rp.searchindex.SearchIndexEntry
-
gets the entity name
- getEntitySlot(String) - Method in class games.stendhal.server.entity.Entity
-
gets the named entity slot
- getEntitySubclass() - Method in class games.stendhal.client.entity.Entity
- getEntitySubclass() - Method in class games.stendhal.client.entity.Gate
- getEntitySubclass() - Method in interface games.stendhal.client.entity.IEntity
-
Get the entity sub-class.
- getEntityType() - Method in class games.stendhal.server.core.rp.searchindex.SearchIndexEntry
-
gets the entity type
- getEntityType() - Method in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
-
gets the type character of this entity type
- getEntityViewAt(double, double) - Method in class games.stendhal.client.GameScreen
- getEntityViewAt(double, double) - Method in interface games.stendhal.client.IGameScreen
-
Gets an entity view at given coordinates.
- getEquipableSlots() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- getEquipedItems() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- getEquippedItemClass(String, String) - Method in class games.stendhal.server.entity.RPEntity
-
Finds the first item of class clazz from the slot.
- getError() - Method in class games.stendhal.server.util.WikipediaAccess
-
Gets the last error message.
- getErrormessage(ItemParserResult, String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
-
Answer with an error message in case the request could not be fulfilled.
- getErrormessage(ItemParserResult, String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
-
Answer with an error message in case the request could not be fulfilled.
- getErrormessage(ItemParserResult, String, String) - Method in class games.stendhal.common.grammar.ItemParser
-
Answer with an error message in case the request could not be fulfilled.
- getErrorMessage() - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
- getErrorMessage() - Method in class games.stendhal.server.entity.slot.EntitySlot
-
gets the last error message
- getErrorString() - Method in class games.stendhal.common.ErrorBuffer
-
Return the concatenated error message.
- getErrorString() - Method in interface games.stendhal.common.ErrorDrain
-
gets the error message
- getEvent() - Method in class games.stendhal.server.core.engine.GameEvent
- getEvent() - Method in class games.stendhal.tools.loganalyser.gameevents.GameEventEntry
- getEvent() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntry
- getEvent() - Method in class marauroa.server.game.rp.GameEvent
-
gets the event name
- getEventListForDebugging() - Method in class games.stendhal.server.core.events.TurnNotifier
-
Returns the list of events.
- getExactMatching() - Method in class games.stendhal.common.parser.ExpressionMatcher
- getException() - Method in class marauroa.server.db.command.AbstractDBCommand
-
gets the exception in case one was thrown during processing.
- getException() - Method in interface marauroa.server.db.command.DBCommand
-
gets the exception in case one was thrown during processing.
- getExpirationTime() - Method in class games.stendhal.server.entity.mapstuff.ExpirationTracker
-
Gets the expiration time
- getExpiredOffers() - Method in class games.stendhal.server.entity.trade.Market
- getExpiredOffersOlderThan(int) - Method in class games.stendhal.server.entity.trade.Market
-
Get a list of expired offers whose timestamp is older than specified.
- getExpireTime() - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
-
Get the expiration time of the portal.
- getExpression(int, String) - Method in class games.stendhal.common.parser.Sentence
-
Return verb [i] of the sentence.
- getExpressions() - Method in class games.stendhal.common.parser.Sentence
-
Return the list of expressions.
- getExpressionsArrayList() - Method in class games.stendhal.common.parser.Sentence
-
Return an array of the expressions.
- getExpressionStringAfterVerb() - Method in class games.stendhal.common.parser.Sentence
-
Return a string containing the sentence part referenced by a verb or simply the single object name.
- getExtOutfit() - Method in class games.stendhal.client.entity.RPEntity
-
Get the outfit code.
- getFaceDirection() - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
-
Get the direction player should face when portal is used as a destination.
- getFactory() - Static method in class games.stendhal.server.core.engine.StendhalRPObjectFactory
-
returns the factory instance (this method is called by Marauroa using reflection).
- getFactory() - Static method in class marauroa.common.net.MessageFactory
-
This method returns an instance of MessageFactory
- getFactory() - Static method in class marauroa.server.game.rp.RPObjectFactory
-
gets the ObjectFactory, creating a default one in case it does not exist already
- getFactory(String) - Static method in class games.stendhal.server.core.config.factory.ConfigurableFactoryHelper
-
Create an object factory using a [logical] class name.
- getFailMessage() - Method in class marauroa.server.game.dbcommand.LoginCommand
-
gets the message if the login failed
- getFailReason() - Method in class marauroa.server.game.dbcommand.LoginCommand
-
gets the Reason enum if the login failed
- getFailsafe() - Method in class games.stendhal.client.sprite.SpriteStore
-
Get the failsafe sprite.
- getFailsafeOutfit() - Method in class games.stendhal.client.OutfitStore
-
Get the failsafe outfit.
- getFeature(String) - Method in class games.stendhal.server.entity.player.Player
-
Get a client feature value.
- getFeatureSlot() - Method in class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
- getFile() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
-
Get the zone file.
- getFilteredEntities(FilterCriteria<Entity>) - Method in class games.stendhal.server.core.engine.StendhalRPZone
- getFirst() - Method in class marauroa.common.game.RPSlot
-
Gets the first object from the slot.
- getFirstEquipped(String) - Method in class games.stendhal.server.entity.RPEntity
-
Gets an item that is carried by the RPEntity.
- getFirstGid() - Method in class games.stendhal.common.tiled.TileSetDefinition
-
Returns the id where this tileset begins to number tiles.
- getFirstRepairable() - Method in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder.AssassinRepairer
-
Retrieves the first item name from repair list.
- getFlags() - Method in class marauroa.common.game.Definition
-
Returns the flags of the definition
- getFont() - Method in interface games.stendhal.client.gui.styled.Style
-
Get the normal font.
- getFoodinRange(double) - Method in class games.stendhal.server.entity.creature.Sheep
-
Returns a list of SheepFood in the given range ordered by distance.
- getFoodNames() - Method in class games.stendhal.server.entity.creature.BabyDragon
- getFoodNames() - Method in class games.stendhal.server.entity.creature.Cat
- getFoodNames() - Method in class games.stendhal.server.entity.creature.Pet
- getFoodNames() - Method in class games.stendhal.server.entity.creature.PurpleDragon
- getForeground() - Method in interface games.stendhal.client.gui.styled.Style
-
Get the foreground color appropriate for the background texture.
- getFormattedHistory(Player) - Method in class games.stendhal.server.maps.quests.AbstractQuest
- getFormattedHistory(Player) - Method in interface games.stendhal.server.maps.quests.IQuest
- getFormattedHistory(Player) - Method in class games.stendhal.server.maps.quests.KillMonks
- getForwardedFor() - Method in class marauroa.common.net.message.MessageP2SCreateAccount
-
the ip-address this request is forwarded for
- getForwardedFor() - Method in class marauroa.common.net.message.MessageP2SCreateCharacter
-
the ip-address this request is forwarded for
- getFrame() - Method in interface games.stendhal.client.gui.J2DClientGUI
- getFrame(int, int) - Method in class games.stendhal.client.sprite.ImageSprite
-
Retrieves a single frame from the image.
- getFrecuency() - Method in class games.stendhal.server.entity.item.ConsumableItem
- getFrecuency() - Method in class games.stendhal.server.entity.status.EatStatus
-
gets the frequency of events
- getFromSlots(int) - Method in class marauroa.common.game.RPObject
-
Gets and object from the tree of RPSlots using its id ( that it is unique ).
- getFullMessage() - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea.TrainerNPC
- getGagManager() - Static method in class games.stendhal.server.core.engine.SingletonRepository
- getGame() - Method in class marauroa.common.net.message.MessageC2SLoginRequestKey
-
Returns The name of the game
- getGameFolder() - Static method in class games.stendhal.client.stendhal
-
Get the location of persistent game client data.
- getGameName() - Method in class games.stendhal.client.StendhalClient
- getGameName() - Method in class marauroa.client.ClientFramework
-
Returns the name of the game that this client implements
- getGameObjects() - Method in class games.stendhal.client.StendhalClient
-
Get the game objects container.
- getGC() - Static method in class games.stendhal.client.sprite.ImageSprite
- getGrainName() - Method in class games.stendhal.server.entity.mapstuff.spawner.GrainField
- getGraphics() - Method in class games.stendhal.client.sprite.ImageSprite
-
Get the graphics context of the underlying image.
- getGraphicsConfiguration() - Method in interface games.stendhal.client.gui.ComponentPaintCache.Cacheable
-
Get the component graphics configuration.
- getGreetingName() - Method in enum class games.stendhal.server.core.rp.DaylightPhase
-
Gets the greeting name
- getGroup(String) - Method in interface games.stendhal.client.sound.facade.SoundSystemFacade
- getGroup(String) - Method in class games.stendhal.client.sound.nosound.NoSoundFacade
- getGroup(String) - Method in class games.stendhal.client.sound.sound.ExtendedSoundManager
- getGroup(String) - Method in class games.stendhal.client.sound.sound.SoundSystemFacadeImpl
- getGroup(String) - Method in class games.stendhal.server.core.rp.group.GroupManager
-
returns the group the specified player is a member of.
- getGroupManager() - Static method in class games.stendhal.server.core.engine.SingletonRepository
-
gets the GroupManager
- getGroupNames() - Method in interface games.stendhal.client.sound.facade.SoundSystemFacade
- getGroupNames() - Method in class games.stendhal.client.sound.nosound.NoSoundFacade
- getGroupNames() - Method in class games.stendhal.client.sound.sound.ExtendedSoundManager
- getGroupNames() - Method in class games.stendhal.client.sound.sound.SoundSystemFacadeImpl
- getGrumpyMessage() - Method in class games.stendhal.server.entity.player.Player
-
Get the grumpy message.
- getGuide() - Method in class games.stendhal.server.entity.GuidedEntity
- getHairStep() - Method in class games.stendhal.server.maps.quests.BowsForOuchit
- getHallOfFamePoints(DBTransaction, String, String) - Method in class games.stendhal.server.core.engine.db.StendhalHallOfFameDAO
-
Returns the points in the specified hall of fame.
- getHarmlessCorpseName() - Method in class games.stendhal.server.entity.creature.Creature
- getHarmlessCorpseName() - Method in class games.stendhal.server.entity.RPEntity
- getHash() - Method in class marauroa.common.net.message.MessageSendByteArray
-
This method returns the byte array.
- getHash() - Method in class marauroa.common.net.message.TransferContent
-
gets the hash
- getHeader() - Method in class games.stendhal.client.gui.chatlog.EventLine
- getHealers() - Method in class games.stendhal.server.entity.npc.behaviour.journal.ServicersRegister
- getHearingIntensity(float[]) - Method in interface games.stendhal.client.sound.facade.AudibleArea
- getHearingIntensity(float[]) - Method in class games.stendhal.client.sound.facade.AudibleAreaList
- getHearingIntensity(float[]) - Method in class games.stendhal.client.sound.facade.AudibleCapsuleArea
- getHearingIntensity(float[]) - Method in class games.stendhal.client.sound.facade.AudibleCircleArea
- getHearingIntensity(float[]) - Method in class games.stendhal.client.sound.facade.InfiniteAudibleArea
- getHeight() - Method in class games.stendhal.client.entity.Entity
- getHeight() - Method in class games.stendhal.client.entity.Gate
- getHeight() - Method in interface games.stendhal.client.entity.IEntity
-
Get the entity height.
- getHeight() - Method in interface games.stendhal.client.gui.ComponentPaintCache.Cacheable
-
Get the total height of the component, including borders.
- getHeight() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Get the height.
- getHeight() - Method in class games.stendhal.client.LayerRenderer
- getHeight() - Method in class games.stendhal.client.sprite.AnimatedSprite
-
Get the height of the drawn sprite.
- getHeight() - Method in class games.stendhal.client.sprite.CompositeSprite
- getHeight() - Method in class games.stendhal.client.sprite.EmptySprite
-
Get the height of the drawn sprite.
- getHeight() - Method in class games.stendhal.client.sprite.FlippedSprite
- getHeight() - Method in class games.stendhal.client.sprite.ImageSprite
-
Get the height of the drawn sprite.
- getHeight() - Method in interface games.stendhal.client.sprite.Sprite
-
Get the height of the drawn sprite.
- getHeight() - Method in class games.stendhal.client.StaticGameLayers
- getHeight() - Method in class games.stendhal.common.CollisionDetection
-
Get the height of the collision map.
- getHeight() - Method in class games.stendhal.common.CollisionMap
- getHeight() - Method in class games.stendhal.common.tiled.LayerDefinition
-
Returns the height of the layer.
- getHeight() - Method in class games.stendhal.common.tiled.StendhalMapStructure
-
gets the height
- getHeight() - Method in class games.stendhal.server.core.engine.StendhalRPZone
- getHeight() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- getHeight() - Method in class games.stendhal.server.entity.Entity
-
Get the entity height.
- getHeight(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.ConditionAndActionAreaFactory
-
Extracts the height from context.
- getHeight(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionAreaFactory
-
Extract the area height from a context.
- getHeight(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.NoLoginAreaFactory
-
Extract the height from context.
- getHeight(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantAreaFactory
-
Extract the height from context.
- getHeight(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerAreaFactory
-
Extracts the height from context.
- getHelmet() - Method in class games.stendhal.server.entity.RPEntity
- getHeuristic(Pathfinder.TreeNode) - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
-
Calculates the heuristic for the move form node1 to node2.
- getHighestCountedObject() - Method in class games.stendhal.server.util.CounterMap
-
gets the object with the highest amount
- getHighLightColor() - Method in interface games.stendhal.client.gui.styled.Style
-
Get a light color used for highlighting.
- getHint(Player) - Method in class games.stendhal.server.maps.quests.AbstractQuest
- getHint(Player) - Method in interface games.stendhal.server.maps.quests.IQuest
-
Gets a list of possible hint-names.
- getHint(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.CollectingGroupQuestBehaviour
- getHints() - Method in class games.stendhal.server.maps.quests.QuestInfo
- getHistory() - Method in class games.stendhal.server.maps.quests.QuestInfo
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.AdMemoriaInPortfolio
-
travel log
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.AdosDeathmatch
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.AmazonPrincess
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.antivenom_ring.AntivenomRing
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.ArmorForDagobert
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.BalloonForBobby
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.BeerForHayunn
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.Blackjack
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.BowsForOuchit
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.Campfire
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.captureflag.CaptureFlagQuest
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.ChocolateForElisabeth
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.CleanAthorsUnderground
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.CleanStorageSpace
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.CloakCollector
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.CloakCollector2
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.CloaksForBario
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.ClubOfThorns
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.CoalForHaunchy
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.CollectEnemyData
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.CrownForTheWannaBeKing
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.DailyItemQuest
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.DailyMonsterQuest
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.DiceGambling
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.DragonLair
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.EasterGiftsForChildren
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.EggsForMarianne
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.ElfPrincess
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.ElvishArmor
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.EmotionCrystals
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.FindGhosts
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.FindJefsMom
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.FindRatChildren
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.FishermansLicenseCollector
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.FishermansLicenseQuiz
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.FishSoup
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.FishSoupForHughie
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.FruitsForCoralia
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.GoodiesForRudolph
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.GuessKills
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.HatForMonogenes
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.HelpMrsYeti
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.HelpTomi
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.HelpWithTheHarvest
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.HerbsForCarmen
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.HerbsForJynath
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.HouseBuying
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.houses.HouseBuyingMain
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.HungryJoshua
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.IcecreamForAnnie
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.ImperialPrincess
- getHistory(Player) - Method in interface games.stendhal.server.maps.quests.IQuest
-
Gets a the quest history for the given player, written in the first person.
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.JailedBarbarian
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.JailedDwarf
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.KanmararnSoldiers
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.KillBlordroughs
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.KillDarkElves
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.KillDhohrNuggetcutter
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.KillEnemyArmy
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.KillGnomes
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.KillMonks
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.KillSpiders
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.KoboldishTorcibud
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.LearnAboutKarma
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.LearnAboutOrbs
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.LookBookforCeryl
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.LookUpQuote
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.Marriage
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.marriage.MarriageQuestChain
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.Maze
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.McPeglegIOU
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.MealForGroongo
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.MedicineForTad
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.MeetBunny
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.MeetHackim
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.MeetHayunn
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.MeetIo
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.MeetKetteh
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.MeetMarieHenri
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.MeetMonogenes
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.MeetSanta
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.MeetZynn
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeks
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeksConstruction
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.MithrilCloak
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.MixtureForOrtiv
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.MuseumEntranceFee
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.NewsFromHackim
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.ObsidianKnife
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.PaperChase
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.PizzaDelivery
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.PlinksToy
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.RainbowBeans
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.RestockFlowerShop
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.ReverseArrow
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.RingMaker
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.SadScientist
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.ScubaLicenseQuiz
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.SevenCherubs
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.SheepGrowing
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.Snowballs
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.SolveRiddles
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.Soup
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.StuffForBaldemar
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.StuffForVulcanus
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.SuntanCreamForZara
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.SuppliesForPhalk
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.TakeGoldforGrafindle
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.TheMissingBooks
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.ThePiedPiper
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.ToysCollector
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.TrapsForKlaas
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.TutorialIsland
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.UltimateCollector
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.VampireSword
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.WaterForXhiphin
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.WeaponsCollector2
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.WeeklyItemQuest
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.WizardBank
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.ZekielsPracticalTestQuest
- getHistory(Player) - Method in class games.stendhal.server.maps.quests.ZooFood
- getHost() - Method in class games.stendhal.client.gui.login.Profile
- getHousePortal(int) - Static method in class games.stendhal.server.maps.quests.houses.HouseUtilities
-
Find a portal corresponding to a house number.
- getHousePortals() - Static method in class games.stendhal.server.maps.quests.houses.HouseUtilities
-
Get a list of all house portals available to players.
- getHowDangerous(Player, DefaultCreature, Map<Double, String>) - Method in class games.stendhal.server.maps.semos.plains.CreatureInfo
-
Get verbal presentation of how dangerous the creature is to the player.
- getHP() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- getHP() - Method in class games.stendhal.server.entity.RPEntity
-
Get the current HP.
- getHP(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.npc.SpeakerNPCFactory
-
Extract the NPC hitpoints from a context.
- getHpRatio() - Method in class games.stendhal.client.entity.RPEntity
-
Get the ratio of HP to base HP.
- getHumanReadableName() - Method in class games.stendhal.server.core.engine.StendhalRPZone
- getId() - Method in class games.stendhal.common.parser.WordEntry
- getId() - Method in class games.stendhal.tools.loganalyser.gameevents.GameEventEntry
- getId() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntry
- getId() - Method in class marauroa.server.game.db.LoginEventDAO.LoginEvent
-
gets the id of this database row
- getID() - Method in class games.stendhal.client.entity.Entity
- getID() - Method in class games.stendhal.client.entity.Gate
- getID() - Method in interface games.stendhal.client.entity.IEntity
- getID() - Method in class games.stendhal.client.gui.styled.StyledLookAndFeel
- getID() - Method in interface marauroa.common.game.IRPZone
-
Returns the ID of the zone
- getID() - Method in class marauroa.common.game.IRPZone.ID
-
This method returns the object id
- getID() - Method in class marauroa.common.game.RPObject
-
Returns an ID object representing the id of this object.
- getID() - Method in class marauroa.server.game.rp.MarauroaRPZone
-
Returns the zoneid
- getIdea() - Method in class games.stendhal.client.entity.NPC
-
Get the idea setting.
- getIdea() - Method in class games.stendhal.server.entity.npc.NPC
-
Get the NPC's idea/thought.
- getIdentifier() - Method in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
-
Get the identifier.
- getIdentifier() - Method in class games.stendhal.server.core.rp.achievement.Achievement
- getIdentifier() - Method in class games.stendhal.server.entity.mapstuff.ExpirationTracker
-
Gets this tracker's identifier
- getIdentifier() - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
-
Get the identifier of the gate
- getIdentifier() - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
-
gets the identifier of this portal.
- getIdentifiers() - Method in class games.stendhal.server.core.engine.dbcommand.ReadAchievementsForPlayerCommand
- getIdleEntry() - Method in class marauroa.server.game.container.PlayerEntryContainer
-
Obtains an idle player entry from the container.
- getIgnore(String) - Method in class games.stendhal.server.entity.player.Player
-
Determine if a player is on the ignore list and return their reply message.
- getIgnoreIgnorable() - Method in class games.stendhal.common.parser.ConversationContext
- getIgnores() - Method in class games.stendhal.server.entity.player.Player
- getImage(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sign.PopupImageFactory
-
Extract the image name from a context.
- getImageName() - Method in class games.stendhal.client.entity.ImageEventProperty
-
Get the image name the event handler should use.
- getImageWithTransparency(BufferedImage, int, int) - Method in class games.stendhal.tools.charas.CharasConverter
-
Get a copy of the image with a single color transparent.
- getImmunizations() - Method in class games.stendhal.server.entity.item.ConsumableItem
- getImmunizations() - Method in class games.stendhal.server.entity.item.StatusHealer
- getImplementation() - Method in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
-
Get the implementation class name.
- getImplementation() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
- getImplementation() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- getImplementationClass() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- getIncomplete(Player, String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
- getIncompleteQuests(Player, String) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
-
gets a list of incomplete quests in a specified region
- getInetAddress() - Method in class marauroa.common.net.Channel
-
gets the ip-address of the other end
- getInetSocketAddress() - Method in class marauroa.common.net.Channel
-
gets the ip-address and port of the other end
- getInetSocketAddress() - Method in class marauroa.server.game.container.PlayerEntry
-
Return the inet address of this PlayerEntry.
- getInfo() - Method in class games.stendhal.server.script.AngelRaid
- getInfo() - Method in class games.stendhal.server.script.AnimalRaid
- getInfo() - Method in class games.stendhal.server.script.BeholderRaid
- getInfo() - Method in class games.stendhal.server.script.BlordroughRaid
- getInfo() - Method in class games.stendhal.server.script.ChaosRaid
- getInfo() - Method in class games.stendhal.server.script.CreateRaid
-
contains info to help raid makers decide if this special raid script is applicable for the given users or other usefull info.
- getInfo() - Method in class games.stendhal.server.script.DragonRaid
- getInfo() - Method in class games.stendhal.server.script.DrowRaid
- getInfo() - Method in class games.stendhal.server.script.DwarfRaid
- getInfo() - Method in class games.stendhal.server.script.ElementalRaid
- getInfo() - Method in class games.stendhal.server.script.ElfRaid
- getInfo() - Method in class games.stendhal.server.script.FairyRaid
- getInfo() - Method in class games.stendhal.server.script.FarmRaid
- getInfo() - Method in class games.stendhal.server.script.FrogmanSheepmanRaid
- getInfo() - Method in class games.stendhal.server.script.ImperialRaid
- getInfo() - Method in class games.stendhal.server.script.KoboldRaid
- getInfo() - Method in class games.stendhal.server.script.LichRaid
- getInfo() - Method in class marauroa.server.game.dbcommand.LoginCommand
-
gets the SecuredLoginInfo object
- getInfoString() - Method in class games.stendhal.server.entity.item.Item
-
Get the item's infoString.
- getInHours() - Method in class games.stendhal.client.sound.facade.Time
- getInitVector() - Method in class marauroa.common.net.message.MessageC2SLoginWithToken
- getInMilliSeconds() - Method in class games.stendhal.client.sound.facade.Time
- getInMinutes() - Method in class games.stendhal.client.sound.facade.Time
- getInNanoSeconds() - Method in class games.stendhal.client.sound.facade.Time
- getInnerRadius() - Method in class games.stendhal.client.sound.facade.AudibleCapsuleArea
- getInnerRadius() - Method in class games.stendhal.client.sound.facade.AudibleCircleArea
- getInputStream() - Method in class games.stendhal.client.sound.manager.AudioResource
-
gets the input stream
- getInputStream() - Method in class games.stendhal.client.update.HttpClient
-
Return an InputStream to read the requested file from.
- getInputStream(boolean, String, String) - Method in class marauroa.common.io.FileSystemPersistence
- getInputStream(boolean, String, String) - Method in class marauroa.common.io.Persistence
-
Gets an input stream to this "virtual" file
- getInputStream(boolean, String, String) - Method in class marauroa.common.io.WebstartPersistence
-
Gets an input stream to this "virtual" file
- getInSamples(int) - Method in class games.stendhal.client.sound.facade.Time
-
Calculates the number of samples for a given sample rate that would fit into this time range
- getInSeconds() - Method in class games.stendhal.client.sound.facade.Time
- getInstance() - Static method in class games.stendhal.client.GameObjects
- getInstance() - Static method in class games.stendhal.client.gui.wt.core.WtWindowManager
- getInstance() - Static method in class games.stendhal.common.parser.WordList
-
Returns a reference to the global word list instance.
- getInstance() - Static method in class games.stendhal.server.core.engine.StendhalRPWorld
-
Deprecated.
- getInstance() - Static method in class games.stendhal.server.core.scripting.ScriptInLua
-
Deprecated.Use @ref ScriptInLua.get().
- getInstance() - Static method in class games.stendhal.server.entity.npc.CloneManager
-
Deprecated.Use CloneManager.get().
- getInstance() - Static method in class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
- getInstance() - Static method in class games.stendhal.server.maps.quests.DailyItemQuest
-
Get the static instance.
- getInstance() - Static method in class games.stendhal.server.maps.quests.DailyMonsterQuest
-
Get the static instance.
- getInstance() - Static method in class games.stendhal.server.maps.quests.KillBlordroughs
-
Get the static instance.
- getInstance() - Static method in class games.stendhal.server.maps.quests.SimpleQuestCreator
- getInstance() - Static method in class games.stendhal.server.maps.quests.WeeklyItemQuest
-
Get the static instance.
- getInstance(String) - Static method in class games.stendhal.server.extension.StendhalServerExtension
-
gets an stendhal extension instance
- getInt(String) - Method in class marauroa.common.game.Attributes
-
This methods return the value of an attribute
- getInt(String, int) - Method in class games.stendhal.server.core.config.factory.ConfigurableFactoryContext
-
gets an attribute.
- getInt(String, int) - Method in class marauroa.common.Configuration
-
This method returns an integer with the value of the property.
- getInt(String, String) - Method in class marauroa.common.game.RPObject
-
Retrieves a value
- getIntensity() - Method in class games.stendhal.client.sound.system.SoundSystemNG.Output
- getInternalChannel() - Method in class marauroa.common.net.Channel
-
gets the internal channel
- getInterval(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantAreaFactory
-
Extract the interval (in seconds) to perform actions while stationary.
- getIntValue(ConfigurableFactoryContext, String) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortalFactory
-
Extract integer value from a context.
- getIntValue(ConfigurableFactoryContext, String) - Method in class games.stendhal.server.entity.mapstuff.portal.PasswordPortalFactory
- getItem() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
-
Returns an item-instance.
- getItem() - Method in class games.stendhal.server.entity.equip.ItemIdentificationPath
-
gets the item
- getItem() - Method in class games.stendhal.server.entity.trade.Offer
- getItem(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
- getItem(String) - Method in interface games.stendhal.server.core.rule.EntityManager
-
Returns the item or
null
if the clazz is unknown. - getItem(String) - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
-
Retrieves a registered Item.
- getItem(String) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
- getItemAtk() - Method in class games.stendhal.server.entity.creature.Creature
- getItemAtk() - Method in class games.stendhal.server.entity.RPEntity
-
Retrieves total ATK value of held weapons.
- getItemClass() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- getItemClass() - Method in class games.stendhal.server.entity.item.Item
- getItemDef() - Method in class games.stendhal.server.entity.RPEntity
- getItemid() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntry
- getItemid() - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemInfo
- getItemName() - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
- getItemName() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- getItemName() - Method in class games.stendhal.server.entity.trade.Offer
-
gets the name of the item
- getItemNames() - Method in class games.stendhal.common.grammar.ItemParser
- getItemRatk() - Method in class games.stendhal.server.entity.creature.Creature
- getItemRatk() - Method in class games.stendhal.server.entity.RPEntity
-
Retrieves total range attack value of held weapon & ammunition.
- getItems() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
- getItems() - Method in interface games.stendhal.server.core.rule.EntityManager
- getItems() - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
- getItemsOnGround() - Method in class games.stendhal.server.core.engine.StendhalRPZone
- getItemSubclass() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- getItemSubclass() - Method in class games.stendhal.server.entity.item.Item
- getJail() - Static method in class games.stendhal.server.core.engine.SingletonRepository
- getJob() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
gets the answer to the "job" question in ATTENDING state.
- getJunitObjects() - Method in class games.stendhal.server.maps.nalwor.forest.ArcheryRange
-
Retrieves objects used for archery range functions.
- getKarma() - Method in class games.stendhal.server.entity.player.Player
-
Get the current amount of karma.
- getKarma() - Method in class games.stendhal.server.entity.RPEntity
-
Get the current amount of karma.
- getKarmaDiffForQuestResponse() - Method in class games.stendhal.server.maps.quests.CloakCollector
- getKarmaDiffForQuestResponse() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- getKarmaDiffForQuestResponse() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
- getKarmaDiffForQuestResponse() - Method in class games.stendhal.server.maps.quests.ToysCollector
- getKarmaDiffForQuestResponse() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- getKey() - Method in class marauroa.common.net.message.MessageS2CLoginSendKey
-
This method returns the username
- getKey(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortalFactory
-
Extract the portal key's doorId from a context.
- getKey(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.KeyedPortalFactory
-
Extract the portal key from a context.
- getKey(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.LockedDoorFactory
-
Extract the portal key from a context.
- getKey(String, String) - Method in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
-
Gets a key to an allotment that has been rented out
- getKeyedSlot(String, String) - Method in class games.stendhal.server.entity.player.Player
-
Get a keyed string value on a named slot.
- getKeyedSlot(SlotOwner, String, String) - Static method in class games.stendhal.common.KeyedSlotUtil
-
Get a keyed string value on a named slot.
- getKeyedSlotObject(SlotOwner, String) - Static method in class games.stendhal.common.KeyedSlotUtil
-
Returns the single object of a "keyed slot".
- getKiller() - Method in class games.stendhal.server.entity.creature.CircumstancesOfDeath
- getKiller() - Method in class games.stendhal.server.entity.item.Corpse
-
gets the killer of this corpse
- getLanguage() - Method in class games.stendhal.server.entity.player.Player
-
gets the language
- getLanguage() - Method in class games.stendhal.server.entity.RPEntity
-
gets the language
- getLanguage() - Method in class marauroa.common.net.message.MessageC2SCreateAccount
-
gets the language
- getLanguage() - Method in class marauroa.common.net.message.MessageC2SCreateAccountWithToken
-
gets the language
- getLanguage() - Method in class marauroa.common.net.message.MessageC2SLoginSendPromise
-
gets the language
- getLastClientActionTimestamp() - Method in class games.stendhal.server.entity.player.Player
-
gets the timestmap this client sent the last action
- getLastInsertId(String, String) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
- getLastInsertId(String, String) - Method in interface marauroa.server.db.adapter.DatabaseAdapter
-
gets the id of the last insert.
- getLastInsertId(String, String) - Method in class marauroa.server.db.adapter.PostgresDatabaseAdapter
-
gets the id of the last insert.
- getLastInsertId(String, String) - Method in class marauroa.server.db.DBTransaction
-
gets the id of the last insert.
- getLastPlayerKillTime() - Method in class games.stendhal.server.entity.player.Player
-
Returns the time the player last did a player kill.
- getLastPrivateChatter() - Method in class games.stendhal.server.entity.player.Player
-
Gets the name of the last player who privately talked to this player using the /tell command, or null if nobody has talked to this player since he logged in.
- getLastPVPActionTime() - Method in class games.stendhal.server.entity.player.Player
-
Returns the time the player last did an PVP action.
- getLastSuccessfulLoginEvent(DBTransaction, int, String) - Method in class marauroa.server.game.db.LoginEventDAO
-
gets the last successful login event
- getLayer(String) - Method in class games.stendhal.common.tiled.StendhalMapStructure
-
Returns the layer whose name is layer name or null.
- getLayer(String) - Method in class games.stendhal.server.entity.Outfit
- getLayers() - Method in class games.stendhal.common.tiled.StendhalMapStructure
-
Returns a list of the layers this map contains.
- getLayerSprite(String, int) - Method in class games.stendhal.client.OutfitStore
-
Get the layer sprite tileset.
- getLayerSprite(String, int, OutfitColor) - Method in class games.stendhal.client.OutfitStore
-
Get the layer sprite tileset.
- getLayoutAlignmentX(Container) - Method in class games.stendhal.client.gui.layout.AnimatedLayout
- getLayoutAlignmentX(Container) - Method in class games.stendhal.client.gui.layout.SBoxLayout
- getLayoutAlignmentY(Container) - Method in class games.stendhal.client.gui.layout.AnimatedLayout
- getLayoutAlignmentY(Container) - Method in class games.stendhal.client.gui.layout.SBoxLayout
- getLegs() - Method in class games.stendhal.server.entity.RPEntity
- getLevel() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
-
Get the level.
- getLevel() - Method in class games.stendhal.server.core.engine.StendhalRPZone
- getLevel() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- getLevel() - Method in class games.stendhal.server.entity.RPEntity
- getLevel(int) - Static method in class games.stendhal.common.Level
-
calculates the level according to the experience.
- getLevel(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.npc.SpeakerNPCFactory
-
Extract the NPC level from a context.
- getLevelCount() - Method in class games.stendhal.server.entity.mapstuff.game.SokobanBoard
-
gets the number of levels
- getLevelForCommand(String) - Static method in class games.stendhal.server.actions.admin.AdministrationAction
- getLevelWarning(Player, String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
- getLifesteal() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- getLifesteal() - Method in class games.stendhal.server.entity.spell.effect.AbstractEffect
- getLifesteal() - Method in class games.stendhal.server.entity.spell.Spell
-
Get the spell lifesteal.
- getLine(Class<T>, AudioFormat) - Method in class games.stendhal.client.sound.manager.DeviceEvaluator.Device
- getLink(String) - Method in class marauroa.common.game.RPObject
-
Returns the link with given name or null if not found.
- getLinkedObject(String) - Method in class marauroa.common.game.RPObject
-
Return the linked object by the given link or null if the link doesn't exist.
- getList() - Method in class games.stendhal.server.entity.mapstuff.office.StorableEntityList
-
gets a list of storable entities from the zone storage.
- getList(String) - Method in class marauroa.common.game.Attributes
-
This methods return the value of an attribute
- getListeningRadius() - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
- getListOfStillMissingItems(Player, boolean) - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
-
Returns a list of the names of all items that the given player still has to bring to fulfil the quest.
- getLocale() - Static method in class marauroa.common.i18n.I18N
-
gets the locale for this thread
- getLock() - Method in class marauroa.server.game.container.PlayerEntryContainer
-
This method returns the lock so that you can control how the resource is used
- getLockNumber() - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
-
Get the number of the lock.
- getLogger(Class<?>) - Static method in class marauroa.common.Log4J
-
returns a logger for the given class.
- getLoggerRepository() - Method in class marauroa.common.Logger
- getLoginEvents(String, int) - Method in class marauroa.server.game.db.LoginEventDAO
-
Deprecated.
- getLoginEvents(DBTransaction, String, int) - Method in class marauroa.server.game.db.LoginEventDAO
-
gets a list of recent login events
- getLogInfo() - Method in class games.stendhal.server.actions.equip.MoveableObject
-
returns log information.
- getLoginNotifier() - Static method in class games.stendhal.server.core.engine.SingletonRepository
- getLogoutNotifier() - Static method in class games.stendhal.server.core.engine.SingletonRepository
- getLong(String) - Method in class marauroa.common.game.Attributes
-
This methods returns the long integer value of an attribute.
- getLootmode() - Method in class games.stendhal.server.core.rp.group.Group
-
gets the loot mode
- getLVCap() - Method in class games.stendhal.server.entity.RPEntity
-
Get the lv_cap.
- getMagicSkillXp(Nature) - Method in class games.stendhal.server.entity.player.Player
-
Get the current value for the skill of a magic nature
- getMainFrame() - Method in class games.stendhal.client.gui.j2DClient
-
Get the main window component.
- getMainNPC() - Static method in class games.stendhal.server.maps.quests.piedpiper.TPPQuestHelperFunctions
- getMainType() - Method in class games.stendhal.common.parser.ExpressionType
- getMainWord() - Method in class games.stendhal.common.parser.Expression
- getMana() - Method in class games.stendhal.client.entity.RPEntity
- getMana() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- getMana() - Method in class games.stendhal.server.entity.RPEntity
-
Gets the mana (magic).
- getMana() - Method in class games.stendhal.server.entity.spell.Spell
-
Get the spell mana.
- getMap() - Method in class games.stendhal.server.entity.status.StatusResistancesList
-
Get the Map class for parsing.
- getMap() - Method in class games.stendhal.server.util.ObjectCounter
-
Gets the counter map.
- getMap(String) - Method in class marauroa.common.game.RPObject
-
Retrieves a full map with the given name
- getMarauroa() - Static method in class marauroa.server.marauroad
-
returns the marauroad object
- getMargin() - Method in class games.stendhal.tools.colorselector.ColorSwatch
-
Returns the margin/insets from where the colors are painted.
- getMatcher() - Method in class games.stendhal.common.parser.Expression
-
Return matcher used for matching this expression.
- getMatcher() - Method in class games.stendhal.common.parser.Sentence
-
Return the expression matcher of the first expression.
- getMaxCapacity() - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea
-
Retrieves the maximum number of players that can occupy the training area at one time.
- getMaximalAmount(Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
-
Checks how many items the NPC can offer to produce based on what the player is carrying
- getMaximalAmount(String, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
-
At the time the order is made, Checks how many items the NPC can offer to produce based on what the player is carrying
- getMaximumDividerLocation(JSplitPane) - Method in class games.stendhal.client.gui.styled.StyledSplitPaneUI
- getMaximumLevel(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.LevelCheckingPortalFactory
-
Extract the maximum player level from a context.
- getMaximumParameters() - Method in class games.stendhal.client.actions.AcceptChallengeAction
- getMaximumParameters() - Method in class games.stendhal.client.actions.AlterKillAction
- getMaximumParameters() - Method in class games.stendhal.client.actions.AutoWalkAction
-
Get the maximum number of formal parameters.
- getMaximumParameters() - Method in class games.stendhal.client.actions.AutoWalkStopAction
-
Get the maximum number of formal parameters.
- getMaximumParameters() - Method in class games.stendhal.client.actions.CastSpellAction
- getMaximumParameters() - Method in class games.stendhal.client.actions.CreateChallengeAction
- getMaximumParameters() - Method in class games.stendhal.client.actions.InspectKillAction
- getMaximumParameters() - Method in class games.stendhal.client.actions.InspectQuestAction
- getMaximumParameters() - Method in class games.stendhal.client.actions.MoveContinuousAction
-
Get the maximum number of formal parameters.
- getMaximumParameters() - Method in class games.stendhal.client.actions.RemoveDetailAction
- getMaximumParameters() - Method in class games.stendhal.client.actions.SetCombatKarmaAction
- getMaximumParameters() - Method in interface games.stendhal.client.actions.SlashAction
-
Get the maximum number of formal parameters.
- getMaximumRipeness() - Method in class games.stendhal.client.entity.GrainField
-
Get the maximum ripeness.
- getMaxLines(Class<T>, AudioFormat) - Method in class games.stendhal.client.sound.manager.DeviceEvaluator.Device
- getMaxRangeForArcher() - Method in class games.stendhal.server.entity.creature.Creature
- getMaxRangeForArcher() - Method in class games.stendhal.server.entity.RPEntity
-
Get the maximum distance attack range.
- getMaxRipeness() - Method in class games.stendhal.server.entity.mapstuff.spawner.GrowingPassiveEntityRespawnPoint
-
Get the maximum ripeness.
- getMaxSlotSize(String) - Method in class games.stendhal.server.entity.player.Player
-
returns the maximum size of a slot
- getMaxTimeOut() - Method in class games.stendhal.server.maps.quests.piedpiper.AwaitingPhase
- getMaxTimeOut() - Method in class games.stendhal.server.maps.quests.piedpiper.InactivePhase
- getMaxTimeOut() - Method in class games.stendhal.server.maps.quests.piedpiper.InvasionPhase
- getMaxTimeOut() - Method in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuest
-
return maximal timeout period for quest phase
- getMaxTimeOut() - Method in class games.stendhal.server.maps.quests.piedpiper.OutgoingPhase
- getMaxTimeOut() - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
- getMayBeItems() - Method in class games.stendhal.common.grammar.ItemParserResult
- getMedicineNames() - Method in class games.stendhal.server.entity.creature.Pet
- getMerchantsRegister() - Static method in class games.stendhal.server.core.engine.SingletonRepository
- getMergeExpressions() - Method in class games.stendhal.common.parser.ConversationContext
- getMessage() - Method in class games.stendhal.server.core.engine.ChatMessage
- getMessage() - Method in class games.stendhal.server.core.engine.dbcommand.StoreMessageCommand
-
To access the message
- getMessage() - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
- getMessage() - Method in interface marauroa.server.net.INetworkServerManager
-
This method blocks until a message is available
- getMessage() - Method in class marauroa.server.net.NetworkServerManager
-
This method blocks until a message is available
- getMessage(byte[]) - Method in class marauroa.common.net.MessageFactory
-
Returns a object of the right class from a stream of serialized data.
- getMessage(byte[], int) - Method in class marauroa.common.net.MessageFactory
-
Returns a object of the right class from a stream of serialized data.
- getMessage(int) - Method in interface marauroa.client.net.INetworkClientManagerInterface
-
This method returns a Message from the list or block for timeout milliseconds until a message is available or null if timeout happens.
- getMessage(int) - Method in class marauroa.client.net.TCPNetworkClientManager
- getMessage(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.NoLoginAreaFactory
-
Get the message to send to the player.
- getMessage(String) - Method in class games.stendhal.server.core.scripting.ScriptRunner
- getMessage(String) - Method in class games.stendhal.server.extension.StendhalServerExtension
- getMessage(Map<String, Object>) - Method in class marauroa.common.net.MessageFactory
-
Returns a object of the right class from a stream of serialized data.
- getMessages() - Method in class games.stendhal.server.core.engine.dbcommand.GetPostmanMessagesCommand
-
gets the list of messages
- getMessages() - Method in class marauroa.client.net.TCPNetworkClientManager
-
Deprecated.
- getMessagesPerSecond() - Method in class marauroa.server.net.flood.FloodMeasure
-
Return the amount of messages per second the client sent.
- getMessageTimestamp() - Method in class marauroa.common.net.message.Message
-
Returns the timestamp of the message.
- getMessagetype() - Method in class games.stendhal.server.core.engine.ChatMessage
- getMetamorphosis() - Method in class games.stendhal.client.entity.Creature
-
Get the metamorphosis in effect.
- getMimeTypeForResource(String) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
-
gets the content type for the requested resource
- getMimeTypeForResource(String) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
- getMimeTypeForResource(String) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
-
gets the content type for the requested resource
- getMimeTypeForResource(String) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
-
gets the content type for the requested resource
- getMimeTypeForResource(String) - Method in class marauroa.server.game.rp.RPServerManager
-
gets the content type for the requested resource
- getMimimumDamage(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.LifeDrainAreaFactory
-
Extract the minimum damage amount from a context.
- getMinimumDividerLocation(JSplitPane) - Method in class games.stendhal.client.gui.styled.StyledSplitPaneUI
- getMinimumLevel() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- getMinimumLevel() - Method in class games.stendhal.server.entity.spell.Spell
-
Get the spell minimum level.
- getMinimumLevel(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.LevelCheckingPortalFactory
-
Extract the minimum player level from a context.
- getMinimumParameters() - Method in class games.stendhal.client.actions.AcceptChallengeAction
- getMinimumParameters() - Method in class games.stendhal.client.actions.AlterKillAction
- getMinimumParameters() - Method in class games.stendhal.client.actions.AutoWalkAction
-
Get the minimum number of formal parameters.
- getMinimumParameters() - Method in class games.stendhal.client.actions.AutoWalkStopAction
-
Get the minimum number of formal parameters.
- getMinimumParameters() - Method in class games.stendhal.client.actions.CastSpellAction
- getMinimumParameters() - Method in class games.stendhal.client.actions.CreateChallengeAction
- getMinimumParameters() - Method in class games.stendhal.client.actions.InspectKillAction
- getMinimumParameters() - Method in class games.stendhal.client.actions.InspectQuestAction
- getMinimumParameters() - Method in class games.stendhal.client.actions.MoveContinuousAction
-
Get the minimum number of formal parameters.
- getMinimumParameters() - Method in class games.stendhal.client.actions.RemoveDetailAction
- getMinimumParameters() - Method in class games.stendhal.client.actions.SetCombatKarmaAction
- getMinimumParameters() - Method in interface games.stendhal.client.actions.SlashAction
-
Get the minimum number of formal parameters.
- getMinLevel() - Method in class games.stendhal.server.entity.item.Item
-
gets the min level
- getMinLevel() - Method in class games.stendhal.server.maps.quests.AbstractQuest
- getMinLevel() - Method in class games.stendhal.server.maps.quests.AdosDeathmatch
- getMinLevel() - Method in class games.stendhal.server.maps.quests.AmazonPrincess
- getMinLevel() - Method in class games.stendhal.server.maps.quests.antivenom_ring.AntivenomRing
- getMinLevel() - Method in class games.stendhal.server.maps.quests.ArmorForDagobert
- getMinLevel() - Method in class games.stendhal.server.maps.quests.BeerForHayunn
- getMinLevel() - Method in class games.stendhal.server.maps.quests.Blackjack
- getMinLevel() - Method in class games.stendhal.server.maps.quests.BowsForOuchit
- getMinLevel() - Method in class games.stendhal.server.maps.quests.Campfire
- getMinLevel() - Method in class games.stendhal.server.maps.quests.ChocolateForElisabeth
- getMinLevel() - Method in class games.stendhal.server.maps.quests.CleanAthorsUnderground
- getMinLevel() - Method in class games.stendhal.server.maps.quests.CleanStorageSpace
- getMinLevel() - Method in class games.stendhal.server.maps.quests.CloakCollector
- getMinLevel() - Method in class games.stendhal.server.maps.quests.CloakCollector2
- getMinLevel() - Method in class games.stendhal.server.maps.quests.CloaksForBario
- getMinLevel() - Method in class games.stendhal.server.maps.quests.ClubOfThorns
- getMinLevel() - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer
- getMinLevel() - Method in class games.stendhal.server.maps.quests.CrownForTheWannaBeKing
- getMinLevel() - Method in class games.stendhal.server.maps.quests.DailyItemQuest
- getMinLevel() - Method in class games.stendhal.server.maps.quests.DailyMonsterQuest
- getMinLevel() - Method in class games.stendhal.server.maps.quests.DragonLair
- getMinLevel() - Method in class games.stendhal.server.maps.quests.EasterGiftsForChildren
- getMinLevel() - Method in class games.stendhal.server.maps.quests.EggsForMarianne
- getMinLevel() - Method in class games.stendhal.server.maps.quests.ElfPrincess
- getMinLevel() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- getMinLevel() - Method in class games.stendhal.server.maps.quests.EmotionCrystals
- getMinLevel() - Method in class games.stendhal.server.maps.quests.FindGhosts
- getMinLevel() - Method in class games.stendhal.server.maps.quests.FindRatChildren
- getMinLevel() - Method in class games.stendhal.server.maps.quests.FishSoupForHughie
- getMinLevel() - Method in class games.stendhal.server.maps.quests.FruitsForCoralia
- getMinLevel() - Method in class games.stendhal.server.maps.quests.GoodiesForRudolph
- getMinLevel() - Method in class games.stendhal.server.maps.quests.HelpMrsYeti
- getMinLevel() - Method in class games.stendhal.server.maps.quests.HelpTomi
- getMinLevel() - Method in class games.stendhal.server.maps.quests.HelpWithTheHarvest
- getMinLevel() - Method in class games.stendhal.server.maps.quests.HerbsForCarmen
- getMinLevel() - Method in class games.stendhal.server.maps.quests.HouseBuying
- getMinLevel() - Method in class games.stendhal.server.maps.quests.IcecreamForAnnie
- getMinLevel() - Method in class games.stendhal.server.maps.quests.ImperialPrincess
- getMinLevel() - Method in interface games.stendhal.server.maps.quests.IQuest
-
Returns the minimum level of player expected to start the quest.
- getMinLevel() - Method in class games.stendhal.server.maps.quests.JailedBarbarian
- getMinLevel() - Method in class games.stendhal.server.maps.quests.JailedDwarf
- getMinLevel() - Method in class games.stendhal.server.maps.quests.KanmararnSoldiers
- getMinLevel() - Method in class games.stendhal.server.maps.quests.KillBlordroughs
- getMinLevel() - Method in class games.stendhal.server.maps.quests.KillDarkElves
- getMinLevel() - Method in class games.stendhal.server.maps.quests.KillDhohrNuggetcutter
- getMinLevel() - Method in class games.stendhal.server.maps.quests.KillEnemyArmy
- getMinLevel() - Method in class games.stendhal.server.maps.quests.KillGnomes
- getMinLevel() - Method in class games.stendhal.server.maps.quests.KillMonks
- getMinLevel() - Method in class games.stendhal.server.maps.quests.KillSpiders
- getMinLevel() - Method in class games.stendhal.server.maps.quests.KoboldishTorcibud
- getMinLevel() - Method in class games.stendhal.server.maps.quests.LearnAboutOrbs
- getMinLevel() - Method in class games.stendhal.server.maps.quests.McPeglegIOU
- getMinLevel() - Method in class games.stendhal.server.maps.quests.MealForGroongo
- getMinLevel() - Method in class games.stendhal.server.maps.quests.MithrilCloak
- getMinLevel() - Method in class games.stendhal.server.maps.quests.ObsidianKnife
- getMinLevel() - Method in class games.stendhal.server.maps.quests.RainbowBeans
- getMinLevel() - Method in class games.stendhal.server.maps.quests.RestockFlowerShop
- getMinLevel() - Method in class games.stendhal.server.maps.quests.SadScientist
- getMinLevel() - Method in class games.stendhal.server.maps.quests.Snowballs
- getMinLevel() - Method in class games.stendhal.server.maps.quests.SolveRiddles
- getMinLevel() - Method in class games.stendhal.server.maps.quests.StuffForBaldemar
- getMinLevel() - Method in class games.stendhal.server.maps.quests.StuffForVulcanus
- getMinLevel() - Method in class games.stendhal.server.maps.quests.SuntanCreamForZara
- getMinLevel() - Method in class games.stendhal.server.maps.quests.SuppliesForPhalk
- getMinLevel() - Method in class games.stendhal.server.maps.quests.TakeGoldforGrafindle
- getMinLevel() - Method in class games.stendhal.server.maps.quests.TrapsForKlaas
- getMinLevel() - Method in class games.stendhal.server.maps.quests.UltimateCollector
- getMinLevel() - Method in class games.stendhal.server.maps.quests.VampireSword
- getMinLevel() - Method in class games.stendhal.server.maps.quests.WaterForXhiphin
- getMinLevel() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- getMinLevel() - Method in class games.stendhal.server.maps.quests.WeaponsCollector2
- getMinLevel() - Method in class games.stendhal.server.maps.quests.WeeklyItemQuest
- getMinLevel() - Method in class games.stendhal.server.maps.quests.ZekielsPracticalTestQuest
- getMinorScore() - Method in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
-
gets the minor score of this entity type
- getMinTimeOut() - Method in class games.stendhal.server.maps.quests.piedpiper.AwaitingPhase
- getMinTimeOut() - Method in class games.stendhal.server.maps.quests.piedpiper.InactivePhase
- getMinTimeOut() - Method in class games.stendhal.server.maps.quests.piedpiper.InvasionPhase
- getMinTimeOut() - Method in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuest
-
return minimal timeout period for quest phase
- getMinTimeOut() - Method in class games.stendhal.server.maps.quests.piedpiper.OutgoingPhase
- getMinTimeOut() - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
- getMinutes() - Method in class games.stendhal.server.entity.mapstuff.office.ArrestWarrant
-
Returns the time of the sentence.
- getMissileIfNotHoldingOtherWeapon() - Method in class games.stendhal.server.entity.RPEntity
-
Gets the stack of missiles (spears or similar) that this entity is holding in its hands, but only if it is not holding another, non-missile weapon in the other hand.
- getMixItems() - Static method in class games.stendhal.server.maps.quests.antivenom_ring.ApothecaryStage
- getMnemonic() - Method in enum class games.stendhal.common.NotificationType
-
Get the mapping mnemonic (programmatic name).
- getModel() - Method in class games.stendhal.client.gui.StatusDisplayBar
-
Return the value scaling model in use.
- getModifiedAddedRPObjects() - Method in class marauroa.common.net.message.MessageS2CPerception
-
This method returns the list of modified objects
- getModifiedDeletedRPObjects() - Method in class marauroa.common.net.message.MessageS2CPerception
-
This method returns the list of modified objects
- getModifiedSprite(String, Color, Composite) - Method in class games.stendhal.client.sprite.SpriteStore
-
Get a modified version of a sprite.
- getModifier() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- getModifier() - Method in class games.stendhal.server.entity.spell.effect.AbstractEffect
- getModifier() - Method in class games.stendhal.server.entity.spell.Spell
- getMovableEntityViewAt(double, double) - Method in class games.stendhal.client.GameScreen
- getMovableEntityViewAt(double, double) - Method in interface games.stendhal.client.IGameScreen
-
Get a movable entity view at given coordinates.
- getMovementRange() - Method in class games.stendhal.server.entity.npc.NPC
-
Query the range in which the NPC will search for movement paths.
- getMultiProducers() - Method in class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
- getMyRPObjectAdded() - Method in class marauroa.common.net.message.MessageS2CPerception
-
gets the added information for the personal object
- getMyRPObjectDeleted() - Method in class marauroa.common.net.message.MessageS2CPerception
-
gets the deleted information for the personal object
- getN() - Method in class marauroa.common.crypto.RSAPublicKey
-
gets n
- getName() - Method in class games.stendhal.client.entity.Entity
- getName() - Method in class games.stendhal.client.entity.Gate
- getName() - Method in interface games.stendhal.client.entity.IEntity
-
Get the name.
- getName() - Method in interface games.stendhal.client.gui.ManagedWindow
-
Get the managed window name.
- getName() - Method in class games.stendhal.client.gui.styled.StyledLookAndFeel
- getName() - Method in class games.stendhal.client.sound.manager.AudioResource
-
gets the name.
- getName() - Method in class games.stendhal.client.sound.manager.DeviceEvaluator.Device
- getName() - Method in class games.stendhal.client.UserContext
-
Get the player character name.
- getName() - Method in class games.stendhal.common.parser.NameSearch
- getName() - Method in class games.stendhal.common.tiled.LayerDefinition
-
Returns the name of the layer.
- getName() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
-
Get the zone name.
- getName() - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Get the zone name.
- getName() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- getName() - Method in class games.stendhal.server.entity.Entity
-
gets the name of this entity
- getName() - Method in class games.stendhal.server.entity.item.Corpse
-
Get the entity name.
- getName() - Method in class games.stendhal.server.entity.item.HouseKey
- getName() - Method in class games.stendhal.server.entity.item.Item
-
Gets the name of the item.
- getName() - Method in interface games.stendhal.server.entity.Killer
-
returns the name of the killer
- getName() - Method in class games.stendhal.server.entity.mapstuff.area.AreaEntity
-
Get the entity name.
- getName() - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleBuildingBlock
-
gets the name of building block
- getName() - Method in class games.stendhal.server.entity.mapstuff.useable.CoalSource
-
source name.
- getName() - Method in class games.stendhal.server.entity.mapstuff.useable.FishSource
-
source name.
- getName() - Method in class games.stendhal.server.entity.mapstuff.useable.GoldSource
-
source name.
- getName() - Method in class games.stendhal.server.entity.mapstuff.useable.WaterSpringSource
-
source name.
- getName() - Method in class games.stendhal.server.entity.mapstuff.useable.WellSource
-
source name.
- getName() - Method in class games.stendhal.server.entity.npc.EventRaiser
-
gets the name of the entity
- getName() - Method in class games.stendhal.server.entity.RPEntity
-
Get the entity's name.
- getName() - Method in class games.stendhal.server.entity.spell.Spell
-
Get the spell name.
- getName() - Method in class games.stendhal.server.entity.status.Status
- getName() - Method in enum class games.stendhal.server.entity.status.StatusType
-
gets the name of the status type
- getName() - Method in class games.stendhal.server.maps.quests.AbstractQuest
- getName() - Method in class games.stendhal.server.maps.quests.AdMemoriaInPortfolio
- getName() - Method in class games.stendhal.server.maps.quests.AdosDeathmatch
- getName() - Method in class games.stendhal.server.maps.quests.AmazonPrincess
- getName() - Method in class games.stendhal.server.maps.quests.antivenom_ring.AntivenomRing
- getName() - Method in class games.stendhal.server.maps.quests.ArmorForDagobert
- getName() - Method in class games.stendhal.server.maps.quests.BalloonForBobby
- getName() - Method in class games.stendhal.server.maps.quests.BeerForHayunn
- getName() - Method in class games.stendhal.server.maps.quests.Blackjack
- getName() - Method in class games.stendhal.server.maps.quests.BowsForOuchit
- getName() - Method in class games.stendhal.server.maps.quests.Campfire
- getName() - Method in class games.stendhal.server.maps.quests.captureflag.CaptureFlagQuest
- getName() - Method in class games.stendhal.server.maps.quests.ChocolateForElisabeth
- getName() - Method in class games.stendhal.server.maps.quests.CleanAthorsUnderground
- getName() - Method in class games.stendhal.server.maps.quests.CleanStorageSpace
- getName() - Method in class games.stendhal.server.maps.quests.CloakCollector
- getName() - Method in class games.stendhal.server.maps.quests.CloakCollector2
- getName() - Method in class games.stendhal.server.maps.quests.CloaksForBario
- getName() - Method in class games.stendhal.server.maps.quests.ClubOfThorns
- getName() - Method in class games.stendhal.server.maps.quests.CoalForHaunchy
- getName() - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer
- getName() - Method in class games.stendhal.server.maps.quests.CollectEnemyData
- getName() - Method in class games.stendhal.server.maps.quests.CrownForTheWannaBeKing
- getName() - Method in class games.stendhal.server.maps.quests.DailyItemQuest
- getName() - Method in class games.stendhal.server.maps.quests.DailyMonsterQuest
- getName() - Method in class games.stendhal.server.maps.quests.DiceGambling
- getName() - Method in class games.stendhal.server.maps.quests.DragonLair
- getName() - Method in class games.stendhal.server.maps.quests.EasterGiftsForChildren
- getName() - Method in class games.stendhal.server.maps.quests.EggsForMarianne
- getName() - Method in class games.stendhal.server.maps.quests.ElfPrincess
- getName() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- getName() - Method in class games.stendhal.server.maps.quests.EmotionCrystals
- getName() - Method in class games.stendhal.server.maps.quests.FindGhosts
- getName() - Method in class games.stendhal.server.maps.quests.FindJefsMom
- getName() - Method in class games.stendhal.server.maps.quests.FindRatChildren
- getName() - Method in class games.stendhal.server.maps.quests.FishermansLicenseCollector
- getName() - Method in class games.stendhal.server.maps.quests.FishermansLicenseQuiz
- getName() - Method in class games.stendhal.server.maps.quests.FishSoup
- getName() - Method in class games.stendhal.server.maps.quests.FishSoupForHughie
- getName() - Method in class games.stendhal.server.maps.quests.FruitsForCoralia
- getName() - Method in class games.stendhal.server.maps.quests.GoodiesForRudolph
- getName() - Method in class games.stendhal.server.maps.quests.GuessKills
- getName() - Method in class games.stendhal.server.maps.quests.HatForMonogenes
- getName() - Method in class games.stendhal.server.maps.quests.HelpMrsYeti
- getName() - Method in class games.stendhal.server.maps.quests.HelpTomi
- getName() - Method in class games.stendhal.server.maps.quests.HelpWithTheHarvest
- getName() - Method in class games.stendhal.server.maps.quests.HerbsForCarmen
- getName() - Method in class games.stendhal.server.maps.quests.HerbsForJynath
- getName() - Method in class games.stendhal.server.maps.quests.HouseBuying
- getName() - Method in class games.stendhal.server.maps.quests.HungryJoshua
- getName() - Method in class games.stendhal.server.maps.quests.IcecreamForAnnie
- getName() - Method in class games.stendhal.server.maps.quests.ImperialPrincess
- getName() - Method in interface games.stendhal.server.maps.quests.IQuest
-
Returns the name of the quest.
- getName() - Method in class games.stendhal.server.maps.quests.JailedBarbarian
- getName() - Method in class games.stendhal.server.maps.quests.JailedDwarf
- getName() - Method in class games.stendhal.server.maps.quests.KanmararnSoldiers
- getName() - Method in class games.stendhal.server.maps.quests.KillBlordroughs
-
return name of quest.
- getName() - Method in class games.stendhal.server.maps.quests.KillDarkElves
- getName() - Method in class games.stendhal.server.maps.quests.KillDhohrNuggetcutter
- getName() - Method in class games.stendhal.server.maps.quests.KillEnemyArmy
-
return name of quest.
- getName() - Method in class games.stendhal.server.maps.quests.KillGnomes
- getName() - Method in class games.stendhal.server.maps.quests.KillMonks
- getName() - Method in class games.stendhal.server.maps.quests.KillSpiders
- getName() - Method in class games.stendhal.server.maps.quests.KoboldishTorcibud
- getName() - Method in class games.stendhal.server.maps.quests.LearnAboutKarma
- getName() - Method in class games.stendhal.server.maps.quests.LearnAboutOrbs
- getName() - Method in class games.stendhal.server.maps.quests.logic.ItemCollectorData
-
Gets the name of the item to collect.
- getName() - Method in class games.stendhal.server.maps.quests.LookBookforCeryl
- getName() - Method in class games.stendhal.server.maps.quests.LookUpQuote
- getName() - Method in class games.stendhal.server.maps.quests.Marriage
- getName() - Method in class games.stendhal.server.maps.quests.Maze
- getName() - Method in class games.stendhal.server.maps.quests.McPeglegIOU
- getName() - Method in class games.stendhal.server.maps.quests.MealForGroongo
- getName() - Method in class games.stendhal.server.maps.quests.MedicineForTad
- getName() - Method in class games.stendhal.server.maps.quests.MeetBunny
- getName() - Method in class games.stendhal.server.maps.quests.MeetHackim
- getName() - Method in class games.stendhal.server.maps.quests.MeetHayunn
- getName() - Method in class games.stendhal.server.maps.quests.MeetIo
- getName() - Method in class games.stendhal.server.maps.quests.MeetKetteh
- getName() - Method in class games.stendhal.server.maps.quests.MeetMarieHenri
- getName() - Method in class games.stendhal.server.maps.quests.MeetMonogenes
- getName() - Method in class games.stendhal.server.maps.quests.MeetSanta
- getName() - Method in class games.stendhal.server.maps.quests.MeetZynn
- getName() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeks
- getName() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeksConstruction
- getName() - Method in class games.stendhal.server.maps.quests.MithrilCloak
- getName() - Method in class games.stendhal.server.maps.quests.MixtureForOrtiv
- getName() - Method in class games.stendhal.server.maps.quests.MuseumEntranceFee
- getName() - Method in class games.stendhal.server.maps.quests.NewsFromHackim
- getName() - Method in class games.stendhal.server.maps.quests.ObsidianKnife
- getName() - Method in class games.stendhal.server.maps.quests.PaperChase
- getName() - Method in class games.stendhal.server.maps.quests.PizzaDelivery
- getName() - Method in class games.stendhal.server.maps.quests.PlinksToy
- getName() - Method in class games.stendhal.server.maps.quests.QuestInfo
- getName() - Method in class games.stendhal.server.maps.quests.RainbowBeans
- getName() - Method in class games.stendhal.server.maps.quests.RestockFlowerShop
- getName() - Method in class games.stendhal.server.maps.quests.ReverseArrow
- getName() - Method in class games.stendhal.server.maps.quests.RingMaker
- getName() - Method in class games.stendhal.server.maps.quests.SadScientist
- getName() - Method in class games.stendhal.server.maps.quests.ScubaLicenseQuiz
- getName() - Method in class games.stendhal.server.maps.quests.SevenCherubs
- getName() - Method in class games.stendhal.server.maps.quests.SheepGrowing
- getName() - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
- getName() - Method in class games.stendhal.server.maps.quests.Snowballs
- getName() - Method in class games.stendhal.server.maps.quests.SolveRiddles
- getName() - Method in class games.stendhal.server.maps.quests.Soup
- getName() - Method in class games.stendhal.server.maps.quests.StuffForBaldemar
- getName() - Method in class games.stendhal.server.maps.quests.StuffForVulcanus
- getName() - Method in class games.stendhal.server.maps.quests.SuntanCreamForZara
- getName() - Method in class games.stendhal.server.maps.quests.SuppliesForPhalk
- getName() - Method in class games.stendhal.server.maps.quests.TakeGoldforGrafindle
- getName() - Method in class games.stendhal.server.maps.quests.TheMissingBooks
- getName() - Method in class games.stendhal.server.maps.quests.ThePiedPiper
- getName() - Method in class games.stendhal.server.maps.quests.ToysCollector
- getName() - Method in class games.stendhal.server.maps.quests.TrapsForKlaas
- getName() - Method in class games.stendhal.server.maps.quests.TutorialIsland
- getName() - Method in class games.stendhal.server.maps.quests.UltimateCollector
- getName() - Method in class games.stendhal.server.maps.quests.VampireSword
- getName() - Method in class games.stendhal.server.maps.quests.WaterForXhiphin
- getName() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- getName() - Method in class games.stendhal.server.maps.quests.WeaponsCollector2
- getName() - Method in class games.stendhal.server.maps.quests.WeeklyItemQuest
- getName() - Method in class games.stendhal.server.maps.quests.WizardBank
- getName() - Method in class games.stendhal.server.maps.quests.ZekielsPracticalTestQuest
- getName() - Method in class games.stendhal.server.maps.quests.ZooFood
- getName() - Method in class games.stendhal.server.util.RequiredKillsInfo
- getName() - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemInfo
- getName() - Method in class marauroa.common.game.Definition
-
Returns the name of the definition
- getName() - Method in class marauroa.common.game.RPClass
-
Returns the name of the rpclass
- getName() - Method in class marauroa.common.game.RPEvent
-
Return the name of the event
- getName() - Method in class marauroa.common.game.RPLink
-
Return the name of the rplink
- getName() - Method in class marauroa.common.game.RPSlot
-
Get the name of the slot
- getName(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.npc.SpeakerNPCFactory
-
Extract the NPC name from a context.
- getName(ArrestWarrant) - Method in class games.stendhal.server.entity.mapstuff.office.ArrestWarrantList
- getName(RentedSign) - Method in class games.stendhal.server.entity.mapstuff.office.RentedSignList
- getName(Definition.DefinitionClass, short) - Method in class marauroa.common.game.RPClass
-
Returns the name of the attribute whose code is code for this rpclass
- getName(T) - Method in class games.stendhal.server.entity.mapstuff.office.StorableEntityList
- getNames() - Method in class games.stendhal.server.core.engine.dbcommand.ReadCharactersFromHallOfFameCommand
-
gets the best characters.
- getNames() - Method in enum class games.stendhal.server.entity.slot.Slots
-
gets the list of slot names
- getNamesList() - Method in class games.stendhal.client.PlayerList
- getNanos() - Method in enum class games.stendhal.client.sound.facade.Time.Unit
- getNature() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- getNature() - Method in class games.stendhal.server.entity.spell.effect.AbstractEffect
- getNature() - Method in class games.stendhal.server.entity.spell.Spell
- getNearestEnemy(double) - Method in class games.stendhal.server.entity.creature.Creature
-
Returns the nearest enemy, which is reachable or otherwise attackable.
- getNeededItems() - Method in class games.stendhal.server.maps.quests.CloakCollector
- getNeededItems() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- getNeededItems() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
- getNeededItems() - Method in class games.stendhal.server.maps.quests.ToysCollector
- getNeededItems() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- getNeededItems() - Method in class games.stendhal.server.maps.quests.WeaponsCollector2
- getNetMan() - Method in class marauroa.server.marauroad
-
gets the network server manager
- getNewInstance() - Method in class games.stendhal.server.entity.creature.ArenaCreature
- getNewInstance() - Method in class games.stendhal.server.entity.creature.AttackableCreature
- getNewInstance() - Method in class games.stendhal.server.entity.creature.Creature
-
creates a new instance, using this creature as template
- getNewInstance() - Method in class games.stendhal.server.entity.creature.DeathMatchCreature
- getNewInstance() - Method in class games.stendhal.server.entity.creature.ItemChangeGuardCreature
- getNewInstance() - Method in class games.stendhal.server.entity.creature.ItemGuardCreature
- getNewInstance() - Method in class games.stendhal.server.entity.creature.RaidCreature
- getNewX(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.NoLoginAreaFactory
-
Get the new player X coordinate.
- getNewY(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.NoLoginAreaFactory
-
Get the new player Y coordinate.
- getNextCommand() - Method in class marauroa.server.db.command.DBCommandQueue
-
gets the next command in the queue.
- getNextExpiryTime(String) - Method in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
-
Gets the time that the next allotment expires
- getNextParameter(ErrorDrain) - Method in class games.stendhal.common.CommandlineParser
-
Read next command line parameter considering quoting.
- getNextPhase(ITPPQuestConstants.TPP_Phase) - Static method in class games.stendhal.server.maps.quests.ThePiedPiper
-
return next available quest phase
- getNextPhaseClass(ITPPQuestConstants.TPP_Phase) - Static method in class games.stendhal.server.maps.quests.ThePiedPiper
-
return next instance of quest phases classes from list
- getNextState() - Method in class games.stendhal.server.entity.npc.fsm.Transition
- getNodeList() - Method in class games.stendhal.server.core.pathfinder.FixedPath
-
Get the list of nodes that make up the path.
- getNodes() - Method in class games.stendhal.server.core.pathfinder.FixedPath
-
Get the array of nodes that make up the path.
- getNoiseLines() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- getNoItemMoveMessage() - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Gets the in game error message if movement of items is disabled in this zone.
- getNonce() - Method in class marauroa.common.net.message.MessageC2SLoginWithToken
- getNormalized() - Method in class games.stendhal.common.parser.Expression
-
Return the normalized form of the Expression.
- getNormalized() - Method in class games.stendhal.common.parser.Sentence
-
Return the sentence with all words normalized.
- getNormalized() - Method in class games.stendhal.common.parser.WordEntry
- getNormalizedWithTypeString() - Method in class games.stendhal.common.parser.Expression
-
Return the normalized Expression with type.
- getNormalizedWithTypeString() - Method in class games.stendhal.common.parser.WordEntry
- getNotRipeEnoughMessage() - Method in class games.stendhal.server.entity.mapstuff.spawner.VegetableGrower
- getNPC() - Method in class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
- getNPC() - Method in class games.stendhal.server.maps.quests.CloakCollector
- getNPC() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- getNPC() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
-
the NPC which wants the items.
- getNPC() - Method in class games.stendhal.server.maps.quests.ToysCollector
- getNPC() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- getNPC() - Method in class games.stendhal.server.maps.quests.WeaponsCollector2
- getNPC(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.chest.NPCOwnedChestFactory
-
Extract the NPC from a context.
- getNPC(String) - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
-
Retrieves an existing SpeakerNPC.
- getNPCList() - Static method in class games.stendhal.server.core.engine.SingletonRepository
- getNPCList() - Method in class games.stendhal.server.core.engine.StendhalRPZone
- getNPCName() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
-
gets the name of the NPC
- getNPCName() - Method in class games.stendhal.server.maps.quests.AbstractQuest
-
Returns the starter NPC for the quest, or null if there is none
- getNPCName() - Method in class games.stendhal.server.maps.quests.AdMemoriaInPortfolio
- getNPCName() - Method in class games.stendhal.server.maps.quests.AdosDeathmatch
- getNPCName() - Method in class games.stendhal.server.maps.quests.AmazonPrincess
- getNPCName() - Method in class games.stendhal.server.maps.quests.antivenom_ring.AntivenomRing
- getNPCName() - Method in class games.stendhal.server.maps.quests.ArmorForDagobert
- getNPCName() - Method in class games.stendhal.server.maps.quests.BalloonForBobby
- getNPCName() - Method in class games.stendhal.server.maps.quests.BeerForHayunn
- getNPCName() - Method in class games.stendhal.server.maps.quests.Blackjack
- getNPCName() - Method in class games.stendhal.server.maps.quests.BowsForOuchit
- getNPCName() - Method in class games.stendhal.server.maps.quests.Campfire
- getNPCName() - Method in class games.stendhal.server.maps.quests.captureflag.CaptureFlagQuest
- getNPCName() - Method in class games.stendhal.server.maps.quests.ChocolateForElisabeth
- getNPCName() - Method in class games.stendhal.server.maps.quests.CleanAthorsUnderground
- getNPCName() - Method in class games.stendhal.server.maps.quests.CleanStorageSpace
- getNPCName() - Method in class games.stendhal.server.maps.quests.CloakCollector
- getNPCName() - Method in class games.stendhal.server.maps.quests.CloakCollector2
- getNPCName() - Method in class games.stendhal.server.maps.quests.CloaksForBario
- getNPCName() - Method in class games.stendhal.server.maps.quests.ClubOfThorns
- getNPCName() - Method in class games.stendhal.server.maps.quests.CoalForHaunchy
- getNPCName() - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer
- getNPCName() - Method in class games.stendhal.server.maps.quests.CollectEnemyData
- getNPCName() - Method in class games.stendhal.server.maps.quests.CrownForTheWannaBeKing
- getNPCName() - Method in class games.stendhal.server.maps.quests.DailyItemQuest
- getNPCName() - Method in class games.stendhal.server.maps.quests.DailyMonsterQuest
- getNPCName() - Method in class games.stendhal.server.maps.quests.DiceGambling
- getNPCName() - Method in class games.stendhal.server.maps.quests.DragonLair
- getNPCName() - Method in class games.stendhal.server.maps.quests.EasterGiftsForChildren
- getNPCName() - Method in class games.stendhal.server.maps.quests.EggsForMarianne
- getNPCName() - Method in class games.stendhal.server.maps.quests.ElfPrincess
- getNPCName() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- getNPCName() - Method in class games.stendhal.server.maps.quests.EmotionCrystals
- getNPCName() - Method in class games.stendhal.server.maps.quests.FindGhosts
- getNPCName() - Method in class games.stendhal.server.maps.quests.FindJefsMom
- getNPCName() - Method in class games.stendhal.server.maps.quests.FindRatChildren
- getNPCName() - Method in class games.stendhal.server.maps.quests.FishermansLicenseCollector
- getNPCName() - Method in class games.stendhal.server.maps.quests.FishermansLicenseQuiz
- getNPCName() - Method in class games.stendhal.server.maps.quests.FishSoup
- getNPCName() - Method in class games.stendhal.server.maps.quests.FishSoupForHughie
- getNPCName() - Method in class games.stendhal.server.maps.quests.FruitsForCoralia
- getNPCName() - Method in class games.stendhal.server.maps.quests.GoodiesForRudolph
- getNPCName() - Method in class games.stendhal.server.maps.quests.GuessKills
- getNPCName() - Method in class games.stendhal.server.maps.quests.HatForMonogenes
- getNPCName() - Method in class games.stendhal.server.maps.quests.HelpMrsYeti
- getNPCName() - Method in class games.stendhal.server.maps.quests.HelpTomi
- getNPCName() - Method in class games.stendhal.server.maps.quests.HelpWithTheHarvest
- getNPCName() - Method in class games.stendhal.server.maps.quests.HerbsForCarmen
- getNPCName() - Method in class games.stendhal.server.maps.quests.HerbsForJynath
- getNPCName() - Method in class games.stendhal.server.maps.quests.HouseBuying
- getNPCName() - Method in class games.stendhal.server.maps.quests.HungryJoshua
- getNPCName() - Method in class games.stendhal.server.maps.quests.IcecreamForAnnie
- getNPCName() - Method in class games.stendhal.server.maps.quests.ImperialPrincess
- getNPCName() - Method in interface games.stendhal.server.maps.quests.IQuest
-
Returns the starter NPC for the quest, or null if there is none
- getNPCName() - Method in class games.stendhal.server.maps.quests.JailedBarbarian
- getNPCName() - Method in class games.stendhal.server.maps.quests.JailedDwarf
- getNPCName() - Method in class games.stendhal.server.maps.quests.KanmararnSoldiers
- getNPCName() - Method in class games.stendhal.server.maps.quests.KillBlordroughs
- getNPCName() - Method in class games.stendhal.server.maps.quests.KillDarkElves
- getNPCName() - Method in class games.stendhal.server.maps.quests.KillDhohrNuggetcutter
- getNPCName() - Method in class games.stendhal.server.maps.quests.KillEnemyArmy
- getNPCName() - Method in class games.stendhal.server.maps.quests.KillGnomes
- getNPCName() - Method in class games.stendhal.server.maps.quests.KillMonks
- getNPCName() - Method in class games.stendhal.server.maps.quests.KillSpiders
- getNPCName() - Method in class games.stendhal.server.maps.quests.KoboldishTorcibud
- getNPCName() - Method in class games.stendhal.server.maps.quests.LearnAboutKarma
- getNPCName() - Method in class games.stendhal.server.maps.quests.LearnAboutOrbs
- getNPCName() - Method in class games.stendhal.server.maps.quests.LookBookforCeryl
- getNPCName() - Method in class games.stendhal.server.maps.quests.LookUpQuote
- getNPCName() - Method in class games.stendhal.server.maps.quests.Marriage
- getNPCName() - Method in class games.stendhal.server.maps.quests.Maze
- getNPCName() - Method in class games.stendhal.server.maps.quests.McPeglegIOU
- getNPCName() - Method in class games.stendhal.server.maps.quests.MealForGroongo
- getNPCName() - Method in class games.stendhal.server.maps.quests.MedicineForTad
- getNPCName() - Method in class games.stendhal.server.maps.quests.MeetBunny
- getNPCName() - Method in class games.stendhal.server.maps.quests.MeetHackim
- getNPCName() - Method in class games.stendhal.server.maps.quests.MeetHayunn
- getNPCName() - Method in class games.stendhal.server.maps.quests.MeetIo
- getNPCName() - Method in class games.stendhal.server.maps.quests.MeetKetteh
- getNPCName() - Method in class games.stendhal.server.maps.quests.MeetMarieHenri
- getNPCName() - Method in class games.stendhal.server.maps.quests.MeetMonogenes
- getNPCName() - Method in class games.stendhal.server.maps.quests.MeetSanta
- getNPCName() - Method in class games.stendhal.server.maps.quests.MeetZynn
- getNPCName() - Method in class games.stendhal.server.maps.quests.MithrilCloak
- getNPCName() - Method in class games.stendhal.server.maps.quests.MixtureForOrtiv
- getNPCName() - Method in class games.stendhal.server.maps.quests.MuseumEntranceFee
- getNPCName() - Method in class games.stendhal.server.maps.quests.NewsFromHackim
- getNPCName() - Method in class games.stendhal.server.maps.quests.ObsidianKnife
- getNPCName() - Method in class games.stendhal.server.maps.quests.PaperChase
- getNPCName() - Method in class games.stendhal.server.maps.quests.PizzaDelivery
- getNPCName() - Method in class games.stendhal.server.maps.quests.PlinksToy
- getNPCName() - Method in class games.stendhal.server.maps.quests.RainbowBeans
- getNPCName() - Method in class games.stendhal.server.maps.quests.RestockFlowerShop
- getNPCName() - Method in class games.stendhal.server.maps.quests.ReverseArrow
- getNPCName() - Method in class games.stendhal.server.maps.quests.RingMaker
- getNPCName() - Method in class games.stendhal.server.maps.quests.SadScientist
- getNPCName() - Method in class games.stendhal.server.maps.quests.ScubaLicenseQuiz
- getNPCName() - Method in class games.stendhal.server.maps.quests.SheepGrowing
- getNPCName() - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
- getNPCName() - Method in class games.stendhal.server.maps.quests.Snowballs
- getNPCName() - Method in class games.stendhal.server.maps.quests.SolveRiddles
- getNPCName() - Method in class games.stendhal.server.maps.quests.Soup
- getNPCName() - Method in class games.stendhal.server.maps.quests.StuffForBaldemar
- getNPCName() - Method in class games.stendhal.server.maps.quests.StuffForVulcanus
- getNPCName() - Method in class games.stendhal.server.maps.quests.SuntanCreamForZara
- getNPCName() - Method in class games.stendhal.server.maps.quests.SuppliesForPhalk
- getNPCName() - Method in class games.stendhal.server.maps.quests.TakeGoldforGrafindle
- getNPCName() - Method in class games.stendhal.server.maps.quests.TheMissingBooks
- getNPCName() - Method in class games.stendhal.server.maps.quests.ThePiedPiper
- getNPCName() - Method in class games.stendhal.server.maps.quests.ToysCollector
- getNPCName() - Method in class games.stendhal.server.maps.quests.TrapsForKlaas
- getNPCName() - Method in class games.stendhal.server.maps.quests.TutorialIsland
- getNPCName() - Method in class games.stendhal.server.maps.quests.UltimateCollector
- getNPCName() - Method in class games.stendhal.server.maps.quests.VampireSword
- getNPCName() - Method in class games.stendhal.server.maps.quests.WaterForXhiphin
- getNPCName() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- getNPCName() - Method in class games.stendhal.server.maps.quests.WeaponsCollector2
- getNPCName() - Method in class games.stendhal.server.maps.quests.WeeklyItemQuest
- getNPCName() - Method in class games.stendhal.server.maps.quests.WizardBank
- getNPCName() - Method in class games.stendhal.server.maps.quests.ZekielsPracticalTestQuest
- getNPCName() - Method in class games.stendhal.server.maps.quests.ZooFood
- getNPCNamesForUnstartedInRegionForLevel(Player, String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
- getNPCNamesForUnstartedQuestsInRegionForLevel(Player, String) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
-
gets a list of the unique npc names for unstarted quests in a specified region
- getNPCs() - Method in class games.stendhal.server.entity.npc.NPCList
-
Returns a list of all NPCs.
- getNumberOfEquipped(String) - Method in class games.stendhal.server.entity.RPEntity
-
Gets the number of items of the given name that are carried by the RPEntity.
- getNumberOfLootsForItem(String) - Method in class games.stendhal.server.entity.player.Player
-
Gets the how often this player has looted the given item
- getNumberOfLootsForItem(String) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
-
Gets the how often this PlayerLootedItemsHandler's player has looted the given item
- getNumberOfProductItems(Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
-
Checks how many items are being produced for this particular order
- getNumberOfProductItems(Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
-
Checks how many items are being produced on this particular order
- getNumberOfRepairables() - Method in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder.AssassinRepairer
-
Retrieves number of item types that can be repaired by this NPC.
- getNumberOfRepetitions(String, int) - Method in class games.stendhal.server.entity.player.Player
-
Gets the number of repetitions in a substate of quest slot
- getNumChannels() - Method in class games.stendhal.client.sound.manager.SoundFile
- getNumChannels() - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
- getNumChannels() - Method in class games.stendhal.client.sound.system.processors.Recorder
- getNumChannels() - Method in class games.stendhal.client.sound.system.processors.Recorder.Player
- getNumeral() - Method in class games.stendhal.common.parser.Sentence
-
Return the single numeral of the parsed sentence.
- getNumeral(int) - Method in class games.stendhal.common.parser.Sentence
-
Return numeral [i] of the parsed sentence.
- getNumeralCount() - Method in class games.stendhal.common.parser.Sentence
-
Return the number of number Expressions.
- getNumSamples() - Method in class games.stendhal.client.sound.system.processors.Recorder
- getNumSamples() - Method in class games.stendhal.client.sound.system.processors.Recorder.Player
- getObject() - Method in class marauroa.common.game.RPLink
-
Returns the object that represent this rplink.
- getObject() - Method in class marauroa.server.game.dbcommand.LoadCharacterCommand
-
Gets the RPObject
- getObject(int) - Method in class games.stendhal.common.parser.Sentence
-
Return object [i] of the parsed sentence (e.g.
- getObjectCount() - Method in class games.stendhal.common.parser.Sentence
-
Return the number of objects.
- getObjectID() - Method in class games.stendhal.client.entity.Entity
- getObjectID() - Method in class marauroa.common.game.RPObject.ID
-
This method returns the object id
- getObjectName() - Method in class games.stendhal.common.parser.Sentence
-
Return the object as String for the special case of sentences with only one object.
- getObjectName(int) - Method in class games.stendhal.common.parser.Sentence
-
Return object name [i] of the parsed sentence.
- getOccupant() - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
-
Get the occupant.
- getOffer() - Method in class games.stendhal.server.maps.semos.tavern.market.OfferHandler
- getOfferer() - Method in class games.stendhal.server.entity.trade.Offer
- getOfferMap() - Method in class games.stendhal.server.maps.semos.tavern.market.MarketManagerNPC
- getOfferNumberFromSentence(Sentence) - Method in class games.stendhal.server.maps.semos.tavern.market.KnownOffersChatAction
- getOffersOlderThan(int) - Method in class games.stendhal.server.entity.trade.Market
-
Get a list of offers whose timestamp is older than specified.
- getOffset() - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
-
Gets offset positioning value when used as a destination.
- getOldEntry(PlayerEntry) - Method in class marauroa.server.game.container.PlayerEntryContainer
-
This method returns the old entry that has been associated to this player or null if there is no old entry
- getOldestEnqueueTimestamp() - Method in class marauroa.server.db.command.DBCommandQueue
-
gets the timestamp of the oldest pending command
- getOldOutfitCode() - Method in class games.stendhal.client.entity.RPEntity
-
Get the old outfit code.
- getOneResult(Class<T>, ResultHandle) - Method in class marauroa.server.db.command.DBCommandQueue
-
gets one processed result of the specified DBCommand class that have been requested in the current thread.
- getOneThirdOfPath(FixedPath) - Method in class games.stendhal.server.entity.npc.interaction.NPCFollowing
-
return 1/3 of follower's path
- getOnlinePlayers() - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
-
gets a list of online players
- getOpen(Player) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
- getOpenChallengeForPlayers(Player, Player) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeManager
-
Finds an open challenge for the given pair of players if existing
- getOpened() - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallenge
- getOpenQuests(Player) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
-
gets a list of open quests
- getOrigin() - Method in class games.stendhal.server.entity.Entity
- getOriginal() - Method in class games.stendhal.common.parser.Expression
- getOriginal(SpeakerNPC) - Method in class games.stendhal.server.entity.npc.CloneManager
-
Retrieves the original SpeakerNPC.
- getOriginal(String) - Method in class games.stendhal.server.entity.npc.CloneManager
-
Retrieves the original SpeakerNPC.
- getOriginalOutfit() - Method in class games.stendhal.server.entity.DressedEntity
- getOriginalText() - Method in class games.stendhal.common.parser.Sentence
-
Return the original parsed text of the sentence.
- getOuterRadius() - Method in class games.stendhal.client.sound.facade.AudibleCapsuleArea
- getOuterRadius() - Method in class games.stendhal.client.sound.facade.AudibleCircleArea
- getOutfit() - Method in class games.stendhal.client.entity.RPEntity
-
Deprecated.
- getOutfit() - Method in class games.stendhal.server.entity.DressedEntity
-
Gets this entity's outfit.
- getOutfitChangers() - Method in class games.stendhal.server.entity.npc.behaviour.journal.ServicersRegister
- getOutfitColors() - Method in class games.stendhal.server.entity.DressedEntity
-
gets the color map
- getOutputBuffer() - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
- getOutputStream(boolean, String, String) - Method in class marauroa.common.io.FileSystemPersistence
- getOutputStream(boolean, String, String) - Method in class marauroa.common.io.Persistence
-
Gets an output stream to this "virtual" file
- getOutputStream(boolean, String, String) - Method in class marauroa.common.io.WebstartPersistence
-
Gets an output stream to this "virtual" file
- getOwner() - Method in class games.stendhal.server.entity.creature.DomesticAnimal
- getOwner() - Method in class games.stendhal.server.entity.item.Bestiary
- getOwner() - Method in class games.stendhal.server.entity.item.OwnedItem
-
Override to retrieve owner name.
- getOwner() - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
-
Get the name of the owner.
- getOwner() - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemInfo
- getOwner() - Method in class marauroa.common.game.RPSlot
-
This method returns the owner of the object
- getParam1() - Method in class games.stendhal.tools.loganalyser.gameevents.GameEventEntry
- getParam1() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntry
- getParam2() - Method in class games.stendhal.tools.loganalyser.gameevents.GameEventEntry
- getParam2() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntry
- getParam3() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntry
- getParam4() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntry
- getParameters() - Method in class games.stendhal.server.core.config.zone.SetupDescriptor
-
Get the configuration parameters.
- getParams() - Method in class games.stendhal.server.core.engine.GameEvent
- getParams() - Method in class marauroa.server.game.rp.GameEvent
-
gets the parameters
- getParent() - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
-
Return the parent node.
- getParent() - Method in class marauroa.common.game.RPClass
-
gets the parent class or
null
if this is a root class. - getPassword() - Method in class games.stendhal.client.gui.login.Profile
- getPassword() - Method in class games.stendhal.server.entity.mapstuff.portal.PasswordPortal
-
gets the password
- getPassword() - Method in class marauroa.common.net.message.MessageC2SCreateAccount
-
Returns desired account's password
- getPassword() - Method in class marauroa.common.net.message.MessageC2SLoginSendNonceNameAndPassword
-
This method returns the encoded password
- getPassword() - Method in class marauroa.common.net.message.MessageC2SLoginSendNonceNamePasswordAndSeed
-
This method returns the encoded password
- getPassword() - Method in class marauroa.common.net.message.MessageC2SLoginSendUsernameAndPassword
-
This method returns the encoded password
- getPassword() - Method in class marauroa.common.net.message.MessageP2SCreateAccount
-
Returns desired account's password
- getPasswordAcceptedMessage() - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
- getPasswordRejectedMessage() - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
- getPath() - Method in class games.stendhal.client.entity.Entity
-
Get identifier path for the entity.
- getPath() - Method in class games.stendhal.client.entity.Gate
-
Get identifier path for the entity.
- getPath() - Method in interface games.stendhal.client.entity.IEntity
-
Get identifier path for the entity.
- getPath() - Method in class games.stendhal.server.core.pathfinder.Pathfinder
- getPath() - Method in class games.stendhal.server.core.pathfinder.RPZonePath
- getPath() - Method in class games.stendhal.server.entity.GuidedEntity
-
function return current entity's path.
- getPath(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.npc.SpeakerNPCFactory
- getPathPosition() - Method in class games.stendhal.server.entity.GuidedEntity
-
Get the path nodes position.
- getPendingAchievementDetails(DBTransaction, String) - Method in class games.stendhal.server.core.engine.db.PendingAchievementDAO
-
Get details on pending achievements for a given player
- getPerception(RPObject, byte) - Method in interface marauroa.common.game.IRPZone
-
This method return the perception of a zone for a player
- getPerception(RPObject, byte) - Method in class marauroa.server.game.rp.MarauroaRPZone
-
Returns the perception of given type for that object.
- getPerceptionListener() - Method in class games.stendhal.client.gui.j2DClient
-
PerceptionListener for the game window.
- getPerceptionRange() - Method in class games.stendhal.server.entity.npc.NPC
-
Query the range in which the NPC will notice other subjects like players or enemies.
- getPerceptionTimestamp() - Method in class marauroa.common.net.message.MessageS2CPerception
-
gets the timestamp of this perception
- getPerceptionTimestamp() - Method in class marauroa.server.game.container.PlayerEntry
-
Returns the next perception timestamp.
- getPerceptionType() - Method in class marauroa.common.net.message.MessageS2CPerception
-
gets the type of this perception
- getPermanentBans() - Method in class marauroa.server.game.dbcommand.LoadBanListCommand
-
Gets the characters map
- getPet() - Method in class games.stendhal.server.entity.player.PetOwner
- getPet() - Method in class games.stendhal.server.entity.player.Player
- getPetID() - Method in class games.stendhal.client.entity.User
-
gets the ID of a pet
- getPetOwner() - Method in class games.stendhal.server.entity.player.Player
- getPhase() - Method in class games.stendhal.server.maps.quests.piedpiper.AwaitingPhase
- getPhase() - Method in class games.stendhal.server.maps.quests.piedpiper.InactivePhase
- getPhase() - Method in class games.stendhal.server.maps.quests.piedpiper.InvasionPhase
- getPhase() - Method in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuest
-
Get the current phase.
- getPhase() - Method in class games.stendhal.server.maps.quests.piedpiper.OutgoingPhase
- getPhase() - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
- getPhase() - Static method in class games.stendhal.server.maps.quests.ThePiedPiper
- getPhaseClass(ITPPQuestConstants.TPP_Phase) - Static method in class games.stendhal.server.maps.quests.ThePiedPiper
-
return instance of quest phases classes
- getPhaseIndex(ITPPQuestConstants.TPP_Phase) - Static method in class games.stendhal.server.maps.quests.ThePiedPiper
- getPhases() - Static method in class games.stendhal.server.maps.quests.ThePiedPiper
- getPlainColor() - Method in interface games.stendhal.client.gui.styled.Style
-
Get a color that roughly represents the background.
- getPlantGrower() - Method in class games.stendhal.server.entity.item.Item
-
returns the PlantGrower which created this item or null if no plantgrower was involved.
- getPlantGrowers() - Method in class games.stendhal.server.core.engine.StendhalRPZone
- getPlayer() - Method in class games.stendhal.client.StendhalClient
-
Get the RPObject of the user.
- getPlayer() - Method in class games.stendhal.client.UserContext
- getPlayer() - Method in class games.stendhal.server.core.engine.dbcommand.GetPostmanMessagesCommand
-
To access the player sending the query
- getPlayer() - Method in class games.stendhal.server.core.engine.dbcommand.QueryCanonicalCharacterNamesCommand
-
To access the player sending the query
- getPlayer() - Method in class games.stendhal.server.core.engine.dbcommand.ReadAchievementsForPlayerCommand
- getPlayer() - Method in class games.stendhal.server.core.engine.dbcommand.ReadPendingAchievementDetailsCommand
- getPlayer() - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
- getPlayer() - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity.Activity
-
Get the player.
- getPlayer(String) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
-
Finds an online player with a specific name.
- getPlayer(String) - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
-
Retrieves a logged in Player.
- getPlayerAndFriends() - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Gets all players in this zone, as well as friendly entities such as sheep.
- getPlayerChatText() - Method in class games.stendhal.client.gui.chattext.ChatTextController
- getPlayerId() - Method in class marauroa.server.game.db.LoginEventDAO.LoginEvent
-
gets the id of the account
- getPlayerLevel() - Static method in class games.stendhal.client.entity.User
-
gets the level of the current user
- getPlayerList() - Method in class games.stendhal.client.World
- getPlayerName() - Method in class games.stendhal.server.entity.mapstuff.ExpirationTracker
-
Gets the player id
- getPlayerName() - Method in class games.stendhal.server.entity.mapstuff.game.NineSwitchesGameBoard
-
gets the name of the active player.
- getPlayers() - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Gets all players in this zone.
- getPlayers() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
-
gets a list of player names participating in this game
- getPlayers() - Method in class games.stendhal.server.maps.deathmatch.DeathmatchArea
- getPlayers() - Method in class games.stendhal.server.util.Area
-
Gets a list of players in the area.
- getPlayersHouse(Player) - Static method in class games.stendhal.server.maps.quests.houses.HouseUtilities
-
Get the house owned by a player.
- getPlayersOnly(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantAreaFactory
-
Extract the flag to only affect players.
- getPlayingArea() - Method in class games.stendhal.server.entity.npc.CroupierNPC
-
Access the playing area for JUnit tests.
- getPlayingArea() - Method in class games.stendhal.server.maps.semos.tavern.DiceDealerNPC
-
Access the playing area for JUnit tests.
- getPlurSing() - Method in class games.stendhal.common.parser.WordEntry
- getPoints() - Method in class games.stendhal.server.core.engine.dbcommand.ReadHallOfFamePointsCommand
-
gets the number of points.
- getPoliceOfficer() - Method in class games.stendhal.server.entity.mapstuff.office.ArrestWarrant
-
Returns the name of the police officer.
- getPopup(JPopupMenu, int, int) - Method in class games.stendhal.client.gui.styled.StyledPopupMenuUI
- getPort() - Method in class games.stendhal.client.gui.login.Profile
- getPortal() - Method in class games.stendhal.server.maps.quests.Maze
-
Access the portal from MazeTest.
- getPortal() - Method in class games.stendhal.server.maps.quests.maze.MazeGenerator
-
Access the portal from MazeTest.
- getPortal(int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Get the portal (if any) at a specified zone position.
- getPortal(Object) - Method in class games.stendhal.server.core.engine.StendhalRPZone
- getPortalNumber() - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
-
Get the house number of this portal.
- getPortals() - Method in class games.stendhal.server.core.engine.StendhalRPZone
- getPosition(float[]) - Method in class games.stendhal.client.sound.facade.AudibleCircleArea
- getPositionChangeListeners() - Method in interface games.stendhal.client.gui.J2DClientGUI
-
Get the objects that should be informed about user position changes.
- getPossibleSlots() - Method in class games.stendhal.server.entity.item.Item
- GetPostmanMessagesCommand - Class in games.stendhal.server.core.engine.dbcommand
-
Get postman messages for a player
- GetPostmanMessagesCommand(Player) - Constructor for class games.stendhal.server.core.engine.dbcommand.GetPostmanMessagesCommand
-
creates a new GetPostmanMessagesCommand
- getPrecedingPunctuation() - Method in class games.stendhal.common.parser.PunctuationParser
-
Return preceding punctuation characters.
- getPreferredSize() - Method in class games.stendhal.tools.colorselector.ColorSelector
-
Returns the preferred size.
- getPreferredSize() - Method in class games.stendhal.tools.colorselector.ColorSwatch
-
Returns the preferred size.
- getPreferredSize(JComponent) - Method in class games.stendhal.client.gui.styled.StyledButtonUI
- getPreferredSize(JComponent) - Method in class games.stendhal.client.gui.styled.StyledSplitPaneUI
- getPreposition(int) - Method in class games.stendhal.common.parser.Sentence
-
Return the preposition [i] of the parsed sentence.
- getPrepositionCount() - Method in class games.stendhal.common.parser.Sentence
-
Return the number of prepositions.
- getPreviousLogins() - Method in class marauroa.common.net.message.MessageS2CLoginACK
-
Return a list of previous login attemps.
- getPreviousLogins() - Method in class marauroa.server.game.dbcommand.LoginCommand
-
gets a list of previous logins so that the player can notice possible account hacks.
- getPreviousPosition() - Method in class games.stendhal.server.core.pathfinder.EntityGuide
- getPrice() - Method in class games.stendhal.server.entity.trade.Offer
- getPrice(String, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.RepairerBehaviour
-
Calculate the price for the given item
- getPriority() - Method in class marauroa.common.net.message.MessageC2SAction
-
This method returns the priority
- getPriorityValue() - Method in enum class marauroa.server.db.command.DBCommandPriority
-
gets the priority value to be used in comparisons
- getProbability() - Method in class games.stendhal.server.entity.status.StatusAttacker
-
gets the probability
- getProbability(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.DamagingAreaFactory
-
Extract the moving damage probability (as percent) from a context.
- getProcessedText() - Method in class games.stendhal.server.util.WikipediaAccess
-
Returns the first paragraph of the specified article without wiki code.
- getProducedItemDetails(String) - Method in class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
-
gets description of the produced item Note: if more than one NPC makes the item, just the details of the first NPC in the list who makes it are returned
- getProducedItemNames(String) - Method in class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
-
gets names of all items produced, which are of the given item class (i.e.
- getProducerRegister() - Static method in class games.stendhal.server.core.engine.SingletonRepository
- getProducers() - Method in class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
- getProductionActivity() - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
- getProductionActivity() - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
- getProductionDescription(Player, String) - Method in class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
-
gets description of the production
- getProductionDetails(Player, String) - Method in class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
-
gets details on the progress of the production
- getProductionTime(int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
- getProductionTime(String, int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
-
Return how much time is required to make the requested amount of products
- getProductName() - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
-
Return item name of the product to produce.
- getProductsNames() - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
-
Return what products the NPC is able to produce
- getProgress() - Method in class games.stendhal.server.core.engine.dbcommand.ReadGroupQuestCommand
-
gets the best characters.
- getProgressDetails(Player, String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
- getProgressPercent() - Method in class games.stendhal.server.entity.npc.behaviour.impl.CollectingGroupQuestBehaviour
- getProjectName() - Method in class games.stendhal.server.entity.npc.behaviour.impl.CollectingGroupQuestBehaviour
- getProperty(String) - Method in class games.stendhal.server.entity.mapstuff.puzzle.GroovyPuzzleMapAdapter
- getProperty(String) - Method in class games.stendhal.server.entity.mapstuff.puzzle.GroovyPuzzlePropertyAdapter
-
gets a property
- getProperty(String, String) - Method in class games.stendhal.client.gui.wt.core.WtWindowManager
-
Returns a property.
- getPropertyBoolean(String, boolean) - Method in class games.stendhal.client.gui.wt.core.WtWindowManager
-
Returns a boolean property.
- getPropertyInt(String, int) - Method in class games.stendhal.client.gui.wt.core.WtWindowManager
-
Returns an integer property.
- getProtection() - Method in class games.stendhal.client.Zone
-
Get the protection map.
- getProtectionDetection() - Method in class games.stendhal.client.StaticGameLayers
- getProtocolVersion() - Method in class marauroa.common.net.InputSerializer
-
gets the protocolVersion
- getProtocolVersion() - Method in exception marauroa.common.net.InvalidVersionException
-
gets the wrong version
- getProtocolVersion() - Method in class marauroa.common.net.message.Message
-
gets the protocol version
- getProtocolVersion() - Method in class marauroa.common.net.OutputSerializer
-
gets the protocolVersion
- getProtocolVersion() - Method in class marauroa.server.game.container.PlayerEntry
-
gets the version of the protocol this clients speaks
- getProtocolVersion() - Method in class marauroa.server.game.dbcommand.DBCommandWithCallback
-
gets the protocol version
- getPrototypeCreature() - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
- getPublicKey() - Method in class marauroa.common.crypto.RSAKey
-
gets the public key
- getQuantity() - Method in class games.stendhal.client.entity.StackableItem
-
Get the item quantity.
- getQuantity() - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
- getQuantity() - Method in class games.stendhal.server.entity.equip.ItemIdentificationPath
-
gets the desired quantity
- getQuantity() - Method in class games.stendhal.server.entity.item.Item
-
Get item count.
- getQuantity() - Method in interface games.stendhal.server.entity.item.Stackable
-
gets the current quantity
- getQuantity() - Method in class games.stendhal.server.entity.item.StackableItem
- getQuantity() - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemInfo
- getQuantity(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.KeyedPortalFactory
-
Extract the portal key quantity from a context.
- getQuantity(Item) - Method in class games.stendhal.server.maps.semos.tavern.market.OfferHandler
- getQuantity(RPObject) - Method in class games.stendhal.server.core.engine.dbcommand.AbstractLogItemEventCommand
-
gets the quantity from an item; correctly handles non stackable items
- getQuantityOfBoughtItems(String) - Method in class games.stendhal.server.entity.player.Player
-
Gets the amount of an item bought by player.
- getQuantityOfBoughtItems(String) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
-
Retrieve the amount of much an item was bought by a player
- getQuantityOfHarvestedItems(String) - Method in class games.stendhal.server.entity.player.Player
-
Gets the amount a player has harvested of an item
- getQuantityOfHarvestedItems(String) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
-
Retrieve the amount of much an item was harvested by a player
- getQuantityOfMinedItems(String) - Method in class games.stendhal.server.entity.player.Player
-
Gets the amount a player as mined of an item
- getQuantityOfMinedItems(String) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
-
Retrieve the amount of much an item was mined by a player
- getQuantityOfObtainedItems() - Method in class games.stendhal.server.entity.player.Player
- getQuantityOfObtainedItems() - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
- getQuantityOfProducedItems(String) - Method in class games.stendhal.server.entity.player.Player
-
Gets the amount a player as produced of an item
- getQuantityOfProducedItems(String) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
-
Retrieve the amount of much an item was produced by a player
- getQuantityOfSoldItems(String) - Method in class games.stendhal.server.entity.player.Player
-
Gets the amount of an item sold by player.
- getQuantityOfSoldItems(String) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
- getQueriedNames() - Method in class games.stendhal.server.core.engine.dbcommand.QueryCanonicalCharacterNamesCommand
-
.
- getQuest(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.QuestCompletedPortalFactory
-
Extract the quest name from a context.
- getQuest(String) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
-
gets the IQuest object for a named quest.
- getQuest(String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
-
Retrieves the IQuest object for a named quest.
- getQuest(String) - Method in class games.stendhal.server.entity.player.Player
-
Gets the player's current status in the given quest.
- getQuest(String, int) - Method in class games.stendhal.server.entity.player.Player
-
Gets the player's current status in the given quest.
- getQuestDescription(Player, String) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
-
gets the description of a quest
- getQuestDescriptionForUnstartedQuestInRegionFromNPCName(Player, String, String) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
-
Gets quest descriptions for unstarted quests in a specified region matching a specific npc name.
- getQuestFromSlot(String) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
-
gets the IQuest object for a quest.
- getQuestFromSlot(String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
- getQuestInfo(Player) - Method in class games.stendhal.server.maps.quests.AbstractQuest
- getQuestInfo(Player) - Method in interface games.stendhal.server.maps.quests.IQuest
-
function will return information about this quest
- getQuestionForStep(Player, int) - Method in class games.stendhal.server.maps.quests.CollectEnemyData
-
Retrieves the question that will be asked for the step.
- getQuestLevelWarning(Player, String) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
-
If the quest is too dangerous, add a warning unless the player has already completed it.
- getQuestProgressDetails(Player, String) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
-
gets details on the progress of the quest
- getQuests() - Method in class games.stendhal.server.entity.player.Player
- getQuestSlot() - Method in class games.stendhal.server.entity.npc.behaviour.impl.CollectingGroupQuestBehaviour
- getQuestSlot() - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
- getQuestSlot() - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
- getQuestSlot() - Method in class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
- getQuestSlot() - Method in class games.stendhal.server.maps.quests.marriage.MarriageQuestInfo
-
Get the name of the quest slot.
- getRadius(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sound.SoundSourceFactory
-
gets the radius, default to a value large enough to cover the complete zone
- getRandomOutfit() - Static method in class games.stendhal.server.entity.Outfit
-
Create a random unisex outfit, with a 'normal' face and unisex body hair number (1 to 26) selection of hairs which look ok with both goblin face and cute face (later hairs only look right with cute face) head numbers (1 to 15) to avoid the cut eye, pink eyes, weird green eyeshadow etc dress numbers (1 to 16) from the early outfits before lady player base got introduced i.e.
- getRandomRat() - Static method in class games.stendhal.server.maps.quests.piedpiper.TPPQuestHelperFunctions
-
return random rat from allowed list
- getRandomTurnsForRegrow() - Method in class games.stendhal.server.entity.mapstuff.spawner.FlowerGrower
- getRandomTurnsForRegrow() - Method in class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint
- getRange() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- getRange() - Method in interface games.stendhal.server.entity.creature.impl.attack.AttackStrategy
-
Get the maximum range of the attacking creature.
- getRange() - Method in class games.stendhal.server.entity.creature.impl.attack.AttackWeakest
- getRange() - Method in class games.stendhal.server.entity.spell.Spell
-
Get the spell range.
- getRangedAttack() - Method in class games.stendhal.server.entity.item.Item
-
Returns the ranged attack points of this item.
- getRangedDamageType() - Method in class games.stendhal.server.entity.creature.Creature
- getRangedDamageType() - Method in class games.stendhal.server.entity.RPEntity
-
Get the nature of the damage the entity inflicts in ranged attacks.
- getRangeWeapon() - Method in class games.stendhal.server.entity.RPEntity
-
Gets the range weapon (bow etc.) that this entity is holding in its hands.
- getRate() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- getRate() - Method in class games.stendhal.server.entity.spell.effect.AbstractEffect
- getRate() - Method in class games.stendhal.server.entity.spell.Spell
-
Get the spell rate.
- getRating() - Method in class games.stendhal.client.sound.manager.DeviceEvaluator.Device
- getRatk() - Method in class games.stendhal.client.entity.RPEntity
- getRatk() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- getRatk() - Method in class games.stendhal.server.entity.RPEntity
-
Gets the entity's current ranged attack level.
- getRatkItem() - Method in class games.stendhal.client.entity.RPEntity
- getRatkXP() - Method in class games.stendhal.client.entity.RPEntity
- getRatkXP() - Method in class games.stendhal.server.entity.RPEntity
-
Get's the entity's current ranged attack experience.
- getRats() - Static method in class games.stendhal.server.maps.quests.piedpiper.TPPQuestHelperFunctions
- getRatsCount() - Static method in class games.stendhal.server.maps.quests.piedpiper.TPPQuestHelperFunctions
-
Get the amount of rats.
- getReadableName() - Method in class games.stendhal.client.StaticGameLayers
-
Get the user representable name of the current zone.
- getReadableName() - Method in class games.stendhal.client.Zone
-
Get the user representable name of the zone.
- getReason() - Method in class games.stendhal.server.entity.mapstuff.office.ArrestWarrant
-
Returns the reason text.
- getReason() - Method in exception marauroa.client.LoginFailedException
-
gets the reason
- getReason() - Method in class marauroa.common.net.message.MessageC2SLogout
-
gets the reason
- getReason() - Method in class marauroa.common.net.message.MessageS2CInvalidMessage
-
This method returns the reason
- getReason() - Method in class marauroa.common.net.message.MessageS2CLoginMessageNACK
-
This method returns the reason for the rejection of the login event
- getRecordedKillsForStep(Player, int) - Method in class games.stendhal.server.maps.quests.CollectEnemyData
-
Retrieves original kill count of enemy before quest was started.
- getReference() - Method in class games.stendhal.client.sprite.AnimatedSprite
-
Get the sprite reference.
- getReference() - Method in class games.stendhal.client.sprite.CompositeSprite
- getReference() - Method in class games.stendhal.client.sprite.EmptySprite
-
Get the sprite reference.
- getReference() - Method in class games.stendhal.client.sprite.FlippedSprite
- getReference() - Method in class games.stendhal.client.sprite.ImageSprite
-
Get the sprite reference.
- getReference() - Method in interface games.stendhal.client.sprite.Sprite
-
Get the sprite reference.
- getRefuseMessage() - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
-
Retrieve message to be sent when access is refused.
- getRegen() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- getRegen() - Method in class games.stendhal.server.entity.item.ConsumableItem
- getRegen() - Method in class games.stendhal.server.entity.spell.effect.AbstractEffect
- getRegen() - Method in class games.stendhal.server.entity.spell.Spell
-
Get the spell regen.
- getRegen() - Method in class games.stendhal.server.entity.status.EatStatus
-
gets the amount of change per event
- getRegion() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
- getRegion() - Method in class games.stendhal.server.maps.quests.AbstractQuest
-
Returns the region where the quest adventure takes place (or begins), or null for global quests
- getRegion() - Method in class games.stendhal.server.maps.quests.AdMemoriaInPortfolio
- getRegion() - Method in class games.stendhal.server.maps.quests.AdosDeathmatch
- getRegion() - Method in class games.stendhal.server.maps.quests.AmazonPrincess
- getRegion() - Method in class games.stendhal.server.maps.quests.antivenom_ring.AntivenomRing
- getRegion() - Method in class games.stendhal.server.maps.quests.ArmorForDagobert
- getRegion() - Method in class games.stendhal.server.maps.quests.BalloonForBobby
- getRegion() - Method in class games.stendhal.server.maps.quests.BeerForHayunn
- getRegion() - Method in class games.stendhal.server.maps.quests.BowsForOuchit
- getRegion() - Method in class games.stendhal.server.maps.quests.Campfire
- getRegion() - Method in class games.stendhal.server.maps.quests.ChocolateForElisabeth
- getRegion() - Method in class games.stendhal.server.maps.quests.CleanAthorsUnderground
- getRegion() - Method in class games.stendhal.server.maps.quests.CleanStorageSpace
- getRegion() - Method in class games.stendhal.server.maps.quests.CloakCollector
- getRegion() - Method in class games.stendhal.server.maps.quests.CloakCollector2
- getRegion() - Method in class games.stendhal.server.maps.quests.ClubOfThorns
- getRegion() - Method in class games.stendhal.server.maps.quests.CoalForHaunchy
- getRegion() - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer
- getRegion() - Method in class games.stendhal.server.maps.quests.CrownForTheWannaBeKing
- getRegion() - Method in class games.stendhal.server.maps.quests.DailyItemQuest
- getRegion() - Method in class games.stendhal.server.maps.quests.DailyMonsterQuest
- getRegion() - Method in class games.stendhal.server.maps.quests.EasterGiftsForChildren
- getRegion() - Method in class games.stendhal.server.maps.quests.EggsForMarianne
- getRegion() - Method in class games.stendhal.server.maps.quests.ElfPrincess
- getRegion() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- getRegion() - Method in class games.stendhal.server.maps.quests.EmotionCrystals
- getRegion() - Method in class games.stendhal.server.maps.quests.FindGhosts
- getRegion() - Method in class games.stendhal.server.maps.quests.FindJefsMom
- getRegion() - Method in class games.stendhal.server.maps.quests.FindRatChildren
- getRegion() - Method in class games.stendhal.server.maps.quests.FishermansLicenseCollector
- getRegion() - Method in class games.stendhal.server.maps.quests.FishermansLicenseQuiz
- getRegion() - Method in class games.stendhal.server.maps.quests.FishSoup
- getRegion() - Method in class games.stendhal.server.maps.quests.FishSoupForHughie
- getRegion() - Method in class games.stendhal.server.maps.quests.FruitsForCoralia
- getRegion() - Method in class games.stendhal.server.maps.quests.GoodiesForRudolph
- getRegion() - Method in class games.stendhal.server.maps.quests.GuessKills
- getRegion() - Method in class games.stendhal.server.maps.quests.HatForMonogenes
- getRegion() - Method in class games.stendhal.server.maps.quests.HelpMrsYeti
- getRegion() - Method in class games.stendhal.server.maps.quests.HelpTomi
- getRegion() - Method in class games.stendhal.server.maps.quests.HelpWithTheHarvest
- getRegion() - Method in class games.stendhal.server.maps.quests.HerbsForCarmen
- getRegion() - Method in class games.stendhal.server.maps.quests.HungryJoshua
- getRegion() - Method in class games.stendhal.server.maps.quests.IcecreamForAnnie
- getRegion() - Method in class games.stendhal.server.maps.quests.ImperialPrincess
- getRegion() - Method in interface games.stendhal.server.maps.quests.IQuest
-
Returns the region where the quest adventure takes place (or begins), or null for global quests
- getRegion() - Method in class games.stendhal.server.maps.quests.JailedBarbarian
- getRegion() - Method in class games.stendhal.server.maps.quests.JailedDwarf
- getRegion() - Method in class games.stendhal.server.maps.quests.KanmararnSoldiers
- getRegion() - Method in class games.stendhal.server.maps.quests.KillDarkElves
- getRegion() - Method in class games.stendhal.server.maps.quests.KillEnemyArmy
- getRegion() - Method in class games.stendhal.server.maps.quests.KillGnomes
- getRegion() - Method in class games.stendhal.server.maps.quests.KillMonks
- getRegion() - Method in class games.stendhal.server.maps.quests.KillSpiders
- getRegion() - Method in class games.stendhal.server.maps.quests.KoboldishTorcibud
- getRegion() - Method in class games.stendhal.server.maps.quests.LearnAboutKarma
- getRegion() - Method in class games.stendhal.server.maps.quests.LearnAboutOrbs
- getRegion() - Method in class games.stendhal.server.maps.quests.LookBookforCeryl
- getRegion() - Method in class games.stendhal.server.maps.quests.LookUpQuote
- getRegion() - Method in class games.stendhal.server.maps.quests.Marriage
- getRegion() - Method in class games.stendhal.server.maps.quests.Maze
- getRegion() - Method in class games.stendhal.server.maps.quests.McPeglegIOU
- getRegion() - Method in class games.stendhal.server.maps.quests.MealForGroongo
- getRegion() - Method in class games.stendhal.server.maps.quests.MedicineForTad
- getRegion() - Method in class games.stendhal.server.maps.quests.MeetHackim
- getRegion() - Method in class games.stendhal.server.maps.quests.MeetHayunn
- getRegion() - Method in class games.stendhal.server.maps.quests.MeetIo
- getRegion() - Method in class games.stendhal.server.maps.quests.MeetKetteh
- getRegion() - Method in class games.stendhal.server.maps.quests.MeetMarieHenri
- getRegion() - Method in class games.stendhal.server.maps.quests.MeetMonogenes
- getRegion() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeks
- getRegion() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeksConstruction
- getRegion() - Method in class games.stendhal.server.maps.quests.MithrilCloak
- getRegion() - Method in class games.stendhal.server.maps.quests.MixtureForOrtiv
- getRegion() - Method in class games.stendhal.server.maps.quests.NewsFromHackim
- getRegion() - Method in class games.stendhal.server.maps.quests.ObsidianKnife
- getRegion() - Method in class games.stendhal.server.maps.quests.PaperChase
- getRegion() - Method in class games.stendhal.server.maps.quests.PizzaDelivery
- getRegion() - Method in class games.stendhal.server.maps.quests.PlinksToy
- getRegion() - Method in class games.stendhal.server.maps.quests.RainbowBeans
- getRegion() - Method in class games.stendhal.server.maps.quests.RestockFlowerShop
- getRegion() - Method in class games.stendhal.server.maps.quests.ReverseArrow
- getRegion() - Method in class games.stendhal.server.maps.quests.RingMaker
- getRegion() - Method in class games.stendhal.server.maps.quests.SadScientist
- getRegion() - Method in class games.stendhal.server.maps.quests.ScubaLicenseQuiz
- getRegion() - Method in class games.stendhal.server.maps.quests.SheepGrowing
- getRegion() - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
- getRegion() - Method in class games.stendhal.server.maps.quests.Snowballs
- getRegion() - Method in class games.stendhal.server.maps.quests.SolveRiddles
- getRegion() - Method in class games.stendhal.server.maps.quests.Soup
- getRegion() - Method in class games.stendhal.server.maps.quests.StuffForBaldemar
- getRegion() - Method in class games.stendhal.server.maps.quests.StuffForVulcanus
- getRegion() - Method in class games.stendhal.server.maps.quests.SuntanCreamForZara
- getRegion() - Method in class games.stendhal.server.maps.quests.SuppliesForPhalk
- getRegion() - Method in class games.stendhal.server.maps.quests.TakeGoldforGrafindle
- getRegion() - Method in class games.stendhal.server.maps.quests.ThePiedPiper
- getRegion() - Method in class games.stendhal.server.maps.quests.ToysCollector
- getRegion() - Method in class games.stendhal.server.maps.quests.TrapsForKlaas
- getRegion() - Method in class games.stendhal.server.maps.quests.UltimateCollector
- getRegion() - Method in class games.stendhal.server.maps.quests.VampireSword
- getRegion() - Method in class games.stendhal.server.maps.quests.WaterForXhiphin
- getRegion() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- getRegion() - Method in class games.stendhal.server.maps.quests.WeaponsCollector2
- getRegion() - Method in class games.stendhal.server.maps.quests.WeeklyItemQuest
- getRegion() - Method in class games.stendhal.server.maps.quests.WizardBank
- getRegion() - Method in class games.stendhal.server.maps.quests.ZekielsPracticalTestQuest
- getRegion() - Method in class games.stendhal.server.maps.quests.ZooFood
- getRegions() - Method in class games.stendhal.server.core.engine.StendhalRPWorld
- getRejectedAction(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortalFactory
-
Creates a new ChatAction from ConfigurableFactoryContext.
- getRejectedMessage() - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
Gets the message to send when player is denied access to portal.
- getRejectedMessage() - Method in class games.stendhal.server.entity.mapstuff.portal.PasswordPortal
-
gets the reject message
- getRejectedMessage(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.DoorFactory
-
Extract the rejected message from a context.
- getRejectedTransactionAction() - Method in class games.stendhal.server.entity.npc.behaviour.impl.Behaviour
-
a chat action that is executed in case transaction are not possible
- getRejectedTransactionAction() - Method in class games.stendhal.server.entity.npc.behaviour.impl.QuestCompletedBuyerBehaviour
- getRejectedTransactionAction() - Method in class games.stendhal.server.entity.npc.behaviour.impl.QuestCompletedSellerBehaviour
- getRejectedTransactionAction() - Method in class games.stendhal.server.entity.npc.behaviour.impl.RepairerBehaviour
- getRejectMessage() - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea.TrainerNPC
- getRemainingSeconds() - Method in class games.stendhal.server.maps.quests.ThePiedPiper
- getRemainingSeconds(TurnListener) - Method in class games.stendhal.server.core.events.TurnNotifier
-
Finds out how many seconds will pass until the given TurnListener will be notified with the given message.
- getRemainingTurns() - Method in class games.stendhal.server.maps.quests.ThePiedPiper
- getRemainingTurns(TurnListener) - Method in class games.stendhal.server.core.events.TurnNotifier
-
Finds out how many turns will pass until the given TurnListener will be notified with the given message.
- getRenter() - Method in class games.stendhal.server.entity.mapstuff.office.RentedSign
-
returns the owner.
- getRepairers() - Method in class games.stendhal.server.entity.npc.behaviour.journal.ServicersRegister
- getRepeatable() - Method in class games.stendhal.server.maps.quests.QuestInfo
- getRepeatable(Player) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
- getRepeatableQuests(Player) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
-
Get the list of quests a player has completed, and can now do again.
- getReply() - Method in class games.stendhal.server.entity.npc.fsm.Transition
- getReply(String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
Retrieves string reply to trigger word when NPC is in attending state.
- getReply(String, ConversationStates, String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
Retrieves string reply to trigger word.
- getRepresentation() - Method in enum class games.stendhal.client.entity.ActionType
- getRepresentation() - Method in class games.stendhal.client.gui.AbstractScalingModel
- getRepresentation() - Method in interface games.stendhal.client.gui.ScalingModel
-
Get the representation value.
- getRequiredAmount() - Method in class games.stendhal.server.maps.quests.logic.ItemCollectorData
-
Gets the number of initially required items.
- getRequiredBoolean(String) - Method in class games.stendhal.server.core.config.factory.ConfigurableFactoryContext
-
gets an attribute.
- getRequiredInt(String) - Method in class games.stendhal.server.core.config.factory.ConfigurableFactoryContext
-
gets an attribute.
- getRequiredItemName(String, int) - Method in class games.stendhal.server.entity.player.Player
-
Gets the recorded item stored in a substate of quest slot
- getRequiredItemQuantity(String, int) - Method in class games.stendhal.server.entity.player.Player
-
Gets the recorded item quantity stored in a substate of quest slot
- getRequiredItems() - Method in class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
- getRequiredMaybeShared() - Method in class games.stendhal.server.util.RequiredKillsInfo
- getRequiredMoneyLoot() - Method in class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
- getRequiredPassword() - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
Gets the password required to use the portal.
- getRequiredResourceNames(int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
-
Gets a nicely formulated string that describes the amounts and names of the resources that are required to produce amount units of the product
- getRequiredResourceNames(String, int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
-
Return a nicely formulated string that describes the amounts and names of the resources that are required to produce amount units of the chosen product.
- getRequiredResourceNamesWithHashes(int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
-
Gets a nicely formulated string that describes the amounts and names of the resources that are required to produce amount units of the product, with hashes before the resource names in order to highlight them, e.g.
- getRequiredResourceNamesWithHashes(String, int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
-
Return a nicely formulated string that describes the amounts and names of the resources that are required to produce amount units of the choosen product, with hashes prepended to the resource names in order to highlight them, e.g.
- getRequiredResourcesPerItem() - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
- getRequiredResourcesPerProduct(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
- getRequiredSolo() - Method in class games.stendhal.server.util.RequiredKillsInfo
- getRequiredString(String) - Method in class games.stendhal.server.core.config.factory.ConfigurableFactoryContext
-
gets an attribute.
- getResistance() - Method in class games.stendhal.client.entity.Entity
- getResistance() - Method in class games.stendhal.client.entity.Gate
- getResistance() - Method in interface games.stendhal.client.entity.IEntity
-
Get the resistance this has on other entities (0-100).
- getResistance() - Method in class games.stendhal.client.entity.RPEntity
-
Get the resistance this has on other entities (0-100).
- getResistance() - Method in class games.stendhal.server.entity.ActiveEntity
-
Get the resistance this has on other entities (0-100).
- getResistance() - Method in class games.stendhal.server.entity.Entity
-
Get the resistance this has on other entities (0-100).
- getResistance(IEntity) - Method in class games.stendhal.client.entity.Entity
- getResistance(IEntity) - Method in class games.stendhal.client.entity.Gate
- getResistance(IEntity) - Method in interface games.stendhal.client.entity.IEntity
-
Get the amount of resistance between this and another entity (0-100).
- getResistance(Entity) - Method in class games.stendhal.server.entity.Entity
-
Get the resistance between this and another entity (0-100).
- getResolution() - Method in class games.stendhal.client.entity.RPEntity
-
The result of previous attack against this entity.
- getResolution() - Method in class marauroa.common.net.message.MessageS2CCreateAccountNACK
-
This method returns a String that represent the resolution given to the login event
- getResolution() - Method in class marauroa.common.net.message.MessageS2CCreateCharacterNACK
-
This method returns a String that represent the resolution given to the login event
- getResolution() - Method in class marauroa.common.net.message.MessageS2CLoginNACK
-
This method returns a String that represent the resolution given to the login event
- getResolutionCode() - Method in class marauroa.common.net.message.MessageS2CCreateAccountNACK
-
This method returns the resolution of the login event
- getResolutionCode() - Method in class marauroa.common.net.message.MessageS2CCreateCharacterNACK
-
This method returns the resolution of the login event
- getResolutionCode() - Method in class marauroa.common.net.message.MessageS2CLoginNACK
-
This method returns the resolution of the login event
- getResource(String) - Static method in class games.stendhal.client.sprite.DataLoader
-
Finds the resource with the given name.
- getResource(String) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
-
gets an input stream to the requested resource
- getResource(String) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
- getResource(String) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
-
gets an input stream to the requested resource
- getResource(String) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
-
gets an input stream to the requested resource
- getResource(String) - Method in class marauroa.server.game.rp.RPServerManager
-
gets an input stream to the requested resource
- getResourceAsStream(String) - Static method in class games.stendhal.client.sprite.DataLoader
-
Returns an input stream for reading the specified resource.
- getResourceBundle() - Method in class marauroa.common.Logger
- getRespawnPoint() - Method in class games.stendhal.server.entity.creature.Creature
-
gets the respan point of this create
- getRespawnPointList() - Method in class games.stendhal.server.core.engine.StendhalRPZone
- getRespawnTime() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- getRespawnTime() - Method in class games.stendhal.server.entity.creature.Creature
-
Get the respawn time of the creature.
- getResponse() - Method in class marauroa.common.net.message.MessageC2SUpdateResponse
-
gets the response
- getResult() - Method in class games.stendhal.server.core.reflectiondebugger.FieldLister
-
Retrieves the result.
- getResult() - Method in class marauroa.common.game.AccountResult
-
Returns the result of creating the account
- getResult() - Method in class marauroa.common.game.CharacterResult
-
Returns the result of creating the account
- getResults(Class<T>, ResultHandle) - Method in class marauroa.server.db.command.DBCommandQueue
-
gets the processed results of the specified DBCommand class that have been requested in the current thread.
- getReturnPhrase() - Method in class games.stendhal.server.entity.npc.behaviour.adder.OutfitChangerAdder
- getRing() - Method in class games.stendhal.server.entity.RPEntity
- getRipeness() - Method in class games.stendhal.client.entity.GrainField
-
Get the ripeness.
- getRipeness() - Method in class games.stendhal.server.entity.mapstuff.spawner.GrowingPassiveEntityRespawnPoint
-
Get the current ripeness stage of the grower.
- getRPAction() - Method in class marauroa.common.net.message.MessageC2SAction
-
This method returns the action
- getRPClass() - Method in class marauroa.common.game.Attributes
-
Returns the RPClass of the attributes
- getRPClass(String) - Static method in class marauroa.common.game.RPClass
-
Returns the name rpclass from the global list
- getRPManager() - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
- getRPObject() - Method in class games.stendhal.client.entity.Entity
- getRPObject() - Method in class games.stendhal.client.entity.Gate
- getRPObject() - Method in interface games.stendhal.client.entity.IEntity
-
Get the RPObject this represents.
- getRPObjectFactory() - Method in class marauroa.server.game.db.DAORegister
-
gets the RPObjectFactory
- getRPServerManager() - Method in class marauroa.server.marauroad
-
gets the RPServerManager
- getRPWorld() - Static method in class games.stendhal.server.core.engine.SingletonRepository
- getRPZone(String) - Method in class games.stendhal.server.core.engine.StendhalRPWorld
- getRPZone(IRPZone.ID) - Method in class marauroa.server.game.rp.RPWorld
-
Returns the zone or null if it doesn't exists
- getRPZone(RPObject.ID) - Method in class marauroa.server.game.rp.RPWorld
-
Returns the zone or null if it doesn't exists
- getRPZoneID() - Method in class marauroa.common.net.message.MessageS2CPerception
-
gets the id of the zone, this perception is for
- getRuleProcessor() - Static method in class games.stendhal.server.core.engine.SingletonRepository
- getSampleRate() - Method in class games.stendhal.client.sound.manager.SoundFile
- getSampleRate() - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
- getSampleRate() - Method in class games.stendhal.client.sound.system.processors.Recorder
- getSampleRate() - Method in class games.stendhal.client.sound.system.processors.Recorder.Player
- getScaled2x(BufferedImage) - Method in class games.stendhal.tools.charas.CharasConverter
-
Scale an image to double size using the scale2x algorithm.
- getScaledData() - Method in class games.stendhal.tools.charas.RawScale2x
-
Get the scale image data.
- getScaledImage(BufferedImage) - Static method in class games.stendhal.tools.charas.ImageScale2x
-
Retrieve the scaled image.
- getScreen() - Method in class games.stendhal.client.gui.GroundContainer
-
Get the screen corresponding to the ground container.
- getSearchScore() - Method in class games.stendhal.server.core.rp.searchindex.SearchIndexEntry
-
gets the search score
- getSearchTerm() - Method in class games.stendhal.server.core.rp.searchindex.SearchIndexEntry
-
gets the search term
- getSeed() - Method in class games.stendhal.client.gui.login.Profile
- getSeed() - Method in class marauroa.common.net.message.MessageC2SLoginSendNonceNamePasswordAndSeed
-
This method returns the seed
- getSeller() - Method in class games.stendhal.server.entity.trade.Earning
- getSellers() - Method in class games.stendhal.server.entity.npc.behaviour.journal.MerchantsRegister
- getSellersNames() - Method in class games.stendhal.server.entity.npc.behaviour.journal.MerchantsRegister
-
Retrieves list of NPC names registered as sellers.
- getSentence() - Method in class games.stendhal.server.entity.player.Player
-
gets the player sentence displayed on the web site
- getServerNotificationType(String) - Static method in enum class games.stendhal.common.NotificationType
-
Get notification type for server messages that the client can show without problems.
- getServerRelease() - Static method in class games.stendhal.client.entity.User
-
gets the server release version
- getService() - Method in class marauroa.server.game.db.LoginEventDAO.LoginEvent
-
gets the name of the service
- getServiceFee() - Method in class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
- getServicersRegister() - Static method in class games.stendhal.server.core.engine.SingletonRepository
- getsFightXpFrom(RPEntity) - Method in class games.stendhal.server.entity.RPEntity
- getShadowColor() - Method in interface games.stendhal.client.gui.styled.Style
-
Get a dark color used for darkening.
- getShadowStyle() - Method in class games.stendhal.client.entity.RPEntity
-
Retrieves the name that should be used to override shadow.
- getShape() - Method in class games.stendhal.server.entity.mapstuff.block.Block
-
Get the shape of this Block
- getShape() - Method in class games.stendhal.server.entity.mapstuff.block.BlockTarget
-
Get the shape of this BlockTarget
- getShape() - Method in class games.stendhal.server.util.Area
-
Gets the shape.
- getSharedKill(String) - Method in class games.stendhal.server.entity.player.Player
-
Returns how much the player has killed 'name' with help of others.
- getSheep() - Method in class games.stendhal.server.entity.player.PetOwner
-
Get the player's sheep.
- getSheep() - Method in class games.stendhal.server.entity.player.Player
-
Get the player's sheep.
- getSheepFoodList() - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Get the list of sheep foods in the zone.
- getSheepID() - Method in class games.stendhal.client.entity.User
-
gets the ID of a sheep
- getSheepID() - Method in class games.stendhal.client.UserContext
-
Get the player's owned sheep RPObject ID.
- getShield() - Method in class games.stendhal.server.entity.RPEntity
- getShipZone() - Static method in class games.stendhal.server.maps.ados.coast.FerryConveyerNPC
- getShipZone() - Static method in class games.stendhal.server.maps.athor.holiday_area.FerryConveyerNPC
- getShop(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sign.ShopSignFactory
-
Extract the shop name from a context.
- getShopFromZone(StendhalRPZone) - Static method in class games.stendhal.server.maps.semos.tavern.market.TradeCenterZoneConfigurator
- getShopList() - Static method in class games.stendhal.server.core.engine.SingletonRepository
- getShops() - Method in class games.stendhal.server.entity.npc.ShopList
-
gets a set of all shops
- getShownDamageType() - Method in class games.stendhal.client.entity.RPEntity
-
Get the damage type of the current strike.
- getShownWeapon() - Method in class games.stendhal.client.entity.RPEntity
-
Get the weapon used in the current attack.
- getSign() - Method in class games.stendhal.server.maps.quests.Maze
- getSimilarMatching() - Method in class games.stendhal.common.parser.ExpressionMatcher
- getSize() - Method in class games.stendhal.client.sprite.SpriteTileset
-
Get the number of tiles.
- getSize() - Method in interface games.stendhal.client.sprite.Tileset
-
Get the number of tiles.
- getSkill(String) - Method in class games.stendhal.server.entity.player.Player
-
Get a named skills value.
- getSlot() - Method in class games.stendhal.server.actions.validator.ActionData
-
gets slot
- getSlot() - Method in class games.stendhal.server.entity.equip.ItemIdentificationPath
-
gets the Slot
- getSlot(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChestFactory
-
Extract the slot name from a context.
- getSlot(Player, RPAction) - Static method in class games.stendhal.server.util.EntityHelper
-
gets the item slot from an action
- getSlot(String) - Method in class games.stendhal.client.entity.Entity
- getSlot(String) - Method in class games.stendhal.client.entity.Gate
- getSlot(String) - Method in interface games.stendhal.client.entity.IEntity
-
Gets the slot specified by name.
- getSlot(String) - Method in class marauroa.common.game.RPObject
-
This method returns a slot whose name is name
- getSlot(String) - Method in class marauroa.common.game.SlotOwner
-
This method returns a slot whose name is name
- getSlotName() - Method in class games.stendhal.client.gui.SlotGrid
-
Get the name of the slot this grid represents.
- getSlotName() - Method in enum class games.stendhal.server.entity.slot.Banks
-
Gets the slot name.
- getSlotName() - Method in class games.stendhal.server.maps.quests.AbstractQuest
-
The slot-name in !quests.
- getSlotName() - Method in class games.stendhal.server.maps.quests.AdMemoriaInPortfolio
- getSlotName() - Method in class games.stendhal.server.maps.quests.AdosDeathmatch
- getSlotName() - Method in class games.stendhal.server.maps.quests.AmazonPrincess
- getSlotName() - Method in class games.stendhal.server.maps.quests.antivenom_ring.AntivenomRing
- getSlotName() - Method in class games.stendhal.server.maps.quests.ArmorForDagobert
- getSlotName() - Method in class games.stendhal.server.maps.quests.BalloonForBobby
- getSlotName() - Method in class games.stendhal.server.maps.quests.BeerForHayunn
- getSlotName() - Method in class games.stendhal.server.maps.quests.Blackjack
- getSlotName() - Method in class games.stendhal.server.maps.quests.BowsForOuchit
- getSlotName() - Method in class games.stendhal.server.maps.quests.Campfire
- getSlotName() - Method in class games.stendhal.server.maps.quests.captureflag.CaptureFlagQuest
- getSlotName() - Method in class games.stendhal.server.maps.quests.ChocolateForElisabeth
- getSlotName() - Method in class games.stendhal.server.maps.quests.CleanAthorsUnderground
- getSlotName() - Method in class games.stendhal.server.maps.quests.CleanStorageSpace
- getSlotName() - Method in class games.stendhal.server.maps.quests.CloakCollector
- getSlotName() - Method in class games.stendhal.server.maps.quests.CloakCollector2
- getSlotName() - Method in class games.stendhal.server.maps.quests.CloaksForBario
- getSlotName() - Method in class games.stendhal.server.maps.quests.ClubOfThorns
- getSlotName() - Method in class games.stendhal.server.maps.quests.CoalForHaunchy
- getSlotName() - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer
- getSlotName() - Method in class games.stendhal.server.maps.quests.CollectEnemyData
- getSlotName() - Method in class games.stendhal.server.maps.quests.CrownForTheWannaBeKing
- getSlotName() - Method in class games.stendhal.server.maps.quests.DailyItemQuest
- getSlotName() - Method in class games.stendhal.server.maps.quests.DailyMonsterQuest
- getSlotName() - Method in class games.stendhal.server.maps.quests.DiceGambling
- getSlotName() - Method in class games.stendhal.server.maps.quests.DragonLair
- getSlotName() - Method in class games.stendhal.server.maps.quests.EasterGiftsForChildren
- getSlotName() - Method in class games.stendhal.server.maps.quests.EggsForMarianne
- getSlotName() - Method in class games.stendhal.server.maps.quests.ElfPrincess
- getSlotName() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- getSlotName() - Method in class games.stendhal.server.maps.quests.EmotionCrystals
- getSlotName() - Method in class games.stendhal.server.maps.quests.FindGhosts
- getSlotName() - Method in class games.stendhal.server.maps.quests.FindJefsMom
- getSlotName() - Method in class games.stendhal.server.maps.quests.FindRatChildren
- getSlotName() - Method in class games.stendhal.server.maps.quests.FishermansLicenseCollector
- getSlotName() - Method in class games.stendhal.server.maps.quests.FishermansLicenseQuiz
- getSlotName() - Method in class games.stendhal.server.maps.quests.FishSoup
- getSlotName() - Method in class games.stendhal.server.maps.quests.FishSoupForHughie
- getSlotName() - Method in class games.stendhal.server.maps.quests.FruitsForCoralia
- getSlotName() - Method in class games.stendhal.server.maps.quests.GoodiesForRudolph
- getSlotName() - Method in class games.stendhal.server.maps.quests.GuessKills
- getSlotName() - Method in class games.stendhal.server.maps.quests.HatForMonogenes
- getSlotName() - Method in class games.stendhal.server.maps.quests.HelpMrsYeti
- getSlotName() - Method in class games.stendhal.server.maps.quests.HelpTomi
- getSlotName() - Method in class games.stendhal.server.maps.quests.HelpWithTheHarvest
- getSlotName() - Method in class games.stendhal.server.maps.quests.HerbsForCarmen
- getSlotName() - Method in class games.stendhal.server.maps.quests.HerbsForJynath
- getSlotName() - Method in class games.stendhal.server.maps.quests.HouseBuying
- getSlotName() - Method in class games.stendhal.server.maps.quests.HungryJoshua
- getSlotName() - Method in class games.stendhal.server.maps.quests.IcecreamForAnnie
- getSlotName() - Method in class games.stendhal.server.maps.quests.ImperialPrincess
- getSlotName() - Method in interface games.stendhal.server.maps.quests.IQuest
-
Returns the slot name of the quest.
- getSlotName() - Method in class games.stendhal.server.maps.quests.JailedBarbarian
- getSlotName() - Method in class games.stendhal.server.maps.quests.JailedDwarf
- getSlotName() - Method in class games.stendhal.server.maps.quests.KanmararnSoldiers
- getSlotName() - Method in class games.stendhal.server.maps.quests.KillBlordroughs
-
return name of quest slot.
- getSlotName() - Method in class games.stendhal.server.maps.quests.KillDarkElves
- getSlotName() - Method in class games.stendhal.server.maps.quests.KillDhohrNuggetcutter
- getSlotName() - Method in class games.stendhal.server.maps.quests.KillEnemyArmy
-
return name of quest slot.
- getSlotName() - Method in class games.stendhal.server.maps.quests.KillGnomes
- getSlotName() - Method in class games.stendhal.server.maps.quests.KillMonks
- getSlotName() - Method in class games.stendhal.server.maps.quests.KillSpiders
- getSlotName() - Method in class games.stendhal.server.maps.quests.KoboldishTorcibud
- getSlotName() - Method in class games.stendhal.server.maps.quests.LearnAboutKarma
- getSlotName() - Method in class games.stendhal.server.maps.quests.LearnAboutOrbs
- getSlotName() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
- getSlotName() - Method in class games.stendhal.server.maps.quests.LookBookforCeryl
- getSlotName() - Method in class games.stendhal.server.maps.quests.LookUpQuote
- getSlotName() - Method in class games.stendhal.server.maps.quests.Marriage
- getSlotName() - Method in class games.stendhal.server.maps.quests.Maze
- getSlotName() - Method in class games.stendhal.server.maps.quests.McPeglegIOU
- getSlotName() - Method in class games.stendhal.server.maps.quests.MealForGroongo
- getSlotName() - Method in class games.stendhal.server.maps.quests.MedicineForTad
- getSlotName() - Method in class games.stendhal.server.maps.quests.MeetBunny
- getSlotName() - Method in class games.stendhal.server.maps.quests.MeetHackim
- getSlotName() - Method in class games.stendhal.server.maps.quests.MeetHayunn
- getSlotName() - Method in class games.stendhal.server.maps.quests.MeetIo
- getSlotName() - Method in class games.stendhal.server.maps.quests.MeetKetteh
- getSlotName() - Method in class games.stendhal.server.maps.quests.MeetMarieHenri
- getSlotName() - Method in class games.stendhal.server.maps.quests.MeetMonogenes
- getSlotName() - Method in class games.stendhal.server.maps.quests.MeetSanta
- getSlotName() - Method in class games.stendhal.server.maps.quests.MeetZynn
- getSlotName() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeks
- getSlotName() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeksConstruction
- getSlotName() - Method in class games.stendhal.server.maps.quests.MithrilCloak
- getSlotName() - Method in class games.stendhal.server.maps.quests.MixtureForOrtiv
- getSlotName() - Method in class games.stendhal.server.maps.quests.MuseumEntranceFee
- getSlotName() - Method in class games.stendhal.server.maps.quests.NewsFromHackim
- getSlotName() - Method in class games.stendhal.server.maps.quests.ObsidianKnife
- getSlotName() - Method in class games.stendhal.server.maps.quests.PaperChase
- getSlotName() - Method in class games.stendhal.server.maps.quests.PizzaDelivery
- getSlotName() - Method in class games.stendhal.server.maps.quests.PlinksToy
- getSlotName() - Method in class games.stendhal.server.maps.quests.RainbowBeans
- getSlotName() - Method in class games.stendhal.server.maps.quests.RestockFlowerShop
- getSlotName() - Method in class games.stendhal.server.maps.quests.ReverseArrow
- getSlotName() - Method in class games.stendhal.server.maps.quests.RingMaker
- getSlotName() - Method in class games.stendhal.server.maps.quests.SadScientist
- getSlotName() - Method in class games.stendhal.server.maps.quests.ScubaLicenseQuiz
- getSlotName() - Method in class games.stendhal.server.maps.quests.SevenCherubs
- getSlotName() - Method in class games.stendhal.server.maps.quests.SheepGrowing
- getSlotName() - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
- getSlotName() - Method in class games.stendhal.server.maps.quests.Snowballs
- getSlotName() - Method in class games.stendhal.server.maps.quests.SolveRiddles
- getSlotName() - Method in class games.stendhal.server.maps.quests.Soup
- getSlotName() - Method in class games.stendhal.server.maps.quests.StuffForBaldemar
- getSlotName() - Method in class games.stendhal.server.maps.quests.StuffForVulcanus
- getSlotName() - Method in class games.stendhal.server.maps.quests.SuntanCreamForZara
- getSlotName() - Method in class games.stendhal.server.maps.quests.SuppliesForPhalk
- getSlotName() - Method in class games.stendhal.server.maps.quests.TakeGoldforGrafindle
- getSlotName() - Method in class games.stendhal.server.maps.quests.TheMissingBooks
- getSlotName() - Method in class games.stendhal.server.maps.quests.ThePiedPiper
- getSlotName() - Method in class games.stendhal.server.maps.quests.ToysCollector
- getSlotName() - Method in class games.stendhal.server.maps.quests.TrapsForKlaas
- getSlotName() - Method in class games.stendhal.server.maps.quests.TutorialIsland
- getSlotName() - Method in class games.stendhal.server.maps.quests.UltimateCollector
- getSlotName() - Method in class games.stendhal.server.maps.quests.VampireSword
- getSlotName() - Method in class games.stendhal.server.maps.quests.WaterForXhiphin
- getSlotName() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- getSlotName() - Method in class games.stendhal.server.maps.quests.WeaponsCollector2
- getSlotName() - Method in class games.stendhal.server.maps.quests.WeeklyItemQuest
- getSlotName() - Method in class games.stendhal.server.maps.quests.WizardBank
- getSlotName() - Method in class games.stendhal.server.maps.quests.ZekielsPracticalTestQuest
- getSlotName() - Method in class games.stendhal.server.maps.quests.ZooFood
- getSlotToEquip(Item) - Method in class games.stendhal.server.entity.RPEntity
-
Gets the slot in which the entity can equip the item, preferring locations where the item can be merged with existing item stacks.
- getSlotType() - Method in class games.stendhal.server.entity.slot.EntitySlot
-
gets the type of the slot ("slot", "ground", "market")
- getSlotType() - Method in class games.stendhal.server.entity.slot.GroundSlot
-
gets the type of the slot ("slot", "ground", "market")
- getSlotType() - Method in class games.stendhal.server.entity.slot.TradeCenterMarketSlot
-
gets the type of the slot ("slot", "ground", "market")
- getSoloKill(String) - Method in class games.stendhal.server.entity.player.Player
-
Returns how much the player has killed 'name' solo.
- getSound() - Static method in class games.stendhal.client.ClientSingletonRepository
-
gets the sound system
- getSound(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sound.SoundSourceFactory
-
gets the sound name
- getSounds() - Method in class games.stendhal.server.entity.npc.NPC
-
Get the list of possible sound events.
- getSoundSystemFacade() - Method in class games.stendhal.client.gui.j2DClient
- getSoundSystemFacade() - Method in interface games.stendhal.client.gui.UserInterface
-
gets the sound system
- getSource() - Method in class games.stendhal.common.tiled.TileSetDefinition
-
Returns the filename of the source image of the tileset.
- getSource() - Method in class games.stendhal.server.core.engine.ChatMessage
- getSource() - Method in class games.stendhal.server.core.engine.dbcommand.StoreMessageCommand
-
To access the source message sender
- getSource() - Method in class games.stendhal.server.core.engine.GameEvent
- getSource() - Method in class games.stendhal.tools.loganalyser.gameevents.GameEventEntry
- getSource() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntry
- getSource() - Method in class marauroa.server.game.rp.GameEvent
-
gets the source
- getSourceItems() - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
- getSourceRoot() - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
- getSourceSlots() - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
- getSourceStates() - Method in class games.stendhal.server.entity.npc.fsm.TransitionList
-
gets all source states.
- getSpecies(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.useable.FishSourceFactory
-
Extract the species name from a context.
- getSpeed() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- getSpeed() - Method in class games.stendhal.server.entity.ActiveEntity
-
Get the current speed.
- getSpell() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
-
Creates a new instance using the configured implementation class of that spell
- getSpell(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
- getSpell(String) - Method in interface games.stendhal.server.core.rule.EntityManager
-
Retrieves a Spell or null if the spell is unknown.
- getSpells() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
- getSpells() - Method in interface games.stendhal.server.core.rule.EntityManager
- getSpouseQuestSlot() - Method in class games.stendhal.server.maps.quests.marriage.MarriageQuestInfo
-
Get the name of the spouse slot.
- getSprite() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Get the sprite image for this entity.
- getSprite(int) - Method in class games.stendhal.client.sprite.SpriteTileset
-
Get the sprite for an index tile of a tileset.
- getSprite(int) - Method in interface games.stendhal.client.sprite.Tileset
-
Get the sprite for an index tile of a tileset.
- getSprite(Tileset, int) - Method in class games.stendhal.client.sprite.TilesetAnimationMap
-
Get the animated sprite for an indexed tile of a tileset.
- getSprite(String) - Method in class games.stendhal.client.sprite.SpriteStore
-
Retrieve a sprite from the store.
- getStackableItem(String) - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
-
Retrieves a registered StackableItem.
- getStartPoint(float[]) - Method in class games.stendhal.client.sound.facade.AudibleCapsuleArea
- getStartPosition() - Method in class games.stendhal.server.maps.quests.maze.MazeGenerator
-
Get the location where to teleport a player.
- getState() - Method in class games.stendhal.client.entity.StatefulEntity
-
gets the internal state used to pick the correct row in the sprite image.
- getState() - Method in class games.stendhal.common.parser.ConversationContext
- getState() - Method in class games.stendhal.server.entity.mapstuff.useable.UseableEntity
-
gets the current state
- getState() - Method in class games.stendhal.server.entity.npc.fsm.Transition
- getState() - Method in class games.stendhal.server.maps.athor.ship.AthorFerry
- getStateTime() - Method in class games.stendhal.server.maps.deathmatch.DeathmatchState
- getStaticGameLayers() - Method in class games.stendhal.client.StendhalClient
-
Get the map layers.
- getStatistics() - Static method in class marauroa.server.game.Statistics
-
Returns an unique instance of Statistics.
- getStatus() - Method in class games.stendhal.server.core.pathfinder.Pathfinder
-
Return the current status of the pathfinder.
- getStatus() - Method in class games.stendhal.server.entity.status.StatusAttacker
-
gets the status
- getStatus(DBTransaction) - Method in class marauroa.server.game.container.SecuredLoginInfo
-
Returns a string indicating the status of the account.
- getStatuses() - Method in class games.stendhal.server.entity.status.StatusList
-
Get statuses that are currently inflicted on the entity
- getStatusHandler() - Method in enum class games.stendhal.server.entity.status.StatusType
-
get status handler
- getStatusID(String) - Static method in enum class games.stendhal.client.entity.StatusID
-
Find the status ID using the status name.
- getStatusList() - Method in class games.stendhal.server.entity.RPEntity
-
gets the status list
- getStatusName() - Method in class games.stendhal.server.entity.status.StatusAttacker
- getStatusResistance(StatusType) - Method in class games.stendhal.server.entity.status.StatusResistancesList
-
Find the resistance to a specified status type.
- getStatusResistancesList() - Method in class games.stendhal.server.entity.item.StatusResistantItem
-
Gets all status types and resistance values for this item.
- getStatusResistanceValue(StatusType) - Method in class games.stendhal.server.entity.item.StatusResistantItem
-
Get the item's ability to resist a status attack.
- getStatusSprite(String) - Method in class games.stendhal.client.sprite.SpriteStore
-
Retrieve a sprite from the "status" folder
- getStatusType() - Method in class games.stendhal.server.entity.status.ConfuseStatus
-
returns the status type
- getStatusType() - Method in class games.stendhal.server.entity.status.DrunkStatus
-
returns the status type
- getStatusType() - Method in class games.stendhal.server.entity.status.EatStatus
-
returns the status type
- getStatusType() - Method in class games.stendhal.server.entity.status.HeavyStatus
- getStatusType() - Method in class games.stendhal.server.entity.status.PoisonStatus
-
returns the status type
- getStatusType() - Method in class games.stendhal.server.entity.status.ShockStatus
-
returns the status type
- getStatusType() - Method in class games.stendhal.server.entity.status.Status
-
returns the status type
- getStatusType() - Method in class games.stendhal.server.entity.status.ZombieStatus
- getStendhalQuestSystem() - Static method in class games.stendhal.server.core.engine.SingletonRepository
- getStepsDelay() - Method in class games.stendhal.server.entity.status.ShockStatus
-
gets the steps delay
- getStepsTaken() - Method in class games.stendhal.server.entity.ActiveEntity
-
Retrieves the amount of steps the entity has taken during the current session.
- getStillNeeded() - Method in class games.stendhal.server.maps.quests.logic.ItemCollectorData
-
Gets the number of items that are still needed.
- getString(String, String) - Method in class games.stendhal.server.core.config.factory.ConfigurableFactoryContext
-
gets an attribute.
- getString(BigInteger) - Static method in class marauroa.common.crypto.RSAPublicKey
-
converts a BigInteger into a string
- getStringValue(ConfigurableFactoryContext, String) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortalFactory
-
Extract string value from a context.
- getStringValue(ConfigurableFactoryContext, String) - Method in class games.stendhal.server.entity.mapstuff.portal.PasswordPortalFactory
- getStringWithDefault(BufferedReader, String) - Static method in class games.stendhal.server.core.engine.GenerateINI
-
reads a String from the input.
- getStringWithDefault(String) - Static method in class marauroa.tools.GenerateKeys
-
reads a String from the input.
- getStringWithoutDefault(BufferedReader, String) - Static method in class games.stendhal.server.core.engine.GenerateINI
-
reads a String from the input.
- getStyle() - Static method in class games.stendhal.client.gui.styled.StyleUtil
-
Get the current
Style
, ornull
if it has not been set in the UIManager. - getStyleDescription() - Method in enum class games.stendhal.common.NotificationType
-
Get the style that is tied to a notification type.
- getSubject(int) - Method in class games.stendhal.common.parser.Sentence
-
Return subject [i] of the sentence.
- getSubjectCount() - Method in class games.stendhal.common.parser.Sentence
-
Return the number of subjects.
- getSubjectName() - Method in class games.stendhal.common.parser.Sentence
-
Return the subject as String for the special case of sentences with only one subject.
- getSuggestedMinLevel() - Method in class games.stendhal.server.maps.quests.QuestInfo
- getSum() - Method in class games.stendhal.server.entity.item.Dice
-
Get the sum of the thrown dice.
- getSusceptibility(Nature) - Method in class games.stendhal.server.entity.creature.Creature
- getSusceptibility(Nature) - Method in class games.stendhal.server.entity.item.Item
-
Get this item's contribution to susceptibility to a type of damage.
- getSusceptibility(Nature) - Method in class games.stendhal.server.entity.player.Player
- getSusceptibility(Nature) - Method in class games.stendhal.server.entity.RPEntity
-
Get a multiplier for a given damage type when this entity is damaged.
- getSuspendDirection(int) - Method in class games.stendhal.server.core.pathfinder.FixedPath
-
Retrieves the direction the entity should face while suspended.
- getSuspendValue(int) - Method in class games.stendhal.server.core.pathfinder.FixedPath
-
Retrieves the duration of the suspension of the given path position.
- getSwitchingToDefPhaseMessage() - Method in class games.stendhal.server.maps.quests.piedpiper.InvasionPhase
-
Rats are dead :-)
- getSwitchingToDefPhaseMessage() - Method in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuest
-
function return shout message when quest going to default phase
- getSwitchingToDefPhaseMessage() - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
- getSwitchingToNextPhaseMessage() - Method in class games.stendhal.server.maps.quests.piedpiper.AwaitingPhase
-
Pied Piper will now start to collect rats :-)
- getSwitchingToNextPhaseMessage() - Method in class games.stendhal.server.maps.quests.piedpiper.InvasionPhase
-
Rats now living under all buildings.
- getSwitchingToNextPhaseMessage() - Method in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuest
-
function return shout message when quest going to next phase
- getSwitchingToNextPhaseMessage() - Method in class games.stendhal.server.maps.quests.piedpiper.OutgoingPhase
- getSwitchingToNextPhaseMessage() - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
- getTableCellRendererComponent(JTable, Object, boolean, boolean, int, int) - Method in class games.stendhal.client.gui.imageviewer.ItemListImageViewerEvent.HeaderRenderer
- getTarget() - Method in class games.stendhal.server.core.engine.dbcommand.StoreMessageCommand
-
To access the character name we queried
- getTarget(Player, RPAction) - Method in class games.stendhal.server.actions.admin.AdministrationAction
-
get the Entity-object of the specified target.
- getTargetAnyZone(Player, RPAction) - Method in class games.stendhal.server.actions.admin.AdministrationAction
- getTargetRoot() - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
- getTargetSlot() - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
- getTemplate() - Method in class marauroa.common.game.CharacterResult
-
Returns the template object used.
- getTemplate() - Method in class marauroa.common.net.message.MessageC2SCreateCharacter
-
Returns the object template
- getTemplate() - Method in class marauroa.common.net.message.MessageP2SCreateCharacter
-
Returns the object template
- getTemplate() - Method in class marauroa.common.net.message.MessageS2CCreateCharacterACK
-
The modifications of the template that the server did.
- getTemplates() - Method in class games.stendhal.common.messages.SupportMessageTemplatesFactory
-
returns the map of templates
- getText() - Method in class games.stendhal.client.entity.Sign
-
Get the sign text.
- getText() - Method in class games.stendhal.client.entity.TextIndicator
-
Get the text message.
- getText() - Method in class games.stendhal.client.gui.chatlog.EventLine
- getText() - Method in class games.stendhal.client.gui.chattext.ChatTextController
- getText() - Method in class games.stendhal.common.parser.PunctuationParser
-
Return remaining text.
- getText() - Method in class games.stendhal.server.entity.mapstuff.sign.Sign
-
Get the sign's text.
- getText() - Method in class games.stendhal.server.util.WikipediaAccess
-
Returns the unparsed text.
- getText() - Method in enum class marauroa.common.game.Result
-
Returns a textual description of the result.
- getText(String) - Static method in class games.stendhal.server.core.engine.Translate
-
translate a text
- getText(Element) - Static method in class games.stendhal.server.core.config.XMLUtil
-
Get the direct text content of an element.
- getText(Element, StringBuilder, boolean) - Static method in class games.stendhal.server.core.config.XMLUtil
-
Get the text content of an element.
- getTextAt(int, int) - Method in class games.stendhal.client.GameScreen
- getTextAt(int, int) - Method in interface games.stendhal.client.IGameScreen
-
Get the text bubble at specific coordinates.
- getTextIndicators() - Method in class games.stendhal.client.entity.RPEntity
-
Get the list of text indicator elements.
- getThisPerceptionTimestamp() - Method in class marauroa.server.game.container.PlayerEntry
-
returns the current perception timestamp
- getTile(Sprite, int, int, int, int) - Method in class games.stendhal.client.sprite.SpriteStore
-
Create a sprite tile (sub-region).
- getTileAt(int, int) - Method in class games.stendhal.common.tiled.LayerDefinition
-
Returns the tile at the x,y position.
- getTileId() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- getTileId() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- getTiles(Sprite, int, int, int, int, int) - Method in class games.stendhal.client.sprite.SpriteStore
-
Get sprite tiles from a sprite using pixel units.
- getTilesetFor(int) - Method in class games.stendhal.common.tiled.LayerDefinition
-
Returns the name of the tileset a tile belongs to.
- getTilesets() - Method in class games.stendhal.common.tiled.StendhalMapStructure
-
Returns a list of the tilesets this map contains.
- getTimeLeftAllotment(String, String) - Method in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
-
Gets the rental time left given an allotment
- getTimeLeftPlayer(String, String) - Method in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
-
Gets the rental time left given a player
- getTimeRemaining(Player) - Method in class games.stendhal.server.entity.player.GagManager
-
Gets time remaining in milliseconds.
- getTimestamp() - Method in class games.stendhal.server.core.engine.ChatMessage
- getTimestamp() - Method in class games.stendhal.server.entity.mapstuff.office.ArrestWarrant
-
Returns the timestamp of the sentence.
- getTimestamp() - Method in class games.stendhal.server.entity.mapstuff.office.RentedSign
-
Returns the timestamp when this entity was created.
- getTimestamp() - Method in class games.stendhal.server.entity.spell.Spell
- getTimestamp() - Method in interface games.stendhal.server.entity.trade.Dateable
- getTimestamp() - Method in class games.stendhal.server.entity.trade.Earning
- getTimestamp() - Method in class games.stendhal.server.entity.trade.Offer
-
Get the creation or renewal time of the offer.
- getTimestamp() - Method in class games.stendhal.tools.loganalyser.gameevents.GameEventEntry
- getTimestamp() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntry
- getTimestamp() - Method in class marauroa.server.game.rp.GameEvent
-
gets the timestamp
- getTitle() - Method in class games.stendhal.client.entity.Entity
- getTitle() - Method in class games.stendhal.client.entity.Gate
- getTitle() - Method in interface games.stendhal.client.entity.IEntity
-
Get the nicely formatted entity title.
- getTitle() - Method in class games.stendhal.client.entity.RPEntity
-
Get the nicely formatted entity title.
- getTitle() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
-
Gets the zone's title.
- getTitle() - Method in class games.stendhal.server.core.rp.achievement.Achievement
- getTitle() - Method in class games.stendhal.server.entity.Entity
-
Get the nicely formatted entity title/name.
- getTitle() - Method in class games.stendhal.server.entity.item.Corpse
-
Get the nicely formatted entity title/name.
- getTitle() - Method in class games.stendhal.server.entity.item.Item
-
Get the nicely formatted entity title/name.
- getTitle() - Method in class games.stendhal.server.entity.mapstuff.area.AreaEntity
-
Get the nicely formatted entity title/name.
- getTitle() - Method in class games.stendhal.server.entity.RPEntity
-
Get the nicely formatted entity title/name.
- getTitle() - Method in class games.stendhal.server.maps.quests.antivenom_ring.AntivenomRing
- getTitle() - Method in class games.stendhal.server.maps.quests.BeerForHayunn
- getTitle() - Method in class games.stendhal.server.maps.quests.EmotionCrystals
- getTitle() - Method in class games.stendhal.server.maps.quests.HerbsForCarmen
- getTitle() - Method in class games.stendhal.server.maps.quests.HerbsForJynath
- getTitle() - Method in class games.stendhal.server.maps.quests.MixtureForOrtiv
- getTitle() - Method in class games.stendhal.server.maps.quests.RestockFlowerShop
- getTitle() - Method in class games.stendhal.server.maps.quests.TrapsForKlaas
- getTitle(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sign.PopupImageFactory
-
Extract the sign title from a context.
- getTitle(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sign.ShopSignFactory
-
Extract the sign title from a context.
- getTitlebar() - Method in class games.stendhal.client.gui.InternalWindow
-
Get the title bar component.
- getTitleType() - Method in class games.stendhal.client.entity.RPEntity
-
Get title type.
- getToken() - Method in class marauroa.common.net.message.MessageC2SCreateAccountWithToken
-
Returns authentication token
- getTokenAt(int, int) - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
-
returns the token at the specified index
- getTokenType() - Method in class marauroa.common.net.message.MessageC2SCreateAccountWithToken
-
Returns token type.
- getTokenType() - Method in class marauroa.common.net.message.MessageC2SLoginWithToken
-
This method returns the tokenType
- getTotalNumberOf(String) - Method in class games.stendhal.server.entity.RPEntity
-
Gets the number of items of the given name including bank.
- getTradePartner() - Method in class games.stendhal.server.entity.player.Player
-
gets the partner of a player to player trade
- getTradescore() - Method in class games.stendhal.server.entity.player.Player
- getTradeState() - Method in class games.stendhal.server.entity.player.Player
-
gets the state of player to player trades
- getTrailingPunctuation() - Method in class games.stendhal.common.parser.PunctuationParser
-
Return trailing punctuation characters.
- getTransactionCondition() - Method in class games.stendhal.server.entity.npc.behaviour.impl.Behaviour
-
a chat condition that checks whether transactions are possible at all
- getTransactionCondition() - Method in class games.stendhal.server.entity.npc.behaviour.impl.QuestCompletedBuyerBehaviour
- getTransactionCondition() - Method in class games.stendhal.server.entity.npc.behaviour.impl.QuestCompletedSellerBehaviour
- getTransactionCondition() - Method in class games.stendhal.server.entity.npc.behaviour.impl.RepairerBehaviour
- getTransactionPool() - Static method in class games.stendhal.server.core.engine.SingletonRepository
- getTransitions() - Method in class games.stendhal.server.entity.npc.fsm.Engine
-
Returns a copy of the transition table.
- getTransitions() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
Returns a copy of the transition table.
- getTransitionsForStateAndTrigger(ConversationStates, Expression) - Method in class games.stendhal.server.entity.npc.fsm.TransitionList
-
returns a list of transitions for this state-trigger pair.
- getTransmittedHash() - Method in class marauroa.common.net.message.TransferContent
-
gets the transmitted hash, may be
null
. - getTriggerExpression() - Method in class games.stendhal.common.parser.Sentence
-
Return trigger Expression for the FSM engine.
- getTriggerPhraseToEnumerateMissingItems() - Method in class games.stendhal.server.maps.quests.CloakCollector
- getTriggerPhraseToEnumerateMissingItems() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- getTriggerPhraseToEnumerateMissingItems() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
- getTriggerPhraseToEnumerateMissingItems() - Method in class games.stendhal.server.maps.quests.ToysCollector
- getTriggerPhraseToEnumerateMissingItems() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- getTriggers() - Method in class games.stendhal.server.entity.npc.fsm.Transition
- getTriggersForState(ConversationStates) - Method in class games.stendhal.server.entity.npc.fsm.TransitionList
-
returns a set of triggers for a given source state.
- getTrimmedText() - Method in class games.stendhal.common.parser.Sentence
-
Return the complete text of the sentence with unchanged case, but with trimmed white space.
- getTurn() - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
- getTurn() - Method in class marauroa.server.game.rp.RPServerManager
-
This method returns the actual turn number.
- getTurnDuration() - Method in class marauroa.server.game.rp.RPServerManager
-
gets the duration of a turn
- getTurnNotifier() - Static method in class games.stendhal.server.core.engine.SingletonRepository
- getTurnsInSeconds(int) - Method in class games.stendhal.server.core.engine.StendhalRPWorld
-
Gives the number of turns that will take place during a given number of seconds.
- getType() - Method in class games.stendhal.client.entity.Entity
- getType() - Method in class games.stendhal.client.entity.Gate
- getType() - Method in interface games.stendhal.client.entity.IEntity
-
Get the entity type.
- getType() - Method in class games.stendhal.client.entity.TextIndicator
-
Get the indicator type.
- getType() - Method in class games.stendhal.client.gui.chatlog.EventLine
- getType() - Method in class games.stendhal.common.parser.CompoundName
- getType() - Method in class games.stendhal.common.parser.Expression
- getType() - Method in class games.stendhal.common.parser.Sentence
- getType() - Method in class games.stendhal.common.parser.WordEntry
- getType() - Method in class marauroa.common.game.Definition
-
Returns the type of the definition
- getType() - Method in class marauroa.common.net.message.Message
-
Returns the type of the message
- getTypeMatching() - Method in class games.stendhal.common.parser.ExpressionMatcher
- getTypeString() - Method in class games.stendhal.common.parser.Expression
- getTypeString() - Method in class games.stendhal.common.parser.ExpressionType
- getTypeString() - Method in class games.stendhal.common.parser.WordEntry
- getUnboughtHousesInLocation(String) - Static method in class games.stendhal.server.maps.quests.houses.HouseUtilities
- getUnitPrice(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MerchantBehaviour
-
Returns the price of one unit of a given item.
- getUnknownTypeCount() - Method in class games.stendhal.common.parser.Sentence
-
Count the number of Expressions with unknown type.
- getUnknownTypeExpression(int) - Method in class games.stendhal.common.parser.Sentence
-
Return unknown word [i] of the sentence.
- getUnlockedPortals() - Method in class games.stendhal.server.entity.player.Player
- getUpdate() - Method in class marauroa.common.net.message.MessageS2CUpdate
-
gets the update
- getUseListener() - Method in class games.stendhal.server.entity.player.Player
-
gets the current UseListener
- getUser() - Method in class games.stendhal.client.gui.login.Profile
- getUserInterface() - Static method in class games.stendhal.client.ClientSingletonRepository
-
gets the user interface
- getUsername() - Method in class marauroa.common.game.AccountResult
-
Returns the username generated by create account.
- getUsername() - Method in class marauroa.common.net.message.MessageC2SCreateAccount
-
Returns desired account's username
- getUsername() - Method in class marauroa.common.net.message.MessageC2SCreateAccountWithToken
-
Returns desired account's username
- getUsername() - Method in class marauroa.common.net.message.MessageC2SLoginSendNonceNameAndPassword
-
This method returns the username
- getUsername() - Method in class marauroa.common.net.message.MessageC2SLoginSendNonceNamePasswordAndSeed
-
This method returns the username
- getUsername() - Method in class marauroa.common.net.message.MessageC2SLoginSendUsernameAndPassword
-
This method returns the username
- getUsername() - Method in class marauroa.common.net.message.MessageC2SLoginWithToken
-
This method returns the username
- getUsername() - Method in class marauroa.common.net.message.MessageP2SCreateAccount
-
Returns desired account's username
- getUsername() - Method in class marauroa.common.net.message.MessageP2SCreateCharacter
-
Returns the username
- getUsername() - Method in class marauroa.common.net.message.MessageS2CCreateAccountACK
-
Returns the username created by the server.
- getUsername() - Method in class marauroa.server.game.dbcommand.LoadCharacterCommand
-
gets the username
- getUsername() - Method in class marauroa.server.net.web.WebSocketChannel
-
gets the username
- getUses() - Method in class games.stendhal.server.entity.item.BreakableItem
- getValidator() - Method in class marauroa.server.game.rp.RPServerManager
-
This method exposes network layer connection validator so game logic can handle it.
- getValidator() - Method in interface marauroa.server.net.INetworkServerManager
-
This method provides the connection validator object.
- getValidator() - Method in class marauroa.server.net.NetworkServerManager
-
Returns a instance of the connection validator
ConnectionValidator
so that other layers can manipulate it for banning IP. - getValidNames() - Method in class games.stendhal.server.core.engine.dbcommand.QueryCanonicalCharacterNamesCommand
-
Return the character name we found to be valid.
- getValue() - Method in class games.stendhal.client.gui.LinearScalingModel
-
Get the internal value.
- getValue() - Method in class games.stendhal.common.parser.WordEntry
- getValue() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- getValue() - Method in class games.stendhal.server.entity.trade.Earning
- getValue() - Method in class marauroa.common.game.Definition
-
Returns the value of a static attribute.
- getValue(String) - Method in class games.stendhal.server.core.scripting.lua.LuaPropertiesHelper
-
Retrievies the value of a property.
- getValue(String) - Static method in class marauroa.common.crypto.RSAPublicKey
-
converts a string into a BigInteger
- getValue(String, String, String) - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleEventDispatcher
-
gets the value of a property
- getVegetableName() - Method in class games.stendhal.server.entity.mapstuff.spawner.VegetableGrower
- getVerb() - Method in class games.stendhal.common.parser.Sentence
-
Return verb as Expression object for the special case of sentences with only one verb.
- getVerb(int) - Method in class games.stendhal.common.parser.Sentence
-
Return verb [i] of the sentence.
- getVerbCount() - Method in class games.stendhal.common.parser.Sentence
-
Return the number of Expression objects of type "VER" in the sentence.
- getVerbString() - Method in class games.stendhal.common.parser.Sentence
-
Return verb as String for the special case of sentences with only one verb.
- getVersion() - Static method in class games.stendhal.common.Version
-
gets the version
- getVersion() - Method in exception marauroa.common.net.InvalidVersionException
-
Return the version number
- getVersion() - Method in class marauroa.common.net.message.MessageC2SLoginRequestKey
-
Returns the version of the game
- getVersionNumber() - Method in class games.stendhal.client.StendhalClient
- getVersionNumber() - Method in class marauroa.client.ClientFramework
-
Returns the version number of the game
- getVictim() - Method in class games.stendhal.server.entity.creature.CircumstancesOfDeath
- getVisibility() - Method in class games.stendhal.client.entity.Entity
- getVisibility() - Method in class games.stendhal.client.entity.Gate
- getVisibility() - Method in interface games.stendhal.client.entity.IEntity
-
Get the entity visibility.
- getVisibility() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Get the entity's visibility.
- getVolume() - Method in interface games.stendhal.client.sound.facade.SoundGroup
-
gets the current volumne
- getVolume() - Method in interface games.stendhal.client.sound.facade.SoundSystemFacade
- getVolume() - Method in class games.stendhal.client.sound.nosound.NoSoundFacade
- getVolume() - Method in class games.stendhal.client.sound.nosound.NoSoundGroup
- getVolume() - Method in class games.stendhal.client.sound.sound.ExtendedSoundManager
- getVolume() - Method in class games.stendhal.client.sound.sound.ExtendedSoundManager.Group
- getVolume() - Method in class games.stendhal.client.sound.sound.SoundSystemFacadeImpl
- getVolume() - Method in class games.stendhal.client.sound.system.processors.VolumeAdjustor
- getVolume(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sound.SoundSourceFactory
-
gets the volume, defaulting to 100%
- getWaitTime() - Method in class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
- getWarningMessage() - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
- getWarnings() - Method in class marauroa.server.net.flood.FloodMeasure
-
Return the amount of warnings done because of flood.
- getWarrant(String) - Method in class games.stendhal.server.entity.player.Jail
-
Get the ArrestWarrant of a jailed player.
- getWeapon() - Method in class games.stendhal.server.entity.RPEntity
-
Gets the weapon that this entity is holding in its hands.
- getWeapons() - Method in class games.stendhal.server.entity.RPEntity
- getWeaponType() - Method in class games.stendhal.server.entity.item.DummyWeapon
- getWeaponType() - Method in class games.stendhal.server.entity.item.Item
-
Get a weapon type identifier that can be used in attack events, so that the client can draw an appropriate item image for the attack.
- getWeight() - Method in class games.stendhal.client.entity.DomesticAnimal
-
Get the weight.
- getWeight() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- getWeight() - Method in class games.stendhal.server.entity.creature.DomesticAnimal
- getWidth() - Method in class games.stendhal.client.entity.Entity
- getWidth() - Method in class games.stendhal.client.entity.Gate
- getWidth() - Method in interface games.stendhal.client.entity.IEntity
-
Get the entity width.
- getWidth() - Method in interface games.stendhal.client.gui.ComponentPaintCache.Cacheable
-
Get the total width of the component, including borders.
- getWidth() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Get the width.
- getWidth() - Method in class games.stendhal.client.LayerRenderer
- getWidth() - Method in class games.stendhal.client.sprite.AnimatedSprite
-
Get the width of the drawn sprite.
- getWidth() - Method in class games.stendhal.client.sprite.CompositeSprite
- getWidth() - Method in class games.stendhal.client.sprite.EmptySprite
-
Get the width of the drawn sprite.
- getWidth() - Method in class games.stendhal.client.sprite.FlippedSprite
- getWidth() - Method in class games.stendhal.client.sprite.ImageSprite
-
Get the width of the drawn sprite.
- getWidth() - Method in interface games.stendhal.client.sprite.Sprite
-
Get the width of the drawn sprite.
- getWidth() - Method in class games.stendhal.client.StaticGameLayers
- getWidth() - Method in class games.stendhal.common.CollisionDetection
-
Get the width of the collision map.
- getWidth() - Method in class games.stendhal.common.CollisionMap
- getWidth() - Method in class games.stendhal.common.tiled.LayerDefinition
-
Returns the width of the layer.
- getWidth() - Method in class games.stendhal.common.tiled.StendhalMapStructure
-
gets the width
- getWidth() - Method in class games.stendhal.server.core.engine.StendhalRPZone
- getWidth() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- getWidth() - Method in class games.stendhal.server.entity.Entity
-
Get the entity width.
- getWidth(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.ConditionAndActionAreaFactory
-
Extracts the width from context.
- getWidth(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionAreaFactory
-
Extract the area width from a context.
- getWidth(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.NoLoginAreaFactory
-
Extract the width from context.
- getWidth(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantAreaFactory
-
Extract the width from context.
- getWidth(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerAreaFactory
-
Extracts the width from context.
- getWindow() - Method in class games.stendhal.client.gui.trade.TradingController
-
Get the trading window component.
- getWisdom(int) - Static method in class games.stendhal.common.Level
-
Get an entity's wisdom factor based on their level.
- getWithFallback(String) - Static method in class games.stendhal.server.entity.npc.fsm.TransitionContext
-
gets the TransitionContext, prefering the specified one.
- getWordCount() - Method in class games.stendhal.common.parser.WordList
-
Return number of word entries.
- getWorkingProducerNames(Player) - Method in class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
-
gets the names of all the NPCs to whom the player has asked to produce something
- getX() - Method in class games.stendhal.client.entity.Entity
- getX() - Method in class games.stendhal.client.entity.Gate
- getX() - Method in interface games.stendhal.client.entity.IEntity
-
Get the X coordinate.
- getX() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Get the entity's X coordinate.
- getX() - Method in class games.stendhal.client.gui.j2d.RemovableSprite
-
Get the position of the left side of the sprite.
- getX() - Method in interface games.stendhal.client.gui.ManagedWindow
-
Get X coordinate of the window.
- getX() - Method in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
-
Get the X coordinate.
- getX() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
- getX() - Method in class games.stendhal.server.core.engine.Spot
-
gets x
- getX() - Method in class games.stendhal.server.core.engine.StendhalRPZone
- getX() - Method in class games.stendhal.server.core.pathfinder.Node
-
Get the X coordinate.
- getX() - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
-
Return the x-position of the node.
- getX() - Method in class games.stendhal.server.entity.Entity
-
Get the entity X coordinate.
- getX() - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
-
function returns X coord of this respawn point
- getX() - Method in class games.stendhal.server.entity.npc.EventRaiser
-
gets the x-coordinate
- getXAfterPush(Direction) - Method in class games.stendhal.server.entity.mapstuff.block.Block
- getXOffset() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Get the X offset alignment adjustment.
- getXP() - Method in class games.stendhal.client.entity.RPEntity
- getXP() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- getXP() - Method in class games.stendhal.server.entity.RPEntity
- getXP(int) - Static method in class games.stendhal.common.Level
-
Calculates the experienced needed for a level.
- getY() - Method in class games.stendhal.client.entity.Entity
- getY() - Method in class games.stendhal.client.entity.Gate
- getY() - Method in interface games.stendhal.client.entity.IEntity
-
Get the Y coordinate.
- getY() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Get the entity's Y coordinate.
- getY() - Method in class games.stendhal.client.gui.j2d.RemovableSprite
-
Get the position of the top of the sprite.
- getY() - Method in interface games.stendhal.client.gui.ManagedWindow
-
Get Y coordinate of the window.
- getY() - Method in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
-
Get the Y coordinate.
- getY() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
- getY() - Method in class games.stendhal.server.core.engine.Spot
-
gets y
- getY() - Method in class games.stendhal.server.core.engine.StendhalRPZone
- getY() - Method in class games.stendhal.server.core.pathfinder.Node
-
Get the Y coordinate.
- getY() - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
-
Return the y-position of the node.
- getY() - Method in class games.stendhal.server.entity.Entity
-
Get the entity Y coordinate.
- getY() - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
-
function returns Y coord of this respawn point
- getY() - Method in class games.stendhal.server.entity.npc.EventRaiser
-
gets the y-coordinate
- getYAfterPush(Direction) - Method in class games.stendhal.server.entity.mapstuff.block.Block
- getYOffset() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Get the Y offset alignment adjustment.
- getZekiel() - Method in class games.stendhal.server.maps.semos.wizardstower.WizardsGuardStatueSpireNPC
-
Retrieves the SpeakerNPC instance for Zekiel.
- getZIndex() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Determines on top of which other entities this entity should be drawn.
- getZIndex() - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
- getZIndex() - Method in class games.stendhal.client.gui.j2d.entity.FlyOverArea2DView
-
Drawn just under walk blocker.
- getZIndex() - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
-
Determines on top of which other entities this entity should be drawn.
- getZone() - Method in class games.stendhal.server.core.engine.Spot
-
gets the zone
- getZone() - Method in class games.stendhal.server.core.engine.ZoneAttributes
-
Get the zone where these attributes belong to.
- getZone() - Method in class games.stendhal.server.core.pathfinder.RPZonePath
- getZone() - Method in class games.stendhal.server.entity.creature.CircumstancesOfDeath
- getZone() - Method in class games.stendhal.server.entity.Entity
-
Get the zone this entity is in.
- getZone() - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
-
return zone where respawn point placed
- getZone() - Method in class games.stendhal.server.entity.npc.EventRaiser
-
gets the zone of the entity
- getZone() - Method in class games.stendhal.server.maps.deathmatch.DeathmatchInfo
-
Gets the zone.
- getZone() - Method in class games.stendhal.server.maps.quests.maze.MazeGenerator
-
Get the zone generated by this maze instance.
- getZone() - Method in class games.stendhal.server.util.Area
-
gets the zone
- getZone(String) - Method in class games.stendhal.server.core.engine.StendhalRPWorld
-
Finds a zone by its id.
- getZone(String) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
-
Retrieves a zone by string ID.
- getZone(RPObject) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
- getZoneAt(int, int, int, Entity) - Method in class games.stendhal.server.core.engine.StendhalRPWorld
-
Find the zone that would contain an entity at global coordinates.
- getZoneColor() - Method in class games.stendhal.client.ZoneInfo
-
Get the zone specific color.
- getZoneID() - Method in class marauroa.common.game.RPObject.ID
-
returns the zone id as string
- getZoneName() - Method in class games.stendhal.client.entity.User
-
gets the zone name
- getZoneName() - Method in class games.stendhal.server.core.pathfinder.RPZonePath
- getZoneName() - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleBuildingBlock
-
gets the name of the zone
- GHOSTMODE - Static variable in class games.stendhal.common.constants.Actions
- GhostModeAction - Class in games.stendhal.server.actions.admin
-
changes the ghostmode flag of admins
- GhostModeAction() - Constructor for class games.stendhal.server.actions.admin.GhostModeAction
- GhostNPC - Class in games.stendhal.server.maps.athor.cave
-
Builds a Ghost NPC.
- GhostNPC - Class in games.stendhal.server.maps.orril.dungeon
-
Builds a Ghost NPC.
- GhostNPC - Class in games.stendhal.server.maps.wofol.house5
-
Builds a Ghost NPC.
- GhostNPC() - Constructor for class games.stendhal.server.maps.athor.cave.GhostNPC
- GhostNPC() - Constructor for class games.stendhal.server.maps.orril.dungeon.GhostNPC
- GhostNPC() - Constructor for class games.stendhal.server.maps.wofol.house5.GhostNPC
- GhostNPCBase - Class in games.stendhal.server.entity.npc
-
Base class for ghost NPCs.
- GhostNPCBase(String) - Constructor for class games.stendhal.server.entity.npc.GhostNPCBase
- giveProduct(EventRaiser, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
-
At the time the player returns to pick up the finished product, check that the NPC is done with the order.
- giveProduct(EventRaiser, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
-
This method is called when the player returns to pick up the finished product.
- GLOBAL_VISUAL - Static variable in class games.stendhal.common.constants.Events
-
Event for visual effects affecting the entire game screen.
- GlobalVisualEffectEvent - Class in games.stendhal.server.events
-
An event that tells the client to display a visual effect that affects the entire game screen.
- GlobalVisualEffectEvent(String, int) - Constructor for class games.stendhal.server.events.GlobalVisualEffectEvent
-
Create a new GlobalVisualEffectEvent.
- GlobalVisualEffectEvent(String, int, int) - Constructor for class games.stendhal.server.events.GlobalVisualEffectEvent
-
Create a new GlobalVisualEffectEvent with a specified strength.
- GnomeRaid - Class in games.stendhal.server.script
- GnomeRaid() - Constructor for class games.stendhal.server.script.GnomeRaid
- goalNode - Variable in class games.stendhal.server.core.pathfinder.Pathfinder
-
The goal node.
- GoldProspectorNPC - Class in games.stendhal.server.maps.orril.river
-
Configure Orril River South Campfire (Outside/Level 0).
- GoldProspectorNPC() - Constructor for class games.stendhal.server.maps.orril.river.GoldProspectorNPC
- GoldsmithNPC - Class in games.stendhal.server.maps.ados.goldsmith
-
Ados Goldsmith (Inside / Level 0).
- GoldsmithNPC() - Constructor for class games.stendhal.server.maps.ados.goldsmith.GoldsmithNPC
- GoldSource - Class in games.stendhal.server.entity.mapstuff.useable
-
A gold source is a spot where a player can prospect for gold nuggets.
- GoldSource() - Constructor for class games.stendhal.server.entity.mapstuff.useable.GoldSource
-
Create a gold source.
- GoldSource(String) - Constructor for class games.stendhal.server.entity.mapstuff.useable.GoldSource
-
Create a gold source.
- GOODBYE_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
- GoodiesForRudolph - Class in games.stendhal.server.maps.quests
-
QUEST: Christmas Goodies For Rudolph PARTICIPANTS: Rudolph (the Red-Nosed Reindeer) - walking around Semos during Christmas season. STEPS: Rudolph asks you for some reindeer moss, carrots and apples. You get his goodies by collecting them from around Semos.. Rudolph sees you have collected goodies and asks for them and then thanks you. REWARD: 100 XP 50 gold Karma: 60 snowglobe REPETITIONS: Once every 11 months.
- GoodiesForRudolph() - Constructor for class games.stendhal.server.maps.quests.GoodiesForRudolph
- GossipNPC - Class in games.stendhal.server.maps.kirdneh.city
-
Builds a information giving NPC in Kirdneh city.
- GossipNPC - Class in games.stendhal.server.maps.semos.city
-
A guy (original name: Nomyr Ahba) who looks into the windows of the bakery and the house next to it.
- GossipNPC() - Constructor for class games.stendhal.server.maps.kirdneh.city.GossipNPC
- GossipNPC() - Constructor for class games.stendhal.server.maps.semos.city.GossipNPC
- GoToPosition - Class in games.stendhal.server.core.pathfinder
-
class for guide NPC to certain point in his zone
- GoToPosition(GuidedEntity, Node, Observer) - Constructor for class games.stendhal.server.core.pathfinder.GoToPosition
-
Constructor
- GrainField - Class in games.stendhal.client.entity
-
A grain field entity.
- GrainField - Class in games.stendhal.server.entity.mapstuff.spawner
-
A grain field can be harvested by players who have a scythe.
- GrainField() - Constructor for class games.stendhal.client.entity.GrainField
-
Create a grain field.
- GrainField(String, List<String>) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.GrainField
-
creates a new GrainField
- Grammar - Class in games.stendhal.common.grammar
-
Helper functions for producing and parsing grammatically-correct sentences.
- Grammar() - Constructor for class games.stendhal.common.grammar.Grammar
- Grammar.Verb - Class in games.stendhal.common.grammar
-
Return type for normalizedRegularVerb().
- grantParoleIfPlayerWasAPrisoner(Player) - Method in class games.stendhal.server.entity.player.Jail
-
Destroy the arrest warrant so that the player is not jailed again on next login.
- GREATER_OR_EQUALS - Enum constant in enum class games.stendhal.server.entity.npc.condition.ComparisonOperator
- GREATER_THAN - Enum constant in enum class games.stendhal.server.entity.npc.condition.ComparisonOperator
- GREEN - Static variable in class games.stendhal.common.color.ARGB
-
Position of green component.
- GreenDragonCreature - Class in games.stendhal.server.maps.orril.castle
-
Configure Orril Castle West (Underground/Level -1).
- GreenDragonCreature() - Constructor for class games.stendhal.server.maps.orril.castle.GreenDragonCreature
- GreenNatureWizardNPC - Class in games.stendhal.server.maps.semos.wizardstower
-
Silvanus, the nature wizard of the Wizards Tower see games.stendhal.server.maps.quests.WizardSilvanusPlainQuest
- GreenNatureWizardNPC() - Constructor for class games.stendhal.server.maps.semos.wizardstower.GreenNatureWizardNPC
- GreeterNPC - Class in games.stendhal.server.maps.atlantis.cityoutside
- GreeterNPC - Class in games.stendhal.server.maps.fado.city
-
Builds the city greeter NPC.
- GreeterNPC - Class in games.stendhal.server.maps.fado.forest
-
Builds a Greeter NPC.
- GreeterNPC - Class in games.stendhal.server.maps.fado.hotel
-
Builds the hotel greeter NPC.
- GreeterNPC - Class in games.stendhal.server.maps.magic.city
-
Builds a Wizard NPC who explains about the city.
- GreeterNPC - Class in games.stendhal.server.maps.semos.city
-
An old man (original name: Monogenes) who stands around and gives directions to newcomers.
- GreeterNPC() - Constructor for class games.stendhal.server.maps.atlantis.cityoutside.GreeterNPC
- GreeterNPC() - Constructor for class games.stendhal.server.maps.fado.city.GreeterNPC
- GreeterNPC() - Constructor for class games.stendhal.server.maps.fado.forest.GreeterNPC
- GreeterNPC() - Constructor for class games.stendhal.server.maps.fado.hotel.GreeterNPC
- GreeterNPC() - Constructor for class games.stendhal.server.maps.magic.city.GreeterNPC
- GreeterNPC() - Constructor for class games.stendhal.server.maps.semos.city.GreeterNPC
- GreeterSoldierNPC - Class in games.stendhal.server.maps.ados.wall
-
Ados Wall North population.
- GreeterSoldierNPC() - Constructor for class games.stendhal.server.maps.ados.wall.GreeterSoldierNPC
- GREETING_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
- GreetingMatchesNameCondition - Class in games.stendhal.server.entity.npc.condition
-
Checks if an optional subject in the user input matches the NPC name.
- GreetingMatchesNameCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition
-
Creates a new GreetingMatchesNameCondition.
- GrocerySellerNPC - Class in games.stendhal.server.maps.ados.market
-
Provides Ambrogita, a grocery seller in Ados Market
- GrocerySellerNPC() - Constructor for class games.stendhal.server.maps.ados.market.GrocerySellerNPC
- GroomAssistantNPC - Class in games.stendhal.server.maps.fado.dressingrooms
-
Dressing rooms at fado hotel.
- GroomAssistantNPC() - Constructor for class games.stendhal.server.maps.fado.dressingrooms.GroomAssistantNPC
- GroovyPuzzleMapAdapter - Class in games.stendhal.server.entity.mapstuff.puzzle
-
an adapter to read property values from PuzzleBuildingBlocks
- GroovyPuzzleMapAdapter() - Constructor for class games.stendhal.server.entity.mapstuff.puzzle.GroovyPuzzleMapAdapter
- GroovyPuzzlePropertyAdapter - Class in games.stendhal.server.entity.mapstuff.puzzle
-
provides property information to groovy scripts.
- GroovyPuzzlePropertyAdapter() - Constructor for class games.stendhal.server.entity.mapstuff.puzzle.GroovyPuzzlePropertyAdapter
- GROUND_X - Static variable in interface games.stendhal.common.EquipActionConsts
- GROUND_Y - Static variable in interface games.stendhal.common.EquipActionConsts
- GroundContainer - Class in games.stendhal.client.gui
-
Mouse handler for the game screen floor.
- GroundContainer(StendhalClient, IGameScreen, JComponent) - Constructor for class games.stendhal.client.gui.GroundContainer
-
Create a new GroundContainer.
- GroundContainerMouseState - Class in games.stendhal.client.gui.spellcasting
- GroundskeeperNPC - Class in games.stendhal.server.maps.magic.school
-
Builds the groundskeeper NPC.
- GroundskeeperNPC() - Constructor for class games.stendhal.server.maps.magic.school.GroundskeeperNPC
- GroundSlot - Class in games.stendhal.server.entity.slot
-
a pseudo slot which represents a location on the ground
- GroundSlot(StendhalRPZone, int, int) - Constructor for class games.stendhal.server.entity.slot.GroundSlot
-
creates a new GroundSlot
- GroundSlot(StendhalRPZone, Entity) - Constructor for class games.stendhal.server.entity.slot.GroundSlot
-
creates a new GroundSlot with an item.
- Group - Class in games.stendhal.server.core.rp.group
-
A group of players
- Group() - Constructor for class games.stendhal.client.sound.sound.ExtendedSoundManager.Group
- Group() - Constructor for class games.stendhal.server.core.rp.group.Group
- GROUP - Enum constant in enum class games.stendhal.common.NotificationType
- GROUP_CHANGE - Static variable in class games.stendhal.common.constants.Events
-
changes within the current group
- GROUP_INVITE - Static variable in class games.stendhal.common.constants.Events
-
an invitation to join a group
- GROUP_MESSAGE - Static variable in class games.stendhal.common.constants.Actions
- GroupChangeEvent - Class in games.stendhal.server.events
-
The group has changed (players added, removed, etc)
- GroupChangeEvent() - Constructor for class games.stendhal.server.events.GroupChangeEvent
-
Creates a new empty group change event for leaving a group.
- GroupChangeEvent(String, List<String>, String) - Constructor for class games.stendhal.server.events.GroupChangeEvent
-
Creates a new group change event.
- GroupInviteEvent - Class in games.stendhal.server.events
-
Tell a player about being invited to join a group, or the invitation expiring.
- GroupInviteEvent(String, boolean) - Constructor for class games.stendhal.server.events.GroupInviteEvent
-
Creates a new group invite event.
- GroupManagementAction - Class in games.stendhal.server.actions
-
handles the management of player groups.
- GroupManagementAction() - Constructor for class games.stendhal.server.actions.GroupManagementAction
- GroupManager - Class in games.stendhal.server.core.rp.group
-
manages player groups
- GroupManager() - Constructor for class games.stendhal.server.core.rp.group.GroupManager
-
creates a new GroupManager.
- GroupMessageAction - Class in games.stendhal.server.actions.chat
-
Sends a chat message to all members of the same group
- GroupMessageAction() - Constructor for class games.stendhal.server.actions.chat.GroupMessageAction
- groupName - Variable in enum class games.stendhal.common.constants.SoundLayer
-
the internal name of the sound layer
- GroupPanelController - Class in games.stendhal.client.gui.group
-
Controller for the group information data.
- grow() - Method in class games.stendhal.server.entity.creature.BabyDragon
-
If this pet 'canGrow' into another form it's handled here.
- grow() - Method in class games.stendhal.server.entity.creature.Pet
-
grow this pet into a new form
- GrowingPassiveEntityRespawnPoint - Class in games.stendhal.server.entity.mapstuff.spawner
-
This respwan point has to be "used" to get the item.
- GrowingPassiveEntityRespawnPoint(String, String, String, int, int, int) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.GrowingPassiveEntityRespawnPoint
-
Create a new GrowingPassiveEntityRespawnPoint.
- GrowingPassiveEntityRespawnPoint(RPObject, String, String, String, int, int) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.GrowingPassiveEntityRespawnPoint
-
Create a GrowingPassiveEntityRespawnPoint from an RPObject.
- growNewFruit() - Method in class games.stendhal.server.entity.mapstuff.spawner.FlowerGrower
- growNewFruit() - Method in class games.stendhal.server.entity.mapstuff.spawner.GrowingPassiveEntityRespawnPoint
- growNewFruit() - Method in class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint
-
Creates a new fruit.
- growNewFruit() - Method in class games.stendhal.server.entity.mapstuff.spawner.SheepFood
- GRUMPY - Static variable in class games.stendhal.common.constants.Actions
- GrumpyAction - Class in games.stendhal.server.actions.buddy
-
enables a player to mark himself/herself as grumpy to prevent messages from non-friends.
- GrumpyAction() - Constructor for class games.stendhal.server.actions.buddy.GrumpyAction
- GuaranteedDelayedPlayerTextSender - Class in games.stendhal.server.core.events
-
Sends a private message to a player after a short delay, and if they weren't online, uses postman
- GuaranteedDelayedPlayerTextSender(String, Player, String, int) - Constructor for class games.stendhal.server.core.events.GuaranteedDelayedPlayerTextSender
-
Creates a new GuaranteedDelayedPlayerTextSender.
- GuardBarracksNPC - Class in games.stendhal.server.maps.orril.constantines_villa
-
Builds a npc in Constantines Villa (name:Cameron) who is a librarian
- GuardBarracksNPC - Class in games.stendhal.server.maps.orril.constantines
-
Builds a npc in Constantines Villa (name:Cameron) who is a librarian
- GuardBarracksNPC() - Constructor for class games.stendhal.server.maps.orril.constantines_villa.GuardBarracksNPC
- GuardBarracksNPC() - Constructor for class games.stendhal.server.maps.orril.constantines.GuardBarracksNPC
- GuardEntranceNPC - Class in games.stendhal.server.maps.orril.constantines_villa
-
Builds a npc in Constantines Villa (name:Klaus) who is one of Constantines villa guards
- GuardEntranceNPC - Class in games.stendhal.server.maps.orril.constantines
-
Builds a npc in Constantines Villa (name:Klaus) who is one of Constantines villa guards
- GuardEntranceNPC() - Constructor for class games.stendhal.server.maps.orril.constantines_villa.GuardEntranceNPC
- GuardEntranceNPC() - Constructor for class games.stendhal.server.maps.orril.constantines.GuardEntranceNPC
- GuardNPC - Class in games.stendhal.server.maps.orril.bridge
-
Builds the bridge guard (to fado) NPC.
- GuardNPC - Class in games.stendhal.server.maps.semos.jail
-
The prison guard (original name: Marcus) who's patrolling along the cells.
- GuardNPC() - Constructor for class games.stendhal.server.maps.orril.bridge.GuardNPC
- GuardNPC() - Constructor for class games.stendhal.server.maps.semos.jail.GuardNPC
- GuardNPC.InJailCondition - Class in games.stendhal.server.maps.semos.jail
-
Is the player speaking to us in jail?
- GuardNPC.NotInJailCondition - Class in games.stendhal.server.maps.semos.jail
-
Is the player speaking to us not in jail?
- GuessKills - Class in games.stendhal.server.maps.quests
-
QUEST: The Guessing Game PARTICIPANTS: Crearid, an old lady found in Nalwor city STEPS: Crearid asks if you want to play a game She picks a random creature you have killed and asks you to guess how many of those you killed You get three guesses and get rewarded if your guess exactly matches the number or a lower reward if your guess is close to the correct number SLOTS: (subtract from list index to get slot index) Quest state: done, 1, 2 or 3 (where 1, 2 and 3 represent what guess the player is on) Timestamp: last time quest was completed Creature: the creature that was asked about if quest was not completed REWARD: 150 XP if guess is exact 90 XP if guess is close REPETITIONS: Weekly
- GuessKills() - Constructor for class games.stendhal.server.maps.quests.GuessKills
-
Create new quest instance.
- GuessKillsNPC - Class in games.stendhal.server.maps.nalwor.city
-
QUEST: The Guessing Game PARTICIPANTS: Crearid, an old lady found in Nalwor city STEPS: Crearid asks if you want to play a game She picks a random creature you have killed and asks you to guess how many of those you killed You get three guesses and get rewarded if your guess exactly matches the number or a lower reward if your guess is close to the correct number REWARD: 50 XP REPETITIONS: Weekly
- GuessKillsNPC() - Constructor for class games.stendhal.server.maps.nalwor.city.GuessKillsNPC
- GuidedEntity - Class in games.stendhal.server.entity
-
An entity that has speed/direction and is guided via a Path.
- GuidedEntity() - Constructor for class games.stendhal.server.entity.GuidedEntity
-
Create a guided entity.
- GuidedEntity(RPObject) - Constructor for class games.stendhal.server.entity.GuidedEntity
-
Create a guided entity.
- guideMe(GuidedEntity) - Method in class games.stendhal.server.core.pathfinder.EntityGuide
H
- H2DatabaseAdapter - Class in marauroa.server.db.adapter
-
abstracts from H2 specifications
- H2DatabaseAdapter() - Constructor for class marauroa.server.db.adapter.H2DatabaseAdapter
-
creates a new H2Adapter for test purposes, without connection to the DB
- H2DatabaseAdapter(Properties) - Constructor for class marauroa.server.db.adapter.H2DatabaseAdapter
-
creates a new H2Adapter
- HAIR - Static variable in class games.stendhal.client.gui.OutfitColor
-
Identifier for hair color.
- HAIR_OUTFITS - Static variable in class games.stendhal.common.Outfits
-
number of player selectable hair styles
- HalfElfNPC - Class in games.stendhal.server.maps.ados.market
-
Builds a npc in Ados (name: Aerianna) who is a half elf
- HalfElfNPC() - Constructor for class games.stendhal.server.maps.ados.market.HalfElfNPC
- halfSpaceTest_PlanePointf(float[], float[], float[]) - Static method in class games.stendhal.common.math.Geometry
- halfSpaceTest_PlanePointf(float[], float, float[]) - Static method in class games.stendhal.common.math.Geometry
- handleAdded(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.DamagingArea
-
An entity has entered the area.
- handleAdded(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.LifeDrainArea
-
An entity has entered the area.
- handleAdded(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
-
An entity has entered the area.
- handleColor(Color) - Method in interface games.stendhal.tools.colorselector.ColorSwatch.ColorListener
-
Called if a color has been activated.
- handleDelayedEvent(RPServerManager, Object) - Method in interface marauroa.server.game.messagehandler.DelayedEventHandler
-
handles an delayed event
- handleDelayedEvent(RPServerManager, Object) - Method in class marauroa.server.game.messagehandler.DisconnectHandler
- handleDelayedEvent(RPServerManager, Object) - Method in class marauroa.server.game.messagehandler.SendCharacterListHandler
-
sends the character list back to the user
- handleDelayedEvent(RPServerManager, Object) - Method in class marauroa.server.net.validator.ConnectionValidator
- handleInterval(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.DamagingArea
-
Apply actions done at regular intervals.
- handleInterval(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.LifeDrainArea
-
Apply actions done at regular intervals.
- handleInterval(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
-
Apply actions done at regular intervals.
- handleKilledEntities() - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
- handleLeaveZone(int, int) - Method in class games.stendhal.server.entity.ActiveEntity
- handleLeaveZone(int, int) - Method in class games.stendhal.server.entity.player.Player
- handleLifesteal(RPEntity, List<Item>, int) - Method in class games.stendhal.server.entity.RPEntity
-
Calculate lifesteal and update hp of source.
- handleMovement(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.DamagingArea
-
Apply actions done while moving.
- handleMovement(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
-
Apply actions done while moving.
- handleObjectCollision() - Method in class games.stendhal.server.entity.ActiveEntity
- handleObjectCollision() - Method in class games.stendhal.server.entity.creature.DomesticAnimal
- handleObjectCollision() - Method in class games.stendhal.server.entity.GuidedEntity
- handleObjectCollision() - Method in class games.stendhal.server.entity.npc.PassiveNPC
- handleObjectCollision() - Method in class games.stendhal.server.entity.player.Player
- handlePlayersRmTexts() - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
- handlePortal(Portal) - Method in class games.stendhal.server.entity.ActiveEntity
- handlePortal(Portal) - Method in class games.stendhal.server.entity.RPEntity
- handleRemoved(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.DamagingArea
-
An entity has left the area.
- handleRemoved(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.LifeDrainArea
-
An entity has left the area.
- handleRemoved(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
-
An entity has left the area.
- handleSimpleCollision(int, int) - Method in class games.stendhal.server.entity.ActiveEntity
-
a simple collision is from tiled collision layer or the edge of the map.
- handleSimpleCollision(int, int) - Method in class games.stendhal.server.entity.creature.DomesticAnimal
- handleSimpleCollision(int, int) - Method in class games.stendhal.server.entity.npc.PassiveNPC
- handleSimpleCollision(int, int) - Method in class games.stendhal.server.entity.player.Player
-
Collision handling instructions for players.
- HandleTransitions - Class in games.stendhal.server.script
-
Handle transitions of the NPC
- HandleTransitions() - Constructor for class games.stendhal.server.script.HandleTransitions
- HARD_BASE_SCORE - Static variable in class games.stendhal.server.core.rp.achievement.Achievement
-
base score for difficult achievements
- HARVEST - Enum constant in enum class games.stendhal.client.entity.ActionType
- HARVEST - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
- has(int) - Method in class marauroa.server.game.container.PlayerEntryContainer
-
This method returns true if there is any PlayerEntry which has client id as clientid.
- has(String) - Method in class games.stendhal.server.entity.npc.NPCList
-
Checks whether an NPC with the given name exists.
- has(String) - Method in class marauroa.common.Configuration
-
This method returns true if the property exists.
- has(String) - Method in class marauroa.common.game.Attributes
-
This method returns true if the attribute exists
- has(String, String) - Method in class marauroa.common.game.RPObject
-
Checks if a map has an entry
- has(RPObject.ID) - Method in interface marauroa.common.game.IRPZone
-
This method returns true if the object exists in the Zone
- has(RPObject.ID) - Method in class marauroa.common.game.RPSlot
-
This method returns true if the slot has the object whose id is id
- has(RPObject.ID) - Method in class marauroa.server.game.rp.MarauroaRPZone
-
Returns true if the zone has that object.
- has(RPObject.ID) - Method in class marauroa.server.game.rp.RPWorld
-
This method returns true if an object exists in a zone using it ID
- hasActiveCharacter(String, String) - Method in class marauroa.server.game.db.CharacterDAO
-
Deprecated.
- hasActiveCharacter(DBTransaction, String, String) - Method in class marauroa.server.game.db.CharacterDAO
-
checks whether the specified account owns the specified character and it is active
- hasAmount() - Method in class games.stendhal.common.parser.Expression
- hasArmor() - Method in class games.stendhal.server.entity.RPEntity
- hasAsAncestor(RPObject) - Method in class marauroa.common.game.RPSlot
-
Traverses up the container tree to see if the slot is owned by object or by one of its parents
- hasAsAncestor(SlotOwner) - Method in class marauroa.common.game.RPSlot
-
Traverses up the container tree to see if the slot is owned by object or by one of its parents
- hasBeenInvited(String) - Method in class games.stendhal.server.core.rp.group.Group
-
check if the player was invited
- hasBoots() - Method in class games.stendhal.server.entity.RPEntity
- hasBuddies() - Method in class games.stendhal.server.entity.player.Player
- hasBuddy(String) - Static method in class games.stendhal.client.entity.User
-
is the specified charname a buddy of us?
- hasCharacter(String) - Method in class marauroa.server.game.db.CharacterDAO
-
Deprecated.
- hasCharacter(String, String) - Method in class marauroa.server.game.db.CharacterDAO
-
Deprecated.
- hasCharacter(DBTransaction, String) - Method in class marauroa.server.game.db.CharacterDAO
-
checks whether the specified character exists
- hasCharacter(DBTransaction, String, String) - Method in class marauroa.server.game.db.CharacterDAO
-
checks whether the specified account owns the specified character
- hasCloak() - Method in class games.stendhal.server.entity.RPEntity
- hasColor() - Method in class games.stendhal.common.parser.ExpressionType
-
Determine if the Expression specifies a color.
- hasDefinition(Definition.DefinitionClass, String) - Method in class marauroa.common.game.RPClass
-
Returns true if name attributes, slot, event or rplink exists in this RPClass or any of its ancestors.
- hasDescription() - Method in class games.stendhal.server.entity.Entity
- hasEarningsFor(Player) - Method in class games.stendhal.server.entity.trade.Market
- hasError() - Method in class games.stendhal.common.ErrorBuffer
-
Return whether some error has been registered.
- hasError() - Method in interface games.stendhal.common.ErrorDrain
-
did an error occur?
- hasFaceDirection() - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
-
Check if the portal has defined a direction for player to face when portal is used as a destination.
- hasFeature(String) - Method in class games.stendhal.client.UserContext
-
Checks if the player has a feature.
- hasFeature(String) - Method in class games.stendhal.server.entity.player.Player
-
Checks if player has a feature.
- hash - Variable in class marauroa.common.net.message.MessageSendByteArray
- hash(byte[]) - Static method in class marauroa.common.crypto.Hash
-
Return an insecure hash of an array of bytes.
- hash(String) - Static method in class marauroa.common.crypto.Hash
-
Return an insecure hash of the given argument.
- Hash - Class in marauroa.common.crypto
-
This class is used to create Hashes of byte arrays.
- Hash() - Constructor for class marauroa.common.crypto.Hash
- hashave(int) - Static method in class games.stendhal.common.grammar.Grammar
-
"has" or "have", depending on the quantity.
- HasHave(int) - Static method in class games.stendhal.common.grammar.Grammar
-
"Has" or "Have", depending on the quantity.
- hashCode() - Method in class games.stendhal.client.gui.login.Profile
- hashCode() - Method in class games.stendhal.client.gui.OutfitColor
- hashCode() - Method in class games.stendhal.client.Triple
- hashCode() - Method in class games.stendhal.common.parser.ConversationContext
-
Default implementation of hashCode()
- hashCode() - Method in class games.stendhal.common.parser.Expression
-
Returns a hash code for this Expression object.
- hashCode() - Method in class games.stendhal.common.parser.ExpressionMatcher
-
Returns a hash code for this ExpressionMatcher object.
- hashCode() - Method in class games.stendhal.common.tiled.TileSetDefinition
- hashCode() - Method in class games.stendhal.server.actions.validator.ActionData
- hashCode() - Method in class games.stendhal.server.core.pathfinder.Node
- hashCode() - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
- hashCode() - Method in class games.stendhal.server.core.rp.achievement.condition.BoughtNumberOfCondition
- hashCode() - Method in class games.stendhal.server.core.rp.achievement.condition.KilledRareCreatureCondition
- hashCode() - Method in class games.stendhal.server.core.rp.achievement.condition.KilledSharedAllCreaturesCondition
- hashCode() - Method in class games.stendhal.server.core.rp.achievement.condition.KilledSoloAllCreaturesCondition
- hashCode() - Method in class games.stendhal.server.core.rp.achievement.condition.QuestCountCompletedCondition
- hashCode() - Method in class games.stendhal.server.core.rp.achievement.condition.QuestsInRegionCompletedCondition
- hashCode() - Method in class games.stendhal.server.core.rp.achievement.condition.QuestWithPrefixCompletedCondition
- hashCode() - Method in class games.stendhal.server.core.rp.achievement.condition.SoldNumberOfCondition
- hashCode() - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallenge
- hashCode() - Method in class games.stendhal.server.core.rp.searchindex.SearchIndexEntry
- hashCode() - Method in class games.stendhal.server.entity.item.consumption.StatusHealerEater
- hashCode() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoardTimer
- hashCode() - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity.Activity
- hashCode() - Method in class games.stendhal.server.entity.npc.action.BehaviourAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.AddItemToCollectionAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.ChangePlayerOutfitAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.ChangePlayerOutfitAndPreserveTempAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.CollectRequestedItemsAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.ComplainAboutSentenceErrorAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.DecreaseKarmaAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.DisableFeatureAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.DropInfostringItemAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.DropItemAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.DropRecordedItemAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.EnableFeatureAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.EquipItemAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.EquipRandomAmountOfItemAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.EquipRandomItemAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.ExamineChatAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.IncreaseItemExchangeAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.IncreaseKarmaAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.IncreaseXPAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.IncreaseXPDependentOnLevelAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.IncrementQuestAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.InflictStatusOnNPCAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.JailAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.ListProducedItemDetailAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.ListProducedItemsOfClassAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.LoadSignFromHallOfFameAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.MultipleActions
- hashCode() - Method in class games.stendhal.server.entity.npc.action.NPCEmoteAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.NPCSetDirection
- hashCode() - Method in class games.stendhal.server.entity.npc.action.OutputQuestSlotAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.PlaySoundAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.RemoveStorableEntityAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.SayNPCNamesForUnstartedQuestsAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.SayRequiredItemAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.SayRequiredItemsFromCollectionAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.SayTextAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.SayTimeRemainingAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.SayTimeRemainingUntilTimeReachedAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.SayUnstartedQuestDescriptionFromNPCNameAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.SendPrivateMessageAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.SetHallOfFameToAgeDiffAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.SetQuestAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.SetQuestToFutureRandomTimeStampAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.SetQuestToPlayerAgeAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.SetQuestToTimeStampAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.SetQuestToYearAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.StartItemsCollectionWithLimitAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.StartRecordingKillsAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.StartRecordingRandomItemCollectionAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.StoreMessageAction
- hashCode() - Method in class games.stendhal.server.entity.npc.action.TeleportAction
- hashCode() - Method in class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour.ExpireOutfit
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.AdminCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.AgeGreaterThanCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.AgeLessThanCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.AlwaysFalseCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.AlwaysTrueCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.AndCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.AreaIsFullCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.AvailabilityCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.DaylightCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.EmoteCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.KilledCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.KilledForQuestCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.KilledInSumForQuestCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.KillsQuestSlotNeedUpdateCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.LevelGreaterThanCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.LevelLessThanCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.MinTotalCreaturesKilledCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.NakedCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.NotCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.OrCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.OutfitCompatibleWithClothesCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerCanEquipItemCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerGotNumberOfItemsFromWellCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasCompletedAchievementsCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasCorrectGateKey
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasHarvestedNumberOfItemsCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasInfostringItemWithHimCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasItemEquippedInSlot
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasItemWithHimCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasKilledNumberOfCreaturesCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasPetOrSheepCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasRecordedItemWithHimCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasShieldEquippedCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasStorableEntityCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerInAreaCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerIsAGoodBoyCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerIsWearingOutfitCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerLootedNumberOfItemsCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerManaGreaterThanCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerMinedNumberOfItemsCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerNextToCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerOwnsItemIncludingBankCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerProducedNumberOfItemsCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerStatLevelCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerVisitedZonesCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerVisitedZonesInRegionCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestActiveCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestCompletedCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestInStateCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestNotActiveCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestNotCompletedCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestNotInStateCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestNotStartedCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestRegisteredCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestSmallerThanCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestStartedCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestStateGreaterThanCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestStateStartsWithCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.SentenceHasErrorCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.SystemPropertyCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.TextHasNumberCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.TextHasParameterCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.TimePassedCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.TimeReachedCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.TriggerExactlyInListCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.TriggerInListCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.TriggerIsNPCNameForUnstartedQuestCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.TriggerIsProducedItemOfClassCondition
- hashCode() - Method in class games.stendhal.server.entity.npc.condition.TriggerMatchesQuestSlotCondition
- hashCode() - Method in class games.stendhal.server.entity.Outfit
- hashCode() - Method in class games.stendhal.server.entity.player.Player
- hashCode() - Method in class games.stendhal.server.entity.status.EatStatusTurnListener
- hashCode() - Method in class games.stendhal.server.entity.status.PoisonStatusTurnListener
- hashCode() - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer.CreateAndSayCodedMessage
- hashCode() - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer.TriggerMightbeACodedMessageCondition
- hashCode() - Method in class games.stendhal.server.maps.quests.revivalweeks.PhotographerChatAction
- hashCode() - Method in class games.stendhal.server.maps.quests.ScubaLicenseQuiz.ScubaCondition
- hashCode() - Method in class games.stendhal.server.util.Area
- hashCode() - Method in class games.stendhal.server.util.RequiredKillsInfo
- hashCode() - Method in class marauroa.common.game.Attributes
- hashCode() - Method in class marauroa.common.game.Definition
- hashCode() - Method in class marauroa.common.game.IRPZone.ID
-
We need it for HashMap
- hashCode() - Method in class marauroa.common.game.RPClass
- hashCode() - Method in class marauroa.common.game.RPEvent
- hashCode() - Method in class marauroa.common.game.RPLink
- hashCode() - Method in class marauroa.common.game.RPObject
- hashCode() - Method in class marauroa.common.game.RPObject.ID
-
We need it for HashMap
- hashCode() - Method in class marauroa.common.game.RPSlot
- hashCode() - Method in class marauroa.common.Pair
- hashCode() - Method in class marauroa.server.net.validator.InetAddressMask
- hasHelmet() - Method in class games.stendhal.server.entity.RPEntity
- hashLength() - Static method in class marauroa.common.crypto.Hash
-
Return the length of the hash digest in bytes.
- hasInstanceAction() - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
Checks if the portal executes an action immediately after password is said.
- hasItem() - Method in class games.stendhal.server.entity.trade.Offer
-
checks if an item is attached to this offer.
- hasItem(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MerchantBehaviour
-
Checks whether the NPC deals with the specified item.
- hasItem(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.prices.FixedPricePriceCalculationStrategy
- hasItem(String) - Method in interface games.stendhal.server.entity.npc.behaviour.impl.prices.PriceCalculationStrategy
-
Check if the given item is covered by this calculator
- hasItem(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.prices.RepairingPriceCalculationStrategy
- hasKilled(String) - Method in class games.stendhal.server.entity.player.Player
-
Checks if the player has ever killed a creature, with or without the help of any other player.
- hasKilledShared(String) - Method in class games.stendhal.server.entity.player.Player
-
Checks if the player has ever 'shared killed' a creature, i.e.
- hasKilledSolo(String) - Method in class games.stendhal.server.entity.player.Player
-
Checks if the player has ever 'solo killed' a creature, i.e.
- hasLayer(String) - Method in class games.stendhal.common.tiled.StendhalMapStructure
-
Return true if the layer with given name exists.
- hasLeader(String) - Method in class games.stendhal.server.core.rp.group.Group
-
is the specified player the leader of this group?
- hasLegs() - Method in class games.stendhal.server.entity.RPEntity
- hasLineOfSight(Entity) - Method in class games.stendhal.server.entity.RPEntity
-
Check if the entity has a line of sight to the the center of another entity.
- hasLink(String) - Method in class marauroa.common.game.RPObject
-
Returns true if the object has that link.
- hasMap(String) - Method in class marauroa.common.game.RPObject
-
check if a map is present in this object
- hasMember(String) - Method in class games.stendhal.server.core.rp.group.Group
-
is the player a member of this group?
- hasNatureAndWeapon(Nature, String) - Method in class games.stendhal.client.gui.j2d.entity.helpers.AttackPainter
-
Check if this painter has the given nature an weapon.
- hasNeededAttributes(RPAction) - Method in class games.stendhal.server.actions.admin.AlterAction
- hasNext() - Method in class games.stendhal.server.core.engine.db.CharacterIterator
- hasNext() - Method in class games.stendhal.tools.loganalyser.util.ResultSetIterator
- hasOffset() - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
-
Checks if portal has an offset positioning when used as a destination.
- hasOwner() - Method in class games.stendhal.server.entity.item.OwnedItem
-
Override to check if item has owner.
- hasPath() - Method in class games.stendhal.server.entity.GuidedEntity
-
Determine if the entity has a path.
- hasPet() - Method in class games.stendhal.client.entity.User
-
checks whether the user owns a pet
- hasPet() - Method in class games.stendhal.server.entity.player.PetOwner
- hasPet() - Method in class games.stendhal.server.entity.player.Player
- hasPlayer(String) - Method in class marauroa.server.game.db.AccountDAO
-
Deprecated.
- hasPlayer(DBTransaction, String) - Method in class marauroa.server.game.db.AccountDAO
-
checks if this account exists
- hasQuest(String) - Method in class games.stendhal.server.entity.player.Player
-
Checks whether the player has made any progress in the given quest or not.
- hasQuestion() - Method in class games.stendhal.common.parser.ExpressionType
-
Determine if the Expression is a or is merged with a question word.
- hasReachedAchievement(String) - Method in class games.stendhal.server.entity.player.Player
-
Checks if a player has reached the achievement with the given identifier
- hasRing() - Method in class games.stendhal.server.entity.RPEntity
- hasRPClass(String) - Static method in class marauroa.common.game.RPClass
-
Returns true if the global list contains the name rpclass
- hasRPObject(int) - Method in class marauroa.server.game.db.RPObjectDAO
-
Deprecated.
- hasRPObject(DBTransaction, int) - Method in class marauroa.server.game.db.RPObjectDAO
-
does the rpobject with the specified database id exist?
- hasRPZone(IRPZone.ID) - Method in class marauroa.server.game.db.RPZoneDAO
-
Deprecated.
- hasRPZone(IRPZone.ID) - Method in class marauroa.server.game.rp.RPWorld
-
Returns true if world has such zone
- hasRPZone(DBTransaction, IRPZone.ID) - Method in class marauroa.server.game.db.RPZoneDAO
-
is the specified zone saved to the database
- hasSheep() - Method in class games.stendhal.client.entity.User
-
checks whether the user owns a sheep
- hasSheep() - Method in class games.stendhal.server.entity.player.PetOwner
- hasSheep() - Method in class games.stendhal.server.entity.player.Player
- hasShield() - Method in class games.stendhal.server.entity.RPEntity
- hasSlot(String) - Method in class marauroa.common.game.RPObject
-
This method returns true if the object has that slot
- hasSlot(String) - Method in class marauroa.common.game.SlotOwner
-
This method returns true if the object has that slot
- hasStatus(StatusID) - Method in class games.stendhal.client.entity.RPEntity
-
Check if the entity has a certain status.
- hasStatus(StatusType) - Method in class games.stendhal.server.entity.RPEntity
-
Find if the entity has a specified status
- hasStatus(StatusType) - Method in class games.stendhal.server.entity.status.StatusList
-
Find if the entity has a specified status
- hasTargetMoved() - Method in class games.stendhal.server.entity.creature.Creature
- hasUseListener() - Method in class games.stendhal.server.entity.player.Player
-
has the player a use listener?
- hasValidTarget(Creature) - Method in class games.stendhal.server.entity.creature.impl.attack.AttackWeakest
- hasValidTarget(Creature) - Method in class games.stendhal.server.entity.creature.impl.attack.Coward
- hasValidTarget(Creature) - Method in class games.stendhal.server.entity.creature.impl.attack.OutfitChangerTargeter
- hasValidTarget(Creature) - Method in interface games.stendhal.server.entity.creature.impl.attack.AttackStrategy
-
Does the creature have a valid target at the moment?
- hasVisitedZone(StendhalRPZone) - Method in class games.stendhal.server.entity.player.Player
-
Checks if the player has visited the given zone
- HAT - Static variable in class games.stendhal.client.gui.OutfitColor
-
Identifier for hat color.
- HAT_OUTFITS - Static variable in class games.stendhal.common.Outfits
- HatForMonogenes - Class in games.stendhal.server.maps.quests
-
QUEST: Hat For Monogenes PARTICIPANTS: Monogenes, an old man in Semos city. STEPS: Monogenes asks you to buy a hat for him. Xin Blanca sells you a leather helmet. Monogenes sees your leather helmet and asks for it and then thanks you. REWARD: 50 XP Karma: 10 REPETITIONS: - None.
- HatForMonogenes() - Constructor for class games.stendhal.server.maps.quests.HatForMonogenes
- HATS_NO_HAIR - Static variable in class games.stendhal.common.Outfits
- HEAD_OUTFITS - Static variable in class games.stendhal.common.Outfits
-
number of player selectable heads
- HEADER_COLOR - Static variable in class games.stendhal.client.gui.KHtmlEdit
-
Color of the time stamp written before the lines.
- HeaderLessEventLine - Class in games.stendhal.client.gui.chatlog
- HeaderLessEventLine(String, NotificationType) - Constructor for class games.stendhal.client.gui.chatlog.HeaderLessEventLine
- HeaderRenderer() - Constructor for class games.stendhal.client.gui.imageviewer.ItemListImageViewerEvent.HeaderRenderer
-
Create a new HeaderRenderer.
- heal() - Method in class games.stendhal.server.entity.RPEntity
-
Heal this entity completely.
- heal(int) - Method in class games.stendhal.server.entity.RPEntity
-
Heal this entity.
- heal(int, boolean) - Method in class games.stendhal.server.entity.RPEntity
-
Heal this entity.
- heal(Creature) - Method in interface games.stendhal.server.entity.creature.impl.heal.HealerBehavior
- heal(Creature) - Method in class games.stendhal.server.entity.creature.impl.heal.HealerBehaviourFactory
- heal(Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.HealerBehaviour
-
Restores the given player's health to the maximum possible at the player's current level.
- HEAL - Enum constant in enum class games.stendhal.common.constants.SoundID
- HEAL - Enum constant in enum class games.stendhal.common.NotificationType
- HEAL_OFFERED - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
-
The player wants to be healed; the SpeakerNPC has told the price and waits for the player to accept or reject the offer.
- HealedEvent - Class in games.stendhal.server.events
-
A healed event.
- HealedEvent(int) - Constructor for class games.stendhal.server.events.HealedEvent
-
Creates a new healed event.
- HEALER - Enum constant in enum class games.stendhal.client.entity.StatusID
- HealerAdder - Class in games.stendhal.server.entity.npc.behaviour.adder
- HealerAdder() - Constructor for class games.stendhal.server.entity.npc.behaviour.adder.HealerAdder
- HealerBehavior - Interface in games.stendhal.server.entity.creature.impl.heal
- HealerBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
-
Represents the behaviour of a NPC who is able to heal a player.
- HealerBehaviour(int) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.HealerBehaviour
-
Creates a new HealerBehaviour.
- HealerBehaviourFactory - Class in games.stendhal.server.entity.creature.impl.heal
- HealerBehaviourFactory() - Constructor for class games.stendhal.server.entity.creature.impl.heal.HealerBehaviourFactory
- HealerNPC - Class in games.stendhal.server.maps.ados.church
-
The healer (original name: Valo).
- HealerNPC - Class in games.stendhal.server.maps.kirdneh.inn
-
Builds a Healer NPC for kirdneh.
- HealerNPC - Class in games.stendhal.server.maps.magic.city
-
Builds a Healer NPC for the magic city.
- HealerNPC - Class in games.stendhal.server.maps.semos.city
-
A young lady (original name: Carmen) who heals players without charge.
- HealerNPC - Class in games.stendhal.server.maps.semos.temple
- HealerNPC() - Constructor for class games.stendhal.server.maps.ados.church.HealerNPC
- HealerNPC() - Constructor for class games.stendhal.server.maps.kirdneh.inn.HealerNPC
- HealerNPC() - Constructor for class games.stendhal.server.maps.magic.city.HealerNPC
- HealerNPC() - Constructor for class games.stendhal.server.maps.semos.city.HealerNPC
- HealerNPC() - Constructor for class games.stendhal.server.maps.semos.temple.HealerNPC
- HealingEffect - Class in games.stendhal.server.entity.spell.effect
-
Effect for healing a player
- HealingEffect(Nature, int, int, int, double, int, int, double) - Constructor for class games.stendhal.server.entity.spell.effect.HealingEffect
-
Creates a new
HealingEffect
. - HealingSpell - Class in games.stendhal.server.entity.spell
-
A healing spell.
- HealingSpell(String, Nature, int, int, int, int, double, int, int, int, int, int, double) - Constructor for class games.stendhal.server.entity.spell.HealingSpell
- HealingSpell(RPObject) - Constructor for class games.stendhal.server.entity.spell.HealingSpell
- HEAVY - Enum constant in enum class games.stendhal.client.entity.StatusID
- HEAVY - Enum constant in enum class games.stendhal.server.entity.status.StatusType
-
reduced movement speed
- HeavyStatus - Class in games.stendhal.server.entity.status
-
A status ailment that causes the entity to move more slowly
- HeavyStatus() - Constructor for class games.stendhal.server.entity.status.HeavyStatus
-
Create the status
- HeavyStatusHandler - Class in games.stendhal.server.entity.status
-
Handles HeavyStatus
- HeavyStatusHandler() - Constructor for class games.stendhal.server.entity.status.HeavyStatusHandler
- height - Variable in class games.stendhal.client.gui.map.FlyOverAreaMapObject
- height - Variable in class games.stendhal.client.LayerRenderer
- HELL - Static variable in class games.stendhal.server.maps.Region
- HellTimer - Class in games.stendhal.server.maps.nalwor.hell
-
Handles moving the player from hell to the pit, at irrwegular intervals.
- HellTimer() - Constructor for class games.stendhal.server.maps.nalwor.hell.HellTimer
- HELP_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
- HELPER_SLOT - Static variable in class games.stendhal.server.core.rp.achievement.factory.DeathmatchAchievementFactory
- HelpMrsYeti - Class in games.stendhal.server.maps.quests
-
QUEST: Mrs.
- HelpMrsYeti() - Constructor for class games.stendhal.server.maps.quests.HelpMrsYeti
- HelpTomi - Class in games.stendhal.server.maps.quests
-
QUEST: Get tomi his Ice.
- HelpTomi() - Constructor for class games.stendhal.server.maps.quests.HelpTomi
- HelpWithTheHarvest - Class in games.stendhal.server.maps.quests
-
In this quest the player can help Eheneumniranin by bringing two carts with straw up to the barn near Karl.
- HelpWithTheHarvest() - Constructor for class games.stendhal.server.maps.quests.HelpWithTheHarvest
- Herald - Class in games.stendhal.server.script
-
A herald which will tell news to citizens.
- Herald() - Constructor for class games.stendhal.server.script.Herald
- HeraldName - Variable in class games.stendhal.server.script.Herald
- HerbsForCarmen - Class in games.stendhal.server.maps.quests
-
QUEST: Herbs For Carmen PARTICIPANTS: Carmen (the healer in Semos) STEPS: Carmen introduces herself and asks for some items to help her heal people. You collect the items. Carmen sees yours items, asks for them then thanks you. REWARD: 50 XP 5 minor potion Karma: 5 REPETITIONS: None
- HerbsForCarmen() - Constructor for class games.stendhal.server.maps.quests.HerbsForCarmen
- HerbsForJynath - Class in games.stendhal.server.maps.quests
- HerbsForJynath() - Constructor for class games.stendhal.server.maps.quests.HerbsForJynath
- HIDDEN - Static variable in class marauroa.common.game.Definition
-
The attribute is invisible and so only server related
- hide() - Method in class marauroa.common.game.RPObject
-
Makes this object invisible, so it is not added in any perception.
- hide(RPObject) - Method in interface marauroa.common.game.IRPZone
-
Hide an object from the perceptions, but it doesn't remove it from world.
- hide(RPObject) - Method in class marauroa.server.game.rp.MarauroaRPZone
-
Hide an object from the perceptions, but it doesn't remove it from world.
- HideAreaBehaviour - Class in games.stendhal.server.entity.mapstuff.area
-
hides the area from the client
- HideAreaBehaviour() - Constructor for class games.stendhal.server.entity.mapstuff.area.HideAreaBehaviour
- HighPriestNPC - Class in games.stendhal.server.maps.semos.mines
- HighPriestNPC() - Constructor for class games.stendhal.server.maps.semos.mines.HighPriestNPC
- HistorianGeographerNPC - Class in games.stendhal.server.maps.semos.library
- HistorianGeographerNPC() - Constructor for class games.stendhal.server.maps.semos.library.HistorianGeographerNPC
- HIT - Enum constant in enum class games.stendhal.client.entity.RPEntity.Resolution
- hmac(String, String) - Static method in class games.stendhal.server.maps.quests.revivalweeks.PhotographerChatAction
-
calculates the hamc
- HoeingManNPC - Class in games.stendhal.server.maps.semos.plains
-
Provides a Hoeing Man, hoeing farm ground north of Semos, near Jenny's Mill
- HoeingManNPC() - Constructor for class games.stendhal.server.maps.semos.plains.HoeingManNPC
- HolidayingBoyNPC - Class in games.stendhal.server.maps.ados.wall
-
Creates a boy NPC to help populate Ados
- HolidayingBoyNPC() - Constructor for class games.stendhal.server.maps.ados.wall.HolidayingBoyNPC
- HolidayingManNPC - Class in games.stendhal.server.maps.ados.wall
-
Creates a man NPC to help populate Ados
- HolidayingManNPC() - Constructor for class games.stendhal.server.maps.ados.wall.HolidayingManNPC
- HolidayingWomanNPC - Class in games.stendhal.server.maps.ados.city
-
Creates a woman NPC to help populate Ados
- HolidayingWomanNPC() - Constructor for class games.stendhal.server.maps.ados.city.HolidayingWomanNPC
- homogenousf(float...) - Static method in class games.stendhal.common.math.Algebra
- HORIZONTAL - Static variable in class games.stendhal.client.gui.layout.SBoxLayout
- HorizontalAlignment - Enum Class in games.stendhal.client.gui.j2d.entity.helpers
-
Representation for horizontal alignment
- HotdogLadyNPC - Class in games.stendhal.server.maps.athor.holiday_area
- HotdogLadyNPC() - Constructor for class games.stendhal.server.maps.athor.holiday_area.HotdogLadyNPC
- HotelChefNPC - Class in games.stendhal.server.maps.fado.hotel
-
Provides Stefan in Fado's Hotel Restaurant kitchen
- HotelChefNPC() - Constructor for class games.stendhal.server.maps.fado.hotel.HotelChefNPC
- HotelGuestNPC - Class in games.stendhal.server.maps.fado.hotel
-
Builds a NPC in a house on Ados market (name:Damon) who is the daughter of fisherman Fritz
- HotelGuestNPC() - Constructor for class games.stendhal.server.maps.fado.hotel.HotelGuestNPC
- HOUR - Enum constant in enum class games.stendhal.client.sound.facade.Time.Unit
- HouseBuying - Class in games.stendhal.server.maps.quests
- HouseBuying() - Constructor for class games.stendhal.server.maps.quests.HouseBuying
- HouseBuyingMain - Class in games.stendhal.server.maps.quests.houses
-
Controls house buying.
- HouseBuyingMain() - Constructor for class games.stendhal.server.maps.quests.houses.HouseBuyingMain
- HouseKeeperNPC - Class in games.stendhal.server.maps.kalavan.cottage
-
NPC who makes tea.
- HouseKeeperNPC() - Constructor for class games.stendhal.server.maps.kalavan.cottage.HouseKeeperNPC
- HouseKey - Class in games.stendhal.server.entity.item
-
A key that matches if the identifier and lock number are the right.
- HouseKey(HouseKey) - Constructor for class games.stendhal.server.entity.item.HouseKey
-
Copy constructor.
- HouseKey(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.HouseKey
- HousePortal - Class in games.stendhal.client.entity
-
A house portal which can be "used" by the player.
- HousePortal - Class in games.stendhal.server.entity.mapstuff.portal
-
A portal that can be used with a matching
HouseKey
. - HousePortal() - Constructor for class games.stendhal.client.entity.HousePortal
- HousePortal(String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.HousePortal
-
Create a HousePortal.
- HousePortal(RPObject) - Constructor for class games.stendhal.server.entity.mapstuff.portal.HousePortal
-
Create a HousePortal from an
RPObject
. - HousePortalFactory - Class in games.stendhal.server.entity.mapstuff.portal
-
A factory for
HousePortal
objects. - HousePortalFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.HousePortalFactory
- HousePortalTransformer - Class in games.stendhal.server.core.engine.transformer
- HousePortalTransformer() - Constructor for class games.stendhal.server.core.engine.transformer.HousePortalTransformer
- HouseUtilities - Class in games.stendhal.server.maps.quests.houses
- HousewifeNPC - Class in games.stendhal.server.maps.semos.storage
- HousewifeNPC() - Constructor for class games.stendhal.server.maps.semos.storage.HousewifeNPC
- HP - Variable in class games.stendhal.server.entity.creature.Pet
- HP_BAR_PROPERTY - Static variable in class games.stendhal.client.gui.settings.SettingsProperties
-
property for display HP bar
- HPIndicator - Class in games.stendhal.client.gui.stats
-
A bar indicator component for HP.
- HPIndicator() - Constructor for class games.stendhal.client.gui.stats.HPIndicator
- HSL - Class in games.stendhal.common.color
-
Methods for transforming between 32 bit ARGB and floating point HSL color spaces.
- HSL() - Constructor for class games.stendhal.common.color.HSL
- hsl2rgb(float[], int[]) - Static method in class games.stendhal.common.color.HSL
-
Transform HSL color vector to ARGB space.
- HTMLBuilder - Class in games.stendhal.client.gui.textformat
-
Text sink for generating HTML snippets.
- HTMLBuilder() - Constructor for class games.stendhal.client.gui.textformat.HTMLBuilder
- HtmlPreprocessor - Class in games.stendhal.client.gui.textformat
-
Pre-processes custom HTML tags, such as
<tally/>
. - HtmlPreprocessor() - Constructor for class games.stendhal.client.gui.textformat.HtmlPreprocessor
- HttpClient - Class in games.stendhal.client.update
-
a very simple http client.
- HttpClient(String) - Constructor for class games.stendhal.client.update.HttpClient
-
Creates a HTTP-Client which will connect to the specified URL.
- HTTPConnectSocket - Class in marauroa.client.net
-
See http://www.web-cache.com/Writings/Internet-Drafts/draft-luotonen-web-proxy-tunneling-01.txt
- HTTPConnectSocket(SocketAddress) - Constructor for class marauroa.client.net.HTTPConnectSocket
-
Creates a new HTTPConnectSocket
- hunger - Variable in class games.stendhal.server.entity.creature.Pet
- HUNGER_EXTREMELY_HUNGRY - Static variable in class games.stendhal.server.entity.creature.Sheep
-
The amount of hunger that indicates extremely hungry.
- HUNGER_HUNGRY - Static variable in class games.stendhal.server.entity.creature.Pet
-
The amount of hunger that indicates hungry.
- HUNGER_HUNGRY - Static variable in class games.stendhal.server.entity.creature.Sheep
-
The amount of hunger that indicates hungry.
- HUNGER_STARVATION - Static variable in class games.stendhal.server.entity.creature.Pet
-
The amount of hunger that indicates starvation.
- HUNGER_STARVATION - Static variable in class games.stendhal.server.entity.creature.Sheep
-
The amount of hunger that indicates starvation.
- HungryJoshua - Class in games.stendhal.server.maps.quests
-
QUEST: Hungry Joshua PARTICIPANTS: Xoderos the blacksmith in Semos Joshua the blacksmith in Ados STEPS: Talk with Xoderos to activate the quest. Make 5 sandwiches. Talk with Joshua to give him the sandwiches. Return to Xoderos with a message from Joshua. REWARD: 200 XP Karma: 12 total (10 + 2) ability to use the keyring REPETITIONS: None.
- HungryJoshua() - Constructor for class games.stendhal.server.maps.quests.HungryJoshua
- HusbandNPC - Class in games.stendhal.server.maps.athor.holiday_area
- HusbandNPC() - Constructor for class games.stendhal.server.maps.athor.holiday_area.HusbandNPC
I
- I18N - Class in marauroa.common.i18n
-
internationalization support
- I18N() - Constructor for class marauroa.common.i18n.I18N
- ICE - Enum constant in enum class games.stendhal.common.constants.Nature
-
ice magic
- IcecreamForAnnie - Class in games.stendhal.server.maps.quests
-
Quest to buy ice cream for a little girl.
- IcecreamForAnnie() - Constructor for class games.stendhal.server.maps.quests.IcecreamForAnnie
- IceCreamSellerNPC - Class in games.stendhal.server.maps.kalavan.citygardens
-
Builds an ice cream seller npc.
- IceCreamSellerNPC() - Constructor for class games.stendhal.server.maps.kalavan.citygardens.IceCreamSellerNPC
- ID - Static variable in class games.stendhal.common.constants.Actions
- ID(int, String) - Constructor for class marauroa.common.game.RPObject.ID
-
Constructor
- ID(int, IRPZone.ID) - Constructor for class marauroa.common.game.RPObject.ID
-
Constructor
- ID(String) - Constructor for class marauroa.common.game.IRPZone.ID
-
Constructor
- ID(RPAction) - Constructor for class marauroa.common.game.RPObject.ID
-
Constructor
- ID(RPObject) - Constructor for class marauroa.common.game.RPObject.ID
-
Constructor
- ID_ACCEPT - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
- ID_ADVENTURER - Static variable in class games.stendhal.server.core.rp.achievement.factory.ExperienceAchievementFactory
- ID_ALREADY_ACTIVE - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
- ID_ANGELS - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ID_APPLES - Static variable in class games.stendhal.server.core.rp.achievement.factory.ObtainAchievementsFactory
- ID_APPRENTICE - Static variable in class games.stendhal.server.core.rp.achievement.factory.ExperienceAchievementFactory
- ID_ARCHAEOLOGIST - Static variable in class games.stendhal.server.core.rp.achievement.factory.KirdnehItemAchievementFactory
- ID_ATK - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
- ID_BEARS - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ID_BOARS - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ID_CHAMPION - Static variable in class games.stendhal.server.core.rp.achievement.factory.SemosMonsterQuestAchievementFactory
- ID_CHILD_FRIEND - Static variable in class games.stendhal.server.core.rp.achievement.factory.FriendAchievementFactory
- ID_COOLDOWN_PREFIX - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
- ID_DEDICATED - Static variable in class games.stendhal.server.core.rp.achievement.factory.KirdnehItemAchievementFactory
- ID_DEEPSEA - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ID_DEER - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ID_DEF - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
- ID_DENIED - Static variable in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
- ID_DICTATOR - Static variable in class games.stendhal.server.core.rp.achievement.factory.KillBlordroughsAchievementFactory
- ID_DOMINATOR - Static variable in class games.stendhal.server.core.rp.achievement.factory.KillBlordroughsAchievementFactory
- ID_DROPPED - Static variable in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
- ID_ENTS - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ID_ERROR - Static variable in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
- ID_EXPERIENCED_ADV - Static variable in class games.stendhal.server.core.rp.achievement.factory.ExperienceAchievementFactory
- ID_EXTERMINATOR - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ID_FOWL - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ID_FOXES - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ID_GIANTS - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ID_GOOD_SAMARITAN - Static variable in class games.stendhal.server.core.rp.achievement.factory.FriendAchievementFactory
- ID_GREENHORN - Static variable in class games.stendhal.server.core.rp.achievement.factory.ExperienceAchievementFactory
- ID_GUARDIAN - Static variable in class games.stendhal.server.core.rp.achievement.factory.SemosMonsterQuestAchievementFactory
- ID_HAPPY_HOUR - Static variable in class games.stendhal.server.core.rp.achievement.factory.CommerceAchievementFactory
- ID_HELM_MAX - Static variable in class games.stendhal.server.core.rp.achievement.factory.DeathmatchAchievementFactory
- ID_HELPER_100 - Static variable in class games.stendhal.server.core.rp.achievement.factory.DeathmatchAchievementFactory
- ID_HELPER_25 - Static variable in class games.stendhal.server.core.rp.achievement.factory.DeathmatchAchievementFactory
- ID_HELPER_50 - Static variable in class games.stendhal.server.core.rp.achievement.factory.DeathmatchAchievementFactory
- ID_HERO - Static variable in class games.stendhal.server.core.rp.achievement.factory.SemosMonsterQuestAchievementFactory
- ID_HIGH_MASTER - Static variable in class games.stendhal.server.core.rp.achievement.factory.ExperienceAchievementFactory
- ID_HOARDER - Static variable in class games.stendhal.server.core.rp.achievement.factory.AdosItemQuestAchievementsFactory
- ID_LACKEY - Static variable in class games.stendhal.server.core.rp.achievement.factory.KillBlordroughsAchievementFactory
- ID_LEGEND - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ID_MAGIC - Static variable in class games.stendhal.server.core.rp.achievement.factory.ItemAchievementFactory
- ID_MASTER - Static variable in class games.stendhal.server.core.rp.achievement.factory.ExperienceAchievementFactory
- ID_MASTER - Static variable in class games.stendhal.server.core.rp.achievement.factory.KirdnehItemAchievementFactory
- ID_MASTER_ADV - Static variable in class games.stendhal.server.core.rp.achievement.factory.ExperienceAchievementFactory
- ID_MERMAIDS - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ID_MISSING - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
- ID_NO_AFFORD - Static variable in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
- ID_NO_CARRY - Static variable in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
- ID_NO_REPAIR - Static variable in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
- ID_NO_REPEAT - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
- ID_NOVICE - Static variable in class games.stendhal.server.core.rp.achievement.factory.ExperienceAchievementFactory
- ID_PACHYDERM - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ID_POACHER - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ID_PRIVATE_DETECTIVE - Static variable in class games.stendhal.server.core.rp.achievement.factory.FriendAchievementFactory
- ID_PROTECTOR - Static variable in class games.stendhal.server.core.rp.achievement.factory.SemosMonsterQuestAchievementFactory
- ID_PROVIDER - Static variable in class games.stendhal.server.core.rp.achievement.factory.AdosItemQuestAchievementsFactory
- ID_RATK - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
- ID_RATS - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ID_REJECT - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
- ID_REJECT_REPAIR - Static variable in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
- ID_REPAIR_DONE - Static variable in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
- ID_REQUEST - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
- ID_REWARD - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
- ID_ROYAL - Static variable in class games.stendhal.server.core.rp.achievement.factory.ItemAchievementFactory
- ID_SAFARI - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ID_SAY_COUNT - Static variable in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
- ID_SENIOR - Static variable in class games.stendhal.server.core.rp.achievement.factory.KirdnehItemAchievementFactory
- ID_SOLDIER - Static variable in class games.stendhal.server.core.rp.achievement.factory.KillBlordroughsAchievementFactory
- ID_STILL_BELIEVING - Static variable in class games.stendhal.server.core.rp.achievement.factory.FriendAchievementFactory
- ID_STOCKPILER - Static variable in class games.stendhal.server.core.rp.achievement.factory.AdosItemQuestAchievementsFactory
- ID_SUPPLIER - Static variable in class games.stendhal.server.core.rp.achievement.factory.AdosItemQuestAchievementsFactory
- ID_SUPPORTER - Static variable in class games.stendhal.server.core.rp.achievement.factory.AdosItemQuestAchievementsFactory
- ID_TEAM_PLAYER - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ID_UNDECLARED - Static variable in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
- ID_VANQUISHER - Static variable in class games.stendhal.server.core.rp.achievement.factory.SemosMonsterQuestAchievementFactory
- ID_VERBOSE_REWARD_PREFIX - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
- ID_WEREWOLF - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- ID_XP - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
- ID_ZOMBIES - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
- identifier - Variable in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
-
The named portal identifier.
- IDisconnectedListener - Interface in marauroa.server.net
-
This interface provides a callback notification for disconnected clients.
- IDLE - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
-
The SpeakerNPC is waiting for a player to start a conversation.
- IdleBehaviour - Interface in games.stendhal.server.entity.creature.impl.idle
- IdleBehaviourFactory - Class in games.stendhal.server.entity.creature.impl.idle
- IdleBehaviourFactory() - Constructor for class games.stendhal.server.entity.creature.impl.idle.IdleBehaviourFactory
- idList - Static variable in class games.stendhal.server.actions.CStatusAction
-
Key is ID, value contains list of names
- IEntity - Interface in games.stendhal.client.entity
- IFloodCheck - Interface in marauroa.server.net.flood
-
Implement this interface to assert if an entry is flooding or not.
- IGameScreen - Interface in games.stendhal.client
- IGNORE - Enum constant in enum class games.stendhal.client.entity.ActionType
- IGNORE - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
-
do not show this building block in the designer
- IGNORE - Static variable in class games.stendhal.common.constants.Actions
- IGNORE - Static variable in class games.stendhal.common.parser.ExpressionType
-
String constant representing an expression which is to be ignored.
- ignoreIgnorable - Variable in class games.stendhal.common.parser.ConversationContext
-
Flag to enable ignoring of words marked with the type IGN.
- ignoresCollision() - Method in class games.stendhal.client.entity.RPEntity
-
Check if the entity can pass through static collisions.
- ignoresCollision() - Method in class games.stendhal.server.entity.ActiveEntity
-
Tells if entity can pass through collision tiles
- IMAGE - Static variable in class games.stendhal.common.constants.Events
-
Event for graphical effects.
- ImageEffect - Class in games.stendhal.client.gui.j2d
-
A graphical effect that attachs itself to an entity view, and removes itself once all the animation frames have been drawn.
- ImageEffect(Entity2DView<? extends IEntity>, String) - Constructor for class games.stendhal.client.gui.j2d.ImageEffect
-
Create a new ImageEffect.
- ImageEffectEvent - Class in games.stendhal.server.events
-
An event that tells the client to display an image sequence at an entity or location.
- ImageEffectEvent(String, boolean) - Constructor for class games.stendhal.server.events.ImageEffectEvent
-
Create a new ImageEffectEvent.
- ImageEffectEvent(String, int, int) - Constructor for class games.stendhal.server.events.ImageEffectEvent
-
Create a new ImageEffectEvent at a specified location.
- ImageEventProperty - Class in games.stendhal.client.entity
-
A property for image events.
- ImageEventProperty(String) - Constructor for class games.stendhal.client.entity.ImageEventProperty
-
Create a new ImageEventProperty.
- ImageScale2x - Class in games.stendhal.tools.charas
-
A utility to perform the scale2x algorithm on an image.
- ImageSplit - Class in games.stendhal.tools.map
-
splits an image
- ImageSplit(String, String, String, int, int, int, int, int) - Constructor for class games.stendhal.tools.map.ImageSplit
-
creates a new ImageSplit
- ImageSprite - Class in games.stendhal.client.sprite
-
A sprite to be displayed on the screen.
- ImageSprite(Sprite) - Constructor for class games.stendhal.client.sprite.ImageSprite
-
Create an image sprite from another sprite.
- ImageSprite(Image) - Constructor for class games.stendhal.client.sprite.ImageSprite
-
Create a new sprite based on an image.
- ImageSprite(Image, Object) - Constructor for class games.stendhal.client.sprite.ImageSprite
-
Create a new sprite based on an image.
- ImageViewWindow - Class in games.stendhal.client.gui.imageviewer
-
Opens an image resource at a given URL, and displays it in the client.
- ImageViewWindow(String, ViewPanel) - Constructor for class games.stendhal.client.gui.imageviewer.ImageViewWindow
-
creates a new ImageViewWindow
- IMPERATIVE - Enum constant in enum class games.stendhal.common.parser.Sentence.SentenceType
- ImperialPrincess - Class in games.stendhal.server.maps.quests
-
QUEST: Imperial princess PARTICIPANTS: The Princess and King in Kalavan Castle STEPS: Princess asks you to fetch a number of herbs and potions You bring them She recommends you to her father you speak with him REWARD: XP ability to buy houses in Kalavan 10 Karma REPETITIONS: None.
- ImperialPrincess() - Constructor for class games.stendhal.server.maps.quests.ImperialPrincess
- ImperialRaid - Class in games.stendhal.server.script
- ImperialRaid() - Constructor for class games.stendhal.server.script.ImperialRaid
- imprison(Player, RPEntity, int) - Method in class games.stendhal.server.entity.player.Jail
- imprison(String, RPEntity, int, String) - Method in class games.stendhal.server.entity.player.Jail
- IN_PROGRESS - Static variable in class games.stendhal.server.core.pathfinder.Pathfinder
-
Returned by
getStatus
if the pathfinder is still running. - INACTIVE - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
- INACTIVE_TIME_MAX - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
- INACTIVE_TIME_MIN - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
- InactivePhase - Class in games.stendhal.server.maps.quests.piedpiper
- InactivePhase(Map<String, Integer>) - Constructor for class games.stendhal.server.maps.quests.piedpiper.InactivePhase
-
constructor
- inAdd - Variable in class games.stendhal.client.entity.Entity
-
Quick work-around to prevent fireMovementEvent() from calling in onChangedAdded() from other initialize() hack.
- incAtkXP() - Method in class games.stendhal.server.entity.RPEntity
-
Increase attack XP by 1.
- incBoughtForItem(String, int) - Method in class games.stendhal.server.entity.player.Player
-
Increases the amount of successful buyings for the given item
- incBoughtForItem(String, int) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
-
Increases the quantity an item was bought
- incCommerceTransaction(String, int, boolean) - Method in class games.stendhal.server.entity.player.Player
-
Stores information about amount of money used & gained in NPC transactions.
- incDefXP() - Method in class games.stendhal.server.entity.RPEntity
-
Increase defense XP by 1.
- incHarvestedForItem(String, int) - Method in class games.stendhal.server.entity.player.Player
-
Increases the amount of successful harvestings for the given item
- incHarvestedForItem(String, int) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
-
Increases the quantity an item was harvested
- incLootForItem(String, int) - Method in class games.stendhal.server.entity.player.Player
-
Increases the count of loots for the given item
- incLootForItem(String, int) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
-
Increases the count of loots for the given item for this PlayerLootedItemsHandler's player
- incMinedForItem(String, int) - Method in class games.stendhal.server.entity.player.Player
-
Increases the amount of successful minings for the given item
- incMinedForItem(String, int) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
-
Increases the quantity an item was mined from a source like gold, coal
- incObtainedForItem(String, int) - Method in class games.stendhal.server.entity.player.Player
-
Increases the count of obtains from the well for the given item
- incObtainedForItem(String, int) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
-
Increases the count of obtains for the given item for this PlayerLootedItemsHandler's player
- inConversationRange() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- incProducedForItem(String, int) - Method in class games.stendhal.server.entity.player.Player
-
Increases the count of producings for the given item
- incProducedForItem(String, int) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
-
Increases the count of producing for the given item for this PlayerLootedItemsHandler's player
- incRatkXP() - Method in class games.stendhal.server.entity.RPEntity
-
Increase ranged XP by 1.
- IncreaseItemExchangeAction - Class in games.stendhal.server.entity.npc.action
-
Action to adjust amount of an item that is looted, produced, harvested, bought, sold, etc.
- IncreaseItemExchangeAction(String, String) - Constructor for class games.stendhal.server.entity.npc.action.IncreaseItemExchangeAction
-
Creates an action to increase count of an exchanged item by 1.
- IncreaseItemExchangeAction(String, String, int) - Constructor for class games.stendhal.server.entity.npc.action.IncreaseItemExchangeAction
-
Creates an action to increase count of an exchanged item by specified amount.
- IncreaseKarmaAction - Class in games.stendhal.server.entity.npc.action
-
Increases the karma of the current player.
- IncreaseKarmaAction(double) - Constructor for class games.stendhal.server.entity.npc.action.IncreaseKarmaAction
-
Creates a new IncreaseKarmaAction.
- increaseMagicSkillXp(Nature, int) - Method in class games.stendhal.server.entity.player.Player
-
Increase the skill points for a magic nature by a given amount
- IncreaseXPAction - Class in games.stendhal.server.entity.npc.action
-
Increases the xp of the current player.
- IncreaseXPAction(int) - Constructor for class games.stendhal.server.entity.npc.action.IncreaseXPAction
-
Creates a new IncreaseKarmaAction.
- IncreaseXPDependentOnLevelAction - Class in games.stendhal.server.entity.npc.action
-
Increases the xp of the current player.
- IncreaseXPDependentOnLevelAction(double, double) - Constructor for class games.stendhal.server.entity.npc.action.IncreaseXPDependentOnLevelAction
-
Creates a new IncreaseXPDependentOnLevelAction.
- IncrementQuestAction - Class in games.stendhal.server.entity.npc.action
-
Increments by some value the current state or substate of a quest.
- IncrementQuestAction(String, int) - Constructor for class games.stendhal.server.entity.npc.action.IncrementQuestAction
-
Creates a new IncrementQuestAction.
- IncrementQuestAction(String, int, int) - Constructor for class games.stendhal.server.entity.npc.action.IncrementQuestAction
-
Creates a new IncrementQuestAction.
- incrementTradescore() - Method in class games.stendhal.server.entity.player.Player
-
increments the number of successful trades by 1
- incSoldForItem(String, int) - Method in class games.stendhal.server.entity.player.Player
-
Increases the count of sales for the given item
- incSoldForItem(String, int) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
-
Increases the quantity an item was sold
- InetAddressMask - Class in marauroa.server.net.validator
-
This class is a mask that determines if a IPv4 address match with the mask.
- InetAddressMask(byte[], byte[]) - Constructor for class marauroa.server.net.validator.InetAddressMask
-
creates a new InetAddressMask object.
- InetAddressMask(String, String) - Constructor for class marauroa.server.net.validator.InetAddressMask
-
creates a new InetAddressMask object.
- INetworkClientManagerInterface - Interface in marauroa.client.net
-
All network-communication is done through this interface.
- INetworkServerManager - Interface in marauroa.server.net
-
A Network Server Manager is an active object ( a thread ) that send and receive messages from clients.
- InfiniteAudibleArea - Class in games.stendhal.client.sound.facade
- InfiniteAudibleArea() - Constructor for class games.stendhal.client.sound.facade.InfiniteAudibleArea
- inflict(ConfuseStatus, StatusList, Entity) - Method in class games.stendhal.server.entity.status.ConfuseStatusHandler
-
inflicts a status
- inflict(DrunkStatus, StatusList, Entity) - Method in class games.stendhal.server.entity.status.DrunkStatusHandler
-
inflicts a status
- inflict(EatStatus, StatusList, Entity) - Method in class games.stendhal.server.entity.status.EatStatusHandler
-
inflicts a status
- inflict(HeavyStatus, StatusList, Entity) - Method in class games.stendhal.server.entity.status.HeavyStatusHandler
- inflict(PoisonStatus, StatusList, Entity) - Method in class games.stendhal.server.entity.status.PoisonStatusHandler
-
inflicts a status
- inflict(ShockStatus, StatusList, Entity) - Method in class games.stendhal.server.entity.status.ShockStatusHandler
-
inflicts a status
- inflict(ZombieStatus, StatusList, Entity) - Method in class games.stendhal.server.entity.status.ZombieStatusHandler
- inflict(T, StatusList, Entity) - Method in interface games.stendhal.server.entity.status.StatusHandler
-
inflicts a status
- inflictStatus(Status, Entity) - Method in class games.stendhal.server.entity.status.StatusList
-
Add status effect to entity
- InflictStatusOnNPCAction - Class in games.stendhal.server.entity.npc.action
-
inflicts a status on an NPC
- InflictStatusOnNPCAction(Status) - Constructor for class games.stendhal.server.entity.npc.action.InflictStatusOnNPCAction
-
InflictStatusOnNPCAction
- InflictStatusOnNPCAction(String) - Constructor for class games.stendhal.server.entity.npc.action.InflictStatusOnNPCAction
-
InflictStatusOnNPCAction
- info(Object) - Method in class marauroa.common.Logger
- info(Object, Throwable) - Method in class marauroa.common.Logger
- info(String) - Method in class games.stendhal.server.core.scripting.ScriptInLua.LuaLogger
- InfoAction - Class in games.stendhal.server.actions.query
-
Answers with the server time and if this is the test server with the version information.
- InfoAction() - Constructor for class games.stendhal.server.actions.query.InfoAction
- INFORMATION - Enum constant in enum class games.stendhal.common.NotificationType
- INFORMATION_1 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
-
The SpeakerNPC is simply telling something to the player.
- INFORMATION_10 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
- INFORMATION_2 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
- INFORMATION_3 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
- INFORMATION_4 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
- INFORMATION_5 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
- INFORMATION_6 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
- INFORMATION_7 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
- INFORMATION_8 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
- INFORMATION_9 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
- init() - Method in class games.stendhal.server.core.config.ShopsXMLLoader
- init() - Static method in class games.stendhal.server.core.engine.Translate
-
loads the language files
- init() - Method in class games.stendhal.server.core.pathfinder.Pathfinder
-
Initialization that can not be done safely in the constructor.
- init() - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
-
Initializes the QuestSystem.
- init() - Method in class games.stendhal.server.core.scripting.ScriptInLua
-
Loads lua master script.
- init() - Method in class games.stendhal.server.core.scripting.ScriptRunner
- init() - Method in class games.stendhal.server.entity.creature.Creature
-
is called after the Creature is added to the zone.
- init() - Method in class games.stendhal.server.extension.StendhalServerExtension
-
init the extension
- init() - Method in interface games.stendhal.server.extension.StendhalServerExtensionIface
-
init the extension
- init() - Method in class games.stendhal.server.extension.TeleportSendExtension
- init() - Method in class marauroa.common.io.UnicodeSupportingInputStream
-
Read-ahead four bytes and check for BOM marks.
- init() - Method in class marauroa.common.io.UnicodeSupportingInputStreamReader
-
Read-ahead four bytes and check for BOM marks.
- init() - Static method in class marauroa.common.Log4J
-
initializes log4j with the log4j.properties file.
- init(int, int) - Method in class games.stendhal.common.CollisionDetection
-
Initialize the collision map to desired size.
- init(InputStream, int, int) - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
- init(String) - Method in interface games.stendhal.server.entity.creature.impl.heal.HealerBehavior
- init(String) - Method in class games.stendhal.server.maps.quests.tutorial.PrepareStepChat
- init(String) - Method in class games.stendhal.server.maps.quests.tutorial.PrepareStepCombat
- init(String) - Method in class games.stendhal.server.maps.quests.tutorial.PrepareStepFinal
- init(String) - Method in class games.stendhal.server.maps.quests.tutorial.PrepareStepItems
- init(String) - Method in class games.stendhal.server.maps.quests.tutorial.PrepareStepNPCs
- init(String) - Method in class games.stendhal.server.maps.quests.tutorial.PrepareStepOffer
- init(String) - Method in class games.stendhal.server.maps.quests.tutorial.PrepareStepPets
- init(String) - Method in class games.stendhal.server.maps.quests.tutorial.PrepareStepQuests
- init(String) - Method in class games.stendhal.server.maps.quests.tutorial.PrepareStepRules
- init(String) - Method in class games.stendhal.server.maps.quests.tutorial.TutorialStep
- init(String) - Static method in class marauroa.common.Log4J
-
initializes log4j with a custom properties file.
- init(String[]) - Method in class marauroa.server.marauroad
-
Initializes the game.
- init(Locale) - Static method in class marauroa.common.i18n.I18N
-
initialize the I18N system
- init(INetworkServerManager, RPServerManager, PlayerEntryContainer, Statistics, RSAKey) - Method in class marauroa.server.game.messagehandler.MessageDispatcher
-
Initializes the MessageHandlers
- init(LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaStringHelper
-
Adds custom functions to the Lua "string" object.
- init(LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaTableHelper
- init(T, RPEvent) - Method in class games.stendhal.client.events.Event
-
initializes the event
- initClassDefaults(UIDefaults) - Method in class games.stendhal.client.gui.styled.StyledLookAndFeel
- initComponentDefaults(UIDefaults) - Method in class games.stendhal.client.gui.styled.StyledLookAndFeel
- initHP(int) - Method in class games.stendhal.server.entity.RPEntity
-
Set the base and current HP.
- initialize() - Method in class games.stendhal.server.core.engine.StendhalPlayerDatabase
-
initializes the database by setting up or updating the database structure and defining the database access objects (DAOs).
- initialize() - Method in class games.stendhal.server.core.engine.StendhalRPWorld
- initialize() - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
-
initializes the achievements that are available and registers the login listener new added achievements are added to the achievements table
- initialize() - Method in class games.stendhal.server.maps.deathmatch.DeathmatchArea
- initialize() - Method in class marauroa.server.game.rp.RPWorld
-
Initialize the player entry container so RPWorld knows about players.
- initialize(RPObject) - Method in class games.stendhal.client.entity.ActiveEntity
-
Initialize this entity for an object.
- initialize(RPObject) - Method in class games.stendhal.client.entity.Blood
-
Initialize this entity for an object.
- initialize(RPObject) - Method in class games.stendhal.client.entity.BreakableRing
-
Initialize this entity for an object.
- initialize(RPObject) - Method in class games.stendhal.client.entity.Chest
-
Initialize this entity for an object.
- initialize(RPObject) - Method in class games.stendhal.client.entity.Corpse
-
Initialize this entity for an object.
- initialize(RPObject) - Method in class games.stendhal.client.entity.Creature
-
Initialize this entity for an object.
- initialize(RPObject) - Method in class games.stendhal.client.entity.DomesticAnimal
-
Initialize this entity for an object.
- initialize(RPObject) - Method in class games.stendhal.client.entity.Door
-
Initialize this entity for an object.
- initialize(RPObject) - Method in class games.stendhal.client.entity.Entity
- initialize(RPObject) - Method in class games.stendhal.client.entity.Food
-
Initialize this entity for an object.
- initialize(RPObject) - Method in class games.stendhal.client.entity.Gate
- initialize(RPObject) - Method in class games.stendhal.client.entity.GrainField
-
Initialize this entity for an object.
- initialize(RPObject) - Method in interface games.stendhal.client.entity.IEntity
-
Initialize this entity for an object.
- initialize(RPObject) - Method in class games.stendhal.client.entity.Item
-
Initialize this entity for an object.
- initialize(RPObject) - Method in class games.stendhal.client.entity.NPC
-
Initialize this entity for an object.
- initialize(RPObject) - Method in class games.stendhal.client.entity.Portal
-
Initialize this entity for an object.
- initialize(RPObject) - Method in class games.stendhal.client.entity.RPEntity
-
Initialize this entity for an object.
- initialize(RPServerManager) - Static method in class games.stendhal.server.core.rp.StendhalRPAction
-
initializes the StendhalRPAction
- initialize(T) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
- initialize(T) - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
- initialize(T) - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
- initializeActiveSlotsList(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
-
Add slots to list where SlotActivatedItem can be activated when equipped.
- initializeActiveSlotsList(List<String>) - Method in class games.stendhal.server.entity.item.Item
-
Override in SlotActivatedItem sub-class.
- initializeActiveSlotsList(List<String>) - Method in class games.stendhal.server.entity.item.SlotActivatedItem
-
Create a list of slots in which this item can be activated while equipped.
- initializeDatabase() - Method in class marauroa.server.game.db.DatabaseFactory
-
initializes the database system
- initializeExtensions(Configuration) - Method in class marauroa.server.game.rp.RPServerManager
-
This method loads the extensions: IRPRuleProcessor and IRPWorld that are going to be used to implement your game.
- initializeStatusResistancesList(StatusResistancesList) - Method in class games.stendhal.server.entity.item.StatusResistantItem
-
Create or reset resistances to status types for this item.
- initializeStatusResistancesList(Map<StatusType, Double>) - Method in class games.stendhal.server.entity.item.Item
-
Override in StatusResistantItem sub-class.
- initializeStatusResistancesList(Map<StatusType, Double>) - Method in class games.stendhal.server.entity.item.StatusResistantItem
-
Create or reset resistances to status types for this item.
- initializeStatusResistancesList(Map<String, Double>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
-
Set the types of status attacks that this StatusResistantItem can resist.
- initializeTestDatabase() - Method in class marauroa.server.game.db.DatabaseFactory
-
initializes the database system for tests
- initiateActiveSlotsList(List<String>) - Method in class games.stendhal.server.entity.item.SlotActivatedItem
-
Fill the list of active slots.
- initReachedAchievements() - Method in class games.stendhal.server.entity.player.Player
- initRPClasses() - Method in class games.stendhal.tools.playerUpdate.UpdatePlayerEntities
-
Inits all RPClasses, has to be called before doing update.
- initStylesForTextPane(JTextPane, int) - Method in class games.stendhal.client.gui.KHtmlEdit
- InJailCondition() - Constructor for class games.stendhal.server.maps.semos.jail.GuardNPC.InJailCondition
- InmateNPC - Class in games.stendhal.server.maps.semos.jail
-
An elven inmate (original name: Conual).
- InmateNPC() - Constructor for class games.stendhal.server.maps.semos.jail.InmateNPC
- InputSerializer - Class in marauroa.common.net
-
InputSerializer is used to serialize classes that implement the Serializable interface from an InputStream.
- InputSerializer(InputStream) - Constructor for class marauroa.common.net.InputSerializer
-
Constructor that passes the InputStream to the serializer
- insert(float[], int, int, float...) - Static method in class games.stendhal.common.memory.Field
-
Inserts entries into an array at a specific position.
- insert(SignalProcessor, boolean) - Method in class games.stendhal.client.sound.system.SignalProcessor
-
Connects this SignalProcessor to the next one (it is inserted in the processing chain before nextProcessor)
- insert(T[], int, int, T...) - Static method in class games.stendhal.common.memory.Field
-
Inserts entries into an array at a specific position.
- insertAchievement(Achievement) - Method in class games.stendhal.server.core.engine.db.AchievementDAO
-
Saves the base data of an achievement
- insertAchievement(DBTransaction, Achievement) - Method in class games.stendhal.server.core.engine.db.AchievementDAO
-
Saves the base data of an achievement
- insertHeader(String) - Method in class games.stendhal.client.gui.KHtmlEdit
- insertIntoCharStats(DBTransaction, Player, Timestamp) - Method in class games.stendhal.server.core.engine.db.StendhalWebsiteDAO
-
Insert statistics information about a new player
- insertNewline() - Method in class games.stendhal.client.gui.KHtmlEdit
- insertText(String, NotificationType) - Method in class games.stendhal.client.gui.KHtmlEdit
-
Insert the text portion of the line using a specified notification type for style.
- insertTimestamp(String) - Method in class games.stendhal.client.gui.KHtmlEdit
- INSPECT - Enum constant in enum class games.stendhal.client.entity.ActionType
- INSPECT - Static variable in class games.stendhal.common.constants.Actions
- Inspectable - Interface in games.stendhal.client.gui
-
Interface for objects that can be inspected.
- InspectAction - Class in games.stendhal.server.actions.admin
- InspectAction() - Constructor for class games.stendhal.server.actions.admin.InspectAction
- INSPECTKILL - Static variable in class games.stendhal.common.constants.Actions
- InspectKillAction - Class in games.stendhal.client.actions
-
Checks kill counts of a player for a specified creature.
- InspectKillAction - Class in games.stendhal.server.actions.admin
-
Checks kill counts of a player for a specified creature.
- InspectKillAction() - Constructor for class games.stendhal.client.actions.InspectKillAction
- InspectKillAction() - Constructor for class games.stendhal.server.actions.admin.InspectKillAction
- inspectMe(IEntity, RPSlot, SlotWindow, int, int) - Method in interface games.stendhal.client.entity.Inspector
- inspectMe(IEntity, RPSlot, SlotWindow, int, int) - Method in class games.stendhal.client.gui.GroundContainer
- Inspector - Interface in games.stendhal.client.entity
- INSPECTQUEST - Static variable in class games.stendhal.common.constants.Actions
- InspectQuestAction - Class in games.stendhal.client.actions
- InspectQuestAction - Class in games.stendhal.server.actions.admin
-
Retrieves quest state information from player slot.
- InspectQuestAction() - Constructor for class games.stendhal.client.actions.InspectQuestAction
- InspectQuestAction() - Constructor for class games.stendhal.server.actions.admin.InspectQuestAction
- installListeners() - Method in class games.stendhal.client.gui.styled.StyledTabbedPaneUI
- installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledButtonUI
- installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledCheckBoxUI
- installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledComboBoxUI
- installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledLabelUI
- installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledMenuItemUI
- installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledPanelUI
- installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledPasswordFieldUI
- installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledPopupMenuUI
- installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledProgressBarUI
- installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledScrollBarUI
- installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledScrollPaneUI
- installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledSeparatorUI
- installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledSliderUI
- installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledSpinnerUI
- installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledSplitPaneUI
- installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledTabbedPaneUI
- installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledTableUI
- installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledTextFieldUI
- installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledToolTipUI
- instance - Static variable in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
-
The Singleton instance.
- instance - Static variable in class games.stendhal.server.core.engine.StendhalRPWorld
-
The singleton instance.
- instanceOf(RPClass) - Method in class marauroa.common.game.Attributes
-
This method returns true if this attributes is an instance of RPClass or any of its subclasses
- instantAction - Variable in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
Immediate execution of action when player says password.
- instantiate(String) - Method in class games.stendhal.server.entity.npc.SpeakerNPCFactory
-
Creates a new SpeakerNPC.
- InsufficientManaException - Exception in games.stendhal.server.entity.spell.exception
-
Exception signalling that a player has not enough mana
- InsufficientManaException(String) - Constructor for exception games.stendhal.server.entity.spell.exception.InsufficientManaException
- INT - Enum constant in enum class marauroa.common.game.Definition.Type
-
an integer of 32 bits
- INTERIOR_ZONE - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
-
visiting groups of interior zones
- InteriorZoneAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
-
Factory for interior zone achievements
- InteriorZoneAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.InteriorZoneAchievementFactory
- InternalManagedWindow - Class in games.stendhal.client.gui
-
An InternalWindow that implements ManagedWindow.
- InternalManagedWindow(String, String) - Constructor for class games.stendhal.client.gui.InternalManagedWindow
-
Create an InternalManagedWindow.
- InternalManagedWindow.WindowDragListener - Interface in games.stendhal.client.gui
-
Interface for listening to dragging the window by mouse.
- internalToString(StringBuilder) - Method in class marauroa.common.net.message.Message
-
generates a list of attributes suitable to be used in toString()
- InternalWindow - Class in games.stendhal.client.gui
-
A window like panel component with a title bar and optional close and minimize buttons.
- InternalWindow.CloseListener - Interface in games.stendhal.client.gui
-
Listener interface for window close events.
- Interruptor - Class in games.stendhal.client.sound.system.processors
-
Signal processor stage to pause sound signals.
- Interruptor() - Constructor for class games.stendhal.client.sound.system.processors.Interruptor
- intersects(Rectangle2D) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Determine if this zone overlaps an area in global coordinates.
- interval - Variable in class games.stendhal.server.entity.mapstuff.area.OccupantArea
-
How often an action is done while stationary (in turns).
- IntRingBuffer - Class in games.stendhal.server.util
-
a ring buffer for ints.
- IntRingBuffer(int) - Constructor for class games.stendhal.server.util.IntRingBuffer
-
creates a new IntRingBuffer
- intToFloat(int, float) - Static method in class games.stendhal.common.math.Numeric
- INVALID_ID - Static variable in class marauroa.common.game.RPObject
-
Defines an invalid object id
- INVALID_NONCE - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
-
the nonce, which is used during setup of the encryption, is invalid
- invalidateLayout(Container) - Method in class games.stendhal.client.gui.layout.AnimatedLayout
- invalidateLayout(Container) - Method in class games.stendhal.client.gui.layout.SBoxLayout
- InvalidSpellTargetException - Exception in games.stendhal.server.entity.spell.exception
-
Exception signalling that a spell target is invalid for the spell
- InvalidSpellTargetException(String) - Constructor for exception games.stendhal.server.entity.spell.exception.InvalidSpellTargetException
- InvalidVersionException - Exception in marauroa.common.net
-
This exception is thrown when a invalid version message is received.
- InvalidVersionException(int) - Constructor for exception marauroa.common.net.InvalidVersionException
-
Constructor
- INVASION - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
- INVASION_TIME_MAX - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
- INVASION_TIME_MIN - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
- InvasionPhase - Class in games.stendhal.server.maps.quests.piedpiper
- InvasionPhase(Map<String, Integer>) - Constructor for class games.stendhal.server.maps.quests.piedpiper.InvasionPhase
-
Create InvasionPhase.
- INVISIBLE - Static variable in class games.stendhal.common.constants.Actions
- InvisibleAction - Class in games.stendhal.server.actions.admin
- InvisibleAction() - Constructor for class games.stendhal.server.actions.admin.InvisibleAction
- InvisibleEntity - Class in games.stendhal.client.entity
-
An generic entity that is not drawn.
- InvisibleEntity() - Constructor for class games.stendhal.client.entity.InvisibleEntity
- InvitationScroll - Class in games.stendhal.server.entity.item.scroll
-
Represents an teleport scroll that acts as an invitation to an event.
- InvitationScroll(InvitationScroll) - Constructor for class games.stendhal.server.entity.item.scroll.InvitationScroll
-
Copy constructor.
- InvitationScroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.InvitationScroll
- invite(Player, Player) - Method in class games.stendhal.server.core.rp.group.Group
-
invites a player to join this group.
- INVITE - Enum constant in enum class games.stendhal.client.entity.ActionType
- invoke(String) - Method in class games.stendhal.client.scripting.ClientScriptInterface
-
handles a string command in the same way the chat line does.
- invokeCallback() - Method in class marauroa.server.game.dbcommand.DBCommandWithCallback
-
invokes the callback.
- IO - Class in games.stendhal.common
-
input/output utility methods
- IO() - Constructor for class games.stendhal.common.IO
- IPerceptionListener - Interface in marauroa.client.net
-
The IPerceptionListener interface provides methods that are called while applying the perception
- IQuest - Interface in games.stendhal.server.maps.quests
-
All quests MUST implement this interface or extend the abstract class AbstractQuest in order for the loader to recognize them.
- IronBuyerNPC - Class in games.stendhal.server.maps.orril.dwarfmine
- IronBuyerNPC() - Constructor for class games.stendhal.server.maps.orril.dwarfmine.IronBuyerNPC
- IRPRuleProcessor - Interface in marauroa.server.game.rp
-
Interface for the class that is in charge of executing actions.
- IRPZone - Interface in marauroa.common.game
-
Interface for managing the objects in a RPZone.
- IRPZone.ID - Class in marauroa.common.game
-
An unique ID for this zone
- isA(String) - Method in class marauroa.common.game.RPClass
-
This method sets the parent of this rpclass
- isA(RPClass) - Method in class marauroa.common.game.RPClass
-
This method sets the parent of this rpclass
- isAbnormal() - Method in class games.stendhal.server.entity.creature.Creature
-
Checks if the creature has "abnormal" or "rare" profile.
- isAccepted() - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallenge
- isAccessible() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
- isAccountBlocked(String) - Method in class marauroa.server.game.db.LoginEventDAO
-
Deprecated.
- isAccountBlocked(DBTransaction, String) - Method in class marauroa.server.game.db.LoginEventDAO
-
checks if this account is temporary blocked because of too many failed login attempts.
- isAccountCreationLimitReached(String) - Method in class marauroa.server.game.db.AccountDAO
-
Deprecated.
- isAccountCreationLimitReached(DBTransaction, String) - Method in class marauroa.server.game.db.AccountDAO
-
is account creation limit reached for recently created accounts
- isActivated() - Method in class games.stendhal.server.entity.item.SlotActivatedItem
-
Tests whether the item is currently activated.
- isActive() - Method in class games.stendhal.client.sound.manager.SoundManager.Sound
- isActive() - Method in class games.stendhal.client.sound.manager.SoundManagerNG.Sound
- isActive() - Method in class games.stendhal.server.core.rp.achievement.Achievement
- isActiveInCurrentServerContext(Object) - Static method in class games.stendhal.server.core.config.annotations.ServerModeUtil
-
Determines if the given object should be active in the current server
- isActiveSlot(String) - Method in class games.stendhal.server.entity.item.SlotActivatedItem
-
Tests whether the item can be activated in specified slot.
- isAddressBlocked(String) - Method in class marauroa.server.game.db.LoginEventDAO
-
Deprecated.
- isAddressBlocked(DBTransaction, String) - Method in class marauroa.server.game.db.LoginEventDAO
-
checks if the ip-address is temporary blocked because of too many failed login attempts.
- isAdjective() - Method in class games.stendhal.common.parser.ExpressionType
-
Determine if the Expression consists of adjectives or adverbs.
- isAdmin() - Static method in class games.stendhal.client.entity.User
-
is this user an admin with an adminlevel equal or above 600?
- isAdmin() - Method in class games.stendhal.client.UserContext
-
Determine if the user is an admin.
- isAllowed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.Door
-
Determine if this portal can be used.
- isAllowed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
Determine if this portal can be used.
- isAllowed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
-
Check if a player can use the gate.
- isAllowed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
- isAllowed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.KeyedPortal
-
Determine if this portal can be used.
- isAllowed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.LevelCheckingPortal
-
Determine if this portal can be used.
- isAllowed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.LockedDoor
- isAllowed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.OnePlayerRoomDoor
- isAllowed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.QuestCheckingPortal
-
Determine if this portal can be used.
- isAllowed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.QuestCompletedPortal
-
Determine if this portal can be used.
- isAllowedToActAlone() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- isAmbiguousNounVerb(String) - Static method in class games.stendhal.common.grammar.Grammar
-
Check for words with ambiguity between noun and verb.
- isAnimal() - Method in class games.stendhal.common.parser.ExpressionType
-
Determine if the Expression is an animal.
- isAnimating() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Determine if this view is currently animatable.
- isAnyFlagSet() - Method in class games.stendhal.common.parser.ExpressionMatcher
- isare(int) - Static method in class games.stendhal.common.grammar.Grammar
-
"is" or "are", depending on the quantity.
- IsAre(int) - Static method in class games.stendhal.common.grammar.Grammar
-
"Is" or "Are", depending on the quantity.
- isAttached(Appender) - Method in class marauroa.common.Logger
- isAttackable() - Method in class games.stendhal.server.entity.creature.Creature
-
Returns true if this RPEntity is attackable.
- isAttackable() - Method in class games.stendhal.server.entity.npc.ActorNPC
- isAttackable() - Method in class games.stendhal.server.entity.npc.NPC
-
Returns true if this RPEntity is attackable.
- isAttackable() - Method in class games.stendhal.server.entity.npc.TrainingDummy
-
Allow training dummies to be attacked.
- isAttackable() - Method in class games.stendhal.server.entity.RPEntity
- isAttacked() - Method in class games.stendhal.server.entity.RPEntity
-
Return true if this entity is attacked.
- isAttackedBy(IEntity) - Method in class games.stendhal.client.entity.RPEntity
-
Check if a specific entity is attacking this RPEntity.
- isAttacking() - Method in class games.stendhal.server.entity.RPEntity
-
Checks whether the attacktarget is null.
- isAttacking(IEntity) - Method in class games.stendhal.client.entity.RPEntity
-
Check if the entity is attacking a specified entity.
- isAttackTurn(int) - Method in class games.stendhal.server.entity.creature.Creature
- isAttending() - Method in class games.stendhal.client.entity.NPC
-
Ask NPC if they are attending.
- isAvailable() - Method in class games.stendhal.server.entity.mapstuff.game.SokobanBoard
- isAvailable() - Method in interface games.stendhal.server.entity.npc.condition.AvailabilityChecker
-
is this resource available?
- isAvailableAllotment(String, String) - Method in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
-
Checks if an allotment is available
- isAway() - Method in class games.stendhal.client.entity.Player
-
Determine if the player is away.
- isBadBoy() - Method in class games.stendhal.client.entity.Player
- isBadBoy() - Method in class games.stendhal.server.entity.player.Player
- isBeingAttacked() - Method in class games.stendhal.client.entity.RPEntity
-
Check if the entity is a target of an attack.
- isBlocked() - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea.Entry
-
Determine if a creature matching this criteria is blocked.
- isBlocked(DBTransaction) - Method in class marauroa.server.game.container.SecuredLoginInfo
-
Returns true if an account is temporarily blocked due to too many tries in the defined time frame.
- isBorderOpaque() - Method in class games.stendhal.client.gui.styled.PixmapBorder
- isBoss() - Method in class games.stendhal.server.entity.creature.Creature
-
Check if the entity is a "boss".
- isBound() - Method in class games.stendhal.server.entity.item.Item
-
Check if the item is bound to a player
- IsBoundStatusRespected - Class in games.stendhal.server.core.rp.equipping.validator
-
checks that the item is either not bound, or the bound rules are respected
- IsBoundStatusRespected() - Constructor for class games.stendhal.server.core.rp.equipping.validator.IsBoundStatusRespected
- isBoundTo(Item) - Method in class games.stendhal.server.entity.player.Player
- isBroken() - Method in class games.stendhal.server.entity.item.BreakableItem
-
Checks if the item has no uses remaining.
- isBroken() - Method in class games.stendhal.server.entity.item.RingOfLife
-
Check if the ring is broken.
- isCaseInsensitive() - Method in class games.stendhal.common.parser.ExpressionMatcher
- isCharacterCreationLimitReached(String, String) - Method in class marauroa.server.game.db.CharacterDAO
-
Deprecated.
- isCharacterCreationLimitReached(DBTransaction, String, String) - Method in class marauroa.server.game.db.CharacterDAO
-
is the character creation limit reached?
- isChoking() - Method in class games.stendhal.client.entity.RPEntity
-
Check if the entity is choking.
- isChoosableByPlayers() - Method in class games.stendhal.server.entity.Outfit
-
Checks whether this outfit may be selected by a normal player as normal outfit.
- isClientNewerThan(String) - Method in class games.stendhal.server.entity.player.Player
-
checks if the client is newer than the requested version
- isClone() - Method in class games.stendhal.client.entity.NPC
-
Checks if this entity is a clone of another NPC.
- isClone(SpeakerNPC) - Method in class games.stendhal.server.entity.npc.CloneManager
-
Checks if a SpeakerNPC is registered as a clone.
- isClone(String) - Method in class games.stendhal.server.entity.npc.CloneManager
-
Checks if a name is registered as a clone.
- isCloseEnough() - Method in class games.stendhal.client.gui.SlotWindow
-
Check if the user is close enough the parent entity of the slot.
- isCompatibleWithClothes() - Method in class games.stendhal.server.entity.Outfit
-
Can this outfit be worn with normal clothes
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.AbstractQuest
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.AmazonPrincess
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.Campfire
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.ChocolateForElisabeth
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.CleanAthorsUnderground
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.CoalForHaunchy
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.CollectEnemyData
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.EggsForMarianne
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.ElfPrincess
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.FishSoupForHughie
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.HouseBuying
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.houses.HouseBuyingMain
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.IcecreamForAnnie
- isCompleted(Player) - Method in interface games.stendhal.server.maps.quests.IQuest
-
Was the quest completed? Note: A quest can be completed without its status being "Done" (e.
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.KillDhohrNuggetcutter
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.KillGnomes
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.KillMonks
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.KillSpiders
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.KoboldishTorcibud
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.MealForGroongo
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.MeetKetteh
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.RainbowBeans
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.SevenCherubs
- isCompleted(Player) - Method in class games.stendhal.server.maps.quests.Snowballs
- isConditional() - Method in class games.stendhal.common.parser.ExpressionType
-
Determine if the Expression is in conditional form.
- isConditionFulfilled(Player, Sentence, SpeakerNPC) - Method in class games.stendhal.server.entity.npc.fsm.Transition
-
Checks whether this transition's condition is fulfilled.
- isConfused() - Method in class games.stendhal.client.entity.RPEntity
-
Check if the entity is confused or poisoned.
- isConnectionError(Exception) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
-
determine if the Exception indicates a connection error, so a retry of the transaction makes sense.
- isConnectionError(Exception) - Method in interface marauroa.server.db.adapter.DatabaseAdapter
-
determine if the Exception indicates a connection error, so a retry of the transaction makes sense.
- isConnectionError(Exception) - Method in class marauroa.server.db.DBTransaction
-
determine if the Exception indicates a connection error, so a retry of the transaction makes sense.
- isConsonant(char) - Static method in class games.stendhal.common.grammar.Grammar
-
Is the character a consonant?
- isConstant() - Method in class games.stendhal.client.sprite.EmptySprite
- isConstant() - Method in class games.stendhal.client.sprite.FlippedSprite
- isConstant() - Method in class games.stendhal.client.sprite.ImageSprite
- isConstant() - Method in interface games.stendhal.client.sprite.Sprite
-
Check whether the sprite won't change between draws.
- isContained() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Determine if this view is contained, and should render in a compressed (it's defined) area without clipping anything important.
- isContained() - Method in class marauroa.common.game.RPObject
-
Returns true if this object is contained inside another one.
- isContainerCorpse() - Method in class games.stendhal.server.actions.equip.MoveableObject
-
Checks if container is a corpse.
- isCooledDown() - Method in class games.stendhal.server.entity.spell.Spell
- isCreature(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
- isCreature(String) - Method in interface games.stendhal.server.core.rule.EntityManager
-
Return true if the Entity is a creature.
- isCreature(String, int) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
- isCreature(String, int) - Method in interface games.stendhal.server.core.rule.EntityManager
-
Return true if the Entity is a creature.
- isCtrlDown() - Method in class games.stendhal.client.gui.MouseHandler
-
Check if the control key was down during the mouse event.
- isDeadlockError(SQLException) - Method in class marauroa.server.db.DBTransaction
-
determines if this Exception was caused by an deadlock, so a retry of the transaction makes sense
- isDebugEnabled() - Method in class marauroa.common.Logger
- isDefending() - Method in class games.stendhal.client.entity.RPEntity
-
Check if the entity is defending against an attack right now.
- isDerivedAdjective(String) - Static method in class games.stendhal.common.grammar.Grammar
-
Check the given word for derived adjectives like "magical" or "nomadic".
- isDisconnected() - Method in class games.stendhal.server.entity.player.Player
-
checks whether this client is flagged as disconnected
- isDoingRangedAttack() - Method in class games.stendhal.client.entity.RPEntity
-
Check if the currently performed attack is ranged.
- isDoneAttacking() - Method in class games.stendhal.client.gui.j2d.entity.helpers.AttackPainter
-
Check if the current attack has been completely drawn.
- isDressCompatibleBody(Integer) - Static method in class games.stendhal.common.Outfits
-
Checks if a dress layer can be worn over an outfit index.
- isDroppable() - Method in class games.stendhal.server.entity.item.CaptureTheFlagFlag
- isDynamic() - Method in class games.stendhal.common.parser.Expression
-
Determine if the Expression contains a dynamically defined word.
- isDynamic() - Method in class games.stendhal.common.parser.ExpressionType
-
Determine if the Expression contains a dynamically defined word.
- isDynamic() - Method in class games.stendhal.common.parser.WordEntry
- isEating() - Method in class games.stendhal.client.entity.RPEntity
-
Check if the entity is eating.
- isEmpty() - Method in class games.stendhal.client.entity.Corpse
-
Checks if the corpse is empty or not
- isEmpty() - Method in class games.stendhal.common.NameBuilder
-
Return true if still empty.
- isEmpty() - Method in class games.stendhal.common.parser.ExpressionMatcher
- isEmpty() - Method in class games.stendhal.common.parser.ExpressionType
-
Returns true if, and only if, length() is 0.
- isEmpty() - Method in class games.stendhal.common.parser.Sentence
-
Return true if the sentence is empty.
- isEmpty() - Method in class games.stendhal.common.parser.SentenceBuilder
-
Check for empty buffer content.
- isEmpty() - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Return whether the zone is completely empty.
- isEmpty() - Method in class games.stendhal.server.core.rp.group.Group
-
checks if this group does not have any members
- isEmpty() - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
- isEmpty() - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
- isEmpty() - Method in class games.stendhal.server.entity.status.StatusResistancesList
-
Helper method to find if status list is empty after initialized.
- isEmpty() - Method in class games.stendhal.server.util.ClassToInstancesMap
- isEmpty() - Method in class games.stendhal.server.util.IntRingBuffer
-
Is the buffer empty?
- isEmpty() - Method in class games.stendhal.server.util.MapOfMaps
- isEmpty() - Method in class marauroa.common.game.Attributes
-
Returns true if the attributes contains nothing.
- isEmpty() - Method in class marauroa.common.game.RPObject
-
Returns true if the object is empty
- isEmpty() - Method in class marauroa.common.game.RPSlot
-
Is this slot empty?
- isEmpty() - Method in class marauroa.common.net.message.MessageS2CTransfer
-
does this method contain no content?
- isEmptyLabel() - Method in class games.stendhal.server.entity.npc.fsm.Transition
-
check if label is empty string
- isEnabledFor(Priority) - Method in class marauroa.common.Logger
- isEnemyNear(double) - Method in class games.stendhal.server.entity.creature.Creature
- isEngaged(Player) - Method in class games.stendhal.server.maps.quests.marriage.MarriageQuestInfo
-
Check if a player is engaged with another player.
- isEqual_Scalf(float, float) - Static method in class games.stendhal.common.math.Algebra
- isEqual_Vecf(float[], float[]) - Static method in class games.stendhal.common.math.Algebra
- isEquipped(String) - Method in class games.stendhal.server.entity.RPEntity
-
Determine if this entity is equipped with an item.
- isEquipped(String, int) - Method in class games.stendhal.server.entity.RPEntity
-
Determine if this entity is equipped with a minimum quantity of an item.
- isEquippedItemClass(String, String) - Method in class games.stendhal.server.entity.RPEntity
-
checks if an item of class clazz is equipped in slot slot returns true if it is, else false.
- isEquippedItemInSlot(String, String) - Method in class games.stendhal.server.entity.RPEntity
-
checks if an item is equipped in a slot
- isEquippedWithInfostring(String, String) - Method in class games.stendhal.server.entity.RPEntity
-
Checks if entity carry a number of items with specified info string.
- isEquippedWithInfostring(String, String, int) - Method in class games.stendhal.server.entity.RPEntity
-
Checks if entity carry a number of items with specified info string.
- IServerManager - Interface in marauroa.server.net
-
This interface allows ConnectionManagers to talk to the central server manager.
- isExiting(RPEntity) - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea
-
Checks if the entity is exiting the training area.
- isExpired() - Method in class games.stendhal.client.gui.BlackenScreenEffect
- isExpired() - Method in class games.stendhal.client.gui.EffectLayer
-
Check if the effect is old enough to have expired so that it should be removed.
- isFacingToward(Entity) - Method in class games.stendhal.server.entity.ActiveEntity
-
Determine if this entity is facing toward another entity.
- isFinished() - Method in class games.stendhal.server.core.pathfinder.FixedPath
-
Determine if the path has finished.
- isFinished() - Method in class games.stendhal.server.util.WikipediaAccess
-
Returns true when the XML response was completely parsed.
- isFinished() - Method in interface marauroa.common.net.ConnectionManager
-
was the server shutdown?
- isFinished() - Method in class marauroa.server.db.command.DBCommandQueue
-
should the background set be terminated?
- isFinished() - Method in class marauroa.server.net.nio.NIONetworkConnectionManager
- isFinished() - Method in class marauroa.server.net.web.WebSocketConnectionManager
- isFlooding(SocketChannel, int) - Method in class marauroa.server.net.flood.FloodValidator
-
Returns true if the channel passed as param is considered to be flooding
- isFlooding(FloodMeasure) - Method in interface marauroa.server.net.flood.IFloodCheck
-
Returns true if with the information stored an entry implementation determines that there is a flood attack.
- isFlooding(FloodMeasure) - Method in class marauroa.server.net.nio.FloodCheck
- isFluid() - Method in class games.stendhal.common.parser.ExpressionType
-
Determine if the Expression is some fluid.
- isFlying() - Method in class games.stendhal.client.entity.ActiveEntity
-
Checks if the entity is a flying entity.
- isFood() - Method in class games.stendhal.common.parser.ExpressionType
-
Determine if the Expression is some food.
- isForMatching() - Method in class games.stendhal.common.parser.ConversationContext
- isFromCorpse() - Method in class games.stendhal.server.entity.item.Item
- isFulfilled(Player) - Method in class games.stendhal.server.core.rp.achievement.Achievement
-
Check if a player has fulfilled this achievement
- isFull() - Method in class games.stendhal.server.core.rp.group.Group
-
checks if the group is full.
- isFull() - Method in class games.stendhal.server.entity.item.Corpse
-
is the corpse full so that there is no more room for additinal items?
- isFull() - Method in class games.stendhal.server.entity.slot.PlayerKeyringSlot
- isFull() - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea
-
Checks if the area is full.
- isFull() - Method in class games.stendhal.server.util.IntRingBuffer
-
Is the buffer full?
- isFull() - Method in class marauroa.common.game.RPSlot
-
Returns true if the slot is full.
- isFull(boolean) - Method in class games.stendhal.server.entity.item.Corpse
- isGagged(Player) - Static method in class games.stendhal.server.entity.player.GagManager
-
Is player gagged?
- isGameActive() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
-
is the game active?
- isGameActive() - Method in class games.stendhal.server.entity.mapstuff.game.SokobanBoard
-
checks whether a game is active.
- isGameLoop() - Static method in class games.stendhal.client.GameLoop
-
Check if the code is running in the game loop.
- isGerund - Variable in class games.stendhal.common.grammar.Grammar.Verb
- isGerund() - Method in class games.stendhal.common.parser.ExpressionType
-
Determine if the Expression contains a verb in gerund form.
- isGerund(String) - Static method in class games.stendhal.common.grammar.Grammar
-
Check the given verb for gerund form, e.g.
- isGhost() - Method in class games.stendhal.server.entity.ActiveEntity
-
Checks whether an entity is a ghost (non physically interactive).
- isGhost() - Method in class games.stendhal.server.entity.player.Player
-
Checks whether an entity is a ghost (non physically interactive).
- isGhostMode() - Method in class games.stendhal.client.entity.RPEntity
-
Determine if in full ghostmode.
- isGroupSharingLoot() - Static method in class games.stendhal.client.entity.User
-
is the player in a group which shares the loot?
- isGrumpy() - Method in class games.stendhal.client.entity.Player
-
Determine if the player is grumpy.
- isHidden() - Method in class games.stendhal.client.entity.Portal
-
Determine if the portal is hidden.
- isHidden() - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
-
Determine if this portal is hidden from players.
- isHidden() - Method in class marauroa.common.game.Definition
-
Returns true if the attribute is Hidden.
- isHidden() - Method in class marauroa.common.game.RPObject
-
Return true if this object is hidden.
- isIgnorable(Expression) - Method in class games.stendhal.common.parser.Sentence
-
Check if the given Expression should be ignored.
- isIgnore() - Method in class games.stendhal.common.parser.Expression
-
Determine Expressions to ignore.
- isIgnore() - Method in class games.stendhal.common.parser.ExpressionType
-
Determine Expressions to ignore.
- isIgnored() - Method in class games.stendhal.server.core.engine.dbcommand.StoreMessageCommand
-
is ignored
- isIgnored(DBTransaction, String, String) - Method in class games.stendhal.server.core.engine.db.StendhalBuddyDAO
-
checks whether a palyer is ignored by another player
- isIgnoring(String) - Static method in class games.stendhal.client.entity.User
-
is the named player ignored?
- isImmune(StatusType) - Method in class games.stendhal.server.entity.status.StatusList
-
Check if entity is immune to specified status attack.
- isInAllowed(int, int) - Method in class games.stendhal.server.core.config.zone.TeleportationRules
-
Check if teleporting to a location is allowed.
- isInArena(Player) - Method in class games.stendhal.server.maps.deathmatch.DeathmatchInfo
- isInfoEnabled() - Method in class marauroa.common.Logger
- isInitialized() - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
-
Checks if the achievement list has already been populated.
- isInJail(Player) - Static method in class games.stendhal.server.entity.player.Jail
-
Is player in a jail cell? Ignores visitors outside of cells.
- isInProtectionArea(Entity) - Method in class games.stendhal.server.core.engine.StendhalRPZone
- isInSight(Entity) - Method in class games.stendhal.server.entity.Entity
-
Check if the other Entity is near enough to be in sight on the client screen.
- isInteractive() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
is this entity interactive so that the player can click or move it?
- isInteractive() - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
-
is this entity interactive so that the player can click or move it?
- isInteractive() - Method in class games.stendhal.client.gui.j2d.entity.FlyOverArea2DView
- isInterior() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
- isInterior() - Method in class games.stendhal.server.core.engine.StendhalRPZone
- isInTransfer() - Method in class games.stendhal.client.StendhalClient
-
Determine if we are in the middle of transferring new content that should suppress drawing during the transfer.
- isInvisibleToCreatures() - Method in class games.stendhal.server.entity.player.Player
-
Determine if the entity is invisible to creatures.
- isInvisibleToCreatures() - Method in class games.stendhal.server.entity.RPEntity
-
Determine if the entity is invisible to creatures.
- isInvolved(Player) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallenge
-
Checks if a player is involved into this challenge
- isItem(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
- isItem(String) - Method in interface games.stendhal.server.core.rule.EntityManager
-
Return true if the Entity is a Item.
- isItemBoundToOtherPlayer(Player, RPObject) - Method in class games.stendhal.server.actions.UseAction
-
Make sure nobody uses items bound to someone else.
- isItemLootingRewardable() - Method in class games.stendhal.server.entity.item.Corpse
-
Checks if looting this corpse will be rewarded (i.e.
- isItemSlot() - Method in class games.stendhal.server.entity.slot.EntitySlot
- isItemSlot() - Method in class games.stendhal.server.entity.slot.KeyedSlot
- isItemSlot() - Method in interface games.stendhal.server.entity.slot.Slot
-
Can this slot contain items?
- isItemSlot() - Method in class games.stendhal.server.entity.slot.TradeCenterMarketSlot
- isJokerMatching() - Method in class games.stendhal.common.parser.ExpressionMatcher
- isLoaded(IQuest) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
-
Checks if a quest instance has been added to the world.
- isLoaded(IQuest) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
-
Checks if a quest has been loaded.
- isLoop() - Method in class games.stendhal.server.core.pathfinder.FixedPath
-
Determine if the path is an infinite loop.
- isMarried(Player) - Method in class games.stendhal.server.maps.quests.marriage.MarriageQuestInfo
-
Check if a player is married to another player.
- isMeleeOnly() - Method in class games.stendhal.server.entity.npc.TrainingDummy
-
Checks if only melee weapons may be used against this dummy.
- isMinimized() - Method in class games.stendhal.client.gui.InternalWindow
-
Get the minimization status of the window.
- isMinimized() - Method in interface games.stendhal.client.gui.ManagedWindow
-
Determine if the window is minimized.
- isMovable() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Determine if this entity can be moved (e.g.
- isMovable() - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
-
Determine if this entity can be moved (e.g.
- isMovable() - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
-
Determine if this entity can be moved (e.g.
- isMoveCompleted() - Method in class games.stendhal.server.entity.ActiveEntity
-
Determine if this entity has move at least a whole tile.
- isMoveToAllowed() - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Can moveto (mouse movement using pathfinding) be done on this map?
- isNaked() - Method in class games.stendhal.server.entity.DressedEntity
-
Checks if the entity is not wearing clothes.
- isNaked() - Method in class games.stendhal.server.entity.Outfit
-
Is outfit missing a dress?
- isName() - Method in class games.stendhal.common.parser.ExpressionType
-
Determine if the Expression is a creature name.
- isName() - Method in class games.stendhal.common.parser.WordEntry
- isNegated() - Method in class games.stendhal.common.parser.Expression
-
Determine if the Expression is negated.
- isNegated() - Method in class games.stendhal.common.parser.ExpressionType
-
Determine if the Expression is negated.
- isNew() - Method in class games.stendhal.server.entity.player.Player
-
Is this a new player?
- isNormalized(String) - Static method in class games.stendhal.common.grammar.Grammar
-
Check if an expression is normalized.
- IsNotCharacterNameValidator - Class in games.stendhal.server.core.account
-
validates the new account name is not a character name
- IsNotCharacterNameValidator(String) - Constructor for class games.stendhal.server.core.account.IsNotCharacterNameValidator
-
creates an IsNotCharacterNameValidator.
- IsNotOtherAccountNameValidator - Class in games.stendhal.server.core.account
-
validates the new character name is not an account name, unless player owns that account
- IsNotOtherAccountNameValidator(String, String) - Constructor for class games.stendhal.server.core.account.IsNotOtherAccountNameValidator
-
creates an IsNotOtherAccountNameValidator.
- isNull() - Static method in class games.stendhal.client.entity.User
-
is the user object not set, yet?
- isNumeral() - Method in class games.stendhal.common.parser.Expression
-
Determine if the Expression consists of numeral words.
- isNumeral() - Method in class games.stendhal.common.parser.ExpressionType
-
Determine if the Expression consists of numeral words.
- isNumeral() - Method in class games.stendhal.common.parser.WordEntry
- isObject() - Method in class games.stendhal.common.parser.Expression
-
Determine if the Expression is an object.
- isObject() - Method in class games.stendhal.common.parser.ExpressionType
-
Determine if the Expression is an object.
- isObject() - Method in class games.stendhal.common.parser.WordEntry
- isObsessional() - Method in class games.stendhal.common.parser.ExpressionType
-
Determine if the Expression is a obsessional one.
- isObsessional() - Method in class games.stendhal.common.parser.WordEntry
- isObstacle(IEntity) - Method in class games.stendhal.client.entity.Block
- isObstacle(IEntity) - Method in class games.stendhal.client.entity.Entity
- isObstacle(IEntity) - Method in class games.stendhal.client.entity.FlyOverArea
- isObstacle(IEntity) - Method in class games.stendhal.client.entity.Gate
- isObstacle(IEntity) - Method in interface games.stendhal.client.entity.IEntity
-
Determine if this is an obstacle for another entity.
- isObstacle(IEntity) - Method in class games.stendhal.client.entity.Wall
- isObstacle(Entity) - Method in class games.stendhal.server.entity.Entity
-
Determine if this is an obstacle for another entity.
- isObstacle(Entity) - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea
-
Checks whether a creature can enter.
- isObstacle(Entity) - Method in class games.stendhal.server.entity.mapstuff.area.FlyOverArea
- isObstacle(Entity) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
-
Checks whether players, NPC's, etc.
- isObstacle(Entity) - Method in class games.stendhal.server.entity.mapstuff.area.WalkBlocker
-
Determine if this is an obstacle for another entity.
- isObstacle(Entity) - Method in class games.stendhal.server.entity.mapstuff.area.Wall
-
Determine if this is an obstacle for another entity.
- isObstacle(Entity) - Method in class games.stendhal.server.entity.mapstuff.block.Block
- isObstacle(Entity) - Method in class games.stendhal.server.entity.player.Player
- isOccupant(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
-
Check if an entity is an [acknowledged] occupant of this area.
- isOfClass(String) - Method in class games.stendhal.server.entity.item.Item
-
Checks if the item is of type type .
- isOffline() - Method in interface games.stendhal.client.gui.J2DClientGUI
- isOnFreeFertileGround() - Method in class games.stendhal.server.entity.mapstuff.spawner.FlowerGrower
-
Checks if this entity is on a free fertile spot.
- isOnGround() - Method in class games.stendhal.client.entity.Entity
- isOnGround() - Method in class games.stendhal.client.entity.Gate
- isOnGround() - Method in interface games.stendhal.client.entity.IEntity
-
Determine if this entity is on the ground.
- isOpen() - Method in class games.stendhal.client.entity.Chest
-
Determine if the chest is open.
- isOpen() - Method in class games.stendhal.client.entity.Door
-
Check if the door is open.
- isOpen() - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
- isOpen() - Method in class games.stendhal.server.entity.mapstuff.chest.Chest
-
Determine if the chest is open.
- isOpen() - Method in class games.stendhal.server.entity.mapstuff.portal.Door
-
Is the door open?
- isOpen() - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
-
Check if the gate is open.
- isOrderReady(Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
-
Is the order ready for this player?
- isOrderReady(Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
-
Is the order ready for this player?
- isOutAllowed(int, int) - Method in class games.stendhal.server.core.config.zone.TeleportationRules
-
Check if teleporting from a location is allowed.
- isOwner(String) - Method in class games.stendhal.server.entity.item.OwnedItem
-
Checks if the submitted name matches the owner of the item.
- isOwnerCallingMe() - Method in class games.stendhal.server.entity.creature.DomesticAnimal
-
Is the owner of this pet calling its name or the type name like "pet"?
- isParsableByInteger(Definition) - Method in class games.stendhal.server.actions.admin.AlterAction
- isPartOf(Outfit) - Method in class games.stendhal.server.entity.Outfit
-
Checks whether this outfit is equal to or part of another outfit.
- isPartOf(String, Integer) - Method in class games.stendhal.server.entity.Outfit
-
Checks a single layer of the outfit.
- isPast - Variable in class games.stendhal.common.grammar.Grammar.Verb
- isPathLoop() - Method in class games.stendhal.server.entity.GuidedEntity
-
Is the path a loop.
- isPenalized(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity
-
Check for excessive usage
- isPerception() - Method in class marauroa.common.net.message.Message
-
is this message a perception
- isPerception() - Method in class marauroa.common.net.message.MessageS2CPerception
-
is this message a perception
- isPersistence() - Method in class marauroa.common.ConfigurationParams
- isPersistent() - Method in class games.stendhal.server.entity.item.Item
-
Returns if the item is persistent.
- isPlayerAllowedToExecuteAdminCommand(Player, String, boolean) - Static method in class games.stendhal.server.actions.admin.AdministrationAction
- isPlayerInArea(Player, String, Rectangle2D) - Method in class games.stendhal.server.maps.nalwor.forest.ArcheryRange
-
Checks if entity is within bounds of an area.
- isPlayerInGroup(String) - Static method in class games.stendhal.client.entity.User
-
checks if the specified player is in the same group as this player
- isPlayerPresent() - Method in class games.stendhal.server.entity.mapstuff.game.SokobanBoard
-
checks whether the player is present
- isPlayerWithinOfferLimit(Player) - Static method in class games.stendhal.server.maps.semos.tavern.market.TradingUtility
-
checks if a player has not already placed the max number of offers
- isPlayingMovementSound() - Method in class games.stendhal.server.entity.creature.Creature
- isPlural() - Method in class games.stendhal.common.parser.ExpressionType
-
Determine if the Expression is in plural form.
- isPlural() - Method in class games.stendhal.common.parser.WordEntry
- isPreferred() - Method in class games.stendhal.server.entity.npc.fsm.Transition
- isPrepared(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.CoalSource
-
Decides if the activity can be done.
- isPrepared(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.FishSource
-
Decides if the activity can be done.
- isPrepared(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.GoldSource
-
Decides if the activity can be done.
- isPrepared(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity
-
Decides if the activity can be done.
- isPrepared(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.WaterSpringSource
-
Decides if the activity can be done.
- isPrepared(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.WellSource
-
Decides if the activity can be done.
- isPreposition() - Method in class games.stendhal.common.parser.Expression
-
Determine if the Expression consists of prepositions.
- isPreposition() - Method in class games.stendhal.common.parser.ExpressionType
-
Determine if the Expression consists of prepositions.
- isPrivate() - Method in class marauroa.common.game.Definition
-
Returns true if the attribute is private.
- isProductBound() - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
-
Determine whether the produced item should be player bound.
- isProductBound(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
-
Return whether the requested product will be bound to the player.
- isPronoun() - Method in class games.stendhal.common.parser.ExpressionType
-
Determine if the Expression is a pronoun.
- isPronoun() - Method in class games.stendhal.common.parser.WordEntry
- isPublicAccessible() - Method in class games.stendhal.server.core.engine.StendhalRPZone
- IsQuantityInRangeOfSourceItems - Class in games.stendhal.server.core.rp.equipping.validator
-
checks that the sum of the source items is at least the requested quantity
- IsQuantityInRangeOfSourceItems() - Constructor for class games.stendhal.server.core.rp.equipping.validator.IsQuantityInRangeOfSourceItems
- isQuestCompleted(String) - Method in class games.stendhal.server.entity.player.Player
-
Checks whether the player has completed the given quest or not.
- isQuestInState(String, int, String...) - Method in class games.stendhal.server.entity.player.Player
-
Is the named quest in one of the listed states?
- isQuestInState(String, String...) - Method in class games.stendhal.server.entity.player.Player
-
Is the named quest in one of the listed states?
- isQuestion() - Method in class games.stendhal.common.parser.Expression
-
Determine if the Expression consists of question words.
- isQuestion() - Method in class games.stendhal.common.parser.ExpressionType
-
Determine if the Expression consists of question words.
- isRare() - Method in class games.stendhal.server.entity.creature.Creature
-
Check if the creature has a rare profile, and thus should not appear in DeathMatch, or the daily quest.
- isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.BankSlot
- isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.ChestSlot
- isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.ContainerItemSlot
- isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.EntitySlot
- isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.GroundSlot
- isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.KeyedSlot
- isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.LootableSlot
- isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.PersonalChestSlot
- isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.PlayerKeyringSlot
- isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.PlayerMoneyPouchSlot
- isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.PlayerPortfolioSlot
- isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.PlayerSlot
- isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.PlayerTradeSlot
- isReachableForTakingThingsOutOfBy(Entity) - Method in interface games.stendhal.server.entity.slot.Slot
-
Is this slot reachable to take things out of?
- isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.TradeCenterMarketSlot
- isReachableForThrowingThingsIntoBy(Entity) - Method in class games.stendhal.server.entity.slot.EntitySlot
- isReachableForThrowingThingsIntoBy(Entity) - Method in class games.stendhal.server.entity.slot.GroundSlot
- isReachableForThrowingThingsIntoBy(Entity) - Method in class games.stendhal.server.entity.slot.PlayerKeyringSlot
- isReachableForThrowingThingsIntoBy(Entity) - Method in class games.stendhal.server.entity.slot.PlayerMoneyPouchSlot
- isReachableForThrowingThingsIntoBy(Entity) - Method in class games.stendhal.server.entity.slot.PlayerPortfolioSlot
- isReachableForThrowingThingsIntoBy(Entity) - Method in interface games.stendhal.server.entity.slot.Slot
-
Is this slot reachable to put things into?
- isReachableForThrowingThingsIntoBy(Entity) - Method in class games.stendhal.server.entity.slot.TradeCenterMarketSlot
- isRelativeToHome() - Method in class marauroa.common.ConfigurationParams
- isReleased() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Check if the view has been released.
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.AbstractQuest
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.AmazonPrincess
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.BalloonForBobby
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.Campfire
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.ChocolateForElisabeth
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.CleanAthorsUnderground
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.CoalForHaunchy
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.DailyItemQuest
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.DailyMonsterQuest
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.DragonLair
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.EggsForMarianne
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.ElfPrincess
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.FindJefsMom
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.FindRatChildren
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.FishSoup
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.FishSoupForHughie
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.FruitsForCoralia
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.GoodiesForRudolph
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.GuessKills
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.HelpTomi
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.IcecreamForAnnie
- isRepeatable(Player) - Method in interface games.stendhal.server.maps.quests.IQuest
-
May the quest be repeated?
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.KillBlordroughs
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.KillDhohrNuggetcutter
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.KillEnemyArmy
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.KillGnomes
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.KillMonks
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.KillSpiders
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.KoboldishTorcibud
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.Maze
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.MealForGroongo
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.MeetKetteh
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.MuseumEntranceFee
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.PizzaDelivery
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.RestockFlowerShop
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.Snowballs
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.Soup
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.TrapsForKlaas
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.WaterForXhiphin
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.WeeklyItemQuest
- isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.ZooFood
- isReplacing() - Method in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
-
Determine if existing portals are replaced.
- isRunning() - Method in class games.stendhal.client.sound.system.SoundSystemNG
- isScaled() - Method in class games.stendhal.client.GameScreen
-
Check if the screen uses scaling.
- IsSendUndamagedToTrade - Class in games.stendhal.server.core.rp.equipping.validator
-
Checks if an item is offered for a trade only undamaged
- IsSendUndamagedToTrade() - Constructor for class games.stendhal.server.core.rp.equipping.validator.IsSendUndamagedToTrade
- isShiftDown() - Method in class games.stendhal.client.gui.MouseHandler
-
Check if the shift key was down during the mouse event.
- isSimilar(String, String, double) - Static method in class games.stendhal.common.parser.SimilarExprMatcher
-
Check for string similarity giving a limit quotient.
- isSkippable() - Method in class marauroa.common.net.message.Message
-
may this method be skipped?
- isSkippable() - Method in class marauroa.common.net.message.MessageS2CPerception
- isSpawned() - Method in class games.stendhal.server.entity.creature.Creature
- isSpell(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
- isSpell(String) - Method in interface games.stendhal.server.core.rule.EntityManager
-
checks if spellName points to an existing spell
- isStackable(StackableItem) - Method in class games.stendhal.server.entity.item.StackableItem
- isStackable(T) - Method in interface games.stendhal.server.entity.item.Stackable
-
checks if the other object can be stacked onto this one
- isStarted() - Method in class games.stendhal.server.entity.mapstuff.office.ArrestWarrant
-
has the criminal started his jail time?
- isStarted(Player) - Method in class games.stendhal.server.maps.quests.AbstractQuest
- isStarted(Player) - Method in interface games.stendhal.server.maps.quests.IQuest
-
Was the quest started?
- isStepDone(Player, int) - Method in class games.stendhal.server.maps.quests.CollectEnemyData
-
Checks if player has completed a step.
- isStorable() - Method in class marauroa.common.game.Definition
-
Return the storability of the attribute whose name is name for this rpclass
- isStorable() - Method in class marauroa.common.game.RPObject
-
Return true if the object should be stored at database.
- isSubject() - Method in class games.stendhal.common.parser.Expression
-
Determine if the Expression represents a person.
- isSubject() - Method in class games.stendhal.common.parser.ExpressionType
-
Determine if the Expression is an subject.
- isSubject() - Method in class games.stendhal.common.parser.WordEntry
- isSuccessful() - Method in class marauroa.server.game.db.LoginEventDAO.LoginEvent
-
was this a successful login attempt?
- isSuccessful(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.CoalSource
-
Decides if the activity was successful.
- isSuccessful(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.FishSource
-
Decides if the activity was successful.
- isSuccessful(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.GoldSource
-
Decides if the activity was successful.
- isSuccessful(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity
-
Decides if the activity was successful.
- isSuccessful(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.WaterSpringSource
-
Decides if the activity was successful.
- isSuccessful(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.WellSource
-
Decides if the activity was successful.
- isSwapable() - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
- isTalking() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- isTargetBoundCheckRequired() - Method in class games.stendhal.server.entity.slot.EntitySlot
- isTargetBoundCheckRequired() - Method in class games.stendhal.server.entity.slot.PlayerTradeSlot
- isTargetBoundCheckRequired() - Method in class games.stendhal.server.entity.slot.PublicChestSlot
- isTargetBoundCheckRequired() - Method in interface games.stendhal.server.entity.slot.Slot
-
does this slot require that the bounding of items is check on adding items
- isTargetBoundCheckRequired() - Method in class games.stendhal.server.entity.slot.TradeCenterMarketSlot
- isTargetValid(Entity, Entity) - Method in class games.stendhal.server.entity.spell.AttackingSpell
- isTargetValid(Entity, Entity) - Method in class games.stendhal.server.entity.spell.HealingSpell
- isTargetValid(Entity, Entity) - Method in class games.stendhal.server.entity.spell.ModifyAtkSpell
- isTargetValid(Entity, Entity) - Method in class games.stendhal.server.entity.spell.ModifyDefSpell
- isTargetValid(Entity, Entity) - Method in class games.stendhal.server.entity.spell.Spell
-
Checks if the target Entity is applicable for this spell.
- isTeleclickEnabled() - Method in class games.stendhal.server.entity.player.Player
-
Checks whether a player has teleclick enabled.
- isTeleporter() - Method in class games.stendhal.server.entity.npc.PassiveNPC
- isTeleportInAllowed(int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Check if teleporting with a scroll to a location is allowed.
- isTeleportOutAllowed(int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Check if teleporting with a scroll from a location is allowed.
- isTestServer() - Static method in class games.stendhal.server.core.config.annotations.ServerModeUtil
-
Determines if the current running server is a testserver
- IsThereEnoughSpace - Class in games.stendhal.server.core.rp.equipping.validator
-
checks if there is enough space at the target
- IsThereEnoughSpace() - Constructor for class games.stendhal.server.core.rp.equipping.validator.IsThereEnoughSpace
- isTimeout() - Method in class marauroa.server.game.container.PlayerEntry
-
Returns true when nothing has been received from client in TIMEOUT_SECONDS.
- isTypeString(String) - Static method in class games.stendhal.common.parser.ExpressionType
-
Check if the given String contains a type string specifier.
- isUndroppableOnDeath() - Method in class games.stendhal.server.entity.item.Item
-
Is the item undroppable.
- isUseable() - Method in class games.stendhal.client.entity.Portal
-
Is this entity useable?
- isUsed() - Method in class games.stendhal.server.entity.item.BreakableItem
-
Checks the used state of the item.
- isUser() - Method in class games.stendhal.client.entity.Entity
- isUser() - Method in class games.stendhal.client.entity.Gate
- isUser() - Method in interface games.stendhal.client.entity.IEntity
-
Check if the entity is the user.
- isUser() - Method in class games.stendhal.client.entity.User
-
Is this object the user of this client?
- isUsingSecureChannel() - Method in class marauroa.server.game.container.SecuredLoginInfo
-
are we using a secure channel so that we can skip our own RSA encryption and replay protection
- isValid() - Method in class games.stendhal.client.gui.login.Profile
-
checks whether all required attributes are defined
- isValid() - Method in class games.stendhal.server.actions.equip.MoveableObject
-
is this object valid?
- isValid() - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
-
Checks if the entity could stand on the position of this node.
- isValid(int, int) - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
-
Checks if the entity could stand on the given by the coordinates.
- isValidAllotment(String, String) - Method in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
-
Checks if an allotment exists
- isValidColor(int) - Static method in enum class games.stendhal.common.constants.SkinColor
-
Check if an integer color corresponds to a valid skin color.
- isVerb() - Method in class games.stendhal.common.parser.Expression
-
Determine if the Expression consists of verbs.
- isVerb() - Method in class games.stendhal.common.parser.ExpressionType
-
Determine if the Expression consists of verbs.
- isVerb() - Method in class games.stendhal.common.parser.WordEntry
- isVisible() - Method in interface games.stendhal.client.gui.ManagedWindow
-
Determine if the window is visible.
- isVisible() - Method in class marauroa.common.game.Definition
-
Returns if this definition is visible ( it is not hidden nor private )
- isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.AbstractQuest
- isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.AdosDeathmatch
- isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.Blackjack
- isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.DiceGambling
- isVisibleOnQuestStatus() - Method in interface games.stendhal.server.maps.quests.IQuest
-
Determines whether the quest should be shown in the Quest Status/Progress log
- isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.MeetBunny
- isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.MeetSanta
- isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.MeetZynn
- isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeks
- isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeksConstruction
- isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.MuseumEntranceFee
- isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.PaperChase
- isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.RainbowBeans
- isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.SolveRiddles
- isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.TutorialIsland
- isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.WizardBank
- isVowel(char) - Static method in class games.stendhal.common.grammar.Grammar
-
Is the character a vowel?
- isWaitingForPerception() - Method in class marauroa.common.net.Channel
-
are we waiting for a perception?
- isWordDelim(char) - Method in class games.stendhal.client.gui.KHtmlEdit
-
Determine is a character is a word delimiter when followed by a space or end-of-line.
- isWorking() - Method in class games.stendhal.client.entity.BreakableRing
-
Determine if a ring is working.
- isZoneChangeAllowed() - Method in class games.stendhal.server.entity.ActiveEntity
-
Determine if zone changes are currently allowed via normal means (non-portal teleportation doesn't count).
- isZoneChangeAllowed() - Method in class games.stendhal.server.entity.player.Player
-
Determine if zone changes are currently allowed via normal means (non-portal teleportation doesn't count).
- item(String) - Method in class games.stendhal.server.maps.quests.logic.ItemCollectorData
- item(String) - Method in interface games.stendhal.server.maps.quests.logic.ItemCollectorSetters
-
Sets the name of an item to collect.
- Item - Class in games.stendhal.client.entity
- Item - Class in games.stendhal.server.entity.item
-
This is an item.
- Item() - Constructor for class games.stendhal.client.entity.Item
- Item(Item) - Constructor for class games.stendhal.server.entity.item.Item
-
copy constructor.
- Item(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Item
-
Creates a new Item.
- ITEM - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
-
looting items
- ITEM - Enum constant in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
-
items
- ITEM - Static variable in class games.stendhal.common.constants.Actions
- ITEM_EQUIP - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
- ITEM_PICK_UP_FROM_SLOT - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
- ITEM_USE - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
- ItemAccessPermissions - Class in games.stendhal.server.actions
-
Utilities for checking permissions to access items.
- ItemAccessPermissions() - Constructor for class games.stendhal.server.actions.ItemAccessPermissions
- ItemAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
-
Factory for item related achievements.
- ItemAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.ItemAchievementFactory
- ItemChangeGuardCreature - Class in games.stendhal.server.entity.creature
-
An ItemChangeGuardCreature is a creature that is responsible for guarding a special item (e.g.
- ItemChangeGuardCreature(Creature, String, String) - Constructor for class games.stendhal.server.entity.creature.ItemChangeGuardCreature
-
Creates a ItemGuardCreature.
- ItemCollection - Class in games.stendhal.server.util
-
ItemCollection is a collection of items with associated amount.
- ItemCollection() - Constructor for class games.stendhal.server.util.ItemCollection
- ItemCollector - Class in games.stendhal.server.maps.quests.logic
-
Holds a list of items to collect, together with the required quantities and messages to describe them (
ItemCollectorData
). - ItemCollector() - Constructor for class games.stendhal.server.maps.quests.logic.ItemCollector
- ItemCollectorData - Class in games.stendhal.server.maps.quests.logic
-
Container for a collectible item.
- ItemCollectorData() - Constructor for class games.stendhal.server.maps.quests.logic.ItemCollectorData
- ItemCollectorSetters - Interface in games.stendhal.server.maps.quests.logic
-
Allows setting attributes for an
ItemCollector
. - ItemDroppingTeleporterBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
-
teleports the SpeakerNPC to a random location on the outside world and causes it to walk a random path while also randomly dropping items
- ItemDroppingTeleporterBehaviour(SpeakerNPC, List<String>, String, String, boolean, String) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.ItemDroppingTeleporterBehaviour
-
Creates a new ItemDroppingTeleporterBehaviour.
- ItemDroppingTeleporterBehaviour(SpeakerNPC, List<String>, String, String, String) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.ItemDroppingTeleporterBehaviour
-
Creates a new ItemDroppingTeleporterBehaviour.
- ItemDumper - Class in games.stendhal.tools.statistics
-
Dumps the items of all players into a table called items.
- ItemDumper() - Constructor for class games.stendhal.tools.statistics.ItemDumper
- ItemEventType - Interface in games.stendhal.tools.loganalyser.itemlog.contraband
-
handles item events
- ItemEventTypeFactory - Class in games.stendhal.tools.loganalyser.itemlog.contraband
- ItemEventTypeFactory() - Constructor for class games.stendhal.tools.loganalyser.itemlog.contraband.ItemEventTypeFactory
- itemFinished(Player) - Method in class games.stendhal.server.entity.item.timed.TimedInvisibility
- itemFinished(Player) - Method in class games.stendhal.server.entity.item.timed.TimedStackableItem
-
Called when the used item is finished.
- ItemGroupsXMLLoader - Class in games.stendhal.server.core.config
-
Load and configure items via an XML configuration file.
- ItemGroupsXMLLoader(URI) - Constructor for class games.stendhal.server.core.config.ItemGroupsXMLLoader
-
Create an xml based loader of item groups.
- ItemGuardCreature - Class in games.stendhal.server.entity.creature
-
An ItemGuardCreature is a creature that is responsible for guarding a special item (e.g.
- ItemGuardCreature(Creature, String) - Constructor for class games.stendhal.server.entity.creature.ItemGuardCreature
-
Creates an ItemGuardCreature.
- ItemGuardCreature(Creature, String, String, String) - Constructor for class games.stendhal.server.entity.creature.ItemGuardCreature
-
Creates an ItemGuardCreature.
- ItemGuardCreature(Creature, String, String, String, int) - Constructor for class games.stendhal.server.entity.creature.ItemGuardCreature
-
Creates an ItemGuardCreature.
- ItemGuardCreature(Creature, String, String, String, String, String, int) - Constructor for class games.stendhal.server.entity.creature.ItemGuardCreature
-
Creates an ItemGuardCreature.
- ItemIdentificationPath - Class in games.stendhal.server.entity.equip
-
Identifies an item in a slot, in a nested slot or on the ground.
- ItemIdentificationPath(RPAction) - Constructor for class games.stendhal.server.entity.equip.ItemIdentificationPath
-
creates a new ItemIdentificationPath
- ItemIdentificationPath(RPAction, boolean) - Constructor for class games.stendhal.server.entity.equip.ItemIdentificationPath
-
creates a new ItemIdentificationPath
- ItemInfo - Class in games.stendhal.tools.loganalyser.itemlog.contraband
-
Information about an item
- ItemInfo() - Constructor for class games.stendhal.tools.loganalyser.itemlog.contraband.ItemInfo
- ItemInformation - Class in games.stendhal.server.entity.item
- ItemInformation(Item) - Constructor for class games.stendhal.server.entity.item.ItemInformation
-
copy constructor.
- ItemListImageViewerEvent - Class in games.stendhal.client.gui.imageviewer
-
Opens a styled internal frame displaying an item list.
- ItemListImageViewerEvent(RPEvent) - Constructor for class games.stendhal.client.gui.imageviewer.ItemListImageViewerEvent
-
Creates a new ItemListImageViewerEvent.
- ItemListImageViewerEvent.HeaderRenderer - Class in games.stendhal.client.gui.imageviewer
-
Renderer used for the header row items.
- ItemLocation - Class in games.stendhal.tools.loganalyser.itemlog.consistency
-
Represents the location of an item (slot or ground).
- ItemLocation() - Constructor for class games.stendhal.tools.loganalyser.itemlog.consistency.ItemLocation
- itemLogAssignIDIfNotPresent(DBTransaction, RPObject, Timestamp) - Method in class games.stendhal.server.core.engine.db.StendhalItemDAO
-
Assigns the next logid to the specified item in case it does not already have one.
- ItemLogger - Class in games.stendhal.server.core.engine
-
Item Logger.
- ItemLogger() - Constructor for class games.stendhal.server.core.engine.ItemLogger
- itemLogWriteEntry(DBTransaction, Timestamp, int, RPEntity, String, String, String, String, String) - Method in class games.stendhal.server.core.engine.db.StendhalItemDAO
-
writes a log entry
- itemLogWriteEntry(DBTransaction, Timestamp, RPObject, RPEntity, String, String, String, String, String) - Method in class games.stendhal.server.core.engine.db.StendhalItemDAO
-
writes a log entry
- ItemMovementInZoneAllowed - Class in games.stendhal.server.actions.validator
-
checks that the zone allows item movement.
- ItemMovementInZoneAllowed() - Constructor for class games.stendhal.server.actions.validator.ItemMovementInZoneAllowed
- itemNames - Variable in class games.stendhal.common.grammar.ItemParser
-
ItemNames contains all valid item names.
- itemNameToDisplayName(String) - Static method in class games.stendhal.common.ItemTools
-
Replace underscores in the given String by spaces.
- ItemParser - Class in games.stendhal.common.grammar
- ItemParser() - Constructor for class games.stendhal.common.grammar.ItemParser
- ItemParser(String) - Constructor for class games.stendhal.common.grammar.ItemParser
- ItemParser(Set<String>) - Constructor for class games.stendhal.common.grammar.ItemParser
- ItemParserResult - Class in games.stendhal.common.grammar
-
Result of parsing an item name and amount by ItemParser.
- ItemParserResult(boolean, String, int, Set<String>) - Constructor for class games.stendhal.common.grammar.ItemParserResult
- ItemRarity - Class in games.stendhal.server.script
-
Calculates item rarity metric for every dropped item.
- ItemRarity() - Constructor for class games.stendhal.server.script.ItemRarity
- ITEMS_HAPPY_HOUR - Static variable in class games.stendhal.server.core.rp.achievement.factory.CommerceAchievementFactory
- ITEMS_LOOTED - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
-
items looted by the player in the past
- ITEMS_OWNED - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
-
items owned by the player right now
- ITEMS_PRODUCER - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
-
item producer
- ItemsOnTable - Class in games.stendhal.server.maps.ados.bakery
-
Creates items in Ados bakery
- ItemsOnTable - Class in games.stendhal.server.maps.ados.bar
-
Creates bottles in Ados bar
- ItemsOnTable - Class in games.stendhal.server.maps.ados.magician_house
-
Creates the items on the table in the magician house.
- ItemsOnTable - Class in games.stendhal.server.maps.ados.rosshouse
-
Creates the items on the tables and ground in the Ross' house.
- ItemsOnTable - Class in games.stendhal.server.maps.ados.tavern
-
Creates bottles in Ados tavern
- ItemsOnTable - Class in games.stendhal.server.maps.fado.forest
-
Creates spawn point for: slim bottle, eared bottle Imorgen's hut, Fado's forest (~50,30) NOTE: slim/eared bottle will spawn among fixed map items
- ItemsOnTable - Class in games.stendhal.server.maps.fado.tavern
-
Creates bottles in Fado tavern
- ItemsOnTable - Class in games.stendhal.server.maps.kalavan.castle
-
Creates the items on the table in the castle basement.
- ItemsOnTable - Class in games.stendhal.server.maps.kirdneh.inn
-
Creates bottles in Kirdneh inn
- ItemsOnTable - Class in games.stendhal.server.maps.kirdneh.museum
-
Creates the items on the table in the museum.
- ItemsOnTable - Class in games.stendhal.server.maps.semos.bakery
-
Creates bottles in Semos bakery
- ItemsOnTable() - Constructor for class games.stendhal.server.maps.ados.bakery.ItemsOnTable
- ItemsOnTable() - Constructor for class games.stendhal.server.maps.ados.bar.ItemsOnTable
- ItemsOnTable() - Constructor for class games.stendhal.server.maps.ados.magician_house.ItemsOnTable
- ItemsOnTable() - Constructor for class games.stendhal.server.maps.ados.rosshouse.ItemsOnTable
- ItemsOnTable() - Constructor for class games.stendhal.server.maps.ados.tavern.ItemsOnTable
- ItemsOnTable() - Constructor for class games.stendhal.server.maps.fado.forest.ItemsOnTable
- ItemsOnTable() - Constructor for class games.stendhal.server.maps.fado.tavern.ItemsOnTable
- ItemsOnTable() - Constructor for class games.stendhal.server.maps.kalavan.castle.ItemsOnTable
- ItemsOnTable() - Constructor for class games.stendhal.server.maps.kirdneh.inn.ItemsOnTable
- ItemsOnTable() - Constructor for class games.stendhal.server.maps.kirdneh.museum.ItemsOnTable
- ItemsOnTable() - Constructor for class games.stendhal.server.maps.semos.bakery.ItemsOnTable
- ItemsOnTableUpstairs - Class in games.stendhal.server.maps.ados.bar
-
Creates bottles in Ados bar 1st floor (Upstairs)
- ItemsOnTableUpstairs() - Constructor for class games.stendhal.server.maps.ados.bar.ItemsOnTableUpstairs
- itemsStillNeeded(Player) - Method in class games.stendhal.server.maps.quests.logic.BringOrderedListOfItemsQuestLogic
-
Gets a sentence to be said by the NPC, enumerating the items that still need to be brought.
- itemsStillNeededWithHash(Player) - Method in class games.stendhal.server.maps.quests.logic.BringOrderedListOfItemsQuestLogic
-
Gets a sentence to be said by the NPC, enumerating the items that still need to be brought.
- ItemsXMLLoader - Class in games.stendhal.server.core.config
- ItemsXMLLoader() - Constructor for class games.stendhal.server.core.config.ItemsXMLLoader
- ItemTools - Class in games.stendhal.common
-
Utility functions to handle item names.
- ItemTools() - Constructor for class games.stendhal.common.ItemTools
- ItemTransformer - Class in games.stendhal.server.core.engine.transformer
- ItemTransformer() - Constructor for class games.stendhal.server.core.engine.transformer.ItemTransformer
- iterator() - Method in class games.stendhal.client.GameObjects
- iterator() - Method in class games.stendhal.common.FeatureList
- iterator() - Method in class games.stendhal.common.parser.Sentence
-
Return an iterator over all expressions.
- iterator() - Method in class games.stendhal.server.core.engine.db.CharacterIterator
- iterator() - Method in class games.stendhal.server.entity.npc.NPCList
- iterator() - Method in class games.stendhal.server.util.UniqueIdentifierMap
- iterator() - Method in class games.stendhal.tools.loganalyser.util.ResultSetIterator
- iterator() - Method in class marauroa.common.game.Attributes
-
returns an iterator over the attribute names
- iterator() - Method in interface marauroa.common.game.IRPZone
-
Iterates over the elements of the zone
- iterator() - Static method in class marauroa.common.game.RPClass
-
Iterates over the global list of rpclasses
- iterator() - Method in class marauroa.common.game.RPSlot
-
Iterate over the objects of the slot.
- iterator() - Method in class marauroa.server.game.container.PlayerEntryContainer
-
This method returns an iterator over tha available player entry objects.
- iterator() - Method in class marauroa.server.game.rp.MarauroaRPZone
-
Iterates over all the objects in the zone.
- iterator() - Method in class marauroa.server.game.rp.RPWorld
-
This method returns an iterator over all the zones contained.
- iterator() - Method in class marauroa.server.game.Statistics.Variables
-
Iterate over the variables
- iterator() - Method in class marauroa.server.net.flood.FloodValidator
-
Returns an iterator over the flood measure entries.
- iterator() - Method in class marauroa.server.net.validator.ConnectionValidator
-
Returns an iterator over the temporal bans.
- ITPPQuest - Interface in games.stendhal.server.maps.quests.piedpiper
- ITPPQuestConstants - Interface in games.stendhal.server.maps.quests.piedpiper
- ITPPQuestConstants.TPP_Phase - Enum Class in games.stendhal.server.maps.quests.piedpiper
-
related to quest part.
- itthem(int) - Static method in class games.stendhal.common.grammar.Grammar
-
"it" or "them", depending on the quantity.
- ItThem(int) - Static method in class games.stendhal.common.grammar.Grammar
-
"It" or "Them", depending on the quantity.
- itthey(int) - Static method in class games.stendhal.common.grammar.Grammar
-
"it" or "they", depending on the quantity.
- ItThey(int) - Static method in class games.stendhal.common.grammar.Grammar
-
"It" or "They", depending on the quantity.
- IWorker - Interface in marauroa.server.net.nio
-
This interface should be implemented by all the classes that are added as workers to NIOServer
J
- j2DClient - Class in games.stendhal.client.gui
-
The main class that create the screen and starts the arianne client.
- j2DClient(J2DClientGUI) - Constructor for class games.stendhal.client.gui.j2DClient
-
A constructor for JUnit tests.
- j2DClient(StendhalClient, UserContext, JFrame) - Constructor for class games.stendhal.client.gui.j2DClient
-
Create new j2DClient.
- J2DClientGUI - Interface in games.stendhal.client.gui
- Jail - Class in games.stendhal.server.entity.player
-
This class is responsible of keeping players who have misbehaved in a special jail area where they can't do any harm.
- Jail() - Constructor for class games.stendhal.server.entity.player.Jail
- JAIL - Static variable in class games.stendhal.common.constants.Actions
- JailAction - Class in games.stendhal.server.actions.admin
- JailAction - Class in games.stendhal.server.entity.npc.action
-
Action for an NPC to jail a player
- JailAction() - Constructor for class games.stendhal.server.actions.admin.JailAction
- JailAction(int, String) - Constructor for class games.stendhal.server.entity.npc.action.JailAction
-
Creates a new JailAction.
- JailedBarbarian - Class in games.stendhal.server.maps.quests
-
QUEST: The Jailed Barbarian PARTICIPANTS: Lorenz, the jailed barbarian in a hut on Amazon Island Esclara the Amazon Princess Ylflia the Princess of Kalavan STEPS: 1.
- JailedBarbarian() - Constructor for class games.stendhal.server.maps.quests.JailedBarbarian
- JailedBarbNPC - Class in games.stendhal.server.maps.amazon.hut
-
Builds the jailed Barbarian in Prison Hut on amazon island.
- JailedBarbNPC() - Constructor for class games.stendhal.server.maps.amazon.hut.JailedBarbNPC
- JailedDwarf - Class in games.stendhal.server.maps.quests
-
QUEST: Jailed Dwarf PARTICIPANTS: - Hunel, the guard of the Dwarf Kingdom's Prison STEPS: You see Hunel locked in the cell.
- JailedDwarf() - Constructor for class games.stendhal.server.maps.quests.JailedDwarf
- JailKeeperNPC - Class in games.stendhal.server.maps.semos.jail
-
Semos Jail - Level -2.
- JailKeeperNPC() - Constructor for class games.stendhal.server.maps.semos.jail.JailKeeperNPC
- JailReportAction - Class in games.stendhal.server.actions.admin
- JailReportAction() - Constructor for class games.stendhal.server.actions.admin.JailReportAction
- JavaClassWriter - Class in games.stendhal.tools.rpclassdumper
-
writes a class definition to a new java file
- JavaClassWriter(String, String) - Constructor for class games.stendhal.tools.rpclassdumper.JavaClassWriter
-
creates a new JavaClassWriter
- JDBCSQLHelper - Class in marauroa.server.db
-
A helper class that runs SQL scripts.
- JDBCSQLHelper(DBTransaction) - Constructor for class marauroa.server.db.JDBCSQLHelper
-
creates a new JDBCSQLHelper
- JesterNPC - Class in games.stendhal.server.maps.ados.castle
-
Builds a Jester NPC to inform entrants to the castle.
- JesterNPC() - Constructor for class games.stendhal.server.maps.ados.castle.JesterNPC
- JOB_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
- JoinCaptureFlagAction - Class in games.stendhal.server.maps.quests.captureflag
-
lets the player join a CTF game
- JoinCaptureFlagAction() - Constructor for class games.stendhal.server.maps.quests.captureflag.JoinCaptureFlagAction
- JOKER - Static variable in class games.stendhal.common.parser.Expression
-
JOKER is a joker String used in pattern matches.
- JokerExprMatcher - Class in games.stendhal.common.parser
-
JokerExprMatcher creates an ExpressionMatcher for joker matching.
- JokerExprMatcher() - Constructor for class games.stendhal.common.parser.JokerExprMatcher
- jokerMatching - Variable in class games.stendhal.common.parser.ExpressionMatcher
-
Flag to enable joker matching.
- JollyOldManAtNorthpoleNPC - Class in games.stendhal.server.maps.northpole
-
Configure Kris Kringle - jolly old man that lives at the northpole.
- JollyOldManAtNorthpoleNPC() - Constructor for class games.stendhal.server.maps.northpole.JollyOldManAtNorthpoleNPC
K
- KALAVAN - Static variable in class games.stendhal.server.maps.Region
- KanmararnSoldiers - Class in games.stendhal.server.maps.quests
-
QUEST:
- KanmararnSoldiers() - Constructor for class games.stendhal.server.maps.quests.KanmararnSoldiers
- KARMA_SETTINGS - Static variable in class games.stendhal.common.Constants
-
Modes that can be used for setting combat karma.
- KarmaIndicator - Class in games.stendhal.client.gui.stats
-
A bar indicator component for karma.
- KeepAliveSender - Class in marauroa.client.net
-
sends keep alive messages regularly.
- KeepAliveSender(INetworkClientManagerInterface) - Constructor for class marauroa.client.net.KeepAliveSender
-
creates a new KeepAliveSender.
- KeepFirstTreeMap<K,V> - Class in games.stendhal.server.core.reflectiondebugger
-
A tree map which does not override a value in
put
. - KeepFirstTreeMap() - Constructor for class games.stendhal.server.core.reflectiondebugger.KeepFirstTreeMap
- key - Variable in class games.stendhal.server.entity.mapstuff.portal.KeyedPortal
-
The key item needed.
- key - Variable in class marauroa.server.game.container.SecuredLoginInfo
-
The server RSA key.
- KeyDestroyingDoor - Class in games.stendhal.server.entity.mapstuff.portal
-
A KeyDestroyingDoor works just like a normal locked door, except that it destroys the key item when used.
- KeyDestroyingDoor(String, String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.KeyDestroyingDoor
-
Creates a new KeyDestroying door which destroys 1 key when the player uses it.
- KeyDestroyingDoor(String, String, int) - Constructor for class games.stendhal.server.entity.mapstuff.portal.KeyDestroyingDoor
-
Creates a new KeyDestroying door.
- KeyDestroyingDoorFactory - Class in games.stendhal.server.entity.mapstuff.portal
-
A factory for
KeyDestroyingDoor
objects. - KeyDestroyingDoorFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.KeyDestroyingDoorFactory
- KeyedPortal - Class in games.stendhal.server.entity.mapstuff.portal
-
A keyed portal is a special kind of portal which requires a key to pass it.
- KeyedPortal(String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.KeyedPortal
-
Creates a new keyed portal.
- KeyedPortal(String, int) - Constructor for class games.stendhal.server.entity.mapstuff.portal.KeyedPortal
-
Creates a new keyed portal.
- KeyedPortal(String, int, String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.KeyedPortal
-
Creates a new keyed portal.
- KeyedPortalFactory - Class in games.stendhal.server.entity.mapstuff.portal
-
A factory for
KeyedPortal
objects. - KeyedPortalFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.KeyedPortalFactory
- KeyedSlot - Class in games.stendhal.server.entity.slot
-
Abused slots of players which contain one RPObject used as hashmap.
- KeyedSlot(String) - Constructor for class games.stendhal.server.entity.slot.KeyedSlot
-
Creates a new keyed slot.
- KeyedSlotUtil - Class in games.stendhal.common
-
utility methods for working with keyed slots
- KeyedSlotUtil() - Constructor for class games.stendhal.common.KeyedSlotUtil
- keyIsPressed(int) - Method in class games.stendhal.client.StendhalClient
-
Check if a keyboard key is in the "pressed" state.
- keyPressed(KeyEvent) - Method in class games.stendhal.client.gui.chattext.ChatCompletionHelper
- keySet() - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
- keySet() - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
- keySet() - Method in class games.stendhal.server.util.ClassToInstancesMap
- keySet() - Method in class games.stendhal.server.util.CounterMap
-
Get the set of counted objects.
- keySet() - Method in class games.stendhal.server.util.MapOfMaps
- KHtmlEdit - Class in games.stendhal.client.gui
-
A HTML implementation of a KTextEdit component.
- kickHangingTransactionsOfThisThread() - Method in class marauroa.server.db.TransactionPool
-
Kicks all transactions which were started in the current thread
- KidGhostNPC - Class in games.stendhal.server.maps.ados.city
-
Builds a Ghost NPC.
- KidGhostNPC() - Constructor for class games.stendhal.server.maps.ados.city.KidGhostNPC
- KidsNPCs - Class in games.stendhal.server.maps.ados.city
-
Creates the NPCs and portals in Ados City.
- KidsNPCs - Class in games.stendhal.server.maps.semos.hostel
-
Creates kids who are sleeping in semos hostel.
- KidsNPCs() - Constructor for class games.stendhal.server.maps.ados.city.KidsNPCs
- KidsNPCs() - Constructor for class games.stendhal.server.maps.semos.hostel.KidsNPCs
- KillBlordroughs - Class in games.stendhal.server.maps.quests
-
QUEST: KillBlordroughs PARTICIPANTS: Mrotho some creatures STEPS: Mrotho asking you to kill 100 blordrough warriors.
- KillBlordroughs() - Constructor for class games.stendhal.server.maps.quests.KillBlordroughs
- KillBlordroughsAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
-
Factory for KillBlordroughsAchievement
- KillBlordroughsAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.KillBlordroughsAchievementFactory
- KillDarkElves - Class in games.stendhal.server.maps.quests
-
QUEST: Kill Dark Elves
- KillDarkElves() - Constructor for class games.stendhal.server.maps.quests.KillDarkElves
- KillDhohrNuggetcutter - Class in games.stendhal.server.maps.quests
-
QUEST: Kill Dhohr Nuggetcutter
- KillDhohrNuggetcutter() - Constructor for class games.stendhal.server.maps.quests.KillDhohrNuggetcutter
- KilledCondition - Class in games.stendhal.server.entity.npc.condition
-
Has the player killed at least one of each specified creature, with or without the help of any other player.
- KilledCondition(String...) - Constructor for class games.stendhal.server.entity.npc.condition.KilledCondition
-
creates a new KilledCondition.
- KilledCondition(List<String>) - Constructor for class games.stendhal.server.entity.npc.condition.KilledCondition
-
creates a new KilledCondition.
- KilledForQuestCondition - Class in games.stendhal.server.entity.npc.condition
-
Checks the records of kills.
- KilledForQuestCondition(String, int) - Constructor for class games.stendhal.server.entity.npc.condition.KilledForQuestCondition
-
Creates a new KilledForQuestCondition.
- KilledInSumForQuestCondition - Class in games.stendhal.server.entity.npc.condition
-
Checking sum of quest creatures kills in player's quest and kills slots..
- KilledInSumForQuestCondition(String, int, int) - Constructor for class games.stendhal.server.entity.npc.condition.KilledInSumForQuestCondition
-
Creates a new KilledInSumForQuestCondition.
- killedPlayer(Player) - Static method in class games.stendhal.server.core.events.TutorialNotifier
-
player killed another player.
- KilledRareCreatureCondition - Class in games.stendhal.server.core.rp.achievement.condition
-
Did the player ever kill a rare creature?
- KilledRareCreatureCondition() - Constructor for class games.stendhal.server.core.rp.achievement.condition.KilledRareCreatureCondition
- KilledSharedAllCreaturesCondition - Class in games.stendhal.server.core.rp.achievement.condition
-
Did the player kill all creatures, shared? (excluding rare)
- KilledSharedAllCreaturesCondition() - Constructor for class games.stendhal.server.core.rp.achievement.condition.KilledSharedAllCreaturesCondition
- KilledSoloAllCreaturesCondition - Class in games.stendhal.server.core.rp.achievement.condition
-
Did the player kill all creatures, solo? (excluding rare)
- KilledSoloAllCreaturesCondition() - Constructor for class games.stendhal.server.core.rp.achievement.condition.KilledSoloAllCreaturesCondition
- killedSomething(Player) - Static method in class games.stendhal.server.core.events.TutorialNotifier
-
player killed something.
- KillEnemyArmy - Class in games.stendhal.server.maps.quests
-
QUEST: KillEnemyArmy PARTICIPANTS: Despot Halb Errvl some creatures STEPS: Despot asking you to kill some of enemy forces.
- KillEnemyArmy() - Constructor for class games.stendhal.server.maps.quests.KillEnemyArmy
- Killer - Interface in games.stendhal.server.entity
-
a potential killer
- KillGnomes - Class in games.stendhal.server.maps.quests
-
QUEST: Kill Gnomes
- KillGnomes() - Constructor for class games.stendhal.server.maps.quests.KillGnomes
- KillMonks - Class in games.stendhal.server.maps.quests
-
QUEST: KillMonks PARTICIPANTS: Andy on Ados cemetery Darkmonks and normal monks STEPS: Andy who is sad about the death of his wife, wants revenge for her death Kill 25 monks and 25 darkmonks for him for reaching his goal REWARD: 15000 XP 1-5 soup some karma REPETITIONS: once in two weeks
- KillMonks() - Constructor for class games.stendhal.server.maps.quests.KillMonks
- killRPEntity(RPEntity, Entity) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
-
Kills an RPEntity.
- KILLS - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
-
kills of creatures
- KillsForQuestCounter - Class in games.stendhal.server.util
-
Helps counting the number of kills needed for a quest.
- KillsForQuestCounter(String) - Constructor for class games.stendhal.server.util.KillsForQuestCounter
-
Initializes a kill counter for a quest, based on the recorded quest state.
- killsnumber - Variable in class games.stendhal.server.maps.quests.KillBlordroughs
- KillSpiders - Class in games.stendhal.server.maps.quests
-
QUEST: Kill Spiders
- KillSpiders() - Constructor for class games.stendhal.server.maps.quests.KillSpiders
- KillsQuestSlotNeedUpdateCondition - Class in games.stendhal.server.entity.npc.condition
-
Checking if player's quest slot need update with newer creatures and update it if required Quest string should have in proper quest index string like "creature1,w,x,y,z,creature2,a,b,c,d,creature3,..." Where creature1, creature2 - names of creatures to kill; w,x and a,b - number of creatures to kill, solo and shared; y,z and c,d - number of creatures killed by player before starting this quest, both solo and shared.
- KillsQuestSlotNeedUpdateCondition(String, int, List<String>, boolean) - Constructor for class games.stendhal.server.entity.npc.condition.KillsQuestSlotNeedUpdateCondition
-
Creates a new KillsQuestSlotNeedUpdateCondition.
- KillsQuestSlotNeedUpdateCondition(String, int, Map<String, List<String>>, boolean) - Constructor for class games.stendhal.server.entity.npc.condition.KillsQuestSlotNeedUpdateCondition
-
Creates a new KillsQuestSlotNeedUpdateCondition.
- killTransaction(DBTransaction) - Method in class marauroa.server.db.TransactionPool
-
kills a transaction by rolling it back and closing it; it will be removed from the pool
- KillType - Enum Class in games.stendhal.server.constants
-
Definitions for killing enemies.
- KingNPC - Class in games.stendhal.server.maps.deniran.cityinterior.castle
- KingNPC - Class in games.stendhal.server.maps.kalavan.castle
-
Builds the king in Kalavan castle.
- KingNPC() - Constructor for class games.stendhal.server.maps.deniran.cityinterior.castle.KingNPC
- KingNPC() - Constructor for class games.stendhal.server.maps.kalavan.castle.KingNPC
- KIRDNEH - Static variable in class games.stendhal.server.maps.Region
- KirdnehAnxiousSorceressNPC - Class in games.stendhal.server.maps.kirdneh.city
-
Provides Vlamyklela
- KirdnehAnxiousSorceressNPC() - Constructor for class games.stendhal.server.maps.kirdneh.city.KirdnehAnxiousSorceressNPC
- KirdnehArmorGuyNPC - Class in games.stendhal.server.maps.kirdneh.city
-
In Kirdneh open market .
- KirdnehArmorGuyNPC() - Constructor for class games.stendhal.server.maps.kirdneh.city.KirdnehArmorGuyNPC
- KirdnehFishyMarketNPC - Class in games.stendhal.server.maps.kirdneh.city
-
In Kirdneh open market .
- KirdnehFishyMarketNPC() - Constructor for class games.stendhal.server.maps.kirdneh.city.KirdnehFishyMarketNPC
- KirdnehItemAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
- KirdnehItemAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.KirdnehItemAchievementFactory
- KittensNPC - Class in games.stendhal.server.maps.ados.felinashouse
-
A cat
- KittensNPC() - Constructor for class games.stendhal.server.maps.ados.felinashouse.KittensNPC
- KNOCK - Enum constant in enum class games.stendhal.client.entity.ActionType
- KNOCK - Static variable in class games.stendhal.common.constants.Actions
- KnockAction - Class in games.stendhal.server.actions
-
Knocks on a HousePortal - sends a message to all players inside the House and a feedback message to the knocker.
- KnockAction() - Constructor for class games.stendhal.server.actions.KnockAction
- KnownOffersChatAction - Class in games.stendhal.server.maps.semos.tavern.market
-
abstract class for handling offer numbers in sentences
- KnownOffersChatAction() - Constructor for class games.stendhal.server.maps.semos.tavern.market.KnownOffersChatAction
- KoboldBarmaidNPC - Class in games.stendhal.server.maps.wofol.bar
-
Provides Wrviliza, the kobold barmaid in Wo'fol.
- KoboldBarmaidNPC() - Constructor for class games.stendhal.server.maps.wofol.bar.KoboldBarmaidNPC
- KoboldBarRegularNPC - Class in games.stendhal.server.maps.wofol.bar
-
Provides Kormic, a regular customer of Kobold's Den bar in Wo'fol.
- KoboldBarRegularNPC() - Constructor for class games.stendhal.server.maps.wofol.bar.KoboldBarRegularNPC
- KoboldishTorcibud - Class in games.stendhal.server.maps.quests
-
QUEST: V.S.O.P.
- KoboldishTorcibud() - Constructor for class games.stendhal.server.maps.quests.KoboldishTorcibud
- KoboldRaid - Class in games.stendhal.server.script
- KoboldRaid() - Constructor for class games.stendhal.server.script.KoboldRaid
- KOTOCH - Static variable in class games.stendhal.server.maps.Region
L
- l7dlog(Priority, String, Object[], Throwable) - Method in class marauroa.common.Logger
- l7dlog(Priority, String, Throwable) - Method in class marauroa.common.Logger
- label() - Element in annotation interface games.stendhal.server.core.config.annotations.Dev
-
a short label
- LabEntrancePortal - Class in games.stendhal.server.maps.semos.apothecary_cabin
- LabEntrancePortal() - Constructor for class games.stendhal.server.maps.semos.apothecary_cabin.LabEntrancePortal
- LabExitPortal - Class in games.stendhal.server.maps.semos.apothecary_lab
- LabExitPortal() - Constructor for class games.stendhal.server.maps.semos.apothecary_lab.LabExitPortal
- LagAnalyser - Class in games.stendhal.tools.loganalyser.laganalyser
-
analyses turn overflows
- LagAnalyser() - Constructor for class games.stendhal.tools.loganalyser.laganalyser.LagAnalyser
- LagHTMLWriter - Class in games.stendhal.tools.loganalyser.laganalyser
-
writes a colored html based lag report
- LagHTMLWriter(String) - Constructor for class games.stendhal.tools.loganalyser.laganalyser.LagHTMLWriter
-
creates a new LagHTMLWriter
- LagReader - Class in games.stendhal.tools.loganalyser.laganalyser
- LagReader(String) - Constructor for class games.stendhal.tools.loganalyser.laganalyser.LagReader
-
creates a new LagReader
- LANGUAGE - Static variable in class games.stendhal.common.constants.Actions
- LanguageAction - Class in games.stendhal.server.actions.query
-
Processes a language action.
- LanguageAction() - Constructor for class games.stendhal.server.actions.query.LanguageAction
- lasttimestamp - Variable in class marauroa.server.net.flood.FloodMeasure
-
The last timestamp when the flood was measured.
- lastUpdate - Variable in class games.stendhal.client.sprite.AnimatedSprite
-
The time of the last update.
- LAYER_NAMES - Static variable in class games.stendhal.common.Outfits
- LayerDefinition - Class in games.stendhal.common.tiled
-
The class that stores the definition of a layer.
- LayerDefinition(int, int) - Constructor for class games.stendhal.common.tiled.LayerDefinition
-
Constructor.
- LayerRenderer - Class in games.stendhal.client
-
This is a helper base class to render a layer.
- LayerRenderer() - Constructor for class games.stendhal.client.LayerRenderer
- LAYERS_COUNT - Static variable in class games.stendhal.common.Outfits
- layoutContainer(Container) - Method in class games.stendhal.client.gui.layout.AnimatedLayout
- layoutContainer(Container) - Method in class games.stendhal.client.gui.layout.FreePlacementLayout
- layoutContainer(Container) - Method in class games.stendhal.client.gui.layout.SBoxLayout
- LeaderNPC - Class in games.stendhal.server.maps.semos.townhall
- LeaderNPC() - Constructor for class games.stendhal.server.maps.semos.townhall.LeaderNPC
- LearnAboutKarma - Class in games.stendhal.server.maps.quests
-
QUEST: Learn about Karma PARTICIPANTS: Sarzina, the friendly wizardess who also sells potions in Fado STEPS: Sarzina asks if you are a helpful person You get good or bad karma depending on what you say You get the chance to learn about karma and find out what yours is. REWARD: Some Karma Knowledge REPETITIONS: Can always learn about karma but not get the bonus each time
- LearnAboutKarma() - Constructor for class games.stendhal.server.maps.quests.LearnAboutKarma
- LearnAboutOrbs - Class in games.stendhal.server.maps.quests
-
QUEST: Learn about Orbs PARTICIPANTS: Ilisa, the summon healer in Semos temple STEPS: Ilisa offers to teach you about orbs You use the orb You tell her if you were successful. REWARD: 50 XP Ability to use orb in semos temple which teleports you outside into city Ability to use other orbs e.g.
- LearnAboutOrbs() - Constructor for class games.stendhal.server.maps.quests.LearnAboutOrbs
- LEAVE_PET - Enum constant in enum class games.stendhal.client.entity.ActionType
- LEAVE_SHEEP - Enum constant in enum class games.stendhal.client.entity.ActionType
- LeaveAction - Class in games.stendhal.server.maps.deathmatch
-
handle the players request to leave the deathmatch (if it is allowed in the current state).
- LeaveAction() - Constructor for class games.stendhal.server.maps.deathmatch.LeaveAction
- LeaveCaptureFlagAction - Class in games.stendhal.server.maps.quests.captureflag
-
leave a game of CTF (remove the tag uselistener
- LeaveCaptureFlagAction() - Constructor for class games.stendhal.server.maps.quests.captureflag.LeaveCaptureFlagAction
- leavesZone(Entity, double, double) - Method in class games.stendhal.server.core.engine.StendhalRPZone
- leavesZone(Rectangle2D) - Method in class games.stendhal.common.CollisionDetection
-
Check if a rectangle is at least partially outside the map.
- LEFT - Enum constant in enum class games.stendhal.client.gui.j2d.entity.helpers.HorizontalAlignment
- LEFT - Enum constant in enum class games.stendhal.common.Direction
-
to the left
- length_Vecf(float[]) - Static method in class games.stendhal.common.math.Algebra
- lengthSqrt_Vecf(float[]) - Static method in class games.stendhal.common.math.Algebra
- LESS_OR_EQUALS - Enum constant in enum class games.stendhal.server.entity.npc.condition.ComparisonOperator
- LESS_THAN - Enum constant in enum class games.stendhal.server.entity.npc.condition.ComparisonOperator
- level - Variable in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
- level - Variable in class games.stendhal.server.entity.RPEntity
- Level - Class in games.stendhal.common
-
Utility class for getting the player level for some given exp.
- Level() - Constructor for class games.stendhal.common.Level
- LEVEL_DOWN - Enum constant in enum class games.stendhal.common.constants.SoundID
- LEVEL_UP - Enum constant in enum class games.stendhal.common.constants.SoundID
- LevelBasedComparator - Class in games.stendhal.server.entity.creature
-
Compares two RPEntities based on their level.
- LevelBasedComparator() - Constructor for class games.stendhal.server.entity.creature.LevelBasedComparator
- LevelCheckingPortal - Class in games.stendhal.server.entity.mapstuff.portal
-
A portal which allows only certain levels of player to use it.
- LevelCheckingPortal(int, int) - Constructor for class games.stendhal.server.entity.mapstuff.portal.LevelCheckingPortal
-
Creates a level checking portal.
- LevelCheckingPortal(int, int, String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.LevelCheckingPortal
-
Creates a level checking portal.
- LevelCheckingPortalFactory - Class in games.stendhal.server.entity.mapstuff.portal
-
A factory for
LevelCheckingPortal
objects. - LevelCheckingPortalFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.LevelCheckingPortalFactory
- LevelGreaterThanCondition - Class in games.stendhal.server.entity.npc.condition
-
Is the player's level greater than the specified one?
- LevelGreaterThanCondition(int) - Constructor for class games.stendhal.server.entity.npc.condition.LevelGreaterThanCondition
-
Creates a new LevelGreaterThanCondition.
- LevelLessThanCondition - Class in games.stendhal.server.entity.npc.condition
-
Is the player's level smaller than the specified one?
- LevelLessThanCondition(int) - Constructor for class games.stendhal.server.entity.npc.condition.LevelLessThanCondition
-
Creates a new LevelGreaterThanCondition.
- LevelRequirementNotFulfilledException - Exception in games.stendhal.server.entity.spell.exception
-
Exception signalling that a player has not reached the minimum level for a spell
- LevelRequirementNotFulfilledException(String) - Constructor for exception games.stendhal.server.entity.spell.exception.LevelRequirementNotFulfilledException
- LEVELS - Static variable in class games.stendhal.common.Level
- LibrarianNPC - Class in games.stendhal.server.maps.ados.library
-
Ados Library (Inside / Level 0).
- LibrarianNPC - Class in games.stendhal.server.maps.deniran.cityinterior.library
- LibrarianNPC - Class in games.stendhal.server.maps.orril.constantines_villa
-
Builds a npc in Constantines Villa (name:Cameron) who is a librarian
- LibrarianNPC - Class in games.stendhal.server.maps.orril.constantines
-
Builds a npc in Constantines Villa (name:Cameron) who is a librarian
- LibrarianNPC - Class in games.stendhal.server.maps.semos.library
- LibrarianNPC() - Constructor for class games.stendhal.server.maps.ados.library.LibrarianNPC
- LibrarianNPC() - Constructor for class games.stendhal.server.maps.deniran.cityinterior.library.LibrarianNPC
- LibrarianNPC() - Constructor for class games.stendhal.server.maps.orril.constantines_villa.LibrarianNPC
- LibrarianNPC() - Constructor for class games.stendhal.server.maps.orril.constantines.LibrarianNPC
- LibrarianNPC() - Constructor for class games.stendhal.server.maps.semos.library.LibrarianNPC
- LibrarianNPC.WikipediaWaiter - Class in games.stendhal.server.maps.ados.library
- LichRaid - Class in games.stendhal.server.script
- LichRaid() - Constructor for class games.stendhal.server.script.LichRaid
- LifeDrainArea - Class in games.stendhal.server.entity.mapstuff.area
-
An area that drains an RPEntity of HP while over it.
- LifeDrainArea(int, int, int, double, int) - Constructor for class games.stendhal.server.entity.mapstuff.area.LifeDrainArea
-
Create a damaging area.
- LifeDrainAreaFactory - Class in games.stendhal.server.entity.mapstuff.area
-
A base factory for
LifeDrainArea
objects. - LifeDrainAreaFactory() - Constructor for class games.stendhal.server.entity.mapstuff.area.LifeDrainAreaFactory
- LifeguardNPC - Class in games.stendhal.server.maps.athor.dressingroom_female
-
Dressing rooms at the Athor island beach (Inside / Level 0).
- LifeguardNPC - Class in games.stendhal.server.maps.athor.dressingroom_male
-
Dressing rooms at the Athor island beach (Inside / Level 0).
- LifeguardNPC() - Constructor for class games.stendhal.server.maps.athor.dressingroom_female.LifeguardNPC
- LifeguardNPC() - Constructor for class games.stendhal.server.maps.athor.dressingroom_male.LifeguardNPC
- LifeSupportGear - Class in games.stendhal.server.entity.item
-
an item to survive in some environments (e.
- LifeSupportGear(LifeSupportGear) - Constructor for class games.stendhal.server.entity.item.LifeSupportGear
-
copy constructor
- LifeSupportGear(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.LifeSupportGear
-
creates a new item
- LIGHT - Enum constant in enum class games.stendhal.common.constants.Nature
-
light magic
- LIGHT - Static variable in enum class games.stendhal.common.constants.SkinColor
- LightningEffect - Class in games.stendhal.client.gui
-
An effect that flashes the screen for specified duration, using the event strength attribute as the alpha value of the drawn flash.
- LightningEffect(int, int) - Constructor for class games.stendhal.client.gui.LightningEffect
- LilJohnnnnyNPC - Class in games.stendhal.server.maps.nalwor.assassinhq
-
Inside assassin headquarters classroom area.
- LilJohnnnnyNPC() - Constructor for class games.stendhal.server.maps.nalwor.assassinhq.LilJohnnnnyNPC
- Line - Class in games.stendhal.common
-
a line consisting of points
- Line() - Constructor for class games.stendhal.common.Line
- Line.Action - Class in games.stendhal.common
-
callback which is invoked for each point
- LinearScalingModel - Class in games.stendhal.client.gui
-
A
ScalingModel
that implements a linearly displayed value with a known maximum. - LinearScalingModel() - Constructor for class games.stendhal.client.gui.LinearScalingModel
-
Create a LinearScalingModel with maximum value of 1.0, and maximum representation 1.
- LinearScalingModel(double, int) - Constructor for class games.stendhal.client.gui.LinearScalingModel
-
Create a LinearScalingModel.
- list(Player) - Method in class games.stendhal.server.script.AdminSign
-
Lists all signs.
- list(Player) - Method in class games.stendhal.server.script.SummonChest
-
Lists all chests.
- list(Player, String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
-
Creates a report on a specified quest for a specified player.
- LIST - Static variable in class games.stendhal.common.constants.Actions
- listAll(Player) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
-
List all quests the player knows about.
- listeningRadius - Variable in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
Radius at which portal will "listen" for speaking players.
- listenTo(Player, String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- listJailed() - Method in class games.stendhal.server.entity.player.Jail
- listMissingItems() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
-
Player asks what exactly is missing.
- listMissingItemsDuringQuestOffer() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
-
Player asks what exactly is missing.
- ListNPCs - Class in games.stendhal.server.script
-
Lists all npcs and there position.
- ListNPCs() - Constructor for class games.stendhal.server.script.ListNPCs
- ListProducedItemDetailAction - Class in games.stendhal.server.entity.npc.action
-
List details about a produced item
- ListProducedItemDetailAction() - Constructor for class games.stendhal.server.entity.npc.action.ListProducedItemDetailAction
- ListProducedItemsOfClassAction - Class in games.stendhal.server.entity.npc.action
-
Lists all items produced, which are of the given item class, as part of a message
- ListProducedItemsOfClassAction(String, String) - Constructor for class games.stendhal.server.entity.npc.action.ListProducedItemsOfClassAction
-
Creates a new ListProducedItemsOfClassAction
- LISTPRODUCERS - Static variable in class games.stendhal.common.constants.Actions
- ListProducersAction - Class in games.stendhal.server.actions.query
-
Lists the producers with have open tasks for the asking player.
- ListProducersAction() - Constructor for class games.stendhal.server.actions.query.ListProducersAction
- listQuest(Player, String) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
-
creates a report on a specified quest for a specified player
- listQuests(Player) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
-
lists all quest the player knows about, including open and completed quests.
- LISTQUESTS - Static variable in class games.stendhal.common.constants.Actions
- listQuestsStates(Player) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
-
dumps the internal quest states for the specified player.
- ListRaids - Class in games.stendhal.server.script
-
Lists raid scripts.
- ListRaids() - Constructor for class games.stendhal.server.script.ListRaids
- listStates(Player) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
-
Dumps the internal quest states for the specified player.
- listWorkingProducers(Player) - Method in class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
- ListZones - Class in games.stendhal.server.script
-
List all registered zone names.
- ListZones() - Constructor for class games.stendhal.server.script.ListZones
- LittleBoyNPC - Class in games.stendhal.server.maps.semos.plains
-
A little boy who lives at a farm.
- LittleBoyNPC() - Constructor for class games.stendhal.server.maps.semos.plains.LittleBoyNPC
- LittleGirlNPC - Class in games.stendhal.server.maps.ados.rosshouse
-
Creates a normal version of Susi in the ross house.
- LittleGirlNPC - Class in games.stendhal.server.maps.deniran.cityoutside
-
A little girl needing some eggs
- LittleGirlNPC - Class in games.stendhal.server.maps.kalavan.citygardens
-
Builds a little girl called Annie Jones.
- LittleGirlNPC - Class in games.stendhal.server.maps.kirdneh.city
-
Builds a little girl NPC (Elisabeth) in Kirdneh city.
- LittleGirlNPC() - Constructor for class games.stendhal.server.maps.ados.rosshouse.LittleGirlNPC
- LittleGirlNPC() - Constructor for class games.stendhal.server.maps.deniran.cityoutside.LittleGirlNPC
- LittleGirlNPC() - Constructor for class games.stendhal.server.maps.kalavan.citygardens.LittleGirlNPC
- LittleGirlNPC() - Constructor for class games.stendhal.server.maps.kirdneh.city.LittleGirlNPC
- load() - Method in class games.stendhal.server.core.config.CreatureGroupsXMLLoader
-
Loads creatures
- load() - Method in class games.stendhal.server.core.config.ItemGroupsXMLLoader
-
Load items.
- load() - Method in class games.stendhal.server.core.config.SpellGroupsXMLLoader
-
Load spells.
- load() - Method in class games.stendhal.server.core.config.ZoneGroupsXMLLoader
-
Load zones into a world.
- load() - Method in class games.stendhal.server.core.config.ZonesXMLLoader
-
Load a group of zones into a world.
- load(ZonesXMLLoader.ZoneDesc, StendhalMapStructure) - Method in class games.stendhal.server.core.config.ZonesXMLLoader
-
Load zone data and create a new zone from it.
- load(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptInGroovy
-
Initial load of this script.
- load(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
- load(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptInJava
-
Initial load of this script.
- load(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptInLua
-
Initial load of the script.
- load(Player, List<String>, ScriptingSandbox) - Method in interface games.stendhal.server.core.scripting.Script
-
Initial load of this script.
- load(Player, List<String>, ScriptingSandbox) - Method in class games.stendhal.server.core.scripting.ScriptImpl
- load(Player, List<String>, ScriptingSandbox) - Method in class games.stendhal.server.script.AdminMaker
- load(Player, List<String>, ScriptingSandbox) - Method in class games.stendhal.server.script.BetManager
- load(Player, List<String>, ScriptingSandbox) - Method in class games.stendhal.server.script.Debuggera
- load(Player, List<String>, ScriptingSandbox) - Method in class games.stendhal.server.script.Herald
-
invokes by /script -load Herald.class, placing herald near calling admin.
- load(Player, List<String>, ScriptingSandbox) - Method in class games.stendhal.server.script.Maria
- load(IQuest) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
-
Adds a quest to the world.
- load(InputStream) - Method in class games.stendhal.client.sprite.TilesetGroupAnimationMap
-
Load tileset mappings from a file.
- load(InputStream) - Method in class games.stendhal.server.core.config.ZonesXMLLoader
-
Loads a group of zones into a world using a config file.
- load(String) - Static method in class games.stendhal.server.core.config.zone.TMXLoader
- load(String, Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptInLua
-
For manually loading an external Lua script.
- load(URI) - Method in class games.stendhal.server.core.config.CreaturesXMLLoader
- load(URI) - Method in class games.stendhal.server.core.config.ItemsXMLLoader
- load(URI) - Method in class games.stendhal.server.core.config.ShopsXMLLoader
- load(URI) - Method in class games.stendhal.server.core.config.SpellXMLLoader
- load(DBTransaction, String) - Method in class games.stendhal.server.core.engine.db.StendhalGroupQuestDAO
-
reads a group quest
- LoadableContent - Interface in games.stendhal.server.maps.quests.revivalweeks
-
This interface represents content that can be loaded and unloaded at runtime.
- LoadActiveCharacterCommand - Class in marauroa.server.game.dbcommand
-
asynchronously loads a charcater's RPObject if the character is active and belongs to the account.
- LoadActiveCharacterCommand(String, String) - Constructor for class marauroa.server.game.dbcommand.LoadActiveCharacterCommand
-
Creates a new LoadCharacterCommand
- LoadActiveCharacterCommand(String, String, DelayedEventHandler, int, Channel, int) - Constructor for class marauroa.server.game.dbcommand.LoadActiveCharacterCommand
-
Creates a new LoadCharacterCommand
- loadAllActiveCharacters(String) - Method in class marauroa.server.game.db.CharacterDAO
-
Deprecated.
- loadAllActiveCharacters(DBTransaction, String) - Method in class marauroa.server.game.db.CharacterDAO
-
This method loads all active the characters associated with this username from the database.
- LoadAllActiveCharactersCommand - Class in marauroa.server.game.dbcommand
-
asynchronously loads a list of all character for a user.
- LoadAllActiveCharactersCommand(String) - Constructor for class marauroa.server.game.dbcommand.LoadAllActiveCharactersCommand
-
Creates a new LoadCharacterCommand
- LoadAllActiveCharactersCommand(String, DelayedEventHandler, int, Channel, int) - Constructor for class marauroa.server.game.dbcommand.LoadAllActiveCharactersCommand
-
Creates a new LoadCharacterCommand
- loadAllCharacters(String) - Method in class marauroa.server.game.db.CharacterDAO
-
Deprecated.
- loadAllCharacters(DBTransaction, String) - Method in class marauroa.server.game.db.CharacterDAO
-
This method loads all the characters associated with this username from the database.
- LoadAllCharactersCommand - Class in marauroa.server.game.dbcommand
-
asynchronously loads a list of all character for a user.
- LoadAllCharactersCommand(String) - Constructor for class marauroa.server.game.dbcommand.LoadAllCharactersCommand
-
Creates a new LoadCharacterCommand
- LoadAllCharactersCommand(String, DelayedEventHandler, int, Channel, int) - Constructor for class marauroa.server.game.dbcommand.LoadAllCharactersCommand
-
Creates a new LoadCharacterCommand
- loadAllReachedAchievementsOfPlayer(String) - Method in class games.stendhal.server.core.engine.db.AchievementDAO
-
Loads all achievements a player has reached
- loadAllReachedAchievementsOfPlayer(DBTransaction, String) - Method in class games.stendhal.server.core.engine.db.AchievementDAO
-
Loads all achievements a player has reached
- LoadBanListCommand - Class in marauroa.server.game.dbcommand
-
asynchronously loads the ip ban list
- LoadBanListCommand(DelayedEventHandler) - Constructor for class marauroa.server.game.dbcommand.LoadBanListCommand
-
Creates a new LoadBanListCommand
- loadCachedQuests() - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
-
Loads all quests stored in the cache.
- loadCharacter(String, String) - Method in class marauroa.server.game.db.CharacterDAO
-
Deprecated.
- loadCharacter(DBTransaction, String, String) - Method in class marauroa.server.game.db.CharacterDAO
-
This method loads the character's avatar associated with this character from the database.
- LoadCharacterCommand - Class in marauroa.server.game.dbcommand
-
asynchronously loads a character's RPObject.
- LoadCharacterCommand(String, String) - Constructor for class marauroa.server.game.dbcommand.LoadCharacterCommand
-
Creates a new LoadCharacterCommand
- LoadCharacterCommand(String, String, DelayedEventHandler, int, Channel, int) - Constructor for class marauroa.server.game.dbcommand.LoadCharacterCommand
-
Creates a new LoadCharacterCommand
- loaded() - Method in class games.stendhal.server.entity.mapstuff.portal.OneWayPortalDestination
- loaded() - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
- loadIdentifierIdPairs() - Method in class games.stendhal.server.core.engine.db.AchievementDAO
-
Loads a map from achievement identifier to database serial
- loadIdentifierIdPairs(DBTransaction) - Method in class games.stendhal.server.core.engine.db.AchievementDAO
-
Loads a map from achievement identifier to database serial
- loadImage(String) - Method in class games.stendhal.tools.charas.CharasConverter
-
Loads an image.
- loadLevel(int) - Method in class games.stendhal.server.entity.mapstuff.game.SokobanBoard
-
loads a level
- loadOnLogin(Player, RPSlot, Item) - Method in class games.stendhal.server.core.engine.ItemLogger
- loadPlayer(DBTransaction, String) - Method in class games.stendhal.tools.modifer.PlayerModifier
- loadQuest(IQuest) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
-
loads the quests and adds it to the world
- loadRelations(DBTransaction, String) - Method in class games.stendhal.server.core.engine.db.StendhalBuddyDAO
-
loads the relationship lists for the specified charname
- loadRPObject(int) - Method in class marauroa.server.game.db.RPObjectDAO
-
Deprecated.
- loadRPObject(int, boolean) - Method in class marauroa.server.game.db.RPObjectDAO
-
Deprecated.
- loadRPObject(DBTransaction, int) - Method in class marauroa.server.game.db.RPObjectDAO
-
loads an RPObject form the database, using the factory to create the correct subclass
- loadRPObject(DBTransaction, int, boolean) - Method in class marauroa.server.game.db.RPObjectDAO
-
loads an RPObject form the database
- loadRPZone(IRPZone) - Method in class marauroa.server.game.db.RPZoneDAO
-
loads storable objects for the specified zone from the database
- loadRPZone(DBTransaction, IRPZone) - Method in class marauroa.server.game.db.RPZoneDAO
-
loads storable objects for the specified zone from the database
- LoadSignFromHallOfFameAction - Class in games.stendhal.server.entity.npc.action
-
Displays text from the hall of fame on a sign.
- LoadSignFromHallOfFameAction(Sign, String, String, int, boolean) - Constructor for class games.stendhal.server.entity.npc.action.LoadSignFromHallOfFameAction
-
creates a new LoadSignFromHallOfFame
- loadSound(String, String, SoundFileType, boolean) - Method in interface games.stendhal.client.sound.facade.SoundGroup
-
Loads a sound
- loadSound(String, String, SoundFileType, boolean) - Method in class games.stendhal.client.sound.nosound.NoSoundGroup
- loadSound(String, String, SoundFileType, boolean) - Method in class games.stendhal.client.sound.sound.ExtendedSoundManager.Group
- locale - Variable in class marauroa.server.game.container.PlayerEntry
-
client locale
- LOCATION - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
-
location in the world, zones
- LOCKED - Enum constant in enum class games.stendhal.common.TradeState
-
i completed my offer, waiting for the other party to confirm
- LOCKED_BAG - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
- LockedDoor - Class in games.stendhal.server.entity.mapstuff.portal
-
A locked door is a special kind of portal which requires a key to pass it.
- LockedDoor(String, String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.LockedDoor
-
Creates a new Locked door which need 1 key item.
- LockedDoor(String, String, int) - Constructor for class games.stendhal.server.entity.mapstuff.portal.LockedDoor
-
Creates a new Locked door.
- LockedDoorFactory - Class in games.stendhal.server.entity.mapstuff.portal
-
A factory for
LockedDoor
objects. - LockedDoorFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.LockedDoorFactory
- lockPortal(int) - Method in class games.stendhal.server.entity.player.Player
-
Removes the portal from the list of unlocked portals.
- lockTrade() - Method in class games.stendhal.server.entity.player.Player
-
locks the item offer.
- log(String, Priority, Object, Throwable) - Method in class marauroa.common.Logger
- log(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.AbstractLogItemEventCommand
-
logs the event to the database.
- log(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.LogMergeItemEventCommand
- log(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.LogSimpleItemEventCommand
- log(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.LogSplitItemEventCommand
- log(Priority, Object) - Method in class marauroa.common.Logger
- log(Priority, Object, Throwable) - Method in class marauroa.common.Logger
- Log4J - Class in games.stendhal.server.script
-
Script to change log level of certain loggers at runtime Parameters: 1.
- Log4J - Class in marauroa.common
-
This is a convenience class for initializing log4j Please when using Log4j follow the next rules: debug just debug info that may be need to find a bug.
- Log4J() - Constructor for class games.stendhal.server.script.Log4J
- Log4J() - Constructor for class marauroa.common.Log4J
- LogEntry - Class in games.stendhal.tools.loganalyser.itemlog.consistency
-
represents an entry of the itemlog table.
- LogEntry(String, String, String, String, String, String, String, String, String) - Constructor for class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntry
-
Creates a new LogEntry.
- LogEntryIterator - Class in games.stendhal.tools.loganalyser.itemlog.consistency
-
Iterates over the log entries returned by a database query.
- LogEntryIterator(ResultSet) - Constructor for class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntryIterator
-
Creates a new LogEntryIterator.
- LogEntryIterator(Statement, ResultSet) - Constructor for class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntryIterator
-
Creates a new LogEntryIterator.
- logGameEvent(GameEvent) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
-
logs a gameEvent
- logGameEvent(String, String, String...) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
-
logs a game event
- LogGameEventCommand - Class in marauroa.server.game.dbcommand
-
logs gameEvents
- LogGameEventCommand(String, String, String...) - Constructor for class marauroa.server.game.dbcommand.LogGameEventCommand
-
creates a new LogGameEventCommand.
- LogGameEventCommand(List<GameEvent>) - Constructor for class marauroa.server.game.dbcommand.LogGameEventCommand
-
creates a new LogGameEventCommand.
- logger - Static variable in class games.stendhal.server.actions.admin.AdministrationAction
- logger - Static variable in class games.stendhal.server.actions.equip.EquipmentAction
- logger - Static variable in class games.stendhal.server.actions.equip.EquipUtil
- logger - Static variable in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
- logger - Static variable in class games.stendhal.server.maps.quests.ThePiedPiper
- Logger - Class in marauroa.common
-
A wrapper around Log4J logger so that it is easy for us to replace it in the future.
- logic() - Method in class games.stendhal.server.core.engine.StendhalRPZone
- logic() - Method in class games.stendhal.server.entity.creature.Creature
- logic() - Method in class games.stendhal.server.entity.creature.Pet
-
Determines what the pet shall do next.
- logic() - Method in class games.stendhal.server.entity.creature.Sheep
-
Determines what the sheep shall do next.
- logic() - Method in class games.stendhal.server.entity.DressedEntity
- logic() - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
- logic() - Method in class games.stendhal.server.entity.mapstuff.portal.PasswordPortal
- logic() - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
- logic() - Method in class games.stendhal.server.entity.npc.NPC
- logic() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- logic() - Method in class games.stendhal.server.entity.player.Player
-
Perform cycle logic.
- logic() - Method in class games.stendhal.server.entity.RPEntity
-
Perform cycle logic.
- logic(int) - Method in class games.stendhal.server.core.events.TurnNotifier
-
This method is invoked by StendhalRPRuleProcessor.endTurn().
- LOGIC - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
-
logic true, false, and, or, not
- login(Player) - Static method in class games.stendhal.server.core.events.TutorialNotifier
-
Login.
- login(String, String) - Method in class marauroa.client.ClientFramework
-
Login to server using the given username and password.
- login(String, String, String) - Method in class marauroa.client.ClientFramework
-
Login to server using the given username and password.
- LOGIN_COMPLETE - Enum constant in enum class marauroa.server.game.container.ClientState
-
Login identification is completed but still choosing character-
- LoginCommand - Class in marauroa.server.game.dbcommand
-
verifies the login using the database
- LoginCommand(SecuredLoginInfo) - Constructor for class marauroa.server.game.dbcommand.LoginCommand
-
creates a new LoginCommand
- LoginCommand(SecuredLoginInfo, DelayedEventHandler, int, Channel, int) - Constructor for class marauroa.server.game.dbcommand.LoginCommand
-
creates a new LoginCommand.
- LoginDialog - Class in games.stendhal.client.gui.login
-
Server login dialog.
- LoginDialog(Frame, StendhalClient) - Constructor for class games.stendhal.client.gui.login.LoginDialog
-
Create a new LoginDialog.
- LoginEvent(long, long, String, String, String, boolean) - Constructor for class marauroa.server.game.db.LoginEventDAO.LoginEvent
-
Creates a new LoginEvent object
- LoginEvent(String, String, boolean) - Constructor for class marauroa.server.game.db.LoginEventDAO.LoginEvent
-
Creates a new LoginEvent object
- LoginEventDAO - Class in marauroa.server.game.db
-
data access object for login events
- LoginEventDAO() - Constructor for class marauroa.server.game.db.LoginEventDAO
-
Creates a new LoginEventDAO
- LoginEventDAO.LoginEvent - Class in marauroa.server.game.db
-
Class to store the login events
- LoginFailedException - Exception in marauroa.client
-
this exception is thrown when a login failed for example because of a wrong password.
- LoginFailedException(String) - Constructor for exception marauroa.client.LoginFailedException
-
creates a new LoginFailedException
- LoginFailedException(String, MessageS2CLoginNACK.Reasons) - Constructor for exception marauroa.client.LoginFailedException
-
creates a new LoginFailedException
- loginInformations - Variable in class marauroa.server.game.container.PlayerEntry
-
The login Info.
- LoginListener - Interface in games.stendhal.server.core.events
-
Implementing classes can be notified that a player has logged in.
- LoginLogoutConsistencyCheck - Class in games.stendhal.tools.loganalyser.gameevents
-
Analyses login/logout events for suspicious activity.
- LoginLogoutConsistencyCheck() - Constructor for class games.stendhal.tools.loganalyser.gameevents.LoginLogoutConsistencyCheck
- LoginNotifier - Class in games.stendhal.server.core.events
-
Other classes can register here to be notified when a player logs in.
- LoginSeedDAO - Class in marauroa.server.game.db
-
data access object for login seeds
- LoginSeedDAO() - Constructor for class marauroa.server.game.db.LoginSeedDAO
-
Creates a new LoginSeedDAO
- loginWithToken(String, String, String) - Method in class marauroa.client.ClientFramework
-
Login to server using the given username and password.
- logKill(DBTransaction, Entity, Killer, Timestamp) - Method in class games.stendhal.server.core.engine.db.StendhalKillLogDAO
-
Logs a kill.
- LogKillEventCommand - Class in games.stendhal.server.core.engine.dbcommand
-
logs kill events
- LogKillEventCommand(Entity, Killer) - Constructor for class games.stendhal.server.core.engine.dbcommand.LogKillEventCommand
-
creates a new LogKillEventCommand
- LogMergeItemEventCommand - Class in games.stendhal.server.core.engine.dbcommand
-
logs merging of items into a stack
- LogMergeItemEventCommand(RPEntity, RPObject, RPObject) - Constructor for class games.stendhal.server.core.engine.dbcommand.LogMergeItemEventCommand
-
logs merging of item stacks
- logNumberOfPlayersOnline() - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
- logout() - Method in class marauroa.client.ClientFramework
-
Request logout of server
- LOGOUT_ACCEPTED - Enum constant in enum class marauroa.server.game.container.ClientState
-
The client has requested logout and the petition is accepted
- LogoutListener - Interface in games.stendhal.server.core.events
-
Implementing classes can be notified that a player has logged out.
- LogoutNotifier - Class in games.stendhal.server.core.events
-
Other classes can register here to be notified when a player logs out.
- LogoutPlayer - Class in games.stendhal.server.script
-
Logs a player out.
- LogoutPlayer() - Constructor for class games.stendhal.server.script.LogoutPlayer
- logQueueSize(DBCommandQueue) - Method in class marauroa.server.db.command.DBCommandQueueLogger
-
logs the complete queue
- LogSimpleItemEventCommand - Class in games.stendhal.server.core.engine.dbcommand
-
logs a simple item event
- LogSimpleItemEventCommand(RPObject, RPEntity, String, String, String, String, String) - Constructor for class games.stendhal.server.core.engine.dbcommand.LogSimpleItemEventCommand
-
creates a simple item log command
- LogSplitItemEventCommand - Class in games.stendhal.server.core.engine.dbcommand
-
logs splitting off items from a stack.
- LogSplitItemEventCommand(RPEntity, RPObject, RPObject) - Constructor for class games.stendhal.server.core.engine.dbcommand.LogSplitItemEventCommand
-
logs merging of item stacks
- LogStatisticsCommand - Class in marauroa.server.game.dbcommand
-
logs statistics.
- LogStatisticsCommand(Statistics.Variables) - Constructor for class marauroa.server.game.dbcommand.LogStatisticsCommand
-
creates a new LogStatisticsCommand
- logTradeEvent(DBTransaction, String, String, int, int, int, String, Timestamp) - Method in class games.stendhal.server.core.engine.db.StendhalWebsiteDAO
-
logs a trade event
- LogTradeEventCommand - Class in games.stendhal.server.core.engine.dbcommand
-
Logs a Harold trade event
- LogTradeEventCommand(Player, Item, int, int) - Constructor for class games.stendhal.server.core.engine.dbcommand.LogTradeEventCommand
-
logs a trade event
- LONG - Enum constant in enum class marauroa.common.game.Definition.Type
-
an integer of 64 bits
- LONG_STRING - Enum constant in enum class marauroa.common.game.Definition.Type
-
a string of up to 65536 chars long
- LOOK - Enum constant in enum class games.stendhal.client.entity.ActionType
- LOOK - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
- LOOK - Static variable in class games.stendhal.common.constants.Actions
- LOOK_CLOSELY - Enum constant in enum class games.stendhal.client.entity.ActionType
- LOOK_CLOSELY - Static variable in class games.stendhal.common.constants.Actions
- LookAction - Class in games.stendhal.server.actions.query
-
Processes a look menu action.
- LookAction() - Constructor for class games.stendhal.server.actions.query.LookAction
- LookBookforCeryl - Class in games.stendhal.server.maps.quests
-
QUEST: Look for a book for Ceryl PARTICIPANTS: Ceryl Jynath STEPS: Talk with Ceryl to activate the quest.
- LookBookforCeryl() - Constructor for class games.stendhal.server.maps.quests.LookBookforCeryl
- LookUpQuote - Class in games.stendhal.server.maps.quests
-
QUEST: Quest to get a fishing rod
- LookUpQuote() - Constructor for class games.stendhal.server.maps.quests.LookUpQuote
- loop - Variable in class games.stendhal.client.sprite.AnimatedSprite
-
Whether to loop after last frame.
- loop - Variable in class games.stendhal.server.core.pathfinder.FixedPath
-
Whether to loop the path.
- loop(int) - Method in class marauroa.client.ClientFramework
-
Call this method to get and apply messages
- LoopedAmbientSoundSource - Class in games.stendhal.server.entity.mapstuff.sound
-
Plays an ambient sound in a loop.
- LoopedAmbientSoundSource(String, int, int) - Constructor for class games.stendhal.server.entity.mapstuff.sound.LoopedAmbientSoundSource
-
Create an ambient sound area.
- LoopedAmbientSoundSourceFactory - Class in games.stendhal.server.entity.mapstuff.sound
-
A factory for a LoopedAmbientSoundSource.
- LoopedAmbientSoundSourceFactory() - Constructor for class games.stendhal.server.entity.mapstuff.sound.LoopedAmbientSoundSourceFactory
- LoopedSoundSource - Class in games.stendhal.client.entity
-
LoopedSoundSource is the source of a repeated sound, the player can hear in a limited area.
- LoopedSoundSource - Class in games.stendhal.server.entity.mapstuff.sound
-
Plays a sound and music in a loop.
- LoopedSoundSource() - Constructor for class games.stendhal.client.entity.LoopedSoundSource
- LoopedSoundSource() - Constructor for class games.stendhal.server.entity.mapstuff.sound.LoopedSoundSource
-
Create an ambient sound area.
- LoopedSoundSource(String, int, int, SoundLayer) - Constructor for class games.stendhal.server.entity.mapstuff.sound.LoopedSoundSource
-
Create an ambient sound area.
- LootableSlot - Class in games.stendhal.server.entity.slot
-
A lootable slot of some creature.
- LootableSlot(Entity) - Constructor for class games.stendhal.server.entity.slot.LootableSlot
-
creates a new lootable slot.
- LOOTED_ITEMS - Static variable in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
-
name of the map where the items and the corresponding numbers are stored
- LOW - Enum constant in enum class marauroa.server.db.command.DBCommandPriority
-
the command deals with data not relevant to logins
- LowerCaseMap<V> - Class in games.stendhal.server.core.rule.defaultruleset
- LowerCaseMap() - Constructor for class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
- LowerCaseValidator - Class in games.stendhal.server.core.account
-
checks that only lower case letters are used.
- LowerCaseValidator(String) - Constructor for class games.stendhal.server.core.account.LowerCaseValidator
-
creates a LowerCaseValidator.
- LOWEST - Enum constant in enum class marauroa.server.db.command.DBCommandPriority
-
the command deals with data that is not relevant to game play
- LuaActionHelper - Class in games.stendhal.server.core.scripting.lua
-
Exposes ChatAction classes to Lua.
- LuaArrayHelper - Class in games.stendhal.server.core.scripting.lua
-
Handles some conversion of Java arrays to Lua tables.
- LuaConditionHelper - Class in games.stendhal.server.core.scripting.lua
-
Exposes ChatCondition classes to Lua.
- LuaEntityHelper - Class in games.stendhal.server.core.scripting.lua
-
Exposes some entity classes & functions to Lua.
- LuaLogger() - Constructor for class games.stendhal.server.core.scripting.ScriptInLua.LuaLogger
- LuaMerchantHelper - Class in games.stendhal.server.core.scripting.lua
-
Exposes merchant handling classes & functions to Lua.
- LuaPropertiesHelper - Class in games.stendhal.server.core.scripting.lua
-
Exposes Java system properties to Lua.
- LuaQuestHelper - Class in games.stendhal.server.core.scripting.lua
-
Exposes quest creation & handling to Lua.
- LuaStringHelper - Class in games.stendhal.server.core.scripting.lua
-
Adds some useful string function members to Lua "string" object.
- LuaTableHelper - Class in games.stendhal.server.core.scripting.lua
-
Adds some useful function members to Lua "table" object.
- lv_cap - Variable in class games.stendhal.server.entity.RPEntity
M
- MadScientist1NPC - Class in games.stendhal.server.maps.kalavan.castle
-
Builds a mad scientist NPC who takes your silk glands makes thread, then gives them to another NPC.
- MadScientist1NPC() - Constructor for class games.stendhal.server.maps.kalavan.castle.MadScientist1NPC
- MadScientist2NPC - Class in games.stendhal.server.maps.kalavan.castle
-
Builds a mad scientist NPC who give thread to a player if needed.
- MadScientist2NPC() - Constructor for class games.stendhal.server.maps.kalavan.castle.MadScientist2NPC
- MagicBarmaidNPC - Class in games.stendhal.server.maps.magic.theater
- MagicBarmaidNPC() - Constructor for class games.stendhal.server.maps.magic.theater.MagicBarmaidNPC
- MagicianHouseGreeterNPC - Class in games.stendhal.server.maps.ados.outside
-
Builds a NPC outside Magician house in Ados (name:Venethiel) who is the pupil of Magician Haizen
- MagicianHouseGreeterNPC() - Constructor for class games.stendhal.server.maps.ados.outside.MagicianHouseGreeterNPC
- MagicTeacherNPC - Class in games.stendhal.server.maps.semos.city
-
An NPC for testing purposes, that easily enables a player to play around with magic
- MagicTeacherNPC() - Constructor for class games.stendhal.server.maps.semos.city.MagicTeacherNPC
- MaidNPC - Class in games.stendhal.server.maps.fado.tavern
-
Builds the tavern maid NPC.
- MaidNPC() - Constructor for class games.stendhal.server.maps.fado.tavern.MaidNPC
- main(String[]) - Static method in class games.stendhal.client.gui.admin.TransitionDiagram
-
Testcode.
- main(String[]) - Static method in class games.stendhal.client.gui.login.CreateAccountDialog
-
Used to preview the CreateAccountDialog.
- main(String[]) - Static method in class games.stendhal.client.sound.manager.DeviceEvaluator
- main(String[]) - Static method in class games.stendhal.client.stendhal
-
Main Entry point.
- main(String[]) - Static method in class games.stendhal.client.textClient
- main(String[]) - Static method in class games.stendhal.client.update.Starter
-
Starts stendhal.
- main(String[]) - Static method in class games.stendhal.common.Level
-
prints the level table
- main(String[]) - Static method in class games.stendhal.server.core.config.zone.TMXLoader
- main(String[]) - Static method in class games.stendhal.server.core.config.ZonesXMLLoader
- main(String[]) - Static method in class games.stendhal.server.core.engine.GenerateINI
-
generates a server.ini for Stendhal
- main(String[]) - Static method in class games.stendhal.server.StendhalServer
-
Starts a Stendhal server
- main(String[]) - Static method in class games.stendhal.tools.BalanceRPGame
- main(String[]) - Static method in class games.stendhal.tools.charas.CharasConverter
- main(String[]) - Static method in class games.stendhal.tools.CleanWhitespace
-
Entry point.
- main(String[]) - Static method in class games.stendhal.tools.contributors.ContributorAvatarRenamer
- main(String[]) - Static method in class games.stendhal.tools.contributors.ContributorsGeneration
- main(String[]) - Static method in class games.stendhal.tools.contributors.SourceForgeContributorsGenerator
- main(String[]) - Static method in class games.stendhal.tools.copytable.CopyTable
- main(String[]) - Static method in class games.stendhal.tools.copytable.ReadTable
- main(String[]) - Static method in class games.stendhal.tools.DuplicateTileFinder
- main(String[]) - Static method in class games.stendhal.tools.FlipSokoban
-
reverses each line in a sokoban board; without reversing comments.
- main(String[]) - Static method in class games.stendhal.tools.GenerateBestiaryAndItems
- main(String[]) - Static method in class games.stendhal.tools.GenerateDescriptions
- main(String[]) - Static method in class games.stendhal.tools.GenerateMonsterUsage
- main(String[]) - Static method in class games.stendhal.tools.item.DumpItems
- main(String[]) - Static method in class games.stendhal.tools.loganalyser.gameevents.LoginLogoutConsistencyCheck
-
Entry point.
- main(String[]) - Static method in class games.stendhal.tools.loganalyser.itemlog.consistency.Analyser
-
Entry point.
- main(String[]) - Static method in class games.stendhal.tools.loganalyser.itemlog.contraband.Analyser
-
Entry point.
- main(String[]) - Static method in class games.stendhal.tools.loganalyser.laganalyser.LagAnalyser
-
main method
- main(String[]) - Static method in class games.stendhal.tools.map.ExtractGameArea
-
entry point
- main(String[]) - Static method in class games.stendhal.tools.map.ImageSplit
-
entrance point
- main(String[]) - Static method in class games.stendhal.tools.MapRenderer
- main(String[]) - Static method in class games.stendhal.tools.MapUpdater
- main(String[]) - Static method in class games.stendhal.tools.npcparser.TestEnvDlg
- main(String[]) - Static method in class games.stendhal.tools.npcparser.WordListUpdate
- main(String[]) - Static method in class games.stendhal.tools.playerUpdate.UpdatePlayerEntities
- main(String[]) - Static method in class games.stendhal.tools.rpclassdumper.RPClassDumper
-
creates java files based on the RPClass definitions, so that uml tools can reverse engineer them.
- main(String[]) - Static method in class games.stendhal.tools.rpobjectdumper.RPObjectDumper
- main(String[]) - Static method in class games.stendhal.tools.SimulateCombat
- main(String[]) - Static method in class games.stendhal.tools.statistics.AgeDumper
-
Starts the ItemDumper.
- main(String[]) - Static method in class games.stendhal.tools.statistics.ItemDumper
-
starts the ItemDumper.
- main(String[]) - Static method in class games.stendhal.tools.test.ChatTestCreator
-
Converts a chat log into a test case.
- main(String[]) - Static method in class games.stendhal.tools.TilesetConverter
- main(String[]) - Static method in class games.stendhal.tools.updateprop.UpdatePropUpdater
-
generates a new update.properties based on an existing one
- main(String[]) - Static method in class games.stendhal.tools.updateprop.UpdateSigner
-
signs files
- main(String[]) - Static method in class games.stendhal.tools.xml.UpdateItemXml
- main(String[]) - Static method in class games.stendhal.tools.xml.XmlMergerAndSplitter
- main(String[]) - Static method in class marauroa.common.crypto.Sha512Crypt
-
Test rig
- main(String[]) - Static method in class marauroa.server.marauroad
-
Entry point
- main(String[]) - Static method in class marauroa.server.net.web.WebSocketServer
-
starts a Marauroa server with web socket support
- main(String[]) - Static method in class marauroa.tools.GenerateKeys
- main(String[]) - Static method in class marauroa.tools.protocolanalyser.ProtocolAnalyser
-
reads a network dump file and prints the packages, their content and the way how Marauroa parses the data.
- main(String[], String) - Static method in class games.stendhal.server.core.engine.GenerateINI
-
generates a server.ini for Stendhal
- MAIN_NPC_NAME - Static variable in class games.stendhal.server.maps.quests.piedpiper.TPPQuestHelperFunctions
- MaintenanceDBFactory - Class in marauroa.server.db
-
direct access to DBTransactions on arbitrary databases.
- MaintenanceDBFactory() - Constructor for class marauroa.server.db.MaintenanceDBFactory
- makeCorpse(String) - Method in class games.stendhal.server.entity.creature.RaidCreature
- makeCorpse(String) - Method in class games.stendhal.server.entity.RPEntity
-
Make a corpse belonging to this entity
- makeNoise(String) - Method in class games.stendhal.server.entity.creature.Creature
-
Random sound noises.
- makeNoiseChance(int, String) - Method in class games.stendhal.server.entity.creature.Creature
-
wrapper around makeNoise to simplify a code
- MakeRings - Class in games.stendhal.server.maps.quests.marriage
- MakeRings(MarriageQuestInfo) - Constructor for class games.stendhal.server.maps.quests.marriage.MakeRings
- MakeupArtist - Class in games.stendhal.server.maps.quests.revivalweeks
-
Make up Artist Fidorea during the Mine Town Revival Weeks
- MakeupArtist() - Constructor for class games.stendhal.server.maps.quests.revivalweeks.MakeupArtist
- MakeupArtistNPC - Class in games.stendhal.server.maps.ados.city
-
Creates the NPCs and portals in Ados City.
- MakeupArtistNPC() - Constructor for class games.stendhal.server.maps.ados.city.MakeupArtistNPC
- makeUpperCaseWord(String) - Static method in class games.stendhal.common.grammar.Grammar
-
Modify a word to upper case notation.
- MAKING_OFFERS - Enum constant in enum class games.stendhal.common.TradeState
-
making offers in an active trade
- manageAttributes(ZoneAttributes) - Method in class games.stendhal.server.core.rp.DaylightUpdater
-
Make a zone color managed by the daylight colorer.
- manageAttributes(ZoneAttributes, String) - Method in class games.stendhal.server.core.rp.WeatherUpdater
-
Make a zone weather managed by the weather updater.
- ManagedWindow - Interface in games.stendhal.client.gui
-
A managed window.
- manager - Static variable in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
- manager - Variable in class marauroa.server.game.rp.RPRuleProcessorImpl
-
RPServerManager
- ManaIndicator - Class in games.stendhal.client.gui.stats
-
A bar indicator component for mana.
- ManWithHatNPC - Class in games.stendhal.server.maps.ados.city
-
Builds a sad NPC (name: Andy) who lost his wife
- ManWithHatNPC() - Constructor for class games.stendhal.server.maps.ados.city.ManWithHatNPC
- MAP - Enum constant in enum class marauroa.common.game.Definition.Type
-
a map attribute
- MapOfMaps<K,V,W> - Class in games.stendhal.server.util
-
A Map which contains maps
- MapOfMaps() - Constructor for class games.stendhal.server.util.MapOfMaps
- MapPanelController - Class in games.stendhal.client.gui.map
-
Controller object for the map panel.
- MapPanelController(StendhalClient) - Constructor for class games.stendhal.client.gui.map.MapPanelController
-
Create a MapPanelController.
- MapRenderer - Class in games.stendhal.tools
-
Renders Stendhal maps from *.tmx into PNG files of the same base name.
- MapRenderer() - Constructor for class games.stendhal.tools.MapRenderer
- maps() - Method in class marauroa.common.game.RPObject
-
gets all maps and their names as a map
- MAPS_FOLDER - Static variable in class games.stendhal.server.core.engine.StendhalRPWorld
- MapUpdater - Class in games.stendhal.tools
-
Fix maps by loading and saving them.
- MapUpdater() - Constructor for class games.stendhal.tools.MapUpdater
- marauroa - package marauroa
-
Marauroa is an open source framework and engine to develop turn based and real time games.
- marauroa.client - package marauroa.client
-
This package contains the client framework that you need to extend to implement a real client.
- marauroa.client.net - package marauroa.client.net
-
This package contains the client network interface.
- marauroa.common - package marauroa.common
-
This package stores helpful classes for both client and server.
- marauroa.common.crypto - package marauroa.common.crypto
-
Stores Cryptography classes used to handle login process.
- marauroa.common.game - package marauroa.common.game
-
This package stores all the important data structures of Marauroa.
- marauroa.common.i18n - package marauroa.common.i18n
- marauroa.common.io - package marauroa.common.io
-
Contains classes that allows transparent access to files.
- marauroa.common.net - package marauroa.common.net
-
This package stores all the serializers to build Messages from a stream of bytes and from a Message create a stream of bytes representing it.
- marauroa.common.net.message - package marauroa.common.net.message
-
Stores all the messages classes.
- marauroa.server - package marauroa.server
-
The server package contains all the classes that are only relevant to Server handling.
- marauroa.server.auth - package marauroa.server.auth
- marauroa.server.db - package marauroa.server.db
-
This package contains low level database stuff.
- marauroa.server.db.adapter - package marauroa.server.db.adapter
-
database specific low level code.
- marauroa.server.db.command - package marauroa.server.db.command
-
This package contains infrastructure for asynchronous database access.
- marauroa.server.game - package marauroa.server.game
-
The package stores the game related code: glue logic and RP system framework.
- marauroa.server.game.container - package marauroa.server.game.container
-
This package contains the classes that store information about players connected to server.
- marauroa.server.game.db - package marauroa.server.game.db
-
high level database access.
- marauroa.server.game.dbcommand - package marauroa.server.game.dbcommand
- marauroa.server.game.messagehandler - package marauroa.server.game.messagehandler
- marauroa.server.game.python - package marauroa.server.game.python
-
This package provides a helper implementation for a Python RP Rules Manager and a Python World storage.
- marauroa.server.game.rp - package marauroa.server.game.rp
-
This is possibly the most complex part of all the middleware that makes up Arianne.
Role Playing Design is the determining factor on how easy is to create a new game for Arianne. - marauroa.server.net - package marauroa.server.net
-
Network communication.
- marauroa.server.net.flood - package marauroa.server.net.flood
-
This package handles flood detection.
- marauroa.server.net.nio - package marauroa.server.net.nio
-
The package stores the TCP implementation of a network server manager.
- marauroa.server.net.validator - package marauroa.server.net.validator
-
The package stores the connection validator.
- marauroa.server.net.web - package marauroa.server.net.web
- marauroa.tools - package marauroa.tools
- marauroa.tools.protocolanalyser - package marauroa.tools.protocolanalyser
-
This packages analyses network dumps.
- marauroad - Class in marauroa.server
-
The launcher of the whole Marauroa Server.
Marauroa is an arianne server application with an TCP transport.
Marauroa works by loading core class from your game server. - marauroad() - Constructor for class marauroa.server.marauroad
-
Constructor
- MarauroaRPZone - Class in marauroa.server.game.rp
-
Default implementation of
IRPZone
. - MarauroaRPZone(String) - Constructor for class marauroa.server.game.rp.MarauroaRPZone
-
Creates a new MarauroaRPZone
- MarauroaUncaughtExceptionHandler - Class in marauroa.common
-
logs uncaught exceptions to the logging system before the exception is propagated to the Java VM which will kill the thread.
- MarauroaUncaughtExceptionHandler(boolean) - Constructor for class marauroa.common.MarauroaUncaughtExceptionHandler
-
creates a new MarauroaUncaughtExceptionHandler
- MarauroaWebSocketServlet - Class in marauroa.server.net.web
-
A websocket dispatcher servlet
- MarauroaWebSocketServlet() - Constructor for class marauroa.server.net.web.MarauroaWebSocketServlet
- Maria - Class in games.stendhal.server.script
-
Creates a portable NPC which sell foods&drinks, or optionally items from any other shop, at meetings.
- Maria() - Constructor for class games.stendhal.server.script.Maria
- MarkedScroll - Class in games.stendhal.server.entity.item.scroll
-
Represents a marked teleport scroll.
- MarkedScroll(MarkedScroll) - Constructor for class games.stendhal.server.entity.item.scroll.MarkedScroll
-
Copy constructor.
- MarkedScroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.MarkedScroll
-
Creates a new marked teleport scroll.
- Market - Class in games.stendhal.server.entity.trade
-
A Market handles sales offers of players.
- Market(RPObject) - Constructor for class games.stendhal.server.entity.trade.Market
-
Creates a new Market from an RPObject
- MARKET_RPCLASS_NAME - Static variable in class games.stendhal.server.entity.trade.Market
-
the RPClass name for the market
- MarketManagerNPC - Class in games.stendhal.server.maps.semos.tavern.market
- MarketTransformer - Class in games.stendhal.server.core.engine.transformer
- MarketTransformer() - Constructor for class games.stendhal.server.core.engine.transformer.MarketTransformer
- markMessagesDelivered(DBTransaction, String) - Method in class games.stendhal.server.core.engine.db.PostmanDAO
-
marks messages delivered for this character
- MarkScrollAction - Class in games.stendhal.server.actions
- MarkScrollAction() - Constructor for class games.stendhal.server.actions.MarkScrollAction
- Marriage - Class in games.stendhal.server.maps.quests
-
QUEST: Marriage
- Marriage() - Constructor for class games.stendhal.server.maps.quests.Marriage
- MarriageQuestChain - Class in games.stendhal.server.maps.quests.marriage
-
QUEST: Marriage
- MarriageQuestChain() - Constructor for class games.stendhal.server.maps.quests.marriage.MarriageQuestChain
- MarriageQuestInfo - Class in games.stendhal.server.maps.quests.marriage
- MarriageQuestInfo() - Constructor for class games.stendhal.server.maps.quests.marriage.MarriageQuestInfo
- MASK - Static variable in class games.stendhal.client.gui.OutfitColor
-
Identifier for mask color.
- MASK_OUTFITS - Static variable in class games.stendhal.common.Outfits
- MasterKey - Class in games.stendhal.server.entity.item
-
A GM only item to help in checking houses.
- MasterKey(MasterKey) - Constructor for class games.stendhal.server.entity.item.MasterKey
- MasterKey(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.MasterKey
- mat(boolean, float[]...) - Static method in class games.stendhal.common.math.Algebra
- match(Expression, Expression) - Method in class games.stendhal.common.parser.ExpressionMatcher
-
Match two Expressions using the mode in matchingFlags.
- match(Transition, ConversationStates, Sentence) - Method in enum class games.stendhal.server.entity.npc.fsm.MatchType
- matches(Expression) - Method in class games.stendhal.common.parser.Expression
-
Check if two Expressions match exactly.
- matches(ConversationStates, Expression) - Method in class games.stendhal.server.entity.npc.fsm.Transition
-
Checks whether this transition is possible now.
- matches(ConversationStates, Sentence) - Method in class games.stendhal.server.entity.npc.fsm.Transition
-
Checks whether this transition is possible now.
- matches(String) - Method in class games.stendhal.server.entity.item.GateKey
-
Checks if the key matches the given gate identifier.
- matches(String, int) - Method in class games.stendhal.server.entity.item.HouseKey
-
Check if the key matches a portal.
- matches(String, int) - Method in class games.stendhal.server.entity.item.MasterKey
- matches(String, String) - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea.Entry
-
Check if a class/subclass matches.
- matches(InetAddress) - Method in class marauroa.server.net.validator.InetAddressMask
-
checks whether the provided InetAddress object is within the range specified in this object.
- matches(AbstractList<Expression>, int) - Method in class games.stendhal.common.parser.CompoundName
-
Compare this compound name with the words in the expressions list starting at index idx.
- matchesCriteria(Creature, boolean) - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea
-
Does a creature match a criteria entry.
- matchesFull(Sentence) - Method in class games.stendhal.common.parser.Sentence
-
Check if the Sentence completely matches the given Sentence.
- matchesJokerString(String, String) - Static method in class games.stendhal.common.parser.Expression
-
Match the given String against a pattern String containing JOKER characters.
- matchesNormalized(Expression) - Method in class games.stendhal.common.parser.Expression
-
Check if two Expressions match each other.
- matchesNormalized(ConversationStates, Expression) - Method in class games.stendhal.server.entity.npc.fsm.Transition
-
Checks whether this transition is possible now by using matching of the normalized expression.
- matchesNormalized(ConversationStates, Sentence) - Method in class games.stendhal.server.entity.npc.fsm.Transition
-
Checks whether this transition is possible now by using matching of the normalized expression.
- matchesNormalized(String) - Method in class games.stendhal.common.parser.Sentence
-
Check if the Sentence matches the given String.
- matchesNormalizedSimilar(Expression) - Method in class games.stendhal.common.parser.Expression
-
Check if the Expression is similar to another Expression.
- matchesNormalizedStart(String) - Method in class games.stendhal.common.parser.Sentence
-
Check if the Sentence beginning matches the given String.
- matchesNormalizedWithCondition(ConversationStates, Expression, PreTransitionCondition) - Method in class games.stendhal.server.entity.npc.fsm.Transition
-
Checks for normalized match with the given state/trigger/condition combination.
- matchesSimilar(ConversationStates, Sentence) - Method in class games.stendhal.server.entity.npc.fsm.Transition
-
Checks whether this transition is possible now by checking the similarity of the normalized expression.
- matchesStart(Sentence) - Method in class games.stendhal.common.parser.Sentence
-
Check if the Sentence start matches the given Sentence.
- matchesStartNormalized(String) - Method in class games.stendhal.common.parser.Sentence
-
Check if the Sentence matches the beginning of the given String.
- matchesWild(Sentence) - Method in class games.stendhal.server.entity.npc.fsm.Transition
-
Checks whether this is a "wildcard" transition (see class comment of SpeakerNPC) which can be fired by the given text.
- matchesWildNormalized(Sentence) - Method in class games.stendhal.server.entity.npc.fsm.Transition
-
Checks whether this is a "wildcard" transition (see class comment of SpeakerNPC) and the normalized text matches the trigger.
- matchesWildSimilar(Sentence) - Method in class games.stendhal.server.entity.npc.fsm.Transition
-
Checks whether this is a "wildcard" transition (see class comment of SpeakerNPC) and the normalized text is similar to the trigger.
- matchesWithCondition(ConversationStates, Expression, PreTransitionCondition) - Method in class games.stendhal.server.entity.npc.fsm.Transition
-
Checks for match with the given state/trigger/condition combination.
- MatchType - Enum Class in games.stendhal.server.entity.npc.fsm
-
How strong possible transitions should be matched.
- MathHelper - Class in games.stendhal.common
-
Helper functions for various mathematical tasks.
- MathHelper() - Constructor for class games.stendhal.common.MathHelper
- max - Variable in class games.stendhal.server.entity.creature.impl.DropItem
- MAX_ARRAY_ELEMENTS - Static variable in class marauroa.common.TimeoutConf
-
Maximum size of elements on a array (256K)
- MAX_BYTE_ARRAY_ELEMENTS - Static variable in class marauroa.common.TimeoutConf
-
Maximum size of bytes on a message (256KB)
- MAX_CONTAINED_DEPTH - Static variable in interface games.stendhal.common.EquipActionConsts
- MAX_THROWING_DISTANCE - Static variable in class games.stendhal.server.actions.equip.EquipUtil
-
The maximum distance a player can throw an item away from himself.
- MAX_WEIGHT - Variable in class games.stendhal.server.entity.creature.Pet
-
The weight at which the pet will stop eating.
- MAX_WEIGHT - Static variable in class games.stendhal.server.entity.creature.Sheep
-
The weight at which the sheep will stop eating.
- MAXDISTANCE - Static variable in interface games.stendhal.common.EquipActionConsts
- maximumLayoutSize(Container) - Method in class games.stendhal.client.gui.layout.AnimatedLayout
- maximumLayoutSize(Container) - Method in class games.stendhal.client.gui.layout.SBoxLayout
- MaxLengthValidator - Class in games.stendhal.server.core.account
-
validates that the given parameter is provided is short than a specified maximum length.
- MaxLengthValidator(String, int) - Constructor for class games.stendhal.server.core.account.MaxLengthValidator
-
creates a new MaxLengthValidator.
- maxLevel() - Static method in class games.stendhal.common.Level
-
gets the highest level
- mayAccessContainedEntity(Player, Entity) - Static method in class games.stendhal.server.actions.ItemAccessPermissions
-
Check if a player may access the location of a contained item.
- maybeDropDroppables(RPEntity) - Method in class games.stendhal.server.entity.RPEntity
-
if defender (this entity) is carrying a droppable item, then attacker and defender both roll d20, and if attacker rolls higher, the defender drops the droppable.
- mayBeItems - Variable in class games.stendhal.common.grammar.ItemParserResult
-
The partly matching item names.
- maybeMakeSound() - Method in class games.stendhal.server.entity.npc.NPC
-
Generate a sound event with the probability of SOUND_PROBABILITY, if the previous sound event happened long enough ago.
- maybeMakeSound(int) - Method in class games.stendhal.server.entity.npc.NPC
-
Generate a sound event with the specified probability, if the previous sound event happened long enough ago.
- MayorNPC - Class in games.stendhal.server.maps.ados.townhall
-
Builds ados mayor NPC.
- MayorNPC - Class in games.stendhal.server.maps.nalwor.royal
-
Builds the elf mayor NPC.
- MayorNPC - Class in games.stendhal.server.maps.semos.townhall
- MayorNPC() - Constructor for class games.stendhal.server.maps.ados.townhall.MayorNPC
- MayorNPC() - Constructor for class games.stendhal.server.maps.nalwor.royal.MayorNPC
- MayorNPC() - Constructor for class games.stendhal.server.maps.semos.townhall.MayorNPC
- mayUse(Player) - Method in class games.stendhal.server.entity.item.Corpse
-
Check if a player may access the slots of this corpse
- Maze - Class in games.stendhal.server.maps.quests
- Maze() - Constructor for class games.stendhal.server.maps.quests.Maze
- MazeGenerator - Class in games.stendhal.server.maps.quests.maze
-
A random maze zone.
- MazeGenerator(String, int, int) - Constructor for class games.stendhal.server.maps.quests.maze.MazeGenerator
-
Create a maze.
- MazePainter - Class in games.stendhal.server.maps.quests.maze
-
Makes a pretty maze map based on the generated collision layer.
- MazePainter() - Constructor for class games.stendhal.server.maps.quests.maze.MazePainter
- MazeSign - Class in games.stendhal.server.maps.quests.maze
- MazeSign() - Constructor for class games.stendhal.server.maps.quests.maze.MazeSign
-
creates a new maze sign.
- McPeglegIOU - Class in games.stendhal.server.maps.quests
-
QUEST: McPegleg's IOU PARTICIPANTS: - a corpse in kanmararn - McPegleg NOTE: The corpse with contains the IOU is created in KanmararnSoldiers.java Without it this quest cannot be started (so the player won't notice the problem at all).
- McPeglegIOU() - Constructor for class games.stendhal.server.maps.quests.McPeglegIOU
- MealForGroongo - Class in games.stendhal.server.maps.quests
-
QUEST: Meal for Groongo
- MealForGroongo() - Constructor for class games.stendhal.server.maps.quests.MealForGroongo
- meanTurnsForRegrow - Variable in class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint
-
Tells how many turns it takes in average for a new fruit to become ripe.
- MeatAndFishSmokerNPC - Class in games.stendhal.server.maps.fado.forest
-
Provides a Meat and Fish professional smoker in Fado forest.
- MeatAndFishSmokerNPC() - Constructor for class games.stendhal.server.maps.fado.forest.MeatAndFishSmokerNPC
- MedicineForTad - Class in games.stendhal.server.maps.quests
-
QUEST: Introduce new players to game
- MedicineForTad() - Constructor for class games.stendhal.server.maps.quests.MedicineForTad
- medicineName - Variable in class games.stendhal.server.entity.creature.Pet
- MEDIUM_BASE_SCORE - Static variable in class games.stendhal.server.core.rp.achievement.Achievement
-
base score for achievements of medium difficulty
- MeetBunny - Class in games.stendhal.server.maps.quests
-
QUEST: Meet the Easter Bunny anywhere around the World.
- MeetBunny() - Constructor for class games.stendhal.server.maps.quests.MeetBunny
- MeetHackim - Class in games.stendhal.server.maps.quests
-
QUEST: Speak with Hackim PARTICIPANTS: - Hackim Easso, the blacksmith's assistant STEPS: - Talk to Hackim to activate the quest and keep speaking with Hackim.
- MeetHackim() - Constructor for class games.stendhal.server.maps.quests.MeetHackim
- MeetHayunn - Class in games.stendhal.server.maps.quests
-
QUEST: Speak with Hayunn
- MeetHayunn() - Constructor for class games.stendhal.server.maps.quests.MeetHayunn
- MeetIo - Class in games.stendhal.server.maps.quests
-
QUEST: Speak with Io PARTICIPANTS: - Io STEPS: - Talk to Io to activate the quest and keep speaking with Io.
- MeetIo() - Constructor for class games.stendhal.server.maps.quests.MeetIo
- MeetKetteh - Class in games.stendhal.server.maps.quests
-
QUEST: Speak with Ketteh PARTICIPANTS: - Ketteh Wehoh, a woman STEPS: - Talk to Ketteh to activate the quest and keep speaking with Ketteh.
- MeetKetteh() - Constructor for class games.stendhal.server.maps.quests.MeetKetteh
- MeetMarieHenri - Class in games.stendhal.server.maps.quests
-
QUEST: Meet Marie-Henri
- MeetMarieHenri() - Constructor for class games.stendhal.server.maps.quests.MeetMarieHenri
- MeetMonogenes - Class in games.stendhal.server.maps.quests
-
QUEST: Speak with Monogenes PARTICIPANTS: - Monogenes STEPS: - Talk to Monogenes to activate the quest and keep speaking with Monogenes.
- MeetMonogenes() - Constructor for class games.stendhal.server.maps.quests.MeetMonogenes
- MeetSanta - Class in games.stendhal.server.maps.quests
-
QUEST: Meet Santa anywhere around the World.
- MeetSanta() - Constructor for class games.stendhal.server.maps.quests.MeetSanta
- meetsLevelCap(Player, int) - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea
-
Checks if a player qualifies for training.
- MeetZynn - Class in games.stendhal.server.maps.quests
-
QUEST: Speak with Zynn PARTICIPANTS: - Zynn STEPS: - Talk to Zynn to activate the quest and keep speaking with Zynn.
- MeetZynn() - Constructor for class games.stendhal.server.maps.quests.MeetZynn
- MemoryCache<K,V> - Class in games.stendhal.client
-
A Map like cache that uses SoftReferences to store the cached items to allow the garbage collector to reclaim the memory in need.
- MemoryCache() - Constructor for class games.stendhal.client.MemoryCache
- MENU_OFFSET - Static variable in class games.stendhal.client.gui.spellcasting.GroundContainerMouseState
-
The amount to shift popup menus to have the first entry under the mouse.
- MERCHANT - Enum constant in enum class games.stendhal.client.entity.StatusID
- MerchantBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
-
Represents the behaviour of a NPC who is able to either sell items to a player, or buy items from a player.
- MerchantBehaviour() - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.MerchantBehaviour
- MerchantBehaviour(Map<String, Integer>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.MerchantBehaviour
- MerchantBehaviourResult - Class in games.stendhal.server.entity.npc.behaviour.impl
-
Result of parsing an user request in Behaviour classes.
- MerchantBehaviourResult(boolean, String, int, Set<String>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.MerchantBehaviourResult
- MerchantsRegister - Class in games.stendhal.server.entity.npc.behaviour.journal
- MerchantsRegister() - Constructor for class games.stendhal.server.entity.npc.behaviour.journal.MerchantsRegister
- merge(ExpressionType) - Method in class games.stendhal.common.parser.ExpressionType
-
Merge with another ExpressionType.
- merge(RPEntity, Item, Item) - Method in class games.stendhal.server.core.engine.ItemLogger
- mergeCompoundNames() - Method in class games.stendhal.common.parser.SentenceImplementation
-
Merge compound names.
- mergeCompoundNoun(Expression, Expression) - Static method in class games.stendhal.common.grammar.Grammar
-
Merge two expressions into a compound noun.
- MergedInItemEventType - Class in games.stendhal.tools.loganalyser.itemlog.contraband
- MergedInItemEventType() - Constructor for class games.stendhal.tools.loganalyser.itemlog.contraband.MergedInItemEventType
- mergeExpressions - Variable in class games.stendhal.common.parser.ConversationContext
-
Flag to enable Expression merging.
- mergeLeft(Expression, boolean) - Method in class games.stendhal.common.parser.Expression
-
Merge the given preceding Expression into this Expression, while leaving mainWord unchanged.
- mergeName(Expression, ExpressionType) - Method in class games.stendhal.common.parser.Expression
-
Merge the given following name component into this Expression.
- mergeRgb(int[]) - Static method in class games.stendhal.common.color.ARGB
-
Merge 8 bit ARGB color components to one integer color.
- mergeRight(Expression, boolean) - Method in class games.stendhal.common.parser.Expression
-
Merge the given following Expression into this Expression, while leaving mainWord unchanged.
- mergeSimple(Expression) - Method in class games.stendhal.common.parser.Expression
-
Merge the given preceding Expression into this Expression while leaving mainWord unchanged.The members normalized and original are only touched when negating the expression.
- mergeType(ExpressionType) - Method in class games.stendhal.common.parser.Expression
-
Merge Expression type with another one while handling null values.
- message - Variable in class games.stendhal.server.core.engine.ChatMessage
- message - Variable in class games.stendhal.server.core.events.DelayedPlayerTextSender
- Message - Class in marauroa.common.net.message
-
Message is a class to represent all the kind of messages that are possible to exist in marauroa.
- Message(Message.MessageType, Channel) - Constructor for class marauroa.common.net.message.Message
-
Constructor with a TCP/IP source/destination of the message
- MESSAGE - Static variable in class games.stendhal.common.constants.Actions
- Message.MessageType - Enum Class in marauroa.common.net.message
-
Type of message
- MessageC2SAction - Class in marauroa.common.net.message
-
This message indicate the server the action the player's avatar wants to perform.
- MessageC2SAction() - Constructor for class marauroa.common.net.message.MessageC2SAction
-
Constructor for allowing creation of an empty message
- MessageC2SAction(Channel, RPAction) - Constructor for class marauroa.common.net.message.MessageC2SAction
-
Constructor with a TCP/IP source/destination of the message and action to send to serve.
- MessageC2SChooseCharacter - Class in marauroa.common.net.message
-
This message indicate the server what of the available characters is chosen for the session to play.
- MessageC2SChooseCharacter() - Constructor for class marauroa.common.net.message.MessageC2SChooseCharacter
-
Constructor for allowing creation of an empty message
- MessageC2SChooseCharacter(Channel, String) - Constructor for class marauroa.common.net.message.MessageC2SChooseCharacter
-
Constructor with a TCP/IP source/destination of the message and the name of the choosen character.
- MessageC2SCreateAccount - Class in marauroa.common.net.message
-
This message indicate the server to create an account.
- MessageC2SCreateAccount() - Constructor for class marauroa.common.net.message.MessageC2SCreateAccount
-
Constructor for allowing creation of an empty message
- MessageC2SCreateAccount(Channel, String, String, String, String) - Constructor for class marauroa.common.net.message.MessageC2SCreateAccount
-
Constructor with a TCP/IP source/destination of the message and username, password and email associated to the account to be created.
- MessageC2SCreateAccountWithToken - Class in marauroa.common.net.message
-
This message indicate the server to create an account with token.
- MessageC2SCreateAccountWithToken() - Constructor for class marauroa.common.net.message.MessageC2SCreateAccountWithToken
-
Constructor for allowing creation of an empty message
- MessageC2SCreateAccountWithToken(Channel, String, String, String, String) - Constructor for class marauroa.common.net.message.MessageC2SCreateAccountWithToken
-
Constructor with a TCP/IP source/destination of the message and username, token associated to the account to be created.
- MessageC2SCreateCharacter - Class in marauroa.common.net.message
-
This message indicate the server to create a character.
- MessageC2SCreateCharacter() - Constructor for class marauroa.common.net.message.MessageC2SCreateCharacter
-
Constructor for allowing creation of an empty message
- MessageC2SCreateCharacter(Channel, String, RPObject) - Constructor for class marauroa.common.net.message.MessageC2SCreateCharacter
-
Constructor with a TCP/IP source/destination of the message and character name and character configuration.
- MessageC2SKeepAlive - Class in marauroa.common.net.message
-
This message is sent from client to server to indicate that he is still there and that wants to be considered connected.
- MessageC2SKeepAlive() - Constructor for class marauroa.common.net.message.MessageC2SKeepAlive
-
Constructor for allowing creation of an empty message
- MessageC2SKeepAlive(Channel) - Constructor for class marauroa.common.net.message.MessageC2SKeepAlive
-
Constructor with a TCP/IP source/destination of the message
- MessageC2SLoginRequestKey - Class in marauroa.common.net.message
-
This message indicate the client want the server to send his public RSA key.
- MessageC2SLoginRequestKey() - Constructor for class marauroa.common.net.message.MessageC2SLoginRequestKey
-
Constructor for allowing creation of an empty message
- MessageC2SLoginRequestKey(Channel, boolean) - Constructor for class marauroa.common.net.message.MessageC2SLoginRequestKey
-
Constructor for allowing creation of an empty messag
- MessageC2SLoginRequestKey(Channel, String, String) - Constructor for class marauroa.common.net.message.MessageC2SLoginRequestKey
-
Constructor with a TCP/IP source/destination of the message and game name and version.
- MessageC2SLoginSendNonceNameAndPassword - Class in marauroa.common.net.message
-
This message indicate the server that the client wants to login and send the needed info: username and password to login to server.
- MessageC2SLoginSendNonceNameAndPassword() - Constructor for class marauroa.common.net.message.MessageC2SLoginSendNonceNameAndPassword
-
Constructor for allowing creation of an empty message
- MessageC2SLoginSendNonceNameAndPassword(Channel, byte[], String, byte[]) - Constructor for class marauroa.common.net.message.MessageC2SLoginSendNonceNameAndPassword
-
Constructor with a TCP/IP source/destination of the message and the name of the choosen character.
- MessageC2SLoginSendNonceNamePasswordAndSeed - Class in marauroa.common.net.message
-
This message indicate the server that the client wants to login and send the needed info: username, password and seed to the server.
- MessageC2SLoginSendNonceNamePasswordAndSeed() - Constructor for class marauroa.common.net.message.MessageC2SLoginSendNonceNamePasswordAndSeed
-
Constructor for allowing creation of an empty message
- MessageC2SLoginSendNonceNamePasswordAndSeed(Channel, byte[], String, byte[], byte[]) - Constructor for class marauroa.common.net.message.MessageC2SLoginSendNonceNamePasswordAndSeed
-
Constructor with a TCP/IP source/destination of the message and the name of the choosen character.
- MessageC2SLoginSendPromise - Class in marauroa.common.net.message
-
This message indicate the server that the client wants to login and send the needed info: Hash of a random byte array (N1).
- MessageC2SLoginSendPromise() - Constructor for class marauroa.common.net.message.MessageC2SLoginSendPromise
-
Constructor for allowing creation of an empty message
- MessageC2SLoginSendPromise(Channel, byte[], String) - Constructor for class marauroa.common.net.message.MessageC2SLoginSendPromise
-
Constructor with a TCP/IP source/destination of the message and promise
- MessageC2SLoginSendUsernameAndPassword - Class in marauroa.common.net.message
-
This message indicate the server that the client wants to login.
- MessageC2SLoginSendUsernameAndPassword() - Constructor for class marauroa.common.net.message.MessageC2SLoginSendUsernameAndPassword
-
Constructor for allowing creation of an empty message
- MessageC2SLoginWithToken - Class in marauroa.common.net.message
-
This message indicate the server that the client wants to login and send the needed info: username, password and seed to the server.
- MessageC2SLoginWithToken() - Constructor for class marauroa.common.net.message.MessageC2SLoginWithToken
-
Constructor for allowing creation of an empty message
- MessageC2SLoginWithToken(Channel, byte[], byte[], byte[], String, String, byte[]) - Constructor for class marauroa.common.net.message.MessageC2SLoginWithToken
-
Constructor with a TCP/IP source/destination of the message and the name of the choosen character.
- MessageC2SLogout - Class in marauroa.common.net.message
-
The Logout Message is sent from client to server to indicate that it wants to finish the session.
- MessageC2SLogout() - Constructor for class marauroa.common.net.message.MessageC2SLogout
-
Constructor for allowing creation of an empty message
- MessageC2SLogout(int) - Constructor for class marauroa.common.net.message.MessageC2SLogout
-
Constructor for allowing creation of an empty message
- MessageC2SLogout(Channel) - Constructor for class marauroa.common.net.message.MessageC2SLogout
-
Constructor with a TCP/IP source/destination of the message
- MessageC2SOutOfSync - Class in marauroa.common.net.message
-
If client gets out of sync with server because of a problem in communications, it can request server to send a sync data frame to recover synchronization with server.
- MessageC2SOutOfSync() - Constructor for class marauroa.common.net.message.MessageC2SOutOfSync
-
Constructor for allowing creation of an empty message
- MessageC2SOutOfSync(Channel) - Constructor for class marauroa.common.net.message.MessageC2SOutOfSync
-
Constructor with a TCP/IP source/destination of the message
- MessageC2STransferACK - Class in marauroa.common.net.message
-
This message is for confirming server the content we want to be transfered to us.
- MessageC2STransferACK() - Constructor for class marauroa.common.net.message.MessageC2STransferACK
-
Constructor for allowing creation of an empty message
- MessageC2STransferACK(Channel, List<TransferContent>) - Constructor for class marauroa.common.net.message.MessageC2STransferACK
-
Constructor with a TCP/IP source/destination of the message and a list of the contents to confirm to server.
- MessageC2SUpdateResponse - Class in marauroa.common.net.message
-
Update response
- MessageC2SUpdateResponse() - Constructor for class marauroa.common.net.message.MessageC2SUpdateResponse
-
Constructor for allowing creation of an empty message
- MessageC2SUpdateResponse(Channel, String) - Constructor for class marauroa.common.net.message.MessageC2SUpdateResponse
-
creates a new message
- messaged(Player) - Static method in class games.stendhal.server.core.events.TutorialNotifier
-
player got private messaged
- MessageDispatcher - Class in marauroa.server.game.messagehandler
-
Dispatches messages to the appropriate handlers
- MessageDispatcher() - Constructor for class marauroa.server.game.messagehandler.MessageDispatcher
-
creates a new MessageDispatcher
- MessageFactory - Class in marauroa.common.net
-
MessageFactory is the class that is in charge of building the messages from the stream of bytes.
- MessageP2SCreateAccount - Class in marauroa.common.net.message
-
This message indicate the server to create an account.
- MessageP2SCreateAccount() - Constructor for class marauroa.common.net.message.MessageP2SCreateAccount
-
Constructor for allowing creation of an empty message
- MessageP2SCreateAccount(Channel, String, String, String, String, String) - Constructor for class marauroa.common.net.message.MessageP2SCreateAccount
-
Constructor with a TCP/IP source/destination of the message and username, password and email associated to the account to be created.
- MessageP2SCreateCharacter - Class in marauroa.common.net.message
-
This message indicate the server to create a character for the specified user
- MessageP2SCreateCharacter() - Constructor for class marauroa.common.net.message.MessageP2SCreateCharacter
-
Constructor for allowing creation of an empty message
- MessageP2SCreateCharacter(Channel, String, String, String, String, RPObject) - Constructor for class marauroa.common.net.message.MessageP2SCreateCharacter
-
Constructor with a TCP/IP source/destination of the message and character name and character configuration.
- MessageS2CCharacterList - Class in marauroa.common.net.message
-
The CharacterListMessage is sent from server to client to inform client about the possible election of character to play with.
- MessageS2CCharacterList() - Constructor for class marauroa.common.net.message.MessageS2CCharacterList
-
Constructor for allowing creation of an empty message
- MessageS2CCharacterList(Channel, String[]) - Constructor for class marauroa.common.net.message.MessageS2CCharacterList
-
Constructor with a TCP/IP source/destination of the message and a list with the characters available to be played.
- MessageS2CCharacterList(Channel, Map<String, RPObject>) - Constructor for class marauroa.common.net.message.MessageS2CCharacterList
-
Constructor with a TCP/IP source/destination of the message and a list with the characters available to be played.
- MessageS2CChooseCharacterACK - Class in marauroa.common.net.message
-
This message indicate the client that the server has accepted its ChooseCharacter Message
- MessageS2CChooseCharacterACK() - Constructor for class marauroa.common.net.message.MessageS2CChooseCharacterACK
-
Constructor for allowing creation of an empty message
- MessageS2CChooseCharacterACK(Channel) - Constructor for class marauroa.common.net.message.MessageS2CChooseCharacterACK
-
Constructor with a TCP/IP source/destination of the message
- MessageS2CChooseCharacterNACK - Class in marauroa.common.net.message
-
This message indicate the client that the server has rejected its ChooseCharacter Message
- MessageS2CChooseCharacterNACK() - Constructor for class marauroa.common.net.message.MessageS2CChooseCharacterNACK
-
Constructor for allowing creation of an empty message
- MessageS2CChooseCharacterNACK(Channel) - Constructor for class marauroa.common.net.message.MessageS2CChooseCharacterNACK
-
Constructor with a TCP/IP source/destination of the message
- MessageS2CConnectNACK - Class in marauroa.common.net.message
-
This message indicate the client that the server has rejected its connection It will indicate that this client IP has been banned from server because: a) Bad behaviour b) Flooding server.
- MessageS2CConnectNACK() - Constructor for class marauroa.common.net.message.MessageS2CConnectNACK
-
Constructor for allowing creation of an empty message
- MessageS2CConnectNACK(Channel) - Constructor for class marauroa.common.net.message.MessageS2CConnectNACK
-
Constructor with a TCP/IP source/destination of the message
- MessageS2CCreateAccountACK - Class in marauroa.common.net.message
-
This message indicate the client that the server has accepted its create account Message
- MessageS2CCreateAccountACK() - Constructor for class marauroa.common.net.message.MessageS2CCreateAccountACK
-
Constructor for allowing creation of an empty message
- MessageS2CCreateAccountACK(Channel, String) - Constructor for class marauroa.common.net.message.MessageS2CCreateAccountACK
-
Constructor with a TCP/IP source/destination of the message and the confirmed username
- MessageS2CCreateAccountNACK - Class in marauroa.common.net.message
-
This message indicate the client that the server has reject its create account Message
- MessageS2CCreateAccountNACK() - Constructor for class marauroa.common.net.message.MessageS2CCreateAccountNACK
-
Constructor for allowing creation of an empty message
- MessageS2CCreateAccountNACK(Channel, String, Result) - Constructor for class marauroa.common.net.message.MessageS2CCreateAccountNACK
-
Constructor with a TCP/IP source/destination of the message and the cause of the rejection.
- MessageS2CCreateCharacterACK - Class in marauroa.common.net.message
-
This message indicate the client that the server has accepted its create character Message
- MessageS2CCreateCharacterACK() - Constructor for class marauroa.common.net.message.MessageS2CCreateCharacterACK
-
Constructor for allowing creation of an empty message
- MessageS2CCreateCharacterACK(Channel, String, RPObject) - Constructor for class marauroa.common.net.message.MessageS2CCreateCharacterACK
-
Constructor with a TCP/IP source/destination of the message and approved character name and avatar configuration.
- MessageS2CCreateCharacterNACK - Class in marauroa.common.net.message
-
This message indicate the client that the server has reject its create character Message
- MessageS2CCreateCharacterNACK() - Constructor for class marauroa.common.net.message.MessageS2CCreateCharacterNACK
-
Constructor for allowing creation of an empty message
- MessageS2CCreateCharacterNACK(Channel, String, Result) - Constructor for class marauroa.common.net.message.MessageS2CCreateCharacterNACK
-
Constructor with a TCP/IP source/destination of the message and the reason to deny character creation.
- MessageS2CInvalidMessage - Class in marauroa.common.net.message
-
This message indicates the client that it is running an incompatible version of marauroa.
- MessageS2CInvalidMessage() - Constructor for class marauroa.common.net.message.MessageS2CInvalidMessage
-
Constructor for allowing creation of an empty message
- MessageS2CInvalidMessage(Channel, String) - Constructor for class marauroa.common.net.message.MessageS2CInvalidMessage
-
Constructor with a TCP/IP source/destination of the message and reason of the failure.
- MessageS2CLoginACK - Class in marauroa.common.net.message
-
This message indicate the client that the server has accepted its login Message
- MessageS2CLoginACK() - Constructor for class marauroa.common.net.message.MessageS2CLoginACK
-
Constructor for allowing creation of an empty message
- MessageS2CLoginACK(Channel, List<String>) - Constructor for class marauroa.common.net.message.MessageS2CLoginACK
-
Constructor with a TCP/IP source/destination of the message
- MessageS2CLoginMessageNACK - Class in marauroa.common.net.message
-
This message indicate the client that the server has reject its login Message
- MessageS2CLoginMessageNACK() - Constructor for class marauroa.common.net.message.MessageS2CLoginMessageNACK
-
Constructor for allowing creation of an empty message
- MessageS2CLoginMessageNACK(Channel, String) - Constructor for class marauroa.common.net.message.MessageS2CLoginMessageNACK
-
Constructor with a TCP/IP source/destination of the message
- MessageS2CLoginNACK - Class in marauroa.common.net.message
-
This message indicate the client that the server has reject its login Message
- MessageS2CLoginNACK() - Constructor for class marauroa.common.net.message.MessageS2CLoginNACK
-
Constructor for allowing creation of an empty message
- MessageS2CLoginNACK(Channel, MessageS2CLoginNACK.Reasons) - Constructor for class marauroa.common.net.message.MessageS2CLoginNACK
-
Constructor with a TCP/IP source/destination of the message
- MessageS2CLoginNACK.Reasons - Enum Class in marauroa.common.net.message
-
reason for login failure
- MessageS2CLoginSendKey - Class in marauroa.common.net.message
-
This message indicate the server that the client wants to login and send the needed info: server public key
- MessageS2CLoginSendKey() - Constructor for class marauroa.common.net.message.MessageS2CLoginSendKey
-
Constructor for allowing creation of an empty message
- MessageS2CLoginSendKey(Channel, RSAPublicKey) - Constructor for class marauroa.common.net.message.MessageS2CLoginSendKey
-
Constructor with a TCP/IP source/destination of the message and the public key server is using.
- MessageS2CLoginSendNonce - Class in marauroa.common.net.message
-
This message indicate the client the choosen server NONCE value by sending it a hash of it.
- MessageS2CLoginSendNonce() - Constructor for class marauroa.common.net.message.MessageS2CLoginSendNonce
-
Constructor for allowing creation of an empty message
- MessageS2CLoginSendNonce(Channel, byte[]) - Constructor for class marauroa.common.net.message.MessageS2CLoginSendNonce
-
Constructor with a TCP/IP source/destination of the message and the name of the choosen character.
- MessageS2CLogoutACK - Class in marauroa.common.net.message
-
This message indicate the client that the server has accepted its Logout Message
- MessageS2CLogoutACK() - Constructor for class marauroa.common.net.message.MessageS2CLogoutACK
-
Constructor for allowing creation of an empty message
- MessageS2CLogoutACK(Channel) - Constructor for class marauroa.common.net.message.MessageS2CLogoutACK
-
Constructor with a TCP/IP source/destination of the message
- MessageS2CLogoutNACK - Class in marauroa.common.net.message
-
This message indicate the client that the server has rejected its Logout Message
- MessageS2CLogoutNACK() - Constructor for class marauroa.common.net.message.MessageS2CLogoutNACK
-
Constructor for allowing creation of an empty message
- MessageS2CLogoutNACK(Channel) - Constructor for class marauroa.common.net.message.MessageS2CLogoutNACK
-
Constructor with a TCP/IP source/destination of the message
- MessageS2CPerception - Class in marauroa.common.net.message
-
This message indicate the client the objects that the server has determined that this client is able to see.
- MessageS2CPerception() - Constructor for class marauroa.common.net.message.MessageS2CPerception
-
Constructor for allowing creation of an empty message
- MessageS2CPerception(Channel, Perception) - Constructor for class marauroa.common.net.message.MessageS2CPerception
-
Constructor with a TCP/IP source/destination of the message and perception to send.
- MessageS2CServerInfo - Class in marauroa.common.net.message
-
The ServerInfo message is sent from server to client to inform client about any relevant info the server has to transmit.
- MessageS2CServerInfo() - Constructor for class marauroa.common.net.message.MessageS2CServerInfo
-
Constructor for allowing creation of an empty message
- MessageS2CServerInfo(Channel, String[]) - Constructor for class marauroa.common.net.message.MessageS2CServerInfo
-
Constructor with a TCP/IP source/destination of the message and the content.
- MessageS2CTransfer - Class in marauroa.common.net.message
-
This message is used to transfer the client a list of contents that has already being approved by it.
- MessageS2CTransfer() - Constructor for class marauroa.common.net.message.MessageS2CTransfer
-
Constructor for allowing creation of an empty message
- MessageS2CTransfer(Channel) - Constructor for class marauroa.common.net.message.MessageS2CTransfer
-
Creates a new MessageS2CTransfer
- MessageS2CTransfer(Channel, TransferContent) - Constructor for class marauroa.common.net.message.MessageS2CTransfer
-
Creates a new MessageS2CTransfer
- MessageS2CTransferREQ - Class in marauroa.common.net.message
-
Prior to transfer we send client a transfer offer so it can decide whenever to ACK it and have it transfered or rejected it and use a local cache instead.
- MessageS2CTransferREQ() - Constructor for class marauroa.common.net.message.MessageS2CTransferREQ
-
Constructor for allowing creation of an empty message
- MessageS2CTransferREQ(Channel, List<TransferContent>) - Constructor for class marauroa.common.net.message.MessageS2CTransferREQ
-
creates a new MessageS2CTransferREQ
- MessageS2CUpdate - Class in marauroa.common.net.message
-
Transfers an update
- MessageS2CUpdate() - Constructor for class marauroa.common.net.message.MessageS2CUpdate
-
Constructor for allowing creation of an empty message
- MessageS2CUpdate(Channel, byte[]) - Constructor for class marauroa.common.net.message.MessageS2CUpdate
-
creates a new message
- MessageSendByteArray - Class in marauroa.common.net.message
-
This message is a generic message that send a byte array.
- MessageSendByteArray(Message.MessageType) - Constructor for class marauroa.common.net.message.MessageSendByteArray
-
Constructor for allowing creation of an empty message
- MessageSendByteArray(Message.MessageType, Channel, byte[]) - Constructor for class marauroa.common.net.message.MessageSendByteArray
-
Constructor with a TCP/IP source/destination of the message and the byte array to send.
- messagetype - Variable in class games.stendhal.server.core.engine.ChatMessage
- MessagingArea - Class in games.stendhal.server.entity.mapstuff.area
-
Area that sends a private message to any player entering and/or leaving it.
- MessagingArea(boolean, int, int, String, String, boolean) - Constructor for class games.stendhal.server.entity.mapstuff.area.MessagingArea
-
Create a MessagingArea.
- MessagingAreaFactory - Class in games.stendhal.server.entity.mapstuff.area
- MessagingAreaFactory() - Constructor for class games.stendhal.server.entity.mapstuff.area.MessagingAreaFactory
- MessagingUseBehavior - Class in games.stendhal.server.entity.item.behavior
-
A UseBehavior that can a public and private messages.
- MessagingUseBehavior(Map<String, String>) - Constructor for class games.stendhal.server.entity.item.behavior.MessagingUseBehavior
-
Create a new MessagingUseBehavior.
- MetalDetector - Class in games.stendhal.server.entity.item
- MetalDetector(MetalDetector) - Constructor for class games.stendhal.server.entity.item.MetalDetector
-
Copy constructor.
- MetalDetector(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.MetalDetector
- MIDDLE - Enum constant in enum class games.stendhal.client.gui.j2d.entity.helpers.VerticalAlignment
- MillerNPC - Class in games.stendhal.server.maps.semos.plains
-
The miller (original name: Jenny).
- MillerNPC() - Constructor for class games.stendhal.server.maps.semos.plains.MillerNPC
- MILLI - Enum constant in enum class games.stendhal.client.sound.facade.Time.Unit
- MILLISECONDS_IN_ONE_DAY - Static variable in class games.stendhal.common.MathHelper
- MILLISECONDS_IN_ONE_HOUR - Static variable in class games.stendhal.common.MathHelper
- MILLISECONDS_IN_ONE_MINUTE - Static variable in class games.stendhal.common.MathHelper
- MILLISECONDS_IN_ONE_WEEK - Static variable in class games.stendhal.common.MathHelper
- MILLISECONDS_PER_TURN - Static variable in class games.stendhal.server.core.engine.StendhalRPWorld
-
A common place for milliseconds per turn.
- min - Variable in class games.stendhal.server.entity.creature.impl.DropItem
- MIN - Enum constant in enum class games.stendhal.client.sound.facade.Time.Unit
- MinerNPC - Class in games.stendhal.server.maps.semos.mines
-
Builds a NPC in Semos Mine (name:Barbarus) who is a miner and informs players about his job
- MinerNPC() - Constructor for class games.stendhal.server.maps.semos.mines.MinerNPC
- MineTown - Class in games.stendhal.server.script
-
Starts or stops the Mine Town Revival Weeks.
- MineTown() - Constructor for class games.stendhal.server.script.MineTown
- MINETOWN - Static variable in class games.stendhal.common.constants.Occasion
- MINETOWN_CONSTRUCTION - Static variable in class games.stendhal.common.constants.Occasion
- MineTownRevivalWeeks - Class in games.stendhal.server.maps.quests
-
Creates a special version of Susi by the mine town.
- MineTownRevivalWeeks() - Constructor for class games.stendhal.server.maps.quests.MineTownRevivalWeeks
- MineTownRevivalWeeksConstruction - Class in games.stendhal.server.maps.quests
-
Sets up the construction of Mine Town Revival Weeks
- MineTownRevivalWeeksConstruction() - Constructor for class games.stendhal.server.maps.quests.MineTownRevivalWeeksConstruction
- minimumDamage - Variable in class games.stendhal.server.entity.mapstuff.area.LifeDrainArea
-
The minimum damage inflicted.
- minimumLayoutSize(Container) - Method in class games.stendhal.client.gui.layout.AnimatedLayout
- minimumLayoutSize(Container) - Method in class games.stendhal.client.gui.layout.FreePlacementLayout
- minimumLayoutSize(Container) - Method in class games.stendhal.client.gui.layout.SBoxLayout
- MinLengthValidator - Class in games.stendhal.server.core.account
-
validates that the given parameter is provided has a minimum length.
- MinLengthValidator(String, int) - Constructor for class games.stendhal.server.core.account.MinLengthValidator
-
create a new MinLengthValidator.
- MinotaurCreature - Class in games.stendhal.server.maps.athor.cave
- MinotaurCreature() - Constructor for class games.stendhal.server.maps.athor.cave.MinotaurCreature
- MinotaurKingCreature - Class in games.stendhal.server.maps.athor.labyrinth
- MinotaurKingCreature() - Constructor for class games.stendhal.server.maps.athor.labyrinth.MinotaurKingCreature
- MinTotalCreaturesKilledCondition - Class in games.stendhal.server.entity.npc.condition
-
check whether a player has killed at least the specified number of creatures of any kind
- MinTotalCreaturesKilledCondition() - Constructor for class games.stendhal.server.entity.npc.condition.MinTotalCreaturesKilledCondition
-
Default constructor (Defaults to at least 100 total kills)
- MinTotalCreaturesKilledCondition(int) - Constructor for class games.stendhal.server.entity.npc.condition.MinTotalCreaturesKilledCondition
-
Constructor
- MINUTES - Static variable in class games.stendhal.common.constants.Actions
- MINUTES_IN_ONE_DAY - Static variable in class games.stendhal.common.MathHelper
- MINUTES_IN_ONE_HOUR - Static variable in class games.stendhal.common.MathHelper
- MINUTES_IN_ONE_WEEK - Static variable in class games.stendhal.common.MathHelper
- MISSED - Enum constant in enum class games.stendhal.client.entity.RPEntity.Resolution
- MithrilbourghEnemyArmyAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
-
Factory for MithrilbourghEnemyArmyAchievement
- MithrilbourghEnemyArmyAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.MithrilbourghEnemyArmyAchievementFactory
- MithrilbourghTraitorNPC - Class in games.stendhal.server.maps.orril.dungeon
-
Configure Xavkas - mithrilbourgh traitor.
- MithrilbourghTraitorNPC() - Constructor for class games.stendhal.server.maps.orril.dungeon.MithrilbourghTraitorNPC
- MithrilCloak - Class in games.stendhal.server.maps.quests
-
QUEST: Mithril Cloak
- MithrilCloak() - Constructor for class games.stendhal.server.maps.quests.MithrilCloak
- MithrilCloakQuestChain - Class in games.stendhal.server.maps.quests.mithrilcloak
-
QUEST: Mithril Cloak
- MithrilCloakQuestChain() - Constructor for class games.stendhal.server.maps.quests.mithrilcloak.MithrilCloakQuestChain
- MithrilForgerNPC - Class in games.stendhal.server.maps.ados.goldsmith
-
Ados MithrilForger (Inside / Level 0).
- MithrilForgerNPC() - Constructor for class games.stendhal.server.maps.ados.goldsmith.MithrilForgerNPC
- MithrilShieldForgerNPC - Class in games.stendhal.server.maps.magic.theater
-
Configure Baldemar - mithril shield forger.
- MithrilShieldForgerNPC() - Constructor for class games.stendhal.server.maps.magic.theater.MithrilShieldForgerNPC
- mixAudioData(float[], int, float[], int, int, float) - Static method in class games.stendhal.common.math.Dsp
- MixtureForOrtiv - Class in games.stendhal.server.maps.quests
-
QUEST: Mixture for Ortiv PARTICIPANTS: Ortiv Milquetoast, the retired teacher who lives in the Kirdneh River house STEPS: Ortiv asks you for some ingredients for a mixture which will help him to keep the assassins and bandits in the cellar Find the ingredients Take the ingredients back to Ortiv Ortiv gives you a reward REWARD: karma +35 5000 XP a bounded assassin dagger REPETITIONS: None
- MixtureForOrtiv() - Constructor for class games.stendhal.server.maps.quests.MixtureForOrtiv
- mnemonic - Variable in enum class games.stendhal.common.NotificationType
-
The mapping mnemonic.
- MODE - Static variable in class games.stendhal.common.constants.Actions
- modified(RPObject) - Method in class marauroa.common.game.Perception
-
This method adds an modified object of the world
- modifiedAddedList - Variable in class marauroa.common.game.Perception
-
The modified added objects
- modifiedDeletedList - Variable in class marauroa.common.game.Perception
-
The modified deleted objects
- modify(float[], int, int, int) - Method in class games.stendhal.client.sound.system.processors.DirectedSound
- modify(float[], int, int, int) - Method in class games.stendhal.client.sound.system.processors.Interruptor
- modify(float[], int, int, int) - Method in class games.stendhal.client.sound.system.processors.MonoMixer
- modify(float[], int, int, int) - Method in class games.stendhal.client.sound.system.processors.Recorder
- modify(float[], int, int, int) - Method in class games.stendhal.client.sound.system.processors.ReSampler
-
Modify the PCM audio stream.
- modify(float[], int, int, int) - Method in class games.stendhal.client.sound.system.processors.SoundLayers.VolumeAdjustor
- modify(float[], int, int, int) - Method in class games.stendhal.client.sound.system.processors.ToneGenerator
- modify(float[], int, int, int) - Method in class games.stendhal.client.sound.system.processors.VolumeAdjustor
- modify(float[], int, int, int) - Method in class games.stendhal.client.sound.system.SignalProcessor
-
This function should be overwritten by all classes that want to modify an PCM audio stream.
- modify(float[], int, int, int) - Method in class games.stendhal.client.sound.system.SoundSystemNG.Output
- modify(RPEntity) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
- modify(RPObject) - Method in class games.stendhal.server.core.engine.StendhalRPZone
- modify(RPObject) - Method in interface marauroa.common.game.IRPZone
-
This method tag an object of the Zone as modified.
- modify(RPObject) - Method in class marauroa.server.game.rp.MarauroaRPZone
-
This method notify zone that the object has been modified.
- modify(RPObject) - Method in class marauroa.server.game.rp.RPWorld
-
This method notify zone that object has been modified.
- ModifyAtkEffect - Class in games.stendhal.server.entity.spell.effect
-
Boost an entity's def
- ModifyAtkEffect(Nature, int, int, int, double, int, int, double) - Constructor for class games.stendhal.server.entity.spell.effect.ModifyAtkEffect
- ModifyAtkSpell - Class in games.stendhal.server.entity.spell
-
Spell to modify a target's atk value
- ModifyAtkSpell(String, Nature, int, int, int, int, double, int, int, int, int, int, double) - Constructor for class games.stendhal.server.entity.spell.ModifyAtkSpell
-
Create a new ModifyAtkSpell
- ModifyAtkSpell(RPObject) - Constructor for class games.stendhal.server.entity.spell.ModifyAtkSpell
-
Create a ModifyAtkSpell from a RPObject
- ModifyBaseHpEffect - Class in games.stendhal.server.entity.spell.effect
-
An Effect that temporarily modifies a player's base_hp
- ModifyBaseHpEffect(Nature, int, int, int, double, int, int, double) - Constructor for class games.stendhal.server.entity.spell.effect.ModifyBaseHpEffect
- ModifyDefEffect - Class in games.stendhal.server.entity.spell.effect
-
Boost an entity's def
- ModifyDefEffect(Nature, int, int, int, double, int, int, double) - Constructor for class games.stendhal.server.entity.spell.effect.ModifyDefEffect
- ModifyDefSpell - Class in games.stendhal.server.entity.spell
-
Spell to modify a target's def value
- ModifyDefSpell(String, Nature, int, int, int, int, double, int, int, int, int, int, double) - Constructor for class games.stendhal.server.entity.spell.ModifyDefSpell
-
Create a new ModifyDefSpell
- ModifyDefSpell(RPObject) - Constructor for class games.stendhal.server.entity.spell.ModifyDefSpell
-
Create a ModifyDefSpell from a RPObject
- ModifyHpSpell - Class in games.stendhal.server.entity.spell
-
A spell to modify an RPEntity's base hp
- ModifyHpSpell(String, Nature, int, int, int, int, double, int, int, int, int, int, double) - Constructor for class games.stendhal.server.entity.spell.ModifyHpSpell
-
Create a new ModifyHpSpell
- ModifyHpSpell(RPObject) - Constructor for class games.stendhal.server.entity.spell.ModifyHpSpell
-
Create a new Spell from a RPObject
- ModifySpeedEffect - Class in games.stendhal.server.entity.spell.effect
-
Slow down an entity
- ModifySpeedEffect(Nature, int, int, int, double, int, int, double) - Constructor for class games.stendhal.server.entity.spell.effect.ModifySpeedEffect
- modifySprite(Sprite, Color, Composite, Object) - Method in class games.stendhal.client.sprite.SpriteStore
-
Get a modified variant of a sprite.
- Money - Class in games.stendhal.server.entity.item
- Money(int) - Constructor for class games.stendhal.server.entity.item.Money
- Money(Money) - Constructor for class games.stendhal.server.entity.item.Money
-
Copy constructor.
- Money(Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Money
- MonologueBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
-
causes the speaker npc to loop a repeated monologue while he is not attending a player.
- MonologueBehaviour(SpeakerNPC, String[], int) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.MonologueBehaviour
-
Creates a new MonologueBehaviour.
- MonoMixer - Class in games.stendhal.client.sound.system.processors
- MonoMixer() - Constructor for class games.stendhal.client.sound.system.processors.MonoMixer
- MotherNPC - Class in games.stendhal.server.maps.ados.farmhouse
-
Mother NPC
- MotherNPC() - Constructor for class games.stendhal.server.maps.ados.farmhouse.MotherNPC
- mouseClicked(MouseEvent) - Method in class games.stendhal.client.gui.GroundContainer
- mouseClicked(MouseEvent) - Method in class games.stendhal.client.gui.MouseHandler
-
Java's official mouseClick handler; we don't use this because it doesn't register clicks while the mouse is moving at all.
- mouseDragged(MouseEvent) - Method in class games.stendhal.client.gui.GroundContainer
- mouseDragged(MouseEvent) - Method in class games.stendhal.client.gui.MouseHandler
- mouseEntered(MouseEvent) - Method in class games.stendhal.client.gui.GroundContainer
- mouseEntered(MouseEvent) - Method in class games.stendhal.client.gui.MouseHandler
- mouseExited(MouseEvent) - Method in class games.stendhal.client.gui.GroundContainer
- mouseExited(MouseEvent) - Method in class games.stendhal.client.gui.MouseHandler
- MouseHandler - Class in games.stendhal.client.gui
-
Sane mouse handling for components that want to implement drag and drop or pass mouse events to EntityViews.
- MouseHandler() - Constructor for class games.stendhal.client.gui.MouseHandler
- mouseMoved(MouseEvent) - Method in class games.stendhal.client.gui.GroundContainer
- mouseMoved(MouseEvent) - Method in class games.stendhal.client.gui.MouseHandler
- MousePopupAdapter - Class in games.stendhal.client.gui
-
A mouse listener implementation for right click menu triggering to avoid copying the code everywhere.
- MousePopupAdapter() - Constructor for class games.stendhal.client.gui.MousePopupAdapter
- mousePressed(MouseEvent) - Method in class games.stendhal.client.gui.GroundContainer
-
Remembers whether the client was active on last mouse down.
- mousePressed(MouseEvent) - Method in class games.stendhal.client.gui.MouseHandler
- mousePressed(MouseEvent) - Method in class games.stendhal.client.gui.MousePopupAdapter
- mousePressed(MouseEvent) - Method in class games.stendhal.client.gui.spellcasting.GroundContainerMouseState
- mouseReleased(MouseEvent) - Method in class games.stendhal.client.gui.GroundContainer
- mouseReleased(MouseEvent) - Method in class games.stendhal.client.gui.MouseHandler
- mouseReleased(MouseEvent) - Method in class games.stendhal.client.gui.MousePopupAdapter
- mouseWheelMoved(MouseWheelEvent) - Method in class games.stendhal.client.gui.GroundContainer
- MOUTH_OUTFITS - Static variable in class games.stendhal.common.Outfits
-
number of player selectable mouths
- mov_Vecf(float[], float) - Static method in class games.stendhal.common.math.Algebra
- mov_Vecf(float[], float[]) - Static method in class games.stendhal.common.math.Algebra
- move(int, int, int, int) - Method in class games.stendhal.server.entity.ActiveEntity
- move(Player) - Static method in class games.stendhal.server.core.events.TutorialNotifier
-
moving.
- MOVE - Static variable in class games.stendhal.common.constants.Actions
- MOVE_CONTINUOUS - Static variable in class games.stendhal.common.constants.Actions
- MOVE_CONTINUOUS_PROPERTY - Static variable in class games.stendhal.client.gui.settings.SettingsProperties
-
Property for continuous movement through map changes & portals (currently disabled for portals).
- MoveableObject - Class in games.stendhal.server.actions.equip
-
source or destination object.
- MoveableObject(Player) - Constructor for class games.stendhal.server.actions.equip.MoveableObject
-
Creates a new MoveableObject.
- MoveAction - Class in games.stendhal.server.actions.move
-
moves into the specified direction
- MoveAction() - Constructor for class games.stendhal.server.actions.move.MoveAction
- MoveAndStrengthenOnlinePlayers - Class in games.stendhal.server.script
-
Script to make all players stronger and immune to poison before randomly distributing them over all zones of the running server
- MoveAndStrengthenOnlinePlayers() - Constructor for class games.stendhal.server.script.MoveAndStrengthenOnlinePlayers
-
Create the script and initialize the list of zones
- MoveContinuousAction - Class in games.stendhal.client.actions
-
Allows a player to continue movement after teleport via portal or after map change without the need to release and press direction again.
- MoveContinuousAction - Class in games.stendhal.server.actions.move
-
Action that allows a player to continue movement after teleport via portal or after map change without the need to release and press direction again.
- MoveContinuousAction() - Constructor for class games.stendhal.client.actions.MoveContinuousAction
- MoveContinuousAction() - Constructor for class games.stendhal.server.actions.move.MoveContinuousAction
- MOVEMENT - Static variable in class games.stendhal.common.constants.Testing
-
Testing switch for entity movement
- MovementListener - Interface in games.stendhal.server.core.events
-
Objects that monitor being moved over an area in a zone.
- MovementSourceIsHomeValidator - Class in games.stendhal.server.entity.mapstuff.game.movevalidator
-
Was this item pulled from its home place?
- MovementSourceIsHomeValidator() - Constructor for class games.stendhal.server.entity.mapstuff.game.movevalidator.MovementSourceIsHomeValidator
- MovementTargetEmptyValidator - Class in games.stendhal.server.entity.mapstuff.game.movevalidator
-
Is the movement target empty?
- MovementTargetEmptyValidator() - Constructor for class games.stendhal.server.entity.mapstuff.game.movevalidator.MovementTargetEmptyValidator
- MovementTargetIsOnBoardValidator - Class in games.stendhal.server.entity.mapstuff.game.movevalidator
-
Is the movement target on board?
- MovementTargetIsOnBoardValidator() - Constructor for class games.stendhal.server.entity.mapstuff.game.movevalidator.MovementTargetIsOnBoardValidator
- moveRandomly() - Method in class games.stendhal.server.entity.npc.NPC
-
Give NPC a random path
- moveSheep(Sheep) - Method in class games.stendhal.server.maps.semos.city.SheepBuyerNPC.SheepBuyerSpeakerNPC
-
Move a bought sheep to the den if there's space, or remove it from the zone otherwise.
- moveTo(int, int) - Method in class games.stendhal.client.gui.InternalManagedWindow
- moveTo(int, int) - Method in interface games.stendhal.client.gui.ManagedWindow
-
Move to a location.
- moveTo(ManagedWindow, int, int) - Method in class games.stendhal.client.gui.wt.core.WtWindowManager
-
Notify that a window has moved.
- MOVETO - Static variable in class games.stendhal.common.constants.Actions
- MoveToAction - Class in games.stendhal.server.actions.move
-
Handles movement request from players
- MoveToAction() - Constructor for class games.stendhal.server.actions.move.MoveToAction
- moveToOwner() - Method in class games.stendhal.server.entity.creature.DomesticAnimal
- MoveValidator - Interface in games.stendhal.server.entity.mapstuff.game.movevalidator
-
validates token moves
- MrsYetiNPC - Class in games.stendhal.server.maps.semos.yeticave
- MrsYetiNPC() - Constructor for class games.stendhal.server.maps.semos.yeticave.MrsYetiNPC
- MrYetiNPC - Class in games.stendhal.server.maps.semos.yeticave
- MrYetiNPC() - Constructor for class games.stendhal.server.maps.semos.yeticave.MrYetiNPC
- MSG_BLINK - Static variable in class games.stendhal.client.gui.settings.SettingsProperties
- MSG_SOUND - Static variable in class games.stendhal.client.gui.settings.SettingsProperties
- mul_mat(float[], int, int, float[], int, int) - Static method in class games.stendhal.common.math.Algebra
- mul_Vecf(float[], float[], float) - Static method in class games.stendhal.common.math.Algebra
- mul_Vecf(float[], float[], float[]) - Static method in class games.stendhal.common.math.Algebra
- multiple(LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaActionHelper
-
Helper method for creating a MultipleActions instance.
- MultipleActions - Class in games.stendhal.server.entity.npc.action
-
executes a list of actions in the order they have been added.
- MultipleActions(ChatAction...) - Constructor for class games.stendhal.server.entity.npc.action.MultipleActions
-
Creates a new MultipleActions.
- MultipleActions(List<ChatAction>) - Constructor for class games.stendhal.server.entity.npc.action.MultipleActions
-
Creates a new MultipleActions.
- Multiply - Static variable in class games.stendhal.client.gui.j2d.Blend
-
A blending mode that multiplies the underlying image with the above one.
- MultiProducerAdder - Class in games.stendhal.server.entity.npc.behaviour.adder
- MultiProducerAdder() - Constructor for class games.stendhal.server.entity.npc.behaviour.adder.MultiProducerAdder
- MultiProducerBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
-
The behaviour of an NPC who is able to produce one or more things for a player, given that the player brings the necessary resources.
- MultiProducerBehaviour(String, String, HashSet<String>, HashMap<String, Map<String, Integer>>, HashMap<String, Integer>, HashMap<String, Boolean>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
-
Creates a new MultiProducerBehaviour.
- MultiProducerBehaviourAction - Class in games.stendhal.server.entity.npc.action
-
BehaviourAction handles ProducerBehaviour requests.
- MultiProducerBehaviourAction(MultiProducerBehaviour) - Constructor for class games.stendhal.server.entity.npc.action.MultiProducerBehaviourAction
- MultiProducerBehaviourAction(MultiProducerBehaviour, String) - Constructor for class games.stendhal.server.entity.npc.action.MultiProducerBehaviourAction
- MultiZonesFixedPath - Class in games.stendhal.server.core.pathfinder
-
class for NPC's multi-zones traveling
- MultiZonesFixedPath(GuidedEntity, List<RPZonePath>, Observer) - Constructor for class games.stendhal.server.core.pathfinder.MultiZonesFixedPath
-
constructor
- MultiZonesFixedPathsList - Class in games.stendhal.server.core.pathfinder
-
class for creating complete route of npc across his world's path, with notifications at keypoints and road's end.
- MultiZonesFixedPathsList(SpeakerNPC, List<List<RPZonePath>>, Observer, Observer) - Constructor for class games.stendhal.server.core.pathfinder.MultiZonesFixedPathsList
-
constructor
- MummyNPC - Class in games.stendhal.server.maps.kalavan.citygardens
-
Builds the mother of Annie Jones.
- MummyNPC - Class in games.stendhal.server.maps.kirdneh.city
-
Builds a information giving NPC in Kirdneh city.
- MummyNPC() - Constructor for class games.stendhal.server.maps.kalavan.citygardens.MummyNPC
- MummyNPC() - Constructor for class games.stendhal.server.maps.kirdneh.city.MummyNPC
- MuseumCashierNPC - Class in games.stendhal.server.maps.deniran.cityoutside
-
The cashier stands near the entrance to the museum.
- MuseumCashierNPC() - Constructor for class games.stendhal.server.maps.deniran.cityoutside.MuseumCashierNPC
- MuseumEntranceFee - Class in games.stendhal.server.maps.quests
-
QUEST: Museum Entrance Fee PARTICIPANTS: Iker STEPS: Talk to Iker and pay the fee REWARD: Admittance to the museum REPETITIONS: At any time
- MuseumEntranceFee() - Constructor for class games.stendhal.server.maps.quests.MuseumEntranceFee
- mute(boolean, boolean, Time) - Method in interface games.stendhal.client.sound.facade.SoundSystemFacade
- mute(boolean, boolean, Time) - Method in class games.stendhal.client.sound.manager.SoundManager
- mute(boolean, boolean, Time) - Method in class games.stendhal.client.sound.manager.SoundManagerNG
- mute(boolean, boolean, Time) - Method in class games.stendhal.client.sound.nosound.NoSoundFacade
- mute(boolean, boolean, Time) - Method in class games.stendhal.client.sound.sound.SoundSystemFacadeImpl
- MySQLDatabaseAdapter - Class in marauroa.server.db.adapter
-
abstracts from MySQL specifications
- MySQLDatabaseAdapter() - Constructor for class marauroa.server.db.adapter.MySQLDatabaseAdapter
-
creates a new MySQLDatabaseAdapter for test purposes, without connection to the DB
- MySQLDatabaseAdapter(Properties) - Constructor for class marauroa.server.db.adapter.MySQLDatabaseAdapter
-
creates a new MySQLDatabaseAdapter
N
- n - Variable in class marauroa.common.crypto.RSAPublicKey
-
n
- NakedCondition - Class in games.stendhal.server.entity.npc.condition
-
Is the player naked? (e.
- NakedCondition() - Constructor for class games.stendhal.server.entity.npc.condition.NakedCondition
- NALWOR - Enum constant in enum class games.stendhal.server.entity.slot.Banks
-
bank in Nalwor.
- NALWOR_CITY - Static variable in class games.stendhal.server.maps.Region
- name - Variable in class games.stendhal.client.entity.Entity
-
The entity name.
- name - Variable in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
- name - Variable in class games.stendhal.server.entity.creature.impl.DropItem
- name - Variable in class games.stendhal.server.entity.creature.impl.EquipItem
- name - Variable in class marauroa.common.net.message.TransferContent
-
Name of the content to transfer.
- NAME - Static variable in class games.stendhal.common.constants.Actions
- NAME - Static variable in class games.stendhal.common.parser.ExpressionType
-
String constant representing a person's name.
- NameAction - Class in games.stendhal.server.actions.pet
- NameAction() - Constructor for class games.stendhal.server.actions.pet.NameAction
- NameBuilder - Class in games.stendhal.common
-
NameBuilder to build a name separated by spaces.
- NameBuilder() - Constructor for class games.stendhal.common.NameBuilder
-
Name Builder
- NameBuilder(String) - Constructor for class games.stendhal.common.NameBuilder
-
Name Builder
- NameChange - Class in games.stendhal.server.script
-
Makes client display a fake player name by changing the title attribute.
- NameChange() - Constructor for class games.stendhal.server.script.NameChange
- NameCharacterValidator - Class in games.stendhal.server.core.account
-
validates the character used for the character name.
- NameCharacterValidator(String) - Constructor for class games.stendhal.server.core.account.NameCharacterValidator
-
creates a NameCharacterValidator.
- nameList - Static variable in class games.stendhal.server.actions.CStatusAction
-
Key is name, value is ID
- NameSearch - Class in games.stendhal.common.parser
-
Returns structure for Sentence.findMatchingName().
- NANO - Enum constant in enum class games.stendhal.client.sound.facade.Time.Unit
- Nature - Enum Class in games.stendhal.common.constants
-
Available natures.
- NecroStaff - Class in games.stendhal.server.entity.item
-
Represents a creature summon staff.
- NecroStaff(NecroStaff) - Constructor for class games.stendhal.server.entity.item.NecroStaff
-
Copy constructor.
- NecroStaff(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.NecroStaff
-
Creates a new necromancer staff.
- NEEDED_ITEMS - Static variable in class games.stendhal.server.maps.quests.CrownForTheWannaBeKing
-
required items for the quest.
- NEEDED_ITEMS - Static variable in class games.stendhal.server.maps.quests.FruitsForCoralia
-
Required items for the quest.
- NEEDED_ITEMS - Static variable in class games.stendhal.server.maps.quests.HerbsForCarmen
-
required items for the quest.
- NEEDED_ITEMS - Static variable in class games.stendhal.server.maps.quests.HerbsForJynath
- NEEDED_ITEMS - Static variable in class games.stendhal.server.maps.quests.MixtureForOrtiv
-
required items for the quest.
- neededItemsWithAmounts(Player) - Method in class games.stendhal.server.maps.quests.logic.BringOrderedListOfItemsQuestLogic
-
Gets a list of items that still need to be brought.
- negate() - Method in class games.stendhal.common.parser.Expression
-
Negate the expression.
- negate() - Method in class games.stendhal.common.parser.ExpressionType
-
Negate the type.
- NEGATED - Static variable in class games.stendhal.common.parser.ExpressionType
-
String constant representing negated form.
- NEGATIVE - Enum constant in enum class games.stendhal.common.NotificationType
- NetConst - Class in marauroa.common.net
-
This class hosts several constants related to the network configuration of Marauroa
- NetConst() - Constructor for class marauroa.common.net.NetConst
- netMan - Variable in class marauroa.client.ClientFramework
-
We keep an instance of network manager to be able to communicate with server.
- NETWORK_PROTOCOL_VERSION - Static variable in class marauroa.common.net.NetConst
-
Number of the protocol version.
- NETWORK_PROTOCOL_VERSION_MAX - Static variable in class marauroa.common.net.NetConst
-
Newest supported protocol version
- NETWORK_PROTOCOL_VERSION_MIN - Static variable in class marauroa.common.net.NetConst
-
Oldest supported protocol version
- NetworkServerManager - Class in marauroa.server.net
-
This is the implementation of a worker that sends messages, receives them, ...
- NetworkServerManager() - Constructor for class marauroa.server.net.NetworkServerManager
-
Constructor
- NEVER_WEARS_OFF - Static variable in class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
- NEWLEVEL - Static variable in class games.stendhal.common.constants.Actions
- newrelease(Player) - Static method in class games.stendhal.server.core.events.TutorialNotifier
-
player > level 2 logged in for new release.
- NewsFromHackim - Class in games.stendhal.server.maps.quests
-
QUEST: News from Hackim PARTICIPANTS: Hackim Xin Blanca STEPS: Hackim asks you to give a message to Xin Blanca.
- NewsFromHackim() - Constructor for class games.stendhal.server.maps.quests.NewsFromHackim
- next() - Method in class games.stendhal.server.core.engine.db.CharacterIterator
- next() - Method in class games.stendhal.tools.loganalyser.util.ResultSetIterator
- nextDirection() - Method in enum class games.stendhal.common.Direction
-
gets the next direction clockwise
- nextFrame() - Method in class games.stendhal.client.GameScreen
- nextFrame() - Method in interface games.stendhal.client.IGameScreen
-
Prepare screen for the next frame to be rendered and move it if needed .
- nextNode() - Method in class games.stendhal.server.core.pathfinder.EntityGuide
-
Get the next node on the path.
- nextTo(Entity) - Method in class games.stendhal.server.entity.Entity
-
Checks whether the given entity is directly next to this entity.
- nextTo(Entity, double) - Method in class games.stendhal.server.entity.Entity
-
Checks whether the given entity is near this entity.
- nextTurn() - Method in class games.stendhal.server.core.engine.StendhalRPZone
- nextTurn() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
-
moves to the next turn (next player)
- nextTurn() - Method in interface marauroa.common.game.IRPZone
-
This method is called to take zone to the next turn
- nextTurn() - Method in class marauroa.server.game.rp.MarauroaRPZone
-
This method moves zone from this turn to the next turn.
- nextTurn() - Method in class marauroa.server.game.rp.RPScheduler
-
This method moves to the next turn and deletes all the actions in the actual turn
- nextTurn() - Method in class marauroa.server.game.rp.RPWorld
-
This method make world to move to the next turn, calling each zone nextTurn method.
- nextValid(Iterator<Expression>) - Method in class games.stendhal.common.parser.Sentence
-
Advance the iterator and return the next non-ignorable Expression.
- NIGHT - Enum constant in enum class games.stendhal.server.core.rp.DaylightPhase
-
during the night
- NineSwitchesGame - Class in games.stendhal.server.maps.quests.revivalweeks
-
A Game about Nine switches game for one player
- NineSwitchesGame() - Constructor for class games.stendhal.server.maps.quests.revivalweeks.NineSwitchesGame
- NineSwitchesGameBoard - Class in games.stendhal.server.entity.mapstuff.game
-
The game board for the 9 switches game.
- NineSwitchesGameBoard(StendhalRPZone, int, int) - Constructor for class games.stendhal.server.entity.mapstuff.game.NineSwitchesGameBoard
-
creates a new NineSwitcheGameBoard.
- NineSwitchesGameSwitch - Class in games.stendhal.server.entity.mapstuff.game
-
A switch in the 9 switches game
- NineSwitchesGameSwitch(NineSwitchesGameBoard) - Constructor for class games.stendhal.server.entity.mapstuff.game.NineSwitchesGameSwitch
-
creates a new Switch for the 9 switches game.
- NIONetworkConnectionManager - Class in marauroa.server.net.nio
-
This is the implementation of a worker that sends messages, receives them, ...
- NIONetworkConnectionManager(IServerManager) - Constructor for class marauroa.server.net.nio.NIONetworkConnectionManager
-
Constructor
- NO_ACTIVE_TRADE - Enum constant in enum class games.stendhal.common.TradeState
-
there is no active trade at the moment
- NO_EXPRESSION - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
- NO_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
- NoBetCondition() - Constructor for class games.stendhal.server.script.BetManager.NoBetCondition
- Node - Class in games.stendhal.server.core.pathfinder
- Node(int, int) - Constructor for class games.stendhal.server.core.pathfinder.Node
- nodes - Variable in class games.stendhal.server.core.pathfinder.FixedPath
-
The path nodes.
- NoFactoryConfException - Exception in marauroa.server.game.rp
-
This exception is thrown when the RPObject factory can't be created, usually because is not configured correctly at server.ini
- NoFactoryConfException() - Constructor for exception marauroa.server.game.rp.NoFactoryConfException
-
Constructor
- NoFactoryConfException(Throwable) - Constructor for exception marauroa.server.game.rp.NoFactoryConfException
-
Constructor
- noises - Variable in class games.stendhal.server.entity.creature.Creature
-
List of things this creature should say.
- NoItemMove - Class in games.stendhal.server.core.config.zone
-
Disallows moving of items
- NoItemMove() - Constructor for class games.stendhal.server.core.config.zone.NoItemMove
- NoLoginAreaBehaviour - Class in games.stendhal.server.entity.mapstuff.area
-
prevents logging in inside the specified area
- NoLoginAreaBehaviour(int, int, String) - Constructor for class games.stendhal.server.entity.mapstuff.area.NoLoginAreaBehaviour
-
Create a nologin area.
- NoLoginAreaFactory - Class in games.stendhal.server.entity.mapstuff.area
-
A base factory for
NoLoginArea
objects. - NoLoginAreaFactory() - Constructor for class games.stendhal.server.entity.mapstuff.area.NoLoginAreaFactory
- NoMoveTo - Class in games.stendhal.server.core.config.zone
-
Semos Jail - Level -3.
- NoMoveTo() - Constructor for class games.stendhal.server.core.config.zone.NoMoveTo
- nonCreatureClientAddEventLine(String) - Method in class games.stendhal.client.entity.Creature
- NORMAL - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
- NORMAL - Enum constant in enum class games.stendhal.common.NotificationType
- NORMAL - Enum constant in enum class marauroa.common.game.DetailLevel
-
Remove hidden and private attributes
- normalize(String) - Static method in class games.stendhal.common.parser.ConversationParser
- normalize_Vecf(float[], float[]) - Static method in class games.stendhal.common.math.Algebra
- NORMALIZED_JUMP - Enum constant in enum class games.stendhal.server.entity.npc.fsm.MatchType
-
a transition that can happen from any state with normalized text match.
- NORMALIZED_MATCH - Enum constant in enum class games.stendhal.server.entity.npc.fsm.MatchType
-
a transition whose normalized expected input matches the normalized input.
- normalizeDerivedAdjective(String) - Static method in class games.stendhal.common.grammar.Grammar
-
Normalize the given derived adjective, or return null if not applicable.
- normalizeRegularVerb(String) - Static method in class games.stendhal.common.grammar.Grammar
-
Normalize the given regular verb, or return null if not applicable.
- NORMALSTYLE - Static variable in enum class games.stendhal.common.NotificationType
-
normal is bold
- Northpole - Class in games.stendhal.server.maps.northpole
- Northpole(String, StendhalRPZone, Player) - Constructor for class games.stendhal.server.maps.northpole.Northpole
- NorthpoleRemover - Class in games.stendhal.server.maps.northpole
-
removes particular Northpole
- NorthpoleRemover(StendhalRPZone) - Constructor for class games.stendhal.server.maps.northpole.NorthpoleRemover
-
creates a new NorthpoleIslandRemover
- NoSoundFacade - Class in games.stendhal.client.sound.nosound
- NoSoundFacade() - Constructor for class games.stendhal.client.sound.nosound.NoSoundFacade
- NoSoundGroup - Class in games.stendhal.client.sound.nosound
- NoSoundGroup() - Constructor for class games.stendhal.client.sound.nosound.NoSoundGroup
- NoSoundHandle - Class in games.stendhal.client.sound.nosound
- NoSoundHandle() - Constructor for class games.stendhal.client.sound.nosound.NoSoundHandle
- NoStatsStackableItem - Class in games.stendhal.server.entity.item
-
Represents a stackable item for which we do not want 'Stats' to show in description.
- NoStatsStackableItem(NoStatsStackableItem) - Constructor for class games.stendhal.server.entity.item.NoStatsStackableItem
-
Copy constructor.
- NoStatsStackableItem(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.NoStatsStackableItem
- notC(ChatCondition) - Method in class games.stendhal.server.core.scripting.lua.LuaConditionHelper
-
Creates a NotCondition instance.
- notC(LuaValue) - Method in class games.stendhal.server.core.scripting.lua.LuaConditionHelper
-
Helper method for creating a NotCondition instance.
- notCondition(ChatCondition) - Method in class games.stendhal.server.core.scripting.lua.LuaConditionHelper
-
Deprecated.Use
LuaConditionHelper.notC
. - notCondition(LuaValue) - Method in class games.stendhal.server.core.scripting.lua.LuaConditionHelper
-
Deprecated.Use
LuaConditionHelper.notC
. - NotCondition - Class in games.stendhal.server.entity.npc.condition
-
An inverse condition.
- NotCondition(ChatCondition) - Constructor for class games.stendhal.server.entity.npc.condition.NotCondition
-
Creates a new "not"-condition.
- NoTeleport - Class in games.stendhal.server.core.config.zone
-
Semos Jail - Level -3.
- NoTeleport() - Constructor for class games.stendhal.server.core.config.zone.NoTeleport
- NoTeleportIn - Class in games.stendhal.server.core.config.zone
- NoTeleportIn() - Constructor for class games.stendhal.server.core.config.zone.NoTeleportIn
- NoTeleportInBehaviour - Class in games.stendhal.server.entity.mapstuff.area
-
prevents teleporting into the specified area
- NoTeleportInBehaviour() - Constructor for class games.stendhal.server.entity.mapstuff.area.NoTeleportInBehaviour
- NoTeleportOut - Class in games.stendhal.server.core.config.zone
- NoTeleportOut() - Constructor for class games.stendhal.server.core.config.zone.NoTeleportOut
- NoTeleportOutBehaviour - Class in games.stendhal.server.entity.mapstuff.area
-
prevents teleporting out of the specified area
- NoTeleportOutBehaviour() - Constructor for class games.stendhal.server.entity.mapstuff.area.NoTeleportOutBehaviour
- NotEmptyValidator - Class in games.stendhal.server.core.account
-
validates that the given parameter is neither null nor the empty string.
- NotEmptyValidator(String) - Constructor for class games.stendhal.server.core.account.NotEmptyValidator
-
create a new NotEmptyValidator.
- NotificationType - Enum Class in games.stendhal.common
-
A logical notification type, which can be mapped to UI specific contexts.
- notify(PuzzleBuildingBlock) - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleEventDispatcher
-
notifies about property changes
- notify(Player, boolean) - Method in class games.stendhal.server.core.events.TeleportNotifier
-
notifies about a teleport
- notifyAtTurn(int, TurnListener) - Method in class games.stendhal.server.core.events.TurnNotifier
-
Notifies the turnListener at turn number turn.
- notifyBeforeMovement(ActiveEntity, int, int, int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
- notifyDead(Creature) - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
-
Notifies this respawn point about the death of a creature that was spawned here.
- notifyEntered(ActiveEntity, int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Notify anything interested in when an entity entered.
- notifyExited(ActiveEntity, int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Notify anything interested in when an entity exited.
- notifyInSeconds(int, TurnListener) - Method in class games.stendhal.server.core.events.TurnNotifier
-
Notifies the turnListener in sec seconds.
- notifyInTurns(int, TurnListener) - Method in class games.stendhal.server.core.events.TurnNotifier
-
Notifies the turnListener in diff turns.
- notifyMovement(ActiveEntity, int, int, int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Notify anything interested that an entity moved.
- notifyObservers(Object) - Method in class games.stendhal.server.util.Observable
- notifyOffline(String) - Method in class games.stendhal.server.entity.player.Player
-
Notifies this player that the given player has logged out.
- notifyOnline(String) - Method in class games.stendhal.server.entity.player.Player
-
Notifies this player that the given player has logged in.
- notifyOnlinePlayers() - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Resend the zone data to players on the zone.
- notifyOnlineStatus(boolean, Player) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
-
Notifies buddies about going online/offline.
- notifyRegisteredObjects() - Method in class games.stendhal.server.entity.creature.Creature
-
Will notify observers when event will occurred (death).
- notifyWorldAboutChanges() - Method in class games.stendhal.server.entity.Entity
-
Notifies the StendhalRPWorld that this entity's attributes have changed.
- NotInJailCondition() - Constructor for class games.stendhal.server.maps.semos.jail.GuardNPC.NotInJailCondition
- NOTYPE - Enum constant in enum class marauroa.common.game.Definition.Type
-
No type
- npc - Variable in class games.stendhal.server.entity.mapstuff.game.GameBoard
- npc - Variable in class games.stendhal.server.maps.quests.ReverseArrow
- npc - Variable in class games.stendhal.server.script.BetManager
-
The NPC.
- NPC - Class in games.stendhal.client.entity
-
An NPC entity.
- NPC - Class in games.stendhal.server.entity.npc
- NPC - Enum constant in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
-
npcs
- NPC() - Constructor for class games.stendhal.client.entity.NPC
- NPC() - Constructor for class games.stendhal.server.entity.npc.NPC
- NPC(RPObject) - Constructor for class games.stendhal.server.entity.npc.NPC
- npcAction - Variable in class games.stendhal.server.entity.npc.action.BehaviourAction
- NPCChatting - Class in games.stendhal.server.entity.npc.interaction
-
chatting between 2 NPCs
- NPCChatting(SpeakerNPC, SpeakerNPC, List<String>, String, Observer) - Constructor for class games.stendhal.server.entity.npc.interaction.NPCChatting
-
constructor
- NPCEmoteAction - Class in games.stendhal.server.entity.npc.action
-
npc emoting to player
- NPCEmoteAction(String) - Constructor for class games.stendhal.server.entity.npc.action.NPCEmoteAction
-
Creates a new EmoteAction directed toward the player.
- NPCEmoteAction(String, boolean) - Constructor for class games.stendhal.server.entity.npc.action.NPCEmoteAction
-
Creates a new EmoteAction that can optionally be directed toward the player.
- NPCEmoteAction(String, String) - Constructor for class games.stendhal.server.entity.npc.action.NPCEmoteAction
-
Creates a new EmoteAction directed toward the player.
- NPCFollowing - Class in games.stendhal.server.entity.npc.interaction
-
class for make one npc follower of other.
- NPCFollowing(SpeakerNPC, SpeakerNPC, Observer) - Constructor for class games.stendhal.server.entity.npc.interaction.NPCFollowing
-
constructor
- NPCList - Class in games.stendhal.server.entity.npc
-
This Singleton should contain all NPCs in the Stendhal world that are unique.
- NPCList() - Constructor for class games.stendhal.server.entity.npc.NPCList
- NPCNameValidator - Class in games.stendhal.server.core.account
-
validates name is not an NPC name
- NPCNameValidator(String) - Constructor for class games.stendhal.server.core.account.NPCNameValidator
-
creates a NPCNameValidator.
- NPCOwnedChest - Class in games.stendhal.server.entity.mapstuff.chest
-
A chest that is for decoration purpose only.
- NPCOwnedChest(SpeakerNPC) - Constructor for class games.stendhal.server.entity.mapstuff.chest.NPCOwnedChest
-
Creates a new NPCOwnedChest.
- NPCOwnedChestFactory - Class in games.stendhal.server.entity.mapstuff.chest
-
A factory for
NPCOwnedChest
objects. - NPCOwnedChestFactory() - Constructor for class games.stendhal.server.entity.mapstuff.chest.NPCOwnedChestFactory
- NPCPathCheck - Class in games.stendhal.server.script
-
Check NPC paths for problems.
- NPCPathCheck() - Constructor for class games.stendhal.server.script.NPCPathCheck
- npcs - Variable in class games.stendhal.server.maps.quests.AbstractQuest
-
NPCList.
- NPCSetDirection - Class in games.stendhal.server.entity.npc.action
-
sets the direction of an NPC
- NPCSetDirection(Direction) - Constructor for class games.stendhal.server.entity.npc.action.NPCSetDirection
-
sets the direction of an NPC
- NPCShout - Class in games.stendhal.server.script
-
Impersonate a NPC to shout a message to all players.
- NPCShout() - Constructor for class games.stendhal.server.script.NPCShout
- NPCShoutZone - Class in games.stendhal.server.script
-
Impersonate a NPC to shout a message to all players in a zone.
- NPCShoutZone() - Constructor for class games.stendhal.server.script.NPCShoutZone
- number(String) - Static method in class games.stendhal.common.grammar.Grammar
-
Interprets number texts.
- NUMBER_OF_CREATURES - Static variable in class games.stendhal.server.maps.magic.house1.AdventureIsland
-
how many creatures will be spawned.
- NUMBER_OF_CREATURES - Static variable in class games.stendhal.server.maps.northpole.Northpole
-
how many creatures will be spawned.
- NumberDocumentFilter - Class in games.stendhal.client.gui
-
Special document filter for editing number only content.
- NumberDocumentFilter(JTextComponent, boolean) - Constructor for class games.stendhal.client.gui.NumberDocumentFilter
-
Create a filter for a text component.
- numberString(int) - Static method in class games.stendhal.common.grammar.Grammar
-
Converts numbers into their textual representation.
- NUMERAL - Static variable in class games.stendhal.common.parser.ExpressionType
-
String constant representing a numeral.
- Numeric - Class in games.stendhal.common.math
-
Convert between float and int values using the given accuracy as multiplier.
- Numeric() - Constructor for class games.stendhal.common.math.Numeric
- NunNPC - Class in games.stendhal.server.maps.fado.city
-
Builds the church Nun NPC.
- NunNPC() - Constructor for class games.stendhal.server.maps.fado.city.NunNPC
O
- object - Variable in class marauroa.server.game.container.PlayerEntry
-
The object of the player
- OBJECT - Static variable in class games.stendhal.common.parser.ExpressionType
-
String constant representing an object (syntax).
- ObjectCounter<K> - Class in games.stendhal.server.util
-
Counts objects.
- ObjectCounter() - Constructor for class games.stendhal.server.util.ObjectCounter
- objects - Variable in class marauroa.server.game.rp.MarauroaRPZone
-
Objects contained by the zone indexed by its id.
- Observable - Class in games.stendhal.server.util
-
Wrapper for deprecated java.util.Observable class to prepare for moving toward something else.
- Observable() - Constructor for class games.stendhal.server.util.Observable
- observer - Variable in class games.stendhal.server.maps.magic.school.SpidersCreatures
- Observer - Class in games.stendhal.server.script
-
moves the view to the specified coordinates
- Observer - Interface in games.stendhal.server.util
- Observer() - Constructor for class games.stendhal.server.script.Observer
- OBSESSIONAL - Static variable in class games.stendhal.common.parser.ExpressionType
-
String constant representing an obsessional word.
- ObsidianKnife - Class in games.stendhal.server.maps.quests
-
QUEST: The Obsidian Knife.
- ObsidianKnife() - Constructor for class games.stendhal.server.maps.quests.ObsidianKnife
- OBTAIN - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
-
getting items
- ObtainAchievementsFactory - Class in games.stendhal.server.core.rp.achievement.factory
-
factory for obtaining items related achievements.
- ObtainAchievementsFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.ObtainAchievementsFactory
- Occasion - Class in games.stendhal.common.constants
-
Constants for occasions such as Christmas & Mine Town Weeks.
- Occasion() - Constructor for class games.stendhal.common.constants.Occasion
- OccupantArea - Class in games.stendhal.server.entity.mapstuff.area
-
An base area that performs actions on RPEntity's that are entering, leaving, moving in, or standing in it's space.
- OccupantArea(int, int, int) - Constructor for class games.stendhal.server.entity.mapstuff.area.OccupantArea
-
Create an occupant area.
- OccupantAreaFactory - Class in games.stendhal.server.entity.mapstuff.area
-
A base factory for
OccupantArea
objects. - OccupantAreaFactory() - Constructor for class games.stendhal.server.entity.mapstuff.area.OccupantAreaFactory
- occupantRef - Variable in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
-
The reference to the entity currently in the area.
- Offer - Class in games.stendhal.server.entity.trade
-
Represents an Offer for sale in the
Market
- Offer(Item, Integer, Player) - Constructor for class games.stendhal.server.entity.trade.Offer
-
Create a new Offer.
- Offer(RPObject) - Constructor for class games.stendhal.server.entity.trade.Offer
-
Creates an Offer from a RPObject
- OFFER_ITEM_SLOT_NAME - Static variable in class games.stendhal.server.entity.trade.Offer
-
The name of the slot where the item for sale is stored
- OFFER_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
- OFFER_RPCLASS_NAME - Static variable in class games.stendhal.server.entity.trade.Offer
-
The RPClass name of an Offer
- OfferExpirer - Class in games.stendhal.server.maps.semos.tavern.market
- OfferExpirer(Market) - Constructor for class games.stendhal.server.maps.semos.tavern.market.OfferExpirer
- OfferHandler - Class in games.stendhal.server.maps.semos.tavern.market
- OfferHandler() - Constructor for class games.stendhal.server.maps.semos.tavern.market.OfferHandler
- OFFERING_TRADE - Enum constant in enum class games.stendhal.common.TradeState
-
Offering to begin a trade
- offerItem() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
-
Player offers an item.
- offerNotNeededItem() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
-
player tries to offer an unwanted item
- OFFERS_SLOT_NAME - Static variable in class games.stendhal.server.entity.trade.Market
-
the name of the slot where the offers are stored
- offerTrade(Player) - Method in class games.stendhal.server.entity.player.Player
-
offers the other player to start a trading session
- OfferTransformer - Class in games.stendhal.server.core.engine.transformer
- OfferTransformer() - Constructor for class games.stendhal.server.core.engine.transformer.OfferTransformer
- OfflineAdminlevel - Class in games.stendhal.server.script
-
Changes the admin level of an offline player.
- OfflineAdminlevel() - Constructor for class games.stendhal.server.script.OfflineAdminlevel
- OfflineClearSentence - Class in games.stendhal.server.script
-
Clear the sentence attribute of an offline player
- OfflineClearSentence() - Constructor for class games.stendhal.server.script.OfflineClearSentence
- OGG - Enum constant in enum class games.stendhal.client.sound.facade.SoundFileType
- OggVorbisDecoder - Class in games.stendhal.client.sound.system.processors
- OggVorbisDecoder(InputStream, int, int) - Constructor for class games.stendhal.client.sound.system.processors.OggVorbisDecoder
- OK_CREATED - Enum constant in enum class marauroa.common.game.Result
-
Account was created correctly.
- OldFartNPC - Class in games.stendhal.server.maps.deniran.cityoutside
-
This old fart sits on a bench in Deniran.
- OldFartNPC() - Constructor for class games.stendhal.server.maps.deniran.cityoutside.OldFartNPC
- OldFishermanNPC - Class in games.stendhal.server.maps.ados.market
-
Builds a npc in Ados (name:Fritz) who is an old fisherman on the market
- OldFishermanNPC() - Constructor for class games.stendhal.server.maps.ados.market.OldFishermanNPC
- OldRatWomanNPC - Class in games.stendhal.server.maps.ratcity.house1
-
Builds a Rat Mother NPC.
- OldRatWomanNPC() - Constructor for class games.stendhal.server.maps.ratcity.house1.OldRatWomanNPC
- OldWitchNPC - Class in games.stendhal.server.maps.fado.forest
-
Creates Mircea, an old witch who lives in Imorgens house, Fado forest.
- OldWitchNPC() - Constructor for class games.stendhal.server.maps.fado.forest.OldWitchNPC
- OldWomanNPC - Class in games.stendhal.server.maps.fado.forest
-
Creates Jefs mother Amber in Fado Forest and other areas (she moves in different zones)
- OldWomanNPC() - Constructor for class games.stendhal.server.maps.fado.forest.OldWomanNPC
- onAction() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Perform the default action.
- onAction() - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
-
Perform the default action.
- onAction() - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
-
Perform the default action.
- onAction(ActionType) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Perform an action.
- onAction(ActionType) - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
-
Perform an action.
- onAction(ActionType) - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
-
Perform an action.
- onAction(Player, RPAction) - Method in interface games.stendhal.server.actions.ActionListener
-
processes the requested action.
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.admin.AdministrationAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.admin.WrapAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.attack.AttackAction
-
performs an attack action, if the TARGET is an RPEntity.
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.attack.StopAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.buddy.GrumpyAction
-
Handle a Grumpy action.
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.ChallengePlayerAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.chat.AskForSupportAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.chat.AwayAction
-
changes away status depending on existence of MESSAGE in action.
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.chat.EmoteAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.chat.GroupMessageAction
-
sends a message to the group
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.chat.PublicChatAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.chat.ReportErrorAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.chat.StoreMessageAction
-
Sends the command to store the message and starts waiting for the results.
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.chat.TellAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.CStatusAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.equip.DisplaceAction
-
handle movement of items.
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.equip.EquipmentAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.equip.ReorderAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.GroupManagementAction
-
processes the requested action.
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.KnockAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.MarkScrollAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.move.AutoWalkAction
-
Begin walking.
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.move.ConditionalStopAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.move.FaceAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.move.MoveAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.move.MoveContinuousAction
-
Enable/Disable continuous movement.
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.move.MoveToAction
-
handles the move to action
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.move.PushAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.OutfitAction
-
Changes Player's outfit to the value provided in action.
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.pet.ForsakeAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.pet.NameAction
-
Handle the /name action.
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.pet.OwnAction
-
processes the requested action.
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.query.InfoAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.query.LanguageAction
-
processes the requested action.
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.query.ListProducersAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.query.LookAction
-
processes the requested action.
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.query.ProgressStatusQueryAction
-
processes the requested action.
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.query.QuestListAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.query.WhereAction
-
processes the requested action.
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.query.WhoAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.RemoveDetailAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.SentenceAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.SetCombatKarmaAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.spell.CastSpellAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.TradeAction
-
processes the requested action.
- onAction(Player, RPAction) - Method in class games.stendhal.server.actions.UseAction
- onAction(Player, RPAction) - Method in class games.stendhal.server.core.scripting.ScriptRunner
- onAction(Player, RPAction) - Method in class games.stendhal.server.extension.TeleportSendExtension
- onActionAdd(RPObject, RPAction, List<RPAction>) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
- onActionAdd(RPObject, RPAction, List<RPAction>) - Method in class marauroa.server.game.python.PythonRP
-
This method is called *before* adding an action by RPScheduler so you can choose not to allow the action to be added by returning false
- onActionAdd(RPObject, RPAction, List<RPAction>) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
- onActionAdd(RPObject, RPAction, List<RPAction>) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
-
This method is called *before* adding an action by RPScheduler so you can choose not to allow the action to be added by returning false
- onActionAdd(RPObject, RPAction, List<RPAction>) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
-
This method is called *before* adding an action by RPScheduler so you can choose not to allow the action to be added by returning false
- onActivate() - Method in class games.stendhal.server.entity.item.SlotActivatedItem
-
Actions to take when equipped.
- onActivate() - Method in class games.stendhal.server.entity.item.StatusResistantItem
-
Actions to take when activated.
- onAdded(StendhalRPZone) - Method in class games.stendhal.server.entity.ActiveEntity
-
Called when this object is added to a zone.
- onAdded(StendhalRPZone) - Method in class games.stendhal.server.entity.Entity
-
Called when this object is added to a zone.
- onAdded(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.area.AreaEntity
- onAdded(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.area.MessagingArea
-
Called when this object is added to a zone.
- onAdded(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
-
Called when this object is added to a zone.
- onAdded(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
-
Called when this object is added to a zone.
- onAdded(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.block.Block
- onAdded(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.portal.RandomDestinationPortal
- onAdded(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.sound.BellSoundSource
- onAdded(StendhalRPZone) - Method in class games.stendhal.server.entity.player.Player
-
Called when this object is added to a zone.
- onAdded(StendhalRPZone) - Method in class games.stendhal.server.entity.RPEntity
- onAdded(RPObject) - Method in class games.stendhal.client.entity.Entity
-
An object was added.
- onAdded(RPObject) - Method in class games.stendhal.client.GameObjects
-
An object was added.
- onAdded(RPObject) - Method in interface games.stendhal.client.listener.RPObjectChangeListener
-
An object was added.
- onAdded(RPObject) - Method in class games.stendhal.client.PerceptionListenerImpl
- onAdded(RPObject) - Method in class games.stendhal.client.UserContext
-
An object was added.
- onAdded(RPObject) - Method in interface marauroa.client.net.IPerceptionListener
-
onAdded is called when an object is added to the world for first time or after a sync perception.
- onAge(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
-
check all achievements for a player that belong to the age category
- onAtkChange(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
- onAttackAttempt(RPEntity, RPEntity) - Method in class games.stendhal.server.entity.status.PoisonAttacker
- onAttackAttempt(RPEntity, RPEntity) - Method in class games.stendhal.server.entity.status.StatusAttacker
-
an attempt to attack the target, it may succeed or not
- onAttackPerformed(Nature, boolean, String) - Method in class games.stendhal.client.entity.RPEntity
-
When this entity performs an attack.
- onAvailableCharacterDetails(Map<String, RPObject>) - Method in class games.stendhal.client.StendhalClient
- onAvailableCharacterDetails(Map<String, RPObject>) - Method in class marauroa.client.ClientFramework
-
It is called when we get the list of characters
- onAvailableCharacters(String[]) - Method in class games.stendhal.client.StendhalClient
- onAvailableCharacters(String[]) - Method in class marauroa.client.ClientFramework
-
It is called when we get the list of characters
- onAway(String) - Method in class games.stendhal.client.entity.Player
-
An away message was set/cleared.
- onAway(String) - Method in class games.stendhal.client.entity.User
- onBlocked() - Method in class games.stendhal.client.entity.RPEntity
-
Called when this entity blocks the attack by attacker.
- onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.Blood
-
The object added/changed attribute(s).
- onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.BreakableRing
-
The object added/changed attribute(s).
- onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.Chest
-
The object added/changed attribute(s).
- onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.Creature
-
The object added/changed attribute(s).
- onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.DomesticAnimal
-
The object added/changed attribute(s).
- onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.Door
-
The object added/changed attribute(s).
- onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.Entity
-
The object added/changed attribute(s).
- onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.Food
-
A slot object added/changed attribute(s).
- onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.GrainField
-
The object added/changed attribute(s).
- onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.LoopedSoundSource
- onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.NPC
-
The object added/changed attribute(s).
- onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.Player
-
The object added/changed attribute(s).
- onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.Portal
-
The object added/changed attribute(s).
- onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.RPEntity
-
The object added/changed attribute(s).
- onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.Sign
-
The object added/changed attribute(s).
- onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.StackableItem
-
The object added/changed attribute(s).
- onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.User
-
The object added/changed attribute(s).
- onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.GameObjects
-
The object added/changed attribute(s).
- onChangedAdded(RPObject, RPObject) - Method in interface games.stendhal.client.listener.RPObjectChangeListener
-
The object added/changed attribute(s).
- onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.UserContext
-
The object added/changed attribute(s).
- onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.Blood
-
The object removed attribute(s).
- onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.BreakableRing
-
The object removed attribute(s).
- onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.Chest
-
The object removed attribute(s).
- onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.Creature
-
The object removed attribute(s).
- onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.Door
-
The object removed attribute(s).
- onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.Entity
-
The object removed attribute(s).
- onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.NPC
-
The object removed attribute(s).
- onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.Player
-
The object removed attribute(s).
- onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.Portal
-
The object removed attribute(s).
- onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.RPEntity
-
The object removed attribute(s).
- onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.Sign
-
The object removed attribute(s).
- onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.User
- onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.GameObjects
-
An object removed attribute(s).
- onChangedRemoved(RPObject, RPObject) - Method in interface games.stendhal.client.listener.RPObjectChangeListener
-
The object removed attribute(s).
- onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.UserContext
-
An object removed attribute(s).
- onClear() - Method in class games.stendhal.client.PerceptionListenerImpl
- onClear() - Method in interface marauroa.client.net.IPerceptionListener
-
onClear is called when the whole world is going to be cleared.
- onConnect(SocketChannel) - Method in interface marauroa.server.net.nio.IWorker
-
This is a callback method that is called onConnect.
- onConnect(SocketChannel) - Method in class marauroa.server.net.nio.NIONetworkConnectionManager
-
We check that this socket is not banned.
- onConnect(ConnectionManager, InetSocketAddress, Object) - Method in interface marauroa.server.net.IServerManager
-
This is a callback method that is called onConnect
- onConnect(ConnectionManager, InetSocketAddress, Object) - Method in class marauroa.server.net.NetworkServerManager
-
handles a connection from a client
- onCrash(RPObject) - Method in class marauroa.server.game.rp.DebugInterface
-
reports crashes
- onDamaged(Entity, int) - Method in class games.stendhal.client.entity.RPEntity
-
Called when this entity is damaged by attacker with damage amount.
- onDamaged(Entity, int) - Method in class games.stendhal.server.entity.npc.TrainingDummy
-
Override this so training dummies do not lose HP & do not die.
- onDamaged(Entity, int) - Method in class games.stendhal.server.entity.RPEntity
-
This method is called when this entity has been attacked by Entity attacker and it has been damaged with damage points.
- onData(NioServer, SocketChannel, byte[], int) - Method in interface marauroa.server.net.nio.IWorker
-
This method is called when data is received from a socket channel.
- onData(NioServer, SocketChannel, byte[], int) - Method in class marauroa.server.net.nio.NIONetworkConnectionManager
-
This method is called when new data is received on server from channel.
- onDeactivate() - Method in class games.stendhal.server.entity.item.SlotActivatedItem
-
Actions to take when Unequipped.
- onDeactivate() - Method in class games.stendhal.server.entity.item.StatusResistantItem
-
Actions to take when deactivated.
- onDead(Killer) - Method in class games.stendhal.server.entity.player.PlayerDieer
- onDead(Killer) - Method in class games.stendhal.server.entity.RPEntity
-
This method is called when the entity has been killed ( hp==0 ).
- onDead(Killer, boolean) - Method in class games.stendhal.server.entity.creature.Creature
- onDead(Killer, boolean) - Method in class games.stendhal.server.entity.creature.ItemChangeGuardCreature
- onDead(Killer, boolean) - Method in class games.stendhal.server.entity.creature.ItemGuardCreature
- onDead(Killer, boolean) - Method in class games.stendhal.server.entity.creature.Pet
-
Is called when the pet dies.
- onDead(Killer, boolean) - Method in class games.stendhal.server.entity.creature.Sheep
-
Is called when the sheep dies.
- onDead(Killer, boolean) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- onDead(Killer, boolean) - Method in class games.stendhal.server.entity.player.Player
- onDead(Killer, boolean) - Method in class games.stendhal.server.entity.RPEntity
-
This method is called when this entity has been killed (hp == 0).
- onDefChange(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
- onDeleted(RPObject) - Method in class games.stendhal.client.PerceptionListenerImpl
- onDeleted(RPObject) - Method in interface marauroa.client.net.IPerceptionListener
-
onDeleted is called when an object is removed of the world Return true to stop further processing.
- onDisconnect(SocketChannel) - Method in interface marauroa.server.net.nio.IWorker
-
This method is called when a connection to a client is closed.
- onDisconnect(SocketChannel) - Method in class marauroa.server.net.nio.NIONetworkConnectionManager
-
Removes stored parts of message for this channel at the decoder.
- onDisconnect(Channel) - Method in class marauroa.server.game.GameServerManager
-
This method is called by network manager when a client connection is lost or even when the client logout correctly.
- onDisconnect(Channel) - Method in class marauroa.server.net.flood.FloodValidator
-
Callback method.
- onDisconnect(Channel) - Method in interface marauroa.server.net.IDisconnectedListener
-
This method is called when a connection is closed.
- onDisconnect(ConnectionManager, Object) - Method in interface marauroa.server.net.IServerManager
-
This method is called when the client is disconnected
- onDisconnect(ConnectionManager, Object) - Method in class marauroa.server.net.NetworkServerManager
-
Removes stored parts of message for this channel at the decoder.
- onDisconnect(WebSocketChannel) - Method in class marauroa.server.net.web.WebSocketConnectionManager
-
a client disconnected
- onDragStart(Point) - Method in class games.stendhal.client.gui.MouseHandler
-
Called when mouse dragging starts.
- onDragStart(Point) - Method in class games.stendhal.client.gui.spellcasting.DefaultGroundContainerMouseState
- onDragStart(Point) - Method in class games.stendhal.client.gui.spellcasting.SpellCastingGroundContainerMouseState
- onEntered(ActiveEntity, StendhalRPZone, int, int) - Method in interface games.stendhal.server.core.events.MovementListener
-
Invoked when an entity enters the object area.
- onEntered(ActiveEntity, StendhalRPZone, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.MessagingArea
- onEntered(ActiveEntity, StendhalRPZone, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
-
Invoked when an entity enters the object area.
- onEntered(ActiveEntity, StendhalRPZone, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
-
Invoked when an entity enters the object area.
- onEntered(ActiveEntity, StendhalRPZone, int, int) - Method in class games.stendhal.server.entity.mapstuff.block.Block
- onEntered(RPObject, StendhalRPZone) - Method in interface games.stendhal.server.core.events.ZoneEnterExitListener
-
Invoked when an entity enters the object area.
- onEntered(RPObject, StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.block.Block
- onEntered(RPObject, StendhalRPZone) - Method in class games.stendhal.server.maps.nalwor.hell.HellTimer
- OnePlayerArea - Class in games.stendhal.server.entity.mapstuff.area
-
An area that only allows one play at a time to enter.
- OnePlayerArea(int, int) - Constructor for class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
-
Create a one player area.
- OnePlayerAreaFactory - Class in games.stendhal.server.entity.mapstuff.area
-
A base factory for
OnePlayerArea
objects. - OnePlayerAreaFactory() - Constructor for class games.stendhal.server.entity.mapstuff.area.OnePlayerAreaFactory
- OnePlayerRoomDoor - Class in games.stendhal.server.entity.mapstuff.portal
-
A door to a zone which only one player may enter.
- OnePlayerRoomDoor(String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.OnePlayerRoomDoor
-
Creates a new OnePlayerRoomDoor.
- OnePlayerRoomDoorFactory - Class in games.stendhal.server.entity.mapstuff.portal
-
A factory for
OnePlayerRoomDoor
objects. - OnePlayerRoomDoorFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.OnePlayerRoomDoorFactory
- onEquipFail(RPEntity, String) - Method in class games.stendhal.server.entity.item.OwnedItem
-
Override for action to take when an entity cannot equip to specified slot.
- onEquipped(RPEntity, String) - Method in class games.stendhal.server.entity.item.CaptureTheFlagFlag
-
if flag is held, update player's outfit.
- onEquipped(RPEntity, String) - Method in class games.stendhal.server.entity.item.Item
-
opportunity to affect the player when equipped currently returns boolean, to indicate whether it made any change TODO: should this return some sort of undoable thing (if it can be undone?)
- onEquipped(RPEntity, String) - Method in class games.stendhal.server.entity.item.RingOfLife
-
Notify the player that it is not required to carry this ring in the finger slot to get its benefits.
- onEquipped(RPEntity, String) - Method in class games.stendhal.server.entity.item.SlotActivatedItem
-
Action to take when item is equipped.
- OneWayPortalDestination - Class in games.stendhal.server.entity.mapstuff.portal
-
A OneWayPortalDestination is an invisible point where players are placed when they use a portal that leads there.
- OneWayPortalDestination() - Constructor for class games.stendhal.server.entity.mapstuff.portal.OneWayPortalDestination
-
Creates a OneWayPortalDestination.
- onException(Exception, MessageS2CPerception) - Method in class games.stendhal.client.PerceptionListenerImpl
- onException(Exception, MessageS2CPerception) - Method in interface marauroa.client.net.IPerceptionListener
-
onException is called when an exception happens
- onExit(RPObject) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
- onExit(RPObject) - Method in class marauroa.server.game.python.PythonRP
-
Callback method called when a player exits the game
- onExit(RPObject) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
- onExit(RPObject) - Method in class marauroa.server.game.rp.DebugInterface
-
This method is called when a player leaves the game
- onExit(RPObject) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
-
Callback method called when a player exits the game
- onExit(RPObject) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
-
Callback method called when a player exits the game
- onExit(RPObject) - Method in class marauroa.server.game.rp.RPServerManager
-
This method is called when a player leaves the game
- onExited(ActiveEntity, StendhalRPZone, int, int) - Method in interface games.stendhal.server.core.events.MovementListener
-
Invoked when an entity leaves the object area.
- onExited(ActiveEntity, StendhalRPZone, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.MessagingArea
- onExited(ActiveEntity, StendhalRPZone, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
-
Invoked when an entity leaves the object area.
- onExited(ActiveEntity, StendhalRPZone, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
-
Invoked when an entity leaves the object area.
- onExited(ActiveEntity, StendhalRPZone, int, int) - Method in class games.stendhal.server.entity.mapstuff.block.Block
- onExited(RPObject, StendhalRPZone) - Method in interface games.stendhal.server.core.events.ZoneEnterExitListener
-
Invoked when an entity leaves the object area.
- onExited(RPObject, StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.block.Block
- onExited(RPObject, StendhalRPZone) - Method in class games.stendhal.server.maps.nalwor.hell.HellTimer
- onFinish() - Method in class games.stendhal.server.core.engine.StendhalRPWorld
- onFinish() - Method in class games.stendhal.server.maps.semos.bank.Vault
- onFinish() - Method in interface marauroa.common.game.IRPZone
-
This method is called when the server finish to save the content of the zone
- onFinish() - Method in class marauroa.server.game.python.PythonRPWorld
-
Called on server shutdown.
- onFinish() - Method in class marauroa.server.game.python.PythonWorld
-
Called on server shutdown
- onFinish() - Method in class marauroa.server.game.rp.MarauroaRPZone
- onFinish() - Method in class marauroa.server.game.rp.RPWorld
-
This method is called when server is going to shutdown.
- onFinishDeathmatch(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
-
check all achievements for a player that are related to deathmatch
- onFinished(Player, boolean) - Method in class games.stendhal.server.entity.mapstuff.useable.CoalSource
-
Called when the activity has finished.
- onFinished(Player, boolean) - Method in class games.stendhal.server.entity.mapstuff.useable.FishSource
-
Called when the activity has finished.
- onFinished(Player, boolean) - Method in class games.stendhal.server.entity.mapstuff.useable.GoldSource
-
Called when the activity has finished.
- onFinished(Player, boolean) - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity
-
Called when the activity has finished.
- onFinished(Player, boolean) - Method in class games.stendhal.server.entity.mapstuff.useable.WaterSpringSource
-
Called when the activity has finished.
- onFinished(Player, boolean) - Method in class games.stendhal.server.entity.mapstuff.useable.WellSource
-
Called when the activity has finished.
- onFinishedPath() - Method in class games.stendhal.server.entity.GuidedEntity
- onFinishedPath() - Method in class games.stendhal.server.entity.npc.NPC
- onFinishQuest(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
-
check all achievements for a player that are relevant on finishing a quest
- onFlood(SocketChannel) - Method in class marauroa.server.net.flood.FloodValidator
-
This method will call onFlood method of the flood check so appropiate actions can be taken for a flooding channel
- onFlood(FloodMeasure) - Method in interface marauroa.server.net.flood.IFloodCheck
-
Called by FloodValidator when the connection is found to be flooding.
- onFlood(FloodMeasure) - Method in class marauroa.server.net.nio.FloodCheck
- onFruitPicked(Item) - Method in class games.stendhal.server.entity.mapstuff.spawner.FlowerGrower
-
Removes this from world.
- onFruitPicked(Item) - Method in class games.stendhal.server.entity.mapstuff.spawner.GrowingPassiveEntityRespawnPoint
- onFruitPicked(Item) - Method in class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint
-
Is called when a fruit has been picked from this plant grower.
- onFruitPicked(Item) - Method in class games.stendhal.server.entity.mapstuff.spawner.SheepFood
- onGoodbye(RPEntity) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
Is called when the NPC stops chatting with a player.
- onGoodbye(RPEntity) - Method in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder.AssassinRepairer
- onGoodbye(RPEntity) - Method in class games.stendhal.server.maps.semos.tavern.market.MarketManagerNPC
- onHarmlessAction() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Perform the default action unless it is not safe.
- onHarmlessAction() - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
-
Perform the default action unless it is not safe.
- onHarmlessAction() - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
- onHealed(int) - Method in class games.stendhal.client.entity.RPEntity
-
Called when the entity gets healed.
- onHealed(int) - Method in class games.stendhal.client.entity.User
- onHit(RPEntity, RPEntity, int) - Method in class games.stendhal.server.entity.status.PoisonAttacker
- onHit(RPEntity, RPEntity, int) - Method in class games.stendhal.server.entity.status.StatusAttacker
-
the target was hit, this may or may not have caused damage
- onHungry() - Method in class games.stendhal.server.entity.creature.Sheep
-
Called when the sheep is hungry.
- onIdle() - Method in class games.stendhal.server.entity.creature.Sheep
-
Called when the sheep is idle.
- onInit() - Method in class games.stendhal.server.core.engine.StendhalRPWorld
- onInit() - Method in interface marauroa.common.game.IRPZone
-
This method is called when the zone is created to popullate it
- onInit() - Method in class marauroa.server.game.python.PythonRPWorld
-
Called on server start up
- onInit() - Method in class marauroa.server.game.python.PythonWorld
-
Called on server start up
- onInit() - Method in class marauroa.server.game.rp.MarauroaRPZone
-
Load objects in database for this zone that were stored and waits for the database operation to complete.
- onInit() - Method in class marauroa.server.game.rp.RPWorld
-
This method is called when RPWorld is created by RPServerManager
- onInit(RPObject) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
- onInit(RPObject) - Method in class marauroa.server.game.python.PythonRP
-
Callback method called when a new player enters in the game
- onInit(RPObject) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
- onInit(RPObject) - Method in class marauroa.server.game.rp.DebugInterface
-
This method is called when a player is added to the game world
- onInit(RPObject) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
-
Callback method called when a new player enters in the game
- onInit(RPObject) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
-
Callback method called when a new player enters in the game
- onInit(RPObject) - Method in class marauroa.server.game.rp.RPServerManager
-
This method is called when a player is added to the game
- onInputChanged() - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleBuildingBlock
-
listens to input change events
- OniRaid - Class in games.stendhal.server.script
- OniRaid() - Constructor for class games.stendhal.server.script.OniRaid
- onItemLoot(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
-
check all achievements for a player that belong to the item category
- onItemPickedUp(Player) - Method in class games.stendhal.server.entity.mapstuff.spawner.GrowingPassiveEntityRespawnPoint
- onItemPickedUp(Player) - Method in class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint
- onItemPickedUp(Player) - Method in class games.stendhal.server.entity.mapstuff.spawner.SheepFood
- onKeyPressed(int) - Method in class games.stendhal.client.StendhalClient
-
Add a keypress to pressedStateKeys list.
- onKeyReleased(int) - Method in class games.stendhal.client.StendhalClient
-
Remove a keypress from pressedStateKeys list.
- onKill(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
-
checks all achievements for a player that should be checked when a player kills sth
- onLeave(String, int) - Method in interface games.stendhal.server.entity.mapstuff.game.SokobanListener
-
player wants to leave
- onLeave(String, int) - Method in class games.stendhal.server.maps.quests.revivalweeks.SokobanGame
- onLevelChange(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
-
checks all for level change relevant achievements for a player
- onlinePlayers - Variable in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
-
a list of online players
- onLoggedIn(Player) - Method in class games.stendhal.server.core.engine.TutorialRunner
-
Initializes tutorial sequence if player has not completed tutorial quest.
- onLoggedIn(Player) - Method in interface games.stendhal.server.core.events.LoginListener
-
Is called after a player logged into the game.
- onLoggedIn(Player) - Method in class games.stendhal.server.core.rp.group.GroupManager
-
tell the reconnecting client if he is in a group
- onLoggedIn(Player) - Method in class games.stendhal.server.entity.mapstuff.area.NoLoginAreaBehaviour
- onLoggedIn(Player) - Method in class games.stendhal.server.entity.player.GagManager
- onLoggedIn(Player) - Method in class games.stendhal.server.entity.player.Jail
- onLoggedIn(Player) - Method in class games.stendhal.server.entity.player.ReadAchievementsOnLogin
- onLoggedIn(Player) - Method in class games.stendhal.server.entity.player.ReadPostmanMessages
-
Execute command to get messages for the player when they log in
- onLoggedIn(Player) - Method in class games.stendhal.server.entity.player.UpdatePendingAchievementsOnLogin
- onLoggedIn(Player) - Method in class games.stendhal.server.maps.deathmatch.DeathmatchArea
- onLoggedIn(Player) - Method in class games.stendhal.server.maps.nalwor.forest.ArcheryRange
-
Actions to take when player logs in.
- onLoggedIn(Player) - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea
- onLoggedIn(Player) - Method in class games.stendhal.server.maps.quests.MeetSanta
-
Removes Santa hat if not Christmas.
- onLoggedIn(Player) - Method in class games.stendhal.server.maps.quests.ReverseArrow
- onLoggedIn(Player) - Method in class games.stendhal.server.maps.quests.WizardBank
- onLoggedIn(Player) - Method in class games.stendhal.server.script.FixNegativeHp
- onLoggedOut(Player) - Method in class games.stendhal.server.core.engine.listener.UpdatePlayerOnlineLogoutListener
- onLoggedOut(Player) - Method in class games.stendhal.server.core.engine.TutorialRunner
-
Removes tutorial zone from world.
- onLoggedOut(Player) - Method in interface games.stendhal.server.core.events.LogoutListener
-
Called when a player has logged out.
- onLoggedOut(Player) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeManager
-
Remove player's current challenges on log out
- onLoggedOut(Player) - Method in class games.stendhal.server.maps.nalwor.forest.ArcheryRange
-
Actions to take when player logs out.
- onLoggedOut(Player) - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea
- onLoggedOut(Player) - Method in class games.stendhal.server.maps.quests.WizardBank
- onLogin(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
-
Checks on login of a player which achievements the player has reached and gives a summarizing message
- onMessage(String, String) - Method in class marauroa.server.game.rp.DebugInterface
-
This method is called, when a message is received
- onMessage(ConnectionManager, Object, Message) - Method in interface marauroa.server.net.IServerManager
-
This method is called when data is received from a socket channel
- onMessage(ConnectionManager, Object, Message) - Method in class marauroa.server.net.NetworkServerManager
-
This method is called when data is received from a socket channel
- onMessage(Message) - Method in class marauroa.server.game.rp.DebugInterface
-
This method is called, when a message is received
- onMessage(WebSocketChannel, String) - Method in class marauroa.server.net.web.WebSocketConnectionManager
-
a client sent a message
- onMissed() - Method in class games.stendhal.client.entity.RPEntity
-
Called when an attacker misses this entity.
- onModifiedAdded(RPObject, RPObject) - Method in class games.stendhal.client.PerceptionListenerImpl
- onModifiedAdded(RPObject, RPObject) - Method in interface marauroa.client.net.IPerceptionListener
-
onModifiedAdded is called when an object is modified by adding or changing one of its attributes.
- onModifiedDeleted(RPObject, RPObject) - Method in class games.stendhal.client.PerceptionListenerImpl
- onModifiedDeleted(RPObject, RPObject) - Method in interface marauroa.client.net.IPerceptionListener
-
onModifiedDeleted is called each time the object has one of its attributes removed.
- onMouseClick(Point) - Method in class games.stendhal.client.gui.MouseHandler
-
Called on left mouse single click.
- onMouseClick(Point) - Method in class games.stendhal.client.gui.spellcasting.DefaultGroundContainerMouseState
- onMouseClick(Point) - Method in class games.stendhal.client.gui.spellcasting.SpellCastingGroundContainerMouseState
- onMouseDoubleClick(Point) - Method in class games.stendhal.client.gui.MouseHandler
-
Called on left double click.
- onMouseDoubleClick(Point) - Method in class games.stendhal.client.gui.spellcasting.DefaultGroundContainerMouseState
- onMouseDoubleClick(Point) - Method in class games.stendhal.client.gui.spellcasting.SpellCastingGroundContainerMouseState
- onMouseRightClick(Point) - Method in class games.stendhal.client.gui.MouseHandler
-
Called on right mouse single click.
- onMouseRightClick(Point) - Method in class games.stendhal.client.gui.spellcasting.DefaultGroundContainerMouseState
- onMouseRightClick(Point) - Method in class games.stendhal.client.gui.spellcasting.SpellCastingGroundContainerMouseState
- onMoved(int, int, int, int) - Method in class games.stendhal.server.entity.ActiveEntity
-
Notification of intra-zone position change.
- onMoved(int, int, int, int) - Method in class games.stendhal.server.entity.Entity
-
Notification of intra-zone position change.
- onMoved(int, int, int, int) - Method in class games.stendhal.server.entity.GuidedEntity
- onMoved(int, int, int, int) - Method in class games.stendhal.server.entity.item.Corpse
- onMoved(int, int, int, int) - Method in class games.stendhal.server.entity.npc.PassiveNPC
- onMoved(ActiveEntity, StendhalRPZone, int, int, int, int) - Method in interface games.stendhal.server.core.events.MovementListener
-
Invoked when an entity moves while over the object area.
- onMoved(ActiveEntity, StendhalRPZone, int, int, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.MessagingArea
- onMoved(ActiveEntity, StendhalRPZone, int, int, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
-
Invoked when an entity moves while over the object area.
- onMoved(ActiveEntity, StendhalRPZone, int, int, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
-
Invoked when an entity moves while over the object area.
- onMoved(ActiveEntity, StendhalRPZone, int, int, int, int) - Method in class games.stendhal.server.entity.mapstuff.block.Block
- onMyRPObject(RPObject, RPObject) - Method in class games.stendhal.client.PerceptionListenerImpl
- onMyRPObject(RPObject, RPObject) - Method in interface marauroa.client.net.IPerceptionListener
-
onMyRPObject is called when our rpobject avatar is processed.
- onNewFerryState(AthorFerry.Status) - Method in interface games.stendhal.server.maps.athor.ship.AthorFerry.IFerryListener
- onNodeReached() - Method in class games.stendhal.server.entity.GuidedEntity
-
Suspends the entity's movement if the path position is marked for suspension.
- onObtain(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
-
Check all achievements for a player that belong to the obtain category.
- onOutsideMovementRadius() - Method in class games.stendhal.server.entity.GuidedEntity
-
Changed path of entity when radius is reached
- onPerception(MessageS2CPerception) - Method in class games.stendhal.client.StendhalClient
- onPerception(MessageS2CPerception) - Method in class marauroa.client.ClientFramework
-
It is called when a perception arrives so you can choose how to apply the perception.
- onPerceptionBegin(byte, int) - Method in class games.stendhal.client.PerceptionListenerImpl
- onPerceptionBegin(byte, int) - Method in interface marauroa.client.net.IPerceptionListener
-
onPerceptionBegin is called when the perception is going to be applied
- onPerceptionEnd(byte, int) - Method in class games.stendhal.client.PerceptionListenerImpl
- onPerceptionEnd(byte, int) - Method in interface marauroa.client.net.IPerceptionListener
-
onPerceptionBegin is called when the perception has been applied
- onPickedUp(Player) - Method in class games.stendhal.server.entity.item.Item
- onPlayerLoggedIn(Player) - Method in class games.stendhal.server.core.events.LoginNotifier
-
This method is invoked by Player.create().
- onPlayerLoggedOut(Player) - Method in class games.stendhal.server.core.events.LogoutNotifier
-
This method is invoked by TODO
- onPosition(double, double) - Method in class games.stendhal.client.entity.BossCreature
- onPosition(double, double) - Method in class games.stendhal.client.entity.Entity
-
When the entity's position changed.
- onPreviousLogins(List<String>) - Method in class games.stendhal.client.StendhalClient
- onPreviousLogins(List<String>) - Method in class marauroa.client.ClientFramework
-
Call the client with a list of previous logins.
- onPrivateListen(String, String) - Method in class games.stendhal.client.entity.RPEntity
-
Called when entity listen to text from talker.
- onProduction(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
-
check all achievements for a player that belong to the production category
- onPush(RPEntity) - Method in class games.stendhal.server.entity.player.Player
-
Called when player push entity.
- onPushedOntoFrom(RPEntity, RPEntity, Point) - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
-
Sub-classes can override for actions to be taken if entity was pushed onto portal.
- onPutOnGround(boolean) - Method in class games.stendhal.server.entity.item.Item
-
Is called when the item is created.
- onPutOnGround(Player) - Method in class games.stendhal.server.entity.item.Dice
- onPutOnGround(Player) - Method in class games.stendhal.server.entity.item.Item
-
Is called when the item is moved to the ground.
- onPutOnGround(Player) - Method in class games.stendhal.server.entity.item.token.BoardToken
- onPutOnGround(Player) - Method in class games.stendhal.server.entity.item.token.Token
- onRatkChange(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
- onReachAchievement(String, String, String) - Method in class games.stendhal.client.entity.RPEntity
-
Called when the entity reaches an achievement.
- onRejectedAttackStart(RPEntity) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
someone tried to attack us
- onRemoved() - Method in class games.stendhal.server.core.engine.StendhalRPZone
- onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.ActiveEntity
-
Called when this object is removed from a zone.
- onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.Blood
- onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.Entity
-
Called when this object is being removed from a zone.
- onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.item.Corpse
- onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.area.AreaEntity
- onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.area.MessagingArea
-
Called when this object is being removed from a zone.
- onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
-
Called when this object is being removed from a zone.
- onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
-
Called when this object is being removed from a zone.
- onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.block.Block
- onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChest
- onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.chest.StoredChest
- onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.game.TicTacToeBoard
- onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.player.Player
-
Called when this object is being removed from a zone.
- onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.RPEntity
- onRemoved(RPObject) - Method in class games.stendhal.client.entity.Entity
-
Deprecated.Moving to different listener. Use
Entity.release()
. - onRemoved(RPObject) - Method in class games.stendhal.client.GameObjects
-
An object was removed.
- onRemoved(RPObject) - Method in interface games.stendhal.client.listener.RPObjectChangeListener
-
An object was removed.
- onRemoved(RPObject) - Method in class games.stendhal.client.UserContext
-
An object was removed.
- onRemoveFromGround() - Method in class games.stendhal.server.entity.item.Item
- onServerInfo(String[]) - Method in class games.stendhal.client.StendhalClient
- onServerInfo(String[]) - Method in class marauroa.client.ClientFramework
-
It is called when we get the list of server information strings
- onSlotAdded(RPObject, String, RPObject) - Method in class games.stendhal.client.entity.Entity
-
A slot object was added.
- onSlotAdded(RPObject, String, RPObject) - Method in class games.stendhal.client.GameObjects
-
A slot object was added.
- onSlotAdded(RPObject, String, RPObject) - Method in interface games.stendhal.client.listener.RPObjectChangeListener
-
A slot object was added.
- onSlotAdded(RPObject, String, RPObject) - Method in class games.stendhal.client.UserContext
-
A slot object was added.
- onSlotChangedAdded(RPObject, String, RPObject, RPObject) - Method in class games.stendhal.client.entity.Entity
-
A slot object added/changed attribute(s).
- onSlotChangedAdded(RPObject, String, RPObject, RPObject) - Method in class games.stendhal.client.GameObjects
-
A slot object added/changed attribute(s).
- onSlotChangedAdded(RPObject, String, RPObject, RPObject) - Method in interface games.stendhal.client.listener.RPObjectChangeListener
-
A slot object added/changed attribute(s).
- onSlotChangedAdded(RPObject, String, RPObject, RPObject) - Method in class games.stendhal.client.UserContext
-
A slot object added/changed attribute(s).
- onSlotChangedRemoved(RPObject, String, RPObject, RPObject) - Method in class games.stendhal.client.entity.Entity
-
A slot object removed attribute(s).
- onSlotChangedRemoved(RPObject, String, RPObject, RPObject) - Method in class games.stendhal.client.GameObjects
-
A slot object removed attribute(s).
- onSlotChangedRemoved(RPObject, String, RPObject, RPObject) - Method in interface games.stendhal.client.listener.RPObjectChangeListener
-
A slot object removed attribute(s).
- onSlotChangedRemoved(RPObject, String, RPObject, RPObject) - Method in class games.stendhal.client.UserContext
-
A slot object removed attribute(s).
- onSlotRemoved(RPObject, String, RPObject) - Method in class games.stendhal.client.entity.Entity
-
A slot object was removed.
- onSlotRemoved(RPObject, String, RPObject) - Method in class games.stendhal.client.GameObjects
-
A slot object was removed.
- onSlotRemoved(RPObject, String, RPObject) - Method in interface games.stendhal.client.listener.RPObjectChangeListener
-
A slot object was removed.
- onSlotRemoved(RPObject, String, RPObject) - Method in class games.stendhal.client.UserContext
-
A slot object was removed.
- onStarted(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.CoalSource
-
Called when the activity has started.
- onStarted(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.FishSource
-
Called when the activity has started.
- onStarted(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.GoldSource
-
Called when the activity has started.
- onStarted(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity
-
Called when the activity has started.
- onStarted(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.WaterSpringSource
-
Called when the activity has started.
- onStarted(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.WellSource
-
Called when the activity has started.
- onStarve() - Method in class games.stendhal.server.entity.creature.Sheep
-
Called when the sheep is starving.
- onSuccess(String, int) - Method in interface games.stendhal.server.entity.mapstuff.game.SokobanListener
-
level was completed successfully
- onSuccess(String, int) - Method in class games.stendhal.server.maps.quests.revivalweeks.SokobanGame
- onSynced() - Method in class games.stendhal.client.PerceptionListenerImpl
- onSynced() - Method in interface marauroa.client.net.IPerceptionListener
-
onSynced is called when the client recover sync
- onTalk(String) - Method in class games.stendhal.client.entity.Creature
- onTalk(String) - Method in class games.stendhal.client.entity.Player
- onTalk(String) - Method in class games.stendhal.client.entity.RPEntity
-
Called when entity says something.
- onTeleport(Player, boolean) - Method in interface games.stendhal.server.core.events.TeleportListener
-
This method is called when a player teleports
- onTeleport(Player, boolean) - Method in class games.stendhal.server.maps.quests.PaperChase
- onThrown(Dice, Player) - Method in class games.stendhal.server.entity.npc.CroupierNPC
- onTimeout(String, int) - Method in interface games.stendhal.server.entity.mapstuff.game.SokobanListener
-
level timed out
- onTimeout(String, int) - Method in class games.stendhal.server.maps.quests.revivalweeks.SokobanGame
- onTimeout(RPObject) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
- onTimeout(RPObject) - Method in class marauroa.server.game.python.PythonRP
-
Callback method called when a new player time out.
- onTimeout(RPObject) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
- onTimeout(RPObject) - Method in class marauroa.server.game.rp.DebugInterface
-
This method is called when connection to client is closed
- onTimeout(RPObject) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
-
Callback method called when a new player time out.
- onTimeout(RPObject) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
-
Callback method called when a new player time out.
- onTimeout(RPObject) - Method in class marauroa.server.game.rp.RPServerManager
-
This method is called when connection to client is closed
- onTokenMoved(Player, BoardToken) - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
-
handling of moved token
- onTokenMoved(Player, Token) - Method in class games.stendhal.server.maps.quests.ReverseArrow
-
The player moved a token.
- onTokenMoved(Player, T) - Method in interface games.stendhal.server.entity.item.token.Token.TokenMoveListener
-
a token was moved.
- onTrade(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
-
Check all achievements for player that beling to the commerce category.
- onTransfer(List<TransferContent>) - Method in class games.stendhal.client.StendhalClient
- onTransfer(List<TransferContent>) - Method in class marauroa.client.ClientFramework
-
It is called when we get a transfer of content
- onTransferREQ(List<TransferContent>) - Method in class games.stendhal.client.StendhalClient
- onTransferREQ(List<TransferContent>) - Method in class marauroa.client.ClientFramework
-
is called before a content transfer is started.
- onTurnReached(int) - Method in class games.stendhal.server.actions.admin.StoreMessageOnBehalfOfPlayerAction
-
Completes handling the store message action
- onTurnReached(int) - Method in class games.stendhal.server.actions.admin.SupportAnswerAction
-
Completes handling the supportanswer action.
- onTurnReached(int) - Method in class games.stendhal.server.actions.buddy.BuddyCleanup
- onTurnReached(int) - Method in class games.stendhal.server.actions.chat.StoreMessageAction
-
Completes handling the store message action, and Notifies the player who sent the message of the outcome
- onTurnReached(int) - Method in class games.stendhal.server.core.events.DelayedPlayerTextSender
- onTurnReached(int) - Method in class games.stendhal.server.core.events.GuaranteedDelayedPlayerTextSender
- onTurnReached(int) - Method in interface games.stendhal.server.core.events.TurnListener
-
This method is called when the turn number is reached.
- onTurnReached(int) - Method in class games.stendhal.server.core.events.TurnListenerDecorator
- onTurnReached(int) - Method in class games.stendhal.server.core.rp.DaylightUpdater
- onTurnReached(int) - Method in class games.stendhal.server.core.rp.DumpGameInformationForWebsite
- onTurnReached(int) - Method in class games.stendhal.server.core.rp.group.GroupManager
-
cleans up
- onTurnReached(int) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeAcceptedTurnListener
- onTurnReached(int) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeCreatorTurnListener
- onTurnReached(int) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeManager
- onTurnReached(int) - Method in class games.stendhal.server.core.rp.WeatherUpdater
- onTurnReached(int) - Method in class games.stendhal.server.entity.Blood
-
This method is called when the turn number is reached.
- onTurnReached(int) - Method in class games.stendhal.server.entity.item.consumption.StatusHealerEater
- onTurnReached(int) - Method in class games.stendhal.server.entity.item.Item
- onTurnReached(int) - Method in class games.stendhal.server.entity.item.timed.TimedStackableItem
- onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
-
This method is called when the turn number is reached.
- onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.block.Block
- onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChest.SyncContent
-
This method is called when the turn number is reached.
- onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.chest.StoredChest.ChestListener
-
This method is called when the turn number is reached.
- onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.game.GameBoardTimer
- onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.game.NineSwitchesGameBoard
- onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.game.SokobanBoard
- onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.office.StorableEntityList
- onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.portal.Door
- onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
-
Callback for the turn notifier to automatically close the gate if the interval is set
- onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.sign.SignFromHallOfFameLoader
- onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.sound.BellSoundSource
- onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource
-
randomly picks a sound, sends a SoundEvent to the client and sets the notifier up for the next sound.
- onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
-
Is called when a new creature is ready to pop up.
- onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint
- onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity.Activity
-
This method is called when the turn number is reached.
- onTurnReached(int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MonologueBehaviour
- onTurnReached(int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour.ExpireOutfit
- onTurnReached(int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.TeleporterBehaviour
- onTurnReached(int) - Method in class games.stendhal.server.entity.npc.interaction.NPCChatting
- onTurnReached(int) - Method in class games.stendhal.server.entity.player.AfkTimeouter
- onTurnReached(int) - Method in class games.stendhal.server.entity.player.ReadAchievementsOnLogin
- onTurnReached(int) - Method in class games.stendhal.server.entity.player.ReadPostmanMessages
-
Completes handling the get messages action.
- onTurnReached(int) - Method in class games.stendhal.server.entity.player.UpdatePendingAchievementsOnLogin
- onTurnReached(int) - Method in class games.stendhal.server.entity.spell.effect.DamageEffect
- onTurnReached(int) - Method in class games.stendhal.server.entity.spell.effect.HealingEffect
- onTurnReached(int) - Method in class games.stendhal.server.entity.status.EatStatusTurnListener
- onTurnReached(int) - Method in class games.stendhal.server.entity.status.PoisonStatusTurnListener
- onTurnReached(int) - Method in class games.stendhal.server.entity.status.ShockStatusTurnListener
- onTurnReached(int) - Method in class games.stendhal.server.entity.status.StatusRemover
- onTurnReached(int) - Method in class games.stendhal.server.maps.ados.library.LibrarianNPC.WikipediaWaiter
- onTurnReached(int) - Method in class games.stendhal.server.maps.athor.ship.AthorFerry
-
Is called when the ferry has either arrived at or departed from a harbor.
- onTurnReached(int) - Method in class games.stendhal.server.maps.magic.house1.AdventureIslandRemover
- onTurnReached(int) - Method in class games.stendhal.server.maps.northpole.NorthpoleRemover
- onTurnReached(int) - Method in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
-
Callback for TurnNotifier - periodically checks if any allotment has expired and kicks players if it has
- onTurnReached(int) - Method in class games.stendhal.server.maps.quests.ReverseArrow.FinishNotifier
-
invoked shortly after the player did his job.
- onTurnReached(int) - Method in class games.stendhal.server.maps.quests.ReverseArrow.ReverseArrowCheck
-
invoked shortly after the player did his/her third move.
- onTurnReached(int) - Method in class games.stendhal.server.maps.quests.revivalweeks.BuilderNPC
- onTurnReached(int) - Method in class games.stendhal.server.maps.semos.bank.VaultRemover
- onTurnReached(int) - Method in class games.stendhal.server.maps.semos.tavern.market.OfferExpirer
- onTurnReached(int) - Method in class games.stendhal.server.script.AdosWildlifeRaid
- onTurnReached(int) - Method in class games.stendhal.server.script.BetManager
- onTurnReached(int) - Method in class games.stendhal.server.script.BugInspect
- onTurnReached(int) - Method in class games.stendhal.server.script.Debuggera.SightseeingAction
- onTurnReached(int) - Method in class games.stendhal.server.script.FishInspect
- onTurnReached(int) - Method in class games.stendhal.server.script.PlayerPositionMonitoring.PlayerPositionListener
- onTurnReached(int) - Method in class games.stendhal.server.script.SokobanWatcher
- onTurnReached(int) - Method in class games.stendhal.server.script.Unblock
-
checks
- onTurnReached(int) - Method in class games.stendhal.server.script.UnblockTradeTable
-
checks
- onUnequipped() - Method in class games.stendhal.server.entity.item.CaptureTheFlagFlag
-
item is being removed from owner - remove flag from players outfit this is called in the process of removing item from original owner, perhaps just before giving it to a new owner (or maybe just dropping it).
- onUnequipped() - Method in class games.stendhal.server.entity.item.Item
-
item is about to be removed from owner.
- onUnequipped() - Method in class games.stendhal.server.entity.item.LifeSupportGear
- onUnequipped() - Method in class games.stendhal.server.entity.item.SlotActivatedItem
-
Action to take when item is un-equipped.
- onUnsynced() - Method in class games.stendhal.client.PerceptionListenerImpl
- onUnsynced() - Method in interface marauroa.client.net.IPerceptionListener
-
onUnsynced is called when the client lose sync
- onUsed(RPEntity) - Method in interface games.stendhal.server.core.events.UseListener
-
Invoked when the object is used.
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.AreaUseItem
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.Bestiary
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.Box
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.ConsumableItem
-
Verifies item is near to player.
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.FoodMill
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.Item
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.NecroStaff
-
Is invoked when the necromancer staff is used.
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.OwnedItem
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.scroll.Scroll
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.Seed
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.timed.TimedStackableItem
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.TwilightElixir
-
the overridden method verifies item is near to player.
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.WeddingRing
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.chest.Chest
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.chest.NPCOwnedChest
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChest
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.Fire
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.game.NineSwitchesGameSwitch
-
someone clicked a switch.
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
-
Use the portal, if allowed.
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.Door
-
Teleport (if the door is now open).
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.KeyDestroyingDoor
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.OneWayPortalDestination
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.PasswordPortal
-
Override so portal does not get "used"
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.sign.PopupImage
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.sign.ShopSign
-
Handles use-actions.
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.spawner.GrainField
-
Is called when a player tries to harvest this grain field.
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.spawner.VegetableGrower
-
Is called when a player tries to harvest this item.
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity
-
Is called when a player initiates the activity.
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.useable.PlaySoundEntity
-
plays a sound
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.useable.ViewChangeEntity
- onUsed(RPEntity) - Method in class games.stendhal.server.entity.player.Player
-
Invoked when the object is used.
- onUsed(RPEntity) - Method in class games.stendhal.server.maps.quests.captureflag.CaptureFlagUseListener
-
this is called when another player left-clicks on this.target
- onUsedBackwards(RPEntity, boolean) - Method in class games.stendhal.server.entity.mapstuff.portal.Door
- onUsedBackwards(RPEntity, boolean) - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
-
If this portal is the destination of another portal used.
- onUsedInArea(RPEntity) - Method in class games.stendhal.server.entity.item.AreaUseItem
-
Inheriting classes can override this to determine action to execute when item is used in correct area.
- onUsedInArea(RPEntity, StendhalRPZone, int, int) - Method in class games.stendhal.server.entity.item.AreaUseItem
-
Inheriting classes can override this to determine action to execute when item is used in correct area.
- onUsedInArea(RPEntity, StendhalRPZone, int, int) - Method in class games.stendhal.server.entity.item.MetalDetector
- onUsedInArea(RPEntity, StendhalRPZone, int, int) - Method in class games.stendhal.server.entity.item.Shovel
- onUseFail(RPEntity) - Method in class games.stendhal.server.entity.item.OwnedItem
- onWebSocketClose(int, String) - Method in class marauroa.server.net.web.WebSocketChannel
- onWebSocketConnect(Session) - Method in class marauroa.server.net.web.WebSocketChannel
- onWebSocketError(Throwable) - Method in class marauroa.server.net.web.WebSocketChannel
- onWebSocketText(String) - Method in class marauroa.server.net.web.WebSocketChannel
- onWornOff(Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
-
Puts the outfit off, but only if the player hasn't taken it off himself already.
- onZoneChange(Zone) - Method in class games.stendhal.client.GameScreen
- onZoneChange(Zone) - Method in class games.stendhal.client.gui.map.MapPanelController
- onZoneChange(Zone) - Method in interface games.stendhal.client.StendhalClient.ZoneChangeListener
-
Called when the user is changing zone.
- onZoneChange(Zone) - Method in class games.stendhal.client.WeatherSoundManager
- onZoneChangeCompleted(Zone) - Method in class games.stendhal.client.GameScreen
- onZoneChangeCompleted(Zone) - Method in class games.stendhal.client.gui.map.MapPanelController
- onZoneChangeCompleted(Zone) - Method in interface games.stendhal.client.StendhalClient.ZoneChangeListener
-
Called when the user has changed zone.
- onZoneChangeCompleted(Zone) - Method in class games.stendhal.client.WeatherSoundManager
- onZoneEnter(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
-
check all achievements for a player that belong to the zone category
- onZoneUpdate(Zone) - Method in class games.stendhal.client.GameScreen
- onZoneUpdate(Zone) - Method in class games.stendhal.client.gui.map.MapPanelController
- onZoneUpdate(Zone) - Method in interface games.stendhal.client.StendhalClient.ZoneChangeListener
-
Called when the zone is updated, such as when the coloring changes.
- onZoneUpdate(Zone) - Method in class games.stendhal.client.WeatherSoundManager
- open() - Method in class games.stendhal.server.entity.mapstuff.chest.Chest
-
Open the chest.
- open() - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChest
-
Don't let this be called directly for personal chests.
- open() - Method in class games.stendhal.server.entity.mapstuff.chest.StoredChest
- open() - Method in class games.stendhal.server.entity.mapstuff.portal.Door
-
Opens the door.
- open() - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
-
Open the gate.
- open(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChest
-
Open the chest for an attending user.
- open(InputStream, int, int) - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
- open(InputStream, AudioFormat, int) - Method in class games.stendhal.client.sound.system.processors.PCMStreamConverter
- OPEN - Enum constant in enum class games.stendhal.client.entity.ActionType
- openOutput(int, SignalProcessor...) - Method in class games.stendhal.client.sound.system.SoundSystemNG
- openOutput(AudioFormat) - Method in class games.stendhal.client.sound.system.SoundSystem
- openSound(AudioResource, SoundFileType) - Method in class games.stendhal.client.sound.manager.SoundManager
- openSound(AudioResource, SoundFileType, int, boolean) - Method in class games.stendhal.client.sound.manager.SoundManager
- openSound(AudioResource, SoundFileType, int, boolean) - Method in class games.stendhal.client.sound.manager.SoundManagerNG
- openURL(String) - Static method in class games.stendhal.client.gui.BareBonesBrowserLaunch
-
Opens the specified web page in the user's default browser
- oppositeDirection() - Method in enum class games.stendhal.common.Direction
-
gets the opposite direction
- ops - Variable in class marauroa.server.net.nio.ChangeRequest
-
Extra params
- OracleNPC - Class in games.stendhal.server.maps.ados.market
-
An oracle who lets players know how they can help others.
- OracleNPC - Class in games.stendhal.server.maps.kalavan.citygardens
-
An oracle who lets players know how they can help others.
- OracleNPC - Class in games.stendhal.server.maps.nalwor.forest
-
An oracle who lets players know how they can help others.
- OracleNPC - Class in games.stendhal.server.maps.semos.city
-
An oracle who lets players know how they can help others.
- OracleNPC() - Constructor for class games.stendhal.server.maps.ados.market.OracleNPC
- OracleNPC() - Constructor for class games.stendhal.server.maps.kalavan.citygardens.OracleNPC
- OracleNPC() - Constructor for class games.stendhal.server.maps.nalwor.forest.OracleNPC
- OracleNPC() - Constructor for class games.stendhal.server.maps.semos.city.OracleNPC
- orC(LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaConditionHelper
-
Helper method to create an OrCondition instance.
- OrcKillGiantDwarfNPC - Class in games.stendhal.server.maps.ados.abandonedkeep
-
Builds the orc kill diant dwarf NPC.
- OrcKillGiantDwarfNPC() - Constructor for class games.stendhal.server.maps.ados.abandonedkeep.OrcKillGiantDwarfNPC
- OrCondition - Class in games.stendhal.server.entity.npc.condition
-
An or condition.
- OrCondition(ChatCondition...) - Constructor for class games.stendhal.server.entity.npc.condition.OrCondition
-
Creates a new "or"-condition.
- OrcRaid - Class in games.stendhal.server.script
- OrcRaid() - Constructor for class games.stendhal.server.script.OrcRaid
- OrcSamanNPC - Class in games.stendhal.server.maps.kotoch
- OrcSamanNPC() - Constructor for class games.stendhal.server.maps.kotoch.OrcSamanNPC
- OrcWeaponArmorGuyNPC - Class in games.stendhal.server.maps.ados.abandonedkeep
-
Inside Ados Abandoned Keep - level -1 .
- OrcWeaponArmorGuyNPC() - Constructor for class games.stendhal.server.maps.ados.abandonedkeep.OrcWeaponArmorGuyNPC
- ordered(int) - Static method in class games.stendhal.common.grammar.Grammar
-
first, second, third, ...
- OrientalAirWizardNPC - Class in games.stendhal.server.maps.semos.wizardstower
-
Jaer, the air wizard of the Wizards Tower see games.stendhal.server.maps.quests.WizardJaerPlainQuest
- OrientalAirWizardNPC() - Constructor for class games.stendhal.server.maps.semos.wizardstower.OrientalAirWizardNPC
- originalText - Variable in class games.stendhal.common.parser.Sentence
- ORRIL - Static variable in class games.stendhal.server.maps.Region
- ORRIL_DUNGEONS - Static variable in class games.stendhal.server.maps.Region
- ORRIL_MINES - Static variable in class games.stendhal.server.maps.Region
- OTHER - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
-
none of the above
- Outfit - Class in games.stendhal.server.entity
-
A data structure that represents the outfit of an RPEntity.
- Outfit(Integer...) - Constructor for class games.stendhal.server.entity.Outfit
-
Creates a new outfit.
- Outfit(Integer, Integer, Integer, Integer, Integer) - Constructor for class games.stendhal.server.entity.Outfit
-
Deprecated.Use
Outfit(String)
orOutfit(Integer...)
. - Outfit(String) - Constructor for class games.stendhal.server.entity.Outfit
-
Construct an outfit using a string.
- OUTFIT - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
-
player outfits
- OUTFIT - Static variable in class games.stendhal.common.constants.Actions
- OUTFIT - Static variable in class games.stendhal.common.constants.Testing
-
Testing switch for outfit system
- OUTFIT_LIST - Static variable in class games.stendhal.common.constants.Events
- OUTFIT_UNSET - Static variable in class games.stendhal.client.entity.RPEntity
-
The value of an outfit that isn't set.
- OutfitAction - Class in games.stendhal.server.actions
-
Changes the outfit for the player
- OutfitAction() - Constructor for class games.stendhal.server.actions.OutfitAction
- OutfitChangerAdder - Class in games.stendhal.server.entity.npc.behaviour.adder
- OutfitChangerAdder() - Constructor for class games.stendhal.server.entity.npc.behaviour.adder.OutfitChangerAdder
- OutfitChangerBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
-
Represents the behaviour of a NPC who is able to sell outfits to a player.
- OutfitChangerBehaviour(Map<String, Integer>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
-
Creates a new OutfitChangerBehaviour for outfits that never wear off automatically.
- OutfitChangerBehaviour(Map<String, Integer>, boolean) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
-
Creates a new OutfitChangerBehaviour for outfits that never wear off automatically.
- OutfitChangerBehaviour(Map<String, Integer>, int, String) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
-
Creates a new OutfitChangerBehaviour for outfits that wear off automatically after some time.
- OutfitChangerBehaviour(Map<String, Integer>, int, String, boolean) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
-
Creates a new OutfitChangerBehaviour for outfits that wear off automatically after some time.
- OutfitChangerBehaviour.ExpireOutfit - Class in games.stendhal.server.entity.npc.behaviour.impl
-
removes the special outfit after it outwore.
- OutfitChangerTargeter - Class in games.stendhal.server.entity.creature.impl.attack
-
A target selection strategy that changes the outfit of the creature depending on its attacking status.
- OutfitColor - Class in games.stendhal.client.gui
-
A helper object for accessing players' outfit color data.
- OutfitCompatibleWithClothesCondition - Class in games.stendhal.server.entity.npc.condition
-
Can this outfit be worn with normal clothes ?
- OutfitCompatibleWithClothesCondition() - Constructor for class games.stendhal.server.entity.npc.condition.OutfitCompatibleWithClothesCondition
- OutfitLender2NPC - Class in games.stendhal.server.maps.magic.clothing_boutique
- OutfitLender2NPC() - Constructor for class games.stendhal.server.maps.magic.clothing_boutique.OutfitLender2NPC
- OutfitLenderNPC - Class in games.stendhal.server.maps.deniran.cityinterior.dressshop
- OutfitLenderNPC - Class in games.stendhal.server.maps.magic.clothing_boutique
- OutfitLenderNPC() - Constructor for class games.stendhal.server.maps.deniran.cityinterior.dressshop.OutfitLenderNPC
- OutfitLenderNPC() - Constructor for class games.stendhal.server.maps.magic.clothing_boutique.OutfitLenderNPC
- Outfits - Class in games.stendhal.common
-
class to store the max outfit numbers for player available outfits.
- Outfits() - Constructor for class games.stendhal.common.Outfits
- OutfitStore - Class in games.stendhal.client
-
An outfit store.
- OUTGOING - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
- OUTGOING_TIME_MAX - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
- OUTGOING_TIME_MIN - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
- OutgoingPhase - Class in games.stendhal.server.maps.quests.piedpiper
- OutgoingPhase(Map<String, Integer>) - Constructor for class games.stendhal.server.maps.quests.piedpiper.OutgoingPhase
-
constructor
- Output() - Constructor for class games.stendhal.client.sound.system.SoundSystem.Output
- OutputQuestSlotAction - Class in games.stendhal.server.entity.npc.action
-
Debugging ChatAction that sends a quest slot's content to the firing player
- OutputQuestSlotAction(String) - Constructor for class games.stendhal.server.entity.npc.action.OutputQuestSlotAction
-
Create a new OutputQuestSlotAction
- OutputSerializer - Class in marauroa.common.net
-
OutputSerializer is used to serialize classes that implement the Serializable interface into a OutputStream.
- OutputSerializer(OutputStream) - Constructor for class marauroa.common.net.OutputSerializer
-
Constructor that defines a specified OutputStream for the serializer
- OUTSIDE_ZONE - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
-
visiting groups of outside zones
- OutsideZoneAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
-
Factory for zone achievements
- OutsideZoneAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.OutsideZoneAchievementFactory
- OWN - Enum constant in enum class games.stendhal.client.entity.ActionType
- OWN - Static variable in class games.stendhal.common.constants.Actions
- OwnAction - Class in games.stendhal.server.actions.pet
-
Owns an domestic animal like a sheep.
- OwnAction() - Constructor for class games.stendhal.server.actions.pet.OwnAction
- OwnedItem - Class in games.stendhal.server.entity.item
-
Class representing an item owned by an entity.
- OwnedItem(OwnedItem) - Constructor for class games.stendhal.server.entity.item.OwnedItem
- OwnedItem(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.OwnedItem
- owner - Variable in class games.stendhal.server.entity.creature.DomesticAnimal
-
The player who owns the domestic animal, or null if the animal is wild.
P
- P2S_CREATEACCOUNT - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
proxy to server: creates an account on behalf of a user
- P2S_CREATECHARACTER - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
proxy to server: creates a character on behalf of a user
- paint(StendhalMapStructure) - Method in class games.stendhal.server.maps.quests.maze.MazePainter
-
Paint tiles to a map according to a maps collision layer.
- paint(Graphics) - Method in class games.stendhal.client.gui.InternalWindow
- paint(Graphics) - Method in class games.stendhal.client.gui.SlotWindow
- paint(Graphics) - Method in class games.stendhal.tools.colorselector.ColorSelector
-
Draws this component.
- paint(Graphics2D, int, int) - Method in interface games.stendhal.client.gui.StatusDisplayBar.BarPainter
-
Fill an area corresponding to a full bar.
- paint(Graphics, int, int) - Method in class games.stendhal.client.gui.j2d.BackgroundPainter
-
Paint an area with the image pattern.
- paint(Graphics, JComponent) - Method in class games.stendhal.client.gui.styled.StyledButtonUI
- paint(Graphics, JComponent) - Method in class games.stendhal.client.gui.styled.StyledOptionPaneUI
- paint(Graphics, JComponent) - Method in class games.stendhal.client.gui.styled.StyledPanelUI
- paint(Graphics, JComponent) - Method in class games.stendhal.client.gui.styled.StyledPopupMenuUI
- paint(Graphics, JComponent) - Method in class games.stendhal.client.gui.styled.StyledTableUI
- paint(Graphics, JComponent) - Method in class games.stendhal.client.gui.styled.StyledToolTipUI
- paintBorder(Component, Graphics, int, int, int, int) - Method in class games.stendhal.client.gui.styled.PixmapBorder
- paintBorder(Graphics) - Method in interface games.stendhal.client.gui.ComponentPaintCache.Cacheable
-
Paint the component border.
- paintBorder(Graphics) - Method in class games.stendhal.client.gui.InternalWindow
- paintButtonPressed(Graphics, AbstractButton) - Method in class games.stendhal.client.gui.styled.StyledButtonUI
- paintChildren(Graphics) - Method in interface games.stendhal.client.gui.ComponentPaintCache.Cacheable
-
Paint everything, including the child components.
- paintChildren(Graphics) - Method in class games.stendhal.client.gui.InternalWindow
- paintComponent(Graphics) - Method in class games.stendhal.client.GameScreen
- paintComponent(Graphics) - Method in interface games.stendhal.client.gui.ComponentPaintCache.Cacheable
-
Paint the component.
- paintComponent(Graphics) - Method in class games.stendhal.client.gui.ComponentPaintCache
-
Paint the cached component.
- paintComponent(Graphics) - Method in class games.stendhal.client.gui.DragLayer
- paintComponent(Graphics) - Method in class games.stendhal.client.gui.InternalWindow
- paintComponent(Graphics) - Method in class games.stendhal.client.gui.FeatureEnabledItemPanel
- paintComponent(Graphics) - Method in class games.stendhal.client.gui.StatusDisplayBar
- paintComponent(Graphics) - Method in class games.stendhal.tools.colorselector.ColorSwatch
-
Draws this component.
- paintContentBorder(Graphics, int, int) - Method in class games.stendhal.client.gui.styled.StyledTabbedPaneUI
- paintDeterminate(Graphics, JComponent) - Method in class games.stendhal.client.gui.styled.StyledProgressBarUI
- paintDisabledText(JLabel, Graphics, String, int, int) - Method in class games.stendhal.client.gui.styled.StyledLabelUI
- paintFocus(Graphics) - Method in class games.stendhal.client.gui.styled.StyledSliderUI
- paintFocus(Graphics, AbstractButton, Rectangle, Rectangle, Rectangle) - Method in class games.stendhal.client.gui.styled.StyledButtonUI
- paintFocusIndicator(Graphics, int, Rectangle[], int, Rectangle, Rectangle, boolean) - Method in class games.stendhal.client.gui.styled.StyledTabbedPaneUI
- paintImmediately(int, int, int, int) - Method in class games.stendhal.client.GameScreen
- paintPortal(StendhalMapStructure, int, int) - Method in class games.stendhal.server.maps.quests.maze.MazePainter
-
Paint the portal tile at specified location.
- paintTabBackground(Graphics, int, int, int, int, int, int, boolean) - Method in class games.stendhal.client.gui.styled.StyledTabbedPaneUI
- paintTabBorder(Graphics, int, int, int, int, int, int, boolean) - Method in class games.stendhal.client.gui.styled.StyledTabbedPaneUI
- paintText(Graphics, AbstractButton, Rectangle, String) - Method in class games.stendhal.client.gui.styled.StyledButtonUI
- paintText(Graphics, AbstractButton, Rectangle, String) - Method in class games.stendhal.client.gui.styled.StyledCheckBoxUI
- paintThumb(Graphics) - Method in class games.stendhal.client.gui.styled.StyledSliderUI
- paintThumb(Graphics, JComponent, Rectangle) - Method in class games.stendhal.client.gui.styled.StyledScrollBarUI
-
Draws the handle of the scroll bar.
- paintTrack(Graphics) - Method in class games.stendhal.client.gui.styled.StyledSliderUI
- paintTrack(Graphics, JComponent, Rectangle) - Method in class games.stendhal.client.gui.styled.StyledScrollBarUI
-
Paints the background flat area of the scroll bar.
- Pair<T1,T2> - Class in marauroa.common
-
a pair of two objects
- Pair(T1, T2) - Constructor for class marauroa.common.Pair
-
creates a new pair
- pairsToNodes(LuaTable) - Static method in class games.stendhal.server.core.scripting.lua.LuaTableHelper
-
Converts a Lua table of table pairs ({{int, int}, {int, int}}) to list of nodes (`List
`). - pairToNode(LuaTable) - Static method in class games.stendhal.server.core.scripting.lua.LuaTableHelper
-
Converts a Lua table pair ({num, num}) to `Node`.
- PaperChase - Class in games.stendhal.server.maps.quests
-
A kind of paper chase.
- PaperChase() - Constructor for class games.stendhal.server.maps.quests.PaperChase
- PaperChaseSign - Class in games.stendhal.server.maps.quests.revivalweeks
-
Adds a hall of fame sign for the paper chase
- PaperChaseSign() - Constructor for class games.stendhal.server.maps.quests.revivalweeks.PaperChaseSign
- PARALLEL_CONNECTION_LIMIT - Static variable in class marauroa.common.TimeoutConf
-
The number of parallel connections that may be used from one ip-address.
- parameters - Variable in class games.stendhal.server.core.config.zone.SetupDescriptor
-
The configuration parameters.
- parent - Variable in class games.stendhal.server.actions.equip.MoveableObject
-
optional, parent item .
- parse(ConversationContext) - Method in class games.stendhal.common.parser.Sentence
-
Parse the sentence again, using the given conversation context.
- parse(Sentence) - Method in class games.stendhal.common.grammar.ItemParser
-
Search for a matching name in the available names.
- parse(InputStream) - Static method in class games.stendhal.server.core.config.XMLUtil
-
Parse an XML document.
- parse(String) - Static method in enum class games.stendhal.common.constants.Nature
-
Parses the Nature, defaulting to CUT for unknown types.
- parse(String) - Static method in class games.stendhal.common.parser.ConversationParser
-
Parse function without conversation context.
- parse(String) - Static method in enum class games.stendhal.server.entity.status.StatusType
-
Retrieve StatusType for creating status resistant items
- parse(String, ConversationContext) - Static method in class games.stendhal.common.parser.ConversationParser
-
Parse the given text sentence.
- parse(String, ConversationContext, ExpressionMatcher) - Static method in class games.stendhal.common.parser.ConversationParser
-
Parse the given text sentence using an ConversationContext and an explicit Expression matcher.
- parse(String, ExpressionMatcher) - Static method in class games.stendhal.common.parser.ConversationParser
-
Parse the given text sentence using an explicit Expression matcher.
- parse(InputSource) - Static method in class games.stendhal.server.core.config.XMLUtil
-
Parse an XML document.
- parseAmount(String, ErrorDrain) - Method in class games.stendhal.common.parser.Expression
-
Parse the given numeric expression and assign the value to 'amount'.
- parseAndHandle(String) - Static method in class games.stendhal.client.scripting.ChatLineParser
-
parses a chat/command line and processes the result.
- parseAsMatcher(String) - Static method in class games.stendhal.common.parser.ConversationParser
-
Parse the given text sentence to be used for sentence matching.
- parseAsMatchingSource() - Method in class games.stendhal.common.parser.Sentence
-
Return a parsed sentence object to be used as source in matching.
- parseAsMatchingSource(String) - Static method in class games.stendhal.common.parser.ConversationParser
-
Parse the given text sentence to be used as matching source.
- parseDouble(String) - Static method in class games.stendhal.common.MathHelper
-
Parses a double safely, returning 0 if nothing can be sanely parsed from it.
- parseDoubleDefault(String, double) - Static method in class games.stendhal.common.MathHelper
-
Parses a double safely, returning a default if nothing can be sanely parsed from it.
- parseExpression(PuzzleBuildingBlock, String) - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleEventDispatcher
-
parses a Groovy expression
- parseInt(String) - Static method in class games.stendhal.common.MathHelper
-
parses an integer safely, returning 0 if nothing can be sanely parsed.
- parseIntDefault(String, int) - Static method in class games.stendhal.common.MathHelper
-
parses an integer safely.
- parseLong(String) - Static method in class games.stendhal.common.MathHelper
-
parses a long safely, returning 0 if nothing can be sanely parsed.
- parseLongDefault(String, long) - Static method in class games.stendhal.common.MathHelper
-
parses a long safely.
- passes(Entity) - Method in class games.stendhal.server.script.SokobanReload
- passes(T) - Method in interface games.stendhal.common.filter.FilterCriteria
-
Implement this method to return true, if a given object in the collection should pass this filter.
- PassiveEntity - Class in games.stendhal.server.entity
-
An entity that doesn't move on it's own, but can be moved.
- PassiveEntity() - Constructor for class games.stendhal.server.entity.PassiveEntity
-
Create a passive entity.
- PassiveEntity(RPObject) - Constructor for class games.stendhal.server.entity.PassiveEntity
-
Create a passive entity.
- PassiveEntityRespawnPoint - Class in games.stendhal.server.entity.mapstuff.spawner
-
A PassiveEntityRespawnPoint basically is a 1x1 area where a plant, a fruit or another non-moving thing grows.
- PassiveEntityRespawnPoint(String, int) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint
- PassiveEntityRespawnPoint(RPObject, String, int) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint
- PassiveEntityRespawnPointFactory - Class in games.stendhal.server.entity.mapstuff.spawner
-
creates a PassiveEntityRespawnPoint.
- PassiveEntityRespawnPointFactory() - Constructor for class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPointFactory
- PassiveNPC - Class in games.stendhal.server.entity.npc
- PassiveNPC() - Constructor for class games.stendhal.server.entity.npc.PassiveNPC
- password - Variable in class marauroa.server.game.container.SecuredLoginInfo
-
An array that represent the hash of the password xor ClientNonce xor ServerNonce.
- passwordAcceptedMessage - Variable in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
Optional message to give when correct password used.
- PasswordDiffersFromUsernameValidator - Class in games.stendhal.server.core.account
-
checks that the password is not closly related to the username.
- PasswordDiffersFromUsernameValidator(String, String) - Constructor for class games.stendhal.server.core.account.PasswordDiffersFromUsernameValidator
-
Creates a new PasswordDiffersFromUsernameValidator validator.
- PasswordPortal - Class in games.stendhal.server.entity.mapstuff.portal
-
a portal which requires a password to pass through
- PasswordPortal() - Constructor for class games.stendhal.server.entity.mapstuff.portal.PasswordPortal
-
Creates a default PasswordPortal
- PasswordPortal(String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.PasswordPortal
-
creates a portal which requires a password to be said by the player
- PasswordPortalFactory - Class in games.stendhal.server.entity.mapstuff.portal
-
A factory for
PasswordPortal
objects. - PasswordPortalFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.PasswordPortalFactory
- passwordRejectedMessage - Variable in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
Optional message to give when incorrect password used.
- path - Variable in class games.stendhal.server.core.pathfinder.EntityGuide
-
The path.
- Path - Class in games.stendhal.server.core.pathfinder
- Path() - Constructor for class games.stendhal.server.core.pathfinder.Path
- PATH_FOUND - Static variable in class games.stendhal.server.core.pathfinder.Pathfinder
-
Returned by
getStatus
if a path has been found. - PATH_NOT_FOUND - Static variable in class games.stendhal.server.core.pathfinder.Pathfinder
-
Returned by
getStatus
if a path cannot be found. - Pathfinder - Class in games.stendhal.server.core.pathfinder
-
Implements the A* algorithm.
- Pathfinder(int, int, Rectangle2D, double) - Constructor for class games.stendhal.server.core.pathfinder.Pathfinder
- Pathfinder.TreeNode - Class in games.stendhal.server.core.pathfinder
-
The pathfinder node.
- pathnotifier - Variable in class games.stendhal.server.entity.GuidedEntity
- pathPosition - Variable in class games.stendhal.server.core.pathfinder.EntityGuide
-
current position in the path.
- PathsBuildHelper - Class in games.stendhal.server.maps.quests.piedpiper
- PathsBuildHelper() - Constructor for class games.stendhal.server.maps.quests.piedpiper.PathsBuildHelper
- PATHSET - Static variable in class games.stendhal.common.constants.General
- pause(Time) - Method in class games.stendhal.client.sound.system.processors.Interruptor
- pauseDirection - Variable in class games.stendhal.server.entity.npc.NPC
- pauseTurns - Variable in class games.stendhal.server.entity.npc.NPC
-
Idling between path cycles
- pauseTurnsRemaining - Variable in class games.stendhal.server.entity.npc.NPC
- payPlayer(ItemParserResult, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour
-
Gives the money for the deal to the player.
- PCMStreamConverter - Class in games.stendhal.client.sound.system.processors
- PCMStreamConverter(InputStream, AudioFormat, int) - Constructor for class games.stendhal.client.sound.system.processors.PCMStreamConverter
- PendingAchievementDAO - Class in games.stendhal.server.core.engine.db
-
DAO to gather information on pending achievements
- PendingAchievementDAO() - Constructor for class games.stendhal.server.core.engine.db.PendingAchievementDAO
- Perception - Class in marauroa.common.game
-
The Perception class provides a encapsultated way of managing perceptions.
- Perception(byte, IRPZone.ID) - Constructor for class marauroa.common.game.Perception
-
Constructor
- perceptionCounter - Variable in class marauroa.server.game.container.PlayerEntry
-
A counter to detect dropped packets or bad order at client side.
- PerceptionHandler - Class in marauroa.client.net
-
The PerceptionHandler class is in charge of applying correctly the perceptions to the world.
- PerceptionHandler() - Constructor for class marauroa.client.net.PerceptionHandler
-
Constructor
- PerceptionHandler(IPerceptionListener) - Constructor for class marauroa.client.net.PerceptionHandler
-
Constructor
- PerceptionListenerImpl - Class in games.stendhal.client
- PerceptionListenerImpl() - Constructor for class games.stendhal.client.PerceptionListenerImpl
- perform(Creature) - Method in interface games.stendhal.server.entity.creature.impl.idle.IdleBehaviour
- perform(Creature) - Method in class games.stendhal.server.entity.creature.impl.idle.StandOnIdle
- perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.AdministrationAction
- perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.AdminNoteAction
- perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.AlterAction
- perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.AlterKillAction
- perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.BanAction
- perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.GagAction
- perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.GhostModeAction
- perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.InspectAction
- perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.InspectKillAction
- perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.InspectQuestAction
- perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.InvisibleAction
- perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.JailAction
- perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.JailReportAction
- perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.RemoteViewAction
-
performs the remote view action
- perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.StoreMessageOnBehalfOfPlayerAction
- perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.SummonAction
- perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.SummonAtAction
- perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.SupportAnswerAction
- perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.TeleClickModeAction
- perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.TeleportAction
- perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.TeleportToAction
- perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.TellAllAction
- perform(String) - Method in class games.stendhal.server.core.scripting.ScriptRunner
- perform(String) - Method in class games.stendhal.server.extension.StendhalServerExtension
- perform(String, boolean) - Method in class games.stendhal.server.core.scripting.ScriptRunner
- PeriodicAmbientSoundSource - Class in games.stendhal.server.entity.mapstuff.sound
-
Periodicially plays an ambient sound.
- PeriodicAmbientSoundSource(String, int, int, int, int) - Constructor for class games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource
-
Create an ambient sound area.
- PeriodicAmbientSoundSourceFactory - Class in games.stendhal.server.entity.mapstuff.sound
-
A factory for PeriodicAmbientSoundSource.
- PeriodicAmbientSoundSourceFactory() - Constructor for class games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSourceFactory
- Persistence - Class in marauroa.common.io
-
Allows transparent access to files.
- Persistence() - Constructor for class marauroa.common.io.Persistence
- PersonalChest - Class in games.stendhal.server.entity.mapstuff.chest
-
A PersonalChest is a Chest that can be used by everyone, but shows different contents depending on the player who is currently using it.
- PersonalChest() - Constructor for class games.stendhal.server.entity.mapstuff.chest.PersonalChest
-
Create a personal chest using the default bank slot.
- PersonalChest(String) - Constructor for class games.stendhal.server.entity.mapstuff.chest.PersonalChest
-
Create a personal chest using a specific bank slot.
- PersonalChest.SyncContent - Class in games.stendhal.server.entity.mapstuff.chest
-
A listener for syncing the slot contents.
- PersonalChestFactory - Class in games.stendhal.server.entity.mapstuff.chest
-
A factory for
PersonalChest
objects. - PersonalChestFactory() - Constructor for class games.stendhal.server.entity.mapstuff.chest.PersonalChestFactory
- PersonalChestSlot - Class in games.stendhal.server.entity.slot
-
a slot of a personal chest.
- PersonalChestSlot(PersonalChest) - Constructor for class games.stendhal.server.entity.slot.PersonalChestSlot
-
create a new PersonalChestSlot
- Pet - Class in games.stendhal.client.entity
-
A Pet entity.
- Pet - Class in games.stendhal.server.entity.creature
-
A pet is a domestic animal that can be owned by a player.
- Pet() - Constructor for class games.stendhal.client.entity.Pet
- Pet() - Constructor for class games.stendhal.server.entity.creature.Pet
-
Creates a new wild Pet.
- Pet(RPObject, Player) - Constructor for class games.stendhal.server.entity.creature.Pet
-
Creates a Pet based on an existing pet RPObject, and assigns it to a player.
- PET - Static variable in class games.stendhal.common.constants.Actions
- PetOwner - Class in games.stendhal.server.entity.player
-
Handles ownership of pets and sheep.
- PetOwner(Player) - Constructor for class games.stendhal.server.entity.player.PetOwner
- phase_1() - Method in class games.stendhal.server.maps.quests.KoboldishTorcibud
-
The player meets the Kobold Barmaid Wrviliza and possibly gets a quest from her
- phase_2() - Method in class games.stendhal.server.maps.quests.KoboldishTorcibud
-
The player meets the Kobold Barmaid Wrviliza after he has started the quest
- PhaseSwitcher - Class in games.stendhal.server.maps.quests.piedpiper
-
helper class for normal switching phase to next phase, wrapper of observer around a function.
- PhaseSwitcher(ITPPQuest) - Constructor for class games.stendhal.server.maps.quests.piedpiper.PhaseSwitcher
- phaseToDefaultPhase(List<String>) - Method in class games.stendhal.server.maps.quests.piedpiper.AwaitingPhase
- phaseToDefaultPhase(List<String>) - Method in class games.stendhal.server.maps.quests.piedpiper.InactivePhase
- phaseToDefaultPhase(List<String>) - Method in class games.stendhal.server.maps.quests.piedpiper.InvasionPhase
- phaseToDefaultPhase(List<String>) - Method in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuest
-
function will reset quest state to default phase (INACTIVE).
- phaseToDefaultPhase(List<String>) - Method in class games.stendhal.server.maps.quests.piedpiper.OutgoingPhase
- phaseToDefaultPhase(List<String>) - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
- phaseToNextPhase(ITPPQuest, List<String>) - Method in class games.stendhal.server.maps.quests.piedpiper.AwaitingPhase
- phaseToNextPhase(ITPPQuest, List<String>) - Method in class games.stendhal.server.maps.quests.piedpiper.InvasionPhase
- phaseToNextPhase(ITPPQuest, List<String>) - Method in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuest
-
Function will change phase to next phase.
- phaseToNextPhase(ITPPQuest, List<String>) - Method in class games.stendhal.server.maps.quests.piedpiper.OutgoingPhase
- phaseToNextPhase(ITPPQuest, List<String>) - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
- PhotographerChatAction - Class in games.stendhal.server.maps.quests.revivalweeks
- PhotographerChatAction(StendhalRPZone) - Constructor for class games.stendhal.server.maps.quests.revivalweeks.PhotographerChatAction
-
creates a PhotographerChatAction
- PhotographerNPC - Class in games.stendhal.server.maps.quests.revivalweeks
-
NPCs who creates photos
- PhotographerNPC() - Constructor for class games.stendhal.server.maps.quests.revivalweeks.PhotographerNPC
- PICK - Enum constant in enum class games.stendhal.client.entity.ActionType
- pieces(int) - Method in class games.stendhal.server.maps.quests.logic.ItemCollectorData
- pieces(int) - Method in interface games.stendhal.server.maps.quests.logic.ItemCollectorSetters
-
Sets the number of required instances for an item to collect.
- PinkCrystalNPC - Class in games.stendhal.server.maps.nalwor.river
-
A crystal NPC
- PinkCrystalNPC() - Constructor for class games.stendhal.server.maps.nalwor.river.PinkCrystalNPC
- PixmapBorder - Class in games.stendhal.client.gui.styled
-
A
Border
that draws raised or lowered borders based on a template image. - PixmapBorder(Sprite, boolean) - Constructor for class games.stendhal.client.gui.styled.PixmapBorder
-
Create a new
PixmapBorder
. - PizzaDelivery - Class in games.stendhal.server.maps.quests
-
QUEST: Pizza Delivery
- PizzaDelivery() - Constructor for class games.stendhal.server.maps.quests.PizzaDelivery
- placeAnimalIntoWorld(DomesticAnimal, Player) - Static method in class games.stendhal.server.core.engine.transformer.PlayerTransformer
-
Places a domestic animal in the world.
- placeat(StendhalRPZone, Entity, int, int) - Static method in class games.stendhal.server.core.rp.StendhalRPAction
-
Places an entity at a specified position in a specified zone.
- placeat(StendhalRPZone, Entity, int, int, Shape) - Static method in class games.stendhal.server.core.rp.StendhalRPAction
-
Places an entity at a specified position in a specified zone.
- placeObjectAtEntryPoint(Entity) - Method in class games.stendhal.server.core.engine.StendhalRPZone
- placePlayerIntoWorldOnLogin(RPObject, Player) - Static method in class games.stendhal.server.core.engine.transformer.PlayerTransformer
-
Places the player (and his/her sheep if there is one) into the world on login.
- placeSheepAndPetIntoWorld(Player) - Static method in class games.stendhal.server.core.engine.transformer.PlayerTransformer
- Plague - Class in games.stendhal.server.script
- Plague() - Constructor for class games.stendhal.server.script.Plague
- PLAIN - Static variable in class games.stendhal.client.gui.OutfitColor
- PlantGrower - Class in games.stendhal.client.entity
- PlantGrower() - Constructor for class games.stendhal.client.entity.PlantGrower
- play() - Method in class games.stendhal.client.sound.system.processors.Interruptor
- play(SoundManager.Sound, float, int, AudibleArea, boolean, Time) - Method in class games.stendhal.client.sound.manager.SoundManager
- play(SoundManagerNG.Sound, float, int, AudibleArea, boolean, Time) - Method in class games.stendhal.client.sound.manager.SoundManagerNG
- play(String, float, int, AudibleArea, Time, boolean, boolean) - Method in interface games.stendhal.client.sound.facade.SoundGroup
-
plays a sound
- play(String, float, int, AudibleArea, Time, boolean, boolean) - Method in class games.stendhal.client.sound.nosound.NoSoundGroup
- play(String, float, int, AudibleArea, Time, boolean, boolean) - Method in class games.stendhal.client.sound.sound.ExtendedSoundManager.Group
- play(String, int, AudibleArea, Time, boolean, boolean) - Method in interface games.stendhal.client.sound.facade.SoundGroup
-
plays a sound
- play(String, int, AudibleArea, Time, boolean, boolean) - Method in class games.stendhal.client.sound.nosound.NoSoundGroup
- play(String, int, AudibleArea, Time, boolean, boolean) - Method in class games.stendhal.client.sound.sound.ExtendedSoundManager.Group
- player - Variable in class games.stendhal.server.actions.equip.MoveableObject
-
Player to notify about problems.
- player - Variable in class games.stendhal.server.core.events.DelayedPlayerTextSender
- player - Variable in class games.stendhal.server.maps.quests.ReverseArrow
- Player - Class in games.stendhal.client.entity
-
A Player entity.
- Player - Class in games.stendhal.server.entity.player
- Player() - Constructor for class games.stendhal.client.entity.Player
-
Create a player entity.
- Player(RPObject) - Constructor for class games.stendhal.server.entity.player.Player
- PLAYER - Enum constant in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
-
player characters
- PLAYER_GUIDE - Enum constant in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
-
stendhal manual, beginners guide, etc.
- PLAYER_LOGGED_ON - Static variable in class games.stendhal.common.constants.Events
-
a player on the buddy list logged on
- PLAYER_LOGGED_OUT - Static variable in class games.stendhal.common.constants.Events
-
a player on the buddy list logged off
- PlayerActivityEntity - Class in games.stendhal.server.entity.mapstuff.useable
-
An entity that performs some activity for a player.
- PlayerActivityEntity() - Constructor for class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity
-
Create a player activity entity.
- PlayerActivityEntity.Activity - Class in games.stendhal.server.entity.mapstuff.useable
-
An occurrence of activity.
- playerAttack(Player, RPEntity) - Static method in class games.stendhal.server.core.rp.StendhalRPAction
-
Lets the attacker try to attack the defender.
- PlayerCanEquipItemCondition - Class in games.stendhal.server.entity.npc.condition
-
Can the player equip the specified item? (has enough space in his bag or other slots)
- PlayerCanEquipItemCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerCanEquipItemCondition
-
Creates a new PlayerCanEquipItemCondition
- PlayerChatBucket - Class in games.stendhal.server.entity.player
-
a bucket to manage chat traffic shaping.
- PlayerChatBucket() - Constructor for class games.stendhal.server.entity.player.PlayerChatBucket
- PlayerDieer - Class in games.stendhal.server.entity.player
-
Handles death of players.
- PlayerDieer(Player) - Constructor for class games.stendhal.server.entity.player.PlayerDieer
- playerDoesNotWantToGiveItems() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
-
Player says he doesn't have required items with him.
- PlayerEntry - Class in marauroa.server.game.container
-
This class represent a player on game.
- PlayerEntry(Channel) - Constructor for class marauroa.server.game.container.PlayerEntry
-
Constructor
- PlayerEntryContainer - Class in marauroa.server.game.container
-
This is a helper class to sort and access PlayerEntry in a controlled way.
- PlayerEntryContainer() - Constructor for class marauroa.server.game.container.PlayerEntryContainer
-
Constructor
- PlayerGotNumberOfItemsFromWellCondition - Class in games.stendhal.server.entity.npc.condition
-
Did the player get at least this number of items from the wishing well?
- PlayerGotNumberOfItemsFromWellCondition(int) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerGotNumberOfItemsFromWellCondition
-
PlayerGotNumberOfItemsFromWellCondition
- PlayerHasCompletedAchievementsCondition - Class in games.stendhal.server.entity.npc.condition
-
has the player completed the specified number of the specified achievements?
- PlayerHasCompletedAchievementsCondition(int, String...) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasCompletedAchievementsCondition
-
PlayerHasCompletedAchievementsCondition
- PlayerHasCompletedAchievementsCondition(String...) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasCompletedAchievementsCondition
-
PlayerHasCompletedAchievementsCondition
- PlayerHasCorrectGateKey - Class in games.stendhal.server.entity.npc.condition
-
Checks to see if the player has a gate key that matches the identifier of the raiser (usually the gate but can be any entity with the "identifier" attribute)
- PlayerHasCorrectGateKey() - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasCorrectGateKey
- PlayerHasEarningsToCollectCondition - Class in games.stendhal.server.maps.semos.tavern.market
-
Check if a player has collectable earnings in the market managed by the manager NPC
- PlayerHasEarningsToCollectCondition() - Constructor for class games.stendhal.server.maps.semos.tavern.market.PlayerHasEarningsToCollectCondition
- PlayerHasHarvestedNumberOfItemsCondition - Class in games.stendhal.server.entity.npc.condition
-
Checks if a player has harvested a minimum number of an item
- PlayerHasHarvestedNumberOfItemsCondition(int, String...) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasHarvestedNumberOfItemsCondition
-
Checks if a player has harvested a minimum number of an item
- PlayerHasInfostringItemWithHimCondition - Class in games.stendhal.server.entity.npc.condition
-
Does the player carry the specified item with the specified infostring?
- PlayerHasInfostringItemWithHimCondition(String, String) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasInfostringItemWithHimCondition
-
Creates a new PlayerHasInfostringItemWithHimCondition.
- PlayerHasItemEquippedInSlot - Class in games.stendhal.server.entity.npc.condition
-
Check if the Player has equipped an item in a specified slot
- PlayerHasItemEquippedInSlot(String, String) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasItemEquippedInSlot
-
Check if the Player has equipped an item in a specified slot
- PlayerHasItemWithHimCondition - Class in games.stendhal.server.entity.npc.condition
-
Does the player carry the specified item?
- PlayerHasItemWithHimCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasItemWithHimCondition
-
Creates a new PlayerHasItemWithHim.
- PlayerHasItemWithHimCondition(String, int) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasItemWithHimCondition
-
Creates a new PlayerHasItemWithHim.
- PlayerHasKilledNumberOfCreaturesCondition - Class in games.stendhal.server.entity.npc.condition
-
Checks if a player has killed the specified creature at least the specified number of times This can be with or without the help of other players.
- PlayerHasKilledNumberOfCreaturesCondition(Integer, KillType, String...) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasKilledNumberOfCreaturesCondition
-
Constructor to use when you want to let kill the same number of each specified creature.
- PlayerHasKilledNumberOfCreaturesCondition(Integer, String...) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasKilledNumberOfCreaturesCondition
-
Constructor to use when you want to let kill the same number of each specified creature
- PlayerHasKilledNumberOfCreaturesCondition(String, Integer) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasKilledNumberOfCreaturesCondition
-
Constructor to use condition with only one creature
- PlayerHasKilledNumberOfCreaturesCondition(String, Integer, KillType) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasKilledNumberOfCreaturesCondition
-
Constructor to use condition with only one creature.
- PlayerHasKilledNumberOfCreaturesCondition(Map<String, Integer>) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasKilledNumberOfCreaturesCondition
-
creates a condition to kill each creature with the name specified in the map and the number as value
- PlayerHasKilledNumberOfCreaturesCondition(Map<String, Integer>, KillType) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasKilledNumberOfCreaturesCondition
-
Creates a condition to kill each creature with the name specified in the map and the number as value
- PlayerHasPetOrSheepCondition - Class in games.stendhal.server.entity.npc.condition
-
Does the player have a pet or sheep?
- PlayerHasPetOrSheepCondition() - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasPetOrSheepCondition
- PlayerHasRecordedItemWithHimCondition - Class in games.stendhal.server.entity.npc.condition
-
Does the player carry the specified item?
- PlayerHasRecordedItemWithHimCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasRecordedItemWithHimCondition
-
Creates a new PlayerHasRecordedItemWithHimCondition.
- PlayerHasRecordedItemWithHimCondition(String, int) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasRecordedItemWithHimCondition
-
Creates a new PlayerHasRecordedItemWithHimCondition.
- PlayerHasShieldEquippedCondition - Class in games.stendhal.server.entity.npc.condition
-
Checks whether the player has a shield equipped
- PlayerHasShieldEquippedCondition() - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasShieldEquippedCondition
- PlayerHasStorableEntityCondition - Class in games.stendhal.server.entity.npc.condition
-
Is there a storable entity in the specified list that has name of the current player as identifier?
- PlayerHasStorableEntityCondition(StorableEntityList<?>) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasStorableEntityCondition
-
creates a PlayerHasStorableEntityCondition
- PlayerInAreaCondition - Class in games.stendhal.server.entity.npc.condition
-
Is the player in the specified area?
- PlayerInAreaCondition(Area) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerInAreaCondition
-
Creates a new PlayerInAreaCondition.
- PlayerIsAGoodBoyCondition - Class in games.stendhal.server.entity.npc.condition
-
Check if a player is a good boy, e.
- PlayerIsAGoodBoyCondition() - Constructor for class games.stendhal.server.entity.npc.condition.PlayerIsAGoodBoyCondition
- playerIsInZone(Player, String) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
- PlayerIsParticipatingValidator - Class in games.stendhal.server.entity.mapstuff.game.movevalidator
-
Is this player participating in game?
- PlayerIsParticipatingValidator() - Constructor for class games.stendhal.server.entity.mapstuff.game.movevalidator.PlayerIsParticipatingValidator
- PlayerIsPlayingRightTokenTypeValidator - Class in games.stendhal.server.entity.mapstuff.game.movevalidator
-
Checks that the player is playing his own tokens
- PlayerIsPlayingRightTokenTypeValidator() - Constructor for class games.stendhal.server.entity.mapstuff.game.movevalidator.PlayerIsPlayingRightTokenTypeValidator
- playerIsPortalUnlocked(Player, Portal) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
- PlayerIsWearingOutfitCondition - Class in games.stendhal.server.entity.npc.condition
-
Does the player wear (at least a part of) the specified outfit?
- PlayerIsWearingOutfitCondition(Outfit) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerIsWearingOutfitCondition
-
Creates a new PlayerIsWearingOutfitCondition
- PlayerKeyringSlot - Class in games.stendhal.server.entity.slot
-
Keyring slots of players which contain items.
- PlayerKeyringSlot(String) - Constructor for class games.stendhal.server.entity.slot.PlayerKeyringSlot
-
Creates a new PlayerSlot.
- PlayerList - Class in games.stendhal.client
-
Manages a list of player names
- PlayerList - Class in games.stendhal.server.core.engine
-
Manages the list of online players.
- PlayerList() - Constructor for class games.stendhal.client.PlayerList
- PlayerList() - Constructor for class games.stendhal.server.core.engine.PlayerList
-
Creates a new PlayerList.
- PlayerLoggedOnEvent - Class in games.stendhal.server.events
- PlayerLoggedOnEvent(String) - Constructor for class games.stendhal.server.events.PlayerLoggedOnEvent
- PlayerLoggedOutEvent - Class in games.stendhal.server.events
- PlayerLoggedOutEvent(String) - Constructor for class games.stendhal.server.events.PlayerLoggedOutEvent
- PlayerLootedItemsHandler - Class in games.stendhal.server.entity.player
-
Handling for counting looted items of a player
- PlayerLootedItemsHandler(Player) - Constructor for class games.stendhal.server.entity.player.PlayerLootedItemsHandler
-
Create a new PlayerLootedItemsHandler for a player
- PlayerLootedNumberOfItemsCondition - Class in games.stendhal.server.entity.npc.condition
-
Checks if a player has looted a minimum number of item(s).
- PlayerLootedNumberOfItemsCondition(int, String...) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerLootedNumberOfItemsCondition
-
Create a new PlayerLootedNumberOfItemsCondition
- PlayerManaGreaterThanCondition - Class in games.stendhal.server.entity.npc.condition
-
Condition to check if a player's mana is greater than a number
- PlayerManaGreaterThanCondition(int) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerManaGreaterThanCondition
-
ManaGreaterThanCondition
- PlayerMapAdapter - Class in games.stendhal.server.entity.player
-
makes player properties available using the Map interface
- PlayerMapAdapter(Player) - Constructor for class games.stendhal.server.entity.player.PlayerMapAdapter
-
a player object to make available using the map interface
- PlayerMinedNumberOfItemsCondition - Class in games.stendhal.server.entity.npc.condition
-
Checks if a player has mined a given number of items
- PlayerMinedNumberOfItemsCondition(int, String...) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerMinedNumberOfItemsCondition
-
Create a new PlayerMinedNumberOfItemsCondition
- PlayerModifier - Class in games.stendhal.tools.modifer
- PlayerModifier() - Constructor for class games.stendhal.tools.modifer.PlayerModifier
- PlayerMoneyPouchSlot - Class in games.stendhal.server.entity.slot
-
Money Pouch
- PlayerMoneyPouchSlot(String) - Constructor for class games.stendhal.server.entity.slot.PlayerMoneyPouchSlot
-
Creates a new PlayerSlot.
- PlayerNextToCondition - Class in games.stendhal.server.entity.npc.condition
-
Checks if the player is next to an entity.
- PlayerNextToCondition() - Constructor for class games.stendhal.server.entity.npc.condition.PlayerNextToCondition
- PlayerNextToCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerNextToCondition
- playerOwnsHouse(Player) - Static method in class games.stendhal.server.maps.quests.houses.HouseUtilities
-
Check if a player owns a house.
- PlayerOwnsItemIncludingBankCondition - Class in games.stendhal.server.entity.npc.condition
-
Does the player owns a item (including the bank)?
- PlayerOwnsItemIncludingBankCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerOwnsItemIncludingBankCondition
-
Creates a new PlayerOwnsItemIncludingBankCondition.
- PlayerOwnsItemIncludingBankCondition(String, int) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerOwnsItemIncludingBankCondition
-
Creates a new PlayerOwnsItemIncludingBankCondition.
- PlayerPetManager - Class in games.stendhal.server.entity.player
- PlayerPortfolioSlot - Class in games.stendhal.server.entity.slot
- PlayerPortfolioSlot(String) - Constructor for class games.stendhal.server.entity.slot.PlayerPortfolioSlot
-
Creates a new PlayerSlot.
- PlayerPositionListener(Player) - Constructor for class games.stendhal.server.script.PlayerPositionMonitoring.PlayerPositionListener
-
creates a new PlayerPositionListener.
- PlayerPositionMonitoring - Class in games.stendhal.server.script
-
List the players and their positions over a period of time.
- PlayerPositionMonitoring() - Constructor for class games.stendhal.server.script.PlayerPositionMonitoring
- PlayerPositionMonitoring.PlayerPositionListener - Class in games.stendhal.server.script
-
Listener for turn events.
- PlayerProducedNumberOfItemsCondition - Class in games.stendhal.server.entity.npc.condition
-
Checks if a player has produced a given number of items
- PlayerProducedNumberOfItemsCondition(int, String...) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerProducedNumberOfItemsCondition
-
Checks if a player has produced a given number of items
- PlayerRPClass - Class in games.stendhal.server.entity.player
-
Handles the RPClass registration.
- PlayerRPClass() - Constructor for class games.stendhal.server.entity.player.PlayerRPClass
- players - Variable in class games.stendhal.server.entity.mapstuff.game.GameBoard
- playersHaveActiveChallenge(Player, Player) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeManager
- PlayerSheepManager - Class in games.stendhal.server.entity.player
- PlayerSlot - Class in games.stendhal.server.entity.slot
-
Slots of players which contain items.
- PlayerSlot(String) - Constructor for class games.stendhal.server.entity.slot.PlayerSlot
-
Creates a new PlayerSlot.
- playersOnly - Variable in class games.stendhal.server.entity.mapstuff.area.OccupantArea
-
Applies only to players.
- PlayerStatLevelCondition - Class in games.stendhal.server.entity.npc.condition
-
Compares an integer value attribution.
- PlayerStatLevelCondition(String, ComparisonOperator, int) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerStatLevelCondition
- PlayersTurnValidator - Class in games.stendhal.server.entity.mapstuff.game.movevalidator
-
Is this it this player's turn in game?
- PlayersTurnValidator() - Constructor for class games.stendhal.server.entity.mapstuff.game.movevalidator.PlayersTurnValidator
- PlayerTradeSlot - Class in games.stendhal.server.entity.slot
-
Slots of players which are use to offer items for trading.
- PlayerTradeSlot(String) - Constructor for class games.stendhal.server.entity.slot.PlayerTradeSlot
-
Creates a new PlayerTradeSlot.
- PlayerTransformer - Class in games.stendhal.server.core.engine.transformer
- PlayerTransformer() - Constructor for class games.stendhal.server.core.engine.transformer.PlayerTransformer
- PlayerVisitedZonesCondition - Class in games.stendhal.server.entity.npc.condition
-
Checks if player has visited a list of certain zones
- PlayerVisitedZonesCondition(String...) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerVisitedZonesCondition
-
Creates a new PlayerVisitedZonesCondition
- PlayerVisitedZonesInRegionCondition - Class in games.stendhal.server.entity.npc.condition
-
Checks if player has visited certain zones in a region
- PlayerVisitedZonesInRegionCondition(String, Boolean, Boolean) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerVisitedZonesInRegionCondition
-
Creates a new PlayerVisitedZonesCondition
- PlayerVisitedZonesInRegionCondition(String, Boolean, Boolean, Boolean) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerVisitedZonesInRegionCondition
-
Creates a new PlayerVisitedZonesCondition
- PlayerVsPlayerChallenge - Class in games.stendhal.server.core.rp.pvp
- PlayerVsPlayerChallenge(long, Player, Player) - Constructor for class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallenge
- PlayerVsPlayerChallengeAcceptedTurnListener - Class in games.stendhal.server.core.rp.pvp
- PlayerVsPlayerChallengeAcceptedTurnListener(Player, Player) - Constructor for class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeAcceptedTurnListener
- PlayerVsPlayerChallengeCreatorTurnListener - Class in games.stendhal.server.core.rp.pvp
- PlayerVsPlayerChallengeCreatorTurnListener(Player, Player) - Constructor for class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeCreatorTurnListener
- PlayerVsPlayerChallengeManager - Class in games.stendhal.server.core.rp.pvp
-
The PlayerVsPlayerChallengeManager stores, expires and creates PvP duels to allow two players to fight with each other
- playerWantsToGiveItems() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
-
Player says he has a required item with him.
- PlayingCTFCondition - Class in games.stendhal.server.maps.quests.captureflag
- PlayingCTFCondition() - Constructor for class games.stendhal.server.maps.quests.captureflag.PlayingCTFCondition
- playRandomSoundFromCategory(String, String) - Method in class games.stendhal.client.entity.BossCreature
- playRandomSoundFromGroup(String, String, long) - Method in class games.stendhal.client.entity.BossCreature
- PlaySoundAction - Class in games.stendhal.server.entity.npc.action
-
plays the specified sound
- PlaySoundAction(String) - Constructor for class games.stendhal.server.entity.npc.action.PlaySoundAction
-
Creates a new PlaySoundAction.
- PlaySoundAction(String, boolean) - Constructor for class games.stendhal.server.entity.npc.action.PlaySoundAction
-
Creates a new PlaySoundAction.
- PlaySoundEntity - Class in games.stendhal.server.entity.mapstuff.useable
-
Plays a sound on "use".
- PlaySoundEntity(String, int, int) - Constructor for class games.stendhal.server.entity.mapstuff.useable.PlaySoundEntity
-
creates a new PlaySoundEntity
- PlaySoundEntityFactory - Class in games.stendhal.server.entity.mapstuff.useable
-
A factory for PeriodicAmbientSoundSource.
- PlaySoundEntityFactory() - Constructor for class games.stendhal.server.entity.mapstuff.useable.PlaySoundEntityFactory
- playSoundFromCategory(String, String) - Method in class games.stendhal.client.entity.BossCreature
- playSoundFromCategory(String, String, int) - Method in class games.stendhal.client.entity.BossCreature
- PlinksToy - Class in games.stendhal.server.maps.quests
-
QUEST: Plink's Toy
- PlinksToy() - Constructor for class games.stendhal.server.maps.quests.PlinksToy
- plnoun(int, String) - Static method in class games.stendhal.common.grammar.Grammar
-
Returns either the plural or singular form of the given noun, depending on the quantity.
- plnounCreature(int, String) - Static method in class games.stendhal.common.grammar.Grammar
-
Returns either the plural or singular form of the given noun, depending on the quantity.
- plural(String) - Static method in class games.stendhal.common.grammar.Grammar
-
Returns the plural form of the given noun if not already given in plural form.
- plural(String) - Method in class games.stendhal.common.parser.WordList
-
Lookup the plural form of the given word from the word list.
- PLURAL - Static variable in class games.stendhal.common.parser.ExpressionType
-
String constant representing plural form.
- pluralCreature(String) - Static method in class games.stendhal.common.grammar.Grammar
-
Returns the plural form of the given noun if not already given in plural form.
- PM_SEPARATOR - Static variable in class games.stendhal.common.parser.ExpressionMatcher
- POISON - Enum constant in enum class games.stendhal.client.entity.StatusID
- POISON - Enum constant in enum class games.stendhal.common.NotificationType
- PoisonAttacker - Class in games.stendhal.server.entity.status
-
a status attacker for poison
- PoisonAttacker(int, ConsumableItem) - Constructor for class games.stendhal.server.entity.status.PoisonAttacker
-
PoisonAttacker
- PoisonAttackerFactory - Class in games.stendhal.server.entity.status
- PoisonAttackerFactory() - Constructor for class games.stendhal.server.entity.status.PoisonAttackerFactory
- poisoned(Player) - Static method in class games.stendhal.server.core.events.TutorialNotifier
-
player got poisoned.
- POISONED - Enum constant in enum class games.stendhal.server.entity.status.StatusType
-
is consuming poison
- PoisonStatus - Class in games.stendhal.server.entity.status
-
poison status Note: this class has a natural ordering that is inconsistent with equals.
- PoisonStatus(int, int, int) - Constructor for class games.stendhal.server.entity.status.PoisonStatus
-
Poison
- PoisonStatusHandler - Class in games.stendhal.server.entity.status
-
handles ShockStatusHandler
- PoisonStatusHandler() - Constructor for class games.stendhal.server.entity.status.PoisonStatusHandler
- PoisonStatusTurnListener - Class in games.stendhal.server.entity.status
-
poison turn listener
- PoisonStatusTurnListener(StatusList) - Constructor for class games.stendhal.server.entity.status.PoisonStatusTurnListener
-
PoisonStatusTurnListener
- populate(LayerDefinition) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Populate a zone based on it's map content.
- populateCreatureList() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
-
For manually populating the creature list.
- populateCreatureList() - Method in interface games.stendhal.server.core.rule.EntityManager
- PopupImage - Class in games.stendhal.server.entity.mapstuff.sign
-
A sign (or transparent area) which is placed on the ground and can be looked at closely.
- PopupImage(String, String, String) - Constructor for class games.stendhal.server.entity.mapstuff.sign.PopupImage
-
Creates a new PopupImage
- PopupImageFactory - Class in games.stendhal.server.entity.mapstuff.sign
-
A base factory for
PopupImage
objects. - PopupImageFactory() - Constructor for class games.stendhal.server.entity.mapstuff.sign.PopupImageFactory
- Portal - Class in games.stendhal.client.entity
-
A portal which can be "used" by the player.
- Portal - Class in games.stendhal.server.entity.mapstuff.portal
-
A portal which teleports the player to another portal if used.
- Portal() - Constructor for class games.stendhal.client.entity.Portal
- Portal() - Constructor for class games.stendhal.server.entity.mapstuff.portal.Portal
-
Creates a new portal.
- Portal(RPObject) - Constructor for class games.stendhal.server.entity.mapstuff.portal.Portal
- PORTAL - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
- portalID - Variable in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
ID for the portal
- portalIDCounter - Static variable in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
- PortalSetupDescriptor - Class in games.stendhal.server.core.config.zone
-
A portal setup descriptor.
- PortalSetupDescriptor(int, int, Object) - Constructor for class games.stendhal.server.core.config.zone.PortalSetupDescriptor
-
Create a portal setup descriptor.
- PortalSetupXMLReader - Class in games.stendhal.server.core.config.zone
-
A portal entity setup xml reader.
- PortalSetupXMLReader() - Constructor for class games.stendhal.server.core.config.zone.PortalSetupXMLReader
- PortManagerNPC - Class in games.stendhal.server.maps.deniran.river
-
A port manager
- PortManagerNPC() - Constructor for class games.stendhal.server.maps.deniran.river.PortManagerNPC
- pos - Variable in class games.stendhal.server.core.pathfinder.FixedPath
-
The current position.
- positionChanged(double, double) - Method in class games.stendhal.client.GameScreen
- positionChanged(double, double) - Method in class games.stendhal.client.gui.map.MapPanelController
-
The player's position changed.
- positionChanged(double, double) - Method in interface games.stendhal.client.IGameScreen
-
The user position changed.
- positionChanged(double, double) - Method in interface games.stendhal.client.listener.PositionChangeListener
-
The user position changed.
- positionChanged(double, double) - Method in class games.stendhal.client.listener.PositionChangeMulticaster
-
Call position change event on all registered listeners.
- positionChanged(double, double) - Method in class games.stendhal.client.sound.nosound.NoSoundFacade
- positionChanged(double, double) - Method in class games.stendhal.client.sound.sound.SoundSystemFacadeImpl
- PositionChangeListener - Interface in games.stendhal.client.listener
-
A listener of position events.
- PositionChangeMulticaster - Class in games.stendhal.client.listener
-
A position change multicaster.
- PositionChangeMulticaster() - Constructor for class games.stendhal.client.listener.PositionChangeMulticaster
- PositioningStrategyFactory - Class in games.stendhal.server.entity.creature.impl.attack
- PositioningStrategyFactory() - Constructor for class games.stendhal.server.entity.creature.impl.attack.PositioningStrategyFactory
- POSITIVE - Enum constant in enum class games.stendhal.common.NotificationType
- postExecute(Player, List<String>, boolean) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
-
Cleans up execution of the script.
- PostgresDatabaseAdapter - Class in marauroa.server.db.adapter
-
abstracts from PostgreSQL specifications
- PostgresDatabaseAdapter() - Constructor for class marauroa.server.db.adapter.PostgresDatabaseAdapter
-
creates a new PostgresqlDatabaseAdapter for test purposes, without connection to the DB
- PostgresDatabaseAdapter(Properties) - Constructor for class marauroa.server.db.adapter.PostgresDatabaseAdapter
-
creates a new PostgresqlDatabaseAdapter
- PostmanDAO - Class in games.stendhal.server.core.engine.db
-
Database access for postman messages.
- PostmanDAO() - Constructor for class games.stendhal.server.core.engine.db.PostmanDAO
- PostNPC - Class in games.stendhal.server.maps.nalwor.postoffice
-
Builds the post office elf NPC.
- PostNPC() - Constructor for class games.stendhal.server.maps.nalwor.postoffice.PostNPC
- PostTransitionAction - Interface in games.stendhal.server.entity.npc.fsm
-
This action is executed after a successful transition of the state machine.
- PotionsDealerNPC - Class in games.stendhal.server.maps.atlantis.cityinside
- PotionsDealerNPC - Class in games.stendhal.server.maps.deniran.cityinterior.potionsshop
- PotionsDealerNPC() - Constructor for class games.stendhal.server.maps.atlantis.cityinside.PotionsDealerNPC
- PotionsDealerNPC() - Constructor for class games.stendhal.server.maps.deniran.cityinterior.potionsshop.PotionsDealerNPC
- PRE_RELEASE_VERSION - Static variable in class games.stendhal.common.Debug
-
pre release suffix
- predictMovement(Direction, boolean) - Method in class games.stendhal.client.entity.User
-
Start movement towards a direction.
- preExecute(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
-
Prepares execution of the script.
- preferredLayoutSize(Container) - Method in class games.stendhal.client.gui.layout.AnimatedLayout
- preferredLayoutSize(Container) - Method in class games.stendhal.client.gui.layout.FreePlacementLayout
- preferredLayoutSize(Container) - Method in class games.stendhal.client.gui.layout.SBoxLayout
- PrefixExtractor - Class in games.stendhal.common.grammar
-
PrefixProcessor is used to process prefix texts in a text string.
- PrefixExtractor(String) - Constructor for class games.stendhal.common.grammar.PrefixExtractor
- preLogic() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- prepare() - Method in class games.stendhal.server.maps.quests.piedpiper.AwaitingPhase
-
prepare actions
- prepare() - Method in class games.stendhal.server.maps.quests.piedpiper.InactivePhase
- prepare() - Method in class games.stendhal.server.maps.quests.piedpiper.InvasionPhase
- prepare() - Method in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuest
-
function will perform necessary actions at phase start
- prepare() - Method in class games.stendhal.server.maps.quests.piedpiper.OutgoingPhase
- prepare() - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
- prepare(Direction) - Method in class games.stendhal.client.gui.j2d.entity.helpers.AttackPainter
-
Prepare for an attack to a given direction.
- prepareBalloonList() - Method in class games.stendhal.server.maps.quests.BalloonForBobby
- prepareBringingStep() - Method in class games.stendhal.server.maps.quests.HerbsForJynath
- PrepareOfferHandler - Class in games.stendhal.server.maps.semos.tavern.market
- PrepareOfferHandler() - Constructor for class games.stendhal.server.maps.semos.tavern.market.PrepareOfferHandler
- prepareQuestStep() - Method in class games.stendhal.server.maps.quests.BowsForOuchit
- prepareQuestStep() - Method in class games.stendhal.server.maps.quests.FruitsForCoralia
- prepareQuestStep() - Method in class games.stendhal.server.maps.quests.GuessKills
-
Sets the FSM for the NPC with all required responses and interactions
- prepareQuestStep() - Method in class games.stendhal.server.maps.quests.HerbsForJynath
- prepareStatement(String) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
- prepareStatement(String) - Method in interface marauroa.server.db.adapter.DatabaseAdapter
-
Prepares a statement for a batch operation.
- prepareStatement(String, Map<String, Object>) - Method in class marauroa.server.db.DBTransaction
-
Prepares a statement for a batch operation.
- PrepareStepChat - Class in games.stendhal.server.maps.quests.tutorial
- PrepareStepChat() - Constructor for class games.stendhal.server.maps.quests.tutorial.PrepareStepChat
- PrepareStepCombat - Class in games.stendhal.server.maps.quests.tutorial
- PrepareStepCombat() - Constructor for class games.stendhal.server.maps.quests.tutorial.PrepareStepCombat
- PrepareStepFinal - Class in games.stendhal.server.maps.quests.tutorial
- PrepareStepFinal() - Constructor for class games.stendhal.server.maps.quests.tutorial.PrepareStepFinal
- PrepareStepItems - Class in games.stendhal.server.maps.quests.tutorial
- PrepareStepItems() - Constructor for class games.stendhal.server.maps.quests.tutorial.PrepareStepItems
- PrepareStepNPCs - Class in games.stendhal.server.maps.quests.tutorial
- PrepareStepNPCs() - Constructor for class games.stendhal.server.maps.quests.tutorial.PrepareStepNPCs
- PrepareStepOffer - Class in games.stendhal.server.maps.quests.tutorial
- PrepareStepOffer() - Constructor for class games.stendhal.server.maps.quests.tutorial.PrepareStepOffer
- PrepareStepPets - Class in games.stendhal.server.maps.quests.tutorial
- PrepareStepPets() - Constructor for class games.stendhal.server.maps.quests.tutorial.PrepareStepPets
- PrepareStepQuests - Class in games.stendhal.server.maps.quests.tutorial
- PrepareStepQuests() - Constructor for class games.stendhal.server.maps.quests.tutorial.PrepareStepQuests
- PrepareStepRules - Class in games.stendhal.server.maps.quests.tutorial
- PrepareStepRules() - Constructor for class games.stendhal.server.maps.quests.tutorial.PrepareStepRules
- prepareView(Dimension) - Method in class games.stendhal.client.gui.imageviewer.ItemListImageViewerEvent
- prepareView(Dimension) - Method in class games.stendhal.client.gui.imageviewer.ViewPanel
-
prepares the view
- PREPOSITION - Static variable in class games.stendhal.common.parser.ExpressionType
-
String constant representing a preposition.
- preprocess(String) - Method in class games.stendhal.client.gui.textformat.HtmlPreprocessor
- Present - Class in games.stendhal.server.entity.item
-
A present which can be unwrapped.
- Present(Present) - Constructor for class games.stendhal.server.entity.item.Present
-
Copy constructor.
- Present(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Present
-
Creates a new present.
- PreTransitionCondition - Interface in games.stendhal.server.entity.npc.fsm
-
a condition to check before an transition is executed.
- prevNode() - Method in class games.stendhal.server.core.pathfinder.EntityGuide
-
Get the previous node on the path.
- PRICE - Static variable in class games.stendhal.server.maps.athor.ship.AthorFerry
-
How much it costs to board the ferry.
- PriceCalculationStrategy - Interface in games.stendhal.server.entity.npc.behaviour.impl.prices
-
Price calculation based on a given item and a player
- priceCalculator - Variable in class games.stendhal.server.entity.npc.behaviour.impl.MerchantBehaviour
- PriestessNPC - Class in games.stendhal.server.maps.magic.shrine
-
Builds a priestess NPC.
- PriestessNPC() - Constructor for class games.stendhal.server.maps.magic.shrine.PriestessNPC
- PriestNPC - Class in games.stendhal.server.maps.fado.church
-
Creates a priest NPC who can celebrate marriages between two players.
- PriestNPC() - Constructor for class games.stendhal.server.maps.fado.church.PriestNPC
- PrincessNPC - Class in games.stendhal.server.maps.amazon.hut
-
Builds the princess in Princess Hut on amazon island.
- PrincessNPC - Class in games.stendhal.server.maps.kalavan.castle
-
Builds the princess in Kalavan castle.
- PrincessNPC - Class in games.stendhal.server.maps.nalwor.tower
-
Builds a Princess NPC who lives in a tower.
- PrincessNPC() - Constructor for class games.stendhal.server.maps.amazon.hut.PrincessNPC
- PrincessNPC() - Constructor for class games.stendhal.server.maps.kalavan.castle.PrincessNPC
- PrincessNPC() - Constructor for class games.stendhal.server.maps.nalwor.tower.PrincessNPC
- PrincipalNPC - Class in games.stendhal.server.maps.nalwor.assassinhq
-
Inside Nalwor Assassin Headquarters - Level 0 .
- PrincipalNPC() - Constructor for class games.stendhal.server.maps.nalwor.assassinhq.PrincipalNPC
- print() - Method in class marauroa.server.game.Statistics
-
Print to $statistics_filename file the content of the statistics object.
- print(PrintStream) - Method in class marauroa.common.crypto.RSAKey
- print(PrintStream) - Method in class marauroa.common.crypto.RSAPublicKey
-
prints the key to a stream
- print(PrintStream) - Method in class marauroa.server.game.rp.MarauroaRPZone
-
This method prints the whole zone.
- print(PrintWriter) - Method in class marauroa.common.crypto.RSAKey
- print(PrintWriter) - Method in class marauroa.common.crypto.RSAPublicKey
-
prints the key to a writer
- print(PrintWriter, double) - Method in class marauroa.server.game.Statistics.Variables
-
Prints the variable
- print(PrintWriter, String) - Method in class games.stendhal.common.parser.WordEntry
-
Write word entry to the given print writer.
- printaround(int, int, int) - Method in class games.stendhal.common.CollisionDetection
-
Print the area around the (x,y) useful for debugging.
- printWordType(PrintWriter, String) - Method in class games.stendhal.common.parser.WordList
-
Print all words of a given (main-)type.
- PRIVATE - Enum constant in enum class marauroa.common.game.DetailLevel
-
Removes hidden attributes
- PRIVATE - Static variable in class marauroa.common.game.Definition
-
The attribute is ONLY visible for owner of the object
- PRIVATE_CHAT - Static variable in class games.stendhal.server.actions.validator.StandardActionValidations
-
validation for private chat message
- PRIVATE_TEXT - Static variable in class games.stendhal.common.constants.Events
-
private text events, including private chat and status messages
- privateText(Player, String) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
- PrivateTextEvent - Class in games.stendhal.server.events
-
A text message.
- PrivateTextEvent(NotificationType, String) - Constructor for class games.stendhal.server.events.PrivateTextEvent
-
Creates a new text event.
- PRIVMSG - Enum constant in enum class games.stendhal.common.NotificationType
- probability - Variable in class games.stendhal.server.entity.creature.impl.DropItem
- probability - Variable in class games.stendhal.server.entity.mapstuff.area.DamagingArea
-
The chance of damage while walking (0.0 - 1.0).
- proceed(Time) - Method in class games.stendhal.client.sound.system.SoundSystem
- proceed(Time) - Method in class games.stendhal.client.sound.system.SoundSystemNG
- proceed(Time, SourceDataLine) - Method in class games.stendhal.client.sound.system.SoundSystemNG
- proceedItems(Player, EventRaiser) - Method in class games.stendhal.server.maps.quests.logic.BringOrderedListOfItemsQuestLogic
-
Give items to the NPC, in the required order.
- process() - Method in class games.stendhal.tools.updateprop.UpdatePropertiesWriter
-
writes the update properties.
- process() - Method in class games.stendhal.tools.updateprop.UpdatePropUpdater
-
Updates the update.properties file.
- process(Player, RPObject, List<String>) - Method in class games.stendhal.server.script.AbstractOfflineAction
-
processes the requested operation on the loaded object
- process(Player, RPObject, List<String>) - Method in class games.stendhal.server.script.OfflineAdminlevel
-
processes the requested operation on the loaded object
- process(Player, RPObject, List<String>) - Method in class games.stendhal.server.script.OfflineClearSentence
- process(LogEntry, ItemInfo) - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.DoNothingItemEventType
- process(LogEntry, ItemInfo) - Method in interface games.stendhal.tools.loganalyser.itemlog.contraband.ItemEventType
-
processes a log entry
- process(LogEntry, ItemInfo) - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.MergedInItemEventType
- process(LogEntry, ItemInfo) - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.RegisterItemEventType
- process(LogEntry, ItemInfo) - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.SplittedOutItemEventType
- process(String) - Method in class games.stendhal.tools.contributors.ContributorsGeneration
- process(String, PrintStream) - Method in class games.stendhal.tools.contributors.SourceForgeContributorsGenerator
- processPositioning(RPObject, RPObject) - Method in class games.stendhal.client.entity.ActiveEntity
-
Process attribute changes that may affect positioning.
- processPositioning(RPObject, RPObject) - Method in class games.stendhal.client.entity.Entity
-
Process attribute changes that may affect positioning.
- processPositioning(RPObject, RPObject) - Method in class games.stendhal.client.entity.User
- processSuccessfulLogin(DBTransaction) - Method in class marauroa.server.game.dbcommand.LoginCommand
- ProducerAdder - Class in games.stendhal.server.entity.npc.behaviour.adder
- ProducerAdder() - Constructor for class games.stendhal.server.entity.npc.behaviour.adder.ProducerAdder
- ProducerBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
-
The behaviour of an NPC who is able to produce something for a player if the player brings the required resources.
- ProducerBehaviour(String, String, String, Map<String, Integer>, int) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
-
Creates a new ProducerBehaviour.
- ProducerBehaviour(String, String, String, Map<String, Integer>, int, boolean) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
-
Creates a new ProducerBehaviour.
- ProducerBehaviourAction - Class in games.stendhal.server.entity.npc.action
-
BehaviourAction handles ProducerBehaviour requests.
- ProducerBehaviourAction(ProducerBehaviour) - Constructor for class games.stendhal.server.entity.npc.action.ProducerBehaviourAction
- ProducerBehaviourAction(ProducerBehaviour, String) - Constructor for class games.stendhal.server.entity.npc.action.ProducerBehaviourAction
- ProducerRegister - Class in games.stendhal.server.entity.npc.behaviour.journal
- ProducerRegister() - Constructor for class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
- PRODUCTION - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
-
producing items
- PRODUCTION_OFFERED - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
-
The player wants the NPC to produce something; the SpeakerNPC has told about the required resources and waits for the player to accept or reject the offer.
- ProductionAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
-
Factory for production achievements
- ProductionAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.ProductionAchievementFactory
- Profile - Class in games.stendhal.client.gui.login
-
User login profile.
- Profile() - Constructor for class games.stendhal.client.gui.login.Profile
- PROGRESS_STATUS - Static variable in class games.stendhal.common.constants.Actions
- PROGRESS_STATUS_CHANGE - Static variable in class games.stendhal.common.constants.Events
-
progress log
- ProgressBar - Class in games.stendhal.client.gui
- ProgressBar(JDialog) - Constructor for class games.stendhal.client.gui.ProgressBar
-
Create a new ProgressBar.
- ProgressLogController - Class in games.stendhal.client.gui.progress
- ProgressStatusEvent - Class in games.stendhal.server.events
-
tell the client about the progress of the players for quests or producers
- ProgressStatusEvent(String, String, String, String, List<String>) - Constructor for class games.stendhal.server.events.ProgressStatusEvent
-
creates a new ProgressStatusEvent
- ProgressStatusEvent(String, String, String, List<String>) - Constructor for class games.stendhal.server.events.ProgressStatusEvent
-
creates a new ProgressStatusEvent
- ProgressStatusEvent(String, List<String>) - Constructor for class games.stendhal.server.events.ProgressStatusEvent
-
creates a new ProgressStatusEvent
- ProgressStatusEvent(List<String>) - Constructor for class games.stendhal.server.events.ProgressStatusEvent
-
creates a new ProgressStatusEvent
- ProgressStatusQueryAction - Class in games.stendhal.server.actions.query
-
queries the server about the progress.
- ProgressStatusQueryAction() - Constructor for class games.stendhal.server.actions.query.ProgressStatusQueryAction
- prolongOffer(Offer) - Method in class games.stendhal.server.entity.trade.Market
-
prolongs an offer in the market to make it available again
- ProlongOfferChatAction() - Constructor for class games.stendhal.server.maps.semos.tavern.market.ProlongOfferHandler.ProlongOfferChatAction
- ProlongOfferHandler - Class in games.stendhal.server.maps.semos.tavern.market
- ProlongOfferHandler() - Constructor for class games.stendhal.server.maps.semos.tavern.market.ProlongOfferHandler
- ProlongOfferHandler.ConfirmProlongOfferChatAction - Class in games.stendhal.server.maps.semos.tavern.market
- ProlongOfferHandler.ProlongOfferChatAction - Class in games.stendhal.server.maps.semos.tavern.market
- PRONOUN - Static variable in class games.stendhal.common.parser.ExpressionType
-
String constant representing pronoun.
- PROP_ADMIN_LEVEL - Static variable in class games.stendhal.client.entity.RPEntity
-
Admin Level property.
- PROP_AMOUNT - Static variable in class games.stendhal.client.entity.Blood
-
Amount property.
- PROP_AMOUNT - Static variable in class games.stendhal.client.entity.Food
-
Amount property.
- PROP_ANIMATED - Static variable in interface games.stendhal.client.entity.IEntity
-
Animated property.
- PROP_ATTACK - Static variable in class games.stendhal.client.entity.RPEntity
-
Attacking property.
- PROP_AWAY - Static variable in class games.stendhal.client.entity.Player
-
Away property.
- PROP_CLASS - Static variable in interface games.stendhal.client.entity.IEntity
-
Entity class/subclass property.
- PROP_CONFUSED - Static variable in class games.stendhal.client.entity.RPEntity
-
Confused property
- PROP_DEBUG - Static variable in class games.stendhal.client.entity.Creature
-
Debug property.
- PROP_DIRECTION - Static variable in class games.stendhal.client.entity.ActiveEntity
-
Direction property.
- PROP_EATING - Static variable in class games.stendhal.client.entity.RPEntity
-
Eating property
- PROP_GHOSTMODE - Static variable in class games.stendhal.client.entity.RPEntity
-
ghostmode property.
- PROP_GROUP_MEMBERSHIP - Static variable in class games.stendhal.client.entity.RPEntity
-
group membership.
- PROP_GRUMPY - Static variable in class games.stendhal.client.entity.Player
-
Grumpy property.
- PROP_HEALER - Static variable in class games.stendhal.client.entity.RPEntity
-
Healer
- PROP_HEAVY - Static variable in class games.stendhal.client.entity.RPEntity
-
Heavy property
- PROP_HP_DISPLAY - Static variable in class games.stendhal.client.entity.RPEntity
-
Property for showing and hiding the HP bar.
- PROP_HP_RATIO - Static variable in class games.stendhal.client.entity.RPEntity
-
Hp and max HP property.
- PROP_IDEA - Static variable in class games.stendhal.client.entity.NPC
-
Idea property for NPCs and domestic animals.
- PROP_MERCHANT - Static variable in class games.stendhal.client.entity.RPEntity
-
Merchant
- PROP_METAMORPHOSIS - Static variable in class games.stendhal.client.entity.Creature
-
Metamorphosis property.
- PROP_NAME - Static variable in interface games.stendhal.client.entity.IEntity
-
Name property.
- PROP_OPEN - Static variable in class games.stendhal.client.entity.Chest
-
Open state property.
- PROP_OPEN - Static variable in class games.stendhal.client.entity.Door
-
Open state property.
- PROP_OUTFIT - Static variable in class games.stendhal.client.entity.RPEntity
-
Outfit property.
- PROP_PLAYER_KILLER - Static variable in class games.stendhal.client.entity.Player
-
Player killer property.
- PROP_POISONED - Static variable in class games.stendhal.client.entity.RPEntity
-
Poisoned property
- PROP_POSITION - Static variable in interface games.stendhal.client.entity.IEntity
-
Position property.
- PROP_QUANTITY - Static variable in class games.stendhal.client.entity.StackableItem
-
Quantity property.
- PROP_RIPENESS - Static variable in class games.stendhal.client.entity.GrainField
-
Ripeness property.
- PROP_SHOCK - Static variable in class games.stendhal.client.entity.RPEntity
-
Shock property
- PROP_SIZE - Static variable in interface games.stendhal.client.entity.IEntity
-
Size property.
- PROP_SPEED - Static variable in class games.stendhal.client.entity.ActiveEntity
-
Speed property.
- PROP_STATE - Static variable in interface games.stendhal.client.entity.IEntity
-
State property
- PROP_TEXT_INDICATORS - Static variable in class games.stendhal.client.entity.RPEntity
-
Indicator text property.
- PROP_TITLE - Static variable in interface games.stendhal.client.entity.IEntity
-
Title property.
- PROP_TITLE_TYPE - Static variable in class games.stendhal.client.entity.RPEntity
-
Title Type property.
- PROP_VISIBILITY - Static variable in interface games.stendhal.client.entity.IEntity
-
Visibility property.
- PROP_WEIGHT - Static variable in class games.stendhal.client.entity.DomesticAnimal
-
DomesticAnimal weight property.
- PROP_WORKING - Static variable in class games.stendhal.client.entity.BreakableRing
-
Working property.
- PROP_ZOMBIE - Static variable in class games.stendhal.client.entity.RPEntity
-
Zombie property
- propabilityForMeanExp(long) - Static method in class games.stendhal.common.Rand
-
Calculate the probability for a given mean value in an exponential distribution
- propagate(float[], int, int, int) - Method in class games.stendhal.client.sound.system.SignalProcessor
-
This function should be called from a derived class to propagate the modified audio data to the next SignalProcessor in the chain
- propertyChange(PropertyChangeEvent) - Method in class games.stendhal.client.gui.buddies.BuddyPanelController
- propertyChange(PropertyChangeEvent) - Method in class games.stendhal.client.gui.stats.KarmaIndicator
- propertyChange(PropertyChangeEvent) - Method in class games.stendhal.client.gui.stats.ManaIndicator
- propertyNames() - Method in class marauroa.common.Configuration
-
This method returns an enumeration of the properties that the file contains
- PROSPECT - Enum constant in enum class games.stendhal.client.entity.ActionType
- protectionMap - Variable in class games.stendhal.server.core.engine.StendhalRPZone
-
Contains data to verify is someone is in a PK-free area.
- PROTOCOL_MISMATCH - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
-
the protocol version is incompatible
- ProtocolAnalyser - Class in marauroa.tools.protocolanalyser
-
A protocol analyser.
- ProtocolAnalyser() - Constructor for class marauroa.tools.protocolanalyser.ProtocolAnalyser
- protocolVersion - Variable in class marauroa.common.net.message.Message
-
version of this message
- prototypeCreature - Variable in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
-
This is the prototype; it will be copied to create new creatures that will be spawned here.
- ProvideArrowsAction - Class in games.stendhal.server.maps.quests.captureflag
-
provide special CTF arrows (fumble and slowdown) to a player NOTE: i thought this should be separate, because we could check that player is able to have a flag (playing, ...).
- ProvideArrowsAction() - Constructor for class games.stendhal.server.maps.quests.captureflag.ProvideArrowsAction
- ProvideCTFFlagsAction - Class in games.stendhal.server.maps.quests.captureflag
-
throw two flags on the ground after a player has requested them NOTE: i thought this should be separate, because we could check that player is able to have a flag (playing, ...).
- ProvideCTFFlagsAction() - Constructor for class games.stendhal.server.maps.quests.captureflag.ProvideCTFFlagsAction
- provideData(Player, String) - Method in class games.stendhal.server.core.engine.DataProvider
-
sends data to the client, if available
- PsychicNPC - Class in games.stendhal.server.maps.deniran.cityinterior.psychicparlor
- PsychicNPC() - Constructor for class games.stendhal.server.maps.deniran.cityinterior.psychicparlor.PsychicNPC
- PUBLIC_TEXT - Static variable in class games.stendhal.common.constants.Events
-
public chat
- PublicChatAction - Class in games.stendhal.server.actions.chat
-
handles publicly said text .
- PublicChatAction() - Constructor for class games.stendhal.server.actions.chat.PublicChatAction
- PublicChestSlot - Class in games.stendhal.server.entity.slot
-
A slot of a chest which is only accessible, if the chest is open.
- PublicChestSlot(Chest) - Constructor for class games.stendhal.server.entity.slot.PublicChestSlot
-
creates a new PublicChestSlot
- PunctuationParser - Class in games.stendhal.common.parser
-
PunctuationParser is used to trim preceding and trailing punctuation characters from a string.
- PunctuationParser(String) - Constructor for class games.stendhal.common.parser.PunctuationParser
- PuppyNPC - Class in games.stendhal.server.maps.semos.city
-
A playful puppy
- PuppyNPC() - Constructor for class games.stendhal.server.maps.semos.city.PuppyNPC
- PURCHASE_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
- PurpleCrystalNPC - Class in games.stendhal.server.maps.ados.snake_pit
-
A crystal NPC
- PurpleCrystalNPC() - Constructor for class games.stendhal.server.maps.ados.snake_pit.PurpleCrystalNPC
- PurpleDragon - Class in games.stendhal.server.entity.creature
-
A purple dragon is a domestic animal that can be owned by a player.
- PurpleDragon() - Constructor for class games.stendhal.server.entity.creature.PurpleDragon
-
Creates a new wild purple dragon.
- PurpleDragon(Player) - Constructor for class games.stendhal.server.entity.creature.PurpleDragon
-
Creates a new purple dragon that may be owned by a player.
- PurpleDragon(RPObject, Player) - Constructor for class games.stendhal.server.entity.creature.PurpleDragon
-
Creates a Purple Dragon based on an existing pet RPObject, and assigns it to a player.
- push(Player, Direction) - Method in class games.stendhal.server.entity.mapstuff.block.Block
-
Push this Block into a given direction
- PUSH - Enum constant in enum class games.stendhal.client.entity.ActionType
- PUSH - Static variable in class games.stendhal.common.constants.Actions
- PushAction - Class in games.stendhal.server.actions.move
-
Pushes an entity which is next to the player one field forward.
- PushAction() - Constructor for class games.stendhal.server.actions.move.PushAction
- put(Class<V>, List<V>) - Method in class games.stendhal.server.util.ClassToInstancesMap
- put(String, double) - Method in class games.stendhal.server.entity.item.ConsumableItem
- put(String, double) - Method in class marauroa.common.game.Attributes
-
This method set the value of an attribute
- put(String, int) - Method in class games.stendhal.server.entity.item.ConsumableItem
- put(String, int) - Method in class marauroa.common.game.Attributes
-
This method set the value of an attribute
- put(String, long) - Method in class marauroa.common.game.Attributes
-
This method set the value of an attribute
- put(String, long) - Method in class marauroa.server.game.Statistics.Variables
-
Put a new variable at the Map
- put(String, SpeakerNPC) - Method in class games.stendhal.server.maps.quests.tutorial.ActiveTutors
- put(String, Object) - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleBuildingBlock
-
sets the name of a property
- put(String, String) - Method in class games.stendhal.server.core.engine.ZoneAttributes
-
Set an attribute.
- put(String, String) - Method in class games.stendhal.server.entity.DressedEntity
-
This is simply for backwards compatibility to update a user's outfit with the "outfit" attribute.
- put(String, String) - Method in class games.stendhal.server.entity.item.ConsumableItem
- put(String, String) - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
- put(String, String) - Method in class marauroa.common.game.Attributes
-
This method set the value of an attribute
- put(String, String, boolean) - Method in class marauroa.common.game.RPObject
-
Puts a value for a key in a given map
- put(String, String, double) - Method in class marauroa.common.game.RPObject
-
Puts a value for a key in a given map
- put(String, String, int) - Method in class marauroa.common.game.RPObject
-
Puts a value for a key in a given map
- put(String, String, String) - Method in class marauroa.common.game.RPObject
-
Puts a value for a key in a given map
- put(String, List<String>) - Method in class marauroa.common.game.Attributes
-
This method set the value of an attribute
- put(String, V) - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
- put(K, Map<V, W>) - Method in class games.stendhal.server.util.MapOfMaps
- put(K, V) - Method in class games.stendhal.client.MemoryCache
-
Store an object to the cache.
- put(K, V) - Method in class games.stendhal.server.core.reflectiondebugger.KeepFirstTreeMap
- put(K, V, W) - Method in class games.stendhal.server.util.MapOfMaps
-
adds an entry to the map
- putAll(Map<? extends Class<V>, ? extends List<V>>) - Method in class games.stendhal.server.util.ClassToInstancesMap
- putAll(Map<? extends String, ? extends String>) - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
- putAll(Map<? extends String, ? extends V>) - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
- putAll(Map<? extends K, ? extends Map<V, W>>) - Method in class games.stendhal.server.util.MapOfMaps
- putAll(Map<String, String>) - Method in class games.stendhal.server.core.engine.ZoneAttributes
-
Set all attributes.
- putOnOutfit(Player, String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
-
Tries to get back the bought/lent outfit and give the player his original outfit back.
- putOver(Outfit) - Method in class games.stendhal.server.entity.Outfit
-
Gets the result that you get when you wear this outfit over another outfit.
- PuzzleBuildingBlock - Class in games.stendhal.server.entity.mapstuff.puzzle
-
a puzzle building block
- PuzzleBuildingBlock(String, String, PuzzleEntity) - Constructor for class games.stendhal.server.entity.mapstuff.puzzle.PuzzleBuildingBlock
-
creates a PuzzleBuildingBlock
- PuzzleEntity - Interface in games.stendhal.server.entity.mapstuff
-
interface for entities which act as PuzzleBuildingBlocks.
- PuzzleEventDispatcher - Class in games.stendhal.server.entity.mapstuff.puzzle
-
manages puzzle building blocks
- puzzleExpressionsUpdated() - Method in class games.stendhal.server.entity.mapstuff.block.BlockTarget
- puzzleExpressionsUpdated() - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
- puzzleExpressionsUpdated() - Method in interface games.stendhal.server.entity.mapstuff.PuzzleEntity
-
invoked when the expressions of a PuzzleBuildingBlock have been updated.
- PythonRP - Class in marauroa.server.game.python
-
Barebone implementation of RPRuleProcessor that you can extends at Python.
- PythonRP() - Constructor for class marauroa.server.game.python.PythonRP
- PythonRPRuleProcessor - Class in marauroa.server.game.python
-
Python implementation of IRPRuleProcessor.
- PythonRPRuleProcessor() - Constructor for class marauroa.server.game.python.PythonRPRuleProcessor
-
Constructor
- PythonRPWorld - Class in marauroa.server.game.python
-
Python implementation of RPWorld.
- PythonRPWorld() - Constructor for class marauroa.server.game.python.PythonRPWorld
-
Constructor
- PythonWorld - Class in marauroa.server.game.python
-
This class is a abstract class for you to inherit in in Python.
- PythonWorld() - Constructor for class marauroa.server.game.python.PythonWorld
Q
- quantity - Variable in class games.stendhal.server.entity.creature.impl.EquipItem
- quantity - Variable in class games.stendhal.server.entity.mapstuff.portal.KeyedPortal
-
The minimum number of items.
- QUANTITY - Static variable in interface games.stendhal.common.EquipActionConsts
- quantityNumberStrNoun(int, String) - Static method in class games.stendhal.common.grammar.Grammar
-
Returns either the plural or singular form of the given noun, depending on the quantity; also prefixes the quantity as number string, if appropriate.
- quantityplnoun(int, String) - Static method in class games.stendhal.common.grammar.Grammar
-
Returns either the plural or singular form of the given noun, depending on the quantity; also prefixes the quantity.
- quantityplnoun(int, String, String) - Static method in class games.stendhal.common.grammar.Grammar
-
Returns either the plural or singular form of the given noun, depending on the quantity; also prefixes the quantity.
- quantityplnounCreature(int, String) - Static method in class games.stendhal.common.grammar.Grammar
-
Returns either the plural or singular form of the given noun, depending on the quantity; also prefixes the quantity.
- quantityplnounWithHash(int, String) - Static method in class games.stendhal.common.grammar.Grammar
-
Returns either the plural or singular form of the given noun, depending on the quantity; also prefixes the quantity and prints the noun with a hash prefix.
- quantityplnounWithMarker(int, String, char) - Static method in class games.stendhal.common.grammar.Grammar
-
Returns either the plural or singular form of the given noun, depending on the quantity; also prefixes the quantity and prints the noun with a specifier prefix.
- query(String) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
- query(String) - Method in interface marauroa.server.db.adapter.DatabaseAdapter
-
queries the database for information
- query(String, Map<String, Object>) - Method in class marauroa.server.db.DBTransaction
-
queries the database
- QueryCanonicalCharacterNamesCommand - Class in games.stendhal.server.core.engine.dbcommand
-
Retrieves the canonical name of a number of characters.
- QueryCanonicalCharacterNamesCommand(Player, Collection<String>) - Constructor for class games.stendhal.server.core.engine.dbcommand.QueryCanonicalCharacterNamesCommand
-
Creates a new QueryCanonicalCharacterNamesCommand.
- querySingleCellInt(String) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
- querySingleCellInt(String) - Method in interface marauroa.server.db.adapter.DatabaseAdapter
-
queries for a single row, single column integer response like a count-select
- querySingleCellInt(String, Map<String, Object>) - Method in class marauroa.server.db.DBTransaction
-
queries the database and returns the first column in the first row as integer (for example for a count(*)).
- QUEST - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
-
solving quests
- QUEST - Static variable in class games.stendhal.common.constants.Testing
-
Testing switch for quests
- QUEST_2_OFFERED - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
-
The SpeakerNPC has offered a second quest; the player has to accept or reject it.
- QUEST_ADOS_ITEMS - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
-
ados item quests
- QUEST_FINISH_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
- QUEST_ITEM_BROUGHT - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
-
The player has brought a requested item, and the SpeakerNPC has asked if it should be used for the quest.
- QUEST_ITEM_QUESTION - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
-
The SpeakerNPC asks the player if the player has brought a requested item.
- QUEST_KILL_BLORDROUGHS - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
-
kill blordroughs quest
- QUEST_KIRDNEH_ITEM - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
-
kirdneh item quest
- QUEST_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
- QUEST_MITHRILBOURGH_ENEMY_ARMY - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
-
mithrilbourgh kill enemy army quest
- QUEST_NAME - Static variable in class games.stendhal.server.maps.quests.MeetBunny
-
the name of the quest
- QUEST_NAME - Static variable in class games.stendhal.server.maps.quests.MeetSanta
- QUEST_NAME - Static variable in class games.stendhal.server.maps.quests.MineTownRevivalWeeks
- QUEST_NAME - Static variable in class games.stendhal.server.maps.quests.MineTownRevivalWeeksConstruction
- QUEST_OFFERED - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
-
The SpeakerNPC has offered a quest; the player has to accept or reject it.
- QUEST_SEMOS_MONSTER - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
-
semos monster quest
- QUEST_SLOT - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
-
quest slot memory
- QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
-
Name of the quest used for quest slot
- QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.BalloonForBobby
- QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.BeerForHayunn
- QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.BowsForOuchit
- QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.FindGhosts
- QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.FishermansLicenseCollector
- QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.FruitsForCoralia
-
NOTE: Reward has not been set, nor has the XP.
- QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.GuessKills
- QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.HerbsForCarmen
- QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.HerbsForJynath
- QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.KoboldishTorcibud
-
QUEST_SLOT will be used to hold the different states of the quest.
- QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.MealForGroongo
-
NOTES: for testing/understanding QUEST_SLOT = "meal_for_groongo" to reset QUEST_SLOT = "meal_for_groongo" with a
value to revert to a 'sane' status use /alterquest meal_for_groongo to test ingrediends availability, use /summonat bag - Useful templates with /alterquest, ------------------ +-----------+----------+----------------------------------------------------+---------+---------------------------------------+--------------+----------+ subslot0 |subslot1 |subslot2 |subslot3 |subslot4 |subslot5 |subslot6 |subslot7 | ------------------ +-----------+----------+----------------------------------------------------+---------+---------------------------------------+--------------+----------+ quest |quest | | | | |timestamp |count | phase |phase | | | | | | | |status | |maindish ingredients | |dessert ingredients | | | | | | | | | | | | | | | | | | | | |main dish | | | | | | | |dessert | |dessert | | | | | |short nme | |short nme| | | | ------------------ +-----------+----------+----------------------------------------------------+---------+---------------------------------------+--------------+----------+ | | | | | | | | ------------------ +-----------+----------+----------------------------------------------------+---------+---------------------------------------+--------------+----------+ fetch_maindish; |inprogress;|ciorba; |garlic=3, | ! | |pinto beans=1,onion=3,vinegar=1,meat=1,milk=2, | ! | |carrot=1,; | ------------------ +-----------+----------+----------------------------------------------------+---------+---------------------------------------+--------------+----------+ fetch_dessert; |inprogress;|macedonia;|chicken=2, | | | | |tomato=3,garlic=3,trout=1,perch=1, | | | | |onion=2,; |gulab; |flour=2,fierywater=2,honey=2,sugar=4,; |1337207220454 | 0 | ------------------ +-----------+----------+----------------------------------------------------+---------+---------------------------------------+--------------+----------+ deliver_decentmeal;|inprogress;|paella; |chicken=2, | | | | |tomato=3,garlic=3,trout=1,perch=1, | | | | |onion=2,; |gulab; |flour=2,fierywater=2,honey=2,sugar=4,; |1337207289602 | 0 | ------------------ +-----------+----------+----------------------------------------------------+---------+---------------------------------------+--------------+----------+ done; |incomplete;|paella; |chicken=2,tomato=3,garlic=3,trout=1,perch=1, | | | | |onion=2,; |gulab; |flour=2,fierywater=2,honey=2,sugar=4,; |1337207484330;| 1 | ------------------ +-----------+----------+----------------------------------------------------+---------+---------------------------------------+--------------+----------+ done; |complete; |paella; |chicken=2,tomato=3,garlic=3,trout=1,perch=1, | | | | |onion=2,; |gulab; |flour=2,fierywater=2,honey=2,sugar=4,; |1337207484330;| 1 | ------------------ +-----------+----------+----------------------------------------------------+---------+---------------------------------------+--------------+----------+
- QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.MeetMarieHenri
- QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.MixtureForOrtiv
- QUEST_SLOT - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
- QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.RestockFlowerShop
- QUEST_STARTED - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
-
The player has just started the quest.
- QUEST_STATE_NAME - Static variable in class games.stendhal.server.maps.quests.antivenom_ring.RingMakerStage
- QuestAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
-
Factory for quest achievements
- QuestAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.QuestAchievementFactory
- QuestActiveCondition - Class in games.stendhal.server.entity.npc.condition
-
Was this quest started but not completed?
- QuestActiveCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestActiveCondition
-
Creates a new QuestActiveCondition.
- QuestCheckingPortal - Class in games.stendhal.server.entity.mapstuff.portal
-
checks the state of a quest
- QuestCheckingPortal(String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.QuestCheckingPortal
-
creates a quest checking portal
- QuestCheckingPortal(String, String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.QuestCheckingPortal
-
creates a quest checking portal
- QuestCheckingPortal(String, String, String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.QuestCheckingPortal
-
creates a quest checking portal
- QuestCheckingPortalFactory - Class in games.stendhal.server.entity.mapstuff.portal
-
A factory for
QuestCheckingPortal
objects. - QuestCheckingPortalFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.QuestCheckingPortalFactory
- QuestCompletedBuyerBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
- QuestCompletedBuyerBehaviour(String, String, Map<String, Integer>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.QuestCompletedBuyerBehaviour
- QuestCompletedCondition - Class in games.stendhal.server.entity.npc.condition
-
Was this quest completed?
- QuestCompletedCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestCompletedCondition
-
Creates a new QuestCompletedCondition.
- QuestCompletedPortal - Class in games.stendhal.server.entity.mapstuff.portal
- QuestCompletedPortal(String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.QuestCompletedPortal
- QuestCompletedPortal(String, String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.QuestCompletedPortal
- QuestCompletedPortalFactory - Class in games.stendhal.server.entity.mapstuff.portal
-
A factory for
QuestCompletedPortal
objects. - QuestCompletedPortalFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.QuestCompletedPortalFactory
- QuestCompletedSellerBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
- QuestCompletedSellerBehaviour(String, String, Map<String, Integer>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.QuestCompletedSellerBehaviour
- QuestCountCompletedCondition - Class in games.stendhal.server.core.rp.achievement.condition
-
Were this many quests completed?
- QuestCountCompletedCondition(int) - Constructor for class games.stendhal.server.core.rp.achievement.condition.QuestCountCompletedCondition
-
Creates a new QuestCountCompletedCondition.
- questInfo - Variable in class games.stendhal.server.maps.quests.AbstractQuest
- QuestInfo - Class in games.stendhal.server.maps.quests
-
Static info about quests, filled with fillQuestInfo in each quest
- QuestInfo() - Constructor for class games.stendhal.server.maps.quests.QuestInfo
- QuestInStateCondition - Class in games.stendhal.server.entity.npc.condition
-
Is this quest in this state?
- QuestInStateCondition(String, int, String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestInStateCondition
-
Creates a new QuestInStateCondition.
- QuestInStateCondition(String, String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestInStateCondition
-
Creates a new QuestInStateCondition.
- QUESTION - Enum constant in enum class games.stendhal.common.parser.Sentence.SentenceType
- QUESTION - Static variable in class games.stendhal.common.parser.ExpressionType
-
String constant representing a question word.
- QUESTION_1 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
-
Multi-purpose states for multiple questions.
- QUESTION_2 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
- QUESTION_3 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
- QUESTION_4 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
- QUESTION_5 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
- QuestListAction - Class in games.stendhal.server.actions.query
-
list the known quest or gives details on them.
- QuestListAction() - Constructor for class games.stendhal.server.actions.query.QuestListAction
- questName - Variable in class games.stendhal.server.maps.quests.antivenom_ring.AVRStage
- QuestNotActiveCondition - Class in games.stendhal.server.entity.npc.condition
-
Is this quest either unknown, completed or rejected?
- QuestNotActiveCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestNotActiveCondition
-
Creates a new QuestNotActiveCondition.
- QuestNotCompletedCondition - Class in games.stendhal.server.entity.npc.condition
-
Is this quest not completed?
- QuestNotCompletedCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestNotCompletedCondition
-
Creates a new QuestNotCompletedCondition.
- QuestNotInStateCondition - Class in games.stendhal.server.entity.npc.condition
-
Is this quest not in this state?
- QuestNotInStateCondition(String, int, String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestNotInStateCondition
-
Creates a new QuestNotInStateCondition.
- QuestNotInStateCondition(String, String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestNotInStateCondition
-
Creates a new QuestNotInStateCondition.
- QuestNotStartedCondition - Class in games.stendhal.server.entity.npc.condition
-
Was this quest not started yet?
- QuestNotStartedCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestNotStartedCondition
-
Creates a new QuestNotStartedCondtion.
- QuestRegisteredCondition - Class in games.stendhal.server.entity.npc.condition
-
Checks if a quest is registered in the world.
- QuestRegisteredCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestRegisteredCondition
-
Creates a new QuestRegisteredCondition using a quest slot.
- QuestRegisteredCondition(String, boolean) - Constructor for class games.stendhal.server.entity.npc.condition.QuestRegisteredCondition
-
Creates a new QuestRegisteredCondition using either a quest slot or name.
- QuestsInRegionCompletedCondition - Class in games.stendhal.server.core.rp.achievement.condition
-
Are all the quests in this region completed?
- QuestsInRegionCompletedCondition(String) - Constructor for class games.stendhal.server.core.rp.achievement.condition.QuestsInRegionCompletedCondition
-
Creates a new QuestsInRegionCompletedCondition.
- QuestSmallerThanCondition - Class in games.stendhal.server.entity.npc.condition
-
Is this quest state smaller than the value in this condition?
- QuestSmallerThanCondition(String, int) - Constructor for class games.stendhal.server.entity.npc.condition.QuestSmallerThanCondition
-
Creates a new QuestSmallerThanCondition.
- QuestSmallerThanCondition(String, int, int) - Constructor for class games.stendhal.server.entity.npc.condition.QuestSmallerThanCondition
-
Creates a new QuestSmallerThanCondition.
- QuestSmallerThanCondition(String, int, int, boolean) - Constructor for class games.stendhal.server.entity.npc.condition.QuestSmallerThanCondition
-
Creates a new QuestSmallerThanCondition.
- QuestStartedCondition - Class in games.stendhal.server.entity.npc.condition
-
Was this quest at least started? See QuestActiveCondition to check that it was started but not completed.
- QuestStartedCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestStartedCondition
-
Creates a new QuestStartedCondition.
- QuestStateGreaterThanCondition - Class in games.stendhal.server.entity.npc.condition
-
Condition to check if the value in a quest slot is greater than an expected value.
- QuestStateGreaterThanCondition(String, int, int) - Constructor for class games.stendhal.server.entity.npc.condition.QuestStateGreaterThanCondition
-
Create a new QuestStateGreaterThanCondition
- QuestStateStartsWithCondition - Class in games.stendhal.server.entity.npc.condition
-
Does the quest state start with the specified String?
- QuestStateStartsWithCondition(String, String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestStateStartsWithCondition
-
Creates a new QuestStateStartsWithCondition.
- QuestUtils - Class in games.stendhal.server.util
- QuestUtils() - Constructor for class games.stendhal.server.util.QuestUtils
- QuestWithPrefixCompletedCondition - Class in games.stendhal.server.core.rp.achievement.condition
-
Was a quest with this prefix completed?
- QuestWithPrefixCompletedCondition(String) - Constructor for class games.stendhal.server.core.rp.achievement.condition.QuestWithPrefixCompletedCondition
-
Creates a new QuestWithPrefixCompletedCondition.
- quit() - Method in class games.stendhal.client.sound.system.SignalProcessor
- quoteHash(String) - Static method in class games.stendhal.common.grammar.Grammar
-
To let the client display compound words like "#battle axe" in blue, we put the whole item name in quotes.
R
- RabbitNPC - Class in games.stendhal.server.maps.fado.city
-
Rabbits
- RabbitNPC() - Constructor for class games.stendhal.server.maps.fado.city.RabbitNPC
- RaidCreature - Class in games.stendhal.server.entity.creature
-
A Raid creature is a creature that doesn't make players killed by it to lose any XP, ATK or DEF.
- RaidCreature(Creature) - Constructor for class games.stendhal.server.entity.creature.RaidCreature
-
RaidCreature.
- RaidCreatureCorpse - Class in games.stendhal.server.entity.item
-
A faster rotting corpse for raid use with time limited access to the contents only by the player having been last attacked by it.
- RaidCreatureCorpse(RPEntity, String) - Constructor for class games.stendhal.server.entity.item.RaidCreatureCorpse
-
Create a corpse.
- RainbowBeans - Class in games.stendhal.server.maps.quests
-
QUEST: Rainbow Beans PARTICIPANTS: Pdiddi, a dealer in rainbow beans STEPS: The NPC sells rainbow beans to players above level 30 When used, rainbow beans teleport you to a dreamworld full of strange sights, hallucinations and the creatures of your nightmares You can remain there for up to 30 minutes REWARD: The dream world is really cool! XP from creatures you kill there REPETITIONS: No more than once every 6 hours NOTES: The area of the dreamworld will be a no teleport zone You can exit via a portal if you want to exit before the 30 minutes is up
- RainbowBeans() - Constructor for class games.stendhal.server.maps.quests.RainbowBeans
- RainbowBeansScroll - Class in games.stendhal.server.entity.item.scroll
-
Represents the rainbow beans that takes the player to the dream world zone, after which it will teleport player to a random location in 0_semos_plains_s.
- RainbowBeansScroll(RainbowBeansScroll) - Constructor for class games.stendhal.server.entity.item.scroll.RainbowBeansScroll
-
Copy constructor.
- RainbowBeansScroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.RainbowBeansScroll
-
Creates a new timed marked RainbowBeansScroll scroll.
- raise() - Method in class games.stendhal.server.core.engine.GameEvent
-
writes the event to the database
- rand - Variable in class games.stendhal.server.entity.mapstuff.area.DamagingArea
-
Random number generator.
- rand() - Static method in enum class games.stendhal.common.Direction
-
gets a random direction
- rand() - Static method in class games.stendhal.common.Rand
-
Generates an equally distributed double precision random number.
- rand(int) - Static method in class games.stendhal.common.Rand
-
Generates an equally distributed random number.
- rand(List<T>) - Static method in class games.stendhal.common.Rand
-
Given a list of any type, returns an arbitrary element, using an equal distribution.
- rand(Set<T>) - Static method in class games.stendhal.common.Rand
-
Given a set of any type, returns an arbitrary element, using an equal distribution.
- rand(T[]) - Static method in class games.stendhal.common.Rand
-
Given a array of any type, returns an arbitrary element, using an equal distribution.
- Rand - Class in games.stendhal.common
-
Helper functions to generate random numbers.
- Rand() - Constructor for class games.stendhal.common.Rand
- randExponential(int) - Static method in class games.stendhal.common.Rand
-
Generates an exponentially distributed random number and rounds it.
- randGaussian(int, int) - Static method in class games.stendhal.common.Rand
-
Generates a normally distributed random number and rounds it.
- random(int) - Static method in class marauroa.common.crypto.Hash
-
Generate an array of bytes of nbBytes size.
- RandomDestinationPortal - Class in games.stendhal.server.entity.mapstuff.portal
-
A portal that sends the using player to a randomly chosen destination.
- RandomDestinationPortal() - Constructor for class games.stendhal.server.entity.mapstuff.portal.RandomDestinationPortal
-
Create a new
RandomDestinationPortal
- RandomDestinationPortalFactory - Class in games.stendhal.server.entity.mapstuff.portal
-
A factory for
RandomDestinationPortal
objects. - RandomDestinationPortalFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.RandomDestinationPortalFactory
- randUniform(int, int) - Static method in class games.stendhal.common.Rand
-
Generates an equally distributed random number between a and b inclusive It doesn't matter if a or b is bigger.
- RareWeaponsSellerNPC - Class in games.stendhal.server.maps.semos.tavern
- RareWeaponsSellerNPC() - Constructor for class games.stendhal.server.maps.semos.tavern.RareWeaponsSellerNPC
- RAT_REWARDS - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
-
List of reward moneys quantities for each type of killed rats.
- RAT_TYPES - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
-
List of creatures types to create.
- RAT_ZONES - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
-
List of game zones, where rats will appears.
- RatChefNPC - Class in games.stendhal.server.maps.ratcity.bakery
-
Provides a Ratman chef running the Rat City bakery.
- RatChefNPC() - Constructor for class games.stendhal.server.maps.ratcity.bakery.RatChefNPC
- RatChild1NPC - Class in games.stendhal.server.maps.orril.dungeon
-
Builds a Rat Child NPC.
- RatChild1NPC() - Constructor for class games.stendhal.server.maps.orril.dungeon.RatChild1NPC
- RatChild2NPC - Class in games.stendhal.server.maps.orril.dungeon
-
Builds a Rat Child NPC.
- RatChild2NPC() - Constructor for class games.stendhal.server.maps.orril.dungeon.RatChild2NPC
- RatChildBoy1NPC - Class in games.stendhal.server.maps.orril.dungeon
-
Builds a Rat Child NPC.
- RatChildBoy1NPC() - Constructor for class games.stendhal.server.maps.orril.dungeon.RatChildBoy1NPC
- RatChildBoy2NPC - Class in games.stendhal.server.maps.orril.dungeon
-
Builds a Rat Child NPC.
- RatChildBoy2NPC() - Constructor for class games.stendhal.server.maps.orril.dungeon.RatChildBoy2NPC
- ratk - Variable in class games.stendhal.server.entity.RPEntity
- RatKidsNPCBase - Class in games.stendhal.server.entity.npc
-
Base class for rat kid NPCs.
- RatKidsNPCBase(String) - Constructor for class games.stendhal.server.entity.npc.RatKidsNPCBase
- rats - Variable in class games.stendhal.server.maps.quests.piedpiper.InvasionPhase
- RatsCreatures - Class in games.stendhal.server.maps.semos.village
-
Configure semos village rats not to be cowards.
- RatsCreatures() - Constructor for class games.stendhal.server.maps.semos.village.RatsCreatures
- ratsProblem() - Method in class games.stendhal.server.maps.quests.piedpiper.InvasionPhase
-
Red alert! Rats in the Ados city!
- RawScale2x - Class in games.stendhal.tools.charas
-
A simple implementation of the Scale2x algorithm for scaling raw image data.
- RawScale2x(int[], int, int) - Constructor for class games.stendhal.tools.charas.RawScale2x
-
Create a new scaler based on some raw data.
- REACHED_ACHIEVEMENT - Static variable in class games.stendhal.common.constants.Events
-
achievement notiviation
- ReachedAchievementEvent - Class in games.stendhal.server.events
- ReachedAchievementEvent(Achievement) - Constructor for class games.stendhal.server.events.ReachedAchievementEvent
- reachedEndOfStream() - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
- reachedEndOfStream() - Method in class games.stendhal.client.sound.system.processors.PCMStreamConverter
- reachedEndOfStream() - Method in class games.stendhal.client.sound.system.processors.Recorder.Player
- read() - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
- read() - Method in class marauroa.common.io.UnicodeSupportingInputStream
- read(char[], int, int) - Method in class marauroa.common.io.UnicodeSupportingInputStreamReader
- read(BufferedReader, List<String>) - Method in class games.stendhal.common.parser.WordList
-
Reads word list from reader object.
- read(Element) - Method in class games.stendhal.server.core.config.zone.AttributesXMLReader
- read(Element) - Method in class games.stendhal.server.core.config.zone.ConfiguratorXMLReader
-
Create a setup descriptor from XML data.
- read(Element) - Method in class games.stendhal.server.core.config.zone.EntitySetupXMLReader
-
Create a setup descriptor from XML data.
- read(Element) - Method in class games.stendhal.server.core.config.zone.SetupXMLReader
-
Create a setup descriptor from XML data.
- read(Element, int, int) - Method in class games.stendhal.server.core.config.zone.EntitySetupXMLReader
-
Create an entity setup descriptor.
- read(Element, int, int) - Method in class games.stendhal.server.core.config.zone.PortalSetupXMLReader
-
Create a setup descriptor from XML data.
- read(Element, int, int, Object) - Method in class games.stendhal.server.core.config.zone.PortalSetupXMLReader
-
Create a portal setup descriptor.
- read(Element, String) - Method in class games.stendhal.server.core.config.zone.ConfiguratorXMLReader
-
Create a configurator descriptor.
- READ - Enum constant in enum class games.stendhal.client.entity.ActionType
- READ - Static variable in class games.stendhal.common.constants.Actions
- read255LongByteArray() - Method in class marauroa.common.net.InputSerializer
-
This method reads a byte array of a maximum length of 255 entries
- read255LongString() - Method in class marauroa.common.net.InputSerializer
-
This method reads a short string (whose size is smaller than 255 bytes long)
- read65536LongByteArray() - Method in class marauroa.common.net.InputSerializer
-
This method reads a byte array of a maximum length of 65536 entries
- read65536LongString() - Method in class marauroa.common.net.InputSerializer
-
This method reads a long string (whose size is smaller than 65536 bytes long)
- ReadAchievementsForPlayerCommand - Class in games.stendhal.server.core.engine.dbcommand
- ReadAchievementsForPlayerCommand(Player) - Constructor for class games.stendhal.server.core.engine.dbcommand.ReadAchievementsForPlayerCommand
- ReadAchievementsOnLogin - Class in games.stendhal.server.entity.player
- ReadAchievementsOnLogin() - Constructor for class games.stendhal.server.entity.player.ReadAchievementsOnLogin
- readACK(InputSerializer) - Method in class marauroa.common.net.message.TransferContent
-
Reads the content acceptance from client
- readACKFromMap(String, Object) - Method in class marauroa.common.net.message.TransferContent
-
Reads the content acceptance from client
- readAllParameters(ErrorDrain) - Method in class games.stendhal.common.CommandlineParser
-
Read all remaining parameters into a String list.
- readAttributes(EntitySetupDescriptor, Element) - Method in class games.stendhal.server.core.config.zone.EntitySetupXMLReader
-
Read attributes from an XML element.
- readByte() - Method in class marauroa.common.net.InputSerializer
-
This method reads a byte from the Serializer
- readByteArray() - Method in class marauroa.common.net.InputSerializer
-
This method reads a byte array from the Serializer
- ReadCharactersFromHallOfFameCommand - Class in games.stendhal.server.core.engine.dbcommand
-
Reads the points from the hall of fame.
- ReadCharactersFromHallOfFameCommand(String, int, boolean) - Constructor for class games.stendhal.server.core.engine.dbcommand.ReadCharactersFromHallOfFameCommand
-
creates a new ReadHallOfFamePointsCommand
- readConnector(EntitySetupDescriptor, Element) - Method in class games.stendhal.server.core.config.zone.EntitySetupXMLReader
-
Read a connector from an XML element.
- readDestination(PortalSetupDescriptor, Element) - Method in class games.stendhal.server.core.config.zone.PortalSetupXMLReader
-
Read destination information from an XML element.
- Reader - Class in games.stendhal.server.entity.mapstuff.sign
-
A Reader is a sign that defaults to "transparent" and 0 resistance.
- Reader() - Constructor for class games.stendhal.server.entity.mapstuff.sign.Reader
-
Creates a Reader.
- readFileContent(String) - Static method in class games.stendhal.common.IO
-
reads a file into a byte array
- readFloat() - Method in class marauroa.common.net.InputSerializer
-
This method reads a float from the Serializer
- readFromMap(Map<String, Object>) - Method in class marauroa.common.game.Attributes
-
Fills this object with the data that has been serialized into a map.
- readFromMap(Map<String, Object>) - Method in class marauroa.common.net.message.Message
-
reads a message from a map
- readFromMap(Map<String, Object>) - Method in class marauroa.common.net.message.MessageC2SAction
- readFromMap(Map<String, Object>) - Method in class marauroa.common.net.message.MessageC2SChooseCharacter
- readFromMap(Map<String, Object>) - Method in class marauroa.common.net.message.MessageC2SCreateAccount
- readFromMap(Map<String, Object>) - Method in class marauroa.common.net.message.MessageC2SCreateAccountWithToken
- readFromMap(Map<String, Object>) - Method in class marauroa.common.net.message.MessageC2SCreateCharacter
- readFromMap(Map<String, Object>) - Method in class marauroa.common.net.message.MessageC2SKeepAlive
- readFromMap(Map<String, Object>) - Method in class marauroa.common.net.message.MessageC2SLoginSendUsernameAndPassword
- readFromMap(Map<String, Object>) - Method in class marauroa.common.net.message.MessageC2SLogout
- readFromMap(Map<String, Object>) - Method in class marauroa.common.net.message.MessageC2STransferACK
- readFromMap(Map<String, Object>) - Method in class marauroa.common.net.message.MessageC2SUpdateResponse
- readFULL(InputSerializer) - Method in class marauroa.common.net.message.TransferContent
-
Read the content data from server.
- ReadGroupQuestCommand - Class in games.stendhal.server.core.engine.dbcommand
-
Reads the status of a group quest
- ReadGroupQuestCommand(String) - Constructor for class games.stendhal.server.core.engine.dbcommand.ReadGroupQuestCommand
-
creates a new ReadGroupQuestCommand
- ReadHallOfFamePointsCommand - Class in games.stendhal.server.core.engine.dbcommand
-
Reads the points from the hall of fame.
- ReadHallOfFamePointsCommand(String, String) - Constructor for class games.stendhal.server.core.engine.dbcommand.ReadHallOfFamePointsCommand
-
creates a new ReadHallOfFamePointsCommand
- readHeader() - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
- readImplementation(EntitySetupDescriptor, Element) - Method in class games.stendhal.server.core.config.zone.EntitySetupXMLReader
-
Read implementation information from an XML element.
- readInt() - Method in class marauroa.common.net.InputSerializer
-
This method reads a int from the Serializer
- readLong() - Method in class marauroa.common.net.InputSerializer
-
This method reads a long integer from Serializer.
- readMap(String) - Method in class games.stendhal.server.core.config.zone.TMXLoader
- readMatchingFlags(String) - Method in class games.stendhal.common.parser.ExpressionMatcher
-
Read leading matching flags from the given text string and return the remaining text.
- readMessages(Player) - Method in class games.stendhal.server.entity.player.ReadPostmanMessages
- readNextWord() - Method in class games.stendhal.common.parser.ConversationParser
-
Read the next word from the parsed sentence.
- readObject(InputSerializer) - Method in class games.stendhal.common.tiled.LayerDefinition
- readObject(InputSerializer) - Method in class games.stendhal.common.tiled.TileSetDefinition
- readObject(InputSerializer) - Method in class marauroa.common.game.Attributes
-
Fills this object with the data that has been serialized.
- readObject(InputSerializer) - Method in class marauroa.common.game.Definition
-
Fill the object from data deserialized from the serializer
- readObject(InputSerializer) - Method in class marauroa.common.game.IRPZone.ID
-
Deserialize the object and fills this object with the data
- readObject(InputSerializer) - Method in class marauroa.common.game.RPClass
-
Fill the object from data deserialized from the serializer
- readObject(InputSerializer) - Method in class marauroa.common.game.RPEvent
-
Deserialize
- readObject(InputSerializer) - Method in class marauroa.common.game.RPLink
- readObject(InputSerializer) - Method in class marauroa.common.game.RPObject
-
Fills this object with the data that has been serialized.
- readObject(InputSerializer) - Method in class marauroa.common.game.RPSlot
-
Fills this object with the data that has been serialized.
- readObject(InputSerializer) - Method in class marauroa.common.net.message.Message
-
Serialize the object from an ObjectInput
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SAction
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SChooseCharacter
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SCreateAccount
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SCreateAccountWithToken
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SCreateCharacter
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SKeepAlive
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginRequestKey
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginSendNonceNameAndPassword
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginSendNonceNamePasswordAndSeed
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginSendPromise
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginSendUsernameAndPassword
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginWithToken
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SLogout
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SOutOfSync
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2STransferACK
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SUpdateResponse
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageP2SCreateAccount
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageP2SCreateCharacter
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CCharacterList
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CChooseCharacterACK
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CChooseCharacterNACK
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CConnectNACK
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CCreateAccountACK
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CCreateAccountNACK
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CCreateCharacterACK
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CCreateCharacterNACK
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CInvalidMessage
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CLoginACK
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CLoginMessageNACK
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CLoginNACK
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CLoginSendKey
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CLoginSendNonce
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CLogoutACK
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CLogoutNACK
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CPerception
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CServerInfo
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CTransfer
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CTransferREQ
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CUpdate
- readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageSendByteArray
- readObject(InputSerializer) - Method in interface marauroa.common.net.Serializable
-
Method to build the object from a stream of bytes
- readObject(Serializable) - Method in class marauroa.common.net.InputSerializer
-
This method serializes an object that implements the interface Serializable, allowing to implement this behaviour in several classes
- readObjectArray(Class<? extends Serializable>) - Method in class marauroa.common.net.InputSerializer
-
This method reads a String array from the Serializer
- readPacket(boolean) - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
- readPage(boolean, boolean) - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
- readParameters(SetupDescriptor, Element) - Method in class games.stendhal.server.core.config.zone.SetupXMLReader
-
Read paramaters from an XML element.
- ReadPendingAchievementDetailsCommand - Class in games.stendhal.server.core.engine.dbcommand
-
Reads details for pending or partially gained achievements from a table
- ReadPendingAchievementDetailsCommand(Player) - Constructor for class games.stendhal.server.core.engine.dbcommand.ReadPendingAchievementDetailsCommand
- ReadPostmanMessages - Class in games.stendhal.server.entity.player
-
Retrieves postman messages for the logging in player from the database
- ReadPostmanMessages() - Constructor for class games.stendhal.server.entity.player.ReadPostmanMessages
- readREQ(InputSerializer) - Method in class marauroa.common.net.message.TransferContent
-
Reads the content transfer request.
- readRPObject(int, byte[], int, boolean) - Method in class marauroa.server.game.db.RPObjectDAO
-
reads an RPObject that has already been loaded from the database
- readShort() - Method in class marauroa.common.net.InputSerializer
-
This method reads a short from the Serializer
- readString() - Method in class marauroa.common.net.InputSerializer
-
This method reads a String from the Serializer
- readStringArray() - Method in class marauroa.common.net.InputSerializer
-
This method reads a String array from the Serializer
- ReadTable - Class in games.stendhal.tools.copytable
- ReadTable() - Constructor for class games.stendhal.tools.copytable.ReadTable
- readTurnOverflowAbsolute() - Method in class games.stendhal.tools.loganalyser.laganalyser.LagReader
-
reads the absolute times from the file.
- readTurnOverflowRelative() - Method in class games.stendhal.tools.loganalyser.laganalyser.LagReader
-
returns the relative times uesed in each step
- readZone(Element) - Method in class games.stendhal.server.core.config.ZonesXMLLoader
- Reaper2NPC - Class in games.stendhal.server.maps.nalwor.hell
-
Builds the 2nd reaper in hell.
- Reaper2NPC() - Constructor for class games.stendhal.server.maps.nalwor.hell.Reaper2NPC
- ReaperClones - Class in games.stendhal.server.maps.nalwor.hell
- ReaperClones() - Constructor for class games.stendhal.server.maps.nalwor.hell.ReaperClones
- ReaperNPC - Class in games.stendhal.server.maps.nalwor.hell
-
Builds the reaper in hell.
- ReaperNPC() - Constructor for class games.stendhal.server.maps.nalwor.hell.ReaperNPC
- reason - Variable in class marauroa.server.game.container.SecuredLoginInfo
-
reason why a login failed
- REASON - Static variable in class games.stendhal.common.constants.Actions
- receiveInvite(String) - Method in class games.stendhal.client.gui.group.GroupPanelController
-
Called when the user receives a group invite.
- RECOLORABLE_OUTFIT_PARTS - Static variable in class games.stendhal.common.Outfits
- recordChatLine(String) - Method in class games.stendhal.client.scripting.ScriptRecorder
-
Records a chat/command.
- Recorder - Class in games.stendhal.client.sound.system.processors
-
Recorder can be used to record sound signals in memory.
- Recorder() - Constructor for class games.stendhal.client.sound.system.processors.Recorder
- Recorder.Player - Class in games.stendhal.client.sound.system.processors
- RED - Static variable in class games.stendhal.common.color.ARGB
-
Position of red component.
- RedCrystalNPC - Class in games.stendhal.server.maps.nalwor.forest
-
A crystal NPC
- RedCrystalNPC() - Constructor for class games.stendhal.server.maps.nalwor.forest.RedCrystalNPC
- RedDemonLordNPC - Class in games.stendhal.server.maps.semos.wizardstower
-
Xaruhwaiyz, the demon lord see games.stendhal.server.maps.quests.WizardMalleusPlainQuest
- RedDemonLordNPC() - Constructor for class games.stendhal.server.maps.semos.wizardstower.RedDemonLordNPC
- RedFireWizardNPC - Class in games.stendhal.server.maps.semos.wizardstower
-
Malleus, the fire wizard of the Wizards Tower see games.stendhal.server.maps.quests.WizardMalleusPlainQuest
- RedFireWizardNPC() - Constructor for class games.stendhal.server.maps.semos.wizardstower.RedFireWizardNPC
- ref - Variable in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity.Activity
- refresh() - Method in class games.stendhal.client.gui.map.MapPanelController
-
Request redrawing the map screen if the needed.
- refreshAvailableTransaction() - Method in class marauroa.server.db.TransactionPool
-
removes transactions from the pool that are not connected to the databaes anymore
- refreshTimestamp() - Method in class games.stendhal.server.maps.deathmatch.DeathmatchState
-
Updates the time stamp.
- region - Variable in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
- Region - Class in games.stendhal.server.maps
-
contains region names
- RegionNameSubstitutionHelper - Class in games.stendhal.server.core.config.zone
-
Helper class to substitute region names i.e.
- register() - Static method in class games.stendhal.client.actions.SlashActionRepository
-
Registers the available Action.
- register() - Static method in class games.stendhal.server.actions.admin.AdminNoteAction
- register() - Static method in class games.stendhal.server.actions.admin.AlterAction
- register() - Static method in class games.stendhal.server.actions.admin.AlterKillAction
- register() - Static method in class games.stendhal.server.actions.admin.BanAction
-
registers the ban action
- register() - Static method in class games.stendhal.server.actions.admin.GagAction
- register() - Static method in class games.stendhal.server.actions.admin.GhostModeAction
- register() - Static method in class games.stendhal.server.actions.admin.InspectAction
- register() - Static method in class games.stendhal.server.actions.admin.InspectKillAction
- register() - Static method in class games.stendhal.server.actions.admin.InspectQuestAction
- register() - Static method in class games.stendhal.server.actions.admin.InvisibleAction
- register() - Static method in class games.stendhal.server.actions.admin.JailAction
- register() - Static method in class games.stendhal.server.actions.admin.JailReportAction
- register() - Static method in class games.stendhal.server.actions.admin.RemoteViewAction
- register() - Static method in class games.stendhal.server.actions.admin.StoreMessageOnBehalfOfPlayerAction
- register() - Static method in class games.stendhal.server.actions.admin.SummonAction
- register() - Static method in class games.stendhal.server.actions.admin.SummonAtAction
- register() - Static method in class games.stendhal.server.actions.admin.SupportAnswerAction
- register() - Static method in class games.stendhal.server.actions.admin.TeleClickModeAction
- register() - Static method in class games.stendhal.server.actions.admin.TeleportAction
- register() - Static method in class games.stendhal.server.actions.admin.TeleportToAction
- register() - Static method in class games.stendhal.server.actions.admin.TellAllAction
- register() - Static method in class games.stendhal.server.actions.admin.WrapAction
-
Registers the "wrap" action handler.
- register() - Static method in class games.stendhal.server.actions.attack.AttackAction
-
registers the AttackAction with its trigger word "attack".
- register() - Static method in class games.stendhal.server.actions.attack.StopAction
-
register action
- register() - Static method in class games.stendhal.server.actions.buddy.BuddyAction
-
register actions
- register() - Static method in class games.stendhal.server.actions.ChallengePlayerAction
-
registers the ChallengePlayerAction action
- register() - Static method in class games.stendhal.server.actions.chat.AwayAction
-
Registers AwayAction with its trigger word "away".
- register() - Static method in class games.stendhal.server.actions.chat.ChatAction
-
Registers AnswerAction ChatAction TellAction and SupportAction.
- register() - Static method in class games.stendhal.server.actions.chat.StoreMessageAction
-
registers "store message" action processor.
- register() - Static method in class games.stendhal.server.actions.CStatusAction
-
registers the action
- register() - Static method in class games.stendhal.server.actions.equip.DisplaceAction
-
register this action.
- register() - Static method in class games.stendhal.server.actions.equip.DropAction
- register() - Static method in class games.stendhal.server.actions.equip.EquipAction
-
registers "equip" action processor.
- register() - Static method in class games.stendhal.server.actions.equip.ReorderAction
-
registers "equip" action processor.
- register() - Static method in class games.stendhal.server.actions.GroupManagementAction
-
registers the trade action
- register() - Static method in class games.stendhal.server.actions.KnockAction
- register() - Static method in class games.stendhal.server.actions.move.AutoWalkAction
-
Registers walk action.
- register() - Static method in class games.stendhal.server.actions.move.ConditionalStopAction
-
Registers conditional stop action.
- register() - Static method in class games.stendhal.server.actions.move.FaceAction
-
register the action
- register() - Static method in class games.stendhal.server.actions.move.MoveAction
-
registers the action
- register() - Static method in class games.stendhal.server.actions.move.MoveContinuousAction
-
Registers continuous movement action.
- register() - Static method in class games.stendhal.server.actions.move.MoveToAction
-
registers the move to action
- register() - Static method in class games.stendhal.server.actions.move.PushAction
-
registers the action
- register() - Static method in class games.stendhal.server.actions.OutfitAction
- register() - Static method in class games.stendhal.server.actions.pet.ForsakeAction
-
registers an action
- register() - Static method in class games.stendhal.server.actions.pet.NameAction
-
Registers the "name" action handler.
- register() - Static method in class games.stendhal.server.actions.pet.OwnAction
-
registers the action in the command center.
- register() - Static method in class games.stendhal.server.actions.query.LanguageAction
-
registers the action
- register() - Static method in class games.stendhal.server.actions.query.ListProducersAction
- register() - Static method in class games.stendhal.server.actions.query.LookAction
-
registers the look action
- register() - Static method in class games.stendhal.server.actions.query.ProgressStatusQueryAction
-
registers this action.
- register() - Static method in class games.stendhal.server.actions.query.QuestListAction
- register() - Static method in class games.stendhal.server.actions.query.WhereAction
-
registers where actions
- register() - Static method in class games.stendhal.server.actions.query.WhoAction
- register() - Static method in class games.stendhal.server.actions.RemoveDetailAction
- register() - Static method in class games.stendhal.server.actions.SentenceAction
- register() - Static method in class games.stendhal.server.actions.SetCombatKarmaAction
-
Registers the action.
- register() - Static method in class games.stendhal.server.actions.spell.CastSpellAction
- register() - Static method in class games.stendhal.server.actions.TradeAction
-
registers the trade action
- register() - Static method in class games.stendhal.server.actions.UseAction
- register(PuzzleBuildingBlock) - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleEventDispatcher
-
registers a building block
- register(IQuest) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
-
Deprecated.Use
LuaQuest.register
. - register(Class<T>, T) - Method in class marauroa.server.game.db.DAORegister
-
registers a DAO
- register(Runnable) - Method in class games.stendhal.server.core.engine.CachedActionManager
-
Registers a new action.
- register(String, ActionListener) - Static method in class games.stendhal.server.actions.CommandCenter
- register(String, ActionListener, int) - Static method in class games.stendhal.server.actions.CommandCenter
- REGISTER - Static variable in class marauroa.server.net.nio.ChangeRequest
- registerActions() - Static method in class games.stendhal.server.actions.admin.AdministrationAction
- registerAsClone(SpeakerNPC, SpeakerNPC) - Method in class games.stendhal.server.entity.npc.CloneManager
-
Registeres an existing SpeakerNPC as a clone of another.
- registerAsClone(String, String) - Method in class games.stendhal.server.entity.npc.CloneManager
-
Registeres an existing SpeakerNPC as a clone of another.
- registerCommandLevel(String, int) - Static method in class games.stendhal.server.actions.admin.AdministrationAction
- registerDisconnectedListener(IDisconnectedListener) - Method in interface marauroa.server.net.INetworkServerManager
-
Register a listener that will be called when a disconnected event happens.
- registerDisconnectedListener(IDisconnectedListener) - Method in interface marauroa.server.net.IServerManager
-
Register a listener for disconnection events.
- registerDisconnectedListener(IDisconnectedListener) - Method in class marauroa.server.net.NetworkServerManager
-
Register a listener for disconnection events.
- registered - Static variable in class marauroa.client.net.TCPNetworkClientManager
-
already registered?
- registerGlobally() - Method in class marauroa.server.db.TransactionPool
-
registers this TransactionPool as the global one.
- RegisterItemEventType - Class in games.stendhal.tools.loganalyser.itemlog.contraband
- RegisterItemEventType() - Constructor for class games.stendhal.tools.loganalyser.itemlog.contraband.RegisterItemEventType
- registerListener(TeleportListener) - Method in class games.stendhal.server.core.events.TeleportNotifier
-
registers a TeleportListener.
- registerListeners(PropertyChangeSupport) - Method in class games.stendhal.client.gui.stats.StatsPanelController
-
Add listeners for all the properties this object follows.
- registerName(String, String) - Method in class games.stendhal.common.parser.WordList
-
Register an item or creature name to be recognized by the conversation parser.
- registerObjectsForNotification(Observer) - Method in class games.stendhal.server.entity.creature.Creature
-
sets new observer
- registerObjectsForNotification(List<Observer>) - Method in class games.stendhal.server.entity.creature.Creature
-
sets new observer
- registerOutfitExpireTime(int) - Method in class games.stendhal.server.entity.player.Player
-
sets the time a outfit wears off
- registerSettingChangeListener(String, SettingChangeListener) - Method in class games.stendhal.client.gui.wt.core.WtWindowManager
-
Register a change listener for a specific configuration change.
- registerSubjectName(String) - Method in class games.stendhal.common.parser.WordList
-
Register a subject name to be recognized by the conversation parser.
- registerSubjectName(String, String) - Method in class games.stendhal.common.parser.WordList
-
Register a subject name to be recognized by the conversation parser.
- registerVerb(String) - Method in class games.stendhal.common.parser.WordList
-
Register a verb to be recognized by the conversation parser.
- Registrator - Class in games.stendhal.server.entity
-
Wrapper for java Observable object.
- Registrator() - Constructor for class games.stendhal.server.entity.Registrator
- REGULAR - Static variable in enum class games.stendhal.common.NotificationType
-
regular is not bold
- rehabilitate() - Method in class games.stendhal.server.entity.player.Player
- rejected(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
Called when the user is rejected.
- rejected(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.LevelCheckingPortal
-
Called when the user is rejected.
- rejectedAction - Variable in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
Optional action to take when access is rejected.
- rejectedMessage - Variable in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
The message to give when rejected.
- rejectQuest() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
-
Player is not willing to help.
- release() - Method in class games.stendhal.client.entity.Entity
- release() - Method in class games.stendhal.client.entity.Gate
- release() - Method in interface games.stendhal.client.entity.IEntity
-
Release this entity.
- release() - Method in class games.stendhal.client.entity.LoopedSoundSource
-
Release this entity.
- release() - Method in class games.stendhal.client.entity.RPEntity
-
Release this entity.
- release() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Release any view resources.
- release() - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
-
Release any view resources.
- release() - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
- release(Player) - Method in class games.stendhal.server.entity.player.GagManager
-
Removes a gag.
- release(String) - Method in class games.stendhal.server.entity.player.Jail
-
Releases an inmate and teleports him to Semos city, but only if he is still in jail.
- releaseDrawingSemaphore() - Method in class games.stendhal.client.StendhalClient
-
Release the drawing semaphore.
- releaseLock() - Method in class marauroa.server.RWLock
-
This releases the lock for both readers and writers.
- remainingKills(Player, String) - Method in class games.stendhal.server.util.KillsForQuestCounter
-
Tells the number of times the specified player still needs to kill the specified kind of creature in order to fulfill the quest's requirements.
- rememberAttacker(Entity) - Method in class games.stendhal.server.entity.player.Player
- rememberAttacker(Entity) - Method in class games.stendhal.server.entity.RPEntity
- RemoteViewAction - Class in games.stendhal.server.actions.admin
-
Sends an remote view event
- RemoteViewAction() - Constructor for class games.stendhal.server.actions.admin.RemoteViewAction
- RemovableSprite - Class in games.stendhal.client.gui.j2d
-
Container sprite for texboxes etc.
- RemovableSprite(Sprite, int, int, long) - Constructor for class games.stendhal.client.gui.j2d.RemovableSprite
-
Create a new text object.
- remove() - Method in class games.stendhal.server.core.engine.db.CharacterIterator
- remove() - Method in class games.stendhal.server.entity.mapstuff.game.NineSwitchesGameBoard
-
removes the game board with all its switches from the world
- remove() - Method in class games.stendhal.tools.loganalyser.util.ResultSetIterator
- remove(int) - Method in class marauroa.server.game.container.PlayerEntryContainer
-
This method removed a player entry from the container and return it or null if the entry does not exist.
- remove(CreatureRespawnPoint) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Remove a creature respawn point from the zone.
- remove(NPC) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
- remove(Player) - Method in class games.stendhal.server.core.engine.PlayerList
-
removes a player
- remove(ConfuseStatus, StatusList) - Method in class games.stendhal.server.entity.status.ConfuseStatusHandler
-
removes a status
- remove(DrunkStatus, StatusList) - Method in class games.stendhal.server.entity.status.DrunkStatusHandler
-
removes a status
- remove(EatStatus, StatusList) - Method in class games.stendhal.server.entity.status.EatStatusHandler
-
removes a status
- remove(HeavyStatus, StatusList) - Method in class games.stendhal.server.entity.status.HeavyStatusHandler
-
removes a status
- remove(PoisonStatus, StatusList) - Method in class games.stendhal.server.entity.status.PoisonStatusHandler
-
removes a status
- remove(ShockStatus, StatusList) - Method in class games.stendhal.server.entity.status.ShockStatusHandler
-
removes a status
- remove(Status) - Method in class games.stendhal.server.entity.status.StatusList
-
removes a status
- remove(ZombieStatus, StatusList) - Method in class games.stendhal.server.entity.status.ZombieStatusHandler
-
removes a status
- remove(Object) - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
- remove(Object) - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
- remove(Object) - Method in class games.stendhal.server.util.ClassToInstancesMap
- remove(Object) - Method in class games.stendhal.server.util.MapOfMaps
- remove(String) - Method in class games.stendhal.client.sound.system.processors.VolumeGroups
- remove(String) - Method in class games.stendhal.server.core.engine.ZoneAttributes
-
Remove an attribute.
- remove(String) - Method in class games.stendhal.server.entity.npc.fsm.Engine
-
remove matches transition
- remove(String) - Method in class games.stendhal.server.entity.npc.NPCList
-
Removes an NPC from the NPCList.
- remove(String) - Method in class marauroa.common.game.Attributes
-
This methods remove the attribute from the container
- remove(String, VolumeAdjustor) - Method in class games.stendhal.client.sound.system.processors.VolumeGroups
- remove(String, String) - Method in class marauroa.common.game.RPObject
-
removes an entry from a map
- remove(DocumentFilter.FilterBypass, int, int) - Method in class games.stendhal.client.gui.NumberDocumentFilter
- remove(RPObject) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
removes object from zone.
- remove(RPObject) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
- remove(RPObject.ID) - Method in class games.stendhal.server.core.engine.StendhalRPZone
- remove(RPObject.ID) - Method in interface marauroa.common.game.IRPZone
-
This method removed an object of the Zone and return it.
- remove(RPObject.ID) - Method in class marauroa.common.game.RPSlot
-
This method removes the object from the slot.
- remove(RPObject.ID) - Method in class marauroa.server.game.rp.MarauroaRPZone
-
Removes the object from zone.
- remove(RPObject.ID) - Method in class marauroa.server.game.rp.RPWorld
-
This method returns an object from a zone using it ID
- remove(T, StatusList) - Method in interface games.stendhal.server.entity.status.StatusHandler
-
removes a status
- removeAll() - Method in class games.stendhal.server.entity.status.StatusList
-
removes all statuses (e.
- removeAll(StatusType) - Method in class games.stendhal.server.entity.status.StatusList
-
removes all statuses of this type
- removeAll(Class<T>) - Method in class games.stendhal.server.entity.status.StatusList
-
removes all statuses of this class
- removeAllAppenders() - Method in class marauroa.common.Logger
- removeAppender(String) - Method in class marauroa.common.Logger
- removeAppender(Appender) - Method in class marauroa.common.Logger
- removeBan(String, String) - Method in class marauroa.server.net.validator.ConnectionValidator
-
Removes one of the added temporal bans.
- removeBuddy(String) - Method in class games.stendhal.server.entity.player.Player
-
removes a buddy to the player's buddy list
- REMOVEBUDDY - Static variable in class games.stendhal.common.constants.Actions
- removeByName(String) - Method in class games.stendhal.server.entity.mapstuff.office.StorableEntityList
-
Removes all storable entities for this identifier.
- removeChangeListener(EntityChangeListener<?>) - Method in class games.stendhal.client.entity.Entity
- removeChangeListener(EntityChangeListener<?>) - Method in class games.stendhal.client.entity.Gate
- removeChangeListener(EntityChangeListener<?>) - Method in interface games.stendhal.client.entity.IEntity
-
Remove a change listener.
- removeCharacter(String, String) - Method in class marauroa.server.game.db.CharacterDAO
-
Deprecated.
- removeCharacter(DBTransaction, String, String) - Method in class marauroa.server.game.db.CharacterDAO
-
deletes a character
- RemoveClient - Class in games.stendhal.server.script
-
removes an entry from the PlayerContainer with the specified clientid
- RemoveClient() - Constructor for class games.stendhal.server.script.RemoveClient
- removeClientDirection(Direction) - Method in class games.stendhal.server.entity.player.Player
-
Remove an active client direction.
- removeColorListener(ColorSwatch.ColorListener) - Method in class games.stendhal.tools.colorselector.ColorSwatch
-
Removes a listener.
- removeContent(TransferContent) - Method in class marauroa.server.game.container.PlayerEntry
-
Clears the specified content to be transfered
- removeContentChangeListener(ContentChangeListener) - Method in class games.stendhal.client.entity.Entity
- removeContentChangeListener(ContentChangeListener) - Method in class games.stendhal.client.entity.Gate
- removeContentChangeListener(ContentChangeListener) - Method in interface games.stendhal.client.entity.IEntity
-
Remove a content change listener.
- removed(RPObject) - Method in class marauroa.common.game.Perception
-
This method adds a removed object of the world
- removeDetail() - Method in class games.stendhal.server.entity.Outfit
-
removes the details
- REMOVEDETAIL - Static variable in class games.stendhal.common.constants.Actions
- RemoveDetailAction - Class in games.stendhal.client.actions
-
Action that players can execute to manually remove the detail outfit layer.
- RemoveDetailAction - Class in games.stendhal.server.actions
-
Action that players can execute to manually remove the detail outfit layer.
- RemoveDetailAction() - Constructor for class games.stendhal.client.actions.RemoveDetailAction
- RemoveDetailAction() - Constructor for class games.stendhal.server.actions.RemoveDetailAction
- removeDirection(Direction, boolean) - Method in class games.stendhal.client.StendhalClient
-
Remove a player movement direction.
- removeEarnings(Iterable<Earning>) - Method in class games.stendhal.server.entity.trade.Market
-
Remove a set of earnings.
- removeEntity(IEntity) - Method in interface games.stendhal.client.GameObjects.GameObjectListener
-
Called when a top level entity is removed from the user's zone.
- removeEntity(IEntity) - Method in class games.stendhal.client.GameScreen
- removeEntity(IEntity) - Method in class games.stendhal.client.gui.group.GroupPanelController
- removeEntity(IEntity) - Method in class games.stendhal.client.gui.map.MapPanelController
-
Remove an entity from the map entity list.
- removeExpiredOffer(Offer) - Method in class games.stendhal.server.entity.trade.Market
-
removes an expired offer permanently from the market
- removeFromWorld() - Method in class games.stendhal.server.entity.item.Item
- removeFromWorld() - Method in interface games.stendhal.server.entity.mapstuff.area.AreaBehaviour
-
sets the area entity
- removeFromWorld() - Method in class games.stendhal.server.entity.mapstuff.area.HideAreaBehaviour
- removeFromWorld() - Method in class games.stendhal.server.entity.mapstuff.area.NoLoginAreaBehaviour
- removeFromWorld() - Method in class games.stendhal.server.entity.mapstuff.area.NoTeleportInBehaviour
- removeFromWorld() - Method in class games.stendhal.server.entity.mapstuff.area.NoTeleportOutBehaviour
- removeFromWorld() - Method in class games.stendhal.server.maps.quests.AbstractQuest
-
removes a quest from the world.
- removeFromWorld() - Method in class games.stendhal.server.maps.quests.CollectEnemyData
- removeFromWorld() - Method in interface games.stendhal.server.maps.quests.IQuest
-
removes a quest from the world.
- removeFromWorld() - Method in class games.stendhal.server.maps.quests.MeetBunny
-
removes a quest from the world.
- removeFromWorld() - Method in class games.stendhal.server.maps.quests.MeetSanta
-
removes a quest from the world.
- removeFromWorld() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeks
-
removes a quest from the world.
- removeFromWorld() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeksConstruction
-
removes a quest from the world.
- removeFromWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.BuilderNPC
- removeFromWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.DadNPC
-
removes Susi's father from the Mine Town and places him back into his home in Ados.
- removeFromWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.FishermansDaughterSellingNPC
-
removes Caroline from the Mine Town and places her back into her home in Ados.
- removeFromWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.FoundGirl
-
removes Susi from the Mine Town and places her back into her home in Ados.
- removeFromWorld() - Method in interface games.stendhal.server.maps.quests.revivalweeks.LoadableContent
-
try to remove the content from the world-
- removeFromWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.MakeupArtist
-
removes Fidorea from the Mine Town and places her back into her home in Ados.
- removeFromWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.NineSwitchesGame
-
try to remove the content from the world-
- removeFromWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.PaperChaseSign
-
try to remove the content from the world-
- removeFromWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.PhotographerNPC
-
removes NPC from the Mine Town
- removeFromWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.SokobanGame
-
try to remove the content from the world-
- removeFromWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.SoldierNPCs
-
removes NPCs from the Mine Town
- removeFromWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.TicTacToeGame
-
try to remove the content from the world-
- removeFromWorld(String) - Method in class games.stendhal.server.maps.quests.tutorial.ActiveTutors
- removeGameObjectListener(GameObjects.GameObjectListener) - Method in class games.stendhal.client.GameObjects
-
Remove a GameObjectListener.
- removeIgnore(String) - Method in class games.stendhal.server.entity.player.Player
-
Remove a player ignore entry.
- removeImmunity(StatusType) - Method in class games.stendhal.server.entity.status.StatusList
-
Remove any immunity of specified status effect from entity.
- removeItem(String, int) - Method in class games.stendhal.server.util.ItemCollection
-
Remove the specified amount of items from the collection.
- removeLayoutComponent(Component) - Method in class games.stendhal.client.gui.layout.AnimatedLayout
- removeLayoutComponent(Component) - Method in class games.stendhal.client.gui.layout.FreePlacementLayout
- removeLayoutComponent(Component) - Method in class games.stendhal.client.gui.layout.SBoxLayout
- removeLink(String) - Method in class marauroa.common.game.RPObject
-
Removes a link from this object and return it.
- removeListener(LoginListener) - Method in class games.stendhal.server.core.events.LoginNotifier
-
Removes a LoginListener.
- removeListener(LogoutListener) - Method in class games.stendhal.server.core.events.LogoutNotifier
-
Removes a LogoutListener.
- removeMap(String) - Method in class marauroa.common.game.RPObject
-
Remove a map from this RPObject
- removeMember(String) - Method in class games.stendhal.server.core.rp.group.Group
-
removes a member from the group
- removeMovementListener(MovementListener) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Unregister a movement listener from notification.
- removeObserver(Observer) - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
-
remove observer from list
- removeObserver(Observer) - Method in class games.stendhal.server.entity.Registrator
-
remove observer from observers list.
- removeOffer(Offer, Player) - Method in class games.stendhal.server.entity.trade.Market
-
removes an offer from the market and returns the item to the user
- RemoveOfferChatAction() - Constructor for class games.stendhal.server.maps.semos.tavern.market.RemoveOfferHandler.RemoveOfferChatAction
- RemoveOfferHandler - Class in games.stendhal.server.maps.semos.tavern.market
- RemoveOfferHandler() - Constructor for class games.stendhal.server.maps.semos.tavern.market.RemoveOfferHandler
- RemoveOfferHandler.ConfirmRemoveOfferChatAction - Class in games.stendhal.server.maps.semos.tavern.market
- RemoveOfferHandler.RemoveOfferChatAction - Class in games.stendhal.server.maps.semos.tavern.market
- removeOldest() - Method in class games.stendhal.server.util.IntRingBuffer
-
removes the oldest items from the buffer
- removeOne() - Method in class games.stendhal.server.entity.item.Item
-
Removes the item.
- removeOne() - Method in class games.stendhal.server.entity.item.StackableItem
- removeOutfit(Outfit) - Method in class games.stendhal.server.entity.Outfit
-
Gets the result that you get when you remove (parts of) an outfit.
- removeOutfit(Integer...) - Method in class games.stendhal.server.entity.Outfit
-
Gets the result that you get when you remove (parts of) an outfit.
- removePet(Pet) - Method in class games.stendhal.server.entity.player.PetOwner
- removePet(Pet) - Method in class games.stendhal.server.entity.player.Player
- removePlayer(String) - Method in class marauroa.server.game.db.AccountDAO
-
Deprecated.
- removePlayer(DBTransaction, String) - Method in class marauroa.server.game.db.AccountDAO
-
deletes an account from the database
- removePlayerLoggingOut(String) - Method in class games.stendhal.client.World
- removePlayersMonsters() - Method in class games.stendhal.server.maps.deathmatch.CreatureSpawner
-
Removes the critters that the player was supposed to kill.
- removePlayerText(Player) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
- removePrefix(String) - Method in class games.stendhal.common.grammar.PrefixExtractor
-
Removes a prefix, if present.
- removeQuest(String) - Method in class games.stendhal.server.entity.player.Player
- removeRPObject(int) - Method in class marauroa.server.game.db.RPObjectDAO
-
Deprecated.
- removeRPObject(DBTransaction, int) - Method in class marauroa.server.game.db.RPObjectDAO
-
deletes an RPObject from the database
- removeRPZone(IRPZone.ID) - Method in class games.stendhal.server.core.engine.StendhalRPWorld
- removeRPZone(IRPZone.ID) - Method in class marauroa.server.game.rp.RPWorld
-
Removes a zone from world.
- removeRPZone(RPObject.ID) - Method in class marauroa.server.game.rp.RPWorld
-
Removes a zone from world.
- removeSheep(Sheep) - Method in class games.stendhal.server.entity.player.PetOwner
- removeSheep(Sheep) - Method in class games.stendhal.server.entity.player.Player
- removeSlot(String) - Method in class marauroa.common.game.RPObject
-
This method is used to remove an slot of the object
- removeSlot(String) - Method in class marauroa.common.game.SlotOwner
-
This method is used to remove an slot of the object
- removeSmaller(int) - Method in class games.stendhal.server.util.IntRingBuffer
-
removes all values smaller than the specified one from the trail.
- RemoveStorableEntityAction - Class in games.stendhal.server.entity.npc.action
-
removes all storable entities from the specified list that has the players name as identifier.
- RemoveStorableEntityAction(StorableEntityList<?>) - Constructor for class games.stendhal.server.entity.npc.action.RemoveStorableEntityAction
-
Creates a new RemoveStoreableEntity.
- removeSuspend(int...) - Method in class games.stendhal.server.core.pathfinder.FixedPath
-
Removes suspension value from path position.
- removeSuspend(int...) - Method in class games.stendhal.server.entity.GuidedEntity
-
Removes suspension value from path position.
- removeTarget(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
-
Remove an entity from the target list.
- removeText(RemovableSprite) - Method in class games.stendhal.client.GameScreen
- removeText(RemovableSprite) - Method in interface games.stendhal.client.IGameScreen
-
Removes a text bubble.
- removeUseListener() - Method in class games.stendhal.server.entity.player.Player
-
removes a use event listener
- removeValue(V) - Method in class games.stendhal.server.util.ClassToInstancesMap
-
removes an entry
- RemoveVisitedZone - Class in games.stendhal.server.script
-
drop the specified amount of items from the player.
- RemoveVisitedZone() - Constructor for class games.stendhal.server.script.RemoveVisitedZone
- removeVolumeAdjustor(SoundLayers.VolumeAdjustor) - Method in class games.stendhal.client.sound.system.processors.SoundLayers
- removeZone(StendhalRPZone) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
-
Removes a zone (like a personalized vault).
- removeZone(StendhalRPZone) - Method in class games.stendhal.server.core.engine.StendhalRPWorld
- RemoveZone - Class in games.stendhal.server.script
-
removes the specified zone from the world
- RemoveZone() - Constructor for class games.stendhal.server.script.RemoveZone
- removeZoneEnterExitListener(ZoneEnterExitListener) - Method in class games.stendhal.server.core.engine.StendhalRPZone
- renderLine(int, int, int, int) - Static method in class games.stendhal.common.Line
-
renders a line from (x1, y2) to (x2, y2)
- renderLine(int, int, int, int, Line.Action) - Static method in class games.stendhal.common.Line
-
renders a line from (x1, y2) to (x2, y2)
- RENTAL_TIME - Static variable in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
-
Amount of time which an allotment can be rented out
- RentedSign - Class in games.stendhal.server.entity.mapstuff.office
-
A sign rented by a player for a fixed amount of time.
- RentedSign(Player, String) - Constructor for class games.stendhal.server.entity.mapstuff.office.RentedSign
-
Creates a RentedSign.
- RentedSign(RPObject) - Constructor for class games.stendhal.server.entity.mapstuff.office.RentedSign
-
Creates a RentedSign based on an existing RPObject.
- rentedSignList - Variable in class games.stendhal.server.maps.semos.city.SignLessorNPC
- RentedSignList - Class in games.stendhal.server.entity.mapstuff.office
-
A list of RentedSign as frontend for the zone storage.
- RentedSignList(StendhalRPZone, Shape) - Constructor for class games.stendhal.server.entity.mapstuff.office.RentedSignList
-
Creates a new RentedSignList.
- RentedSignTransformer - Class in games.stendhal.server.core.engine.transformer
- RentedSignTransformer() - Constructor for class games.stendhal.server.core.engine.transformer.RentedSignTransformer
- ReorderAction - Class in games.stendhal.server.actions.equip
- ReorderAction() - Constructor for class games.stendhal.server.actions.equip.ReorderAction
- reorderActions(List<String>) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Reorder the actions list (if needed).
- repair() - Method in class games.stendhal.server.entity.item.BreakableItem
-
Sets the item's state back to new.
- repair() - Method in class games.stendhal.server.entity.item.Item
-
repair this item
- repair() - Method in class games.stendhal.server.entity.item.RingOfLife
- REPAIR_OFFERED - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
-
The player wants the NPC to repair an item.
- RepairerAdder - Class in games.stendhal.server.entity.npc.behaviour.adder
-
Adds the needed state model parts for an NPC that offers repairing of items.
- RepairerAdder() - Constructor for class games.stendhal.server.entity.npc.behaviour.adder.RepairerAdder
- RepairerBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
-
Behaviour for NPCs repairing items
- RepairerBehaviour(PriceCalculationStrategy, Set<String>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.RepairerBehaviour
-
Create a new RepairerBehaviour with a given price calculation strategy
- RepairingBehaviourAction - Class in games.stendhal.server.entity.npc.action
-
Behaviour action for repairing npcs
- RepairingBehaviourAction(RepairerBehaviour) - Constructor for class games.stendhal.server.entity.npc.action.RepairingBehaviourAction
- RepairingPriceCalculationStrategy - Class in games.stendhal.server.entity.npc.behaviour.impl.prices
-
Special calculation strategy for calculating repair prices Repairing price is based on value determined by the player level (min level has an effect similar to affecting def or rate) and player's PK status
- RepairingPriceCalculationStrategy(Set<String>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.prices.RepairingPriceCalculationStrategy
-
Create a new strategy object for the given items
- replace(SignalProcessor) - Method in class games.stendhal.client.sound.system.SignalProcessor
-
Replaces this SignalProcessor with "processor" in the processing chain
- replace(DocumentFilter.FilterBypass, int, int, String, AttributeSet) - Method in class games.stendhal.client.gui.NumberDocumentFilter
- replaceInternalByDisplayNames(String) - Static method in class games.stendhal.common.grammar.Grammar
-
Replace internal item names bye their display name.
- replaceRegionName(String) - Method in class games.stendhal.server.core.config.zone.RegionNameSubstitutionHelper
-
Replaces the given zone name if configured.
- replacing - Variable in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
-
Whether replacing an existing portal at that location.
- REPORT_ERROR - Static variable in class games.stendhal.common.constants.Actions
- ReportErrorAction - Class in games.stendhal.server.actions.chat
-
handles error reports
- ReportErrorAction() - Constructor for class games.stendhal.server.actions.chat.ReportErrorAction
- representationChanged - Variable in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Model values affecting visual representation changed.
- request() - Method in class games.stendhal.client.sound.system.processors.Interruptor
- request() - Method in class games.stendhal.client.sound.system.SignalProcessor
-
This will call the generate() method of the first SignalProcessor in the processing chain
- requestedSync - Variable in class marauroa.server.game.container.PlayerEntry
-
It is true if client notified us that it got out of sync
- requestQuit() - Method in class games.stendhal.client.gui.j2DClient
- requestQuit(StendhalClient) - Method in interface games.stendhal.client.gui.J2DClientGUI
- requestReadLock() - Method in class marauroa.server.RWLock
-
Request a reader lock.
Readers can obtain a lock as long as there is no writer. - requestStop() - Method in class games.stendhal.server.entity.player.Player
-
Request stopping the player, unless the player started moving the same turn.
- requestSync() - Method in class marauroa.server.game.container.PlayerEntry
-
This method forces an update on the next perception sending.
- requestSync(RPObject) - Method in class marauroa.server.game.rp.RPWorld
-
When a player is added to a zone, it needs his status to be synced.
- requestWriteLock() - Method in class marauroa.server.RWLock
-
Request a Writers lock.
- require() - Method in class games.stendhal.server.maps.quests.logic.ItemCollector
-
Starts adding a new required item.
- REQUIRED_ADMIN_LEVEL_FOR_SUPER - Static variable in class games.stendhal.server.actions.admin.AdministrationAction
- REQUIRED_ADMIN_LEVEL_FOR_SUPPORT - Static variable in class games.stendhal.server.actions.admin.AdministrationAction
- REQUIRED_TRAPS - Variable in class games.stendhal.server.maps.quests.TrapsForKlaas
- requiredAmount - Variable in class games.stendhal.server.entity.mapstuff.portal.LockedDoor
- requiredItems() - Method in class games.stendhal.server.maps.quests.logic.ItemCollector
-
Gets the list of required items, in the order that they were added by subsequent calls to
ItemCollector.require()
. - RequiredKillsInfo - Class in games.stendhal.server.util
-
records information about kill
- RequiredKillsInfo() - Constructor for class games.stendhal.server.util.RequiredKillsInfo
-
RequiredKillsInfo
- RequiredKillsInfo(String, int, int) - Constructor for class games.stendhal.server.util.RequiredKillsInfo
-
RequiredKillsInfo
- requiredPassword - Variable in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
Optional password to use portal.
- requiresLayout() - Method in class games.stendhal.client.GameConsoleAppender
- requiresPerception() - Method in class marauroa.common.net.message.Message
-
does this message require a perception
- requiresPerception() - Method in class marauroa.common.net.message.MessageS2CTransfer
-
does this message require a perception
- requiresPerception() - Method in class marauroa.common.net.message.MessageS2CTransferREQ
-
does this message require a perception
- reroute() - Method in class games.stendhal.server.entity.GuidedEntity
-
Plan a new path to the old destination.
- reroute() - Method in class games.stendhal.server.entity.npc.PassiveNPC
-
Plan a new path to the old destination.
- REROUTE - Enum constant in enum class games.stendhal.server.entity.CollisionAction
- ReSampler - Class in games.stendhal.client.sound.system.processors
-
Sound processor stage to re-sample audio signals using another sample rate.
- ReservedSubStringValidator - Class in games.stendhal.server.core.account
-
validates that reserved names (like admin) are not used as substrings.
- ReservedSubStringValidator(String) - Constructor for class games.stendhal.server.core.account.ReservedSubStringValidator
-
creates a ReservedSubStringValidator.
- reset() - Method in class games.stendhal.server.entity.mapstuff.block.Block
-
Resets the block position to its initial state
- reset() - Method in class marauroa.server.game.rp.MarauroaRPZone
-
This methods resets the delta^2 information of objects.
- reset(int) - Method in class games.stendhal.client.sprite.AnimatedSprite
-
Reset the animation back to specified frame, and reset the next frame time.
- RESET_ENTRY_ZONE - Static variable in class games.stendhal.server.core.engine.transformer.PlayerTransformer
- resetAddedAndDeleted() - Method in class marauroa.common.game.RPObject
-
Clean delta^2 information about added and deleted.
- resetAddedAndDeletedAttributes() - Method in class marauroa.common.game.Attributes
-
Reset the Delta^2 information of the attribute.
- resetAddedAndDeletedMaps() - Method in class marauroa.common.game.RPObject
-
Clean delta^2 data in the maps.
- resetAddedAndDeletedRPLink() - Method in class marauroa.common.game.RPObject
-
Clean delta^2 data in the links.
- resetAddedAndDeletedRPObjects() - Method in class marauroa.common.game.RPSlot
-
Clear stored delta^2 information.
- resetAddedAndDeletedRPSlot() - Method in class marauroa.common.game.RPObject
-
Clean delta^2 data in the slots.
- resetAmount() - Method in class games.stendhal.server.maps.quests.logic.ItemCollectorData
-
Makes the still needed amount equal to the initial required amount.
- resetBeforeChange - Variable in class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
-
if
true
, return player to original outfit before setting new temp outfit - ResetBlockChatAction - Class in games.stendhal.server.entity.npc.action
-
Resets a block to its initial position
- ResetBlockChatAction(Block) - Constructor for class games.stendhal.server.entity.npc.action.ResetBlockChatAction
-
Create a new Action to reset the given Block
- resetClient() - Static method in class games.stendhal.client.StendhalClient
-
Set the client instance to
null
. - resetClientDimensions() - Method in class games.stendhal.client.gui.j2DClient
-
Resets the clients width and height to their default values.
- resetClientDimensions() - Method in interface games.stendhal.client.gui.J2DClientGUI
-
Resets the clients width and height to their default values.
- resetPerSecondData() - Method in class marauroa.server.net.flood.FloodMeasure
-
Clears the flood measurement and reset the timestamp.
- ResetSlot - Class in games.stendhal.server.script
-
Resets an RPSlot.
- ResetSlot() - Constructor for class games.stendhal.server.script.ResetSlot
- resetThreadLocale() - Static method in class marauroa.common.i18n.I18N
-
resets the locale for this thread
- resetToHomePosition() - Method in class games.stendhal.server.entity.item.token.BoardToken
-
moves this token back to the home position
- ResetTutorial - Class in games.stendhal.server.script
-
Resets the tutorial.
- ResetTutorial() - Constructor for class games.stendhal.server.script.ResetTutorial
- resetWarnings() - Method in class marauroa.server.net.flood.FloodMeasure
-
Reset the number of warnings because of flood.
- respawn() - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
-
Pops up a new creature.
- respawning - Variable in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
-
Stores if this respawn point is currently waiting for a creature to respawn.
- respondToItemBrought() - Method in class games.stendhal.server.maps.quests.CloakCollector
- respondToItemBrought() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- respondToItemBrought() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
- respondToItemBrought() - Method in class games.stendhal.server.maps.quests.ToysCollector
- respondToItemBrought() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- respondToLastItemBrought() - Method in class games.stendhal.server.maps.quests.CloakCollector
- respondToLastItemBrought() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- respondToLastItemBrought() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
- respondToLastItemBrought() - Method in class games.stendhal.server.maps.quests.ToysCollector
- respondToLastItemBrought() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- respondToOfferOfNotExistingItem(String) - Method in class games.stendhal.server.maps.quests.CloakCollector
- respondToOfferOfNotExistingItem(String) - Method in class games.stendhal.server.maps.quests.ElvishArmor
- respondToOfferOfNotExistingItem(String) - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
- respondToOfferOfNotExistingItem(String) - Method in class games.stendhal.server.maps.quests.ToysCollector
- respondToOfferOfNotExistingItem(String) - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- respondToOfferOfNotMissingItem() - Method in class games.stendhal.server.maps.quests.CloakCollector
- respondToOfferOfNotMissingItem() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- respondToOfferOfNotMissingItem() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
- respondToOfferOfNotMissingItem() - Method in class games.stendhal.server.maps.quests.ToysCollector
- respondToOfferOfNotMissingItem() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- respondToOfferOfNotNeededItem() - Method in class games.stendhal.server.maps.quests.CloakCollector
- respondToOfferOfNotNeededItem() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- respondToOfferOfNotNeededItem() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
- respondToOfferOfNotNeededItem() - Method in class games.stendhal.server.maps.quests.ToysCollector
- respondToOfferOfNotNeededItem() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- respondToPlayerSayingHeHasNoItems(List<String>) - Method in class games.stendhal.server.maps.quests.CloakCollector
- respondToPlayerSayingHeHasNoItems(List<String>) - Method in class games.stendhal.server.maps.quests.ElvishArmor
- respondToPlayerSayingHeHasNoItems(List<String>) - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
- respondToPlayerSayingHeHasNoItems(List<String>) - Method in class games.stendhal.server.maps.quests.ToysCollector
- respondToPlayerSayingHeHasNoItems(List<String>) - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- respondToQuest() - Method in class games.stendhal.server.maps.quests.CloakCollector
- respondToQuest() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- respondToQuest() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
- respondToQuest() - Method in class games.stendhal.server.maps.quests.ToysCollector
- respondToQuest() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- respondToQuestAcception() - Method in class games.stendhal.server.maps.quests.CloakCollector
- respondToQuestAcception() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- respondToQuestAcception() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
-
Note: This needs to include the trigger phrase which displays the list of missing items.
- respondToQuestAcception() - Method in class games.stendhal.server.maps.quests.ToysCollector
- respondToQuestAcception() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- respondToQuestAfterItHasAlreadyBeenCompleted() - Method in class games.stendhal.server.maps.quests.CloakCollector
- respondToQuestAfterItHasAlreadyBeenCompleted() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- respondToQuestAfterItHasAlreadyBeenCompleted() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
- respondToQuestAfterItHasAlreadyBeenCompleted() - Method in class games.stendhal.server.maps.quests.ToysCollector
- respondToQuestAfterItHasAlreadyBeenCompleted() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- respondToQuestRefusal() - Method in class games.stendhal.server.maps.quests.CloakCollector
- respondToQuestRefusal() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- respondToQuestRefusal() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
- respondToQuestRefusal() - Method in class games.stendhal.server.maps.quests.ToysCollector
- respondToQuestRefusal() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- RESPONSE - Enum constant in enum class games.stendhal.common.NotificationType
- restart() - Method in class games.stendhal.client.sound.manager.SoundFile
- restart() - Method in class games.stendhal.client.sound.system.processors.Recorder.Player
- RESTART_OFFERED - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
-
Special scenarios where player may need to reset quest slot to a previous state due to lost item or other problem.
- RestockFlowerShop - Class in games.stendhal.server.maps.quests
-
QUEST: Restock the Flower Shop PARTICIPANTS: Seremela, the elf girl who watches over Nalwor's flower shop STEPS: Seremela asks you to bring a variety of flowers to restock the flower shop and 15 bottles of water to maintain them Bring the requested amounts water and each flower type to Seremela REWARD: 1000 XP 25 karma 5 nalwor city scrolls REPETITIONS: Once every 3 days
- RestockFlowerShop() - Constructor for class games.stendhal.server.maps.quests.RestockFlowerShop
- restoreOriginalOutfit() - Method in class games.stendhal.server.entity.DressedEntity
- RestoreOriginalOutfit - Class in games.stendhal.server.script
-
Usage: /script RetoreOriginalOutfit.class
Description: Restores player's original outfit if they are wearing a temporary one. - RestoreOriginalOutfit() - Constructor for class games.stendhal.server.script.RestoreOriginalOutfit
- restoreSize(Window) - Static method in class games.stendhal.client.gui.WindowUtils
-
Restore the size of a tracked window.
- Result - Enum Class in marauroa.common.game
-
This enum represent the possible values returned by the create account process.
- ResultHandle - Class in marauroa.server.db.command
-
identifies the results belonging to the code doing the request
- ResultHandle() - Constructor for class marauroa.server.db.command.ResultHandle
-
creates a new result handle
- resultSet - Variable in class games.stendhal.tools.loganalyser.util.ResultSetIterator
- ResultSetIterator<T> - Class in games.stendhal.tools.loganalyser.util
-
Iterates over a database query ResultSet-object doing all the magic that is required to query a ResultSet.
- ResultSetIterator(ResultSet) - Constructor for class games.stendhal.tools.loganalyser.util.ResultSetIterator
-
Creates a new ResultSetIterator.
- ResultSetIterator(Statement, ResultSet) - Constructor for class games.stendhal.tools.loganalyser.util.ResultSetIterator
-
Creates a new ResultSetIterator.
- resultSets - Variable in class marauroa.server.db.adapter.AbstractDatabaseAdapter
-
list of open result sets
- resync() - Method in class marauroa.client.ClientFramework
-
Deprecated.
- RetiredAdventurerNPC - Class in games.stendhal.server.maps.semos.guardhouse
-
An old hero (original name: Hayunn Naratha) who players meet when they enter the semos guard house.
- RetiredAdventurerNPC() - Constructor for class games.stendhal.server.maps.semos.guardhouse.RetiredAdventurerNPC
- RetiredTeacherNPC - Class in games.stendhal.server.maps.kirdneh.river
-
Builds a npc in the house at Kirdneh River (name:Ortiv Milquetoast) who is a coward retired teacher
- RetiredTeacherNPC() - Constructor for class games.stendhal.server.maps.kirdneh.river.RetiredTeacherNPC
- RetireeNPC - Class in games.stendhal.server.maps.semos.city
-
A crazy old man (original name: Diogenes) who walks around the city.
- RetireeNPC() - Constructor for class games.stendhal.server.maps.semos.city.RetireeNPC
- retracePath() - Method in class games.stendhal.server.entity.GuidedEntity
-
Deprecated.
- retreatUnderFire(Creature) - Method in class games.stendhal.server.entity.creature.impl.idle.StandOnIdle
-
Run away if under ranged fire, and unable to attack back.
- retrieveMessages(Collection<? super Message>) - Method in class marauroa.client.net.TCPNetworkClientManager
-
gets all messages received so far and removes them from the queue.
- retrievePet() - Method in class games.stendhal.server.entity.player.PetOwner
- retrievePet() - Method in class games.stendhal.server.entity.player.PlayerPetManager
-
Recreate a saved pet.
- retrieveSheep() - Method in class games.stendhal.server.entity.player.PetOwner
- retrieveSheep() - Method in class games.stendhal.server.entity.player.PlayerSheepManager
-
Recreate a saved sheep.
- RETURN_GUARDHOUSE - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
- returnToOriginalOutfit() - Method in class games.stendhal.server.entity.player.Player
-
Tries to give the player his original outfit back after he has put on a temporary outfit.
- returnToOriginalOutfit(Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
-
Tries to get back the bought/lent outfit and give the player his original outfit back.
- REVERSE - Enum constant in enum class games.stendhal.server.entity.CollisionAction
- ReverseArrow - Class in games.stendhal.server.maps.quests
-
A quest where the player has to invert an arrow build out of stones by moving only up to 3 tokens.
- ReverseArrow() - Constructor for class games.stendhal.server.maps.quests.ReverseArrow
- ReverseArrow.FinishNotifier - Class in games.stendhal.server.maps.quests
-
Teleports the player out.
- ReverseArrow.ReverseArrowCheck - Class in games.stendhal.server.maps.quests
-
Checks the result.
- ReverseArrowCheck() - Constructor for class games.stendhal.server.maps.quests.ReverseArrow.ReverseArrowCheck
- reversePath() - Method in class games.stendhal.server.entity.npc.PassiveNPC
-
Changed the entity's path to walk in the opposite direction
- rewardKillerAnimals(int) - Method in class games.stendhal.server.entity.RPEntity
- rewardKillers(int) - Method in class games.stendhal.server.entity.creature.DeathMatchCreature
- rewardKillers(int) - Method in class games.stendhal.server.entity.player.Player
- rewardKillers(int) - Method in class games.stendhal.server.entity.RPEntity
-
Gives XP to every player who has helped killing this RPEntity.
- rewardPlayer(Player) - Method in class games.stendhal.server.maps.quests.CloakCollector
- rewardPlayer(Player) - Method in class games.stendhal.server.maps.quests.CrownForTheWannaBeKing
-
Give the player the reward for completing the quest.
- rewardPlayer(Player) - Method in class games.stendhal.server.maps.quests.ElvishArmor
- rewardPlayer(Player) - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
- rewardPlayer(Player) - Method in class games.stendhal.server.maps.quests.maze.MazeGenerator
-
Give the player a reward, and notify him.
- rewardPlayer(Player) - Method in class games.stendhal.server.maps.quests.ToysCollector
- rewardPlayer(Player) - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- RewardPlayerAction - Class in games.stendhal.server.maps.quests.piedpiper
-
NPC's actions when player asks for his reward.
- RewardPlayerAction() - Constructor for class games.stendhal.server.maps.quests.piedpiper.RewardPlayerAction
- rewriteSql(String) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
-
rewrites an SQL statement so that it is accepted by the database server software
- rewriteSql(String) - Method in class marauroa.server.db.adapter.H2DatabaseAdapter
-
rewrites ALTER TABLE statements to remove the "COLUMNS (" part
- rewriteSql(String) - Method in class marauroa.server.db.adapter.MySQLDatabaseAdapter
-
rewrites CREATE TABLE statements to add TYPE=InnoDB
- rewriteSql(String) - Method in class marauroa.server.db.adapter.PostgresDatabaseAdapter
-
rewrites CREATE TABLE statements to add TYPE=InnoDB
- rgb2hsl(int[], float[]) - Static method in class games.stendhal.common.color.HSL
-
Transform ARGB color vector to HSL space.
- RIGHT - Enum constant in enum class games.stendhal.client.gui.j2d.entity.helpers.HorizontalAlignment
- RIGHT - Enum constant in enum class games.stendhal.common.Direction
-
to the right
- Ring - Class in games.stendhal.client.entity
-
A ring entity.
- Ring() - Constructor for class games.stendhal.client.entity.Ring
- RingMaker - Class in games.stendhal.server.maps.quests
-
QUEST: The Ring Maker PARTICIPANTS: Ognir, who works in the weapon shop in Fado STEPS: If you go to Ognir with a broken emerald ring he offers to fix it Bring him the money he wants (a lot) and gold to fix the ring. REWARD: Fixed Ring 500 XP REPETITIONS: Anytime you need it NOTE: This quest uses the same NPC as Marriage.java, we need to be careful not to interfere with that mission.
- RingMaker() - Constructor for class games.stendhal.server.maps.quests.RingMaker
- RingMakerStage - Class in games.stendhal.server.maps.quests.antivenom_ring
- RingMakerStage(String, String) - Constructor for class games.stendhal.server.maps.quests.antivenom_ring.RingMakerStage
- RingOfLife - Class in games.stendhal.server.entity.item
-
A ring that protects from XP loss.
- RingOfLife() - Constructor for class games.stendhal.server.entity.item.RingOfLife
-
Create a RingOfLife.
- RingOfLife(RingOfLife) - Constructor for class games.stendhal.server.entity.item.RingOfLife
-
Copy constructor.
- RingOfLife(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.RingOfLife
- RingSmithNPC - Class in games.stendhal.server.maps.fado.weaponshop
-
Builds an NPC to buy gems and gold and sell engagement ring.
- RingSmithNPC() - Constructor for class games.stendhal.server.maps.fado.weaponshop.RingSmithNPC
- RIPE - Static variable in class games.stendhal.server.entity.mapstuff.spawner.GrainField
-
How many growing steps are needed before one can harvest again.
- roll1D100() - Static method in class games.stendhal.common.Rand
-
Simulates rolling a dice with 100 sides.
- roll1D20() - Static method in class games.stendhal.common.Rand
-
Simulates rolling a dice with 20 sides.
- roll1D6() - Static method in class games.stendhal.common.Rand
-
Simulates rolling a dice with 6 sides.
- rollback() - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
- rollback() - Method in interface marauroa.server.db.adapter.DatabaseAdapter
-
rolls the current transaction back, undoing all the changes.
- rollback() - Method in class marauroa.server.db.DBTransaction
-
rollsback this transaction
- rollback(DBTransaction) - Method in class marauroa.server.db.TransactionPool
-
rolls this transaction back and frees the reservation
- RPAction - Class in marauroa.common.game
-
This class represent an Action.
- RPAction() - Constructor for class marauroa.common.game.RPAction
-
Constructor
- RPAction(String) - Constructor for class marauroa.common.game.RPAction
-
Constructor
- RPAction(RPClass) - Constructor for class marauroa.common.game.RPAction
-
Constructor
- RPClass - Class in marauroa.common.game
-
An RPClass is a entity that define the attributes, events and slots of an Object.
- RPClass() - Constructor for class marauroa.common.game.RPClass
-
Constructor Only used in serialization.
- RPClass(String) - Constructor for class marauroa.common.game.RPClass
-
Constructor.
- RPCLASS_EXPIRATION_TRACKER - Static variable in class games.stendhal.server.entity.mapstuff.ExpirationTracker
-
The RPClass name
- RPCLASS_NAME - Static variable in class games.stendhal.server.entity.mapstuff.office.ArrestWarrant
- RPCLASS_NAME - Static variable in class games.stendhal.server.entity.mapstuff.office.RentedSign
- RPCLASS_NAME - Static variable in class games.stendhal.server.entity.npc.TrainingDummy
- RPCLASS_SPELL - Static variable in class games.stendhal.server.entity.spell.Spell
- RPClassDumper - Class in games.stendhal.tools.rpclassdumper
-
dumps the rpclass definitions to .java files, so that they can be reversed engineered into uml class diagrams.
- RPClassDumper(String) - Constructor for class games.stendhal.tools.rpclassdumper.RPClassDumper
-
creates a new RPClassDumper
- RPClassGenerator - Class in games.stendhal.server.core.engine
-
defines all RPClass
- RPClassGenerator() - Constructor for class games.stendhal.server.core.engine.RPClassGenerator
- RPEntity - Class in games.stendhal.client.entity
-
This class is a link between client graphical objects and server attributes objects.
You need to extend this object in order to add new elements to the game. - RPEntity - Class in games.stendhal.server.entity
- RPEntity() - Constructor for class games.stendhal.server.entity.RPEntity
- RPEntity(RPObject) - Constructor for class games.stendhal.server.entity.RPEntity
- RPEntity.Resolution - Enum Class in games.stendhal.client.entity
-
Possible attack results.
- RPEntityRPClass - Class in games.stendhal.server.entity
-
Handles the RPClass registration.
- RPEntityRPClass() - Constructor for class games.stendhal.server.entity.RPEntityRPClass
- RPEvent - Class in marauroa.common.game
-
This class implements an event.
- RPEvent() - Constructor for class marauroa.common.game.RPEvent
-
Constructor
- RPEvent(String) - Constructor for class marauroa.common.game.RPEvent
-
Constructor
- RPEVENT - Enum constant in enum class marauroa.common.game.Definition.DefinitionClass
-
This definition is for a RPEvent
- RPEventImageViewer - Class in games.stendhal.client.gui.imageviewer
-
Opens an image in a styled internal frame with (possibly) some alternate text.
- RPLink - Class in marauroa.common.game
-
An RPLink represent an object relation that is not as strong as RPSlot, and although it could be modelled with a slot it would be better to manage it with an RPLink.
- RPLink(String, RPObject) - Constructor for class marauroa.common.game.RPLink
-
Constructor
- RPLINK - Enum constant in enum class marauroa.common.game.Definition.DefinitionClass
-
This definition is for a RPLink
- rpObject - Variable in class games.stendhal.client.entity.Entity
-
The arianne object associated with this game entity.
- RPObject - Class in marauroa.common.game
-
This class implements an Object.
- RPObject() - Constructor for class marauroa.common.game.RPObject
-
Constructor
- RPObject(String) - Constructor for class marauroa.common.game.RPObject
-
Constructor
- RPObject(RPClass) - Constructor for class marauroa.common.game.RPObject
-
Constructor
- RPObject(RPObject) - Constructor for class marauroa.common.game.RPObject
-
Copy constructor
- RPObject.ID - Class in marauroa.common.game
-
This class stores the basic identification for a RPObject
- RPObjectChangeListener - Interface in games.stendhal.client.listener
-
A listener of RPObject changes.
- RPObjectDAO - Class in marauroa.server.game.db
-
data access object for RPObjects
- RPObjectDAO(RPObjectFactory) - Constructor for class marauroa.server.game.db.RPObjectDAO
-
creates a new RPObjectDAO
- RPObjectDumper - Class in games.stendhal.tools.rpobjectdumper
-
dumps an rpobject
- RPObjectDumper() - Constructor for class games.stendhal.tools.rpobjectdumper.RPObjectDumper
- RPObjectFactory - Class in marauroa.server.game.rp
-
This class is a factory to convert RPObjects into real objects for your game.
- RPObjectFactory() - Constructor for class marauroa.server.game.rp.RPObjectFactory
- RPObjectInvalidException - Exception in marauroa.common.game
-
invalid rpobject (required attribute is missing).
- RPObjectInvalidException(String) - Constructor for exception marauroa.common.game.RPObjectInvalidException
-
creates a new RPObjectInvalidException
- RPObjectInvalidException(Throwable) - Constructor for exception marauroa.common.game.RPObjectInvalidException
-
creates a new RPObjectInvalidException
- RPObjectNotFoundException - Exception in marauroa.common.game
-
thrown in case an expected rpobject is not found
- RPObjectNotFoundException(RPObject.ID) - Constructor for exception marauroa.common.game.RPObjectNotFoundException
-
creates a new RPObjectNotFoundException
- RPRuleProcessorImpl - Class in marauroa.server.game.rp
-
a default implementation of RPRuleProcessorImpl
- RPRuleProcessorImpl() - Constructor for class marauroa.server.game.rp.RPRuleProcessorImpl
- RPScheduler - Class in marauroa.server.game.rp
-
This class represents a scheduler to deliver action by turns, so every action added to the scheduler is executed on the next turn.
- RPScheduler() - Constructor for class marauroa.server.game.rp.RPScheduler
-
Constructor
- RPServerManager - Class in marauroa.server.game.rp
-
This class is responsible for adding actions to scheduler, and to build and sent perceptions.
- RPServerManager(INetworkServerManager) - Constructor for class marauroa.server.game.rp.RPServerManager
-
Constructor
- RPSlot - Class in marauroa.common.game
-
This class represent a slot in an object
- RPSlot() - Constructor for class marauroa.common.game.RPSlot
-
Constructor for deserialization.
- RPSlot(String) - Constructor for class marauroa.common.game.RPSlot
-
Constructor
- RPSLOT - Enum constant in enum class marauroa.common.game.Definition.DefinitionClass
-
This definition is for a RPSlot
- RPWorld - Class in marauroa.server.game.rp
-
This class is a container of RPZones.
- RPWorld() - Constructor for class marauroa.server.game.rp.RPWorld
-
creates a new RPWorld.
- RPZoneDAO - Class in marauroa.server.game.db
-
data access object for RPZones
- RPZoneDAO(RPObjectFactory) - Constructor for class marauroa.server.game.db.RPZoneDAO
-
creates a new RPZoneDAO
- RPZonePath - Class in games.stendhal.server.core.pathfinder
-
class is wrapper around zone name and local path inside this zone
- RPZonePath(String, List<Node>) - Constructor for class games.stendhal.server.core.pathfinder.RPZonePath
-
constructor
- RSAKey - Class in marauroa.common.crypto
-
Implementation of a private RSA Key
- RSAKey(BigInteger, BigInteger, BigInteger) - Constructor for class marauroa.common.crypto.RSAKey
-
creates a new RSAKey object
- RSAPublicKey - Class in marauroa.common.crypto
-
Implementation of a RSA key.
- RSAPublicKey(BigInteger, BigInteger) - Constructor for class marauroa.common.crypto.RSAPublicKey
-
creates a new RSAPublicKey object
- rshift(float[], int, int, int, boolean) - Static method in class games.stendhal.common.memory.Field
-
This method shifts a part of an array to the right
- rshift(T[], int, int, int, boolean) - Static method in class games.stendhal.common.memory.Field
-
This method shifts a part of an array to the right
- RudolphNPC - Class in games.stendhal.server.maps.semos.city
-
ZoneConfigurator configuring Rudolph the Red-Nosed Reindeer who clops around Semos city during Christmas season
- RudolphNPC() - Constructor for class games.stendhal.server.maps.semos.city.RudolphNPC
- run() - Method in class games.stendhal.client.gui.login.CharacterDialog
- run() - Method in class games.stendhal.client.sound.system.SoundSystem
- run() - Method in class games.stendhal.client.sound.system.SoundSystemNG
- run() - Method in class games.stendhal.client.textClient
- run() - Method in class games.stendhal.server.util.AsynchronousProgramExecutor
-
Executes the program.
- run() - Method in class games.stendhal.server.util.WikipediaAccess
- run() - Method in class marauroa.client.net.KeepAliveSender
-
sends a keep alive message.
- run() - Method in class marauroa.server.game.GameServerManager
-
Runs the game glue logic.
- run() - Method in class marauroa.server.game.messagehandler.DelayedEventHandlerThread
- run() - Method in class marauroa.server.game.rp.RPServerManager
- run() - Method in class marauroa.server.marauroad
- run() - Method in class marauroa.server.net.nio.NIONetworkConnectionManager
- run(int) - Method in interface games.stendhal.client.GameLoop.PersistentTask
-
Run the task.
- run(String) - Method in interface games.stendhal.client.scripting.ClientScript
-
Entry point on script execution.
- runAfter(int, LuaFunction) - Method in class games.stendhal.server.core.scripting.ScriptInLua
-
Executes a function after a specified number of turns.
- runAllways(GameLoop.PersistentTask) - Method in class games.stendhal.client.GameLoop
-
Set the task that should be run at every loop iteration.
- runAtQuit(Runnable) - Method in class games.stendhal.client.GameLoop
-
Add a task that should be run when the client quits.
- runDBScript(String) - Method in class marauroa.server.db.JDBCSQLHelper
-
This method runs a SQL file using the given transaction.
- runOnce(Runnable) - Method in class games.stendhal.client.GameLoop
-
Add a task that should be run once in the game loop thread.
- runValidators() - Method in class games.stendhal.server.core.account.ValidatorList
-
Executes all validators until one fails or all are completed.
- RWLock - Class in marauroa.server
-
This class is a Reader/Writters lock A Reader Writer Lock is a synchronization mechanism allowing access to data.
It allows multiple threads to read the data simultaneously, but only one thread at a time to update it. - RWLock() - Constructor for class marauroa.server.RWLock
-
Constructor
S
- S2C_CHARACTERLIST - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
server to client: sends the character list
- S2C_CHOOSECHARACTER_ACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
server to client: confirms a successful character choice
- S2C_CHOOSECHARACTER_NACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
server to client: rejects a character choice
- S2C_CONNECT_NACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
server to client: rejects a connection attempt
- S2C_CREATEACCOUNT_ACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
server to client: confirms a successful character creation attempt
- S2C_CREATEACCOUNT_NACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
server to client: rejects an account cration attempt
- S2C_CREATECHARACTER_ACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
server to client: confirms a successful character creation attempt
- S2C_CREATECHARACTER_NACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
server to client: rejects a character creation attempt
- S2C_INVALIDMESSAGE - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
server to client: rejects the last message
- S2C_LOGIN_ACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
server to client: confirms a successful login
- S2C_LOGIN_MESSAGE_NACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
server to client: reject a login attempt
- S2C_LOGIN_NACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
server to client: rejects a login attempt
- S2C_LOGIN_SENDKEY - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
server to client: sends the public key
- S2C_LOGIN_SENDNONCE - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
server to client: sends a nonce as part of the encryption handshake
- S2C_LOGOUT_ACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
server to client: confirms a logout attempt
- S2C_LOGOUT_NACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
server to client: rejects a logout attempt
- S2C_PERCEPTION - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
server to client: updates the client view of the world around it
- S2C_SERVERINFO - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
server to client: submits server and RPClass information to the client
- S2C_TRANSFER - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
server to client: transfers content to the client
- S2C_TRANSFER_REQ - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
server to client: offers content to the client
- S2C_UPDATE - Enum constant in enum class marauroa.common.net.message.Message.MessageType
-
send a software update
- SadScientist - Class in games.stendhal.server.maps.quests
-
QUEST: The Sad Scientist.
- SadScientist() - Constructor for class games.stendhal.server.maps.quests.SadScientist
- SadScientistNPC - Class in games.stendhal.server.maps.kalavan.castle
-
Builds a sad scientist NPC who gives a quest to a player.
- SadScientistNPC() - Constructor for class games.stendhal.server.maps.kalavan.castle.SadScientistNPC
- SadScientsBrother - Class in games.stendhal.server.maps.kalavan.castle
- SadScientsBrother() - Constructor for class games.stendhal.server.maps.kalavan.castle.SadScientsBrother
- sandbox - Variable in class games.stendhal.server.core.scripting.ScriptImpl
-
all modifications must be done using this object to be undoable on unload.
- santa - Variable in class games.stendhal.server.maps.quests.MeetSanta
-
the Santa NPC.
- Santa - Class in games.stendhal.server.script
-
Starts or stops Santa.
- Santa() - Constructor for class games.stendhal.server.script.Santa
- save() - Method in class games.stendhal.client.gui.wt.core.WtWindowManager
-
saves the current settings to a file.
- SaveAllPlayers - Class in games.stendhal.server.script
-
save all players
- SaveAllPlayers() - Constructor for class games.stendhal.server.script.SaveAllPlayers
- saveBootProp() - Method in class games.stendhal.client.update.Bootstrap
-
saves modified boot properties to disk.
- saveCache() - Method in class games.stendhal.client.gui.chattext.ChatTextController
- savePlayer(DBTransaction, Player) - Method in class games.stendhal.tools.modifer.PlayerModifier
- savePNGImage(String, BufferedImage) - Method in class games.stendhal.tools.charas.CharasConverter
-
Saves an image as PNG.
- saveReachedAchievement(DBTransaction, Integer, String, boolean, Timestamp) - Method in class games.stendhal.server.core.engine.db.AchievementDAO
-
logs a reached achievement into the database
- saveRelations(DBTransaction, String, Player) - Method in class games.stendhal.server.core.engine.db.StendhalBuddyDAO
-
saves the buddy list for the specified charname
- say(String) - Method in class games.stendhal.server.entity.npc.EventRaiser
-
lets the SpeakerNPC say a sentence
- say(String) - Method in class games.stendhal.server.entity.npc.NPC
- say(String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- say(String, boolean) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- sayByeWhileInQuestion1() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
-
player tries to say bye
- SayNPCNamesForUnstartedQuestsAction - Class in games.stendhal.server.entity.npc.action
-
Says the list of the NPC names for unstarted quests in a specified region in the form npc1, npc2, and npc3 all need your help.
- SayNPCNamesForUnstartedQuestsAction(String) - Constructor for class games.stendhal.server.entity.npc.action.SayNPCNamesForUnstartedQuestsAction
-
Creates a new SayNPCNamesForUnstartedQuestsAction.
- SayNPCNamesForUnstartedQuestsAction(List<String>) - Constructor for class games.stendhal.server.entity.npc.action.SayNPCNamesForUnstartedQuestsAction
-
Creates a new SayNPCNamesForUnstartedQuestsAction.
- SayRequiredItemAction - Class in games.stendhal.server.entity.npc.action
-
States the name of the item, with formatting/grammar rules, stored in the quest slot
- SayRequiredItemAction(String, int, String) - Constructor for class games.stendhal.server.entity.npc.action.SayRequiredItemAction
-
Creates a new SayRequiredItemAction.
- SayRequiredItemAction(String, String) - Constructor for class games.stendhal.server.entity.npc.action.SayRequiredItemAction
-
Creates a new SayRequiredItemAction.
- sayRequiredItems(String, boolean) - Method in class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
- sayRequiredItems(String, boolean, boolean) - Method in class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
- SayRequiredItemsFromCollectionAction - Class in games.stendhal.server.entity.npc.action
-
States the name of the items missing from a quest slot with items like item=amount;item2=amount2;item3=amount3
- SayRequiredItemsFromCollectionAction(String, int, String) - Constructor for class games.stendhal.server.entity.npc.action.SayRequiredItemsFromCollectionAction
-
Creates a new SayRequiredItemssFromCollectionAction.
- SayRequiredItemsFromCollectionAction(String, int, String, boolean) - Constructor for class games.stendhal.server.entity.npc.action.SayRequiredItemsFromCollectionAction
- SayRequiredItemsFromCollectionAction(String, String) - Constructor for class games.stendhal.server.entity.npc.action.SayRequiredItemsFromCollectionAction
-
Creates a new SayRequiredItemssFromCollectionAction.
- SayRequiredItemsFromCollectionAction(String, String, boolean) - Constructor for class games.stendhal.server.entity.npc.action.SayRequiredItemsFromCollectionAction
- SayTextAction - Class in games.stendhal.server.entity.npc.action
-
says the specified text, it works just like the normal parameter of add.
- SayTextAction(Iterable<String>) - Constructor for class games.stendhal.server.entity.npc.action.SayTextAction
-
Creates a new SayTextAction.
- SayTextAction(String) - Constructor for class games.stendhal.server.entity.npc.action.SayTextAction
-
Creates a new SayTextAction.
- SayTextAction(String[]) - Constructor for class games.stendhal.server.entity.npc.action.SayTextAction
-
Creates a new SayTextAction.
- SayTimeRemainingAction - Class in games.stendhal.server.entity.npc.action
-
Tells the time remaining between the timestamp on quest slot + delay time, and now.
- SayTimeRemainingAction(String, int, int, String) - Constructor for class games.stendhal.server.entity.npc.action.SayTimeRemainingAction
-
Creates a new SayTimeRemainingAction.
- SayTimeRemainingAction(String, int, int, String, String) - Constructor for class games.stendhal.server.entity.npc.action.SayTimeRemainingAction
- SayTimeRemainingAction(String, int, String) - Constructor for class games.stendhal.server.entity.npc.action.SayTimeRemainingAction
-
Creates a new SayTimeRemainingAction.
- SayTimeRemainingAction(String, int, String, String) - Constructor for class games.stendhal.server.entity.npc.action.SayTimeRemainingAction
- SayTimeRemainingUntilTimeReachedAction - Class in games.stendhal.server.entity.npc.action
-
Tells the time remaining from current system time to a timestamp stored in a quest slot
- SayTimeRemainingUntilTimeReachedAction(String, int, String) - Constructor for class games.stendhal.server.entity.npc.action.SayTimeRemainingUntilTimeReachedAction
-
Creates a new SayTimeRemainingUntilTimeReachedAction.
- SayTimeRemainingUntilTimeReachedAction(String, String) - Constructor for class games.stendhal.server.entity.npc.action.SayTimeRemainingUntilTimeReachedAction
-
Creates a new SayTimeRemainingUntilTimeReachedAction.
- SayUnstartedQuestDescriptionFromNPCNameAction - Class in games.stendhal.server.entity.npc.action
-
Gives description for unstarted quest based on npc name
- SayUnstartedQuestDescriptionFromNPCNameAction(String) - Constructor for class games.stendhal.server.entity.npc.action.SayUnstartedQuestDescriptionFromNPCNameAction
-
Creates a new SayUnstartedQuestDescriptionFromNPCNameAction.
- SayUnstartedQuestDescriptionFromNPCNameAction(List<String>) - Constructor for class games.stendhal.server.entity.npc.action.SayUnstartedQuestDescriptionFromNPCNameAction
-
Creates a new SayUnstartedQuestDescriptionFromNPCNameAction.
- SBoxLayout - Class in games.stendhal.client.gui.layout
-
A simple layout manager that does what BoxLayout fails to do, and provides a predictable layout with few hidden interactions.
- SBoxLayout(boolean) - Constructor for class games.stendhal.client.gui.layout.SBoxLayout
-
Create a new SBoxLayout.
- SBoxLayout(boolean, int) - Constructor for class games.stendhal.client.gui.layout.SBoxLayout
-
Create a new SBoxLayout with padding between components.
- ScalingModel - Interface in games.stendhal.client.gui
-
A model interface for values that need a representation as values [0, max], where the representation is not necessarily the same as the original value, for example the length of a health bar.
- scan() - Method in class games.stendhal.server.core.reflectiondebugger.FieldLister
-
Scans the object for direct and indirect fields.
- SCENE_SETTING - Enum constant in enum class games.stendhal.common.NotificationType
- SchoolMarmNPC - Class in games.stendhal.server.maps.nalwor.assassinhq
-
Builds a Teacher NPC who tries to make disciple assassins behave.
- SchoolMarmNPC() - Constructor for class games.stendhal.server.maps.nalwor.assassinhq.SchoolMarmNPC
- Screen - Static variable in class games.stendhal.client.gui.j2d.Blend
-
Screen blend mode.
- Script - Interface in games.stendhal.server.core.scripting
-
A script, which can be reloaded at runtime.
- ScriptImpl - Class in games.stendhal.server.core.scripting
-
Default implementation of the Script interface.
- ScriptImpl() - Constructor for class games.stendhal.server.core.scripting.ScriptImpl
- ScriptingNPC - Class in games.stendhal.server.core.scripting
- ScriptingNPC(String) - Constructor for class games.stendhal.server.core.scripting.ScriptingNPC
- ScriptInGroovy - Class in games.stendhal.server.core.scripting
-
manages a script written in groovy
- ScriptInGroovy(String) - Constructor for class games.stendhal.server.core.scripting.ScriptInGroovy
-
manages a script written in groovy
- ScriptingSandbox - Class in games.stendhal.server.core.scripting
- ScriptingSandbox(String) - Constructor for class games.stendhal.server.core.scripting.ScriptingSandbox
- ScriptInJava - Class in games.stendhal.server.core.scripting
-
Manager for scripts written in Java.
- ScriptInJava(String) - Constructor for class games.stendhal.server.core.scripting.ScriptInJava
-
Creates a new script written in Java.
- ScriptInLua - Class in games.stendhal.server.core.scripting
-
Manages scripts written in Lua.
- ScriptInLua.LuaLogger - Class in games.stendhal.server.core.scripting
-
Handles logging from Lua.
- ScriptRecorder - Class in games.stendhal.client.scripting
-
Record chat/commands.
- ScriptRecorder(String) - Constructor for class games.stendhal.client.scripting.ScriptRecorder
-
Creates a new ScriptRecorder.
- ScriptRunner - Class in games.stendhal.server.core.scripting
-
ServerExtension to load Groovy, Lua, and Java scripts.
- ScriptRunner() - Constructor for class games.stendhal.server.core.scripting.ScriptRunner
-
Constructor for ScriptRunner.
- Scroll - Class in games.stendhal.server.entity.item.scroll
-
Represents a scroll.
- Scroll(Scroll) - Constructor for class games.stendhal.server.entity.item.scroll.Scroll
-
Copy constructor.
- Scroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.Scroll
-
Creates a new scroll.
- ScrolledViewport - Class in games.stendhal.client.gui
-
A JScrollPane variant that hides the child components border completely when the scroll bars are not shown.
- ScrolledViewport(JComponent) - Constructor for class games.stendhal.client.gui.ScrolledViewport
-
Create a new ScrolledViewport.
- ScubaCondition() - Constructor for class games.stendhal.server.maps.quests.ScubaLicenseQuiz.ScubaCondition
- ScubaLicenseQuiz - Class in games.stendhal.server.maps.quests
-
QUEST: Quest to get the scuba gear.
- ScubaLicenseQuiz() - Constructor for class games.stendhal.server.maps.quests.ScubaLicenseQuiz
- ScubaLicenseQuiz.ScubaCondition - Class in games.stendhal.server.maps.quests
-
is scuba diving possible?
- ScubaNPC - Class in games.stendhal.server.maps.athor.ship
-
Factory for the Scuba Diver on Athor Ferry.
- ScubaNPC() - Constructor for class games.stendhal.server.maps.athor.ship.ScubaNPC
- SeamstressNPC - Class in games.stendhal.server.maps.ados.sewingroom
- SeamstressNPC - Class in games.stendhal.server.maps.ados.twilightzone
- SeamstressNPC() - Constructor for class games.stendhal.server.maps.ados.sewingroom.SeamstressNPC
- SeamstressNPC() - Constructor for class games.stendhal.server.maps.ados.twilightzone.SeamstressNPC
- search(Expression) - Method in class games.stendhal.common.parser.NameSearch
-
Searches for item to match the given Expression.
- searchAnimal(String, boolean) - Method in class games.stendhal.server.entity.player.Player
-
Search for an animal with the given name or type.
- searchCompoundName(AbstractList<Expression>, int) - Method in class games.stendhal.common.parser.WordList
-
Search for compound names.
- searchForFood() - Method in class games.stendhal.server.entity.creature.Sheep
- SearchIndexEntry - Class in games.stendhal.server.core.rp.searchindex
-
a search index entry
- SearchIndexEntry(String, char, String, int) - Constructor for class games.stendhal.server.core.rp.searchindex.SearchIndexEntry
-
a search index entry
- SearchIndexEntry(String, char, String, int, int) - Constructor for class games.stendhal.server.core.rp.searchindex.SearchIndexEntry
-
a search index entry
- SearchIndexEntryType - Enum Class in games.stendhal.server.core.rp.searchindex
-
type of an search index entry
- SearchIndexManager - Class in games.stendhal.server.core.rp.searchindex
-
manages the search index
- SearchIndexManager() - Constructor for class games.stendhal.server.core.rp.searchindex.SearchIndexManager
- searchPath(StendhalRPZone, int, int, int, int, double) - Static method in class games.stendhal.server.core.pathfinder.Path
-
Find an one tile wide path.
- searchPath(Entity, int, int) - Static method in class games.stendhal.server.core.pathfinder.Path
-
Finds a path for the Entity
entity
. - searchPath(Entity, int, int, Rectangle2D, double) - Static method in class games.stendhal.server.core.pathfinder.Path
-
Finds a path for the Entity
entity
. - searchPath(Entity, StendhalRPZone, int, int, Rectangle2D, double, boolean) - Static method in class games.stendhal.server.core.pathfinder.Path
-
Finds a path for the Entity
entity
. - searchPath(Entity, Entity, double) - Static method in class games.stendhal.server.core.pathfinder.Path
-
Finds a path for the Entity
entity
to the other Entitydest
. - searchTermToRegex(String) - Method in class games.stendhal.server.core.scripting.ScriptRunner
- SEC - Enum constant in enum class games.stendhal.client.sound.facade.Time.Unit
- second() - Method in class marauroa.common.Pair
-
gets the second object
- SecondFloorCreatures - Class in games.stendhal.server.maps.semos.wizardstower
- SecondFloorCreatures() - Constructor for class games.stendhal.server.maps.semos.wizardstower.SecondFloorCreatures
- SECONDS_IN_DAY - Static variable in class games.stendhal.server.util.TimeUtil
- SECONDS_IN_HOUR - Static variable in class games.stendhal.server.util.TimeUtil
- SECONDS_IN_MINUTE - Static variable in class games.stendhal.server.util.TimeUtil
- SECONDS_IN_ONE_DAY - Static variable in class games.stendhal.common.MathHelper
- SECONDS_IN_ONE_HOUR - Static variable in class games.stendhal.common.MathHelper
- SECONDS_IN_ONE_MINUTE - Static variable in class games.stendhal.common.MathHelper
- SECONDS_IN_ONE_WEEK - Static variable in class games.stendhal.common.MathHelper
- SECONDS_IN_WEEK - Static variable in class games.stendhal.server.util.TimeUtil
- SecuredLoginInfo - Class in marauroa.server.game.container
-
This class stores the information needed to allow a secure login.
- SecuredLoginInfo(InetAddress) - Constructor for class marauroa.server.game.container.SecuredLoginInfo
-
Constructor
- SecuredLoginInfo(RSAKey, byte[], byte[], InetAddress) - Constructor for class marauroa.server.game.container.SecuredLoginInfo
-
Constructor
- seed - Variable in class marauroa.server.game.container.SecuredLoginInfo
-
seed identifying the client
- Seed - Class in games.stendhal.server.entity.item
-
A seed can be planted.
- Seed(Seed) - Constructor for class games.stendhal.server.entity.item.Seed
- Seed(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Seed
-
Creates a new seed
- SEED_WRONG - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
- SeedSellerBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
- SeedSellerBehaviour() - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.SeedSellerBehaviour
- SeedSellerBehaviour(Map<String, Integer>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.SeedSellerBehaviour
- SELL_PRICE_OFFERED - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
-
The player wants to sell an item; the SpeakerNPC has told the price and waits for the player to accept or reject the offer.
- SellerAdder - Class in games.stendhal.server.entity.npc.behaviour.adder
- SellerAdder() - Constructor for class games.stendhal.server.entity.npc.behaviour.adder.SellerAdder
- SellerBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
-
Represents the behaviour of a NPC who is able to sell items to a player.
- SellerBehaviour() - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour
-
Creates a new SellerBehaviour with an empty pricelist.
- SellerBehaviour(Map<String, Integer>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour
-
Creates a new SellerBehaviour with a pricelist.
- SellerNPC - Class in games.stendhal.server.maps.fado.hut
-
A lady wizard who sells potions and antidotes.
- SellerNPC() - Constructor for class games.stendhal.server.maps.fado.hut.SellerNPC
- SEMOS - Enum constant in enum class games.stendhal.server.entity.slot.Banks
-
bank in Semos.
- SEMOS_CITY - Static variable in class games.stendhal.server.maps.Region
- SEMOS_DUNGEONS - Static variable in class games.stendhal.server.maps.Region
- SEMOS_MINES - Static variable in class games.stendhal.server.maps.Region
- SEMOS_SURROUNDS - Static variable in class games.stendhal.server.maps.Region
- SEMOS_YETI_CAVE - Static variable in class games.stendhal.server.maps.Region
- SemosMonsterQuestAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
-
Factory for quest achievements
- SemosMonsterQuestAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.SemosMonsterQuestAchievementFactory
- send() - Static method in class games.stendhal.client.CStatusSender
-
sends id, version and distribution
- send(Object, Message, boolean) - Method in interface marauroa.common.net.ConnectionManager
-
sends a message
- send(Object, Message, boolean) - Method in class marauroa.server.net.nio.NIONetworkConnectionManager
-
This method add a message to be delivered to the client the message is pointed to.
- send(Object, Message, boolean) - Method in class marauroa.server.net.web.WebSocketConnectionManager
- send(RPAction) - Method in enum class games.stendhal.client.entity.ActionType
-
sends the requested action to the server.
- send(RPAction) - Method in class games.stendhal.client.StendhalClient
- send(RPAction) - Method in class marauroa.client.ClientFramework
-
Sends a RPAction to server
- sendAction(boolean) - Method in class games.stendhal.client.actions.MoveContinuousAction
-
Sends the action to the server.
- sendAction(boolean, boolean) - Method in class games.stendhal.client.actions.MoveContinuousAction
-
Sends the action to the server.
- sendAction(String) - Method in class games.stendhal.client.actions.SetCombatKarmaAction
-
Notifies the server to update "combat.karma" attribute.
- sendBytes - Variable in class marauroa.server.net.flood.FloodMeasure
-
The amount of bytes received from client since the timestamp
- SendCharacterListHandler - Class in marauroa.server.game.messagehandler
-
sends the character list to the client
- SendCharacterListHandler(INetworkServerManager, int) - Constructor for class marauroa.server.game.messagehandler.SendCharacterListHandler
-
creates a new SendCharacterListhHandler
- sendGroupChangeEvent(Player) - Method in class games.stendhal.server.core.rp.group.Group
-
tells the player the current status of the group
- sendGroupMessage(String, String) - Method in class games.stendhal.server.core.rp.group.Group
-
sends a group chat message to all members
- sendKeepAlive() - Method in class marauroa.client.ClientFramework
-
sends a KeepAliveMessage, this is automatically done in game, but you may be required to call this method very five minutes in pre game.
- sendMessage(RPEntity, String) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
Wrapper to send a message to a user, without getting lost.
- sendMessage(String) - Method in class marauroa.server.net.web.WebSocketChannel
-
sends a message to the client
- sendMessage(Message) - Method in interface marauroa.server.net.INetworkServerManager
-
This method add a message to be delivered to the client the message is pointed to.
- sendMessage(Message) - Method in class marauroa.server.net.NetworkServerManager
-
This method add a message to be delivered to the client the message is pointed to.
- sendMessages - Variable in class marauroa.server.net.flood.FloodMeasure
-
The amount of messages received from client since the timestamp.
- sendMessageToSupporters(String) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
-
Sends a message to all supporters.
- sendMessageToSupporters(String, String) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
-
Sends a message to all supporters.
- SendPrivateMessageAction - Class in games.stendhal.server.entity.npc.action
-
Sends the message as a private text Optional notification type when used with NPCs
- SendPrivateMessageAction(NotificationType, String) - Constructor for class games.stendhal.server.entity.npc.action.SendPrivateMessageAction
-
Creates a new SendPrivateMessageAction - does NOT work with portals
- SendPrivateMessageAction(String) - Constructor for class games.stendhal.server.entity.npc.action.SendPrivateMessageAction
-
Creates a new SendPrivateMessageAction.
- sendPrivateText(NotificationType, String) - Method in class games.stendhal.server.entity.player.Player
-
Sends a message that only this entity can read.
- sendPrivateText(NotificationType, String) - Method in class games.stendhal.server.entity.RPEntity
-
Sends a message that only this player can read.
- sendPrivateText(String) - Method in class games.stendhal.server.entity.player.Player
-
Sends a message that only this player can read.
- sendPrivateText(String) - Method in class games.stendhal.server.entity.RPEntity
-
Sends a message that only this RPEntity can read.
- Sentence - Class in games.stendhal.common.parser
-
ConversationParser returns the parsed sentence in this class.
- Sentence(ConversationContext) - Constructor for class games.stendhal.common.parser.Sentence
-
Create a Sentence object.
- SENTENCE - Static variable in class games.stendhal.common.constants.Actions
- Sentence.SentenceType - Enum Class in games.stendhal.common.parser
- SentenceAction - Class in games.stendhal.server.actions
-
sets a sentences that is displayed on the character page of the website.
- SentenceAction() - Constructor for class games.stendhal.server.actions.SentenceAction
- SentenceBuilder - Class in games.stendhal.common.parser
-
This utility class is used to create string representations of sentences by separating words by space characters.
- SentenceBuilder() - Constructor for class games.stendhal.common.parser.SentenceBuilder
- SentenceBuilder(char) - Constructor for class games.stendhal.common.parser.SentenceBuilder
- SentenceHasErrorCondition - Class in games.stendhal.server.entity.npc.condition
-
Checks whether the sentence has an error.
- SentenceHasErrorCondition() - Constructor for class games.stendhal.server.entity.npc.condition.SentenceHasErrorCondition
- SentenceImplementation - Class in games.stendhal.common.parser
-
SentenceImplementation contains the implementation details of building Sentence objects.
- SentenceImplementation(Expression...) - Constructor for class games.stendhal.common.parser.SentenceImplementation
-
Create a SentenceImplementation object for testing purposes.
- sentenceType - Variable in class games.stendhal.common.parser.Sentence
- SequenceSprite - Class in games.stendhal.client.sprite
-
An animated sprite that draw the frames once, and then signals the attached listener.
- SequenceSprite(SequenceSprite.SequenceSpriteListener, Sprite[], int) - Constructor for class games.stendhal.client.sprite.SequenceSprite
-
Create a new SequenceSprite with constant delay between the frames.
- SequenceSprite.SequenceSpriteListener - Interface in games.stendhal.client.sprite
-
Interface for objects that receive notifications at the end of the sprite sequence.
- SergeantNPC - Class in games.stendhal.server.maps.semos.kanmararn
-
An army sergeant who lost his company.
- SergeantNPC() - Constructor for class games.stendhal.server.maps.semos.kanmararn.SergeantNPC
- Serializable - Interface in marauroa.common.net
-
Interface of all the object that wants to be able to be converted into a stream of bytes.
- serialize(String, OutputSerializer) - Method in class marauroa.common.game.Definition
-
Serializes an attribute or even whose value is value into the output serializer
- serializeRPSlots(OutputSerializer, DetailLevel) - Method in class marauroa.common.game.SlotOwner
- SERVER - Enum constant in enum class games.stendhal.common.NotificationType
- SERVER_IS_FULL - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
-
there are too many active clients
- ServerDown - Class in games.stendhal.server.script
-
goes into or comes out of server down mode
- ServerDown() - Constructor for class games.stendhal.server.script.ServerDown
- ServerModeUtil - Class in games.stendhal.server.core.config.annotations
-
Utility class that distinguishes between testservers and normal servers
- ServerModeUtil() - Constructor for class games.stendhal.server.core.config.annotations.ServerModeUtil
- serverNonce - Variable in class marauroa.server.game.container.SecuredLoginInfo
-
A long array of bytes that represent the Hash of a random value.
- ServerReset - Class in games.stendhal.server.script
-
Kills the server the hard way without doing a normal shutdown.
- ServerReset() - Constructor for class games.stendhal.server.script.ServerReset
- ServerShutdown - Class in games.stendhal.server.script
-
Shuts down the server in a regular fashion.
- ServerShutdown() - Constructor for class games.stendhal.server.script.ServerShutdown
- serverVersionAtLeast(String) - Static method in class games.stendhal.client.StendhalClient
-
Check if the connected server is of at least as recent as the specified version.
- SERVICE_OFFERED - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
-
The player wants the NPC to do something; the SpeakerNPC has told about the required cash/resources and waits for the player to accept or reject the offer.
- ServicersRegister - Class in games.stendhal.server.entity.npc.behaviour.journal
- ServicersRegister() - Constructor for class games.stendhal.server.entity.npc.behaviour.journal.ServicersRegister
- set(int, int) - Method in class games.stendhal.common.CollisionMap
- set(int, int, int) - Method in class games.stendhal.common.tiled.LayerDefinition
-
Set a tile at the given x,y position.
- set(long, int) - Method in class games.stendhal.client.sound.facade.Time
- set(long, Time.Unit) - Method in class games.stendhal.client.sound.facade.Time
- set(Rectangle2D) - Method in class games.stendhal.common.CollisionMap
- set(String) - Static method in class games.stendhal.server.entity.npc.fsm.TransitionContext
-
sets the label for the current context
- set(String, int) - Method in class games.stendhal.common.StringFormatter
-
Sets the value of a parameter.
- set(String, int) - Method in class marauroa.server.game.Statistics
-
Sets an attribute
- set(String, String) - Method in class games.stendhal.common.StringFormatter
-
Sets the value of a parameter
- set(String, String) - Method in class marauroa.common.Configuration
-
This method sets a property with the value we pass as parameter
- set(DebugInterface) - Static method in class marauroa.server.game.rp.DebugInterface
-
sets the instance of the DebugInterface
- SET - Static variable in class games.stendhal.common.constants.Actions
- SET_OUTFIT - Enum constant in enum class games.stendhal.client.entity.ActionType
- setAcceptedMessage(String) - Method in class games.stendhal.server.entity.mapstuff.portal.PasswordPortal
-
Optional message to be sent to player when portal is successfully used
- setAcceptedTypes(Class<? extends IEntity>...) - Method in class games.stendhal.client.gui.SlotGrid
-
Set the types the panels can accept.
- setAcceptedTypes(Class<? extends IEntity>...) - Method in class games.stendhal.client.gui.SlotWindow
-
Set the types the panels can accept.
- setAccountStatus(String, String) - Method in class marauroa.server.game.db.AccountDAO
-
Deprecated.
- setAccountStatus(DBTransaction, String, String) - Method in class marauroa.server.game.db.AccountDAO
-
sets the status of the account
- setAccountUsername(String) - Method in class games.stendhal.client.StendhalClient
-
Set the account name.
- setAction(ChatAction) - Method in class games.stendhal.server.entity.mapstuff.area.ConditionAndActionArea
- setAction(ChatAction) - Method in class games.stendhal.server.entity.mapstuff.block.BlockTarget
- setAddedAttributes(Attributes) - Method in class marauroa.common.game.Attributes
-
Fills this attribute with the added infomation of the Delta^2.
- setAddedMaps(RPObject) - Method in class marauroa.common.game.RPObject
-
adds the maps added in the specified object as maps to this object
- setAddedRPObject(RPSlot) - Method in class marauroa.common.game.RPSlot
-
Copy to given slot the objects added.
- setAddedRPSlot(RPObject) - Method in class marauroa.common.game.RPObject
-
Set added objects in slots for this object and fill object passed as param.
- setAdditivity(boolean) - Method in class marauroa.common.Logger
- setAdminLevel(int) - Method in class games.stendhal.server.entity.player.Player
-
Set the player's admin level.
- setAge(int) - Method in class games.stendhal.server.entity.player.Player
-
Sets the number of minutes that this player has been logged in on the server.
- setAIProfiles(Map<String, String>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- setAIProfiles(Map<String, String>) - Method in class games.stendhal.server.entity.creature.Creature
-
sets the aiProfile of this creature
- setAllowToActAlone(boolean) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
allow or disallow for npc to act without players in his zone.
- setAlternativeImage(String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
sets an alternative image for example for the website
- setAmount(int) - Method in class games.stendhal.common.grammar.ItemParserResult
-
Sets the amount that the player wants to transact with the NPC.
- setAmount(int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MerchantBehaviourResult
-
Sets the amount that the player wants to buy from the NPC.
- setAmount(Integer) - Method in class games.stendhal.common.parser.Expression
-
Set item count.
- setAmount(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- setAnimated(boolean) - Method in class games.stendhal.client.gui.layout.AnimatedLayout
-
Turn animations on or off.
- setArea(float, float) - Method in class games.stendhal.client.sound.facade.AudibleCapsuleArea
- setArea(float, float) - Method in class games.stendhal.client.sound.facade.AudibleCircleArea
- setAssociatedZones(String) - Method in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
-
For house portals.
- setAssociatedZones(String) - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
- setAssociatedZones(String) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Sets other zones that should receive certain events such as knocking on door.
- setAssociatedZones(String) - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
-
Sets other zones that should hear knocking on door.
- setAtk(int) - Method in class games.stendhal.server.entity.RPEntity
- setAtk(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- setAtkInternal(int, boolean) - Method in class games.stendhal.server.entity.player.Player
- setAtkInternal(int, boolean) - Method in class games.stendhal.server.entity.RPEntity
- setAtkXP(int) - Method in class games.stendhal.server.entity.RPEntity
-
Set attack XP.
- setAttachment(Object) - Method in class games.stendhal.client.sound.manager.SoundManager.Sound
- setAttachment(Object) - Method in class games.stendhal.client.sound.manager.SoundManagerNG.Sound
- setAttackStrategy(Map<String, String>) - Method in class games.stendhal.server.entity.creature.Creature
-
Set the fighting strategy used by the creature.
- setAttackStrategy(Map<String, String>) - Method in class games.stendhal.server.entity.creature.Sheep
- setAttending(RPEntity) - Method in class games.stendhal.server.entity.npc.EventRaiser
-
Sets the rpentity to whom the SpeakerNPC is currently listening.
- setAttending(RPEntity) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
Sets the rpentity to whom the NPC is currently listening.
- setAttribute(TextAttribute, Object) - Method in class games.stendhal.client.gui.textformat.TextAttributeSet
-
Set a specific attribute.
- setAttribute(Object, Object) - Method in class games.stendhal.client.gui.textformat.StyleSet
-
Set a text attribute.
- setAttribute(String, String) - Method in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
-
Set a generic entity attribute.
- setAttributes(ZoneAttributes) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Set zone attributes that should be passed to the client.
- setAttributes(String, String) - Static method in class games.stendhal.server.maps.quests.tutorial.TutorialStep
- setAttributes(Map<String, String>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- setAudibleRange(double) - Method in class games.stendhal.client.entity.Gate
- setAutoCloseDelay(int) - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
-
Make the gate close automatically after specified delay once it's been opened.
- setAwayMessage(String) - Method in class games.stendhal.server.entity.player.Player
-
Set the away message.
- setBarColor(Color) - Method in class games.stendhal.client.gui.StatusDisplayBar
-
Set the color of the bar.
- setBasedir(String) - Method in class marauroa.common.ConfigurationParams
- setBaseHP(int) - Method in class games.stendhal.server.entity.RPEntity
-
Set the base HP.
- setBaseMana(double) - Method in class games.stendhal.client.gui.stats.ManaIndicator
-
Set the base_mana value.
- setBaseMana(int) - Method in class games.stendhal.server.entity.RPEntity
-
Sets the base mana (like base_hp).
- setBaseName(String) - Method in class games.stendhal.server.core.engine.ZoneAttributes
-
Set the base name of the layers in the zone.
- setBaseSpeed(double) - Method in class games.stendhal.server.entity.GuidedEntity
-
Set the normal movement speed.
- setBehavior(UseBehavior) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
-
Set the use behavior.
- setBlacklistSlots(List<String>) - Method in class games.stendhal.server.entity.item.OwnedItem
-
Sets the slots that this item cannot be equipped to if it has an owner.
- setBlood(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- setBlood(String) - Method in class games.stendhal.server.entity.RPEntity
-
sets the blood class
- setBoundTo(String) - Method in class games.stendhal.server.entity.item.Item
-
Bind this item to a player.
- setBreakFlag() - Method in class games.stendhal.common.parser.Expression
-
Set the break flag to define sentence part borders.
- setBuddyOnlineStatus(String, boolean) - Method in class games.stendhal.server.entity.player.Player
-
Sets the online status for a buddy in the players' buddy list
- setBusy() - Method in class games.stendhal.server.entity.creature.Creature
- setCapacity(byte) - Method in class marauroa.common.game.Definition
-
Sets the slot capacity.
- setCapacity(int) - Method in interface games.stendhal.server.entity.item.Stackable
-
sets the maximum amount
- setCapacity(int) - Method in class games.stendhal.server.entity.item.StackableItem
- setCapacity(int) - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea
-
Sets the maximum number of players allow to occupy the area at a single time.
- setCapacity(int) - Method in class marauroa.common.game.RPSlot
-
Set the capacity of the slot.
- setCaseInsensitive(boolean) - Method in class games.stendhal.common.parser.ExpressionMatcher
- setChanges() - Method in class games.stendhal.server.util.Observable
-
mark Registrator object as changed.
- setChannel(Channel) - Method in class marauroa.common.net.message.Message
-
Sets the TCP/IP source/destination of the message
- setCharacter(String) - Method in class games.stendhal.client.gui.login.Profile
- setCharacter(String) - Method in class games.stendhal.client.StendhalClient
-
Set the character name.
- setCharacterStatus(String, String, String) - Method in class marauroa.server.game.db.CharacterDAO
-
Deprecated.
- setCharacterStatus(DBTransaction, String, String, String) - Method in class marauroa.server.game.db.CharacterDAO
-
Modifies a character status.
- SetCharacterStatusCommand - Class in marauroa.server.game.dbcommand
-
Asynchronously set a character's status.
- SetCharacterStatusCommand(String, String, String) - Constructor for class marauroa.server.game.dbcommand.SetCharacterStatusCommand
-
Asynchronously stores a character's progress
- setChatLine(String) - Method in class games.stendhal.client.gui.chattext.ChatTextController
- setChatLine(String) - Method in class games.stendhal.client.gui.j2DClient
-
Set the input chat line text.
- setChatLine(String) - Method in interface games.stendhal.client.gui.J2DClientGUI
- setChosenItemName(String) - Method in class games.stendhal.common.grammar.ItemParserResult
- setClientFramework(ClientFramework) - Static method in class games.stendhal.client.ClientSingletonRepository
-
sets the ClientFramework
- setClientID(int) - Method in class marauroa.common.net.message.Message
-
Set the clientID so that we can identify the client to which the message is target, as only IP is easy to Fake
- setClientVersion(String) - Method in class games.stendhal.server.entity.player.Player
-
sets the client version
- setCloseable(boolean) - Method in class games.stendhal.client.gui.InternalWindow
-
Make the window closeable by the user by showing or hiding the close button.
- setCollide(int, int) - Method in class games.stendhal.common.CollisionDetection
-
Set a position in the collision map to static collision.
- setCollisionAction(CollisionAction) - Method in class games.stendhal.server.entity.GuidedEntity
-
Set the action type to take when entity collides.
- setCollisionData(LayerDefinition) - Method in class games.stendhal.common.CollisionDetection
-
Fill the collision map from layer data.
- setColor(Color) - Method in class games.stendhal.tools.colorselector.ColorSelector
-
Sets the color.
- setColors(Color[][]) - Method in class games.stendhal.tools.colorselector.ColorSelector
-
Sets the colors.
- setColors(Color[][]) - Method in class games.stendhal.tools.colorselector.ColorSwatch
-
Sets the colors.
- SetCombatKarmaAction - Class in games.stendhal.client.actions
-
Sets entity's combat karma attribute to determine when karma is used on combat.
- SetCombatKarmaAction - Class in games.stendhal.server.actions
-
Sets entity's combat karma attribute to determine when karma is used on combat.
- SetCombatKarmaAction() - Constructor for class games.stendhal.client.actions.SetCombatKarmaAction
- SetCombatKarmaAction() - Constructor for class games.stendhal.server.actions.SetCombatKarmaAction
- setCondition(ChatCondition) - Method in class games.stendhal.server.entity.mapstuff.area.ConditionAndActionArea
- setCondition(ChatCondition) - Method in class games.stendhal.server.entity.mapstuff.block.BlockTarget
-
Set the ChatCondition to check
- setConfigurationFile(boolean, String, String) - Static method in class marauroa.common.Configuration
-
This method defines the default configuration file for all the instances of Configuration
- setConfigurationFile(String) - Static method in class marauroa.common.Configuration
-
This method defines the default configuration file for all the instances of Configuration
- setConfigurationFile(String) - Method in class marauroa.common.ConfigurationParams
- setConfigurationPersitance(boolean) - Static method in class marauroa.common.Configuration
-
Should the configuration be read from and write to a file?
- setConnectorName(String) - Method in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
-
sets the connection name
- setContained(boolean) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Set whether this view is contained, and should render in a compressed (it's defined) area without clipping anything important.
- setContained(boolean) - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
- setContained(boolean) - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
-
Set whether this view is contained, and should render in a compressed (it's defined) area without clipping anything important.
- setContainer(SlotOwner, RPSlot) - Method in class games.stendhal.server.entity.item.WeddingRing
- setContainer(SlotOwner, RPSlot) - Method in class marauroa.common.game.RPObject
-
This make this object to be contained in the slot of container.
- setContent(String) - Method in class games.stendhal.server.entity.item.Present
-
Sets content.
- setContent(JComponent) - Method in class games.stendhal.client.gui.InternalWindow
-
Set the content of the window.
- setContext(RPServerManager) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
- setContext(RPServerManager) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
-
Set the context where the actions are executed.
- setContext(RPServerManager) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
-
Set the context where the actions are executed.
- setContext(RPServerManager) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
-
Set the context where the actions are executed.
- setCooldown(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- setCorpse(String, String, int, int) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- setCorpse(String, String, int, int) - Method in class games.stendhal.server.entity.creature.Creature
- setCreatureClass(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- setCreatureDeathSound(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
-
Set the sound played when a creature dies
- setCreatureMovementSound(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
-
Set a looped sound effect for creature when moving
- setCreatureName(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- setCreatureSounds(List<String>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
-
Set the possible sound names.
- setCreatureSubclass(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- setCroupierNPC(CroupierNPC) - Method in class games.stendhal.server.entity.item.Dice
- setCurrentState(ConversationStates) - Method in class games.stendhal.server.entity.npc.EventRaiser
-
sets the state of the FSM used by SpeakerNPCs
- setCurrentState(ConversationStates) - Method in class games.stendhal.server.entity.npc.fsm.Engine
-
Sets the current State without doing a normal transition.
- setCurrentState(ConversationStates) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- setCursor(String) - Method in class games.stendhal.server.entity.Entity
-
sets the name of the mouse cursor
- setDamageType(Nature) - Method in class games.stendhal.server.entity.item.Item
-
Set the type of damage inflicted by this item
- setDamageType(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- setDamageTypes(Nature, Nature) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
-
Set the damage types.
- setDamageTypes(Nature, Nature) - Method in class games.stendhal.server.entity.creature.Creature
-
Set the damage natures the creature inflicts.
- setData(int, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.TiledArea
-
sets the data for the specified coordinate
- setDeathSound(String) - Method in class games.stendhal.server.entity.creature.Creature
-
Sets the sound played at creature's death
- setDeathSound(String) - Method in class games.stendhal.server.entity.RPEntity
-
Sets the sound played at entity death
- setDef(int) - Method in class games.stendhal.server.entity.RPEntity
- setDef(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- setDefaultFontSize(int) - Method in class games.stendhal.client.gui.styled.StyledLookAndFeel
-
Set the default font size used in components.
- setDefaultProperties(String, boolean, int, int) - Method in class games.stendhal.client.gui.wt.core.WtWindowManager
-
Sets default window properties.
- setDefaultScreen(GameScreen) - Static method in class games.stendhal.client.GameScreen
-
Set the default [singleton] screen.
- setDefaultZone(IRPZone) - Method in class marauroa.server.game.rp.RPWorld
-
sets the default zone
- setDefInternal(int, boolean) - Method in class games.stendhal.server.entity.player.Player
- setDefInternal(int, boolean) - Method in class games.stendhal.server.entity.RPEntity
- setDefXP(int) - Method in class games.stendhal.server.entity.RPEntity
-
Set defense XP.
- setDeletedAttributes(Attributes) - Method in class marauroa.common.game.Attributes
-
Fills this attribute with the deleted infomation of the Delta^2.
- setDeletedMaps(RPObject) - Method in class marauroa.common.game.RPObject
-
adds the maps deleted in the specified object as maps to this object
- setDeletedRPObject(RPSlot) - Method in class marauroa.common.game.RPSlot
-
Copy to given slot the objects deleted.
- setDeletedRPSlot(RPObject) - Method in class marauroa.common.game.RPObject
-
Set deleted objects in slots for this object and fill object passed as param.
- setDescription(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- setDescription(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- setDescription(String) - Method in class games.stendhal.server.entity.Entity
- setDescription(String) - Method in class games.stendhal.server.maps.quests.QuestInfo
- setDescription(String) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
- setDescriptionGM(String) - Method in class games.stendhal.server.maps.quests.QuestInfo
- setDestination(String, Object) - Method in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
-
Set the destination zone/identifier.
- setDestination(String, Object) - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
- setDestination(String, Object) - Method in class games.stendhal.server.entity.mapstuff.portal.OneWayPortalDestination
-
Cannot be used, as one way portal destinations are only destinations of other portals.
- setDestination(String, Object) - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
-
Set the destination portal zone and reference.
- setDirection(Direction) - Method in class games.stendhal.server.entity.ActiveEntity
-
Set the facing direction.
- setDividerLocation(JSplitPane, int) - Method in class games.stendhal.client.gui.styled.StyledSplitPaneUI
- setDoLogin() - Static method in class games.stendhal.client.stendhal
-
Notify that the login has been performed and the client should proceed to show the game window.
- setDropItems(List<DropItem>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- setEnabled(boolean) - Method in class games.stendhal.client.gui.login.LoginDialog
- setEnabled(boolean) - Method in class games.stendhal.client.gui.StendhalFirstScreen
- setEndPoint(float[]) - Method in class games.stendhal.client.sound.facade.AudibleCapsuleArea
- setEnqueueTime(Timestamp) - Method in class marauroa.server.db.command.AbstractDBCommand
-
sets the timestamp when this command was added to the queue
- setEnqueueTime(Timestamp) - Method in interface marauroa.server.db.command.DBCommand
-
sets the timestamp when this command was added to the queue
- setEntity(IEntity) - Method in class games.stendhal.client.gui.FeatureEnabledItemPanel
-
Set the slot entity.
- setEntity(Entity) - Method in class games.stendhal.server.actions.validator.ActionData
-
sets entity
- setEntityClass(String) - Method in class games.stendhal.server.entity.Entity
-
Set the entity class.
- setEntitySubclass(String) - Method in class games.stendhal.server.entity.Entity
-
Set the entity sub-class.
- setEntryPoint(int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
- setEquipableSlots(List<String>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- setEquipableSlots(List<String>) - Method in class games.stendhal.server.entity.item.Item
-
on which slots may this item be equipped.
- setEquipedItems(List<EquipItem>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- setError(String) - Method in class games.stendhal.common.ErrorBuffer
-
Store error message.
- setError(String) - Method in interface games.stendhal.common.ErrorDrain
-
sets an error message
- setErrorMessage(String) - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
-
stores the in-game error message to be sent to the client.
- setErrorMessage(String) - Method in class games.stendhal.server.entity.slot.EntitySlot
-
sets the error message
- setExactMatching(boolean) - Method in class games.stendhal.common.parser.ExpressionMatcher
- setException(Exception) - Method in class marauroa.server.db.command.AbstractDBCommand
-
remembers an exception
- setException(Exception) - Method in interface marauroa.server.db.command.DBCommand
-
remembers an exception
- setExitsConversation(boolean) - Method in class games.stendhal.server.entity.npc.behaviour.impl.TeleporterBehaviour
-
Sets the behavior of the NPC when teleport turn is reached.
- setExpirationTime(long) - Method in class games.stendhal.server.entity.mapstuff.ExpirationTracker
-
Sets the new expiration time
- setExpirationTime(String, String, String) - Method in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
-
Sets the new expiration time for an allotment
- setExpireTime(long) - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
-
Set the expiration time of the portal.
- setFaceDirection(Direction) - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
-
Sets the direction attribute for the portal which determines the direction the player should face when this portal is used as a destination.
- setFaceDirection(String) - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
-
Setup direction player should face after using portal as a destination.
- setFeature(String, boolean) - Method in class games.stendhal.server.entity.player.Player
-
Enable/disable a client feature.
- setFeature(String, String) - Method in class games.stendhal.server.entity.player.Player
-
Sets/removes a client feature.
- setFirst(T1) - Method in class marauroa.common.Pair
-
sets the first object
- setFlags(byte) - Method in class marauroa.common.game.Definition
-
Set the definition flags: VOLATILE, HIDDEN, PRIVATE, ...
- setFont(Font) - Method in class games.stendhal.client.gui.KHtmlEdit
- setForceStop(boolean) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
Sets flag to override continuous movement & force entity to stop.
- setForMatching(boolean) - Method in class games.stendhal.common.parser.ConversationContext
- setFromCorpse(boolean) - Method in class games.stendhal.server.entity.item.Item
- setGhost(boolean) - Method in class games.stendhal.server.entity.player.Player
-
Set whether this player is a ghost (invisible/non-interactive).
- setGrumpyMessage(String) - Method in class games.stendhal.server.entity.player.Player
-
Set the grumpy message.
- setHallOfFamePoints(DBTransaction, String, String, int) - Method in class games.stendhal.server.core.engine.db.StendhalHallOfFameDAO
-
Stores an entry in the hall of fame.
- SetHallOfFameToAgeDiffAction - Class in games.stendhal.server.entity.npc.action
-
Write the difference between the players current age and the one stored in the quest slot to the hall of fame database table.
- SetHallOfFameToAgeDiffAction(String, int, String) - Constructor for class games.stendhal.server.entity.npc.action.SetHallOfFameToAgeDiffAction
-
Creates a new SetHallOfFameToAgeDiffAction.
- SetHallOfFameToAgeDiffAction(String, String) - Constructor for class games.stendhal.server.entity.npc.action.SetHallOfFameToAgeDiffAction
-
Creates a new SetHallOfFameToAgeDiffAction.
- setHeader(String) - Method in class games.stendhal.client.gui.chatlog.EventLine
- setHealer(String) - Method in class games.stendhal.server.entity.creature.Creature
- setHearerPosition(float[]) - Method in class games.stendhal.client.sound.manager.SoundManager
- setHearerPosition(float[]) - Method in class games.stendhal.client.sound.manager.SoundManagerNG
- setHidden(boolean) - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
-
Sets or removes the "hidden" attribute.
- setHideOnClose(boolean) - Method in class games.stendhal.client.gui.InternalWindow
-
Set closing policy.
- setHints(Map<String, String>) - Method in class games.stendhal.server.maps.quests.QuestInfo
- setHistory(Map<String, String>) - Method in class games.stendhal.server.maps.quests.QuestInfo
- setHomePosition(int, int) - Method in class games.stendhal.server.entity.item.token.BoardToken
-
sets the home position for this token.
- setHost(String) - Method in class games.stendhal.client.gui.login.Profile
- setHP(int) - Method in class games.stendhal.server.entity.RPEntity
-
Set the HP.
- setHP(int, int) - Method in class games.stendhal.client.gui.stats.HPIndicator
- setID(RPObject.ID) - Method in class marauroa.common.game.RPObject
-
Sets the attributes that define the ID of the object.
- setIdea(String) - Method in class games.stendhal.server.entity.npc.NPC
-
Set the NPC's idea/thought.
- setIdentifier(Object) - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
- setIdentifier(Object) - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
-
Set the portal reference to identify this specific portal with-in a zone.
- setIdentifier(String) - Method in class games.stendhal.server.entity.mapstuff.ExpirationTracker
-
Sets this tracker's identifier
- setIdentifier(String) - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
-
Sets this gate's identifier
- setIdle() - Method in class games.stendhal.server.entity.creature.Creature
- setIdleDirection(Direction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
Sets the direction the entity should face while idle (not moving & not attending).
- setIgnoreIgnorable(boolean) - Method in class games.stendhal.common.parser.ConversationContext
- setIgnoreNoDestination(boolean) - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
-
Sets flag to suppress error about missing destination.
- setIgnoresCollision(boolean) - Method in class games.stendhal.server.entity.ActiveEntity
-
Set entity to ignore collision tiles
- setImagePath(String) - Method in class games.stendhal.tools.MapRenderer
-
The setter for the "stendPath" attribute.
- setImmune(StatusType) - Method in class games.stendhal.server.entity.status.StatusList
-
Make entity immune to a specified status attack.
- setImplementation(Class<?>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- setImplementation(String) - Method in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
-
Set the implementation class name.
- setImplementation(String) - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
- setInfoString(String) - Method in class games.stendhal.server.entity.item.Item
-
Set the item's infostring.
- setInspector(Inspector) - Method in interface games.stendhal.client.gui.Inspectable
-
Set the Inspector used for inspection.
- setInspector(Inspector) - Method in class games.stendhal.client.gui.FeatureEnabledItemPanel
-
Set the inspector the contained entity should use.
- setInspector(Inspector) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Set the content inspector for this entity (if needed).
- setInspector(Inspector) - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
-
Set the content inspector for this entity.
- setInspector(Inspector) - Method in class games.stendhal.client.gui.SlotGrid
-
Set the inspector the contained entities should use.
- setInspector(Inspector) - Method in class games.stendhal.client.gui.SlotWindow
-
Set the inspector used for the contained entities.
- setInstantAction(boolean) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
- setIntensity(float) - Method in class games.stendhal.client.sound.system.processors.SoundLayers.VolumeAdjustor
- setIntensity(float) - Method in class games.stendhal.client.sound.system.SoundSystemNG.Output
- setInvisible(boolean) - Method in class games.stendhal.server.entity.player.Player
-
Set whether this player is invisible to creatures.
- setItemClass(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- setItemCollector(ItemCollector) - Method in class games.stendhal.server.maps.quests.logic.BringOrderedListOfItemsQuestLogic
-
Sets the item collector to be used.
- setItemid(String) - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemInfo
- setItemName(String) - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
- setItemName(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- setItemSubclass(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- setItemToCollect(String, int) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
- setJail(Jail) - Static method in class games.stendhal.server.core.engine.SingletonRepository
-
Sets the Jail instance
- setJokerMatching(boolean) - Method in class games.stendhal.common.parser.ExpressionMatcher
- setKarmaAcceptReward(double) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
- setKarmaRejectReward(double) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
- setKarmaReward(double) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
- setKeepRunning(boolean) - Method in class marauroa.server.game.messagehandler.DelayedEventHandlerThread
-
Should the thread be kept running?
- setKeyedSlot(String, String, String) - Method in class games.stendhal.server.entity.player.Player
-
Set a keyed string value on a named slot.
- setKeyedSlot(SlotOwner, String, String, String) - Static method in class games.stendhal.common.KeyedSlotUtil
-
Set a keyed string value on a named slot.
- setKiller(String) - Method in class games.stendhal.server.entity.item.Corpse
-
Set the killer name of the corpse.
- setLanguage(String) - Method in class games.stendhal.server.entity.player.Player
-
sets the language
- setLastClientActionTimestamp(long) - Method in class games.stendhal.server.entity.player.Player
-
sets the timestamp at which this client sent the last action.
- setLastName(String) - Method in class games.stendhal.server.entity.mapstuff.puzzle.GroovyPuzzleMapAdapter
- setLastPrivateChatter(String) - Method in class games.stendhal.server.entity.player.Player
-
Sets the name of the last player who privately talked to this player using the /tell command.
- setLastZone(String) - Method in class games.stendhal.server.entity.mapstuff.puzzle.GroovyPuzzleMapAdapter
- setLayer(int) - Method in class games.stendhal.client.sound.system.processors.SoundLayers.VolumeAdjustor
- setLayer(String, Integer) - Method in class games.stendhal.server.entity.Outfit
- setLeader(String) - Method in class games.stendhal.server.core.rp.group.Group
-
is the specified player the leader of this group?
- setLevel(int) - Method in class games.stendhal.server.entity.player.Player
- setLevel(int) - Method in class games.stendhal.server.entity.RPEntity
- setLevel(int, int) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- setLevel(Level) - Method in class marauroa.common.Logger
- setLifesteal(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- setListeningRadius(int) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
Sets the radius at which the portal will "hear" speaking players.
- setListeningRadius(int) - Method in class games.stendhal.server.entity.mapstuff.portal.PasswordPortal
- setLootmode(String) - Method in class games.stendhal.server.core.rp.group.Group
-
sets the loot mode
- setLVCap(int) - Method in class games.stendhal.server.entity.RPEntity
- setMana(double) - Method in class games.stendhal.client.gui.stats.ManaIndicator
-
Set the mana value.
- setMana(int) - Method in class games.stendhal.server.entity.RPEntity
-
Sets the available mana.
- setMana(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- setMap(StendhalMapStructure) - Method in class games.stendhal.common.tiled.LayerDefinition
-
Sets the map to which this layer belong to.
- setMaster(String) - Method in class games.stendhal.server.entity.creature.AttackableCreature
-
Sets the master of this creature.
- setMatcher(ExpressionMatcher) - Method in class games.stendhal.common.parser.Expression
-
Set Expression matcher.
- setMaxRepresentation(int) - Method in class games.stendhal.client.gui.LinearScalingModel
- setMaxRepresentation(int) - Method in interface games.stendhal.client.gui.ScalingModel
-
Set the maximum representation value.
- setMaxValue(double) - Method in class games.stendhal.client.gui.LinearScalingModel
-
Set the maximum value for the model, ie.
- setMeleeOnly(boolean) - Method in class games.stendhal.server.entity.npc.TrainingDummy
-
Marks dummy to only be usable with melee weapons only.
- setMenu(String) - Method in class games.stendhal.server.entity.Entity
-
The menu to display on the client in the format:
- setMergeExpressions(boolean) - Method in class games.stendhal.common.parser.ConversationContext
- setMessage(String) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
- setMinimizable(boolean) - Method in class games.stendhal.client.gui.InternalWindow
-
Make the window minimizable by the user by showing or hiding the minimize button.
- setMinimized(boolean) - Method in class games.stendhal.client.gui.InternalManagedWindow
- setMinimized(boolean) - Method in class games.stendhal.client.gui.InternalWindow
-
Set the minimization status of the window.
- setMinimized(boolean) - Method in interface games.stendhal.client.gui.ManagedWindow
-
Set the window as minimized.
- setMinimized(ManagedWindow, boolean) - Method in class games.stendhal.client.gui.wt.core.WtWindowManager
-
Notify a window's minimized state has changed.
- setMinimumLevel(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- setModifier(double) - Method in class games.stendhal.server.entity.spell.Spell
- setModifier(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- setMovable(boolean) - Method in class games.stendhal.client.gui.InternalManagedWindow
-
Make the window movable or unmovable by the user.
- setMovement(Entity, double, double, double) - Method in class games.stendhal.server.entity.npc.NPC
-
moves to the given entity.
- setMovementRange(int) - Method in class games.stendhal.server.entity.npc.NPC
-
Set the movement range.
- setMovementSound(String) - Method in class games.stendhal.server.entity.creature.Creature
-
Set looped sound to be played while creature is walking
- setMoveToAllowed(boolean) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Sets the flag whether moveto (mouse movement using pathfinding) is possible in this zone.
- setMusic(String) - Method in class games.stendhal.server.core.scripting.ScriptInLua
-
Sets the background music for the current zone.
- setMusic(String, LuaTable) - Method in class games.stendhal.server.core.scripting.ScriptInLua
-
Sets the background music for the current zone.
- setMyRPObject(RPObject, RPObject) - Method in class marauroa.common.net.message.MessageS2CPerception
-
sets the added and deleted information for the destination player
- setName(String) - Method in class games.stendhal.client.UserContext
- setName(String) - Method in class games.stendhal.common.tiled.LayerDefinition
-
Sets the name of the layer.
- setName(String) - Method in class games.stendhal.server.entity.item.Corpse
-
Set the name of the corpse.
- setName(String) - Method in class games.stendhal.server.entity.mapstuff.area.AreaEntity
-
Set the name.
- setName(String) - Method in class games.stendhal.server.entity.RPEntity
-
Set the entity's name.
- setName(String) - Method in class games.stendhal.server.maps.quests.QuestInfo
- setName(String) - Method in class games.stendhal.server.util.RequiredKillsInfo
- setName(String) - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemInfo
- setName(String) - Method in class marauroa.common.game.Definition
-
Sets the value name
- setName(String) - Method in class marauroa.common.game.RPSlot
-
Sets the name of the slot
- setNature(Nature) - Method in class games.stendhal.server.entity.spell.Spell
- setNature(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
-
sets the nature for the spell
- setNewMouseHandlerState(GroundContainerMouseState) - Method in class games.stendhal.client.gui.GroundContainer
-
Set the mouse handler state for the ground.
- setNewNotificationTime(int, int) - Static method in class games.stendhal.server.maps.quests.ThePiedPiper
-
Set new time period for quest timer (time to next quest phase).
- setNoiseLines(LinkedHashMap<String, LinkedList<String>>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- setNoises(LinkedHashMap<String, LinkedList<String>>) - Method in class games.stendhal.server.entity.creature.Creature
-
Override noises for changes.
- setNoItemMoveMessage(String) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Disabled movement of items in this zone.
- setNormalized(String) - Method in class games.stendhal.common.parser.Expression
-
Set the normalized form of the expression.
- setNotRipeEnoughMessage(String) - Method in class games.stendhal.server.entity.mapstuff.spawner.VegetableGrower
- setNPC(SpeakerNPC) - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
-
sets the NPC who manages this game
- setNPC(SpeakerNPC) - Method in class games.stendhal.server.entity.mapstuff.game.NineSwitchesGameBoard
-
sets the SpeakerNPC who manages this game.
- SetNPCPath - Class in games.stendhal.server.script
-
sets the path of an NPC
- SetNPCPath() - Constructor for class games.stendhal.server.script.SetNPCPath
- SetNPCPathReversible - Class in games.stendhal.server.script
-
Sets NPC to reverse path on collision
- SetNPCPathReversible() - Constructor for class games.stendhal.server.script.SetNPCPathReversible
- setObject(RPObject) - Method in class marauroa.common.game.RPLink
-
Sets the object for this RPLink.
- setObject(RPObject) - Method in class marauroa.server.game.container.PlayerEntry
-
sets the RPObject for this entry.
- setObserver(Observer) - Method in class games.stendhal.server.entity.Registrator
-
registers observer for notifying
- setOccupant(Player) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
-
Set the occupant.
- setOffer(Offer) - Method in class games.stendhal.server.maps.semos.tavern.market.OfferHandler
- setOffline(boolean) - Method in class games.stendhal.client.GameScreen
- setOffline(boolean) - Method in interface games.stendhal.client.gui.J2DClientGUI
- setOffline(boolean) - Method in interface games.stendhal.client.IGameScreen
-
Set the offline indication state.
- setOnlineStatus(DBTransaction, String, boolean) - Method in class games.stendhal.server.core.engine.db.StendhalWebsiteDAO
-
sets the online status of a particular player
- SetOnlineStatusCommand - Class in games.stendhal.server.core.engine.dbcommand
-
Sets the online/offline status.
- SetOnlineStatusCommand(String, boolean) - Constructor for class games.stendhal.server.core.engine.dbcommand.SetOnlineStatusCommand
-
Creates a new SetOnlineStatusCommand
- setOpen(boolean) - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
- setOpen(boolean) - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
-
Set the door open or closed.
- setOutfit(boolean, Integer...) - Method in class games.stendhal.server.entity.DressedEntity
-
Makes this player wear the given outfit.
- setOutfit(Outfit) - Method in class games.stendhal.server.entity.DressedEntity
-
Sets this entity's outfit.
- setOutfit(Outfit, boolean) - Method in class games.stendhal.server.entity.DressedEntity
-
Makes this player wear the given outfit.
- setOutfit(Integer...) - Method in class games.stendhal.server.entity.DressedEntity
-
Makes this player wear the given outfit.
- setOutfit(String) - Method in class games.stendhal.server.entity.DressedEntity
-
Sets the entity's outfit using a string code.
- setOutfit(String, boolean) - Method in class games.stendhal.server.entity.DressedEntity
-
Sets the entity's outfit using a string code.
- setOutfitColor(String, int) - Method in class games.stendhal.server.entity.DressedEntity
-
Set color for single outfit layer.
- setOutfitColor(String, Color) - Method in class games.stendhal.server.entity.DressedEntity
-
Set color for single outfit layer.
- setOutfitColor(String, String) - Method in class games.stendhal.server.entity.DressedEntity
- setOutfitColors(Map<String, Integer>) - Method in class games.stendhal.server.entity.DressedEntity
-
Set colors for the entire outfit.
- setOutfitWithDetail(Outfit, boolean) - Method in class games.stendhal.server.entity.DressedEntity
- setOwner(Player) - Method in class games.stendhal.server.entity.creature.DomesticAnimal
- setOwner(String) - Method in class games.stendhal.server.entity.item.Bestiary
- setOwner(String) - Method in class games.stendhal.server.entity.item.OwnedItem
-
Sets the owner of the item.
- setOwner(String) - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
-
Sets the owner of this portal.
- setOwner(String) - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemInfo
- setOwner(RPObject) - Method in class marauroa.common.game.RPEvent
-
Set the owner of this RPEvent.
- setOwnerOnlySlots(List<String>) - Method in class games.stendhal.server.entity.item.OwnedItem
-
Sets the slots that can be equipped to by owner only if it has an owner.
- setPadding(int) - Method in class games.stendhal.client.gui.layout.SBoxLayout
-
Set the padding between the components.
- setPaintChildren(boolean) - Method in class games.stendhal.client.gui.ComponentPaintCache
-
Set if the child components should be cached as images as well.
- setPainter(StatusDisplayBar.BarPainter) - Method in class games.stendhal.client.gui.StatusDisplayBar
-
Set painter for fancy colored bars.
- setParameter(String, String) - Method in class games.stendhal.server.core.config.zone.SetupDescriptor
-
Set a configuration parameter.
- setParent(IEntity) - Method in class games.stendhal.client.gui.FeatureEnabledItemPanel
-
Set the containing entity.
- setPassword(String) - Method in class games.stendhal.client.gui.login.Profile
- setPassword(String) - Method in class games.stendhal.server.entity.mapstuff.portal.PasswordPortal
-
sets the required password
- setPasswordAcceptedMessage(String) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
Set the password accepted message.
- setPasswordRejectedMessage(String) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
Set the password rejected message.
- setPath(FixedPath) - Method in class games.stendhal.server.entity.GuidedEntity
-
Set a path for this entity to follow.
- setPath(FixedPath, int) - Method in class games.stendhal.server.entity.GuidedEntity
-
Set a path for this entity to follow.
- setPath(RPEntity, LuaTable, Boolean) - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
-
Deprecated.Use {@link games.stendhal.server.entity.GuidedEntity#setPath(FixedPath).
- setPathAndPosition(FixedPath) - Method in class games.stendhal.server.entity.GuidedEntity
-
Set path & starting position for entity.
- setPathAndPosition(RPEntity, LuaTable, Boolean) - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
-
Deprecated.
- setPathCompletedPause(int) - Method in class games.stendhal.server.entity.npc.NPC
-
Pause the entity when path is completed.
- setPathCompletedPause(int, Direction) - Method in class games.stendhal.server.entity.npc.NPC
- setPathPosition(int) - Method in class games.stendhal.server.entity.GuidedEntity
-
Set the path nodes position.
- setPerceptionRange(int) - Method in class games.stendhal.server.entity.npc.NPC
-
Set the perception range.
- setPerceptionRange(int) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
- setPerceptionTimestamp(int) - Method in class marauroa.common.net.message.MessageS2CPerception
-
sets the timestamp of this perception
- setPersistence(boolean) - Method in class marauroa.common.ConfigurationParams
- setPersistent(boolean) - Method in class games.stendhal.server.entity.item.Item
-
Set the item's persistence.
- setPet(Pet) - Method in class games.stendhal.server.entity.player.PetOwner
-
Set the player's pet.
- setPet(Pet) - Method in class games.stendhal.server.entity.player.Player
-
Set the player's pet.
- setPhase(ITPPQuestConstants.TPP_Phase) - Static method in class games.stendhal.server.maps.quests.ThePiedPiper
- setPhases(LinkedList<ITPPQuest>) - Static method in class games.stendhal.server.maps.quests.ThePiedPiper
- setPlantGrower(PassiveEntityRespawnPoint) - Method in class games.stendhal.server.entity.item.Item
-
If this item is created by a PlantGrower, the item will notify it when picked from the ground.
- setPlayer(Player) - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
- setPlayer(Player) - Method in class games.stendhal.server.entity.mapstuff.game.SokobanBoard
-
sets the currently playing player
- setPlayer(RPObject) - Method in class games.stendhal.client.UserContext
- setPlayerChatTimeout(long) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
-
Sets the time a conversation can be paused before it will be terminated by the NPC.
- setPlayerName(String) - Method in class games.stendhal.server.entity.mapstuff.ExpirationTracker
-
Sets the new player id
- setPlayerName(String) - Method in class games.stendhal.server.entity.mapstuff.game.NineSwitchesGameBoard
-
sets the name of the active player or
null
if no game is active. - setPlayersOnly(boolean) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
-
Set whether only players get affected.
- setPlayerToReward(Player) - Method in class games.stendhal.server.entity.creature.DeathMatchCreature
-
Only this player gets a points reward.
- setPort(int) - Method in class games.stendhal.client.gui.login.Profile
- setPosition() - Method in class games.stendhal.server.core.engine.StendhalRPZone
- setPosition(double, double) - Method in class games.stendhal.client.gui.j2DClient
-
Set the user's position.
- setPosition(float[]) - Method in class games.stendhal.client.sound.facade.AudibleCircleArea
- setPosition(int, int) - Method in class games.stendhal.server.entity.Entity
-
Sets the entity position.
- setPosition(int, int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
- setPositions2D(float[], float[], float[], float) - Method in class games.stendhal.client.sound.system.processors.DirectedSound
- setPositions3D(float[], float[], float[], float) - Method in class games.stendhal.client.sound.system.processors.DirectedSound
- setPriority(int) - Method in class games.stendhal.client.gui.j2d.RemovableSprite
-
Set the priority of the message.
- setPrizes(Map<Integer, Pair<String, String>>) - Method in class games.stendhal.server.entity.npc.CroupierNPC
- setProgressListener(HttpClient.ProgressListener) - Method in class games.stendhal.client.update.HttpClient
-
Sets a ProgressListener to be informed of download progress.
- setProjectName(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.CollectingGroupQuestBehaviour
- setProperty(String, String) - Method in class games.stendhal.client.gui.wt.core.WtWindowManager
-
Sets a property.
- setProtocolVersion(int) - Method in class marauroa.common.net.InputSerializer
-
sets the protocol version
- setProtocolVersion(int) - Method in class marauroa.common.net.message.Message
-
sets the protocol version, limited to the max supported version
- setProtocolVersion(int) - Method in class marauroa.common.net.OutputSerializer
-
sets the protocol version
- setProtocolVersion(int) - Method in class marauroa.server.game.container.PlayerEntry
-
sets the protocol version
- setPrototypeCreature(Creature) - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
-
Set the prototype creature for the spawner.
- setPublicAccessible(boolean) - Method in class games.stendhal.server.core.engine.StendhalRPZone
-
Sets the public accessibility of this zone
- setPuzzleBuildingBlock(PuzzleBuildingBlock) - Method in class games.stendhal.server.entity.mapstuff.block.BlockTarget
- setPuzzleBuildingBlock(PuzzleBuildingBlock) - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
- setPuzzleBuildingBlock(PuzzleBuildingBlock) - Method in interface games.stendhal.server.entity.mapstuff.PuzzleEntity
-
sets the PuzzleBuildingBlock
- setQuantity(int) - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
- setQuantity(int) - Method in interface games.stendhal.server.entity.item.Stackable
-
sets the quantity.
- setQuantity(int) - Method in class games.stendhal.server.entity.item.StackableItem
- setQuantity(String) - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemInfo
- setQuest(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.QuestCheckingPortalFactory
-
Extract the quest name from a context.
- setQuest(IQuest) - Method in class games.stendhal.server.maps.quests.logic.BringOrderedListOfItemsQuestLogic
-
Sets the quest on which to apply the logic.
- setQuest(String, int, String) - Method in class games.stendhal.server.entity.player.Player
-
Allows to store the player's current status in a quest in a string.
- setQuest(String, String) - Method in class games.stendhal.server.entity.player.Player
-
Allows to store the player's current status in a quest in a string.
- SetQuestAction - Class in games.stendhal.server.entity.npc.action
-
Sets the current state of a quest.
- SetQuestAction(String, int, String) - Constructor for class games.stendhal.server.entity.npc.action.SetQuestAction
-
Creates a new SetQuestAction.
- SetQuestAction(String, String) - Constructor for class games.stendhal.server.entity.npc.action.SetQuestAction
-
Creates a new SetQuestAction.
- SetQuestAndModifyKarmaAction - Class in games.stendhal.server.entity.npc.action
-
Sets the current state of a quest and modifies the karma of the player.
- SetQuestAndModifyKarmaAction(String, String, double) - Constructor for class games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction
-
Creates a new SetQuestAction.
- SetQuestToFutureRandomTimeStampAction - Class in games.stendhal.server.entity.npc.action
-
Sets the state of a quest to a timestamp, randomly picked between minimum and maximum delay from current system time in minutes
- SetQuestToFutureRandomTimeStampAction(String, int, int) - Constructor for class games.stendhal.server.entity.npc.action.SetQuestToFutureRandomTimeStampAction
-
Creates a new SetQuestToFutureRandomTimeStampAction.
- SetQuestToFutureRandomTimeStampAction(String, int, int, int) - Constructor for class games.stendhal.server.entity.npc.action.SetQuestToFutureRandomTimeStampAction
-
Creates a new SetQuestToFutureRandomTimeStampAction.
- SetQuestToPlayerAgeAction - Class in games.stendhal.server.entity.npc.action
-
Sets the state of a quest to the current age of the player.
- SetQuestToPlayerAgeAction(String) - Constructor for class games.stendhal.server.entity.npc.action.SetQuestToPlayerAgeAction
-
Creates a new SetQuestToPlayerAgeAction.
- SetQuestToPlayerAgeAction(String, int) - Constructor for class games.stendhal.server.entity.npc.action.SetQuestToPlayerAgeAction
-
Creates a new SetQuestToPlayerAgeAction.
- SetQuestToTimeStampAction - Class in games.stendhal.server.entity.npc.action
-
Sets the state of a quest to the current timestamp.
- SetQuestToTimeStampAction(String) - Constructor for class games.stendhal.server.entity.npc.action.SetQuestToTimeStampAction
-
Creates a new SetQuestToTimeStampAction.
- SetQuestToTimeStampAction(String, int) - Constructor for class games.stendhal.server.entity.npc.action.SetQuestToTimeStampAction
-
Creates a new SetQuestToTimeStampAction.
- SetQuestToYearAction - Class in games.stendhal.server.entity.npc.action
-
Sets the state of a quest to the current year.
- SetQuestToYearAction(String) - Constructor for class games.stendhal.server.entity.npc.action.SetQuestToYearAction
-
Creates a new SetQuestToYearAction.
- SetQuestToYearAction(String, int) - Constructor for class games.stendhal.server.entity.npc.action.SetQuestToYearAction
-
Creates a new SetQuestToYearAction.
- setRandomMovementRadius(int) - Method in class games.stendhal.server.entity.GuidedEntity
-
Sets the maximum distance the entity will move from its origin
- setRandomMovementRadius(int, boolean) - Method in class games.stendhal.server.entity.GuidedEntity
-
Sets the maximum distance an entity will move away from its original position
- setRandomPathFrom(int, int, int) - Method in class games.stendhal.server.entity.npc.NPC
-
Set a random destination as a path.
- setRange(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- setRate(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- setRating(Pattern, Pattern, int) - Method in class games.stendhal.client.sound.manager.DeviceEvaluator
- setRatio(float) - Method in class games.stendhal.client.gui.stats.HPIndicator
-
Set the ratio of HP/Maximum HP.
- setRatk(int) - Method in class games.stendhal.server.entity.RPEntity
-
Set the value of the entity's ranged attack level.
- setRatkInternal(int, boolean) - Method in class games.stendhal.server.entity.player.Player
- setRatkInternal(int, boolean) - Method in class games.stendhal.server.entity.RPEntity
-
Set the entity's ranged attack level.
- setRatkXP(int) - Method in class games.stendhal.server.entity.RPEntity
-
Sets the entity's ranged attack experience.
- setRatkXPInternal(int, boolean) - Method in class games.stendhal.server.entity.RPEntity
-
Sets the entity's ranged attack experience.
- setRats(LinkedList<Creature>) - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuestHelperFunctions
- setRefuseMessage(String) - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
-
Set the message to be send to the player if she's not allowed to open the gate
- setRegen(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
- setRegion(String) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
- setRejectedAction(ChatAction) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
Initiates an action to take on rejection.
- setRejectedMessage(String) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
-
Set the rejection message.
- setRejectedMessage(String) - Method in class games.stendhal.server.entity.mapstuff.portal.PasswordPortal
-
sets the reject message
- setRelativeToHome(boolean) - Method in class marauroa.common.ConfigurationParams
- setRepeatable(boolean) - Method in class games.stendhal.server.maps.quests.QuestInfo
- setRepeatable(Integer) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
-
Sets the quest's repeatable status & repeat delay.
- setRepeatable(Collection<String>) - Method in class games.stendhal.client.gui.progress.ProgressLogController
-
Set the repeatable quest names.
- setReplacing(boolean) - Method in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
-
Set whether to replace any existing portal.
- setReply(String) - Method in class games.stendhal.server.entity.npc.fsm.Transition
-
Sets the output for this transition.
- setReply(String, String) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
- setReply(String, String...) - Method in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
- setRepresentation(int) - Method in class games.stendhal.client.gui.AbstractScalingModel
-
Set the representation, and notify listeners if it changed.
- setRequiredMaybeShared(int) - Method in class games.stendhal.server.util.RequiredKillsInfo
- setRequiredPassword(String) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
- setRequiredSolo(int) - Method in class games.stendhal.server.util.RequiredKillsInfo
- setResetBlock(boolean) - Method in class games.stendhal.server.entity.mapstuff.block.Block
-
should the block reset to its original position after some time?
- setResistance(int) - Method in class games.stendhal.server.entity.Entity
-
Set resistance this has with other entities.
- setResourceBundle(ResourceBundle) - Method in class marauroa.common.Logger
- setRespawned(boolean) - Method in class games.stendhal.server.entity.creature.Creature
- setRespawnPoint(CreatureRespawnPoint) - Method in class games.stendhal.server.entity.creature.Creature
- setRespawnTime(int) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- setRespawnTime(int) - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
-
Sets the time it takes to respawn a creature.
- setRetracePath() - Method in class games.stendhal.server.entity.GuidedEntity
-
Causes entity to retrace its path backwards when it reaches the end.
- setReturnLocation(String, int, int) - Method in class games.stendhal.server.maps.quests.maze.MazeGenerator
-
Set the location where a player logging out or returning via a portal should be placed.
- setRipeness(int) - Method in class games.stendhal.server.entity.mapstuff.spawner.GrainField
-
Sets the ripeness
- setRipeness(int) - Method in class games.stendhal.server.entity.mapstuff.spawner.GrowingPassiveEntityRespawnPoint
-
Set the current ripeness stage of the grower.
- setRPClass(String) - Method in class marauroa.common.game.Attributes
-
This method sets the RPClass of this attributes
- setRPClass(RPClass) - Method in class marauroa.common.game.Attributes
-
This method sets the RPClass of this attributes
- setRPStats(int, int, int, int, double) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- setScrollingSpeed(int) - Method in class games.stendhal.client.gui.ScrolledViewport
-
Set the scrolling speed when using the mouse wheel.
- setSecond(T2) - Method in class marauroa.common.Pair
-
sets the second object
- setSeed(String) - Method in class games.stendhal.client.gui.login.Profile
- setSentence(String) - Method in class games.stendhal.server.entity.player.Player
-
sets the player sentence
- setServer(NioServer) - Method in interface marauroa.server.net.nio.IWorker
-
This method associate this worker with a NIO Server.
- setServer(NioServer) - Method in class marauroa.server.net.nio.NIONetworkConnectionManager
-
Associate this object with a server.
- setShadowStyle(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
-
Sets the style of shadow to use for this entity.
- setShadowStyle(String) - Method in class games.stendhal.server.entity.RPEntity
-
Sets the attribute to define the shadow that the client should use.
- setSharedKill(String) - Method in class games.stendhal.server.entity.player.Player
-
Stores that the player has killed 'name' with help of others.
- setSharedKillCount(String, int) - Method in class games.stendhal.server.entity.player.Player
-
Changes shared kills count to specified value.
- setSheep(Sheep) - Method in class games.stendhal.server.entity.player.PetOwner
-
Set the player's sheep.
- setSheep(Sheep) - Method in class games.stendhal.server.entity.player.Player
-
Set the player's sheep.
- setShowQuantity(boolean) - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
-
Set whether to show the quantity value.
- setSign(Sign) - Method in class games.stendhal.server.entity.npc.action.LoadSignFromHallOfFameAction
-
sets the sign to be updated
- setSign(Sign) - Method in class games.stendhal.server.maps.quests.PaperChase
-
sets the sign to show the hall of fame
- setSign(MazeSign) - Method in class games.stendhal.server.maps.quests.maze.MazeGenerator
-
Set the sign for hall of fame.
- setSimilarMatching(boolean) - Method in class games.stendhal.common.parser.ExpressionMatcher
- setSize(int, int) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- setSize(int, int) - Method in class games.stendhal.server.entity.Entity
-
Set the entity size.
- setSize(int, int) - Method in class games.stendhal.server.entity.mapstuff.area.TiledArea
- setSkill(String, String) - Method in class games.stendhal.server.entity.player.Player
-
Set a named skills value.
- setSlot(IEntity, String) - Method in class games.stendhal.client.gui.SlotGrid
-
Sets the parent entity of the window.
- setSlot(IEntity, String) - Method in class games.stendhal.client.gui.SlotWindow
-
Sets the parent entity of the window.
- setSlot(Slot) - Method in class games.stendhal.server.actions.validator.ActionData
-
sets slot
- setSlotsLayout(int, int) - Method in class games.stendhal.client.gui.SlotGrid
- setSlotsLayout(int, int) - Method in class games.stendhal.client.gui.SlotWindow
- setSoloKill(String) - Method in class games.stendhal.server.entity.player.Player
-
Stores that the player has killed 'name' solo.
- setSoloKillCount(String, int) - Method in class games.stendhal.server.entity.player.Player
-
Changes solo kills count to specified value.
- setSounds(String[]) - Method in class games.stendhal.server.entity.npc.NPC
-
Set the possible sound events.
- setSounds(List<String>) - Method in class games.stendhal.server.entity.npc.NPC
-
Set the possible sound events.
- setSource(String) - Method in class games.stendhal.common.tiled.TileSetDefinition
-
Set the filename of the source image of the tileset.
- setSourceRoot(Entity) - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
- setSpeed(double) - Method in class games.stendhal.server.entity.ActiveEntity
-
Set the movement speed.
- setSpell(RPObject) - Method in class games.stendhal.client.gui.spellcasting.SpellCastingGroundContainerMouseState
-
Sets the previously selected spell, which will be casted on click on an entity
- setSplashScreen(JFrame) - Method in class games.stendhal.client.StendhalClient
-
Set the splash screen window.
- setSprite(Sprite) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Set the sprite.
- setStage(int) - Method in class games.stendhal.server.entity.item.Corpse
-
Sets the current degrading state.
- setStarted() - Method in class games.stendhal.server.entity.mapstuff.office.ArrestWarrant
-
The criminal has started his jail time.
- setStartPoint(float[]) - Method in class games.stendhal.client.sound.facade.AudibleCapsuleArea
- setStartState() - Method in class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint
- setStartState() - Method in class games.stendhal.server.entity.mapstuff.spawner.SheepFood
- setState(int) - Method in class games.stendhal.common.parser.ConversationContext
- setState(int) - Method in class games.stendhal.server.entity.mapstuff.useable.UseableEntity
-
sets the state
- setState(IEntity, IEntity, TradeState, TradeState) - Method in class games.stendhal.client.gui.trade.TradingController
-
Set the new trading state.
- setStatusAttack(String, double) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- setStatusResistances(Map<StatusType, Double>) - Method in class games.stendhal.server.entity.status.StatusResistancesList
-
Reset or create resistances after construction.
- setSuggestedMinLevel(int) - Method in class games.stendhal.server.maps.quests.QuestInfo
- setSusceptibilities(Map<Nature, Double>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
-
Set the susceptibility mapping.
- setSusceptibilities(Map<Nature, Double>) - Method in class games.stendhal.server.entity.creature.Creature
-
Set the susceptibility mapping of a creature.
- setSusceptibilities(Map<Nature, Double>) - Method in class games.stendhal.server.entity.item.Item
-
Set the susceptibility data of this item.
- setSusceptibilities(Map<String, Double>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
-
Set the susceptibilities.
- setSwapable(boolean) - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
- setTabLabelMargins(int) - Method in class games.stendhal.client.gui.styled.StyledTabbedPaneUI
-
Set the empty space at the sides of the tab label.
- setTableArea(Rectangle) - Method in class games.stendhal.server.entity.npc.CroupierNPC
-
Sets the playing area (a table or something like that).
- setTarget(RPEntity) - Method in class games.stendhal.server.entity.RPEntity
-
Modify the entity to order to attack the target entity.
- setTargetPosition(int, int) - Method in class games.stendhal.server.entity.mapstuff.area.NoLoginAreaBehaviour
-
sets the target position to which players are moved
- setTargetRoot(Entity) - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
- setTargetSlot(EntitySlot) - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
- setTarryDuration(Integer) - Method in class games.stendhal.server.entity.npc.behaviour.impl.TeleporterBehaviour
-
Sets the amount of time (in seconds) the NPC will spend on a map before teleporting.
- setTeleclickEnabled(boolean) - Method in class games.stendhal.server.entity.player.Player
-
Set whether this player has teleclick enabled.
- setTeleportsFlag(boolean) - Method in class games.stendhal.server.entity.npc.PassiveNPC
- setTeleportWarning(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.TeleporterBehaviour
-
Sets the message that NPC will say when failing to teleport if engaged in conversation.
- setTestingPhase(DaylightPhase) - Static method in enum class games.stendhal.server.core.rp.DaylightPhase
-
WARNING: this should only be used for testing purposes.
- setText(String) - Method in class games.stendhal.client.gui.chatlog.EventLine
- setText(String) - Method in class games.stendhal.server.entity.mapstuff.sign.Sign
-
Set the sign text.
- setThread(Thread) - Method in class marauroa.server.db.DBTransaction
-
sets the thread in which this transaction is supposed to be used.
- setThreadLanguage(String) - Static method in class games.stendhal.server.core.engine.Translate
-
sets the language for this thread
- setThreadLocale(Locale) - Static method in class marauroa.common.i18n.I18N
-
sets the locale for this thread
- setThunder(boolean) - Method in class games.stendhal.server.entity.mapstuff.WeatherEntity
-
Set the thunder state for the zone.
- setTileId(int) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- setTileId(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- setTileset(Tileset) - Method in class games.stendhal.client.EmptyLayerRenderer
- setTileset(Tileset) - Method in class games.stendhal.client.gui.EffectLayer
- setTileset(Tileset) - Method in class games.stendhal.client.LayerRenderer
-
Set the tiles used for rendering.
- setTileset(Tileset) - Method in class games.stendhal.client.WeatherLayerRenderer
- setTilesetIndex(int, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.TiledArea
-
sets the data for the specified coordinate
- setTilesetNames(String) - Method in class games.stendhal.server.entity.mapstuff.area.TiledArea
-
sets the tile names
- setTimestamp(long) - Method in class games.stendhal.server.entity.spell.Spell
- SettingChangeAdapter - Class in games.stendhal.client.gui.wt.core
-
SettingChangeListener that calls changed() with the current property value, or with the default value at creation.
- SettingChangeAdapter(String, String) - Constructor for class games.stendhal.client.gui.wt.core.SettingChangeAdapter
- SettingChangeListener - Interface in games.stendhal.client.gui.wt.core
-
Interface for monitoring configuration changes.
- SettingsDialog - Class in games.stendhal.client.gui.settings
-
Dialog for game settings.
- SettingsDialog(Frame) - Constructor for class games.stendhal.client.gui.settings.SettingsDialog
-
Create a new SettingsDialog.
- SettingsProperties - Class in games.stendhal.client.gui.settings
-
Public properties for UI settings.
- SettingsProperties() - Constructor for class games.stendhal.client.gui.settings.SettingsProperties
- setTitle(String) - Method in class games.stendhal.client.gui.InternalWindow
-
Set the window title.
- setTitle(String) - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
-
Sets the zone title.
- setTitle(String) - Method in class games.stendhal.server.entity.RPEntity
-
Set the entity's formatted title.
- setToFullGrowth() - Method in class games.stendhal.server.entity.mapstuff.spawner.GrowingPassiveEntityRespawnPoint
- setToFullGrowth() - Method in class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint
- setToFullGrowth() - Method in class games.stendhal.server.entity.mapstuff.spawner.SheepFood
- setTokenMoveListener(Token.TokenMoveListener<T>) - Method in class games.stendhal.server.entity.item.token.Token
-
Sets a TokenMoveListener.
- setType(NotificationType) - Method in class games.stendhal.client.gui.chatlog.EventLine
- setType(ExpressionType) - Method in class games.stendhal.common.parser.Expression
-
Set Expression type.
- setType(Definition.Type) - Method in class marauroa.common.game.Definition
-
Sets the type of the definition: BYTE, INT, SHORT, STRING, ...
- setTypeMatching(boolean) - Method in class games.stendhal.common.parser.ExpressionMatcher
- setUndroppableOnDeath(boolean) - Method in class games.stendhal.server.entity.item.Item
-
Set is the item undroppable when player dies.
- setup(boolean) - Static method in class marauroa.common.MarauroaUncaughtExceptionHandler
-
installs this uncaught exception handler
- setup(StendhalRPZone) - Method in class games.stendhal.server.core.config.zone.ConfiguratorDescriptor
-
Do appropriate zone setup.
- setup(StendhalRPZone) - Method in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
-
Do appropriate zone setup.
- setup(StendhalRPZone) - Method in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
-
Do appropriate zone setup.
- setup(StendhalRPZone) - Method in class games.stendhal.server.core.config.zone.SetupDescriptor
-
Do appropriate zone setup.
- setup(String, int, String) - Method in class games.stendhal.server.entity.item.HouseKey
-
Set the parameters of the key.
- setup(String, int, String) - Method in class games.stendhal.server.entity.item.MasterKey
- setup(String, long) - Method in class games.stendhal.server.entity.item.GateKey
-
Sets the key to open the set lock identifier and to expire at the given time.
- SetupDescriptor - Class in games.stendhal.server.core.config.zone
-
A base zone setup descriptor.
- SetupDescriptor() - Constructor for class games.stendhal.server.core.config.zone.SetupDescriptor
-
Create a base zone setup descriptor.
- setupPiper(SpeakerNPC) - Static method in class games.stendhal.server.maps.quests.piedpiper.TPPQuestHelperFunctions
- setupTurnNotifier(int) - Method in class games.stendhal.server.entity.mapstuff.office.StorableEntityList
- setUpVector(float[]) - Method in class games.stendhal.client.sound.system.processors.DirectedSound
- SetupXMLReader - Class in games.stendhal.server.core.config.zone
-
A base setup xml reader.
- SetupXMLReader() - Constructor for class games.stendhal.server.core.config.zone.SetupXMLReader
- setUseBehavior(UseBehavior) - Method in class games.stendhal.server.entity.item.Item
-
Set behavior to follow when the item is used.
- setUseListener(String, UseListener) - Method in class games.stendhal.server.entity.player.Player
-
adds a use listener causing the client to add an use action with the specified name
- setUser(String) - Method in class games.stendhal.client.gui.login.Profile
- setUserInterface(UserInterface) - Static method in class games.stendhal.client.ClientSingletonRepository
-
sets the user interface
- setUseScaling(boolean) - Method in class games.stendhal.client.GameScreen
-
Set whether the screen should be drawn scaled, or in native resolution.
- setUsesRandomPath(boolean) - Method in class games.stendhal.server.entity.GuidedEntity
-
Sets or unsets entity's path as random.
- setValue(double) - Method in class games.stendhal.client.gui.LinearScalingModel
- setValue(double) - Method in interface games.stendhal.client.gui.ScalingModel
-
Set the internal value.
- setValue(int) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- setVegetableName(String) - Method in class games.stendhal.server.entity.mapstuff.spawner.VegetableGrower
- setVerboseReward(boolean) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
- setVisibility(int) - Method in class games.stendhal.server.entity.Entity
-
Set the entity's visibility.
- setVisible(boolean) - Method in class games.stendhal.client.gui.FeatureEnabledItemPanel
- setVisible(boolean) - Method in interface games.stendhal.client.gui.ManagedWindow
-
Set the window as visible (or hidden).
- setVisibleScreenArea(Rectangle) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
- setVisibleScreenArea(Rectangle) - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
- setVolume(float) - Method in class games.stendhal.client.sound.system.processors.VolumeAdjustor
- setVolume(float) - Method in class games.stendhal.client.sound.system.processors.VolumeGroups
- setVolume(String, float) - Method in class games.stendhal.client.sound.system.processors.VolumeGroups
- setWaitingForPerception(boolean) - Method in class marauroa.common.net.Channel
-
sets the flag indicating whether this connection is waiting for a perception
- setWarningMessage(String) - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
- setWeight(double) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- setWeight(int) - Method in class games.stendhal.server.entity.creature.DomesticAnimal
- setWelcomeMessage(String) - Static method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
-
Sets the welcome message.
- SetWelcomeText - Class in games.stendhal.server.script
-
sets the welcome text players see on login.
- SetWelcomeText() - Constructor for class games.stendhal.server.script.SetWelcomeText
- setXP(int) - Method in class games.stendhal.server.entity.RPEntity
- setXPReward(int) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
- setZone(Zone) - Method in class games.stendhal.client.StaticGameLayers
-
Set the current zone.
- setZone(StendhalRPZone) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
- setZone(String) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
- setZoom(double) - Method in class games.stendhal.tools.MapRenderer
-
sets a zoom level
- SevenCherubs - Class in games.stendhal.server.maps.quests
-
QUEST: Find the seven cherubs that are all around the world.
- SevenCherubs() - Constructor for class games.stendhal.server.maps.quests.SevenCherubs
- Sha512_crypt(String, String, int) - Static method in class marauroa.common.crypto.Sha512Crypt
-
This method actually generates an Sha512 crypted password hash from a plaintext password and a salt.
- Sha512Crypt - Class in marauroa.common.crypto
-
This class defines a method,
Sha512_crypt()
, which takes a password and a salt string and generates a Sha512 encrypted password entry. - Sha512Crypt() - Constructor for class marauroa.common.crypto.Sha512Crypt
- shared() - Method in enum class games.stendhal.server.constants.KillType
- SHARED - Enum constant in enum class games.stendhal.server.constants.KillType
- Sheep - Class in games.stendhal.client.entity
-
A Sheep entity.
- Sheep - Class in games.stendhal.server.entity.creature
- Sheep() - Constructor for class games.stendhal.client.entity.Sheep
- Sheep() - Constructor for class games.stendhal.server.entity.creature.Sheep
-
Creates a new wild Sheep.
- Sheep(Player) - Constructor for class games.stendhal.server.entity.creature.Sheep
-
Creates a new Sheep that is owned by a player.
- Sheep(RPObject, Player) - Constructor for class games.stendhal.server.entity.creature.Sheep
-
Creates a Sheep based on an existing sheep RPObject, and assigns it to a player.
- SHEEP - Static variable in class games.stendhal.common.constants.Actions
- SheepBuyerNPC - Class in games.stendhal.server.maps.semos.city
-
A merchant (original name: Sato) who buys sheep from players.
- SheepBuyerNPC - Class in games.stendhal.server.maps.semos.dungeon
-
An orcish NPC who buys sheep from players.
- SheepBuyerNPC() - Constructor for class games.stendhal.server.maps.semos.city.SheepBuyerNPC
- SheepBuyerNPC() - Constructor for class games.stendhal.server.maps.semos.dungeon.SheepBuyerNPC
- SheepBuyerNPC.SheepBuyerSpeakerNPC - Class in games.stendhal.server.maps.semos.city
- SheepBuyerSpeakerNPC(String) - Constructor for class games.stendhal.server.maps.semos.city.SheepBuyerNPC.SheepBuyerSpeakerNPC
- SheepFood - Class in games.stendhal.client.entity
- SheepFood - Class in games.stendhal.server.entity.mapstuff.spawner
-
A regenerative source of food that can be eaten by sheep.
- SheepFood() - Constructor for class games.stendhal.client.entity.SheepFood
- SheepFood() - Constructor for class games.stendhal.server.entity.mapstuff.spawner.SheepFood
- SheepFood(RPObject) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.SheepFood
- SheepGrowing - Class in games.stendhal.server.maps.quests
-
QUEST: Sheep Growing for Nishiya PARTICIPANTS: Nishiya (the sheep seller in Semos village) Sato (the sheep buyer in Semos city) STEPS: Nishiya asks you to grow a sheep. Sheep grows to weight 100. Sheep is handed over to Sato. Nishiya thanks you. REWARD: Maximum of (XP to level 2) or (30XP) Karma: 10 REPETITIONS: None
- SheepGrowing() - Constructor for class games.stendhal.server.maps.quests.SheepGrowing
- SheepSellerNPC - Class in games.stendhal.server.maps.semos.village
- SheepSellerNPC() - Constructor for class games.stendhal.server.maps.semos.village.SheepSellerNPC
- SHOCK - Enum constant in enum class games.stendhal.client.entity.StatusID
- SHOCKED - Enum constant in enum class games.stendhal.server.entity.status.StatusType
-
cannot move
- ShockStatus - Class in games.stendhal.server.entity.status
-
A status effect that causes the entity to stop moving after a set amount of steps
- ShockStatus() - Constructor for class games.stendhal.server.entity.status.ShockStatus
-
Create the status
- ShockStatusHandler - Class in games.stendhal.server.entity.status
-
handles ShockStatusHandler
- ShockStatusHandler() - Constructor for class games.stendhal.server.entity.status.ShockStatusHandler
- ShockStatusTurnListener - Class in games.stendhal.server.entity.status
-
handles the shock status each turn
- ShockStatusTurnListener(StatusList) - Constructor for class games.stendhal.server.entity.status.ShockStatusTurnListener
-
ShockStatusTurnListener
- ShopAssistantNPC - Class in games.stendhal.server.maps.deniran.cityinterior.bakery
-
A woman who bakes bread for players.
- ShopAssistantNPC - Class in games.stendhal.server.maps.semos.bakery
-
A woman who bakes bread for players.
- ShopAssistantNPC() - Constructor for class games.stendhal.server.maps.deniran.cityinterior.bakery.ShopAssistantNPC
- ShopAssistantNPC() - Constructor for class games.stendhal.server.maps.semos.bakery.ShopAssistantNPC
- ShopList - Class in games.stendhal.server.entity.npc
-
Singleton class that contains inventory and prices of NPC stores.
- shopName - Variable in class games.stendhal.server.entity.mapstuff.sign.ShopSign
-
Name of shop
- shops - Static variable in class games.stendhal.server.core.scripting.lua.LuaMerchantHelper
- shops - Variable in class games.stendhal.server.entity.mapstuff.sign.ShopSign
-
The shop list.
- ShopSign - Class in games.stendhal.server.entity.mapstuff.sign
-
A sign for a ShopList.
- ShopSign(String, String, String, boolean) - Constructor for class games.stendhal.server.entity.mapstuff.sign.ShopSign
-
Create a shop list sign.
- ShopSignFactory - Class in games.stendhal.server.entity.mapstuff.sign
-
A base factory for
ShopSign
objects. - ShopSignFactory() - Constructor for class games.stendhal.server.entity.mapstuff.sign.ShopSignFactory
- ShopsXMLLoader - Class in games.stendhal.server.core.config
- SHORT - Enum constant in enum class marauroa.common.game.Definition.Type
-
an integer of 16 bits
- shouldBeRemoved() - Method in class games.stendhal.client.gui.j2d.RemovableSprite
-
Check if the
Text
is old enough to be removed. - shouldExpire(RentedSign) - Method in class games.stendhal.server.entity.mapstuff.office.RentedSignList
- shouldExpire(T) - Method in class games.stendhal.server.entity.mapstuff.office.StorableEntityList
- shouldReward() - Method in class games.stendhal.server.entity.trade.Earning
- shouldReward(Player) - Method in class games.stendhal.server.entity.trade.Offer
-
Check whether accepting this offer should be rewarder in trade score.
- shouldWelcomeAfterQuestIsCompleted() - Method in class games.stendhal.server.maps.quests.CloakCollector
- shouldWelcomeAfterQuestIsCompleted() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- shouldWelcomeAfterQuestIsCompleted() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
- shouldWelcomeAfterQuestIsCompleted() - Method in class games.stendhal.server.maps.quests.ToysCollector
- shouldWelcomeAfterQuestIsCompleted() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- shout(String) - Method in class games.stendhal.server.script.AdosWildlifeRaid
- SHOUT_TIME - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
- shoutMessage(String) - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
-
wrapper for shout to all function
- Shovel - Class in games.stendhal.server.entity.item
- Shovel(Shovel) - Constructor for class games.stendhal.server.entity.item.Shovel
-
Copy constructor.
- Shovel(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Shovel
- SHOW_COLLISION_DETECTION - Static variable in class games.stendhal.client.stendhal
- SHOW_ENTITY_VIEW_AREA - Static variable in class games.stendhal.common.Debug
-
it shows entity's view area
- SHOW_EVERYONE_ATTACK_INFO - Static variable in class games.stendhal.client.stendhal
- SHOW_LIST_SIZES - Static variable in class games.stendhal.common.Debug
-
Log list sizes to find the memory leak.
- showCategories(List<String>) - Method in class games.stendhal.client.gui.progress.ProgressLogController
-
Show available progress categories.
- showCategorySummary(String, List<String>) - Method in class games.stendhal.client.gui.progress.ProgressLogController
-
Show a list of items in a category.
- showDescription(String, String, String, String, List<String>) - Method in class games.stendhal.client.gui.progress.ProgressLogController
-
Show the description of an item in a category.
- showHPBar() - Method in class games.stendhal.client.entity.RPEntity
-
Check if the entity view should show the HP indicator.
- ShowItemListEvent - Class in games.stendhal.server.events
-
shows a list of items with image and stats
- ShowItemListEvent(String, String, Collection<Item>) - Constructor for class games.stendhal.server.events.ShowItemListEvent
-
Creates a new ShowItemListEvent.
- ShowOfferItemsChatAction - Class in games.stendhal.server.maps.semos.tavern.market
-
show a list of all items for which offers exist.
- ShowOfferItemsChatAction() - Constructor for class games.stendhal.server.maps.semos.tavern.market.ShowOfferItemsChatAction
- ShowOffersChatAction - Class in games.stendhal.server.maps.semos.tavern.market
-
shows all current offers to the asking player
- ShowOffersChatAction() - Constructor for class games.stendhal.server.maps.semos.tavern.market.ShowOffersChatAction
- ShowOutfitListEvent - Class in games.stendhal.client.events
- ShowOutfitListEvent - Class in games.stendhal.server.events
- ShowOutfitListEvent() - Constructor for class games.stendhal.client.events.ShowOutfitListEvent
- ShowOutfitListEvent(String, String, String) - Constructor for class games.stendhal.server.events.ShowOutfitListEvent
- showPopup(MouseEvent) - Method in class games.stendhal.client.gui.MousePopupAdapter
-
Called when the operating system dependent popup trigger has been triggered.
- showTitle() - Method in class games.stendhal.client.entity.RPEntity
-
Check if the entity view should show the title.
- showTransitionDiagram(String) - Method in class games.stendhal.client.gui.admin.TransitionDiagram
- SickleingHalfelfNPC - Class in games.stendhal.server.maps.ados.forest
-
Provides Eheneumniranin
- SickleingHalfelfNPC() - Constructor for class games.stendhal.server.maps.ados.forest.SickleingHalfelfNPC
- SightseeingAction(StendhalRPWorld) - Constructor for class games.stendhal.server.script.Debuggera.SightseeingAction
- sign(String) - Method in class games.stendhal.tools.updateprop.UpdateSigner
- sign(BigInteger) - Method in class marauroa.common.crypto.RSAKey
-
signs a message
- Sign - Class in games.stendhal.client.entity
- Sign - Class in games.stendhal.server.entity.mapstuff.sign
-
A sign which is placed on the ground and can be right clicked by players to be read.
- Sign() - Constructor for class games.stendhal.client.entity.Sign
- Sign() - Constructor for class games.stendhal.server.entity.mapstuff.sign.Sign
-
Creates a sign.
- Sign(RPObject) - Constructor for class games.stendhal.server.entity.mapstuff.sign.Sign
-
Creates a sign based on an existing RPObject.
- SignalProcessor - Class in games.stendhal.client.sound.system
-
Every class that either wants to modify or generate a stream of PCM audio data should derive from this class
- SignalProcessor() - Constructor for class games.stendhal.client.sound.system.SignalProcessor
- SignFromHallOfFameLoader - Class in games.stendhal.server.entity.mapstuff.sign
-
loads the content of a sign from the hall of fame.
- SignFromHallOfFameLoader(Sign, String, String, int, boolean, boolean) - Constructor for class games.stendhal.server.entity.mapstuff.sign.SignFromHallOfFameLoader
-
creates a new SignFromHallOfFameLoader
- SIGNIFICANT_NEGATIVE - Enum constant in enum class games.stendhal.common.NotificationType
- SIGNIFICANT_POSITIVE - Enum constant in enum class games.stendhal.common.NotificationType
- SignLessorNPC - Class in games.stendhal.server.maps.semos.city
-
A merchant (original name: Gordon) who rents signs to players.
- SignLessorNPC() - Constructor for class games.stendhal.server.maps.semos.city.SignLessorNPC
- SilentNPC - Class in games.stendhal.server.entity.npc
-
A stripped down SpeakerNPC that does not interact with players
- SilentNPC() - Constructor for class games.stendhal.server.entity.npc.SilentNPC
-
Creates a new SilentNPC.
- SIMILAR_JUMP - Enum constant in enum class games.stendhal.server.entity.npc.fsm.MatchType
-
a transition that can happen from any state with similar text match.
- SIMILAR_MATCH - Enum constant in enum class games.stendhal.server.entity.npc.fsm.MatchType
-
a transition whose expected input is very similar to the actual input.
- SimilarExprMatcher - Class in games.stendhal.common.parser
-
SimilarExprMatcher creates an ExpressionMatcher with similarity matching.
- SimilarExprMatcher() - Constructor for class games.stendhal.common.parser.SimilarExprMatcher
- similarMatching - Variable in class games.stendhal.common.parser.ExpressionMatcher
-
Flag to use similarity matching.
- simple - Static variable in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
- simpleCollides(Entity, double, double, double, double) - Method in class games.stendhal.server.core.engine.StendhalRPZone
- SimplePathfinder - Class in games.stendhal.server.core.pathfinder
-
A simple and stupid path finder that checks just the collision map, but does not require adding an entity to the map before using.
- SimplePathfinder(StendhalRPZone, int, int, Rectangle2D, double) - Constructor for class games.stendhal.server.core.pathfinder.SimplePathfinder
-
Create a new
SimplePathfinder
. - SimpleQuest(String, String, String) - Constructor for class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
- SimpleQuestCreator - Class in games.stendhal.server.maps.quests
- SimpleQuestCreator() - Constructor for class games.stendhal.server.maps.quests.SimpleQuestCreator
- SimpleQuestCreator.SimpleQuest - Class in games.stendhal.server.maps.quests
- SimulateCombat - Class in games.stendhal.tools
-
Class for simulating player vs.
- SimulateCombat() - Constructor for class games.stendhal.tools.SimulateCombat
- sinceLastReset() - Method in class marauroa.server.net.flood.FloodMeasure
-
Return the number of seconds since the last reset.
- SingletonRepository - Class in games.stendhal.server.core.engine
-
Takes an instance of every 'singleton' created and provides setters and getters.
- singular(String) - Static method in class games.stendhal.common.grammar.Grammar
-
Returns the singular form of the given noun if not already given in singular form.
- singular(String) - Method in class games.stendhal.common.parser.WordList
-
Lookup the singular form of the given word from the word list.
- SixthFloorCreatures - Class in games.stendhal.server.maps.semos.wizardstower
- SixthFloorCreatures() - Constructor for class games.stendhal.server.maps.semos.wizardstower.SixthFloorCreatures
- size() - Method in class games.stendhal.server.core.engine.PlayerList
-
The amount of currently logged in players.
- size() - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
- size() - Method in class games.stendhal.server.entity.item.Corpse
- size() - Method in class games.stendhal.server.entity.mapstuff.chest.Chest
- size() - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
-
Checks how many creatures which were spawned here are currently alive.
- size() - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
- size() - Method in class games.stendhal.server.util.ClassToInstancesMap
- size() - Method in class games.stendhal.server.util.MapOfMaps
- size() - Method in class marauroa.common.game.Attributes
-
Returns the number of attributes contained.
- size() - Method in interface marauroa.common.game.IRPZone
-
Returns the number of elements of the zone
- size() - Method in class marauroa.common.game.Perception
-
Returns the number of elements of the perception
- size() - Static method in class marauroa.common.game.RPClass
-
Returns the size of the rpclass global list
- size() - Method in class marauroa.common.game.RPObject
-
Returns the number of attributes and events this object is made of.
- size() - Method in class marauroa.common.game.RPSlot
-
Return the number of elements in the slot
- size() - Method in class marauroa.server.db.command.DBCommandQueue
-
returns the size of the queue
- size() - Method in class marauroa.server.game.container.PlayerEntryContainer
-
This method returns the size of the container.
- size() - Method in class marauroa.server.game.rp.MarauroaRPZone
-
This method returns the amount of objects in the zone.
- size() - Method in class marauroa.server.game.rp.RPWorld
-
This methods return the amount of objects added to world.
- SIZE_INDEX - Static variable in class games.stendhal.client.stendhal
- SIZE_INDEX_LARGE - Static variable in class games.stendhal.client.stendhal
- SIZE_INDEX_WIDE - Static variable in class games.stendhal.client.stendhal
- SIZE_UNIT_PIXELS - Static variable in interface games.stendhal.client.IGameScreen
-
The width / height of one tile.
- SKIN - Static variable in class games.stendhal.client.gui.OutfitColor
-
Identifier for skin color.
- SKIN_LAYERS - Static variable in class games.stendhal.common.Outfits
- SkinColor - Enum Class in games.stendhal.common.constants
-
Acceptable colors that can be used for skin.
- skipGameVersionCheck() - Method in class marauroa.common.net.message.MessageC2SLoginRequestKey
-
Should the game version check be skipped?
- skipWhitespace() - Method in class games.stendhal.common.CommandlineParser
-
Skip leading spaces.
- SlashAction - Interface in games.stendhal.client.actions
-
A chat command.
- SlashActionRepository - Class in games.stendhal.client.actions
-
Manages Slash Action Objects.
- SlashActionRepository() - Constructor for class games.stendhal.client.actions.SlashActionRepository
- SLayout - Enum Class in games.stendhal.client.gui.layout
-
Layout constraints.
- sleep(int) - Static method in class marauroa.common.Utility
-
Sleeps a number of milliseconds.
- sleepMillis(long) - Method in class games.stendhal.client.scripting.ClientScriptInterface
-
waits the specified number of milliseconds.
- sleepSeconds(long) - Method in class games.stendhal.client.scripting.ClientScriptInterface
-
waits the specified number of seconds.
- sleepTurns(long) - Method in class games.stendhal.client.scripting.ClientScriptInterface
-
waits the specified number of turns.
- SlimeCreature - Class in games.stendhal.server.maps.ados.twilightzone
-
Configure twilight zone to include a slime Creature which drops twilight elixir.
- SlimeCreature() - Constructor for class games.stendhal.server.maps.ados.twilightzone.SlimeCreature
- slot - Variable in class games.stendhal.server.actions.equip.MoveableObject
-
the slot this item is in or should be placed into.
- slot - Variable in class games.stendhal.server.entity.creature.impl.EquipItem
- Slot - Interface in games.stendhal.server.entity.slot
-
A slot which can contain items.
- SLOT - Static variable in class games.stendhal.common.constants.Actions
- SLOT - Static variable in class games.stendhal.server.maps.quests.tutorial.TutorialStep
- SlotActivatedItem - Class in games.stendhal.server.entity.item
-
An item that can be activated by being held in specific slots.
- SlotActivatedItem(Item) - Constructor for class games.stendhal.server.entity.item.SlotActivatedItem
-
Copy constructor
- SlotActivatedItem(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.SlotActivatedItem
-
Default constructor.
- SlotAlreadyAddedException - Exception in marauroa.common.game
-
Thrown in case the object already has a slot with this name
- SlotAlreadyAddedException(String) - Constructor for exception marauroa.common.game.SlotAlreadyAddedException
-
creates a new SlotAlreadyAddedException
- SlotGrid - Class in games.stendhal.client.gui
-
A view of an RPSlot in a grid of ItemPanels.
- SlotGrid(int, int) - Constructor for class games.stendhal.client.gui.SlotGrid
- SlotIsFullException - Exception in marauroa.common.game
-
thrown in case the slot is full
- SlotIsFullException(String) - Constructor for exception marauroa.common.game.SlotIsFullException
-
creates a new SlotIsFullException
- slotIterator(Slots) - Method in class games.stendhal.server.entity.Entity
-
an iterator over slots
- SlotNameInList - Class in games.stendhal.server.entity.slot
-
a predicate which tests that the name of a slot is in list
- SlotNameInList(List<String>) - Constructor for class games.stendhal.server.entity.slot.SlotNameInList
-
a predicate which tests that the name of a slot is in list
- SlotOwner - Class in marauroa.common.game
-
interface for RP-classes that own slots
- SlotOwner(RPClass) - Constructor for class marauroa.common.game.SlotOwner
-
creates a new SlowOwner
- slots - Variable in class marauroa.common.game.SlotOwner
-
a list of slots that this object contains
- slots() - Method in class marauroa.common.game.RPObject
-
Returns an unmodifiable list of the slots
- slots() - Method in class marauroa.common.game.SlotOwner
-
Returns an unmodifiable list of the slots
- slots(Slots) - Method in class games.stendhal.server.entity.Entity
-
an Iterable over slots
- Slots - Enum Class in games.stendhal.server.entity.slot
-
slot types
- slotsIterator() - Method in class marauroa.common.game.RPObject
-
Returns a iterator over the slots
- slotsIterator() - Method in class marauroa.common.game.SlotOwner
-
Returns a iterator over the slots
- SlotVisibleIfEntityContained - Class in games.stendhal.server.actions.validator
-
checks that the entity is in a visible slots, or not contained at all
- SlotVisibleIfEntityContained() - Constructor for class games.stendhal.server.actions.validator.SlotVisibleIfEntityContained
- SlotWindow - Class in games.stendhal.client.gui
-
A window for showing contents of an entity's slot in a grid of ItemPanels
- SlotWindow(String, int, int) - Constructor for class games.stendhal.client.gui.SlotWindow
-
Create a new EntityContainer.
- SlowDownSpell - Class in games.stendhal.server.entity.spell
-
Slow down spell
- SlowDownSpell(String, Nature, int, int, int, int, double, int, int, int, int, int, double) - Constructor for class games.stendhal.server.entity.spell.SlowDownSpell
- SlowDownSpell(RPObject) - Constructor for class games.stendhal.server.entity.spell.SlowDownSpell
- SmallBoyNPC - Class in games.stendhal.server.maps.fado.city
-
Creates a Small Boy NPC
- SmallBoyNPC() - Constructor for class games.stendhal.server.maps.fado.city.SmallBoyNPC
- SmithNPC - Class in games.stendhal.server.maps.kotoch
- SmithNPC() - Constructor for class games.stendhal.server.maps.kotoch.SmithNPC
- Snowballs - Class in games.stendhal.server.maps.quests
-
QUEST: Snowballs
- Snowballs() - Constructor for class games.stendhal.server.maps.quests.Snowballs
- socket - Variable in class marauroa.server.net.nio.ChangeRequest
-
Associated socket channel for this request.
- SOCKET_TIMEOUT - Static variable in class marauroa.common.TimeoutConf
-
This indicates when we stop waiting for the socket.
- SoftLight - Static variable in class games.stendhal.client.gui.j2d.Blend
-
Softlight blend mode.
- SokobanBoard - Class in games.stendhal.server.entity.mapstuff.game
-
A sokoban board
- SokobanBoard(SokobanListener) - Constructor for class games.stendhal.server.entity.mapstuff.game.SokobanBoard
-
creates a SokobanBoard
- SokobanGame - Class in games.stendhal.server.maps.quests.revivalweeks
-
A Sokoban game.
- SokobanGame() - Constructor for class games.stendhal.server.maps.quests.revivalweeks.SokobanGame
- SokobanListener - Interface in games.stendhal.server.entity.mapstuff.game
-
listens to events from the Sokoban board
- SokobanReload - Class in games.stendhal.server.script
-
reloads the sokoban data file
- SokobanReload() - Constructor for class games.stendhal.server.script.SokobanReload
- SokobanWatcher - Class in games.stendhal.server.script
- SokobanWatcher() - Constructor for class games.stendhal.server.script.SokobanWatcher
- SoldierNPCs - Class in games.stendhal.server.maps.quests.revivalweeks
-
Soldiers protecting the entrance to Semos Mine.
- SoldierNPCs() - Constructor for class games.stendhal.server.maps.quests.revivalweeks.SoldierNPCs
- SoldNumberOfCondition - Class in games.stendhal.server.core.rp.achievement.condition
-
Checks if a player has sold a number of items.
- SoldNumberOfCondition(int, String...) - Constructor for class games.stendhal.server.core.rp.achievement.condition.SoldNumberOfCondition
-
Constructor to check multiple items.
- SoldNumberOfCondition(int, List<String>) - Constructor for class games.stendhal.server.core.rp.achievement.condition.SoldNumberOfCondition
-
Constructor to check multiple items.
- SoldNumberOfCondition(String, int) - Constructor for class games.stendhal.server.core.rp.achievement.condition.SoldNumberOfCondition
-
Constructor to check a single item.
- SoldNumberOfCondition(Map<String, Integer>) - Constructor for class games.stendhal.server.core.rp.achievement.condition.SoldNumberOfCondition
-
Constructor to check multiple items of different amounts.
- solo() - Method in enum class games.stendhal.server.constants.KillType
- SOLO - Enum constant in enum class games.stendhal.server.constants.KillType
- SolveRiddles - Class in games.stendhal.server.maps.quests
-
QUEST: Quest to solve a riddle to leave hell
- SolveRiddles() - Constructor for class games.stendhal.server.maps.quests.SolveRiddles
- Sound() - Constructor for class games.stendhal.client.sound.manager.SoundManager.Sound
- Sound() - Constructor for class games.stendhal.client.sound.manager.SoundManagerNG.Sound
- SOUND - Static variable in class games.stendhal.common.constants.Events
-
a sound event
- SOUND_RADIUS - Static variable in class games.stendhal.server.entity.npc.NPC
-
Creature sound radius.
- SoundEvent - Class in games.stendhal.server.events
-
A sound.
- SoundEvent(SoundID, int, int, SoundLayer) - Constructor for class games.stendhal.server.events.SoundEvent
-
Creates a new sound event using an ID with specified range and volume.
- SoundEvent(SoundID, int, SoundLayer) - Constructor for class games.stendhal.server.events.SoundEvent
-
Creates a new sound event using an ID with a volume and infinite range.
- SoundEvent(SoundID, SoundLayer) - Constructor for class games.stendhal.server.events.SoundEvent
-
Creates a new sound event using an ID with an infinite range.
- SoundEvent(String, int, int, SoundLayer) - Constructor for class games.stendhal.server.events.SoundEvent
-
Creates a new sound event with specified range and volume.
- SoundEvent(String, int, SoundLayer) - Constructor for class games.stendhal.server.events.SoundEvent
-
Creates a new sound event with a volume and infinite range.
- SoundEvent(String, SoundLayer) - Constructor for class games.stendhal.server.events.SoundEvent
-
Creates a new sound event with an infinite range.
- SoundFile - Class in games.stendhal.client.sound.manager
- SoundFile(AudioResource, SoundFileType, int, boolean) - Constructor for class games.stendhal.client.sound.manager.SoundFile
- SoundFileType - Enum Class in games.stendhal.client.sound.facade
- SoundGroup - Interface in games.stendhal.client.sound.facade
-
a group of sounds
- SoundHandle - Interface in games.stendhal.client.sound.facade
- SoundID - Enum Class in games.stendhal.common.constants
-
IDs for sound events configured in the client.
- SoundLayer - Enum Class in games.stendhal.common.constants
-
the layer on which a sound is played
- SoundLayers - Class in games.stendhal.client.sound.system.processors
- SoundLayers() - Constructor for class games.stendhal.client.sound.system.processors.SoundLayers
- SoundLayers.VolumeAdjustor - Class in games.stendhal.client.sound.system.processors
- SoundManager - Class in games.stendhal.client.sound.manager
-
Old implementation of the sound manager.
- SoundManager() - Constructor for class games.stendhal.client.sound.manager.SoundManager
- SoundManager.Sound - Class in games.stendhal.client.sound.manager
- SoundManagerNG - Class in games.stendhal.client.sound.manager
-
New implementation of the sound manager.
- SoundManagerNG(boolean, Collection<DeviceEvaluator.Device>, AudioFormat) - Constructor for class games.stendhal.client.sound.manager.SoundManagerNG
- SoundManagerNG.Sound - Class in games.stendhal.client.sound.manager
- SoundSourceFactory - Class in games.stendhal.server.entity.mapstuff.sound
-
A factory for SoundSources.
- SoundSourceFactory() - Constructor for class games.stendhal.server.entity.mapstuff.sound.SoundSourceFactory
- SoundSystem - Class in games.stendhal.client.sound.system
-
Thread to manage sound output.
- SoundSystem(Mixer, AudioFormat, Time, int) - Constructor for class games.stendhal.client.sound.system.SoundSystem
- SoundSystem(SourceDataLine, Time) - Constructor for class games.stendhal.client.sound.system.SoundSystem
- SoundSystem.Output - Class in games.stendhal.client.sound.system
- SoundSystemFacade - Interface in games.stendhal.client.sound.facade
-
this class is the interface between the game logic and the sound system.
- SoundSystemFacadeImpl - Class in games.stendhal.client.sound.sound
-
This class is the interface between the game logic and the sound system.
- SoundSystemFacadeImpl() - Constructor for class games.stendhal.client.sound.sound.SoundSystemFacadeImpl
- SoundSystemNG - Class in games.stendhal.client.sound.system
-
Thread to manage sound output.
- SoundSystemNG(AudioFormat, Time) - Constructor for class games.stendhal.client.sound.system.SoundSystemNG
- SoundSystemNG(SourceDataLine, Time) - Constructor for class games.stendhal.client.sound.system.SoundSystemNG
- SoundSystemNG.Output - Class in games.stendhal.client.sound.system
- Soup - Class in games.stendhal.server.maps.quests
-
QUEST: Special Soup.
- Soup() - Constructor for class games.stendhal.server.maps.quests.Soup
- source - Variable in class games.stendhal.server.core.engine.ChatMessage
- SOURCE_NAME - Static variable in interface games.stendhal.common.EquipActionConsts
- SOURCE_PATH - Static variable in interface games.stendhal.common.EquipActionConsts
- SourceForgeContributorsGenerator - Class in games.stendhal.tools.contributors
- SourceForgeContributorsGenerator() - Constructor for class games.stendhal.tools.contributors.SourceForgeContributorsGenerator
- spawnNow() - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
-
Pops up a new creature.
- SpeakerNPC - Class in games.stendhal.server.entity.npc
-
This is a finite state machine that implements a chat system.
- SpeakerNPC(String) - Constructor for class games.stendhal.server.entity.npc.SpeakerNPC
-
Creates a new SpeakerNPC.
- SpeakerNPCFactory - Class in games.stendhal.server.entity.npc
-
A base factory for
SpeakerNPC
objects. - SpeakerNPCFactory() - Constructor for class games.stendhal.server.entity.npc.SpeakerNPCFactory
- SPECIES - Static variable in class games.stendhal.common.constants.Actions
- Spell - Class in games.stendhal.client.entity
- Spell - Class in games.stendhal.server.entity.spell
-
The base spell class
- Spell() - Constructor for class games.stendhal.client.entity.Spell
- Spell(String, Nature, int, int, int, int, double, int, int, int, int, int, double) - Constructor for class games.stendhal.server.entity.spell.Spell
- Spell(RPObject) - Constructor for class games.stendhal.server.entity.spell.Spell
-
Creates a spell from an RPObject
- SPELLCASTING - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
- SpellCastingGroundContainerMouseState - Class in games.stendhal.client.gui.spellcasting
-
State of the GroundContainer that is switched to, when a spell is selected.
- SpellCastingGroundContainerMouseState(GroundContainer) - Constructor for class games.stendhal.client.gui.spellcasting.SpellCastingGroundContainerMouseState
-
Create a new SpellCastingGroundContainerMouseState acting on a given GroundContainer
- SpellException - Exception in games.stendhal.server.entity.spell.exception
-
Exception super class in spell casting area
- SpellException(String) - Constructor for exception games.stendhal.server.entity.spell.exception.SpellException
- SpellGroupsXMLLoader - Class in games.stendhal.server.core.config
-
XML based loader of spell groups
- SpellGroupsXMLLoader(URI) - Constructor for class games.stendhal.server.core.config.SpellGroupsXMLLoader
-
Create an XML based loader of spell groups.
- SpellNotCooledDownException - Exception in games.stendhal.server.entity.spell.exception
-
Exception signalling that a spell that was tried to cast is not yet cooled down
- SpellNotCooledDownException(String) - Constructor for exception games.stendhal.server.entity.spell.exception.SpellNotCooledDownException
- Spells - Class in games.stendhal.client.gui.spells
-
Container displaying the spells of the player.
- Spells() - Constructor for class games.stendhal.client.gui.spells.Spells
- SpellTransformer - Class in games.stendhal.server.core.engine.transformer
-
Transformer for spells
- SpellTransformer() - Constructor for class games.stendhal.server.core.engine.transformer.SpellTransformer
- SpellXMLLoader - Class in games.stendhal.server.core.config
- SpellXMLLoader() - Constructor for class games.stendhal.server.core.config.SpellXMLLoader
- SpidersCreatures - Class in games.stendhal.server.maps.magic.school
-
Configure Magic School Cellar.
- SpidersCreatures() - Constructor for class games.stendhal.server.maps.magic.school.SpidersCreatures
- SpiritTrapperNPC - Class in games.stendhal.server.maps.semos.house
-
Builds a shady Spirit Trapper NPC for the Empty Bottle quest.
- SpiritTrapperNPC() - Constructor for class games.stendhal.server.maps.semos.house.SpiritTrapperNPC
- split() - Method in class games.stendhal.tools.map.ImageSplit
-
splits the large image into smaller ones
- split(boolean) - Method in class games.stendhal.client.sound.system.SignalProcessor
- splitOff(int) - Method in class games.stendhal.server.entity.item.StackableItem
- splitOff(RPEntity, Item, int) - Method in class games.stendhal.server.core.engine.ItemLogger
- splitOff(RPEntity, Item, Item, int) - Method in class games.stendhal.server.core.engine.ItemLogger
- splitRgb(int, int[]) - Static method in class games.stendhal.common.color.ARGB
-
Split ARGB color to its 8 bit color components.
- SplittedOutItemEventType - Class in games.stendhal.tools.loganalyser.itemlog.contraband
- SplittedOutItemEventType() - Constructor for class games.stendhal.tools.loganalyser.itemlog.contraband.SplittedOutItemEventType
- Spot - Class in games.stendhal.server.core.engine
-
a location within a zone
- Spot(StendhalRPZone, int, int) - Constructor for class games.stendhal.server.core.engine.Spot
-
is a defined place in a zone.
- sprite - Variable in class games.stendhal.client.sprite.AnimatedSprite
-
The current sprite.
- Sprite - Interface in games.stendhal.client.sprite
-
A sprite to be displayed on the screen.
- SpriteCache - Class in games.stendhal.client.sprite
-
A cache of keyed sprites.
- SpriteCache() - Constructor for class games.stendhal.client.sprite.SpriteCache
-
Create a sprite cache.
- SpriteStore - Class in games.stendhal.client.sprite
-
A resource manager for sprites in the game.
- SpriteStore() - Constructor for class games.stendhal.client.sprite.SpriteStore
- SpriteTileset - Class in games.stendhal.client.sprite
-
A tileset that is created from a source sprite.
- SpriteTileset(SpriteStore, Sprite, int) - Constructor for class games.stendhal.client.sprite.SpriteTileset
-
Create a tileset.
- SpriteTileset(SpriteStore, String, Color, Composite) - Constructor for class games.stendhal.client.sprite.SpriteTileset
-
Create a tileset.
- squaredDistance(int, int) - Method in class games.stendhal.server.entity.Entity
-
This returns square of the distance from this entity to a specific point.
- squaredDistance(Entity) - Method in class games.stendhal.server.entity.Entity
-
This returns square of the distance between this entity and the given one.
- ST_CHAT - Static variable in class games.stendhal.server.maps.quests.tutorial.TutorialStep
- ST_COMBAT - Static variable in class games.stendhal.server.maps.quests.tutorial.TutorialStep
- ST_FINAL - Static variable in class games.stendhal.server.maps.quests.tutorial.TutorialStep
- ST_ITEMS - Static variable in class games.stendhal.server.maps.quests.tutorial.TutorialStep
- ST_NPCS - Static variable in class games.stendhal.server.maps.quests.tutorial.TutorialStep
- ST_PETS - Static variable in class games.stendhal.server.maps.quests.tutorial.TutorialStep
- ST_QUESTS - Static variable in class games.stendhal.server.maps.quests.tutorial.TutorialStep
- ST_RULES - Static variable in class games.stendhal.server.maps.quests.tutorial.TutorialStep
- Stackable<T> - Interface in games.stendhal.server.entity.item
-
this interface tags all items which are stackable.
- StackableItem - Class in games.stendhal.client.entity
-
This is a stackable item.
- StackableItem - Class in games.stendhal.server.entity.item
- StackableItem() - Constructor for class games.stendhal.client.entity.StackableItem
-
Create a stackable item.
- StackableItem(StackableItem) - Constructor for class games.stendhal.server.entity.item.StackableItem
-
Copy constructor.
- StackableItem(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.StackableItem
- StackableItem2DView<T extends StackableItem> - Class in games.stendhal.client.gui.j2d.entity
-
The 2D view of a stackable item.
- StackableItem2DView() - Constructor for class games.stendhal.client.gui.j2d.entity.StackableItem2DView
- stageBeginQuest() - Method in class games.stendhal.server.maps.quests.MealForGroongo
- stageCheckForDessert() - Method in class games.stendhal.server.maps.quests.MealForGroongo
- stageCollectIngredientsForDessert() - Method in class games.stendhal.server.maps.quests.MealForGroongo
- stageCollectIngredientsForMainDish() - Method in class games.stendhal.server.maps.quests.MealForGroongo
- stageDeliverMeal() - Method in class games.stendhal.server.maps.quests.MealForGroongo
- stageWaitForMeal() - Method in class games.stendhal.server.maps.quests.MealForGroongo
- STANDARD - Static variable in class marauroa.common.game.Definition
-
The attribute is visible and stored in database
- STANDARD_PERSISTENCE_TIME - Static variable in class games.stendhal.client.gui.j2d.RemovableSprite
- StandardActionValidations - Class in games.stendhal.server.actions.validator
-
standard action validations
- StandardActionValidations() - Constructor for class games.stendhal.server.actions.validator.StandardActionValidations
- StandardEventLine - Class in games.stendhal.client.gui.chatlog
- StandardEventLine(String) - Constructor for class games.stendhal.client.gui.chatlog.StandardEventLine
- StandardHeaderedEventLine - Class in games.stendhal.client.gui.chatlog
- StandardHeaderedEventLine(String, String) - Constructor for class games.stendhal.client.gui.chatlog.StandardHeaderedEventLine
- StandOnIdle - Class in games.stendhal.server.entity.creature.impl.idle
- StandOnIdle() - Constructor for class games.stendhal.server.entity.creature.impl.idle.StandOnIdle
- start() - Method in class games.stendhal.client.GameLoop
-
Start the game loop.
- start() - Method in class games.stendhal.client.gui.ProgressBar
-
Start updating the progress bar
- start() - Method in class games.stendhal.client.scripting.ScriptRecorder
-
Starts the recording by writing the header.
- start() - Method in class games.stendhal.client.sprite.AnimatedSprite
-
Start the sprite animating.
- start() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoardTimer
-
starts the timer
- start() - Method in class marauroa.server.game.GameServerManager
-
Starting this thread makes it to start the thread that disconnect players.
- start() - Method in interface marauroa.server.net.INetworkServerManager
-
This method inits the active object
- start() - Method in class marauroa.server.net.NetworkServerManager
- start(Player) - Method in class games.stendhal.server.maps.quests.ReverseArrow
-
A player entered the zone.
- START - Enum constant in enum class games.stendhal.server.maps.deathmatch.DeathmatchLifecycle
-
deathmatch has been started and is active now.
- StartAction - Class in games.stendhal.server.maps.deathmatch
-
Action to start a new deathmatch session for the player.
- StartAction(DeathmatchInfo) - Constructor for class games.stendhal.server.maps.deathmatch.StartAction
-
Creates a new StartAction for the specified deathmatch.
- startAttack(Player, RPEntity) - Static method in class games.stendhal.server.core.rp.StendhalRPAction
-
Do logic for starting an attack on an entity.
- startDocument() - Method in class games.stendhal.server.core.config.CreaturesXMLLoader
- startDocument() - Method in class games.stendhal.server.core.config.ItemsXMLLoader
- startDrag(IEntity) - Method in class games.stendhal.client.gui.DragLayer
-
Start dragging an entity.
- startDrag(Component) - Method in interface games.stendhal.client.gui.InternalManagedWindow.WindowDragListener
-
Called when the user initiates a window drag.
- startElement(String, String, String, Attributes) - Method in class games.stendhal.server.core.config.CreaturesXMLLoader
- startElement(String, String, String, Attributes) - Method in class games.stendhal.server.core.config.ItemsXMLLoader
- startElement(String, String, String, Attributes) - Method in class games.stendhal.server.core.config.ShopsXMLLoader
- startElement(String, String, String, Attributes) - Method in class games.stendhal.server.core.config.SpellXMLLoader
- startElement(String, String, String, Attributes) - Method in class games.stendhal.server.util.WikipediaAccess
- Starter - Class in games.stendhal.client.update
-
This class can be compiled with a lower version of Java and will display an error message if the java version is too old.
- Starter() - Constructor for class games.stendhal.client.update.Starter
- startFading(float, Time) - Method in class games.stendhal.client.sound.system.processors.VolumeAdjustor
- startFading(Time) - Method in class games.stendhal.client.sound.system.processors.VolumeAdjustor
- startGame() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
- startGame() - Method in class games.stendhal.server.entity.mapstuff.game.TicTacToeBoard
-
prepares a new game
- startGameLoop() - Method in class games.stendhal.client.gui.j2DClient
-
Start the game loop thread.
- StartItemsCollectionWithLimitAction - Class in games.stendhal.server.entity.npc.action
-
For quests that use collections with random quantities for each item.
- StartItemsCollectionWithLimitAction(String, int, List<String>, int) - Constructor for class games.stendhal.server.entity.npc.action.StartItemsCollectionWithLimitAction
-
Creates a new StartItemsCollectionWithLimitsAction.
- StartItemsCollectionWithLimitAction(String, List<String>, int) - Constructor for class games.stendhal.server.entity.npc.action.StartItemsCollectionWithLimitAction
-
Creates a new StartItemsCollectionWithLimitsAction.
- startLogging(String) - Method in class marauroa.server.db.command.DBCommandQueueLogger
-
start logging
- startNode - Variable in class games.stendhal.server.core.pathfinder.Pathfinder
-
The start node.
- StartRecordingKillsAction - Class in games.stendhal.server.entity.npc.action
-
Starts the recording of kills.
- StartRecordingKillsAction(String, int, RequiredKillsInfo...) - Constructor for class games.stendhal.server.entity.npc.action.StartRecordingKillsAction
-
Creates a new StartRecordingKillsAction.
- StartRecordingKillsAction(String, int, String, int, int) - Constructor for class games.stendhal.server.entity.npc.action.StartRecordingKillsAction
-
Creates a new StartRecordingKillsAction.
- StartRecordingKillsAction(String, int, Map<String, Pair<Integer, Integer>>) - Constructor for class games.stendhal.server.entity.npc.action.StartRecordingKillsAction
-
Creates a new StartRecordingKillsAction.
- StartRecordingRandomItemCollectionAction - Class in games.stendhal.server.entity.npc.action
-
Start recording random item collection request.
- StartRecordingRandomItemCollectionAction(String, int, Map<String, Integer>, String) - Constructor for class games.stendhal.server.entity.npc.action.StartRecordingRandomItemCollectionAction
-
Creates a new StartRecordingRandomItemCollectionAction.
- StartRecordingRandomItemCollectionAction(String, Map<String, Integer>, String) - Constructor for class games.stendhal.server.entity.npc.action.StartRecordingRandomItemCollectionAction
-
Creates a new StartRecordingRandomItemCollectionAction.
- startSession(Player, int) - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea
-
Sets quest slot state & starts timer for session.
- startShouts(int, String) - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
- startSoundsystem() - Method in class games.stendhal.client.sound.manager.SoundManagerNG
- startTiming() - Method in class games.stendhal.server.maps.quests.maze.MazeGenerator
-
Start timing how long the player takest to solve the maze.
- startTrade(Player) - Method in class games.stendhal.server.entity.player.Player
-
starts a trade with this partner
- startTutorialForPlayer(Player) - Method in class games.stendhal.server.maps.quests.TutorialIsland
- startWebSocketServer() - Static method in class marauroa.server.net.web.WebSocketServer
-
starts the web server
- STAT - Static variable in class games.stendhal.common.constants.Actions
- STAT_DOWN - Enum constant in enum class games.stendhal.common.constants.SoundID
- STAT_UP - Enum constant in enum class games.stendhal.common.constants.SoundID
- state - Variable in class games.stendhal.server.script.BetManager
-
Holds the current state.
- state - Variable in class marauroa.server.game.container.PlayerEntry
-
The state in which this player is
- StatefulEntity - Class in games.stendhal.client.entity
-
A map entity with a use menu.
- StatefulEntity() - Constructor for class games.stendhal.client.entity.StatefulEntity
- STATEMENT - Enum constant in enum class games.stendhal.common.parser.Sentence.SentenceType
- statements - Variable in class marauroa.server.db.adapter.AbstractDatabaseAdapter
-
list of open statements
- STATIC - Enum constant in enum class marauroa.common.game.Definition.DefinitionClass
-
This is a static attribute definition.
- StaticGameLayers - Class in games.stendhal.client
-
This class stores the layers that make the floor and the buildings.
- StaticGameLayers() - Constructor for class games.stendhal.client.StaticGameLayers
- Statistics - Class in marauroa.server.game
-
This class encapsulate everything related to the statistics recollection and storage.
- Statistics.Variables - Class in marauroa.server.game
-
This class is very similar to a Map
with the extra that adds some comodity methods like: add print - StatisticsDAO - Class in marauroa.server.game.db
-
data access object for statistics.
- StatisticsDAO() - Constructor for class marauroa.server.game.db.StatisticsDAO
-
Creates a new StatisticsDAO
- StatisticsMBean - Interface in marauroa.server.game
-
statistics interface for the java management bean
- StatLevelComparisonCondition - Class in games.stendhal.server.entity.npc.condition
- StatLevelComparisonCondition(String, String, int) - Constructor for class games.stendhal.server.entity.npc.condition.StatLevelComparisonCondition
- STATS - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
-
stats of the player, e.
- StatsPanelController - Class in games.stendhal.client.gui.stats
-
Object for listening for various user state changes that should be show.
- Status - Class in games.stendhal.server.entity.status
-
A base class for status effects
- Status(String) - Constructor for class games.stendhal.server.entity.status.Status
-
Status
- StatusAttacker - Class in games.stendhal.server.entity.status
-
a status attacker
- StatusAttacker(Status, double) - Constructor for class games.stendhal.server.entity.status.StatusAttacker
-
a Status attacker
- StatusAttackerFactory - Class in games.stendhal.server.entity.status
- StatusAttackerFactory() - Constructor for class games.stendhal.server.entity.status.StatusAttackerFactory
- statusAttackers - Variable in class games.stendhal.server.entity.RPEntity
-
Entity uses a status attack
- StatusDisplayBar - Class in games.stendhal.client.gui
-
A component for drawing the various color bars.
- StatusDisplayBar(ScalingModel) - Constructor for class games.stendhal.client.gui.StatusDisplayBar
-
Create a StatusDisplayBar.
- StatusDisplayBar.BarPainter - Interface in games.stendhal.client.gui
-
Interface for bars that need more complicated drawing than a simple color bar.
- StatusHandler<T extends Status> - Interface in games.stendhal.server.entity.status
-
handles status changes
- StatusHealer - Class in games.stendhal.server.entity.item
-
Consumable item that can be used to cure/prevent a single or multiple status effects.
- StatusHealer(StatusHealer) - Constructor for class games.stendhal.server.entity.item.StatusHealer
-
Copy constructor.
- StatusHealer(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.StatusHealer
-
Constructor: Creates a status-healing item.
- StatusHealerEater - Class in games.stendhal.server.entity.item.consumption
-
Times out status healing/immunizing items.
- StatusHealerEater(RPEntity, StatusType) - Constructor for class games.stendhal.server.entity.item.consumption.StatusHealerEater
-
Constructor defining one status healed by the item.
- StatusHealerEater(RPEntity, Set<StatusType>) - Constructor for class games.stendhal.server.entity.item.consumption.StatusHealerEater
-
Constructor defining multiple statuses healed by the item.
- StatusID - Enum Class in games.stendhal.client.entity
-
Status IDs.
- statusList - Variable in class games.stendhal.server.entity.RPEntity
-
a list of current statuses
- StatusList - Class in games.stendhal.server.entity.status
-
handles a list of status for an entity
- StatusList(RPEntity) - Constructor for class games.stendhal.server.entity.status.StatusList
-
StatusList for an entity
- StatusRemover - Class in games.stendhal.server.entity.status
-
removes a status
- StatusRemover(StatusList, Status) - Constructor for class games.stendhal.server.entity.status.StatusRemover
-
StatusRemover
- StatusResistancesList - Class in games.stendhal.server.entity.status
- StatusResistancesList() - Constructor for class games.stendhal.server.entity.status.StatusResistancesList
-
Default constructor the container for status resistances.
- StatusResistantItem - Class in games.stendhal.server.entity.item
-
An item that is resistant to status attacks when equipped.
- StatusResistantItem(StatusResistantItem) - Constructor for class games.stendhal.server.entity.item.StatusResistantItem
-
Copy constructor.
- StatusResistantItem(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.StatusResistantItem
-
Default constructor.
- StatusType - Enum Class in games.stendhal.server.entity.status
-
types of statuses
- stendhal - Class in games.stendhal.client
-
Main game class.
- StendhalBuddyDAO - Class in games.stendhal.server.core.engine.db
-
database access for the redundant buddy table used on the website
- StendhalBuddyDAO() - Constructor for class games.stendhal.server.core.engine.db.StendhalBuddyDAO
- StendhalCharacterDAO - Class in games.stendhal.server.core.engine.db
-
Stendhal specific extensions to the normal CharacterDAO which will update the redundant tables for the web application.
- StendhalCharacterDAO() - Constructor for class games.stendhal.server.core.engine.db.StendhalCharacterDAO
- StendhalClient - Class in games.stendhal.client
-
This class is the glue to Marauroa, it extends ClientFramework and allows us to easily connect to an marauroa server and operate it easily.
- StendhalClient.ZoneChangeListener - Interface in games.stendhal.client
-
Interface for listeners that need to be informed when the user is changing zone.
- StendhalCursor - Enum Class in games.stendhal.client.gui.styled.cursor
-
An enumeration of cursors.
- StendhalFirstScreen - Class in games.stendhal.client.gui
-
Summary description for LoginGUI.
- StendhalFirstScreen(StendhalClient) - Constructor for class games.stendhal.client.gui.StendhalFirstScreen
-
Creates the first screen.
- StendhalGroovyRunner - Class in games.stendhal.server.core.scripting
-
Old invoker for groovy scripts.
- StendhalGroovyRunner() - Constructor for class games.stendhal.server.core.scripting.StendhalGroovyRunner
- StendhalGroupQuestDAO - Class in games.stendhal.server.core.engine.db
-
DAO to handle group quests
- StendhalGroupQuestDAO() - Constructor for class games.stendhal.server.core.engine.db.StendhalGroupQuestDAO
- StendhalHallOfFameDAO - Class in games.stendhal.server.core.engine.db
-
database access for the hall of fame used in deathmatch
- StendhalHallOfFameDAO() - Constructor for class games.stendhal.server.core.engine.db.StendhalHallOfFameDAO
- StendhalItemDAO - Class in games.stendhal.server.core.engine.db
-
data access object for items
- StendhalItemDAO() - Constructor for class games.stendhal.server.core.engine.db.StendhalItemDAO
- StendhalKillLogDAO - Class in games.stendhal.server.core.engine.db
-
database access to the kill log
- StendhalKillLogDAO() - Constructor for class games.stendhal.server.core.engine.db.StendhalKillLogDAO
- StendhalMapStructure - Class in games.stendhal.common.tiled
-
This is the map format that our client uses.
- StendhalMapStructure(int, int) - Constructor for class games.stendhal.common.tiled.StendhalMapStructure
-
Constructor.
- StendhalNPCDAO - Class in games.stendhal.server.core.engine.db
-
database base access for the NPC dump used on the website
- StendhalNPCDAO() - Constructor for class games.stendhal.server.core.engine.db.StendhalNPCDAO
- StendhalPlayerDatabase - Class in games.stendhal.server.core.engine
-
initializes the database by setting up or updating the database structure and defining the database access objects (DAOs).
- StendhalPlayerDatabase() - Constructor for class games.stendhal.server.core.engine.StendhalPlayerDatabase
- StendhalQuestSystem - Class in games.stendhal.server.core.rp
-
Loads and manages all quests.
- StendhalRPAction - Class in games.stendhal.server.core.rp
-
fighting and player teleport support
- StendhalRPAction() - Constructor for class games.stendhal.server.core.rp.StendhalRPAction
- StendhalRPObjectFactory - Class in games.stendhal.server.core.engine
-
Creates concrete objects of Stendhal classes.
- StendhalRPObjectFactory() - Constructor for class games.stendhal.server.core.engine.StendhalRPObjectFactory
- StendhalRPRuleProcessor - Class in games.stendhal.server.core.engine
-
adds game rules for Stendhal to the marauroa environment.
- StendhalRPRuleProcessor() - Constructor for class games.stendhal.server.core.engine.StendhalRPRuleProcessor
-
creates a new StendhalRPRuleProcessor
- StendhalRPWorld - Class in games.stendhal.server.core.engine
- StendhalRPWorld() - Constructor for class games.stendhal.server.core.engine.StendhalRPWorld
- StendhalRPZone - Class in games.stendhal.server.core.engine
- StendhalRPZone(String) - Constructor for class games.stendhal.server.core.engine.StendhalRPZone
- StendhalRPZone(String, int, int) - Constructor for class games.stendhal.server.core.engine.StendhalRPZone
- StendhalRPZone(String, StendhalRPZone) - Constructor for class games.stendhal.server.core.engine.StendhalRPZone
- StendhalRPZoneDAO - Class in games.stendhal.server.core.engine.db
- StendhalRPZoneDAO() - Constructor for class games.stendhal.server.core.engine.db.StendhalRPZoneDAO
- StendhalSearchIndexDAO - Class in games.stendhal.server.core.engine.db
-
database base access for the searchindex used on the website
- StendhalSearchIndexDAO() - Constructor for class games.stendhal.server.core.engine.db.StendhalSearchIndexDAO
- StendhalServer - Class in games.stendhal.server
-
Starts a Stendhal server
- StendhalServer() - Constructor for class games.stendhal.server.StendhalServer
- StendhalServerExtension - Class in games.stendhal.server.extension
-
The StendhalServerExtension is a base class for plugins that add functions to the server.
- StendhalServerExtension() - Constructor for class games.stendhal.server.extension.StendhalServerExtension
- StendhalServerExtensionIface - Interface in games.stendhal.server.extension
-
interface for stendhal server extensions
- StendhalWebsiteDAO - Class in games.stendhal.server.core.engine.db
-
database access for the redundant tables used on the website
- StendhalWebsiteDAO() - Constructor for class games.stendhal.server.core.engine.db.StendhalWebsiteDAO
- step() - Method in class games.stendhal.client.gui.ProgressBar
-
Temporarily speeds up the bar.
- step(Player, Sentence) - Method in class games.stendhal.server.entity.npc.fsm.Engine
-
Do one transition of the finite state machine.
- step(Player, String) - Method in class games.stendhal.server.entity.npc.fsm.Engine
-
Do one transition of the finite state machine.
- stepTest(Player, String) - Method in class games.stendhal.server.entity.npc.fsm.Engine
-
Do one transition of the finite state machine with debugging output and reset of the previous response.
- StichardRallmanNPC - Class in games.stendhal.server.maps.semos.tavern
- StichardRallmanNPC() - Constructor for class games.stendhal.server.maps.semos.tavern.StichardRallmanNPC
- Stocking - Class in games.stendhal.server.entity.item
-
a stocking which can be opened
- Stocking(Stocking) - Constructor for class games.stendhal.server.entity.item.Stocking
-
Copy constructor.
- Stocking(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Stocking
-
Creates a new Stocking.
- stop() - Method in class games.stendhal.client.GameLoop
-
Call at client quit.
- stop() - Method in class games.stendhal.client.sprite.AnimatedSprite
-
Stop the sprite animating.
- stop() - Method in class games.stendhal.client.StendhalClient
-
Stop the player.
- stop() - Method in class games.stendhal.server.entity.ActiveEntity
-
Stops entity's movement.
- stop() - Method in class games.stendhal.server.entity.GuidedEntity
-
Remove PATHSET attribute if available and stop entity movement.
- stop() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoardTimer
-
stops the timer
- stop() - Method in class games.stendhal.server.entity.player.Player
-
Stop and clear any active directions.
- stop(SoundHandle, Time) - Method in interface games.stendhal.client.sound.facade.SoundSystemFacade
- stop(SoundHandle, Time) - Method in class games.stendhal.client.sound.nosound.NoSoundFacade
- stop(SoundHandle, Time) - Method in class games.stendhal.client.sound.sound.SoundSystemFacadeImpl
- stop(Time) - Method in class games.stendhal.client.sound.system.processors.Interruptor
- stop(SoundManager.Sound, Time) - Method in class games.stendhal.client.sound.manager.SoundManager
- stop(SoundManagerNG.Sound, Time) - Method in class games.stendhal.client.sound.manager.SoundManagerNG
- STOP - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
- STOP - Enum constant in enum class games.stendhal.common.Direction
-
do not move
- STOP - Enum constant in enum class games.stendhal.server.entity.CollisionAction
- STOP_ATTACK - Enum constant in enum class games.stendhal.client.entity.ActionType
- StopAction - Class in games.stendhal.server.actions.attack
-
stops attacking another creature or player
- StopAction() - Constructor for class games.stendhal.server.actions.attack.StopAction
- stopAttack() - Method in class games.stendhal.server.entity.RPEntity
-
Modify the entity to stop attacking.
- stopAttacking(Entity) - Method in class games.stendhal.server.entity.RPEntity
- stopLogging() - Method in class marauroa.server.db.command.DBCommandQueueLogger
-
stop logging
- stopMovement() - Method in class games.stendhal.client.entity.User
-
Stop the user's movement.
- stopMovementSound() - Method in class games.stendhal.server.entity.creature.Creature
-
Stops the looped sound
- stopped() - Method in class games.stendhal.client.entity.ActiveEntity
-
Determine if this entity is not moving.
- stopped() - Method in class games.stendhal.server.entity.ActiveEntity
-
Checks if the entity is not moving.
- stopped() - Method in class games.stendhal.server.entity.Entity
-
Is this entity not moving?
- stopShouts() - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
- StorableEntity - Interface in games.stendhal.server.entity.mapstuff.office
-
An entity that will be stored by the zone to the database.
- StorableEntityList<T extends Entity> - Class in games.stendhal.server.entity.mapstuff.office
-
a list of storable entities that can be accessed by a unique identifier like a name.
- StorableEntityList(StendhalRPZone, Shape, Class<T>) - Constructor for class games.stendhal.server.entity.mapstuff.office.StorableEntityList
- StorageNPC - Class in games.stendhal.server.maps.sedah.storage
-
Builds the storage NPC in Sedah City.
- StorageNPC() - Constructor for class games.stendhal.server.maps.sedah.storage.StorageNPC
- store() - Method in interface games.stendhal.server.entity.mapstuff.office.StorableEntity
-
Define this object as storable, but it doesn't in fact store the object.
- store() - Method in class marauroa.common.game.RPObject
-
Define this object as storable, but it doesn't in fact store the object.
- storeCharacter(String, String, RPObject) - Method in class marauroa.server.game.db.CharacterDAO
-
Deprecated.
- storeCharacter(DBTransaction, String, String, RPObject) - Method in class marauroa.server.game.db.CharacterDAO
-
Deprecated.
- storeCharacter(DBTransaction, String, String, RPObject, Timestamp) - Method in class games.stendhal.server.core.engine.db.StendhalCharacterDAO
- storeCharacter(DBTransaction, String, String, RPObject, Timestamp) - Method in class marauroa.server.game.db.CharacterDAO
-
This method stores a character's avatar in the database and updates the link with the Character table.
- StoreCharacterCommand - Class in marauroa.server.game.dbcommand
-
Asynchronously stores a character's progress.
- StoreCharacterCommand(String, String, RPObject) - Constructor for class marauroa.server.game.dbcommand.StoreCharacterCommand
-
Asynchronously stores a character's progress
- StoredChest - Class in games.stendhal.server.entity.mapstuff.chest
-
A Chest whose contents are stored by the zone.
- StoredChest() - Constructor for class games.stendhal.server.entity.mapstuff.chest.StoredChest
-
Creates a new StoredChest.
- StoredChest(RPObject) - Constructor for class games.stendhal.server.entity.mapstuff.chest.StoredChest
-
Creates a StoredChest based on an existing RPObject.
- StoredChest.ChestListener - Class in games.stendhal.server.entity.mapstuff.chest
-
A listener for closing the chest
- StoredChestConfigurator - Class in games.stendhal.server.entity.mapstuff.chest
- StoredChestConfigurator() - Constructor for class games.stendhal.server.entity.mapstuff.chest.StoredChestConfigurator
- StoredChestTransformer - Class in games.stendhal.server.core.engine.transformer
- StoredChestTransformer() - Constructor for class games.stendhal.server.core.engine.transformer.StoredChestTransformer
- StoredEntityMoveConfigurator - Class in games.stendhal.server.entity.mapstuff.office
-
Moves a stored entity to another location.
- StoredEntityMoveConfigurator() - Constructor for class games.stendhal.server.entity.mapstuff.office.StoredEntityMoveConfigurator
- storeLastPVPActionTime() - Method in class games.stendhal.server.entity.player.Player
-
Updates the last pvp action time with the current time.
- storeMessage(DBTransaction, String, String, String, String, Timestamp) - Method in class games.stendhal.server.core.engine.db.PostmanDAO
-
store a message from any named source We do not specify it must be a player because NPCs use postman to send messages
- StoreMessageAction - Class in games.stendhal.server.actions.chat
-
Stores a message to another player for postman to deliver
- StoreMessageAction - Class in games.stendhal.server.entity.npc.action
-
Stores a message for delivery with postman
- StoreMessageAction() - Constructor for class games.stendhal.server.actions.chat.StoreMessageAction
-
Stores a message to another player for postman to deliver
- StoreMessageAction(String, String) - Constructor for class games.stendhal.server.entity.npc.action.StoreMessageAction
-
creates a new StoreMessageAction
- StoreMessageCommand - Class in games.stendhal.server.core.engine.dbcommand
-
Store postman messages for a player, if a character for them exists Can find out from this function if the character existed
- StoreMessageCommand(String, String, String, String) - Constructor for class games.stendhal.server.core.engine.dbcommand.StoreMessageCommand
-
creates a new StoreMessageCommand
- StoreMessageOnBehalfOfPlayerAction - Class in games.stendhal.server.actions.admin
-
Stores a message to another player on behalf of any player for admins >= level 2000 (e.g.
- StoreMessageOnBehalfOfPlayerAction() - Constructor for class games.stendhal.server.actions.admin.StoreMessageOnBehalfOfPlayerAction
- storePet(Pet) - Method in class games.stendhal.server.entity.player.PlayerPetManager
- storeRPObject(RPObject) - Method in class marauroa.server.game.container.PlayerEntry
-
This method stores an object at database backend
- storeRPObject(RPObject) - Method in class marauroa.server.game.db.RPObjectDAO
-
Deprecated.
- storeRPObject(DBTransaction, RPObject) - Method in class marauroa.server.game.db.RPObjectDAO
-
saves an RPObject to the database
- storeRPZone(IRPZone) - Method in class marauroa.server.game.db.RPZoneDAO
-
Deprecated.
- storeRPZone(DBTransaction, IRPZone) - Method in class marauroa.server.game.db.RPZoneDAO
-
saves storable objects for the specified zone to the database
- storeRPZone(DBTransaction, IRPZone, Iterable<RPObject>) - Method in class marauroa.server.game.db.RPZoneDAO
-
saves storable objects for the specified zone to the database
- storeSheep(Sheep) - Method in class games.stendhal.server.entity.player.PlayerSheepManager
- storeToDatabase() - Method in class marauroa.server.game.rp.MarauroaRPZone
-
Store objects that has been tagged as storable to database asynchronously.
- StoreZoneCommand - Class in marauroa.server.game.dbcommand
-
Asynchronously stores a zone.
- StoreZoneCommand(IRPZone, List<RPObject>) - Constructor for class marauroa.server.game.dbcommand.StoreZoneCommand
-
Asynchronously stores a zone
- STRAIGHT_PATH_PREFERENCE_FACTOR - Static variable in class games.stendhal.server.core.pathfinder.Pathfinder
-
Node weight bonus for nodes that do not change the walking direction.
- STRING - Enum constant in enum class marauroa.common.game.Definition.Type
-
a string of up to 255 chars long
- string2bytes(String) - Static method in class marauroa.server.net.validator.InetAddressMask
-
converts string in form aaa.bbb.ccc.ddd into byte array[]{aaa,bbb,ccc,ddd}
- StringChecker - Class in marauroa.server.db
-
Helper class to validate strings and escape SQL strings.
- StringChecker() - Constructor for class marauroa.server.db.StringChecker
- StringFormatter<K,T extends games.stendhal.client.gui.textformat.FormatSet<K,T>> - Class in games.stendhal.client.gui.textformat
-
A class for creating attributed strings from strings using the stendhal style markup.
- StringFormatter - Class in games.stendhal.common
-
Each parameter name in the control string is replaced by its value.
- StringFormatter() - Constructor for class games.stendhal.client.gui.textformat.StringFormatter
- StringFormatter(String) - Constructor for class games.stendhal.common.StringFormatter
-
Creates a new instance of StringFormatter.
- StringHelper - Class in games.stendhal.common
-
helper functions for working with strings.
- StringHelper() - Constructor for class games.stendhal.common.StringHelper
- StringUtils - Class in games.stendhal.server.util
-
little methods to work with strings.
- StringUtils() - Constructor for class games.stendhal.server.util.StringUtils
- StuffForBaldemar - Class in games.stendhal.server.maps.quests
-
QUEST: The mithril shield forging.
- StuffForBaldemar() - Constructor for class games.stendhal.server.maps.quests.StuffForBaldemar
- StuffForVulcanus - Class in games.stendhal.server.maps.quests
-
QUEST: The immortal sword forging.
- StuffForVulcanus() - Constructor for class games.stendhal.server.maps.quests.StuffForVulcanus
- StupidCoward - Class in games.stendhal.server.entity.creature.impl.attack
-
Implements the ai-profile stupid coward.
- StupidCoward() - Constructor for class games.stendhal.server.entity.creature.impl.attack.StupidCoward
- Style - Interface in games.stendhal.client.gui.styled
-
Style information.
- StyledButtonUI - Class in games.stendhal.client.gui.styled
-
ButtonUI implementation for drawing PixmapStyle buttons.
- StyledButtonUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledButtonUI
-
Create a new StyledButtonUI.
- StyledCheckBoxUI - Class in games.stendhal.client.gui.styled
- StyledCheckBoxUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledCheckBoxUI
-
Create a new StyledCheckBoxUI.
- StyledComboBoxUI - Class in games.stendhal.client.gui.styled
- StyledComboBoxUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledComboBoxUI
-
Create a new SytledComboBoxUI.
- StyledLabelUI - Class in games.stendhal.client.gui.styled
- StyledLabelUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledLabelUI
-
Create a new StyledLabelUI.
- StyledLookAndFeel - Class in games.stendhal.client.gui.styled
- StyledLookAndFeel(Style) - Constructor for class games.stendhal.client.gui.styled.StyledLookAndFeel
- StyledMenuItemUI - Class in games.stendhal.client.gui.styled
-
MenuItemUI for drawing menu items with style.
- StyledMenuItemUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledMenuItemUI
-
Create a new StyledMenuItemUI.
- StyledOptionPaneUI - Class in games.stendhal.client.gui.styled
-
OptionPaneUI that tries to clean a bit of the assumptions that everyone uses the metal theme.
- StyledOptionPaneUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledOptionPaneUI
- StyledPanelUI - Class in games.stendhal.client.gui.styled
-
PanelUI implementation for drawing in pixmap styles.
- StyledPanelUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledPanelUI
-
Create a new pixmap style.
- StyledPasswordFieldUI - Class in games.stendhal.client.gui.styled
- StyledPasswordFieldUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledPasswordFieldUI
-
Create a new StyledPasswordFieldUI.
- StyledPopupMenuUI - Class in games.stendhal.client.gui.styled
-
PopupMenuUI implementation for drawing styled menus.
- StyledPopupMenuUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledPopupMenuUI
-
Create a new StyledPopupMenuUI.
- StyledProgressBarUI - Class in games.stendhal.client.gui.styled
- StyledProgressBarUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledProgressBarUI
-
Create a new StyledProgressBarUI.
- StyledScrollBarUI - Class in games.stendhal.client.gui.styled
- StyledScrollBarUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledScrollBarUI
- StyledScrollPaneUI - Class in games.stendhal.client.gui.styled
-
A style for a scroll pane.
- StyledScrollPaneUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledScrollPaneUI
-
Create a new pixmap style.
- StyledSeparatorUI - Class in games.stendhal.client.gui.styled
-
Stendhal look and feel for JSeparators.
- StyledSeparatorUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledSeparatorUI
-
Create a new StyledSeparatorUI.
- StyledSliderUI - Class in games.stendhal.client.gui.styled
-
A SliderUI implementation using
Style
settings. - StyledSliderUI(Style, JSlider) - Constructor for class games.stendhal.client.gui.styled.StyledSliderUI
- StyledSpinnerUI - Class in games.stendhal.client.gui.styled
-
UI delegate for JSpinners
- StyledSpinnerUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledSpinnerUI
-
Create a new pixmap style.
- StyledSplitPaneUI - Class in games.stendhal.client.gui.styled
-
A SplitPaneUI implementation for drawing pixmap styled JSplitPanes.
- StyledSplitPaneUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledSplitPaneUI
-
Create a new StyledSplitPaneUI.
- StyledTabbedPaneUI - Class in games.stendhal.client.gui.styled
-
UI delegate for JTabbedPanes.
- StyledTableUI - Class in games.stendhal.client.gui.styled
-
Pixmap style UI delegate for JTables.
- StyledTableUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledTableUI
-
Create a new StyledTableUI based on a pixmap style.
- StyledTextFieldUI - Class in games.stendhal.client.gui.styled
-
TextUI using pixmap styles for JTextFields.
- StyledTextFieldUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledTextFieldUI
-
Create a new StyledTextFieldUI.
- StyledToolTipUI - Class in games.stendhal.client.gui.styled
- StyledToolTipUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledToolTipUI
-
Create a new StyledToolTipUI.
- StyleFactory - Class in games.stendhal.client.gui.styled.styles
-
Factory for creating Styles.
- StyleFactory() - Constructor for class games.stendhal.client.gui.styled.styles.StyleFactory
- StyleSet - Class in games.stendhal.client.gui.textformat
-
FormatSet wrapper for Styles.
- StyleSet(StyleContext, Style) - Constructor for class games.stendhal.client.gui.textformat.StyleSet
-
Create a new StyleSet.
- StyleUtil - Class in games.stendhal.client.gui.styled
- StyleUtil() - Constructor for class games.stendhal.client.gui.styled.StyleUtil
- sub(int) - Method in class games.stendhal.server.entity.item.StackableItem
-
Reduces Item's amount by amount.
- SUB - Static variable in class games.stendhal.common.constants.Actions
- sub_Vecf(float[], float[], float) - Static method in class games.stendhal.common.math.Algebra
- sub_Vecf(float[], float[], float[]) - Static method in class games.stendhal.common.math.Algebra
- subclassOf(String) - Method in class marauroa.common.game.RPClass
-
This method returns true if it is a subclass of parentClass or if it is the class itself.
- subclazz - Variable in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea.Entry
-
The creature subclass to match.
- SUBJECT - Static variable in class games.stendhal.common.parser.ExpressionType
-
String constant representing a subject.
- SUBJECT_NAME - Static variable in class games.stendhal.common.parser.ExpressionType
- SUBJECT_NAME_DYNAMIC - Static variable in class games.stendhal.common.parser.WordList
- subst(String, Map<String, ?>) - Method in class marauroa.server.db.DBTransaction
-
Replaces variables SQL-Statements and prevents SQL injection attacks
- substitute(String, Object...) - Static method in class games.stendhal.server.util.StringUtils
-
Replaces [variables] in a string
- substitute(String, Map<String, ?>) - Static method in class games.stendhal.server.util.StringUtils
-
Replaces [variables] in a string
- substractTradingFee(Player, int) - Static method in class games.stendhal.server.maps.semos.tavern.market.TradingUtility
-
substracts the trading fee from the player depending on the given price
- subtractAmount(int) - Method in class games.stendhal.server.maps.quests.logic.ItemCollectorData
-
Subtract the specified amount from the still needed amount.
- subtractAmount(String) - Method in class games.stendhal.server.maps.quests.logic.ItemCollectorData
-
Subtract the specified amount from the still needed amount.
- subXP(int) - Method in class games.stendhal.server.entity.RPEntity
- SUFFIX - Static variable in class games.stendhal.common.parser.ExpressionType
-
String constant representing a suffix.
- SUFFIX_ANIMAL - Static variable in class games.stendhal.common.parser.ExpressionType
- SUFFIX_COLOR - Static variable in class games.stendhal.common.parser.ExpressionType
- SUFFIX_CONDITIONAL - Static variable in class games.stendhal.common.parser.ExpressionType
- SUFFIX_DYNAMIC - Static variable in class games.stendhal.common.parser.ExpressionType
- SUFFIX_FLUID - Static variable in class games.stendhal.common.parser.ExpressionType
- SUFFIX_FOOD - Static variable in class games.stendhal.common.parser.ExpressionType
- SUFFIX_GERUND - Static variable in class games.stendhal.common.parser.ExpressionType
- SUFFIX_NAME - Static variable in class games.stendhal.common.parser.ExpressionType
- SUFFIX_NEGATED - Static variable in class games.stendhal.common.parser.ExpressionType
- SUFFIX_OBSESSIONAL - Static variable in class games.stendhal.common.parser.ExpressionType
- SUFFIX_PLURAL - Static variable in class games.stendhal.common.parser.ExpressionType
- SUFFIX_PRONOUN - Static variable in class games.stendhal.common.parser.ExpressionType
- SUFFIX_QUESTION - Static variable in class games.stendhal.common.parser.ExpressionType
- suffix_s(String) - Static method in class games.stendhal.common.grammar.Grammar
-
"[noun]'s" or "[noun]'", depending on the last character.
- SUMMON - Static variable in class games.stendhal.common.constants.Actions
- SummonAction - Class in games.stendhal.server.actions.admin
- SummonAction() - Constructor for class games.stendhal.server.actions.admin.SummonAction
- SUMMONAT - Static variable in class games.stendhal.common.constants.Actions
- SummonAtAction - Class in games.stendhal.server.actions.admin
- SummonAtAction() - Constructor for class games.stendhal.server.actions.admin.SummonAtAction
- SummonChest - Class in games.stendhal.server.script
-
Enables admins to create (list and remove) chests.
- SummonChest() - Constructor for class games.stendhal.server.script.SummonChest
- summonCreature(LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
- SummonPetScroll - Class in games.stendhal.server.entity.item.scroll
-
Represents a creature summon pet scroll.
- SummonPetScroll(SummonPetScroll) - Constructor for class games.stendhal.server.entity.item.scroll.SummonPetScroll
-
Copy constructor.
- SummonPetScroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.SummonPetScroll
-
Creates a new summon pet scroll.
- SummonRat() - Method in class games.stendhal.server.maps.quests.piedpiper.OutgoingPhase
-
summon new rat, attracted by piper
- SummonScroll - Class in games.stendhal.server.entity.item.scroll
-
Represents a creature summon scroll.
- SummonScroll(SummonScroll) - Constructor for class games.stendhal.server.entity.item.scroll.SummonScroll
-
Copy constructor.
- SummonScroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.SummonScroll
-
Creates a new summon scroll.
- SummonSpell - Class in games.stendhal.server.script
-
Summon a spell into the spells slot for the given player.
- SummonSpell() - Constructor for class games.stendhal.server.script.SummonSpell
- SUNRISE - Enum constant in enum class games.stendhal.server.core.rp.DaylightPhase
-
the sun is rising
- SUNSET - Enum constant in enum class games.stendhal.server.core.rp.DaylightPhase
-
the sun is setting
- SuntanCreamForZara - Class in games.stendhal.server.maps.quests
-
QUEST: Suntan Cream for Zara
- SuntanCreamForZara() - Constructor for class games.stendhal.server.maps.quests.SuntanCreamForZara
- SuppliesForPhalk - Class in games.stendhal.server.maps.quests
-
QUEST: Supplies For Phalk PARTICIPANTS: Phalk, the dwarf guarding Semos mines Wrvil, a kobold weapon trader in Wo'fol Mrotho, in Ados barracks STEPS: 1.
- SuppliesForPhalk() - Constructor for class games.stendhal.server.maps.quests.SuppliesForPhalk
- SUPPORT - Enum constant in enum class games.stendhal.common.NotificationType
- SUPPORT - Static variable in class games.stendhal.common.constants.Actions
- SUPPORTANSWER - Static variable in class games.stendhal.common.constants.Actions
- SupportAnswerAction - Class in games.stendhal.server.actions.admin
-
answers a support question
- SupportAnswerAction() - Constructor for class games.stendhal.server.actions.admin.SupportAnswerAction
- SupportMessageTemplatesFactory - Class in games.stendhal.common.messages
-
provides a single point where to define support message templates
- SupportMessageTemplatesFactory() - Constructor for class games.stendhal.common.messages.SupportMessageTemplatesFactory
-
creates a new instance and initializes the templates
- SUSI_OUTFIT - Static variable in class games.stendhal.server.maps.ados.rosshouse.LittleGirlNPC
- suspend(Time) - Method in class games.stendhal.client.sound.system.SoundSystem
- suspend(Time, boolean) - Method in class games.stendhal.client.sound.system.SoundSystemNG
- suspendAt(int) - Method in class games.stendhal.server.core.pathfinder.FixedPath
-
Checks if the entity should be suspended at the given path position.
- suspensions - Variable in class games.stendhal.server.core.pathfinder.FixedPath
-
Positions in the entity's path where it will suspend for a determined amount of turns.
- SwimmerNPC - Class in games.stendhal.server.maps.athor.holiday_area
- SwimmerNPC() - Constructor for class games.stendhal.server.maps.athor.holiday_area.SwimmerNPC
- switchState() - Method in class games.stendhal.client.gui.spellcasting.DefaultGroundContainerMouseState
- switchState() - Method in class games.stendhal.client.gui.spellcasting.GroundContainerMouseState
- switchState() - Method in class games.stendhal.client.gui.spellcasting.SpellCastingGroundContainerMouseState
- switchToNextPhase() - Static method in class games.stendhal.server.maps.quests.ThePiedPiper
-
switching quest to next available phase.
- switchToSpellCasting(KeyEvent) - Method in class games.stendhal.client.GameScreen
-
Switch to spell casting triggered by a key event.
- switchToSpellCastingState(RPObject) - Method in class games.stendhal.client.GameScreen
-
Switch to spell casting with an already chosen spell.
- switchToSpellState(RPObject) - Method in class games.stendhal.client.gui.j2DClient
- switchToSpellState(RPObject) - Method in interface games.stendhal.client.gui.J2DClientGUI
- SymmetricKey - Class in marauroa.common.crypto
-
Symmetric Key crypto
- SymmetricKey(byte[]) - Constructor for class marauroa.common.crypto.SymmetricKey
-
creates a new SymmetricKey
- SYNC - Static variable in class marauroa.common.game.Perception
-
A sync perception sends the whole world
- syncContent() - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChest
-
Sync the slot contents.
- SyncContent() - Constructor for class games.stendhal.server.entity.mapstuff.chest.PersonalChest.SyncContent
- SyntaxException - Exception in marauroa.common.game
-
This exception is thrown when an attribute is not found
- SyntaxException(short) - Constructor for exception marauroa.common.game.SyntaxException
-
creates a new SyntaxException
- SyntaxException(String) - Constructor for exception marauroa.common.game.SyntaxException
-
creates a new SyntaxException
- SystemPropertyCondition - Class in games.stendhal.server.entity.npc.condition
-
Is the specified system property set?
- SystemPropertyCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.SystemPropertyCondition
-
Creates a new SystemPropertyCondition
- SystemPropertyCondition(String, String) - Constructor for class games.stendhal.server.entity.npc.condition.SystemPropertyCondition
-
Creates a new SystemPropertyCondition
T
- TakeGoldforGrafindle - Class in games.stendhal.server.maps.quests
-
QUEST: Take gold for Grafindle PARTICIPANTS: Grafindle Lorithien STEPS: Talk with Grafindle to activate the quest.
- TakeGoldforGrafindle() - Constructor for class games.stendhal.server.maps.quests.TakeGoldforGrafindle
- takesPartInCombat() - Method in class games.stendhal.server.entity.creature.Cat
-
Does this domestic animal take part in combat?
- takesPartInCombat() - Method in class games.stendhal.server.entity.creature.DomesticAnimal
-
Does this domestic animal take part in combat?
- TallyMarks - Class in games.stendhal.client.gui.textformat
-
Tally marks representation of an integer number.
- TallyMarks(int) - Constructor for class games.stendhal.client.gui.textformat.TallyMarks
- TannerNPC - Class in games.stendhal.server.maps.deniran.cityinterior.tannery
- TannerNPC() - Constructor for class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
- TARGET - Static variable in class games.stendhal.common.constants.Actions
- TARGET_OBJECT - Static variable in interface games.stendhal.common.EquipActionConsts
- TARGET_PATH - Static variable in class games.stendhal.common.constants.Actions
- TARGET_SLOT - Static variable in interface games.stendhal.common.EquipActionConsts
- targetCharacterExists() - Method in class games.stendhal.server.core.engine.dbcommand.StoreMessageCommand
-
checks if account name could be found - which tells if the character whom the message was for, existed
- TargetMarker - Class in games.stendhal.server.entity.mapstuff.game
-
a target marker
- TargetMarker(int, int) - Constructor for class games.stendhal.server.entity.mapstuff.game.TargetMarker
-
creates a new GameBoard
- targets - Variable in class games.stendhal.server.entity.mapstuff.area.OccupantArea
-
A list of entities [potentially] occupying this area.
- targets - Variable in class games.stendhal.server.script.BetManager
-
Possible targets.
- TargetSelectionStrategyFactory - Class in games.stendhal.server.entity.creature.impl.attack
-
Factory for getting TargetSelectionStrategies.
- TargetSelectionStrategyFactory() - Constructor for class games.stendhal.server.entity.creature.impl.attack.TargetSelectionStrategyFactory
- Task<T> - Interface in games.stendhal.server.core.engine
-
a task that can be execute with a parameter (similar to a command in the command-pattern).
- TaxmanNPC - Class in games.stendhal.server.maps.ados.townhall
-
Builds an NPC to keep track of all the traders in Faiumoni This means players can come find prices of all items.
- TaxmanNPC() - Constructor for class games.stendhal.server.maps.ados.townhall.TaxmanNPC
- TCPNetworkClientManager - Class in marauroa.client.net
-
This is the basic implementation of a TCP network manager.
- TCPNetworkClientManager(String, int) - Constructor for class marauroa.client.net.TCPNetworkClientManager
-
Constructor that opens the socket on the marauroa_PORT and start the thread to receive new messages from the network.
- TCPNetworkClientManager(Proxy, InetSocketAddress) - Constructor for class marauroa.client.net.TCPNetworkClientManager
-
Constructor that opens the socket on the marauroa_PORT and start the thread to receive new messages from the network.
- TeacherNPC - Class in games.stendhal.server.maps.ados.fishermans_hut
-
Ados Fisherman's (Inside / Level 0).
- TeacherNPC - Class in games.stendhal.server.maps.magic.school
-
Builds a Teacher NPC who flies on a broomstick.
- TeacherNPC() - Constructor for class games.stendhal.server.maps.ados.fishermans_hut.TeacherNPC
- TeacherNPC() - Constructor for class games.stendhal.server.maps.magic.school.TeacherNPC
- TELECLICKMODE - Static variable in class games.stendhal.common.constants.Actions
- TeleClickModeAction - Class in games.stendhal.server.actions.admin
- TeleClickModeAction() - Constructor for class games.stendhal.server.actions.admin.TeleClickModeAction
- TelepathNPC - Class in games.stendhal.server.maps.semos.temple
- TelepathNPC() - Constructor for class games.stendhal.server.maps.semos.temple.TelepathNPC
- teleport(StendhalRPZone, int, int, Direction, Player) - Method in class games.stendhal.server.entity.player.Player
-
Teleports this player to the given destination.
- teleport(String, int, int, Direction, Player) - Method in class games.stendhal.server.entity.player.Player
-
Teleports player to given destination using zoneid string.
- TELEPORT - Static variable in class games.stendhal.common.constants.Actions
- TeleportAction - Class in games.stendhal.server.actions.admin
- TeleportAction - Class in games.stendhal.server.entity.npc.action
-
Teleports the player to the specified location.
- TeleportAction() - Constructor for class games.stendhal.server.actions.admin.TeleportAction
- TeleportAction() - Constructor for class games.stendhal.server.script.AdminMaker.TeleportAction
- TeleportAction(String, int, int, Direction) - Constructor for class games.stendhal.server.entity.npc.action.TeleportAction
-
Creates a new TeleportAction.
- TeleportAllPlayers - Class in games.stendhal.server.script
-
Teleports all players to a specified destination
- TeleportAllPlayers() - Constructor for class games.stendhal.server.script.TeleportAllPlayers
- TeleportationRules - Class in games.stendhal.server.core.config.zone
- TeleportationRules() - Constructor for class games.stendhal.server.core.config.zone.TeleportationRules
- teleportBack(Player) - Method in class games.stendhal.server.entity.item.scroll.TimedTeleportScroll
-
Teleport the player back from the target zone.
- Teleporter - Class in games.stendhal.server.entity.mapstuff.portal
- Teleporter(Spot) - Constructor for class games.stendhal.server.entity.mapstuff.portal.Teleporter
- TeleporterBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
-
teleports the SpeakerNPC to a random location on the outside world and causes it to walk a random path
- TeleporterBehaviour(SpeakerNPC, List<String>, String, String) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.TeleporterBehaviour
-
Creates a new TeleporterBehaviour.
- TeleporterBehaviour(SpeakerNPC, List<String>, String, String, boolean) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.TeleporterBehaviour
-
Creates a new TeleporterBehaviour.
- TeleportListener - Interface in games.stendhal.server.core.events
-
Implementing classes can be notified that a player teleported.
- TeleportNotifier - Class in games.stendhal.server.core.events
-
Other classes can register here to be notified on teleports
- TeleportNPC - Class in games.stendhal.server.script
- TeleportNPC() - Constructor for class games.stendhal.server.script.TeleportNPC
- TeleportScroll - Class in games.stendhal.server.entity.item.scroll
-
Represents a general teleport scroll.
- TeleportScroll(TeleportScroll) - Constructor for class games.stendhal.server.entity.item.scroll.TeleportScroll
-
Copy constructor.
- TeleportScroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.TeleportScroll
-
Creates a new teleport scroll.
- TeleportSendExtension - Class in games.stendhal.server.extension
-
Stendhal TeleportSend Extenstion This extension adds teleportsend to the game world.
- TeleportSendExtension() - Constructor for class games.stendhal.server.extension.TeleportSendExtension
- teleportTo(String, Player) - Method in class games.stendhal.server.entity.item.scroll.InvitationScroll
-
Try to teleport to a marked scroll infostring style place.
- TELEPORTTO - Static variable in class games.stendhal.common.constants.Actions
- TeleportToAction - Class in games.stendhal.server.actions.admin
- TeleportToAction() - Constructor for class games.stendhal.server.actions.admin.TeleportToAction
- TELL - Static variable in class games.stendhal.common.constants.Actions
- tellAboutQuest() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
-
Player asks about quest.
- TellAction - Class in games.stendhal.server.actions.chat
-
handles /tell-action (/msg-action).
- TellAction() - Constructor for class games.stendhal.server.actions.chat.TellAction
- TELLALL - Static variable in class games.stendhal.common.constants.Actions
- TellAllAction - Class in games.stendhal.server.actions.admin
-
shouts a message to all players as "administrator".
- TellAllAction() - Constructor for class games.stendhal.server.actions.admin.TellAllAction
- tellAllPlayers(NotificationType, String) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
-
Tell this message all players.
- TellerNPC - Class in games.stendhal.server.maps.fado.bank
-
Builds the bank teller NPC.
- TellerNPC() - Constructor for class games.stendhal.server.maps.fado.bank.TellerNPC
- TEST_SERVER_PROPERTY - Static variable in annotation interface games.stendhal.server.core.config.annotations.TestServerOnly
-
Property name for a system property that must be set to make a server a testserver
- TestEnvDlg - Class in games.stendhal.tools.npcparser
-
Dialog of the NPC Conversation Parser Test Environment.
- TestEnvDlg() - Constructor for class games.stendhal.tools.npcparser.TestEnvDlg
-
Creates new form TestEnvDlg
- Testing - Class in games.stendhal.common.constants
-
Constants defined for testing purposes.
- Testing() - Constructor for class games.stendhal.common.constants.Testing
- TestServerOnly - Annotation Interface in games.stendhal.server.core.config.annotations
-
Marker Annotation for Objects that should be active only on a testserver
- TestShowItemList - Class in games.stendhal.server.script
-
Creates a portable NPC who gives ALL players powerful items, increases their level and makes them admins.
- TestShowItemList() - Constructor for class games.stendhal.server.script.TestShowItemList
- text - Variable in class games.stendhal.server.maps.semos.city.SignLessorNPC
- TEXT - Static variable in class games.stendhal.common.constants.Actions
- TextAttributeSet - Class in games.stendhal.client.gui.textformat
-
FormatSet implementation for TextAttribute maps.
- TextAttributeSet() - Constructor for class games.stendhal.client.gui.textformat.TextAttributeSet
-
Create a new TextAttributeSet with no defined attributes.
- TextBoxFactory - Class in games.stendhal.client.gui.j2d
-
A helper class for painting speech bubbles and other messages used on the screen.
- TextBoxFactory() - Constructor for class games.stendhal.client.gui.j2d.TextBoxFactory
-
Create a new TextBoxFactory.
- textClient - Class in games.stendhal.client
- textClient(String, String, String, String, String, boolean) - Constructor for class games.stendhal.client.textClient
- TextEvent - Class in games.stendhal.server.events
-
A public text message.
- TextEvent(String) - Constructor for class games.stendhal.server.events.TextEvent
-
Creates a new text event.
- TextHasNumberCondition - Class in games.stendhal.server.entity.npc.condition
-
Does this trigger contain a number?
- TextHasNumberCondition() - Constructor for class games.stendhal.server.entity.npc.condition.TextHasNumberCondition
-
Creates a new TextHasNumberCondition which checks for a positive integer.
- TextHasNumberCondition(int) - Constructor for class games.stendhal.server.entity.npc.condition.TextHasNumberCondition
-
Creates a new TextHasNumberCondition which checks for a positive integer.
- TextHasNumberCondition(int, int) - Constructor for class games.stendhal.server.entity.npc.condition.TextHasNumberCondition
-
Creates a new TextHasNumberCondition which checks if there is a number and if it is in range.
- TextHasParameterCondition - Class in games.stendhal.server.entity.npc.condition
-
Did this trigger have additional parameters?
- TextHasParameterCondition() - Constructor for class games.stendhal.server.entity.npc.condition.TextHasParameterCondition
- TextIndicator - Class in games.stendhal.client.entity
-
Data container for the text floaters.
- TextSprite - Class in games.stendhal.client.sprite
-
Outlined text representation of a string.
- thatthose(int) - Static method in class games.stendhal.common.grammar.Grammar
-
"that" or "those", depending on the quantity.
- ThatThose(int) - Static method in class games.stendhal.common.grammar.Grammar
-
"That or "Those", depending on the quantity.
- TheMissingBooks - Class in games.stendhal.server.maps.quests
-
QUEST: Quest to get a recipe for a potion for Imorgen
- TheMissingBooks() - Constructor for class games.stendhal.server.maps.quests.TheMissingBooks
- ThePiedPiper - Class in games.stendhal.server.maps.quests
-
QUEST: The Pied Piper PARTICIPANTS: Mayor Chalmers George Anna Jens Susi Finn Farmer Pied Piper STEPS: PART I.
- ThePiedPiper() - Constructor for class games.stendhal.server.maps.quests.ThePiedPiper
- ThingCreature - Class in games.stendhal.server.maps.nalwor.tunnel
-
Configure Drow Tunnel -1 to include a Thing Creature who carries an amulet.
- ThingCreature() - Constructor for class games.stendhal.server.maps.nalwor.tunnel.ThingCreature
- ThirdFloorCreatures - Class in games.stendhal.server.maps.semos.wizardstower
- ThirdFloorCreatures() - Constructor for class games.stendhal.server.maps.semos.wizardstower.ThirdFloorCreatures
- thisthese(int) - Static method in class games.stendhal.common.grammar.Grammar
-
"this" or "these", depending on the quantity.
- ThisThese(int) - Static method in class games.stendhal.common.grammar.Grammar
-
"This or "These", depending on the quantity.
- throwCoin() - Static method in class games.stendhal.common.Rand
-
Simulates flipping a coin.
- TicTacToeBoard - Class in games.stendhal.server.entity.mapstuff.game
-
A Tic Tac Toe board.
- TicTacToeBoard() - Constructor for class games.stendhal.server.entity.mapstuff.game.TicTacToeBoard
-
creates a new tic tac toe board
- TicTacToeGame - Class in games.stendhal.server.maps.quests.revivalweeks
-
A Tic Tac Toe game for two players
- TicTacToeGame() - Constructor for class games.stendhal.server.maps.quests.revivalweeks.TicTacToeGame
- TicTacToeMovementValidatorChain - Class in games.stendhal.server.entity.mapstuff.game
-
a validator chain for the Tick Tack Toe game.
- TicTacToeMovementValidatorChain() - Constructor for class games.stendhal.server.entity.mapstuff.game.TicTacToeMovementValidatorChain
-
creates a new TickTackToeMovementValidatorChain.
- TiledArea - Class in games.stendhal.server.entity.mapstuff.area
-
an area which consists of tiled images
- TiledArea() - Constructor for class games.stendhal.server.entity.mapstuff.area.TiledArea
- Tileset - Interface in games.stendhal.client.sprite
-
A tileset.
- TilesetAnimationMap - Class in games.stendhal.client.sprite
-
A tileset animation map.
- TilesetAnimationMap() - Constructor for class games.stendhal.client.sprite.TilesetAnimationMap
-
Create a tileset animation map.
- TilesetConverter - Class in games.stendhal.tools
-
A tool for converting tileset mappings.
- TilesetConverter() - Constructor for class games.stendhal.tools.TilesetConverter
- TileSetDefinition - Class in games.stendhal.common.tiled
-
Stores a definition of a tileset.
- TileSetDefinition(String, String, int) - Constructor for class games.stendhal.common.tiled.TileSetDefinition
-
Constructor.
- TilesetGroupAnimationMap - Class in games.stendhal.client.sprite
-
A group of tileset animation maps.
- TilesetGroupAnimationMap() - Constructor for class games.stendhal.client.sprite.TilesetGroupAnimationMap
-
Create a map of tileset animation maps.
- Time - Class in games.stendhal.client.sound.facade
-
A time class that helps converting different time units to and from samples per sample rate
- Time() - Constructor for class games.stendhal.client.sound.facade.Time
- Time(long) - Constructor for class games.stendhal.client.sound.facade.Time
- Time(long, int) - Constructor for class games.stendhal.client.sound.facade.Time
-
Creates an instance of the Time class from a given number of samples and a sample rate
- Time(long, Time.Unit) - Constructor for class games.stendhal.client.sound.facade.Time
-
Creates an instance of the Time class from a time value and a time unit
- TIME - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
-
time
- TIME_TO_EXPIRING - Static variable in class games.stendhal.server.maps.semos.tavern.market.OfferExpirer
-
Total time in seconds before expiring an offer.
- Time.Unit - Enum Class in games.stendhal.client.sound.facade
-
Enumeration of different time units
- TIMED_HELP - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
- TIMED_NAKED - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
- TIMED_OUTFIT - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
- TIMED_PASSWORD - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
- TIMED_RULES - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
- TimedInvisibility - Class in games.stendhal.server.entity.item.timed
- TimedInvisibility(TimedStackableItem) - Constructor for class games.stendhal.server.entity.item.timed.TimedInvisibility
- TimedInvisibility(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.timed.TimedInvisibility
- TimedStackableItem - Class in games.stendhal.server.entity.item.timed
-
Abstract base class for a stackable timed item.
- TimedStackableItem(TimedStackableItem) - Constructor for class games.stendhal.server.entity.item.timed.TimedStackableItem
-
copy constructor.
- TimedStackableItem(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.timed.TimedStackableItem
-
Creates a TimedItem.
- TimedTeleportScroll - Class in games.stendhal.server.entity.item.scroll
-
Represents a teleport scroll that takes the player to a specified location for a specified time, after which it will teleport the player to given location.
- TimedTeleportScroll(TimedTeleportScroll) - Constructor for class games.stendhal.server.entity.item.scroll.TimedTeleportScroll
-
Copy constructor.
- TimedTeleportScroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.TimedTeleportScroll
-
Creates a new timed marked teleport scroll.
- timeout(Item) - Method in class games.stendhal.server.core.engine.ItemLogger
-
Call when the item or its container times out, or the containing zone is destroyed
- timeOut() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
- TIMEOUT - Static variable in class marauroa.client.ClientFramework
-
How long we should wait for connect.
- TIMEOUT_FOR_ACCEPTANCE - Static variable in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeManager
- TimeoutConf - Class in marauroa.common
-
This class stores some constants about server timeout values.
- TimeoutConf() - Constructor for class marauroa.common.TimeoutConf
- timeOutCurrentChallenges(int) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeManager
-
Filters out challenges that have to time out at the given turn
- TimeoutException - Exception in marauroa.client
-
this exception is thrown if a connection to the server cannot be established within the given time.
- TimeoutException() - Constructor for exception marauroa.client.TimeoutException
-
creates a new TimeoutException
- TimePassedCondition - Class in games.stendhal.server.entity.npc.condition
-
Has 'delay' time passed since the quest was last done? If the quest slot isn't in the expected format, returns true
- TimePassedCondition(String, int) - Constructor for class games.stendhal.server.entity.npc.condition.TimePassedCondition
-
Creates a new TimePassedCondition, where the timestamp alone is stored in the quest state.
- TimePassedCondition(String, int, int) - Constructor for class games.stendhal.server.entity.npc.condition.TimePassedCondition
-
Creates a new TimePassedCondition .
- TimeReachedCondition - Class in games.stendhal.server.entity.npc.condition
-
Check if current system time reached a timestamp stored in a quest slot.
- TimeReachedCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.TimeReachedCondition
-
Creates a new TimeReachedCondition for checking wether or not a timestamp in quest slot has been reached
- TimeReachedCondition(String, int) - Constructor for class games.stendhal.server.entity.npc.condition.TimeReachedCondition
-
Creates a new TimeReachedCondition for checking wether or not a timestamp in quest slot has been reached
- timestamp - Variable in class games.stendhal.server.core.engine.ChatMessage
- timestamp - Variable in class marauroa.common.net.message.TransferContent
-
When this content was created or any other way of stamping the content for version control.
- timestampMessage - Variable in class marauroa.common.net.message.Message
-
Timestamp about when the message was created
- timeUntil(int) - Static method in class games.stendhal.server.util.TimeUtil
-
Create a text representing a saying of time until.
- timeUntil(int, boolean) - Static method in class games.stendhal.server.util.TimeUtil
-
Create a text representing a saying of time until.
- timeUntil(StringBuilder, int) - Static method in class games.stendhal.server.util.TimeUtil
-
Append a text representing a saying of time until.
- timeUntil(StringBuilder, int, boolean) - Static method in class games.stendhal.server.util.TimeUtil
-
Append a text representing a saying of time until.
- TimeUtil - Class in games.stendhal.server.util
-
Utility functions for time in the game.
- TimeUtil() - Constructor for class games.stendhal.server.util.TimeUtil
- timings - Variable in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
- timings - Variable in class games.stendhal.server.maps.quests.ThePiedPiper
- title - Variable in class games.stendhal.client.entity.Entity
-
The entity title.
- title - Variable in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
- title - Variable in class games.stendhal.server.entity.mapstuff.sign.ShopSign
-
Caption of sign
- TITLE - Static variable in class games.stendhal.common.constants.Actions
- titleize(String) - Static method in class games.stendhal.server.util.StringUtils
-
Converts a string to title case.
- TMXLoader - Class in games.stendhal.server.core.config.zone
-
Loads a TMX file to server so it can understand: a) The objects layer b) The collision layer c) The protection layer.
- TMXLoader() - Constructor for class games.stendhal.server.core.config.zone.TMXLoader
- toArray(LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaArrayHelper
-
Converts a Lua table to Java array.
- toAttributedString() - Method in class games.stendhal.client.gui.textformat.AttributedStringBuilder
-
Get the built AttributedString.
- toAttributeString() - Method in class marauroa.common.game.Attributes
-
This method returns a String that represent the attributes
- toggle() - Method in class games.stendhal.server.entity.mapstuff.game.NineSwitchesGameSwitch
-
toggles the state of the switch.
- toggleHPBar(boolean) - Method in class games.stendhal.client.gui.stats.StatsPanelController
-
Show/Hide HP bar.
- toHexString(byte[]) - Static method in class marauroa.common.crypto.Hash
-
Convert and array of bytes to a Hex string.
- toHTML() - Method in class games.stendhal.client.gui.textformat.HTMLBuilder
-
Get the generated HTML.
- token - Variable in class marauroa.server.game.container.SecuredLoginInfo
- Token - Class in games.stendhal.server.entity.item.token
-
Tokens are items which trigger an event on movement.
- Token(Token) - Constructor for class games.stendhal.server.entity.item.token.Token
-
Copy constructor.
- Token(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.token.Token
-
Creates a new token.
- Token.TokenMoveListener<T extends Token> - Interface in games.stendhal.server.entity.item.token
-
A listener that will be notified on token move.
- tokens - Variable in class games.stendhal.server.maps.quests.ReverseArrow
- tokenType - Variable in class marauroa.server.game.container.SecuredLoginInfo
-
token type
- tokenTypes - Variable in class games.stendhal.server.entity.mapstuff.game.GameBoard
- toList(LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaArrayHelper
-
Converts a Lua table to Java list.
- TollboothNPC - Class in games.stendhal.server.maps.semos.canyon
-
The bridge tollbooth NPC
- TollboothNPC() - Constructor for class games.stendhal.server.maps.semos.canyon.TollboothNPC
- Tone(float, float) - Constructor for class games.stendhal.client.sound.system.processors.ToneGenerator.Tone
- ToneGenerator - Class in games.stendhal.client.sound.system.processors
-
Generates a PCM audio signal consisting of sine waveforms with specified frequency and volume.
- ToneGenerator(int, int, int) - Constructor for class games.stendhal.client.sound.system.processors.ToneGenerator
- ToneGenerator.Tone - Class in games.stendhal.client.sound.system.processors
- TOO_MANY_TRIES - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
- TOO_MANY_TRIES_IP - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
- TOO_MANY_TRIES_USERNAME - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
- TOP - Enum constant in enum class games.stendhal.client.gui.j2d.entity.helpers.VerticalAlignment
- toQuestString() - Method in class games.stendhal.server.maps.deathmatch.DeathmatchState
-
Returns the state as string which can be stored in the quest slot.
- toString() - Method in enum class games.stendhal.client.entity.ActionType
- toString() - Method in class games.stendhal.client.entity.Entity
- toString() - Method in class games.stendhal.client.gui.chatlog.EventLine
- toString() - Method in class games.stendhal.client.gui.j2d.Blend
- toString() - Method in class games.stendhal.client.gui.login.Profile
-
Get the label string.
- toString() - Method in class games.stendhal.client.gui.OutfitColor
- toString() - Method in class games.stendhal.client.gui.textformat.AttributedStringBuilder
- toString() - Method in class games.stendhal.client.gui.textformat.TallyMarks
- toString() - Method in class games.stendhal.client.sound.facade.AudibleCircleArea
- toString() - Method in enum class games.stendhal.common.constants.SoundID
- toString() - Method in class games.stendhal.common.grammar.PrefixExtractor
- toString() - Method in class games.stendhal.common.NameBuilder
- toString() - Method in class games.stendhal.common.parser.Expression
-
Return a simple string representation of the Expression.
- toString() - Method in class games.stendhal.common.parser.ExpressionMatcher
-
Return a simple string representation.
- toString() - Method in class games.stendhal.common.parser.ExpressionType
- toString() - Method in class games.stendhal.common.parser.Sentence
-
Return the full sentence as lower case string including type specifiers.
- toString() - Method in class games.stendhal.common.parser.SentenceBuilder
- toString() - Method in class games.stendhal.common.parser.WordEntry
-
Return a simple string representation of the Expression.
- toString() - Method in class games.stendhal.common.StringFormatter
-
toString formats the string.
- toString() - Method in class games.stendhal.server.actions.validator.ActionData
- toString() - Method in class games.stendhal.server.core.engine.ChatMessage
- toString() - Method in class games.stendhal.server.core.engine.dbcommand.DeletePendingAchievementDetailsCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class games.stendhal.server.core.engine.dbcommand.DumpSpeakerNPCsCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class games.stendhal.server.core.engine.dbcommand.DumpZonesCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class games.stendhal.server.core.engine.dbcommand.GetCharacterCreationDateCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class games.stendhal.server.core.engine.dbcommand.GetPostmanMessagesCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class games.stendhal.server.core.engine.dbcommand.LogKillEventCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class games.stendhal.server.core.engine.dbcommand.LogMergeItemEventCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class games.stendhal.server.core.engine.dbcommand.LogSimpleItemEventCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class games.stendhal.server.core.engine.dbcommand.LogSplitItemEventCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class games.stendhal.server.core.engine.dbcommand.QueryCanonicalCharacterNamesCommand
-
Returns a string suitable for debug output of this DBCommand.
- toString() - Method in class games.stendhal.server.core.engine.dbcommand.ReadAchievementsForPlayerCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class games.stendhal.server.core.engine.dbcommand.ReadCharactersFromHallOfFameCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class games.stendhal.server.core.engine.dbcommand.ReadGroupQuestCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class games.stendhal.server.core.engine.dbcommand.ReadHallOfFamePointsCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class games.stendhal.server.core.engine.dbcommand.ReadPendingAchievementDetailsCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class games.stendhal.server.core.engine.dbcommand.StoreMessageCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class games.stendhal.server.core.engine.dbcommand.UpdateGroupQuestCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class games.stendhal.server.core.engine.dbcommand.WriteHallOfFamePointsCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class games.stendhal.server.core.engine.dbcommand.WriteReachedAchievementCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class games.stendhal.server.core.engine.StendhalRPZone
- toString() - Method in class games.stendhal.server.core.pathfinder.FixedPath
-
Get the string representation.
- toString() - Method in class games.stendhal.server.core.pathfinder.Node
- toString() - Method in class games.stendhal.server.core.rp.achievement.Achievement
- toString() - Method in class games.stendhal.server.core.rp.achievement.condition.BoughtNumberOfCondition
- toString() - Method in class games.stendhal.server.core.rp.achievement.condition.KilledRareCreatureCondition
- toString() - Method in class games.stendhal.server.core.rp.achievement.condition.KilledSharedAllCreaturesCondition
- toString() - Method in class games.stendhal.server.core.rp.achievement.condition.KilledSoloAllCreaturesCondition
- toString() - Method in class games.stendhal.server.core.rp.achievement.condition.QuestCountCompletedCondition
- toString() - Method in class games.stendhal.server.core.rp.achievement.condition.QuestsInRegionCompletedCondition
- toString() - Method in class games.stendhal.server.core.rp.achievement.condition.QuestWithPrefixCompletedCondition
- toString() - Method in class games.stendhal.server.core.rp.achievement.condition.SoldNumberOfCondition
- toString() - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallenge
- toString() - Method in class games.stendhal.server.entity.item.Item
- toString() - Method in class games.stendhal.server.entity.item.SlotActivatedItem
- toString() - Method in class games.stendhal.server.entity.item.StatusResistantItem
- toString() - Method in class games.stendhal.server.entity.mapstuff.office.ArrestWarrantList
- toString() - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
- toString() - Method in class games.stendhal.server.entity.npc.action.BehaviourAction
- toString() - Method in class games.stendhal.server.entity.npc.action.ChangePlayerOutfitAction
- toString() - Method in class games.stendhal.server.entity.npc.action.ChangePlayerOutfitAndPreserveTempAction
- toString() - Method in class games.stendhal.server.entity.npc.action.CollectRequestedItemsAction
- toString() - Method in class games.stendhal.server.entity.npc.action.ComplainAboutSentenceErrorAction
- toString() - Method in class games.stendhal.server.entity.npc.action.DecreaseKarmaAction
- toString() - Method in class games.stendhal.server.entity.npc.action.DisableFeatureAction
- toString() - Method in class games.stendhal.server.entity.npc.action.DropInfostringItemAction
- toString() - Method in class games.stendhal.server.entity.npc.action.DropItemAction
- toString() - Method in class games.stendhal.server.entity.npc.action.DropRecordedItemAction
- toString() - Method in class games.stendhal.server.entity.npc.action.EnableFeatureAction
- toString() - Method in class games.stendhal.server.entity.npc.action.EquipItemAction
- toString() - Method in class games.stendhal.server.entity.npc.action.EquipRandomAmountOfItemAction
- toString() - Method in class games.stendhal.server.entity.npc.action.EquipRandomItemAction
- toString() - Method in class games.stendhal.server.entity.npc.action.ExamineChatAction
- toString() - Method in class games.stendhal.server.entity.npc.action.IncreaseItemExchangeAction
- toString() - Method in class games.stendhal.server.entity.npc.action.IncreaseKarmaAction
- toString() - Method in class games.stendhal.server.entity.npc.action.IncreaseXPAction
- toString() - Method in class games.stendhal.server.entity.npc.action.IncreaseXPDependentOnLevelAction
- toString() - Method in class games.stendhal.server.entity.npc.action.IncrementQuestAction
- toString() - Method in class games.stendhal.server.entity.npc.action.JailAction
- toString() - Method in class games.stendhal.server.entity.npc.action.ListProducedItemDetailAction
- toString() - Method in class games.stendhal.server.entity.npc.action.ListProducedItemsOfClassAction
- toString() - Method in class games.stendhal.server.entity.npc.action.MultipleActions
- toString() - Method in class games.stendhal.server.entity.npc.action.MultiProducerBehaviourAction
- toString() - Method in class games.stendhal.server.entity.npc.action.NPCEmoteAction
- toString() - Method in class games.stendhal.server.entity.npc.action.NPCSetDirection
- toString() - Method in class games.stendhal.server.entity.npc.action.PlaySoundAction
- toString() - Method in class games.stendhal.server.entity.npc.action.ProducerBehaviourAction
- toString() - Method in class games.stendhal.server.entity.npc.action.RemoveStorableEntityAction
- toString() - Method in class games.stendhal.server.entity.npc.action.SayNPCNamesForUnstartedQuestsAction
- toString() - Method in class games.stendhal.server.entity.npc.action.SayRequiredItemAction
- toString() - Method in class games.stendhal.server.entity.npc.action.SayRequiredItemsFromCollectionAction
- toString() - Method in class games.stendhal.server.entity.npc.action.SayTextAction
- toString() - Method in class games.stendhal.server.entity.npc.action.SayTimeRemainingAction
- toString() - Method in class games.stendhal.server.entity.npc.action.SayTimeRemainingUntilTimeReachedAction
- toString() - Method in class games.stendhal.server.entity.npc.action.SayUnstartedQuestDescriptionFromNPCNameAction
- toString() - Method in class games.stendhal.server.entity.npc.action.SendPrivateMessageAction
- toString() - Method in class games.stendhal.server.entity.npc.action.SetHallOfFameToAgeDiffAction
- toString() - Method in class games.stendhal.server.entity.npc.action.SetQuestAction
- toString() - Method in class games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction
- toString() - Method in class games.stendhal.server.entity.npc.action.SetQuestToFutureRandomTimeStampAction
- toString() - Method in class games.stendhal.server.entity.npc.action.SetQuestToPlayerAgeAction
- toString() - Method in class games.stendhal.server.entity.npc.action.SetQuestToTimeStampAction
- toString() - Method in class games.stendhal.server.entity.npc.action.SetQuestToYearAction
- toString() - Method in class games.stendhal.server.entity.npc.action.StartRecordingKillsAction
- toString() - Method in class games.stendhal.server.entity.npc.action.StartRecordingRandomItemCollectionAction
- toString() - Method in class games.stendhal.server.entity.npc.action.TeleportAction
- toString() - Method in class games.stendhal.server.entity.npc.condition.AdminCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.AgeGreaterThanCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.AgeLessThanCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.AlwaysFalseCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.AlwaysTrueCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.AndCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.AreaIsFullCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.AvailabilityCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.EmoteCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.KilledCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.KilledForQuestCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.KilledInSumForQuestCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.KillsQuestSlotNeedUpdateCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.LevelGreaterThanCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.LevelLessThanCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.MinTotalCreaturesKilledCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.NakedCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.NotCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.OrCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.OutfitCompatibleWithClothesCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerCanEquipItemCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerGotNumberOfItemsFromWellCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasHarvestedNumberOfItemsCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasInfostringItemWithHimCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasItemWithHimCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasPetOrSheepCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasRecordedItemWithHimCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasStorableEntityCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerInAreaCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerIsAGoodBoyCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerIsWearingOutfitCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerLootedNumberOfItemsCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerManaGreaterThanCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerMinedNumberOfItemsCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerNextToCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerOwnsItemIncludingBankCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerProducedNumberOfItemsCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerStatLevelCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerVisitedZonesCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerVisitedZonesInRegionCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.QuestActiveCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.QuestCompletedCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.QuestInStateCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.QuestNotActiveCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.QuestNotCompletedCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.QuestNotInStateCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.QuestNotStartedCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.QuestRegisteredCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.QuestSmallerThanCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.QuestStartedCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.QuestStateStartsWithCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.SentenceHasErrorCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.SystemPropertyCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.TextHasNumberCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.TextHasParameterCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.TimePassedCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.TimeReachedCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.TriggerExactlyInListCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.TriggerInListCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.TriggerIsNPCNameForUnstartedQuestCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.TriggerIsProducedItemOfClassCondition
- toString() - Method in class games.stendhal.server.entity.npc.condition.TriggerMatchesQuestSlotCondition
- toString() - Method in class games.stendhal.server.entity.npc.fsm.Transition
-
Return a string representation of this Transition.
- toString() - Method in class games.stendhal.server.entity.Outfit
- toString() - Method in class games.stendhal.server.entity.player.AfkTimeouter
- toString() - Method in class games.stendhal.server.entity.player.Player
- toString() - Method in class games.stendhal.server.entity.slot.ContainerItemSlot
-
just return the slot name
- toString() - Method in class games.stendhal.server.entity.status.StatusResistancesList
- toString() - Method in class games.stendhal.server.maps.deathmatch.DeathmatchState
- toString() - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer.CreateAndSayCodedMessage
- toString() - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer.TriggerMightbeACodedMessageCondition
- toString() - Method in class games.stendhal.server.maps.quests.revivalweeks.PhotographerChatAction
- toString() - Method in class games.stendhal.server.maps.quests.ScubaLicenseQuiz.ScubaCondition
- toString() - Method in class games.stendhal.server.script.BetManager.BetInfo
- toString() - Method in class games.stendhal.server.util.Area
- toString() - Method in class games.stendhal.server.util.ClassToInstancesMap
- toString() - Method in class games.stendhal.server.util.MapOfMaps
- toString() - Method in class games.stendhal.server.util.RequiredKillsInfo
- toString() - Method in class games.stendhal.tools.loganalyser.gameevents.GameEventEntry
- toString() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.ItemLocation
- toString() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntry
- toString() - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemInfo
- toString() - Method in class marauroa.common.game.AccountResult
- toString() - Method in class marauroa.common.game.Attributes
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.game.Definition
- toString() - Method in class marauroa.common.game.IRPZone.ID
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.game.Perception
- toString() - Method in class marauroa.common.game.RPClass
- toString() - Method in class marauroa.common.game.RPEvent
- toString() - Method in class marauroa.common.game.RPLink
- toString() - Method in class marauroa.common.game.RPObject.ID
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.game.RPObject
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.game.RPSlot
- toString() - Method in class marauroa.common.game.SlotOwner
- toString() - Method in class marauroa.common.net.Channel
- toString() - Method in class marauroa.common.net.message.Message
- toString() - Method in class marauroa.common.net.message.MessageC2SAction
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageC2SChooseCharacter
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageC2SCreateAccount
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageC2SCreateAccountWithToken
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageC2SCreateCharacter
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageC2SKeepAlive
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageC2SLoginRequestKey
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageC2SLoginSendNonceNameAndPassword
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageC2SLoginSendNonceNamePasswordAndSeed
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageC2SLoginSendPromise
- toString() - Method in class marauroa.common.net.message.MessageC2SLoginSendUsernameAndPassword
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageC2SLoginWithToken
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageC2SLogout
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageC2SOutOfSync
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageC2STransferACK
- toString() - Method in class marauroa.common.net.message.MessageC2SUpdateResponse
- toString() - Method in class marauroa.common.net.message.MessageP2SCreateAccount
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageP2SCreateCharacter
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageS2CCharacterList
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageS2CChooseCharacterACK
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageS2CChooseCharacterNACK
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageS2CConnectNACK
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageS2CCreateAccountACK
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageS2CCreateAccountNACK
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageS2CCreateCharacterACK
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageS2CCreateCharacterNACK
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageS2CInvalidMessage
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageS2CLoginACK
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageS2CLoginMessageNACK
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageS2CLoginNACK
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageS2CLoginSendKey
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageS2CLoginSendNonce
- toString() - Method in class marauroa.common.net.message.MessageS2CLogoutACK
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageS2CLogoutNACK
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageS2CPerception
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageS2CServerInfo
-
This method returns a String that represent the object
- toString() - Method in class marauroa.common.net.message.MessageS2CTransfer
- toString() - Method in class marauroa.common.net.message.MessageS2CTransferREQ
- toString() - Method in class marauroa.common.net.message.MessageS2CUpdate
- toString() - Method in class marauroa.common.net.message.TransferContent
- toString() - Method in class marauroa.common.Pair
- toString() - Method in class marauroa.server.db.command.ResultHandle
- toString() - Method in class marauroa.server.game.container.PlayerEntry
- toString() - Method in class marauroa.server.game.container.PlayerEntryContainer
-
a string representation useful for debugging.
- toString() - Method in class marauroa.server.game.container.SecuredLoginInfo
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class marauroa.server.game.db.LoginEventDAO.LoginEvent
-
This method returns a String that represent the object.
- toString() - Method in class marauroa.server.game.dbcommand.LoadAllActiveCharactersCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class marauroa.server.game.dbcommand.LoadAllCharactersCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class marauroa.server.game.dbcommand.LoadBanListCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class marauroa.server.game.dbcommand.LoadCharacterCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class marauroa.server.game.dbcommand.LogGameEventCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class marauroa.server.game.dbcommand.LoginCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class marauroa.server.game.dbcommand.LogStatisticsCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class marauroa.server.game.dbcommand.StoreCharacterCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class marauroa.server.game.dbcommand.StoreZoneCommand
-
returns a string suitable for debug output of this DBCommand.
- toString() - Method in class marauroa.server.net.flood.FloodMeasure
- toString() - Method in class marauroa.server.net.validator.InetAddressMask
- toString(String, String) - Method in class games.stendhal.server.entity.npc.ShopList
-
converts a shop into a human readable form
- toStringForQuestState() - Method in class games.stendhal.server.util.ItemCollection
-
Return the items as quest state string.
- toStringForQuestState(boolean) - Method in class games.stendhal.server.util.ItemCollection
- toStringList() - Method in class games.stendhal.server.util.ItemCollection
- toStringListWithHash() - Method in class games.stendhal.server.util.ItemCollection
- toTable(Object[]) - Method in class games.stendhal.server.core.scripting.lua.LuaArrayHelper
-
Creates a Lua table from a Java array.
- toTable(List<Object>) - Method in class games.stendhal.server.core.scripting.lua.LuaArrayHelper
-
Creates a Lua table from a Java list.
- totalDamageReceived - Variable in class games.stendhal.server.entity.RPEntity
- TouristFromAdosNPC - Class in games.stendhal.server.maps.athor.holiday_area
- TouristFromAdosNPC() - Constructor for class games.stendhal.server.maps.athor.holiday_area.TouristFromAdosNPC
- toXML() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- toXML() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
- ToysCollector - Class in games.stendhal.server.maps.quests
-
QUEST: Toys Collector PARTICIPANTS: Anna, a girl who live in Ados STEPS: Anna asks for some toys You guess she might like a teddy, dice or dress You bring the toy to Anna Repeat until Anna received all toys.
- ToysCollector() - Constructor for class games.stendhal.server.maps.quests.ToysCollector
- TPP_AWAITING - Enum constant in enum class games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants.TPP_Phase
- TPP_CHILDRENS - Enum constant in enum class games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants.TPP_Phase
- TPP_FINAL - Enum constant in enum class games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants.TPP_Phase
- TPP_INACTIVE - Enum constant in enum class games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants.TPP_Phase
- TPP_INVASION - Enum constant in enum class games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants.TPP_Phase
- TPP_OUTGOING - Enum constant in enum class games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants.TPP_Phase
- TPPNextPhase - Class in games.stendhal.server.script
-
Showing what is current ThePiedPiper quest state, and when it will switch to next.
- TPPNextPhase() - Constructor for class games.stendhal.server.script.TPPNextPhase
- TPPQuest - Class in games.stendhal.server.maps.quests.piedpiper
- TPPQuest(Map<String, Integer>) - Constructor for class games.stendhal.server.maps.quests.piedpiper.TPPQuest
- TPPQuestHelperFunctions - Class in games.stendhal.server.maps.quests.piedpiper
- TPPQuestHelperFunctions() - Constructor for class games.stendhal.server.maps.quests.piedpiper.TPPQuestHelperFunctions
- TPPQuestInPhaseCondition - Class in games.stendhal.server.maps.quests.piedpiper
- TPPQuestInPhaseCondition(ITPPQuestConstants.TPP_Phase) - Constructor for class games.stendhal.server.maps.quests.piedpiper.TPPQuestInPhaseCondition
- TPPShowQuestState - Class in games.stendhal.server.script
-
Showing what is current ThePiedPiper quest state, and when it will switch to next.
- TPPShowQuestState() - Constructor for class games.stendhal.server.script.TPPShowQuestState
- trackLocation(Window, String, boolean) - Static method in class games.stendhal.client.gui.WindowUtils
-
Track the windows location so that it can be restored at next client start.
- TRADE - Enum constant in enum class games.stendhal.client.entity.ActionType
- TRADE_COMPLETED - Enum constant in enum class games.stendhal.common.TradeState
-
a trade was accpeted and completed
- TRADE_STATE_CHANGE - Static variable in class games.stendhal.common.constants.Events
-
player to player trade state change event
- TradeAction - Class in games.stendhal.server.actions
-
handles trade related actions.
- TradeAction() - Constructor for class games.stendhal.server.actions.TradeAction
- TradeCenterMarketSlot - Class in games.stendhal.server.entity.slot
-
the slot of the trade center in which all the offered items are stored
- TradeCenterMarketSlot() - Constructor for class games.stendhal.server.entity.slot.TradeCenterMarketSlot
-
Creates a new TradeCenterMarketSlot.
- TradeCenterMarketSlot(String) - Constructor for class games.stendhal.server.entity.slot.TradeCenterMarketSlot
-
Creates a new TradeCenterMarketSlot.
- TradeCenterZoneConfigurator - Class in games.stendhal.server.maps.semos.tavern.market
-
adds a market to a zone
- TradeCenterZoneConfigurator() - Constructor for class games.stendhal.server.maps.semos.tavern.market.TradeCenterZoneConfigurator
- TraderNPC - Class in games.stendhal.server.maps.semos.tavern
- TraderNPC - Class in games.stendhal.server.maps.wofol.house4
- TraderNPC() - Constructor for class games.stendhal.server.maps.semos.tavern.TraderNPC
- TraderNPC() - Constructor for class games.stendhal.server.maps.wofol.house4.TraderNPC
- TradeState - Enum Class in games.stendhal.common
-
the state of the trading.
- TradeStateChangeEvent - Class in games.stendhal.server.events
-
The state of a trade has changed
- TradeStateChangeEvent(int, TradeState, TradeState) - Constructor for class games.stendhal.server.events.TradeStateChangeEvent
-
Creates a new trade state change event.
- TradingController - Class in games.stendhal.client.gui.trade
-
Object for processing trade state changes and sending trading commands.
- TradingUtility - Class in games.stendhal.server.maps.semos.tavern.market
-
helper class for handling adding and prolonging offers
- TradingUtility() - Constructor for class games.stendhal.server.maps.semos.tavern.market.TradingUtility
- TrainerNPC(String, String, String) - Constructor for class games.stendhal.server.maps.nalwor.forest.TrainingArea.TrainerNPC
- TrainingArea - Class in games.stendhal.server.maps.nalwor.forest
-
Representation of an area where a player can train.
- TrainingArea(String, StendhalRPZone, int, int, int, int, TrainingArea.TrainerNPC, Point, Point, Direction) - Constructor for class games.stendhal.server.maps.nalwor.forest.TrainingArea
- TrainingArea(String, StendhalRPZone, Rectangle, TrainingArea.TrainerNPC, Point, Point, Direction) - Constructor for class games.stendhal.server.maps.nalwor.forest.TrainingArea
- TrainingArea.TrainerNPC - Class in games.stendhal.server.maps.nalwor.forest
-
NPC class that manages access to training area.
- TrainingDummy - Class in games.stendhal.server.entity.npc
-
An entity that can be used for training a player's ATK & RATK stats.
- TrainingDummy() - Constructor for class games.stendhal.server.entity.npc.TrainingDummy
- TrainingDummy(String) - Constructor for class games.stendhal.server.entity.npc.TrainingDummy
- TrainingDummy(String, String) - Constructor for class games.stendhal.server.entity.npc.TrainingDummy
- TrainingDummyFactory - Class in games.stendhal.server.entity.npc
- TrainingDummyFactory() - Constructor for class games.stendhal.server.entity.npc.TrainingDummyFactory
- transactAgreedDeal(ItemParserResult, EventRaiser, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour
-
Transacts the deal that is described in BehaviourResult.
- transactAgreedDeal(ItemParserResult, EventRaiser, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
-
At the time the order is made, tries to take all the resources required to produce the agreed amount of the chosen product from the player.
- transactAgreedDeal(ItemParserResult, EventRaiser, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
-
Transacts the sale that has been agreed on earlier via setChosenItem() and setAmount().
- transactAgreedDeal(ItemParserResult, EventRaiser, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
-
Tries to take all the resources required to produce the agreed amount of the product from the player.
- transactAgreedDeal(ItemParserResult, EventRaiser, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.RepairerBehaviour
- transactAgreedDeal(ItemParserResult, EventRaiser, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour
-
Transacts the sale that has been agreed on earlier via setChosenItem() and setAmount().
- transactAgreedDeal(ItemParserResult, EventRaiser, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.TransactionBehaviour
-
Transacts the deal that is described in BehaviourResult.
- TransactionBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
- TransactionBehaviour(String) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.TransactionBehaviour
- TransactionBehaviour(Set<String>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.TransactionBehaviour
- TransactionPool - Class in marauroa.server.db
-
Connection Pool.
- TransactionPool(Properties) - Constructor for class marauroa.server.db.TransactionPool
-
creates a DBTransactionPool
- transferContent(Player) - Static method in class games.stendhal.server.core.rp.StendhalRPAction
-
send the content of the zone the player is in to the client.
- transferContent(Player, List<TransferContent>) - Static method in class games.stendhal.server.core.rp.StendhalRPAction
-
transfers arbritary content
- transferContent(RPObject, List<TransferContent>) - Method in class marauroa.server.game.python.PythonRP
-
Transfer content to client.
- transferContent(RPObject, List<TransferContent>) - Method in class marauroa.server.game.rp.RPServerManager
-
This method is triggered to send content to the clients
- transferContent(RPObject, TransferContent) - Method in class marauroa.server.game.rp.RPServerManager
-
This method is triggered to send content to the clients
- TransferContent - Class in marauroa.common.net.message
-
A helper class to transfer content from server to client.
- TransferContent() - Constructor for class marauroa.common.net.message.TransferContent
-
Constructor
- TransferContent(String, int, byte[]) - Constructor for class marauroa.common.net.message.TransferContent
-
Constructor
- transform(RPObject) - Method in class games.stendhal.server.core.engine.StendhalRPObjectFactory
- transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.ArrestWarrantTransformer
- transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.EarningTransformer
- transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.ExpirationTrackerTransformer
- transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.FlowerGrowerTransFormer
- transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.HousePortalTransformer
- transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.ItemTransformer
-
Transform an
RPObject
to an item - transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.MarketTransformer
- transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.OfferTransformer
- transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.PlayerTransformer
- transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.RentedSignTransformer
- transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.SpellTransformer
- transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.StoredChestTransformer
- transform(RPObject) - Method in interface games.stendhal.server.core.engine.transformer.Transformer
- transform(RPObject) - Method in class marauroa.server.game.rp.RPObjectFactory
-
This method is called when object is serialized back from database to zone, so you can define which subclass of RPObject we are going to use.
- Transformer - Interface in games.stendhal.server.core.engine.transformer
- Transition - Class in games.stendhal.server.entity.npc.fsm
-
A transition brings a conversation from one state to another one (or to the same one); while doing so, other actions can take place.
- Transition(ConversationStates, Collection<Expression>, PreTransitionCondition, boolean, ConversationStates, String, PostTransitionAction) - Constructor for class games.stendhal.server.entity.npc.fsm.Transition
-
Creates a new transition.
- Transition(ConversationStates, Collection<Expression>, PreTransitionCondition, boolean, ConversationStates, String, PostTransitionAction, String) - Constructor for class games.stendhal.server.entity.npc.fsm.Transition
-
Creates a new transition.
- Transition(Transition) - Constructor for class games.stendhal.server.entity.npc.fsm.Transition
-
Create transition and copy values from existing transition
- TransitionContext - Class in games.stendhal.server.entity.npc.fsm
-
manages the current context for transitions
- TransitionContext() - Constructor for class games.stendhal.server.entity.npc.fsm.TransitionContext
- TransitionDiagram - Class in games.stendhal.client.gui.admin
-
Displays the state-transition chart of an NPC.
- TransitionDiagram() - Constructor for class games.stendhal.client.gui.admin.TransitionDiagram
- TransitionGraphEvent - Class in games.stendhal.server.events
-
A graphvis diagram showing the FSM of an NPC
- TransitionGraphEvent(String) - Constructor for class games.stendhal.server.events.TransitionGraphEvent
-
Creates a new TransitionGraphEvent.
- TransitionList - Class in games.stendhal.server.entity.npc.fsm
-
easy access to a list of transitions for debugging.
- TransitionList(List<Transition>) - Constructor for class games.stendhal.server.entity.npc.fsm.TransitionList
-
Creates a new TransitionList.
- translate(String) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Translate a resource name into it's sprite image path.
- translate(String) - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
-
Translate a resource name into it's sprite image path.
- translate(String, Object...) - Static method in class marauroa.common.i18n.I18N
-
translates the text to the thread language
- Translate - Class in games.stendhal.server.core.engine
-
translation
- Translate() - Constructor for class games.stendhal.server.core.engine.Translate
- translateToHTML(String) - Method in class games.stendhal.client.gui.KHtmlEdit
-
Translate a standard Stendhal encoded to HTML encoded.
- TRANSPARENCY - Static variable in class games.stendhal.client.gui.TransparencyMode
-
The transparency mode that should be used for images.
- TransparencyMode - Class in games.stendhal.client.gui
-
Class for determining the used transparency mode.
- TrapsForKlaas - Class in games.stendhal.server.maps.quests
-
QUEST: Traps for Klaas PARTICIPANTS: Klaas (the Seaman that takes care of Athor's ferry's cargo) STEPS: Klaas asks you to bring him rodent traps. REWARD: 1000 XP 5 greater antidote note to apothecary (if Antivenom Ring quest not started) Karma: 10 REPETITIONS: Every 24 hours
- TrapsForKlaas() - Constructor for class games.stendhal.server.maps.quests.TrapsForKlaas
- TreeNode(int, int) - Constructor for class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
-
The default constructor with positional information.
- trigger(Block, Player) - Method in class games.stendhal.server.entity.mapstuff.block.BlockTarget
-
Trigger this BlockTarget
- TriggerExactlyInListCondition - Class in games.stendhal.server.entity.npc.condition
-
Was one of these trigger phrases said exactly ignoring case? (Use with a ""-trigger in npc.add)
- TriggerExactlyInListCondition(String...) - Constructor for class games.stendhal.server.entity.npc.condition.TriggerExactlyInListCondition
-
Creates a new TriggerExactlyInListCondition.
- TriggerExactlyInListCondition(List<String>) - Constructor for class games.stendhal.server.entity.npc.condition.TriggerExactlyInListCondition
-
Creates a new TriggerExactlyInListCondition.
- TriggerInListCondition - Class in games.stendhal.server.entity.npc.condition
-
Was one of theses trigger phrases said? (Use with a ""-trigger in npc.add)
- TriggerInListCondition(String...) - Constructor for class games.stendhal.server.entity.npc.condition.TriggerInListCondition
-
Creates a new TriggerInListCondition.
- TriggerInListCondition(List<String>) - Constructor for class games.stendhal.server.entity.npc.condition.TriggerInListCondition
-
Creates a new TriggerInListCondition.
- TriggerIsNPCNameForUnstartedQuestCondition - Class in games.stendhal.server.entity.npc.condition
-
Was the trigger phrase a name of an NPC for an unstarted quest in the region? (Use with a ""-trigger in npc.add)
- TriggerIsNPCNameForUnstartedQuestCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.TriggerIsNPCNameForUnstartedQuestCondition
-
Creates a new TriggerIsNPCNameForUnstartedQuestCondition
- TriggerIsNPCNameForUnstartedQuestCondition(List<String>) - Constructor for class games.stendhal.server.entity.npc.condition.TriggerIsNPCNameForUnstartedQuestCondition
-
Creates a new TriggerIsNPCNameForUnstartedQuestCondition
- TriggerIsProducedItemOfClassCondition - Class in games.stendhal.server.entity.npc.condition
-
Was a trigger phrase said, which is a produced item of this class? (Use with a ""-trigger in npc.add)
- TriggerIsProducedItemOfClassCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.TriggerIsProducedItemOfClassCondition
-
Creates a new TriggerIsProducedItemOfClassCondition.
- TriggerList - Class in games.stendhal.common.parser
-
TriggerList can be used to create a list of Expressions from Strings and search for Expressions in this list.
- TriggerList(List<String>) - Constructor for class games.stendhal.common.parser.TriggerList
-
Create a list of normalized trigger Words from a String list.
- TriggerMatchesQuestSlotCondition - Class in games.stendhal.server.entity.npc.condition
-
was the content of a quest slot said?
- TriggerMatchesQuestSlotCondition(String, int) - Constructor for class games.stendhal.server.entity.npc.condition.TriggerMatchesQuestSlotCondition
-
creates a TriggerMatchesQuestSlotCondition
- TriggerMightbeACodedMessageCondition() - Constructor for class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer.TriggerMightbeACodedMessageCondition
- triggerPainting() - Method in interface games.stendhal.client.gui.J2DClientGUI
-
Requests repaint at the window areas that are painted according to the game loop frame rate.
- trim() - Method in class games.stendhal.client.sound.system.processors.Recorder
- trimAndEscapeSQLString(String, int) - Static method in class marauroa.server.db.StringChecker
-
Trims the string to the specified size without error in case it is already shorter.
- trimEmptyToNull(String) - Static method in class marauroa.server.db.StringChecker
-
trims a string to null
- trimTo(String, int) - Static method in class games.stendhal.server.util.StringUtils
-
trims a string to the specified size.
- trimWord(String) - Static method in class games.stendhal.common.parser.WordList
-
Transform the given word to lower case and trim special characters at beginning and end to use this normalized form as key in the word list.
- Triple<P,S,T> - Class in games.stendhal.client
-
A container for three objects.
- Triple(P, S, T) - Constructor for class games.stendhal.client.Triple
-
Create a triple.
- TroublesomeCustomerNPC - Class in games.stendhal.server.maps.fado.hotel
-
Provides Groongo Rahnnt, The Troublesome Customer in Fado's Hotel Restaurant.
- TroublesomeCustomerNPC() - Constructor for class games.stendhal.server.maps.fado.hotel.TroublesomeCustomerNPC
- TrueColor - Static variable in class games.stendhal.client.gui.j2d.Blend
-
A blending mode that colors the destination image with the source color.
- tryAcquireDrawingSemaphore() - Method in class games.stendhal.client.StendhalClient
-
Try to acquire the drawing semaphore.
- tryToFindMixer(AudioFormat) - Static method in class games.stendhal.client.sound.system.SoundSystem
- TurnListener - Interface in games.stendhal.server.core.events
-
Implementing classes can be notified that a certain turn number has been reached.
- TurnListenerDecorator - Class in games.stendhal.server.core.events
-
a TurnListener decorator.
- TurnListenerDecorator(TurnListener) - Constructor for class games.stendhal.server.core.events.TurnListenerDecorator
-
creates a new TurnListenerDecorator
- TurnNotifier - Class in games.stendhal.server.core.events
-
Other classes can register here to be notified at some time in the future.
- TURNS_IN_ONE_MINUTE - Static variable in class games.stendhal.common.MathHelper
- tutorBasename - Static variable in class games.stendhal.server.maps.quests.tutorial.TutorialStep
- TUTORIAL - Enum constant in enum class games.stendhal.common.NotificationType
- TutorialEventType - Enum Class in games.stendhal.server.core.events
-
Event types used in the tutorial.
- TutorialIsland - Class in games.stendhal.server.maps.quests
-
Creates a sandboxed map for new players to progress through a tutorial scenario.
- TutorialIsland() - Constructor for class games.stendhal.server.maps.quests.TutorialIsland
- TutorialNotifier - Class in games.stendhal.server.core.events
-
manages the tutorial based on events created all over the game.
- TutorialNotifier() - Constructor for class games.stendhal.server.core.events.TutorialNotifier
- TutorialRunner - Class in games.stendhal.server.core.engine
-
Listens for players that have not completed tutorial.
- TutorialStep - Class in games.stendhal.server.maps.quests.tutorial
- TutorialStep() - Constructor for class games.stendhal.server.maps.quests.tutorial.TutorialStep
- TwilightElixir - Class in games.stendhal.server.entity.item
-
Represents a marked teleport scroll which also poisoned the player.
- TwilightElixir(TwilightElixir) - Constructor for class games.stendhal.server.entity.item.TwilightElixir
-
Copy constructor.
- TwilightElixir(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.TwilightElixir
-
Creates a new marked teleport scroll.
- TwilightMossScroll - Class in games.stendhal.server.entity.item.scroll
-
Represents the balloon that takes the player to twilight zone, after which it will teleport player to a random location in ida's sewing room.
- TwilightMossScroll(TwilightMossScroll) - Constructor for class games.stendhal.server.entity.item.scroll.TwilightMossScroll
-
Copy constructor.
- TwilightMossScroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.TwilightMossScroll
-
Creates a new timed marked TwilightMossScroll scroll.
- type - Variable in class games.stendhal.client.entity.Entity
-
The entity type.
- type - Variable in class games.stendhal.server.core.events.DelayedPlayerTextSender
- type - Variable in class marauroa.common.game.Perception
-
The type of the perception: Delta or Sync
- type - Variable in class marauroa.common.net.message.Message
-
Type of the message
- type - Variable in class marauroa.server.net.nio.ChangeRequest
-
Type of request
- TYPE - Static variable in class games.stendhal.common.constants.Actions
- TYPE - Static variable in interface games.stendhal.common.EquipActionConsts
- typeMatching - Variable in class games.stendhal.common.parser.ExpressionMatcher
-
Flag to enable type string matching.
- TYPESTRINGS - Static variable in class games.stendhal.common.parser.ExpressionType
-
Type string specifiers, which can be used in sentence matching.
U
- UltimateCollector - Class in games.stendhal.server.maps.quests
-
QUEST: Ultimate Collector
- UltimateCollector() - Constructor for class games.stendhal.server.maps.quests.UltimateCollector
- Unblock - Class in games.stendhal.server.script
-
Moves players away that spend to much time in an restricted area
- Unblock() - Constructor for class games.stendhal.server.script.Unblock
- UnblockTradeTable - Class in games.stendhal.server.script
-
Moves players away that spend to much time in an restricted area
- UnblockTradeTable() - Constructor for class games.stendhal.server.script.UnblockTradeTable
- uncaughtException(Thread, Throwable) - Method in class marauroa.common.MarauroaUncaughtExceptionHandler
- UNCOMPLETED_LOGIN_TIMEOUT - Static variable in class marauroa.common.TimeoutConf
-
It is possible for a player to start login procedure but not complete it with a hacked client and if connection is not closed, that player is taking a "slot" of the game and so disallowing other real players to play.
- UNDEFINED - Enum constant in enum class games.stendhal.common.parser.Sentence.SentenceType
- UNDERGROUND_ZONE - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
-
visiting groups of underground zones
- UndergroundZoneAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
-
Factory for underground zone achievements
- UndergroundZoneAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.UndergroundZoneAchievementFactory
- undoMove() - Method in class games.stendhal.server.entity.item.token.BoardToken
- unhide() - Method in class marauroa.common.game.RPObject
-
Makes this object visible again.
- unhide(RPObject) - Method in interface marauroa.common.game.IRPZone
-
Makes a hidden object to be visible again.
- unhide(RPObject) - Method in class marauroa.server.game.rp.MarauroaRPZone
-
Makes a hidden object to be visible again.
- UnicodeSupportingInputStream - Class in marauroa.common.io
-
This inputstream will recognize unicode BOM marks and will skip bytes if getEncoding() method is called before any of the read(...) methods.
- UnicodeSupportingInputStream(InputStream) - Constructor for class marauroa.common.io.UnicodeSupportingInputStream
-
Creates a new UnicodeSupportingInputStream
- UnicodeSupportingInputStream(InputStream, String) - Constructor for class marauroa.common.io.UnicodeSupportingInputStream
-
Creates a new UnicodeSupportingInputStream
- UnicodeSupportingInputStreamReader - Class in marauroa.common.io
-
Generic unicode textreader, which will use BOM mark to identify the encoding to be used.
- UnicodeSupportingInputStreamReader(InputStream) - Constructor for class marauroa.common.io.UnicodeSupportingInputStreamReader
-
Creates a new UnicodeSupportingInputStreamReader
- UnicodeSupportingInputStreamReader(InputStream, String) - Constructor for class marauroa.common.io.UnicodeSupportingInputStreamReader
-
Creates a new UnicodeSupportingInputStreamReader
- UNIGNORE - Enum constant in enum class games.stendhal.client.entity.ActionType
- UNIGNORE - Static variable in class games.stendhal.common.constants.Actions
- union(StyleSet) - Method in class games.stendhal.client.gui.textformat.StyleSet
- union(TextAttributeSet) - Method in class games.stendhal.client.gui.textformat.TextAttributeSet
- UniqueIdentifierMap<V> - Class in games.stendhal.server.util
-
A map which assigns a unique id to every entry.
- UniqueIdentifierMap(String) - Constructor for class games.stendhal.server.util.UniqueIdentifierMap
-
Creates a new counting map.
- UNKNOWN - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
- UNKNOWN - Static variable in class games.stendhal.common.parser.ExpressionType
-
String constant representing a type less expression.
- unload(Player, List<String>) - Method in interface games.stendhal.server.core.scripting.Script
-
Unloads this script.
- unload(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptImpl
- unload(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
-
Unloads this script.
- unload(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptInJava
-
Executes this script.
- unload(Player, List<String>) - Method in class games.stendhal.server.script.BugInspect
- unload(Player, List<String>) - Method in class games.stendhal.server.script.FishInspect
- unload(Player, List<String>) - Method in class games.stendhal.server.script.SokobanWatcher
- unload(Player, List<String>) - Method in class games.stendhal.server.script.Unblock
- unload(Player, List<String>) - Method in class games.stendhal.server.script.UnblockTradeTable
- unload(String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
-
Removes a qeust from the world.
- unloadQuest(String) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
-
unloads a quest and removes the things related to it from the world.
- unlockPortal(int) - Method in class games.stendhal.server.entity.player.Player
-
Adds a portal ID to a list of "unlocked" portals for player.
- unlockTradeItemOffer() - Method in class games.stendhal.server.entity.player.Player
-
unlocks a trade item offer for example because of some modifications on the trade slot.
- unquote(String) - Static method in class games.stendhal.common.StringHelper
-
removes single and double quotes around a string
- unreachableGoal() - Method in class games.stendhal.server.core.pathfinder.Pathfinder
-
Checks if the goal is unreachable.
- unregisterListener(TeleportListener) - Method in class games.stendhal.server.core.events.TeleportNotifier
-
unregisters a TeleportListener so that it will not be called anymore.
- unregisterObjectsForNotification(Observer) - Method in class games.stendhal.server.entity.creature.Creature
-
unset observer
- unregisterObjectsForNotification(List<Observer>) - Method in class games.stendhal.server.entity.creature.Creature
-
unset observer
- unregisterSubjectName(String) - Method in class games.stendhal.common.parser.WordList
-
De-register a subject name.
- unset(int, int) - Method in class games.stendhal.common.CollisionMap
- UNSET - Static variable in class games.stendhal.common.constants.Actions
- UNSET - Static variable in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
- unsetFeature(String) - Method in class games.stendhal.server.entity.player.Player
-
Unset a client feature
- unsetOutfitColor(String) - Method in class games.stendhal.server.entity.DressedEntity
-
Unset color of a single layer.
- unsetTestingPhase() - Static method in enum class games.stendhal.server.core.rp.DaylightPhase
-
Disables testing phase.
- unstore() - Method in class marauroa.common.game.RPObject
-
Declare that this object should not be stored at zones.
- untrigger() - Method in class games.stendhal.server.entity.mapstuff.block.BlockTarget
-
Untriggeres this BlockTarget
- UP - Enum constant in enum class games.stendhal.common.Direction
-
up, away from the screen
- update() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
Handle updates.
- update() - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
-
Update representation.
- update() - Method in interface games.stendhal.client.sound.facade.SoundSystemFacade
- update() - Method in class games.stendhal.client.sound.manager.SoundManager
- update() - Method in class games.stendhal.client.sound.manager.SoundManagerNG
- update() - Method in class games.stendhal.client.sound.nosound.NoSoundFacade
- update() - Method in class games.stendhal.client.sound.sound.SoundSystemFacadeImpl
- update() - Method in class games.stendhal.server.entity.ActiveEntity
- update() - Method in class games.stendhal.server.entity.creature.DomesticAnimal
- update() - Method in class games.stendhal.server.entity.Entity
- update() - Method in class games.stendhal.server.entity.item.StackableItem
- update() - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
-
Handle object attribute change(s).
- update() - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
-
Handle object attribute change(s).
- update() - Method in class games.stendhal.server.entity.mapstuff.chest.Chest
- update() - Method in class games.stendhal.server.entity.mapstuff.portal.Door
- update() - Method in class games.stendhal.server.entity.mapstuff.spawner.GrowingPassiveEntityRespawnPoint
- update() - Method in class games.stendhal.server.entity.mapstuff.spawner.SheepFood
- update() - Method in class games.stendhal.server.entity.player.Player
-
Process changes that to the object attributes.
- update() - Method in class games.stendhal.server.entity.RPEntity
- update() - Method in class marauroa.server.game.container.PlayerEntry
-
Refresh player timeout timestamp.
- update(int) - Method in class games.stendhal.client.entity.ActiveEntity
-
Update cycle.
- update(int) - Method in class games.stendhal.client.entity.Entity
- update(int) - Method in class games.stendhal.client.entity.Gate
- update(int) - Method in interface games.stendhal.client.entity.IEntity
-
Update cycle.
- update(int) - Method in class games.stendhal.client.entity.RPEntity
-
Update cycle.
- update(int) - Method in class games.stendhal.client.GameObjects
-
Update objects based on the lapsus of time ellapsed since the last call.
- update(Observable, Object) - Method in class games.stendhal.server.core.pathfinder.GoToPosition
-
update function
- update(Observable, Object) - Method in class games.stendhal.server.core.pathfinder.MultiZonesFixedPath
- update(Observable, Object) - Method in class games.stendhal.server.core.pathfinder.MultiZonesFixedPathsList
-
a kind of iterator over list
- update(Observable, Object) - Method in class games.stendhal.server.entity.npc.interaction.NPCChatting
- update(Observable, Object) - Method in class games.stendhal.server.entity.npc.interaction.NPCFollowing
- update(Observable, Object) - Method in class games.stendhal.server.maps.quests.piedpiper.PhaseSwitcher
- update(Observable, Object) - Method in interface games.stendhal.server.util.Observer
- update(String, String, String) - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.ItemLocation
-
updates the location in case the event is a location change event.
- update(List<String>, String, String) - Method in class games.stendhal.client.gui.group.GroupPanelController
-
Update group information data.
- update(DBTransaction) - Method in class marauroa.server.db.UpdateScript
-
updates the structure of the database
- update(DBTransaction, String, String, String, Integer, Timestamp) - Method in class games.stendhal.server.core.engine.db.StendhalGroupQuestDAO
-
logs group quest progress
- updateAchievement(Integer, Achievement) - Method in class games.stendhal.server.core.engine.db.AchievementDAO
-
Updates the achievement with the given id
- updateAchievement(DBTransaction, Integer, Achievement) - Method in class games.stendhal.server.core.engine.db.AchievementDAO
-
Updates the achievement with the given id
- updateCharStats(DBTransaction, Player, Timestamp) - Method in class games.stendhal.server.core.engine.db.StendhalWebsiteDAO
-
updates the statistics information about a player
- UpdateConverter - Class in games.stendhal.server.entity.player
-
converts player objects to the most recent version by adding attributes, transforming quest states and similar migrations.
- UpdateConverter() - Constructor for class games.stendhal.server.entity.player.UpdateConverter
- UpdateGroupQuestCommand - Class in games.stendhal.server.core.engine.dbcommand
-
Reads the status of a group quest
- UpdateGroupQuestCommand(String, String, String, Integer) - Constructor for class games.stendhal.server.core.engine.dbcommand.UpdateGroupQuestCommand
-
creates a new ReadGroupQuestCommand
- updateGroupStatus(Collection<String>, String) - Static method in class games.stendhal.client.entity.User
-
updates the group information
- updateItem(String) - Static method in class games.stendhal.server.entity.player.UpdateConverter
- updateItemAtkDef() - Method in class games.stendhal.server.entity.RPEntity
-
Recalculates item based atk and def.
- updateItemAttributes(Item) - Static method in class games.stendhal.server.entity.player.UpdateConverter
- updateItemName(String) - Static method in class games.stendhal.server.entity.player.UpdateConverter
-
Update old item names to the current naming.
- UpdateItemXml - Class in games.stendhal.tools.xml
- UpdateItemXml() - Constructor for class games.stendhal.tools.xml.UpdateItemXml
- updateKeyring(Player) - Static method in class games.stendhal.server.entity.player.UpdateConverter
-
Convert keyring feature to keyring item.
- updateLevel() - Method in class games.stendhal.server.entity.RPEntity
-
Change the level to match the XP, if needed.
- updateModifiedAttributes() - Method in class games.stendhal.server.entity.GuidedEntity
- UpdatePendingAchievementsOnLogin - Class in games.stendhal.server.entity.player
-
Retrieves pending or partial achievement information from the database on login Updates the player object if necessary Deletes pending achievements from database so that they are not reapplied next login
- UpdatePendingAchievementsOnLogin() - Constructor for class games.stendhal.server.entity.player.UpdatePendingAchievementsOnLogin
- updatePlayer(Player) - Method in class games.stendhal.server.maps.quests.AbstractQuest
- updatePlayer(Player) - Method in interface games.stendhal.server.maps.quests.IQuest
- UpdatePlayerEntities - Class in games.stendhal.tools.playerUpdate
-
Loads all Players from the database, performs update operations and saves afterwards.
- UpdatePlayerEntities() - Constructor for class games.stendhal.tools.playerUpdate.UpdatePlayerEntities
- UpdatePlayerOnlineLogoutListener - Class in games.stendhal.server.core.engine.listener
-
UpdatePlayerOnlineLogoutListener is responsible for sending PlayerLoggedOutEvents on Logout
- UpdatePlayerOnlineLogoutListener() - Constructor for class games.stendhal.server.core.engine.listener.UpdatePlayerOnlineLogoutListener
- updatePlayerQuest(CircumstancesOfDeath) - Method in class games.stendhal.server.maps.magic.school.SpidersCreatures
- updatePlayerQuests(Player) - Static method in class games.stendhal.server.core.rp.StendhalQuestSystem
- updatePlayerRPObject(RPObject) - Static method in class games.stendhal.server.entity.player.UpdateConverter
-
Updates a player RPObject from an old version of Stendhal.
- updatePlayers() - Method in class games.stendhal.server.maps.quests.maze.MazeSign
-
Update the player list written on the sign.
- updatePlayerTransactions(Player, String, ItemParserResult) - Method in class games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour
-
Updates stored information about Player-NPC commerce transactions.
- updatePlayerTransactions(Player, String, ItemParserResult) - Method in class games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour
-
Updates stored information about Player-NPC commerce transactions.
- UpdatePropertiesWriter - Class in games.stendhal.tools.updateprop
-
Writes an update.properties file.
- UpdatePropertiesWriter(Properties, PrintStream) - Constructor for class games.stendhal.tools.updateprop.UpdatePropertiesWriter
-
Creates a new UpdatePropertiesWriter.
- UpdatePropUpdater - Class in games.stendhal.tools.updateprop
-
Updates update.properties for a new release.
- UpdatePropUpdater(String, String, String, String, String, List<String>) - Constructor for class games.stendhal.tools.updateprop.UpdatePropUpdater
-
Creates a new UpdatePropUpdater.
- updateQuantitiesInQuestStatus(Player) - Method in class games.stendhal.server.maps.quests.logic.BringOrderedListOfItemsQuestLogic
-
Updates the status of the player's quest with the quantities of already brought items.
- updateQuests(Player) - Static method in class games.stendhal.server.entity.player.UpdateConverter
-
Update the quest slot to the current version.
- UpdateScript - Class in marauroa.server.db
-
updates the structure of the database to the newest versoin
- UpdateScript() - Constructor for class marauroa.server.db.UpdateScript
- updateSearchIndex(DBTransaction, Set<SearchIndexEntry>) - Method in class games.stendhal.server.core.engine.db.StendhalSearchIndexDAO
-
dumps the search index
- UpdateSearchIndexCommand - Class in games.stendhal.server.core.engine.dbcommand
-
updates the search index
- UpdateSearchIndexCommand() - Constructor for class games.stendhal.server.core.engine.dbcommand.UpdateSearchIndexCommand
- UpdateSigner - Class in games.stendhal.tools.updateprop
-
creates signatures for the listed files
- UpdateSigner() - Constructor for class games.stendhal.tools.updateprop.UpdateSigner
-
creates a UpdateSigner
- updateTimestamp() - Method in class games.stendhal.server.entity.trade.Offer
-
Update the timestamp of the offer to the current moment.
- updateUser(User) - Method in interface games.stendhal.client.gui.J2DClientGUI
- updateWordList(WordList) - Static method in class games.stendhal.tools.npcparser.WordListUpdate
- UpgradeAction() - Constructor for class games.stendhal.server.script.AdminMaker.UpgradeAction
- uppcaseFirstLetter(String) - Static method in class games.stendhal.server.core.engine.GenerateINI
-
Makes the first letter of the source uppercase.
- uri - Variable in class games.stendhal.server.core.config.CreatureGroupsXMLLoader
-
The main zone configuration file.
- uri - Variable in class games.stendhal.server.core.config.ItemGroupsXMLLoader
-
The main item configuration file.
- uri - Variable in class games.stendhal.server.core.config.SpellGroupsXMLLoader
- uri - Variable in class games.stendhal.server.core.config.ZoneGroupsXMLLoader
-
The main zone configuration file.
- use(Player) - Method in class games.stendhal.server.entity.mapstuff.area.ConditionAndActionArea
- use(RPEntity, Item) - Method in class games.stendhal.server.entity.item.behavior.MessagingUseBehavior
- use(RPEntity, Item) - Method in interface games.stendhal.server.entity.item.behavior.UseBehavior
-
Called when the item is used.
- USE - Enum constant in enum class games.stendhal.client.entity.ActionType
- USE - Static variable in class games.stendhal.common.constants.Actions
- use_sound - Variable in class games.stendhal.server.entity.item.AreaUseItem
- UseableEntity - Class in games.stendhal.server.entity.mapstuff.useable
-
an entity that can be placed on the map and will allow the client to "use" it.
- UseableEntity() - Constructor for class games.stendhal.server.entity.mapstuff.useable.UseableEntity
-
creates a new UseableEntity
- UseableItem - Class in games.stendhal.client.entity
-
This is a useable stackable item.
- UseableItem() - Constructor for class games.stendhal.client.entity.UseableItem
- UseableRing - Class in games.stendhal.client.entity
- UseableRing() - Constructor for class games.stendhal.client.entity.UseableRing
- UseAction - Class in games.stendhal.server.actions
-
Uses an item or an other entity that implements Useable
- UseAction() - Constructor for class games.stendhal.server.actions.UseAction
- UseBehavior - Interface in games.stendhal.server.entity.item.behavior
-
Interface for behavior implementations that can be attached to items.
- usedSwitch(RPEntity, NineSwitchesGameSwitch) - Method in class games.stendhal.server.entity.mapstuff.game.NineSwitchesGameBoard
-
use the specified switch.
- useItem(Player) - Method in class games.stendhal.server.entity.item.timed.TimedInvisibility
- useItem(Player) - Method in class games.stendhal.server.entity.item.timed.TimedStackableItem
-
Called when the player uses the item.
- useKarma(double) - Method in class games.stendhal.server.entity.player.Player
-
Use some of the player's karma.
- useKarma(double) - Method in class games.stendhal.server.entity.RPEntity
-
Get some of the player's karma.
- useKarma(double, double) - Method in class games.stendhal.server.entity.player.Player
-
Use some of the player's karma.
- useKarma(double, double) - Method in class games.stendhal.server.entity.RPEntity
-
Get some of the player's karma.
- useKarma(double, double, double) - Method in class games.stendhal.server.entity.player.Player
-
Use some of the player's karma.
- useKarma(double, double, double) - Method in class games.stendhal.server.entity.RPEntity
-
Use some of the player's karma.
- UseListener - Interface in games.stendhal.server.core.events
-
Implementing classes will be called back when a player uses them.
- useMe(Player) - Method in class games.stendhal.server.entity.item.Basket
- useMe(Player) - Method in class games.stendhal.server.entity.item.Box
- useMe(Player) - Method in class games.stendhal.server.entity.item.Present
- useMe(Player) - Method in class games.stendhal.server.entity.item.Stocking
- usePortal(Player) - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
-
Use the portal.
- usePortal(Player) - Method in class games.stendhal.server.entity.mapstuff.portal.RandomDestinationPortal
-
Use the portal.
- usePortal(Player) - Method in class games.stendhal.server.entity.mapstuff.portal.Teleporter
-
Use the portal.
- User - Class in games.stendhal.client.entity
-
This class identifies the user of this client.
- User() - Constructor for class games.stendhal.client.entity.User
-
creates a User object
- USER_INTERFACE - Enum constant in enum class games.stendhal.common.constants.SoundLayer
-
user interface feedback, opening of windows, private message notification
- userAction - Variable in class games.stendhal.server.entity.npc.action.BehaviourAction
- UserContext - Class in games.stendhal.client
-
The player user context.
- UserInterface - Interface in games.stendhal.client.gui
- username - Variable in class marauroa.server.game.container.PlayerEntry
-
The name of the player
- username - Variable in class marauroa.server.game.container.SecuredLoginInfo
-
Username of the player
- USERNAME_BANNED - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
-
the account is banned
- USERNAME_INACTIVE - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
- USERNAME_WRONG - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
-
the username or password is wrong
- useScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.BlankPetScroll
-
Use a blank pet scroll.
- useScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.EmptyScroll
-
Use a [empty] scroll.
- useScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.Scroll
-
Use a scroll.
- useScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.SummonPetScroll
-
Is invoked when a summon pet scroll is used.
- useScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.SummonScroll
-
Is invoked when a summon scroll is used.
- useScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.TeleportScroll
-
Is invoked when a teleporting scroll is used.
- useSeed(String) - Method in class marauroa.server.game.db.LoginSeedDAO
-
Deprecated.
- useSeed(DBTransaction, String) - Method in class marauroa.server.game.db.LoginSeedDAO
-
marks a seed as used
- usesRandomPath() - Method in class games.stendhal.server.entity.GuidedEntity
-
Determines whether the entity is using a random path.
- useTeleportScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.BalloonScroll
- useTeleportScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.InvitationScroll
-
Is invoked when a teleporting scroll is actually used.
- useTeleportScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.MarkedScroll
-
Is invoked when a teleporting scroll is used.
- useTeleportScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.RainbowBeansScroll
- useTeleportScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.TeleportScroll
-
Is invoked when a teleporting scroll is actually used.
- useTeleportScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.TimedTeleportScroll
-
Is invoked when a teleporting scroll is used.
- useTeleportScroll(Player, String, int, int, int) - Method in class games.stendhal.server.entity.item.scroll.TimedTeleportScroll
-
Is invoked when a teleporting scroll is used.
- usingSecureChannel - Variable in class marauroa.server.game.container.SecuredLoginInfo
-
is the password encrypted
- Utility - Class in marauroa.common
-
Some generic utility methods.
- utilizes(String) - Static method in class games.stendhal.server.maps.quests.DailyItemQuest
-
For other quests to check if an item is already utilized in this one.
V
- validate() - Method in interface games.stendhal.server.core.account.AccountParameterValidator
-
validates a parameter provided for account creation.
- validate() - Method in class games.stendhal.server.core.account.CommonPassword
- validate() - Method in class games.stendhal.server.core.account.CreatureNameValidator
- validate() - Method in class games.stendhal.server.core.account.EMailCharacterValidator
- validate() - Method in class games.stendhal.server.core.account.IsNotCharacterNameValidator
- validate() - Method in class games.stendhal.server.core.account.IsNotOtherAccountNameValidator
- validate() - Method in class games.stendhal.server.core.account.LowerCaseValidator
- validate() - Method in class games.stendhal.server.core.account.MaxLengthValidator
- validate() - Method in class games.stendhal.server.core.account.MinLengthValidator
- validate() - Method in class games.stendhal.server.core.account.NameCharacterValidator
- validate() - Method in class games.stendhal.server.core.account.NotEmptyValidator
- validate() - Method in class games.stendhal.server.core.account.NPCNameValidator
- validate() - Method in class games.stendhal.server.core.account.PasswordDiffersFromUsernameValidator
- validate() - Method in class games.stendhal.server.core.account.ReservedSubStringValidator
- validate(EquipmentActionData) - Method in class games.stendhal.server.core.rp.equipping.validator.AreSlotsReachable
- validate(EquipmentActionData) - Method in class games.stendhal.server.core.rp.equipping.validator.EquipmentActionValidator
-
validates an equipment action
- validate(EquipmentActionData) - Method in class games.stendhal.server.core.rp.equipping.validator.IsBoundStatusRespected
- validate(EquipmentActionData) - Method in class games.stendhal.server.core.rp.equipping.validator.IsQuantityInRangeOfSourceItems
- validate(EquipmentActionData) - Method in class games.stendhal.server.core.rp.equipping.validator.IsSendUndamagedToTrade
- validate(EquipmentActionData) - Method in class games.stendhal.server.core.rp.equipping.validator.IsThereEnoughSpace
- validate(GameBoard, Player, BoardToken, int, int) - Method in class games.stendhal.server.entity.mapstuff.game.movevalidator.GameIsActiveValidator
- validate(GameBoard, Player, BoardToken, int, int) - Method in class games.stendhal.server.entity.mapstuff.game.movevalidator.MovementSourceIsHomeValidator
- validate(GameBoard, Player, BoardToken, int, int) - Method in class games.stendhal.server.entity.mapstuff.game.movevalidator.MovementTargetEmptyValidator
- validate(GameBoard, Player, BoardToken, int, int) - Method in class games.stendhal.server.entity.mapstuff.game.movevalidator.MovementTargetIsOnBoardValidator
- validate(GameBoard, Player, BoardToken, int, int) - Method in interface games.stendhal.server.entity.mapstuff.game.movevalidator.MoveValidator
-
validates a move
- validate(GameBoard, Player, BoardToken, int, int) - Method in class games.stendhal.server.entity.mapstuff.game.movevalidator.PlayerIsParticipatingValidator
- validate(GameBoard, Player, BoardToken, int, int) - Method in class games.stendhal.server.entity.mapstuff.game.movevalidator.PlayerIsPlayingRightTokenTypeValidator
- validate(GameBoard, Player, BoardToken, int, int) - Method in class games.stendhal.server.entity.mapstuff.game.movevalidator.PlayersTurnValidator
- validate(GameBoard, Player, BoardToken, int, int) - Method in class games.stendhal.server.entity.mapstuff.game.TicTacToeMovementValidatorChain
- validate(Player, RPAction) - Method in class games.stendhal.server.actions.validator.ActionValidation
-
validates an RPAction.
- validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ActionAttributesExist
-
validates an RPAction.
- validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ActionSenderNotGagged
-
validates an RPAction.
- validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ActionSenderNotInJail
-
validates an RPAction.
- validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ActionSenderUseChatBucket
-
validates an RPAction.
- validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ActionTargetNotAway
-
validates an RPAction.
- validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ActionTargetNotGrumpyTowardsSender
-
validates an RPAction.
- validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ActionTargetNotIgnoringSender
-
validates an RPAction.
- validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ActionTargetOnline
-
validates an RPAction.
- validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ActionValidation
-
validates an RPAction.
- validate(Player, RPAction, ActionData) - Method in interface games.stendhal.server.actions.validator.ActionValidator
-
validates an RPAction.
- validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ExtractEntityValidator
- validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ItemMovementInZoneAllowed
-
validates an RPAction.
- validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.SlotVisibleIfEntityContained
-
validates an RPAction.
- validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ZoneNotChanged
- validate(String) - Method in class marauroa.common.game.Definition
-
validates
- validateAndInformPlayer(Player, RPAction) - Method in class games.stendhal.server.actions.validator.ActionValidation
-
validates an RPAction and tells the player about validation issues.
- validateAndInformPlayer(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ActionValidation
-
validates an RPAction and tells the player about validation issues.
- validateParameters(Player, List<String>) - Method in class games.stendhal.server.script.AbstractOfflineAction
-
validates the parameters, sends an error message, if something is wrong with them
- validateParameters(Player, List<String>) - Method in class games.stendhal.server.script.OfflineAdminlevel
-
validates the parameters, sends an error message, if something is wrong with them
- validateParameters(Player, List<String>) - Method in class games.stendhal.server.script.OfflineClearSentence
- validatePortal(Portal) - Method in class games.stendhal.server.core.engine.StendhalRPWorld
- ValidatorList - Class in games.stendhal.server.core.account
-
Manages a list of validators.
- ValidatorList() - Constructor for class games.stendhal.server.core.account.ValidatorList
- validContainerClassesList - Variable in class games.stendhal.server.actions.equip.EquipmentAction
-
List of the valid container classes for easy access.
- validString(String) - Static method in class marauroa.server.db.StringChecker
-
This method returns true if a string is valid because it lacks of any kind of control or escape character.
- VALUE - Static variable in class games.stendhal.common.constants.Actions
- valueChanged() - Method in class games.stendhal.client.gui.stats.KarmaIndicator
- valueChanged() - Method in class games.stendhal.client.gui.StatusDisplayBar
-
Called when the model value changes.
- valueOf(String) - Static method in enum class games.stendhal.client.entity.ActionType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.client.entity.RPEntity.Resolution
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.client.entity.StatusID
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.client.gui.j2d.entity.helpers.HorizontalAlignment
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.client.gui.j2d.entity.helpers.VerticalAlignment
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.client.gui.layout.SLayout
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.client.sound.facade.SoundFileType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.client.sound.facade.Time.Unit
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.common.constants.Nature
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.common.constants.SkinColor
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.common.constants.SoundID
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.common.constants.SoundLayer
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.common.Direction
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.common.NotificationType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.common.parser.Sentence.SentenceType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.common.TradeState
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.server.constants.KillType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.server.core.config.annotations.Dev.Category
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.server.core.events.TutorialEventType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.server.core.events.ZoneEventType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.server.core.rp.achievement.Category
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.server.core.rp.DaylightPhase
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.server.entity.CollisionAction
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.server.entity.npc.condition.ComparisonOperator
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.server.entity.npc.ConversationStates
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.server.entity.npc.fsm.MatchType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.server.entity.slot.Banks
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.server.entity.slot.Slots
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.server.entity.status.StatusType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.server.maps.athor.ship.AthorFerry.Status
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.server.maps.deathmatch.DeathmatchLifecycle
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants.TPP_Phase
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class marauroa.common.game.Definition.DefinitionClass
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class marauroa.common.game.Definition.Type
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class marauroa.common.game.DetailLevel
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class marauroa.common.game.Result
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class marauroa.common.net.message.Message.MessageType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class marauroa.server.db.command.DBCommandPriority
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class marauroa.server.game.container.ClientState
-
Returns the enum constant of this class with the specified name.
- valueOf(String, StendhalCursor) - Static method in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
-
gets a cursor based on its name
- values() - Static method in enum class games.stendhal.client.entity.ActionType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.client.entity.RPEntity.Resolution
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.client.entity.StatusID
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.client.gui.j2d.entity.helpers.HorizontalAlignment
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.client.gui.j2d.entity.helpers.VerticalAlignment
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.client.gui.layout.SLayout
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.client.sound.facade.SoundFileType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.client.sound.facade.Time.Unit
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.common.constants.Nature
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.common.constants.SkinColor
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.common.constants.SoundID
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.common.constants.SoundLayer
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.common.Direction
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.common.NotificationType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.common.parser.Sentence.SentenceType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.common.TradeState
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.server.constants.KillType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.server.core.config.annotations.Dev.Category
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.server.core.events.TutorialEventType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.server.core.events.ZoneEventType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.server.core.rp.achievement.Category
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.server.core.rp.DaylightPhase
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
- values() - Static method in enum class games.stendhal.server.entity.CollisionAction
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.server.entity.npc.condition.ComparisonOperator
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.server.entity.npc.ConversationStates
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.server.entity.npc.fsm.MatchType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
- values() - Static method in enum class games.stendhal.server.entity.slot.Banks
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.server.entity.slot.Slots
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.server.entity.status.StatusType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.server.maps.athor.ship.AthorFerry.Status
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.server.maps.deathmatch.DeathmatchLifecycle
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants.TPP_Phase
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Method in class games.stendhal.server.util.ClassToInstancesMap
- values() - Method in class games.stendhal.server.util.MapOfMaps
- values() - Static method in enum class marauroa.common.game.Definition.DefinitionClass
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class marauroa.common.game.Definition.Type
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class marauroa.common.game.DetailLevel
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class marauroa.common.game.Result
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class marauroa.common.net.message.Message.MessageType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class marauroa.server.db.command.DBCommandPriority
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class marauroa.server.game.container.ClientState
-
Returns an array containing the constants of this enum class, in the order they are declared.
- VampireLordCreature - Class in games.stendhal.server.maps.semos.catacombs
-
Configure Catacombs to include a Vampire lord Creature who carries a skull ring.
- VampireLordCreature() - Constructor for class games.stendhal.server.maps.semos.catacombs.VampireLordCreature
- VampireSword - Class in games.stendhal.server.maps.quests
-
QUEST: The Vampire Sword
- VampireSword() - Constructor for class games.stendhal.server.maps.quests.VampireSword
- Variables() - Constructor for class marauroa.server.game.Statistics.Variables
-
Constructor
- Vault - Class in games.stendhal.server.maps.semos.bank
- Vault(String, StendhalRPZone, Player) - Constructor for class games.stendhal.server.maps.semos.bank.Vault
- VaultRemover - Class in games.stendhal.server.maps.semos.bank
-
removes the vault
- VaultRemover(StendhalRPZone) - Constructor for class games.stendhal.server.maps.semos.bank.VaultRemover
-
creates a new VaultRemover
- vecf(float...) - Static method in class games.stendhal.common.math.Algebra
- VegetableGrower - Class in games.stendhal.server.entity.mapstuff.spawner
-
A growing carrot which can be picked.
- VegetableGrower(String) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.VegetableGrower
-
Create a new VegetableGrower for an item.
- VegetableGrower(String, String) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.VegetableGrower
-
Create a new VegetableGrower for an item.
- VegetableGrower(RPObject, String, int, int) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.VegetableGrower
-
Create a VegetableGrower from an RPObject.
- Verb(Grammar.Verb) - Constructor for class games.stendhal.common.grammar.Grammar.Verb
- Verb(String) - Constructor for class games.stendhal.common.grammar.Grammar.Verb
- VERB - Static variable in class games.stendhal.common.parser.ExpressionType
-
String constant representing verb form.
- VERB_DYNAMIC - Static variable in class games.stendhal.common.parser.WordList
- VERB_GERUND - Static variable in class games.stendhal.common.parser.ExpressionType
- VergerNPC - Class in games.stendhal.server.maps.ados.church
-
A praying NPC in ados church
- VergerNPC - Class in games.stendhal.server.maps.fado.church
- VergerNPC() - Constructor for class games.stendhal.server.maps.ados.church.VergerNPC
- VergerNPC() - Constructor for class games.stendhal.server.maps.fado.church.VergerNPC
- verify(DBTransaction) - Method in class marauroa.server.game.dbcommand.LoginCommand
-
verifies credentials against the database
- verify(DBTransaction, SecuredLoginInfo) - Method in class marauroa.server.game.db.AccountDAO
-
verifies username and password
- verify(SecuredLoginInfo) - Method in class marauroa.server.game.db.AccountDAO
-
Deprecated.
- verify(SecuredLoginInfo, DelayedEventHandler, int, Channel, int) - Method in interface marauroa.server.auth.AuthenticationManager
-
Verify that a player is whom he/she says it is.
- verify(SecuredLoginInfo, DelayedEventHandler, int, Channel, int) - Method in class marauroa.server.auth.DatabaseAuthenticationManager
-
Verify that a player is whom he/she says it is.
- verifyAllAvailableConnections() - Method in class marauroa.server.db.TransactionPool
-
verifies all available transactions
- verifyConnection() - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
-
verifies that the connection i still working
- verifyConnection() - Method in interface marauroa.server.db.adapter.DatabaseAdapter
-
verifies that the connection i still working
- verifyConnection() - Method in class marauroa.server.db.DBTransaction
-
verifies that the connection i still working
- verifyHashTextFormat(String) - Static method in class marauroa.common.crypto.Sha512Crypt
- verifyItems(EntityManager) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
- verifyPassword(String, String) - Static method in class marauroa.common.crypto.Sha512Crypt
-
This method tests a plaintext password against a SHA512 Unix Crypt'ed hash and returns true if the password matches the hash.
- verifyPassword(String, String) - Method in class marauroa.server.game.db.AccountDAO
-
Deprecated.
- verifyPassword(DBTransaction, String, String) - Method in class marauroa.server.game.db.AccountDAO
-
verifies the account username and password
- verifyPermanentToken(DBTransaction, SecuredLoginInfo) - Method in class marauroa.server.game.db.AccountLinkDAO
-
verifies that a provided token is a known secret
- verifySeed(String, String) - Method in class marauroa.server.game.db.LoginSeedDAO
-
Deprecated.
- verifySeed(DBTransaction, String, String) - Method in class marauroa.server.game.db.LoginSeedDAO
-
verifies a login seed
- verifySignature(BigInteger, BigInteger) - Method in class marauroa.common.crypto.RSAPublicKey
-
verifies a signature
- Version - Class in games.stendhal.common
-
Handles version numbers Actual number stored in games.stendhal.common.Debug.VERSION This file duplicates methods from games.stendhal.client.update.Version as the updater should not depend on anything outside games.stendhal.client.update
- VERSION - Static variable in class games.stendhal.client.stendhal
- VERSION - Static variable in class games.stendhal.common.Debug
-
version.
- VERSION - Static variable in class games.stendhal.common.Version
-
Stendhal version
- VERTICAL - Static variable in class games.stendhal.client.gui.layout.SBoxLayout
- VerticalAlignment - Enum Class in games.stendhal.client.gui.j2d.entity.helpers
-
Representation for vertical alignment
- VERY_FAST_CLIENT_START - Static variable in class games.stendhal.common.Debug
-
if this is enable tileset are loaded on demand.
- VERY_LONG_STRING - Enum constant in enum class marauroa.common.game.Definition.Type
-
a string
- VeterinarianNPC - Class in games.stendhal.server.maps.ados.outside
- VeterinarianNPC() - Constructor for class games.stendhal.server.maps.ados.outside.VeterinarianNPC
- VialOnTable - Class in games.stendhal.server.maps.semos.apothecary_lab
-
Creates vial on table in apothecary's lab.
- VialOnTable() - Constructor for class games.stendhal.server.maps.semos.apothecary_lab.VialOnTable
- VICTORY - Enum constant in enum class games.stendhal.server.maps.deathmatch.DeathmatchLifecycle
-
deathmatch was completed sucessfully but the player did not claim "victory" yet.
- view() - Method in class games.stendhal.client.gui.imageviewer.ItemListImageViewerEvent
-
Shows the window.
- VIEW_CHANGE - Static variable in class games.stendhal.common.constants.Events
-
moves the view point to another area (orbs)
- ViewChangeEntity - Class in games.stendhal.server.entity.mapstuff.useable
-
An entity that when used, tells the client to change the view center.
- ViewChangeEntity(int, int) - Constructor for class games.stendhal.server.entity.mapstuff.useable.ViewChangeEntity
-
Create a new ViewChangeEntity.
- ViewChangeEntityFactory - Class in games.stendhal.server.entity.mapstuff.useable
-
Factory for ViewChangeEntities
- ViewChangeEntityFactory() - Constructor for class games.stendhal.server.entity.mapstuff.useable.ViewChangeEntityFactory
- ViewChangeEvent - Class in games.stendhal.server.events
-
Event for requesting change in the map area the client displays.
- ViewChangeEvent(int, int) - Constructor for class games.stendhal.server.events.ViewChangeEvent
-
Create a new view change event.
- viewImage(RPEvent) - Static method in class games.stendhal.client.gui.imageviewer.RPEventImageViewer
- ViewPanel - Class in games.stendhal.client.gui.imageviewer
-
an abstract base class for all ViewPanels
- ViewPanel() - Constructor for class games.stendhal.client.gui.imageviewer.ViewPanel
-
creates a new ViewPanel
- visibilityChanged - Variable in class games.stendhal.client.gui.j2d.entity.Entity2DView
-
The visibility value changed.
- visit(IRPRuleProcessor) - Method in class marauroa.server.game.rp.RPScheduler
-
For each action in the actual turn, make it to be run in the ruleProcessor.
- VISIT_ADOS_CASTLE - Enum constant in enum class games.stendhal.server.core.events.ZoneEventType
- VISIT_IMPERIAL_CAVES - Enum constant in enum class games.stendhal.server.core.events.ZoneEventType
- VISIT_KANMARARN_PRISON - Enum constant in enum class games.stendhal.server.core.events.ZoneEventType
- VISIT_KIKAREUKIN_CAVE - Enum constant in enum class games.stendhal.server.core.events.ZoneEventType
- VISIT_MAGIC_CITY - Enum constant in enum class games.stendhal.server.core.events.ZoneEventType
- VISIT_MAGIC_CITY_N - Enum constant in enum class games.stendhal.server.core.events.ZoneEventType
- VISIT_SEMOS_CAVES - Enum constant in enum class games.stendhal.server.core.events.ZoneEventType
- VISIT_SEMOS_CITY - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
- VISIT_SEMOS_DUNGEON - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
- VISIT_SEMOS_DUNGEON_2 - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
- VISIT_SEMOS_PLAINS - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
- VISIT_SEMOS_TAVERN - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
- VISIT_SUB1_SEMOS_CATACOMBS - Enum constant in enum class games.stendhal.server.core.events.ZoneEventType
- VISIT_SUB2_SEMOS_CATACOMBS - Enum constant in enum class games.stendhal.server.core.events.ZoneEventType
- VOLATILE - Static variable in class marauroa.common.game.Definition
-
The attribute should not be stored in the database
- VolumeAdjustor - Class in games.stendhal.client.sound.system.processors
-
Adjust the volume of a PCM audio signal.
- VolumeAdjustor() - Constructor for class games.stendhal.client.sound.system.processors.VolumeAdjustor
- VolumeAdjustor(float) - Constructor for class games.stendhal.client.sound.system.processors.VolumeAdjustor
- VolumeGroups - Class in games.stendhal.client.sound.system.processors
-
TODO add Javadoc
- VolumeGroups() - Constructor for class games.stendhal.client.sound.system.processors.VolumeGroups
W
- WALK - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
- WALK - Static variable in class games.stendhal.common.constants.Actions
- WALK_BORDER - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
- WALK_START - Enum constant in enum class games.stendhal.client.entity.ActionType
- WALK_STOP - Enum constant in enum class games.stendhal.client.entity.ActionType
- WalkBlocker - Class in games.stendhal.client.entity
- WalkBlocker - Class in games.stendhal.server.entity.mapstuff.area
-
An entity that just acts as an obstacle.
- WalkBlocker() - Constructor for class games.stendhal.client.entity.WalkBlocker
- WalkBlocker() - Constructor for class games.stendhal.server.entity.mapstuff.area.WalkBlocker
-
Create a walk blocker.
- WalkBlockerFactory - Class in games.stendhal.server.entity.mapstuff.area
- WalkBlockerFactory() - Constructor for class games.stendhal.server.entity.mapstuff.area.WalkBlockerFactory
- WalkingWomanNPC - Class in games.stendhal.server.maps.athor.holiday_area
- WalkingWomanNPC() - Constructor for class games.stendhal.server.maps.athor.holiday_area.WalkingWomanNPC
- Wall - Class in games.stendhal.client.entity
-
Client side representation of a wall
- Wall - Class in games.stendhal.server.entity.mapstuff.area
-
An entity that just acts as a visible obstacle like a wall.
- Wall() - Constructor for class games.stendhal.client.entity.Wall
- Wall(int, int) - Constructor for class games.stendhal.server.entity.mapstuff.area.Wall
-
Create a wall.
- WallSoldier1NPC - Class in games.stendhal.server.maps.ados.city
-
Soldiers on the wall
- WallSoldier1NPC - Class in games.stendhal.server.maps.ados.wall
-
Soldiers on the wall
- WallSoldier1NPC() - Constructor for class games.stendhal.server.maps.ados.city.WallSoldier1NPC
- WallSoldier1NPC() - Constructor for class games.stendhal.server.maps.ados.wall.WallSoldier1NPC
- WallSoldier2NPC - Class in games.stendhal.server.maps.ados.city
-
Soldiers on the wall
- WallSoldier2NPC - Class in games.stendhal.server.maps.ados.wall
-
Soldiers on the wall
- WallSoldier2NPC() - Constructor for class games.stendhal.server.maps.ados.city.WallSoldier2NPC
- WallSoldier2NPC() - Constructor for class games.stendhal.server.maps.ados.wall.WallSoldier2NPC
- WallSoldier3NPC - Class in games.stendhal.server.maps.ados.city
-
Soldiers on the wall
- WallSoldier3NPC - Class in games.stendhal.server.maps.ados.wall
-
Soldiers on the wall
- WallSoldier3NPC() - Constructor for class games.stendhal.server.maps.ados.city.WallSoldier3NPC
- WallSoldier3NPC() - Constructor for class games.stendhal.server.maps.ados.wall.WallSoldier3NPC
- WallSoldier4NPC - Class in games.stendhal.server.maps.ados.wall
-
Soldiers on the wall
- WallSoldier4NPC() - Constructor for class games.stendhal.server.maps.ados.wall.WallSoldier4NPC
- WallSoldier5NPC - Class in games.stendhal.server.maps.ados.wall
-
Soldiers on the wall
- WallSoldier5NPC() - Constructor for class games.stendhal.server.maps.ados.wall.WallSoldier5NPC
- WannaBeKingNPC - Class in games.stendhal.server.maps.sedah.house
-
Builds the NPC who wants to be the king of Kalavan.
- WannaBeKingNPC() - Constructor for class games.stendhal.server.maps.sedah.house.WannaBeKingNPC
- warn(Object) - Method in class marauroa.common.Logger
- warn(Object, Throwable) - Method in class marauroa.common.Logger
- warn(String) - Method in class games.stendhal.server.core.scripting.ScriptInLua.LuaLogger
- warning() - Method in class marauroa.server.net.flood.FloodMeasure
-
Adds a new flood warning to the measurement.
- WARNING - Enum constant in enum class games.stendhal.common.NotificationType
- warnPlayer() - Method in class games.stendhal.server.entity.mapstuff.area.MessagingArea
- wasFound() - Method in class games.stendhal.common.grammar.ItemParserResult
- wasMovedFromHomeInLastMove() - Method in class games.stendhal.server.entity.item.token.BoardToken
-
was this token on its home spot before the last move?
- wasOwned - Variable in class games.stendhal.server.entity.creature.DomesticAnimal
- wasOwned() - Method in class games.stendhal.server.entity.creature.DomesticAnimal
-
Checks if this domestic animal was owned by a player, regardless of whether it is owned at the moment.
- watchFontSize(Component) - Static method in class games.stendhal.client.gui.WindowUtils
-
Register a component that should watch for default font size changes.
- WaterForXhiphin - Class in games.stendhal.server.maps.quests
-
Quest to fetch water for a thirsty person.
- WaterForXhiphin() - Constructor for class games.stendhal.server.maps.quests.WaterForXhiphin
- WaterSpringSource - Class in games.stendhal.server.entity.mapstuff.useable
-
A water spring source is a spot where a player can fill an empty flask with spring water.
- WaterSpringSource() - Constructor for class games.stendhal.server.entity.mapstuff.useable.WaterSpringSource
-
Create a water spring source.
- WAV - Enum constant in enum class games.stendhal.client.sound.facade.SoundFileType
- WeaponDealerNPC - Class in games.stendhal.server.maps.deniran.cityinterior.weaponsshop
- WeaponDealerNPC() - Constructor for class games.stendhal.server.maps.deniran.cityinterior.weaponsshop.WeaponDealerNPC
- WeaponryTraderNPC - Class in games.stendhal.server.maps.ados.market
-
Creates the NPCs and portals in Ados City.
- WeaponryTraderNPC() - Constructor for class games.stendhal.server.maps.ados.market.WeaponryTraderNPC
- WeaponsCollector - Class in games.stendhal.server.maps.quests
-
QUEST: The Weapons Collector
- WeaponsCollector() - Constructor for class games.stendhal.server.maps.quests.WeaponsCollector
- WeaponsCollector2 - Class in games.stendhal.server.maps.quests
-
QUEST: The Weapons Collector Part 2
- WeaponsCollector2() - Constructor for class games.stendhal.server.maps.quests.WeaponsCollector2
- WeaponsCollectorNPC - Class in games.stendhal.server.maps.ados.rock
- WeaponsCollectorNPC() - Constructor for class games.stendhal.server.maps.ados.rock.WeaponsCollectorNPC
- wearsOutfitFromHere(Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
-
Checks whether or not the given player is currently wearing an outfit that may have been bought/lent from an NPC with this behaviour.
- WEATHER_KEYWORD - Static variable in class games.stendhal.server.core.rp.WeatherUpdater
-
The keyword used by the weather adjustments parser.
- WeatherEntity - Class in games.stendhal.server.entity.mapstuff
-
Entity that manages weather properties that are better handled as events than as zone attribute changes.
- WeatherEntity() - Constructor for class games.stendhal.server.entity.mapstuff.WeatherEntity
-
Create a weather entity.
- WeatherLayerRenderer - Class in games.stendhal.client
-
Weather renderer.
- WeatherLayerRenderer(String, Color, Composite) - Constructor for class games.stendhal.client.WeatherLayerRenderer
-
Create a new weather layer.
- WeatherSoundManager - Class in games.stendhal.client
-
Manages starting and stopping weather sounds.
- WeatherSoundManager() - Constructor for class games.stendhal.client.WeatherSoundManager
- WeatherUpdater - Class in games.stendhal.server.core.rp
-
Manager for zones with changing weather.
- WebServletForStaticContent - Class in marauroa.server.net.web
-
a servlet for static content
- WebServletForStaticContent(RPServerManager) - Constructor for class marauroa.server.net.web.WebServletForStaticContent
-
creates a WebServletForStaticContent
- WebSocketChannel - Class in marauroa.server.net.web
-
a websocket connection to a client
- WebSocketChannel() - Constructor for class marauroa.server.net.web.WebSocketChannel
- WebSocketConnectionManager - Class in marauroa.server.net.web
-
a network manager implementation that uses a websocket server for web based clients.
- WebSocketServer - Class in marauroa.server.net.web
-
web socket server
- WebSocketServer() - Constructor for class marauroa.server.net.web.WebSocketServer
- WebstartPersistence - Class in marauroa.common.io
-
Persitence with webstart
- WebstartPersistence() - Constructor for class marauroa.common.io.WebstartPersistence
-
Creates a instance of class
- WeddingRing - Class in games.stendhal.server.entity.item
-
A special ring that allows the owner to teleport to his or her spouse.
- WeddingRing(WeddingRing) - Constructor for class games.stendhal.server.entity.item.WeddingRing
-
Copy constructor.
- WeddingRing(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.WeddingRing
-
Creates a new wedding ring.
- WeeklyItemQuest - Class in games.stendhal.server.maps.quests
-
QUEST: Weekly Item Fetch Quest.
- WeeklyItemQuest() - Constructor for class games.stendhal.server.maps.quests.WeeklyItemQuest
- weight - Variable in class games.stendhal.server.entity.creature.DomesticAnimal
- welcomeAfterQuestIsCompleted() - Method in class games.stendhal.server.maps.quests.CloakCollector
- welcomeAfterQuestIsCompleted() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- welcomeAfterQuestIsCompleted() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
- welcomeAfterQuestIsCompleted() - Method in class games.stendhal.server.maps.quests.ToysCollector
- welcomeAfterQuestIsCompleted() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- welcomeBeforeStartingQuest() - Method in class games.stendhal.server.maps.quests.CloakCollector
- welcomeBeforeStartingQuest() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- welcomeBeforeStartingQuest() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
- welcomeBeforeStartingQuest() - Method in class games.stendhal.server.maps.quests.ToysCollector
- welcomeBeforeStartingQuest() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- welcomeDuringActiveQuest() - Method in class games.stendhal.server.maps.quests.CloakCollector
- welcomeDuringActiveQuest() - Method in class games.stendhal.server.maps.quests.ElvishArmor
- welcomeDuringActiveQuest() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
- welcomeDuringActiveQuest() - Method in class games.stendhal.server.maps.quests.ToysCollector
- welcomeDuringActiveQuest() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
- welcomeKnownPlayer() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
-
Player returns while quest is still active.
- welcomeNewPlayer() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
-
player says 'hi' before starting the quest.
- welcomePlayerAfterQuest() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
-
Player returns after finishing the quest.
- WellSource - Class in games.stendhal.server.entity.mapstuff.useable
-
A well source is a spot where a player can make a wish to gain an item.
- WellSource() - Constructor for class games.stendhal.server.entity.mapstuff.useable.WellSource
-
Create a wishing well source.
- WHERE - Enum constant in enum class games.stendhal.client.entity.ActionType
- WHERE - Static variable in class games.stendhal.common.constants.Actions
- WhereAction - Class in games.stendhal.server.actions.query
-
Tells the client where the queried player is on the world.
- WhereAction() - Constructor for class games.stendhal.server.actions.query.WhereAction
- WhereWho - Class in games.stendhal.server.script
-
List all players an the zones they are in.
- WhereWho() - Constructor for class games.stendhal.server.script.WhereWho
- WhiteLifeSorceressNPC - Class in games.stendhal.server.maps.semos.wizardstower
-
Elana, the life wizard of the Wizards Tower see games.stendhal.server.maps.quests.WizardElanaPlainQuest
- WhiteLifeSorceressNPC() - Constructor for class games.stendhal.server.maps.semos.wizardstower.WhiteLifeSorceressNPC
- WHO - Static variable in class games.stendhal.common.constants.Actions
- WhoAction - Class in games.stendhal.server.actions.query
-
Lists all online players with their levels.
- WhoAction() - Constructor for class games.stendhal.server.actions.query.WhoAction
- width - Variable in class games.stendhal.client.gui.map.FlyOverAreaMapObject
- width - Variable in class games.stendhal.client.LayerRenderer
- WifeNPC - Class in games.stendhal.server.maps.athor.holiday_area
- WifeNPC() - Constructor for class games.stendhal.server.maps.athor.holiday_area.WifeNPC
- WikipediaAccess - Class in games.stendhal.server.util
-
Gets the first text paragraph from the specified Wikipedia article using the MediaWiki bot API.
- WikipediaAccess(String) - Constructor for class games.stendhal.server.util.WikipediaAccess
-
Creates a new WikipeidaAccess.
- WikipediaWaiter(SpeakerNPC, WikipediaAccess) - Constructor for class games.stendhal.server.maps.ados.library.LibrarianNPC.WikipediaWaiter
- windowClosed(InternalWindow) - Method in interface games.stendhal.client.gui.InternalWindow.CloseListener
-
Called when the window is closed.
- windowDragged(Component, Point) - Method in interface games.stendhal.client.gui.InternalManagedWindow.WindowDragListener
-
Called when the user drags a window.
- WindowUtils - Class in games.stendhal.client.gui
-
Utilities for system level windows.
- winner - Variable in class games.stendhal.server.script.BetManager
-
Winner (in state State.PAYING_BETS).
- WISH - Enum constant in enum class games.stendhal.client.entity.ActionType
- WishmanNPC - Class in games.stendhal.server.maps.ados.tunnel
-
Outside entrance to dragon lair in -1_ados_outside_w.
- WishmanNPC() - Constructor for class games.stendhal.server.maps.ados.tunnel.WishmanNPC
- WitchNPC - Class in games.stendhal.server.maps.fado.forest
-
Creates Imorgen, a young witch who lives in Fado Forest.
- WitchNPC - Class in games.stendhal.server.maps.orril.magician_house
-
Configure Orril Jynath House (Inside/Level 0).
- WitchNPC() - Constructor for class games.stendhal.server.maps.fado.forest.WitchNPC
- WitchNPC() - Constructor for class games.stendhal.server.maps.orril.magician_house.WitchNPC
- WizardBank - Class in games.stendhal.server.maps.quests
-
Controls player access to the Wizard's Bank via an NPC.
- WizardBank() - Constructor for class games.stendhal.server.maps.quests.WizardBank
- WizardNPC - Class in games.stendhal.server.maps.ados.magician_house
- WizardNPC - Class in games.stendhal.server.maps.deniran.cityinterior.tinyhouse
-
A trapped wizard
- WizardNPC - Class in games.stendhal.server.maps.kirdneh.museum
-
Builds a wizard npc, an expert in textiles.
- WizardNPC - Class in games.stendhal.server.maps.magic.house2
-
Builds a wizard npc, an expert in textiles.
- WizardNPC() - Constructor for class games.stendhal.server.maps.ados.magician_house.WizardNPC
- WizardNPC() - Constructor for class games.stendhal.server.maps.deniran.cityinterior.tinyhouse.WizardNPC
- WizardNPC() - Constructor for class games.stendhal.server.maps.kirdneh.museum.WizardNPC
- WizardNPC() - Constructor for class games.stendhal.server.maps.magic.house2.WizardNPC
- WizardsGuardStatueNPC - Class in games.stendhal.server.maps.semos.wizardstower
-
Zekiel, the guardian statue of the Wizards Tower (Zekiel in the basement)
- WizardsGuardStatueNPC() - Constructor for class games.stendhal.server.maps.semos.wizardstower.WizardsGuardStatueNPC
- WizardsGuardStatueSpireNPC - Class in games.stendhal.server.maps.semos.wizardstower
-
Zekiel, the guardian statue of the Wizards Tower (Zekiel in the spire)
- WizardsGuardStatueSpireNPC() - Constructor for class games.stendhal.server.maps.semos.wizardstower.WizardsGuardStatueSpireNPC
- WomanGhostNPC - Class in games.stendhal.server.maps.ados.hauntedhouse
-
Builds a female Ghost NPC.
- WomanGhostNPC() - Constructor for class games.stendhal.server.maps.ados.hauntedhouse.WomanGhostNPC
- WomanNPC - Class in games.stendhal.server.maps.fado.house
-
Builds Josephine NPC (Cloak Collector).
- WomanNPC() - Constructor for class games.stendhal.server.maps.fado.house.WomanNPC
- WoodCutterNPC - Class in games.stendhal.server.maps.fado.forest
-
Builds an NPC to buy previously un bought axes He is a wood cutter.
- WoodCutterNPC() - Constructor for class games.stendhal.server.maps.fado.forest.WoodCutterNPC
- word - Variable in class games.stendhal.common.grammar.Grammar.Verb
- WordEntry - Class in games.stendhal.common.parser
-
Word list entry, used to categorise words.
- WordEntry() - Constructor for class games.stendhal.common.parser.WordEntry
- WordList - Class in games.stendhal.common.parser
-
WordList stores a list of words recognized by the ConversationParser.
- WordList() - Constructor for class games.stendhal.common.parser.WordList
- WordListUpdate - Class in games.stendhal.tools.npcparser
-
WordListUpdate reads the current word list from predefined resources, writes a new updated, pretty formatted list in the file "words.txt" and updates the database table "words".
- WordListUpdate() - Constructor for class games.stendhal.tools.npcparser.WordListUpdate
- WORDS_FILENAME - Static variable in class games.stendhal.common.parser.WordList
- workWithCounters(int) - Method in class games.stendhal.server.script.Herald
-
function invokes by HeraldListener.onTurnReached each time when herald have to speech.
- World - Class in games.stendhal.client
- WORLD_GUIDE - Enum constant in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
-
in-character guide
- WrapAction - Class in games.stendhal.server.actions.admin
- WrapAction() - Constructor for class games.stendhal.server.actions.admin.WrapAction
- write(byte) - Method in class marauroa.common.net.OutputSerializer
-
Add the byte to the serializer
- write(byte[]) - Method in class marauroa.common.net.ByteCounterOutputStream
- write(byte[]) - Method in class marauroa.common.net.OutputSerializer
-
Add the byte array to the serializer
- write(float) - Method in class marauroa.common.net.OutputSerializer
-
Add the float to the serializer
- write(int) - Method in class marauroa.common.net.ByteCounterOutputStream
- write(int) - Method in class marauroa.common.net.OutputSerializer
-
Add the int to the serializer
- write(long) - Method in class marauroa.common.net.OutputSerializer
-
Add the long to the serializer
- write(short) - Method in class marauroa.common.net.OutputSerializer
-
Add the short to the serializer
- write(String) - Method in class marauroa.common.net.OutputSerializer
-
Add the String to the serializer, using UTF-8 encoding
- write(String[]) - Method in class marauroa.common.net.OutputSerializer
-
Add the String array to the serializer, using UTF-8 encoding
- write(Serializable) - Method in class marauroa.common.net.OutputSerializer
-
Add the Object to the serializer, if it implements the marauroa.common.net.Serializable interface
- write(Serializable[]) - Method in class marauroa.common.net.OutputSerializer
-
Add the Object array to the serializer, if it implements the marauroa.common.net.Serializable interface
- write255LongArray(byte[]) - Method in class marauroa.common.net.OutputSerializer
-
Add a byte array whose size is smaller than 255 to the serializer
- write255LongString(String) - Method in class marauroa.common.net.OutputSerializer
-
Add a short string to the serializer, using UTF-8 encoding
- write65536LongArray(byte[]) - Method in class marauroa.common.net.OutputSerializer
-
Add a long byte array whose size is smaller than 2^31 to the serializer
- write65536LongString(String) - Method in class marauroa.common.net.OutputSerializer
-
/** Add a long string to the serializer, using UTF-8 encoding
- writeACK(OutputSerializer) - Method in class marauroa.common.net.message.TransferContent
-
Write a content acceptance to server.
- writeACKToJson(StringBuilder) - Method in class marauroa.common.net.message.TransferContent
-
writes an ACK to JSON
- writeAttribute(String, boolean, String, String) - Method in class games.stendhal.tools.rpclassdumper.JavaClassWriter
-
writes an attribute
- writeClassDefinition(String) - Method in class games.stendhal.tools.rpclassdumper.JavaClassWriter
-
writes the class definition
- writeEndOfClass() - Method in class games.stendhal.tools.rpclassdumper.JavaClassWriter
-
writes the closing of the class definition
- writeFailed(Throwable) - Method in class marauroa.server.net.web.WebSocketChannel
- writeFile(Document, String) - Static method in class games.stendhal.server.core.config.XMLUtil
-
writes an xml document to a file
- writeFooter() - Method in class games.stendhal.tools.loganalyser.laganalyser.LagHTMLWriter
-
writes the html footer.
- writeFULL(OutputSerializer) - Method in class marauroa.common.net.message.TransferContent
-
Write the content data to client
- writeFullToJson(StringBuilder) - Method in class marauroa.common.net.message.TransferContent
-
Write the content data to the server
- WriteHallOfFamePointsCommand - Class in games.stendhal.server.core.engine.dbcommand
-
Writes the points to the hall of fame.
- WriteHallOfFamePointsCommand(String, String, int, boolean) - Constructor for class games.stendhal.server.core.engine.dbcommand.WriteHallOfFamePointsCommand
-
creates a new WriteHallOfFamePointsCommand
- writeHeader() - Method in class games.stendhal.tools.loganalyser.laganalyser.LagHTMLWriter
-
writes the header of the html-file (including the content header).
- writeJson(StringBuilder, String) - Static method in class marauroa.common.net.OutputSerializer
-
writes a json key-value-pair
- writeJson(StringBuilder, String, String) - Static method in class marauroa.common.net.OutputSerializer
-
writes a json key-value-pair
- writeObject(OutputSerializer) - Method in class games.stendhal.common.tiled.LayerDefinition
- writeObject(OutputSerializer) - Method in class games.stendhal.common.tiled.TileSetDefinition
- writeObject(OutputSerializer) - Method in class marauroa.common.game.Attributes
-
This method serialize the object with the default level of detail, that removes private and hidden attributes
- writeObject(OutputSerializer) - Method in class marauroa.common.game.Definition
-
Serialize the object into the output
- writeObject(OutputSerializer) - Method in class marauroa.common.game.IRPZone.ID
-
Serialize the object into a stream of bytes.
- writeObject(OutputSerializer) - Method in class marauroa.common.game.RPClass
-
Serialize the object into the output
- writeObject(OutputSerializer) - Method in class marauroa.common.game.RPEvent
- writeObject(OutputSerializer) - Method in class marauroa.common.game.RPLink
- writeObject(OutputSerializer) - Method in class marauroa.common.game.RPObject
-
This method serialize the object with the default level of detail, that removes private and hidden attributes
- writeObject(OutputSerializer) - Method in class marauroa.common.game.RPSlot
-
This method serialize the object with the default level of detail, that removes private and hidden attributes
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.Message
-
Serialize the object into an ObjectOutput
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SAction
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SChooseCharacter
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SCreateAccount
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SCreateAccountWithToken
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SCreateCharacter
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginRequestKey
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginSendNonceNameAndPassword
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginSendNonceNamePasswordAndSeed
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginSendPromise
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginSendUsernameAndPassword
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginWithToken
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SLogout
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2STransferACK
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SUpdateResponse
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageP2SCreateAccount
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageP2SCreateCharacter
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CCharacterList
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CCreateAccountACK
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CCreateAccountNACK
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CCreateCharacterACK
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CCreateCharacterNACK
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CInvalidMessage
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CLoginACK
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CLoginMessageNACK
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CLoginNACK
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CLoginSendKey
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CPerception
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CServerInfo
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CTransfer
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CTransferREQ
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CUpdate
- writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageSendByteArray
- writeObject(OutputSerializer) - Method in interface marauroa.common.net.Serializable
-
Method to convert the object into a stream
- writeObject(OutputSerializer, DetailLevel) - Method in class marauroa.common.game.Attributes
-
This method serialize the object with the given level of detail.
- writeObject(OutputSerializer, DetailLevel) - Method in class marauroa.common.game.RPEvent
-
Serialize
- writeObject(OutputSerializer, DetailLevel) - Method in class marauroa.common.game.RPLink
-
Method to convert the object into a stream
- writeObject(OutputSerializer, DetailLevel) - Method in class marauroa.common.game.RPObject
-
This method serialize the object with the given level of detail.
- writeObject(OutputSerializer, DetailLevel) - Method in class marauroa.common.game.RPSlot
-
This method serialize the object with the given level of detail.
- writeObjectCollectionToJson(StringBuilder, String, Collection<? extends Attributes>, DetailLevel) - Static method in class marauroa.common.net.OutputSerializer
-
converts a list of objects into a json fragment
- WriteReachedAchievementCommand - Class in games.stendhal.server.core.engine.dbcommand
-
command to log a reached achievement to the database
- WriteReachedAchievementCommand(Integer, String, boolean) - Constructor for class games.stendhal.server.core.engine.dbcommand.WriteReachedAchievementCommand
-
Create a new command.
- writeREQ(OutputSerializer) - Method in class marauroa.common.net.message.TransferContent
-
Write content as a request to client to approve it
- writeREQToJson(StringBuilder) - Method in class marauroa.common.net.message.TransferContent
-
Write content as a request to client to approve it
- WriterNPC - Class in games.stendhal.server.maps.ados.library
- WriterNPC() - Constructor for class games.stendhal.server.maps.ados.library.WriterNPC
- writeSuccess() - Method in class marauroa.server.net.web.WebSocketChannel
- writeToJson(StringBuilder) - Method in class marauroa.common.net.message.Message
-
Serialize the object to json
- writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageC2STransferACK
- writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CCharacterList
- writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CCreateAccountACK
- writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CCreateAccountNACK
- writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CCreateCharacterACK
- writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CCreateCharacterNACK
- writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CInvalidMessage
- writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CLoginACK
- writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CLoginNACK
- writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CLoginSendKey
- writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CPerception
- writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CServerInfo
- writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CTransfer
- writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CTransferREQ
- writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CUpdate
- writeToJson(StringBuilder, DetailLevel) - Method in class marauroa.common.game.Attributes
-
This method serialize the object with the given level of detail.
- writeToJson(StringBuilder, DetailLevel) - Method in class marauroa.common.game.RPObject
-
This method serialize the object with the given level of detail.
- writeToJson(StringBuilder, DetailLevel) - Method in class marauroa.common.game.RPSlot
-
This method serialize the object with the given level of detail.
- writeToJson(StringBuilder, DetailLevel) - Method in class marauroa.common.game.SlotOwner
-
This method serialize the object with the given level of detail.
- writeTurnOverflows(int[]) - Method in class games.stendhal.tools.loganalyser.laganalyser.LagHTMLWriter
-
writes a line
- WtPopupMenu - Class in games.stendhal.client.gui.wt.core
-
A popup-menu that will redirect most key events to its invoker.
- WtPopupMenu(String) - Constructor for class games.stendhal.client.gui.wt.core.WtPopupMenu
- WtWindowManager - Class in games.stendhal.client.gui.wt.core
-
This manager keeps track of all the windows and their positions/ minimized state.
X
- x - Variable in class games.stendhal.client.entity.Entity
-
The current x location of this entity.
- x - Variable in class games.stendhal.client.gui.map.FlyOverAreaMapObject
- x - Variable in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
-
The entity's X coordinate.
- x - Variable in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
- x - Variable in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
- X - Static variable in class games.stendhal.common.constants.Actions
- XmlMergerAndSplitter - Class in games.stendhal.tools.xml
- XmlMergerAndSplitter() - Constructor for class games.stendhal.tools.xml.XmlMergerAndSplitter
- XMLUtil - Class in games.stendhal.server.core.config
-
XML utility methods for DOM reading.
- XMLUtil() - Constructor for class games.stendhal.server.core.config.XMLUtil
- xor(byte[], byte[]) - Static method in class marauroa.common.crypto.Hash
-
Returns the XOR of two arrays of bytes of the same size otherwise it returns null.
- XP - Variable in class games.stendhal.server.entity.creature.Pet
Y
- y - Variable in class games.stendhal.client.entity.Entity
-
The current y location of this entity.
- y - Variable in class games.stendhal.client.gui.map.FlyOverAreaMapObject
- y - Variable in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
-
The entity's Y coordinate.
- y - Variable in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
- y - Variable in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
- Y - Static variable in class games.stendhal.common.constants.Actions
- YanNPC - Class in games.stendhal.server.maps.athor.holiday_area
- YanNPC() - Constructor for class games.stendhal.server.maps.athor.holiday_area.YanNPC
- YellowCrystalNPC - Class in games.stendhal.server.maps.semos.mountain
-
A crystal NPC
- YellowCrystalNPC() - Constructor for class games.stendhal.server.maps.semos.mountain.YellowCrystalNPC
- YES_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
Z
- ZARAS - Enum constant in enum class games.stendhal.server.entity.slot.Banks
-
mini-bank in zaras house.
- ZekielsPracticalTestQuest - Class in games.stendhal.server.maps.quests
-
QUEST: Zekiels practical test PARTICIPANTS: Zekiel, guardian of the wizard's tower STEPS: Zekiel the guardian asks you to bring him 6 beeswax and 2 iron to make magic candles with.
- ZekielsPracticalTestQuest() - Constructor for class games.stendhal.server.maps.quests.ZekielsPracticalTestQuest
- ZERO_DURATION - Static variable in class games.stendhal.client.sound.manager.SoundManager
- ZOMBIE - Enum constant in enum class games.stendhal.client.entity.StatusID
- ZOMBIE - Enum constant in enum class games.stendhal.server.entity.status.StatusType
-
reduced movement speed
- ZombieRaid - Class in games.stendhal.server.script
- ZombieRaid() - Constructor for class games.stendhal.server.script.ZombieRaid
- ZombieStatus - Class in games.stendhal.server.entity.status
-
A status effect that causes the player to move more slowly
- ZombieStatus() - Constructor for class games.stendhal.server.entity.status.ZombieStatus
-
Create the status
- ZombieStatusHandler - Class in games.stendhal.server.entity.status
-
Handles ZombieStatus
- ZombieStatusHandler() - Constructor for class games.stendhal.server.entity.status.ZombieStatusHandler
- zone - Variable in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
- zone - Variable in class games.stendhal.server.maps.quests.ReverseArrow
- Zone - Class in games.stendhal.client
-
Layer data of a zone.
- ZONE - Static variable in class games.stendhal.common.constants.Actions
- ZoneAttributes - Class in games.stendhal.server.core.engine
-
A container for arbitrary map attributes.
- ZoneAttributes(StendhalRPZone) - Constructor for class games.stendhal.server.core.engine.ZoneAttributes
-
Create new ZoneAttributes.
- zoneChange(Player, String, String) - Static method in class games.stendhal.server.core.events.TutorialNotifier
-
Zone changes.
- zoneChange(Player, String, String) - Static method in class games.stendhal.server.core.events.ZoneNotifier
-
Zone changes.
- ZoneCollisionCheck - Class in games.stendhal.server.script
-
Searches for inconsistencies in zone collisions.
- ZoneCollisionCheck() - Constructor for class games.stendhal.server.script.ZoneCollisionCheck
- ZoneConfigurator - Interface in games.stendhal.server.core.config
-
Zone post-configuration.
- ZoneDesc(String, String, String, int, int, int, boolean) - Constructor for class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
- ZoneEnterExitListener - Interface in games.stendhal.server.core.events
- ZoneEventType - Enum Class in games.stendhal.server.core.events
-
Event types used in the new Zone notifier.
- ZoneGroupsXMLLoader - Class in games.stendhal.server.core.config
-
Load and configure zones via an XML configuration file.
- ZoneGroupsXMLLoader(URI) - Constructor for class games.stendhal.server.core.config.ZoneGroupsXMLLoader
-
Create an xml based loader of zone groups.
- zoneid - Variable in class marauroa.common.game.Perception
-
The zone.id to which this perception belong
- zoneid - Variable in class marauroa.server.game.rp.MarauroaRPZone
-
Name of the zone
- ZoneInfo - Class in games.stendhal.client
-
General information about the current zone.
- ZoneNotChanged - Class in games.stendhal.server.actions.validator
-
Checks that the player is on the same zone, as indicated by the zone information of the action.
- ZoneNotChanged() - Constructor for class games.stendhal.server.actions.validator.ZoneNotChanged
- ZoneNotifier - Class in games.stendhal.server.core.events
-
Manages messages based on entering a new zone.
- ZoneNotifier() - Constructor for class games.stendhal.server.core.events.ZoneNotifier
- ZoneStatistics - Class in games.stendhal.server.script
-
prints out statistics about the danger of zones
- ZoneStatistics() - Constructor for class games.stendhal.server.script.ZoneStatistics
- zonesWhitelist - Static variable in class games.stendhal.server.maps.quests.CollectEnemyData
- ZonesXMLLoader - Class in games.stendhal.server.core.config
-
Load and configure zones via an XML configuration file.
- ZonesXMLLoader(URI) - Constructor for class games.stendhal.server.core.config.ZonesXMLLoader
-
Create an XML based loader of zones.
- ZonesXMLLoader.ZoneDesc - Class in games.stendhal.server.core.config
-
A zone descriptor.
- ZooFood - Class in games.stendhal.server.maps.quests
-
QUEST: Zoo Food
- ZooFood() - Constructor for class games.stendhal.server.maps.quests.ZooFood
- ZoologistNPC - Class in games.stendhal.server.maps.ados.animal_sanctuary
-
NPC used in the Antivenom Ring quest that can extract
cobra venom
from avenom gland
. - ZoologistNPC() - Constructor for class games.stendhal.server.maps.ados.animal_sanctuary.ZoologistNPC
- ZoologistStage - Class in games.stendhal.server.maps.quests.antivenom_ring
-
Step where player asks NPC to extract some cobra venom to take to apothecary.
- ZoologistStage(String, String) - Constructor for class games.stendhal.server.maps.quests.antivenom_ring.ZoologistStage
All Classes|All Packages|Constant Field Values|Deprecated API|Serialized Form
LuaConditionHelper.andC
.