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All Classes|All Packages|Constant Field Values|Deprecated API|Serialized Form

A

a_noun(String) - Static method in class games.stendhal.common.grammar.Grammar
"a [noun]" or "an [noun]", depending on the first syllable.
A_noun(String) - Static method in class games.stendhal.common.grammar.Grammar
"A [noun]" or "An [noun]", depending on the first syllable.
a_nounCreature(String) - Static method in class games.stendhal.common.grammar.Grammar
"a [noun]" or "an [noun]", depending on the first syllable.
ABORT_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
 
ABSOLUTE_JUMP - Enum constant in enum class games.stendhal.server.entity.npc.fsm.MatchType
a transition that can happen from any state with exact text match.
AbstractAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
Factory class for achievements creation with a fixed category
AbstractAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.AbstractAchievementFactory
 
AbstractColorSelector<T extends ColorSelectionModel> - Class in games.stendhal.client.gui
Base class for the outfit color selectors.
AbstractCreator<T> - Class in games.stendhal.server.core.rule.defaultruleset.creator
 
AbstractCreator(Constructor<?>, String) - Constructor for class games.stendhal.server.core.rule.defaultruleset.creator.AbstractCreator
Create a new AbstracCreator.
AbstractDatabaseAdapter - Class in marauroa.server.db.adapter
abstract database adapter
AbstractDatabaseAdapter() - Constructor for class marauroa.server.db.adapter.AbstractDatabaseAdapter
creates a new AbstractDatabaseAdapter for test purpose without connection to the DB
AbstractDatabaseAdapter(Properties) - Constructor for class marauroa.server.db.adapter.AbstractDatabaseAdapter
creates a new AbstractDatabaseAdapter
AbstractDBCommand - Class in marauroa.server.db.command
An abstract asynchronous database command.
AbstractDBCommand() - Constructor for class marauroa.server.db.command.AbstractDBCommand
 
AbstractEffect - Class in games.stendhal.server.entity.spell.effect
abstract super class for all effects to encapsulate common attributes here
AbstractEffect(Nature, int, int, int, double, int, int, double) - Constructor for class games.stendhal.server.entity.spell.effect.AbstractEffect
Create a new AbstractEffect.
AbstractLogItemEventCommand - Class in games.stendhal.server.core.engine.dbcommand
base class for item logging
AbstractLogItemEventCommand() - Constructor for class games.stendhal.server.core.engine.dbcommand.AbstractLogItemEventCommand
 
AbstractOfflineAction - Class in games.stendhal.server.script
An abstract super class for actions on offline players
AbstractOfflineAction() - Constructor for class games.stendhal.server.script.AbstractOfflineAction
 
AbstractQuest - Class in games.stendhal.server.maps.quests
Abstract class for quests.
AbstractQuest() - Constructor for class games.stendhal.server.maps.quests.AbstractQuest
 
AbstractScalingModel - Class in games.stendhal.client.gui
A ScalingModel that implements ChangeListener handling, but nothing else.
AbstractScalingModel() - Constructor for class games.stendhal.client.gui.AbstractScalingModel
 
accept(long, Player) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallenge
 
ACCEPT_CHALLENGE - Enum constant in enum class games.stendhal.client.entity.ActionType
 
AcceptChallengeAction - Class in games.stendhal.client.actions
 
AcceptChallengeAction() - Constructor for class games.stendhal.client.actions.AcceptChallengeAction
 
acceptOffer(Offer, Player) - Method in class games.stendhal.server.entity.trade.Market
Completes a trade of an offer by transferring item to accepting player and taking the money from him
AcceptOfferHandler - Class in games.stendhal.server.maps.semos.tavern.market
 
AcceptOfferHandler() - Constructor for class games.stendhal.server.maps.semos.tavern.market.AcceptOfferHandler
 
acceptQuest() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
Player is willing to help.
ACCOUNT_CREATION_COUNTINGTIME - Static variable in class marauroa.common.TimeoutConf
The timeframe to check when counting account creations.
ACCOUNT_CREATION_LIMIT - Static variable in class marauroa.common.TimeoutConf
The number of accounts that may be created within the timeframe from one ip-address
ACCOUNT_MERGED - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
 
AccountCreator - Class in games.stendhal.server.core.account
Creates a new account as requested by a client.
AccountCreator(String, String, String) - Constructor for class games.stendhal.server.core.account.AccountCreator
creates a new AccountCreator.
AccountDAO - Class in marauroa.server.game.db
data access object for accounts
AccountDAO() - Constructor for class marauroa.server.game.db.AccountDAO
Creates a new AccountDAO
AccountLinkDAO - Class in marauroa.server.game.db
data access object for account links
AccountLinkDAO() - Constructor for class marauroa.server.game.db.AccountLinkDAO
Creates a new AccountLinkDAO
AccountParameterValidator - Interface in games.stendhal.server.core.account
validates a parameter used during account creation.
AccountResult - Class in marauroa.common.game
This class represent the result of creating an account.
AccountResult(Result, String) - Constructor for class marauroa.common.game.AccountResult
Constructor
accountStatusCheck(DBTransaction) - Method in class marauroa.server.game.dbcommand.LoginCommand
 
accpetChallenge(Player, Player, int) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeManager
Mark the challenge between challenger and challenged as accepted
ACFactory(Constructor<?>) - Constructor for class games.stendhal.server.core.config.factory.ConfigurableFactoryHelper.ACFactory
 
Achievement - Class in games.stendhal.server.core.rp.achievement
An Achievement a player can reach while playing the game.
Achievement(String, String, Category, String, int, boolean, ChatCondition) - Constructor for class games.stendhal.server.core.rp.achievement.Achievement
create a new achievement
ACHIEVEMENT - Enum constant in enum class games.stendhal.common.constants.SoundID
 
ACHIEVEMENT - Enum constant in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
achievements
AchievementBoxFactory - Class in games.stendhal.client.gui.j2d
 
AchievementBoxFactory() - Constructor for class games.stendhal.client.gui.j2d.AchievementBoxFactory
 
AchievementDAO - Class in games.stendhal.server.core.engine.db
DAO to handle achievements for the stendhal website
AchievementDAO() - Constructor for class games.stendhal.server.core.engine.db.AchievementDAO
 
AchievementNotifier - Class in games.stendhal.server.core.rp.achievement
Checks for reached achievements and marks them as reached for a player if he has fulfilled them
ack - Variable in class marauroa.common.net.message.TransferContent
If the client approved this content to be transfered it will be true.
act(Player, Entity) - Method in class games.stendhal.server.entity.spell.effect.DamageEffect
 
act(Player, Entity) - Method in interface games.stendhal.server.entity.spell.effect.Effect
applies the effect
act(Player, Entity) - Method in class games.stendhal.server.entity.spell.effect.HealingEffect
 
act(Player, Entity) - Method in class games.stendhal.server.entity.spell.effect.ModifyAtkEffect
 
act(Player, Entity) - Method in class games.stendhal.server.entity.spell.effect.ModifyBaseHpEffect
 
act(Player, Entity) - Method in class games.stendhal.server.entity.spell.effect.ModifyDefEffect
 
act(Player, Entity) - Method in class games.stendhal.server.entity.spell.effect.ModifySpeedEffect
 
Action() - Constructor for class games.stendhal.common.Line.Action
 
ACTION - Static variable in class games.stendhal.common.constants.Actions
 
ACTION - Static variable in class games.stendhal.common.constants.Testing
Testing switch for player actions
ActionAttributesExist - Class in games.stendhal.server.actions.validator
checks the the required attribute are part of the action.
ActionAttributesExist(String...) - Constructor for class games.stendhal.server.actions.validator.ActionAttributesExist
creates a new ActionAttributesExist
ActionData - Class in games.stendhal.server.actions.validator
data used by actions
ActionData() - Constructor for class games.stendhal.server.actions.validator.ActionData
 
ActionInvalidException - Exception in marauroa.server.game
This exception is thrown when an action lacks of an important attribute like: sourceid zoneid
ActionInvalidException(String) - Constructor for exception marauroa.server.game.ActionInvalidException
Constructor
ActionListener - Interface in games.stendhal.server.actions
processes actions sent by the client.
Actions - Class in games.stendhal.common.constants
contains constants needed for server and client to process actions.
ActionSenderNotGagged - Class in games.stendhal.server.actions.validator
checks that the player is not gagged.
ActionSenderNotGagged() - Constructor for class games.stendhal.server.actions.validator.ActionSenderNotGagged
 
ActionSenderNotInJail - Class in games.stendhal.server.actions.validator
checks that the player is not in jail.
ActionSenderNotInJail() - Constructor for class games.stendhal.server.actions.validator.ActionSenderNotInJail
 
ActionSenderUseChatBucket - Class in games.stendhal.server.actions.validator
Uses the chat bucket
ActionSenderUseChatBucket(String) - Constructor for class games.stendhal.server.actions.validator.ActionSenderUseChatBucket
use chat bucket
ActionTargetNotAway - Class in games.stendhal.server.actions.validator
checks that the target player is not away.
ActionTargetNotAway(String, boolean) - Constructor for class games.stendhal.server.actions.validator.ActionTargetNotAway
creates a new ActionTargetNotAway
ActionTargetNotGrumpyTowardsSender - Class in games.stendhal.server.actions.validator
checks that the target player is not grumpy towards the action sender.
ActionTargetNotGrumpyTowardsSender(String) - Constructor for class games.stendhal.server.actions.validator.ActionTargetNotGrumpyTowardsSender
creates a new ActionTargetNotGrumpyTowardsSender
ActionTargetNotIgnoringSender - Class in games.stendhal.server.actions.validator
checks that the target player is not ignoring the action sender.
ActionTargetNotIgnoringSender(String) - Constructor for class games.stendhal.server.actions.validator.ActionTargetNotIgnoringSender
creates a new ActionTargetNotIgnoringSender
ActionTargetOnline - Class in games.stendhal.server.actions.validator
checks that the target player is onlined.
ActionTargetOnline(String, boolean) - Constructor for class games.stendhal.server.actions.validator.ActionTargetOnline
creates a new ActionTargetOnline
ActionType - Enum Class in games.stendhal.client.entity
translates the visual representation into server side commands.
ActionValidation - Class in games.stendhal.server.actions.validator
validates an RPAction using a list of ActionValidators
ActionValidation() - Constructor for class games.stendhal.server.actions.validator.ActionValidation
 
ActionValidator - Interface in games.stendhal.server.actions.validator
validates an RPAction
activated - Variable in class games.stendhal.server.entity.item.SlotActivatedItem
The active state of the item initialized as deactivated.
activateGhostmode(Player) - Static method in class games.stendhal.server.actions.admin.GhostModeAction
activtes ghostmode and makes the player invisible to monsters.
activateLink(HyperlinkEvent) - Method in class games.stendhal.client.gui.KHtmlEdit
Handle hypertext link activation.
active - Variable in class games.stendhal.server.entity.mapstuff.game.GameBoard
 
ActiveEntity - Class in games.stendhal.client.entity
An entity that has movement and direction.
ActiveEntity - Class in games.stendhal.server.entity
An entity that has speed and direction.
ActiveEntity() - Constructor for class games.stendhal.server.entity.ActiveEntity
Create an active entity.
ActiveEntity(RPObject) - Constructor for class games.stendhal.server.entity.ActiveEntity
Create an active entity.
ActiveTutors - Class in games.stendhal.server.maps.quests.tutorial
 
Activity(Player) - Constructor for class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity.Activity
Create an activity.
ACTIVITY - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
 
activityDone(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity
Process the results of the activity.
activityTimestamp - Variable in class marauroa.server.game.container.PlayerEntry
We need to control if player is active because sometimes server changes its IP and we are not able to realize about this at server side, so all the clients are left there until the TCP stack determine a timeout that can be a long time.
ActorNPC - Class in games.stendhal.server.entity.npc
Simple entity used in spectacles.
ActorNPC(boolean) - Constructor for class games.stendhal.server.entity.npc.ActorNPC
Create a new ActorNPC.
add(int) - Method in class games.stendhal.server.util.IntRingBuffer
adds an item to the buffer
add(PositionChangeListener) - Method in class games.stendhal.client.listener.PositionChangeMulticaster
Add a position change listener.
add(ActionValidator) - Method in class games.stendhal.server.actions.validator.ActionValidation
adds an ActionValidator
add(Creature, int, int) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
 
add(StackableItem) - Method in class games.stendhal.server.entity.item.StackableItem
 
add(CreatureRespawnPoint) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Add a creature respawn point to the zone.
add(ConversationStates[], String, ChatCondition, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
Adds a new set of transitions to the FSM.
add(ConversationStates[], Collection<String>, ChatCondition, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
Adds a new set of transitions to the FSM.
add(ConversationStates, String, ChatCondition, boolean, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.fsm.Engine
Adds a new transition to FSM.
add(ConversationStates, String, ChatCondition, boolean, ConversationStates, String, ChatAction, String) - Method in class games.stendhal.server.entity.npc.fsm.Engine
Adds a new transition to FSM.
add(ConversationStates, String, ChatCondition, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
Adds a new transition to the FSM.
add(ConversationStates, String, ChatCondition, ConversationStates, String, ChatAction, String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
Adds a new transition to the FSM.
add(ConversationStates, Collection<String>, ChatCondition, boolean, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.fsm.Engine
Adds a new set of transitions to the FSM.
add(ConversationStates, Collection<String>, ChatCondition, boolean, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
Adds a new set of transitions to the FSM.
add(ConversationStates, Collection<String>, ChatCondition, boolean, ConversationStates, String, ChatAction, String) - Method in class games.stendhal.server.entity.npc.fsm.Engine
Adds a new set of transitions to the FSM.
add(ConversationStates, Collection<String>, ChatCondition, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
Adds a new set of transitions to the FSM.
add(ConversationStates, Collection<String>, ChatCondition, ConversationStates, String, ChatAction, String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
Adds a new set of transitions to the FSM.
add(ConversationStates, Collection<String>, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
add(ConversationStates, Collection<String>, ConversationStates, String, ChatAction, String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
add(NPC) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
 
add(SpeakerNPC) - Method in class games.stendhal.server.entity.npc.NPCList
Adds an NPC to the NPCList.
add(SpeakerNPC) - Method in class games.stendhal.server.maps.semos.tavern.market.AcceptOfferHandler
 
add(SpeakerNPC) - Method in class games.stendhal.server.maps.semos.tavern.market.OfferHandler
 
add(SpeakerNPC) - Method in class games.stendhal.server.maps.semos.tavern.market.PrepareOfferHandler
 
add(SpeakerNPC) - Method in class games.stendhal.server.maps.semos.tavern.market.ProlongOfferHandler
 
add(SpeakerNPC) - Method in class games.stendhal.server.maps.semos.tavern.market.RemoveOfferHandler
 
add(SpeakerNPC, CollectingGroupQuestBehaviour) - Method in class games.stendhal.server.entity.npc.behaviour.adder.CollectingGroupQuestAdder
 
add(SpeakerNPC, MerchantBehaviour) - Method in class games.stendhal.server.entity.npc.behaviour.journal.MerchantsRegister
Adds an NPC to the NPCList.
add(PassiveEntity) - Method in class games.stendhal.server.entity.item.Corpse
adds content to this corpse
add(PassiveEntity) - Method in class games.stendhal.server.entity.mapstuff.chest.Chest
Adds a passive entity (like an item) to the chest.
add(Player) - Method in class games.stendhal.server.core.engine.PlayerList
adds a player
add(Player, List<String>) - Method in class games.stendhal.server.script.AdminSign
Adds a sign.
add(Player, List<String>) - Method in class games.stendhal.server.script.SummonChest
Adds a chest.
add(Banks, Entity) - Method in class games.stendhal.server.entity.slot.BankAccessorManager
Adds an accessor for this bank.
add(AssassinRepairerAdder.AssassinRepairer, Map<String, Integer>) - Method in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
 
add(Object, Sprite) - Method in class games.stendhal.client.sprite.SpriteCache
Add a sprite to the cache.
add(String) - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea
Add a blocked criteria entry.
add(String, float) - Method in class games.stendhal.client.sound.system.processors.VolumeGroups
 
add(String, int) - Method in class marauroa.common.game.Attributes
Adds value to a previously existing attribute or just put it if it doesn't exist.
add(String, int) - Method in class marauroa.server.game.Statistics
Adds an attribute to its existing
add(String, long) - Method in class marauroa.server.game.Statistics.Variables
Add value to previously existing variable.
add(String, HealerBehaviour) - Method in class games.stendhal.server.entity.npc.behaviour.journal.ServicersRegister
Adds an NPC to the NPCList.
add(String, MultiProducerBehaviour) - Method in class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
 
add(String, OutfitChangerBehaviour) - Method in class games.stendhal.server.entity.npc.behaviour.journal.ServicersRegister
 
add(String, ProducerBehaviour) - Method in class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
Adds an NPC to the NPCList.
add(String, RepairerBehaviour) - Method in class games.stendhal.server.entity.npc.behaviour.journal.ServicersRegister
 
add(String, SpeakerNPC, Object, Boolean) - Method in class games.stendhal.server.core.scripting.lua.LuaMerchantHelper
Adds merchant behavior to a SpeakerNPC.
add(String, String) - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea
Add a blocked criteria entry.
add(String, String, boolean) - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea
Add a criteria entry.
add(String, String, int) - Method in class games.stendhal.server.entity.npc.ShopList
Add an item to a shop
add(Collection<Expression>, ConversationStates, ChatCondition, boolean, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.fsm.Engine
Adds a new set of transitions to the FSM.
add(Collection<Expression>, ConversationStates, ChatCondition, boolean, ConversationStates, String, ChatAction, String) - Method in class games.stendhal.server.entity.npc.fsm.Engine
Adds a new set of transitions to the FSM.
add(K) - Method in class games.stendhal.server.util.ObjectCounter
Adds one to the appropriate entry.
add(Definition.DefinitionClass, String, byte) - Method in class marauroa.common.game.RPClass
Adds a definition of an event or rplink with the given flags.
add(Definition.DefinitionClass, String, int, byte) - Method in class marauroa.common.game.RPClass
Adds a definition of an slot with the given capacity and flags.
add(Definition.DefinitionClass, String, String, byte) - Method in class marauroa.common.game.RPClass
Adds a static definition of an attribute that will be set for any object of the class.
add(Definition.DefinitionClass, String, Definition.Type) - Method in class marauroa.common.game.RPClass
Adds a definition of an attribute with the given type and with the standard flags ( STORABLE and VISIBLE )
add(Definition.DefinitionClass, String, Definition.Type, byte) - Method in class marauroa.common.game.RPClass
Adds a definition of an attribute with the given type and flags.
add(RPObject) - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
add(RPObject) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
 
add(RPObject) - Method in interface marauroa.common.game.IRPZone
This method adds an object to the Zone.
add(RPObject) - Method in class marauroa.common.game.RPSlot
Add an object to the slot.
add(RPObject) - Method in class marauroa.server.game.rp.MarauroaRPZone
This method adds an object to this zone.
add(RPObject) - Method in class marauroa.server.game.rp.RPWorld
This method adds an object to the zone it points with its zoneid attribute.
add(RPObject, boolean) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Adds an object to the ground.
add(RPObject, boolean) - Method in class marauroa.common.game.RPSlot
adds an object to a slot preserving its it.
add(RPObject, Player) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Adds an object to the ground.
add(RPObject, Boolean) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
 
add(Channel) - Method in class marauroa.server.game.container.PlayerEntryContainer
Add a new Player entry to the container.
add(Channel) - Method in class marauroa.server.net.flood.FloodValidator
Adds a new channel to the flood validator.
add(Statistics.Variables) - Method in class marauroa.server.game.Statistics.Variables
Adds to this instance the instance var
add(T) - Method in interface games.stendhal.server.entity.item.Stackable
Adds the quantity of the other Stackable to this.
add(T) - Method in class games.stendhal.server.entity.mapstuff.office.StorableEntityList
Adds a storable entity.
add(T) - Method in class games.stendhal.server.util.CounterMap
increments the counter of the specified object
add(T, int) - Method in class games.stendhal.server.util.CounterMap
increments the counter of the specified object
add(V) - Method in class games.stendhal.server.util.UniqueIdentifierMap
Adds a new entry to the map unless it is already part of it.
ADD - Static variable in class games.stendhal.common.constants.Actions
 
ADD_BUDDY - Enum constant in enum class games.stendhal.client.entity.ActionType
 
add_Vecf(float[], float[], float) - Static method in class games.stendhal.common.math.Algebra
 
add_Vecf(float[], float[], float[]) - Static method in class games.stendhal.common.math.Algebra
 
addAccountLink(DBTransaction, int, String, String, String, String, String) - Method in class marauroa.server.game.db.AccountLinkDAO
adds an accountLink.
addAchievementBox(String, String, String) - Method in class games.stendhal.client.GameScreen
Draw a box for a reached achievement with given title, description and category.
addAchievementBox(String, String, String) - Method in class games.stendhal.client.gui.j2DClient
 
addAchievementBox(String, String, String) - Method in interface games.stendhal.client.gui.J2DClientGUI
 
addAchievementBox(String, String, String) - Method in interface games.stendhal.client.gui.UserInterface
Display a box for a reached achievement
addAidedKill(String) - Method in class games.stendhal.server.maps.deathmatch.DeathmatchInfo
Increments number of aided kills for a player that helped during deathmatch.
addAppender(Appender) - Method in class marauroa.common.Logger
 
addAtkXP(int) - Method in class games.stendhal.server.entity.RPEntity
Adjust entity's ATK XP by specified amount.
addAttribute(String, Definition.Type) - Method in class marauroa.common.game.RPClass
Adds a definition of an attribute with the given type and standard flags: VISIBLE and STORABLE.
addAttribute(String, Definition.Type, byte) - Method in class marauroa.common.game.RPClass
Adds a definition of an attribute with the given type and flags.
AddBalloonListener - Class in games.stendhal.server.maps.kikareukin.islands
Adds the listener for teleporting back to the islands if you login in the clouds
AddBalloonListener() - Constructor for class games.stendhal.server.maps.kikareukin.islands.AddBalloonListener
 
addBan(String, String, long) - Method in class marauroa.server.net.validator.ConnectionValidator
This adds a temporal ban.
addBan(String, String, Timestamp) - Method in class marauroa.server.game.db.AccountDAO
Deprecated.
addBan(Channel, int) - Method in class marauroa.server.net.validator.ConnectionValidator
Adds a ban just for this ip address for i seconds.
addBan(DBTransaction, String, String, Timestamp) - Method in class marauroa.server.game.db.AccountDAO
adds a ban (which may be temporary)
addBaseMana(int) - Method in class games.stendhal.server.entity.RPEntity
adds to base mana (like addXP).
addBehaviour(AreaBehaviour) - Method in class games.stendhal.server.entity.mapstuff.area.AreaEntity
adds a Behaviour to this area
addBuddy(String, boolean) - Method in class games.stendhal.server.entity.player.Player
adds a buddy to the player's buddy list
ADDBUDDY - Static variable in class games.stendhal.common.constants.Actions
 
addBuyer(SpeakerNPC, BuyerBehaviour) - Method in class games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder
 
addBuyer(SpeakerNPC, BuyerBehaviour, boolean) - Method in class games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder
 
addBuyer(SpeakerNPC, Object, boolean) - Method in class games.stendhal.server.core.scripting.lua.LuaMerchantHelper
Adds merchant buyer behavior to a SpeakerNPC.
addChangeListener(EntityChangeListener<?>) - Method in class games.stendhal.client.entity.Entity
 
addChangeListener(EntityChangeListener<?>) - Method in class games.stendhal.client.entity.Gate
 
addChangeListener(EntityChangeListener<?>) - Method in interface games.stendhal.client.entity.IEntity
Add a change listener.
addChangeListener(ChangeListener) - Method in class games.stendhal.client.gui.AbstractScalingModel
 
addChangeListener(ChangeListener) - Method in interface games.stendhal.client.gui.ScalingModel
Add a listener that should be notified when the representation of the value changes.
addCharacter(String, String, RPObject) - Method in class marauroa.server.game.db.CharacterDAO
Deprecated.
addCharacter(DBTransaction, String, String, RPObject) - Method in class marauroa.server.game.db.CharacterDAO
Deprecated.
addCharacter(DBTransaction, String, String, RPObject, Timestamp) - Method in class games.stendhal.server.core.engine.db.StendhalCharacterDAO
 
addCharacter(DBTransaction, String, String, RPObject, Timestamp) - Method in class marauroa.server.game.db.CharacterDAO
creates a new character
addClientDirection(Direction) - Method in class games.stendhal.server.entity.player.Player
Add an active client direction.
addCloseListener(InternalWindow.CloseListener) - Method in class games.stendhal.client.gui.InternalWindow
Add a close listener to the window.
addCollisionLayer(String, LayerDefinition) - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
addColorListener(ColorSwatch.ColorListener) - Method in class games.stendhal.tools.colorselector.ColorSwatch
Adds a listener.
addContent(TransferContent) - Method in class marauroa.common.net.message.MessageS2CTransfer
adds content to the Message
addContentChangeListener(ContentChangeListener) - Method in class games.stendhal.client.entity.Entity
 
addContentChangeListener(ContentChangeListener) - Method in class games.stendhal.client.entity.Gate
 
addContentChangeListener(ContentChangeListener) - Method in interface games.stendhal.client.entity.IEntity
Add a listener for content changes
addCoveredItem(String, int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.prices.FixedPricePriceCalculationStrategy
 
addCoveredItem(String, int) - Method in interface games.stendhal.server.entity.npc.behaviour.impl.prices.PriceCalculationStrategy
Add a item to the price list
addCoveredItem(String, int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.prices.RepairingPriceCalculationStrategy
 
addCreature(DefaultCreature) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
 
addCreature(DefaultCreature) - Method in interface games.stendhal.server.core.rule.EntityManager
 
addDefXP(int) - Method in class games.stendhal.server.entity.RPEntity
Adjust entity's DEF XP by specified amount.
addDelayedEvent(DelayedEventHandler, Object) - Method in class marauroa.server.game.messagehandler.DelayedEventHandlerThread
adds a delayed event for processing.
addDescriptor(SetupDescriptor) - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
Add a setup descriptor.
addDialog(Component) - Method in interface games.stendhal.client.gui.J2DClientGUI
 
addDictionaryFolder(String) - Static method in class marauroa.common.i18n.I18N
adds a dictionary folder, so that games can make use of the same translation meachnism
addDirection(Direction, boolean) - Method in class games.stendhal.client.StendhalClient
Add an active player movement direction.
addDropItem(Item) - Method in class games.stendhal.server.entity.creature.Creature
adds a specific item to the List of Items that will be dropped on dead with 100 % probability.
addDropItem(String, double, int) - Method in class games.stendhal.server.entity.creature.Creature
adds a named item to the List of Items that will be dropped on dead if clearDropItemList hasn't been called first, this will change all creatures of this kind.
addDropItem(String, double, int, int) - Method in class games.stendhal.server.entity.creature.Creature
adds a named item to the List of Items that will be dropped on dead if clearDropItemList hasn't been called first, this will change all creatures of this kind.
added(RPObject) - Method in class marauroa.common.game.Perception
This method adds an added object to the perception
addedList - Variable in class marauroa.common.game.Perception
The added objects
addEffect(EffectLayer) - Method in class games.stendhal.client.GameScreen
Add a map wide visual effect.
addEmotion(String, String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
make npc's emotion
addEmotion(Collection<String>, String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
make npc's emotion
addEmotionReply(String, String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
make npc's emotion reply on player's emotion
addEntity(IEntity) - Method in interface games.stendhal.client.GameObjects.GameObjectListener
Called when a top level entity is added to the user's zone.
addEntity(IEntity) - Method in class games.stendhal.client.GameScreen
 
addEntity(IEntity) - Method in class games.stendhal.client.gui.group.GroupPanelController
 
addEntity(IEntity) - Method in class games.stendhal.client.gui.map.MapPanelController
Add an entity to the map, if it should be displayed to the user.
addEvent(RPEvent) - Method in class games.stendhal.server.entity.npc.EventRaiser
adds an RPEvent
addEvent(RPEvent) - Method in class marauroa.common.game.RPObject
Add an event to this object and set event's owner to this object.
addEventLine(EventLine) - Method in class games.stendhal.client.gui.j2DClient
 
addEventLine(EventLine) - Method in interface games.stendhal.client.gui.UserInterface
Add an event line to the chat log.
addFeatureChangeListener(FeatureChangeListener) - Method in class games.stendhal.client.UserContext
Add a feature change listener.
addFileset(FileSet) - Method in class games.stendhal.tools.MapRenderer
Adds a set of files to copy.
addFileset(FileSet) - Method in class games.stendhal.tools.MapUpdater
Adds a set of files to copy.
addFileset(FileSet) - Method in class games.stendhal.tools.updateprop.UpdateSigner
Adds a set of files to copy.
addFilterCriteria(FilterCriteria<T>) - Method in class games.stendhal.common.filter.CollectionFilter
Adds a FilterCriteria to be used by the filter.
addFromQuestStateString(String) - Method in class games.stendhal.server.util.ItemCollection
Construct an ItemCollection from a quest state string in the form "item1=n1;item2=n2;...".
addFromQuestStateString(String, int) - Method in class games.stendhal.server.util.ItemCollection
Construct an ItemCollection from a quest state string in the form "item1=n1;item2=n2;...".
addFromQuestStateString(String, int, boolean) - Method in class games.stendhal.server.util.ItemCollection
Construct an ItemCollection from a quest state string in the form "item1=n1;item2=n2;..." or "item1=n1,item2=n2,...".
addFromString(String) - Method in class games.stendhal.server.util.ItemCollection
Adds a list of items from a comma separated string.
addGameEvent(String, String, String...) - Method in class marauroa.server.game.db.GameEventDAO
Deprecated.
addGameEvent(String, String, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
 
addGameEvent(DBTransaction, String, String, String...) - Method in class marauroa.server.game.db.GameEventDAO
Deprecated.
addGameEvent(DBTransaction, Timestamp, String, String, String...) - Method in class marauroa.server.game.db.GameEventDAO
adds an game event to the log
addGameEvents(DBTransaction, List<GameEvent>) - Method in class marauroa.server.game.db.GameEventDAO
adds an list of game event to the log
addGameObjectListener(GameObjects.GameObjectListener) - Method in class games.stendhal.client.GameObjects
Add a new game GameObjectListener.
addGameScreenText(double, double, String, NotificationType, boolean) - Method in class games.stendhal.client.gui.j2DClient
 
addGameScreenText(double, double, String, NotificationType, boolean) - Method in interface games.stendhal.client.gui.J2DClientGUI
 
addGameScreenText(double, double, String, NotificationType, boolean) - Method in interface games.stendhal.client.gui.UserInterface
adds a text box on the screen
addGoodbye() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
addGoodbye(String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
addGreeting() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
Add default greeting transition with optional recognition of the NPC name.
addGreeting(String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
Add greeting transition with name recognition.
addGreeting(String, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
Add greeting transition with name recognition.
addHealer(SpeakerNPC, int) - Method in class games.stendhal.server.entity.npc.behaviour.adder.HealerAdder
Makes this NPC a healer, i.e.
addHealer(SpeakerNPC, ChatAction, ChatAction) - Method in class games.stendhal.server.entity.npc.behaviour.adder.HealerAdder
Makes the NPC a healer.
addHelp(String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
addIgnore(String, int, String) - Method in class games.stendhal.server.entity.player.Player
Add a player ignore entry.
addInitChatMessage(ChatCondition, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
addItem(DefaultItem) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
 
addItem(DefaultItem) - Method in interface games.stendhal.server.core.rule.EntityManager
 
addItem(String, int) - Method in class games.stendhal.server.util.ItemCollection
Add the specified amount of items to the collection.
addItemReward(String) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
 
addItemReward(String, int) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
 
AddItemToCollectionAction - Class in games.stendhal.server.entity.npc.action
Adds an item to a player's quest slot string
AddItemToCollectionAction(String, int, String, int) - Constructor for class games.stendhal.server.entity.npc.action.AddItemToCollectionAction
Creates a new StartItemsCollectionWithLimitsAction
AddItemToCollectionAction(String, String, int) - Constructor for class games.stendhal.server.entity.npc.action.AddItemToCollectionAction
Creates a new AddItemToCollectionAction
addJarFile(String) - Static method in class games.stendhal.client.sprite.DataLoader
adds a .jar file to the repository
addJob(String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
addKarma(double) - Method in class games.stendhal.server.entity.player.Player
Give the player some karma (good or bad).
addKarma(double) - Method in class games.stendhal.server.entity.RPEntity
Give the player some karma (good or bad).
addKeyListener(KeyListener) - Method in class games.stendhal.client.gui.chattext.ChatTextController
 
addLayer(LayerDefinition) - Method in class games.stendhal.common.tiled.StendhalMapStructure
Adds a new layer to the map.
addLayer(String, LayerDefinition) - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
addLayoutComponent(Component, Object) - Method in class games.stendhal.client.gui.layout.AnimatedLayout
 
addLayoutComponent(Component, Object) - Method in class games.stendhal.client.gui.layout.SBoxLayout
 
addLayoutComponent(String, Component) - Method in class games.stendhal.client.gui.layout.AnimatedLayout
 
addLayoutComponent(String, Component) - Method in class games.stendhal.client.gui.layout.FreePlacementLayout
 
addLayoutComponent(String, Component) - Method in class games.stendhal.client.gui.layout.SBoxLayout
 
addLeadingZeros(String, int) - Static method in class marauroa.common.Utility
adds some leading '0' to the sting until the length maxDigits is reached
addLink(String, RPObject) - Method in class marauroa.common.game.RPObject
Adds a new link to the object.
addLink(RPLink) - Method in class marauroa.common.game.RPObject
Adds a new link to the object.
addListener(LoginListener) - Method in class games.stendhal.server.core.events.LoginNotifier
Adds a LoginListener.
addListener(LogoutListener) - Method in class games.stendhal.server.core.events.LogoutNotifier
Adds a LogoutListener.
addListener(AthorFerry.IFerryListener) - Method in class games.stendhal.server.maps.athor.ship.AthorFerry
 
addLoginEvent(String, InetAddress, String, String, int) - Method in class marauroa.server.game.db.LoginEventDAO
Deprecated.
addLoginEvent(DBTransaction, String, InetAddress, String, String, int) - Method in class marauroa.server.game.db.LoginEventDAO
Deprecated.
addLoginEvent(DBTransaction, String, InetAddress, String, String, int, Timestamp) - Method in class marauroa.server.game.db.LoginEventDAO
logs an login attempt
addLoginEvent(DBTransaction, InetAddress, int, Timestamp) - Method in class marauroa.server.game.container.SecuredLoginInfo
Add a login event to database each time player login, even if it fails.
addLogItemEventCommand(AbstractLogItemEventCommand) - Method in class games.stendhal.server.core.engine.ItemLogger
 
addMana(int, boolean) - Method in class games.stendhal.server.entity.RPEntity
Give mana to the entity.
addMap(String) - Method in class marauroa.common.game.RPObject
adds a Map to this RPObject
addMatching(ConversationStates, String, ExpressionMatcher, ChatCondition, boolean, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.fsm.Engine
Adds a new transition with explicit ExpressionMatcher to FSM.
addMatching(ConversationStates, String, ExpressionMatcher, ChatCondition, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
Adds a new transition with explicit ExpressionMatcher to the FSM.
addMatching(ConversationStates, Collection<String>, ExpressionMatcher, ChatCondition, boolean, ConversationStates, String, ChatAction) - Method in class games.stendhal.server.entity.npc.fsm.Engine
Adds a new set of transitions to the FSM.
addMember(String) - Method in class games.stendhal.server.core.rp.group.Group
adds a member to the group
addMessage(int) - Method in class marauroa.server.net.flood.FloodMeasure
Add a new message to the measure.
addMessage(Message) - Method in interface marauroa.client.net.INetworkClientManagerInterface
This method add a message to be delivered to the client the message is pointed to.
addMessage(Message) - Method in class marauroa.client.net.TCPNetworkClientManager
 
addMessageComponents(Container, GridBagConstraints, Object, int, boolean) - Method in class games.stendhal.client.gui.styled.StyledOptionPaneUI
 
addMovementListener(MovementListener) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Register a movement listener for notification.
addMultiProducer(SpeakerNPC, MultiProducerBehaviour, String) - Method in class games.stendhal.server.entity.npc.behaviour.adder.MultiProducerAdder
Adds all the dialogue associated with a Producing NPC
addNewWord(String) - Method in class games.stendhal.common.parser.WordList
Add a new word to the list in order to remember it later.
addNotify() - Method in class games.stendhal.client.gui.InternalManagedWindow
 
addObserver(Observer) - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
add observer to observers list
addObserver(Observer) - Method in class games.stendhal.server.util.Observable
 
addOffer(String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
addOutfitChanger(SpeakerNPC, OutfitChangerBehaviour, String) - Method in class games.stendhal.server.entity.npc.behaviour.adder.OutfitChangerAdder
Makes this NPC an outfit changer, i.e.
addOutfitChanger(SpeakerNPC, OutfitChangerBehaviour, String, boolean, boolean) - Method in class games.stendhal.server.entity.npc.behaviour.adder.OutfitChangerAdder
Makes this NPC an outfit changer, i.e.
addPlayer(String, byte[], String) - Method in class marauroa.server.game.db.AccountDAO
Deprecated.
addPlayer(DBTransaction, String, byte[], String) - Method in class marauroa.server.game.db.AccountDAO
Deprecated.
addPlayer(DBTransaction, String, byte[], String, Timestamp) - Method in class marauroa.server.game.db.AccountDAO
creates an account
addPlayerLoggingOn(String) - Method in class games.stendhal.client.World
 
addPoints(int) - Method in class games.stendhal.server.maps.deathmatch.DeathmatchState
Adds some DM points.
addPort(String, String) - Method in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
adds a port
AddPostmanListener - Class in games.stendhal.server.maps.semos.plains
Adds the listener for postman messages
AddPostmanListener() - Constructor for class games.stendhal.server.maps.semos.plains.AddPostmanListener
 
addPreservingId(RPObject) - Method in class marauroa.common.game.RPSlot
adds an object to a slot preserving its it.
addProducer(SpeakerNPC, ProducerBehaviour, String) - Method in class games.stendhal.server.entity.npc.behaviour.adder.ProducerAdder
Adds all the dialogue associated with a Producing NPC
addProgress(String, Integer) - Method in class games.stendhal.server.entity.npc.behaviour.impl.CollectingGroupQuestBehaviour
 
addProtectionLayer(String, LayerDefinition) - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
addQuest(String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
addRatkXP(int) - Method in class games.stendhal.server.entity.RPEntity
Adjust entity's RATK XP by specified amount.
addReachedAchievement(String) - Method in class games.stendhal.server.entity.player.Player
Adds the identifier of an achievement to the reached achievements
addRepairer(SpeakerNPC) - Method in class games.stendhal.server.entity.npc.behaviour.adder.RepairerAdder
Add the model fragments to the given NPC
addReply(String, String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
Makes this NPC say a text when it hears a certain trigger during a conversation.
addReply(String, String, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
Makes NPC say a text and/or do an action when a trigger is said.
addReply(Collection<String>, String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
addReply(Collection<String>, String, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
Makes NPC say a text and/or do an action when a trigger is said.
addReplyOnEmotion(String, String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
make npc's reply on player's emotion
address - Variable in class marauroa.server.game.container.SecuredLoginInfo
client ip address
address - Variable in class marauroa.server.game.db.LoginEventDAO.LoginEvent
TCP/IP address of the source of the login message
addResult(DBCommandMetaData) - Method in class marauroa.server.db.command.DBCommandQueue
adds a result to be fetched later
addRPAction(RPObject, RPAction) - Method in class marauroa.server.game.rp.RPServerManager
Adds an action for the next turn
addRPAction(RPObject, RPAction, IRPRuleProcessor) - Method in class marauroa.server.game.rp.RPScheduler
Add an RPAction to the scheduler for the next turn
addRPEvent(String, byte) - Method in class marauroa.common.game.RPClass
Adds a definition of an event with the given flags.
addRPLink(String, byte) - Method in class marauroa.common.game.RPClass
Adds a definition of a rplink with the given flags.
addRPSlot(String, int) - Method in class marauroa.common.game.RPClass
Adds a definition of an slot with the given capacity and standard flags: VISIBLE and STORABLE
addRPSlot(String, int, byte) - Method in class marauroa.common.game.RPClass
Adds a definition of an slot with the given capacity and flags.
addRPZone(String, StendhalRPZone) - Method in class games.stendhal.server.core.engine.StendhalRPWorld
Adds a zone to a certain region in this world
addRPZone(IRPZone) - Method in class marauroa.server.game.rp.RPWorld
Adds a new zone to World
addSeller(SpeakerNPC, SellerBehaviour) - Method in class games.stendhal.server.entity.npc.behaviour.adder.SellerAdder
 
addSeller(SpeakerNPC, SellerBehaviour, boolean) - Method in class games.stendhal.server.entity.npc.behaviour.adder.SellerAdder
 
addSeller(SpeakerNPC, Object, boolean) - Method in class games.stendhal.server.core.scripting.lua.LuaMerchantHelper
Adds merchant seller behavior to a SpeakerNPC.
addServer(ConnectionManager) - Method in interface marauroa.server.net.IServerManager
Adds a server to the worker
addServer(ConnectionManager) - Method in class marauroa.server.net.NetworkServerManager
Associate this object with a server.
addSlot(String) - Method in class marauroa.common.game.RPObject
This method add the slot to the object
addSlot(String) - Method in class marauroa.common.game.SlotOwner
This method add the slot to the object
addSlot(RPSlot) - Method in class marauroa.common.game.RPObject
This method add the slot to the object
addSlot(RPSlot) - Method in class marauroa.common.game.SlotOwner
This method add the slot to the object
addSounds(String, String, String...) - Method in class games.stendhal.client.entity.BossCreature
 
addSourceItem(Entity) - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
 
addSourceSlot(EntitySlot) - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
 
addSpell(DefaultSpell) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
 
addSpell(DefaultSpell) - Method in interface games.stendhal.server.core.rule.EntityManager
 
addSpring(Container) - Static method in class games.stendhal.client.gui.layout.SBoxLayout
Add a utility component that expands by default, to a container using SBoxLayout.
addStaticAttribute(String, String, byte) - Method in class marauroa.common.game.RPClass
Adds a static definition of an attribute that will be set for any object of the class.
addStaticText(Sprite, int, int) - Method in class games.stendhal.client.GameScreen
Add a text box bound to the bottom of the screen, with a timeout dependent on the text length.
addStatisticsEvent(DBTransaction, Statistics.Variables) - Method in class marauroa.server.game.db.StatisticsDAO
Deprecated.
addStatisticsEvent(DBTransaction, Statistics.Variables, Timestamp) - Method in class marauroa.server.game.db.StatisticsDAO
adds an statistics sample to the database log
addStatisticsEvent(Statistics.Variables) - Method in class marauroa.server.game.db.StatisticsDAO
Deprecated.
addStatReward(String, int) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
 
addStatusAttacker(StatusAttacker) - Method in class games.stendhal.server.entity.RPEntity
Add a status attack type to the entity
addStyle(Character, T) - Method in class games.stendhal.client.gui.textformat.StringFormatter
Add a formatting style.
addSuspend(int, int...) - Method in class games.stendhal.server.core.pathfinder.FixedPath
Add a suspension to the entity's path.
addSuspend(int, int...) - Method in class games.stendhal.server.entity.GuidedEntity
Add a suspension to the entity's path.
addSuspend(int, Direction, int...) - Method in class games.stendhal.server.core.pathfinder.FixedPath
Add a suspension to the entity's path.
addSuspend(int, Direction, int...) - Method in class games.stendhal.server.entity.GuidedEntity
Add a suspension to the entity's path.
addTarget(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
Add an entity to the target list.
addTextBox(Sprite, double, double, int) - Method in class games.stendhal.client.GameScreen
Adds a text bubble at a give position.
addTextIndicator(String, NotificationType) - Method in class games.stendhal.client.entity.RPEntity
Create/add a text indicator message.
addTileset(TileSetDefinition) - Method in class games.stendhal.common.tiled.StendhalMapStructure
Adds a new tileset to the map.
addTilesets(String, List<TileSetDefinition>) - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
addTone(ToneGenerator.Tone) - Method in class games.stendhal.client.sound.system.processors.ToneGenerator
 
addToPlayersAndFriends(RPEntity) - Method in class games.stendhal.server.core.engine.StendhalRPZone
adds an RPEntity to the playersAndFriends list.
addToStarterNPCs() - Method in class games.stendhal.server.maps.quests.PaperChase
 
addToWorld() - Method in class games.stendhal.server.entity.mapstuff.game.TicTacToeBoard
 
addToWorld() - Method in class games.stendhal.server.maps.quests.AbstractQuest
 
addToWorld() - Method in class games.stendhal.server.maps.quests.AdMemoriaInPortfolio
 
addToWorld() - Method in class games.stendhal.server.maps.quests.AdosDeathmatch
 
addToWorld() - Method in class games.stendhal.server.maps.quests.AmazonPrincess
 
addToWorld() - Method in class games.stendhal.server.maps.quests.antivenom_ring.AntivenomRing
 
addToWorld() - Method in class games.stendhal.server.maps.quests.antivenom_ring.ApothecaryStage
 
addToWorld() - Method in class games.stendhal.server.maps.quests.antivenom_ring.AVRStage
 
addToWorld() - Method in class games.stendhal.server.maps.quests.antivenom_ring.RingMakerStage
 
addToWorld() - Method in class games.stendhal.server.maps.quests.antivenom_ring.ZoologistStage
 
addToWorld() - Method in class games.stendhal.server.maps.quests.ArmorForDagobert
 
addToWorld() - Method in class games.stendhal.server.maps.quests.BalloonForBobby
 
addToWorld() - Method in class games.stendhal.server.maps.quests.BeerForHayunn
 
addToWorld() - Method in class games.stendhal.server.maps.quests.Blackjack
 
addToWorld() - Method in class games.stendhal.server.maps.quests.BowsForOuchit
 
addToWorld() - Method in class games.stendhal.server.maps.quests.Campfire
 
addToWorld() - Method in class games.stendhal.server.maps.quests.captureflag.CaptureFlagQuest
 
addToWorld() - Method in class games.stendhal.server.maps.quests.ChocolateForElisabeth
 
addToWorld() - Method in class games.stendhal.server.maps.quests.CleanAthorsUnderground
 
addToWorld() - Method in class games.stendhal.server.maps.quests.CleanStorageSpace
 
addToWorld() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
addToWorld() - Method in class games.stendhal.server.maps.quests.CloakCollector2
 
addToWorld() - Method in class games.stendhal.server.maps.quests.CloaksForBario
 
addToWorld() - Method in class games.stendhal.server.maps.quests.ClubOfThorns
 
addToWorld() - Method in class games.stendhal.server.maps.quests.CoalForHaunchy
 
addToWorld() - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer
 
addToWorld() - Method in class games.stendhal.server.maps.quests.CollectEnemyData
 
addToWorld() - Method in class games.stendhal.server.maps.quests.CrownForTheWannaBeKing
 
addToWorld() - Method in class games.stendhal.server.maps.quests.DailyItemQuest
 
addToWorld() - Method in class games.stendhal.server.maps.quests.DailyMonsterQuest
 
addToWorld() - Method in class games.stendhal.server.maps.quests.DiceGambling
 
addToWorld() - Method in class games.stendhal.server.maps.quests.DragonLair
 
addToWorld() - Method in class games.stendhal.server.maps.quests.EasterGiftsForChildren
 
addToWorld() - Method in class games.stendhal.server.maps.quests.EggsForMarianne
 
addToWorld() - Method in class games.stendhal.server.maps.quests.ElfPrincess
 
addToWorld() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
addToWorld() - Method in class games.stendhal.server.maps.quests.EmotionCrystals
 
addToWorld() - Method in class games.stendhal.server.maps.quests.FindGhosts
 
addToWorld() - Method in class games.stendhal.server.maps.quests.FindJefsMom
 
addToWorld() - Method in class games.stendhal.server.maps.quests.FindRatChildren
 
addToWorld() - Method in class games.stendhal.server.maps.quests.FishermansLicenseCollector
 
addToWorld() - Method in class games.stendhal.server.maps.quests.FishermansLicenseQuiz
 
addToWorld() - Method in class games.stendhal.server.maps.quests.FishSoup
 
addToWorld() - Method in class games.stendhal.server.maps.quests.FishSoupForHughie
 
addToWorld() - Method in class games.stendhal.server.maps.quests.FruitsForCoralia
 
addToWorld() - Method in class games.stendhal.server.maps.quests.GoodiesForRudolph
 
addToWorld() - Method in class games.stendhal.server.maps.quests.GuessKills
 
addToWorld() - Method in class games.stendhal.server.maps.quests.HatForMonogenes
 
addToWorld() - Method in class games.stendhal.server.maps.quests.HelpMrsYeti
 
addToWorld() - Method in class games.stendhal.server.maps.quests.HelpTomi
 
addToWorld() - Method in class games.stendhal.server.maps.quests.HelpWithTheHarvest
 
addToWorld() - Method in class games.stendhal.server.maps.quests.HerbsForCarmen
 
addToWorld() - Method in class games.stendhal.server.maps.quests.HerbsForJynath
 
addToWorld() - Method in class games.stendhal.server.maps.quests.HouseBuying
 
addToWorld() - Method in class games.stendhal.server.maps.quests.houses.HouseBuyingMain
 
addToWorld() - Method in class games.stendhal.server.maps.quests.HungryJoshua
 
addToWorld() - Method in class games.stendhal.server.maps.quests.IcecreamForAnnie
 
addToWorld() - Method in class games.stendhal.server.maps.quests.ImperialPrincess
 
addToWorld() - Method in interface games.stendhal.server.maps.quests.IQuest
adds the quest to the game world (e.g.
addToWorld() - Method in class games.stendhal.server.maps.quests.JailedBarbarian
 
addToWorld() - Method in class games.stendhal.server.maps.quests.JailedDwarf
 
addToWorld() - Method in class games.stendhal.server.maps.quests.KanmararnSoldiers
 
addToWorld() - Method in class games.stendhal.server.maps.quests.KillBlordroughs
add quest to the Stendhal world.
addToWorld() - Method in class games.stendhal.server.maps.quests.KillDarkElves
 
addToWorld() - Method in class games.stendhal.server.maps.quests.KillDhohrNuggetcutter
 
addToWorld() - Method in class games.stendhal.server.maps.quests.KillEnemyArmy
add quest to the Stendhal world.
addToWorld() - Method in class games.stendhal.server.maps.quests.KillGnomes
 
addToWorld() - Method in class games.stendhal.server.maps.quests.KillMonks
 
addToWorld() - Method in class games.stendhal.server.maps.quests.KillSpiders
 
addToWorld() - Method in class games.stendhal.server.maps.quests.KoboldishTorcibud
 
addToWorld() - Method in class games.stendhal.server.maps.quests.LearnAboutKarma
 
addToWorld() - Method in class games.stendhal.server.maps.quests.LearnAboutOrbs
 
addToWorld() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
Adds the quest to the world.
addToWorld() - Method in class games.stendhal.server.maps.quests.LookBookforCeryl
 
addToWorld() - Method in class games.stendhal.server.maps.quests.LookUpQuote
 
addToWorld() - Method in class games.stendhal.server.maps.quests.Marriage
 
addToWorld() - Method in class games.stendhal.server.maps.quests.marriage.MakeRings
 
addToWorld() - Method in class games.stendhal.server.maps.quests.marriage.MarriageQuestChain
 
addToWorld() - Method in class games.stendhal.server.maps.quests.Maze
 
addToWorld() - Method in class games.stendhal.server.maps.quests.McPeglegIOU
 
addToWorld() - Method in class games.stendhal.server.maps.quests.MealForGroongo
 
addToWorld() - Method in class games.stendhal.server.maps.quests.MedicineForTad
 
addToWorld() - Method in class games.stendhal.server.maps.quests.MeetBunny
 
addToWorld() - Method in class games.stendhal.server.maps.quests.MeetHackim
 
addToWorld() - Method in class games.stendhal.server.maps.quests.MeetHayunn
 
addToWorld() - Method in class games.stendhal.server.maps.quests.MeetIo
 
addToWorld() - Method in class games.stendhal.server.maps.quests.MeetKetteh
 
addToWorld() - Method in class games.stendhal.server.maps.quests.MeetMarieHenri
 
addToWorld() - Method in class games.stendhal.server.maps.quests.MeetMonogenes
 
addToWorld() - Method in class games.stendhal.server.maps.quests.MeetSanta
 
addToWorld() - Method in class games.stendhal.server.maps.quests.MeetZynn
 
addToWorld() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeks
 
addToWorld() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeksConstruction
 
addToWorld() - Method in class games.stendhal.server.maps.quests.MithrilCloak
 
addToWorld() - Method in class games.stendhal.server.maps.quests.mithrilcloak.MithrilCloakQuestChain
 
addToWorld() - Method in class games.stendhal.server.maps.quests.MixtureForOrtiv
 
addToWorld() - Method in class games.stendhal.server.maps.quests.MuseumEntranceFee
 
addToWorld() - Method in class games.stendhal.server.maps.quests.NewsFromHackim
 
addToWorld() - Method in class games.stendhal.server.maps.quests.ObsidianKnife
 
addToWorld() - Method in class games.stendhal.server.maps.quests.PaperChase
 
addToWorld() - Method in class games.stendhal.server.maps.quests.PizzaDelivery
 
addToWorld() - Method in class games.stendhal.server.maps.quests.PlinksToy
 
addToWorld() - Method in class games.stendhal.server.maps.quests.RainbowBeans
 
addToWorld() - Method in class games.stendhal.server.maps.quests.RestockFlowerShop
 
addToWorld() - Method in class games.stendhal.server.maps.quests.ReverseArrow
 
addToWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.BuilderNPC
 
addToWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.DadNPC
 
addToWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.FishermansDaughterSellingNPC
 
addToWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.FoundGirl
removes Susi from her home in Ados and adds her to the Mine Towns.
addToWorld() - Method in interface games.stendhal.server.maps.quests.revivalweeks.LoadableContent
adds the content to the world.
addToWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.MakeupArtist
 
addToWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.NineSwitchesGame
 
addToWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.PaperChaseSign
adds the sign to the world
addToWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.PhotographerNPC
 
addToWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.SokobanGame
 
addToWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.SoldierNPCs
 
addToWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.TicTacToeGame
 
addToWorld() - Method in class games.stendhal.server.maps.quests.RingMaker
 
addToWorld() - Method in class games.stendhal.server.maps.quests.SadScientist
 
addToWorld() - Method in class games.stendhal.server.maps.quests.ScubaLicenseQuiz
 
addToWorld() - Method in class games.stendhal.server.maps.quests.SevenCherubs
 
addToWorld() - Method in class games.stendhal.server.maps.quests.SheepGrowing
 
addToWorld() - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
 
addToWorld() - Method in class games.stendhal.server.maps.quests.Snowballs
 
addToWorld() - Method in class games.stendhal.server.maps.quests.SolveRiddles
 
addToWorld() - Method in class games.stendhal.server.maps.quests.Soup
 
addToWorld() - Method in class games.stendhal.server.maps.quests.StuffForBaldemar
 
addToWorld() - Method in class games.stendhal.server.maps.quests.StuffForVulcanus
 
addToWorld() - Method in class games.stendhal.server.maps.quests.SuntanCreamForZara
 
addToWorld() - Method in class games.stendhal.server.maps.quests.SuppliesForPhalk
 
addToWorld() - Method in class games.stendhal.server.maps.quests.TakeGoldforGrafindle
 
addToWorld() - Method in class games.stendhal.server.maps.quests.TheMissingBooks
 
addToWorld() - Method in class games.stendhal.server.maps.quests.ThePiedPiper
 
addToWorld() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
addToWorld() - Method in class games.stendhal.server.maps.quests.TrapsForKlaas
 
addToWorld() - Method in class games.stendhal.server.maps.quests.TutorialIsland
 
addToWorld() - Method in class games.stendhal.server.maps.quests.UltimateCollector
 
addToWorld() - Method in class games.stendhal.server.maps.quests.VampireSword
 
addToWorld() - Method in class games.stendhal.server.maps.quests.WaterForXhiphin
 
addToWorld() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
addToWorld() - Method in class games.stendhal.server.maps.quests.WeaponsCollector2
 
addToWorld() - Method in class games.stendhal.server.maps.quests.WeeklyItemQuest
 
addToWorld() - Method in class games.stendhal.server.maps.quests.WizardBank
 
addToWorld() - Method in class games.stendhal.server.maps.quests.ZekielsPracticalTestQuest
 
addToWorld() - Method in class games.stendhal.server.maps.quests.ZooFood
 
addToWorld() - Method in class games.stendhal.server.script.AdosWildlifeRaid
 
addToWorld(AreaEntity) - Method in interface games.stendhal.server.entity.mapstuff.area.AreaBehaviour
activates the behaviour by adding it to an area entity
addToWorld(AreaEntity) - Method in class games.stendhal.server.entity.mapstuff.area.HideAreaBehaviour
 
addToWorld(AreaEntity) - Method in class games.stendhal.server.entity.mapstuff.area.NoLoginAreaBehaviour
 
addToWorld(AreaEntity) - Method in class games.stendhal.server.entity.mapstuff.area.NoTeleportInBehaviour
 
addToWorld(AreaEntity) - Method in class games.stendhal.server.entity.mapstuff.area.NoTeleportOutBehaviour
 
addValue(V) - Method in class games.stendhal.server.util.ClassToInstancesMap
adds an entry
addWaitMessage(String, ChatAction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
Message when NPC is attending another player.
addWindow(ManagedWindow) - Method in class games.stendhal.client.gui.j2DClient
Add a new window.
addWindowDragListener(InternalManagedWindow.WindowDragListener) - Method in class games.stendhal.client.gui.InternalManagedWindow
Add a window drag listener.
addXP(int) - Method in class games.stendhal.server.entity.RPEntity
 
addZoneChangeListener(StendhalClient.ZoneChangeListener) - Method in class games.stendhal.client.StendhalClient
Add a listener to be called when the player changes zone.
addZoneEnterExitListener(ZoneEnterExitListener) - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
ADJECTIVE - Static variable in class games.stendhal.common.parser.ExpressionType
String constant representing an adjective or adverb.
AdMemoriaInPortfolio - Class in games.stendhal.server.maps.quests
QUEST ADDITIONAL NOTES: Ad Memoria In Portfolio portfolio is a portable container portfolio cannot be lost on player death portfolio stores takes 1 slot in player bag/inventory portfolio provides additional slots to store scrolls
AdMemoriaInPortfolio() - Constructor for class games.stendhal.server.maps.quests.AdMemoriaInPortfolio
 
ADMIN_ALTER - Enum constant in enum class games.stendhal.client.entity.ActionType
 
ADMIN_DESTROY - Enum constant in enum class games.stendhal.client.entity.ActionType
 
ADMIN_INSPECT - Enum constant in enum class games.stendhal.client.entity.ActionType
 
ADMIN_VIEW_NPC_TRANSITIONS - Enum constant in enum class games.stendhal.client.entity.ActionType
 
AdminChatBucket - Class in games.stendhal.server.entity.player
a special PlayerChatBucket for admins which does not limit the message (postman generates at least twice the amount of manages than the attacker).
AdminChatBucket() - Constructor for class games.stendhal.server.entity.player.AdminChatBucket
 
AdminCondition - Class in games.stendhal.server.entity.npc.condition
Is the player an admin?
AdminCondition() - Constructor for class games.stendhal.server.entity.npc.condition.AdminCondition
Creates a new AdminCondition for high level admins.
AdminCondition(int) - Constructor for class games.stendhal.server.entity.npc.condition.AdminCondition
AdminCondition checks the adminlevel of the player
AdminHelpNPC - Class in games.stendhal.server.maps.semos.house
A young lady (original name: Skye) who is lovely to admins.
AdminHelpNPC() - Constructor for class games.stendhal.server.maps.semos.house.AdminHelpNPC
 
AdministrationAction - Class in games.stendhal.server.actions.admin
Most /commands for admins are handled here.
AdministrationAction() - Constructor for class games.stendhal.server.actions.admin.AdministrationAction
 
ADMINLEVEL - Static variable in class games.stendhal.common.constants.Actions
 
AdminMaker - Class in games.stendhal.server.script
Creates a portable NPC who gives ALL players powerful items, increases their level and makes them admins.
AdminMaker() - Constructor for class games.stendhal.server.script.AdminMaker
 
AdminMaker.TeleportAction - Class in games.stendhal.server.script
 
AdminMaker.UpgradeAction - Class in games.stendhal.server.script
 
AdminNoteAction - Class in games.stendhal.server.actions.admin
 
AdminNoteAction() - Constructor for class games.stendhal.server.actions.admin.AdminNoteAction
 
AdminPortal - Class in games.stendhal.server.script
Enables admins to create portals.
AdminPortal() - Constructor for class games.stendhal.server.script.AdminPortal
 
AdminSign - Class in games.stendhal.server.script
Enables admins to create (list and remove) signs.
AdminSign() - Constructor for class games.stendhal.server.script.AdminSign
 
ADOS - Enum constant in enum class games.stendhal.server.entity.slot.Banks
bank in Ados.
ADOS_CITY - Static variable in class games.stendhal.server.maps.Region
 
ADOS_SURROUNDS - Static variable in class games.stendhal.server.maps.Region
 
AdosArmy - Class in games.stendhal.server.maps.deniran.river
 
AdosArmy() - Constructor for class games.stendhal.server.maps.deniran.river.AdosArmy
 
AdosDeathmatch - Class in games.stendhal.server.maps.quests
Creates the Ados Deathmatch Game.
AdosDeathmatch() - Constructor for class games.stendhal.server.maps.quests.AdosDeathmatch
 
AdosDeathmatch(StendhalRPZone, Area) - Constructor for class games.stendhal.server.maps.quests.AdosDeathmatch
 
AdosItemQuestAchievementsFactory - Class in games.stendhal.server.core.rp.achievement.factory
factory for item related achievements.
AdosItemQuestAchievementsFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.AdosItemQuestAchievementsFactory
 
AdosWildlifeRaid - Class in games.stendhal.server.script
 
AdosWildlifeRaid() - Constructor for class games.stendhal.server.script.AdosWildlifeRaid
 
AdventureIsland - Class in games.stendhal.server.maps.magic.house1
 
AdventureIsland(String, StendhalRPZone, Player) - Constructor for class games.stendhal.server.maps.magic.house1.AdventureIsland
 
AdventureIslandRemover - Class in games.stendhal.server.maps.magic.house1
removes the island
AdventureIslandRemover(StendhalRPZone) - Constructor for class games.stendhal.server.maps.magic.house1.AdventureIslandRemover
creates a new AdventureIslandRemover
AfkTimeouter - Class in games.stendhal.server.entity.player
timesout a player who is AFK for a long time
AfkTimeouter() - Constructor for class games.stendhal.server.entity.player.AfkTimeouter
 
afterPainting() - Method in interface games.stendhal.client.gui.J2DClientGUI
 
AGE - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
age of character
aged(Player, int) - Static method in class games.stendhal.server.core.events.TutorialNotifier
a player who stayed another minute in game.
AgeDumper - Class in games.stendhal.tools.statistics
Dumps the Age and Release of players.
AgeDumper() - Constructor for class games.stendhal.tools.statistics.AgeDumper
 
AgeGreaterThanCondition - Class in games.stendhal.server.entity.npc.condition
Is the player's age greater than the specified age?
AgeGreaterThanCondition(int) - Constructor for class games.stendhal.server.entity.npc.condition.AgeGreaterThanCondition
Creates a new AgeGreaterThanCondition.
AgeLessThanCondition - Class in games.stendhal.server.entity.npc.condition
Is the player's age less than the specified age?
AgeLessThanCondition(int) - Constructor for class games.stendhal.server.entity.npc.condition.AgeLessThanCondition
Creates a new AgeLessThanCondition.
Algebra - Class in games.stendhal.common.math
Algebraic helper functions-
Algebra() - Constructor for class games.stendhal.common.math.Algebra
 
Allotment - Class in games.stendhal.server.entity.mapstuff.area
 
Allotment() - Constructor for class games.stendhal.server.entity.mapstuff.area.Allotment
 
AllotmentLessorNPC - Class in games.stendhal.server.maps.quests.allotment
Builds an allotment lessor NPC for Semos.
AllotmentLessorNPC() - Constructor for class games.stendhal.server.maps.quests.allotment.AllotmentLessorNPC
 
AllotmentUtilities - Class in games.stendhal.server.maps.quests.allotment
 
ALPHA - Static variable in class games.stendhal.common.color.ARGB
Position of alpha component.
ALTER - Static variable in class games.stendhal.common.constants.Actions
 
AlterAction - Class in games.stendhal.server.actions.admin
 
AlterAction() - Constructor for class games.stendhal.server.actions.admin.AlterAction
 
ALTERCREATURE - Static variable in class games.stendhal.common.constants.Actions
 
ALTERKILL - Static variable in class games.stendhal.common.constants.Actions
 
AlterKillAction - Class in games.stendhal.client.actions
Changes solo or shared kill count of specified creature for player.
AlterKillAction - Class in games.stendhal.server.actions.admin
Changes solo or shared kill count of specified creature for player.
AlterKillAction() - Constructor for class games.stendhal.client.actions.AlterKillAction
 
AlterKillAction() - Constructor for class games.stendhal.server.actions.admin.AlterKillAction
 
AlterLoot - Class in games.stendhal.server.script
Alters number of loots a player has for an item.
AlterLoot() - Constructor for class games.stendhal.server.script.AlterLoot
 
AlterQuest - Class in games.stendhal.server.script
Alters the state of a quest of a player.
AlterQuest() - Constructor for class games.stendhal.server.script.AlterQuest
 
AlwaysFalseCondition - Class in games.stendhal.server.entity.npc.condition
This condition returns always false.
AlwaysFalseCondition() - Constructor for class games.stendhal.server.entity.npc.condition.AlwaysFalseCondition
 
AlwaysTrueCondition - Class in games.stendhal.server.entity.npc.condition
This condition returns always true.
AlwaysTrueCondition() - Constructor for class games.stendhal.server.entity.npc.condition.AlwaysTrueCondition
 
AMAZON_ISLAND - Static variable in class games.stendhal.server.maps.Region
 
AmazonMermaidArmorNPC - Class in games.stendhal.server.maps.amazon.fleamarket
In Amazon Island ne .
AmazonMermaidArmorNPC() - Constructor for class games.stendhal.server.maps.amazon.fleamarket.AmazonMermaidArmorNPC
 
AmazonPrincess - Class in games.stendhal.server.maps.quests
QUEST: The Amazon Princess PARTICIPANTS: Princess Esclara, the Amazon Princess in a Hut on Amazon Island STEPS: The princess asks you for an exotic drink Find someone who serves exotic drinks Take exotic drink back to princess Princess gives you a reward REWARD: Karma +25 in all Some fish pie, random between 2 and 7. REPETITIONS: You can repeat it once an hour.
AmazonPrincess() - Constructor for class games.stendhal.server.maps.quests.AmazonPrincess
 
AMBIENT_SOUND - Enum constant in enum class games.stendhal.common.constants.SoundLayer
sounds that are related to the zone and are in-game, like a waterfall, wind, the hammering at the blacksmith
amount - Variable in class games.stendhal.common.grammar.ItemParserResult
The amount of requested items.
AMOUNT - Static variable in class games.stendhal.common.constants.Actions
 
analyse(String) - Method in class games.stendhal.tools.loganalyser.gameevents.LoginLogoutConsistencyCheck
analyses the log
analyse(String) - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.Analyser
 
analyse(String) - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.Analyser
 
Analyser - Class in games.stendhal.tools.loganalyser.itemlog.consistency
Analyses the itemlog for suspicious activity.
Analyser - Class in games.stendhal.tools.loganalyser.itemlog.contraband
Analyses the itemlog for contraband.
Analyser() - Constructor for class games.stendhal.tools.loganalyser.itemlog.consistency.Analyser
 
Analyser() - Constructor for class games.stendhal.tools.loganalyser.itemlog.contraband.Analyser
 
ANCHORED_AT_ISLAND - Enum constant in enum class games.stendhal.server.maps.athor.ship.AthorFerry.Status
 
ANCHORED_AT_MAINLAND - Enum constant in enum class games.stendhal.server.maps.athor.ship.AthorFerry.Status
 
andC(LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaConditionHelper
Helper method to create an AndCondition instance.
andCondition(LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaConditionHelper
Deprecated.
Use LuaConditionHelper.andC.
AndCondition - Class in games.stendhal.server.entity.npc.condition
Is constructed from a group of conditions.
AndCondition(ChatCondition...) - Constructor for class games.stendhal.server.entity.npc.condition.AndCondition
Creates a new "and"-condition.
AngelRaid - Class in games.stendhal.server.script
 
AngelRaid() - Constructor for class games.stendhal.server.script.AngelRaid
 
ANIMAL - Static variable in class games.stendhal.common.parser.ExpressionType
String constant representing an animal.
AnimalKeeperNPC - Class in games.stendhal.server.maps.ados.outside
 
AnimalKeeperNPC() - Constructor for class games.stendhal.server.maps.ados.outside.AnimalKeeperNPC
 
AnimalRaid - Class in games.stendhal.server.script
 
AnimalRaid() - Constructor for class games.stendhal.server.script.AnimalRaid
 
animatedChanged - Variable in class games.stendhal.client.gui.j2d.entity.Entity2DView
Model values affecting animation.
AnimatedLayout - Class in games.stendhal.client.gui.layout
A forwarding layout manager that uses smooth animations for layout changes.
AnimatedLayout(LayoutManager2) - Constructor for class games.stendhal.client.gui.layout.AnimatedLayout
Create a new AnimatedLayout.
AnimatedSprite - Class in games.stendhal.client.sprite
This is a sprite that transparently animates itself when drawn.
AnimatedSprite(Sprite[], int, boolean) - Constructor for class games.stendhal.client.sprite.AnimatedSprite
Create an animated sprite from a set of frame sprites.
ANSWER - Static variable in class games.stendhal.common.constants.Actions
 
AntivenomRing - Class in games.stendhal.server.maps.quests.antivenom_ring
QUEST: Antivenom Ring PARTICIPANTS: Jameson (the retired apothecary) Zoey (zoologist at animal sanctuary) Ognir (the ring maker) Other NPCs to give hints at location of apothecary's lab: Klaas, Julius, Valo, Haizen, & Ortiv Milquetoast STEPS: Complete Traps for Klaas quest to gain entrance into apothecary's lab. Bring note to apothecary to Jameson. As a favor to Klaas, Jameson will help you to strengthen your medicinal ring. Bring Jameson a cobra venom, 2 mandragora, & 20 fairycakes. Jameson mixes an antivenom. Bring antivenom, medicinal ring, & 1,000 money to Ognir Ognir makes the medicinal ring stronger REWARD: 3000 XP (1000 from Jameson & 2000 from Ognir) antivenom ring Karma: 205 total (50 (+5 for starting) from Jameson & 150 from Ognir) REPETITIONS: None
AntivenomRing() - Constructor for class games.stendhal.server.maps.quests.antivenom_ring.AntivenomRing
 
any() - Method in enum class games.stendhal.server.constants.KillType
 
ANY - Enum constant in enum class games.stendhal.server.constants.KillType
 
ANY - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
A wildcard that always matches, regardless of the current state.
ApothecaryNPC - Class in games.stendhal.server.maps.semos.apothecary_lab
 
ApothecaryNPC() - Constructor for class games.stendhal.server.maps.semos.apothecary_lab.ApothecaryNPC
 
ApothecaryStage - Class in games.stendhal.server.maps.quests.antivenom_ring
 
ApothecaryStage(String, String) - Constructor for class games.stendhal.server.maps.quests.antivenom_ring.ApothecaryStage
 
append(char) - Method in class games.stendhal.common.parser.SentenceBuilder
Directly append the given character.
append(String) - Method in class games.stendhal.common.NameBuilder
Append a string, separate by space if not empty.
append(String) - Method in class games.stendhal.common.parser.SentenceBuilder
Append string separated by space.
append(String, StyleSet) - Method in class games.stendhal.client.gui.chatlog.ChatTextSink
 
append(String, TextAttributeSet) - Method in class games.stendhal.client.gui.textformat.AttributedStringBuilder
Append a string with attributes.
append(String, TextAttributeSet) - Method in class games.stendhal.client.gui.textformat.HTMLBuilder
 
append(String, T) - Method in interface games.stendhal.client.gui.textformat.AttributedTextSink
Append a string with specified formatting.
append(LoggingEvent) - Method in class games.stendhal.client.GameConsoleAppender
 
append(T[], int, T...) - Static method in class games.stendhal.common.memory.Field
Appends entries to an array.
appendHTML(StringBuilder, char) - Method in class games.stendhal.client.gui.KHtmlEdit
Append a character to a buffer, escaping HTML meta-characters when needed.
appendHTML(StringBuilder, String) - Method in class games.stendhal.client.gui.KHtmlEdit
Escape text as HTML, escaping meta-characters.
appendPunctation(SentenceBuilder) - Method in class games.stendhal.common.parser.Sentence
Append the trailing punctuation depending on the sentence type to the given SentenceBuilder.
appendString(String) - Method in class games.stendhal.client.gui.KHtmlEdit
Append HTML text to the end of the content.
appendUntilBreak(Iterator<Expression>) - Method in class games.stendhal.common.parser.SentenceBuilder
Append a sequence of Expressions until we find a break flag or there is no more Expression.
apply(RPSlot) - Method in class games.stendhal.server.entity.slot.SlotNameInList
 
apply(MessageS2CPerception, Map<RPObject.ID, RPObject>) - Method in class marauroa.client.net.PerceptionHandler
Apply a perception to a world instance.
applyChanges() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Handle entity changes.
applyChanges() - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
Update the view with the changes in entity.
applyClientDirection(boolean) - Method in class games.stendhal.server.entity.player.Player
Apply the most recent active client direction.
applyDefXP(RPEntity) - Method in class games.stendhal.server.entity.player.Player
 
applyDefXP(RPEntity) - Method in class games.stendhal.server.entity.RPEntity
 
applyDifferences(Attributes, Attributes) - Method in class marauroa.common.game.Attributes
applies the added and deleted changes from the paramters to the current objects
applyDifferences(RPObject, RPObject) - Method in class marauroa.common.game.RPObject
With the differences computed by getDifferences in added and deleted we build an update object by applying the changes.
applyDistanceAttackModifiers(int, double, double) - Static method in class games.stendhal.server.entity.RPEntity
Calculates the damage that will be done in a distance attack (bow and arrows, spear, etc.).
applyMovement() - Method in class games.stendhal.server.entity.ActiveEntity
Apply movement and process it's reactions.
applyMovement() - Method in class games.stendhal.server.entity.GuidedEntity
Apply movement and process it's reactions.
approxTimeUntil(int) - Static method in class games.stendhal.server.util.TimeUtil
Create a text representing a saying of approximate time until.
approxTimeUntil(StringBuilder, int) - Static method in class games.stendhal.server.util.TimeUtil
Append a text representing a saying of approximate time until.
approxUnit(StringBuilder, int, int, String) - Static method in class games.stendhal.server.util.TimeUtil
For a given amount and unit size, generate the approximate value.
ArcheryDealerNPC - Class in games.stendhal.server.maps.nalwor.basement
Inside Nalwor Inn basement .
ArcheryDealerNPC() - Constructor for class games.stendhal.server.maps.nalwor.basement.ArcheryDealerNPC
 
ArcheryRange - Class in games.stendhal.server.maps.nalwor.forest
TODO: create JUnit test FIXME: (client) no sound for training targets when hit
ArcheryRange() - Constructor for class games.stendhal.server.maps.nalwor.forest.ArcheryRange
 
area - Variable in class games.stendhal.server.entity.Entity
 
Area - Class in games.stendhal.server.util
An area is a specified place on a specified zone like (88, 78) to (109, 98) in 0_ados_wall_n.
Area(StendhalRPZone, int, int, int, int) - Constructor for class games.stendhal.server.util.Area
Creates a new Area.
Area(StendhalRPZone, Rectangle2D) - Constructor for class games.stendhal.server.util.Area
Creates a new Area.
AreaBehaviour - Interface in games.stendhal.server.entity.mapstuff.area
 
AreaEntity - Class in games.stendhal.server.entity.mapstuff.area
A base area entity.
AreaEntity() - Constructor for class games.stendhal.server.entity.mapstuff.area.AreaEntity
Creates a one by one area entity.
AreaEntity(int, int) - Constructor for class games.stendhal.server.entity.mapstuff.area.AreaEntity
Create an area entity.
AreaIsFullCondition - Class in games.stendhal.server.entity.npc.condition
Checks if there is room for a player within a restricted area.
AreaIsFullCondition(Area, int) - Constructor for class games.stendhal.server.entity.npc.condition.AreaIsFullCondition
 
AreaUseItem - Class in games.stendhal.server.entity.item
 
AreaUseItem(AreaUseItem) - Constructor for class games.stendhal.server.entity.item.AreaUseItem
Copy constructor.
AreaUseItem(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.AreaUseItem
 
areEmptyFieldsLeft() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
checks whether there are empty spots left
ArenaCreature - Class in games.stendhal.server.entity.creature
An creature that will only target enemies which are within a specified area.
ArenaCreature(Creature, Shape) - Constructor for class games.stendhal.server.entity.creature.ArenaCreature
ArenaCreature.
arePlayerAchievementsLoaded() - Method in class games.stendhal.server.entity.player.Player
checks if the achievements of this player object are already loaded
AreSlotsReachable - Class in games.stendhal.server.core.rp.equipping.validator
are the source and target slots reachable?
AreSlotsReachable() - Constructor for class games.stendhal.server.core.rp.equipping.validator.AreSlotsReachable
 
ARGB - Class in games.stendhal.common.color
Convenience methods for dealing with ARGB colors.
ARGB() - Constructor for class games.stendhal.common.color.ARGB
 
ArmorForDagobert - Class in games.stendhal.server.maps.quests
QUEST: Armor for Dagobert PARTICIPANTS: Dagobert, the consultant at the bank of Semos STEPS: Dagobert asks you to find a leather cuirass. You get a leather cuirass, e.g.
ArmorForDagobert() - Constructor for class games.stendhal.server.maps.quests.ArmorForDagobert
 
ArrayLengthDescSorter<T extends ArrayList<?>> - Class in games.stendhal.common.parser
sorts a array lists based on the length, the order of list with the same length is undefined but consistent.
ArrayLengthDescSorter() - Constructor for class games.stendhal.common.parser.ArrayLengthDescSorter
 
ArrestWarrant - Class in games.stendhal.server.entity.mapstuff.office
are persistent arrest warrant.
ArrestWarrant(String, String, int, String) - Constructor for class games.stendhal.server.entity.mapstuff.office.ArrestWarrant
Creates an ArrestWarrant.
ArrestWarrant(RPObject) - Constructor for class games.stendhal.server.entity.mapstuff.office.ArrestWarrant
creates an ArrestWarrant based on a deserialized RPObject; use the other constructor.
ArrestWarrantList - Class in games.stendhal.server.entity.mapstuff.office
A list of ArrestWarrants as frontend for the zone storage.
ArrestWarrantList(StendhalRPZone) - Constructor for class games.stendhal.server.entity.mapstuff.office.ArrestWarrantList
Creates a new ArrestWarrantList.
ArrestWarrantTransformer - Class in games.stendhal.server.core.engine.transformer
 
ArrestWarrantTransformer() - Constructor for class games.stendhal.server.core.engine.transformer.ArrestWarrantTransformer
 
article_noun(String, boolean) - Static method in class games.stendhal.common.grammar.Grammar
Prefixes a noun with an article.
askForItemsAfterPlayerSaidHeHasItems() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
askForItemsAfterPlayerSaidHeHasItems() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
askForItemsAfterPlayerSaidHeHasItems() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
 
askForItemsAfterPlayerSaidHeHasItems() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
askForItemsAfterPlayerSaidHeHasItems() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
askForMissingItems(List<String>) - Method in class games.stendhal.server.maps.quests.CloakCollector
 
askForMissingItems(List<String>) - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
askForMissingItems(List<String>) - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
 
askForMissingItems(List<String>) - Method in class games.stendhal.server.maps.quests.ToysCollector
 
askForMissingItems(List<String>) - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
askForResources(ItemParserResult, EventRaiser, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
At the time the order is made, Tries to take all the resources required to produce amount units of the product from the player.
askForResources(ItemParserResult, EventRaiser, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
Tries to take all the resources required to produce amount units of the product from the player.
AskForSupportAction - Class in games.stendhal.server.actions.chat
handles asking for /support.
AskForSupportAction() - Constructor for class games.stendhal.server.actions.chat.AskForSupportAction
 
AssassinRepairer(String, Map<String, Integer>) - Constructor for class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder.AssassinRepairer
 
AssassinRepairerAdder - Class in games.stendhal.server.maps.nalwor.forest
 
AssassinRepairerAdder() - Constructor for class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
 
AssassinRepairerAdder.AssassinRepairer - Class in games.stendhal.server.maps.nalwor.forest
 
assertLog(boolean, String) - Method in class marauroa.common.Logger
 
assignPortalID(Portal) - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
assignRPObjectID(RPObject) - Method in interface marauroa.common.game.IRPZone
Assigns a valid RPObject.ID to the object given as parameter
assignRPObjectID(RPObject) - Method in class marauroa.server.game.rp.MarauroaRPZone
This method assigns a valid id to the object.
associatedZones - Variable in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
 
AsynchronousProgramExecutor - Class in games.stendhal.server.util
Executes an external program
AsynchronousProgramExecutor(String, String) - Constructor for class games.stendhal.server.util.AsynchronousProgramExecutor
Creates a new AsynchronousProgramExecutor
ATHOR_ISLAND - Static variable in class games.stendhal.server.maps.Region
 
AthorFerry - Class in games.stendhal.server.maps.athor.ship
This class simulates a ferry going back and forth between the mainland and the island.
AthorFerry.FerryListener - Class in games.stendhal.server.maps.athor.ship
Auto registers the listener to Athorferry.
AthorFerry.IFerryListener - Interface in games.stendhal.server.maps.athor.ship
 
AthorFerry.Status - Enum Class in games.stendhal.server.maps.athor.ship
 
atk - Variable in class games.stendhal.server.entity.RPEntity
 
ATK - Variable in class games.stendhal.server.entity.creature.Pet
 
ATLANTIS - Static variable in class games.stendhal.server.maps.Region
 
atMovementRadius() - Method in class games.stendhal.server.entity.GuidedEntity
Checks if the entity has reached a set radius
attachSprite(Sprite, HorizontalAlignment, VerticalAlignment, int, int) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Attach a sprite to the view.
attack() - Method in class games.stendhal.server.entity.creature.Creature
 
attack() - Method in class games.stendhal.server.entity.RPEntity
Lets the attacker attack its target.
attack(Creature) - Method in interface games.stendhal.server.entity.creature.impl.attack.AttackStrategy
attacks the target.
attack(Creature) - Method in class games.stendhal.server.entity.creature.impl.attack.AttackWeakest
 
ATTACK - Enum constant in enum class games.stendhal.client.entity.ActionType
 
ATTACK - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
 
ATTACK - Static variable in class games.stendhal.common.constants.Actions
 
ATTACK - Static variable in class games.stendhal.common.constants.Events
attack event during a fight
AttackableCreature - Class in games.stendhal.server.entity.creature
A creature that will be attacked by normal Creatures.
AttackableCreature(Creature) - Constructor for class games.stendhal.server.entity.creature.AttackableCreature
Class Constructor.
AttackAction - Class in games.stendhal.server.actions.attack
attacks a creature or player
AttackAction() - Constructor for class games.stendhal.server.actions.attack.AttackAction
 
attacked(Player) - Static method in class games.stendhal.server.core.events.TutorialNotifier
player got attacked.
AttackEvent - Class in games.stendhal.client.events
Client side attack event
AttackEvent - Class in games.stendhal.server.events
An RPEntity attacks another
AttackEvent() - Constructor for class games.stendhal.client.events.AttackEvent
 
AttackEvent(boolean, int, Nature, String, boolean) - Constructor for class games.stendhal.server.events.AttackEvent
Construct a new AttackEvent
AttackingSpell - Class in games.stendhal.server.entity.spell
A spell to attack an entity
AttackingSpell(String, Nature, int, int, int, int, double, int, int, int, int, int, double) - Constructor for class games.stendhal.server.entity.spell.AttackingSpell
 
AttackingSpell(RPObject) - Constructor for class games.stendhal.server.entity.spell.AttackingSpell
 
AttackPainter - Class in games.stendhal.client.gui.j2d.entity.helpers
An utility for drawing the attack sprites.
AttackStrategy - Interface in games.stendhal.server.entity.creature.impl.attack
a strategy for choosing an attack target and a mean of attack.
AttackStrategyFactory - Class in games.stendhal.server.entity.creature.impl.attack
 
AttackStrategyFactory() - Constructor for class games.stendhal.server.entity.creature.impl.attack.AttackStrategyFactory
 
AttackWeakest - Class in games.stendhal.server.entity.creature.impl.attack
A profile for creature that always tries to kill the weakest enemy first.
AttackWeakest() - Constructor for class games.stendhal.server.entity.creature.impl.attack.AttackWeakest
 
ATTENDING - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
The SpeakerNPC is attending one player; all prior talk is irrelevant.
ATTR_FACE - Static variable in class games.stendhal.server.entity.mapstuff.portal.Portal
Attribute for player face direction.
ATTR_HIDDEN - Static variable in class games.stendhal.server.entity.mapstuff.portal.Portal
The hidden flags attribute name.
ATTR_HP - Static variable in class games.stendhal.common.constants.Actions
 
ATTR_ITEM_LOGID - Static variable in class games.stendhal.server.core.engine.db.StendhalItemDAO
attribute name of itemid
ATTR_NAME - Static variable in class games.stendhal.server.entity.mapstuff.area.AreaEntity
The name attribute name.
ATTR_OFFSET - Static variable in class games.stendhal.server.entity.mapstuff.portal.Portal
Attribute for player positioning.
ATTR_PET - Static variable in class games.stendhal.server.entity.player.PetOwner
The pet ID attribute name.
ATTR_SHEEP - Static variable in class games.stendhal.server.entity.player.PetOwner
The sheep ID attribute name.
ATTR_TEXT - Static variable in class games.stendhal.server.entity.mapstuff.sign.Sign
The sign text attribute name.
ATTR_TITLE - Static variable in class games.stendhal.server.entity.RPEntity
The title attribute name.
ATTR_USE - Static variable in class games.stendhal.server.entity.mapstuff.portal.Portal
 
ATTRIBUTE - Enum constant in enum class marauroa.common.game.Definition.DefinitionClass
This definition is for an attribute
AttributedStringBuilder - Class in games.stendhal.client.gui.textformat
A builder for AtttributedStrings, that works quite similarly to StringBuilder.
AttributedStringBuilder() - Constructor for class games.stendhal.client.gui.textformat.AttributedStringBuilder
 
AttributedTextSink<T extends games.stendhal.client.gui.textformat.FormatSet<?,​?>> - Interface in games.stendhal.client.gui.textformat
Interface for destinations that can consume styled text.
attributes - Variable in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
The generic entity attributes.
Attributes - Class in marauroa.common.game
This class hosts a list of Attributes stored as pairs String=String.
Attributes(RPClass) - Constructor for class marauroa.common.game.Attributes
Constructor
AttributesItemCreator - Class in games.stendhal.server.core.rule.defaultruleset.creator
Create an item class via the attributes constructor.
AttributesItemCreator(DefaultItem, Constructor<?>) - Constructor for class games.stendhal.server.core.rule.defaultruleset.creator.AttributesItemCreator
 
AttributesXMLReader - Class in games.stendhal.server.core.config.zone
Reader for zone attributes.
AttributesXMLReader() - Constructor for class games.stendhal.server.core.config.zone.AttributesXMLReader
 
AudibleArea - Interface in games.stendhal.client.sound.facade
 
AudibleAreaList - Class in games.stendhal.client.sound.facade
 
AudibleAreaList() - Constructor for class games.stendhal.client.sound.facade.AudibleAreaList
 
AudibleCapsuleArea - Class in games.stendhal.client.sound.facade
 
AudibleCapsuleArea(float[], float[], float, float) - Constructor for class games.stendhal.client.sound.facade.AudibleCapsuleArea
 
AudibleCircleArea - Class in games.stendhal.client.sound.facade
AudibleCircleAfrea defines a circular area for audible objects.
AudibleCircleArea(float[], float, float) - Constructor for class games.stendhal.client.sound.facade.AudibleCircleArea
 
AudioResource - Class in games.stendhal.client.sound.manager
the last remaining piece of the very complicated resource framework, which has been replaced by DataLoader.
AudioResource(String) - Constructor for class games.stendhal.client.sound.manager.AudioResource
creates a new AudioResource
AuthenticationManager - Interface in marauroa.server.auth
Authentication interface
autobind(String) - Method in class games.stendhal.server.entity.item.Item
Bind the item to a player, if the item is one that should be automatically bound, and the item is not already bound.
AUTOWALK - Static variable in class games.stendhal.common.constants.Actions
 
AutoWalkAction - Class in games.stendhal.client.actions
Causes the entity to begin walking in the direction facing.
AutoWalkAction - Class in games.stendhal.server.actions.move
Action that sets character speed and begins moving in faced direction.
AutoWalkAction() - Constructor for class games.stendhal.client.actions.AutoWalkAction
 
AutoWalkAction() - Constructor for class games.stendhal.server.actions.move.AutoWalkAction
 
AutoWalkStopAction - Class in games.stendhal.client.actions
Stops player's movement.
AutoWalkStopAction() - Constructor for class games.stendhal.client.actions.AutoWalkStopAction
 
AvailabilityChecker - Interface in games.stendhal.server.entity.npc.condition
checks the availability of something
AvailabilityCondition - Class in games.stendhal.server.entity.npc.condition
Checks whether something is available.
AvailabilityCondition(AvailabilityChecker) - Constructor for class games.stendhal.server.entity.npc.condition.AvailabilityCondition
creates an AvailabilityCondition
available() - Method in class marauroa.common.net.InputSerializer
Number of bytes available to be read.
AVRStage - Class in games.stendhal.server.maps.quests.antivenom_ring
 
AVRStage(String) - Constructor for class games.stendhal.server.maps.quests.antivenom_ring.AVRStage
 
AWAITING - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
 
AWAITING_TIME_MAX - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
 
AWAITING_TIME_MIN - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
 
AwaitingPhase - Class in games.stendhal.server.maps.quests.piedpiper
Implementation of Pied Piper's initial actions (coming, chatting, going to work place)
AwaitingPhase(Map<String, Integer>) - Constructor for class games.stendhal.server.maps.quests.piedpiper.AwaitingPhase
constructor
awardAchievementIfNotYetReached(Player, String) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
Award a player with an achievement that wasn't yet reached by the player (used for example in the wishing well)
AWAY - Static variable in class games.stendhal.common.constants.Actions
 
AwayAction - Class in games.stendhal.server.actions.chat
Process /away commands.
AwayAction() - Constructor for class games.stendhal.server.actions.chat.AwayAction
 

B

BabyDragon - Class in games.stendhal.server.entity.creature
A baby dragon is a domestic animal that can be owned by a player.
BabyDragon() - Constructor for class games.stendhal.server.entity.creature.BabyDragon
Creates a new wild baby dragon.
BabyDragon(Player) - Constructor for class games.stendhal.server.entity.creature.BabyDragon
Creates a new baby dragon that may be owned by a player.
BabyDragon(RPObject, Player) - Constructor for class games.stendhal.server.entity.creature.BabyDragon
Creates a Baby Dragon based on an existing pet RPObject, and assigns it to a player.
BabyDragonSellerNPC - Class in games.stendhal.server.maps.semos.caves
 
BabyDragonSellerNPC() - Constructor for class games.stendhal.server.maps.semos.caves.BabyDragonSellerNPC
 
BACKGROUND_MUSIC - Enum constant in enum class games.stendhal.common.constants.SoundLayer
nice background music which is considered out-of-game
BackgroundMusicSource - Class in games.stendhal.server.entity.mapstuff.sound
Plays an ambient sound in a loop.
BackgroundMusicSource(String, int, int) - Constructor for class games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource
Create an ambient sound area.
BackgroundMusicSourceFactory - Class in games.stendhal.server.entity.mapstuff.sound
A factory for a BackgroundMusicSource.
BackgroundMusicSourceFactory() - Constructor for class games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSourceFactory
 
BackgroundPainter - Class in games.stendhal.client.gui.j2d
A painter for a background image that consists of 9 tiles, with the center tile being repeated.
BackgroundPainter(String) - Constructor for class games.stendhal.client.gui.j2d.BackgroundPainter
Create a new BackgroundPainter.
BackgroundPainter(String, int, int, int, int) - Constructor for class games.stendhal.client.gui.j2d.BackgroundPainter
Create a new BackgroundPainter.
BAD_BOY_BUYING_PENALTY - Static variable in class games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour
the factor extra that player killers pay for items.
BAG - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
 
BAIL - Enum constant in enum class games.stendhal.server.maps.deathmatch.DeathmatchLifecycle
player asked to bail but the deathmatch was not canceled yet.
BailAction - Class in games.stendhal.server.maps.deathmatch
handles "bail" trigger to free the player from deathmatch with a penalty.
BailAction() - Constructor for class games.stendhal.server.maps.deathmatch.BailAction
 
bake() - Method in class marauroa.common.game.RPClass
Bakes the RPClass by including copies of all the definitions of the parent class to improve performance.
bakeAll() - Static method in class marauroa.common.game.RPClass
Bales all RPClasses to optimize performance.
BakerNPC - Class in games.stendhal.server.maps.ados.bakery
Ados Bakery (Inside / Level 0).
BakerNPC - Class in games.stendhal.server.maps.fado.bakery
Builds the bakery baker NPC.
BakerNPC - Class in games.stendhal.server.maps.wofol.bakery
Builds the wofol baker NPC.
BakerNPC() - Constructor for class games.stendhal.server.maps.ados.bakery.BakerNPC
 
BakerNPC() - Constructor for class games.stendhal.server.maps.fado.bakery.BakerNPC
 
BakerNPC() - Constructor for class games.stendhal.server.maps.wofol.bakery.BakerNPC
 
BalanceRPGame - Class in games.stendhal.tools
NOTE: AWFUL CODE FOLLOWS.
BalanceRPGame() - Constructor for class games.stendhal.tools.BalanceRPGame
 
BalloonForBobby - Class in games.stendhal.server.maps.quests
QUEST: Balloon for Bobby PARTICIPANTS: Bobby (the boy in fado city) STEPS: Mine town weeks must be on for the quest to work If you have a balloon, Bobby asks you if he can have it REWARD: 200 XP 50 Karma REPETITIONS: Infinite, but only valid during mine town weeks
BalloonForBobby() - Constructor for class games.stendhal.server.maps.quests.BalloonForBobby
 
BalloonScroll - Class in games.stendhal.server.entity.item.scroll
Represents the balloon that takes the player to 7 kikareukin clouds, after which it will teleport player to a random location in 6 kikareukin islands.
BalloonScroll(BalloonScroll) - Constructor for class games.stendhal.server.entity.item.scroll.BalloonScroll
Copy constructor.
BalloonScroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.BalloonScroll
Creates a new timed marked BalloonScroll scroll.
BanAccountCommand - Class in marauroa.server.game.dbcommand
bans an account
BanAccountCommand(String, String, Timestamp) - Constructor for class marauroa.server.game.dbcommand.BanAccountCommand
creates a BanAccountCommand
BanAction - Class in games.stendhal.server.actions.admin
Bans an account
BanAction() - Constructor for class games.stendhal.server.actions.admin.BanAction
 
BankAccessorManager - Class in games.stendhal.server.entity.slot
Keeps track of "personal chests" which are an interface to the bank slots.
BankNPC - Class in games.stendhal.server.maps.ados.bank
Builds the Ados bank npc.
BankNPC - Class in games.stendhal.server.maps.nalwor.bank
Builds the nalwor bank npcs.
BankNPC() - Constructor for class games.stendhal.server.maps.ados.bank.BankNPC
 
BankNPC() - Constructor for class games.stendhal.server.maps.nalwor.bank.BankNPC
 
Banks - Enum Class in games.stendhal.server.entity.slot
List of banks.
BankSlot - Class in games.stendhal.server.entity.slot
a bank slot.
BankSlot(Banks) - Constructor for class games.stendhal.server.entity.slot.BankSlot
Creates a new keyed slot.
BanListDAO - Class in marauroa.server.game.db
data access object the ban list
BanListDAO() - Constructor for class marauroa.server.game.db.BanListDAO
 
BannedAddressException - Exception in marauroa.client
this acception is thrown when the ip-address is banned.
BannedAddressException() - Constructor for exception marauroa.client.BannedAddressException
created a new BannedAddressException.
BarbarianRaid - Class in games.stendhal.server.script
 
BarbarianRaid() - Constructor for class games.stendhal.server.script.BarbarianRaid
 
BareBonesBrowserLaunch - Class in games.stendhal.client.gui
Bare Bones Browser Launch for Java
Utility class to open a web page from a Swing application in the user's default browser.
Supports: Mac OS X, GNU/Linux, Unix, Windows XP/Vista/7
Example Usage:
    String url = "https://www.google.com/";
    BareBonesBrowserLaunch.openURL(url);
Latest Version: www.centerkey.com/java/browser
Author: Dem Pilafian
Public Domain Software -- Free to Use as You Like
BareBonesBrowserLaunch() - Constructor for class games.stendhal.client.gui.BareBonesBrowserLaunch
 
BarMaidNPC - Class in games.stendhal.server.maps.ados.bar
Builds a Bar Maid NPC to buy food from players.
BarMaidNPC - Class in games.stendhal.server.maps.ados.tavern
Ados Tavern (Inside / Level 0).
BarMaidNPC - Class in games.stendhal.server.maps.semos.tavern
 
BarMaidNPC() - Constructor for class games.stendhal.server.maps.ados.bar.BarMaidNPC
 
BarMaidNPC() - Constructor for class games.stendhal.server.maps.ados.tavern.BarMaidNPC
 
BarMaidNPC() - Constructor for class games.stendhal.server.maps.semos.tavern.BarMaidNPC
 
BarmanNPC - Class in games.stendhal.server.maps.ados.tavern
Ados Tavern (Inside / Level 0).
BarmanNPC - Class in games.stendhal.server.maps.athor.cocktail_bar
Cocktail Bar at the Athor island beach (Inside / Level 0).
BarmanNPC - Class in games.stendhal.server.maps.kirdneh.inn
Builds the barman in kirdneh.
BarmanNPC() - Constructor for class games.stendhal.server.maps.ados.tavern.BarmanNPC
 
BarmanNPC() - Constructor for class games.stendhal.server.maps.athor.cocktail_bar.BarmanNPC
 
BarmanNPC() - Constructor for class games.stendhal.server.maps.kirdneh.inn.BarmanNPC
 
BASE_ITEM - Static variable in interface games.stendhal.common.EquipActionConsts
 
BASE_OBJECT - Static variable in interface games.stendhal.common.EquipActionConsts
 
BASE_SLOT - Static variable in interface games.stendhal.common.EquipActionConsts
 
Base64 - Class in games.stendhal.common
Provides encoding of raw bytes to base64-encoded characters, and decoding of base64 characters to raw bytes.
Base64() - Constructor for class games.stendhal.common.Base64
 
BASEITEM - Static variable in class games.stendhal.common.constants.Actions
 
BASEOBJECT - Static variable in class games.stendhal.common.constants.Actions
 
BASESLOT - Static variable in class games.stendhal.common.constants.Actions
 
baseSpeed - Variable in class games.stendhal.server.entity.GuidedEntity
The entity's default speed value
Basket - Class in games.stendhal.server.entity.item
a basket which can be unwrapped.
Basket(Basket) - Constructor for class games.stendhal.server.entity.item.Basket
Copy constructor.
Basket(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Basket
Creates a new Basket.
BBQGrillmasterNPC - Class in games.stendhal.server.maps.ados.market
Builds a npc in Ados (name:Haunchy Meatoch) who is a grillmaster on the market
BBQGrillmasterNPC() - Constructor for class games.stendhal.server.maps.ados.market.BBQGrillmasterNPC
 
BeeKeeperNPC - Class in games.stendhal.server.maps.fado.forest
Fado forest NPC - beekeeper.
BeeKeeperNPC() - Constructor for class games.stendhal.server.maps.fado.forest.BeeKeeperNPC
 
BeerForHayunn - Class in games.stendhal.server.maps.quests
QUEST: Beer For Hayunn PARTICIPANTS: Hayunn Naratha (the veteran warrior in Semos) STEPS: Hayunn asks you to buy a beer from Margaret. Margaret sells you a beer. Hayunn sees your beer, asks for it and then thanks you. REWARD: 50 XP 20 gold coins Karma: 10 REPETITIONS: None
BeerForHayunn() - Constructor for class games.stendhal.server.maps.quests.BeerForHayunn
 
beforeMove(ActiveEntity, StendhalRPZone, int, int, int, int) - Method in interface games.stendhal.server.core.events.MovementListener
Invoked before an entity moves while over the object area.
beforeMove(ActiveEntity, StendhalRPZone, int, int, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.MessagingArea
 
beforeMove(ActiveEntity, StendhalRPZone, int, int, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
 
beforeMove(ActiveEntity, StendhalRPZone, int, int, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
 
beforeMove(ActiveEntity, StendhalRPZone, int, int, int, int) - Method in class games.stendhal.server.entity.mapstuff.block.Block
 
beforePainting() - Method in interface games.stendhal.client.gui.J2DClientGUI
 
BefuddledSorcerorNPC - Class in games.stendhal.server.maps.semos.mountain
Provides Brosoklelo
BefuddledSorcerorNPC() - Constructor for class games.stendhal.server.maps.semos.mountain.BefuddledSorcerorNPC
 
beginTurn() - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
Notify it when a new turn happens.
beginTurn() - Method in class marauroa.server.game.python.PythonRP
Notify it when a begin of actual turn happens.
beginTurn() - Method in class marauroa.server.game.python.PythonRPRuleProcessor
 
beginTurn() - Method in interface marauroa.server.game.rp.IRPRuleProcessor
Notify it when a begin of actual turn happens.
beginTurn() - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
Notify it when a begin of actual turn happens.
beginWork() - Method in class marauroa.server.db.TransactionPool
starts a transaction and marks it as reserved
behave(String, int) - Method in class games.stendhal.server.core.scripting.ScriptingNPC
 
behave(String, String) - Method in class games.stendhal.server.core.scripting.ScriptingNPC
 
behave(String, List<String>, String) - Method in class games.stendhal.server.core.scripting.ScriptingNPC
 
behave(String, Map<String, Integer>) - Method in class games.stendhal.server.core.scripting.ScriptingNPC
 
behave(List<String>, String) - Method in class games.stendhal.server.core.scripting.ScriptingNPC
 
behaviour - Variable in class games.stendhal.server.entity.npc.action.BehaviourAction
 
Behaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
Behaviour is the base class for all quest behaviours parsing a sentence to get an amount and an item name.
Behaviour() - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.Behaviour
 
Behaviour(String) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.Behaviour
 
Behaviour(Set<String>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.Behaviour
 
BehaviourAction - Class in games.stendhal.server.entity.npc.action
BehaviourAction handles Behaviour requests.
BehaviourAction(Behaviour, String, String) - Constructor for class games.stendhal.server.entity.npc.action.BehaviourAction
Behaviour action
BeholderRaid - Class in games.stendhal.server.script
 
BeholderRaid() - Constructor for class games.stendhal.server.script.BeholderRaid
 
BellSoundSource - Class in games.stendhal.server.entity.mapstuff.sound
A sound event generating object for the churches.
BellSoundSource() - Constructor for class games.stendhal.server.entity.mapstuff.sound.BellSoundSource
 
Bestiary - Class in games.stendhal.server.entity.item
Item class that shows some basic information about enemies around Faiumoni.
Bestiary(Bestiary) - Constructor for class games.stendhal.server.entity.item.Bestiary
 
Bestiary(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Bestiary
 
BESTIARY - Static variable in class games.stendhal.common.constants.Actions
 
BESTIARY - Static variable in class games.stendhal.common.constants.Events
 
BestiaryEvent - Class in games.stendhal.client.events
 
BestiaryEvent - Class in games.stendhal.server.events
An event to show which creatures a player has killed.
BestiaryEvent() - Constructor for class games.stendhal.client.events.BestiaryEvent
 
BestiaryEvent(Player) - Constructor for class games.stendhal.server.events.BestiaryEvent
Creates a new bestiary event.
BestiaryEvent(Player, boolean, boolean) - Constructor for class games.stendhal.server.events.BestiaryEvent
Creates a new bestiary event.
BetAction() - Constructor for class games.stendhal.server.script.BetManager.BetAction
 
BetCondition() - Constructor for class games.stendhal.server.script.BetManager.BetCondition
 
BetInfo() - Constructor for class games.stendhal.server.script.BetManager.BetInfo
 
betInfos - Variable in class games.stendhal.server.script.BetManager
List of bets.
BetManager - Class in games.stendhal.server.script
Creates an NPC which manages bets.
BetManager() - Constructor for class games.stendhal.server.script.BetManager
 
BetManager.BetAction - Class in games.stendhal.server.script
handles a bet.
BetManager.BetCondition - Class in games.stendhal.server.script
Do we accept bets at the moment?
BetManager.BetInfo - Class in games.stendhal.server.script
Stores information about a bet.
BetManager.NoBetCondition - Class in games.stendhal.server.script
Do we NOT accept bets at the moment?
betToString() - Method in class games.stendhal.server.script.BetManager.BetInfo
Converts the bet into a string.
big0 - Static variable in class marauroa.common.crypto.RSAPublicKey
0
big1 - Static variable in class marauroa.common.crypto.RSAPublicKey
1
big2 - Static variable in class marauroa.common.crypto.RSAPublicKey
2
big6 - Static variable in class marauroa.common.crypto.RSAPublicKey
6
bigIntToBytes(BigInteger) - Static method in class marauroa.common.crypto.Hash
converts a BigInteger to a byte array
BlackDeathWizardNPC - Class in games.stendhal.server.maps.semos.wizardstower
Ravashack, the death wizard of the Wizards Tower see games.stendhal.server.maps.quests.WizardRavashackPlainQuest
BlackDeathWizardNPC() - Constructor for class games.stendhal.server.maps.semos.wizardstower.BlackDeathWizardNPC
 
BlackenScreenEffect - Class in games.stendhal.client.gui
An effect that turns the screen black, fading in specified duration.
BlackenScreenEffect(int) - Constructor for class games.stendhal.client.gui.BlackenScreenEffect
 
Blackjack - Class in games.stendhal.server.maps.quests
 
Blackjack() - Constructor for class games.stendhal.server.maps.quests.Blackjack
 
BlacksheepBobNPC - Class in games.stendhal.server.maps.ados.meat_market
Inside Ados meat market.
BlacksheepBobNPC() - Constructor for class games.stendhal.server.maps.ados.meat_market.BlacksheepBobNPC
 
BlacksheepHarryNPC - Class in games.stendhal.server.maps.ados.meat_market
Inside Ados meat market.
BlacksheepHarryNPC() - Constructor for class games.stendhal.server.maps.ados.meat_market.BlacksheepHarryNPC
 
BlacksheepJoeNPC - Class in games.stendhal.server.maps.ados.meat_market
Inside Ados meat market.
BlacksheepJoeNPC() - Constructor for class games.stendhal.server.maps.ados.meat_market.BlacksheepJoeNPC
 
BlacksmithAssistantNPC - Class in games.stendhal.server.maps.semos.blacksmith
The blacksmith's young assistant (original name: Hackim Easso).
BlacksmithAssistantNPC() - Constructor for class games.stendhal.server.maps.semos.blacksmith.BlacksmithAssistantNPC
 
BlacksmithNPC - Class in games.stendhal.server.maps.orril.dwarfmine
Configure Orril Dwarf Blacksmith (Underground/Level -3).
BlacksmithNPC - Class in games.stendhal.server.maps.semos.blacksmith
The blacksmith (original name: Xoderos).
BlacksmithNPC - Class in games.stendhal.server.maps.wofol.blacksmith
Configure Wofol Blacksmith (-1_semos_mine_nw).
BlacksmithNPC() - Constructor for class games.stendhal.server.maps.orril.dwarfmine.BlacksmithNPC
 
BlacksmithNPC() - Constructor for class games.stendhal.server.maps.semos.blacksmith.BlacksmithNPC
 
BlacksmithNPC() - Constructor for class games.stendhal.server.maps.wofol.blacksmith.BlacksmithNPC
 
BlankPetScroll - Class in games.stendhal.server.entity.item.scroll
Represents an empty/blank pet scroll.
BlankPetScroll(BlankPetScroll) - Constructor for class games.stendhal.server.entity.item.scroll.BlankPetScroll
Copy constructor.
BlankPetScroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.BlankPetScroll
Creates a new blank pet scroll.
Blend - Class in games.stendhal.client.gui.j2d
Blending composite modes.
blendAudioData(float[], int, float[], int, int, float) - Static method in class games.stendhal.common.math.Dsp
 
Block - Class in games.stendhal.client.entity
Client side representation of a pushable, solid block
Block - Class in games.stendhal.server.entity.mapstuff.block
A solid, movable block on a map.
Block() - Constructor for class games.stendhal.client.entity.Block
 
Block(boolean) - Constructor for class games.stendhal.server.entity.mapstuff.block.Block
Create a new Block with default style at (startX, startY)
Block(boolean, String) - Constructor for class games.stendhal.server.entity.mapstuff.block.Block
 
Block(boolean, String, String) - Constructor for class games.stendhal.server.entity.mapstuff.block.Block
 
Block(boolean, String, String, List<String>) - Constructor for class games.stendhal.server.entity.mapstuff.block.Block
Create a new block at startX, startY with a different style at client side
blockCheck(DBTransaction) - Method in class marauroa.server.game.dbcommand.LoginCommand
 
blocked - Variable in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea.Entry
Whether it should be blocked.
BLOCKED - Enum constant in enum class games.stendhal.client.entity.RPEntity.Resolution
 
BlockFactory - Class in games.stendhal.server.entity.mapstuff.block
a factory for movable blocks
BlockFactory() - Constructor for class games.stendhal.server.entity.mapstuff.block.BlockFactory
 
BlockTarget - Class in games.stendhal.server.entity.mapstuff.block
An entity representing a target for a pushable block
BlockTarget() - Constructor for class games.stendhal.server.entity.mapstuff.block.BlockTarget
Create a BlockTarget accepting any Block
BlockTarget(String) - Constructor for class games.stendhal.server.entity.mapstuff.block.BlockTarget
Create a shaped BlockTarget, that only accepts Blocks of a certain shape
BlockTargetFactory - Class in games.stendhal.server.entity.mapstuff.block
a factory for movable block targets
BlockTargetFactory() - Constructor for class games.stendhal.server.entity.mapstuff.block.BlockTargetFactory
 
BlockTargetZoneConfigurator - Class in games.stendhal.server.entity.mapstuff.block
Configurator for a block target required parameters - x and y coordinate optional parameters - condition the condition to evaluate when a block target can be triggered - action the trigger action when the block target is triggered
BlockTargetZoneConfigurator() - Constructor for class games.stendhal.server.entity.mapstuff.block.BlockTargetZoneConfigurator
 
BlockZoneConfigurator - Class in games.stendhal.server.entity.mapstuff.block
Factory for pushable Blocks required parameters: start-x = initial x coordinate, where the block also will be resetted to start-y = initial y coordinate, where the block also will be resetted to optional parameters: multi = boolean flag to allow the block being pushed more than once from its initial position, defaults to false class = defines the client side representation differing from the default boulder, defaults to block shape = defines special shape to make block fit only on special shaped targets description = override default description sounds = comma separated list of sounds which should be played clients side on push
BlockZoneConfigurator() - Constructor for class games.stendhal.server.entity.mapstuff.block.BlockZoneConfigurator
 
Blood - Class in games.stendhal.client.entity
A blood entity.
Blood - Class in games.stendhal.server.entity
Represents a blood puddle that is left on the ground after an entity was injured or killed.
Blood() - Constructor for class games.stendhal.client.entity.Blood
Create a blood entity.
Blood() - Constructor for class games.stendhal.server.entity.Blood
Create a blood entity.
Blood(String) - Constructor for class games.stendhal.server.entity.Blood
Create a blood entity.
Blood(String, int) - Constructor for class games.stendhal.server.entity.Blood
Create a blood entity.
BlordroughRaid - Class in games.stendhal.server.script
 
BlordroughRaid() - Constructor for class games.stendhal.server.script.BlordroughRaid
 
BLORDROUGHS - Static variable in class games.stendhal.server.maps.quests.KillBlordroughs
 
BLUE - Static variable in class games.stendhal.common.color.ARGB
Position of blue component.
BlueArchmageNPC - Class in games.stendhal.server.maps.semos.wizardstower
Erastus, the archmage of the Wizards Tower see games.stendhal.server.maps.quests.ArchmageErastusQuest
BlueArchmageNPC() - Constructor for class games.stendhal.server.maps.semos.wizardstower.BlueArchmageNPC
 
BlueCrystalNPC - Class in games.stendhal.server.maps.fado.hut
A crystal NPC
BlueCrystalNPC() - Constructor for class games.stendhal.server.maps.fado.hut.BlueCrystalNPC
 
BlueIceSorceressNPC - Class in games.stendhal.server.maps.semos.wizardstower
Cassandra, the ice sorceress of the Wizards Tower see games.stendhal.server.maps.quests.SorceressCassandraPlainQuest
BlueIceSorceressNPC() - Constructor for class games.stendhal.server.maps.semos.wizardstower.BlueIceSorceressNPC
 
board - Variable in class games.stendhal.server.entity.mapstuff.game.GameBoard
 
BoardToken - Class in games.stendhal.server.entity.item.token
a token to be used on a game board
BoardToken(Token) - Constructor for class games.stendhal.server.entity.item.token.BoardToken
 
BoardToken(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.token.BoardToken
 
BoatNPC - Class in games.stendhal.server.maps.deniran.river
 
BoatNPC() - Constructor for class games.stendhal.server.maps.deniran.river.BoatNPC
 
BODY_OUTFITS - Static variable in class games.stendhal.common.Outfits
number of player selectable body shapes
boot(String, String[]) - Method in class games.stendhal.client.update.Bootstrap
Starts the main-method of specified class after dynamically building the classpath.
Bootstrap - Class in games.stendhal.client.update
Starts a program after doing some classpath magic.
Bootstrap() - Constructor for class games.stendhal.client.update.Bootstrap
 
BossCreature - Class in games.stendhal.client.entity
 
BossCreature() - Constructor for class games.stendhal.client.entity.BossCreature
 
BOTTOM - Enum constant in enum class games.stendhal.client.gui.j2d.entity.helpers.VerticalAlignment
 
BoughtNumberOfCondition - Class in games.stendhal.server.core.rp.achievement.condition
Checks if a player has bought a number of items.
BoughtNumberOfCondition(int, String...) - Constructor for class games.stendhal.server.core.rp.achievement.condition.BoughtNumberOfCondition
Constructor to check multiple items.
BoughtNumberOfCondition(int, List<String>) - Constructor for class games.stendhal.server.core.rp.achievement.condition.BoughtNumberOfCondition
Constructor to check multiple items.
BoughtNumberOfCondition(String, int) - Constructor for class games.stendhal.server.core.rp.achievement.condition.BoughtNumberOfCondition
Constructor to check a single item.
BoughtNumberOfCondition(Map<String, Integer>) - Constructor for class games.stendhal.server.core.rp.achievement.condition.BoughtNumberOfCondition
Constructor to check multiple items of different amounts.
BowAndArrowSellerNPC - Class in games.stendhal.server.maps.semos.tavern
 
BowAndArrowSellerNPC() - Constructor for class games.stendhal.server.maps.semos.tavern.BowAndArrowSellerNPC
 
BowsForOuchit - Class in games.stendhal.server.maps.quests
QUEST: Bows for Ouchit PARTICIPANTS: Ouchit, ranged items seller Karl, farmer STEPS: Ouchit asks for wood for his bows and arrows.
BowsForOuchit() - Constructor for class games.stendhal.server.maps.quests.BowsForOuchit
 
Box - Class in games.stendhal.client.entity
 
Box - Class in games.stendhal.server.entity.item
a box which can be unwrapped.
Box() - Constructor for class games.stendhal.client.entity.Box
 
Box(Box) - Constructor for class games.stendhal.server.entity.item.Box
copy constructor.
Box(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Box
Creates a new box.
BoyGuardianNPC - Class in games.stendhal.server.maps.semos.road
 
BoyGuardianNPC() - Constructor for class games.stendhal.server.maps.semos.road.BoyGuardianNPC
 
BoyNPC - Class in games.stendhal.server.maps.ados.farmhouse
Boy NPC
BoyNPC - Class in games.stendhal.server.maps.semos.hostel
 
BoyNPC() - Constructor for class games.stendhal.server.maps.ados.farmhouse.BoyNPC
 
BoyNPC() - Constructor for class games.stendhal.server.maps.semos.hostel.BoyNPC
 
BreakableItem - Class in games.stendhal.server.entity.item
An item that wears & breaks.
BreakableItem(BreakableItem) - Constructor for class games.stendhal.server.entity.item.BreakableItem
 
BreakableItem(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.BreakableItem
 
BreakableRing - Class in games.stendhal.client.entity
 
BreakableRing() - Constructor for class games.stendhal.client.entity.BreakableRing
Create a BreakableRing entity.
BrideAssistantNPC - Class in games.stendhal.server.maps.fado.dressingrooms
Dressing rooms at fado hotel.
BrideAssistantNPC() - Constructor for class games.stendhal.server.maps.fado.dressingrooms.BrideAssistantNPC
 
BridgePostNPC - Class in games.stendhal.server.maps.deniran.river
A soldier guarding the bridge
BridgePostNPC() - Constructor for class games.stendhal.server.maps.deniran.river.BridgePostNPC
 
bringHairStep() - Method in class games.stendhal.server.maps.quests.BowsForOuchit
 
BringListOfItemsQuest - Interface in games.stendhal.server.maps.quests.logic
a quest which is based on bringing a list of item to an NPC.
BringListOfItemsQuestLogic - Class in games.stendhal.server.maps.quests.logic
An abstract quest which is based on bringing a list of items to an NPC.
BringListOfItemsQuestLogic(BringListOfItemsQuest) - Constructor for class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
Creates a new BringItems quest.
BringOrderedListOfItemsQuestLogic - Class in games.stendhal.server.maps.quests.logic
Basic behavior for quests which are based on bringing a list of items to an NPC, in a specific order.
BringOrderedListOfItemsQuestLogic() - Constructor for class games.stendhal.server.maps.quests.logic.BringOrderedListOfItemsQuestLogic
 
bringWoodStep() - Method in class games.stendhal.server.maps.quests.BowsForOuchit
 
BUDDY_OFFLINE - Static variable in class games.stendhal.common.constants.Actions
 
BuddyAction - Class in games.stendhal.server.actions.buddy
register actions related to friends and ignored players
BuddyAction() - Constructor for class games.stendhal.server.actions.buddy.BuddyAction
 
BuddyCleanup - Class in games.stendhal.server.actions.buddy
Clean up the buddy list from obsolete and duplicate entries using case insensitive matching.
BuddyCleanup(Player) - Constructor for class games.stendhal.server.actions.buddy.BuddyCleanup
creates a BuddyCleanup
BuddyLoginEvent - Class in games.stendhal.server.events
An online event.
BuddyLoginEvent(Player) - Constructor for class games.stendhal.server.events.BuddyLoginEvent
Creates a new online event.
BuddyLogoutEvent - Class in games.stendhal.server.events
An offline event.
BuddyLogoutEvent(Player) - Constructor for class games.stendhal.server.events.BuddyLogoutEvent
Creates a new offline event.
BUDDYONLINE - Static variable in class games.stendhal.common.constants.Actions
 
BuddyPanelController - Class in games.stendhal.client.gui.buddies
Controller object for the buddy list.
BugInspect - Class in games.stendhal.server.script
Deep inspects a player and all his/her items.
BugInspect() - Constructor for class games.stendhal.server.script.BugInspect
 
build() - Method in class games.stendhal.common.tiled.LayerDefinition
Builds the real data array based on the byte array.
build() - Method in class games.stendhal.common.tiled.StendhalMapStructure
Build all layers data.
build() - Method in class games.stendhal.server.core.rp.equipping.builder.EquipmentActionBuilder
build
build(int) - Static method in enum class games.stendhal.common.Direction
converts an integer to a Direction
build(EquipmentActionData, Player, RPAction) - Method in class games.stendhal.server.core.rp.equipping.builder.BuildError
 
buildActions(List<String>) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Build a list of entity specific actions.
buildCreator(Class<?>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
Build a creator for the class.
BuilderNPC - Class in games.stendhal.server.maps.quests.revivalweeks
 
BuilderNPC() - Constructor for class games.stendhal.server.maps.quests.revivalweeks.BuilderNPC
 
BuildError - Class in games.stendhal.server.core.rp.equipping.builder
builds an error
BuildError() - Constructor for class games.stendhal.server.core.rp.equipping.builder.BuildError
 
buildFidorea(StendhalRPZone, int, int) - Method in class games.stendhal.server.maps.ados.city.MakeupArtistNPC
creates Fidorea in the specified zone
buildLink(StringBuilder, String) - Method in class games.stendhal.client.gui.KHtmlEdit
Convert a text "link" to an HTML link.
buildRepresentation(T) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Rebuild the representation using the base entity.
buildRepresentation(IEntity) - Method in class games.stendhal.client.gui.j2d.entity.FlyOverArea2DView
 
buildRepresentation(T) - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
Build the visual representation of this entity.
buildTweetMessage(Item, int, int) - Method in class games.stendhal.server.maps.semos.tavern.market.PrepareOfferHandler
Builds the message for the tweet to be posted
bunny - Variable in class games.stendhal.server.maps.quests.MeetBunny
the Bunny NPC.
BUSY - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
Special state when players should not be able to interact with NPC.
ButterfliesNPC - Class in games.stendhal.server.maps.semos.plains
A bunch of butterflies
ButterfliesNPC() - Constructor for class games.stendhal.server.maps.semos.plains.ButterfliesNPC
 
BUY_PRICE_OFFERED - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
The player wants to buy an item; the SpeakerNPC has told the price and waits for the player to accept or reject the offer.
BuyerAdder - Class in games.stendhal.server.entity.npc.behaviour.adder
 
BuyerAdder() - Constructor for class games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder
 
BuyerBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
Represents the behaviour of a NPC who is able to buy items from a player.
BuyerBehaviour(Map<String, Integer>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour
 
BuyerNPC - Class in games.stendhal.server.maps.ados.barracks
Builds an NPC to buy previously unbought armor.
BuyerNPC - Class in games.stendhal.server.maps.fado.weaponshop
Builds an NPC to buy previously un bought weapons.
BuyerNPC - Class in games.stendhal.server.maps.magic.bricabrac
Builds an witch NPC She is a trader for bric-a-brac items.
BuyerNPC - Class in games.stendhal.server.maps.mithrilbourgh.stores
Builds an NPC to buy previously un bought weapons.
BuyerNPC - Class in games.stendhal.server.maps.mithrilbourgh.throne_room
Builds an NPC to buy previously un bought mainio weapons.
BuyerNPC - Class in games.stendhal.server.maps.nalwor.weaponshop
Builds an NPC to buy previously un bought weapons.
BuyerNPC() - Constructor for class games.stendhal.server.maps.ados.barracks.BuyerNPC
 
BuyerNPC() - Constructor for class games.stendhal.server.maps.fado.weaponshop.BuyerNPC
 
BuyerNPC() - Constructor for class games.stendhal.server.maps.magic.bricabrac.BuyerNPC
 
BuyerNPC() - Constructor for class games.stendhal.server.maps.mithrilbourgh.stores.BuyerNPC
 
BuyerNPC() - Constructor for class games.stendhal.server.maps.mithrilbourgh.throne_room.BuyerNPC
 
BuyerNPC() - Constructor for class games.stendhal.server.maps.nalwor.weaponshop.BuyerNPC
 
BUYING_PRICE - Static variable in class games.stendhal.server.maps.ados.felinashouse.CatSellerNPC
 
BUYING_PRICE - Static variable in class games.stendhal.server.maps.semos.city.DragonKeeperNPC
 
BUYING_PRICE - Static variable in class games.stendhal.server.maps.semos.village.SheepSellerNPC
 
BUYING_PRICE - Static variable in class games.stendhal.server.maps.semos.yeticave.MrsYetiNPC
 
bySaying(String) - Method in class games.stendhal.server.maps.quests.logic.ItemCollectorData
 
bySaying(String) - Method in interface games.stendhal.server.maps.quests.logic.ItemCollectorSetters
Sets the message to describe an item to collect.
BYTE - Enum constant in enum class marauroa.common.game.Definition.Type
an integer of 8 bits
ByteCounterOutputStream - Class in marauroa.common.net
This class just counts the bytes written into underlaying outputstream
ByteCounterOutputStream(OutputStream) - Constructor for class marauroa.common.net.ByteCounterOutputStream
Constructor
bytesToBigInt(byte[]) - Static method in class marauroa.common.crypto.Hash
converts a byte array into a BigInteger object

C

C2S_ACTION - Enum constant in enum class marauroa.common.net.message.Message.MessageType
client to server: player action
C2S_CHOOSECHARACTER - Enum constant in enum class marauroa.common.net.message.Message.MessageType
client to server: character pick
C2S_CREATE_ACCOUNT_WITH_TOKEN - Enum constant in enum class marauroa.common.net.message.Message.MessageType
client to server: requests an account creation without password required (e.g.
C2S_CREATEACCOUNT - Enum constant in enum class marauroa.common.net.message.Message.MessageType
client to server: requests an account creation
C2S_CREATECHARACTER - Enum constant in enum class marauroa.common.net.message.Message.MessageType
client to server: requests a character creation
C2S_KEEPALIVE - Enum constant in enum class marauroa.common.net.message.Message.MessageType
client to server: tell the server, that we are still alive
C2S_LOGIN_REQUESTKEY - Enum constant in enum class marauroa.common.net.message.Message.MessageType
client to server: request key to start login
C2S_LOGIN_SENDNONCENAMEANDPASSWORD - Enum constant in enum class marauroa.common.net.message.Message.MessageType
client to server: send nonce, username and encrypted password
C2S_LOGIN_SENDNONCENAMEPASSWORDANDSEED - Enum constant in enum class marauroa.common.net.message.Message.MessageType
client to server: sends username, password and a seed (for single sign on)
C2S_LOGIN_SENDPROMISE - Enum constant in enum class marauroa.common.net.message.Message.MessageType
client to server: sends a promise to the server which is used to setup encryption of the passwrd
C2S_LOGIN_SENDUSERNAMEANDPASSWORD - Enum constant in enum class marauroa.common.net.message.Message.MessageType
client to server: sends the username and password
C2S_LOGIN_WITH_TOKEN - Enum constant in enum class marauroa.common.net.message.Message.MessageType
Login with token
C2S_LOGOUT - Enum constant in enum class marauroa.common.net.message.Message.MessageType
client to server: requests a logout
C2S_OUTOFSYNC - Enum constant in enum class marauroa.common.net.message.Message.MessageType
client to server: requests a full permission
C2S_TRANSFER_ACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
client to server: acknowledge transfer of binary data (e.
C2S_UPDATE_RESPONSE - Enum constant in enum class marauroa.common.net.message.Message.MessageType
update response
cache(IQuest) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
Deprecated.
Use LuaQuest.register.
cacheable - Variable in class marauroa.common.net.message.TransferContent
If the client can cache this content, this would be true.
CachedActionManager - Class in games.stendhal.server.core.engine
Actions registered with this class will be run at end of server startup.
cacheQuest(IQuest) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
Caches a quest for loading later.
CadetsNPCs - Class in games.stendhal.server.maps.semos.townhall
Creates the cadet npcs in townhall.
CadetsNPCs() - Constructor for class games.stendhal.server.maps.semos.townhall.CadetsNPCs
 
CafeSellerNPC - Class in games.stendhal.server.maps.ados.market
Mia works in the Botanical Gardens cafe.
CafeSellerNPC() - Constructor for class games.stendhal.server.maps.ados.market.CafeSellerNPC
 
calculateDangerLevel() - Method in class games.stendhal.server.core.engine.StendhalRPZone
Calculate danger level for the zone, and store it in the data layer.
calculateDefense(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.DamagingArea
Calculate the entity's final defense value.
calculateFee(int) - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea
Calculates a fee to use the area.
calculateFee(Player, int) - Static method in class games.stendhal.server.maps.semos.tavern.market.TradingUtility
calculates the trading fee a player has to pay when selling for a certain price
calculateNextCreature(int) - Method in class games.stendhal.server.maps.deathmatch.CreatureSpawner
Calculates which type of creature should be spawned next.
calculateNextRespawnTurn() - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
Calculates a randomized respawn time.
calculateOffset(T, int, int) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Calculate sprite image offset for the entity.
calculatePrice(Item, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.prices.FixedPricePriceCalculationStrategy
 
calculatePrice(Item, Player) - Method in interface games.stendhal.server.entity.npc.behaviour.impl.prices.PriceCalculationStrategy
Calculate a price
calculatePrice(Item, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.prices.RepairingPriceCalculationStrategy
 
calculatePrice(String, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.prices.FixedPricePriceCalculationStrategy
 
calculatePrice(String, Player) - Method in interface games.stendhal.server.entity.npc.behaviour.impl.prices.PriceCalculationStrategy
calculate a price based on the item's name
calculatePrice(String, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.prices.RepairingPriceCalculationStrategy
 
calculateRemainingItems() - Method in class games.stendhal.server.entity.npc.behaviour.impl.CollectingGroupQuestBehaviour
 
calculateReward(Player) - Static method in class games.stendhal.server.maps.quests.piedpiper.TPPQuestHelperFunctions
function for calculating reward's moneys for player
calculateZoneChangeDirection(Point2D) - Method in class games.stendhal.client.gui.GroundContainer
Calculates whether the click was close enough to a zone border to trigger a zone change.
callAppenders(LoggingEvent) - Method in class marauroa.common.Logger
 
callback - Variable in class marauroa.server.game.dbcommand.DBCommandWithCallback
a handler that will be informed about the result
Campfire - Class in games.stendhal.server.maps.quests
QUEST: Campfire PARTICIPANTS: Sally, a scout sitting next to a campfire near Or'ril STEPS: Sally asks you for wood for her campfire You collect 10 pieces of wood in the forest You give the wood to Sally. Sally gives you 10 meat or ham in return. REWARD: 10 meat or ham 50 XP Karma: 10 REPETITIONS: Unlimited, but 60 minutes of waiting are required between repetitions
Campfire() - Constructor for class games.stendhal.server.maps.quests.Campfire
 
CampingGirlNPC - Class in games.stendhal.server.maps.orril.river
Configure Orril River South Campfire (Outside/Level 0).
CampingGirlNPC() - Constructor for class games.stendhal.server.maps.orril.river.CampingGirlNPC
 
canAccept(IEntity) - Method in class games.stendhal.client.GameScreen
 
canAccept(IEntity) - Method in interface games.stendhal.client.gui.DropTarget
Check if the DropTarget can accept a certain entity.
canAccept(IEntity) - Method in class games.stendhal.client.gui.FeatureEnabledItemPanel
 
canActivate() - Method in class games.stendhal.server.entity.item.SlotActivatedItem
Checks the activation state of the item for activation.
canAttackNow(Creature) - Method in interface games.stendhal.server.entity.creature.impl.attack.AttackStrategy
Can the specified creature do an attack now?
canAttackNow(Creature) - Method in class games.stendhal.server.entity.creature.impl.attack.AttackWeakest
 
canAttackNow(Creature, RPEntity) - Method in interface games.stendhal.server.entity.creature.impl.attack.AttackStrategy
Can the specified creature do an attack against a specified target?
canAttackNow(Creature, RPEntity) - Method in class games.stendhal.server.entity.creature.impl.attack.AttackWeakest
 
canBeAttacked(RPEntity) - Method in class games.stendhal.server.entity.npc.TrainingDummy
Checks requirements for attacking this entity.
canBeEquippedIn(String) - Method in interface games.stendhal.server.core.events.EquipListener
Checks whether this object can be equipped in the given slot.
canBeEquippedIn(String) - Method in class games.stendhal.server.entity.item.Corpse
 
canBeEquippedIn(String) - Method in class games.stendhal.server.entity.item.Item
 
canBeEquippedIn(String) - Method in class games.stendhal.server.entity.spell.Spell
 
cancel() - Method in class games.stendhal.client.gui.ProgressBar
Exits quickly.
CANCEL - Enum constant in enum class games.stendhal.server.maps.deathmatch.DeathmatchLifecycle
all creatures were removed becaused the player has asked to bail before.
cancelTrade() - Method in class games.stendhal.server.entity.player.Player
cancels a trade or trade offer.
cancelTradeInternally(String) - Method in class games.stendhal.server.entity.player.Player
cancels a trade and moves the items back.
canDeactivate() - Method in class games.stendhal.server.entity.item.SlotActivatedItem
Checks the activation state of the item for deactivation.
canDealWith(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.RepairerBehaviour
Check if this NPC can repair this item
canDoRangeAttack(RPEntity, int) - Method in class games.stendhal.server.entity.RPEntity
Can this entity do a distance attack on the given target?
canEquipToSlot(RPEntity, String) - Method in class games.stendhal.server.entity.item.OwnedItem
Override to check if an entity can equip to slot.
canGrow() - Method in class games.stendhal.server.entity.creature.BabyDragon
 
canGrow() - Method in class games.stendhal.server.entity.creature.Pet
does this pet even have another form?
canHit(RPEntity) - Method in class games.stendhal.server.entity.RPEntity
Chooses randomly if this has hit the defender, or if this missed him.
canMoveTo(int, int) - Method in class games.stendhal.server.entity.ActiveEntity
Predict if entity can move to a position.
canMoveTo(Point) - Method in class games.stendhal.server.entity.ActiveEntity
Predict if entity can move to a position.
canPlayerAffordTradingFee(Player, int) - Static method in class games.stendhal.server.maps.semos.tavern.market.TradingUtility
checks if a player can afford the trading fee depending on price
canPush(RPEntity) - Method in class games.stendhal.server.entity.player.Player
Return true if player can push entity.
CaptainNPC - Class in games.stendhal.server.maps.athor.ship
Factory for the captain of Athor Ferry.
CaptainNPC() - Constructor for class games.stendhal.server.maps.athor.ship.CaptainNPC
 
caption - Variable in class games.stendhal.server.entity.mapstuff.sign.ShopSign
Caption to display above the table
CaptiveNPC - Class in games.stendhal.server.maps.nalwor.hell
Inside Nalwor Hell - level -1 .
CaptiveNPC() - Constructor for class games.stendhal.server.maps.nalwor.hell.CaptiveNPC
 
CaptureFlagQuest - Class in games.stendhal.server.maps.quests.captureflag
sets the capture the flag quest up.
CaptureFlagQuest() - Constructor for class games.stendhal.server.maps.quests.captureflag.CaptureFlagQuest
 
CaptureFlagUseListener - Class in games.stendhal.server.maps.quests.captureflag
handles tagging of players in Capture the Flag games.
CaptureFlagUseListener(Player) - Constructor for class games.stendhal.server.maps.quests.captureflag.CaptureFlagUseListener
creates a new CaptureFlagUseListener
CaptureTheFlagFlag - Class in games.stendhal.server.entity.item
represents the flag in Capture the Flag games - when player holds flag in hand, outfit displays flag.
CaptureTheFlagFlag() - Constructor for class games.stendhal.server.entity.item.CaptureTheFlagFlag
default constructor.
CaptureTheFlagFlag(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.CaptureTheFlagFlag
 
CargoWorkerNPC - Class in games.stendhal.server.maps.athor.ship
Factory for cargo worker on Athor Ferry.
CargoWorkerNPC() - Constructor for class games.stendhal.server.maps.athor.ship.CargoWorkerNPC
 
CarrotGrower - Class in games.stendhal.client.entity
 
CarrotGrower() - Constructor for class games.stendhal.client.entity.CarrotGrower
Create a carrot/vegatable grower.
CARRYING - Enum constant in enum class games.stendhal.server.entity.slot.Slots
slots which may be carried by an entity (e.
CARRYING_SLOTS - Static variable in class games.stendhal.common.Constants
All the slots considered to be "with" the entity.
caseInsensitive - Variable in class games.stendhal.common.parser.ExpressionMatcher
Flag to enable case insensitive matching.
CaseInsensitiveExprMatcher - Class in games.stendhal.common.parser
CaseInsensitiveExprMatcher creates an ExpressionMatcher with exact and case insensitive matching.
CaseInsensitiveExprMatcher() - Constructor for class games.stendhal.common.parser.CaseInsensitiveExprMatcher
 
cast(Player, Entity) - Method in class games.stendhal.server.entity.spell.Spell
Casts this spell if all preconditions are fulfilled: - caster has enough mana - cooldown time expired - caster has the minimum level - target is valid for the spell
CASTSPELL - Static variable in class games.stendhal.common.constants.Actions
 
CastSpellAction - Class in games.stendhal.client.actions
Simple action to cast a spell at a target (for testing purposes) Usage: [spell id] [target name or id]
CastSpellAction - Class in games.stendhal.server.actions.spell
Casts a spell for a player at the given target
CastSpellAction() - Constructor for class games.stendhal.client.actions.CastSpellAction
 
CastSpellAction() - Constructor for class games.stendhal.server.actions.spell.CastSpellAction
 
castsShadow() - Method in class games.stendhal.client.entity.RPEntity
Check if a shadow should be drawn under the entity.
Cat - Class in games.stendhal.server.entity.creature
A cat is a domestic animal that can be owned by a player.
Cat() - Constructor for class games.stendhal.server.entity.creature.Cat
Creates a new wild Cat.
Cat(Player) - Constructor for class games.stendhal.server.entity.creature.Cat
Creates a new Cat that may be owned by a player.
Cat(RPObject, Player) - Constructor for class games.stendhal.server.entity.creature.Cat
Creates a Cat based on an existing cat RPObject, and assigns it to a player.
category() - Element in annotation interface games.stendhal.server.core.config.annotations.Dev
the category of this building block
Category - Enum Class in games.stendhal.server.core.rp.achievement
categories of achievements
CatSellerNPC - Class in games.stendhal.server.maps.ados.felinashouse
 
CatSellerNPC() - Constructor for class games.stendhal.server.maps.ados.felinashouse.CatSellerNPC
 
center() - Method in class games.stendhal.client.GameScreen
 
center() - Method in class games.stendhal.client.gui.InternalManagedWindow
Center the window within the parent component.
center() - Method in interface games.stendhal.client.IGameScreen
Center the view.
CENTER - Enum constant in enum class games.stendhal.client.gui.j2d.entity.helpers.HorizontalAlignment
 
CHALLENGE - Enum constant in enum class games.stendhal.client.entity.ActionType
 
ChallengePlayerAction - Class in games.stendhal.server.actions
Handles challenge send from a player's client and creates the server side challenge
ChallengePlayerAction() - Constructor for class games.stendhal.server.actions.ChallengePlayerAction
 
ChallengerNPC - Class in games.stendhal.server.maps.magic.house1
The Chaos Sorcerer controlling entry to the adventure island
ChallengerNPC() - Constructor for class games.stendhal.server.maps.magic.house1.ChallengerNPC
 
changeAudibleArea(SoundManager.Sound, AudibleArea) - Method in class games.stendhal.client.sound.manager.SoundManager
 
changeAudibleArea(SoundManagerNG.Sound, AudibleArea) - Method in class games.stendhal.client.sound.manager.SoundManagerNG
 
changed(String) - Method in class games.stendhal.client.gui.wt.core.SettingChangeAdapter
 
changed(String) - Method in interface games.stendhal.client.gui.wt.core.SettingChangeListener
Called when the watched setting changes.
changeEmail(String, String) - Method in class marauroa.server.game.db.AccountDAO
Deprecated.
changeEmail(DBTransaction, String, String) - Method in class marauroa.server.game.db.AccountDAO
changes the email-address
changeLayer(SoundManager.Sound, int) - Method in class games.stendhal.client.sound.manager.SoundManager
 
changeLayer(SoundManagerNG.Sound, int) - Method in class games.stendhal.client.sound.manager.SoundManagerNG
 
changeLevel(int, int) - Static method in class games.stendhal.common.Level
Calculates how many levels to add when a certain amount of experience is added.
changeLock() - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
Increase the lock number by one.
ChangeMap - Class in games.stendhal.server.script
Replaces a map's data with that loaded from a .tmx.
ChangeMap() - Constructor for class games.stendhal.server.script.ChangeMap
 
CHANGEOPS - Static variable in class marauroa.server.net.nio.ChangeRequest
 
changePassword(String, String) - Method in class marauroa.server.game.db.AccountDAO
Deprecated.
changePassword(DBTransaction, String, String) - Method in class marauroa.server.game.db.AccountDAO
changes the password
ChangePlayerOutfitAction - Class in games.stendhal.server.entity.npc.action
Modify parts or all of a players outfit.
ChangePlayerOutfitAction(Outfit, boolean, boolean) - Constructor for class games.stendhal.server.entity.npc.action.ChangePlayerOutfitAction
Creates a new ChangePlayerOutfitAction
ChangePlayerOutfitAndPreserveTempAction - Class in games.stendhal.server.entity.npc.action
Modify all or part of a player's outfit while preserving temporary outfits.
ChangePlayerOutfitAndPreserveTempAction(Outfit, boolean) - Constructor for class games.stendhal.server.entity.npc.action.ChangePlayerOutfitAndPreserveTempAction
 
ChangeRequest - Class in marauroa.server.net.nio
This class notify the NIO Server about a change request on one of the sockets.
ChangeRequest(SocketChannel, int, int) - Constructor for class marauroa.server.net.nio.ChangeRequest
Constructor
changeShouts(int, String) - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
 
changeVolume(float) - Method in interface games.stendhal.client.sound.facade.SoundGroup
changes the volumne
changeVolume(float) - Method in interface games.stendhal.client.sound.facade.SoundSystemFacade
 
changeVolume(float) - Method in class games.stendhal.client.sound.nosound.NoSoundFacade
 
changeVolume(float) - Method in class games.stendhal.client.sound.nosound.NoSoundGroup
 
changeVolume(float) - Method in class games.stendhal.client.sound.sound.ExtendedSoundManager
 
changeVolume(float) - Method in class games.stendhal.client.sound.sound.ExtendedSoundManager.Group
 
changeVolume(float) - Method in class games.stendhal.client.sound.sound.SoundSystemFacadeImpl
 
changeVolume(SoundManager.Sound, float) - Method in class games.stendhal.client.sound.manager.SoundManager
 
changeVolume(SoundManagerNG.Sound, float) - Method in class games.stendhal.client.sound.manager.SoundManagerNG
 
changeZone(String, RPObject) - Method in class marauroa.server.game.rp.RPWorld
This methods make a player/object to change zone.
changeZone(IRPZone.ID, RPObject) - Method in class marauroa.server.game.rp.RPWorld
This methods make a player/object to change zone.
channel - Variable in class marauroa.common.net.message.Message
The socket channel that the message will use to be send or from where it was received
channel - Variable in class marauroa.server.game.container.PlayerEntry
The client associated SocketChannel
channel - Variable in class marauroa.server.net.flood.FloodMeasure
The socket channel associated.
Channel - Class in marauroa.common.net
a connection between client and server
Channel() - Constructor for class marauroa.common.net.Channel
creates a new Channel object.
Channel(ConnectionManager, InetSocketAddress, Object) - Constructor for class marauroa.common.net.Channel
creates a new Channel object.
ChaosRaid - Class in games.stendhal.server.script
 
ChaosRaid() - Constructor for class games.stendhal.server.script.ChaosRaid
 
character - Variable in class marauroa.server.game.container.PlayerEntry
The name of the chosen character
CHARACTER_CREATION_COUNTINGTIME - Static variable in class marauroa.common.TimeoutConf
The timeframe to check when counting character creations.
CHARACTER_CREATION_LIMIT - Static variable in class marauroa.common.TimeoutConf
The number of characters that may be created within the timeframe from one ip-address
characterCounter - Variable in class marauroa.server.game.container.PlayerEntry
the number of characters owned by this account
CharacterCreator - Class in games.stendhal.server.core.account
Creates a new character as requested by a client.
CharacterCreator(String, String, RPObject) - Constructor for class games.stendhal.server.core.account.CharacterCreator
create a CharacterCreator.
CharacterDAO - Class in marauroa.server.game.db
data access object for characters
CharacterDAO() - Constructor for class marauroa.server.game.db.CharacterDAO
Creates a new CharacterDAO
CharacterDialog - Class in games.stendhal.client.gui.login
A dialog for selecting from the available characters of a user account.
CharacterDialog(Map<String, RPObject>, JFrame) - Constructor for class games.stendhal.client.gui.login.CharacterDialog
Create a new CharacterDialog.
CharacterIterator - Class in games.stendhal.server.core.engine.db
iterates over all characters
CharacterIterator(DBTransaction, boolean) - Constructor for class games.stendhal.server.core.engine.db.CharacterIterator
creates a character iterator
CharacterMap - Class in games.stendhal.client.gui.chattext
A drop down menu for selecting special characters that players may want to use in chat.
CharacterMap(JTextComponent) - Constructor for class games.stendhal.client.gui.chattext.CharacterMap
Create a new CharacterMap.
CharacterResult - Class in marauroa.common.game
This class represent the result of creating an account.
CharacterResult(Result, String, RPObject) - Constructor for class marauroa.common.game.CharacterResult
Constructor
characters(char[], int, int) - Method in class games.stendhal.server.core.config.CreaturesXMLLoader
 
characters(char[], int, int) - Method in class games.stendhal.server.core.config.ItemsXMLLoader
 
characters(char[], int, int) - Method in class games.stendhal.server.util.WikipediaAccess
 
CharasConverter - Class in games.stendhal.tools.charas
Utility to convert images saved from Charas to be suitable for Stendhal.
CharasConverter() - Constructor for class games.stendhal.tools.charas.CharasConverter
 
CHAT - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
chatting, emoting and private messages
CHAT - Static variable in class games.stendhal.common.constants.Actions
 
CHAT - Static variable in class games.stendhal.common.constants.Testing
Testing switch for chat system
CHAT - Static variable in class games.stendhal.server.actions.validator.StandardActionValidations
validation for chat
ChatAction - Class in games.stendhal.server.actions.chat
Processes /chat, /tell (/msg) and /support.
ChatAction - Interface in games.stendhal.server.entity.npc
 
ChatAction() - Constructor for class games.stendhal.server.actions.chat.ChatAction
 
ChatCompletionHelper - Class in games.stendhal.client.gui.chattext
Matches the entered text of chat with the online player list to enable tab completion of nicknames
ChatCompletionHelper(ChatTextController, Set<String>, Set<String>) - Constructor for class games.stendhal.client.gui.chattext.ChatCompletionHelper
Create a new ChatCompletionHelper
ChatCondition - Interface in games.stendhal.server.entity.npc
 
ChatLineParser - Class in games.stendhal.client.scripting
Parses the input in the chat box and invokes the appropriate action.
ChatLineParser() - Constructor for class games.stendhal.client.scripting.ChatLineParser
 
ChatMessage - Class in games.stendhal.server.core.engine
 
ChatMessage(String, String, String, String) - Constructor for class games.stendhal.server.core.engine.ChatMessage
a chat message from a source at a time.
ChatTestCreator - Class in games.stendhal.tools.test
This program creates a simple NPC chat test based on a chat log copy&pasted from the the client chat log window.
ChatTestCreator(BufferedReader, PrintStream) - Constructor for class games.stendhal.tools.test.ChatTestCreator
 
ChatTextController - Class in games.stendhal.client.gui.chattext
 
ChatTextController() - Constructor for class games.stendhal.client.gui.chattext.ChatTextController
 
ChatTextSink - Class in games.stendhal.client.gui.chatlog
AttributedTextSink for writing to a styled document.
ChatTextSink(Document) - Constructor for class games.stendhal.client.gui.chatlog.ChatTextSink
Create a new ChatTextSink.
check(String, String, String) - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.ItemLocation
checks the consitency between the stored information and the logged source.
checkAndAdd(int) - Method in class games.stendhal.server.entity.player.AdminChatBucket
 
checkAndAdd(int) - Method in class games.stendhal.server.entity.player.PlayerChatBucket
checks that the bucket is not full, yet and adds the turn in case there is still room.
checkBanned(InetAddress) - Method in class marauroa.server.net.validator.ConnectionValidator
Is the source ip-address banned?
checkClass(List<Class<?>>) - Method in class games.stendhal.server.actions.equip.MoveableObject
Checks if RPobject is one the valid classes.
checkCompatibility(String, String) - Static method in class games.stendhal.common.Version
Checks whether these versions of stendhal are compatible.
checkCondition(String) - Static method in class games.stendhal.server.core.config.XMLUtil
checks if a condition is true
checkDistance(Entity, double) - Method in class games.stendhal.server.actions.equip.MoveableObject
is the owner of the slot in reach?
checkEquippedAndInRange() - Method in class games.stendhal.server.maps.quests.captureflag.CaptureFlagUseListener
if properly equipped and in range, returns the first word of the ammunition or weapon name - "fumble arrow" -> fumble.
checkGameVersion(String, String) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
 
checkGameVersion(String, String) - Method in class marauroa.server.game.python.PythonRP
Returns true if the version of the game is compatible
checkGameVersion(String, String) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
 
checkGameVersion(String, String) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
Returns true if the version of the game is compatible
checkGameVersion(String, String) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
Returns true if the version of the game is compatible
checkGameVersion(String, String) - Method in class marauroa.server.game.rp.RPServerManager
This method decide if an client runs a compatible version of the game
checkIsGaggedAndInformPlayer(Player) - Static method in class games.stendhal.server.entity.player.GagManager
Like isGagged(player) but informs the player in case it is gagged.
checkLabel(String) - Method in class games.stendhal.server.entity.npc.fsm.Transition
Checks for labels equality
checkPause() - Method in class games.stendhal.server.entity.npc.NPC
Checks if the NPC should remain stationary or begin walking
checkReload() - Method in class marauroa.server.net.validator.ConnectionValidator
checks if reload is necessary and performs it
ChefNPC - Class in games.stendhal.server.maps.deniran.cityinterior.bakery
The bakery chef.
ChefNPC - Class in games.stendhal.server.maps.semos.bakery
The bakery chef.
ChefNPC() - Constructor for class games.stendhal.server.maps.deniran.cityinterior.bakery.ChefNPC
 
ChefNPC() - Constructor for class games.stendhal.server.maps.semos.bakery.ChefNPC
 
Chest - Class in games.stendhal.client.entity
A chest entity.
Chest - Class in games.stendhal.server.entity.mapstuff.chest
A chest is an unmovable container.
Chest() - Constructor for class games.stendhal.client.entity.Chest
Create a chest entity.
Chest() - Constructor for class games.stendhal.server.entity.mapstuff.chest.Chest
Creates a new chest.
Chest(RPObject) - Constructor for class games.stendhal.server.entity.mapstuff.chest.Chest
Creates a new chest.
chestCloser() - Method in class games.stendhal.server.entity.mapstuff.chest.StoredChest
Checks if it should close the chest
ChestListener() - Constructor for class games.stendhal.server.entity.mapstuff.chest.StoredChest.ChestListener
 
ChestSlot - Class in games.stendhal.server.entity.slot
A slot of a chest which is only accessible, if the chest is open.
ChestSlot(Chest) - Constructor for class games.stendhal.server.entity.slot.ChestSlot
Creates a ChestSlot
ChiefFalatheenDishwasherNPC - Class in games.stendhal.server.maps.nalwor.assassinhq
Inside Nalwor Assassin Headquarters - cellar .
ChiefFalatheenDishwasherNPC() - Constructor for class games.stendhal.server.maps.nalwor.assassinhq.ChiefFalatheenDishwasherNPC
 
CHILDRENS - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
 
CHILDRENS_TIME_MAX - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
 
CHILDRENS_TIME_MIN - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
 
ChocolateForElisabeth - Class in games.stendhal.server.maps.quests
Quest to buy chocolate for a little girl called Elisabeth.
ChocolateForElisabeth() - Constructor for class games.stendhal.server.maps.quests.ChocolateForElisabeth
 
chooseCharacter(String) - Method in class games.stendhal.client.StendhalClient
 
chooseCharacter(String) - Method in class marauroa.client.ClientFramework
After login allows you to choose a character to play
chooseOutfit() - Method in class games.stendhal.client.gui.j2DClient
Initiate outfit selection by the user.
chooseOutfit() - Method in interface games.stendhal.client.gui.J2DClientGUI
 
chooseRandomEnemys() - Method in class games.stendhal.server.maps.quests.KillEnemyArmy
function for choosing random enemy from map
chosenItemName - Variable in class games.stendhal.common.grammar.ItemParserResult
The item name of the thing requested.
CHRISTMAS - Static variable in class games.stendhal.common.constants.Occasion
 
ci - Variable in class games.stendhal.common.CommandlineParser
a character iterator over the text
CID - Static variable in class games.stendhal.common.constants.Actions
 
CIDLIST - Static variable in class games.stendhal.common.constants.Actions
 
CircumstancesOfDeath - Class in games.stendhal.server.entity.creature
Contains statistics for notifications.
CircumstancesOfDeath(RPEntity, RPEntity, StendhalRPZone) - Constructor for class games.stendhal.server.entity.creature.CircumstancesOfDeath
 
clamp(float, float, float) - Static method in class games.stendhal.common.MathHelper
Limit a float value to a specific range.
clamp(int, int, int) - Static method in class games.stendhal.common.MathHelper
Limit an integer value to a specific range.
className - Variable in class games.stendhal.server.core.config.zone.ConfiguratorDescriptor
The class name of the configurator.
className - Variable in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
The [logical] class name of the implementation.
ClassToInstancesMap<V> - Class in games.stendhal.server.util
A map from classes to a list of instances
ClassToInstancesMap() - Constructor for class games.stendhal.server.util.ClassToInstancesMap
 
clazz - Variable in class games.stendhal.client.entity.Entity
The entity class.
clazz - Variable in class games.stendhal.server.core.config.factory.ConfigurableFactoryHelper.DCFactory
 
clazz - Variable in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea.Entry
The creature class to match.
clean() - Method in class games.stendhal.server.core.rp.group.Group
removes players that are offline longer than the timeout, destroys the group if there is only one player left
clean() - Method in class games.stendhal.server.core.rp.group.GroupManager
handles timeouts and removes empty groups
clean() - Method in class games.stendhal.tools.CleanWhitespace
The method that does the work.
CleanAthorsUnderground - Class in games.stendhal.server.maps.quests
QUEST: Clean Athors underground PARTICIPANTS: NPC on Athor island one of each creature in Athor underground STEPS: John on Athor island asks players to kill some creatures of the dungeon for him, cause he can't explore it otherwise Kill them for him and go back to the NPC to get your reward REWARD: 5000 XP 10 greater potion Karma: 11 total (10 + 1) REPETITIONS: once in a week
CleanAthorsUnderground() - Constructor for class games.stendhal.server.maps.quests.CleanAthorsUnderground
 
CleanStorageSpace - Class in games.stendhal.server.maps.quests
QUEST: CleanStorageSpace
CleanStorageSpace() - Constructor for class games.stendhal.server.maps.quests.CleanStorageSpace
 
cleanup() - Method in class games.stendhal.server.actions.buddy.BuddyCleanup
cleans up the budy list of a player
cleanUpTable() - Method in class games.stendhal.server.maps.quests.FishermansLicenseQuiz
 
CleanWhitespace - Class in games.stendhal.tools
A utility for cleaning whitespace in files.
CleanWhitespace(List<String>, List<String>) - Constructor for class games.stendhal.tools.CleanWhitespace
 
clear() - Method in class games.stendhal.client.sound.system.processors.Recorder
 
clear() - Method in class games.stendhal.common.CollisionDetection
Clear the collision map.
clear() - Method in class games.stendhal.common.CollisionMap
 
clear() - Method in class games.stendhal.common.FeatureList
Clear the list of features.
clear() - Method in class games.stendhal.common.parser.ExpressionMatcher
Reset all matching flags.
clear() - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
 
clear() - Method in class games.stendhal.server.entity.mapstuff.game.SokobanBoard
removes all created entities (walls, boxes, containers)
clear() - Method in class games.stendhal.server.entity.npc.NPCList
Removes all NPCs from this list.
clear() - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
 
clear() - Method in class games.stendhal.server.util.ClassToInstancesMap
 
clear() - Method in class games.stendhal.server.util.CounterMap
clears the counting and starts at 0 again.
clear() - Method in class games.stendhal.server.util.MapOfMaps
 
clear() - Method in class games.stendhal.server.util.ObjectCounter
Clears the counter.
clear() - Method in class marauroa.common.Configuration
Clears the configuration.
clear() - Method in class marauroa.common.game.Perception
Clear the perception
clear() - Method in class marauroa.common.game.RPSlot
This method empty the slot by removing all the objects inside.
clear() - Method in class marauroa.server.game.Statistics.Variables
Clear all the variables
clear(SocketChannel) - Method in class marauroa.common.net.Decoder
Removes any pending data from a connection
clearCache() - Static method in class games.stendhal.server.maps.quests.houses.HouseUtilities
clears the house cache
clearDropItemList() - Method in class games.stendhal.server.entity.creature.Creature
clears the list of predefined dropItems and creates an empty list specific to this creature.
clearErrorMessage() - Method in class games.stendhal.server.entity.slot.EntitySlot
clears the last error message
clearEvents() - Method in class marauroa.common.game.RPObject
Empty the list of events.
clearGameLog() - Method in class games.stendhal.client.gui.j2DClient
Clear the visible channel log.
clearOccupant() - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
Clear the occupant.
clearOnlineStatus() - Method in class games.stendhal.server.core.engine.db.StendhalWebsiteDAO
clears the online status of all players (used on server startup)
clearOnlineStatus(DBTransaction) - Method in class games.stendhal.server.core.engine.db.StendhalWebsiteDAO
clears the online status of all players (used on server startup)
clearPath() - Method in class games.stendhal.server.core.pathfinder.EntityGuide
 
clearPath() - Method in class games.stendhal.server.entity.GuidedEntity
Clear the entity's path.
clearPrecomputedPerception() - Static method in class marauroa.common.net.message.MessageS2CPerception
clears the cached perceptions to start the next turn fresh.
clearQuest(String) - Method in class games.stendhal.server.core.scripting.lua.LuaActionHelper
Removes quest slot from player.
clearRPActions(RPObject) - Method in class marauroa.server.game.rp.RPScheduler
This method clears the actions that may exist in actual turn or the next one for the giver object id.
clearTexts() - Method in class games.stendhal.client.GameScreen
 
clearTexts() - Method in interface games.stendhal.client.IGameScreen
Removes all the text entities.
clearVisible(boolean) - Method in class marauroa.common.game.Attributes
Removes all the visible attributes
clearVisible(boolean) - Method in class marauroa.common.game.RPObject
Removes the visible attributes and events from this object.
clearVisible(boolean) - Method in class marauroa.common.game.RPSlot
Removes the visible objects from this slot.
ClerkNPC - Class in games.stendhal.server.maps.ados.townhall
Builds ados townhall clerk NPC.
ClerkNPC() - Constructor for class games.stendhal.server.maps.ados.townhall.ClerkNPC
 
CLICKED - Static variable in interface games.stendhal.common.EquipActionConsts
 
client - Static variable in class games.stendhal.client.StendhalClient
 
CLIENT - Enum constant in enum class games.stendhal.common.NotificationType
 
ClientFramework - Class in marauroa.client
It is a wrapper over all the things that the client should do.
ClientFramework() - Constructor for class marauroa.client.ClientFramework
Constructor.
ClientFramework(String) - Constructor for class marauroa.client.ClientFramework
Constructor.
ClientGameConfiguration - Class in games.stendhal.client.update
read the configuration file for the client.
clientid - Variable in class marauroa.common.net.message.Message
Clientid of the player that generated the message
clientid - Variable in class marauroa.server.game.container.PlayerEntry
The runtime clientid
CLIENTID_INVALID - Static variable in class marauroa.common.net.message.Message
Invalid client identificator constant
clientNonce - Variable in class marauroa.server.game.container.SecuredLoginInfo
A long array of bytes that represent a random value.
clientNonceHash - Variable in class marauroa.server.game.container.SecuredLoginInfo
A long byte array that represent the hash of the client Nonce field
ClientScript - Interface in games.stendhal.client.scripting
Client side script.
ClientScriptImpl - Class in games.stendhal.client.scripting
default implemantation for ClientScript.
ClientScriptImpl() - Constructor for class games.stendhal.client.scripting.ClientScriptImpl
 
ClientScriptInterface - Class in games.stendhal.client.scripting
Interface used by client side scripts to interact with the game.
ClientScriptInterface() - Constructor for class games.stendhal.client.scripting.ClientScriptInterface
 
ClientSingletonRepository - Class in games.stendhal.client
keeps instances of singletons that may depend on the context
ClientSingletonRepository() - Constructor for class games.stendhal.client.ClientSingletonRepository
 
ClientState - Enum Class in marauroa.server.game.container
This enum describe one of the possible state of the client.
CloakCollector - Class in games.stendhal.server.maps.quests
QUEST: Cloak Collector
CloakCollector() - Constructor for class games.stendhal.server.maps.quests.CloakCollector
 
CloakCollector2 - Class in games.stendhal.server.maps.quests
QUEST: Cloak Collector 2
CloakCollector2() - Constructor for class games.stendhal.server.maps.quests.CloakCollector2
 
CloaksCollectorNPC - Class in games.stendhal.server.maps.ados.outside
 
CloaksCollectorNPC() - Constructor for class games.stendhal.server.maps.ados.outside.CloaksCollectorNPC
 
CloaksForBario - Class in games.stendhal.server.maps.quests
QUEST: Cloaks for Bario PARTICIPANTS: Bario, a guy living in an underground house deep under the Ados Wildlife Refuge STEPS: Bario asks you for a number of blue elf cloaks. You get some of the cloaks somehow, e.g.
CloaksForBario() - Constructor for class games.stendhal.server.maps.quests.CloaksForBario
 
Clock - Class in games.stendhal.server.entity.mapstuff.sign
A map object that when looked at shows the server time.
Clock() - Constructor for class games.stendhal.server.entity.mapstuff.sign.Clock
Create a new clock.
clone() - Method in class games.stendhal.client.sound.facade.Time
 
clone() - Method in class games.stendhal.client.sound.manager.SoundFile
 
clone() - Method in class games.stendhal.client.sound.manager.SoundManager.Sound
 
clone() - Method in class games.stendhal.client.sound.manager.SoundManagerNG.Sound
 
clone() - Method in interface games.stendhal.server.entity.Killer
clones the killer
clone() - Method in class games.stendhal.server.entity.status.Status
closes this PoisonStatus
clone() - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemInfo
 
clone() - Method in class marauroa.common.game.Attributes
 
clone() - Method in class marauroa.common.game.RPEvent
This method create a copy of the slot
clone() - Method in class marauroa.common.game.RPLink
 
clone() - Method in class marauroa.common.game.RPObject
Create a depth copy of the object
clone() - Method in class marauroa.common.game.RPSlot
This method create a copy of the slot
clone() - Method in class marauroa.server.game.Statistics.Variables
 
clone(SpeakerNPC) - Method in class games.stendhal.server.entity.npc.CloneManager
Creates a new clone.
clone(SpeakerNPC, String) - Method in class games.stendhal.server.entity.npc.CloneManager
Creates a new clone.
clone(String) - Method in class games.stendhal.server.entity.npc.CloneManager
Creates a new clone.
clone(String, String) - Method in class games.stendhal.server.entity.npc.CloneManager
Creates a new clone.
CloneManager - Class in games.stendhal.server.entity.npc
Manages registered SpeakerNPC clones.
close() - Method in class games.stendhal.client.GameConsoleAppender
 
close() - Method in class games.stendhal.client.gui.InternalWindow
Close the window.
close() - Method in class games.stendhal.client.gui.SlotWindow
 
close() - Method in class games.stendhal.client.sound.manager.SoundFile
 
close() - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
 
close() - Method in class games.stendhal.client.sound.system.processors.PCMStreamConverter
 
close() - Method in class games.stendhal.server.entity.mapstuff.chest.Chest
Close the chest.
close() - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChest
Close the chest.
close() - Method in class games.stendhal.server.entity.mapstuff.chest.StoredChest
 
close() - Method in class games.stendhal.server.entity.mapstuff.portal.Door
Closes the door.
close() - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
Close the gate.
close() - Method in class games.stendhal.tools.loganalyser.laganalyser.LagHTMLWriter
closes the output stream.
close() - Method in class games.stendhal.tools.loganalyser.laganalyser.LagReader
closes the input stream
close() - Method in class games.stendhal.tools.rpclassdumper.JavaClassWriter
closes the written file.
close() - Method in class marauroa.client.ClientFramework
Disconnect the socket and finish the network communications.
close() - Method in class marauroa.common.io.UnicodeSupportingInputStream
 
close() - Method in class marauroa.common.io.UnicodeSupportingInputStreamReader
 
close() - Method in class marauroa.common.net.ByteCounterOutputStream
 
close() - Method in class marauroa.common.net.InputSerializer
closes the underlying input stream
close() - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
 
close() - Method in interface marauroa.server.db.adapter.DatabaseAdapter
closes the database connection
close() - Method in class marauroa.server.db.DBTransaction
closes the database connection
close() - Method in class marauroa.server.db.TransactionPool
closes the transaction pool
close() - Method in class marauroa.server.net.web.WebSocketChannel
 
close(Object) - Method in interface marauroa.common.net.ConnectionManager
closes a channel
close(Object) - Method in class marauroa.server.net.nio.NIONetworkConnectionManager
This method disconnect a socket.
close(Object) - Method in class marauroa.server.net.web.WebSocketConnectionManager
 
CLOSE - Enum constant in enum class games.stendhal.client.entity.ActionType
 
CLOSE - Static variable in class marauroa.server.net.nio.ChangeRequest
 
closeAllOutputs() - Method in class games.stendhal.client.sound.system.SoundSystem
 
closeAllOutputs() - Method in class games.stendhal.client.sound.system.SoundSystemNG
 
closeOnEscape(JDialog) - Static method in class games.stendhal.client.gui.WindowUtils
Make the dialog close when the used presses escape.
closeOutput(SoundSystem.Output) - Method in class games.stendhal.client.sound.system.SoundSystem
 
closeOutput(SoundSystemNG.Output) - Method in class games.stendhal.client.sound.system.SoundSystemNG
 
closestPoint_CapsulePointf(float[], float[], float[], float, float[]) - Static method in class games.stendhal.common.math.Geometry
 
closestPoint_RayPointf(float[], float[], float[], float[]) - Static method in class games.stendhal.common.math.Geometry
 
closestPoint_SpherePointf(float[], float[], float, float[]) - Static method in class games.stendhal.common.math.Geometry
 
CLOTHES_OUTFITS - Static variable in class games.stendhal.common.Outfits
number of player selectable dresses
ClubOfThorns - Class in games.stendhal.server.maps.quests
QUEST: Club of Thorns PARTICIPANTS: Orc Saman STEPS: Orc Saman asks you to kill mountain orc chief in prison for revenge Go kill mountain orc chief in prison using key given by Saman to get in Return and you get Club of Thorns as reward REWARD: 1000 XP Club of Thorns Karma: 16 REPETITIONS: None.
ClubOfThorns() - Constructor for class games.stendhal.server.maps.quests.ClubOfThorns
 
cmpCRC(byte[]) - Static method in class games.stendhal.common.CRC
Calc CRC with cmp method.
cmpCRC(byte[]) - Static method in class marauroa.common.CRC
Calc CRC with cmp method.
cnstr - Variable in class games.stendhal.server.core.config.factory.ConfigurableFactoryHelper.ACFactory
 
CoalForHaunchy - Class in games.stendhal.server.maps.quests
QUEST: Coal for Haunchy PARTICIPANTS: Haunchy Meatoch, the BBQ grillmaster on the Ados market STEPS: Haunchy Meatoch asks you to fetch coal for his BBQ Find some coal in Semos Mine or buy some from other players Take the coal to Haunchy Haunchy gives you a tasty reward REWARD: Karma +25 in all XP +200 in all Some grilled steaks, random between 1 and 4. REPETITIONS: You can repeat it each 2 days.
CoalForHaunchy() - Constructor for class games.stendhal.server.maps.quests.CoalForHaunchy
 
CoalSource - Class in games.stendhal.server.entity.mapstuff.useable
A coal source is a spot where a player can pick for coal.
CoalSource() - Constructor for class games.stendhal.server.entity.mapstuff.useable.CoalSource
Create a gold source.
CoalSource(String) - Constructor for class games.stendhal.server.entity.mapstuff.useable.CoalSource
Create a coal source.
CoastConveyerNPC - Class in games.stendhal.server.maps.athor.ship
Factory for cargo worker on Athor Ferry.
CoastConveyerNPC() - Constructor for class games.stendhal.server.maps.athor.ship.CoastConveyerNPC
 
CodedMessageFromFinnFarmer - Class in games.stendhal.server.maps.quests
QUEST: Coded Message from Finn Farmer PARTICIPANTS: Finn Farmer, a little boy playing in the backyard George, a child in Ados park STEPS: Finn Farmer tells you a coded message Relay the coded message to George, who will tell you a new coded message as answer Relay the answer to Finn Farmer REWARD: XP +200 REPETITIONS: You can repeat it once per day.
CodedMessageFromFinnFarmer() - Constructor for class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer
 
CodedMessageFromFinnFarmer.CreateAndSayCodedMessage - Class in games.stendhal.server.maps.quests
creates, stores and says a coded message
CodedMessageFromFinnFarmer.TriggerMightbeACodedMessageCondition - Class in games.stendhal.server.maps.quests
does the sentence look like a possible coded message?
CollectEnemyData - Class in games.stendhal.server.maps.quests
QUEST: Collect Enemy Data (collect_enemy_data) PARTICIPANTS: Rengard, a wandering adventurer. STEPS: Find Rengard wandering around Faimouni. He will ask for information on 3 different creatures. Kill each creature & bring him the requested information. REWARD: Can buy bestiary from Rengard. karma 35.0 for starting quest. 200.0 for completing quest. REPETITIONS: Not repeatable.
CollectEnemyData() - Constructor for class games.stendhal.server.maps.quests.CollectEnemyData
 
CollectingGroupQuestAdder - Class in games.stendhal.server.entity.npc.behaviour.adder
 
CollectingGroupQuestAdder() - Constructor for class games.stendhal.server.entity.npc.behaviour.adder.CollectingGroupQuestAdder
 
CollectingGroupQuestBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
 
CollectingGroupQuestBehaviour(String, Map<String, Integer>, Map<String, Integer>, Map<String, String>, Map<String, Integer>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.CollectingGroupQuestBehaviour
 
CollectionFilter<T> - Class in games.stendhal.common.filter
Title: CollectionFilter.
CollectionFilter() - Constructor for class games.stendhal.common.filter.CollectionFilter
 
CollectRequestedItemsAction - Class in games.stendhal.server.entity.npc.action
handles item lists a player has to bring for a quest
CollectRequestedItemsAction(String, String, String, String, ChatAction, ConversationStates) - Constructor for class games.stendhal.server.entity.npc.action.CollectRequestedItemsAction
create a new CollectRequestedItemsAction
collides(double, double, double, double) - Method in class games.stendhal.common.CollisionDetection
Check if a rectangle overlaps colliding areas.
collides(int, int) - Method in class games.stendhal.common.CollisionDetection
Check if a location is marked with collision.
collides(int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Checks a single pair of coordinates for collision.
collides(int, int, int, int) - Method in class games.stendhal.common.CollisionMap
 
collides(IEntity) - Method in class games.stendhal.client.GameObjects
 
collides(Entity, double, double) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Checks whether the given entity would be able to stand at the given position, or if it would collide with the collision map or with another entity.
collides(Entity, double, double, boolean) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Checks whether the given entity would be able to stand at the given position, or if it would collide with the collision map or (if checkObjects is enabled) with another entity.
collides(Rectangle2D) - Method in class games.stendhal.common.CollisionDetection
Check if a rectangle overlaps colliding areas.
collides(Rectangle2D) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Checks an area for collision.
collidesObjects(Entity, Rectangle2D) - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
collidesOnLine(int, int, int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Checks if there is a collision on the airline between 2 positions.
CollisionAction - Enum Class in games.stendhal.server.entity
 
CollisionDetection - Class in games.stendhal.common
This class loads the map and allow you to determine if a player collides or not with any of the non trespasable areas of the world.
CollisionDetection() - Constructor for class games.stendhal.common.CollisionDetection
 
collisionMap - Variable in class games.stendhal.server.core.engine.StendhalRPZone
contains data to if a certain area is walkable.
CollisionMap - Class in games.stendhal.common
 
CollisionMap(int, int) - Constructor for class games.stendhal.common.CollisionMap
 
CollisionMap(LayerDefinition) - Constructor for class games.stendhal.common.CollisionMap
 
COLOR - Static variable in class games.stendhal.common.parser.ExpressionType
String constant representing a color.
COLOR_CLIENT - Static variable in enum class games.stendhal.common.NotificationType
 
COLOR_EMOTE - Static variable in enum class games.stendhal.common.NotificationType
muted purple
COLOR_ERROR - Static variable in enum class games.stendhal.common.NotificationType
 
COLOR_GROUP - Static variable in enum class games.stendhal.common.NotificationType
dark blue
COLOR_INFORMATION - Static variable in enum class games.stendhal.common.NotificationType
 
COLOR_NEGATIVE - Static variable in enum class games.stendhal.common.NotificationType
 
COLOR_NORMAL - Static variable in enum class games.stendhal.common.NotificationType
 
COLOR_POSITIVE - Static variable in enum class games.stendhal.common.NotificationType
 
COLOR_PRIVMSG - Static variable in enum class games.stendhal.common.NotificationType
 
COLOR_RESPONSE - Static variable in enum class games.stendhal.common.NotificationType
dark green
COLOR_SCENE_SETTING - Static variable in enum class games.stendhal.common.NotificationType
dark brown
COLOR_SIGNIFICANT_NEGATIVE - Static variable in enum class games.stendhal.common.NotificationType
 
COLOR_SIGNIFICANT_POSITIVE - Static variable in enum class games.stendhal.common.NotificationType
bright turquoise blue
COLOR_SUPPORT - Static variable in enum class games.stendhal.common.NotificationType
strong bright orange
COLOR_TUTORIAL - Static variable in enum class games.stendhal.common.NotificationType
purple
COLOR_WARNING - Static variable in enum class games.stendhal.common.NotificationType
dark red
COLOR1 - Enum constant in enum class games.stendhal.common.constants.SkinColor
 
COLOR10 - Enum constant in enum class games.stendhal.common.constants.SkinColor
 
COLOR11 - Enum constant in enum class games.stendhal.common.constants.SkinColor
 
COLOR12 - Enum constant in enum class games.stendhal.common.constants.SkinColor
 
COLOR13 - Enum constant in enum class games.stendhal.common.constants.SkinColor
 
COLOR14 - Enum constant in enum class games.stendhal.common.constants.SkinColor
 
COLOR15 - Enum constant in enum class games.stendhal.common.constants.SkinColor
 
COLOR16 - Enum constant in enum class games.stendhal.common.constants.SkinColor
 
COLOR2 - Enum constant in enum class games.stendhal.common.constants.SkinColor
 
COLOR3 - Enum constant in enum class games.stendhal.common.constants.SkinColor
 
COLOR4 - Enum constant in enum class games.stendhal.common.constants.SkinColor
 
COLOR5 - Enum constant in enum class games.stendhal.common.constants.SkinColor
 
COLOR6 - Enum constant in enum class games.stendhal.common.constants.SkinColor
 
COLOR7 - Enum constant in enum class games.stendhal.common.constants.SkinColor
 
COLOR8 - Enum constant in enum class games.stendhal.common.constants.SkinColor
 
COLOR9 - Enum constant in enum class games.stendhal.common.constants.SkinColor
 
ColorSelector - Class in games.stendhal.tools.colorselector
Represents a color selector.
ColorSelector() - Constructor for class games.stendhal.tools.colorselector.ColorSelector
The constructor.
ColorSelector(Color, Color[][]) - Constructor for class games.stendhal.tools.colorselector.ColorSelector
The constructor.
ColorSwatch - Class in games.stendhal.tools.colorselector
Displays a color swatch.
ColorSwatch() - Constructor for class games.stendhal.tools.colorselector.ColorSwatch
The constructor.
ColorSwatch(Color[][]) - Constructor for class games.stendhal.tools.colorselector.ColorSwatch
The constructor.
ColorSwatch.ColorListener - Interface in games.stendhal.tools.colorselector
The listener.
colorToRGB(Color) - Method in class games.stendhal.client.gui.KHtmlEdit
Convert a color to a CSS color attribute value.
COMBAT - Static variable in class games.stendhal.common.constants.Testing
Testing switch for combat system
COMBAT_KARMA - Static variable in class games.stendhal.common.constants.General
 
combine(Collection<String>, String...) - Static method in class games.stendhal.server.entity.npc.ConversationPhrases
Combine a string collection (list) with additional strings.
combine(Collection<String>, Collection<String>...) - Static method in class games.stendhal.server.entity.npc.ConversationPhrases
Combine a string collection with other collections.
CommandCenter - Class in games.stendhal.server.actions
Handles actions sent by the client.
CommandCenter() - Constructor for class games.stendhal.server.actions.CommandCenter
 
CommandlineParser - Class in games.stendhal.common
Generic command line parser considering quoted strings.
CommandlineParser(String) - Constructor for class games.stendhal.common.CommandlineParser
Creates a new CommandlineParser
COMMERCE - Enum constant in enum class games.stendhal.common.constants.SoundID
 
COMMERCE - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
buying/selling items
CommerceAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
Factory for buying & selling items.
CommerceAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.CommerceAchievementFactory
 
commit() - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
 
commit() - Method in interface marauroa.server.db.adapter.DatabaseAdapter
commits the current transaction
commit() - Method in class marauroa.server.db.DBTransaction
tries to commits this transaction, in case the commit fails, a rollback is executed.
commit(DBTransaction) - Method in class marauroa.server.db.TransactionPool
commits this transaction and frees its reservation
COMMON_PADDING - Static variable in class games.stendhal.client.gui.layout.SBoxLayout
Common padding width where padding or border is wanted.
CommonChest - Class in games.stendhal.server.maps.kalavan.house
 
CommonChest() - Constructor for class games.stendhal.server.maps.kalavan.house.CommonChest
 
CommonPassword - Class in games.stendhal.server.core.account
checks the password against a list of common passwords
CommonPassword(String) - Constructor for class games.stendhal.server.core.account.CommonPassword
 
compare(byte[], byte[]) - Static method in class marauroa.common.crypto.Hash
Compare two arrays of bytes so that it returns a negative integer, zero, or a positive integer as the first argument is less than, equal to, or greater than the second.
compare(int, int) - Method in enum class games.stendhal.server.entity.npc.condition.ComparisonOperator
 
compare(RPEntity, RPEntity) - Method in class games.stendhal.server.entity.creature.LevelBasedComparator
 
compare(String, String) - Static method in class games.stendhal.common.Version
Compares two versions.
compare(T, T) - Method in class games.stendhal.common.parser.ArrayLengthDescSorter
 
compareTo(RemovableSprite) - Method in class games.stendhal.client.gui.j2d.RemovableSprite
 
compareTo(ConsumableItem) - Method in class games.stendhal.server.entity.item.ConsumableItem
 
compareTo(ConsumableStatus) - Method in class games.stendhal.server.entity.status.EatStatus
compares to ComsumableStatus objects to sorts the status with the largest effect first
ComparisonOperator - Enum Class in games.stendhal.server.entity.npc.condition
operators for comparing values
ComplainAboutSentenceErrorAction - Class in games.stendhal.server.entity.npc.action
Tells the player that the NPC did not understand the sentence; use it in combination with SentenceHasErrorCondition.
ComplainAboutSentenceErrorAction() - Constructor for class games.stendhal.server.entity.npc.action.ComplainAboutSentenceErrorAction
 
ComponentPaintCache - Class in games.stendhal.client.gui
Cached painting for components that need it.
ComponentPaintCache(ComponentPaintCache.Cacheable) - Constructor for class games.stendhal.client.gui.ComponentPaintCache
Create a new paint cache.
ComponentPaintCache.Cacheable - Interface in games.stendhal.client.gui
Interface for components that use ComponentPaintCache.
CompositeSprite - Class in games.stendhal.client.sprite
A sprite that merges several Sprite objects to one, and pre-renders those it can so that they do not need to be composited every time the sprite is drawn.
CompoundName - Class in games.stendhal.common.parser
CompoundName is used to store compound names.
CompoundName(Sentence, String) - Constructor for class games.stendhal.common.parser.CompoundName
 
concreteQuest - Variable in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
The concrete quest information (which items?, which npc?, what does it say?).
COND_STOP - Static variable in class games.stendhal.common.constants.Actions
 
CONDITIONAL - Static variable in class games.stendhal.common.parser.ExpressionType
String constant representing conditional form.
ConditionalStopAction - Class in games.stendhal.server.actions.move
Action that stops player movement when certain conditions are met.
ConditionalStopAction() - Constructor for class games.stendhal.server.actions.move.ConditionalStopAction
 
ConditionAndActionArea - Class in games.stendhal.server.entity.mapstuff.area
 
ConditionAndActionAreaFactory - Class in games.stendhal.server.entity.mapstuff.area
A base factory for ConditionAndActionArea objects.
ConditionAndActionAreaFactory() - Constructor for class games.stendhal.server.entity.mapstuff.area.ConditionAndActionAreaFactory
 
ConditionAndActionPortal - Class in games.stendhal.server.entity.mapstuff.portal
 
ConditionAndActionPortal(ChatCondition, ChatAction) - Constructor for class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
Creates a ConditionCheckingPortal.
ConditionAndActionPortal(ChatCondition, String, ChatAction) - Constructor for class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
Creates a ConditionCheckingPortal with reject message.
ConditionAndActionPortalFactory - Class in games.stendhal.server.entity.mapstuff.portal
A factory for ConditionCheckingPortal objects.
ConditionAndActionPortalFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortalFactory
 
ConfectionerApplePieNPC - Class in games.stendhal.server.maps.kalavan.cottage_2
Provides Martha, the apple pies confectioner NPC.
ConfectionerApplePieNPC() - Constructor for class games.stendhal.server.maps.kalavan.cottage_2.ConfectionerApplePieNPC
 
ConfectionerCherryPieNPC - Class in games.stendhal.server.maps.kalavan.cottage_2
Provides Gertha, the cherry pies confectioner NPC.
ConfectionerCherryPieNPC() - Constructor for class games.stendhal.server.maps.kalavan.cottage_2.ConfectionerCherryPieNPC
 
ConfigurableFactory - Interface in games.stendhal.server.core.config.factory
A general object factory that accepts confguration attributes.
ConfigurableFactoryContext - Class in games.stendhal.server.core.config.factory
A configuration context for general object factories.
ConfigurableFactoryContext(Map<String, String>) - Constructor for class games.stendhal.server.core.config.factory.ConfigurableFactoryContext
Create a configuration context using an attribute map.
ConfigurableFactoryHelper - Class in games.stendhal.server.core.config.factory
A utility class for creating objects using ConfigurableFactory.
ConfigurableFactoryHelper() - Constructor for class games.stendhal.server.core.config.factory.ConfigurableFactoryHelper
 
ConfigurableFactoryHelper.ACFactory - Class in games.stendhal.server.core.config.factory
A wrapper factory for a ConfigurableFactoryContext parameter constructor.
ConfigurableFactoryHelper.DCFactory - Class in games.stendhal.server.core.config.factory
A wrapper factory that uses the default constructor of a class.
Configuration - Class in marauroa.common
This class is a basic configuration file manager
Configuration(ConfigurationParams) - Constructor for class marauroa.common.Configuration
Create a new COnfiguration instance using filename etc from the given params parameter.
ConfigurationParams - Class in marauroa.common
ConfigurationParams encapsulates parameters to be used to initialize the Configuration class.
ConfigurationParams() - Constructor for class marauroa.common.ConfigurationParams
configuration parameter
ConfigurationParams(boolean, String, String) - Constructor for class marauroa.common.ConfigurationParams
configuration parameter
ConfiguratorDescriptor - Class in games.stendhal.server.core.config.zone
A zone configurator [setup] descriptor.
ConfiguratorDescriptor(String) - Constructor for class games.stendhal.server.core.config.zone.ConfiguratorDescriptor
Create a zone configurator descriptor.
ConfiguratorXMLReader - Class in games.stendhal.server.core.config.zone
A generic entity setup xml reader.
ConfiguratorXMLReader() - Constructor for class games.stendhal.server.core.config.zone.ConfiguratorXMLReader
 
configure(WebSocketServletFactory) - Method in class marauroa.server.net.web.MarauroaWebSocketServlet
 
ConfiguredSounds - Class in games.stendhal.client.sound
 
ConfiguredSounds() - Constructor for class games.stendhal.client.sound.ConfiguredSounds
 
configureZone(StendhalRPZone, Rectangle) - Method in class games.stendhal.server.core.config.zone.NoTeleportIn
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.core.config.zone.NoItemMove
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.core.config.zone.NoMoveTo
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.core.config.zone.NoTeleport
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.core.config.zone.NoTeleportIn
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.core.config.zone.NoTeleportOut
 
configureZone(StendhalRPZone, Map<String, String>) - Method in interface games.stendhal.server.core.config.ZoneConfigurator
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.entity.mapstuff.block.BlockTargetZoneConfigurator
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.entity.mapstuff.block.BlockZoneConfigurator
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.entity.mapstuff.chest.StoredChestConfigurator
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.entity.mapstuff.ExpirationTrackerConfigurator
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.entity.mapstuff.office.StoredEntityMoveConfigurator
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.entity.player.Jail
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.abandonedkeep.DwarfBuyerGuyNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.abandonedkeep.DwarfWeaponArmorGuyNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.abandonedkeep.OrcKillGiantDwarfNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.abandonedkeep.OrcWeaponArmorGuyNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.animal_sanctuary.ZoologistNPC
Configure the NPC in a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.bakery.BakerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.bakery.ItemsOnTable
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.bank.BankNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.bar.BarMaidNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.bar.ItemsOnTable
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.bar.ItemsOnTableUpstairs
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.barracks.BuyerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.castle.JesterNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.church.HealerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.church.VergerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.city.DogNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.city.FishesNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.city.ForeignWomanNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.city.HolidayingWomanNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.city.KidGhostNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.city.KidsNPCs
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.city.MakeupArtistNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.city.ManWithHatNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.city.WallSoldier1NPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.city.WallSoldier2NPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.city.WallSoldier3NPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.coast.FerryConveyerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.entwives.EntwifeNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.farmhouse.BoyNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.farmhouse.FarmersWifeNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.farmhouse.MotherNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.felinashouse.CatSellerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.felinashouse.KittensNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.fishermans_hut.FishermanNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.fishermans_hut.TeacherNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.forest.FarmerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.forest.SickleingHalfelfNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.goldsmith.GoldsmithNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.goldsmith.MithrilForgerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.hauntedhouse.WomanGhostNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.library.LibrarianNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.library.WriterNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.magician_house.ItemsOnTable
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.magician_house.WizardNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.BBQGrillmasterNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.CafeSellerNPC
region that this NPC can give information about
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.DistilleryCustomerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.FierywaterDistillerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.FishermansDaughterNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.FishSoupMakerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.FoodSellerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.GrocerySellerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.HalfElfNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.OldFishermanNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.OracleNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.market.WeaponryTraderNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.meat_market.BlacksheepBobNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.meat_market.BlacksheepHarryNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.meat_market.BlacksheepJoeNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.outside.AnimalKeeperNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.outside.CloaksCollectorNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.outside.MagicianHouseGreeterNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.outside.VeterinarianNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.rock.WeaponsCollectorNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.rosshouse.FatherNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.rosshouse.ItemsOnTable
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.rosshouse.LittleGirlNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.sewingroom.SeamstressNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.snake_pit.PurpleCrystalNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.swamp.DeathmatchRecruiterNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.tavern.BarMaidNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.tavern.BarmanNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.tavern.ItemsOnTable
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.townhall.ClerkNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.townhall.MayorNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.townhall.TaxmanNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.tunnel.CrulaminNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.tunnel.WishmanNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.twilightzone.SeamstressNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.twilightzone.SlimeCreature
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.wall.Deathmatch
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.wall.GreeterSoldierNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.wall.HolidayingBoyNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.wall.HolidayingManNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.wall.WallSoldier1NPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.wall.WallSoldier2NPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.wall.WallSoldier3NPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.wall.WallSoldier4NPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ados.wall.WallSoldier5NPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.amazon.fleamarket.AmazonMermaidArmorNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.amazon.hut.JailedBarbNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.amazon.hut.PrincessNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.cave.GhostNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.cave.MinotaurCreature
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.cocktail_bar.BarmanNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.dressingroom_female.LifeguardNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.dressingroom_male.LifeguardNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.holiday_area.DiverNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.holiday_area.FerryConveyerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.holiday_area.HotdogLadyNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.holiday_area.HusbandNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.holiday_area.SwimmerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.holiday_area.TouristFromAdosNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.holiday_area.WalkingWomanNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.holiday_area.WifeNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.holiday_area.YanNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.labyrinth.MinotaurKingCreature
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.ship.CaptainNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.ship.CargoWorkerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.ship.CoastConveyerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.ship.CookNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.athor.ship.ScubaNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.atlantis.cityinside.PotionsDealerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.atlantis.cityoutside.GreeterNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityinterior.bakery.ChefNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityinterior.bakery.ShopAssistantNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityinterior.castle.KingNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityinterior.dressshop.OutfitLenderNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityinterior.library.LibrarianNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityinterior.potionsshop.PotionsDealerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityinterior.psychicparlor.PsychicNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityinterior.tinyhouse.WizardNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityinterior.weaponsshop.WeaponDealerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityoutside.DeniranOldWitchHealerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityoutside.LittleGirlNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityoutside.MuseumCashierNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.cityoutside.OldFartNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.river.AdosArmy
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.river.BoatNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.river.BridgePostNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.river.DeniranArmy
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.deniran.river.PortManagerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.bakery.BakerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.bank.TellerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.church.PriestNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.church.VergerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.city.GreeterNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.city.NunNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.city.RabbitNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.city.SmallBoyNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.dressingrooms.BrideAssistantNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.dressingrooms.GroomAssistantNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.forest.BeeKeeperNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.forest.CraftsmanNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.forest.GreeterNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.forest.ItemsOnTable
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.forest.MeatAndFishSmokerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.forest.OldWitchNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.forest.OldWomanNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.forest.WitchNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.forest.WoodCutterNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.hotel.GreeterNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.hotel.HotelChefNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.hotel.HotelGuestNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.hotel.TroublesomeCustomerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.house.WomanNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.hut.BlueCrystalNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.hut.SellerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.tavern.ItemsOnTable
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.tavern.MaidNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.weaponshop.BuyerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.fado.weaponshop.RingSmithNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.FeaturesTestArea
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.castle.ItemsOnTable
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.castle.KingNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.castle.MadScientist1NPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.castle.MadScientist2NPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.castle.PrincessNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.castle.SadScientistNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.castle.SadScientsBrother
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.citygardens.FishermanNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.citygardens.GardenerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.citygardens.IceCreamSellerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.citygardens.LittleGirlNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.citygardens.MummyNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.citygardens.OracleNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.cottage_2.ConfectionerApplePieNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.cottage_2.ConfectionerCherryPieNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.cottage.HouseKeeperNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kalavan.house.CommonChest
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kikareukin.islands.AddBalloonListener
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.city.FlowerSellerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.city.GossipNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.city.KirdnehAnxiousSorceressNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.city.KirdnehArmorGuyNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.city.KirdnehFishyMarketNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.city.LittleGirlNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.city.MummyNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.inn.BarmanNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.inn.HealerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.inn.ItemsOnTable
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.museum.CuratorNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.museum.ItemsOnTable
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.museum.WizardNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kirdneh.river.RetiredTeacherNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kotoch.OrcSamanNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.kotoch.SmithNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.bricabrac.BuyerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.city.GreeterNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.city.HealerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.clothing_boutique.OutfitLender2NPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.clothing_boutique.OutfitLenderNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.house1.ChallengerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.house2.WizardNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.school.GroundskeeperNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.school.SpidersCreatures
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.school.TeacherNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.shrine.PriestessNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.theater.MagicBarmaidNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.magic.theater.MithrilShieldForgerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.mithrilbourgh.stores.BuyerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.mithrilbourgh.throne_room.BuyerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.assassinhq.ChiefFalatheenDishwasherNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.assassinhq.LilJohnnnnyNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.assassinhq.PrincipalNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.assassinhq.SchoolMarmNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.bank.BankNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.basement.ArcheryDealerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.city.GuessKillsNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.flowershop.FlowerGrowerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.forest.ArcheryRange
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.forest.Dojo
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.forest.DojoSellerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.forest.OracleNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.forest.RedCrystalNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.hell.CaptiveNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.hell.ElementalsNPCs
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.hell.HellTimer
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.hell.Reaper2NPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.hell.ReaperClones
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.hell.ReaperNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.postoffice.PostNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.river.PinkCrystalNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.royal.MayorNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.secretroom.DarkElvesCreatures
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.tower.PrincessNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.tunnel.DiscipleAssassinCreature
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.tunnel.DrowCreatures
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.tunnel.ThingCreature
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.nalwor.weaponshop.BuyerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.northpole.JollyOldManAtNorthpoleNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.bridge.GuardNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.castle.DemonSkeletonCreature
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.castle.GreenDragonCreature
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.constantines_villa.GuardBarracksNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.constantines_villa.GuardEntranceNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.constantines_villa.LibrarianNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.constantines.GuardBarracksNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.constantines.GuardEntranceNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.constantines.LibrarianNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.dungeon.DarkElfNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.dungeon.GhostNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.dungeon.MithrilbourghTraitorNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.dungeon.RatChild1NPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.dungeon.RatChild2NPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.dungeon.RatChildBoy1NPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.dungeon.RatChildBoy2NPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.dwarfmine.BlacksmithNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.dwarfmine.IronBuyerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.magician_house.WitchNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.river.CampingGirlNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.orril.river.GoldProspectorNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.quests.allotment.AllotmentLessorNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ratcity.bakery.RatChefNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.ratcity.house1.OldRatWomanNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.sedah.gatehouse.GateKeeperNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.sedah.house.WannaBeKingNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.sedah.storage.StorageNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.apothecary_cabin.LabEntrancePortal
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.apothecary_lab.ApothecaryNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.apothecary_lab.LabExitPortal
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.apothecary_lab.VialOnTable
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.bakery.ChefNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.bakery.ItemsOnTable
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.bakery.ShopAssistantNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.bank.CustomerAdvisorNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.blacksmith.BlacksmithAssistantNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.blacksmith.BlacksmithNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.canyon.TollboothNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.catacombs.VampireLordCreature
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.caves.BabyDragonSellerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.DragonKeeperNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.FertileGrounds
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.GossipNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.GreeterNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.HealerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.MagicTeacherNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.OracleNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.PuppyNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.RetireeNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.RudolphNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.SheepBuyerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.city.SignLessorNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.dungeon.SheepBuyerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.gnomevillage.GarbiddleNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.guardhouse.RetiredAdventurerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.hostel.BoyNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.hostel.KidsNPCs
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.house.AdminHelpNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.house.FlowerSellerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.house.SpiritTrapperNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.jail.GuardNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.jail.InmateNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.jail.JailKeeperNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.kanmararn.CowardSoldierNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.kanmararn.DuergarKingCreature
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.kanmararn.DwarfGuardNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.kanmararn.SergeantNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.library.HistorianGeographerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.library.LibrarianNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.mines.DwarfGuardianNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.mines.HighPriestNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.mines.MinerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.mountain.BefuddledSorcerorNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.mountain.YellowCrystalNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.pad.DealerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.plains.AddPostmanListener
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.plains.ButterfliesNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.plains.ExperiencedWarriorNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.plains.HoeingManNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.plains.LittleBoyNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.plains.MillerNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.road.BoyGuardianNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.storage.HousewifeNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.tavern.BarMaidNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.tavern.BowAndArrowSellerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.tavern.DiceDealerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.tavern.market.TradeCenterZoneConfigurator
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.tavern.RareWeaponsSellerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.tavern.StichardRallmanNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.tavern.TraderNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.temple.HealerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.temple.TelepathNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.townhall.CadetsNPCs
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.townhall.DecencyAndMannersWardenNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.townhall.LeaderNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.townhall.MayorNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.village.FightTrainingNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.village.RatsCreatures
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.village.SheepSellerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.BlackDeathWizardNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.BlueArchmageNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.BlueIceSorceressNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.FifthFloorCreatures
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.FirstFloorCreatures
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.FourthFloorCreatures
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.GreenNatureWizardNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.OrientalAirWizardNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.RedDemonLordNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.RedFireWizardNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.SecondFloorCreatures
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.SixthFloorCreatures
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.ThirdFloorCreatures
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.WhiteLifeSorceressNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.WizardsGuardStatueNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.wizardstower.WizardsGuardStatueSpireNPC
 
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.yeticave.MrsYetiNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.semos.yeticave.MrYetiNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.wofol.bakery.BakerNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.wofol.bar.KoboldBarmaidNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.wofol.bar.KoboldBarRegularNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.wofol.blacksmith.BlacksmithNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.wofol.house4.TraderNPC
Configure a zone.
configureZone(StendhalRPZone, Map<String, String>) - Method in class games.stendhal.server.maps.wofol.house5.GhostNPC
Configures a zone.
ConfirmProlongOfferChatAction() - Constructor for class games.stendhal.server.maps.semos.tavern.market.ProlongOfferHandler.ConfirmProlongOfferChatAction
 
ConfirmRemoveOfferChatAction() - Constructor for class games.stendhal.server.maps.semos.tavern.market.RemoveOfferHandler.ConfirmRemoveOfferChatAction
 
CONFUSE - Enum constant in enum class games.stendhal.client.entity.StatusID
 
CONFUSED - Enum constant in enum class games.stendhal.server.entity.status.StatusType
cannot walk straight
ConfuseStatus - Class in games.stendhal.server.entity.status
A status effect that causes the entity to get confused of directions
ConfuseStatus() - Constructor for class games.stendhal.server.entity.status.ConfuseStatus
Create the status
ConfuseStatusHandler - Class in games.stendhal.server.entity.status
handles ConfuseStatus
ConfuseStatusHandler() - Constructor for class games.stendhal.server.entity.status.ConfuseStatusHandler
 
connect(Profile) - Method in class games.stendhal.client.gui.login.LoginDialog
Connect to a server using a given profile.
connect(String, int) - Method in class games.stendhal.client.StendhalClient
Connect to the server, and if our version is too outdated, display a message.
connect(String, int) - Method in class marauroa.client.ClientFramework
Call this method to connect to server.
connect(Proxy, InetSocketAddress) - Method in class marauroa.client.ClientFramework
Call this method to connect to server using a proxy-server inbetween.
connect(SocketAddress, int) - Method in class marauroa.client.net.HTTPConnectSocket
 
connection - Variable in class marauroa.server.db.adapter.AbstractDatabaseAdapter
connection to the database
CONNECTION_ACCEPTED - Enum constant in enum class marauroa.server.game.container.ClientState
Connection is accepted but login stage is not completed.
ConnectionManager - Interface in marauroa.common.net
a server for a specific protocol
ConnectionValidator - Class in marauroa.server.net.validator
The ConnectionValidator validates the ariving connections, currently it can only check if the address is banned.
ConnectionValidator() - Constructor for class marauroa.server.net.validator.ConnectionValidator
Constructor.
connectTo(SignalProcessor, boolean) - Method in class games.stendhal.client.sound.system.SignalProcessor
 
Constants - Class in games.stendhal.common
Constants about slots
Constants() - Constructor for class games.stendhal.common.Constants
 
constraint(SLayout...) - Static method in class games.stendhal.client.gui.layout.SBoxLayout
Create a constraints object.
construct - Variable in class games.stendhal.server.core.rule.defaultruleset.creator.AbstractCreator
 
ConsumableItem - Class in games.stendhal.server.entity.item
Represents everything that can be consumed by RPentity.
ConsumableItem(ConsumableItem) - Constructor for class games.stendhal.server.entity.item.ConsumableItem
copy constructor.
ConsumableItem(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.ConsumableItem
 
consume() - Method in class games.stendhal.server.entity.item.ConsumableItem
Consumes a part of this item.
consume() - Method in class games.stendhal.server.entity.status.EatStatus
Consumes a part of this status.
consumed() - Method in class games.stendhal.server.entity.item.ConsumableItem
Checks whether this item has already been fully consumed.
consumed() - Method in class games.stendhal.server.entity.status.EatStatus
Checks whether this item has already been fully consumed.
Container - Class in games.stendhal.server.entity.item
Implementation of container items, such as bags and key rings.
Container(Container) - Constructor for class games.stendhal.server.entity.item.Container
Copy constructor.
Container(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Container
Creates a new Container.
ContainerItemSlot - Class in games.stendhal.server.entity.slot
slot used in container items such as a wallet
ContainerItemSlot(String, String) - Constructor for class games.stendhal.server.entity.slot.ContainerItemSlot
creates a new ContainerItemSlot
contains(int, int) - Method in class games.stendhal.client.gui.DragLayer
 
contains(Entity) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
Check if an entity is in this area.
contains(Entity) - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea
 
contains(Entity) - Method in class games.stendhal.server.util.Area
Checks whether an entity is in this area (e.
contains(CreatureRespawnPoint) - Method in class games.stendhal.server.util.Area
Checks whether a respawn point is within this area.
contains(Player) - Method in class games.stendhal.server.maps.deathmatch.DeathmatchArea
 
contains(Offer) - Method in class games.stendhal.server.entity.trade.Market
 
containsAnimal() - Method in class games.stendhal.server.core.engine.StendhalRPZone
Return whether the zone contains one or more animals.
containsCreature() - Method in class games.stendhal.server.core.engine.StendhalRPZone
Return whether the zone contains any creature including players and animals.
containsKey(Object) - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
 
containsKey(Object) - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
 
containsKey(Object) - Method in class games.stendhal.server.util.ClassToInstancesMap
 
containsKey(Object) - Method in class games.stendhal.server.util.MapOfMaps
 
containsKey(String, String) - Method in class marauroa.common.game.RPObject
check if a map of this object contains a key
containsPlayer() - Method in class games.stendhal.server.core.engine.StendhalRPZone
Return whether the zone contains one or more players.
containsValue(Object) - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
 
containsValue(Object) - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
 
containsValue(Object) - Method in class games.stendhal.server.util.ClassToInstancesMap
 
containsValue(Object) - Method in class games.stendhal.server.util.MapOfMaps
 
contentAdded(RPSlot) - Method in interface games.stendhal.client.entity.ContentChangeListener
Called when entities are added in slots, or the attributes of the entities are changed.
contentAdded(RPSlot) - Method in class games.stendhal.client.gui.SlotGrid
 
ContentChangeListener - Interface in games.stendhal.client.entity
Listener for content changes in an Entity's slots.
contentRemoved(RPSlot) - Method in interface games.stendhal.client.entity.ContentChangeListener
Called when entities are removed from slots, of attributes of the entities are removed.
contentRemoved(RPSlot) - Method in class games.stendhal.client.gui.SlotGrid
 
contents() - Method in class games.stendhal.client.gui.textformat.StyleSet
 
contents() - Method in class games.stendhal.client.gui.textformat.TextAttributeSet
 
contentToTransfer - Variable in class marauroa.server.game.container.PlayerEntry
Contains the content that is going to be transfered to client
context - Variable in class games.stendhal.common.parser.Sentence
 
ContMoveAndStrengthenOnlinePlayers - Class in games.stendhal.server.script
Script to make all players stronger and immune to poison before randomly distributing them over all zones of the running server
ContMoveAndStrengthenOnlinePlayers() - Constructor for class games.stendhal.server.script.ContMoveAndStrengthenOnlinePlayers
Create the script and initialize the list of zones
CONTRIBUTOR_GUIDE - Enum constant in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
guides for contributors and developers
ContributorAvatarRenamer - Class in games.stendhal.tools.contributors
 
ContributorAvatarRenamer() - Constructor for class games.stendhal.tools.contributors.ContributorAvatarRenamer
 
ContributorsGeneration - Class in games.stendhal.tools.contributors
generates contributors.md
ContributorsGeneration() - Constructor for class games.stendhal.tools.contributors.ContributorsGeneration
 
ConvCtxForMatcher - Class in games.stendhal.common.parser
Create a ConversationContext for matching.
ConvCtxForMatcher() - Constructor for class games.stendhal.common.parser.ConvCtxForMatcher
 
ConvCtxForMatchingSource - Class in games.stendhal.common.parser
Create a ConversationContext with de-activated Expression merging and word ignoring.
ConvCtxForMatchingSource() - Constructor for class games.stendhal.common.parser.ConvCtxForMatchingSource
 
ConvenienceMapper - Class in games.stendhal.client.gui.settings
 
ConvenienceMapper() - Constructor for class games.stendhal.client.gui.settings.ConvenienceMapper
 
ConversationContext - Class in games.stendhal.common.parser
NPC conversation context holder.
ConversationContext() - Constructor for class games.stendhal.common.parser.ConversationContext
 
ConversationParser - Class in games.stendhal.common.parser
Parser for conversations with a SpeakerNPC This class parses strings in English language and returns them as Sentence objects.
ConversationParser(SentenceImplementation) - Constructor for class games.stendhal.common.parser.ConversationParser
Create a new conversation parser and initialise with the given sentence.
ConversationPhrases - Class in games.stendhal.server.entity.npc
Common phrases used by players to interact with a SpeakerNPC.
ConversationPhrases() - Constructor for class games.stendhal.server.entity.npc.ConversationPhrases
 
ConversationStates - Enum Class in games.stendhal.server.entity.npc
Represents the conversation status of a NPC that can talk with players.
convert(String) - Method in class games.stendhal.tools.MapRenderer
converts the map files.
convert(String) - Method in class games.stendhal.tools.MapUpdater
Converts the map files.
convertChannels(float[], int, int, int) - Static method in class games.stendhal.common.math.Dsp
 
convertImage(String, String) - Method in class games.stendhal.tools.charas.CharasConverter
Convert a single image file to destination file.
convertOldfeaturesList(Player) - Method in class games.stendhal.server.core.engine.transformer.PlayerTransformer
 
convertSampleRate(float[], int, int, int, int) - Static method in class games.stendhal.common.math.Dsp
Convert the sample rate of a multi channel PCM signal.
convertScreenViewToWorld(int, int) - Method in class games.stendhal.client.GameScreen
 
convertScreenViewToWorld(int, int) - Method in interface games.stendhal.client.IGameScreen
Convert screen view coordinates to world coordinates.
convertScreenViewToWorld(Point) - Method in class games.stendhal.client.GameScreen
 
convertScreenViewToWorld(Point) - Method in interface games.stendhal.client.IGameScreen
Convert screen view coordinates to world coordinates.
convertUniformPCM(byte[], float[], int, int) - Static method in class games.stendhal.common.math.Dsp
 
CookNPC - Class in games.stendhal.server.maps.athor.ship
Factory for cargo worker on Athor Ferry.
CookNPC() - Constructor for class games.stendhal.server.maps.athor.ship.CookNPC
 
copy() - Method in class games.stendhal.client.gui.textformat.StyleSet
 
copy() - Method in class games.stendhal.client.gui.textformat.TextAttributeSet
 
copy(byte[]) - Static method in class marauroa.common.Utility
copies an array
copy(float[]) - Static method in class marauroa.common.Utility
copies an array
copy(String[]) - Static method in class marauroa.common.Utility
copies an array
CopyTable - Class in games.stendhal.tools.copytable
 
CopyTable() - Constructor for class games.stendhal.tools.copytable.CopyTable
 
Corpse - Class in games.stendhal.client.entity
A corpse entity.
Corpse - Class in games.stendhal.server.entity.item
A corpse created when a creature or player is killed.
Corpse() - Constructor for class games.stendhal.client.entity.Corpse
 
Corpse(RPEntity, String) - Constructor for class games.stendhal.server.entity.item.Corpse
Create a corpse.
Corpse(String, int, int) - Constructor for class games.stendhal.server.entity.item.Corpse
non rotting corpse.
correct - Variable in class marauroa.server.game.db.LoginEventDAO.LoginEvent
True if login was correct
COUNT_DICTATOR - Static variable in class games.stendhal.server.core.rp.achievement.factory.KillBlordroughsAchievementFactory
 
COUNT_DOMINATOR - Static variable in class games.stendhal.server.core.rp.achievement.factory.KillBlordroughsAchievementFactory
 
COUNT_HAPPY_HOUR - Static variable in class games.stendhal.server.core.rp.achievement.factory.CommerceAchievementFactory
 
COUNT_LACKEY - Static variable in class games.stendhal.server.core.rp.achievement.factory.KillBlordroughsAchievementFactory
 
COUNT_SOLDIER - Static variable in class games.stendhal.server.core.rp.achievement.factory.KillBlordroughsAchievementFactory
 
countBuddies() - Method in class games.stendhal.server.entity.player.Player
 
countConnectionsFromSameIPAddress(PlayerEntryContainer) - Method in class marauroa.server.game.container.SecuredLoginInfo
counts the number of connections from this ip-address
CounterMap<T> - Class in games.stendhal.server.util
counts how often objects are added
CounterMap() - Constructor for class games.stendhal.server.util.CounterMap
creates a new counter map.
CounterMap(boolean) - Constructor for class games.stendhal.server.util.CounterMap
creates a new counter map.
countLowerCase(String) - Static method in class games.stendhal.server.util.StringUtils
Counts the number of lower case characters.
CountObjects - Class in games.stendhal.server.script
Counts the number of creatures on the world.
CountObjects() - Constructor for class games.stendhal.server.script.CountObjects
 
countOffersOfPlayer(Player) - Method in class games.stendhal.server.entity.trade.Market
counts the number of offers, a player has placed
countStatusByType(StatusType) - Method in class games.stendhal.server.entity.status.StatusList
Count how many occurances of a status are inflicted on the entity
CountUnusedSprites - Class in games.stendhal.server.script
Counts the number of unused sprites on the world.
CountUnusedSprites() - Constructor for class games.stendhal.server.script.CountUnusedSprites
 
countUpperCase(String) - Static method in class games.stendhal.server.util.StringUtils
Counts the number of upper case characters.
Coward - Class in games.stendhal.server.entity.creature.impl.attack
 
Coward() - Constructor for class games.stendhal.server.entity.creature.impl.attack.Coward
 
CowardSoldierNPC - Class in games.stendhal.server.maps.semos.kanmararn
 
CowardSoldierNPC() - Constructor for class games.stendhal.server.maps.semos.kanmararn.CowardSoldierNPC
 
CraftsmanNPC - Class in games.stendhal.server.maps.fado.forest
Builds an albino elf NPC .
CraftsmanNPC() - Constructor for class games.stendhal.server.maps.fado.forest.CraftsmanNPC
 
CRC - Class in games.stendhal.common
 
CRC - Class in marauroa.common
an implementation of the CRC checksum algorithm.
CRC() - Constructor for class games.stendhal.common.CRC
 
CRC() - Constructor for class marauroa.common.CRC
 
create() - Method in class games.stendhal.server.core.account.AccountCreator
tries to create this account.
create() - Method in class games.stendhal.server.core.account.CharacterCreator
tries to create this character.
create() - Static method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeManager
 
create() - Method in class games.stendhal.server.core.rule.defaultruleset.creator.AbstractCreator
 
create() - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
Creates a new quest instance.
create() - Static method in class games.stendhal.server.entity.player.AfkTimeouter
creats a new AfkTimeouter
create() - Static method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemEventTypeFactory
 
create(int) - Static method in class games.stendhal.server.entity.mapstuff.area.WalkBlockerFactory
 
create(int) - Static method in class games.stendhal.server.entity.npc.TrainingDummyFactory
Creates a new TrainingDummy entity.
create(IEntity) - Static method in class games.stendhal.client.gui.j2d.entity.EntityViewFactory
Create an entity view from an entity.
create(LayerDefinition) - Static method in class games.stendhal.common.CollisionMap
 
create(ConfigurableFactoryContext) - Method in interface games.stendhal.server.core.config.factory.ConfigurableFactory
Create an object.
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.core.config.factory.ConfigurableFactoryHelper.ACFactory
 
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.core.config.factory.ConfigurableFactoryHelper.DCFactory
 
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.ConditionAndActionAreaFactory
Create a damaging area.
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionAreaFactory
Create a damaging area.
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.MessagingAreaFactory
 
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.NoLoginAreaFactory
Create an object.
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantAreaFactory
 
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerAreaFactory
Create a damaging area.
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.block.BlockFactory
 
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.block.BlockTargetFactory
 
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.chest.NPCOwnedChestFactory
Create an NPC owned chest.
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChestFactory
Create a personal chest.
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.FireFactory
 
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortalFactory
Create a keyed portal.
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.GateFactory
 
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.KeyDestroyingDoorFactory
Create a locked door.
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.LockedDoorFactory
Create a locked door.
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.OnePlayerRoomDoorFactory
Create a door that lets one player at a time to enter.
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.PasswordPortalFactory
Create a password portal.
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sign.PopupImageFactory
Create a shop sign.
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sign.ShopSignFactory
Create a shop sign.
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSourceFactory
Create an BackgroundMusicSource.
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sound.LoopedAmbientSoundSourceFactory
Create an LoopedAmbientSoundSource.
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSourceFactory
Create an PeriodicAmbientSoundSource.
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.useable.FishSourceFactory
Create a personal fish source.
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.useable.PlaySoundEntityFactory
Create an PlaySoundEntity.
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.useable.ViewChangeEntityFactory
 
create(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.npc.SpeakerNPCFactory
Create a damaging area.
create(ConfigurableFactory, ConfigurableFactoryContext, Class<?>) - Static method in class games.stendhal.server.core.config.factory.ConfigurableFactoryHelper
A class type safe wrapper for a ConfigurableFactory that takes a desired target class and returns null if the factory returns an incompatible object.
create(String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
Creates a new quest instance.
create(String) - Static method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemEventTypeFactory
 
create(String, int, IRPZone.ID, int, int) - Static method in class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPointFactory
creates a PassiveEntityRespawnPoint.
create(String, String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
Creates a new quest instance.
create(String, String, String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
Creates a new quest instance.
create(String, String, String) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator
 
create(String, Map<String, String>, Map<String, String>) - Static method in class games.stendhal.server.entity.EntityFactoryHelper
Create an entity using a [logical] class name, and apply optional attribute values.
create(String, LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaActionHelper
Creates an instance of a ChatAction from the class name string.
create(String, LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaConditionHelper
Creates an instance of a ChatCondition from the class name string.
create(Properties) - Method in class marauroa.server.db.MaintenanceDBFactory
creates a DBTransaction for the specified database connection
create(RPObject) - Method in class games.stendhal.server.core.engine.transformer.PlayerTransformer
 
create(LuaFunction) - Method in class games.stendhal.server.core.scripting.lua.LuaActionHelper
Creates a custom ChatAction.
create(LuaFunction) - Method in class games.stendhal.server.core.scripting.lua.LuaConditionHelper
Creates a custom ChatCondition.
create(LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
Creates a new `Entity` instance.
createAccount(String, String, String) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
 
createAccount(String, String, String) - Method in class marauroa.client.ClientFramework
Request server to create an account on server.
createAccount(String, String, String) - Method in class marauroa.server.game.python.PythonRP
Creates an account for the game
createAccount(String, String, String) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
 
createAccount(String, String, String) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
Creates an account for the game
createAccount(String, String, String) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
Creates an account for the game
createAccount(String, String, String, String) - Method in class marauroa.server.game.rp.RPServerManager
Creates an account for a player in the game.
CreateAccountDialog - Class in games.stendhal.client.gui.login
The account creation dialog.
CreateAccountDialog(Frame, StendhalClient) - Constructor for class games.stendhal.client.gui.login.CreateAccountDialog
Create an CreateAccountDialog for a parent window, and specified client.
createAccountWithToken(String, String, String) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
 
createAccountWithToken(String, String, String) - Method in class marauroa.client.ClientFramework
Request server to create an account with token on server.
createAccountWithToken(String, String, String) - Method in class marauroa.server.game.python.PythonRP
Create an account for a player in game.
createAccountWithToken(String, String, String) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
 
createAccountWithToken(String, String, String) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
Create an account for a player in game.
createAccountWithToken(String, String, String) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
Create an account for a player in game.
createAccountWithToken(String, String, String, String) - Method in class marauroa.server.game.rp.RPServerManager
Create an account for a player in game.
createAchievement(String, String, String, int, boolean, ChatCondition) - Method in class games.stendhal.server.core.rp.achievement.factory.AbstractAchievementFactory
Creates a single achievement
createAchievementBox(String, String, String) - Method in class games.stendhal.client.gui.j2d.AchievementBoxFactory
Create a sprite for a reached achievement
createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.AbstractAchievementFactory
Creates a collection of achievements
createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.AdosItemQuestAchievementsFactory
 
createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.CommerceAchievementFactory
 
createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.DeathmatchAchievementFactory
 
createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.ExperienceAchievementFactory
 
createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.FriendAchievementFactory
 
createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.InteriorZoneAchievementFactory
 
createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.ItemAchievementFactory
 
createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.KillBlordroughsAchievementFactory
 
createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.KirdnehItemAchievementFactory
 
createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.MithrilbourghEnemyArmyAchievementFactory
 
createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.ObtainAchievementsFactory
 
createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.OutsideZoneAchievementFactory
 
createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.ProductionAchievementFactory
 
createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.QuestAchievementFactory
 
createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.SemosMonsterQuestAchievementFactory
 
createAchievements() - Method in class games.stendhal.server.core.rp.achievement.factory.UndergroundZoneAchievementFactory
 
createAdosNPC(StendhalRPZone) - Method in class games.stendhal.server.maps.quests.houses.HouseBuyingMain
The NPC for Ados Houses.
CreateAndSayCodedMessage() - Constructor for class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer.CreateAndSayCodedMessage
 
createAndSendMoveToAction(Point2D, boolean) - Method in class games.stendhal.client.gui.GroundContainer
Send a move to command to the server.
createArea(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.DamagingAreaFactory
Creates the OccupantArea.
createArea(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.LifeDrainAreaFactory
Creates the OccupantArea.
createArea(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantAreaFactory
Creates the OccupantArea.
createArmy() - Method in class games.stendhal.server.script.AngelRaid
 
createArmy() - Method in class games.stendhal.server.script.AnimalRaid
 
createArmy() - Method in class games.stendhal.server.script.BarbarianRaid
 
createArmy() - Method in class games.stendhal.server.script.BeholderRaid
 
createArmy() - Method in class games.stendhal.server.script.BlordroughRaid
 
createArmy() - Method in class games.stendhal.server.script.ChaosRaid
 
createArmy() - Method in class games.stendhal.server.script.CreateRaid
 
createArmy() - Method in class games.stendhal.server.script.DragonRaid
 
createArmy() - Method in class games.stendhal.server.script.DrowRaid
 
createArmy() - Method in class games.stendhal.server.script.DwarfRaid
 
createArmy() - Method in class games.stendhal.server.script.ElementalRaid
 
createArmy() - Method in class games.stendhal.server.script.ElfRaid
 
createArmy() - Method in class games.stendhal.server.script.FairyRaid
 
createArmy() - Method in class games.stendhal.server.script.FarmRaid
 
createArmy() - Method in class games.stendhal.server.script.FrogmanSheepmanRaid
 
createArmy() - Method in class games.stendhal.server.script.GnomeRaid
 
createArmy() - Method in class games.stendhal.server.script.ImperialRaid
 
createArmy() - Method in class games.stendhal.server.script.KoboldRaid
 
createArmy() - Method in class games.stendhal.server.script.LichRaid
 
createArmy() - Method in class games.stendhal.server.script.OniRaid
 
createArmy() - Method in class games.stendhal.server.script.OrcRaid
 
createArmy() - Method in class games.stendhal.server.script.ZombieRaid
 
createArrowButton() - Method in class games.stendhal.client.gui.styled.StyledComboBoxUI
 
createAthorNPC(StendhalRPZone) - Method in class games.stendhal.server.maps.quests.houses.HouseBuyingMain
The NPC for Athor Apartments.
createBleach(Color) - Static method in class games.stendhal.client.gui.j2d.Blend
Create a new Bleach blend for a color.
createChain(SignalProcessor...) - Static method in class games.stendhal.client.sound.system.SignalProcessor
This function will create a processing chain by connecting any number of SignalProcessors together
createChallenge(Player, Player, int) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeManager
Create a new challenge between two players if not yet existing.
CreateChallengeAction - Class in games.stendhal.client.actions
 
CreateChallengeAction() - Constructor for class games.stendhal.client.actions.CreateChallengeAction
 
createCharacter(String, String, RPObject) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
 
createCharacter(String, String, RPObject) - Method in class marauroa.server.game.python.PythonRP
Creates an new character for an account already logged into the game
createCharacter(String, String, RPObject) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
 
createCharacter(String, String, RPObject) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
Creates an new character for an account already logged into the game
createCharacter(String, String, RPObject) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
Creates an new character for an account already logged into the game
createCharacter(String, String, RPObject, String) - Method in class marauroa.server.game.rp.RPServerManager
Creates a character for a account of a player
createCharacter(String, RPObject) - Method in class marauroa.client.ClientFramework
Request server to create a character on server.
createCharacterObject(String, String, RPObject) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
Creates an new character object that will used by createCharacter
createChildElement(Element, String, List<String>) - Static method in class games.stendhal.server.core.config.XMLUtil
creates a child element at the specified position
createChildren() - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
Creates valid child nodes.
createConnection(Properties) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
This method creates the real connection to database.
createConnection(Properties) - Method in class marauroa.server.db.adapter.H2DatabaseAdapter
 
createConnection(Properties) - Method in class marauroa.server.db.adapter.MySQLDatabaseAdapter
 
createConnection(Properties) - Method in class marauroa.server.db.adapter.PostgresDatabaseAdapter
 
createContainer(boolean) - Static method in class games.stendhal.client.gui.layout.SBoxLayout
A convenience method for creating a container using SBoxLayout.
createContainer(boolean, int) - Static method in class games.stendhal.client.gui.layout.SBoxLayout
A convenience method for creating a container using SBoxLayout with padding between the components.
createContext(ColorModel, ColorModel, RenderingHints) - Method in class games.stendhal.client.gui.j2d.Blend
 
createDadNPC(StendhalRPZone) - Method in class games.stendhal.server.maps.ados.rosshouse.FatherNPC
 
createDecreaseButton(int) - Method in class games.stendhal.client.gui.styled.StyledScrollBarUI
 
createDefaultDivider() - Method in class games.stendhal.client.gui.styled.StyledSplitPaneUI
 
createDeviceList(AudioFormat) - Method in class games.stendhal.client.sound.manager.DeviceEvaluator
 
createDialog() - Method in class games.stendhal.server.core.scripting.ScriptingNPC
 
createDialog() - Method in class games.stendhal.server.entity.npc.GhostNPCBase
 
createDialog() - Method in class games.stendhal.server.entity.npc.RatKidsNPCBase
 
createDialog() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
createDialog() - Method in class games.stendhal.server.maps.semos.tavern.market.MarketManagerNPC
 
createDialog(SpeakerNPC) - Method in class games.stendhal.server.entity.npc.SpeakerNPCFactory
 
createEditor() - Method in class games.stendhal.client.gui.styled.StyledSpinnerUI
 
createEntity(RPObject) - Static method in class games.stendhal.client.entity.factory.EntityFactory
Creates an Entity of the correct type depending on the Marauroa object.
createEntityAt(String, int, int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Create a map entity as a given coordinate.
createFactories() - Static method in class games.stendhal.server.core.rp.achievement.factory.AbstractAchievementFactory
Create a list of all known achievement factories
createFancyTextBox(String, Color, int, int, int, int, int, BackgroundPainter) - Method in class games.stendhal.client.gui.j2d.TextBoxFactory
Create a text box with an image background.
createFishermansDaughterSellingNPC(StendhalRPZone) - Method in class games.stendhal.server.maps.ados.market.FishermansDaughterNPC
 
createFromCommandline(String[]) - Static method in class games.stendhal.client.gui.login.Profile
create a profile based on command line arguments -u: username -p: password -c: character name (defaults to username) -h: hostname -P: port -S: pre authentication seed
createFromQuestString(String) - Static method in class games.stendhal.server.maps.deathmatch.DeathmatchState
Parses the questString.
createGirlNPC(StendhalRPZone) - Method in class games.stendhal.server.maps.ados.rosshouse.LittleGirlNPC
 
createGroup(String) - Method in class games.stendhal.server.core.rp.group.GroupManager
Creates a new group
createHelmet(int, int) - Method in class games.stendhal.server.maps.quests.AdosDeathmatch
Shows the player the potential trophy.
createIncreaseButton(int) - Method in class games.stendhal.client.gui.styled.StyledScrollBarUI
 
createInstance(StaticGameLayers) - Static method in class games.stendhal.client.GameObjects
 
createItem(String, Icon) - Method in class games.stendhal.client.gui.wt.core.WtPopupMenu
Create a menu item that will redirect its key events.
createKalavanNPC(StendhalRPZone) - Method in class games.stendhal.server.maps.quests.houses.HouseBuyingMain
The NPC for Kalavan Houses.
createKirdnehNPC(StendhalRPZone) - Method in class games.stendhal.server.maps.quests.houses.HouseBuyingMain
The NPC for Kirdneh Houses.
createLevelPortalAt(int, int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
createModifiedRef(String, Color, Composite) - Method in class games.stendhal.client.sprite.SpriteStore
Get a reference string for a modified sprite.
createNextButton() - Method in class games.stendhal.client.gui.styled.StyledSpinnerUI
 
createNode(int, int) - Method in class games.stendhal.server.core.pathfinder.Pathfinder
Create a new TreeNode
createNode(int, int) - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
Create a new TreeNode.
createNode(int, int) - Method in class games.stendhal.server.core.pathfinder.SimplePathfinder
 
createNodeID(int, int) - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
Calculates the node id.
createNPC(String, int, int) - Method in class games.stendhal.server.maps.quests.AdosDeathmatch
Create the Deathmatch assistant.
createObject() - Method in class games.stendhal.server.core.rule.defaultruleset.creator.AbstractCreator
 
createObject() - Method in class games.stendhal.server.core.rule.defaultruleset.creator.AttributesItemCreator
 
createObject() - Method in class games.stendhal.server.core.rule.defaultruleset.creator.DefaultItemCreator
 
createObject() - Method in class games.stendhal.server.core.rule.defaultruleset.creator.FullItemCreator
 
createObject() - Method in class games.stendhal.server.core.rule.defaultruleset.creator.FullSpellCreator
 
createObject() - Method in class games.stendhal.tools.loganalyser.gameevents.GameEventEntryIterator
 
createObject() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntryIterator
 
createObject() - Method in class games.stendhal.tools.loganalyser.util.ResultSetIterator
Creates the object instance.
createOffer(Player, Item, Integer, Integer) - Method in class games.stendhal.server.entity.trade.Market
creates a new offer at the market
createPath() - Method in class games.stendhal.server.core.scripting.ScriptingNPC
 
createPath() - Method in class games.stendhal.server.entity.npc.GhostNPCBase
 
createPath() - Method in class games.stendhal.server.entity.npc.PassiveNPC
Create path for the NPC.
createPath() - Method in class games.stendhal.server.entity.npc.RatKidsNPCBase
 
createPath() - Method in class games.stendhal.server.maps.semos.tavern.market.MarketManagerNPC
 
createPlayer(int) - Method in class games.stendhal.client.sound.system.processors.Recorder
 
createPortal() - Method in class games.stendhal.server.script.AdosWildlifeRaid
 
createPortal(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortalFactory
Create a condition checking portal.
createPortal(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortalFactory
Create a stored keyed portal.
createPortal(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.KeyedPortalFactory
Create a keyed portal.
createPortal(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.LevelCheckingPortalFactory
Create a level checking portal.
createPortal(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.QuestCheckingPortalFactory
Create a quest checking portal.
createPortal(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.QuestCompletedPortalFactory
Create a quest checking portal.
createPortal(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.RandomDestinationPortalFactory
Create a portal with random destination.
createPreviousButton() - Method in class games.stendhal.client.gui.styled.StyledSpinnerUI
 
CreateRaid - Class in games.stendhal.server.script
Base class for creating small raids of creatures from other lists Picks randomly from the list and summons raid creatures within a radius of the admin.
CreateRaid() - Constructor for class games.stendhal.server.script.CreateRaid
 
createRegion(int, int, int, int, Object) - Method in class games.stendhal.client.sprite.AnimatedSprite
Create a sub-region of this sprite.
createRegion(int, int, int, int, Object) - Method in class games.stendhal.client.sprite.CompositeSprite
 
createRegion(int, int, int, int, Object) - Method in class games.stendhal.client.sprite.EmptySprite
Create a sub-region of this sprite.
createRegion(int, int, int, int, Object) - Method in class games.stendhal.client.sprite.FlippedSprite
 
createRegion(int, int, int, int, Object) - Method in class games.stendhal.client.sprite.ImageSprite
Create a sub-region of this sprite.
createRegion(int, int, int, int, Object) - Method in interface games.stendhal.client.sprite.Sprite
Create a sub-region of this sprite.
createRenderer() - Method in class games.stendhal.client.gui.styled.StyledComboBoxUI
 
createRPClass() - Static method in class games.stendhal.server.entity.mapstuff.area.TiledArea
Define the RPClass.
createRPClasses() - Method in class games.stendhal.server.core.engine.RPClassGenerator
creates the RPClass definitions, unless this was already done.
createRPClassesWithoutBaking() - Method in class games.stendhal.server.core.engine.RPClassGenerator
creates the RPClass definitions, unless this was already done.
createSheep(StendhalRPZone) - Method in class games.stendhal.server.script.AdosWildlifeRaid
Creates a sheep for the Orcs to target
createShop() - Static method in class games.stendhal.server.entity.trade.Market
Factory method for the market
createShopSign(String, String, String, Boolean) - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
createSign() - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
createSign(boolean) - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
createSilentNPC() - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
CreateSlotAction - Class in games.stendhal.server.entity.npc.action
creates a slot
CreateSlotAction(List<String>) - Constructor for class games.stendhal.server.entity.npc.action.CreateSlotAction
creates a slot
createSoldier(StendhalRPZone, String, int, int) - Method in class games.stendhal.server.script.AdosWildlifeRaid
Creates a soldier
createSoldiers(StendhalRPZone) - Method in class games.stendhal.server.script.AdosWildlifeRaid
Creates three soldiers to block the entrance
createSpeakerNPC(String) - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
createStartState(int) - Static method in class games.stendhal.server.maps.deathmatch.DeathmatchState
Creates a start state.
createStyle(String) - Static method in class games.stendhal.client.gui.styled.styles.StyleFactory
Create the appropriate style for a style identifier.
createTextBox(String, int, Color, Color, boolean) - Method in class games.stendhal.client.gui.j2d.TextBoxFactory
Creates a text box sprite.
createTextSprite(String, Color) - Static method in class games.stendhal.client.sprite.TextSprite
Create a new TextSprite
createTooltip(String, String[][]) - Static method in class games.stendhal.client.gui.settings.ConvenienceMapper
Convenience mapping for getting the data rows from either short or long names.
createTriggerExpression(String) - Static method in class games.stendhal.common.parser.ConversationParser
Create trigger expression to match the parsed user input in the FSM engine.
createTriggerExpression(String, ExpressionMatcher) - Static method in class games.stendhal.common.parser.ConversationParser
Create trigger expression to match the parsed user input in the FSM engine.
createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledButtonUI
Required by UIManager.
createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledCheckBoxUI
Create StyledCheckBoxUI for a check box.
createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledComboBoxUI
 
createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledLabelUI
Create StyledLabelUI for a label.
createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledMenuItemUI
 
createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledOptionPaneUI
Create a new StyledOptionPaneUI.
createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledPanelUI
 
createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledPasswordFieldUI
 
createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledPopupMenuUI
 
createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledProgressBarUI
Create a new StyledProgressBarUI using the current Stendhal style.
createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledScrollBarUI
 
createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledScrollPaneUI
 
createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledSeparatorUI
Create StyledSeparatorUI for a separator.
createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledSliderUI
 
createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledSpinnerUI
 
createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledSplitPaneUI
 
createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledTabbedPaneUI
Required by UIManager.
createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledTableUI
Required by UIManager.
createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledTextFieldUI
 
createUI(JComponent) - Static method in class games.stendhal.client.gui.styled.StyledToolTipUI
Create a StyledToolTipUI.
createVolumeAdjustor(int) - Method in class games.stendhal.client.sound.system.processors.SoundLayers
 
createZeroLevelPlayer(String, RPObject) - Static method in class games.stendhal.server.entity.player.Player
 
creationTime - Variable in class marauroa.server.game.container.PlayerEntry
We record when this player entry was created to remove players that don't complete login stage but that keep connected.
Creature - Class in games.stendhal.client.entity
 
Creature - Class in games.stendhal.server.entity.creature
Server-side representation of a creature.
Creature() - Constructor for class games.stendhal.client.entity.Creature
 
Creature() - Constructor for class games.stendhal.server.entity.creature.Creature
creates a new creature without properties.
Creature(Creature) - Constructor for class games.stendhal.server.entity.creature.Creature
creates a new Creature
Creature(String, String, String, int, int, int, int, int, int, int, int, double, List<DropItem>, Map<String, String>, LinkedHashMap<String, LinkedList<String>>, int, String) - Constructor for class games.stendhal.server.entity.creature.Creature
Creates a new creature with the given properties.
Creature(RPObject) - Constructor for class games.stendhal.server.entity.creature.Creature
creates a new Creature
CREATURE - Enum constant in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
creatures
CREATURE - Static variable in class games.stendhal.common.constants.Actions
 
CREATURE_NOISE - Enum constant in enum class games.stendhal.common.constants.SoundLayer
noise made by creatures and NPCs
CreatureGroupsXMLLoader - Class in games.stendhal.server.core.config
Load and configure creatures via an XML configuration file.
CreatureGroupsXMLLoader(String) - Constructor for class games.stendhal.server.core.config.CreatureGroupsXMLLoader
Create an xml based loader of creature groups.
CreatureGroupsXMLLoader(URI) - Constructor for class games.stendhal.server.core.config.CreatureGroupsXMLLoader
Create an xml based loader of creature groups.
CreatureInfo - Class in games.stendhal.server.maps.semos.plains
 
CreatureInfo(Map<Double, String>, Map<Integer, String>, Map<Double, String>, String[], String[], String[], String[], String[], String[]) - Constructor for class games.stendhal.server.maps.semos.plains.CreatureInfo
Create an instance of creatureInfo.
CreatureNameValidator - Class in games.stendhal.server.core.account
validates name is not a Creature name
CreatureNameValidator(String) - Constructor for class games.stendhal.server.core.account.CreatureNameValidator
creates a CreatureNameValidator.
CreatureProtectionArea - Class in games.stendhal.server.entity.mapstuff.area
An area prevents creatures from entering.
CreatureProtectionArea() - Constructor for class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea
Create a 1x1 creature protection area.
CreatureProtectionArea(int, int) - Constructor for class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea
Create a creature protection area.
CreatureProtectionArea(int, int, boolean) - Constructor for class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea
Create a creature protection area.
CreatureProtectionArea.Entry - Class in games.stendhal.server.entity.mapstuff.area
An entry representing creature criteria.
CreatureProtectionAreaFactory - Class in games.stendhal.server.entity.mapstuff.area
A base factory for CreatureProtectionArea objects.
CreatureProtectionAreaFactory() - Constructor for class games.stendhal.server.entity.mapstuff.area.CreatureProtectionAreaFactory
 
CreatureRespawnPoint - Class in games.stendhal.server.entity.mapstuff.spawner
RespawnPoints are points at which creatures can appear.
CreatureRespawnPoint(StendhalRPZone, int, int, Creature, int) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
Creates a new RespawnPoint.
CreatureRespawnPoint(StendhalRPZone, int, int, Creature, int, Observer) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
Creates a new RespawnPoint.
creatures - Variable in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
All creatures that were spawned here and that are still alive.
creatures - Variable in class games.stendhal.server.maps.quests.KillDarkElves
 
CreatureSpawner - Class in games.stendhal.server.maps.deathmatch
This class spawns creatures during a deathmatch session.
CreatureSpawner() - Constructor for class games.stendhal.server.maps.deathmatch.CreatureSpawner
Creates a new CreatureSpawner.
CreaturesRatioCalculator - Class in games.stendhal.server.script
Runs the calculator for best creature of moneys amount (converting all to moneys from their corpse).
CreaturesRatioCalculator() - Constructor for class games.stendhal.server.script.CreaturesRatioCalculator
 
creaturestokill - Variable in class games.stendhal.server.maps.quests.KillMonks
 
CreaturesXMLLoader - Class in games.stendhal.server.core.config
 
credentialsCheck(DBTransaction) - Method in class marauroa.server.game.dbcommand.LoginCommand
 
CRITICAL - Enum constant in enum class marauroa.server.db.command.DBCommandPriority
the command has to be executed before the next player may login
cross_Vec2f(float[], float[]) - Static method in class games.stendhal.common.math.Algebra
 
cross_Vec3f(float[], float[], float[]) - Static method in class games.stendhal.common.math.Algebra
 
CroupierNPC - Class in games.stendhal.server.entity.npc
 
CroupierNPC(String) - Constructor for class games.stendhal.server.entity.npc.CroupierNPC
 
CrownForTheWannaBeKing - Class in games.stendhal.server.maps.quests
QUEST: CrownForTheWannaBeKing PARTICIPANTS: Ivan Abe, the wannabe king who lives in Sedah Kendra Mattori, priestess living in Magic City STEPS: Ivan Abe wants you to bring him 2 carbuncles, 2 diamonds, 4 emeralds, 2 gold bars, 1 obsidian, and 3 sapphires for his crown which he believes will help him to become the new king. Kendra Mattori gives the reward after player brought all required items. REWARD: 10,000 XP some karma (10) Player's ATK XP is increased by 0.1% of his/her XP. REPETITIONS: None.
CrownForTheWannaBeKing() - Constructor for class games.stendhal.server.maps.quests.CrownForTheWannaBeKing
 
CrulaminNPC - Class in games.stendhal.server.maps.ados.tunnel
In recreation room of Blordrough's habitat in -1_ados_outside_w.
CrulaminNPC() - Constructor for class games.stendhal.server.maps.ados.tunnel.CrulaminNPC
 
CSTATUS - Static variable in class games.stendhal.common.constants.Actions
 
CStatusAction - Class in games.stendhal.server.actions
handles CID actions.
CStatusAction() - Constructor for class games.stendhal.server.actions.CStatusAction
 
CStatusSender - Class in games.stendhal.client
sends client status information
CStatusSender() - Constructor for class games.stendhal.client.CStatusSender
 
CuratorNPC - Class in games.stendhal.server.maps.kirdneh.museum
Builds a Curator NPC in Kirdneh museum .
CuratorNPC() - Constructor for class games.stendhal.server.maps.kirdneh.museum.CuratorNPC
 
current() - Static method in enum class games.stendhal.server.core.rp.DaylightPhase
gets the current daylight phase
currentGoal - Variable in class games.stendhal.server.core.pathfinder.FixedPath
The current goal node.
currentPlayerIndex - Variable in class games.stendhal.server.entity.mapstuff.game.GameBoard
 
CursorRepository - Class in games.stendhal.client.gui.styled.cursor
Loads and caches cursors
CursorRepository() - Constructor for class games.stendhal.client.gui.styled.cursor.CursorRepository
 
CustomerAdvisorNPC - Class in games.stendhal.server.maps.semos.bank
ZoneConfigurator configuring the NPC (former known as Dagobert) in semos bank
CustomerAdvisorNPC() - Constructor for class games.stendhal.server.maps.semos.bank.CustomerAdvisorNPC
 
cut(String, int) - Static method in class games.stendhal.common.Version
Extract the specified number of parts from a version-string.
CUT - Enum constant in enum class games.stendhal.common.constants.Nature
physical attack
CYCLE_PANEL_TEXTURES - Static variable in class games.stendhal.common.Debug
enables cycling through the panel textures by clicking at the title bar.

D

DadNPC - Class in games.stendhal.server.maps.quests.revivalweeks
Susi's father during the Mine Town Revival Weeks
DadNPC() - Constructor for class games.stendhal.server.maps.quests.revivalweeks.DadNPC
 
DailyItemQuest - Class in games.stendhal.server.maps.quests
QUEST: Daily Item Fetch Quest.
DailyItemQuest() - Constructor for class games.stendhal.server.maps.quests.DailyItemQuest
 
DailyMonsterQuest - Class in games.stendhal.server.maps.quests
QUEST: Daily Monster Kill Quest.
DailyMonsterQuest() - Constructor for class games.stendhal.server.maps.quests.DailyMonsterQuest
constructor for quest
damage - Variable in class games.stendhal.server.entity.mapstuff.area.DamagingArea
The damage inflicted each hit.
damage() - Method in class games.stendhal.server.entity.item.RingOfLife
Use up the ring's power.
damage(int, Killer) - Method in class games.stendhal.server.entity.RPEntity
Apply damage to this entity, and call onDead() if HP reaches 0.
damageDone(RPEntity, double, Nature) - Method in class games.stendhal.server.entity.RPEntity
Is called when this has hit the given defender.
DamageEffect - Class in games.stendhal.server.entity.spell.effect
An effect to cause magical damage with a spell Used attributes: - amount: How often will this effect hit a player - atk: for usage of the usual damage calcuation acting as a weapon - lifesteal: percentage of health points healed based on damage done
DamageEffect(Nature, int, int, int, double, int, int, double) - Constructor for class games.stendhal.server.entity.spell.effect.DamageEffect
 
damageRatio - Variable in class games.stendhal.server.entity.mapstuff.area.LifeDrainArea
The ratio of HP to inflicted.
damageReceived - Variable in class games.stendhal.server.entity.RPEntity
Maps each attacker to the sum of hitpoint loss it has caused to this RPEntity.
DamagingArea - Class in games.stendhal.server.entity.mapstuff.area
An area that damages an RPEntity while over it.
DamagingArea(int, int, int, int, double) - Constructor for class games.stendhal.server.entity.mapstuff.area.DamagingArea
Create a damaging area.
DamagingAreaFactory - Class in games.stendhal.server.entity.mapstuff.area
A base factory for DamagingArea objects.
DamagingAreaFactory() - Constructor for class games.stendhal.server.entity.mapstuff.area.DamagingAreaFactory
 
DAORegister - Class in marauroa.server.game.db
Keeps track of the DAOs (data access objects) to use.
DARK - Enum constant in enum class games.stendhal.common.constants.Nature
dark magic
DARK - Static variable in enum class games.stendhal.common.constants.SkinColor
 
DarkElfNPC - Class in games.stendhal.server.maps.orril.dungeon
 
DarkElfNPC() - Constructor for class games.stendhal.server.maps.orril.dungeon.DarkElfNPC
 
DarkElvesCreatures - Class in games.stendhal.server.maps.nalwor.secretroom
Configure secret room.
DarkElvesCreatures() - Constructor for class games.stendhal.server.maps.nalwor.secretroom.DarkElvesCreatures
 
data - Variable in class marauroa.common.net.message.TransferContent
The content itself.
DATABASE_STATISTICS_LAPSUS - Static variable in class marauroa.server.game.Statistics
time between statistics dumps
DatabaseAdapter - Interface in marauroa.server.db.adapter
adapter for a database system
DatabaseAuthenticationManager - Class in marauroa.server.auth
authenticates against the database (e.
DatabaseAuthenticationManager() - Constructor for class marauroa.server.auth.DatabaseAuthenticationManager
 
DatabaseConnectionException - Exception in marauroa.server.db
This exception is thrown when the database connection cannot be established.
DatabaseConnectionException() - Constructor for exception marauroa.server.db.DatabaseConnectionException
Creates a new DatabaseConnectionFailedException
DatabaseConnectionException(String) - Constructor for exception marauroa.server.db.DatabaseConnectionException
Creates a new DatabaseConnectionFailedException
DatabaseConnectionException(String, Throwable) - Constructor for exception marauroa.server.db.DatabaseConnectionException
Creates a new DatabaseConnectionFailedException
DatabaseConnectionException(Throwable) - Constructor for exception marauroa.server.db.DatabaseConnectionException
Creates a new DatabaseConnectionFailedException
DatabaseFactory - Class in marauroa.server.game.db
Utility class for choosing the right player database.
DatabaseFactory() - Constructor for class marauroa.server.game.db.DatabaseFactory
 
DataLoader - Class in games.stendhal.client.sprite
loads data
DataLoader() - Constructor for class games.stendhal.client.sprite.DataLoader
 
DataProvider - Class in games.stendhal.server.core.engine
provides data to the client
DataProvider() - Constructor for class games.stendhal.server.core.engine.DataProvider
creates a new DataProvider.
date - Variable in class marauroa.server.game.db.LoginEventDAO.LoginEvent
Time and date of the login event
Dateable - Interface in games.stendhal.server.entity.trade
Interface for objects that can give information about a point of time
DAWN - Enum constant in enum class games.stendhal.server.core.rp.DaylightPhase
early morning before sunrise at
DAY - Enum constant in enum class games.stendhal.server.core.rp.DaylightPhase
during the day
DaylightCondition - Class in games.stendhal.server.entity.npc.condition
Checks the current day light phase.
DaylightCondition(DaylightPhase...) - Constructor for class games.stendhal.server.entity.npc.condition.DaylightCondition
creates a new DaytimeCondition
DaylightPhase - Enum Class in games.stendhal.server.core.rp
day light phase
DaylightUpdater - Class in games.stendhal.server.core.rp
Manager for daylight colored zones.
DBCommand - Interface in marauroa.server.db.command
a database command that can be processed asynchronously.
DBCommandPriority - Enum Class in marauroa.server.db.command
Priority of this command
DBCommandQueue - Class in marauroa.server.db.command
An asynchronous command queue.
DBCommandQueueLogger - Class in marauroa.server.db.command
logging of database commands with timestamps
DBCommandWithCallback - Class in marauroa.server.game.dbcommand
A database command with callback support.
DBCommandWithCallback() - Constructor for class marauroa.server.game.dbcommand.DBCommandWithCallback
Creates a new LoadCharacterCommand
DBCommandWithCallback(DelayedEventHandler, int, Channel, int) - Constructor for class marauroa.server.game.dbcommand.DBCommandWithCallback
Creates a new LoadCharacterCommand
DBLogging - Class in games.stendhal.server.script
enabled or disabled db command queue logging
DBLogging() - Constructor for class games.stendhal.server.script.DBLogging
 
DBTransaction - Class in marauroa.server.db
a database transaction
DBTransaction(DatabaseAdapter) - Constructor for class marauroa.server.db.DBTransaction
Creates a new DBTransaction.
DCFactory(Class<?>) - Constructor for class games.stendhal.server.core.config.factory.ConfigurableFactoryHelper.DCFactory
 
DEAL_WAITING_FOR_OTHER_DEAL - Enum constant in enum class games.stendhal.common.TradeState
waiting for the other player to click deal.
DealerNPC - Class in games.stendhal.server.maps.semos.pad
Builds the NPC who deals in rainbow beans.
DealerNPC() - Constructor for class games.stendhal.server.maps.semos.pad.DealerNPC
 
dealtItems() - Method in class games.stendhal.server.entity.npc.behaviour.impl.MerchantBehaviour
Returns a set of the names of all items that the NPC deals with.
dealtItems() - Method in class games.stendhal.server.entity.npc.behaviour.impl.prices.FixedPricePriceCalculationStrategy
 
dealtItems() - Method in interface games.stendhal.server.entity.npc.behaviour.impl.prices.PriceCalculationStrategy
Get all item names that are covered by this calculator
dealtItems() - Method in class games.stendhal.server.entity.npc.behaviour.impl.prices.RepairingPriceCalculationStrategy
 
dealTrade() - Method in class games.stendhal.server.entity.player.Player
accepts the trade if both offers are locked.
Deathmatch - Class in games.stendhal.server.maps.ados.wall
Ados Wall North population - Deathmatch.
Deathmatch() - Constructor for class games.stendhal.server.maps.ados.wall.Deathmatch
 
DEATHMATCH - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
deathmatch related
DeathmatchAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
Deathmatch related achievements.
DeathmatchAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.DeathmatchAchievementFactory
 
DeathmatchArea - Class in games.stendhal.server.maps.deathmatch
 
DeathMatchCreature - Class in games.stendhal.server.entity.creature
A creature that will give no XP to killers.
DeathMatchCreature(Creature, DeathmatchInfo) - Constructor for class games.stendhal.server.entity.creature.DeathMatchCreature
DeathCreature.
DeathMatchCreature(DeathmatchInfo) - Constructor for class games.stendhal.server.entity.creature.DeathMatchCreature
 
DeathmatchInfo - Class in games.stendhal.server.maps.deathmatch
Stores information about the place of the deathmatch.
DeathmatchInfo(Area, StendhalRPZone, Spot) - Constructor for class games.stendhal.server.maps.deathmatch.DeathmatchInfo
Creates a new DeathmatchInfo.
DeathmatchLifecycle - Enum Class in games.stendhal.server.maps.deathmatch
life cycle of the deathmatch.
DeathmatchRecruiterNPC - Class in games.stendhal.server.maps.ados.swamp
Entrance to Deathmatch.
DeathmatchRecruiterNPC() - Constructor for class games.stendhal.server.maps.ados.swamp.DeathmatchRecruiterNPC
 
DeathmatchState - Class in games.stendhal.server.maps.deathmatch
Manages the deathmatch state (which is stored in a quest slot).
DeathmatchState() - Constructor for class games.stendhal.server.maps.deathmatch.DeathmatchState
 
debug(Object) - Method in class marauroa.common.Logger
 
debug(Object, Throwable) - Method in class marauroa.common.Logger
 
debug(String) - Method in class games.stendhal.server.core.scripting.ScriptInLua.LuaLogger
 
Debug - Class in games.stendhal.common
Gathers all Debug constants in one place.
Debug() - Constructor for class games.stendhal.common.Debug
 
DEBUG - Static variable in class games.stendhal.common.constants.Testing
Debugging
Debuggera - Class in games.stendhal.server.script
code for abstract/int_admin_playground which creates a NPC to help testers.
Debuggera() - Constructor for class games.stendhal.server.script.Debuggera
 
Debuggera.SightseeingAction - Class in games.stendhal.server.script
 
DebugInterface - Class in marauroa.server.game.rp
A interface which assists in debugging a server.
DebugInterface() - Constructor for class marauroa.server.game.rp.DebugInterface
 
DecencyAndMannersWardenNPC - Class in games.stendhal.server.maps.semos.townhall
 
DecencyAndMannersWardenNPC() - Constructor for class games.stendhal.server.maps.semos.townhall.DecencyAndMannersWardenNPC
 
decideChangeZone(Entity, int, int) - Static method in class games.stendhal.server.core.rp.StendhalRPAction
Change an entity's zone based on it's global world coordinates.
decode(char[]) - Static method in class games.stendhal.common.Base64
Decodes a BASE-64 encoded stream to recover the original data.
decode(InputStream) - Static method in class games.stendhal.common.tiled.LayerDefinition
Deserializes a layer definition.
decode(Object, byte[]) - Method in class marauroa.common.net.Decoder
Decodes a message from a stream of bytes received from channel
decode(String) - Method in class games.stendhal.common.FeatureList
Read an encoded features list.
decode(BigInteger) - Method in class marauroa.common.crypto.RSAKey
decodes a BigInteger
decodeByteArray(byte[]) - Method in class marauroa.common.crypto.RSAKey
decodes a byte array
Decoder - Class in marauroa.common.net
This class decodes a stream of bytes and builds a Marauroa message with it.
DecreaseKarmaAction - Class in games.stendhal.server.entity.npc.action
Decreases the karma of the current player.
DecreaseKarmaAction(double) - Constructor for class games.stendhal.server.entity.npc.action.DecreaseKarmaAction
Creates a new DecreaseKarmaAction.
decrypt(byte[], byte[]) - Method in class marauroa.common.crypto.SymmetricKey
deencrypts data
DeepInspect - Class in games.stendhal.server.script
Deep inspects a player and all his/her items.
DeepInspect() - Constructor for class games.stendhal.server.script.DeepInspect
 
def - Variable in class games.stendhal.server.entity.RPEntity
 
DEF - Variable in class games.stendhal.server.entity.creature.Pet
 
DEFAULT_BANK - Static variable in class games.stendhal.server.entity.mapstuff.chest.PersonalChest
The default bank slot name.
DEFAULT_DEAD_AREA - Static variable in class games.stendhal.server.entity.player.PlayerDieer
The name of the zone placed in when killed.
DEFAULT_ENTRY_ZONE - Static variable in class games.stendhal.server.core.engine.transformer.PlayerTransformer
 
DEFAULT_MAX - Static variable in class games.stendhal.server.entity.mapstuff.portal.LevelCheckingPortal
The default maximum level.
DEFAULT_MIN - Static variable in class games.stendhal.server.entity.mapstuff.portal.LevelCheckingPortal
The default minimum level.
defaultBlocked - Variable in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea
Whether to block on no match.
DefaultCreature - Class in games.stendhal.server.core.rule.defaultruleset
 
DefaultCreature(String, String, String, String) - Constructor for class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
DefaultEntityManager - Class in games.stendhal.server.core.rule.defaultruleset
entity manager for the default ruleset.
DefaultEntityManager() - Constructor for class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
no public constructor.
DefaultGroundContainerMouseState - Class in games.stendhal.client.gui.spellcasting
 
DefaultGroundContainerMouseState(GroundContainer) - Constructor for class games.stendhal.client.gui.spellcasting.DefaultGroundContainerMouseState
 
DefaultItem - Class in games.stendhal.server.core.rule.defaultruleset
All default items which can be reduced to stuff that increase the attack point and stuff that increase the defense points.
DefaultItem(String, String, String, int) - Constructor for class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
DefaultItemCreator - Class in games.stendhal.server.core.rule.defaultruleset.creator
Create an item class via the default constructor.
DefaultItemCreator(DefaultItem, Constructor<?>) - Constructor for class games.stendhal.server.core.rule.defaultruleset.creator.DefaultItemCreator
 
defaultSpell - Variable in class games.stendhal.server.core.rule.defaultruleset.creator.FullSpellCreator
 
DefaultSpell - Class in games.stendhal.server.core.rule.defaultruleset
Spell information are loaded from XML into a DefaultSpell.
DefaultSpell(String, String) - Constructor for class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
Creates a new DefaultSpell
defaultValue() - Element in annotation interface games.stendhal.server.core.config.annotations.Dev
an optional default value
defineAttribute(String, Definition.Type, byte) - Static method in class marauroa.common.game.Definition
Creates an Attribute definition
defineCreatures(CreatureProtectionArea, ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionAreaFactory
Configure an area's criteria rules.
defineEvent(String, byte) - Static method in class marauroa.common.game.Definition
Creates an Event definition
defineLink(String, byte) - Static method in class marauroa.common.game.Definition
Creates a RPLink definition
defineProperty(String, String) - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleBuildingBlock
defines a property
defineSlot(String, int, byte) - Static method in class marauroa.common.game.Definition
Creates a RPSLot definition
defineStaticAttribute(String, String, byte) - Static method in class marauroa.common.game.Definition
Creates an static attribute definition and give it a value
Definition - Class in marauroa.common.game
This class stores the definition of an attributes, event or rpslot.
Definition() - Constructor for class marauroa.common.game.Definition
Constructor used for serialisation
Definition(Definition.DefinitionClass) - Constructor for class marauroa.common.game.Definition
creates a new definition object bases on the provided definition class
Definition.DefinitionClass - Enum Class in marauroa.common.game
This enum determine to which entity the definition belogs: either attributes, event or slot
Definition.Type - Enum Class in marauroa.common.game
Define the possible types of an attribute or event
DEGRADATION_TIMEOUT - Static variable in class games.stendhal.server.entity.Blood
Blood will disappear after so many seconds.
DEGRADATION_TIMEOUT - Static variable in class games.stendhal.server.entity.item.Item
 
del(String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
delete transition that match label
delayedDamage(int, String) - Method in class games.stendhal.server.entity.RPEntity
Apply damage to this entity, delaying the damage to happen in a turn notifier.
DelayedEventHandler - Interface in marauroa.server.game.messagehandler
A handler for delayed events.
DelayedEventHandlerThread - Class in marauroa.server.game.messagehandler
Thread that handles delayed events like disconnecting players.
DelayedEventHandlerThread(RPServerManager) - Constructor for class marauroa.server.game.messagehandler.DelayedEventHandlerThread
Creates a new DelayedEventHandlerThread
DelayedPlayerTextSender - Class in games.stendhal.server.core.events
Delays the sending of text until the next turn (to work around problems like zone changes).
DelayedPlayerTextSender(Player, String, int) - Constructor for class games.stendhal.server.core.events.DelayedPlayerTextSender
Creates a new private message type DelayedPlayerTextSender.
DelayedPlayerTextSender(Player, String, NotificationType, int) - Constructor for class games.stendhal.server.core.events.DelayedPlayerTextSender
Creates a new DelayedPlayerTextSender.
delayMessage(int, String) - Static method in class games.stendhal.server.maps.quests.tutorial.TutorialStep
Creates a chat action that has NPC say a phrase after a set number of turns has passed.
delays - Variable in class games.stendhal.client.sprite.AnimatedSprite
The [minimum] frame durations.
delete(Player, List<String>) - Method in class games.stendhal.server.script.AdminSign
Removes the specified sign.
delete(Player, List<String>) - Method in class games.stendhal.server.script.SummonChest
Removes the specified chest.
deletedList - Variable in class marauroa.common.game.Perception
The deleted objects
deleteObserver(Observer) - Method in class games.stendhal.server.util.Observable
 
deletePendingAchievementDetails(DBTransaction, String) - Method in class games.stendhal.server.core.engine.db.PendingAchievementDAO
Delete used records for a pending achievement for a given player
DeletePendingAchievementDetailsCommand - Class in games.stendhal.server.core.engine.dbcommand
Deletes used details for pending or partially gained achievements from a table
DeletePendingAchievementDetailsCommand(Player) - Constructor for class games.stendhal.server.core.engine.dbcommand.DeletePendingAchievementDetailsCommand
 
DELTA - Static variable in class marauroa.common.game.Perception
A Delta perception sends only changes
DemonSkeletonCreature - Class in games.stendhal.server.maps.orril.castle
Configure Orril Lich Palace (Underground/Level -2).
DemonSkeletonCreature() - Constructor for class games.stendhal.server.maps.orril.castle.DemonSkeletonCreature
 
DENIRAN - Enum constant in enum class games.stendhal.server.entity.slot.Banks
bank in Deniran
DENIRAN - Static variable in class games.stendhal.server.maps.Region
 
DeniranArmy - Class in games.stendhal.server.maps.deniran.river
 
DeniranArmy() - Constructor for class games.stendhal.server.maps.deniran.river.DeniranArmy
 
DeniranOldWitchHealerNPC - Class in games.stendhal.server.maps.deniran.cityoutside
Provides Ermenegilda, a Healer for Deniran
DeniranOldWitchHealerNPC() - Constructor for class games.stendhal.server.maps.deniran.cityoutside.DeniranOldWitchHealerNPC
 
deregisterSettingChangeListener(String, SettingChangeListener) - Method in class games.stendhal.client.gui.wt.core.WtWindowManager
Deregister a change listener.
describe() - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
describe() - Method in class games.stendhal.server.entity.Blood
Get the entity description.
describe() - Method in class games.stendhal.server.entity.creature.Pet
 
describe() - Method in class games.stendhal.server.entity.creature.PurpleDragon
 
describe() - Method in class games.stendhal.server.entity.creature.Sheep
 
describe() - Method in class games.stendhal.server.entity.Entity
Describes the entity (if a players looks at it).
describe() - Method in class games.stendhal.server.entity.item.Corpse
 
describe() - Method in class games.stendhal.server.entity.item.Dice
 
describe() - Method in class games.stendhal.server.entity.item.HouseKey
 
describe() - Method in class games.stendhal.server.entity.item.Item
 
describe() - Method in class games.stendhal.server.entity.item.Money
 
describe() - Method in class games.stendhal.server.entity.item.NoStatsStackableItem
 
describe() - Method in class games.stendhal.server.entity.item.OwnedItem
 
describe() - Method in class games.stendhal.server.entity.item.RingOfLife
Gets the description.
describe() - Method in class games.stendhal.server.entity.item.scroll.InvitationScroll
Get a description of the event and it's time.
describe() - Method in class games.stendhal.server.entity.item.scroll.MarkedScroll
 
describe() - Method in class games.stendhal.server.entity.item.scroll.SummonPetScroll
 
describe() - Method in class games.stendhal.server.entity.item.scroll.SummonScroll
 
describe() - Method in class games.stendhal.server.entity.item.Seed
 
describe() - Method in class games.stendhal.server.entity.item.StatusResistantItem
Add resistance values to description.
describe() - Method in class games.stendhal.server.entity.item.timed.TimedStackableItem
 
describe() - Method in class games.stendhal.server.entity.item.TwilightElixir
 
describe() - Method in class games.stendhal.server.entity.item.WeddingRing
 
describe() - Method in class games.stendhal.server.entity.mapstuff.chest.Chest
 
describe() - Method in class games.stendhal.server.entity.mapstuff.office.RentedSign
 
describe() - Method in class games.stendhal.server.entity.mapstuff.portal.Door
 
describe() - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
 
describe() - Method in class games.stendhal.server.entity.mapstuff.sign.Clock
 
describe() - Method in class games.stendhal.server.entity.mapstuff.sign.Description
 
describe() - Method in class games.stendhal.server.entity.mapstuff.sign.Reader
 
describe() - Method in class games.stendhal.server.entity.mapstuff.sign.Sign
 
describe() - Method in class games.stendhal.server.entity.mapstuff.spawner.FlowerGrower
The description depends upon the ripeness of the flower grower
describe() - Method in class games.stendhal.server.entity.mapstuff.spawner.GrainField
 
describe() - Method in class games.stendhal.server.entity.mapstuff.spawner.SheepFood
 
describe() - Method in class games.stendhal.server.entity.mapstuff.spawner.VegetableGrower
 
describe() - Method in class games.stendhal.server.entity.mapstuff.useable.ViewChangeEntity
 
describe() - Method in class games.stendhal.server.entity.player.Player
 
describe() - Method in class games.stendhal.server.entity.RPEntity
 
describe(String) - Static method in class games.stendhal.server.core.engine.StendhalRPZone
 
Description - Class in games.stendhal.server.entity.mapstuff.sign
A sign (or transparent area) which is placed on the ground and can be looked at.
Description() - Constructor for class games.stendhal.server.entity.mapstuff.sign.Description
Creates a sign.
descriptors - Variable in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
 
deserialize(InputSerializer) - Method in class marauroa.common.game.Definition
Deserializes an attribute or event from the input serializer
deserializeRPSlots(InputSerializer) - Method in class marauroa.common.game.SlotOwner
 
destinationIdentifier - Variable in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
The named destination portal (if any).
destinationZone - Variable in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
The destination zone name (if any).
destory() - Method in class games.stendhal.server.core.rp.group.Group
destroys the groups
destroy() - Method in class games.stendhal.server.entity.player.PetOwner
 
destroy(Player) - Static method in class games.stendhal.server.entity.player.Player
 
destroy(RPEntity, RPSlot, RPObject) - Method in class games.stendhal.server.core.engine.ItemLogger
 
destroy(RPEntity, RPSlot, RPObject, String) - Method in class games.stendhal.server.core.engine.ItemLogger
 
destroyGroup(String) - Method in class games.stendhal.server.core.rp.group.GroupManager
destroys a group
destroyOnLogin(Player, RPSlot, RPObject) - Method in class games.stendhal.server.core.engine.ItemLogger
 
detachSprite(Sprite) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Detach a sprite that has been previously attached to the view.
DETAIL - Static variable in class games.stendhal.client.gui.OutfitColor
Identifier for detail color.
DETAILED - Enum constant in enum class games.stendhal.common.NotificationType
 
DetailLevel - Enum Class in marauroa.common.game
This enum provides detatil level of the serialization
DetailsKillingsAction - Class in games.stendhal.server.maps.quests.piedpiper
 
DetailsKillingsAction() - Constructor for class games.stendhal.server.maps.quests.piedpiper.DetailsKillingsAction
 
detectSentenceType(String, Sentence) - Static method in class games.stendhal.common.parser.ConversationParser
Evaluates and sets sentence type by looking at the trailing punctuation characters.
deteriorate() - Method in class games.stendhal.server.entity.item.BreakableItem
Increment number of times used.
deteriorate() - Method in class games.stendhal.server.entity.item.Item
Propose increase the degree of deterioration.
deteriorate(RPEntity) - Method in class games.stendhal.server.entity.item.BreakableItem
 
deteriorate(RPEntity) - Method in class games.stendhal.server.entity.item.Item
Can be overridden to handle actions on user entity.
Dev - Annotation Interface in games.stendhal.server.core.config.annotations
annotations for the StendhalDeveloper.
Dev.Category - Enum Class in games.stendhal.server.core.config.annotations
a category for building block
DeviceEvaluator - Class in games.stendhal.client.sound.manager
 
DeviceEvaluator() - Constructor for class games.stendhal.client.sound.manager.DeviceEvaluator
 
DeviceEvaluator.Device - Class in games.stendhal.client.sound.manager
 
Dice - Class in games.stendhal.server.entity.item
 
Dice() - Constructor for class games.stendhal.server.entity.item.Dice
 
Dice(Dice) - Constructor for class games.stendhal.server.entity.item.Dice
copy constructor.
Dice(Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Dice
 
DiceDealerNPC - Class in games.stendhal.server.maps.semos.tavern
 
DiceDealerNPC() - Constructor for class games.stendhal.server.maps.semos.tavern.DiceDealerNPC
 
DiceGambling - Class in games.stendhal.server.maps.quests
 
DiceGambling() - Constructor for class games.stendhal.server.maps.quests.DiceGambling
 
diffNormalized(Sentence) - Method in class games.stendhal.common.parser.Sentence
Compare two sentences and return the difference as String.
DIR - Static variable in class games.stendhal.common.constants.Actions
 
DirectedSound - Class in games.stendhal.client.sound.system.processors
Signal processor to handle directed sound.
DirectedSound() - Constructor for class games.stendhal.client.sound.system.processors.DirectedSound
 
DirectedSound(float[]) - Constructor for class games.stendhal.client.sound.system.processors.DirectedSound
 
Direction - Enum Class in games.stendhal.common
a direction to face or walk to
directionKeyIsPressed() - Method in class games.stendhal.client.StendhalClient
Check if any direction key is in "pressed" state.
DisableFeature - Class in games.stendhal.server.script
Script to disable a feature like keyring for a player
DisableFeature() - Constructor for class games.stendhal.server.script.DisableFeature
 
DisableFeatureAction - Class in games.stendhal.server.entity.npc.action
Action to disable a feature
DisableFeatureAction(String) - Constructor for class games.stendhal.server.entity.npc.action.DisableFeatureAction
Creates a new DisableFeatureAction.
disableTimeout() - Method in class marauroa.server.game.container.PlayerEntry
disables the timeout check (because it is done elsewhere)
disallowIn() - Method in class games.stendhal.server.core.config.zone.TeleportationRules
Block teleporting in.
disallowIn() - Method in class games.stendhal.server.core.engine.StendhalRPZone
Forbid teleporting to the entire zone using a scroll.
disallowIn(int, int, int, int) - Method in class games.stendhal.server.core.config.zone.TeleportationRules
Block teleporting to a rectangular area.
disallowIn(int, int, int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Disallow teleporting to specified area.
disallowOut() - Method in class games.stendhal.server.core.config.zone.TeleportationRules
Block teleporting out.
disallowOut() - Method in class games.stendhal.server.core.engine.StendhalRPZone
Forbid teleporting from the entire zone using a scroll.
disallowOut(int, int, int, int) - Method in class games.stendhal.server.core.config.zone.TeleportationRules
Block teleporting from a rectangular area.
disallowOut(int, int, int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Disallow teleporting from specified area.
disAllowTeleport() - Method in class games.stendhal.server.core.engine.StendhalRPZone
Sets the flag whether magic scrolls for teleportation may be uses in this zone.
disAllowTeleport(int, int, int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Disallow teleporting to and from a specified area.
DiscipleAssassinCreature - Class in games.stendhal.server.maps.nalwor.tunnel
 
DiscipleAssassinCreature() - Constructor for class games.stendhal.server.maps.nalwor.tunnel.DiscipleAssassinCreature
 
disconnect() - Method in class games.stendhal.client.sound.system.SignalProcessor
Removes this SignalProcessor from the processing chain leaving adjacent SignalProcessors disconnected
disconnectClient(Channel) - Method in interface marauroa.server.net.INetworkServerManager
This method disconnect a client or silently fails if client doesn't exists.
disconnectClient(Channel) - Method in class marauroa.server.net.NetworkServerManager
This method disconnect a socket.
DisconnectHandler - Class in marauroa.server.game.messagehandler
disconnects a player and removes the character from the world.
DisconnectHandler() - Constructor for class marauroa.server.game.messagehandler.DisconnectHandler
 
disconnectPlayer(RPObject) - Method in class marauroa.server.game.rp.RPServerManager
This method disconnects a player from the server.
dismantleIsland(Player) - Static method in class games.stendhal.server.maps.quests.tutorial.TutorialStep
 
dismantleIsland(Player) - Method in class games.stendhal.server.maps.quests.TutorialIsland
 
dispatchEvents(RPObject, Entity) - Static method in class games.stendhal.client.events.EventDispatcher
dispatches events
dispatchMessage(Message) - Method in class marauroa.server.game.messagehandler.MessageDispatcher
dispatches the message to the appropriate handler
displace(Player, PassiveEntity, StendhalRPZone, int, int, int, int) - Method in class games.stendhal.server.core.engine.ItemLogger
 
DisplaceAction - Class in games.stendhal.server.actions.equip
Moving of items around on the ground.
DisplaceAction() - Constructor for class games.stendhal.server.actions.equip.DisplaceAction
 
DISPLAY_SIZE_INDEX - Static variable in class games.stendhal.client.stendhal
 
distance_LinePointf(float[], float[], float[]) - Static method in class games.stendhal.common.math.Geometry
 
distance_Vecf(float[], float[]) - Static method in class games.stendhal.common.math.Algebra
 
distanceSqrt_LinePointf(float[], float[], float[]) - Static method in class games.stendhal.common.math.Geometry
 
distanceSqrt_Vecf(float[], float[]) - Static method in class games.stendhal.common.math.Algebra
 
DistilleryCustomerNPC - Class in games.stendhal.server.maps.ados.market
Builds a npc in Ados (name: Hank) who is a customer of the distillery
DistilleryCustomerNPC() - Constructor for class games.stendhal.server.maps.ados.market.DistilleryCustomerNPC
 
div_Vecf(float[], float[], float) - Static method in class games.stendhal.common.math.Algebra
 
div_Vecf(float[], float[], float[]) - Static method in class games.stendhal.common.math.Algebra
 
DiverNPC - Class in games.stendhal.server.maps.athor.holiday_area
 
DiverNPC() - Constructor for class games.stendhal.server.maps.athor.holiday_area.DiverNPC
 
divRoundingUp(int, int) - Static method in class games.stendhal.tools.map.ImageSplit
an integer division which rounds up
doAction(String) - Method in class games.stendhal.client.gui.wt.EntityViewCommandList
an action has been chosen.
doDamage(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.DamagingArea
Inflict damage on an entity.
doDamage(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.LifeDrainArea
Inflict damage on an entity.
doEffects(Player, Entity) - Method in class games.stendhal.server.entity.spell.AttackingSpell
 
doEffects(Player, Entity) - Method in class games.stendhal.server.entity.spell.HealingSpell
 
doEffects(Player, Entity) - Method in class games.stendhal.server.entity.spell.ModifyAtkSpell
 
doEffects(Player, Entity) - Method in class games.stendhal.server.entity.spell.ModifyDefSpell
 
doEffects(Player, Entity) - Method in class games.stendhal.server.entity.spell.ModifyHpSpell
 
doEffects(Player, Entity) - Method in class games.stendhal.server.entity.spell.SlowDownSpell
 
doEffects(Player, Entity) - Method in class games.stendhal.server.entity.spell.Spell
Provides the concrete behaviour of each concrete spell, i.e.
doesColumnExist(String, String) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
 
doesColumnExist(String, String) - Method in interface marauroa.server.db.adapter.DatabaseAdapter
checks whether the specified column exists
doesColumnExist(String, String) - Method in class marauroa.server.db.adapter.H2DatabaseAdapter
 
doesColumnExist(String, String) - Method in class marauroa.server.db.adapter.PostgresDatabaseAdapter
 
doesColumnExist(String, String) - Method in class marauroa.server.db.DBTransaction
checks whether the specified column exists
doesTableExist(String) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
 
doesTableExist(String) - Method in interface marauroa.server.db.adapter.DatabaseAdapter
checks whether the specified table exists
doesTableExist(String) - Method in class marauroa.server.db.adapter.H2DatabaseAdapter
 
doesTableExist(String) - Method in class marauroa.server.db.DBTransaction
checks whether the specified table exists
doesTrigger(Block, Player) - Method in class games.stendhal.server.entity.mapstuff.block.BlockTarget
Check if a Block would trigger this BlockTarget
doGet(HttpServletRequest, HttpServletResponse) - Method in class marauroa.server.net.web.WebServletForStaticContent
 
DogNPC - Class in games.stendhal.server.maps.ados.city
A playful puppy
DogNPC() - Constructor for class games.stendhal.server.maps.ados.city.DogNPC
 
Dojo - Class in games.stendhal.server.maps.nalwor.forest
 
Dojo() - Constructor for class games.stendhal.server.maps.nalwor.forest.Dojo
 
DojoSellerNPC - Class in games.stendhal.server.maps.nalwor.forest
An NPC that sells special swords for training.
DojoSellerNPC() - Constructor for class games.stendhal.server.maps.nalwor.forest.DojoSellerNPC
 
DomesticAnimal - Class in games.stendhal.client.entity
A domestic animal entity.
DomesticAnimal - Class in games.stendhal.server.entity.creature
A domestic animal can be owned by a player;
DomesticAnimal() - Constructor for class games.stendhal.client.entity.DomesticAnimal
 
DomesticAnimal() - Constructor for class games.stendhal.server.entity.creature.DomesticAnimal
Creates a new wild DomesticAnimal.
DomesticAnimal(RPObject) - Constructor for class games.stendhal.server.entity.creature.DomesticAnimal
Creates a wild DomesticAnimal based on an existing RPObject.
DomesticAnimal(RPObject, Player) - Constructor for class games.stendhal.server.entity.creature.DomesticAnimal
Creates a wild DomesticAnimal based on an existing RPObject, and assigns it to a player.
DONE - Enum constant in enum class games.stendhal.server.maps.deathmatch.DeathmatchLifecycle
deathmatch was completed sucessfully and the player got his/her reward.
DoneAction - Class in games.stendhal.server.maps.deathmatch
Handles player claim of victory by giving reward after verifying the winning.
DoneAction(DeathmatchInfo) - Constructor for class games.stendhal.server.maps.deathmatch.DoneAction
 
DoNothingItemEventType - Class in games.stendhal.tools.loganalyser.itemlog.contraband
 
DoNothingItemEventType() - Constructor for class games.stendhal.tools.loganalyser.itemlog.contraband.DoNothingItemEventType
 
dontNotify(TurnListener) - Method in class games.stendhal.server.core.events.TurnNotifier
Forgets all registered notification entries for the given TurnListener where the entry's message equals the given one.
Door - Class in games.stendhal.client.entity
A door entity.
Door - Class in games.stendhal.server.entity.mapstuff.portal
A door is a special kind of portal which can be open or closed.
Door() - Constructor for class games.stendhal.client.entity.Door
Create a door entity.
Door(String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.Door
Creates a new door.
Door(String, String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.Door
Creates a new door.
DoorFactory - Class in games.stendhal.server.entity.mapstuff.portal
A base factory for Door objects.
DoorFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.DoorFactory
 
doRegularBehaviour() - Method in class games.stendhal.server.entity.npc.behaviour.impl.ItemDroppingTeleporterBehaviour
 
doRegularBehaviour() - Method in class games.stendhal.server.entity.npc.behaviour.impl.TeleporterBehaviour
 
dot_Vecf(float[], float[]) - Static method in class games.stendhal.common.math.Algebra
 
DOUBLE_TAP_AUTOWALK_PROPERTY - Static variable in class games.stendhal.client.gui.settings.SettingsProperties
property used for double-tap direction to initiate auto-walk.
DOWN - Enum constant in enum class games.stendhal.common.Direction
down, facing the player
dragDividerTo(int) - Method in class games.stendhal.client.gui.styled.StyledSplitPaneUI
 
DragLayer - Class in games.stendhal.client.gui
A glass pane component for drawing dragged items.
DragonKeeperNPC - Class in games.stendhal.server.maps.semos.city
 
DragonKeeperNPC() - Constructor for class games.stendhal.server.maps.semos.city.DragonKeeperNPC
 
DragonLair - Class in games.stendhal.server.maps.quests
QUEST: Dragon Lair Access
DragonLair() - Constructor for class games.stendhal.server.maps.quests.DragonLair
 
DragonRaid - Class in games.stendhal.server.script
 
DragonRaid() - Constructor for class games.stendhal.server.script.DragonRaid
 
draw(Graphics) - Method in class games.stendhal.client.gui.j2d.RemovableSprite
Draw the contained sprite.
draw(Graphics2D) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Draw the entity.
draw(Graphics2D) - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
 
draw(Graphics2D) - Method in class games.stendhal.client.gui.j2d.entity.FlyOverArea2DView
Draw the entity (NOT!).
draw(Graphics2D, int, int, int, int) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Draw the entity.
draw(Graphics2D, int, int, int, int) - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
 
draw(Graphics2D, Direction, int, int, int, int) - Method in class games.stendhal.client.gui.j2d.entity.helpers.AttackPainter
Draw a melee attack.
draw(Graphics, int, int) - Method in class games.stendhal.client.sprite.AnimatedSprite
Draw the sprite onto the graphics context provided.
draw(Graphics, int, int) - Method in class games.stendhal.client.sprite.CompositeSprite
 
draw(Graphics, int, int) - Method in class games.stendhal.client.sprite.EmptySprite
Draw the sprite onto the graphics context provided.
draw(Graphics, int, int) - Method in class games.stendhal.client.sprite.FlippedSprite
 
draw(Graphics, int, int) - Method in class games.stendhal.client.sprite.ImageSprite
Draw the sprite onto the graphics context provided.
draw(Graphics, int, int) - Method in class games.stendhal.client.sprite.SequenceSprite
 
draw(Graphics, int, int) - Method in interface games.stendhal.client.sprite.Sprite
Draw the sprite onto the graphics context provided.
draw(Graphics, int, int, int, int) - Method in class games.stendhal.client.EmptyLayerRenderer
 
draw(Graphics, int, int, int, int) - Method in class games.stendhal.client.gui.EffectLayer
 
draw(Graphics, int, int, int, int) - Method in class games.stendhal.client.LayerRenderer
Render the layer.
draw(Graphics, int, int, int, int) - Method in class games.stendhal.client.WeatherLayerRenderer
 
draw(Graphics, int, int, int, int, int, int) - Method in class games.stendhal.client.sprite.AnimatedSprite
Draws the image.
draw(Graphics, int, int, int, int, int, int) - Method in class games.stendhal.client.sprite.CompositeSprite
 
draw(Graphics, int, int, int, int, int, int) - Method in class games.stendhal.client.sprite.EmptySprite
Draws the image.
draw(Graphics, int, int, int, int, int, int) - Method in class games.stendhal.client.sprite.FlippedSprite
 
draw(Graphics, int, int, int, int, int, int) - Method in class games.stendhal.client.sprite.ImageSprite
Draws the image.
draw(Graphics, int, int, int, int, int, int) - Method in interface games.stendhal.client.sprite.Sprite
Draws the image.
drawAlignedSprite(Graphics2D, Sprite, HorizontalAlignment, VerticalAlignment, int, int, int, int) - Static method in class games.stendhal.client.gui.j2d.entity.helpers.DrawingHelper
Align a sprite in a defined area, which is defined by upper left corner (x,y) and width to the right and height downwards
drawDistanceAttack(Graphics2D, RPEntity, IEntity, int, int, int, int) - Method in class games.stendhal.client.gui.j2d.entity.helpers.AttackPainter
Draw a distance attack line.
drawEntity(Graphics2D, int, int, int, int) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Draw the base entity part.
DrawingHelper - Class in games.stendhal.client.gui.j2d.entity.helpers
Helper class for drawing sprites with a certain alignment in a certain area
DrawingHelper() - Constructor for class games.stendhal.client.gui.j2d.entity.helpers.DrawingHelper
 
drawScreen(Graphics, int, int, int, int) - Method in class games.stendhal.client.gui.BlackenScreenEffect
 
drawScreen(Graphics, int, int, int, int) - Method in class games.stendhal.client.gui.LightningEffect
 
drawTop(Graphics2D) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Draw the top layer parts of an entity.
drawTop(Graphics2D) - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
 
drawTop(Graphics2D, int, int, int, int) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Draw the entity.
DRESS - Static variable in class games.stendhal.client.gui.OutfitColor
Identifier for dress color.
DressedEntity - Class in games.stendhal.server.entity
Defines an entity whose appearance (outfit) can be changed.
DressedEntity() - Constructor for class games.stendhal.server.entity.DressedEntity
 
DressedEntity(RPObject) - Constructor for class games.stendhal.server.entity.DressedEntity
 
DressedEntityRPClass - Class in games.stendhal.server.entity
 
DressedEntityRPClass() - Constructor for class games.stendhal.server.entity.DressedEntityRPClass
 
Drink - Class in games.stendhal.server.entity.item
 
Drink(Drink) - Constructor for class games.stendhal.server.entity.item.Drink
copy constructor.
Drink(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Drink
 
DRIVING_TO_ISLAND - Enum constant in enum class games.stendhal.server.maps.athor.ship.AthorFerry.Status
 
DRIVING_TO_MAINLAND - Enum constant in enum class games.stendhal.server.maps.athor.ship.AthorFerry.Status
 
drop(Item) - Method in class games.stendhal.server.entity.RPEntity
Removes the given item from the RPEntity.
drop(String) - Method in class games.stendhal.server.entity.RPEntity
Removes one unit of an item from the RPEntity.
drop(String, int) - Method in class games.stendhal.server.entity.RPEntity
Removes a specific amount of an item from the RPEntity.
DropAction - Class in games.stendhal.server.actions.equip
 
DropAction() - Constructor for class games.stendhal.server.actions.equip.DropAction
 
dropAllCTFItems(Player) - Method in class games.stendhal.server.maps.quests.captureflag.LeaveCaptureFlagAction
drop anything the player is carrying that is ctf-related TODO: probably goes elsewhere - more general support class
dropBlank(Player) - Method in class games.stendhal.server.entity.item.scroll.SummonPetScroll
 
dropDroppableItem(Item) - Method in class games.stendhal.server.entity.RPEntity
Drop specified item from entity's equipment note: seems like this.drop(droppable) should work, but the item just disappears - does not end up on ground.
dropEntity(IEntity, int, Point) - Method in class games.stendhal.client.GameScreen
 
dropEntity(IEntity, int, Point) - Method in interface games.stendhal.client.gui.DropTarget
Drop an entity at a given location.
dropEntity(IEntity, int, Point) - Method in class games.stendhal.client.gui.GroundContainer
Drop an entity to the container.
dropEntity(IEntity, int, Point) - Method in class games.stendhal.client.gui.FeatureEnabledItemPanel
 
DropInfostringItemAction - Class in games.stendhal.server.entity.npc.action
Drops the specified item with the specified infostring
DropInfostringItemAction(String, int, String) - Constructor for class games.stendhal.server.entity.npc.action.DropInfostringItemAction
Creates a new DropInfostringItemAction.
DropInfostringItemAction(String, String) - Constructor for class games.stendhal.server.entity.npc.action.DropInfostringItemAction
Creates a new DropInfostringItemAction.
DropItem - Class in games.stendhal.server.entity.creature.impl
 
DropItem(String, double, int) - Constructor for class games.stendhal.server.entity.creature.impl.DropItem
 
DropItem(String, double, int, int) - Constructor for class games.stendhal.server.entity.creature.impl.DropItem
 
DropItemAction - Class in games.stendhal.server.entity.npc.action
Drops the specified item.
DropItemAction(String) - Constructor for class games.stendhal.server.entity.npc.action.DropItemAction
Creates a new DropItemAction.
DropItemAction(String, int) - Constructor for class games.stendhal.server.entity.npc.action.DropItemAction
Creates a new DropItemAction.
dropItemInstances - Variable in class games.stendhal.server.entity.creature.Creature
This list of item instances this creature may drop for use in quests.
dropItemsOn(Corpse) - Method in class games.stendhal.server.entity.creature.Creature
 
dropItemsOn(Corpse) - Method in class games.stendhal.server.entity.creature.DomesticAnimal
Can be called when the sheep dies.
dropItemsOn(Corpse) - Method in class games.stendhal.server.entity.DressedEntity
 
dropItemsOn(Corpse) - Method in class games.stendhal.server.entity.npc.NPC
 
dropItemsOn(Corpse) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
dropItemsOn(Corpse) - Method in class games.stendhal.server.entity.player.Player
 
dropItemsOn(Corpse) - Method in class games.stendhal.server.entity.player.PlayerDieer
 
dropItemsOn(Corpse) - Method in class games.stendhal.server.entity.RPEntity
 
DropPlayerItems - Class in games.stendhal.server.script
drop the specified amount of items from the player.
DropPlayerItems() - Constructor for class games.stendhal.server.script.DropPlayerItems
 
dropQuest(Player, Item) - Method in class games.stendhal.server.core.engine.ItemLogger
 
DropRecordedItemAction - Class in games.stendhal.server.entity.npc.action
Drops the specified item.
DropRecordedItemAction(String) - Constructor for class games.stendhal.server.entity.npc.action.DropRecordedItemAction
Creates a new DropRecordedItemAction.
DropRecordedItemAction(String, int) - Constructor for class games.stendhal.server.entity.npc.action.DropRecordedItemAction
Creates a new DropRecordedItemAction.
dropsItems - Variable in class games.stendhal.server.entity.creature.Creature
This list of item names this creature may drop Note; per default this list is shared with all creatures of that class.
DropTarget - Interface in games.stendhal.client.gui
 
dropWithInfostring(String, String) - Method in class games.stendhal.server.entity.RPEntity
Removes a single item with matching info string from the RPEntity.
dropWithInfostring(String, String, int) - Method in class games.stendhal.server.entity.RPEntity
Removes a specific amount of an item with matching info string from the RPEntity.
DrowCreatures - Class in games.stendhal.server.maps.nalwor.tunnel
Configure Drow Tunnel -1 to include a Thing Creature who carries an amulet.
DrowCreatures() - Constructor for class games.stendhal.server.maps.nalwor.tunnel.DrowCreatures
 
DrowRaid - Class in games.stendhal.server.script
 
DrowRaid() - Constructor for class games.stendhal.server.script.DrowRaid
 
DRUNK - Enum constant in enum class games.stendhal.server.entity.status.StatusType
drunk and not able to speak clearly
DrunkStatus - Class in games.stendhal.server.entity.status
A status effect that causes the entity to show signs of being drunk
DrunkStatus() - Constructor for class games.stendhal.server.entity.status.DrunkStatus
Create the status
DrunkStatusHandler - Class in games.stendhal.server.entity.status
handles DrunkStatusHandler
DrunkStatusHandler() - Constructor for class games.stendhal.server.entity.status.DrunkStatusHandler
 
Dsp - Class in games.stendhal.common.math
Signal processing algorithms.
Dsp() - Constructor for class games.stendhal.common.math.Dsp
 
DuergarKingCreature - Class in games.stendhal.server.maps.semos.kanmararn
Configure Kanmararn Prison to include a Duergar King Creature who carries a key.
DuergarKingCreature() - Constructor for class games.stendhal.server.maps.semos.kanmararn.DuergarKingCreature
 
DummyWeapon - Class in games.stendhal.server.entity.item
Weapons that can be given to creatures to adjust their rate of attack, without giving them a visible weapon.
DummyWeapon(Item) - Constructor for class games.stendhal.server.entity.item.DummyWeapon
Copy constructor.
DummyWeapon(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.DummyWeapon
 
dump() - Method in class games.stendhal.tools.statistics.AgeDumper
 
dump() - Method in class games.stendhal.tools.statistics.ItemDumper
 
dump(InputStream, boolean) - Method in class marauroa.tools.protocolanalyser.ProtocolAnalyser
reads a network dump file and prints the packages, their content and the way how Marauroa parses the data.
dumpByteArray(byte[]) - Static method in class marauroa.common.Utility
creates a nice hex-dump of the byte array
DumpCharacterFromDatabase - Class in games.stendhal.server.script
Loads an rpobject from the database and dumps it to the logfile
DumpCharacterFromDatabase() - Constructor for class games.stendhal.server.script.DumpCharacterFromDatabase
 
DumpConditions - Class in games.stendhal.server.script
Dumps the transition table of an NPC for "dot" http://www.graphviz.org/ to generate a nice graph.
DumpConditions() - Constructor for class games.stendhal.server.script.DumpConditions
 
DumpDeletionCandidates - Class in games.stendhal.server.script
dumps characters that might be deleted
DumpDeletionCandidates() - Constructor for class games.stendhal.server.script.DumpDeletionCandidates
 
DumpGameInformationForWebsite - Class in games.stendhal.server.core.rp
Dumps information of all SpeakerNPCs to the database
DumpGameInformationForWebsite() - Constructor for class games.stendhal.server.core.rp.DumpGameInformationForWebsite
 
dumpInputStream(InputStream) - Static method in class marauroa.common.Utility
creates a nice hex-dump of the byte array
DumpItems - Class in games.stendhal.tools.item
Alters number of loots a player has for an item.
DumpItems() - Constructor for class games.stendhal.tools.item.DumpItems
 
dumpNPCs(DBTransaction) - Method in class games.stendhal.server.core.engine.db.StendhalNPCDAO
dumps all NPCs
DumpOpenDBTransactions - Class in games.stendhal.server.script
Dumps the currently open database transactiosn to the log file.
DumpOpenDBTransactions() - Constructor for class games.stendhal.server.script.DumpOpenDBTransactions
 
dumpOpenTransactions() - Method in class marauroa.server.db.TransactionPool
dumps a list of open transactions with their threads and stacktraces to the log file.
dumpQueue() - Method in class marauroa.server.db.command.DBCommandQueue
returns a frozen array of the complete queue content
DumpSpeakerNPCsCommand - Class in games.stendhal.server.core.engine.dbcommand
dumps Speaker NPC to the database so that they can be accessed on the website
DumpSpeakerNPCsCommand() - Constructor for class games.stendhal.server.core.engine.dbcommand.DumpSpeakerNPCsCommand
 
dumpStatistics() - Method in class marauroa.server.game.container.PlayerEntryContainer
dumps the statistics
DumpTransitions - Class in games.stendhal.server.script
Dumps the transition table of an NPC for "dot" http://www.graphviz.org/ to generate a nice graph and prints the graph text to the client console.
DumpTransitions() - Constructor for class games.stendhal.server.script.DumpTransitions
 
DumpTransitionsEx - Class in games.stendhal.server.script
Dumps the transition table of an NPC for "dot" http://www.graphviz.org/ to display a nice graph.
DumpTransitionsEx() - Constructor for class games.stendhal.server.script.DumpTransitionsEx
 
DumpTurnListenerEvents - Class in games.stendhal.server.script
Dumps debug information about turn listener events.
DumpTurnListenerEvents() - Constructor for class games.stendhal.server.script.DumpTurnListenerEvents
 
dumpZones(DBTransaction) - Method in class games.stendhal.server.core.engine.db.StendhalRPZoneDAO
dumps all zones
DumpZonesCommand - Class in games.stendhal.server.core.engine.dbcommand
dumps zone information to the database so that they can be accessed on the website
DumpZonesCommand() - Constructor for class games.stendhal.server.core.engine.dbcommand.DumpZonesCommand
 
DuplicateTileFinder - Class in games.stendhal.tools
Finds duplicate, empty and placeholder tiles in tiled/tileset/
DuplicateTileFinder() - Constructor for class games.stendhal.tools.DuplicateTileFinder
Constructor.
DURATION - Static variable in class games.stendhal.common.constants.Actions
 
DUSK - Enum constant in enum class games.stendhal.server.core.rp.DaylightPhase
early night
DwarfBuyerGuyNPC - Class in games.stendhal.server.maps.ados.abandonedkeep
Inside Ados Abandoned Keep - level -3 .
DwarfBuyerGuyNPC() - Constructor for class games.stendhal.server.maps.ados.abandonedkeep.DwarfBuyerGuyNPC
 
DwarfGuardianNPC - Class in games.stendhal.server.maps.semos.mines
 
DwarfGuardianNPC() - Constructor for class games.stendhal.server.maps.semos.mines.DwarfGuardianNPC
 
DwarfGuardNPC - Class in games.stendhal.server.maps.semos.kanmararn
 
DwarfGuardNPC() - Constructor for class games.stendhal.server.maps.semos.kanmararn.DwarfGuardNPC
 
DwarfRaid - Class in games.stendhal.server.script
 
DwarfRaid() - Constructor for class games.stendhal.server.script.DwarfRaid
 
DwarfWeaponArmorGuyNPC - Class in games.stendhal.server.maps.ados.abandonedkeep
Inside Ados Abandoned Keep - level -4 .
DwarfWeaponArmorGuyNPC() - Constructor for class games.stendhal.server.maps.ados.abandonedkeep.DwarfWeaponArmorGuyNPC
 
DYNAMIC - Static variable in class games.stendhal.common.parser.ExpressionType
String constant representing a n expression dynamically defined at runtime.

E

e - Variable in class marauroa.common.crypto.RSAPublicKey
e
Earning - Class in games.stendhal.server.entity.trade
Represents the earned sum of money for a sold Offer in the Market
Earning(Integer, String, boolean) - Constructor for class games.stendhal.server.entity.trade.Earning
Constructs Earning for sold price.
Earning(RPObject) - Constructor for class games.stendhal.server.entity.trade.Earning
Create an Earning from a RPObject
EARNING_RPCLASS_NAME - Static variable in class games.stendhal.server.entity.trade.Earning
RPClass name for an Earning
EARNINGS_SLOT_NAME - Static variable in class games.stendhal.server.entity.trade.Market
the name of the slot where the earnings are stored
EarningTransformer - Class in games.stendhal.server.core.engine.transformer
 
EarningTransformer() - Constructor for class games.stendhal.server.core.engine.transformer.EarningTransformer
 
EASTER - Static variable in class games.stendhal.common.constants.Occasion
 
EasterBunny - Class in games.stendhal.server.script
Starts or stops EasterBunny.
EasterBunny() - Constructor for class games.stendhal.server.script.EasterBunny
 
EasterGiftsForChildren - Class in games.stendhal.server.maps.quests
QUEST: Easter gifts for children PARTICIPANTS: Caroline who is working in her tavern in Ados city STEPS: Caroline wants to make children around Faiumoni happy with gifting easter baskets for them. Players have to bring Caroline sweets like chocolate bars and chocolate eggs, as well as some fruit. Children around Faiumoni will be happy with Carolines baskets. REWARD: 100 XP 5 Ados city scrolls 2 home scrolls Karma: 50 REPETITIONS: None
EasterGiftsForChildren() - Constructor for class games.stendhal.server.maps.quests.EasterGiftsForChildren
 
EASY_BASE_SCORE - Static variable in class games.stendhal.server.core.rp.achievement.Achievement
base score for easy achievements
EasyRPAction - Class in games.stendhal.server.script
For testing purposes.
EasyRPAction() - Constructor for class games.stendhal.server.script.EasyRPAction
 
eat(SheepFood) - Method in class games.stendhal.server.entity.creature.Sheep
Let the sheep eat some food.
EATING - Enum constant in enum class games.stendhal.server.entity.status.StatusType
is consuming food
EatStatus - Class in games.stendhal.server.entity.status
eat status Note: this class has a natural ordering that is inconsistent with equals.
EatStatus(int, int, int) - Constructor for class games.stendhal.server.entity.status.EatStatus
eat
EatStatusHandler - Class in games.stendhal.server.entity.status
handles eating
EatStatusHandler() - Constructor for class games.stendhal.server.entity.status.EatStatusHandler
 
EatStatusTurnListener - Class in games.stendhal.server.entity.status
eating turn listener
EatStatusTurnListener(StatusList) - Constructor for class games.stendhal.server.entity.status.EatStatusTurnListener
EatStatusTurnListener
Effect - Interface in games.stendhal.server.entity.spell.effect
Interface for effects that can be applied between a player and any entity
EffectLayer - Class in games.stendhal.client.gui
A renderer for map wide effects.
EffectLayer(int) - Constructor for class games.stendhal.client.gui.EffectLayer
Create an EffectLayer for specified effect duration.
EggsForMarianne - Class in games.stendhal.server.maps.quests
QUEST: EggsForMarianne PARTICIPANTS: Marianne, a little girl looking for eggs STEPS: Marianne asks you for eggs for her pancakes You collect a dozen of eggs from chickens You give a dozen of eggs to Marianne. Marianne gives you some flowers in return. REWARD: some pansy or daisies 100 XP Karma: 50 REPETITIONS: Unlimited, at least 60 minutes have to elapse before repeating
EggsForMarianne() - Constructor for class games.stendhal.server.maps.quests.EggsForMarianne
 
ElementalRaid - Class in games.stendhal.server.script
 
ElementalRaid() - Constructor for class games.stendhal.server.script.ElementalRaid
 
ElementalsNPCs - Class in games.stendhal.server.maps.nalwor.hell
Creates the elementals npcs in hell.
ElementalsNPCs() - Constructor for class games.stendhal.server.maps.nalwor.hell.ElementalsNPCs
 
ElfPrincess - Class in games.stendhal.server.maps.quests
QUEST: The Elf Princess PARTICIPANTS: Tywysoga, the Elf Princess in Nalwor Tower Rose Leigh, the wandering flower seller. STEPS: The princess asks you for a rare flower Find the wandering flower seller You are given the flower, provided you've already been asked to fetch it Take flower back to princess Princess gives you a reward REWARD: 5000 XP Some gold bars, random between 5,10,15,20,25,30. Karma: 15 REPETITIONS: Unlimited, provided you've activated the quest by asking the princess for a task again
ElfPrincess() - Constructor for class games.stendhal.server.maps.quests.ElfPrincess
 
ElfRaid - Class in games.stendhal.server.script
 
ElfRaid() - Constructor for class games.stendhal.server.script.ElfRaid
 
ElvishArmor - Class in games.stendhal.server.maps.quests
QUEST: ElvishArmor PARTICIPANTS: Lupos, an albino elf who live in Fado Forest STEPS: Lupos wants to see every piece of elvish equipment you can bring him REWARD: 20000 XP Karma:25 ability to sell elvish stuff and also drow sword REPETITIONS: None.
ElvishArmor() - Constructor for class games.stendhal.server.maps.quests.ElvishArmor
 
EMailCharacterValidator - Class in games.stendhal.server.core.account
validates the character used in the email address.
EMailCharacterValidator(String) - Constructor for class games.stendhal.server.core.account.EMailCharacterValidator
creates a EMailValidator.
EMOTE - Enum constant in enum class games.stendhal.common.NotificationType
 
EMOTE - Static variable in class games.stendhal.common.constants.Actions
 
EmoteAction - Class in games.stendhal.server.actions.chat
Handles emote actions.
EmoteAction() - Constructor for class games.stendhal.server.actions.chat.EmoteAction
 
EmoteCondition - Class in games.stendhal.server.entity.npc.condition
Is player emoting to npc?
EmoteCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.EmoteCondition
Creates a new AdminCondition for high level admins.
EmotionCrystals - Class in games.stendhal.server.maps.quests
QUEST: Emotion Crystals PARTICIPANTS: Julius (the Soldier who guards the entrance to Ados City) Crystal NPCs around Faiumoni STEPS: Julius wants some precious stones for his wife. Find the 5 crystals and solve their riddles. Bring the crystals to Julius. REWARD: 2000 XP stone legs Karma: 15 REPETITIONS: None
EmotionCrystals() - Constructor for class games.stendhal.server.maps.quests.EmotionCrystals
 
EMPTY - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
 
EMPTY_BAG - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
 
EMPTY_EXPRESSION - Static variable in class games.stendhal.common.parser.Expression
Instance of an empty Expression.
EmptyLayerRenderer - Class in games.stendhal.client
A dummy layer renderer.
EmptyLayerRenderer() - Constructor for class games.stendhal.client.EmptyLayerRenderer
 
EmptyScroll - Class in games.stendhal.server.entity.item.scroll
Represents an empty/unmarked teleport scroll.
EmptyScroll(EmptyScroll) - Constructor for class games.stendhal.server.entity.item.scroll.EmptyScroll
Copy constructor.
EmptyScroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.EmptyScroll
Creates a new empty scroll.
EmptySprite - Class in games.stendhal.client.sprite
An empty (non-drawing) sprite.
EmptySprite(int, int, Object) - Constructor for class games.stendhal.client.sprite.EmptySprite
Create an empty sprite.
enabled(String) - Method in class games.stendhal.server.core.scripting.lua.LuaPropertiesHelper
Checks if a property is set.
EnableFeature - Class in games.stendhal.server.script
Script to enable a feature like keyring for a player
EnableFeature() - Constructor for class games.stendhal.server.script.EnableFeature
 
EnableFeatureAction - Class in games.stendhal.server.entity.npc.action
Enables a client side feature.
EnableFeatureAction(String) - Constructor for class games.stendhal.server.entity.npc.action.EnableFeatureAction
Creates a new EnableFeatureAction.
EnableFeatureAction(String, String) - Constructor for class games.stendhal.server.entity.npc.action.EnableFeatureAction
Creates a new EnableFeatureAction.
enableStreaming() - Method in interface games.stendhal.client.sound.facade.SoundGroup
enables streaming for this group.
enableStreaming() - Method in class games.stendhal.client.sound.nosound.NoSoundGroup
 
enableStreaming() - Method in class games.stendhal.client.sound.sound.ExtendedSoundManager.Group
enables streaming of the music data for this group.
Enchant - Class in games.stendhal.server.script
Summons and enchants a raid creature which has some default altered values
Enchant() - Constructor for class games.stendhal.server.script.Enchant
 
encode() - Method in class games.stendhal.common.tiled.LayerDefinition
 
encode() - Method in class games.stendhal.common.tiled.TileSetDefinition
 
encode(byte[]) - Static method in class games.stendhal.common.Base64
returns an array of base64-encoded characters to represent the passed data array.
encode(BigInteger) - Method in class marauroa.common.crypto.RSAPublicKey
encodes a BigInteger
encode(Message) - Method in class marauroa.common.net.Encoder
This method uses the Marauroa protocol to encode a Message as a stream of bytes.
encodeByteArray(byte[]) - Method in class marauroa.common.crypto.RSAPublicKey
encodes an array
Encoder - Class in marauroa.common.net
This class encodes a Message as a stream of bytes.
encrypt(byte[], byte[]) - Method in class marauroa.common.crypto.SymmetricKey
encrypts data
end() - Method in class games.stendhal.client.scripting.ScriptRecorder
finishes the recording by writing the footer and closing the stream.
endConversation() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
endDocument() - Method in class games.stendhal.server.core.config.CreaturesXMLLoader
 
endDocument() - Method in class games.stendhal.server.core.config.ItemsXMLLoader
 
endDrag(Component) - Method in interface games.stendhal.client.gui.InternalManagedWindow.WindowDragListener
Called when the user ends a window drag.
endElement(String, String, String) - Method in class games.stendhal.server.core.config.CreaturesXMLLoader
 
endElement(String, String, String) - Method in class games.stendhal.server.core.config.ItemsXMLLoader
 
endElement(String, String, String) - Method in class games.stendhal.server.core.config.ShopsXMLLoader
 
endElement(String, String, String) - Method in class games.stendhal.server.core.config.SpellXMLLoader
 
endGame() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
 
endSequence() - Method in class games.stendhal.client.gui.j2d.ImageEffect
 
endSequence() - Method in interface games.stendhal.client.sprite.SequenceSprite.SequenceSpriteListener
Called when all the image frames have been drawn.
endSession(Player) - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea
Teleports player out of archery range training area.
endTurn() - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
 
endTurn() - Method in class marauroa.server.game.python.PythonRP
Notify it when a end of actual turn happens.
endTurn() - Method in class marauroa.server.game.python.PythonRPRuleProcessor
 
endTurn() - Method in interface marauroa.server.game.rp.IRPRuleProcessor
Notify it when a end of actual turn happens.
endTurn() - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
Notify it when a end of actual turn happens.
endurance - Static variable in class games.stendhal.server.maps.magic.clothing_boutique.OutfitLender2NPC
 
endurance - Static variable in class games.stendhal.server.maps.magic.clothing_boutique.OutfitLenderNPC
 
ENEMIES_ANGELS - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ENEMIES_BEARS - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ENEMIES_DEEPSEA - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ENEMIES_EXTERMINATOR - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ENEMIES_FOWL - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ENEMIES_GIANTS - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ENEMIES_MERMAIDS - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ENEMIES_PACHYDERM - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ENEMIES_ZOMBIES - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
enemyForces - Variable in class games.stendhal.server.maps.quests.KillEnemyArmy
 
enemys - Variable in class games.stendhal.server.maps.quests.KillEnemyArmy
 
Engine - Class in games.stendhal.server.entity.npc.fsm
a finite state machine.
Engine(SpeakerNPC) - Constructor for class games.stendhal.server.entity.npc.fsm.Engine
Creates a new FSM.
enqueue(DBCommand) - Method in class marauroa.server.db.command.DBCommandQueue
enqueues a "fire and forget" command.
enqueue(DBCommand, DBCommandPriority) - Method in class marauroa.server.db.command.DBCommandQueue
enqueues a "fire and forget" command.
enqueueAndAwaitResult(DBCommand, DBCommandPriority, ResultHandle) - Method in class marauroa.server.db.command.DBCommandQueue
enqueues a command and remembers the result.
enqueueAndAwaitResult(DBCommand, ResultHandle) - Method in class marauroa.server.db.command.DBCommandQueue
enqueues a command and remembers the result.
entity - Variable in class games.stendhal.client.events.Event
 
entity - Variable in class games.stendhal.client.gui.j2d.entity.Entity2DView
The entity this view is for.
Entity - Class in games.stendhal.client.entity
 
Entity - Class in games.stendhal.server.entity
 
Entity() - Constructor for class games.stendhal.client.entity.Entity
 
Entity() - Constructor for class games.stendhal.server.entity.Entity
 
Entity(RPObject) - Constructor for class games.stendhal.server.entity.Entity
 
Entity2DView<T extends IEntity> - Class in games.stendhal.client.gui.j2d.entity
The 2D view of an entity.
Entity2DView() - Constructor for class games.stendhal.client.gui.j2d.entity.Entity2DView
 
entityAsOnlinePlayer(Entity) - Method in class games.stendhal.server.entity.RPEntity
For rewarding killers.
entityAsPet(Entity) - Method in class games.stendhal.server.entity.RPEntity
 
entityChanged(T, Object) - Method in interface games.stendhal.client.entity.EntityChangeListener
An entity was changed.
EntityChangeListener<T extends IEntity> - Interface in games.stendhal.client.entity
An entity change listener.
EntityFactory - Class in games.stendhal.client.entity.factory
creates a Stendhal Entity object based on a Marauroa RPObject.
EntityFactory() - Constructor for class games.stendhal.client.entity.factory.EntityFactory
 
EntityFactoryHelper - Class in games.stendhal.server.entity
A utility class for creating entities using ConfigurableFactory.
EntityFactoryHelper() - Constructor for class games.stendhal.server.entity.EntityFactoryHelper
 
entityFromSlot(Player, RPAction) - Static method in class games.stendhal.server.util.EntityHelper
Retrieves a specified item from a slot.
entityFromTargetName(String, Entity) - Static method in class games.stendhal.server.util.EntityHelper
Translate the "target" parameter of actions like "look" into an entity reference.
entityFromTargetNameAnyZone(String, Entity) - Static method in class games.stendhal.server.util.EntityHelper
Translate the "target" parameter of actions like "look" into an entity reference.
entityFromZoneByID(int, StendhalRPZone) - Static method in class games.stendhal.server.util.EntityHelper
Returns an entity reference by an objectId in a zone.
EntityGuide - Class in games.stendhal.server.core.pathfinder
the guide dog of an Entity.
EntityGuide() - Constructor for class games.stendhal.server.core.pathfinder.EntityGuide
 
EntityHelper - Class in games.stendhal.server.util
Utilities to handle entities in the server.
EntityHelper() - Constructor for class games.stendhal.server.util.EntityHelper
 
EntityManager - Interface in games.stendhal.server.core.rule
Ruleset Interface for resolving Entities in Stendhal.
EntityMap - Class in games.stendhal.client.entity.factory
Registers the relationship between Type, eclass and java class of entity Objects.
EntityMap() - Constructor for class games.stendhal.client.entity.factory.EntityMap
 
EntitySearch - Class in games.stendhal.server.script
Search...
EntitySearch() - Constructor for class games.stendhal.server.script.EntitySearch
 
EntitySetupDescriptor - Class in games.stendhal.server.core.config.zone
A generic entity setup descriptor.
EntitySetupDescriptor(int, int) - Constructor for class games.stendhal.server.core.config.zone.EntitySetupDescriptor
Create an entity setup descriptor.
EntitySetupXMLReader - Class in games.stendhal.server.core.config.zone
A generic entity setup xml reader.
EntitySetupXMLReader() - Constructor for class games.stendhal.server.core.config.zone.EntitySetupXMLReader
 
EntitySlot - Class in games.stendhal.server.entity.slot
Stendhal specific information about this slot.
EntitySlot() - Constructor for class games.stendhal.server.entity.slot.EntitySlot
Creates an uninitialized EntitySlot.
EntitySlot(String, String) - Constructor for class games.stendhal.server.entity.slot.EntitySlot
Creates a new EntitySlot.
entityToType(Killer) - Method in class games.stendhal.server.core.engine.db.StendhalKillLogDAO
Creates a one letter type string based on the class of the entity.
EntityView<T extends IEntity> - Interface in games.stendhal.client.gui.j2d.entity
The view of an entity.
EntityViewCommandList - Class in games.stendhal.client.gui.wt
This is the command list of any entities.
EntityViewCommandList(String, String[], EntityView<?>) - Constructor for class games.stendhal.client.gui.wt.EntityViewCommandList
Create an entity view command list.
EntityViewFactory - Class in games.stendhal.client.gui.j2d.entity
 
EntityViewFactory() - Constructor for class games.stendhal.client.gui.j2d.entity.EntityViewFactory
 
entries - Variable in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea
The list (if any specific) of blocked creatures.
Entry(String, String, boolean) - Constructor for class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea.Entry
Create a criteria entry.
entrySet() - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
 
entrySet() - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
 
entrySet() - Method in class games.stendhal.server.util.ClassToInstancesMap
 
entrySet() - Method in class games.stendhal.server.util.CounterMap
Get the set of counted objects and their counts.
entrySet() - Method in class games.stendhal.server.util.MapOfMaps
 
EntwifeNPC - Class in games.stendhal.server.maps.ados.entwives
entwife located in 0_ados_mountain_n2_w2.
EntwifeNPC() - Constructor for class games.stendhal.server.maps.ados.entwives.EntwifeNPC
 
enumerateCollection(Collection<String>) - Static method in class games.stendhal.common.grammar.Grammar
Helper function to nicely formulate an enumeration of a collection.
enumerateCollection(Collection<String>, String) - Static method in class games.stendhal.common.grammar.Grammar
Helper function to nicely formulate an enumeration of a collection.
enumerateCollectionPlural(Collection<String>) - Static method in class games.stendhal.common.grammar.Grammar
enumerates a collections using the plural forms.
enumerateCollectionWithHash(Collection<String>) - Static method in class games.stendhal.common.grammar.Grammar
Helper function to nicely formulate an enumeration of a collection, with hashes to colour the words.
ENVIRONMENT - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
environment such as java system properties
EPSILON - Static variable in class games.stendhal.common.math.Algebra
 
equals(Object) - Method in class games.stendhal.client.gui.login.Profile
 
equals(Object) - Method in class games.stendhal.client.gui.OutfitColor
 
equals(Object) - Method in class games.stendhal.client.Triple
 
equals(Object) - Method in class games.stendhal.common.parser.ConversationContext
Default implementation of equals()
equals(Object) - Method in class games.stendhal.common.parser.Expression
Check for equality of two Expression objects.
equals(Object) - Method in class games.stendhal.common.parser.ExpressionMatcher
Check for equality of two ExpressionMatcher objects.
equals(Object) - Method in class games.stendhal.common.tiled.TileSetDefinition
 
equals(Object) - Method in class games.stendhal.server.actions.validator.ActionData
 
equals(Object) - Method in class games.stendhal.server.core.pathfinder.Node
 
equals(Object) - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
 
equals(Object) - Method in class games.stendhal.server.core.rp.achievement.condition.BoughtNumberOfCondition
 
equals(Object) - Method in class games.stendhal.server.core.rp.achievement.condition.KilledRareCreatureCondition
 
equals(Object) - Method in class games.stendhal.server.core.rp.achievement.condition.KilledSharedAllCreaturesCondition
 
equals(Object) - Method in class games.stendhal.server.core.rp.achievement.condition.KilledSoloAllCreaturesCondition
 
equals(Object) - Method in class games.stendhal.server.core.rp.achievement.condition.QuestCountCompletedCondition
 
equals(Object) - Method in class games.stendhal.server.core.rp.achievement.condition.QuestsInRegionCompletedCondition
 
equals(Object) - Method in class games.stendhal.server.core.rp.achievement.condition.QuestWithPrefixCompletedCondition
 
equals(Object) - Method in class games.stendhal.server.core.rp.achievement.condition.SoldNumberOfCondition
 
equals(Object) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallenge
Two Challenges are equal iff opened, challenger and challenged are equals.
equals(Object) - Method in class games.stendhal.server.core.rp.searchindex.SearchIndexEntry
 
equals(Object) - Method in class games.stendhal.server.entity.item.consumption.StatusHealerEater
 
equals(Object) - Method in class games.stendhal.server.entity.mapstuff.game.GameBoardTimer
 
equals(Object) - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity.Activity
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.BehaviourAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.AddItemToCollectionAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.ChangePlayerOutfitAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.ChangePlayerOutfitAndPreserveTempAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.CollectRequestedItemsAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.ComplainAboutSentenceErrorAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.DecreaseKarmaAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.DisableFeatureAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.DropInfostringItemAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.DropItemAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.DropRecordedItemAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.EnableFeatureAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.EquipItemAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.EquipRandomAmountOfItemAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.EquipRandomItemAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.ExamineChatAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.IncreaseItemExchangeAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.IncreaseKarmaAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.IncreaseXPAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.IncreaseXPDependentOnLevelAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.IncrementQuestAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.InflictStatusOnNPCAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.JailAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.ListProducedItemDetailAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.ListProducedItemsOfClassAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.LoadSignFromHallOfFameAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.MultipleActions
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.NPCEmoteAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.NPCSetDirection
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.OutputQuestSlotAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.PlaySoundAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.RemoveStorableEntityAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.SayNPCNamesForUnstartedQuestsAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.SayRequiredItemAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.SayRequiredItemsFromCollectionAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.SayTextAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.SayTimeRemainingAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.SayTimeRemainingUntilTimeReachedAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.SayUnstartedQuestDescriptionFromNPCNameAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.SendPrivateMessageAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.SetHallOfFameToAgeDiffAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.SetQuestAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.SetQuestToFutureRandomTimeStampAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.SetQuestToPlayerAgeAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.SetQuestToTimeStampAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.SetQuestToYearAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.StartItemsCollectionWithLimitAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.StartRecordingKillsAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.StartRecordingRandomItemCollectionAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.StoreMessageAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.action.TeleportAction
 
equals(Object) - Method in class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour.ExpireOutfit
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.AdminCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.AgeGreaterThanCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.AgeLessThanCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.AlwaysFalseCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.AlwaysTrueCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.AndCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.AreaIsFullCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.AvailabilityCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.DaylightCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.EmoteCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.KilledCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.KilledForQuestCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.KilledInSumForQuestCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.KillsQuestSlotNeedUpdateCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.LevelGreaterThanCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.LevelLessThanCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.MinTotalCreaturesKilledCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.NakedCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.NotCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.OrCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.OutfitCompatibleWithClothesCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerCanEquipItemCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerGotNumberOfItemsFromWellCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasCompletedAchievementsCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasCorrectGateKey
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasHarvestedNumberOfItemsCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasInfostringItemWithHimCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasItemEquippedInSlot
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasItemWithHimCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasKilledNumberOfCreaturesCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasPetOrSheepCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasRecordedItemWithHimCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasShieldEquippedCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasStorableEntityCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerInAreaCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerIsAGoodBoyCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerIsWearingOutfitCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerLootedNumberOfItemsCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerManaGreaterThanCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerMinedNumberOfItemsCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerNextToCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerOwnsItemIncludingBankCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerProducedNumberOfItemsCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerStatLevelCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerVisitedZonesCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.PlayerVisitedZonesInRegionCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestActiveCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestCompletedCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestInStateCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestNotActiveCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestNotCompletedCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestNotInStateCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestNotStartedCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestRegisteredCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestSmallerThanCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestStartedCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestStateGreaterThanCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.QuestStateStartsWithCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.SentenceHasErrorCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.SystemPropertyCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.TextHasNumberCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.TextHasParameterCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.TimePassedCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.TimeReachedCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.TriggerExactlyInListCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.TriggerInListCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.TriggerIsNPCNameForUnstartedQuestCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.TriggerIsProducedItemOfClassCondition
 
equals(Object) - Method in class games.stendhal.server.entity.npc.condition.TriggerMatchesQuestSlotCondition
 
equals(Object) - Method in class games.stendhal.server.entity.Outfit
 
equals(Object) - Method in class games.stendhal.server.entity.player.Player
 
equals(Object) - Method in class games.stendhal.server.entity.status.EatStatusTurnListener
 
equals(Object) - Method in class games.stendhal.server.entity.status.PoisonStatusTurnListener
 
equals(Object) - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer.CreateAndSayCodedMessage
 
equals(Object) - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer.TriggerMightbeACodedMessageCondition
 
equals(Object) - Method in class games.stendhal.server.maps.quests.revivalweeks.PhotographerChatAction
 
equals(Object) - Method in class games.stendhal.server.maps.quests.ScubaLicenseQuiz.ScubaCondition
 
equals(Object) - Method in class games.stendhal.server.util.Area
 
equals(Object) - Method in class games.stendhal.server.util.RequiredKillsInfo
 
equals(Object) - Method in class marauroa.common.game.Attributes
This method returns true of both object are equal.
equals(Object) - Method in class marauroa.common.game.Definition
 
equals(Object) - Method in class marauroa.common.game.IRPZone.ID
This method returns true of both ids are equal.
equals(Object) - Method in class marauroa.common.game.RPClass
Returns true if two objects are exactly equal
equals(Object) - Method in class marauroa.common.game.RPEvent
Returns true if two objects are exactly equal
equals(Object) - Method in class marauroa.common.game.RPLink
Returns true if two objects are exactly equal
equals(Object) - Method in class marauroa.common.game.RPObject
Returns true if two objects are exactly equal
equals(Object) - Method in class marauroa.common.game.RPObject.ID
This method returns true of both ids are equal.
equals(Object) - Method in class marauroa.common.game.RPSlot
Returns true if both objects are equal
equals(Object) - Method in class marauroa.common.Pair
 
equals(Object) - Method in class marauroa.server.net.validator.InetAddressMask
 
equals(String, String) - Method in class games.stendhal.server.core.scripting.lua.LuaPropertiesHelper
Compares a property value to a string.
EQUALS - Enum constant in enum class games.stendhal.server.entity.npc.condition.ComparisonOperator
 
equalsNormalized(Sentence) - Method in class games.stendhal.common.parser.Sentence
Check if two Sentences consist of identical normalized Expressions.
equip(String, Item) - Method in class games.stendhal.server.entity.RPEntity
Tries to equip one unit of an item in the given slot.
equip(List<EquipItem>) - Method in class games.stendhal.server.entity.creature.Creature
 
equipAction(Player, Entity, String[], String[]) - Method in class games.stendhal.server.core.engine.ItemLogger
 
EquipAction - Class in games.stendhal.server.actions.equip
 
EquipAction() - Constructor for class games.stendhal.server.actions.equip.EquipAction
 
EquipActionConsts - Interface in games.stendhal.common
Constants using during the procession of an Equipment action.
EquipItem - Class in games.stendhal.server.entity.creature.impl
 
EquipItem(String, String, int) - Constructor for class games.stendhal.server.entity.creature.impl.EquipItem
 
EquipItemAction - Class in games.stendhal.server.entity.npc.action
Equips the specified item.
EquipItemAction(String) - Constructor for class games.stendhal.server.entity.npc.action.EquipItemAction
Creates a new EquipItemAction.
EquipItemAction(String, int) - Constructor for class games.stendhal.server.entity.npc.action.EquipItemAction
Creates a new EquipItemAction.
EquipItemAction(String, int, boolean) - Constructor for class games.stendhal.server.entity.npc.action.EquipItemAction
Creates a new EquipItemAction.
EquipListener - Interface in games.stendhal.server.core.events
Equipable Entities implement this interface EquipListener.
EquipmentAction - Class in games.stendhal.server.actions.equip
This listener handles all entity movements from a slot to either another slot or the ground.
EquipmentAction() - Constructor for class games.stendhal.server.actions.equip.EquipmentAction
 
EquipmentActionBuilder - Class in games.stendhal.server.core.rp.equipping.builder
builds an EquipmentActionData object based on an action
EquipmentActionBuilder(Player, RPAction) - Constructor for class games.stendhal.server.core.rp.equipping.builder.EquipmentActionBuilder
creates a new EquipmentActionBuilder
EquipmentActionData - Class in games.stendhal.server.core.rp.equipping
data use in an equipment action
EquipmentActionData() - Constructor for class games.stendhal.server.core.rp.equipping.EquipmentActionData
 
EquipmentActionValidator - Class in games.stendhal.server.core.rp.equipping.validator
validates an equipment action
EquipmentActionValidator() - Constructor for class games.stendhal.server.core.rp.equipping.validator.EquipmentActionValidator
 
equipOrPutOnGround(Item) - Method in class games.stendhal.server.entity.RPEntity
Tries to equip an item in the appropriate slot.
equippedByNPC(Player, Item) - Static method in class games.stendhal.server.core.events.TutorialNotifier
player got something given from an equip item action of an npc
EquipRandomAmountOfItemAction - Class in games.stendhal.server.entity.npc.action
Chooses and equips the specified item from a list
EquipRandomAmountOfItemAction(String, int, int) - Constructor for class games.stendhal.server.entity.npc.action.EquipRandomAmountOfItemAction
Creates a new EquipRandomAmountOfItemAction.
Since stackable, min and max must be > 0.
If min > max, min is treated like max and vice versa
EquipRandomAmountOfItemAction(String, int, int, int) - Constructor for class games.stendhal.server.entity.npc.action.EquipRandomAmountOfItemAction
Creates a new EquipRandomItemAction.
Since stackable, min and max must be > 0.
If min > max, min is treated like max and vice versa
EquipRandomItemAction - Class in games.stendhal.server.entity.npc.action
Chooses and equips the specified item from a list
EquipRandomItemAction(String) - Constructor for class games.stendhal.server.entity.npc.action.EquipRandomItemAction
Creates a new EquipRandomItemAction.
EquipRandomItemAction(String, boolean) - Constructor for class games.stendhal.server.entity.npc.action.EquipRandomItemAction
Creates a new EquipRandomItemAction.
EquipRandomItemAction(Map<String, Integer>) - Constructor for class games.stendhal.server.entity.npc.action.EquipRandomItemAction
Creates a new EquipRandomItemAction.
EquipRandomItemAction(Map<String, Integer>, boolean) - Constructor for class games.stendhal.server.entity.npc.action.EquipRandomItemAction
Creates a new EquipRandomItemAction.
equipToInventoryOnly(Item) - Method in class games.stendhal.server.entity.RPEntity
Tries to equip an item in the appropriate slot.
EquipUtil - Class in games.stendhal.server.actions.equip
Useful method to deal with equipable items.
EquipUtil() - Constructor for class games.stendhal.server.actions.equip.EquipUtil
 
error(Object) - Method in class marauroa.common.Logger
 
error(Object, Throwable) - Method in class games.stendhal.server.core.scripting.ScriptInLua.LuaLogger
 
error(Object, Throwable) - Method in class marauroa.common.Logger
 
error(String) - Method in class games.stendhal.server.core.scripting.ScriptInLua.LuaLogger
 
ERROR - Enum constant in enum class games.stendhal.common.NotificationType
 
errorBuffer - Variable in class games.stendhal.common.ErrorBuffer
buffer for error messages
ErrorBuffer - Class in games.stendhal.common
ErrorBuffer stores and concatenates multiple error messages.
ErrorBuffer() - Constructor for class games.stendhal.common.ErrorBuffer
 
ErrorDrain - Interface in games.stendhal.common
ErrorDrain registers error messages while executing some algorithm like parsing command line texts.
escapeJsonString(String) - Static method in class marauroa.common.net.OutputSerializer
escapes a JSON string
escapeSQLString(String) - Static method in class marauroa.server.db.StringChecker
Escapes ' and \ in a string so that the result can be passed into an SQL command.
evaluateQuestSlotName(String) - Static method in class games.stendhal.server.util.QuestUtils
evaluates slot names by replacing variables
event - Variable in class games.stendhal.client.events.Event
 
Event<T extends Entity> - Class in games.stendhal.client.events
abstract parent class for client side event handling
Event() - Constructor for class games.stendhal.client.events.Event
 
eventDispatched(AWTEvent) - Method in class games.stendhal.client.gui.DragLayer
 
EventDispatcher - Class in games.stendhal.client.events
dispatches all events to the appropriate event handler class.
EventDispatcher() - Constructor for class games.stendhal.client.events.EventDispatcher
 
EventLine - Class in games.stendhal.client.gui.chatlog
 
EventLine(String, String, NotificationType) - Constructor for class games.stendhal.client.gui.chatlog.EventLine
 
EventRaiser - Class in games.stendhal.server.entity.npc
the source that raised an event
EventRaiser(Entity) - Constructor for class games.stendhal.server.entity.npc.EventRaiser
creates a new EventRaiser
events() - Method in class marauroa.common.game.RPObject
Returns an unmodifiable list of the events
Events - Class in games.stendhal.common.constants
Constants for events
Events() - Constructor for class games.stendhal.common.constants.Events
 
eventsIterator() - Method in class marauroa.common.game.RPObject
Iterate over the events list
EventTest - Class in games.stendhal.server.script
Tries to add an RPEvent.
EventTest() - Constructor for class games.stendhal.server.script.EventTest
 
EXACT_MATCH - Enum constant in enum class games.stendhal.server.entity.npc.fsm.MatchType
a transition whose expected input matches exactly to the actual input, used to distinguish between words in singular and plural form, e.g.
ExactExprMatcher - Class in games.stendhal.common.parser
ExactExprMatcher creates an ExpressionMatcher with exact matching.
ExactExprMatcher() - Constructor for class games.stendhal.common.parser.ExactExprMatcher
 
exactMatching - Variable in class games.stendhal.common.parser.ExpressionMatcher
Flag to enforce exact expression matching.
ExamineChatAction - Class in games.stendhal.server.entity.npc.action
Opens an examine window on the client showing an image
ExamineChatAction(String, String, String) - Constructor for class games.stendhal.server.entity.npc.action.ExamineChatAction
Creates a new ExamineChatAction
ExamineEvent - Class in games.stendhal.server.events
An examine event that opens an image viewer with the specified image in the client.
ExamineEvent(String, String, String) - Constructor for class games.stendhal.server.events.ExamineEvent
Creates a new ExamineEvent.
ExamineOfferChatAction - Class in games.stendhal.server.maps.semos.tavern.market
 
ExamineOfferChatAction() - Constructor for class games.stendhal.server.maps.semos.tavern.market.ExamineOfferChatAction
 
execute() - Method in class games.stendhal.client.events.AttackEvent
 
execute() - Method in class games.stendhal.client.events.BestiaryEvent
 
execute() - Method in class games.stendhal.client.events.Event
executes the event
execute() - Method in class games.stendhal.client.events.ShowOutfitListEvent
 
execute() - Method in class games.stendhal.tools.MapRenderer
ants execute method.
execute() - Method in class games.stendhal.tools.MapUpdater
ants execute method.
execute() - Method in class games.stendhal.tools.updateprop.UpdateSigner
ants execute method.
execute(Player, List<String>) - Method in interface games.stendhal.server.core.scripting.Script
Executes this script.
execute(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptImpl
 
execute(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptInGroovy
Executes this script.
execute(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
Executes this script.
execute(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptInJava
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.AbstractOfflineAction
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.AdminPortal
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.AdminSign
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.AlterLoot
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.AlterQuest
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.BetManager
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.BugInspect
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.ChangeMap
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.ContMoveAndStrengthenOnlinePlayers
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.CountObjects
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.CountUnusedSprites
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.CreateRaid
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.CreaturesRatioCalculator
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.DBLogging
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.DeepInspect
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.DisableFeature
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.DropPlayerItems
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.DumpCharacterFromDatabase
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.DumpConditions
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.DumpDeletionCandidates
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.DumpOpenDBTransactions
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.DumpTransitions
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.DumpTransitionsEx
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.DumpTurnListenerEvents
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.EasterBunny
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.EasyRPAction
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.EnableFeature
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.Enchant
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.EntitySearch
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.EventTest
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.ExecuteLua
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.ExecuteSQL
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.FieldInspect
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.FindBrokenCorpses
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.FishInspect
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.FixDM
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.FixNegativeHp
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.FreezeHell
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.GC
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.HandleTransitions
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.ItemRarity
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.ListNPCs
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.ListRaids
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.ListZones
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.Log4J
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.LogoutPlayer
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.MineTown
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.MoveAndStrengthenOnlinePlayers
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.NameChange
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.NPCPathCheck
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.NPCShout
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.NPCShoutZone
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.Observer
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.Plague
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.PlayerPositionMonitoring
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.RemoveClient
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.RemoveVisitedZone
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.RemoveZone
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.ResetSlot
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.ResetTutorial
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.RestoreOriginalOutfit
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.Santa
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.SaveAllPlayers
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.ServerDown
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.ServerReset
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.ServerShutdown
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.SetNPCPath
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.SetNPCPathReversible
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.SetWelcomeText
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.SokobanReload
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.SokobanWatcher
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.SummonChest
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.SummonSpell
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.TeleportAllPlayers
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.TeleportNPC
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.TestShowItemList
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.TPPNextPhase
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.TPPShowQuestState
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.Unblock
executes the script
execute(Player, List<String>) - Method in class games.stendhal.server.script.UnblockTradeTable
executes the script
execute(Player, List<String>) - Method in class games.stendhal.server.script.WhereWho
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.ZoneCollisionCheck
 
execute(Player, List<String>) - Method in class games.stendhal.server.script.ZoneStatistics
 
execute(Player, RPAction, SourceObject) - Method in class games.stendhal.server.actions.equip.DropAction
 
execute(Player, RPAction, SourceObject) - Method in class games.stendhal.server.actions.equip.EquipAction
 
execute(Player, RPAction, SourceObject) - Method in class games.stendhal.server.actions.equip.EquipmentAction
 
execute(String) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
 
execute(String) - Method in interface marauroa.server.db.adapter.DatabaseAdapter
executes an SQL statement
execute(String[], String) - Method in class games.stendhal.client.actions.AcceptChallengeAction
 
execute(String[], String) - Method in class games.stendhal.client.actions.AlterKillAction
 
execute(String[], String) - Method in class games.stendhal.client.actions.AutoWalkAction
Execute a chat command.
execute(String[], String) - Method in class games.stendhal.client.actions.AutoWalkStopAction
Execute a chat command.
execute(String[], String) - Method in class games.stendhal.client.actions.CastSpellAction
 
execute(String[], String) - Method in class games.stendhal.client.actions.CreateChallengeAction
 
execute(String[], String) - Method in class games.stendhal.client.actions.InspectKillAction
 
execute(String[], String) - Method in class games.stendhal.client.actions.InspectQuestAction
 
execute(String[], String) - Method in class games.stendhal.client.actions.MoveContinuousAction
Execute a command to toggle continuous movement.
execute(String[], String) - Method in class games.stendhal.client.actions.RemoveDetailAction
 
execute(String[], String) - Method in class games.stendhal.client.actions.SetCombatKarmaAction
 
execute(String[], String) - Method in interface games.stendhal.client.actions.SlashAction
Execute a chat command.
execute(String, InputStream...) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
 
execute(String, InputStream...) - Method in interface marauroa.server.db.adapter.DatabaseAdapter
executes an SQL statement with streamed parameters
execute(String, Map<String, Object>) - Method in class marauroa.server.db.DBTransaction
executes an SQL statement with parameter substitution
execute(String, Map<String, Object>, InputStream...) - Method in class marauroa.server.db.DBTransaction
executes an SQL statement with parameter substitution
execute(RPObject, RPAction) - Static method in class games.stendhal.server.actions.CommandCenter
executes an action from the client
execute(RPObject, RPAction) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
 
execute(RPObject, RPAction) - Method in class marauroa.server.game.python.PythonRP
Execute an action in the name of a player.
execute(RPObject, RPAction) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
 
execute(RPObject, RPAction) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
Execute an action in the name of a player.
execute(RPObject, RPAction) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
Execute an action in the name of a player.
execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.AbstractLogItemEventCommand
 
execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.DeletePendingAchievementDetailsCommand
 
execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.DumpSpeakerNPCsCommand
 
execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.DumpZonesCommand
 
execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.GetCharacterCreationDateCommand
 
execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.GetPostmanMessagesCommand
 
execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.LogKillEventCommand
 
execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.LogTradeEventCommand
 
execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.QueryCanonicalCharacterNamesCommand
 
execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.ReadAchievementsForPlayerCommand
 
execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.ReadCharactersFromHallOfFameCommand
 
execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.ReadGroupQuestCommand
 
execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.ReadHallOfFamePointsCommand
 
execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.ReadPendingAchievementDetailsCommand
 
execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.SetOnlineStatusCommand
 
execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.StoreMessageCommand
 
execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.UpdateGroupQuestCommand
 
execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.UpdateSearchIndexCommand
 
execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.WriteHallOfFamePointsCommand
 
execute(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.WriteReachedAchievementCommand
 
execute(DBTransaction) - Method in class marauroa.server.db.command.AbstractDBCommand
processes the database request.
execute(DBTransaction) - Method in interface marauroa.server.db.command.DBCommand
processes the database request.
execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.BanAccountCommand
 
execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.LoadActiveCharacterCommand
 
execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.LoadAllActiveCharactersCommand
 
execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.LoadAllCharactersCommand
 
execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.LoadBanListCommand
 
execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.LoadCharacterCommand
 
execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.LogGameEventCommand
 
execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.LoginCommand
 
execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.LogStatisticsCommand
 
execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.SetCharacterStatusCommand
 
execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.StoreCharacterCommand
 
execute(DBTransaction) - Method in class marauroa.server.game.dbcommand.StoreZoneCommand
 
execute(T) - Method in interface games.stendhal.server.core.engine.Task
execute the task.
executeAction(RPObject, RPAction) - Method in class marauroa.server.game.rp.DebugInterface
an action is about to be executed
executeBatch(String, InputStream...) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
 
executeBatch(String, InputStream...) - Method in interface marauroa.server.db.adapter.DatabaseAdapter
executes a batch of sql-statements
ExecuteLua - Class in games.stendhal.server.script
Admin script to load external Lua scripts manually.
ExecuteLua() - Constructor for class games.stendhal.server.script.ExecuteLua
 
executeNPCsPreLogic() - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
 
executePlayerLogic() - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
 
ExecuteSQL - Class in games.stendhal.server.script
Executes an sql statement.
ExecuteSQL() - Constructor for class games.stendhal.server.script.ExecuteSQL
 
existsSprite(String) - Method in class games.stendhal.client.sprite.SpriteStore
Checks if a file exists.
exit() - Method in interface games.stendhal.client.sound.facade.SoundSystemFacade
 
exit() - Method in class games.stendhal.client.sound.manager.SoundManager
 
exit() - Method in class games.stendhal.client.sound.manager.SoundManagerNG
 
exit() - Method in class games.stendhal.client.sound.nosound.NoSoundFacade
 
exit() - Method in class games.stendhal.client.sound.sound.SoundSystemFacadeImpl
 
exit(Time) - Method in class games.stendhal.client.sound.system.SoundSystem
 
exit(Time) - Method in class games.stendhal.client.sound.system.SoundSystemNG
 
expand(byte[], int, boolean) - Static method in class games.stendhal.common.memory.Field
This method will return a new allocated array of size newSize if newSize is greater than field.length.
expand(float[], int, boolean) - Static method in class games.stendhal.common.memory.Field
This method will return a new allocated array of size newSize if newSize is greater than field.length.
expand(int[], int, boolean) - Static method in class games.stendhal.common.memory.Field
This method will return a new allocated array of size newSize if newSize is greater than field.length.
expand(T[], int, boolean) - Static method in class games.stendhal.common.memory.Field
This method will return a new allocated array of size newSize if newSize is greater than field.length.
EXPAND_AXIAL - Enum constant in enum class games.stendhal.client.gui.layout.SLayout
The component should expand in the direction of the layout
EXPAND_PERPENDICULAR - Enum constant in enum class games.stendhal.client.gui.layout.SLayout
The component should expand perpendicular to the direction of the layout
EXPAND_X - Enum constant in enum class games.stendhal.client.gui.layout.SLayout
The component should expand in horizontal direction
EXPAND_Y - Enum constant in enum class games.stendhal.client.gui.layout.SLayout
The component should expand in vertical direction
EXPERIENCE - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
xp points
EXPERIENCE_ATK - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
atk level
EXPERIENCE_DEF - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
def level
EXPERIENCE_RATK - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
ratk level
ExperienceAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
Factory for experience achievements
ExperienceAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.ExperienceAchievementFactory
 
ExperiencedWarriorNPC - Class in games.stendhal.server.maps.semos.plains
Experienced warrior knowing a lot about creatures (location semos_plains_s).
ExperiencedWarriorNPC() - Constructor for class games.stendhal.server.maps.semos.plains.ExperiencedWarriorNPC
 
ExpirationTracker - Class in games.stendhal.server.entity.mapstuff
 
ExpirationTracker() - Constructor for class games.stendhal.server.entity.mapstuff.ExpirationTracker
Constructor to create an empty tracker
ExpirationTrackerConfigurator - Class in games.stendhal.server.entity.mapstuff
A configurator for ExpirationTracker objects.
ExpirationTrackerConfigurator() - Constructor for class games.stendhal.server.entity.mapstuff.ExpirationTrackerConfigurator
 
ExpirationTrackerTransformer - Class in games.stendhal.server.core.engine.transformer
 
ExpirationTrackerTransformer() - Constructor for class games.stendhal.server.core.engine.transformer.ExpirationTrackerTransformer
 
EXPIRED_OFFERS_SLOT_NAME - Static variable in class games.stendhal.server.entity.trade.Market
the name of the slot where the expired offers are stored
expireInvite(String) - Method in class games.stendhal.client.gui.group.GroupPanelController
Called when a group invite expires.
expireOffer(Offer) - Method in class games.stendhal.server.entity.trade.Market
expires an offer and removes it from the available offers
ExpireOutfit(String) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour.ExpireOutfit
creates a OutwearClothes turn listener
expose() - Method in class games.stendhal.common.tiled.LayerDefinition
 
exposeRaw() - Method in class games.stendhal.common.tiled.LayerDefinition
 
Expression - Class in games.stendhal.common.parser
An Expression is part of a Sentence.
Expression(String, String) - Constructor for class games.stendhal.common.parser.Expression
Create an Expression from a single word and a type string.
ExpressionMatcher - Class in games.stendhal.common.parser
ExpressionMatcher is used to compare Expression in various matching modes.
ExpressionMatcher() - Constructor for class games.stendhal.common.parser.ExpressionMatcher
 
expressions - Variable in class games.stendhal.common.parser.Sentence
 
ExpressionType - Class in games.stendhal.common.parser
An ExpressionType defines the type of an Expression object.
ExpressionType(String) - Constructor for class games.stendhal.common.parser.ExpressionType
 
ExtendedSoundManager - Class in games.stendhal.client.sound.sound
this class is the main interface between the game logic and the low level sound system.
ExtendedSoundManager.Group - Class in games.stendhal.client.sound.sound
 
ExtractEntityValidator - Class in games.stendhal.server.actions.validator
extracts the entity
ExtractEntityValidator() - Constructor for class games.stendhal.server.actions.validator.ExtractEntityValidator
 
ExtractGameArea - Class in games.stendhal.tools.map
extracts a defined area from a set of images and stores the results in another folder with the same name as the original files.
ExtractGameArea() - Constructor for class games.stendhal.tools.map.ExtractGameArea
 
extractLink(CharacterIterator) - Method in class games.stendhal.client.gui.KHtmlEdit
Extract link content from a character iterator.
extractNoun(String) - Static method in class games.stendhal.common.grammar.Grammar
Extracts noun from a string, that may be prefixed with a plural expression like "piece of", ...
extractNounPlural() - Method in class games.stendhal.common.grammar.PrefixExtractor
Extracts noun from a string, that may be prefixed with a plural expression like "piece of", ...
extractNounSingular() - Method in class games.stendhal.common.grammar.PrefixExtractor
Extracts noun from a string, that may be prefixed with a singular expression like "piece of", ...
EYES - Static variable in class games.stendhal.client.gui.OutfitColor
Identifier for eyes color.
EYES_OUTFITS - Static variable in class games.stendhal.common.Outfits
number of player selectable eyes

F

FACE - Static variable in class games.stendhal.common.constants.Actions
 
FaceAction - Class in games.stendhal.server.actions.move
looks into the specified direction without moving
FaceAction() - Constructor for class games.stendhal.server.actions.move.FaceAction
 
faceNext(GuidedEntity) - Method in class games.stendhal.server.core.pathfinder.EntityGuide
Turn the entity face the next node on the path.
faceto(int, int) - Method in class games.stendhal.server.entity.ActiveEntity
Face toward a specified point on the map.
faceToward(Entity) - Method in class games.stendhal.server.entity.ActiveEntity
Face toward an entity.
FACTOR - Variable in class games.stendhal.server.script.ZoneStatistics
 
factory - Variable in class marauroa.server.game.db.RPObjectDAO
factory for creating object instances
factory - Variable in class marauroa.server.game.db.RPZoneDAO
factory for creating object instances
FADO - Enum constant in enum class games.stendhal.server.entity.slot.Banks
bank in Fado.
FADO_CAVES - Static variable in class games.stendhal.server.maps.Region
 
FADO_CITY - Static variable in class games.stendhal.server.maps.Region
 
failed() - Method in class marauroa.common.game.AccountResult
Returns true if the creation of the account failed.
failed() - Method in enum class marauroa.common.game.Result
checks state of account creation represented by this result.
FAILED_CHARACTER_EXISTS - Enum constant in enum class marauroa.common.game.Result
Character was not created because this character already exists.
FAILED_CREATE_ON_MAIN_INSTEAD - Enum constant in enum class marauroa.common.game.Result
This server does not accept account creation
FAILED_EMPTY_STRING - Enum constant in enum class marauroa.common.game.Result
Account was not created because one of the important parameters was missing.
FAILED_EXCEPTION - Enum constant in enum class marauroa.common.game.Result
Account was not created because there was an unspecified exception.
FAILED_INVALID_CHARACTER_USED - Enum constant in enum class marauroa.common.game.Result
Account was not created because an invalid characters (letter, sign, number) was used
FAILED_INVALID_TEMPLATE - Enum constant in enum class marauroa.common.game.Result
The template passed to the create character method is not valid because it fails to pass the RP rules.
FAILED_LOGIN_ATTEMPTS_ACCOUNT - Static variable in class marauroa.common.TimeoutConf
The amount of failed login tries before considering the account blocked.
FAILED_LOGIN_ATTEMPTS_IP - Static variable in class marauroa.common.TimeoutConf
The amount of failed login tries before considering the ip blocked.
FAILED_LOGIN_BLOCKTIME - Static variable in class marauroa.common.TimeoutConf
The amount of seconds until being able to retry login after N failed attempts.
FAILED_OFFLINE - Enum constant in enum class marauroa.common.game.Result
Server is offline, obviously not returned by the server but can be generated client side.
FAILED_PASSWORD_TO_WEAK - Enum constant in enum class marauroa.common.game.Result
Password is too weak.
FAILED_PASSWORD_TOO_CLOSE_TO_USERNAME - Enum constant in enum class marauroa.common.game.Result
Password is too close to the username
FAILED_PLAYER_EXISTS - Enum constant in enum class marauroa.common.game.Result
Account was not created because this account already exists.
FAILED_RESERVED_NAME - Enum constant in enum class marauroa.common.game.Result
Name is reserved
FAILED_STRING_SIZE - Enum constant in enum class marauroa.common.game.Result
Account was not created because any of the parameters are either too long or too short.
FAILED_STRING_TOO_LONG - Enum constant in enum class marauroa.common.game.Result
String is too long
FAILED_STRING_TOO_SHORT - Enum constant in enum class marauroa.common.game.Result
String is too short
FAILED_TOO_MANY - Enum constant in enum class marauroa.common.game.Result
Too many accounts were created from this ip-address recently.
FairyRaid - Class in games.stendhal.server.script
 
FairyRaid() - Constructor for class games.stendhal.server.script.FairyRaid
 
FarmerNPC - Class in games.stendhal.server.maps.ados.forest
Builds Karl, the farmer NPC.
FarmerNPC() - Constructor for class games.stendhal.server.maps.ados.forest.FarmerNPC
 
FarmersWifeNPC - Class in games.stendhal.server.maps.ados.farmhouse
NPC to sell milk.
FarmersWifeNPC() - Constructor for class games.stendhal.server.maps.ados.farmhouse.FarmersWifeNPC
 
FarmRaid - Class in games.stendhal.server.script
 
FarmRaid() - Constructor for class games.stendhal.server.script.FarmRaid
 
FAT_FACTOR - Variable in class games.stendhal.server.entity.creature.Pet
Approximately how much slower he gets hungry if he's full weight.
fatal(Object) - Method in class marauroa.common.Logger
 
fatal(Object, Throwable) - Method in class marauroa.common.Logger
 
FatherNPC - Class in games.stendhal.server.maps.ados.rosshouse
Creates a normal version of mr ross in the ross house.
FatherNPC() - Constructor for class games.stendhal.server.maps.ados.rosshouse.FatherNPC
 
FeatureChangeListener - Interface in games.stendhal.client.listener
A listener of feature changes.
featureDisabled(String) - Method in class games.stendhal.client.gui.FeatureEnabledItemPanel
 
featureDisabled(String) - Method in class games.stendhal.client.gui.spells.Spells
 
featureDisabled(String) - Method in interface games.stendhal.client.listener.FeatureChangeListener
A feature was disabled.
featureEnabled(String, String) - Method in class games.stendhal.client.gui.FeatureEnabledItemPanel
 
featureEnabled(String, String) - Method in class games.stendhal.client.gui.spells.Spells
 
featureEnabled(String, String) - Method in interface games.stendhal.client.listener.FeatureChangeListener
A feature was enabled.
FeatureEnabledItemPanel - Class in games.stendhal.client.gui
An ItemPanel that is enabled/disabled with a feature change event.
FeatureList - Class in games.stendhal.common
A list of [enabled] features.
FeatureList() - Constructor for class games.stendhal.common.FeatureList
Create a list of [enabled] features.
FeaturesTestArea - Class in games.stendhal.server.maps
 
FeaturesTestArea() - Constructor for class games.stendhal.server.maps.FeaturesTestArea
 
feed(ConsumableItem, Player) - Method in interface games.stendhal.server.entity.item.consumption.Feeder
 
feeder - Variable in class games.stendhal.server.entity.item.ConsumableItem
 
Feeder - Interface in games.stendhal.server.entity.item.consumption
 
FeederFactory - Class in games.stendhal.server.entity.item.consumption
 
FeederFactory() - Constructor for class games.stendhal.server.entity.item.consumption.FeederFactory
 
FerryConveyerNPC - Class in games.stendhal.server.maps.ados.coast
Factory for an NPC who brings players from the docks to Athor Ferry in a rowing boat.
FerryConveyerNPC - Class in games.stendhal.server.maps.athor.holiday_area
Factory for an NPC who brings players from the docks to Athor Ferry in a rowing boat.
FerryConveyerNPC() - Constructor for class games.stendhal.server.maps.ados.coast.FerryConveyerNPC
 
FerryConveyerNPC() - Constructor for class games.stendhal.server.maps.athor.holiday_area.FerryConveyerNPC
 
FerryListener() - Constructor for class games.stendhal.server.maps.athor.ship.AthorFerry.FerryListener
 
ferrystate - Variable in class games.stendhal.server.maps.ados.coast.FerryConveyerNPC
 
ferrystate - Variable in class games.stendhal.server.maps.athor.holiday_area.FerryConveyerNPC
 
FertileGround - Interface in games.stendhal.server.entity.mapstuff.area
 
FertileGrounds - Class in games.stendhal.server.maps.semos.city
Configures ground to be fertile in zone.
FertileGrounds() - Constructor for class games.stendhal.server.maps.semos.city.FertileGrounds
 
fetchEarnings(Player) - Method in class games.stendhal.server.entity.trade.Market
The earnings for complete trades are paid to the player.
FetchEarningsChatAction - Class in games.stendhal.server.maps.semos.tavern.market
chat action to let a player fetch his earnings from the market
FetchEarningsChatAction() - Constructor for class games.stendhal.server.maps.semos.tavern.market.FetchEarningsChatAction
 
fetchFirstLine() - Method in class games.stendhal.client.update.HttpClient
fetches the first line of a file using http and closes the connection automatically.
Field - Class in games.stendhal.common.memory
 
Field() - Constructor for class games.stendhal.common.memory.Field
 
FieldInspect - Class in games.stendhal.server.script
inspects the java fields of an object .
FieldInspect() - Constructor for class games.stendhal.server.script.FieldInspect
 
FieldLister - Class in games.stendhal.server.core.reflectiondebugger
Lists the contents all fields of a class and its super classes.
FieldLister(Object) - Constructor for class games.stendhal.server.core.reflectiondebugger.FieldLister
Creates a new FieldLister.
FierywaterDistillerNPC - Class in games.stendhal.server.maps.ados.market
Provides Uncle Dag NPC, in Ados Market.
FierywaterDistillerNPC() - Constructor for class games.stendhal.server.maps.ados.market.FierywaterDistillerNPC
 
FifthFloorCreatures - Class in games.stendhal.server.maps.semos.wizardstower
 
FifthFloorCreatures() - Constructor for class games.stendhal.server.maps.semos.wizardstower.FifthFloorCreatures
 
FIGHTING - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
fighting and killing creatures
FIGHTING_NOISE - Enum constant in enum class games.stendhal.common.constants.SoundLayer
noise made by weapons and armor
FightingAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
Factory for fighting achievements
FightingAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
FightTrainingNPC - Class in games.stendhal.server.maps.semos.village
 
FightTrainingNPC() - Constructor for class games.stendhal.server.maps.semos.village.FightTrainingNPC
 
file - Variable in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
 
FileSystemPersistence - Class in marauroa.common.io
Normal persistence using files
fill(Attributes) - Method in class marauroa.common.game.Attributes
This method fills this object with data from the attributes object passed as param
fill(Attributes) - Method in class marauroa.common.game.SlotOwner
 
fill(RPEvent) - Method in class marauroa.common.game.RPEvent
Copy constructor
fill(RPObject) - Method in class marauroa.common.game.RPObject
Copy constructor
fillQuestInfo(String, String, boolean) - Method in class games.stendhal.server.maps.quests.AbstractQuest
fill fields of questInfo object with info about this quest
fillTargetInfo(IEntity) - Method in enum class games.stendhal.client.entity.ActionType
Create an RPAction with target information pointing to an entity.
filter(Collection<T>) - Method in class games.stendhal.common.filter.CollectionFilter
Starts the filtering process.
FILTER_ATTACK_MESSAGES - Static variable in class games.stendhal.client.stendhal
 
filterCopy(Collection<? extends T>) - Method in class games.stendhal.common.filter.CollectionFilter
This method does the same as the filter method.
FilterCriteria<T> - Interface in games.stendhal.common.filter
Title: FilterCriteria
FINAL - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
 
FINAL_TIME_MAX - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
 
FINAL_TIME_MIN - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
 
find(Expression) - Method in class games.stendhal.common.parser.TriggerList
Search for the given expression in the list.
find(String) - Method in class games.stendhal.common.parser.WordList
Find an entry for a given word.
FindBrokenCorpses - Class in games.stendhal.server.script
Finds creatures with wrong sized corpses.
FindBrokenCorpses() - Constructor for class games.stendhal.server.script.FindBrokenCorpses
 
findByCreatureName(Player, String) - Method in class games.stendhal.server.script.EntitySearch
 
findByZoneName(Player, String) - Method in class games.stendhal.server.script.EntitySearch
 
findChest(HousePortal) - Static method in class games.stendhal.server.maps.quests.houses.HouseUtilities
Find a chest corresponding to a house portal.
FindGhosts - Class in games.stendhal.server.maps.quests
QUEST: Find Ghosts PARTICIPANTS: Carena STEPS: Carena asks you to find the 4 other spirits on Faiumoni You go find them and remember their names You return and say the names Carena checks you have met them, then gives reward Note: you can meet the ghosts before you started the quest with her REWARD: base HP bonus of 50 5000 XP Karma: 15 REPETITIONS: None.
FindGhosts() - Constructor for class games.stendhal.server.maps.quests.FindGhosts
 
findItem(String, String) - Method in class games.stendhal.client.entity.User
Returns the objectid for the named item.
FindJefsMom - Class in games.stendhal.server.maps.quests
QUEST: Find Jefs Mother PARTICIPANTS: Jef Amber STEPS: Jef waits for his mum in Kirdneh for a longer time now and is frightened that something happened to her You go to find Amber somewhere in Fado forest She gives you a flower which you have to bring to Jef You return and give the flower to Jef Jef will reward you well REWARD: 800 XP Red lionfish which Jef got by someone who made holidays on Amazon island earlier (between 1-6) Karma: 15 REPETITIONS: Once every 4320 minutes.
FindJefsMom() - Constructor for class games.stendhal.server.maps.quests.FindJefsMom
 
findMatchingName(Set<String>) - Method in class games.stendhal.common.parser.Sentence
Searches for a matching name in the given Set.
findNewTarget(Creature) - Method in class games.stendhal.server.entity.creature.impl.attack.AttackWeakest
 
findNewTarget(Creature) - Method in class games.stendhal.server.entity.creature.impl.attack.Coward
 
findNewTarget(Creature) - Method in class games.stendhal.server.entity.creature.impl.attack.OutfitChangerTargeter
 
findNewTarget(Creature) - Method in interface games.stendhal.server.entity.creature.impl.attack.AttackStrategy
find a new target.
findNonRespawn(Player) - Method in class games.stendhal.server.script.EntitySearch
 
FindRatChildren - Class in games.stendhal.server.maps.quests
QUEST: Find Rat children PARTICIPANTS: Agnus STEPS: Agnus asks you to find her children and see if they are ok You go find them and remember their names You return and say the names Agnus checks you have met them, then gives reward Note: you can not meet the children before you started the quest with her REWARD: 5000 XP Karma: 15 REPETITIONS: Once every 24 hours.
FindRatChildren() - Constructor for class games.stendhal.server.maps.quests.FindRatChildren
 
finish() - Method in class games.stendhal.client.gui.ProgressBar
Speeds up to quickly finish.
finish() - Method in class games.stendhal.server.core.pathfinder.GoToPosition
final part of travel
finish() - Method in interface marauroa.client.net.INetworkClientManagerInterface
This method notify the thread to finish it execution
finish() - Method in class marauroa.client.net.TCPNetworkClientManager
 
finish() - Method in interface marauroa.common.net.ConnectionManager
shuts the server down
finish() - Method in class marauroa.server.db.command.DBCommandQueue
shuts the background thread down.
finish() - Method in class marauroa.server.game.GameServerManager
This method request the active object to finish its execution and store all the players back to database.
finish() - Method in class marauroa.server.game.rp.RPServerManager
This method finishes the thread that runs the RPServerManager.
finish() - Method in class marauroa.server.marauroad
shuts down Marauroa
finish() - Method in interface marauroa.server.net.INetworkServerManager
This method notify the active object to finish it execution
finish() - Method in class marauroa.server.net.NetworkServerManager
This method notifies the thread to finish the execution
finish() - Method in class marauroa.server.net.nio.NIONetworkConnectionManager
This method notifies the thread to finish the execution
finish() - Method in class marauroa.server.net.validator.ConnectionValidator
Request connection validator to stop all the activity, and stop checking if any ban needs to be removed.
finish() - Method in class marauroa.server.net.web.WebSocketConnectionManager
 
finish(boolean, Player) - Method in class games.stendhal.server.maps.quests.ReverseArrow
Finishes the quest and teleports the player out.
FINISH_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
 
finished() - Method in class games.stendhal.client.sound.system.processors.Recorder
 
finished() - Method in class games.stendhal.client.sound.system.SignalProcessor
 
FinishNotifier(boolean, Player) - Constructor for class games.stendhal.server.maps.quests.ReverseArrow.FinishNotifier
 
fire(int, int) - Method in class games.stendhal.common.Line.Action
callback for point (x, y)
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.core.rp.achievement.condition.BoughtNumberOfCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.core.rp.achievement.condition.KilledRareCreatureCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.core.rp.achievement.condition.KilledSharedAllCreaturesCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.core.rp.achievement.condition.KilledSoloAllCreaturesCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.core.rp.achievement.condition.QuestCountCompletedCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.core.rp.achievement.condition.QuestsInRegionCompletedCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.core.rp.achievement.condition.QuestWithPrefixCompletedCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.core.rp.achievement.condition.SoldNumberOfCondition
 
fire(Player, Sentence, Entity) - Method in interface games.stendhal.server.entity.npc.ChatCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.AdminCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.AgeGreaterThanCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.AgeLessThanCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.AlwaysFalseCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.AlwaysTrueCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.AndCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.AreaIsFullCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.AvailabilityCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.DaylightCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.EmoteCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.KilledCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.KilledForQuestCondition
return true if player have killed proper creature numbers.
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.KilledInSumForQuestCondition
return true if player have killed proper sum of creatures.
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.KillsQuestSlotNeedUpdateCondition
return true if player need update, or if required update was unsuccessful.
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.LevelGreaterThanCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.LevelLessThanCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.MinTotalCreaturesKilledCondition
Does the checking for number of creatures killed
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.NakedCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.NotCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.OrCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.OutfitCompatibleWithClothesCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerCanEquipItemCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerGotNumberOfItemsFromWellCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasCompletedAchievementsCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasCorrectGateKey
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasHarvestedNumberOfItemsCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasInfostringItemWithHimCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasItemEquippedInSlot
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasItemWithHimCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasKilledNumberOfCreaturesCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasPetOrSheepCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasRecordedItemWithHimCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasShieldEquippedCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerHasStorableEntityCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerInAreaCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerIsAGoodBoyCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerIsWearingOutfitCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerLootedNumberOfItemsCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerManaGreaterThanCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerMinedNumberOfItemsCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerNextToCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerOwnsItemIncludingBankCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerProducedNumberOfItemsCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerStatLevelCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerVisitedZonesCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.PlayerVisitedZonesInRegionCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestActiveCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestCompletedCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestInStateCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestNotActiveCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestNotCompletedCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestNotInStateCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestNotStartedCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestRegisteredCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestSmallerThanCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestStartedCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestStateGreaterThanCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.QuestStateStartsWithCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.SentenceHasErrorCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.StatLevelComparisonCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.SystemPropertyCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.TextHasNumberCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.TextHasParameterCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.TimePassedCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.TimeReachedCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.TriggerExactlyInListCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.TriggerInListCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.TriggerIsNPCNameForUnstartedQuestCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.TriggerIsProducedItemOfClassCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.entity.npc.condition.TriggerMatchesQuestSlotCondition
 
fire(Player, Sentence, Entity) - Method in interface games.stendhal.server.entity.npc.fsm.PreTransitionCondition
can the transition be done?
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.maps.quests.captureflag.PlayingCTFCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer.TriggerMightbeACodedMessageCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuestInPhaseCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.maps.quests.ScubaLicenseQuiz.ScubaCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.maps.semos.jail.GuardNPC.InJailCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.maps.semos.jail.GuardNPC.NotInJailCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.maps.semos.tavern.market.PlayerHasEarningsToCollectCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.script.BetManager.BetCondition
 
fire(Player, Sentence, Entity) - Method in class games.stendhal.server.script.BetManager.NoBetCondition
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.BehaviourAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.AddItemToCollectionAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.ChangePlayerOutfitAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.ChangePlayerOutfitAndPreserveTempAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.CollectRequestedItemsAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.ComplainAboutSentenceErrorAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.CreateSlotAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.DecreaseKarmaAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.DisableFeatureAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.DropInfostringItemAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.DropItemAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.DropRecordedItemAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.EnableFeatureAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.EquipItemAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.EquipRandomAmountOfItemAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.EquipRandomItemAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.ExamineChatAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.IncreaseItemExchangeAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.IncreaseKarmaAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.IncreaseXPAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.IncreaseXPDependentOnLevelAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.IncrementQuestAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.InflictStatusOnNPCAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.JailAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.ListProducedItemDetailAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.ListProducedItemsOfClassAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.LoadSignFromHallOfFameAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.MultipleActions
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.NPCEmoteAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.NPCSetDirection
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.OutputQuestSlotAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.PlaySoundAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.RemoveStorableEntityAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.ResetBlockChatAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SayNPCNamesForUnstartedQuestsAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SayRequiredItemAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SayRequiredItemsFromCollectionAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SayTextAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SayTimeRemainingAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SayTimeRemainingUntilTimeReachedAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SayUnstartedQuestDescriptionFromNPCNameAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SendPrivateMessageAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SetHallOfFameToAgeDiffAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SetQuestAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SetQuestToFutureRandomTimeStampAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SetQuestToPlayerAgeAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SetQuestToTimeStampAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.SetQuestToYearAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.StartItemsCollectionWithLimitAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.StartRecordingKillsAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.StartRecordingRandomItemCollectionAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.StoreMessageAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.TeleportAction
 
fire(Player, Sentence, EventRaiser) - Method in interface games.stendhal.server.entity.npc.ChatAction
 
fire(Player, Sentence, EventRaiser) - Method in interface games.stendhal.server.entity.npc.fsm.PostTransitionAction
does some action after a transition.
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.deathmatch.BailAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.deathmatch.DoneAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.deathmatch.LeaveAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.deathmatch.StartAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.quests.captureflag.JoinCaptureFlagAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.quests.captureflag.LeaveCaptureFlagAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.quests.captureflag.ProvideArrowsAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.quests.captureflag.ProvideCTFFlagsAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer.CreateAndSayCodedMessage
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.quests.piedpiper.DetailsKillingsAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.quests.piedpiper.RewardPlayerAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.quests.revivalweeks.PhotographerChatAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.semos.tavern.market.ExamineOfferChatAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.semos.tavern.market.FetchEarningsChatAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.semos.tavern.market.ProlongOfferHandler.ConfirmProlongOfferChatAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.semos.tavern.market.ProlongOfferHandler.ProlongOfferChatAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.semos.tavern.market.RemoveOfferHandler.ConfirmRemoveOfferChatAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.semos.tavern.market.RemoveOfferHandler.RemoveOfferChatAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.semos.tavern.market.ShowOfferItemsChatAction
show a list of all items for which offers exist.
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.maps.semos.tavern.market.ShowOffersChatAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.script.AdminMaker.TeleportAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.script.AdminMaker.UpgradeAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.script.BetManager.BetAction
 
fire(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.script.Debuggera.SightseeingAction
 
Fire - Class in games.stendhal.client.entity
 
Fire - Class in games.stendhal.server.entity.mapstuff
Burning fire.
Fire() - Constructor for class games.stendhal.client.entity.Fire
 
Fire(int, int) - Constructor for class games.stendhal.server.entity.mapstuff.Fire
creates a new fire.
FIRE - Enum constant in enum class games.stendhal.common.constants.Nature
fire magic
fireChange(Property) - Method in class games.stendhal.client.entity.Entity
Fire change to all registered listeners.
fireChanged() - Method in class games.stendhal.client.gui.AbstractScalingModel
Notify change listeners.
FireFactory - Class in games.stendhal.server.entity.mapstuff
A factory for Fire objects.
FireFactory() - Constructor for class games.stendhal.server.entity.mapstuff.FireFactory
 
fireRequestError(ItemParserResult, Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.BehaviourAction
 
fireRequestError(ItemParserResult, Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.MultiProducerBehaviourAction
 
fireRequestError(ItemParserResult, Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.ProducerBehaviourAction
 
fireRequestError(ItemParserResult, Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.RepairingBehaviourAction
 
fireRequestOK(ItemParserResult, Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.BehaviourAction
The user input was parsed as a behaviour request.
fireRequestOK(ItemParserResult, Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.RepairingBehaviourAction
 
fireSentenceError(Player, Sentence, EventRaiser) - Method in class games.stendhal.server.entity.npc.action.BehaviourAction
The user input could not be parsed in a valid Sentence.
first() - Method in class marauroa.common.Pair
gets the first object
FIRST_ATTACKED - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
 
FIRST_DEATH - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
 
FIRST_EQUIPPED - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
 
FIRST_KILL - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
 
FIRST_LOGIN - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
 
FIRST_MOVE - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
 
FIRST_PLAYER - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
 
FIRST_PLAYER_KILL - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
 
FIRST_POISONED - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
 
FIRST_PRIVATE_MESSAGE - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
 
FIRST_VERSION_WITH_CONTENT_HASH - Static variable in class marauroa.common.net.NetConst
the first version that supports maps in rpobjects.
FIRST_VERSION_WITH_DETAILS_IN_CHARACTER_LIST - Static variable in class marauroa.common.net.NetConst
the first version with details on the MessageS2CCharacterList.
FIRST_VERSION_WITH_LONG_BAN_MESSAGE - Static variable in class marauroa.common.net.NetConst
longer reasons for bans
FIRST_VERSION_WITH_MAP_SUPPORT - Static variable in class marauroa.common.net.NetConst
the first version that supports maps in rpobjects.
FIRST_VERSION_WITH_MULTI_VERSION_SUPPORT - Static variable in class marauroa.common.net.NetConst
the first version with support for older versions.
FIRST_VERSION_WITH_OMITTABLE_EMPTY_PERCEPTIONS - Static variable in class marauroa.common.net.NetConst
the first version which allows the omittion of empty perceptions because the client does not depend sending of the KeepAlive message anymore on counting perception messages
FIRST_VERSION_WITH_TYPE_LONG - Static variable in class marauroa.common.net.NetConst
data type long
firstAskForMissingItems(List<String>) - Method in class games.stendhal.server.maps.quests.CloakCollector
 
firstAskForMissingItems(List<String>) - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
firstAskForMissingItems(List<String>) - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
 
firstAskForMissingItems(List<String>) - Method in class games.stendhal.server.maps.quests.ToysCollector
 
firstAskForMissingItems(List<String>) - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
FirstFloorCreatures - Class in games.stendhal.server.maps.semos.wizardstower
 
FirstFloorCreatures() - Constructor for class games.stendhal.server.maps.semos.wizardstower.FirstFloorCreatures
 
FISH - Enum constant in enum class games.stendhal.client.entity.ActionType
 
FishermanNPC - Class in games.stendhal.server.maps.ados.fishermans_hut
Ados Fisherman (Inside / Level 0).
FishermanNPC - Class in games.stendhal.server.maps.kalavan.citygardens
A fisherman.
FishermanNPC() - Constructor for class games.stendhal.server.maps.ados.fishermans_hut.FishermanNPC
 
FishermanNPC() - Constructor for class games.stendhal.server.maps.kalavan.citygardens.FishermanNPC
 
FishermansDaughterNPC - Class in games.stendhal.server.maps.ados.market
Builds a NPC in a house on Ados market (name:Caroline) who is the daughter of fisherman Fritz
FishermansDaughterNPC() - Constructor for class games.stendhal.server.maps.ados.market.FishermansDaughterNPC
 
FishermansDaughterSellingNPC - Class in games.stendhal.server.maps.quests.revivalweeks
Caroline during the Mine Town Revival Weeks
FishermansDaughterSellingNPC() - Constructor for class games.stendhal.server.maps.quests.revivalweeks.FishermansDaughterSellingNPC
 
FishermansLicenseCollector - Class in games.stendhal.server.maps.quests
QUEST: Fisherman's license Collector PARTICIPANTS: Santiago the fisherman STEPS: The player must bring all kinds of fishes to the fisherman REWARD: 2000 XP some karma (25 + (5 | -5)) The player gets a fisherman's license (i.e.
FishermansLicenseCollector() - Constructor for class games.stendhal.server.maps.quests.FishermansLicenseCollector
 
FishermansLicenseQuiz - Class in games.stendhal.server.maps.quests
QUEST: Fisherman's license Quiz.
FishermansLicenseQuiz() - Constructor for class games.stendhal.server.maps.quests.FishermansLicenseQuiz
 
FishesNPC - Class in games.stendhal.server.maps.ados.city
Builds some fish NPCs.
FishesNPC() - Constructor for class games.stendhal.server.maps.ados.city.FishesNPC
 
FishInspect - Class in games.stendhal.server.script
Deep inspects a player and all his/her items.
FishInspect() - Constructor for class games.stendhal.server.script.FishInspect
 
FishSoup - Class in games.stendhal.server.maps.quests
QUEST: Special Fish Soup.
FishSoup() - Constructor for class games.stendhal.server.maps.quests.FishSoup
 
FishSoupForHughie - Class in games.stendhal.server.maps.quests
QUEST: FishSoupForHughie PARTICIPANTS: Anastasia, a worried mother in Ados farmhouse Hughie, her son STEPS: Anastasia asks for some fish soup for her sick boy You collect the fish soup You give the fish soup to Anastasia. Anastasia rewards you. REWARD: 10 potions xp Karma: 5 REPETITIONS: Unlimited, but 7 days of waiting are required between repetitions
FishSoupForHughie() - Constructor for class games.stendhal.server.maps.quests.FishSoupForHughie
 
FishSoupMakerNPC - Class in games.stendhal.server.maps.ados.market
Builds a npc in Ados (name:Florence Boullabaisse) who is a fish soup maker on the market
FishSoupMakerNPC() - Constructor for class games.stendhal.server.maps.ados.market.FishSoupMakerNPC
 
FishSource - Class in games.stendhal.server.entity.mapstuff.useable
A fish source is a spot where a player can fish.
FishSource(String) - Constructor for class games.stendhal.server.entity.mapstuff.useable.FishSource
Create a fish source.
FishSourceFactory - Class in games.stendhal.server.entity.mapstuff.useable
A factory for FishSource objects.
FishSourceFactory() - Constructor for class games.stendhal.server.entity.mapstuff.useable.FishSourceFactory
 
FixDM - Class in games.stendhal.server.script
Puts the Deathmatch slot of a player into victory format.
FixDM() - Constructor for class games.stendhal.server.script.FixDM
 
FixedPath - Class in games.stendhal.server.core.pathfinder
A path using a fixed route.
FixedPath(List<Node>, boolean) - Constructor for class games.stendhal.server.core.pathfinder.FixedPath
Create a fixed path from a list.
FixedPricePriceCalculationStrategy - Class in games.stendhal.server.entity.npc.behaviour.impl.prices
Calculates prices based on a map containing item name and the fixed price
FixedPricePriceCalculationStrategy(Map<String, Integer>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.prices.FixedPricePriceCalculationStrategy
 
FixNegativeHp - Class in games.stendhal.server.script
fixed negative hp
FixNegativeHp() - Constructor for class games.stendhal.server.script.FixNegativeHp
 
FLAG - Enum constant in enum class marauroa.common.game.Definition.Type
an boolean attribute that either is present or not.
flip(BufferedReader, PrintStream) - Method in class games.stendhal.tools.FlipSokoban
reverses each line in a sokoban board; without reversing comments.
flipCoin(double) - Static method in class games.stendhal.common.Rand
Flip a coin to decide between true and false based on a probability
FlippedSprite - Class in games.stendhal.client.sprite
 
FlippedSprite(Sprite, int) - Constructor for class games.stendhal.client.sprite.FlippedSprite
 
FlipSokoban - Class in games.stendhal.tools
flips the sokoban.txt file
FlipSokoban() - Constructor for class games.stendhal.tools.FlipSokoban
 
FLOAT - Enum constant in enum class marauroa.common.game.Definition.Type
an float number of 32 bits
floatToInt(float, float) - Static method in class games.stendhal.common.math.Numeric
 
FloodCheck - Class in marauroa.server.net.nio
A basic implementation of a flooding check.
FloodCheck(INetworkServerManager) - Constructor for class marauroa.server.net.nio.FloodCheck
creates a new FloodChecker
FloodMeasure - Class in marauroa.server.net.flood
Stores for each player the amount of messages and bytes sent since the last timestamp.
FloodMeasure(Channel) - Constructor for class marauroa.server.net.flood.FloodMeasure
Constructor
FloodValidator - Class in marauroa.server.net.flood
This class implements a Flood checking for all the connections to server.
FloodValidator(INetworkServerManager, IFloodCheck) - Constructor for class marauroa.server.net.flood.FloodValidator
Constructor
floodWarnings - Variable in class marauroa.server.net.flood.FloodMeasure
Store how many times it has caused a flood warning.
FlowerGrower - Class in games.stendhal.server.entity.mapstuff.spawner
Is an item producer that destroys itself when item is removed.
FlowerGrower() - Constructor for class games.stendhal.server.entity.mapstuff.spawner.FlowerGrower
Constructor.
FlowerGrower(String) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.FlowerGrower
Constructor of a FlowerGrower growing an item with the name specified in infostring.
FlowerGrower(RPObject, String) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.FlowerGrower
Constructor for loading FlowerGrower from the stored zone used by StendhalRPObjectFactory.
FlowerGrowerNPC - Class in games.stendhal.server.maps.nalwor.flowershop
 
FlowerGrowerNPC() - Constructor for class games.stendhal.server.maps.nalwor.flowershop.FlowerGrowerNPC
 
FlowerGrowerTransFormer - Class in games.stendhal.server.core.engine.transformer
 
FlowerGrowerTransFormer() - Constructor for class games.stendhal.server.core.engine.transformer.FlowerGrowerTransFormer
 
FlowerSellerNPC - Class in games.stendhal.server.maps.kirdneh.city
Builds the flower seller in kirdneh.
FlowerSellerNPC - Class in games.stendhal.server.maps.semos.house
Builds a Flower Seller NPC for the Elf Princess quest.
FlowerSellerNPC() - Constructor for class games.stendhal.server.maps.kirdneh.city.FlowerSellerNPC
 
FlowerSellerNPC() - Constructor for class games.stendhal.server.maps.semos.house.FlowerSellerNPC
 
FLUID - Static variable in class games.stendhal.common.parser.ExpressionType
String constant representing a fluid.
flush() - Method in class marauroa.common.net.ByteCounterOutputStream
 
FlyOverArea - Class in games.stendhal.client.entity
 
FlyOverArea - Class in games.stendhal.server.entity.mapstuff.area
An entity that acts as an obstacle for "walking" entities.
FlyOverArea() - Constructor for class games.stendhal.client.entity.FlyOverArea
 
FlyOverArea() - Constructor for class games.stendhal.server.entity.mapstuff.area.FlyOverArea
Create an area that can be "flown" over.
FlyOverArea2DView - Class in games.stendhal.client.gui.j2d.entity
The 2D view of a fly over area.
FlyOverArea2DView() - Constructor for class games.stendhal.client.gui.j2d.entity.FlyOverArea2DView
 
FlyOverAreaMapObject - Class in games.stendhal.client.gui.map
 
follow(ActiveEntity) - Method in class games.stendhal.server.core.pathfinder.FixedPath
Follow this path.
followPath() - Method in class games.stendhal.server.entity.GuidedEntity
 
followPath(GuidedEntity) - Method in class games.stendhal.server.core.pathfinder.EntityGuide
 
Food - Class in games.stendhal.client.entity
A food entity.
Food - Class in games.stendhal.server.entity.item
 
Food() - Constructor for class games.stendhal.client.entity.Food
 
Food(Food) - Constructor for class games.stendhal.server.entity.item.Food
copy constructor.
Food(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Food
 
FOOD - Static variable in class games.stendhal.common.parser.ExpressionType
String constant representing food.
FoodMill - Class in games.stendhal.server.entity.item
 
FoodMill(FoodMill) - Constructor for class games.stendhal.server.entity.item.FoodMill
 
FoodMill(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.FoodMill
 
foodName - Variable in class games.stendhal.server.entity.creature.Pet
 
FoodSellerNPC - Class in games.stendhal.server.maps.ados.market
Food and drink seller, at Ados Market
FoodSellerNPC() - Constructor for class games.stendhal.server.maps.ados.market.FoodSellerNPC
 
forAllPlayersExecute(Task<Player>) - Method in class games.stendhal.server.core.engine.PlayerList
Calls the execute method of task for each player in this List.
forceStop - Variable in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
Override continuous movement setting.
forceStop() - Method in class games.stendhal.server.entity.player.Player
Forces player to stop moving, bypassing auto-walk
ForeignWomanNPC - Class in games.stendhal.server.maps.ados.city
Builds a npc in Ados (name:Marla) who is there on vacation
ForeignWomanNPC() - Constructor for class games.stendhal.server.maps.ados.city.ForeignWomanNPC
 
forFilteredPlayersExecute(Task<Player>, FilterCriteria<Player>) - Method in class games.stendhal.server.core.engine.PlayerList
Calls the execute method of task for all player in this list that return true in filter.
format(String, T, AttributedTextSink<T>) - Method in class games.stendhal.client.gui.textformat.StringFormatter
Format a string.
forMatching - Variable in class games.stendhal.common.parser.ConversationContext
Flag for sentences to be used for matching.
formatWindow(ManagedWindow) - Method in class games.stendhal.client.gui.wt.core.WtWindowManager
Apply a saved configuration to a window.
FORSAKE - Static variable in class games.stendhal.common.constants.Actions
 
ForsakeAction - Class in games.stendhal.server.actions.pet
release a pet into the wilderness
ForsakeAction() - Constructor for class games.stendhal.server.actions.pet.ForsakeAction
 
found() - Method in class games.stendhal.common.parser.NameSearch
Return true if matching name found.
FoundGirl - Class in games.stendhal.server.maps.quests.revivalweeks
 
FoundGirl() - Constructor for class games.stendhal.server.maps.quests.revivalweeks.FoundGirl
 
FourthFloorCreatures - Class in games.stendhal.server.maps.semos.wizardstower
 
FourthFloorCreatures() - Constructor for class games.stendhal.server.maps.semos.wizardstower.FourthFloorCreatures
 
frames - Variable in class games.stendhal.client.sprite.AnimatedSprite
The frame sprites.
FreePlacementLayout - Class in games.stendhal.client.gui.layout
A layout manager that does nothing else but keep the child components inside the parent's borders.
FreePlacementLayout() - Constructor for class games.stendhal.client.gui.layout.FreePlacementLayout
 
FreezeHell - Class in games.stendhal.server.script
Freezes the hell.
FreezeHell() - Constructor for class games.stendhal.server.script.FreezeHell
 
FRIEND - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
helping others and being friendly
FriendAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
Factory for quest achievements
FriendAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.FriendAchievementFactory
 
FrogmanSheepmanRaid - Class in games.stendhal.server.script
 
FrogmanSheepmanRaid() - Constructor for class games.stendhal.server.script.FrogmanSheepmanRaid
 
fromInteger(int) - Static method in enum class games.stendhal.common.constants.SkinColor
Find the nearest skin color corresponding to an integer color value.
FruitsForCoralia - Class in games.stendhal.server.maps.quests
QUEST: Fruits for Coralia PARTICIPANTS: Coralia (Bar-maid of Ado tavern) STEPS: Coralia introduces herself and asks for a variety of fresh fruits for her hat. You collect the items. Coralia sees your items, asks for them then thanks you. REWARD: XP: 300 <1-5> Crepes Suzettes <2-8> Minor Potions Karma: 6 total (5 + 1) REPETITIONS: After 1 week, fit with the withering of the fruits
FruitsForCoralia() - Constructor for class games.stendhal.server.maps.quests.FruitsForCoralia
 
FULL - Enum constant in enum class marauroa.common.game.DetailLevel
Full objects
fullForm(String) - Static method in class games.stendhal.common.grammar.Grammar
Prefix a noun with an expression like "piece of".
FullItemCreator - Class in games.stendhal.server.core.rule.defaultruleset.creator
Create an item class via the full arguments (name, clazz, subclazz, attributes) constructor.
FullItemCreator(DefaultItem, Constructor<?>) - Constructor for class games.stendhal.server.core.rule.defaultruleset.creator.FullItemCreator
 
FullSpellCreator - Class in games.stendhal.server.core.rule.defaultruleset.creator
 
FullSpellCreator(DefaultSpell, Constructor<?>) - Constructor for class games.stendhal.server.core.rule.defaultruleset.creator.FullSpellCreator
 

G

gag(String, Player, int, String) - Method in class games.stendhal.server.entity.player.GagManager
 
GAG - Static variable in class games.stendhal.common.constants.Actions
 
GagAction - Class in games.stendhal.server.actions.admin
 
GagAction() - Constructor for class games.stendhal.server.actions.admin.GagAction
 
GagManager - Class in games.stendhal.server.entity.player
Manages gags.
GAME_BEGIN - Enum constant in enum class marauroa.server.game.container.ClientState
Client is already playing.
GAME_MISMATCH - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
the client is for a different game than the server
GAME_NAME - Static variable in class games.stendhal.client.stendhal
 
GameBoard - Class in games.stendhal.client.entity
 
GameBoard - Class in games.stendhal.server.entity.mapstuff.game
 
GameBoard() - Constructor for class games.stendhal.client.entity.GameBoard
 
GameBoard() - Constructor for class games.stendhal.server.entity.mapstuff.game.GameBoard
creates a new GameBoard
GameBoard(int, int) - Constructor for class games.stendhal.server.entity.mapstuff.game.GameBoard
creates a new GameBoard
GameBoardTimer - Class in games.stendhal.server.entity.mapstuff.game
Handles a time out for the game
GameBoardTimer(GameBoard, int) - Constructor for class games.stendhal.server.entity.mapstuff.game.GameBoardTimer
creates a new game board timer
GameConsoleAppender - Class in games.stendhal.client
Log4J appender which logs to the game console.
GameConsoleAppender() - Constructor for class games.stendhal.client.GameConsoleAppender
 
GameEvent - Class in games.stendhal.server.core.engine
a game event for logging
GameEvent - Class in marauroa.server.game.rp
a gameEvent for logging
GameEvent(String, String, String...) - Constructor for class games.stendhal.server.core.engine.GameEvent
creates a new GameEvent object
GameEvent(String, String, String...) - Constructor for class marauroa.server.game.rp.GameEvent
create a GameEvent object for logging
GameEvent(String, String, Timestamp, String...) - Constructor for class marauroa.server.game.rp.GameEvent
create a GameEvent object for logging
GameEvent(String, String, List<String>) - Constructor for class games.stendhal.server.core.engine.GameEvent
creates a new GameEvent object
GameEventDAO - Class in marauroa.server.game.db
data access object for game events
GameEventDAO() - Constructor for class marauroa.server.game.db.GameEventDAO
Creates a new GameEventDAO
GameEventEntry - Class in games.stendhal.tools.loganalyser.gameevents
represents an entry of the gameEvent table.
GameEventEntry(String, String, String, String, String, String) - Constructor for class games.stendhal.tools.loganalyser.gameevents.GameEventEntry
Creates a new GameEventEntry.
GameEventEntryIterator - Class in games.stendhal.tools.loganalyser.gameevents
Iterates over the log entries returned by a database query.
GameEventEntryIterator(ResultSet) - Constructor for class games.stendhal.tools.loganalyser.gameevents.GameEventEntryIterator
Creates a new LogEntryIterator.
GameEventEntryIterator(Statement, ResultSet) - Constructor for class games.stendhal.tools.loganalyser.gameevents.GameEventEntryIterator
Creates a new LogEntryIterator.
GameIsActiveValidator - Class in games.stendhal.server.entity.mapstuff.game.movevalidator
checks that the game is currently in progress
GameIsActiveValidator() - Constructor for class games.stendhal.server.entity.mapstuff.game.movevalidator.GameIsActiveValidator
 
GameLoop - Class in games.stendhal.client
Game loop thread.
GameLoop.PersistentTask - Interface in games.stendhal.client
Interface for the main game loop task.
GameObjects - Class in games.stendhal.client
stores the objects that exists on the World right now.
GameObjects.GameObjectListener - Interface in games.stendhal.client
Interface for objects that need to follow new top level entities being added to, or removed from the current zone.
games.stendhal.client - package games.stendhal.client
the Stendhal Client.
games.stendhal.client.actions - package games.stendhal.client.actions
actions triggered on the client (most of them are sent to the server for processing).
games.stendhal.client.entity - package games.stendhal.client.entity
entities are all the interactive objects of the gaming world (including players, NPCs, creatures, items, signs, chests, portals, ...)
games.stendhal.client.entity.factory - package games.stendhal.client.entity.factory
 
games.stendhal.client.events - package games.stendhal.client.events
events sent from the server to the client
games.stendhal.client.gui - package games.stendhal.client.gui
the user interface including all dialogs, the main game window and views for the game entities.
games.stendhal.client.gui.admin - package games.stendhal.client.gui.admin
 
games.stendhal.client.gui.buddies - package games.stendhal.client.gui.buddies
 
games.stendhal.client.gui.chatlog - package games.stendhal.client.gui.chatlog
 
games.stendhal.client.gui.chattext - package games.stendhal.client.gui.chattext
 
games.stendhal.client.gui.group - package games.stendhal.client.gui.group
 
games.stendhal.client.gui.imageviewer - package games.stendhal.client.gui.imageviewer
 
games.stendhal.client.gui.j2d - package games.stendhal.client.gui.j2d
 
games.stendhal.client.gui.j2d.entity - package games.stendhal.client.gui.j2d.entity
 
games.stendhal.client.gui.j2d.entity.helpers - package games.stendhal.client.gui.j2d.entity.helpers
 
games.stendhal.client.gui.layout - package games.stendhal.client.gui.layout
 
games.stendhal.client.gui.login - package games.stendhal.client.gui.login
 
games.stendhal.client.gui.map - package games.stendhal.client.gui.map
 
games.stendhal.client.gui.progress - package games.stendhal.client.gui.progress
 
games.stendhal.client.gui.settings - package games.stendhal.client.gui.settings
 
games.stendhal.client.gui.spellcasting - package games.stendhal.client.gui.spellcasting
 
games.stendhal.client.gui.spells - package games.stendhal.client.gui.spells
 
games.stendhal.client.gui.stats - package games.stendhal.client.gui.stats
 
games.stendhal.client.gui.styled - package games.stendhal.client.gui.styled
 
games.stendhal.client.gui.styled.cursor - package games.stendhal.client.gui.styled.cursor
 
games.stendhal.client.gui.styled.styles - package games.stendhal.client.gui.styled.styles
 
games.stendhal.client.gui.textformat - package games.stendhal.client.gui.textformat
 
games.stendhal.client.gui.trade - package games.stendhal.client.gui.trade
 
games.stendhal.client.gui.wt - package games.stendhal.client.gui.wt
 
games.stendhal.client.gui.wt.core - package games.stendhal.client.gui.wt.core
 
games.stendhal.client.listener - package games.stendhal.client.listener
 
games.stendhal.client.scripting - package games.stendhal.client.scripting
 
games.stendhal.client.sound - package games.stendhal.client.sound
the sound and music system, see package facade
games.stendhal.client.sound.facade - package games.stendhal.client.sound.facade
the sound and music system, API package
games.stendhal.client.sound.manager - package games.stendhal.client.sound.manager
 
games.stendhal.client.sound.nosound - package games.stendhal.client.sound.nosound
 
games.stendhal.client.sound.sound - package games.stendhal.client.sound.sound
 
games.stendhal.client.sound.system - package games.stendhal.client.sound.system
 
games.stendhal.client.sound.system.processors - package games.stendhal.client.sound.system.processors
 
games.stendhal.client.sprite - package games.stendhal.client.sprite
handling of images for world objects and the user interface
games.stendhal.client.update - package games.stendhal.client.update
This packages manages the startup and update of the client.
games.stendhal.common - package games.stendhal.common
common classes for both server and client.
games.stendhal.common.color - package games.stendhal.common.color
 
games.stendhal.common.constants - package games.stendhal.common.constants
common classes for both server and client.
games.stendhal.common.filter - package games.stendhal.common.filter
filters for collections.
games.stendhal.common.grammar - package games.stendhal.common.grammar
 
games.stendhal.common.math - package games.stendhal.common.math
math functions.
games.stendhal.common.memory - package games.stendhal.common.memory
manipulation of primivite arrays.
games.stendhal.common.messages - package games.stendhal.common.messages
message templates.
games.stendhal.common.parser - package games.stendhal.common.parser
implements the NPC conversation parser.
games.stendhal.common.tiled - package games.stendhal.common.tiled
 
games.stendhal.server - package games.stendhal.server
the Stendhal Server.
games.stendhal.server.actions - package games.stendhal.server.actions
Actions are commands send from the clients to the server.
games.stendhal.server.actions.admin - package games.stendhal.server.actions.admin
 
games.stendhal.server.actions.attack - package games.stendhal.server.actions.attack
 
games.stendhal.server.actions.buddy - package games.stendhal.server.actions.buddy
 
games.stendhal.server.actions.chat - package games.stendhal.server.actions.chat
 
games.stendhal.server.actions.equip - package games.stendhal.server.actions.equip
 
games.stendhal.server.actions.move - package games.stendhal.server.actions.move
 
games.stendhal.server.actions.pet - package games.stendhal.server.actions.pet
 
games.stendhal.server.actions.query - package games.stendhal.server.actions.query
 
games.stendhal.server.actions.spell - package games.stendhal.server.actions.spell
 
games.stendhal.server.actions.validator - package games.stendhal.server.actions.validator
 
games.stendhal.server.constants - package games.stendhal.server.constants
 
games.stendhal.server.core - package games.stendhal.server.core
The backend that keeps all the pieces of the server together.
games.stendhal.server.core.account - package games.stendhal.server.core.account
 
games.stendhal.server.core.config - package games.stendhal.server.core.config
 
games.stendhal.server.core.config.annotations - package games.stendhal.server.core.config.annotations
 
games.stendhal.server.core.config.factory - package games.stendhal.server.core.config.factory
 
games.stendhal.server.core.config.zone - package games.stendhal.server.core.config.zone
 
games.stendhal.server.core.engine - package games.stendhal.server.core.engine
 
games.stendhal.server.core.engine.db - package games.stendhal.server.core.engine.db
 
games.stendhal.server.core.engine.dbcommand - package games.stendhal.server.core.engine.dbcommand
 
games.stendhal.server.core.engine.listener - package games.stendhal.server.core.engine.listener
 
games.stendhal.server.core.engine.transformer - package games.stendhal.server.core.engine.transformer
 
games.stendhal.server.core.events - package games.stendhal.server.core.events
 
games.stendhal.server.core.pathfinder - package games.stendhal.server.core.pathfinder
 
games.stendhal.server.core.reflectiondebugger - package games.stendhal.server.core.reflectiondebugger
 
games.stendhal.server.core.rp - package games.stendhal.server.core.rp
 
games.stendhal.server.core.rp.achievement - package games.stendhal.server.core.rp.achievement
 
games.stendhal.server.core.rp.achievement.condition - package games.stendhal.server.core.rp.achievement.condition
 
games.stendhal.server.core.rp.achievement.factory - package games.stendhal.server.core.rp.achievement.factory
 
games.stendhal.server.core.rp.equipping - package games.stendhal.server.core.rp.equipping
 
games.stendhal.server.core.rp.equipping.builder - package games.stendhal.server.core.rp.equipping.builder
 
games.stendhal.server.core.rp.equipping.validator - package games.stendhal.server.core.rp.equipping.validator
 
games.stendhal.server.core.rp.group - package games.stendhal.server.core.rp.group
Player groups.
games.stendhal.server.core.rp.pvp - package games.stendhal.server.core.rp.pvp
 
games.stendhal.server.core.rp.searchindex - package games.stendhal.server.core.rp.searchindex
 
games.stendhal.server.core.rule - package games.stendhal.server.core.rule
 
games.stendhal.server.core.rule.defaultruleset - package games.stendhal.server.core.rule.defaultruleset
 
games.stendhal.server.core.rule.defaultruleset.creator - package games.stendhal.server.core.rule.defaultruleset.creator
 
games.stendhal.server.core.scripting - package games.stendhal.server.core.scripting
the scripting backend.
games.stendhal.server.core.scripting.lua - package games.stendhal.server.core.scripting.lua
 
games.stendhal.server.entity - package games.stendhal.server.entity
Entities are all the interactive objects of the gaming world (including players, NPCs, creatures, items, signs, chests, portals, ...)
games.stendhal.server.entity.creature - package games.stendhal.server.entity.creature
 
games.stendhal.server.entity.creature.impl - package games.stendhal.server.entity.creature.impl
 
games.stendhal.server.entity.creature.impl.attack - package games.stendhal.server.entity.creature.impl.attack
 
games.stendhal.server.entity.creature.impl.heal - package games.stendhal.server.entity.creature.impl.heal
 
games.stendhal.server.entity.creature.impl.idle - package games.stendhal.server.entity.creature.impl.idle
 
games.stendhal.server.entity.equip - package games.stendhal.server.entity.equip
 
games.stendhal.server.entity.item - package games.stendhal.server.entity.item
 
games.stendhal.server.entity.item.behavior - package games.stendhal.server.entity.item.behavior
 
games.stendhal.server.entity.item.consumption - package games.stendhal.server.entity.item.consumption
 
games.stendhal.server.entity.item.scroll - package games.stendhal.server.entity.item.scroll
 
games.stendhal.server.entity.item.timed - package games.stendhal.server.entity.item.timed
 
games.stendhal.server.entity.item.token - package games.stendhal.server.entity.item.token
 
games.stendhal.server.entity.mapstuff - package games.stendhal.server.entity.mapstuff
 
games.stendhal.server.entity.mapstuff.area - package games.stendhal.server.entity.mapstuff.area
 
games.stendhal.server.entity.mapstuff.block - package games.stendhal.server.entity.mapstuff.block
 
games.stendhal.server.entity.mapstuff.chest - package games.stendhal.server.entity.mapstuff.chest
 
games.stendhal.server.entity.mapstuff.game - package games.stendhal.server.entity.mapstuff.game
 
games.stendhal.server.entity.mapstuff.game.movevalidator - package games.stendhal.server.entity.mapstuff.game.movevalidator
 
games.stendhal.server.entity.mapstuff.office - package games.stendhal.server.entity.mapstuff.office
 
games.stendhal.server.entity.mapstuff.portal - package games.stendhal.server.entity.mapstuff.portal
 
games.stendhal.server.entity.mapstuff.puzzle - package games.stendhal.server.entity.mapstuff.puzzle
 
games.stendhal.server.entity.mapstuff.sign - package games.stendhal.server.entity.mapstuff.sign
 
games.stendhal.server.entity.mapstuff.sound - package games.stendhal.server.entity.mapstuff.sound
 
games.stendhal.server.entity.mapstuff.spawner - package games.stendhal.server.entity.mapstuff.spawner
 
games.stendhal.server.entity.mapstuff.useable - package games.stendhal.server.entity.mapstuff.useable
 
games.stendhal.server.entity.npc - package games.stendhal.server.entity.npc
 
games.stendhal.server.entity.npc.action - package games.stendhal.server.entity.npc.action
 
games.stendhal.server.entity.npc.behaviour.adder - package games.stendhal.server.entity.npc.behaviour.adder
 
games.stendhal.server.entity.npc.behaviour.impl - package games.stendhal.server.entity.npc.behaviour.impl
 
games.stendhal.server.entity.npc.behaviour.impl.prices - package games.stendhal.server.entity.npc.behaviour.impl.prices
 
games.stendhal.server.entity.npc.behaviour.journal - package games.stendhal.server.entity.npc.behaviour.journal
 
games.stendhal.server.entity.npc.condition - package games.stendhal.server.entity.npc.condition
This package contains conditions frequently used in quests.
games.stendhal.server.entity.npc.fsm - package games.stendhal.server.entity.npc.fsm
 
games.stendhal.server.entity.npc.interaction - package games.stendhal.server.entity.npc.interaction
 
games.stendhal.server.entity.player - package games.stendhal.server.entity.player
 
games.stendhal.server.entity.slot - package games.stendhal.server.entity.slot
Management of Slots.
games.stendhal.server.entity.spell - package games.stendhal.server.entity.spell
 
games.stendhal.server.entity.spell.effect - package games.stendhal.server.entity.spell.effect
 
games.stendhal.server.entity.spell.exception - package games.stendhal.server.entity.spell.exception
 
games.stendhal.server.entity.status - package games.stendhal.server.entity.status
This package handles status effects such as eating, poisoned, confused.
games.stendhal.server.entity.trade - package games.stendhal.server.entity.trade
 
games.stendhal.server.events - package games.stendhal.server.events
Events are notifications send from the server to the clients.
games.stendhal.server.extension - package games.stendhal.server.extension
 
games.stendhal.server.maps - package games.stendhal.server.maps
(C) Copyright 2003-2010 - Stendhal * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version.
games.stendhal.server.maps.ados - package games.stendhal.server.maps.ados
logic for Ados.
games.stendhal.server.maps.ados.abandonedkeep - package games.stendhal.server.maps.ados.abandonedkeep
logic for Ados abandoned keep.
games.stendhal.server.maps.ados.animal_sanctuary - package games.stendhal.server.maps.ados.animal_sanctuary
 
games.stendhal.server.maps.ados.bakery - package games.stendhal.server.maps.ados.bakery
logic for Ados backery.
games.stendhal.server.maps.ados.bank - package games.stendhal.server.maps.ados.bank
 
games.stendhal.server.maps.ados.bar - package games.stendhal.server.maps.ados.bar
logic for Ados bar.
games.stendhal.server.maps.ados.barracks - package games.stendhal.server.maps.ados.barracks
logic for Ados baracks.
games.stendhal.server.maps.ados.castle - package games.stendhal.server.maps.ados.castle
logic for Ados castle.
games.stendhal.server.maps.ados.church - package games.stendhal.server.maps.ados.church
logic for Ados church.
games.stendhal.server.maps.ados.city - package games.stendhal.server.maps.ados.city
logic for Ados City.
games.stendhal.server.maps.ados.coast - package games.stendhal.server.maps.ados.coast
logic for the coast outside ados.
games.stendhal.server.maps.ados.entwives - package games.stendhal.server.maps.ados.entwives
logic for Ados entwives.
games.stendhal.server.maps.ados.farmhouse - package games.stendhal.server.maps.ados.farmhouse
logic for Ados farm house.
games.stendhal.server.maps.ados.felinashouse - package games.stendhal.server.maps.ados.felinashouse
logic for Felina's house in Ados.
games.stendhal.server.maps.ados.fishermans_hut - package games.stendhal.server.maps.ados.fishermans_hut
logic for Ados fishermen's hud.
games.stendhal.server.maps.ados.forest - package games.stendhal.server.maps.ados.forest
logic for Ados forest.
games.stendhal.server.maps.ados.goldsmith - package games.stendhal.server.maps.ados.goldsmith
logic for Ados gold smith.
games.stendhal.server.maps.ados.hauntedhouse - package games.stendhal.server.maps.ados.hauntedhouse
logic for Ados haunted house.
games.stendhal.server.maps.ados.library - package games.stendhal.server.maps.ados.library
logic for Ados library.
games.stendhal.server.maps.ados.magician_house - package games.stendhal.server.maps.ados.magician_house
logic for the magician house.
games.stendhal.server.maps.ados.market - package games.stendhal.server.maps.ados.market
logic for Ados market.
games.stendhal.server.maps.ados.meat_market - package games.stendhal.server.maps.ados.meat_market
logic for Ados meat market.
games.stendhal.server.maps.ados.outside - package games.stendhal.server.maps.ados.outside
logic for the area outside Ados city.
games.stendhal.server.maps.ados.rock - package games.stendhal.server.maps.ados.rock
logic for Ados rock.
games.stendhal.server.maps.ados.rosshouse - package games.stendhal.server.maps.ados.rosshouse
logic for the house of the Ross family in Ados.
games.stendhal.server.maps.ados.sewingroom - package games.stendhal.server.maps.ados.sewingroom
logic for Ados seweing room.
games.stendhal.server.maps.ados.snake_pit - package games.stendhal.server.maps.ados.snake_pit
 
games.stendhal.server.maps.ados.swamp - package games.stendhal.server.maps.ados.swamp
logic for Ados swamp.
games.stendhal.server.maps.ados.tavern - package games.stendhal.server.maps.ados.tavern
logic for Ados tavern.
games.stendhal.server.maps.ados.townhall - package games.stendhal.server.maps.ados.townhall
logic for Ados townhall.
games.stendhal.server.maps.ados.tunnel - package games.stendhal.server.maps.ados.tunnel
logic for Ados tunnel.
games.stendhal.server.maps.ados.twilightzone - package games.stendhal.server.maps.ados.twilightzone
logic for the twilight zone.
games.stendhal.server.maps.ados.wall - package games.stendhal.server.maps.ados.wall
logic for Ados city wall.
games.stendhal.server.maps.amazon.fleamarket - package games.stendhal.server.maps.amazon.fleamarket
 
games.stendhal.server.maps.amazon.hut - package games.stendhal.server.maps.amazon.hut
 
games.stendhal.server.maps.athor.cave - package games.stendhal.server.maps.athor.cave
 
games.stendhal.server.maps.athor.cocktail_bar - package games.stendhal.server.maps.athor.cocktail_bar
 
games.stendhal.server.maps.athor.dressingroom_female - package games.stendhal.server.maps.athor.dressingroom_female
 
games.stendhal.server.maps.athor.dressingroom_male - package games.stendhal.server.maps.athor.dressingroom_male
 
games.stendhal.server.maps.athor.holiday_area - package games.stendhal.server.maps.athor.holiday_area
 
games.stendhal.server.maps.athor.labyrinth - package games.stendhal.server.maps.athor.labyrinth
 
games.stendhal.server.maps.athor.ship - package games.stendhal.server.maps.athor.ship
 
games.stendhal.server.maps.atlantis.cityinside - package games.stendhal.server.maps.atlantis.cityinside
 
games.stendhal.server.maps.atlantis.cityoutside - package games.stendhal.server.maps.atlantis.cityoutside
 
games.stendhal.server.maps.deathmatch - package games.stendhal.server.maps.deathmatch
Deathmatch: Actions for SpeakerNPCs and internal handling.
games.stendhal.server.maps.deniran - package games.stendhal.server.maps.deniran
logic for the area of Deniran area.
games.stendhal.server.maps.deniran.cityinterior.bakery - package games.stendhal.server.maps.deniran.cityinterior.bakery
 
games.stendhal.server.maps.deniran.cityinterior.castle - package games.stendhal.server.maps.deniran.cityinterior.castle
 
games.stendhal.server.maps.deniran.cityinterior.dressshop - package games.stendhal.server.maps.deniran.cityinterior.dressshop
 
games.stendhal.server.maps.deniran.cityinterior.library - package games.stendhal.server.maps.deniran.cityinterior.library
 
games.stendhal.server.maps.deniran.cityinterior.potionsshop - package games.stendhal.server.maps.deniran.cityinterior.potionsshop
 
games.stendhal.server.maps.deniran.cityinterior.psychicparlor - package games.stendhal.server.maps.deniran.cityinterior.psychicparlor
 
games.stendhal.server.maps.deniran.cityinterior.tannery - package games.stendhal.server.maps.deniran.cityinterior.tannery
 
games.stendhal.server.maps.deniran.cityinterior.tinyhouse - package games.stendhal.server.maps.deniran.cityinterior.tinyhouse
 
games.stendhal.server.maps.deniran.cityinterior.weaponsshop - package games.stendhal.server.maps.deniran.cityinterior.weaponsshop
 
games.stendhal.server.maps.deniran.cityoutside - package games.stendhal.server.maps.deniran.cityoutside
logic for the outside area of Deniran City area.
games.stendhal.server.maps.deniran.river - package games.stendhal.server.maps.deniran.river
logic for the area south of Deniran.
games.stendhal.server.maps.fado.bakery - package games.stendhal.server.maps.fado.bakery
 
games.stendhal.server.maps.fado.bank - package games.stendhal.server.maps.fado.bank
 
games.stendhal.server.maps.fado.church - package games.stendhal.server.maps.fado.church
 
games.stendhal.server.maps.fado.city - package games.stendhal.server.maps.fado.city
 
games.stendhal.server.maps.fado.dressingrooms - package games.stendhal.server.maps.fado.dressingrooms
 
games.stendhal.server.maps.fado.forest - package games.stendhal.server.maps.fado.forest
 
games.stendhal.server.maps.fado.hotel - package games.stendhal.server.maps.fado.hotel
 
games.stendhal.server.maps.fado.house - package games.stendhal.server.maps.fado.house
 
games.stendhal.server.maps.fado.hut - package games.stendhal.server.maps.fado.hut
 
games.stendhal.server.maps.fado.tavern - package games.stendhal.server.maps.fado.tavern
 
games.stendhal.server.maps.fado.weaponshop - package games.stendhal.server.maps.fado.weaponshop
 
games.stendhal.server.maps.kalavan.castle - package games.stendhal.server.maps.kalavan.castle
 
games.stendhal.server.maps.kalavan.citygardens - package games.stendhal.server.maps.kalavan.citygardens
 
games.stendhal.server.maps.kalavan.cottage - package games.stendhal.server.maps.kalavan.cottage
 
games.stendhal.server.maps.kalavan.cottage_2 - package games.stendhal.server.maps.kalavan.cottage_2
 
games.stendhal.server.maps.kalavan.house - package games.stendhal.server.maps.kalavan.house
 
games.stendhal.server.maps.kikareukin.islands - package games.stendhal.server.maps.kikareukin.islands
 
games.stendhal.server.maps.kirdneh.city - package games.stendhal.server.maps.kirdneh.city
 
games.stendhal.server.maps.kirdneh.inn - package games.stendhal.server.maps.kirdneh.inn
 
games.stendhal.server.maps.kirdneh.museum - package games.stendhal.server.maps.kirdneh.museum
 
games.stendhal.server.maps.kirdneh.river - package games.stendhal.server.maps.kirdneh.river
 
games.stendhal.server.maps.kotoch - package games.stendhal.server.maps.kotoch
 
games.stendhal.server.maps.magic.bricabrac - package games.stendhal.server.maps.magic.bricabrac
 
games.stendhal.server.maps.magic.city - package games.stendhal.server.maps.magic.city
 
games.stendhal.server.maps.magic.clothing_boutique - package games.stendhal.server.maps.magic.clothing_boutique
 
games.stendhal.server.maps.magic.house1 - package games.stendhal.server.maps.magic.house1
 
games.stendhal.server.maps.magic.house2 - package games.stendhal.server.maps.magic.house2
 
games.stendhal.server.maps.magic.school - package games.stendhal.server.maps.magic.school
 
games.stendhal.server.maps.magic.shrine - package games.stendhal.server.maps.magic.shrine
 
games.stendhal.server.maps.magic.theater - package games.stendhal.server.maps.magic.theater
 
games.stendhal.server.maps.mithrilbourgh.stores - package games.stendhal.server.maps.mithrilbourgh.stores
 
games.stendhal.server.maps.mithrilbourgh.throne_room - package games.stendhal.server.maps.mithrilbourgh.throne_room
 
games.stendhal.server.maps.nalwor.assassinhq - package games.stendhal.server.maps.nalwor.assassinhq
 
games.stendhal.server.maps.nalwor.bank - package games.stendhal.server.maps.nalwor.bank
 
games.stendhal.server.maps.nalwor.basement - package games.stendhal.server.maps.nalwor.basement
 
games.stendhal.server.maps.nalwor.city - package games.stendhal.server.maps.nalwor.city
 
games.stendhal.server.maps.nalwor.flowershop - package games.stendhal.server.maps.nalwor.flowershop
 
games.stendhal.server.maps.nalwor.forest - package games.stendhal.server.maps.nalwor.forest
 
games.stendhal.server.maps.nalwor.hell - package games.stendhal.server.maps.nalwor.hell
 
games.stendhal.server.maps.nalwor.postoffice - package games.stendhal.server.maps.nalwor.postoffice
 
games.stendhal.server.maps.nalwor.river - package games.stendhal.server.maps.nalwor.river
 
games.stendhal.server.maps.nalwor.royal - package games.stendhal.server.maps.nalwor.royal
 
games.stendhal.server.maps.nalwor.secretroom - package games.stendhal.server.maps.nalwor.secretroom
 
games.stendhal.server.maps.nalwor.tower - package games.stendhal.server.maps.nalwor.tower
 
games.stendhal.server.maps.nalwor.tunnel - package games.stendhal.server.maps.nalwor.tunnel
 
games.stendhal.server.maps.nalwor.weaponshop - package games.stendhal.server.maps.nalwor.weaponshop
 
games.stendhal.server.maps.northpole - package games.stendhal.server.maps.northpole
 
games.stendhal.server.maps.orril.bridge - package games.stendhal.server.maps.orril.bridge
 
games.stendhal.server.maps.orril.castle - package games.stendhal.server.maps.orril.castle
 
games.stendhal.server.maps.orril.constantines - package games.stendhal.server.maps.orril.constantines
 
games.stendhal.server.maps.orril.constantines_villa - package games.stendhal.server.maps.orril.constantines_villa
 
games.stendhal.server.maps.orril.dungeon - package games.stendhal.server.maps.orril.dungeon
 
games.stendhal.server.maps.orril.dwarfmine - package games.stendhal.server.maps.orril.dwarfmine
 
games.stendhal.server.maps.orril.magician_house - package games.stendhal.server.maps.orril.magician_house
 
games.stendhal.server.maps.orril.river - package games.stendhal.server.maps.orril.river
 
games.stendhal.server.maps.quests - package games.stendhal.server.maps.quests
 
games.stendhal.server.maps.quests.allotment - package games.stendhal.server.maps.quests.allotment
 
games.stendhal.server.maps.quests.antivenom_ring - package games.stendhal.server.maps.quests.antivenom_ring
 
games.stendhal.server.maps.quests.captureflag - package games.stendhal.server.maps.quests.captureflag
 
games.stendhal.server.maps.quests.houses - package games.stendhal.server.maps.quests.houses
 
games.stendhal.server.maps.quests.logic - package games.stendhal.server.maps.quests.logic
 
games.stendhal.server.maps.quests.marriage - package games.stendhal.server.maps.quests.marriage
 
games.stendhal.server.maps.quests.maze - package games.stendhal.server.maps.quests.maze
 
games.stendhal.server.maps.quests.mithrilcloak - package games.stendhal.server.maps.quests.mithrilcloak
 
games.stendhal.server.maps.quests.piedpiper - package games.stendhal.server.maps.quests.piedpiper
 
games.stendhal.server.maps.quests.revivalweeks - package games.stendhal.server.maps.quests.revivalweeks
 
games.stendhal.server.maps.quests.tutorial - package games.stendhal.server.maps.quests.tutorial
 
games.stendhal.server.maps.ratcity.bakery - package games.stendhal.server.maps.ratcity.bakery
 
games.stendhal.server.maps.ratcity.house1 - package games.stendhal.server.maps.ratcity.house1
 
games.stendhal.server.maps.sedah.gatehouse - package games.stendhal.server.maps.sedah.gatehouse
 
games.stendhal.server.maps.sedah.house - package games.stendhal.server.maps.sedah.house
 
games.stendhal.server.maps.sedah.storage - package games.stendhal.server.maps.sedah.storage
 
games.stendhal.server.maps.semos.apothecary_cabin - package games.stendhal.server.maps.semos.apothecary_cabin
 
games.stendhal.server.maps.semos.apothecary_lab - package games.stendhal.server.maps.semos.apothecary_lab
 
games.stendhal.server.maps.semos.bakery - package games.stendhal.server.maps.semos.bakery
 
games.stendhal.server.maps.semos.bank - package games.stendhal.server.maps.semos.bank
 
games.stendhal.server.maps.semos.blacksmith - package games.stendhal.server.maps.semos.blacksmith
 
games.stendhal.server.maps.semos.canyon - package games.stendhal.server.maps.semos.canyon
 
games.stendhal.server.maps.semos.catacombs - package games.stendhal.server.maps.semos.catacombs
 
games.stendhal.server.maps.semos.caves - package games.stendhal.server.maps.semos.caves
 
games.stendhal.server.maps.semos.city - package games.stendhal.server.maps.semos.city
 
games.stendhal.server.maps.semos.dungeon - package games.stendhal.server.maps.semos.dungeon
 
games.stendhal.server.maps.semos.gnomevillage - package games.stendhal.server.maps.semos.gnomevillage
 
games.stendhal.server.maps.semos.guardhouse - package games.stendhal.server.maps.semos.guardhouse
 
games.stendhal.server.maps.semos.hostel - package games.stendhal.server.maps.semos.hostel
 
games.stendhal.server.maps.semos.house - package games.stendhal.server.maps.semos.house
 
games.stendhal.server.maps.semos.jail - package games.stendhal.server.maps.semos.jail
 
games.stendhal.server.maps.semos.kanmararn - package games.stendhal.server.maps.semos.kanmararn
 
games.stendhal.server.maps.semos.library - package games.stendhal.server.maps.semos.library
 
games.stendhal.server.maps.semos.mines - package games.stendhal.server.maps.semos.mines
 
games.stendhal.server.maps.semos.mountain - package games.stendhal.server.maps.semos.mountain
 
games.stendhal.server.maps.semos.pad - package games.stendhal.server.maps.semos.pad
 
games.stendhal.server.maps.semos.plains - package games.stendhal.server.maps.semos.plains
 
games.stendhal.server.maps.semos.road - package games.stendhal.server.maps.semos.road
 
games.stendhal.server.maps.semos.storage - package games.stendhal.server.maps.semos.storage
 
games.stendhal.server.maps.semos.tavern - package games.stendhal.server.maps.semos.tavern
 
games.stendhal.server.maps.semos.tavern.market - package games.stendhal.server.maps.semos.tavern.market
 
games.stendhal.server.maps.semos.temple - package games.stendhal.server.maps.semos.temple
 
games.stendhal.server.maps.semos.townhall - package games.stendhal.server.maps.semos.townhall
 
games.stendhal.server.maps.semos.village - package games.stendhal.server.maps.semos.village
 
games.stendhal.server.maps.semos.wizardstower - package games.stendhal.server.maps.semos.wizardstower
 
games.stendhal.server.maps.semos.yeticave - package games.stendhal.server.maps.semos.yeticave
 
games.stendhal.server.maps.wofol.bakery - package games.stendhal.server.maps.wofol.bakery
 
games.stendhal.server.maps.wofol.bar - package games.stendhal.server.maps.wofol.bar
 
games.stendhal.server.maps.wofol.blacksmith - package games.stendhal.server.maps.wofol.blacksmith
 
games.stendhal.server.maps.wofol.house4 - package games.stendhal.server.maps.wofol.house4
 
games.stendhal.server.maps.wofol.house5 - package games.stendhal.server.maps.wofol.house5
 
games.stendhal.server.script - package games.stendhal.server.script
Interactive scripts that high level admins can invoke.
games.stendhal.server.util - package games.stendhal.server.util
 
games.stendhal.tools - package games.stendhal.tools
command line tools for maintenance.
games.stendhal.tools.charas - package games.stendhal.tools.charas
 
games.stendhal.tools.colorselector - package games.stendhal.tools.colorselector
 
games.stendhal.tools.contributors - package games.stendhal.tools.contributors
 
games.stendhal.tools.copytable - package games.stendhal.tools.copytable
 
games.stendhal.tools.item - package games.stendhal.tools.item
 
games.stendhal.tools.loganalyser.gameevents - package games.stendhal.tools.loganalyser.gameevents
 
games.stendhal.tools.loganalyser.itemlog.consistency - package games.stendhal.tools.loganalyser.itemlog.consistency
 
games.stendhal.tools.loganalyser.itemlog.contraband - package games.stendhal.tools.loganalyser.itemlog.contraband
 
games.stendhal.tools.loganalyser.laganalyser - package games.stendhal.tools.loganalyser.laganalyser
 
games.stendhal.tools.loganalyser.util - package games.stendhal.tools.loganalyser.util
 
games.stendhal.tools.map - package games.stendhal.tools.map
 
games.stendhal.tools.modifer - package games.stendhal.tools.modifer
 
games.stendhal.tools.npcparser - package games.stendhal.tools.npcparser
 
games.stendhal.tools.playerUpdate - package games.stendhal.tools.playerUpdate
 
games.stendhal.tools.rpclassdumper - package games.stendhal.tools.rpclassdumper
 
games.stendhal.tools.rpobjectdumper - package games.stendhal.tools.rpobjectdumper
 
games.stendhal.tools.statistics - package games.stendhal.tools.statistics
 
games.stendhal.tools.test - package games.stendhal.tools.test
 
games.stendhal.tools.updateprop - package games.stendhal.tools.updateprop
 
games.stendhal.tools.xml - package games.stendhal.tools.xml
 
GameScreen - Class in games.stendhal.client
The game screen.
GameScreen(StendhalClient) - Constructor for class games.stendhal.client.GameScreen
Create a game screen.
GAMESERVER_MESSAGE_GET_TIMEOUT - Static variable in class marauroa.common.TimeoutConf
This indicates how much time we wait for a message to arrive.
GameServerManager - Class in marauroa.server.game
The GameServerManager is a active entity of the marauroa.game package, it is in charge of processing all the messages and modify PlayerEntry Container accordingly.
GameServerManager(RSAKey, INetworkServerManager, RPServerManager) - Constructor for class marauroa.server.game.GameServerManager
Constructor that initialize also the RPManager
GarbiddleNPC - Class in games.stendhal.server.maps.semos.gnomevillage
Inside Gnome Village.
GarbiddleNPC() - Constructor for class games.stendhal.server.maps.semos.gnomevillage.GarbiddleNPC
 
GardenerNPC - Class in games.stendhal.server.maps.kalavan.citygardens
Builds the gardener in Kalavan city gardens.
GardenerNPC() - Constructor for class games.stendhal.server.maps.kalavan.citygardens.GardenerNPC
 
Gate - Class in games.stendhal.client.entity
 
Gate - Class in games.stendhal.server.entity.mapstuff.portal
 
Gate() - Constructor for class games.stendhal.client.entity.Gate
 
Gate() - Constructor for class games.stendhal.server.entity.mapstuff.portal.Gate
Create a new vertical gate.
Gate(String, String, ChatCondition) - Constructor for class games.stendhal.server.entity.mapstuff.portal.Gate
Create a new gate.
GateFactory - Class in games.stendhal.server.entity.mapstuff.portal
creates a gate
GateFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.GateFactory
 
GateKeeperNPC - Class in games.stendhal.server.maps.sedah.gatehouse
Builds a gatekeeper NPC Bribe him with at least 300 money to get the key for the Sedah city walls.
GateKeeperNPC() - Constructor for class games.stendhal.server.maps.sedah.gatehouse.GateKeeperNPC
 
GateKey - Class in games.stendhal.server.entity.item
A key that matches if the gate identifier is right.
GateKey(GateKey) - Constructor for class games.stendhal.server.entity.item.GateKey
Copy constructor.
GateKey(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.GateKey
 
GC - Class in games.stendhal.server.script
Runs the garbage collector manually (for memory profiling).
GC() - Constructor for class games.stendhal.server.script.GC
 
General - Class in games.stendhal.common.constants
Generic constants.
General() - Constructor for class games.stendhal.common.constants.General
 
GENERAL - Static variable in class games.stendhal.common.constants.Testing
Switch for general testing
generate() - Method in class games.stendhal.client.sound.manager.SoundFile
 
generate() - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
 
generate() - Method in class games.stendhal.client.sound.system.processors.PCMStreamConverter
 
generate() - Method in class games.stendhal.client.sound.system.processors.Recorder.Player
 
generate() - Method in class games.stendhal.client.sound.system.processors.ToneGenerator
 
generate() - Method in class games.stendhal.client.sound.system.SignalProcessor
This function should be overwritten by all classes that want to generate an PCM audio stream e.g.
GenerateBestiaryAndItems - Class in games.stendhal.tools
 
GenerateBestiaryAndItems() - Constructor for class games.stendhal.tools.GenerateBestiaryAndItems
 
generateCreatures() - Static method in class games.stendhal.tools.GenerateBestiaryAndItems
 
GenerateDescriptions - Class in games.stendhal.tools
Print creature and item data in a format usable for translations.
GenerateDescriptions() - Constructor for class games.stendhal.tools.GenerateDescriptions
 
generateGateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.portal.Gate
 
generateIndex() - Method in class games.stendhal.server.core.rp.searchindex.SearchIndexManager
generates the search index
GenerateINI - Class in games.stendhal.server.core.engine
generates a server.ini for Stendhal
GenerateINI() - Constructor for class games.stendhal.server.core.engine.GenerateINI
 
generateItemList() - Method in class games.stendhal.server.entity.mapstuff.sign.ShopSign
Generates the item list for this shop.
generateItemList(Map<String, Integer>) - Method in class games.stendhal.server.entity.mapstuff.sign.ShopSign
Generates the item list for this shop.
generateItems() - Static method in class games.stendhal.tools.GenerateBestiaryAndItems
 
generateKey(int) - Static method in class marauroa.common.crypto.RSAKey
generates a key pair
GenerateKeys - Class in marauroa.tools
generates a key pair for server.ini
GenerateKeys() - Constructor for class marauroa.tools.GenerateKeys
 
GenerateMonsterUsage - Class in games.stendhal.tools
 
GenerateMonsterUsage() - Constructor for class games.stendhal.tools.GenerateMonsterUsage
 
generatePlayer(String) - Method in class marauroa.server.game.db.AccountDAO
generates an account name based on the specified pattern (uses for automatic testing)
generateRPClass() - Static method in class games.stendhal.server.entity.ActiveEntity
Generate the RPClass (compatible with manual init/order).
generateRPClass() - Static method in class games.stendhal.server.entity.Blood
 
generateRPClass() - Static method in class games.stendhal.server.entity.creature.BabyDragon
 
generateRPClass() - Static method in class games.stendhal.server.entity.creature.Cat
 
generateRPClass() - Static method in class games.stendhal.server.entity.creature.Creature
 
generateRPClass() - Static method in class games.stendhal.server.entity.creature.Pet
 
generateRPClass() - Static method in class games.stendhal.server.entity.creature.PurpleDragon
 
generateRPClass() - Static method in class games.stendhal.server.entity.creature.Sheep
 
generateRPClass() - Static method in class games.stendhal.server.entity.DressedEntity
 
generateRPClass() - Static method in class games.stendhal.server.entity.DressedEntityRPClass
Generates the RPClass and specifies slots and attributes.
generateRPClass() - Static method in class games.stendhal.server.entity.Entity
 
generateRPClass() - Static method in class games.stendhal.server.entity.item.Corpse
 
generateRPClass() - Static method in class games.stendhal.server.entity.item.Item
 
generateRPClass() - Static method in class games.stendhal.server.entity.item.ItemInformation
 
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.area.AreaEntity
Generate the RPClass (compatible with manual init/order).
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.area.FlyOverArea
 
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.area.WalkBlocker
 
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.area.Wall
 
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.block.Block
 
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.block.BlockTarget
Generate the RPClass
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.chest.Chest
 
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.ExpirationTracker
Generate the RPClass of this entity
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.Fire
 
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.game.GameBoard
generates the RP class
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.office.ArrestWarrant
 
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.office.RentedSign
 
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.portal.Door
 
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
 
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.portal.Portal
 
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.sign.Sign
 
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.sound.LoopedSoundSource
generates the RPClass
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.spawner.GrowingPassiveEntityRespawnPoint
Register RPClass for GrowingPassiveEntityRespawnPoints.
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint
 
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.spawner.SheepFood
 
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.useable.FishSource
 
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.useable.GoldSource
 
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.useable.UseableEntity
 
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.useable.WaterSpringSource
 
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.useable.WellSource
 
generateRPClass() - Static method in class games.stendhal.server.entity.mapstuff.WeatherEntity
 
generateRPClass() - Static method in class games.stendhal.server.entity.npc.NPC
 
generateRPClass() - Static method in class games.stendhal.server.entity.npc.TrainingDummy
 
generateRPClass() - Static method in class games.stendhal.server.entity.player.Player
 
generateRPClass() - Static method in class games.stendhal.server.entity.RPEntity
 
generateRPClass() - Static method in class games.stendhal.server.entity.spell.Spell
Generate the RPClass for spells
generateRPClass() - Static method in class games.stendhal.server.entity.trade.Earning
 
generateRPClass() - Static method in class games.stendhal.server.entity.trade.Market
Generate the RPClass for the Market
generateRPClass() - Static method in class games.stendhal.server.entity.trade.Offer
 
generateRPClass() - Static method in class games.stendhal.server.events.AttackEvent
Creates the rpclass.
generateRPClass() - Static method in class games.stendhal.server.events.BestiaryEvent
Creates the rpclass.
generateRPClass() - Static method in class games.stendhal.server.events.BuddyLoginEvent
Creates the rpclass.
generateRPClass() - Static method in class games.stendhal.server.events.BuddyLogoutEvent
Creates the rpclass.
generateRPClass() - Static method in class games.stendhal.server.events.ExamineEvent
Creates the rpclass.
generateRPClass() - Static method in class games.stendhal.server.events.GlobalVisualEffectEvent
Creates the rpclass.
generateRPClass() - Static method in class games.stendhal.server.events.GroupChangeEvent
Creates the rpclass.
generateRPClass() - Static method in class games.stendhal.server.events.GroupInviteEvent
Creates the rpclass.
generateRPClass() - Static method in class games.stendhal.server.events.HealedEvent
Creates the rpclass.
generateRPClass() - Static method in class games.stendhal.server.events.ImageEffectEvent
Creates the rpclass.
generateRPClass() - Static method in class games.stendhal.server.events.PlayerLoggedOnEvent
 
generateRPClass() - Static method in class games.stendhal.server.events.PlayerLoggedOutEvent
 
generateRPClass() - Static method in class games.stendhal.server.events.PrivateTextEvent
Creates the rpclass.
generateRPClass() - Static method in class games.stendhal.server.events.ProgressStatusEvent
Creates the rpclass.
generateRPClass() - Static method in class games.stendhal.server.events.ReachedAchievementEvent
 
generateRPClass() - Static method in class games.stendhal.server.events.ShowItemListEvent
Creates the rpclass.
generateRPClass() - Static method in class games.stendhal.server.events.ShowOutfitListEvent
Creates the rpclass.
generateRPClass() - Static method in class games.stendhal.server.events.SoundEvent
Creates the rpclass.
generateRPClass() - Static method in class games.stendhal.server.events.TextEvent
Creates the rpclass.
generateRPClass() - Static method in class games.stendhal.server.events.TradeStateChangeEvent
Creates the rpclass.
generateRPClass() - Static method in class games.stendhal.server.events.TransitionGraphEvent
Creates the rpclass.
generateRPClass() - Static method in class games.stendhal.server.events.ViewChangeEvent
Creates the rpclass.
generateRPClass(String) - Static method in class games.stendhal.server.entity.RPEntityRPClass
Generates the RPClass and specifies slots and attributes.
generateStringOfCharacters(int) - Static method in class games.stendhal.server.util.StringUtils
creates a random string which only consists of letters
GenericLight - Static variable in class games.stendhal.client.gui.j2d.Blend
A generic lighting blend.
Geometry - Class in games.stendhal.common.math
Geometry algorithms.
Geometry() - Constructor for class games.stendhal.common.math.Geometry
 
GERUND - Static variable in class games.stendhal.common.parser.ExpressionType
String constant representing gerund form.
gerundForm(String) - Static method in class games.stendhal.common.grammar.Grammar
Return gerund form, e.g.
get() - Static method in class games.stendhal.client.entity.User
gets the User object
get() - Static method in class games.stendhal.client.GameLoop
Get the GameLoop instance.
get() - Static method in class games.stendhal.client.GameScreen
 
get() - Static method in class games.stendhal.client.gui.buddies.BuddyPanelController
Get the controller instance.
get() - Static method in class games.stendhal.client.gui.DragLayer
Get the DragLayer instance.
get() - Static method in class games.stendhal.client.gui.group.GroupPanelController
Get the GroupPaneController instance.
get() - Static method in class games.stendhal.client.gui.j2DClient
Get the default UI.
get() - Static method in class games.stendhal.client.gui.progress.ProgressLogController
Get the book controller instance.
get() - Static method in class games.stendhal.client.gui.stats.KarmaIndicator
Gets the instance.
get() - Static method in class games.stendhal.client.gui.stats.ManaIndicator
gets the instance
get() - Static method in class games.stendhal.client.gui.stats.StatsPanelController
Get the StatsPanelController instance.
get() - Static method in class games.stendhal.client.gui.trade.TradingController
Get the trading controller instance.
get() - Static method in class games.stendhal.client.OutfitStore
Get the shared instance.
get() - Static method in class games.stendhal.client.sprite.SpriteCache
Get the shared instance.
get() - Static method in class games.stendhal.client.sprite.SpriteStore
Get the single instance of this class.
get() - Static method in class games.stendhal.client.StendhalClient
Get the client instance.
get() - Static method in class games.stendhal.client.UserContext
 
get() - Static method in class games.stendhal.client.World
 
get() - Static method in class games.stendhal.client.ZoneInfo
Get the ZoneInfo instance.
get() - Method in enum class games.stendhal.common.Direction
gets the index
get() - Static method in class games.stendhal.common.grammar.Grammar
 
get() - Static method in class games.stendhal.server.core.config.ShopsXMLLoader
Singleton access method.
get() - Static method in class games.stendhal.server.core.config.zone.RegionNameSubstitutionHelper
Singleton access method
get() - Static method in class games.stendhal.server.core.engine.CachedActionManager
Singleton access method.
get() - Static method in class games.stendhal.server.core.engine.SingletonRepository
Singleton access method.
get() - Static method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
gets the singleton instance of StendhalRPRuleProcessor
get() - Static method in class games.stendhal.server.core.engine.StendhalRPWorld
Singleton access method.
get() - Static method in class games.stendhal.server.core.engine.TutorialRunner
 
get() - Static method in class games.stendhal.server.core.events.LoginNotifier
Returns the LoginNotifier instance.
get() - Static method in class games.stendhal.server.core.events.LogoutNotifier
Returns the LogoutNotifier instance.
get() - Static method in class games.stendhal.server.core.events.TeleportNotifier
Return the TeleportNotifier instance.
get() - Static method in class games.stendhal.server.core.events.TurnNotifier
Return the TurnNotifier instance.
get() - Method in class games.stendhal.server.core.pathfinder.RPZonePath
 
get() - Static method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
singleton accessor method
get() - Static method in class games.stendhal.server.core.rp.DaylightUpdater
Get the Daylight instance.
get() - Static method in class games.stendhal.server.core.rp.StendhalQuestSystem
gets the singleton instance of the StendhalQuestSystem
get() - Static method in class games.stendhal.server.core.rp.WeatherUpdater
Get the WeatherUpdater instance.
get() - Static method in class games.stendhal.server.core.scripting.lua.LuaActionHelper
Retrieves the static instance.
get() - Static method in class games.stendhal.server.core.scripting.lua.LuaArrayHelper
Retrieves the static instance.
get() - Static method in class games.stendhal.server.core.scripting.lua.LuaConditionHelper
Retrieves the static instance.
get() - Static method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
Retrieves the static instance.
get() - Static method in class games.stendhal.server.core.scripting.lua.LuaMerchantHelper
Retrieves the static instance.
get() - Static method in class games.stendhal.server.core.scripting.lua.LuaPropertiesHelper
Retrieves the static instance.
get() - Static method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
Retrieves the static instance.
get() - Static method in class games.stendhal.server.core.scripting.lua.LuaStringHelper
Retrieves the static instance.
get() - Static method in class games.stendhal.server.core.scripting.lua.LuaTableHelper
Retrieves the static instance.
get() - Static method in class games.stendhal.server.core.scripting.ScriptInLua
Singleton access method.
get() - Static method in class games.stendhal.server.core.scripting.ScriptInLua.LuaLogger
Retrieves the static instance.
get() - Static method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleEventDispatcher
gets the PuzzleEventDispatcher
get() - Static method in class games.stendhal.server.entity.npc.behaviour.journal.MerchantsRegister
Singleton access method.
get() - Static method in class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
Singleton access method.
get() - Static method in class games.stendhal.server.entity.npc.behaviour.journal.ServicersRegister
Singleton access method.
get() - Static method in class games.stendhal.server.entity.npc.CloneManager
Retrieves the static instance.
get() - Static method in class games.stendhal.server.entity.npc.fsm.TransitionContext
gets the current label
get() - Static method in class games.stendhal.server.entity.npc.NPCList
Returns the Singleton instance.
get() - Static method in class games.stendhal.server.entity.npc.ShopList
Returns the Singleton instance.
get() - Static method in class games.stendhal.server.entity.player.GagManager
returns the GagManager object (Singleton Pattern).
get() - Static method in class games.stendhal.server.entity.slot.BankAccessorManager
Gets the BankAccessorManager.
get() - Static method in class games.stendhal.server.maps.athor.ship.AthorFerry
 
get() - Static method in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
Singleton getter
get() - Static method in class games.stendhal.server.maps.quests.tutorial.ActiveTutors
 
get() - Static method in class marauroa.common.io.Persistence
Returns the Persistence manager for this environment
get() - Static method in class marauroa.common.net.Decoder
Returns an unique instance of decoder
get() - Static method in class marauroa.common.net.Encoder
Returns an unique instance of encoder
get() - Static method in class marauroa.server.db.command.DBCommandQueue
gets the singleton instance
get() - Static method in class marauroa.server.db.command.DBCommandQueueLogger
gets the command queue
get() - Static method in class marauroa.server.db.TransactionPool
gets the TransactionPool
get() - Static method in class marauroa.server.game.db.DAORegister
gets the singleton DAORegister instance
get() - Static method in class marauroa.server.game.messagehandler.DelayedEventHandlerThread
gets the last instantiated DelayedEventHandlerThread
get() - Static method in class marauroa.server.game.python.PythonRPWorld
 
get() - Static method in class marauroa.server.game.rp.DebugInterface
gets the instance of the DebugInterface
get() - Static method in class marauroa.server.game.rp.RPObjectFactory
This method returns an instance of RPObjectFactory choosen using the Configuration file.
get() - Static method in class marauroa.server.game.rp.RPRuleProcessorImpl
gets the Rule singleton object
get() - Static method in class marauroa.server.game.rp.RPWorld
Returns an unique World method.
get(int) - Method in class marauroa.server.game.container.PlayerEntryContainer
This method returns the PlayerEntry whose client id is clientid or null otherwise.
get(int, int) - Method in class games.stendhal.common.CollisionMap
 
get(StendhalCursor) - Method in class games.stendhal.client.gui.styled.cursor.CursorRepository
 
get(Nature, String, int) - Static method in class games.stendhal.client.gui.j2d.entity.helpers.AttackPainter
Get a painter for attack of a given nature, and size of a creature.
get(SoundID) - Static method in class games.stendhal.client.sound.ConfiguredSounds
 
get(ConsumableItem) - Static method in class games.stendhal.server.entity.item.consumption.FeederFactory
 
get(Banks) - Method in class games.stendhal.server.entity.slot.BankAccessorManager
gets the list of accessors for think bank.
get(Class<T>) - Method in class marauroa.server.game.db.DAORegister
gets the instance for the requested DAO
get(Object) - Method in class games.stendhal.client.sprite.SpriteCache
Get a cached sprite.
get(Object) - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
 
get(Object) - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
 
get(Object) - Method in class games.stendhal.server.util.ClassToInstancesMap
 
get(Object) - Method in class games.stendhal.server.util.MapOfMaps
 
get(Object, Object) - Method in class games.stendhal.server.util.MapOfMaps
gets a value
get(String) - Static method in class games.stendhal.client.actions.SlashActionRepository
Gets the Action object for the specified Action name.
get(String) - Method in class games.stendhal.client.sprite.TilesetGroupAnimationMap
Get a named tileset map.
get(String) - Static method in class games.stendhal.client.update.ClientGameConfiguration
gets a configuration value, in case it is undefined, the default of game-default.properties is returned.
get(String) - Method in class games.stendhal.common.FeatureList
Get a feature value.
get(String) - Method in class games.stendhal.server.core.engine.ZoneAttributes
Get the current value of an attribute.
get(String) - Static method in class games.stendhal.server.entity.creature.impl.heal.HealerBehaviourFactory
 
get(String) - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleBuildingBlock
gets the value of a property
get(String) - Method in class games.stendhal.server.entity.npc.NPCList
Returns the NPC with the given name.
get(String) - Method in class games.stendhal.server.entity.npc.ShopList
gets the items offered by a shop with their prices
get(String) - Static method in class games.stendhal.server.entity.status.PoisonAttackerFactory
 
get(String) - Static method in class games.stendhal.server.entity.status.StatusAttackerFactory
 
get(String) - Method in class games.stendhal.server.maps.quests.tutorial.ActiveTutors
 
get(String) - Method in class marauroa.common.Configuration
This method returns a String with the value of the property.
get(String) - Method in class marauroa.common.game.Attributes
This methods return the value of an attribute
get(String) - Method in class marauroa.server.game.container.PlayerEntryContainer
This method returns the first entry that has been associated to this player or null if it does not exists.
get(String) - Static method in class marauroa.server.game.rp.RPObjectFactory
This method returns an instance of RPObjectFactory chosen using the param.
get(String) - Method in class marauroa.server.game.Statistics
Return the value of an attribute since the server start.
get(String) - Method in class marauroa.server.game.Statistics.Variables
Returns a variable value
get(String) - Method in interface marauroa.server.game.StatisticsMBean
gets statistics for the specified type
get(String, Class<T>) - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleBuildingBlock
gets the value of a property
get(String, String) - Method in class marauroa.common.Configuration
This method returns a String with the value of the property.
get(String, String) - Method in class marauroa.common.game.RPObject
Retrieves a value
get(Map<String, String>) - Static method in class games.stendhal.server.entity.creature.impl.attack.AttackStrategyFactory
 
get(Map<String, String>) - Static method in class games.stendhal.server.entity.creature.impl.idle.IdleBehaviourFactory
 
get(K) - Method in class games.stendhal.client.MemoryCache
Get an object from the cache.
get(RPObject) - Method in class games.stendhal.client.GameObjects
 
get(RPObject) - Static method in class games.stendhal.client.gui.OutfitColor
Get an OutfitColor for an RPObject.
get(RPObject) - Method in class marauroa.server.game.container.PlayerEntryContainer
This method returns the entry that has been associated to this player or null if it does not exists.
get(RPObject.ID) - Method in class games.stendhal.client.GameObjects
 
get(RPObject.ID) - Method in interface marauroa.common.game.IRPZone
This method returns an object of the Zone.
get(RPObject.ID) - Method in class marauroa.common.game.RPSlot
Gets the object from the slot
get(RPObject.ID) - Method in class marauroa.server.game.rp.MarauroaRPZone
Returns the object which id is id.
get(RPObject.ID) - Method in class marauroa.server.game.rp.RPWorld
This method returns an object from a zone using it ID
get(Channel) - Method in class marauroa.server.game.container.PlayerEntryContainer
This method returns the entry that has been associated with this SocketChannel, or null if it does not exists.
getAccountBanMessage(String) - Method in class marauroa.server.game.db.AccountDAO
Deprecated.
getAccountBanMessage(DBTransaction, String) - Method in class marauroa.server.game.db.AccountDAO
gets the ban message of the account
getAccountIdByLinkedSecret(DBTransaction, String, String) - Method in class marauroa.server.game.db.AccountLinkDAO
gets the id of the account
getAccountIdByLinkedUsername(DBTransaction, String) - Method in class marauroa.server.game.db.AccountLinkDAO
gets the id of the account
getAccountName(String) - Method in class marauroa.server.game.db.CharacterDAO
Deprecated.
getAccountName(DBTransaction, String) - Method in class marauroa.server.game.db.CharacterDAO
gets the name of the account to which the specified character belongs.
getAccountStatus(String) - Method in class marauroa.server.game.db.AccountDAO
Deprecated.
getAccountStatus(DBTransaction, String) - Method in class marauroa.server.game.db.AccountDAO
gets the status of the account
getAccountUsername() - Method in class games.stendhal.client.StendhalClient
Get the account name.
getAchievementNotifier() - Static method in class games.stendhal.server.core.engine.SingletonRepository
 
getAchievements() - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
gets a list of all Achievements
getAction() - Method in class games.stendhal.client.entity.Sign
gets the action
getAction() - Method in class games.stendhal.server.entity.mapstuff.area.ConditionAndActionArea
 
getAction() - Method in class games.stendhal.server.entity.npc.fsm.Transition
 
getAction(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.ConditionAndActionAreaFactory
 
getAction(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortalFactory
Extract the quest name from a context.
getActionCode() - Method in enum class games.stendhal.client.entity.ActionType
gets the action code
getActions() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Get the list of actions.
getActions() - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
Get the list of actions.
getActiveSounds() - Method in class games.stendhal.client.sound.manager.SoundManager
 
getActiveSounds() - Method in class games.stendhal.client.sound.manager.SoundManagerNG
 
getAddedRPObjects() - Method in class marauroa.common.net.message.MessageS2CPerception
This method returns the list of modified objects
getAdditionalTriggerPhraseForQuest() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
getAdditionalTriggerPhraseForQuest() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
getAdditionalTriggerPhraseForQuest() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
 
getAdditionalTriggerPhraseForQuest() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
getAdditionalTriggerPhraseForQuest() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
getAdditivity() - Method in class marauroa.common.Logger
 
getAddress() - Method in interface marauroa.client.net.INetworkClientManagerInterface
Returns the ip address and port-number
getAddress() - Method in class marauroa.client.net.TCPNetworkClientManager
 
getAddress() - Method in class marauroa.common.net.message.Message
Returns the address of the channel associated.
getAddress() - Method in class marauroa.server.game.container.PlayerEntry
Return the inet address of this PlayerEntry.
getAddress() - Method in class marauroa.server.game.db.LoginEventDAO.LoginEvent
gets the ip-address
getAddress() - Method in class marauroa.server.net.web.WebSocketChannel
gets the ip-address and port
getAdjacentNodes() - Method in class games.stendhal.server.entity.Entity
Get horizontal & vertical nodes immediately adjacent to entity's current X,Y coordinates.
getAdjustedOutfit(String, OutfitColor, Color, Composite) - Method in class games.stendhal.client.OutfitStore
Get an outfit with color adjustment, such as a player in colored light.
getAdminLevel() - Method in class games.stendhal.client.entity.RPEntity
Get the admin level.
getAdminLevel() - Method in class games.stendhal.client.UserContext
Get the admin level.
getAdminLevel() - Method in class games.stendhal.server.entity.player.Player
Returns the admin level of this user.
getAdosCollectingRatsPaths() - Static method in class games.stendhal.server.maps.quests.piedpiper.PathsBuildHelper
route for pied piper outgoing event
getAdosIncomingPath() - Static method in class games.stendhal.server.maps.quests.piedpiper.PathsBuildHelper
route for pied piper incoming
getAdosTownHallBackwardPath() - Static method in class games.stendhal.server.maps.quests.piedpiper.PathsBuildHelper
route for pied piper outgoing
getAdosTownHallMiddlePoint() - Static method in class games.stendhal.server.maps.quests.piedpiper.PathsBuildHelper
it is a point where piper should go after speaking with mayor.
getAfterReturnMessage() - Method in class games.stendhal.server.entity.item.scroll.BalloonScroll
 
getAfterReturnMessage() - Method in class games.stendhal.server.entity.item.scroll.RainbowBeansScroll
 
getAfterReturnMessage() - Method in class games.stendhal.server.entity.item.scroll.TimedTeleportScroll
override this to show a message after teleporting the player back.
getAfterReturnMessage() - Method in class games.stendhal.server.entity.item.scroll.TwilightMossScroll
 
getAge() - Method in class games.stendhal.client.entity.TextIndicator
Get the age of this message.
getAge() - Method in class games.stendhal.server.entity.player.Player
Gets the number of minutes that this player has been logged in on the server.
getAidedKills(String) - Method in class games.stendhal.server.maps.deathmatch.DeathmatchInfo
Retrieves number of creatures a player helped kill during deathmatch.
getAIProfile(String) - Method in class games.stendhal.server.entity.creature.Creature
returns the value of an ai profile.
getAIProfiles() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
getAIProfiles() - Method in class games.stendhal.server.entity.creature.Creature
gets the aiProfile of this creature
getAllAppenders() - Method in class marauroa.common.Logger
 
getAllEquipped(String) - Method in class games.stendhal.server.entity.RPEntity
Gets an item that is carried by the RPEntity.
getAllEquippedWithInfostring(String, String) - Method in class games.stendhal.server.entity.RPEntity
Retrieves all of an item with matching info string.
getAllEquippedWorkingRingOfLife() - Method in class games.stendhal.server.entity.player.Player
gets a list of all rings of life that are not broken
getAllPlayers() - Method in class games.stendhal.server.core.engine.PlayerList
gets a mutable list of all players
getAllZonesFromRegion(String, Boolean, Boolean, Boolean) - Method in class games.stendhal.server.core.engine.StendhalRPWorld
Retrieves all zones from a specified region with the given flags
getAlreadyBrought() - Method in class games.stendhal.server.maps.quests.logic.ItemCollectorData
Gets the number of already collected items.
getAlternativeImage() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
gets an alternative image for example for the website
getAmmunition() - Method in class games.stendhal.server.entity.RPEntity
Gets the stack of ammunition (arrows or similar) that this entity is holding in its hands.
getAmount() - Method in class games.stendhal.client.entity.Blood
Get the current amount.
getAmount() - Method in class games.stendhal.client.entity.Food
Get the amount.
getAmount() - Method in class games.stendhal.common.grammar.ItemParserResult
 
getAmount() - Method in class games.stendhal.common.parser.Expression
 
getAmount() - Method in class games.stendhal.common.parser.NameSearch
 
getAmount() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
getAmount() - Method in class games.stendhal.server.entity.item.ConsumableItem
 
getAmount() - Method in class games.stendhal.server.entity.item.timed.TimedStackableItem
Get the length of the timed event in turns.
getAmount() - Method in class games.stendhal.server.entity.mapstuff.spawner.SheepFood
Gets the number of ripe fruits that are on.
getAmount() - Method in class games.stendhal.server.entity.spell.effect.AbstractEffect
 
getAmount() - Method in class games.stendhal.server.entity.spell.Spell
Get the spell amount.
getAmount() - Method in class games.stendhal.server.entity.status.EatStatus
gets the total ammount
getAmountLong() - Method in class games.stendhal.common.parser.Expression
 
getAmountOfFailedLogins(DBTransaction, long, int) - Method in class marauroa.server.game.db.LoginEventDAO
gets the amount of failed login attemps
getAmountOfOnlinePlayers() - Static method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
 
getAnimals() - Method in class games.stendhal.server.entity.player.Player
Return a list of all animals associated to this player.
getAnimatedSprite(Sprite, int) - Method in class games.stendhal.client.sprite.SpriteStore
Get an animated sprite from a sprite.
getAnimatedSprite(Sprite, int, int) - Method in class games.stendhal.client.sprite.SpriteStore
Get an animated sprite from a sprite.
getAnimatedSprite(Sprite, int, int, int, int, int, int) - Method in class games.stendhal.client.sprite.SpriteStore
Create an animated sprite from a tile sprite using pixel units.
getAnswer() - Method in class games.stendhal.server.maps.quests.logic.ItemCollectorData
Uses the configured message to describe the need of this item.
getAnswerForStep(Player, Creature, int) - Method in class games.stendhal.server.maps.quests.CollectEnemyData
Retrieves the correct answer for the step.
getAppender(String) - Method in class marauroa.common.Logger
 
getApproximateRemainingTime(Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
Create a text representing a saying of approximate time until the order being produced is ready
getApproximateRemainingTime(Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
Create a text representing a saying of approximate time until the order being produced is ready
getArea() - Method in class games.stendhal.client.entity.Creature
Get the area the entity occupies.
getArea() - Method in class games.stendhal.client.entity.Entity
 
getArea() - Method in class games.stendhal.client.entity.Gate
 
getArea() - Method in class games.stendhal.client.entity.GrainField
Get the area the entity occupies.
getArea() - Method in interface games.stendhal.client.entity.IEntity
Get the area the entity occupies.
getArea() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Get the screen area this is drawn in.
getArea() - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
 
getArea() - Method in class games.stendhal.client.gui.j2d.RemovableSprite
Get the area the sprite covers.
getArea() - Method in interface games.stendhal.server.core.events.MovementListener
Get the area that this object occupies.
getArea() - Method in class games.stendhal.server.entity.Entity
Get the area this object currently occupies.
getArea() - Method in class games.stendhal.server.maps.deathmatch.DeathmatchArea
 
getArea(double, double) - Method in class games.stendhal.server.entity.Entity
Returns the area used by this entity.
getAreaDirectionTowardsArea(Rectangle2D, Rectangle2D) - Static method in enum class games.stendhal.common.Direction
Compares two area and return the direction of area2 towards area1.
getAreaName() - Method in class games.stendhal.client.StaticGameLayers
Get the area name.
getArena() - Method in class games.stendhal.server.maps.deathmatch.DeathmatchInfo
Gets the arena.
getArmor() - Method in class games.stendhal.server.entity.RPEntity
 
getAskedItem(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour
 
getAskedItem(String, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.SeedSellerBehaviour
 
getAskedItem(String, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour
 
getAsProperties() - Method in class marauroa.common.Configuration
gets a copy of the configuration as Properties object
getAssociatedZones() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
 
getAssociatedZones() - Method in class games.stendhal.server.core.engine.StendhalRPZone
Gets other zones that should receive certain events such as knocking on door.
getAssociatedZones() - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
Gets other zones that should hear knocking on door.
getAssociatedZonesList() - Method in class games.stendhal.server.core.engine.StendhalRPZone
Gets other zones that should receive certain events such as knocking on door.
getAssociatedZonesList() - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
Gets other zones that should hear knocking on door.
getAthorFerry() - Static method in class games.stendhal.server.core.engine.SingletonRepository
 
getAtk() - Method in class games.stendhal.client.entity.RPEntity
 
getAtk() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
getAtk() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
getAtk() - Method in class games.stendhal.server.entity.RPEntity
 
getAtk() - Method in class games.stendhal.server.entity.spell.effect.AbstractEffect
 
getAtk() - Method in class games.stendhal.server.entity.spell.Spell
Get the spell atk.
getAtkItem() - Method in class games.stendhal.client.entity.RPEntity
 
getAtkXP() - Method in class games.stendhal.client.entity.RPEntity
 
getAtkXP() - Method in class games.stendhal.server.entity.RPEntity
 
getAttachment() - Method in class games.stendhal.client.sound.manager.SoundManager.Sound
 
getAttachment() - Method in class games.stendhal.client.sound.manager.SoundManagerNG.Sound
 
getAttachment(Class<T>) - Method in class games.stendhal.client.sound.manager.SoundManager.Sound
 
getAttachment(Class<T>) - Method in class games.stendhal.client.sound.manager.SoundManagerNG.Sound
 
getAttack() - Method in class games.stendhal.server.entity.item.Item
Returns the attack points of this item.
getAttackers() - Method in class games.stendhal.client.entity.RPEntity
 
getAttackingRPEntities() - Method in class games.stendhal.server.entity.RPEntity
Returns the RPEntities that are attacking this character.
getAttackRate() - Method in class games.stendhal.server.entity.item.Item
Returns each how many turns this item can attack.
getAttackRate() - Method in class games.stendhal.server.entity.RPEntity
Returns the attack rate, the lower the better.
getAttackRate(boolean) - Method in class games.stendhal.server.entity.item.Item
Returns turn delay for this item's attack.
getAttackSources() - Method in class games.stendhal.server.entity.RPEntity
Returns the Entities that are attacking this character.
getAttackStrategy() - Method in class games.stendhal.server.entity.creature.Creature
Get the fighting strategy used by the creature.
getAttackTarget() - Method in class games.stendhal.client.entity.RPEntity
Get the attack target of an entity.
getAttackTarget() - Method in class games.stendhal.server.entity.RPEntity
Return the RPEntity that this entity is attacking.
getAttackTurn() - Method in class games.stendhal.server.entity.creature.Creature
 
getAttending() - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChest
Gets the entitiy which is currently served by this chest.
getAttending() - Method in class games.stendhal.server.entity.npc.EventRaiser
gets the RPEntity the SpeakerNPC is attending to
getAttending() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
The entity who is currently talking to the NPC, or null if the NPC is currently not taking part in a conversation.
getAttribute() - Method in enum class games.stendhal.client.entity.StatusID
Get the attribute corresponding to the status.
getAttributes() - Method in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
Get the generic entity attributes.
getAttributes() - Method in class games.stendhal.server.core.engine.StendhalRPZone
gets the zone attributes
getAttributes() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
getAudibleArea() - Method in class games.stendhal.client.entity.Gate
 
getAvailableAllotments(String) - Method in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
Get all available allotments in a zone
getAvailableStyles() - Static method in class games.stendhal.client.gui.styled.styles.StyleFactory
Get names of all available styles.
getAway() - Method in class games.stendhal.client.entity.Player
Get the away message.
getAwayMessage() - Method in class games.stendhal.server.entity.player.Player
Get the away message.
getBackground() - Method in interface games.stendhal.client.gui.styled.Style
Get the background texture.
getBankAccessorManager() - Static method in class games.stendhal.server.core.engine.SingletonRepository
 
getBankSlot() - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChest
Get the slot that holds items for this chest.
getBannedAddresses() - Method in class marauroa.server.game.db.BanListDAO
Deprecated.
getBannedAddresses(DBTransaction) - Method in class marauroa.server.game.db.BanListDAO
gets a list of all banned ip-address ranges
getBaseContainer() - Method in class marauroa.common.game.RPObject
Returns the base container where this object is
getBasedir() - Method in class marauroa.common.ConfigurationParams
 
getBaseHP() - Method in class games.stendhal.client.entity.RPEntity
 
getBaseHP() - Method in class games.stendhal.server.entity.RPEntity
Get the base HP.
getBaseMana() - Method in class games.stendhal.client.entity.RPEntity
 
getBaseMana() - Method in class games.stendhal.server.entity.RPEntity
Gets the base mana (like base_hp).
getBaseRPObjectDefault() - Static method in class marauroa.common.game.RPClass
Returns a default rpclass for lazy developers.
getBaseScore() - Method in class games.stendhal.server.core.rp.achievement.Achievement
 
getBaseSpeed() - Method in class games.stendhal.server.entity.GuidedEntity
Get the normal movement speed.
getBeforeReturnMessage() - Method in class games.stendhal.server.entity.item.scroll.BalloonScroll
 
getBeforeReturnMessage() - Method in class games.stendhal.server.entity.item.scroll.RainbowBeansScroll
 
getBeforeReturnMessage() - Method in class games.stendhal.server.entity.item.scroll.TimedTeleportScroll
override this to show a message before teleporting the player back.
getBeforeReturnMessage() - Method in class games.stendhal.server.entity.item.scroll.TwilightMossScroll
 
getBetterAttackPosition(Creature) - Method in class games.stendhal.server.entity.creature.impl.attack.Coward
 
getBetterAttackPosition(Creature) - Method in class games.stendhal.server.entity.creature.impl.attack.AttackWeakest
 
getBetterAttackPosition(Creature) - Method in interface games.stendhal.server.entity.creature.impl.attack.AttackStrategy
Find a better position to do the attack, for example melees should walk closelyto their target but archers should stay away.
getBetterAttackPosition(Creature) - Method in class games.stendhal.server.entity.creature.impl.attack.StupidCoward
 
getBlockedDefault(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionAreaFactory
Extract the default action from a context.
getBlood(int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Get blood (if any) at a specified zone position.
getBloodClass() - Method in class games.stendhal.server.entity.RPEntity
gets the name of the blood class
getBlordroughs() - Method in class games.stendhal.server.maps.quests.KillBlordroughs
function returns list of blordrough creatures.
getBool(String) - Method in class marauroa.common.game.Attributes
This methods return the value of an attribute
getBoolean(String, boolean) - Method in class games.stendhal.server.core.config.factory.ConfigurableFactoryContext
gets an attribute.
getBoolean(String, String) - Method in class marauroa.common.game.RPObject
Retrieves a value
getBoots() - Method in class games.stendhal.server.entity.RPEntity
 
getBorder() - Method in interface games.stendhal.client.gui.styled.Style
Get component border.
getBorderDown() - Method in interface games.stendhal.client.gui.styled.Style
Get component border for lowered borders.
getBorderInsets(Component) - Method in class games.stendhal.client.gui.styled.PixmapBorder
 
getBoundTo() - Method in class games.stendhal.server.entity.item.Item
Get the player this is bound to.
getBreakFlag() - Method in class games.stendhal.common.parser.Expression
 
getBuddies() - Method in class games.stendhal.server.entity.player.Player
 
getBuyers() - Method in class games.stendhal.server.entity.npc.behaviour.journal.MerchantsRegister
 
getBuyersNames() - Method in class games.stendhal.server.entity.npc.behaviour.journal.MerchantsRegister
Retrieves list of NPC names registered as buyers.
getById(String) - Static method in enum class games.stendhal.common.constants.SoundID
 
getByName(String) - Method in class games.stendhal.server.entity.mapstuff.office.StorableEntityList
Returns the storable entity for the specified identifier.
getbyRep(String) - Static method in enum class games.stendhal.client.entity.ActionType
finds the ActionType that belongs to a visual String representation.
getBySlotName(String) - Static method in enum class games.stendhal.server.entity.slot.Banks
Returns the Banks instance for the specified slot name.
getBytesPerSecond() - Method in class marauroa.server.net.flood.FloodMeasure
Return the amount of bytes per second the client sent.
getBytesWritten() - Method in class marauroa.common.net.ByteCounterOutputStream
Returns the amount of bytes written.
getCache() - Method in class games.stendhal.client.StendhalClient
Return the Cache instance.
getCachedActionManager() - Static method in class games.stendhal.server.core.engine.SingletonRepository
Retrieves the CachedActionManager.
getCanonicalName(String) - Method in class marauroa.server.game.db.CharacterDAO
Deprecated.
getCanonicalName(DBTransaction, String) - Method in class marauroa.server.game.db.CharacterDAO
gets the canonical spelling of the character name
getCanvas() - Method in class games.stendhal.client.gui.GroundContainer
Get the JComponent of the container.
getCapacity() - Method in interface games.stendhal.server.entity.item.Stackable
gets the maximum amount
getCapacity() - Method in class games.stendhal.server.entity.item.StackableItem
 
getCapacity() - Method in class marauroa.common.game.Definition
Returns the capacity of the definition
getCapacity() - Method in class marauroa.common.game.RPSlot
Returns the maximum amount of objects that can be stored at the slot.
getCappedAtk() - Method in class games.stendhal.server.entity.player.Player
gets the capped atk level, which prevent players from training their atk way beyond what is reasonable for their level
getCappedAtk() - Method in class games.stendhal.server.entity.RPEntity
gets the capped atk level, which prevent players from training their atk way beyond what is reasonable for their level
getCappedDef() - Method in class games.stendhal.server.entity.player.Player
gets the capped def level, which prevent players from training their def way beyond what is reasonable for their level
getCappedDef() - Method in class games.stendhal.server.entity.RPEntity
gets the capped def level, which prevent players from training their def way beyond what is reasonable for their level
getCappedRatk() - Method in class games.stendhal.server.entity.player.Player
Gets the capped ratk level, which prevent players from training their ratk way beyond what is reasonable for their level.
getCappedRatk() - Method in class games.stendhal.server.entity.RPEntity
gets the capped ranged attack level which prevents players from training ratk way beyond what is reasonable for their level.
getCategory() - Method in class games.stendhal.server.core.rp.achievement.Achievement
 
getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.AbstractAchievementFactory
 
getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.AdosItemQuestAchievementsFactory
 
getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.CommerceAchievementFactory
 
getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.DeathmatchAchievementFactory
 
getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.ExperienceAchievementFactory
 
getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.FriendAchievementFactory
 
getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.InteriorZoneAchievementFactory
 
getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.ItemAchievementFactory
 
getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.KillBlordroughsAchievementFactory
 
getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.KirdnehItemAchievementFactory
 
getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.MithrilbourghEnemyArmyAchievementFactory
 
getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.ObtainAchievementsFactory
 
getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.OutsideZoneAchievementFactory
 
getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.ProductionAchievementFactory
 
getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.QuestAchievementFactory
 
getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.SemosMonsterQuestAchievementFactory
 
getCategory() - Method in class games.stendhal.server.core.rp.achievement.factory.UndergroundZoneAchievementFactory
 
getChallenged() - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallenge
 
getChallengeManager() - Static method in class games.stendhal.server.core.engine.SingletonRepository
gets the PlayerVsPlayerChallengeManager
getChallenger() - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallenge
 
getChannel() - Method in class marauroa.common.net.message.Message
Returns the TCP/IP socket associatted with this message
getChannel() - Method in class marauroa.server.game.dbcommand.DBCommandWithCallback
gets the channel
getChannel(Object) - Method in interface marauroa.server.net.INetworkServerManager
gets the channel associated with an internalChannel
getChannel(Object) - Method in class marauroa.server.net.NetworkServerManager
gets the channel associated with an internalChannel
getCharacter() - Method in class games.stendhal.client.gui.login.Profile
 
getCharacter() - Method in class games.stendhal.client.StendhalClient
Get the character name.
getCharacter() - Method in class marauroa.common.game.CharacterResult
Returns the username generated by create account.
getCharacter() - Method in class marauroa.common.net.message.MessageC2SChooseCharacter
This methods returns the name of the chosen character
getCharacter() - Method in class marauroa.common.net.message.MessageC2SCreateCharacter
Returns the character name
getCharacter() - Method in class marauroa.common.net.message.MessageP2SCreateCharacter
Returns the character name
getCharacter() - Method in class marauroa.common.net.message.MessageS2CCreateCharacterACK
Returns the name of the character the server finally assigned us.
GetCharacterCreationDateCommand - Class in games.stendhal.server.core.engine.dbcommand
Get the date the character was registered
GetCharacterCreationDateCommand(String) - Constructor for class games.stendhal.server.core.engine.dbcommand.GetCharacterCreationDateCommand
creates a new GetCharacterCreationDateCommand
getCharacterDetails() - Method in class marauroa.common.net.message.MessageS2CCharacterList
This method returns the list of characters that the player owns
getCharacterName() - Static method in class games.stendhal.client.entity.User
gets the name of the player's character
getCharacterName() - Method in class marauroa.server.game.dbcommand.LoadCharacterCommand
gets the name of the character
getCharacters() - Method in class marauroa.common.net.message.MessageS2CCharacterList
This method returns the list of characters that the player owns
getCharacters() - Method in class marauroa.server.game.dbcommand.LoadAllActiveCharactersCommand
Gets the characters map
getCharacters() - Method in class marauroa.server.game.dbcommand.LoadAllCharactersCommand
Gets the characters map
getCharacters(String) - Method in class marauroa.server.game.db.CharacterDAO
Deprecated.
getCharacters(DBTransaction, String) - Method in class marauroa.server.game.db.CharacterDAO
gets a list of characters for this account
getCharactersByFametype(DBTransaction, String, int, boolean) - Method in class games.stendhal.server.core.engine.db.StendhalHallOfFameDAO
gets the characters who have taken part in the specified fametype
getCharge(ItemParserResult, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MerchantBehaviour
Returns the price of the desired amount of the chosen item.
getChatBucket() - Method in class games.stendhal.server.entity.player.Player
gets the PlayerChatBucket
getChatMessages(DBTransaction, String) - Method in class games.stendhal.server.core.engine.db.PostmanDAO
gets a list of ChatMessages for this character
getChosenItemName() - Method in class games.stendhal.common.grammar.ItemParserResult
 
getChunkSize(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.CollectingGroupQuestBehaviour
 
getClass(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.DoorFactory
Extract the door class from a context.
getClass(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.npc.SpeakerNPCFactory
Extract the NPC class (i.e.
getClass(String, String, String) - Static method in class games.stendhal.client.entity.factory.EntityMap
 
getClassName() - Method in class games.stendhal.server.core.config.zone.ConfiguratorDescriptor
Get the class name of the configurator.
getClassResourcePath() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Get the class resource sub-path.
getClient() - Method in class games.stendhal.client.gui.GroundContainer
Get the client.
getClient() - Method in class games.stendhal.client.gui.j2DClient
Get the client.
getClientFramework() - Static method in class games.stendhal.client.ClientSingletonRepository
gets the ClientFramework
getClientid() - Method in class marauroa.server.game.dbcommand.DBCommandWithCallback
gets the clientid
getClientID() - Method in class marauroa.common.net.message.Message
Returns the clientID of the Message.
getClientVersion() - Method in class games.stendhal.server.entity.player.Player
gets the client version
getCloak() - Method in class games.stendhal.server.entity.RPEntity
 
getClone() - Static method in class games.stendhal.server.maps.ados.sewingroom.SeamstressNPC
Retrieves the cloned instance.
getCloneManager() - Static method in class games.stendhal.server.core.engine.SingletonRepository
Retrieves the CloneManager.
getClosestPoint(float[], float[]) - Method in interface games.stendhal.client.sound.facade.AudibleArea
 
getClosestPoint(float[], float[]) - Method in class games.stendhal.client.sound.facade.AudibleAreaList
 
getClosestPoint(float[], float[]) - Method in class games.stendhal.client.sound.facade.AudibleCapsuleArea
 
getClosestPoint(float[], float[]) - Method in class games.stendhal.client.sound.facade.AudibleCircleArea
 
getClosestPoint(float[], float[]) - Method in class games.stendhal.client.sound.facade.InfiniteAudibleArea
 
getCode() - Method in class games.stendhal.server.entity.Outfit
Represents this outfit in a numeric code.
getCode() - Method in class marauroa.common.game.Definition
Returns the code of this definition
getCode(Definition.DefinitionClass, String) - Method in class marauroa.common.game.RPClass
Returns the code of the attribute/event/slot whose name is name for this rpclass
getCollision() - Method in class games.stendhal.client.Zone
Get the collision map.
getCollisionAction() - Method in class games.stendhal.server.entity.GuidedEntity
 
getCollisionDetection() - Method in class games.stendhal.client.StaticGameLayers
 
getColor() - Method in enum class games.stendhal.common.constants.SkinColor
Get the corresponding color RGB.
getColor() - Method in enum class games.stendhal.common.NotificationType
Get the color that is tied to a notification type.
getColor() - Method in enum class games.stendhal.server.core.rp.DaylightPhase
gets the color of this daylight phase
getColor() - Method in class games.stendhal.tools.colorselector.ColorSelector
Returns the color.
getColor(String) - Method in class games.stendhal.client.gui.OutfitColor
Get the color of a specific outfit part.
getColoredSprite(String, Color) - Method in class games.stendhal.client.sprite.SpriteStore
Get a colored version of a sprite.
getColorMethod() - Method in class games.stendhal.client.ZoneInfo
Get the color blend method.
getColors() - Method in class games.stendhal.tools.colorselector.ColorSelector
Returns the colors.
getColors() - Method in class games.stendhal.tools.colorselector.ColorSwatch
Returns the colors.
getColorValue() - Method in class games.stendhal.server.entity.item.CaptureTheFlagFlag
 
getColumnLength(String, String) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
 
getColumnLength(String, String) - Method in interface marauroa.server.db.adapter.DatabaseAdapter
Gets the length of the specified column
getColumnLength(String, String) - Method in class marauroa.server.db.adapter.H2DatabaseAdapter
 
getColumnLength(String, String) - Method in class marauroa.server.db.DBTransaction
Gets the length of the specified column
getCombatSprite(String) - Method in class games.stendhal.client.sprite.SpriteStore
Retrieve a sprite from the "combat" folder
getCommandNames() - Static method in class games.stendhal.client.actions.SlashActionRepository
Get all known command names.
getCommerceTransactionAmount(String, boolean) - Method in class games.stendhal.server.entity.player.Player
 
getCompleted(Player) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
 
getCompletedCount(Player) - Method in class games.stendhal.server.maps.quests.KillBlordroughs
Checks how many times the player has completed the quest.
getCompletedQuests(Player) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
Gets a list of completed quests.
getComponent() - Method in class games.stendhal.client.gui.buddies.BuddyPanelController
Get the graphical component.
getComponent() - Method in class games.stendhal.client.gui.group.GroupPanelController
Get the component showing the group information.
getComponent() - Method in class games.stendhal.client.gui.map.MapPanelController
Get the map panel component.
getComponent() - Method in class games.stendhal.client.gui.ScrolledViewport
Get the enclosing component.
getComponent() - Method in class games.stendhal.client.gui.stats.StatsPanelController
Get the StatsPanel component this controller is keeping updated.
getComposite() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Get the drawing composite.
getComposite(SpriteCache, List<Sprite>, Composite, Sprite) - Static method in class games.stendhal.client.sprite.CompositeSprite
Get a composite of at least one Sprite.
getCondition() - Method in class games.stendhal.server.entity.mapstuff.area.ConditionAndActionArea
 
getCondition() - Method in class games.stendhal.server.entity.npc.fsm.Transition
 
getCondition(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.ConditionAndActionAreaFactory
 
getCondition(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortalFactory
Extract the quest name from a context.
getConditionName() - Method in class games.stendhal.server.entity.item.BreakableItem
 
getConfiguration() - Static method in class marauroa.common.Configuration
This method returns an instance of Configuration
getConfigurationFile() - Static method in class marauroa.common.Configuration
Returns the name of the configuration file
getConfigurationFile() - Method in class marauroa.common.ConfigurationParams
 
getConfiguredItems() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
 
getConfiguredSpells() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
 
getConfiguredSpells() - Method in interface games.stendhal.server.core.rule.EntityManager
 
getConnectionManager() - Method in class marauroa.common.net.Channel
gets the connection manager
getConnectionState() - Method in class marauroa.client.ClientFramework
Are we connected to the server?
getConnectionState() - Method in interface marauroa.client.net.INetworkClientManagerInterface
returns true unless it is sure that we are disconnected.
getConnectionState() - Method in class marauroa.client.net.TCPNetworkClientManager
Returns true if the connection is "connected" to server or false otherwise.
getContainer() - Method in class marauroa.common.game.RPObject
Returns the container where this object is
getContainer() - Static method in class marauroa.server.game.container.PlayerEntryContainer
This method returns an instance of PlayerEntryContainer
getContainerBaseOwner() - Method in class marauroa.common.game.RPObject
Returns the base container where this object is
getContainerOwner() - Method in class marauroa.common.game.RPObject
Returns the container where this object is
getContainerSlot() - Method in class marauroa.common.game.RPObject
Returns the slot where this object is contained
getContent() - Method in class games.stendhal.client.entity.Chest
Get the chest contents.
getContent() - Method in class games.stendhal.client.entity.Corpse
Get the corpse contents.
getContent() - Method in class games.stendhal.client.entity.Item
Get the content slot.
getContent() - Method in class games.stendhal.server.entity.mapstuff.chest.Chest
Returns the content.
getContent(String) - Method in class marauroa.server.game.container.PlayerEntry
Returns the named content or returns null if it is not found.
getContents() - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
getContents() - Method in class marauroa.common.net.message.MessageC2STransferACK
Returns the list of contents that have been confirmed.
getContents() - Method in class marauroa.common.net.message.MessageS2CServerInfo
This method returns the list of string that describe the server
getContents() - Method in class marauroa.common.net.message.MessageS2CTransfer
The list if contents to transfer.
getContents() - Method in class marauroa.common.net.message.MessageS2CTransferREQ
gets the content
getContentSlotName() - Method in class games.stendhal.server.entity.slot.EntitySlot
gets the slot name for the item check
getCooldown() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
getCooldown() - Method in class games.stendhal.server.entity.spell.Spell
Get the spell cooldown.
getCorpseDeserver() - Method in class games.stendhal.server.entity.creature.Creature
gets the name of the player who deserves the corpse
getCorpseDeserver() - Method in class games.stendhal.server.entity.RPEntity
Gets the name of the player who deserves the corpse.
getCorpseHeight() - Method in class games.stendhal.server.entity.creature.Creature
 
getCorpseHeight() - Method in class games.stendhal.server.entity.RPEntity
 
getCorpseName() - Method in class games.stendhal.server.entity.creature.Creature
 
getCorpseName() - Method in class games.stendhal.server.entity.RPEntity
Get the corpse image name to be used for the entity.
getCorpseOwner() - Method in class games.stendhal.client.entity.Corpse
gets the owner of the corpse who may loot.
getCorpseOwner() - Method in class games.stendhal.server.entity.item.Corpse
Get the name of the owner of this corpse (the player who's deemend worthy to access the items within).
getCorpseWidth() - Method in class games.stendhal.server.entity.creature.Creature
 
getCorpseWidth() - Method in class games.stendhal.server.entity.RPEntity
 
getCost() - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
The cost of moving to this node.
getCount(T) - Method in class games.stendhal.server.util.CounterMap
gets the number the specified object was coutned
getCreationDate() - Method in class games.stendhal.server.core.engine.dbcommand.GetCharacterCreationDateCommand
To access the character creation date we retrieved
getCreationDate(String) - Method in class marauroa.server.game.db.CharacterDAO
Deprecated.
getCreationDate(DBTransaction, String) - Method in class marauroa.server.game.db.CharacterDAO
Gets the date the character was registered
getCreature() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
getCreature(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
 
getCreature(String) - Method in interface games.stendhal.server.core.rule.EntityManager
returns the creature or null if the clazz is unknown.
getCreature(String) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
 
getCreature(String, int) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
 
getCreature(String, int) - Method in interface games.stendhal.server.core.rule.EntityManager
returns the creature or null if the id is unknown.
getCreatureBasicInfo(Player, DefaultCreature) - Method in class games.stendhal.server.maps.semos.plains.CreatureInfo
Get basic information of the creature: initial string + how dangerous the creature is.
getCreatureClass() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
getCreatureInfo(Player, DefaultCreature, int, int, boolean) - Method in class games.stendhal.server.maps.semos.plains.CreatureInfo
get information on a creature.
getCreatureName() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
getCreatures() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
 
getCreatures() - Method in interface games.stendhal.server.core.rule.EntityManager
 
getCreatures() - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
 
getCreatures() - Method in class games.stendhal.server.maps.magic.house1.AdventureIsland
Get the number of monsters originally created on the zone
getCreatures() - Method in class games.stendhal.server.maps.northpole.Northpole
Get the number of monsters originally created on the zone
getCreatureSubclass() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
getCreatureZoneCounts(String) - Method in class games.stendhal.server.maps.semos.plains.CreatureInfo
get the count of specified creature for all zones.
getCredentials() - Method in class marauroa.common.net.message.MessageP2SCreateAccount
Returns the credentials
getCredentials() - Method in class marauroa.common.net.message.MessageP2SCreateCharacter
Returns the credentials
getCriminal() - Method in class games.stendhal.server.entity.mapstuff.office.ArrestWarrant
Gets the name of the criminal.
getCurrentGoal() - Method in class games.stendhal.server.core.pathfinder.FixedPath
Get the current goal.
getCurrentPlayer() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
gets the name of the player who is doing the current turn.
getCurrentState() - Method in class games.stendhal.server.entity.npc.fsm.Engine
Gets the current state.
getCurrentStep(Player) - Method in class games.stendhal.server.maps.quests.CollectEnemyData
Retrieves currently active step.
getCurrentTokenType() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
gets the name of the token type for the current turn
getCurrentTurnForDebugging() - Method in class games.stendhal.server.core.events.TurnNotifier
Returns the current turn.
getCursor() - Method in class games.stendhal.client.entity.Entity
gets the name of the cursor to use for this entity
getCursor() - Method in class games.stendhal.client.entity.Gate
 
getCursor() - Method in interface games.stendhal.client.entity.IEntity
gets the cursor name
getCursor() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
gets the mouse cursor image to use for this entity.
getCursor() - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
gets the mouse cursor image to use for this entity.
getCursor() - Method in class games.stendhal.client.gui.j2d.entity.FlyOverArea2DView
Use normal cursor for these areas.
getCursor() - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
 
getCursor() - Method in class games.stendhal.server.entity.Entity
gets the name of the mouse cursor or null.
getCursor(Point) - Method in class games.stendhal.client.gui.spellcasting.DefaultGroundContainerMouseState
 
getCursor(Point) - Method in class games.stendhal.client.gui.spellcasting.GroundContainerMouseState
Get cursor for a point.
getCursor(Point) - Method in class games.stendhal.client.gui.spellcasting.SpellCastingGroundContainerMouseState
 
getD() - Method in class marauroa.common.crypto.RSAKey
gets d
getDamage(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.DamagingAreaFactory
Extract the damage amount from a context.
getDamageRatio(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.LifeDrainAreaFactory
Extract the damage ratio from a context.
getDamageType() - Method in class games.stendhal.server.entity.creature.Creature
 
getDamageType() - Method in class games.stendhal.server.entity.item.Item
Get the type of damage inflicted by this item.
getDamageType() - Method in class games.stendhal.server.entity.player.Player
 
getDamageType() - Method in class games.stendhal.server.entity.RPEntity
Get the type of the damage this entity inflicts
getDangerLevel() - Method in class games.stendhal.client.StaticGameLayers
Get the danger level of the current zone.
getDangerLevel() - Method in class games.stendhal.client.Zone
Get the zone danger level.
getData() - Method in class games.stendhal.server.core.rp.equipping.builder.EquipmentActionBuilder
gets the built EquipmentActionData
getData(String) - Method in class games.stendhal.server.core.engine.DataProvider
gets the data
getData(Map<String, String>) - Method in class games.stendhal.server.entity.Outfit
 
getDatabaseHost() - Static method in class games.stendhal.server.core.engine.GenerateINI
 
getDatabaseName() - Static method in class games.stendhal.server.core.engine.GenerateINI
 
getDatabasePassword() - Static method in class games.stendhal.server.core.engine.GenerateINI
 
getDatabasePlayerId(String) - Method in class marauroa.server.game.db.AccountDAO
Deprecated.
getDatabasePlayerId(DBTransaction, String) - Method in class marauroa.server.game.db.AccountDAO
gets the id of the account
getDatabaseUsername() - Static method in class games.stendhal.server.core.engine.GenerateINI
 
getDate() - Method in class marauroa.server.game.db.LoginEventDAO.LoginEvent
gets the timestamp of the login attempt
getDbId() - Method in class games.stendhal.server.core.rp.searchindex.SearchIndexEntry
gets the database id
getDeathSound() - Method in class games.stendhal.server.entity.RPEntity
 
getDebug() - Method in class games.stendhal.client.entity.Creature
 
getDecryptedPasswordHash() - Method in class marauroa.server.game.container.SecuredLoginInfo
gets the decrypted password
getDef() - Method in class games.stendhal.client.entity.RPEntity
 
getDef() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
getDef() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
getDef() - Method in class games.stendhal.server.entity.RPEntity
 
getDef() - Method in class games.stendhal.server.entity.spell.effect.AbstractEffect
 
getDef() - Method in class games.stendhal.server.entity.spell.Spell
Get the spell def.
getDefaultAttackRate() - Static method in class games.stendhal.server.entity.item.Item
Retrieves default attack rate for items.
getDefaultColors() - Static method in class games.stendhal.tools.colorselector.ColorSelector
Returns the base colors.
getDefaultCreature(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
 
getDefaultCreature(String) - Method in interface games.stendhal.server.core.rule.EntityManager
Returns the DefaultCreature or null if the clazz is unknown.
getDefaultCreatures() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
 
getDefaultCreatures() - Method in interface games.stendhal.server.core.rule.EntityManager
gets a list of all configured creatures
getDefaultEncoding() - Method in class marauroa.common.io.UnicodeSupportingInputStream
returns the default encoding
getDefaultEncoding() - Method in class marauroa.common.io.UnicodeSupportingInputStreamReader
returns the default encoding
getDefaultItems() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
 
getDefaultItems() - Method in interface games.stendhal.server.core.rule.EntityManager
gets a list of all configured items
getDefaultPhaseClass() - Static method in class games.stendhal.server.maps.quests.ThePiedPiper
function return default phase class
getDefaultRegion() - Method in class games.stendhal.server.core.config.zone.RegionNameSubstitutionHelper
 
getDefaultZone() - Method in class marauroa.server.game.rp.RPWorld
gets the default zone.
getDefense() - Method in class games.stendhal.server.entity.item.Item
Returns the defense points of this item.
getDefense() - Method in class games.stendhal.server.entity.item.LifeSupportGear
 
getDefenseItems() - Method in class games.stendhal.server.entity.RPEntity
get all items that affect a player's defensive value except the weapon
getDefinition(Definition.DefinitionClass, String) - Method in class marauroa.common.game.RPClass
Returns the definition object itself.
getDefinitionClass() - Method in class marauroa.common.game.Definition
Returns the DefinitionClass
getDefinitions() - Method in class marauroa.common.game.RPClass
Returns a list of all definitions of this class (not including parent classes)
getDefItem() - Method in class games.stendhal.client.entity.RPEntity
 
getDefXP() - Method in class games.stendhal.client.entity.RPEntity
 
getDefXP() - Method in class games.stendhal.server.entity.RPEntity
 
getDegradationStepTimeout() - Method in class games.stendhal.server.entity.item.Corpse
The length of a degradation step
getDegradationStepTimeout() - Method in class games.stendhal.server.entity.item.RaidCreatureCorpse
 
getDeletedRPObjects() - Method in class marauroa.common.net.message.MessageS2CPerception
This method returns the list of deleted objects
getDependencies() - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleBuildingBlock
gets a list of dependencies that this entity needs to listen to
getDescription() - Method in class games.stendhal.client.gui.styled.StyledLookAndFeel
 
getDescription() - Method in class games.stendhal.client.sound.manager.DeviceEvaluator.Device
 
getDescription() - Method in class games.stendhal.server.core.rp.achievement.Achievement
 
getDescription() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
getDescription() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
getDescription() - Method in class games.stendhal.server.entity.Entity
 
getDescription() - Method in class games.stendhal.server.entity.item.BreakableItem
 
getDescription() - Method in class games.stendhal.server.maps.quests.QuestInfo
 
getDescription(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.npc.SpeakerNPCFactory
Extract the NPC description from a context.
getDescription(Player, String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
 
getDescriptionForUnstartedInRegionFromNPCName(Player, String, String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
 
getDescriptionGM() - Method in class games.stendhal.server.maps.quests.QuestInfo
 
getDescriptionName(boolean) - Method in class games.stendhal.server.entity.Entity
Returns the name or something that can be used to identify the entity for the player.
getDescriptionName(boolean) - Method in class games.stendhal.server.entity.item.Corpse
Returns the name or something that can be used to identify the entity for the player.
getDescriptionName(boolean) - Method in class games.stendhal.server.entity.item.Item
Returns the name or something that can be used to identify the entity for the player.
getDescriptionName(boolean) - Method in class games.stendhal.server.entity.mapstuff.area.AreaEntity
Returns the name or something that can be used to identify the entity for the player.
getDescriptionName(boolean) - Method in class games.stendhal.server.entity.mapstuff.chest.Chest
 
getDescriptionName(boolean) - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChest
 
getDescriptionName(boolean) - Method in class games.stendhal.server.entity.mapstuff.chest.StoredChest
 
getDescriptionName(boolean) - Method in class games.stendhal.server.entity.RPEntity
Returns the name or something that can be used to identify the entity for the player.
getDescriptors() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
Get an iterator of setup descriptors.
getDestination() - Method in class games.stendhal.server.core.pathfinder.FixedPath
Get the final destination point.
getDestinationIdentifier() - Method in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
Get the destination identifier.
getDestinationReference() - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
 
getDestinationZone() - Method in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
Get the destination zone.
getDestinationZone() - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
 
getDetails() - Method in class games.stendhal.server.core.engine.dbcommand.ReadPendingAchievementDetailsCommand
 
getDetails(String) - Method in class games.stendhal.server.core.engine.dbcommand.ReadPendingAchievementDetailsCommand
 
getDetailValue() - Method in class games.stendhal.server.entity.item.CaptureTheFlagFlag
return the detail id for flag
getDeterioration() - Method in class games.stendhal.server.entity.item.Item
Each Item is subject to deterioration that weakens the item
getDeviceNames() - Method in interface games.stendhal.client.sound.facade.SoundSystemFacade
 
getDeviceNames() - Method in class games.stendhal.client.sound.nosound.NoSoundFacade
 
getDeviceNames() - Method in class games.stendhal.client.sound.sound.SoundSystemFacadeImpl
 
getDevices() - Method in class games.stendhal.client.sound.manager.SoundManagerNG
gets the list of devices
getDifferences(RPObject, RPObject) - Method in class marauroa.common.game.RPObject
Retrieve the differences stored in this object and add them to two new objects added changes and delete changes that will contains added and modified attributes, slots and events and on the other hand deleted changes that will contain the removes slots and attributes.
getDirection() - Method in class games.stendhal.client.entity.ActiveEntity
Get the direction.
getDirection() - Method in class games.stendhal.server.entity.ActiveEntity
Get the current facing direction.
getDirection(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.npc.SpeakerNPCFactory
Extract the direction in which the NPC faces from a context.
getDirectionFromOrigin() - Method in class games.stendhal.server.entity.GuidedEntity
 
getDirectionToward(Entity) - Method in class games.stendhal.server.entity.ActiveEntity
Get the direction toward an entity.
getDirectionToward(Rectangle2D) - Method in class games.stendhal.server.entity.ActiveEntity
 
getDisplaySize() - Static method in class games.stendhal.client.stendhal
Get the maximum size of the visible game area.
getDistanceFromOrigin() - Method in class games.stendhal.server.entity.GuidedEntity
Get the distance that the entity has moved away from its starting point
getDMPoints() - Method in class games.stendhal.server.entity.creature.DeathMatchCreature
Calculates the deathmatch points for this kill.
getDoorId() - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
Get the identification string of this portal.
getDouble(String) - Method in class marauroa.common.game.Attributes
This methods return the value of an attribute
getDouble(String, String) - Method in class marauroa.common.game.RPObject
Retrieves a value
getDrawingArea() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Get the drawn area used by the entity.
getDropItems() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
getDroppables() - Method in class games.stendhal.server.entity.RPEntity
return list of all droppable items in entity's hands.
getDrowCreaturesList() - Method in class games.stendhal.server.maps.quests.KillDarkElves
function return list of drow creatures to kill
getDump(SpeakerNPC) - Method in class games.stendhal.server.script.DumpTransitions
Returns the transition diagram as string.
getDump(SpeakerNPC) - Method in class games.stendhal.server.script.DumpTransitionsEx
Returns the transition diagram as string.
getDurability() - Method in class games.stendhal.server.entity.item.BreakableItem
 
getDuration() - Method in class games.stendhal.server.entity.mapstuff.useable.CoalSource
Get the time it takes to perform this activity.
getDuration() - Method in class games.stendhal.server.entity.mapstuff.useable.FishSource
Get the time it takes to perform this activity.
getDuration() - Method in class games.stendhal.server.entity.mapstuff.useable.GoldSource
Get the time it takes to perform this activity.
getDuration() - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity
Get the time it takes to perform this activity.
getDuration() - Method in class games.stendhal.server.entity.mapstuff.useable.WaterSpringSource
Get the time it takes to perform this activity.
getDuration() - Method in class games.stendhal.server.entity.mapstuff.useable.WellSource
Get the time it takes to perform this activity.
getdx() - Method in enum class games.stendhal.common.Direction
gets the delta on the x-axis
getdy() - Method in enum class games.stendhal.common.Direction
gets the delta on the y-axis
getE() - Method in class marauroa.common.crypto.RSAPublicKey
get e
getEarningsOlderThan(int) - Method in class games.stendhal.server.entity.trade.Market
Get a list of earnings whose timestamp is older than specified.
getEffectiveLevel() - Method in class marauroa.common.Logger
 
getElement(Element, String) - Static method in class games.stendhal.server.core.config.XMLUtil
Retrieve first element found.
getElements(Element) - Static method in class games.stendhal.server.core.config.XMLUtil
Get all the direct children elements of an element.
getElements(Element, String) - Static method in class games.stendhal.server.core.config.XMLUtil
Get all the direct children elements of an element that have a specific tag name.
getEmail() - Method in class marauroa.common.net.message.MessageC2SCreateAccount
Returns the account associated email.
getEmail() - Method in class marauroa.common.net.message.MessageP2SCreateAccount
Returns the account associated email.
getEmail(String) - Method in class marauroa.server.game.db.AccountDAO
Deprecated.
getEmail(DBTransaction, String) - Method in class marauroa.server.game.db.AccountDAO
gets the email-address of the account
getEmptySprite() - Method in class games.stendhal.client.sprite.SpriteStore
Get an empty sprite with the size of a single tile.
getEmptySprite(int, int) - Method in class games.stendhal.client.sprite.SpriteStore
Get an empty sprite.
getEncoding() - Method in class marauroa.common.io.UnicodeSupportingInputStream
Get stream encoding or NULL if stream is uninitialized.
getEncoding() - Method in class marauroa.common.io.UnicodeSupportingInputStreamReader
Get stream encoding or NULL if stream is uninitialized.
getEncryptedSessionKey() - Method in class marauroa.common.net.message.MessageC2SLoginWithToken
 
getEncryptedToken() - Method in class marauroa.common.net.message.MessageC2SLoginWithToken
This method returns the encoded token
getEndPoint(float[]) - Method in class games.stendhal.client.sound.facade.AudibleCapsuleArea
 
getEndurance() - Method in class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
Outfit expiry period in minutes
getEnemyForStep(Player, int) - Method in class games.stendhal.server.maps.quests.CollectEnemyData
Retrieves enemy name stored in quest slot that player must kill for step.
getEnemyList() - Method in class games.stendhal.server.entity.creature.ArenaCreature
 
getEnemyList() - Method in class games.stendhal.server.entity.creature.AttackableCreature
 
getEnemyList() - Method in class games.stendhal.server.entity.creature.Creature
Returns a list of enemies.
getEngine() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
getEnqueueTime() - Method in class marauroa.server.db.command.AbstractDBCommand
gets the timestamp when this command was added to the queue
getEnqueueTime() - Method in interface marauroa.server.db.command.DBCommand
gets the timestamp when this command was added to the queue
getEntitiesAt(double, double) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Finds all entities at the given coordinates.
getEntitiesAt(double, double, Class<T>) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Finds all entities at the given coordinates.
getEntity() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Get the view's entity.
getEntity() - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
Get the view's entity.
getEntity() - Method in class games.stendhal.server.actions.validator.ActionData
gets entity
getEntity() - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity.Activity
Get the holder entity.
getEntity() - Method in class games.stendhal.server.entity.npc.EventRaiser
gets the Entity
getEntity(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
returns the entity or null if the id is unknown.
getEntity(String) - Method in interface games.stendhal.server.core.rule.EntityManager
Returns the entity or null if the class is unknown.
getEntityAt(double, double) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Finds an Entity at the given coordinates.
getEntityByName(Player, String) - Static method in class games.stendhal.server.util.EntityHelper
gets an entity by name from the players bag
getEntityClass() - Method in class games.stendhal.client.entity.Entity
 
getEntityClass() - Method in class games.stendhal.client.entity.Gate
 
getEntityClass() - Method in interface games.stendhal.client.entity.IEntity
Get the entity class.
getEntityFromId(Player, int) - Static method in class games.stendhal.server.actions.equip.EquipUtil
Gets the object for the given id.
getEntityFromPath(Player, List<String>) - Static method in class games.stendhal.server.util.EntityHelper
Get an entity from path.
getEntityManager() - Static method in class games.stendhal.server.core.engine.SingletonRepository
 
getEntityName() - Method in class games.stendhal.server.core.rp.searchindex.SearchIndexEntry
gets the entity name
getEntitySlot(String) - Method in class games.stendhal.server.entity.Entity
gets the named entity slot
getEntitySubclass() - Method in class games.stendhal.client.entity.Entity
 
getEntitySubclass() - Method in class games.stendhal.client.entity.Gate
 
getEntitySubclass() - Method in interface games.stendhal.client.entity.IEntity
Get the entity sub-class.
getEntityType() - Method in class games.stendhal.server.core.rp.searchindex.SearchIndexEntry
gets the entity type
getEntityType() - Method in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
gets the type character of this entity type
getEntityViewAt(double, double) - Method in class games.stendhal.client.GameScreen
 
getEntityViewAt(double, double) - Method in interface games.stendhal.client.IGameScreen
Gets an entity view at given coordinates.
getEquipableSlots() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
getEquipedItems() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
getEquippedItemClass(String, String) - Method in class games.stendhal.server.entity.RPEntity
Finds the first item of class clazz from the slot.
getError() - Method in class games.stendhal.server.util.WikipediaAccess
Gets the last error message.
getErrormessage(ItemParserResult, String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
Answer with an error message in case the request could not be fulfilled.
getErrormessage(ItemParserResult, String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
Answer with an error message in case the request could not be fulfilled.
getErrormessage(ItemParserResult, String, String) - Method in class games.stendhal.common.grammar.ItemParser
Answer with an error message in case the request could not be fulfilled.
getErrorMessage() - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
 
getErrorMessage() - Method in class games.stendhal.server.entity.slot.EntitySlot
gets the last error message
getErrorString() - Method in class games.stendhal.common.ErrorBuffer
Return the concatenated error message.
getErrorString() - Method in interface games.stendhal.common.ErrorDrain
gets the error message
getEvent() - Method in class games.stendhal.server.core.engine.GameEvent
 
getEvent() - Method in class games.stendhal.tools.loganalyser.gameevents.GameEventEntry
 
getEvent() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntry
 
getEvent() - Method in class marauroa.server.game.rp.GameEvent
gets the event name
getEventListForDebugging() - Method in class games.stendhal.server.core.events.TurnNotifier
Returns the list of events.
getExactMatching() - Method in class games.stendhal.common.parser.ExpressionMatcher
 
getException() - Method in class marauroa.server.db.command.AbstractDBCommand
gets the exception in case one was thrown during processing.
getException() - Method in interface marauroa.server.db.command.DBCommand
gets the exception in case one was thrown during processing.
getExpirationTime() - Method in class games.stendhal.server.entity.mapstuff.ExpirationTracker
Gets the expiration time
getExpiredOffers() - Method in class games.stendhal.server.entity.trade.Market
 
getExpiredOffersOlderThan(int) - Method in class games.stendhal.server.entity.trade.Market
Get a list of expired offers whose timestamp is older than specified.
getExpireTime() - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
Get the expiration time of the portal.
getExpression(int, String) - Method in class games.stendhal.common.parser.Sentence
Return verb [i] of the sentence.
getExpressions() - Method in class games.stendhal.common.parser.Sentence
Return the list of expressions.
getExpressionsArrayList() - Method in class games.stendhal.common.parser.Sentence
Return an array of the expressions.
getExpressionStringAfterVerb() - Method in class games.stendhal.common.parser.Sentence
Return a string containing the sentence part referenced by a verb or simply the single object name.
getExtOutfit() - Method in class games.stendhal.client.entity.RPEntity
Get the outfit code.
getFaceDirection() - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
Get the direction player should face when portal is used as a destination.
getFactory() - Static method in class games.stendhal.server.core.engine.StendhalRPObjectFactory
returns the factory instance (this method is called by Marauroa using reflection).
getFactory() - Static method in class marauroa.common.net.MessageFactory
This method returns an instance of MessageFactory
getFactory() - Static method in class marauroa.server.game.rp.RPObjectFactory
gets the ObjectFactory, creating a default one in case it does not exist already
getFactory(String) - Static method in class games.stendhal.server.core.config.factory.ConfigurableFactoryHelper
Create an object factory using a [logical] class name.
getFailMessage() - Method in class marauroa.server.game.dbcommand.LoginCommand
gets the message if the login failed
getFailReason() - Method in class marauroa.server.game.dbcommand.LoginCommand
gets the Reason enum if the login failed
getFailsafe() - Method in class games.stendhal.client.sprite.SpriteStore
Get the failsafe sprite.
getFailsafeOutfit() - Method in class games.stendhal.client.OutfitStore
Get the failsafe outfit.
getFeature(String) - Method in class games.stendhal.server.entity.player.Player
Get a client feature value.
getFeatureSlot() - Method in class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
 
getFile() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
Get the zone file.
getFilteredEntities(FilterCriteria<Entity>) - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
getFirst() - Method in class marauroa.common.game.RPSlot
Gets the first object from the slot.
getFirstEquipped(String) - Method in class games.stendhal.server.entity.RPEntity
Gets an item that is carried by the RPEntity.
getFirstGid() - Method in class games.stendhal.common.tiled.TileSetDefinition
Returns the id where this tileset begins to number tiles.
getFirstRepairable() - Method in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder.AssassinRepairer
Retrieves the first item name from repair list.
getFlags() - Method in class marauroa.common.game.Definition
Returns the flags of the definition
getFont() - Method in interface games.stendhal.client.gui.styled.Style
Get the normal font.
getFoodinRange(double) - Method in class games.stendhal.server.entity.creature.Sheep
Returns a list of SheepFood in the given range ordered by distance.
getFoodNames() - Method in class games.stendhal.server.entity.creature.BabyDragon
 
getFoodNames() - Method in class games.stendhal.server.entity.creature.Cat
 
getFoodNames() - Method in class games.stendhal.server.entity.creature.Pet
 
getFoodNames() - Method in class games.stendhal.server.entity.creature.PurpleDragon
 
getForeground() - Method in interface games.stendhal.client.gui.styled.Style
Get the foreground color appropriate for the background texture.
getFormattedHistory(Player) - Method in class games.stendhal.server.maps.quests.AbstractQuest
 
getFormattedHistory(Player) - Method in interface games.stendhal.server.maps.quests.IQuest
 
getFormattedHistory(Player) - Method in class games.stendhal.server.maps.quests.KillMonks
 
getForwardedFor() - Method in class marauroa.common.net.message.MessageP2SCreateAccount
the ip-address this request is forwarded for
getForwardedFor() - Method in class marauroa.common.net.message.MessageP2SCreateCharacter
the ip-address this request is forwarded for
getFrame() - Method in interface games.stendhal.client.gui.J2DClientGUI
 
getFrame(int, int) - Method in class games.stendhal.client.sprite.ImageSprite
Retrieves a single frame from the image.
getFrecuency() - Method in class games.stendhal.server.entity.item.ConsumableItem
 
getFrecuency() - Method in class games.stendhal.server.entity.status.EatStatus
gets the frequency of events
getFromSlots(int) - Method in class marauroa.common.game.RPObject
Gets and object from the tree of RPSlots using its id ( that it is unique ).
getFullMessage() - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea.TrainerNPC
 
getGagManager() - Static method in class games.stendhal.server.core.engine.SingletonRepository
 
getGame() - Method in class marauroa.common.net.message.MessageC2SLoginRequestKey
Returns The name of the game
getGameFolder() - Static method in class games.stendhal.client.stendhal
Get the location of persistent game client data.
getGameName() - Method in class games.stendhal.client.StendhalClient
 
getGameName() - Method in class marauroa.client.ClientFramework
Returns the name of the game that this client implements
getGameObjects() - Method in class games.stendhal.client.StendhalClient
Get the game objects container.
getGC() - Static method in class games.stendhal.client.sprite.ImageSprite
 
getGrainName() - Method in class games.stendhal.server.entity.mapstuff.spawner.GrainField
 
getGraphics() - Method in class games.stendhal.client.sprite.ImageSprite
Get the graphics context of the underlying image.
getGraphicsConfiguration() - Method in interface games.stendhal.client.gui.ComponentPaintCache.Cacheable
Get the component graphics configuration.
getGreetingName() - Method in enum class games.stendhal.server.core.rp.DaylightPhase
Gets the greeting name
getGroup(String) - Method in interface games.stendhal.client.sound.facade.SoundSystemFacade
 
getGroup(String) - Method in class games.stendhal.client.sound.nosound.NoSoundFacade
 
getGroup(String) - Method in class games.stendhal.client.sound.sound.ExtendedSoundManager
 
getGroup(String) - Method in class games.stendhal.client.sound.sound.SoundSystemFacadeImpl
 
getGroup(String) - Method in class games.stendhal.server.core.rp.group.GroupManager
returns the group the specified player is a member of.
getGroupManager() - Static method in class games.stendhal.server.core.engine.SingletonRepository
gets the GroupManager
getGroupNames() - Method in interface games.stendhal.client.sound.facade.SoundSystemFacade
 
getGroupNames() - Method in class games.stendhal.client.sound.nosound.NoSoundFacade
 
getGroupNames() - Method in class games.stendhal.client.sound.sound.ExtendedSoundManager
 
getGroupNames() - Method in class games.stendhal.client.sound.sound.SoundSystemFacadeImpl
 
getGrumpyMessage() - Method in class games.stendhal.server.entity.player.Player
Get the grumpy message.
getGuide() - Method in class games.stendhal.server.entity.GuidedEntity
 
getHairStep() - Method in class games.stendhal.server.maps.quests.BowsForOuchit
 
getHallOfFamePoints(DBTransaction, String, String) - Method in class games.stendhal.server.core.engine.db.StendhalHallOfFameDAO
Returns the points in the specified hall of fame.
getHarmlessCorpseName() - Method in class games.stendhal.server.entity.creature.Creature
 
getHarmlessCorpseName() - Method in class games.stendhal.server.entity.RPEntity
 
getHash() - Method in class marauroa.common.net.message.MessageSendByteArray
This method returns the byte array.
getHash() - Method in class marauroa.common.net.message.TransferContent
gets the hash
getHeader() - Method in class games.stendhal.client.gui.chatlog.EventLine
 
getHealers() - Method in class games.stendhal.server.entity.npc.behaviour.journal.ServicersRegister
 
getHearingIntensity(float[]) - Method in interface games.stendhal.client.sound.facade.AudibleArea
 
getHearingIntensity(float[]) - Method in class games.stendhal.client.sound.facade.AudibleAreaList
 
getHearingIntensity(float[]) - Method in class games.stendhal.client.sound.facade.AudibleCapsuleArea
 
getHearingIntensity(float[]) - Method in class games.stendhal.client.sound.facade.AudibleCircleArea
 
getHearingIntensity(float[]) - Method in class games.stendhal.client.sound.facade.InfiniteAudibleArea
 
getHeight() - Method in class games.stendhal.client.entity.Entity
 
getHeight() - Method in class games.stendhal.client.entity.Gate
 
getHeight() - Method in interface games.stendhal.client.entity.IEntity
Get the entity height.
getHeight() - Method in interface games.stendhal.client.gui.ComponentPaintCache.Cacheable
Get the total height of the component, including borders.
getHeight() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Get the height.
getHeight() - Method in class games.stendhal.client.LayerRenderer
 
getHeight() - Method in class games.stendhal.client.sprite.AnimatedSprite
Get the height of the drawn sprite.
getHeight() - Method in class games.stendhal.client.sprite.CompositeSprite
 
getHeight() - Method in class games.stendhal.client.sprite.EmptySprite
Get the height of the drawn sprite.
getHeight() - Method in class games.stendhal.client.sprite.FlippedSprite
 
getHeight() - Method in class games.stendhal.client.sprite.ImageSprite
Get the height of the drawn sprite.
getHeight() - Method in interface games.stendhal.client.sprite.Sprite
Get the height of the drawn sprite.
getHeight() - Method in class games.stendhal.client.StaticGameLayers
 
getHeight() - Method in class games.stendhal.common.CollisionDetection
Get the height of the collision map.
getHeight() - Method in class games.stendhal.common.CollisionMap
 
getHeight() - Method in class games.stendhal.common.tiled.LayerDefinition
Returns the height of the layer.
getHeight() - Method in class games.stendhal.common.tiled.StendhalMapStructure
gets the height
getHeight() - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
getHeight() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
getHeight() - Method in class games.stendhal.server.entity.Entity
Get the entity height.
getHeight(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.ConditionAndActionAreaFactory
Extracts the height from context.
getHeight(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionAreaFactory
Extract the area height from a context.
getHeight(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.NoLoginAreaFactory
Extract the height from context.
getHeight(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantAreaFactory
Extract the height from context.
getHeight(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerAreaFactory
Extracts the height from context.
getHelmet() - Method in class games.stendhal.server.entity.RPEntity
 
getHeuristic(Pathfinder.TreeNode) - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
Calculates the heuristic for the move form node1 to node2.
getHighestCountedObject() - Method in class games.stendhal.server.util.CounterMap
gets the object with the highest amount
getHighLightColor() - Method in interface games.stendhal.client.gui.styled.Style
Get a light color used for highlighting.
getHint(Player) - Method in class games.stendhal.server.maps.quests.AbstractQuest
 
getHint(Player) - Method in interface games.stendhal.server.maps.quests.IQuest
Gets a list of possible hint-names.
getHint(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.CollectingGroupQuestBehaviour
 
getHints() - Method in class games.stendhal.server.maps.quests.QuestInfo
 
getHistory() - Method in class games.stendhal.server.maps.quests.QuestInfo
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.AdMemoriaInPortfolio
travel log
getHistory(Player) - Method in class games.stendhal.server.maps.quests.AdosDeathmatch
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.AmazonPrincess
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.antivenom_ring.AntivenomRing
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.ArmorForDagobert
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.BalloonForBobby
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.BeerForHayunn
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.Blackjack
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.BowsForOuchit
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.Campfire
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.captureflag.CaptureFlagQuest
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.ChocolateForElisabeth
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.CleanAthorsUnderground
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.CleanStorageSpace
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.CloakCollector
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.CloakCollector2
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.CloaksForBario
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.ClubOfThorns
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.CoalForHaunchy
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.CollectEnemyData
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.CrownForTheWannaBeKing
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.DailyItemQuest
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.DailyMonsterQuest
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.DiceGambling
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.DragonLair
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.EasterGiftsForChildren
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.EggsForMarianne
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.ElfPrincess
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.EmotionCrystals
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.FindGhosts
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.FindJefsMom
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.FindRatChildren
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.FishermansLicenseCollector
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.FishermansLicenseQuiz
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.FishSoup
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.FishSoupForHughie
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.FruitsForCoralia
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.GoodiesForRudolph
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.GuessKills
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.HatForMonogenes
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.HelpMrsYeti
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.HelpTomi
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.HelpWithTheHarvest
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.HerbsForCarmen
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.HerbsForJynath
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.HouseBuying
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.houses.HouseBuyingMain
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.HungryJoshua
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.IcecreamForAnnie
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.ImperialPrincess
 
getHistory(Player) - Method in interface games.stendhal.server.maps.quests.IQuest
Gets a the quest history for the given player, written in the first person.
getHistory(Player) - Method in class games.stendhal.server.maps.quests.JailedBarbarian
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.JailedDwarf
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.KanmararnSoldiers
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.KillBlordroughs
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.KillDarkElves
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.KillDhohrNuggetcutter
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.KillEnemyArmy
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.KillGnomes
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.KillMonks
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.KillSpiders
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.KoboldishTorcibud
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.LearnAboutKarma
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.LearnAboutOrbs
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.LookBookforCeryl
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.LookUpQuote
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.Marriage
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.marriage.MarriageQuestChain
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.Maze
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.McPeglegIOU
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.MealForGroongo
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.MedicineForTad
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.MeetBunny
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.MeetHackim
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.MeetHayunn
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.MeetIo
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.MeetKetteh
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.MeetMarieHenri
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.MeetMonogenes
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.MeetSanta
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.MeetZynn
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeks
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeksConstruction
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.MithrilCloak
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.MixtureForOrtiv
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.MuseumEntranceFee
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.NewsFromHackim
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.ObsidianKnife
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.PaperChase
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.PizzaDelivery
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.PlinksToy
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.RainbowBeans
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.RestockFlowerShop
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.ReverseArrow
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.RingMaker
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.SadScientist
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.ScubaLicenseQuiz
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.SevenCherubs
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.SheepGrowing
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.Snowballs
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.SolveRiddles
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.Soup
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.StuffForBaldemar
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.StuffForVulcanus
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.SuntanCreamForZara
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.SuppliesForPhalk
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.TakeGoldforGrafindle
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.TheMissingBooks
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.ThePiedPiper
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.ToysCollector
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.TrapsForKlaas
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.TutorialIsland
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.UltimateCollector
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.VampireSword
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.WaterForXhiphin
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.WeaponsCollector2
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.WeeklyItemQuest
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.WizardBank
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.ZekielsPracticalTestQuest
 
getHistory(Player) - Method in class games.stendhal.server.maps.quests.ZooFood
 
getHost() - Method in class games.stendhal.client.gui.login.Profile
 
getHousePortal(int) - Static method in class games.stendhal.server.maps.quests.houses.HouseUtilities
Find a portal corresponding to a house number.
getHousePortals() - Static method in class games.stendhal.server.maps.quests.houses.HouseUtilities
Get a list of all house portals available to players.
getHowDangerous(Player, DefaultCreature, Map<Double, String>) - Method in class games.stendhal.server.maps.semos.plains.CreatureInfo
Get verbal presentation of how dangerous the creature is to the player.
getHP() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
getHP() - Method in class games.stendhal.server.entity.RPEntity
Get the current HP.
getHP(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.npc.SpeakerNPCFactory
Extract the NPC hitpoints from a context.
getHpRatio() - Method in class games.stendhal.client.entity.RPEntity
Get the ratio of HP to base HP.
getHumanReadableName() - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
getId() - Method in class games.stendhal.common.parser.WordEntry
 
getId() - Method in class games.stendhal.tools.loganalyser.gameevents.GameEventEntry
 
getId() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntry
 
getId() - Method in class marauroa.server.game.db.LoginEventDAO.LoginEvent
gets the id of this database row
getID() - Method in class games.stendhal.client.entity.Entity
 
getID() - Method in class games.stendhal.client.entity.Gate
 
getID() - Method in interface games.stendhal.client.entity.IEntity
 
getID() - Method in class games.stendhal.client.gui.styled.StyledLookAndFeel
 
getID() - Method in interface marauroa.common.game.IRPZone
Returns the ID of the zone
getID() - Method in class marauroa.common.game.IRPZone.ID
This method returns the object id
getID() - Method in class marauroa.common.game.RPObject
Returns an ID object representing the id of this object.
getID() - Method in class marauroa.server.game.rp.MarauroaRPZone
Returns the zoneid
getIdea() - Method in class games.stendhal.client.entity.NPC
Get the idea setting.
getIdea() - Method in class games.stendhal.server.entity.npc.NPC
Get the NPC's idea/thought.
getIdentifier() - Method in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
Get the identifier.
getIdentifier() - Method in class games.stendhal.server.core.rp.achievement.Achievement
 
getIdentifier() - Method in class games.stendhal.server.entity.mapstuff.ExpirationTracker
Gets this tracker's identifier
getIdentifier() - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
Get the identifier of the gate
getIdentifier() - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
gets the identifier of this portal.
getIdentifiers() - Method in class games.stendhal.server.core.engine.dbcommand.ReadAchievementsForPlayerCommand
 
getIdleEntry() - Method in class marauroa.server.game.container.PlayerEntryContainer
Obtains an idle player entry from the container.
getIgnore(String) - Method in class games.stendhal.server.entity.player.Player
Determine if a player is on the ignore list and return their reply message.
getIgnoreIgnorable() - Method in class games.stendhal.common.parser.ConversationContext
 
getIgnores() - Method in class games.stendhal.server.entity.player.Player
 
getImage(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sign.PopupImageFactory
Extract the image name from a context.
getImageName() - Method in class games.stendhal.client.entity.ImageEventProperty
Get the image name the event handler should use.
getImageWithTransparency(BufferedImage, int, int) - Method in class games.stendhal.tools.charas.CharasConverter
Get a copy of the image with a single color transparent.
getImmunizations() - Method in class games.stendhal.server.entity.item.ConsumableItem
 
getImmunizations() - Method in class games.stendhal.server.entity.item.StatusHealer
 
getImplementation() - Method in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
Get the implementation class name.
getImplementation() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
 
getImplementation() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
getImplementationClass() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
getIncomplete(Player, String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
 
getIncompleteQuests(Player, String) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
gets a list of incomplete quests in a specified region
getInetAddress() - Method in class marauroa.common.net.Channel
gets the ip-address of the other end
getInetSocketAddress() - Method in class marauroa.common.net.Channel
gets the ip-address and port of the other end
getInetSocketAddress() - Method in class marauroa.server.game.container.PlayerEntry
Return the inet address of this PlayerEntry.
getInfo() - Method in class games.stendhal.server.script.AngelRaid
 
getInfo() - Method in class games.stendhal.server.script.AnimalRaid
 
getInfo() - Method in class games.stendhal.server.script.BeholderRaid
 
getInfo() - Method in class games.stendhal.server.script.BlordroughRaid
 
getInfo() - Method in class games.stendhal.server.script.ChaosRaid
 
getInfo() - Method in class games.stendhal.server.script.CreateRaid
contains info to help raid makers decide if this special raid script is applicable for the given users or other usefull info.
getInfo() - Method in class games.stendhal.server.script.DragonRaid
 
getInfo() - Method in class games.stendhal.server.script.DrowRaid
 
getInfo() - Method in class games.stendhal.server.script.DwarfRaid
 
getInfo() - Method in class games.stendhal.server.script.ElementalRaid
 
getInfo() - Method in class games.stendhal.server.script.ElfRaid
 
getInfo() - Method in class games.stendhal.server.script.FairyRaid
 
getInfo() - Method in class games.stendhal.server.script.FarmRaid
 
getInfo() - Method in class games.stendhal.server.script.FrogmanSheepmanRaid
 
getInfo() - Method in class games.stendhal.server.script.ImperialRaid
 
getInfo() - Method in class games.stendhal.server.script.KoboldRaid
 
getInfo() - Method in class games.stendhal.server.script.LichRaid
 
getInfo() - Method in class marauroa.server.game.dbcommand.LoginCommand
gets the SecuredLoginInfo object
getInfoString() - Method in class games.stendhal.server.entity.item.Item
Get the item's infoString.
getInHours() - Method in class games.stendhal.client.sound.facade.Time
 
getInitVector() - Method in class marauroa.common.net.message.MessageC2SLoginWithToken
 
getInMilliSeconds() - Method in class games.stendhal.client.sound.facade.Time
 
getInMinutes() - Method in class games.stendhal.client.sound.facade.Time
 
getInNanoSeconds() - Method in class games.stendhal.client.sound.facade.Time
 
getInnerRadius() - Method in class games.stendhal.client.sound.facade.AudibleCapsuleArea
 
getInnerRadius() - Method in class games.stendhal.client.sound.facade.AudibleCircleArea
 
getInputStream() - Method in class games.stendhal.client.sound.manager.AudioResource
gets the input stream
getInputStream() - Method in class games.stendhal.client.update.HttpClient
Return an InputStream to read the requested file from.
getInputStream(boolean, String, String) - Method in class marauroa.common.io.FileSystemPersistence
 
getInputStream(boolean, String, String) - Method in class marauroa.common.io.Persistence
Gets an input stream to this "virtual" file
getInputStream(boolean, String, String) - Method in class marauroa.common.io.WebstartPersistence
Gets an input stream to this "virtual" file
getInSamples(int) - Method in class games.stendhal.client.sound.facade.Time
Calculates the number of samples for a given sample rate that would fit into this time range
getInSeconds() - Method in class games.stendhal.client.sound.facade.Time
 
getInstance() - Static method in class games.stendhal.client.GameObjects
 
getInstance() - Static method in class games.stendhal.client.gui.wt.core.WtWindowManager
 
getInstance() - Static method in class games.stendhal.common.parser.WordList
Returns a reference to the global word list instance.
getInstance() - Static method in class games.stendhal.server.core.engine.StendhalRPWorld
Deprecated.
getInstance() - Static method in class games.stendhal.server.core.scripting.ScriptInLua
Deprecated.
Use @ref ScriptInLua.get().
getInstance() - Static method in class games.stendhal.server.entity.npc.CloneManager
Deprecated.
Use CloneManager.get().
getInstance() - Static method in class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
 
getInstance() - Static method in class games.stendhal.server.maps.quests.DailyItemQuest
Get the static instance.
getInstance() - Static method in class games.stendhal.server.maps.quests.DailyMonsterQuest
Get the static instance.
getInstance() - Static method in class games.stendhal.server.maps.quests.KillBlordroughs
Get the static instance.
getInstance() - Static method in class games.stendhal.server.maps.quests.SimpleQuestCreator
 
getInstance() - Static method in class games.stendhal.server.maps.quests.WeeklyItemQuest
Get the static instance.
getInstance(String) - Static method in class games.stendhal.server.extension.StendhalServerExtension
gets an stendhal extension instance
getInt(String) - Method in class marauroa.common.game.Attributes
This methods return the value of an attribute
getInt(String, int) - Method in class games.stendhal.server.core.config.factory.ConfigurableFactoryContext
gets an attribute.
getInt(String, int) - Method in class marauroa.common.Configuration
This method returns an integer with the value of the property.
getInt(String, String) - Method in class marauroa.common.game.RPObject
Retrieves a value
getIntensity() - Method in class games.stendhal.client.sound.system.SoundSystemNG.Output
 
getInternalChannel() - Method in class marauroa.common.net.Channel
gets the internal channel
getInterval(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantAreaFactory
Extract the interval (in seconds) to perform actions while stationary.
getIntValue(ConfigurableFactoryContext, String) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortalFactory
Extract integer value from a context.
getIntValue(ConfigurableFactoryContext, String) - Method in class games.stendhal.server.entity.mapstuff.portal.PasswordPortalFactory
 
getItem() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
Returns an item-instance.
getItem() - Method in class games.stendhal.server.entity.equip.ItemIdentificationPath
gets the item
getItem() - Method in class games.stendhal.server.entity.trade.Offer
 
getItem(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
 
getItem(String) - Method in interface games.stendhal.server.core.rule.EntityManager
Returns the item or null if the clazz is unknown.
getItem(String) - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
Retrieves a registered Item.
getItem(String) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
 
getItemAtk() - Method in class games.stendhal.server.entity.creature.Creature
 
getItemAtk() - Method in class games.stendhal.server.entity.RPEntity
Retrieves total ATK value of held weapons.
getItemClass() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
getItemClass() - Method in class games.stendhal.server.entity.item.Item
 
getItemDef() - Method in class games.stendhal.server.entity.RPEntity
 
getItemid() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntry
 
getItemid() - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemInfo
 
getItemName() - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
 
getItemName() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
getItemName() - Method in class games.stendhal.server.entity.trade.Offer
gets the name of the item
getItemNames() - Method in class games.stendhal.common.grammar.ItemParser
 
getItemRatk() - Method in class games.stendhal.server.entity.creature.Creature
 
getItemRatk() - Method in class games.stendhal.server.entity.RPEntity
Retrieves total range attack value of held weapon & ammunition.
getItems() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
 
getItems() - Method in interface games.stendhal.server.core.rule.EntityManager
 
getItems() - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
 
getItemsOnGround() - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
getItemSubclass() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
getItemSubclass() - Method in class games.stendhal.server.entity.item.Item
 
getJail() - Static method in class games.stendhal.server.core.engine.SingletonRepository
 
getJob() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
gets the answer to the "job" question in ATTENDING state.
getJunitObjects() - Method in class games.stendhal.server.maps.nalwor.forest.ArcheryRange
Retrieves objects used for archery range functions.
getKarma() - Method in class games.stendhal.server.entity.player.Player
Get the current amount of karma.
getKarma() - Method in class games.stendhal.server.entity.RPEntity
Get the current amount of karma.
getKarmaDiffForQuestResponse() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
getKarmaDiffForQuestResponse() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
getKarmaDiffForQuestResponse() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
 
getKarmaDiffForQuestResponse() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
getKarmaDiffForQuestResponse() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
getKey() - Method in class marauroa.common.net.message.MessageS2CLoginSendKey
This method returns the username
getKey(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortalFactory
Extract the portal key's doorId from a context.
getKey(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.KeyedPortalFactory
Extract the portal key from a context.
getKey(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.LockedDoorFactory
Extract the portal key from a context.
getKey(String, String) - Method in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
Gets a key to an allotment that has been rented out
getKeyedSlot(String, String) - Method in class games.stendhal.server.entity.player.Player
Get a keyed string value on a named slot.
getKeyedSlot(SlotOwner, String, String) - Static method in class games.stendhal.common.KeyedSlotUtil
Get a keyed string value on a named slot.
getKeyedSlotObject(SlotOwner, String) - Static method in class games.stendhal.common.KeyedSlotUtil
Returns the single object of a "keyed slot".
getKiller() - Method in class games.stendhal.server.entity.creature.CircumstancesOfDeath
 
getKiller() - Method in class games.stendhal.server.entity.item.Corpse
gets the killer of this corpse
getLanguage() - Method in class games.stendhal.server.entity.player.Player
gets the language
getLanguage() - Method in class games.stendhal.server.entity.RPEntity
gets the language
getLanguage() - Method in class marauroa.common.net.message.MessageC2SCreateAccount
gets the language
getLanguage() - Method in class marauroa.common.net.message.MessageC2SCreateAccountWithToken
gets the language
getLanguage() - Method in class marauroa.common.net.message.MessageC2SLoginSendPromise
gets the language
getLastClientActionTimestamp() - Method in class games.stendhal.server.entity.player.Player
gets the timestmap this client sent the last action
getLastInsertId(String, String) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
 
getLastInsertId(String, String) - Method in interface marauroa.server.db.adapter.DatabaseAdapter
gets the id of the last insert.
getLastInsertId(String, String) - Method in class marauroa.server.db.adapter.PostgresDatabaseAdapter
gets the id of the last insert.
getLastInsertId(String, String) - Method in class marauroa.server.db.DBTransaction
gets the id of the last insert.
getLastPlayerKillTime() - Method in class games.stendhal.server.entity.player.Player
Returns the time the player last did a player kill.
getLastPrivateChatter() - Method in class games.stendhal.server.entity.player.Player
Gets the name of the last player who privately talked to this player using the /tell command, or null if nobody has talked to this player since he logged in.
getLastPVPActionTime() - Method in class games.stendhal.server.entity.player.Player
Returns the time the player last did an PVP action.
getLastSuccessfulLoginEvent(DBTransaction, int, String) - Method in class marauroa.server.game.db.LoginEventDAO
gets the last successful login event
getLayer(String) - Method in class games.stendhal.common.tiled.StendhalMapStructure
Returns the layer whose name is layer name or null.
getLayer(String) - Method in class games.stendhal.server.entity.Outfit
 
getLayers() - Method in class games.stendhal.common.tiled.StendhalMapStructure
Returns a list of the layers this map contains.
getLayerSprite(String, int) - Method in class games.stendhal.client.OutfitStore
Get the layer sprite tileset.
getLayerSprite(String, int, OutfitColor) - Method in class games.stendhal.client.OutfitStore
Get the layer sprite tileset.
getLayoutAlignmentX(Container) - Method in class games.stendhal.client.gui.layout.AnimatedLayout
 
getLayoutAlignmentX(Container) - Method in class games.stendhal.client.gui.layout.SBoxLayout
 
getLayoutAlignmentY(Container) - Method in class games.stendhal.client.gui.layout.AnimatedLayout
 
getLayoutAlignmentY(Container) - Method in class games.stendhal.client.gui.layout.SBoxLayout
 
getLegs() - Method in class games.stendhal.server.entity.RPEntity
 
getLevel() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
Get the level.
getLevel() - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
getLevel() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
getLevel() - Method in class games.stendhal.server.entity.RPEntity
 
getLevel(int) - Static method in class games.stendhal.common.Level
calculates the level according to the experience.
getLevel(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.npc.SpeakerNPCFactory
Extract the NPC level from a context.
getLevelCount() - Method in class games.stendhal.server.entity.mapstuff.game.SokobanBoard
gets the number of levels
getLevelForCommand(String) - Static method in class games.stendhal.server.actions.admin.AdministrationAction
 
getLevelWarning(Player, String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
 
getLifesteal() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
getLifesteal() - Method in class games.stendhal.server.entity.spell.effect.AbstractEffect
 
getLifesteal() - Method in class games.stendhal.server.entity.spell.Spell
Get the spell lifesteal.
getLine(Class<T>, AudioFormat) - Method in class games.stendhal.client.sound.manager.DeviceEvaluator.Device
 
getLink(String) - Method in class marauroa.common.game.RPObject
Returns the link with given name or null if not found.
getLinkedObject(String) - Method in class marauroa.common.game.RPObject
Return the linked object by the given link or null if the link doesn't exist.
getList() - Method in class games.stendhal.server.entity.mapstuff.office.StorableEntityList
gets a list of storable entities from the zone storage.
getList(String) - Method in class marauroa.common.game.Attributes
This methods return the value of an attribute
getListeningRadius() - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
 
getListOfStillMissingItems(Player, boolean) - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
Returns a list of the names of all items that the given player still has to bring to fulfil the quest.
getLocale() - Static method in class marauroa.common.i18n.I18N
gets the locale for this thread
getLock() - Method in class marauroa.server.game.container.PlayerEntryContainer
This method returns the lock so that you can control how the resource is used
getLockNumber() - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
Get the number of the lock.
getLogger(Class<?>) - Static method in class marauroa.common.Log4J
returns a logger for the given class.
getLoggerRepository() - Method in class marauroa.common.Logger
 
getLoginEvents(String, int) - Method in class marauroa.server.game.db.LoginEventDAO
Deprecated.
getLoginEvents(DBTransaction, String, int) - Method in class marauroa.server.game.db.LoginEventDAO
gets a list of recent login events
getLogInfo() - Method in class games.stendhal.server.actions.equip.MoveableObject
returns log information.
getLoginNotifier() - Static method in class games.stendhal.server.core.engine.SingletonRepository
 
getLogoutNotifier() - Static method in class games.stendhal.server.core.engine.SingletonRepository
 
getLong(String) - Method in class marauroa.common.game.Attributes
This methods returns the long integer value of an attribute.
getLootmode() - Method in class games.stendhal.server.core.rp.group.Group
gets the loot mode
getLVCap() - Method in class games.stendhal.server.entity.RPEntity
Get the lv_cap.
getMagicSkillXp(Nature) - Method in class games.stendhal.server.entity.player.Player
Get the current value for the skill of a magic nature
getMainFrame() - Method in class games.stendhal.client.gui.j2DClient
Get the main window component.
getMainNPC() - Static method in class games.stendhal.server.maps.quests.piedpiper.TPPQuestHelperFunctions
 
getMainType() - Method in class games.stendhal.common.parser.ExpressionType
 
getMainWord() - Method in class games.stendhal.common.parser.Expression
 
getMana() - Method in class games.stendhal.client.entity.RPEntity
 
getMana() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
getMana() - Method in class games.stendhal.server.entity.RPEntity
Gets the mana (magic).
getMana() - Method in class games.stendhal.server.entity.spell.Spell
Get the spell mana.
getMap() - Method in class games.stendhal.server.entity.status.StatusResistancesList
Get the Map class for parsing.
getMap() - Method in class games.stendhal.server.util.ObjectCounter
Gets the counter map.
getMap(String) - Method in class marauroa.common.game.RPObject
Retrieves a full map with the given name
getMarauroa() - Static method in class marauroa.server.marauroad
returns the marauroad object
getMargin() - Method in class games.stendhal.tools.colorselector.ColorSwatch
Returns the margin/insets from where the colors are painted.
getMatcher() - Method in class games.stendhal.common.parser.Expression
Return matcher used for matching this expression.
getMatcher() - Method in class games.stendhal.common.parser.Sentence
Return the expression matcher of the first expression.
getMaxCapacity() - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea
Retrieves the maximum number of players that can occupy the training area at one time.
getMaximalAmount(Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
Checks how many items the NPC can offer to produce based on what the player is carrying
getMaximalAmount(String, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
At the time the order is made, Checks how many items the NPC can offer to produce based on what the player is carrying
getMaximumDividerLocation(JSplitPane) - Method in class games.stendhal.client.gui.styled.StyledSplitPaneUI
 
getMaximumLevel(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.LevelCheckingPortalFactory
Extract the maximum player level from a context.
getMaximumParameters() - Method in class games.stendhal.client.actions.AcceptChallengeAction
 
getMaximumParameters() - Method in class games.stendhal.client.actions.AlterKillAction
 
getMaximumParameters() - Method in class games.stendhal.client.actions.AutoWalkAction
Get the maximum number of formal parameters.
getMaximumParameters() - Method in class games.stendhal.client.actions.AutoWalkStopAction
Get the maximum number of formal parameters.
getMaximumParameters() - Method in class games.stendhal.client.actions.CastSpellAction
 
getMaximumParameters() - Method in class games.stendhal.client.actions.CreateChallengeAction
 
getMaximumParameters() - Method in class games.stendhal.client.actions.InspectKillAction
 
getMaximumParameters() - Method in class games.stendhal.client.actions.InspectQuestAction
 
getMaximumParameters() - Method in class games.stendhal.client.actions.MoveContinuousAction
Get the maximum number of formal parameters.
getMaximumParameters() - Method in class games.stendhal.client.actions.RemoveDetailAction
 
getMaximumParameters() - Method in class games.stendhal.client.actions.SetCombatKarmaAction
 
getMaximumParameters() - Method in interface games.stendhal.client.actions.SlashAction
Get the maximum number of formal parameters.
getMaximumRipeness() - Method in class games.stendhal.client.entity.GrainField
Get the maximum ripeness.
getMaxLines(Class<T>, AudioFormat) - Method in class games.stendhal.client.sound.manager.DeviceEvaluator.Device
 
getMaxRangeForArcher() - Method in class games.stendhal.server.entity.creature.Creature
 
getMaxRangeForArcher() - Method in class games.stendhal.server.entity.RPEntity
Get the maximum distance attack range.
getMaxRipeness() - Method in class games.stendhal.server.entity.mapstuff.spawner.GrowingPassiveEntityRespawnPoint
Get the maximum ripeness.
getMaxSlotSize(String) - Method in class games.stendhal.server.entity.player.Player
returns the maximum size of a slot
getMaxTimeOut() - Method in class games.stendhal.server.maps.quests.piedpiper.AwaitingPhase
 
getMaxTimeOut() - Method in class games.stendhal.server.maps.quests.piedpiper.InactivePhase
 
getMaxTimeOut() - Method in class games.stendhal.server.maps.quests.piedpiper.InvasionPhase
 
getMaxTimeOut() - Method in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuest
return maximal timeout period for quest phase
getMaxTimeOut() - Method in class games.stendhal.server.maps.quests.piedpiper.OutgoingPhase
 
getMaxTimeOut() - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
 
getMayBeItems() - Method in class games.stendhal.common.grammar.ItemParserResult
 
getMedicineNames() - Method in class games.stendhal.server.entity.creature.Pet
 
getMerchantsRegister() - Static method in class games.stendhal.server.core.engine.SingletonRepository
 
getMergeExpressions() - Method in class games.stendhal.common.parser.ConversationContext
 
getMessage() - Method in class games.stendhal.server.core.engine.ChatMessage
 
getMessage() - Method in class games.stendhal.server.core.engine.dbcommand.StoreMessageCommand
To access the message
getMessage() - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
 
getMessage() - Method in interface marauroa.server.net.INetworkServerManager
This method blocks until a message is available
getMessage() - Method in class marauroa.server.net.NetworkServerManager
This method blocks until a message is available
getMessage(byte[]) - Method in class marauroa.common.net.MessageFactory
Returns a object of the right class from a stream of serialized data.
getMessage(byte[], int) - Method in class marauroa.common.net.MessageFactory
Returns a object of the right class from a stream of serialized data.
getMessage(int) - Method in interface marauroa.client.net.INetworkClientManagerInterface
This method returns a Message from the list or block for timeout milliseconds until a message is available or null if timeout happens.
getMessage(int) - Method in class marauroa.client.net.TCPNetworkClientManager
 
getMessage(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.NoLoginAreaFactory
Get the message to send to the player.
getMessage(String) - Method in class games.stendhal.server.core.scripting.ScriptRunner
 
getMessage(String) - Method in class games.stendhal.server.extension.StendhalServerExtension
 
getMessage(Map<String, Object>) - Method in class marauroa.common.net.MessageFactory
Returns a object of the right class from a stream of serialized data.
getMessages() - Method in class games.stendhal.server.core.engine.dbcommand.GetPostmanMessagesCommand
gets the list of messages
getMessages() - Method in class marauroa.client.net.TCPNetworkClientManager
Deprecated.
getMessagesPerSecond() - Method in class marauroa.server.net.flood.FloodMeasure
Return the amount of messages per second the client sent.
getMessageTimestamp() - Method in class marauroa.common.net.message.Message
Returns the timestamp of the message.
getMessagetype() - Method in class games.stendhal.server.core.engine.ChatMessage
 
getMetamorphosis() - Method in class games.stendhal.client.entity.Creature
Get the metamorphosis in effect.
getMimeTypeForResource(String) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
gets the content type for the requested resource
getMimeTypeForResource(String) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
 
getMimeTypeForResource(String) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
gets the content type for the requested resource
getMimeTypeForResource(String) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
gets the content type for the requested resource
getMimeTypeForResource(String) - Method in class marauroa.server.game.rp.RPServerManager
gets the content type for the requested resource
getMimimumDamage(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.LifeDrainAreaFactory
Extract the minimum damage amount from a context.
getMinimumDividerLocation(JSplitPane) - Method in class games.stendhal.client.gui.styled.StyledSplitPaneUI
 
getMinimumLevel() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
getMinimumLevel() - Method in class games.stendhal.server.entity.spell.Spell
Get the spell minimum level.
getMinimumLevel(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.LevelCheckingPortalFactory
Extract the minimum player level from a context.
getMinimumParameters() - Method in class games.stendhal.client.actions.AcceptChallengeAction
 
getMinimumParameters() - Method in class games.stendhal.client.actions.AlterKillAction
 
getMinimumParameters() - Method in class games.stendhal.client.actions.AutoWalkAction
Get the minimum number of formal parameters.
getMinimumParameters() - Method in class games.stendhal.client.actions.AutoWalkStopAction
Get the minimum number of formal parameters.
getMinimumParameters() - Method in class games.stendhal.client.actions.CastSpellAction
 
getMinimumParameters() - Method in class games.stendhal.client.actions.CreateChallengeAction
 
getMinimumParameters() - Method in class games.stendhal.client.actions.InspectKillAction
 
getMinimumParameters() - Method in class games.stendhal.client.actions.InspectQuestAction
 
getMinimumParameters() - Method in class games.stendhal.client.actions.MoveContinuousAction
Get the minimum number of formal parameters.
getMinimumParameters() - Method in class games.stendhal.client.actions.RemoveDetailAction
 
getMinimumParameters() - Method in class games.stendhal.client.actions.SetCombatKarmaAction
 
getMinimumParameters() - Method in interface games.stendhal.client.actions.SlashAction
Get the minimum number of formal parameters.
getMinLevel() - Method in class games.stendhal.server.entity.item.Item
gets the min level
getMinLevel() - Method in class games.stendhal.server.maps.quests.AbstractQuest
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.AdosDeathmatch
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.AmazonPrincess
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.antivenom_ring.AntivenomRing
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.ArmorForDagobert
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.BeerForHayunn
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.Blackjack
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.BowsForOuchit
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.Campfire
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.ChocolateForElisabeth
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.CleanAthorsUnderground
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.CleanStorageSpace
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.CloakCollector2
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.CloaksForBario
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.ClubOfThorns
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.CrownForTheWannaBeKing
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.DailyItemQuest
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.DailyMonsterQuest
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.DragonLair
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.EasterGiftsForChildren
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.EggsForMarianne
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.ElfPrincess
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.EmotionCrystals
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.FindGhosts
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.FindRatChildren
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.FishSoupForHughie
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.FruitsForCoralia
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.GoodiesForRudolph
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.HelpMrsYeti
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.HelpTomi
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.HelpWithTheHarvest
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.HerbsForCarmen
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.HouseBuying
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.IcecreamForAnnie
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.ImperialPrincess
 
getMinLevel() - Method in interface games.stendhal.server.maps.quests.IQuest
Returns the minimum level of player expected to start the quest.
getMinLevel() - Method in class games.stendhal.server.maps.quests.JailedBarbarian
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.JailedDwarf
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.KanmararnSoldiers
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.KillBlordroughs
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.KillDarkElves
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.KillDhohrNuggetcutter
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.KillEnemyArmy
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.KillGnomes
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.KillMonks
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.KillSpiders
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.KoboldishTorcibud
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.LearnAboutOrbs
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.McPeglegIOU
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.MealForGroongo
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.MithrilCloak
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.ObsidianKnife
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.RainbowBeans
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.RestockFlowerShop
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.SadScientist
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.Snowballs
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.SolveRiddles
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.StuffForBaldemar
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.StuffForVulcanus
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.SuntanCreamForZara
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.SuppliesForPhalk
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.TakeGoldforGrafindle
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.TrapsForKlaas
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.UltimateCollector
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.VampireSword
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.WaterForXhiphin
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.WeaponsCollector2
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.WeeklyItemQuest
 
getMinLevel() - Method in class games.stendhal.server.maps.quests.ZekielsPracticalTestQuest
 
getMinorScore() - Method in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
gets the minor score of this entity type
getMinTimeOut() - Method in class games.stendhal.server.maps.quests.piedpiper.AwaitingPhase
 
getMinTimeOut() - Method in class games.stendhal.server.maps.quests.piedpiper.InactivePhase
 
getMinTimeOut() - Method in class games.stendhal.server.maps.quests.piedpiper.InvasionPhase
 
getMinTimeOut() - Method in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuest
return minimal timeout period for quest phase
getMinTimeOut() - Method in class games.stendhal.server.maps.quests.piedpiper.OutgoingPhase
 
getMinTimeOut() - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
 
getMinutes() - Method in class games.stendhal.server.entity.mapstuff.office.ArrestWarrant
Returns the time of the sentence.
getMissileIfNotHoldingOtherWeapon() - Method in class games.stendhal.server.entity.RPEntity
Gets the stack of missiles (spears or similar) that this entity is holding in its hands, but only if it is not holding another, non-missile weapon in the other hand.
getMixItems() - Static method in class games.stendhal.server.maps.quests.antivenom_ring.ApothecaryStage
 
getMnemonic() - Method in enum class games.stendhal.common.NotificationType
Get the mapping mnemonic (programmatic name).
getModel() - Method in class games.stendhal.client.gui.StatusDisplayBar
Return the value scaling model in use.
getModifiedAddedRPObjects() - Method in class marauroa.common.net.message.MessageS2CPerception
This method returns the list of modified objects
getModifiedDeletedRPObjects() - Method in class marauroa.common.net.message.MessageS2CPerception
This method returns the list of modified objects
getModifiedSprite(String, Color, Composite) - Method in class games.stendhal.client.sprite.SpriteStore
Get a modified version of a sprite.
getModifier() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
getModifier() - Method in class games.stendhal.server.entity.spell.effect.AbstractEffect
 
getModifier() - Method in class games.stendhal.server.entity.spell.Spell
 
getMovableEntityViewAt(double, double) - Method in class games.stendhal.client.GameScreen
 
getMovableEntityViewAt(double, double) - Method in interface games.stendhal.client.IGameScreen
Get a movable entity view at given coordinates.
getMovementRange() - Method in class games.stendhal.server.entity.npc.NPC
Query the range in which the NPC will search for movement paths.
getMultiProducers() - Method in class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
 
getMyRPObjectAdded() - Method in class marauroa.common.net.message.MessageS2CPerception
gets the added information for the personal object
getMyRPObjectDeleted() - Method in class marauroa.common.net.message.MessageS2CPerception
gets the deleted information for the personal object
getN() - Method in class marauroa.common.crypto.RSAPublicKey
gets n
getName() - Method in class games.stendhal.client.entity.Entity
 
getName() - Method in class games.stendhal.client.entity.Gate
 
getName() - Method in interface games.stendhal.client.entity.IEntity
Get the name.
getName() - Method in interface games.stendhal.client.gui.ManagedWindow
Get the managed window name.
getName() - Method in class games.stendhal.client.gui.styled.StyledLookAndFeel
 
getName() - Method in class games.stendhal.client.sound.manager.AudioResource
gets the name.
getName() - Method in class games.stendhal.client.sound.manager.DeviceEvaluator.Device
 
getName() - Method in class games.stendhal.client.UserContext
Get the player character name.
getName() - Method in class games.stendhal.common.parser.NameSearch
 
getName() - Method in class games.stendhal.common.tiled.LayerDefinition
Returns the name of the layer.
getName() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
Get the zone name.
getName() - Method in class games.stendhal.server.core.engine.StendhalRPZone
Get the zone name.
getName() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
getName() - Method in class games.stendhal.server.entity.Entity
gets the name of this entity
getName() - Method in class games.stendhal.server.entity.item.Corpse
Get the entity name.
getName() - Method in class games.stendhal.server.entity.item.HouseKey
 
getName() - Method in class games.stendhal.server.entity.item.Item
Gets the name of the item.
getName() - Method in interface games.stendhal.server.entity.Killer
returns the name of the killer
getName() - Method in class games.stendhal.server.entity.mapstuff.area.AreaEntity
Get the entity name.
getName() - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleBuildingBlock
gets the name of building block
getName() - Method in class games.stendhal.server.entity.mapstuff.useable.CoalSource
source name.
getName() - Method in class games.stendhal.server.entity.mapstuff.useable.FishSource
source name.
getName() - Method in class games.stendhal.server.entity.mapstuff.useable.GoldSource
source name.
getName() - Method in class games.stendhal.server.entity.mapstuff.useable.WaterSpringSource
source name.
getName() - Method in class games.stendhal.server.entity.mapstuff.useable.WellSource
source name.
getName() - Method in class games.stendhal.server.entity.npc.EventRaiser
gets the name of the entity
getName() - Method in class games.stendhal.server.entity.RPEntity
Get the entity's name.
getName() - Method in class games.stendhal.server.entity.spell.Spell
Get the spell name.
getName() - Method in class games.stendhal.server.entity.status.Status
 
getName() - Method in enum class games.stendhal.server.entity.status.StatusType
gets the name of the status type
getName() - Method in class games.stendhal.server.maps.quests.AbstractQuest
 
getName() - Method in class games.stendhal.server.maps.quests.AdMemoriaInPortfolio
 
getName() - Method in class games.stendhal.server.maps.quests.AdosDeathmatch
 
getName() - Method in class games.stendhal.server.maps.quests.AmazonPrincess
 
getName() - Method in class games.stendhal.server.maps.quests.antivenom_ring.AntivenomRing
 
getName() - Method in class games.stendhal.server.maps.quests.ArmorForDagobert
 
getName() - Method in class games.stendhal.server.maps.quests.BalloonForBobby
 
getName() - Method in class games.stendhal.server.maps.quests.BeerForHayunn
 
getName() - Method in class games.stendhal.server.maps.quests.Blackjack
 
getName() - Method in class games.stendhal.server.maps.quests.BowsForOuchit
 
getName() - Method in class games.stendhal.server.maps.quests.Campfire
 
getName() - Method in class games.stendhal.server.maps.quests.captureflag.CaptureFlagQuest
 
getName() - Method in class games.stendhal.server.maps.quests.ChocolateForElisabeth
 
getName() - Method in class games.stendhal.server.maps.quests.CleanAthorsUnderground
 
getName() - Method in class games.stendhal.server.maps.quests.CleanStorageSpace
 
getName() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
getName() - Method in class games.stendhal.server.maps.quests.CloakCollector2
 
getName() - Method in class games.stendhal.server.maps.quests.CloaksForBario
 
getName() - Method in class games.stendhal.server.maps.quests.ClubOfThorns
 
getName() - Method in class games.stendhal.server.maps.quests.CoalForHaunchy
 
getName() - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer
 
getName() - Method in class games.stendhal.server.maps.quests.CollectEnemyData
 
getName() - Method in class games.stendhal.server.maps.quests.CrownForTheWannaBeKing
 
getName() - Method in class games.stendhal.server.maps.quests.DailyItemQuest
 
getName() - Method in class games.stendhal.server.maps.quests.DailyMonsterQuest
 
getName() - Method in class games.stendhal.server.maps.quests.DiceGambling
 
getName() - Method in class games.stendhal.server.maps.quests.DragonLair
 
getName() - Method in class games.stendhal.server.maps.quests.EasterGiftsForChildren
 
getName() - Method in class games.stendhal.server.maps.quests.EggsForMarianne
 
getName() - Method in class games.stendhal.server.maps.quests.ElfPrincess
 
getName() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
getName() - Method in class games.stendhal.server.maps.quests.EmotionCrystals
 
getName() - Method in class games.stendhal.server.maps.quests.FindGhosts
 
getName() - Method in class games.stendhal.server.maps.quests.FindJefsMom
 
getName() - Method in class games.stendhal.server.maps.quests.FindRatChildren
 
getName() - Method in class games.stendhal.server.maps.quests.FishermansLicenseCollector
 
getName() - Method in class games.stendhal.server.maps.quests.FishermansLicenseQuiz
 
getName() - Method in class games.stendhal.server.maps.quests.FishSoup
 
getName() - Method in class games.stendhal.server.maps.quests.FishSoupForHughie
 
getName() - Method in class games.stendhal.server.maps.quests.FruitsForCoralia
 
getName() - Method in class games.stendhal.server.maps.quests.GoodiesForRudolph
 
getName() - Method in class games.stendhal.server.maps.quests.GuessKills
 
getName() - Method in class games.stendhal.server.maps.quests.HatForMonogenes
 
getName() - Method in class games.stendhal.server.maps.quests.HelpMrsYeti
 
getName() - Method in class games.stendhal.server.maps.quests.HelpTomi
 
getName() - Method in class games.stendhal.server.maps.quests.HelpWithTheHarvest
 
getName() - Method in class games.stendhal.server.maps.quests.HerbsForCarmen
 
getName() - Method in class games.stendhal.server.maps.quests.HerbsForJynath
 
getName() - Method in class games.stendhal.server.maps.quests.HouseBuying
 
getName() - Method in class games.stendhal.server.maps.quests.HungryJoshua
 
getName() - Method in class games.stendhal.server.maps.quests.IcecreamForAnnie
 
getName() - Method in class games.stendhal.server.maps.quests.ImperialPrincess
 
getName() - Method in interface games.stendhal.server.maps.quests.IQuest
Returns the name of the quest.
getName() - Method in class games.stendhal.server.maps.quests.JailedBarbarian
 
getName() - Method in class games.stendhal.server.maps.quests.JailedDwarf
 
getName() - Method in class games.stendhal.server.maps.quests.KanmararnSoldiers
 
getName() - Method in class games.stendhal.server.maps.quests.KillBlordroughs
return name of quest.
getName() - Method in class games.stendhal.server.maps.quests.KillDarkElves
 
getName() - Method in class games.stendhal.server.maps.quests.KillDhohrNuggetcutter
 
getName() - Method in class games.stendhal.server.maps.quests.KillEnemyArmy
return name of quest.
getName() - Method in class games.stendhal.server.maps.quests.KillGnomes
 
getName() - Method in class games.stendhal.server.maps.quests.KillMonks
 
getName() - Method in class games.stendhal.server.maps.quests.KillSpiders
 
getName() - Method in class games.stendhal.server.maps.quests.KoboldishTorcibud
 
getName() - Method in class games.stendhal.server.maps.quests.LearnAboutKarma
 
getName() - Method in class games.stendhal.server.maps.quests.LearnAboutOrbs
 
getName() - Method in class games.stendhal.server.maps.quests.logic.ItemCollectorData
Gets the name of the item to collect.
getName() - Method in class games.stendhal.server.maps.quests.LookBookforCeryl
 
getName() - Method in class games.stendhal.server.maps.quests.LookUpQuote
 
getName() - Method in class games.stendhal.server.maps.quests.Marriage
 
getName() - Method in class games.stendhal.server.maps.quests.Maze
 
getName() - Method in class games.stendhal.server.maps.quests.McPeglegIOU
 
getName() - Method in class games.stendhal.server.maps.quests.MealForGroongo
 
getName() - Method in class games.stendhal.server.maps.quests.MedicineForTad
 
getName() - Method in class games.stendhal.server.maps.quests.MeetBunny
 
getName() - Method in class games.stendhal.server.maps.quests.MeetHackim
 
getName() - Method in class games.stendhal.server.maps.quests.MeetHayunn
 
getName() - Method in class games.stendhal.server.maps.quests.MeetIo
 
getName() - Method in class games.stendhal.server.maps.quests.MeetKetteh
 
getName() - Method in class games.stendhal.server.maps.quests.MeetMarieHenri
 
getName() - Method in class games.stendhal.server.maps.quests.MeetMonogenes
 
getName() - Method in class games.stendhal.server.maps.quests.MeetSanta
 
getName() - Method in class games.stendhal.server.maps.quests.MeetZynn
 
getName() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeks
 
getName() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeksConstruction
 
getName() - Method in class games.stendhal.server.maps.quests.MithrilCloak
 
getName() - Method in class games.stendhal.server.maps.quests.MixtureForOrtiv
 
getName() - Method in class games.stendhal.server.maps.quests.MuseumEntranceFee
 
getName() - Method in class games.stendhal.server.maps.quests.NewsFromHackim
 
getName() - Method in class games.stendhal.server.maps.quests.ObsidianKnife
 
getName() - Method in class games.stendhal.server.maps.quests.PaperChase
 
getName() - Method in class games.stendhal.server.maps.quests.PizzaDelivery
 
getName() - Method in class games.stendhal.server.maps.quests.PlinksToy
 
getName() - Method in class games.stendhal.server.maps.quests.QuestInfo
 
getName() - Method in class games.stendhal.server.maps.quests.RainbowBeans
 
getName() - Method in class games.stendhal.server.maps.quests.RestockFlowerShop
 
getName() - Method in class games.stendhal.server.maps.quests.ReverseArrow
 
getName() - Method in class games.stendhal.server.maps.quests.RingMaker
 
getName() - Method in class games.stendhal.server.maps.quests.SadScientist
 
getName() - Method in class games.stendhal.server.maps.quests.ScubaLicenseQuiz
 
getName() - Method in class games.stendhal.server.maps.quests.SevenCherubs
 
getName() - Method in class games.stendhal.server.maps.quests.SheepGrowing
 
getName() - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
 
getName() - Method in class games.stendhal.server.maps.quests.Snowballs
 
getName() - Method in class games.stendhal.server.maps.quests.SolveRiddles
 
getName() - Method in class games.stendhal.server.maps.quests.Soup
 
getName() - Method in class games.stendhal.server.maps.quests.StuffForBaldemar
 
getName() - Method in class games.stendhal.server.maps.quests.StuffForVulcanus
 
getName() - Method in class games.stendhal.server.maps.quests.SuntanCreamForZara
 
getName() - Method in class games.stendhal.server.maps.quests.SuppliesForPhalk
 
getName() - Method in class games.stendhal.server.maps.quests.TakeGoldforGrafindle
 
getName() - Method in class games.stendhal.server.maps.quests.TheMissingBooks
 
getName() - Method in class games.stendhal.server.maps.quests.ThePiedPiper
 
getName() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
getName() - Method in class games.stendhal.server.maps.quests.TrapsForKlaas
 
getName() - Method in class games.stendhal.server.maps.quests.TutorialIsland
 
getName() - Method in class games.stendhal.server.maps.quests.UltimateCollector
 
getName() - Method in class games.stendhal.server.maps.quests.VampireSword
 
getName() - Method in class games.stendhal.server.maps.quests.WaterForXhiphin
 
getName() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
getName() - Method in class games.stendhal.server.maps.quests.WeaponsCollector2
 
getName() - Method in class games.stendhal.server.maps.quests.WeeklyItemQuest
 
getName() - Method in class games.stendhal.server.maps.quests.WizardBank
 
getName() - Method in class games.stendhal.server.maps.quests.ZekielsPracticalTestQuest
 
getName() - Method in class games.stendhal.server.maps.quests.ZooFood
 
getName() - Method in class games.stendhal.server.util.RequiredKillsInfo
 
getName() - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemInfo
 
getName() - Method in class marauroa.common.game.Definition
Returns the name of the definition
getName() - Method in class marauroa.common.game.RPClass
Returns the name of the rpclass
getName() - Method in class marauroa.common.game.RPEvent
Return the name of the event
getName() - Method in class marauroa.common.game.RPLink
Return the name of the rplink
getName() - Method in class marauroa.common.game.RPSlot
Get the name of the slot
getName(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.npc.SpeakerNPCFactory
Extract the NPC name from a context.
getName(ArrestWarrant) - Method in class games.stendhal.server.entity.mapstuff.office.ArrestWarrantList
 
getName(RentedSign) - Method in class games.stendhal.server.entity.mapstuff.office.RentedSignList
 
getName(Definition.DefinitionClass, short) - Method in class marauroa.common.game.RPClass
Returns the name of the attribute whose code is code for this rpclass
getName(T) - Method in class games.stendhal.server.entity.mapstuff.office.StorableEntityList
 
getNames() - Method in class games.stendhal.server.core.engine.dbcommand.ReadCharactersFromHallOfFameCommand
gets the best characters.
getNames() - Method in enum class games.stendhal.server.entity.slot.Slots
gets the list of slot names
getNamesList() - Method in class games.stendhal.client.PlayerList
 
getNanos() - Method in enum class games.stendhal.client.sound.facade.Time.Unit
 
getNature() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
getNature() - Method in class games.stendhal.server.entity.spell.effect.AbstractEffect
 
getNature() - Method in class games.stendhal.server.entity.spell.Spell
 
getNearestEnemy(double) - Method in class games.stendhal.server.entity.creature.Creature
Returns the nearest enemy, which is reachable or otherwise attackable.
getNeededItems() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
getNeededItems() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
getNeededItems() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
 
getNeededItems() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
getNeededItems() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
getNeededItems() - Method in class games.stendhal.server.maps.quests.WeaponsCollector2
 
getNetMan() - Method in class marauroa.server.marauroad
gets the network server manager
getNewInstance() - Method in class games.stendhal.server.entity.creature.ArenaCreature
 
getNewInstance() - Method in class games.stendhal.server.entity.creature.AttackableCreature
 
getNewInstance() - Method in class games.stendhal.server.entity.creature.Creature
creates a new instance, using this creature as template
getNewInstance() - Method in class games.stendhal.server.entity.creature.DeathMatchCreature
 
getNewInstance() - Method in class games.stendhal.server.entity.creature.ItemChangeGuardCreature
 
getNewInstance() - Method in class games.stendhal.server.entity.creature.ItemGuardCreature
 
getNewInstance() - Method in class games.stendhal.server.entity.creature.RaidCreature
 
getNewX(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.NoLoginAreaFactory
Get the new player X coordinate.
getNewY(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.NoLoginAreaFactory
Get the new player Y coordinate.
getNextCommand() - Method in class marauroa.server.db.command.DBCommandQueue
gets the next command in the queue.
getNextExpiryTime(String) - Method in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
Gets the time that the next allotment expires
getNextParameter(ErrorDrain) - Method in class games.stendhal.common.CommandlineParser
Read next command line parameter considering quoting.
getNextPhase(ITPPQuestConstants.TPP_Phase) - Static method in class games.stendhal.server.maps.quests.ThePiedPiper
return next available quest phase
getNextPhaseClass(ITPPQuestConstants.TPP_Phase) - Static method in class games.stendhal.server.maps.quests.ThePiedPiper
return next instance of quest phases classes from list
getNextState() - Method in class games.stendhal.server.entity.npc.fsm.Transition
 
getNodeList() - Method in class games.stendhal.server.core.pathfinder.FixedPath
Get the list of nodes that make up the path.
getNodes() - Method in class games.stendhal.server.core.pathfinder.FixedPath
Get the array of nodes that make up the path.
getNoiseLines() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
getNoItemMoveMessage() - Method in class games.stendhal.server.core.engine.StendhalRPZone
Gets the in game error message if movement of items is disabled in this zone.
getNonce() - Method in class marauroa.common.net.message.MessageC2SLoginWithToken
 
getNormalized() - Method in class games.stendhal.common.parser.Expression
Return the normalized form of the Expression.
getNormalized() - Method in class games.stendhal.common.parser.Sentence
Return the sentence with all words normalized.
getNormalized() - Method in class games.stendhal.common.parser.WordEntry
 
getNormalizedWithTypeString() - Method in class games.stendhal.common.parser.Expression
Return the normalized Expression with type.
getNormalizedWithTypeString() - Method in class games.stendhal.common.parser.WordEntry
 
getNotRipeEnoughMessage() - Method in class games.stendhal.server.entity.mapstuff.spawner.VegetableGrower
 
getNPC() - Method in class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
 
getNPC() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
getNPC() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
getNPC() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
the NPC which wants the items.
getNPC() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
getNPC() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
getNPC() - Method in class games.stendhal.server.maps.quests.WeaponsCollector2
 
getNPC(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.chest.NPCOwnedChestFactory
Extract the NPC from a context.
getNPC(String) - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
Retrieves an existing SpeakerNPC.
getNPCList() - Static method in class games.stendhal.server.core.engine.SingletonRepository
 
getNPCList() - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
getNPCName() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
gets the name of the NPC
getNPCName() - Method in class games.stendhal.server.maps.quests.AbstractQuest
Returns the starter NPC for the quest, or null if there is none
getNPCName() - Method in class games.stendhal.server.maps.quests.AdMemoriaInPortfolio
 
getNPCName() - Method in class games.stendhal.server.maps.quests.AdosDeathmatch
 
getNPCName() - Method in class games.stendhal.server.maps.quests.AmazonPrincess
 
getNPCName() - Method in class games.stendhal.server.maps.quests.antivenom_ring.AntivenomRing
 
getNPCName() - Method in class games.stendhal.server.maps.quests.ArmorForDagobert
 
getNPCName() - Method in class games.stendhal.server.maps.quests.BalloonForBobby
 
getNPCName() - Method in class games.stendhal.server.maps.quests.BeerForHayunn
 
getNPCName() - Method in class games.stendhal.server.maps.quests.Blackjack
 
getNPCName() - Method in class games.stendhal.server.maps.quests.BowsForOuchit
 
getNPCName() - Method in class games.stendhal.server.maps.quests.Campfire
 
getNPCName() - Method in class games.stendhal.server.maps.quests.captureflag.CaptureFlagQuest
 
getNPCName() - Method in class games.stendhal.server.maps.quests.ChocolateForElisabeth
 
getNPCName() - Method in class games.stendhal.server.maps.quests.CleanAthorsUnderground
 
getNPCName() - Method in class games.stendhal.server.maps.quests.CleanStorageSpace
 
getNPCName() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
getNPCName() - Method in class games.stendhal.server.maps.quests.CloakCollector2
 
getNPCName() - Method in class games.stendhal.server.maps.quests.CloaksForBario
 
getNPCName() - Method in class games.stendhal.server.maps.quests.ClubOfThorns
 
getNPCName() - Method in class games.stendhal.server.maps.quests.CoalForHaunchy
 
getNPCName() - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer
 
getNPCName() - Method in class games.stendhal.server.maps.quests.CollectEnemyData
 
getNPCName() - Method in class games.stendhal.server.maps.quests.CrownForTheWannaBeKing
 
getNPCName() - Method in class games.stendhal.server.maps.quests.DailyItemQuest
 
getNPCName() - Method in class games.stendhal.server.maps.quests.DailyMonsterQuest
 
getNPCName() - Method in class games.stendhal.server.maps.quests.DiceGambling
 
getNPCName() - Method in class games.stendhal.server.maps.quests.DragonLair
 
getNPCName() - Method in class games.stendhal.server.maps.quests.EasterGiftsForChildren
 
getNPCName() - Method in class games.stendhal.server.maps.quests.EggsForMarianne
 
getNPCName() - Method in class games.stendhal.server.maps.quests.ElfPrincess
 
getNPCName() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
getNPCName() - Method in class games.stendhal.server.maps.quests.EmotionCrystals
 
getNPCName() - Method in class games.stendhal.server.maps.quests.FindGhosts
 
getNPCName() - Method in class games.stendhal.server.maps.quests.FindJefsMom
 
getNPCName() - Method in class games.stendhal.server.maps.quests.FindRatChildren
 
getNPCName() - Method in class games.stendhal.server.maps.quests.FishermansLicenseCollector
 
getNPCName() - Method in class games.stendhal.server.maps.quests.FishermansLicenseQuiz
 
getNPCName() - Method in class games.stendhal.server.maps.quests.FishSoup
 
getNPCName() - Method in class games.stendhal.server.maps.quests.FishSoupForHughie
 
getNPCName() - Method in class games.stendhal.server.maps.quests.FruitsForCoralia
 
getNPCName() - Method in class games.stendhal.server.maps.quests.GoodiesForRudolph
 
getNPCName() - Method in class games.stendhal.server.maps.quests.GuessKills
 
getNPCName() - Method in class games.stendhal.server.maps.quests.HatForMonogenes
 
getNPCName() - Method in class games.stendhal.server.maps.quests.HelpMrsYeti
 
getNPCName() - Method in class games.stendhal.server.maps.quests.HelpTomi
 
getNPCName() - Method in class games.stendhal.server.maps.quests.HelpWithTheHarvest
 
getNPCName() - Method in class games.stendhal.server.maps.quests.HerbsForCarmen
 
getNPCName() - Method in class games.stendhal.server.maps.quests.HerbsForJynath
 
getNPCName() - Method in class games.stendhal.server.maps.quests.HouseBuying
 
getNPCName() - Method in class games.stendhal.server.maps.quests.HungryJoshua
 
getNPCName() - Method in class games.stendhal.server.maps.quests.IcecreamForAnnie
 
getNPCName() - Method in class games.stendhal.server.maps.quests.ImperialPrincess
 
getNPCName() - Method in interface games.stendhal.server.maps.quests.IQuest
Returns the starter NPC for the quest, or null if there is none
getNPCName() - Method in class games.stendhal.server.maps.quests.JailedBarbarian
 
getNPCName() - Method in class games.stendhal.server.maps.quests.JailedDwarf
 
getNPCName() - Method in class games.stendhal.server.maps.quests.KanmararnSoldiers
 
getNPCName() - Method in class games.stendhal.server.maps.quests.KillBlordroughs
 
getNPCName() - Method in class games.stendhal.server.maps.quests.KillDarkElves
 
getNPCName() - Method in class games.stendhal.server.maps.quests.KillDhohrNuggetcutter
 
getNPCName() - Method in class games.stendhal.server.maps.quests.KillEnemyArmy
 
getNPCName() - Method in class games.stendhal.server.maps.quests.KillGnomes
 
getNPCName() - Method in class games.stendhal.server.maps.quests.KillMonks
 
getNPCName() - Method in class games.stendhal.server.maps.quests.KillSpiders
 
getNPCName() - Method in class games.stendhal.server.maps.quests.KoboldishTorcibud
 
getNPCName() - Method in class games.stendhal.server.maps.quests.LearnAboutKarma
 
getNPCName() - Method in class games.stendhal.server.maps.quests.LearnAboutOrbs
 
getNPCName() - Method in class games.stendhal.server.maps.quests.LookBookforCeryl
 
getNPCName() - Method in class games.stendhal.server.maps.quests.LookUpQuote
 
getNPCName() - Method in class games.stendhal.server.maps.quests.Marriage
 
getNPCName() - Method in class games.stendhal.server.maps.quests.Maze
 
getNPCName() - Method in class games.stendhal.server.maps.quests.McPeglegIOU
 
getNPCName() - Method in class games.stendhal.server.maps.quests.MealForGroongo
 
getNPCName() - Method in class games.stendhal.server.maps.quests.MedicineForTad
 
getNPCName() - Method in class games.stendhal.server.maps.quests.MeetBunny
 
getNPCName() - Method in class games.stendhal.server.maps.quests.MeetHackim
 
getNPCName() - Method in class games.stendhal.server.maps.quests.MeetHayunn
 
getNPCName() - Method in class games.stendhal.server.maps.quests.MeetIo
 
getNPCName() - Method in class games.stendhal.server.maps.quests.MeetKetteh
 
getNPCName() - Method in class games.stendhal.server.maps.quests.MeetMarieHenri
 
getNPCName() - Method in class games.stendhal.server.maps.quests.MeetMonogenes
 
getNPCName() - Method in class games.stendhal.server.maps.quests.MeetSanta
 
getNPCName() - Method in class games.stendhal.server.maps.quests.MeetZynn
 
getNPCName() - Method in class games.stendhal.server.maps.quests.MithrilCloak
 
getNPCName() - Method in class games.stendhal.server.maps.quests.MixtureForOrtiv
 
getNPCName() - Method in class games.stendhal.server.maps.quests.MuseumEntranceFee
 
getNPCName() - Method in class games.stendhal.server.maps.quests.NewsFromHackim
 
getNPCName() - Method in class games.stendhal.server.maps.quests.ObsidianKnife
 
getNPCName() - Method in class games.stendhal.server.maps.quests.PaperChase
 
getNPCName() - Method in class games.stendhal.server.maps.quests.PizzaDelivery
 
getNPCName() - Method in class games.stendhal.server.maps.quests.PlinksToy
 
getNPCName() - Method in class games.stendhal.server.maps.quests.RainbowBeans
 
getNPCName() - Method in class games.stendhal.server.maps.quests.RestockFlowerShop
 
getNPCName() - Method in class games.stendhal.server.maps.quests.ReverseArrow
 
getNPCName() - Method in class games.stendhal.server.maps.quests.RingMaker
 
getNPCName() - Method in class games.stendhal.server.maps.quests.SadScientist
 
getNPCName() - Method in class games.stendhal.server.maps.quests.ScubaLicenseQuiz
 
getNPCName() - Method in class games.stendhal.server.maps.quests.SheepGrowing
 
getNPCName() - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
 
getNPCName() - Method in class games.stendhal.server.maps.quests.Snowballs
 
getNPCName() - Method in class games.stendhal.server.maps.quests.SolveRiddles
 
getNPCName() - Method in class games.stendhal.server.maps.quests.Soup
 
getNPCName() - Method in class games.stendhal.server.maps.quests.StuffForBaldemar
 
getNPCName() - Method in class games.stendhal.server.maps.quests.StuffForVulcanus
 
getNPCName() - Method in class games.stendhal.server.maps.quests.SuntanCreamForZara
 
getNPCName() - Method in class games.stendhal.server.maps.quests.SuppliesForPhalk
 
getNPCName() - Method in class games.stendhal.server.maps.quests.TakeGoldforGrafindle
 
getNPCName() - Method in class games.stendhal.server.maps.quests.TheMissingBooks
 
getNPCName() - Method in class games.stendhal.server.maps.quests.ThePiedPiper
 
getNPCName() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
getNPCName() - Method in class games.stendhal.server.maps.quests.TrapsForKlaas
 
getNPCName() - Method in class games.stendhal.server.maps.quests.TutorialIsland
 
getNPCName() - Method in class games.stendhal.server.maps.quests.UltimateCollector
 
getNPCName() - Method in class games.stendhal.server.maps.quests.VampireSword
 
getNPCName() - Method in class games.stendhal.server.maps.quests.WaterForXhiphin
 
getNPCName() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
getNPCName() - Method in class games.stendhal.server.maps.quests.WeaponsCollector2
 
getNPCName() - Method in class games.stendhal.server.maps.quests.WeeklyItemQuest
 
getNPCName() - Method in class games.stendhal.server.maps.quests.WizardBank
 
getNPCName() - Method in class games.stendhal.server.maps.quests.ZekielsPracticalTestQuest
 
getNPCName() - Method in class games.stendhal.server.maps.quests.ZooFood
 
getNPCNamesForUnstartedInRegionForLevel(Player, String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
 
getNPCNamesForUnstartedQuestsInRegionForLevel(Player, String) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
gets a list of the unique npc names for unstarted quests in a specified region
getNPCs() - Method in class games.stendhal.server.entity.npc.NPCList
Returns a list of all NPCs.
getNumberOfEquipped(String) - Method in class games.stendhal.server.entity.RPEntity
Gets the number of items of the given name that are carried by the RPEntity.
getNumberOfLootsForItem(String) - Method in class games.stendhal.server.entity.player.Player
Gets the how often this player has looted the given item
getNumberOfLootsForItem(String) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
Gets the how often this PlayerLootedItemsHandler's player has looted the given item
getNumberOfProductItems(Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
Checks how many items are being produced for this particular order
getNumberOfProductItems(Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
Checks how many items are being produced on this particular order
getNumberOfRepairables() - Method in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder.AssassinRepairer
Retrieves number of item types that can be repaired by this NPC.
getNumberOfRepetitions(String, int) - Method in class games.stendhal.server.entity.player.Player
Gets the number of repetitions in a substate of quest slot
getNumChannels() - Method in class games.stendhal.client.sound.manager.SoundFile
 
getNumChannels() - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
 
getNumChannels() - Method in class games.stendhal.client.sound.system.processors.Recorder
 
getNumChannels() - Method in class games.stendhal.client.sound.system.processors.Recorder.Player
 
getNumeral() - Method in class games.stendhal.common.parser.Sentence
Return the single numeral of the parsed sentence.
getNumeral(int) - Method in class games.stendhal.common.parser.Sentence
Return numeral [i] of the parsed sentence.
getNumeralCount() - Method in class games.stendhal.common.parser.Sentence
Return the number of number Expressions.
getNumSamples() - Method in class games.stendhal.client.sound.system.processors.Recorder
 
getNumSamples() - Method in class games.stendhal.client.sound.system.processors.Recorder.Player
 
getObject() - Method in class marauroa.common.game.RPLink
Returns the object that represent this rplink.
getObject() - Method in class marauroa.server.game.dbcommand.LoadCharacterCommand
Gets the RPObject
getObject(int) - Method in class games.stendhal.common.parser.Sentence
Return object [i] of the parsed sentence (e.g.
getObjectCount() - Method in class games.stendhal.common.parser.Sentence
Return the number of objects.
getObjectID() - Method in class games.stendhal.client.entity.Entity
 
getObjectID() - Method in class marauroa.common.game.RPObject.ID
This method returns the object id
getObjectName() - Method in class games.stendhal.common.parser.Sentence
Return the object as String for the special case of sentences with only one object.
getObjectName(int) - Method in class games.stendhal.common.parser.Sentence
Return object name [i] of the parsed sentence.
getOccupant() - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
Get the occupant.
getOffer() - Method in class games.stendhal.server.maps.semos.tavern.market.OfferHandler
 
getOfferer() - Method in class games.stendhal.server.entity.trade.Offer
 
getOfferMap() - Method in class games.stendhal.server.maps.semos.tavern.market.MarketManagerNPC
 
getOfferNumberFromSentence(Sentence) - Method in class games.stendhal.server.maps.semos.tavern.market.KnownOffersChatAction
 
getOffersOlderThan(int) - Method in class games.stendhal.server.entity.trade.Market
Get a list of offers whose timestamp is older than specified.
getOffset() - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
Gets offset positioning value when used as a destination.
getOldEntry(PlayerEntry) - Method in class marauroa.server.game.container.PlayerEntryContainer
This method returns the old entry that has been associated to this player or null if there is no old entry
getOldestEnqueueTimestamp() - Method in class marauroa.server.db.command.DBCommandQueue
gets the timestamp of the oldest pending command
getOldOutfitCode() - Method in class games.stendhal.client.entity.RPEntity
Get the old outfit code.
getOneResult(Class<T>, ResultHandle) - Method in class marauroa.server.db.command.DBCommandQueue
gets one processed result of the specified DBCommand class that have been requested in the current thread.
getOneThirdOfPath(FixedPath) - Method in class games.stendhal.server.entity.npc.interaction.NPCFollowing
return 1/3 of follower's path
getOnlinePlayers() - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
gets a list of online players
getOpen(Player) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
 
getOpenChallengeForPlayers(Player, Player) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeManager
Finds an open challenge for the given pair of players if existing
getOpened() - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallenge
 
getOpenQuests(Player) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
gets a list of open quests
getOrigin() - Method in class games.stendhal.server.entity.Entity
 
getOriginal() - Method in class games.stendhal.common.parser.Expression
 
getOriginal(SpeakerNPC) - Method in class games.stendhal.server.entity.npc.CloneManager
Retrieves the original SpeakerNPC.
getOriginal(String) - Method in class games.stendhal.server.entity.npc.CloneManager
Retrieves the original SpeakerNPC.
getOriginalOutfit() - Method in class games.stendhal.server.entity.DressedEntity
 
getOriginalText() - Method in class games.stendhal.common.parser.Sentence
Return the original parsed text of the sentence.
getOuterRadius() - Method in class games.stendhal.client.sound.facade.AudibleCapsuleArea
 
getOuterRadius() - Method in class games.stendhal.client.sound.facade.AudibleCircleArea
 
getOutfit() - Method in class games.stendhal.client.entity.RPEntity
Deprecated.
getOutfit() - Method in class games.stendhal.server.entity.DressedEntity
Gets this entity's outfit.
getOutfitChangers() - Method in class games.stendhal.server.entity.npc.behaviour.journal.ServicersRegister
 
getOutfitColors() - Method in class games.stendhal.server.entity.DressedEntity
gets the color map
getOutputBuffer() - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
 
getOutputStream(boolean, String, String) - Method in class marauroa.common.io.FileSystemPersistence
 
getOutputStream(boolean, String, String) - Method in class marauroa.common.io.Persistence
Gets an output stream to this "virtual" file
getOutputStream(boolean, String, String) - Method in class marauroa.common.io.WebstartPersistence
Gets an output stream to this "virtual" file
getOwner() - Method in class games.stendhal.server.entity.creature.DomesticAnimal
 
getOwner() - Method in class games.stendhal.server.entity.item.Bestiary
 
getOwner() - Method in class games.stendhal.server.entity.item.OwnedItem
Override to retrieve owner name.
getOwner() - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
Get the name of the owner.
getOwner() - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemInfo
 
getOwner() - Method in class marauroa.common.game.RPSlot
This method returns the owner of the object
getParam1() - Method in class games.stendhal.tools.loganalyser.gameevents.GameEventEntry
 
getParam1() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntry
 
getParam2() - Method in class games.stendhal.tools.loganalyser.gameevents.GameEventEntry
 
getParam2() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntry
 
getParam3() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntry
 
getParam4() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntry
 
getParameters() - Method in class games.stendhal.server.core.config.zone.SetupDescriptor
Get the configuration parameters.
getParams() - Method in class games.stendhal.server.core.engine.GameEvent
 
getParams() - Method in class marauroa.server.game.rp.GameEvent
gets the parameters
getParent() - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
Return the parent node.
getParent() - Method in class marauroa.common.game.RPClass
gets the parent class or null if this is a root class.
getPassword() - Method in class games.stendhal.client.gui.login.Profile
 
getPassword() - Method in class games.stendhal.server.entity.mapstuff.portal.PasswordPortal
gets the password
getPassword() - Method in class marauroa.common.net.message.MessageC2SCreateAccount
Returns desired account's password
getPassword() - Method in class marauroa.common.net.message.MessageC2SLoginSendNonceNameAndPassword
This method returns the encoded password
getPassword() - Method in class marauroa.common.net.message.MessageC2SLoginSendNonceNamePasswordAndSeed
This method returns the encoded password
getPassword() - Method in class marauroa.common.net.message.MessageC2SLoginSendUsernameAndPassword
This method returns the encoded password
getPassword() - Method in class marauroa.common.net.message.MessageP2SCreateAccount
Returns desired account's password
getPasswordAcceptedMessage() - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
 
getPasswordRejectedMessage() - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
 
getPath() - Method in class games.stendhal.client.entity.Entity
Get identifier path for the entity.
getPath() - Method in class games.stendhal.client.entity.Gate
Get identifier path for the entity.
getPath() - Method in interface games.stendhal.client.entity.IEntity
Get identifier path for the entity.
getPath() - Method in class games.stendhal.server.core.pathfinder.Pathfinder
 
getPath() - Method in class games.stendhal.server.core.pathfinder.RPZonePath
 
getPath() - Method in class games.stendhal.server.entity.GuidedEntity
function return current entity's path.
getPath(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.npc.SpeakerNPCFactory
 
getPathPosition() - Method in class games.stendhal.server.entity.GuidedEntity
Get the path nodes position.
getPendingAchievementDetails(DBTransaction, String) - Method in class games.stendhal.server.core.engine.db.PendingAchievementDAO
Get details on pending achievements for a given player
getPerception(RPObject, byte) - Method in interface marauroa.common.game.IRPZone
This method return the perception of a zone for a player
getPerception(RPObject, byte) - Method in class marauroa.server.game.rp.MarauroaRPZone
Returns the perception of given type for that object.
getPerceptionListener() - Method in class games.stendhal.client.gui.j2DClient
PerceptionListener for the game window.
getPerceptionRange() - Method in class games.stendhal.server.entity.npc.NPC
Query the range in which the NPC will notice other subjects like players or enemies.
getPerceptionTimestamp() - Method in class marauroa.common.net.message.MessageS2CPerception
gets the timestamp of this perception
getPerceptionTimestamp() - Method in class marauroa.server.game.container.PlayerEntry
Returns the next perception timestamp.
getPerceptionType() - Method in class marauroa.common.net.message.MessageS2CPerception
gets the type of this perception
getPermanentBans() - Method in class marauroa.server.game.dbcommand.LoadBanListCommand
Gets the characters map
getPet() - Method in class games.stendhal.server.entity.player.PetOwner
 
getPet() - Method in class games.stendhal.server.entity.player.Player
 
getPetID() - Method in class games.stendhal.client.entity.User
gets the ID of a pet
getPetOwner() - Method in class games.stendhal.server.entity.player.Player
 
getPhase() - Method in class games.stendhal.server.maps.quests.piedpiper.AwaitingPhase
 
getPhase() - Method in class games.stendhal.server.maps.quests.piedpiper.InactivePhase
 
getPhase() - Method in class games.stendhal.server.maps.quests.piedpiper.InvasionPhase
 
getPhase() - Method in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuest
Get the current phase.
getPhase() - Method in class games.stendhal.server.maps.quests.piedpiper.OutgoingPhase
 
getPhase() - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
 
getPhase() - Static method in class games.stendhal.server.maps.quests.ThePiedPiper
 
getPhaseClass(ITPPQuestConstants.TPP_Phase) - Static method in class games.stendhal.server.maps.quests.ThePiedPiper
return instance of quest phases classes
getPhaseIndex(ITPPQuestConstants.TPP_Phase) - Static method in class games.stendhal.server.maps.quests.ThePiedPiper
 
getPhases() - Static method in class games.stendhal.server.maps.quests.ThePiedPiper
 
getPlainColor() - Method in interface games.stendhal.client.gui.styled.Style
Get a color that roughly represents the background.
getPlantGrower() - Method in class games.stendhal.server.entity.item.Item
returns the PlantGrower which created this item or null if no plantgrower was involved.
getPlantGrowers() - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
getPlayer() - Method in class games.stendhal.client.StendhalClient
Get the RPObject of the user.
getPlayer() - Method in class games.stendhal.client.UserContext
 
getPlayer() - Method in class games.stendhal.server.core.engine.dbcommand.GetPostmanMessagesCommand
To access the player sending the query
getPlayer() - Method in class games.stendhal.server.core.engine.dbcommand.QueryCanonicalCharacterNamesCommand
To access the player sending the query
getPlayer() - Method in class games.stendhal.server.core.engine.dbcommand.ReadAchievementsForPlayerCommand
 
getPlayer() - Method in class games.stendhal.server.core.engine.dbcommand.ReadPendingAchievementDetailsCommand
 
getPlayer() - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
 
getPlayer() - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity.Activity
Get the player.
getPlayer(String) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
Finds an online player with a specific name.
getPlayer(String) - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
Retrieves a logged in Player.
getPlayerAndFriends() - Method in class games.stendhal.server.core.engine.StendhalRPZone
Gets all players in this zone, as well as friendly entities such as sheep.
getPlayerChatText() - Method in class games.stendhal.client.gui.chattext.ChatTextController
 
getPlayerId() - Method in class marauroa.server.game.db.LoginEventDAO.LoginEvent
gets the id of the account
getPlayerLevel() - Static method in class games.stendhal.client.entity.User
gets the level of the current user
getPlayerList() - Method in class games.stendhal.client.World
 
getPlayerName() - Method in class games.stendhal.server.entity.mapstuff.ExpirationTracker
Gets the player id
getPlayerName() - Method in class games.stendhal.server.entity.mapstuff.game.NineSwitchesGameBoard
gets the name of the active player.
getPlayers() - Method in class games.stendhal.server.core.engine.StendhalRPZone
Gets all players in this zone.
getPlayers() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
gets a list of player names participating in this game
getPlayers() - Method in class games.stendhal.server.maps.deathmatch.DeathmatchArea
 
getPlayers() - Method in class games.stendhal.server.util.Area
Gets a list of players in the area.
getPlayersHouse(Player) - Static method in class games.stendhal.server.maps.quests.houses.HouseUtilities
Get the house owned by a player.
getPlayersOnly(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantAreaFactory
Extract the flag to only affect players.
getPlayingArea() - Method in class games.stendhal.server.entity.npc.CroupierNPC
Access the playing area for JUnit tests.
getPlayingArea() - Method in class games.stendhal.server.maps.semos.tavern.DiceDealerNPC
Access the playing area for JUnit tests.
getPlurSing() - Method in class games.stendhal.common.parser.WordEntry
 
getPoints() - Method in class games.stendhal.server.core.engine.dbcommand.ReadHallOfFamePointsCommand
gets the number of points.
getPoliceOfficer() - Method in class games.stendhal.server.entity.mapstuff.office.ArrestWarrant
Returns the name of the police officer.
getPopup(JPopupMenu, int, int) - Method in class games.stendhal.client.gui.styled.StyledPopupMenuUI
 
getPort() - Method in class games.stendhal.client.gui.login.Profile
 
getPortal() - Method in class games.stendhal.server.maps.quests.Maze
Access the portal from MazeTest.
getPortal() - Method in class games.stendhal.server.maps.quests.maze.MazeGenerator
Access the portal from MazeTest.
getPortal(int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Get the portal (if any) at a specified zone position.
getPortal(Object) - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
getPortalNumber() - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
Get the house number of this portal.
getPortals() - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
getPosition(float[]) - Method in class games.stendhal.client.sound.facade.AudibleCircleArea
 
getPositionChangeListeners() - Method in interface games.stendhal.client.gui.J2DClientGUI
Get the objects that should be informed about user position changes.
getPossibleSlots() - Method in class games.stendhal.server.entity.item.Item
 
GetPostmanMessagesCommand - Class in games.stendhal.server.core.engine.dbcommand
Get postman messages for a player
GetPostmanMessagesCommand(Player) - Constructor for class games.stendhal.server.core.engine.dbcommand.GetPostmanMessagesCommand
creates a new GetPostmanMessagesCommand
getPrecedingPunctuation() - Method in class games.stendhal.common.parser.PunctuationParser
Return preceding punctuation characters.
getPreferredSize() - Method in class games.stendhal.tools.colorselector.ColorSelector
Returns the preferred size.
getPreferredSize() - Method in class games.stendhal.tools.colorselector.ColorSwatch
Returns the preferred size.
getPreferredSize(JComponent) - Method in class games.stendhal.client.gui.styled.StyledButtonUI
 
getPreferredSize(JComponent) - Method in class games.stendhal.client.gui.styled.StyledSplitPaneUI
 
getPreposition(int) - Method in class games.stendhal.common.parser.Sentence
Return the preposition [i] of the parsed sentence.
getPrepositionCount() - Method in class games.stendhal.common.parser.Sentence
Return the number of prepositions.
getPreviousLogins() - Method in class marauroa.common.net.message.MessageS2CLoginACK
Return a list of previous login attemps.
getPreviousLogins() - Method in class marauroa.server.game.dbcommand.LoginCommand
gets a list of previous logins so that the player can notice possible account hacks.
getPreviousPosition() - Method in class games.stendhal.server.core.pathfinder.EntityGuide
 
getPrice() - Method in class games.stendhal.server.entity.trade.Offer
 
getPrice(String, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.RepairerBehaviour
Calculate the price for the given item
getPriority() - Method in class marauroa.common.net.message.MessageC2SAction
This method returns the priority
getPriorityValue() - Method in enum class marauroa.server.db.command.DBCommandPriority
gets the priority value to be used in comparisons
getProbability() - Method in class games.stendhal.server.entity.status.StatusAttacker
gets the probability
getProbability(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.DamagingAreaFactory
Extract the moving damage probability (as percent) from a context.
getProcessedText() - Method in class games.stendhal.server.util.WikipediaAccess
Returns the first paragraph of the specified article without wiki code.
getProducedItemDetails(String) - Method in class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
gets description of the produced item Note: if more than one NPC makes the item, just the details of the first NPC in the list who makes it are returned
getProducedItemNames(String) - Method in class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
gets names of all items produced, which are of the given item class (i.e.
getProducerRegister() - Static method in class games.stendhal.server.core.engine.SingletonRepository
 
getProducers() - Method in class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
 
getProductionActivity() - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
 
getProductionActivity() - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
 
getProductionDescription(Player, String) - Method in class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
gets description of the production
getProductionDetails(Player, String) - Method in class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
gets details on the progress of the production
getProductionTime(int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
 
getProductionTime(String, int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
Return how much time is required to make the requested amount of products
getProductName() - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
Return item name of the product to produce.
getProductsNames() - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
Return what products the NPC is able to produce
getProgress() - Method in class games.stendhal.server.core.engine.dbcommand.ReadGroupQuestCommand
gets the best characters.
getProgressDetails(Player, String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
 
getProgressPercent() - Method in class games.stendhal.server.entity.npc.behaviour.impl.CollectingGroupQuestBehaviour
 
getProjectName() - Method in class games.stendhal.server.entity.npc.behaviour.impl.CollectingGroupQuestBehaviour
 
getProperty(String) - Method in class games.stendhal.server.entity.mapstuff.puzzle.GroovyPuzzleMapAdapter
 
getProperty(String) - Method in class games.stendhal.server.entity.mapstuff.puzzle.GroovyPuzzlePropertyAdapter
gets a property
getProperty(String, String) - Method in class games.stendhal.client.gui.wt.core.WtWindowManager
Returns a property.
getPropertyBoolean(String, boolean) - Method in class games.stendhal.client.gui.wt.core.WtWindowManager
Returns a boolean property.
getPropertyInt(String, int) - Method in class games.stendhal.client.gui.wt.core.WtWindowManager
Returns an integer property.
getProtection() - Method in class games.stendhal.client.Zone
Get the protection map.
getProtectionDetection() - Method in class games.stendhal.client.StaticGameLayers
 
getProtocolVersion() - Method in class marauroa.common.net.InputSerializer
gets the protocolVersion
getProtocolVersion() - Method in exception marauroa.common.net.InvalidVersionException
gets the wrong version
getProtocolVersion() - Method in class marauroa.common.net.message.Message
gets the protocol version
getProtocolVersion() - Method in class marauroa.common.net.OutputSerializer
gets the protocolVersion
getProtocolVersion() - Method in class marauroa.server.game.container.PlayerEntry
gets the version of the protocol this clients speaks
getProtocolVersion() - Method in class marauroa.server.game.dbcommand.DBCommandWithCallback
gets the protocol version
getPrototypeCreature() - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
 
getPublicKey() - Method in class marauroa.common.crypto.RSAKey
gets the public key
getQuantity() - Method in class games.stendhal.client.entity.StackableItem
Get the item quantity.
getQuantity() - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
 
getQuantity() - Method in class games.stendhal.server.entity.equip.ItemIdentificationPath
gets the desired quantity
getQuantity() - Method in class games.stendhal.server.entity.item.Item
Get item count.
getQuantity() - Method in interface games.stendhal.server.entity.item.Stackable
gets the current quantity
getQuantity() - Method in class games.stendhal.server.entity.item.StackableItem
 
getQuantity() - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemInfo
 
getQuantity(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.KeyedPortalFactory
Extract the portal key quantity from a context.
getQuantity(Item) - Method in class games.stendhal.server.maps.semos.tavern.market.OfferHandler
 
getQuantity(RPObject) - Method in class games.stendhal.server.core.engine.dbcommand.AbstractLogItemEventCommand
gets the quantity from an item; correctly handles non stackable items
getQuantityOfBoughtItems(String) - Method in class games.stendhal.server.entity.player.Player
Gets the amount of an item bought by player.
getQuantityOfBoughtItems(String) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
Retrieve the amount of much an item was bought by a player
getQuantityOfHarvestedItems(String) - Method in class games.stendhal.server.entity.player.Player
Gets the amount a player has harvested of an item
getQuantityOfHarvestedItems(String) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
Retrieve the amount of much an item was harvested by a player
getQuantityOfMinedItems(String) - Method in class games.stendhal.server.entity.player.Player
Gets the amount a player as mined of an item
getQuantityOfMinedItems(String) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
Retrieve the amount of much an item was mined by a player
getQuantityOfObtainedItems() - Method in class games.stendhal.server.entity.player.Player
 
getQuantityOfObtainedItems() - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
 
getQuantityOfProducedItems(String) - Method in class games.stendhal.server.entity.player.Player
Gets the amount a player as produced of an item
getQuantityOfProducedItems(String) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
Retrieve the amount of much an item was produced by a player
getQuantityOfSoldItems(String) - Method in class games.stendhal.server.entity.player.Player
Gets the amount of an item sold by player.
getQuantityOfSoldItems(String) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
 
getQueriedNames() - Method in class games.stendhal.server.core.engine.dbcommand.QueryCanonicalCharacterNamesCommand
.
getQuest(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.QuestCompletedPortalFactory
Extract the quest name from a context.
getQuest(String) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
gets the IQuest object for a named quest.
getQuest(String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
Retrieves the IQuest object for a named quest.
getQuest(String) - Method in class games.stendhal.server.entity.player.Player
Gets the player's current status in the given quest.
getQuest(String, int) - Method in class games.stendhal.server.entity.player.Player
Gets the player's current status in the given quest.
getQuestDescription(Player, String) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
gets the description of a quest
getQuestDescriptionForUnstartedQuestInRegionFromNPCName(Player, String, String) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
Gets quest descriptions for unstarted quests in a specified region matching a specific npc name.
getQuestFromSlot(String) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
gets the IQuest object for a quest.
getQuestFromSlot(String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
 
getQuestInfo(Player) - Method in class games.stendhal.server.maps.quests.AbstractQuest
 
getQuestInfo(Player) - Method in interface games.stendhal.server.maps.quests.IQuest
function will return information about this quest
getQuestionForStep(Player, int) - Method in class games.stendhal.server.maps.quests.CollectEnemyData
Retrieves the question that will be asked for the step.
getQuestLevelWarning(Player, String) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
If the quest is too dangerous, add a warning unless the player has already completed it.
getQuestProgressDetails(Player, String) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
gets details on the progress of the quest
getQuests() - Method in class games.stendhal.server.entity.player.Player
 
getQuestSlot() - Method in class games.stendhal.server.entity.npc.behaviour.impl.CollectingGroupQuestBehaviour
 
getQuestSlot() - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
 
getQuestSlot() - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
 
getQuestSlot() - Method in class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
 
getQuestSlot() - Method in class games.stendhal.server.maps.quests.marriage.MarriageQuestInfo
Get the name of the quest slot.
getRadius(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sound.SoundSourceFactory
gets the radius, default to a value large enough to cover the complete zone
getRandomOutfit() - Static method in class games.stendhal.server.entity.Outfit
Create a random unisex outfit, with a 'normal' face and unisex body hair number (1 to 26) selection of hairs which look ok with both goblin face and cute face (later hairs only look right with cute face) head numbers (1 to 15) to avoid the cut eye, pink eyes, weird green eyeshadow etc dress numbers (1 to 16) from the early outfits before lady player base got introduced i.e.
getRandomRat() - Static method in class games.stendhal.server.maps.quests.piedpiper.TPPQuestHelperFunctions
return random rat from allowed list
getRandomTurnsForRegrow() - Method in class games.stendhal.server.entity.mapstuff.spawner.FlowerGrower
 
getRandomTurnsForRegrow() - Method in class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint
 
getRange() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
getRange() - Method in interface games.stendhal.server.entity.creature.impl.attack.AttackStrategy
Get the maximum range of the attacking creature.
getRange() - Method in class games.stendhal.server.entity.creature.impl.attack.AttackWeakest
 
getRange() - Method in class games.stendhal.server.entity.spell.Spell
Get the spell range.
getRangedAttack() - Method in class games.stendhal.server.entity.item.Item
Returns the ranged attack points of this item.
getRangedDamageType() - Method in class games.stendhal.server.entity.creature.Creature
 
getRangedDamageType() - Method in class games.stendhal.server.entity.RPEntity
Get the nature of the damage the entity inflicts in ranged attacks.
getRangeWeapon() - Method in class games.stendhal.server.entity.RPEntity
Gets the range weapon (bow etc.) that this entity is holding in its hands.
getRate() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
getRate() - Method in class games.stendhal.server.entity.spell.effect.AbstractEffect
 
getRate() - Method in class games.stendhal.server.entity.spell.Spell
Get the spell rate.
getRating() - Method in class games.stendhal.client.sound.manager.DeviceEvaluator.Device
 
getRatk() - Method in class games.stendhal.client.entity.RPEntity
 
getRatk() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
getRatk() - Method in class games.stendhal.server.entity.RPEntity
Gets the entity's current ranged attack level.
getRatkItem() - Method in class games.stendhal.client.entity.RPEntity
 
getRatkXP() - Method in class games.stendhal.client.entity.RPEntity
 
getRatkXP() - Method in class games.stendhal.server.entity.RPEntity
Get's the entity's current ranged attack experience.
getRats() - Static method in class games.stendhal.server.maps.quests.piedpiper.TPPQuestHelperFunctions
 
getRatsCount() - Static method in class games.stendhal.server.maps.quests.piedpiper.TPPQuestHelperFunctions
Get the amount of rats.
getReadableName() - Method in class games.stendhal.client.StaticGameLayers
Get the user representable name of the current zone.
getReadableName() - Method in class games.stendhal.client.Zone
Get the user representable name of the zone.
getReason() - Method in class games.stendhal.server.entity.mapstuff.office.ArrestWarrant
Returns the reason text.
getReason() - Method in exception marauroa.client.LoginFailedException
gets the reason
getReason() - Method in class marauroa.common.net.message.MessageC2SLogout
gets the reason
getReason() - Method in class marauroa.common.net.message.MessageS2CInvalidMessage
This method returns the reason
getReason() - Method in class marauroa.common.net.message.MessageS2CLoginMessageNACK
This method returns the reason for the rejection of the login event
getRecordedKillsForStep(Player, int) - Method in class games.stendhal.server.maps.quests.CollectEnemyData
Retrieves original kill count of enemy before quest was started.
getReference() - Method in class games.stendhal.client.sprite.AnimatedSprite
Get the sprite reference.
getReference() - Method in class games.stendhal.client.sprite.CompositeSprite
 
getReference() - Method in class games.stendhal.client.sprite.EmptySprite
Get the sprite reference.
getReference() - Method in class games.stendhal.client.sprite.FlippedSprite
 
getReference() - Method in class games.stendhal.client.sprite.ImageSprite
Get the sprite reference.
getReference() - Method in interface games.stendhal.client.sprite.Sprite
Get the sprite reference.
getRefuseMessage() - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
Retrieve message to be sent when access is refused.
getRegen() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
getRegen() - Method in class games.stendhal.server.entity.item.ConsumableItem
 
getRegen() - Method in class games.stendhal.server.entity.spell.effect.AbstractEffect
 
getRegen() - Method in class games.stendhal.server.entity.spell.Spell
Get the spell regen.
getRegen() - Method in class games.stendhal.server.entity.status.EatStatus
gets the amount of change per event
getRegion() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
 
getRegion() - Method in class games.stendhal.server.maps.quests.AbstractQuest
Returns the region where the quest adventure takes place (or begins), or null for global quests
getRegion() - Method in class games.stendhal.server.maps.quests.AdMemoriaInPortfolio
 
getRegion() - Method in class games.stendhal.server.maps.quests.AdosDeathmatch
 
getRegion() - Method in class games.stendhal.server.maps.quests.AmazonPrincess
 
getRegion() - Method in class games.stendhal.server.maps.quests.antivenom_ring.AntivenomRing
 
getRegion() - Method in class games.stendhal.server.maps.quests.ArmorForDagobert
 
getRegion() - Method in class games.stendhal.server.maps.quests.BalloonForBobby
 
getRegion() - Method in class games.stendhal.server.maps.quests.BeerForHayunn
 
getRegion() - Method in class games.stendhal.server.maps.quests.BowsForOuchit
 
getRegion() - Method in class games.stendhal.server.maps.quests.Campfire
 
getRegion() - Method in class games.stendhal.server.maps.quests.ChocolateForElisabeth
 
getRegion() - Method in class games.stendhal.server.maps.quests.CleanAthorsUnderground
 
getRegion() - Method in class games.stendhal.server.maps.quests.CleanStorageSpace
 
getRegion() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
getRegion() - Method in class games.stendhal.server.maps.quests.CloakCollector2
 
getRegion() - Method in class games.stendhal.server.maps.quests.ClubOfThorns
 
getRegion() - Method in class games.stendhal.server.maps.quests.CoalForHaunchy
 
getRegion() - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer
 
getRegion() - Method in class games.stendhal.server.maps.quests.CrownForTheWannaBeKing
 
getRegion() - Method in class games.stendhal.server.maps.quests.DailyItemQuest
 
getRegion() - Method in class games.stendhal.server.maps.quests.DailyMonsterQuest
 
getRegion() - Method in class games.stendhal.server.maps.quests.EasterGiftsForChildren
 
getRegion() - Method in class games.stendhal.server.maps.quests.EggsForMarianne
 
getRegion() - Method in class games.stendhal.server.maps.quests.ElfPrincess
 
getRegion() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
getRegion() - Method in class games.stendhal.server.maps.quests.EmotionCrystals
 
getRegion() - Method in class games.stendhal.server.maps.quests.FindGhosts
 
getRegion() - Method in class games.stendhal.server.maps.quests.FindJefsMom
 
getRegion() - Method in class games.stendhal.server.maps.quests.FindRatChildren
 
getRegion() - Method in class games.stendhal.server.maps.quests.FishermansLicenseCollector
 
getRegion() - Method in class games.stendhal.server.maps.quests.FishermansLicenseQuiz
 
getRegion() - Method in class games.stendhal.server.maps.quests.FishSoup
 
getRegion() - Method in class games.stendhal.server.maps.quests.FishSoupForHughie
 
getRegion() - Method in class games.stendhal.server.maps.quests.FruitsForCoralia
 
getRegion() - Method in class games.stendhal.server.maps.quests.GoodiesForRudolph
 
getRegion() - Method in class games.stendhal.server.maps.quests.GuessKills
 
getRegion() - Method in class games.stendhal.server.maps.quests.HatForMonogenes
 
getRegion() - Method in class games.stendhal.server.maps.quests.HelpMrsYeti
 
getRegion() - Method in class games.stendhal.server.maps.quests.HelpTomi
 
getRegion() - Method in class games.stendhal.server.maps.quests.HelpWithTheHarvest
 
getRegion() - Method in class games.stendhal.server.maps.quests.HerbsForCarmen
 
getRegion() - Method in class games.stendhal.server.maps.quests.HungryJoshua
 
getRegion() - Method in class games.stendhal.server.maps.quests.IcecreamForAnnie
 
getRegion() - Method in class games.stendhal.server.maps.quests.ImperialPrincess
 
getRegion() - Method in interface games.stendhal.server.maps.quests.IQuest
Returns the region where the quest adventure takes place (or begins), or null for global quests
getRegion() - Method in class games.stendhal.server.maps.quests.JailedBarbarian
 
getRegion() - Method in class games.stendhal.server.maps.quests.JailedDwarf
 
getRegion() - Method in class games.stendhal.server.maps.quests.KanmararnSoldiers
 
getRegion() - Method in class games.stendhal.server.maps.quests.KillDarkElves
 
getRegion() - Method in class games.stendhal.server.maps.quests.KillEnemyArmy
 
getRegion() - Method in class games.stendhal.server.maps.quests.KillGnomes
 
getRegion() - Method in class games.stendhal.server.maps.quests.KillMonks
 
getRegion() - Method in class games.stendhal.server.maps.quests.KillSpiders
 
getRegion() - Method in class games.stendhal.server.maps.quests.KoboldishTorcibud
 
getRegion() - Method in class games.stendhal.server.maps.quests.LearnAboutKarma
 
getRegion() - Method in class games.stendhal.server.maps.quests.LearnAboutOrbs
 
getRegion() - Method in class games.stendhal.server.maps.quests.LookBookforCeryl
 
getRegion() - Method in class games.stendhal.server.maps.quests.LookUpQuote
 
getRegion() - Method in class games.stendhal.server.maps.quests.Marriage
 
getRegion() - Method in class games.stendhal.server.maps.quests.Maze
 
getRegion() - Method in class games.stendhal.server.maps.quests.McPeglegIOU
 
getRegion() - Method in class games.stendhal.server.maps.quests.MealForGroongo
 
getRegion() - Method in class games.stendhal.server.maps.quests.MedicineForTad
 
getRegion() - Method in class games.stendhal.server.maps.quests.MeetHackim
 
getRegion() - Method in class games.stendhal.server.maps.quests.MeetHayunn
 
getRegion() - Method in class games.stendhal.server.maps.quests.MeetIo
 
getRegion() - Method in class games.stendhal.server.maps.quests.MeetKetteh
 
getRegion() - Method in class games.stendhal.server.maps.quests.MeetMarieHenri
 
getRegion() - Method in class games.stendhal.server.maps.quests.MeetMonogenes
 
getRegion() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeks
 
getRegion() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeksConstruction
 
getRegion() - Method in class games.stendhal.server.maps.quests.MithrilCloak
 
getRegion() - Method in class games.stendhal.server.maps.quests.MixtureForOrtiv
 
getRegion() - Method in class games.stendhal.server.maps.quests.NewsFromHackim
 
getRegion() - Method in class games.stendhal.server.maps.quests.ObsidianKnife
 
getRegion() - Method in class games.stendhal.server.maps.quests.PaperChase
 
getRegion() - Method in class games.stendhal.server.maps.quests.PizzaDelivery
 
getRegion() - Method in class games.stendhal.server.maps.quests.PlinksToy
 
getRegion() - Method in class games.stendhal.server.maps.quests.RainbowBeans
 
getRegion() - Method in class games.stendhal.server.maps.quests.RestockFlowerShop
 
getRegion() - Method in class games.stendhal.server.maps.quests.ReverseArrow
 
getRegion() - Method in class games.stendhal.server.maps.quests.RingMaker
 
getRegion() - Method in class games.stendhal.server.maps.quests.SadScientist
 
getRegion() - Method in class games.stendhal.server.maps.quests.ScubaLicenseQuiz
 
getRegion() - Method in class games.stendhal.server.maps.quests.SheepGrowing
 
getRegion() - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
 
getRegion() - Method in class games.stendhal.server.maps.quests.Snowballs
 
getRegion() - Method in class games.stendhal.server.maps.quests.SolveRiddles
 
getRegion() - Method in class games.stendhal.server.maps.quests.Soup
 
getRegion() - Method in class games.stendhal.server.maps.quests.StuffForBaldemar
 
getRegion() - Method in class games.stendhal.server.maps.quests.StuffForVulcanus
 
getRegion() - Method in class games.stendhal.server.maps.quests.SuntanCreamForZara
 
getRegion() - Method in class games.stendhal.server.maps.quests.SuppliesForPhalk
 
getRegion() - Method in class games.stendhal.server.maps.quests.TakeGoldforGrafindle
 
getRegion() - Method in class games.stendhal.server.maps.quests.ThePiedPiper
 
getRegion() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
getRegion() - Method in class games.stendhal.server.maps.quests.TrapsForKlaas
 
getRegion() - Method in class games.stendhal.server.maps.quests.UltimateCollector
 
getRegion() - Method in class games.stendhal.server.maps.quests.VampireSword
 
getRegion() - Method in class games.stendhal.server.maps.quests.WaterForXhiphin
 
getRegion() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
getRegion() - Method in class games.stendhal.server.maps.quests.WeaponsCollector2
 
getRegion() - Method in class games.stendhal.server.maps.quests.WeeklyItemQuest
 
getRegion() - Method in class games.stendhal.server.maps.quests.WizardBank
 
getRegion() - Method in class games.stendhal.server.maps.quests.ZekielsPracticalTestQuest
 
getRegion() - Method in class games.stendhal.server.maps.quests.ZooFood
 
getRegions() - Method in class games.stendhal.server.core.engine.StendhalRPWorld
 
getRejectedAction(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortalFactory
Creates a new ChatAction from ConfigurableFactoryContext.
getRejectedMessage() - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
Gets the message to send when player is denied access to portal.
getRejectedMessage() - Method in class games.stendhal.server.entity.mapstuff.portal.PasswordPortal
gets the reject message
getRejectedMessage(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.DoorFactory
Extract the rejected message from a context.
getRejectedTransactionAction() - Method in class games.stendhal.server.entity.npc.behaviour.impl.Behaviour
a chat action that is executed in case transaction are not possible
getRejectedTransactionAction() - Method in class games.stendhal.server.entity.npc.behaviour.impl.QuestCompletedBuyerBehaviour
 
getRejectedTransactionAction() - Method in class games.stendhal.server.entity.npc.behaviour.impl.QuestCompletedSellerBehaviour
 
getRejectedTransactionAction() - Method in class games.stendhal.server.entity.npc.behaviour.impl.RepairerBehaviour
 
getRejectMessage() - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea.TrainerNPC
 
getRemainingSeconds() - Method in class games.stendhal.server.maps.quests.ThePiedPiper
 
getRemainingSeconds(TurnListener) - Method in class games.stendhal.server.core.events.TurnNotifier
Finds out how many seconds will pass until the given TurnListener will be notified with the given message.
getRemainingTurns() - Method in class games.stendhal.server.maps.quests.ThePiedPiper
 
getRemainingTurns(TurnListener) - Method in class games.stendhal.server.core.events.TurnNotifier
Finds out how many turns will pass until the given TurnListener will be notified with the given message.
getRenter() - Method in class games.stendhal.server.entity.mapstuff.office.RentedSign
returns the owner.
getRepairers() - Method in class games.stendhal.server.entity.npc.behaviour.journal.ServicersRegister
 
getRepeatable() - Method in class games.stendhal.server.maps.quests.QuestInfo
 
getRepeatable(Player) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
 
getRepeatableQuests(Player) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
Get the list of quests a player has completed, and can now do again.
getReply() - Method in class games.stendhal.server.entity.npc.fsm.Transition
 
getReply(String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
Retrieves string reply to trigger word when NPC is in attending state.
getReply(String, ConversationStates, String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
Retrieves string reply to trigger word.
getRepresentation() - Method in enum class games.stendhal.client.entity.ActionType
 
getRepresentation() - Method in class games.stendhal.client.gui.AbstractScalingModel
 
getRepresentation() - Method in interface games.stendhal.client.gui.ScalingModel
Get the representation value.
getRequiredAmount() - Method in class games.stendhal.server.maps.quests.logic.ItemCollectorData
Gets the number of initially required items.
getRequiredBoolean(String) - Method in class games.stendhal.server.core.config.factory.ConfigurableFactoryContext
gets an attribute.
getRequiredInt(String) - Method in class games.stendhal.server.core.config.factory.ConfigurableFactoryContext
gets an attribute.
getRequiredItemName(String, int) - Method in class games.stendhal.server.entity.player.Player
Gets the recorded item stored in a substate of quest slot
getRequiredItemQuantity(String, int) - Method in class games.stendhal.server.entity.player.Player
Gets the recorded item quantity stored in a substate of quest slot
getRequiredItems() - Method in class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
 
getRequiredMaybeShared() - Method in class games.stendhal.server.util.RequiredKillsInfo
 
getRequiredMoneyLoot() - Method in class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
 
getRequiredPassword() - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
Gets the password required to use the portal.
getRequiredResourceNames(int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
Gets a nicely formulated string that describes the amounts and names of the resources that are required to produce amount units of the product
getRequiredResourceNames(String, int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
Return a nicely formulated string that describes the amounts and names of the resources that are required to produce amount units of the chosen product.
getRequiredResourceNamesWithHashes(int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
Gets a nicely formulated string that describes the amounts and names of the resources that are required to produce amount units of the product, with hashes before the resource names in order to highlight them, e.g.
getRequiredResourceNamesWithHashes(String, int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
Return a nicely formulated string that describes the amounts and names of the resources that are required to produce amount units of the choosen product, with hashes prepended to the resource names in order to highlight them, e.g.
getRequiredResourcesPerItem() - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
 
getRequiredResourcesPerProduct(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
 
getRequiredSolo() - Method in class games.stendhal.server.util.RequiredKillsInfo
 
getRequiredString(String) - Method in class games.stendhal.server.core.config.factory.ConfigurableFactoryContext
gets an attribute.
getResistance() - Method in class games.stendhal.client.entity.Entity
 
getResistance() - Method in class games.stendhal.client.entity.Gate
 
getResistance() - Method in interface games.stendhal.client.entity.IEntity
Get the resistance this has on other entities (0-100).
getResistance() - Method in class games.stendhal.client.entity.RPEntity
Get the resistance this has on other entities (0-100).
getResistance() - Method in class games.stendhal.server.entity.ActiveEntity
Get the resistance this has on other entities (0-100).
getResistance() - Method in class games.stendhal.server.entity.Entity
Get the resistance this has on other entities (0-100).
getResistance(IEntity) - Method in class games.stendhal.client.entity.Entity
 
getResistance(IEntity) - Method in class games.stendhal.client.entity.Gate
 
getResistance(IEntity) - Method in interface games.stendhal.client.entity.IEntity
Get the amount of resistance between this and another entity (0-100).
getResistance(Entity) - Method in class games.stendhal.server.entity.Entity
Get the resistance between this and another entity (0-100).
getResolution() - Method in class games.stendhal.client.entity.RPEntity
The result of previous attack against this entity.
getResolution() - Method in class marauroa.common.net.message.MessageS2CCreateAccountNACK
This method returns a String that represent the resolution given to the login event
getResolution() - Method in class marauroa.common.net.message.MessageS2CCreateCharacterNACK
This method returns a String that represent the resolution given to the login event
getResolution() - Method in class marauroa.common.net.message.MessageS2CLoginNACK
This method returns a String that represent the resolution given to the login event
getResolutionCode() - Method in class marauroa.common.net.message.MessageS2CCreateAccountNACK
This method returns the resolution of the login event
getResolutionCode() - Method in class marauroa.common.net.message.MessageS2CCreateCharacterNACK
This method returns the resolution of the login event
getResolutionCode() - Method in class marauroa.common.net.message.MessageS2CLoginNACK
This method returns the resolution of the login event
getResource(String) - Static method in class games.stendhal.client.sprite.DataLoader
Finds the resource with the given name.
getResource(String) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
gets an input stream to the requested resource
getResource(String) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
 
getResource(String) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
gets an input stream to the requested resource
getResource(String) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
gets an input stream to the requested resource
getResource(String) - Method in class marauroa.server.game.rp.RPServerManager
gets an input stream to the requested resource
getResourceAsStream(String) - Static method in class games.stendhal.client.sprite.DataLoader
Returns an input stream for reading the specified resource.
getResourceBundle() - Method in class marauroa.common.Logger
 
getRespawnPoint() - Method in class games.stendhal.server.entity.creature.Creature
gets the respan point of this create
getRespawnPointList() - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
getRespawnTime() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
getRespawnTime() - Method in class games.stendhal.server.entity.creature.Creature
Get the respawn time of the creature.
getResponse() - Method in class marauroa.common.net.message.MessageC2SUpdateResponse
gets the response
getResult() - Method in class games.stendhal.server.core.reflectiondebugger.FieldLister
Retrieves the result.
getResult() - Method in class marauroa.common.game.AccountResult
Returns the result of creating the account
getResult() - Method in class marauroa.common.game.CharacterResult
Returns the result of creating the account
getResults(Class<T>, ResultHandle) - Method in class marauroa.server.db.command.DBCommandQueue
gets the processed results of the specified DBCommand class that have been requested in the current thread.
getReturnPhrase() - Method in class games.stendhal.server.entity.npc.behaviour.adder.OutfitChangerAdder
 
getRing() - Method in class games.stendhal.server.entity.RPEntity
 
getRipeness() - Method in class games.stendhal.client.entity.GrainField
Get the ripeness.
getRipeness() - Method in class games.stendhal.server.entity.mapstuff.spawner.GrowingPassiveEntityRespawnPoint
Get the current ripeness stage of the grower.
getRPAction() - Method in class marauroa.common.net.message.MessageC2SAction
This method returns the action
getRPClass() - Method in class marauroa.common.game.Attributes
Returns the RPClass of the attributes
getRPClass(String) - Static method in class marauroa.common.game.RPClass
Returns the name rpclass from the global list
getRPManager() - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
 
getRPObject() - Method in class games.stendhal.client.entity.Entity
 
getRPObject() - Method in class games.stendhal.client.entity.Gate
 
getRPObject() - Method in interface games.stendhal.client.entity.IEntity
Get the RPObject this represents.
getRPObjectFactory() - Method in class marauroa.server.game.db.DAORegister
gets the RPObjectFactory
getRPServerManager() - Method in class marauroa.server.marauroad
gets the RPServerManager
getRPWorld() - Static method in class games.stendhal.server.core.engine.SingletonRepository
 
getRPZone(String) - Method in class games.stendhal.server.core.engine.StendhalRPWorld
 
getRPZone(IRPZone.ID) - Method in class marauroa.server.game.rp.RPWorld
Returns the zone or null if it doesn't exists
getRPZone(RPObject.ID) - Method in class marauroa.server.game.rp.RPWorld
Returns the zone or null if it doesn't exists
getRPZoneID() - Method in class marauroa.common.net.message.MessageS2CPerception
gets the id of the zone, this perception is for
getRuleProcessor() - Static method in class games.stendhal.server.core.engine.SingletonRepository
 
getSampleRate() - Method in class games.stendhal.client.sound.manager.SoundFile
 
getSampleRate() - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
 
getSampleRate() - Method in class games.stendhal.client.sound.system.processors.Recorder
 
getSampleRate() - Method in class games.stendhal.client.sound.system.processors.Recorder.Player
 
getScaled2x(BufferedImage) - Method in class games.stendhal.tools.charas.CharasConverter
Scale an image to double size using the scale2x algorithm.
getScaledData() - Method in class games.stendhal.tools.charas.RawScale2x
Get the scale image data.
getScaledImage(BufferedImage) - Static method in class games.stendhal.tools.charas.ImageScale2x
Retrieve the scaled image.
getScreen() - Method in class games.stendhal.client.gui.GroundContainer
Get the screen corresponding to the ground container.
getSearchScore() - Method in class games.stendhal.server.core.rp.searchindex.SearchIndexEntry
gets the search score
getSearchTerm() - Method in class games.stendhal.server.core.rp.searchindex.SearchIndexEntry
gets the search term
getSeed() - Method in class games.stendhal.client.gui.login.Profile
 
getSeed() - Method in class marauroa.common.net.message.MessageC2SLoginSendNonceNamePasswordAndSeed
This method returns the seed
getSeller() - Method in class games.stendhal.server.entity.trade.Earning
 
getSellers() - Method in class games.stendhal.server.entity.npc.behaviour.journal.MerchantsRegister
 
getSellersNames() - Method in class games.stendhal.server.entity.npc.behaviour.journal.MerchantsRegister
Retrieves list of NPC names registered as sellers.
getSentence() - Method in class games.stendhal.server.entity.player.Player
gets the player sentence displayed on the web site
getServerNotificationType(String) - Static method in enum class games.stendhal.common.NotificationType
Get notification type for server messages that the client can show without problems.
getServerRelease() - Static method in class games.stendhal.client.entity.User
gets the server release version
getService() - Method in class marauroa.server.game.db.LoginEventDAO.LoginEvent
gets the name of the service
getServiceFee() - Method in class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
 
getServicersRegister() - Static method in class games.stendhal.server.core.engine.SingletonRepository
 
getsFightXpFrom(RPEntity) - Method in class games.stendhal.server.entity.RPEntity
 
getShadowColor() - Method in interface games.stendhal.client.gui.styled.Style
Get a dark color used for darkening.
getShadowStyle() - Method in class games.stendhal.client.entity.RPEntity
Retrieves the name that should be used to override shadow.
getShape() - Method in class games.stendhal.server.entity.mapstuff.block.Block
Get the shape of this Block
getShape() - Method in class games.stendhal.server.entity.mapstuff.block.BlockTarget
Get the shape of this BlockTarget
getShape() - Method in class games.stendhal.server.util.Area
Gets the shape.
getSharedKill(String) - Method in class games.stendhal.server.entity.player.Player
Returns how much the player has killed 'name' with help of others.
getSheep() - Method in class games.stendhal.server.entity.player.PetOwner
Get the player's sheep.
getSheep() - Method in class games.stendhal.server.entity.player.Player
Get the player's sheep.
getSheepFoodList() - Method in class games.stendhal.server.core.engine.StendhalRPZone
Get the list of sheep foods in the zone.
getSheepID() - Method in class games.stendhal.client.entity.User
gets the ID of a sheep
getSheepID() - Method in class games.stendhal.client.UserContext
Get the player's owned sheep RPObject ID.
getShield() - Method in class games.stendhal.server.entity.RPEntity
 
getShipZone() - Static method in class games.stendhal.server.maps.ados.coast.FerryConveyerNPC
 
getShipZone() - Static method in class games.stendhal.server.maps.athor.holiday_area.FerryConveyerNPC
 
getShop(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sign.ShopSignFactory
Extract the shop name from a context.
getShopFromZone(StendhalRPZone) - Static method in class games.stendhal.server.maps.semos.tavern.market.TradeCenterZoneConfigurator
 
getShopList() - Static method in class games.stendhal.server.core.engine.SingletonRepository
 
getShops() - Method in class games.stendhal.server.entity.npc.ShopList
gets a set of all shops
getShownDamageType() - Method in class games.stendhal.client.entity.RPEntity
Get the damage type of the current strike.
getShownWeapon() - Method in class games.stendhal.client.entity.RPEntity
Get the weapon used in the current attack.
getSign() - Method in class games.stendhal.server.maps.quests.Maze
 
getSimilarMatching() - Method in class games.stendhal.common.parser.ExpressionMatcher
 
getSize() - Method in class games.stendhal.client.sprite.SpriteTileset
Get the number of tiles.
getSize() - Method in interface games.stendhal.client.sprite.Tileset
Get the number of tiles.
getSkill(String) - Method in class games.stendhal.server.entity.player.Player
Get a named skills value.
getSlot() - Method in class games.stendhal.server.actions.validator.ActionData
gets slot
getSlot() - Method in class games.stendhal.server.entity.equip.ItemIdentificationPath
gets the Slot
getSlot(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChestFactory
Extract the slot name from a context.
getSlot(Player, RPAction) - Static method in class games.stendhal.server.util.EntityHelper
gets the item slot from an action
getSlot(String) - Method in class games.stendhal.client.entity.Entity
 
getSlot(String) - Method in class games.stendhal.client.entity.Gate
 
getSlot(String) - Method in interface games.stendhal.client.entity.IEntity
Gets the slot specified by name.
getSlot(String) - Method in class marauroa.common.game.RPObject
This method returns a slot whose name is name
getSlot(String) - Method in class marauroa.common.game.SlotOwner
This method returns a slot whose name is name
getSlotName() - Method in class games.stendhal.client.gui.SlotGrid
Get the name of the slot this grid represents.
getSlotName() - Method in enum class games.stendhal.server.entity.slot.Banks
Gets the slot name.
getSlotName() - Method in class games.stendhal.server.maps.quests.AbstractQuest
The slot-name in !quests.
getSlotName() - Method in class games.stendhal.server.maps.quests.AdMemoriaInPortfolio
 
getSlotName() - Method in class games.stendhal.server.maps.quests.AdosDeathmatch
 
getSlotName() - Method in class games.stendhal.server.maps.quests.AmazonPrincess
 
getSlotName() - Method in class games.stendhal.server.maps.quests.antivenom_ring.AntivenomRing
 
getSlotName() - Method in class games.stendhal.server.maps.quests.ArmorForDagobert
 
getSlotName() - Method in class games.stendhal.server.maps.quests.BalloonForBobby
 
getSlotName() - Method in class games.stendhal.server.maps.quests.BeerForHayunn
 
getSlotName() - Method in class games.stendhal.server.maps.quests.Blackjack
 
getSlotName() - Method in class games.stendhal.server.maps.quests.BowsForOuchit
 
getSlotName() - Method in class games.stendhal.server.maps.quests.Campfire
 
getSlotName() - Method in class games.stendhal.server.maps.quests.captureflag.CaptureFlagQuest
 
getSlotName() - Method in class games.stendhal.server.maps.quests.ChocolateForElisabeth
 
getSlotName() - Method in class games.stendhal.server.maps.quests.CleanAthorsUnderground
 
getSlotName() - Method in class games.stendhal.server.maps.quests.CleanStorageSpace
 
getSlotName() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
getSlotName() - Method in class games.stendhal.server.maps.quests.CloakCollector2
 
getSlotName() - Method in class games.stendhal.server.maps.quests.CloaksForBario
 
getSlotName() - Method in class games.stendhal.server.maps.quests.ClubOfThorns
 
getSlotName() - Method in class games.stendhal.server.maps.quests.CoalForHaunchy
 
getSlotName() - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer
 
getSlotName() - Method in class games.stendhal.server.maps.quests.CollectEnemyData
 
getSlotName() - Method in class games.stendhal.server.maps.quests.CrownForTheWannaBeKing
 
getSlotName() - Method in class games.stendhal.server.maps.quests.DailyItemQuest
 
getSlotName() - Method in class games.stendhal.server.maps.quests.DailyMonsterQuest
 
getSlotName() - Method in class games.stendhal.server.maps.quests.DiceGambling
 
getSlotName() - Method in class games.stendhal.server.maps.quests.DragonLair
 
getSlotName() - Method in class games.stendhal.server.maps.quests.EasterGiftsForChildren
 
getSlotName() - Method in class games.stendhal.server.maps.quests.EggsForMarianne
 
getSlotName() - Method in class games.stendhal.server.maps.quests.ElfPrincess
 
getSlotName() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
getSlotName() - Method in class games.stendhal.server.maps.quests.EmotionCrystals
 
getSlotName() - Method in class games.stendhal.server.maps.quests.FindGhosts
 
getSlotName() - Method in class games.stendhal.server.maps.quests.FindJefsMom
 
getSlotName() - Method in class games.stendhal.server.maps.quests.FindRatChildren
 
getSlotName() - Method in class games.stendhal.server.maps.quests.FishermansLicenseCollector
 
getSlotName() - Method in class games.stendhal.server.maps.quests.FishermansLicenseQuiz
 
getSlotName() - Method in class games.stendhal.server.maps.quests.FishSoup
 
getSlotName() - Method in class games.stendhal.server.maps.quests.FishSoupForHughie
 
getSlotName() - Method in class games.stendhal.server.maps.quests.FruitsForCoralia
 
getSlotName() - Method in class games.stendhal.server.maps.quests.GoodiesForRudolph
 
getSlotName() - Method in class games.stendhal.server.maps.quests.GuessKills
 
getSlotName() - Method in class games.stendhal.server.maps.quests.HatForMonogenes
 
getSlotName() - Method in class games.stendhal.server.maps.quests.HelpMrsYeti
 
getSlotName() - Method in class games.stendhal.server.maps.quests.HelpTomi
 
getSlotName() - Method in class games.stendhal.server.maps.quests.HelpWithTheHarvest
 
getSlotName() - Method in class games.stendhal.server.maps.quests.HerbsForCarmen
 
getSlotName() - Method in class games.stendhal.server.maps.quests.HerbsForJynath
 
getSlotName() - Method in class games.stendhal.server.maps.quests.HouseBuying
 
getSlotName() - Method in class games.stendhal.server.maps.quests.HungryJoshua
 
getSlotName() - Method in class games.stendhal.server.maps.quests.IcecreamForAnnie
 
getSlotName() - Method in class games.stendhal.server.maps.quests.ImperialPrincess
 
getSlotName() - Method in interface games.stendhal.server.maps.quests.IQuest
Returns the slot name of the quest.
getSlotName() - Method in class games.stendhal.server.maps.quests.JailedBarbarian
 
getSlotName() - Method in class games.stendhal.server.maps.quests.JailedDwarf
 
getSlotName() - Method in class games.stendhal.server.maps.quests.KanmararnSoldiers
 
getSlotName() - Method in class games.stendhal.server.maps.quests.KillBlordroughs
return name of quest slot.
getSlotName() - Method in class games.stendhal.server.maps.quests.KillDarkElves
 
getSlotName() - Method in class games.stendhal.server.maps.quests.KillDhohrNuggetcutter
 
getSlotName() - Method in class games.stendhal.server.maps.quests.KillEnemyArmy
return name of quest slot.
getSlotName() - Method in class games.stendhal.server.maps.quests.KillGnomes
 
getSlotName() - Method in class games.stendhal.server.maps.quests.KillMonks
 
getSlotName() - Method in class games.stendhal.server.maps.quests.KillSpiders
 
getSlotName() - Method in class games.stendhal.server.maps.quests.KoboldishTorcibud
 
getSlotName() - Method in class games.stendhal.server.maps.quests.LearnAboutKarma
 
getSlotName() - Method in class games.stendhal.server.maps.quests.LearnAboutOrbs
 
getSlotName() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
 
getSlotName() - Method in class games.stendhal.server.maps.quests.LookBookforCeryl
 
getSlotName() - Method in class games.stendhal.server.maps.quests.LookUpQuote
 
getSlotName() - Method in class games.stendhal.server.maps.quests.Marriage
 
getSlotName() - Method in class games.stendhal.server.maps.quests.Maze
 
getSlotName() - Method in class games.stendhal.server.maps.quests.McPeglegIOU
 
getSlotName() - Method in class games.stendhal.server.maps.quests.MealForGroongo
 
getSlotName() - Method in class games.stendhal.server.maps.quests.MedicineForTad
 
getSlotName() - Method in class games.stendhal.server.maps.quests.MeetBunny
 
getSlotName() - Method in class games.stendhal.server.maps.quests.MeetHackim
 
getSlotName() - Method in class games.stendhal.server.maps.quests.MeetHayunn
 
getSlotName() - Method in class games.stendhal.server.maps.quests.MeetIo
 
getSlotName() - Method in class games.stendhal.server.maps.quests.MeetKetteh
 
getSlotName() - Method in class games.stendhal.server.maps.quests.MeetMarieHenri
 
getSlotName() - Method in class games.stendhal.server.maps.quests.MeetMonogenes
 
getSlotName() - Method in class games.stendhal.server.maps.quests.MeetSanta
 
getSlotName() - Method in class games.stendhal.server.maps.quests.MeetZynn
 
getSlotName() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeks
 
getSlotName() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeksConstruction
 
getSlotName() - Method in class games.stendhal.server.maps.quests.MithrilCloak
 
getSlotName() - Method in class games.stendhal.server.maps.quests.MixtureForOrtiv
 
getSlotName() - Method in class games.stendhal.server.maps.quests.MuseumEntranceFee
 
getSlotName() - Method in class games.stendhal.server.maps.quests.NewsFromHackim
 
getSlotName() - Method in class games.stendhal.server.maps.quests.ObsidianKnife
 
getSlotName() - Method in class games.stendhal.server.maps.quests.PaperChase
 
getSlotName() - Method in class games.stendhal.server.maps.quests.PizzaDelivery
 
getSlotName() - Method in class games.stendhal.server.maps.quests.PlinksToy
 
getSlotName() - Method in class games.stendhal.server.maps.quests.RainbowBeans
 
getSlotName() - Method in class games.stendhal.server.maps.quests.RestockFlowerShop
 
getSlotName() - Method in class games.stendhal.server.maps.quests.ReverseArrow
 
getSlotName() - Method in class games.stendhal.server.maps.quests.RingMaker
 
getSlotName() - Method in class games.stendhal.server.maps.quests.SadScientist
 
getSlotName() - Method in class games.stendhal.server.maps.quests.ScubaLicenseQuiz
 
getSlotName() - Method in class games.stendhal.server.maps.quests.SevenCherubs
 
getSlotName() - Method in class games.stendhal.server.maps.quests.SheepGrowing
 
getSlotName() - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
 
getSlotName() - Method in class games.stendhal.server.maps.quests.Snowballs
 
getSlotName() - Method in class games.stendhal.server.maps.quests.SolveRiddles
 
getSlotName() - Method in class games.stendhal.server.maps.quests.Soup
 
getSlotName() - Method in class games.stendhal.server.maps.quests.StuffForBaldemar
 
getSlotName() - Method in class games.stendhal.server.maps.quests.StuffForVulcanus
 
getSlotName() - Method in class games.stendhal.server.maps.quests.SuntanCreamForZara
 
getSlotName() - Method in class games.stendhal.server.maps.quests.SuppliesForPhalk
 
getSlotName() - Method in class games.stendhal.server.maps.quests.TakeGoldforGrafindle
 
getSlotName() - Method in class games.stendhal.server.maps.quests.TheMissingBooks
 
getSlotName() - Method in class games.stendhal.server.maps.quests.ThePiedPiper
 
getSlotName() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
getSlotName() - Method in class games.stendhal.server.maps.quests.TrapsForKlaas
 
getSlotName() - Method in class games.stendhal.server.maps.quests.TutorialIsland
 
getSlotName() - Method in class games.stendhal.server.maps.quests.UltimateCollector
 
getSlotName() - Method in class games.stendhal.server.maps.quests.VampireSword
 
getSlotName() - Method in class games.stendhal.server.maps.quests.WaterForXhiphin
 
getSlotName() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
getSlotName() - Method in class games.stendhal.server.maps.quests.WeaponsCollector2
 
getSlotName() - Method in class games.stendhal.server.maps.quests.WeeklyItemQuest
 
getSlotName() - Method in class games.stendhal.server.maps.quests.WizardBank
 
getSlotName() - Method in class games.stendhal.server.maps.quests.ZekielsPracticalTestQuest
 
getSlotName() - Method in class games.stendhal.server.maps.quests.ZooFood
 
getSlotToEquip(Item) - Method in class games.stendhal.server.entity.RPEntity
Gets the slot in which the entity can equip the item, preferring locations where the item can be merged with existing item stacks.
getSlotType() - Method in class games.stendhal.server.entity.slot.EntitySlot
gets the type of the slot ("slot", "ground", "market")
getSlotType() - Method in class games.stendhal.server.entity.slot.GroundSlot
gets the type of the slot ("slot", "ground", "market")
getSlotType() - Method in class games.stendhal.server.entity.slot.TradeCenterMarketSlot
gets the type of the slot ("slot", "ground", "market")
getSoloKill(String) - Method in class games.stendhal.server.entity.player.Player
Returns how much the player has killed 'name' solo.
getSound() - Static method in class games.stendhal.client.ClientSingletonRepository
gets the sound system
getSound(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sound.SoundSourceFactory
gets the sound name
getSounds() - Method in class games.stendhal.server.entity.npc.NPC
Get the list of possible sound events.
getSoundSystemFacade() - Method in class games.stendhal.client.gui.j2DClient
 
getSoundSystemFacade() - Method in interface games.stendhal.client.gui.UserInterface
gets the sound system
getSource() - Method in class games.stendhal.common.tiled.TileSetDefinition
Returns the filename of the source image of the tileset.
getSource() - Method in class games.stendhal.server.core.engine.ChatMessage
 
getSource() - Method in class games.stendhal.server.core.engine.dbcommand.StoreMessageCommand
To access the source message sender
getSource() - Method in class games.stendhal.server.core.engine.GameEvent
 
getSource() - Method in class games.stendhal.tools.loganalyser.gameevents.GameEventEntry
 
getSource() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntry
 
getSource() - Method in class marauroa.server.game.rp.GameEvent
gets the source
getSourceItems() - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
 
getSourceRoot() - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
 
getSourceSlots() - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
 
getSourceStates() - Method in class games.stendhal.server.entity.npc.fsm.TransitionList
gets all source states.
getSpecies(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.useable.FishSourceFactory
Extract the species name from a context.
getSpeed() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
getSpeed() - Method in class games.stendhal.server.entity.ActiveEntity
Get the current speed.
getSpell() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
Creates a new instance using the configured implementation class of that spell
getSpell(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
 
getSpell(String) - Method in interface games.stendhal.server.core.rule.EntityManager
Retrieves a Spell or null if the spell is unknown.
getSpells() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
 
getSpells() - Method in interface games.stendhal.server.core.rule.EntityManager
 
getSpouseQuestSlot() - Method in class games.stendhal.server.maps.quests.marriage.MarriageQuestInfo
Get the name of the spouse slot.
getSprite() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Get the sprite image for this entity.
getSprite(int) - Method in class games.stendhal.client.sprite.SpriteTileset
Get the sprite for an index tile of a tileset.
getSprite(int) - Method in interface games.stendhal.client.sprite.Tileset
Get the sprite for an index tile of a tileset.
getSprite(Tileset, int) - Method in class games.stendhal.client.sprite.TilesetAnimationMap
Get the animated sprite for an indexed tile of a tileset.
getSprite(String) - Method in class games.stendhal.client.sprite.SpriteStore
Retrieve a sprite from the store.
getStackableItem(String) - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
Retrieves a registered StackableItem.
getStartPoint(float[]) - Method in class games.stendhal.client.sound.facade.AudibleCapsuleArea
 
getStartPosition() - Method in class games.stendhal.server.maps.quests.maze.MazeGenerator
Get the location where to teleport a player.
getState() - Method in class games.stendhal.client.entity.StatefulEntity
gets the internal state used to pick the correct row in the sprite image.
getState() - Method in class games.stendhal.common.parser.ConversationContext
 
getState() - Method in class games.stendhal.server.entity.mapstuff.useable.UseableEntity
gets the current state
getState() - Method in class games.stendhal.server.entity.npc.fsm.Transition
 
getState() - Method in class games.stendhal.server.maps.athor.ship.AthorFerry
 
getStateTime() - Method in class games.stendhal.server.maps.deathmatch.DeathmatchState
 
getStaticGameLayers() - Method in class games.stendhal.client.StendhalClient
Get the map layers.
getStatistics() - Static method in class marauroa.server.game.Statistics
Returns an unique instance of Statistics.
getStatus() - Method in class games.stendhal.server.core.pathfinder.Pathfinder
Return the current status of the pathfinder.
getStatus() - Method in class games.stendhal.server.entity.status.StatusAttacker
gets the status
getStatus(DBTransaction) - Method in class marauroa.server.game.container.SecuredLoginInfo
Returns a string indicating the status of the account.
getStatuses() - Method in class games.stendhal.server.entity.status.StatusList
Get statuses that are currently inflicted on the entity
getStatusHandler() - Method in enum class games.stendhal.server.entity.status.StatusType
get status handler
getStatusID(String) - Static method in enum class games.stendhal.client.entity.StatusID
Find the status ID using the status name.
getStatusList() - Method in class games.stendhal.server.entity.RPEntity
gets the status list
getStatusName() - Method in class games.stendhal.server.entity.status.StatusAttacker
 
getStatusResistance(StatusType) - Method in class games.stendhal.server.entity.status.StatusResistancesList
Find the resistance to a specified status type.
getStatusResistancesList() - Method in class games.stendhal.server.entity.item.StatusResistantItem
Gets all status types and resistance values for this item.
getStatusResistanceValue(StatusType) - Method in class games.stendhal.server.entity.item.StatusResistantItem
Get the item's ability to resist a status attack.
getStatusSprite(String) - Method in class games.stendhal.client.sprite.SpriteStore
Retrieve a sprite from the "status" folder
getStatusType() - Method in class games.stendhal.server.entity.status.ConfuseStatus
returns the status type
getStatusType() - Method in class games.stendhal.server.entity.status.DrunkStatus
returns the status type
getStatusType() - Method in class games.stendhal.server.entity.status.EatStatus
returns the status type
getStatusType() - Method in class games.stendhal.server.entity.status.HeavyStatus
 
getStatusType() - Method in class games.stendhal.server.entity.status.PoisonStatus
returns the status type
getStatusType() - Method in class games.stendhal.server.entity.status.ShockStatus
returns the status type
getStatusType() - Method in class games.stendhal.server.entity.status.Status
returns the status type
getStatusType() - Method in class games.stendhal.server.entity.status.ZombieStatus
 
getStendhalQuestSystem() - Static method in class games.stendhal.server.core.engine.SingletonRepository
 
getStepsDelay() - Method in class games.stendhal.server.entity.status.ShockStatus
gets the steps delay
getStepsTaken() - Method in class games.stendhal.server.entity.ActiveEntity
Retrieves the amount of steps the entity has taken during the current session.
getStillNeeded() - Method in class games.stendhal.server.maps.quests.logic.ItemCollectorData
Gets the number of items that are still needed.
getString(String, String) - Method in class games.stendhal.server.core.config.factory.ConfigurableFactoryContext
gets an attribute.
getString(BigInteger) - Static method in class marauroa.common.crypto.RSAPublicKey
converts a BigInteger into a string
getStringValue(ConfigurableFactoryContext, String) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortalFactory
Extract string value from a context.
getStringValue(ConfigurableFactoryContext, String) - Method in class games.stendhal.server.entity.mapstuff.portal.PasswordPortalFactory
 
getStringWithDefault(BufferedReader, String) - Static method in class games.stendhal.server.core.engine.GenerateINI
reads a String from the input.
getStringWithDefault(String) - Static method in class marauroa.tools.GenerateKeys
reads a String from the input.
getStringWithoutDefault(BufferedReader, String) - Static method in class games.stendhal.server.core.engine.GenerateINI
reads a String from the input.
getStyle() - Static method in class games.stendhal.client.gui.styled.StyleUtil
Get the current Style, or null if it has not been set in the UIManager.
getStyleDescription() - Method in enum class games.stendhal.common.NotificationType
Get the style that is tied to a notification type.
getSubject(int) - Method in class games.stendhal.common.parser.Sentence
Return subject [i] of the sentence.
getSubjectCount() - Method in class games.stendhal.common.parser.Sentence
Return the number of subjects.
getSubjectName() - Method in class games.stendhal.common.parser.Sentence
Return the subject as String for the special case of sentences with only one subject.
getSuggestedMinLevel() - Method in class games.stendhal.server.maps.quests.QuestInfo
 
getSum() - Method in class games.stendhal.server.entity.item.Dice
Get the sum of the thrown dice.
getSusceptibility(Nature) - Method in class games.stendhal.server.entity.creature.Creature
 
getSusceptibility(Nature) - Method in class games.stendhal.server.entity.item.Item
Get this item's contribution to susceptibility to a type of damage.
getSusceptibility(Nature) - Method in class games.stendhal.server.entity.player.Player
 
getSusceptibility(Nature) - Method in class games.stendhal.server.entity.RPEntity
Get a multiplier for a given damage type when this entity is damaged.
getSuspendDirection(int) - Method in class games.stendhal.server.core.pathfinder.FixedPath
Retrieves the direction the entity should face while suspended.
getSuspendValue(int) - Method in class games.stendhal.server.core.pathfinder.FixedPath
Retrieves the duration of the suspension of the given path position.
getSwitchingToDefPhaseMessage() - Method in class games.stendhal.server.maps.quests.piedpiper.InvasionPhase
Rats are dead :-)
getSwitchingToDefPhaseMessage() - Method in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuest
function return shout message when quest going to default phase
getSwitchingToDefPhaseMessage() - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
 
getSwitchingToNextPhaseMessage() - Method in class games.stendhal.server.maps.quests.piedpiper.AwaitingPhase
Pied Piper will now start to collect rats :-)
getSwitchingToNextPhaseMessage() - Method in class games.stendhal.server.maps.quests.piedpiper.InvasionPhase
Rats now living under all buildings.
getSwitchingToNextPhaseMessage() - Method in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuest
function return shout message when quest going to next phase
getSwitchingToNextPhaseMessage() - Method in class games.stendhal.server.maps.quests.piedpiper.OutgoingPhase
 
getSwitchingToNextPhaseMessage() - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
 
getTableCellRendererComponent(JTable, Object, boolean, boolean, int, int) - Method in class games.stendhal.client.gui.imageviewer.ItemListImageViewerEvent.HeaderRenderer
 
getTarget() - Method in class games.stendhal.server.core.engine.dbcommand.StoreMessageCommand
To access the character name we queried
getTarget(Player, RPAction) - Method in class games.stendhal.server.actions.admin.AdministrationAction
get the Entity-object of the specified target.
getTargetAnyZone(Player, RPAction) - Method in class games.stendhal.server.actions.admin.AdministrationAction
 
getTargetRoot() - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
 
getTargetSlot() - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
 
getTemplate() - Method in class marauroa.common.game.CharacterResult
Returns the template object used.
getTemplate() - Method in class marauroa.common.net.message.MessageC2SCreateCharacter
Returns the object template
getTemplate() - Method in class marauroa.common.net.message.MessageP2SCreateCharacter
Returns the object template
getTemplate() - Method in class marauroa.common.net.message.MessageS2CCreateCharacterACK
The modifications of the template that the server did.
getTemplates() - Method in class games.stendhal.common.messages.SupportMessageTemplatesFactory
returns the map of templates
getText() - Method in class games.stendhal.client.entity.Sign
Get the sign text.
getText() - Method in class games.stendhal.client.entity.TextIndicator
Get the text message.
getText() - Method in class games.stendhal.client.gui.chatlog.EventLine
 
getText() - Method in class games.stendhal.client.gui.chattext.ChatTextController
 
getText() - Method in class games.stendhal.common.parser.PunctuationParser
Return remaining text.
getText() - Method in class games.stendhal.server.entity.mapstuff.sign.Sign
Get the sign's text.
getText() - Method in class games.stendhal.server.util.WikipediaAccess
Returns the unparsed text.
getText() - Method in enum class marauroa.common.game.Result
Returns a textual description of the result.
getText(String) - Static method in class games.stendhal.server.core.engine.Translate
translate a text
getText(Element) - Static method in class games.stendhal.server.core.config.XMLUtil
Get the direct text content of an element.
getText(Element, StringBuilder, boolean) - Static method in class games.stendhal.server.core.config.XMLUtil
Get the text content of an element.
getTextAt(int, int) - Method in class games.stendhal.client.GameScreen
 
getTextAt(int, int) - Method in interface games.stendhal.client.IGameScreen
Get the text bubble at specific coordinates.
getTextIndicators() - Method in class games.stendhal.client.entity.RPEntity
Get the list of text indicator elements.
getThisPerceptionTimestamp() - Method in class marauroa.server.game.container.PlayerEntry
returns the current perception timestamp
getTile(Sprite, int, int, int, int) - Method in class games.stendhal.client.sprite.SpriteStore
Create a sprite tile (sub-region).
getTileAt(int, int) - Method in class games.stendhal.common.tiled.LayerDefinition
Returns the tile at the x,y position.
getTileId() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
getTileId() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
getTiles(Sprite, int, int, int, int, int) - Method in class games.stendhal.client.sprite.SpriteStore
Get sprite tiles from a sprite using pixel units.
getTilesetFor(int) - Method in class games.stendhal.common.tiled.LayerDefinition
Returns the name of the tileset a tile belongs to.
getTilesets() - Method in class games.stendhal.common.tiled.StendhalMapStructure
Returns a list of the tilesets this map contains.
getTimeLeftAllotment(String, String) - Method in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
Gets the rental time left given an allotment
getTimeLeftPlayer(String, String) - Method in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
Gets the rental time left given a player
getTimeRemaining(Player) - Method in class games.stendhal.server.entity.player.GagManager
Gets time remaining in milliseconds.
getTimestamp() - Method in class games.stendhal.server.core.engine.ChatMessage
 
getTimestamp() - Method in class games.stendhal.server.entity.mapstuff.office.ArrestWarrant
Returns the timestamp of the sentence.
getTimestamp() - Method in class games.stendhal.server.entity.mapstuff.office.RentedSign
Returns the timestamp when this entity was created.
getTimestamp() - Method in class games.stendhal.server.entity.spell.Spell
 
getTimestamp() - Method in interface games.stendhal.server.entity.trade.Dateable
 
getTimestamp() - Method in class games.stendhal.server.entity.trade.Earning
 
getTimestamp() - Method in class games.stendhal.server.entity.trade.Offer
Get the creation or renewal time of the offer.
getTimestamp() - Method in class games.stendhal.tools.loganalyser.gameevents.GameEventEntry
 
getTimestamp() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntry
 
getTimestamp() - Method in class marauroa.server.game.rp.GameEvent
gets the timestamp
getTitle() - Method in class games.stendhal.client.entity.Entity
 
getTitle() - Method in class games.stendhal.client.entity.Gate
 
getTitle() - Method in interface games.stendhal.client.entity.IEntity
Get the nicely formatted entity title.
getTitle() - Method in class games.stendhal.client.entity.RPEntity
Get the nicely formatted entity title.
getTitle() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
Gets the zone's title.
getTitle() - Method in class games.stendhal.server.core.rp.achievement.Achievement
 
getTitle() - Method in class games.stendhal.server.entity.Entity
Get the nicely formatted entity title/name.
getTitle() - Method in class games.stendhal.server.entity.item.Corpse
Get the nicely formatted entity title/name.
getTitle() - Method in class games.stendhal.server.entity.item.Item
Get the nicely formatted entity title/name.
getTitle() - Method in class games.stendhal.server.entity.mapstuff.area.AreaEntity
Get the nicely formatted entity title/name.
getTitle() - Method in class games.stendhal.server.entity.RPEntity
Get the nicely formatted entity title/name.
getTitle() - Method in class games.stendhal.server.maps.quests.antivenom_ring.AntivenomRing
 
getTitle() - Method in class games.stendhal.server.maps.quests.BeerForHayunn
 
getTitle() - Method in class games.stendhal.server.maps.quests.EmotionCrystals
 
getTitle() - Method in class games.stendhal.server.maps.quests.HerbsForCarmen
 
getTitle() - Method in class games.stendhal.server.maps.quests.HerbsForJynath
 
getTitle() - Method in class games.stendhal.server.maps.quests.MixtureForOrtiv
 
getTitle() - Method in class games.stendhal.server.maps.quests.RestockFlowerShop
 
getTitle() - Method in class games.stendhal.server.maps.quests.TrapsForKlaas
 
getTitle(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sign.PopupImageFactory
Extract the sign title from a context.
getTitle(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sign.ShopSignFactory
Extract the sign title from a context.
getTitlebar() - Method in class games.stendhal.client.gui.InternalWindow
Get the title bar component.
getTitleType() - Method in class games.stendhal.client.entity.RPEntity
Get title type.
getToken() - Method in class marauroa.common.net.message.MessageC2SCreateAccountWithToken
Returns authentication token
getTokenAt(int, int) - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
returns the token at the specified index
getTokenType() - Method in class marauroa.common.net.message.MessageC2SCreateAccountWithToken
Returns token type.
getTokenType() - Method in class marauroa.common.net.message.MessageC2SLoginWithToken
This method returns the tokenType
getTotalNumberOf(String) - Method in class games.stendhal.server.entity.RPEntity
Gets the number of items of the given name including bank.
getTradePartner() - Method in class games.stendhal.server.entity.player.Player
gets the partner of a player to player trade
getTradescore() - Method in class games.stendhal.server.entity.player.Player
 
getTradeState() - Method in class games.stendhal.server.entity.player.Player
gets the state of player to player trades
getTrailingPunctuation() - Method in class games.stendhal.common.parser.PunctuationParser
Return trailing punctuation characters.
getTransactionCondition() - Method in class games.stendhal.server.entity.npc.behaviour.impl.Behaviour
a chat condition that checks whether transactions are possible at all
getTransactionCondition() - Method in class games.stendhal.server.entity.npc.behaviour.impl.QuestCompletedBuyerBehaviour
 
getTransactionCondition() - Method in class games.stendhal.server.entity.npc.behaviour.impl.QuestCompletedSellerBehaviour
 
getTransactionCondition() - Method in class games.stendhal.server.entity.npc.behaviour.impl.RepairerBehaviour
 
getTransactionPool() - Static method in class games.stendhal.server.core.engine.SingletonRepository
 
getTransitions() - Method in class games.stendhal.server.entity.npc.fsm.Engine
Returns a copy of the transition table.
getTransitions() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
Returns a copy of the transition table.
getTransitionsForStateAndTrigger(ConversationStates, Expression) - Method in class games.stendhal.server.entity.npc.fsm.TransitionList
returns a list of transitions for this state-trigger pair.
getTransmittedHash() - Method in class marauroa.common.net.message.TransferContent
gets the transmitted hash, may be null.
getTriggerExpression() - Method in class games.stendhal.common.parser.Sentence
Return trigger Expression for the FSM engine.
getTriggerPhraseToEnumerateMissingItems() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
getTriggerPhraseToEnumerateMissingItems() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
getTriggerPhraseToEnumerateMissingItems() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
 
getTriggerPhraseToEnumerateMissingItems() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
getTriggerPhraseToEnumerateMissingItems() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
getTriggers() - Method in class games.stendhal.server.entity.npc.fsm.Transition
 
getTriggersForState(ConversationStates) - Method in class games.stendhal.server.entity.npc.fsm.TransitionList
returns a set of triggers for a given source state.
getTrimmedText() - Method in class games.stendhal.common.parser.Sentence
Return the complete text of the sentence with unchanged case, but with trimmed white space.
getTurn() - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
 
getTurn() - Method in class marauroa.server.game.rp.RPServerManager
This method returns the actual turn number.
getTurnDuration() - Method in class marauroa.server.game.rp.RPServerManager
gets the duration of a turn
getTurnNotifier() - Static method in class games.stendhal.server.core.engine.SingletonRepository
 
getTurnsInSeconds(int) - Method in class games.stendhal.server.core.engine.StendhalRPWorld
Gives the number of turns that will take place during a given number of seconds.
getType() - Method in class games.stendhal.client.entity.Entity
 
getType() - Method in class games.stendhal.client.entity.Gate
 
getType() - Method in interface games.stendhal.client.entity.IEntity
Get the entity type.
getType() - Method in class games.stendhal.client.entity.TextIndicator
Get the indicator type.
getType() - Method in class games.stendhal.client.gui.chatlog.EventLine
 
getType() - Method in class games.stendhal.common.parser.CompoundName
 
getType() - Method in class games.stendhal.common.parser.Expression
 
getType() - Method in class games.stendhal.common.parser.Sentence
 
getType() - Method in class games.stendhal.common.parser.WordEntry
 
getType() - Method in class marauroa.common.game.Definition
Returns the type of the definition
getType() - Method in class marauroa.common.net.message.Message
Returns the type of the message
getTypeMatching() - Method in class games.stendhal.common.parser.ExpressionMatcher
 
getTypeString() - Method in class games.stendhal.common.parser.Expression
 
getTypeString() - Method in class games.stendhal.common.parser.ExpressionType
 
getTypeString() - Method in class games.stendhal.common.parser.WordEntry
 
getUnboughtHousesInLocation(String) - Static method in class games.stendhal.server.maps.quests.houses.HouseUtilities
 
getUnitPrice(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MerchantBehaviour
Returns the price of one unit of a given item.
getUnknownTypeCount() - Method in class games.stendhal.common.parser.Sentence
Count the number of Expressions with unknown type.
getUnknownTypeExpression(int) - Method in class games.stendhal.common.parser.Sentence
Return unknown word [i] of the sentence.
getUnlockedPortals() - Method in class games.stendhal.server.entity.player.Player
 
getUpdate() - Method in class marauroa.common.net.message.MessageS2CUpdate
gets the update
getUseListener() - Method in class games.stendhal.server.entity.player.Player
gets the current UseListener
getUser() - Method in class games.stendhal.client.gui.login.Profile
 
getUserInterface() - Static method in class games.stendhal.client.ClientSingletonRepository
gets the user interface
getUsername() - Method in class marauroa.common.game.AccountResult
Returns the username generated by create account.
getUsername() - Method in class marauroa.common.net.message.MessageC2SCreateAccount
Returns desired account's username
getUsername() - Method in class marauroa.common.net.message.MessageC2SCreateAccountWithToken
Returns desired account's username
getUsername() - Method in class marauroa.common.net.message.MessageC2SLoginSendNonceNameAndPassword
This method returns the username
getUsername() - Method in class marauroa.common.net.message.MessageC2SLoginSendNonceNamePasswordAndSeed
This method returns the username
getUsername() - Method in class marauroa.common.net.message.MessageC2SLoginSendUsernameAndPassword
This method returns the username
getUsername() - Method in class marauroa.common.net.message.MessageC2SLoginWithToken
This method returns the username
getUsername() - Method in class marauroa.common.net.message.MessageP2SCreateAccount
Returns desired account's username
getUsername() - Method in class marauroa.common.net.message.MessageP2SCreateCharacter
Returns the username
getUsername() - Method in class marauroa.common.net.message.MessageS2CCreateAccountACK
Returns the username created by the server.
getUsername() - Method in class marauroa.server.game.dbcommand.LoadCharacterCommand
gets the username
getUsername() - Method in class marauroa.server.net.web.WebSocketChannel
gets the username
getUses() - Method in class games.stendhal.server.entity.item.BreakableItem
 
getValidator() - Method in class marauroa.server.game.rp.RPServerManager
This method exposes network layer connection validator so game logic can handle it.
getValidator() - Method in interface marauroa.server.net.INetworkServerManager
This method provides the connection validator object.
getValidator() - Method in class marauroa.server.net.NetworkServerManager
Returns a instance of the connection validator ConnectionValidator so that other layers can manipulate it for banning IP.
getValidNames() - Method in class games.stendhal.server.core.engine.dbcommand.QueryCanonicalCharacterNamesCommand
Return the character name we found to be valid.
getValue() - Method in class games.stendhal.client.gui.LinearScalingModel
Get the internal value.
getValue() - Method in class games.stendhal.common.parser.WordEntry
 
getValue() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
getValue() - Method in class games.stendhal.server.entity.trade.Earning
 
getValue() - Method in class marauroa.common.game.Definition
Returns the value of a static attribute.
getValue(String) - Method in class games.stendhal.server.core.scripting.lua.LuaPropertiesHelper
Retrievies the value of a property.
getValue(String) - Static method in class marauroa.common.crypto.RSAPublicKey
converts a string into a BigInteger
getValue(String, String, String) - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleEventDispatcher
gets the value of a property
getVegetableName() - Method in class games.stendhal.server.entity.mapstuff.spawner.VegetableGrower
 
getVerb() - Method in class games.stendhal.common.parser.Sentence
Return verb as Expression object for the special case of sentences with only one verb.
getVerb(int) - Method in class games.stendhal.common.parser.Sentence
Return verb [i] of the sentence.
getVerbCount() - Method in class games.stendhal.common.parser.Sentence
Return the number of Expression objects of type "VER" in the sentence.
getVerbString() - Method in class games.stendhal.common.parser.Sentence
Return verb as String for the special case of sentences with only one verb.
getVersion() - Static method in class games.stendhal.common.Version
gets the version
getVersion() - Method in exception marauroa.common.net.InvalidVersionException
Return the version number
getVersion() - Method in class marauroa.common.net.message.MessageC2SLoginRequestKey
Returns the version of the game
getVersionNumber() - Method in class games.stendhal.client.StendhalClient
 
getVersionNumber() - Method in class marauroa.client.ClientFramework
Returns the version number of the game
getVictim() - Method in class games.stendhal.server.entity.creature.CircumstancesOfDeath
 
getVisibility() - Method in class games.stendhal.client.entity.Entity
 
getVisibility() - Method in class games.stendhal.client.entity.Gate
 
getVisibility() - Method in interface games.stendhal.client.entity.IEntity
Get the entity visibility.
getVisibility() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Get the entity's visibility.
getVolume() - Method in interface games.stendhal.client.sound.facade.SoundGroup
gets the current volumne
getVolume() - Method in interface games.stendhal.client.sound.facade.SoundSystemFacade
 
getVolume() - Method in class games.stendhal.client.sound.nosound.NoSoundFacade
 
getVolume() - Method in class games.stendhal.client.sound.nosound.NoSoundGroup
 
getVolume() - Method in class games.stendhal.client.sound.sound.ExtendedSoundManager
 
getVolume() - Method in class games.stendhal.client.sound.sound.ExtendedSoundManager.Group
 
getVolume() - Method in class games.stendhal.client.sound.sound.SoundSystemFacadeImpl
 
getVolume() - Method in class games.stendhal.client.sound.system.processors.VolumeAdjustor
 
getVolume(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.sound.SoundSourceFactory
gets the volume, defaulting to 100%
getWaitTime() - Method in class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
 
getWarningMessage() - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
 
getWarnings() - Method in class marauroa.server.net.flood.FloodMeasure
Return the amount of warnings done because of flood.
getWarrant(String) - Method in class games.stendhal.server.entity.player.Jail
Get the ArrestWarrant of a jailed player.
getWeapon() - Method in class games.stendhal.server.entity.RPEntity
Gets the weapon that this entity is holding in its hands.
getWeapons() - Method in class games.stendhal.server.entity.RPEntity
 
getWeaponType() - Method in class games.stendhal.server.entity.item.DummyWeapon
 
getWeaponType() - Method in class games.stendhal.server.entity.item.Item
Get a weapon type identifier that can be used in attack events, so that the client can draw an appropriate item image for the attack.
getWeight() - Method in class games.stendhal.client.entity.DomesticAnimal
Get the weight.
getWeight() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
getWeight() - Method in class games.stendhal.server.entity.creature.DomesticAnimal
 
getWidth() - Method in class games.stendhal.client.entity.Entity
 
getWidth() - Method in class games.stendhal.client.entity.Gate
 
getWidth() - Method in interface games.stendhal.client.entity.IEntity
Get the entity width.
getWidth() - Method in interface games.stendhal.client.gui.ComponentPaintCache.Cacheable
Get the total width of the component, including borders.
getWidth() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Get the width.
getWidth() - Method in class games.stendhal.client.LayerRenderer
 
getWidth() - Method in class games.stendhal.client.sprite.AnimatedSprite
Get the width of the drawn sprite.
getWidth() - Method in class games.stendhal.client.sprite.CompositeSprite
 
getWidth() - Method in class games.stendhal.client.sprite.EmptySprite
Get the width of the drawn sprite.
getWidth() - Method in class games.stendhal.client.sprite.FlippedSprite
 
getWidth() - Method in class games.stendhal.client.sprite.ImageSprite
Get the width of the drawn sprite.
getWidth() - Method in interface games.stendhal.client.sprite.Sprite
Get the width of the drawn sprite.
getWidth() - Method in class games.stendhal.client.StaticGameLayers
 
getWidth() - Method in class games.stendhal.common.CollisionDetection
Get the width of the collision map.
getWidth() - Method in class games.stendhal.common.CollisionMap
 
getWidth() - Method in class games.stendhal.common.tiled.LayerDefinition
Returns the width of the layer.
getWidth() - Method in class games.stendhal.common.tiled.StendhalMapStructure
gets the width
getWidth() - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
getWidth() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
getWidth() - Method in class games.stendhal.server.entity.Entity
Get the entity width.
getWidth(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.ConditionAndActionAreaFactory
Extracts the width from context.
getWidth(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionAreaFactory
Extract the area width from a context.
getWidth(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.NoLoginAreaFactory
Extract the width from context.
getWidth(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantAreaFactory
Extract the width from context.
getWidth(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerAreaFactory
Extracts the width from context.
getWindow() - Method in class games.stendhal.client.gui.trade.TradingController
Get the trading window component.
getWisdom(int) - Static method in class games.stendhal.common.Level
Get an entity's wisdom factor based on their level.
getWithFallback(String) - Static method in class games.stendhal.server.entity.npc.fsm.TransitionContext
gets the TransitionContext, prefering the specified one.
getWordCount() - Method in class games.stendhal.common.parser.WordList
Return number of word entries.
getWorkingProducerNames(Player) - Method in class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
gets the names of all the NPCs to whom the player has asked to produce something
getX() - Method in class games.stendhal.client.entity.Entity
 
getX() - Method in class games.stendhal.client.entity.Gate
 
getX() - Method in interface games.stendhal.client.entity.IEntity
Get the X coordinate.
getX() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Get the entity's X coordinate.
getX() - Method in class games.stendhal.client.gui.j2d.RemovableSprite
Get the position of the left side of the sprite.
getX() - Method in interface games.stendhal.client.gui.ManagedWindow
Get X coordinate of the window.
getX() - Method in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
Get the X coordinate.
getX() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
 
getX() - Method in class games.stendhal.server.core.engine.Spot
gets x
getX() - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
getX() - Method in class games.stendhal.server.core.pathfinder.Node
Get the X coordinate.
getX() - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
Return the x-position of the node.
getX() - Method in class games.stendhal.server.entity.Entity
Get the entity X coordinate.
getX() - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
function returns X coord of this respawn point
getX() - Method in class games.stendhal.server.entity.npc.EventRaiser
gets the x-coordinate
getXAfterPush(Direction) - Method in class games.stendhal.server.entity.mapstuff.block.Block
 
getXOffset() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Get the X offset alignment adjustment.
getXP() - Method in class games.stendhal.client.entity.RPEntity
 
getXP() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
getXP() - Method in class games.stendhal.server.entity.RPEntity
 
getXP(int) - Static method in class games.stendhal.common.Level
Calculates the experienced needed for a level.
getY() - Method in class games.stendhal.client.entity.Entity
 
getY() - Method in class games.stendhal.client.entity.Gate
 
getY() - Method in interface games.stendhal.client.entity.IEntity
Get the Y coordinate.
getY() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Get the entity's Y coordinate.
getY() - Method in class games.stendhal.client.gui.j2d.RemovableSprite
Get the position of the top of the sprite.
getY() - Method in interface games.stendhal.client.gui.ManagedWindow
Get Y coordinate of the window.
getY() - Method in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
Get the Y coordinate.
getY() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
 
getY() - Method in class games.stendhal.server.core.engine.Spot
gets y
getY() - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
getY() - Method in class games.stendhal.server.core.pathfinder.Node
Get the Y coordinate.
getY() - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
Return the y-position of the node.
getY() - Method in class games.stendhal.server.entity.Entity
Get the entity Y coordinate.
getY() - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
function returns Y coord of this respawn point
getY() - Method in class games.stendhal.server.entity.npc.EventRaiser
gets the y-coordinate
getYAfterPush(Direction) - Method in class games.stendhal.server.entity.mapstuff.block.Block
 
getYOffset() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Get the Y offset alignment adjustment.
getZekiel() - Method in class games.stendhal.server.maps.semos.wizardstower.WizardsGuardStatueSpireNPC
Retrieves the SpeakerNPC instance for Zekiel.
getZIndex() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Determines on top of which other entities this entity should be drawn.
getZIndex() - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
 
getZIndex() - Method in class games.stendhal.client.gui.j2d.entity.FlyOverArea2DView
Drawn just under walk blocker.
getZIndex() - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
Determines on top of which other entities this entity should be drawn.
getZone() - Method in class games.stendhal.server.core.engine.Spot
gets the zone
getZone() - Method in class games.stendhal.server.core.engine.ZoneAttributes
Get the zone where these attributes belong to.
getZone() - Method in class games.stendhal.server.core.pathfinder.RPZonePath
 
getZone() - Method in class games.stendhal.server.entity.creature.CircumstancesOfDeath
 
getZone() - Method in class games.stendhal.server.entity.Entity
Get the zone this entity is in.
getZone() - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
return zone where respawn point placed
getZone() - Method in class games.stendhal.server.entity.npc.EventRaiser
gets the zone of the entity
getZone() - Method in class games.stendhal.server.maps.deathmatch.DeathmatchInfo
Gets the zone.
getZone() - Method in class games.stendhal.server.maps.quests.maze.MazeGenerator
Get the zone generated by this maze instance.
getZone() - Method in class games.stendhal.server.util.Area
gets the zone
getZone(String) - Method in class games.stendhal.server.core.engine.StendhalRPWorld
Finds a zone by its id.
getZone(String) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
Retrieves a zone by string ID.
getZone(RPObject) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
 
getZoneAt(int, int, int, Entity) - Method in class games.stendhal.server.core.engine.StendhalRPWorld
Find the zone that would contain an entity at global coordinates.
getZoneColor() - Method in class games.stendhal.client.ZoneInfo
Get the zone specific color.
getZoneID() - Method in class marauroa.common.game.RPObject.ID
returns the zone id as string
getZoneName() - Method in class games.stendhal.client.entity.User
gets the zone name
getZoneName() - Method in class games.stendhal.server.core.pathfinder.RPZonePath
 
getZoneName() - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleBuildingBlock
gets the name of the zone
GHOSTMODE - Static variable in class games.stendhal.common.constants.Actions
 
GhostModeAction - Class in games.stendhal.server.actions.admin
changes the ghostmode flag of admins
GhostModeAction() - Constructor for class games.stendhal.server.actions.admin.GhostModeAction
 
GhostNPC - Class in games.stendhal.server.maps.athor.cave
Builds a Ghost NPC.
GhostNPC - Class in games.stendhal.server.maps.orril.dungeon
Builds a Ghost NPC.
GhostNPC - Class in games.stendhal.server.maps.wofol.house5
Builds a Ghost NPC.
GhostNPC() - Constructor for class games.stendhal.server.maps.athor.cave.GhostNPC
 
GhostNPC() - Constructor for class games.stendhal.server.maps.orril.dungeon.GhostNPC
 
GhostNPC() - Constructor for class games.stendhal.server.maps.wofol.house5.GhostNPC
 
GhostNPCBase - Class in games.stendhal.server.entity.npc
Base class for ghost NPCs.
GhostNPCBase(String) - Constructor for class games.stendhal.server.entity.npc.GhostNPCBase
 
giveProduct(EventRaiser, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
At the time the player returns to pick up the finished product, check that the NPC is done with the order.
giveProduct(EventRaiser, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
This method is called when the player returns to pick up the finished product.
GLOBAL_VISUAL - Static variable in class games.stendhal.common.constants.Events
Event for visual effects affecting the entire game screen.
GlobalVisualEffectEvent - Class in games.stendhal.server.events
An event that tells the client to display a visual effect that affects the entire game screen.
GlobalVisualEffectEvent(String, int) - Constructor for class games.stendhal.server.events.GlobalVisualEffectEvent
Create a new GlobalVisualEffectEvent.
GlobalVisualEffectEvent(String, int, int) - Constructor for class games.stendhal.server.events.GlobalVisualEffectEvent
Create a new GlobalVisualEffectEvent with a specified strength.
GnomeRaid - Class in games.stendhal.server.script
 
GnomeRaid() - Constructor for class games.stendhal.server.script.GnomeRaid
 
goalNode - Variable in class games.stendhal.server.core.pathfinder.Pathfinder
The goal node.
GoldProspectorNPC - Class in games.stendhal.server.maps.orril.river
Configure Orril River South Campfire (Outside/Level 0).
GoldProspectorNPC() - Constructor for class games.stendhal.server.maps.orril.river.GoldProspectorNPC
 
GoldsmithNPC - Class in games.stendhal.server.maps.ados.goldsmith
Ados Goldsmith (Inside / Level 0).
GoldsmithNPC() - Constructor for class games.stendhal.server.maps.ados.goldsmith.GoldsmithNPC
 
GoldSource - Class in games.stendhal.server.entity.mapstuff.useable
A gold source is a spot where a player can prospect for gold nuggets.
GoldSource() - Constructor for class games.stendhal.server.entity.mapstuff.useable.GoldSource
Create a gold source.
GoldSource(String) - Constructor for class games.stendhal.server.entity.mapstuff.useable.GoldSource
Create a gold source.
GOODBYE_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
 
GoodiesForRudolph - Class in games.stendhal.server.maps.quests
QUEST: Christmas Goodies For Rudolph PARTICIPANTS: Rudolph (the Red-Nosed Reindeer) - walking around Semos during Christmas season. STEPS: Rudolph asks you for some reindeer moss, carrots and apples. You get his goodies by collecting them from around Semos.. Rudolph sees you have collected goodies and asks for them and then thanks you. REWARD: 100 XP 50 gold Karma: 60 snowglobe REPETITIONS: Once every 11 months.
GoodiesForRudolph() - Constructor for class games.stendhal.server.maps.quests.GoodiesForRudolph
 
GossipNPC - Class in games.stendhal.server.maps.kirdneh.city
Builds a information giving NPC in Kirdneh city.
GossipNPC - Class in games.stendhal.server.maps.semos.city
A guy (original name: Nomyr Ahba) who looks into the windows of the bakery and the house next to it.
GossipNPC() - Constructor for class games.stendhal.server.maps.kirdneh.city.GossipNPC
 
GossipNPC() - Constructor for class games.stendhal.server.maps.semos.city.GossipNPC
 
GoToPosition - Class in games.stendhal.server.core.pathfinder
class for guide NPC to certain point in his zone
GoToPosition(GuidedEntity, Node, Observer) - Constructor for class games.stendhal.server.core.pathfinder.GoToPosition
Constructor
GrainField - Class in games.stendhal.client.entity
A grain field entity.
GrainField - Class in games.stendhal.server.entity.mapstuff.spawner
A grain field can be harvested by players who have a scythe.
GrainField() - Constructor for class games.stendhal.client.entity.GrainField
Create a grain field.
GrainField(String, List<String>) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.GrainField
creates a new GrainField
Grammar - Class in games.stendhal.common.grammar
Helper functions for producing and parsing grammatically-correct sentences.
Grammar() - Constructor for class games.stendhal.common.grammar.Grammar
 
Grammar.Verb - Class in games.stendhal.common.grammar
Return type for normalizedRegularVerb().
grantParoleIfPlayerWasAPrisoner(Player) - Method in class games.stendhal.server.entity.player.Jail
Destroy the arrest warrant so that the player is not jailed again on next login.
GREATER_OR_EQUALS - Enum constant in enum class games.stendhal.server.entity.npc.condition.ComparisonOperator
 
GREATER_THAN - Enum constant in enum class games.stendhal.server.entity.npc.condition.ComparisonOperator
 
GREEN - Static variable in class games.stendhal.common.color.ARGB
Position of green component.
GreenDragonCreature - Class in games.stendhal.server.maps.orril.castle
Configure Orril Castle West (Underground/Level -1).
GreenDragonCreature() - Constructor for class games.stendhal.server.maps.orril.castle.GreenDragonCreature
 
GreenNatureWizardNPC - Class in games.stendhal.server.maps.semos.wizardstower
Silvanus, the nature wizard of the Wizards Tower see games.stendhal.server.maps.quests.WizardSilvanusPlainQuest
GreenNatureWizardNPC() - Constructor for class games.stendhal.server.maps.semos.wizardstower.GreenNatureWizardNPC
 
GreeterNPC - Class in games.stendhal.server.maps.atlantis.cityoutside
 
GreeterNPC - Class in games.stendhal.server.maps.fado.city
Builds the city greeter NPC.
GreeterNPC - Class in games.stendhal.server.maps.fado.forest
Builds a Greeter NPC.
GreeterNPC - Class in games.stendhal.server.maps.fado.hotel
Builds the hotel greeter NPC.
GreeterNPC - Class in games.stendhal.server.maps.magic.city
Builds a Wizard NPC who explains about the city.
GreeterNPC - Class in games.stendhal.server.maps.semos.city
An old man (original name: Monogenes) who stands around and gives directions to newcomers.
GreeterNPC() - Constructor for class games.stendhal.server.maps.atlantis.cityoutside.GreeterNPC
 
GreeterNPC() - Constructor for class games.stendhal.server.maps.fado.city.GreeterNPC
 
GreeterNPC() - Constructor for class games.stendhal.server.maps.fado.forest.GreeterNPC
 
GreeterNPC() - Constructor for class games.stendhal.server.maps.fado.hotel.GreeterNPC
 
GreeterNPC() - Constructor for class games.stendhal.server.maps.magic.city.GreeterNPC
 
GreeterNPC() - Constructor for class games.stendhal.server.maps.semos.city.GreeterNPC
 
GreeterSoldierNPC - Class in games.stendhal.server.maps.ados.wall
Ados Wall North population.
GreeterSoldierNPC() - Constructor for class games.stendhal.server.maps.ados.wall.GreeterSoldierNPC
 
GREETING_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
 
GreetingMatchesNameCondition - Class in games.stendhal.server.entity.npc.condition
Checks if an optional subject in the user input matches the NPC name.
GreetingMatchesNameCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition
Creates a new GreetingMatchesNameCondition.
GrocerySellerNPC - Class in games.stendhal.server.maps.ados.market
Provides Ambrogita, a grocery seller in Ados Market
GrocerySellerNPC() - Constructor for class games.stendhal.server.maps.ados.market.GrocerySellerNPC
 
GroomAssistantNPC - Class in games.stendhal.server.maps.fado.dressingrooms
Dressing rooms at fado hotel.
GroomAssistantNPC() - Constructor for class games.stendhal.server.maps.fado.dressingrooms.GroomAssistantNPC
 
GroovyPuzzleMapAdapter - Class in games.stendhal.server.entity.mapstuff.puzzle
an adapter to read property values from PuzzleBuildingBlocks
GroovyPuzzleMapAdapter() - Constructor for class games.stendhal.server.entity.mapstuff.puzzle.GroovyPuzzleMapAdapter
 
GroovyPuzzlePropertyAdapter - Class in games.stendhal.server.entity.mapstuff.puzzle
provides property information to groovy scripts.
GroovyPuzzlePropertyAdapter() - Constructor for class games.stendhal.server.entity.mapstuff.puzzle.GroovyPuzzlePropertyAdapter
 
GROUND_X - Static variable in interface games.stendhal.common.EquipActionConsts
 
GROUND_Y - Static variable in interface games.stendhal.common.EquipActionConsts
 
GroundContainer - Class in games.stendhal.client.gui
Mouse handler for the game screen floor.
GroundContainer(StendhalClient, IGameScreen, JComponent) - Constructor for class games.stendhal.client.gui.GroundContainer
Create a new GroundContainer.
GroundContainerMouseState - Class in games.stendhal.client.gui.spellcasting
 
GroundskeeperNPC - Class in games.stendhal.server.maps.magic.school
Builds the groundskeeper NPC.
GroundskeeperNPC() - Constructor for class games.stendhal.server.maps.magic.school.GroundskeeperNPC
 
GroundSlot - Class in games.stendhal.server.entity.slot
a pseudo slot which represents a location on the ground
GroundSlot(StendhalRPZone, int, int) - Constructor for class games.stendhal.server.entity.slot.GroundSlot
creates a new GroundSlot
GroundSlot(StendhalRPZone, Entity) - Constructor for class games.stendhal.server.entity.slot.GroundSlot
creates a new GroundSlot with an item.
Group - Class in games.stendhal.server.core.rp.group
A group of players
Group() - Constructor for class games.stendhal.client.sound.sound.ExtendedSoundManager.Group
 
Group() - Constructor for class games.stendhal.server.core.rp.group.Group
 
GROUP - Enum constant in enum class games.stendhal.common.NotificationType
 
GROUP_CHANGE - Static variable in class games.stendhal.common.constants.Events
changes within the current group
GROUP_INVITE - Static variable in class games.stendhal.common.constants.Events
an invitation to join a group
GROUP_MESSAGE - Static variable in class games.stendhal.common.constants.Actions
 
GroupChangeEvent - Class in games.stendhal.server.events
The group has changed (players added, removed, etc)
GroupChangeEvent() - Constructor for class games.stendhal.server.events.GroupChangeEvent
Creates a new empty group change event for leaving a group.
GroupChangeEvent(String, List<String>, String) - Constructor for class games.stendhal.server.events.GroupChangeEvent
Creates a new group change event.
GroupInviteEvent - Class in games.stendhal.server.events
Tell a player about being invited to join a group, or the invitation expiring.
GroupInviteEvent(String, boolean) - Constructor for class games.stendhal.server.events.GroupInviteEvent
Creates a new group invite event.
GroupManagementAction - Class in games.stendhal.server.actions
handles the management of player groups.
GroupManagementAction() - Constructor for class games.stendhal.server.actions.GroupManagementAction
 
GroupManager - Class in games.stendhal.server.core.rp.group
manages player groups
GroupManager() - Constructor for class games.stendhal.server.core.rp.group.GroupManager
creates a new GroupManager.
GroupMessageAction - Class in games.stendhal.server.actions.chat
Sends a chat message to all members of the same group
GroupMessageAction() - Constructor for class games.stendhal.server.actions.chat.GroupMessageAction
 
groupName - Variable in enum class games.stendhal.common.constants.SoundLayer
the internal name of the sound layer
GroupPanelController - Class in games.stendhal.client.gui.group
Controller for the group information data.
grow() - Method in class games.stendhal.server.entity.creature.BabyDragon
If this pet 'canGrow' into another form it's handled here.
grow() - Method in class games.stendhal.server.entity.creature.Pet
grow this pet into a new form
GrowingPassiveEntityRespawnPoint - Class in games.stendhal.server.entity.mapstuff.spawner
This respwan point has to be "used" to get the item.
GrowingPassiveEntityRespawnPoint(String, String, String, int, int, int) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.GrowingPassiveEntityRespawnPoint
Create a new GrowingPassiveEntityRespawnPoint.
GrowingPassiveEntityRespawnPoint(RPObject, String, String, String, int, int) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.GrowingPassiveEntityRespawnPoint
Create a GrowingPassiveEntityRespawnPoint from an RPObject.
growNewFruit() - Method in class games.stendhal.server.entity.mapstuff.spawner.FlowerGrower
 
growNewFruit() - Method in class games.stendhal.server.entity.mapstuff.spawner.GrowingPassiveEntityRespawnPoint
 
growNewFruit() - Method in class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint
Creates a new fruit.
growNewFruit() - Method in class games.stendhal.server.entity.mapstuff.spawner.SheepFood
 
GRUMPY - Static variable in class games.stendhal.common.constants.Actions
 
GrumpyAction - Class in games.stendhal.server.actions.buddy
enables a player to mark himself/herself as grumpy to prevent messages from non-friends.
GrumpyAction() - Constructor for class games.stendhal.server.actions.buddy.GrumpyAction
 
GuaranteedDelayedPlayerTextSender - Class in games.stendhal.server.core.events
Sends a private message to a player after a short delay, and if they weren't online, uses postman
GuaranteedDelayedPlayerTextSender(String, Player, String, int) - Constructor for class games.stendhal.server.core.events.GuaranteedDelayedPlayerTextSender
Creates a new GuaranteedDelayedPlayerTextSender.
GuardBarracksNPC - Class in games.stendhal.server.maps.orril.constantines_villa
Builds a npc in Constantines Villa (name:Cameron) who is a librarian
GuardBarracksNPC - Class in games.stendhal.server.maps.orril.constantines
Builds a npc in Constantines Villa (name:Cameron) who is a librarian
GuardBarracksNPC() - Constructor for class games.stendhal.server.maps.orril.constantines_villa.GuardBarracksNPC
 
GuardBarracksNPC() - Constructor for class games.stendhal.server.maps.orril.constantines.GuardBarracksNPC
 
GuardEntranceNPC - Class in games.stendhal.server.maps.orril.constantines_villa
Builds a npc in Constantines Villa (name:Klaus) who is one of Constantines villa guards
GuardEntranceNPC - Class in games.stendhal.server.maps.orril.constantines
Builds a npc in Constantines Villa (name:Klaus) who is one of Constantines villa guards
GuardEntranceNPC() - Constructor for class games.stendhal.server.maps.orril.constantines_villa.GuardEntranceNPC
 
GuardEntranceNPC() - Constructor for class games.stendhal.server.maps.orril.constantines.GuardEntranceNPC
 
GuardNPC - Class in games.stendhal.server.maps.orril.bridge
Builds the bridge guard (to fado) NPC.
GuardNPC - Class in games.stendhal.server.maps.semos.jail
The prison guard (original name: Marcus) who's patrolling along the cells.
GuardNPC() - Constructor for class games.stendhal.server.maps.orril.bridge.GuardNPC
 
GuardNPC() - Constructor for class games.stendhal.server.maps.semos.jail.GuardNPC
 
GuardNPC.InJailCondition - Class in games.stendhal.server.maps.semos.jail
Is the player speaking to us in jail?
GuardNPC.NotInJailCondition - Class in games.stendhal.server.maps.semos.jail
Is the player speaking to us not in jail?
GuessKills - Class in games.stendhal.server.maps.quests
QUEST: The Guessing Game PARTICIPANTS: Crearid, an old lady found in Nalwor city STEPS: Crearid asks if you want to play a game She picks a random creature you have killed and asks you to guess how many of those you killed You get three guesses and get rewarded if your guess exactly matches the number or a lower reward if your guess is close to the correct number SLOTS: (subtract from list index to get slot index) Quest state: done, 1, 2 or 3 (where 1, 2 and 3 represent what guess the player is on) Timestamp: last time quest was completed Creature: the creature that was asked about if quest was not completed REWARD: 150 XP if guess is exact 90 XP if guess is close REPETITIONS: Weekly
GuessKills() - Constructor for class games.stendhal.server.maps.quests.GuessKills
Create new quest instance.
GuessKillsNPC - Class in games.stendhal.server.maps.nalwor.city
QUEST: The Guessing Game PARTICIPANTS: Crearid, an old lady found in Nalwor city STEPS: Crearid asks if you want to play a game She picks a random creature you have killed and asks you to guess how many of those you killed You get three guesses and get rewarded if your guess exactly matches the number or a lower reward if your guess is close to the correct number REWARD: 50 XP REPETITIONS: Weekly
GuessKillsNPC() - Constructor for class games.stendhal.server.maps.nalwor.city.GuessKillsNPC
 
GuidedEntity - Class in games.stendhal.server.entity
An entity that has speed/direction and is guided via a Path.
GuidedEntity() - Constructor for class games.stendhal.server.entity.GuidedEntity
Create a guided entity.
GuidedEntity(RPObject) - Constructor for class games.stendhal.server.entity.GuidedEntity
Create a guided entity.
guideMe(GuidedEntity) - Method in class games.stendhal.server.core.pathfinder.EntityGuide
 

H

H2DatabaseAdapter - Class in marauroa.server.db.adapter
abstracts from H2 specifications
H2DatabaseAdapter() - Constructor for class marauroa.server.db.adapter.H2DatabaseAdapter
creates a new H2Adapter for test purposes, without connection to the DB
H2DatabaseAdapter(Properties) - Constructor for class marauroa.server.db.adapter.H2DatabaseAdapter
creates a new H2Adapter
HAIR - Static variable in class games.stendhal.client.gui.OutfitColor
Identifier for hair color.
HAIR_OUTFITS - Static variable in class games.stendhal.common.Outfits
number of player selectable hair styles
HalfElfNPC - Class in games.stendhal.server.maps.ados.market
Builds a npc in Ados (name: Aerianna) who is a half elf
HalfElfNPC() - Constructor for class games.stendhal.server.maps.ados.market.HalfElfNPC
 
halfSpaceTest_PlanePointf(float[], float[], float[]) - Static method in class games.stendhal.common.math.Geometry
 
halfSpaceTest_PlanePointf(float[], float, float[]) - Static method in class games.stendhal.common.math.Geometry
 
handleAdded(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.DamagingArea
An entity has entered the area.
handleAdded(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.LifeDrainArea
An entity has entered the area.
handleAdded(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
An entity has entered the area.
handleColor(Color) - Method in interface games.stendhal.tools.colorselector.ColorSwatch.ColorListener
Called if a color has been activated.
handleDelayedEvent(RPServerManager, Object) - Method in interface marauroa.server.game.messagehandler.DelayedEventHandler
handles an delayed event
handleDelayedEvent(RPServerManager, Object) - Method in class marauroa.server.game.messagehandler.DisconnectHandler
 
handleDelayedEvent(RPServerManager, Object) - Method in class marauroa.server.game.messagehandler.SendCharacterListHandler
sends the character list back to the user
handleDelayedEvent(RPServerManager, Object) - Method in class marauroa.server.net.validator.ConnectionValidator
 
handleInterval(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.DamagingArea
Apply actions done at regular intervals.
handleInterval(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.LifeDrainArea
Apply actions done at regular intervals.
handleInterval(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
Apply actions done at regular intervals.
handleKilledEntities() - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
 
handleLeaveZone(int, int) - Method in class games.stendhal.server.entity.ActiveEntity
 
handleLeaveZone(int, int) - Method in class games.stendhal.server.entity.player.Player
 
handleLifesteal(RPEntity, List<Item>, int) - Method in class games.stendhal.server.entity.RPEntity
Calculate lifesteal and update hp of source.
handleMovement(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.DamagingArea
Apply actions done while moving.
handleMovement(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
Apply actions done while moving.
handleObjectCollision() - Method in class games.stendhal.server.entity.ActiveEntity
 
handleObjectCollision() - Method in class games.stendhal.server.entity.creature.DomesticAnimal
 
handleObjectCollision() - Method in class games.stendhal.server.entity.GuidedEntity
 
handleObjectCollision() - Method in class games.stendhal.server.entity.npc.PassiveNPC
 
handleObjectCollision() - Method in class games.stendhal.server.entity.player.Player
 
handlePlayersRmTexts() - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
 
handlePortal(Portal) - Method in class games.stendhal.server.entity.ActiveEntity
 
handlePortal(Portal) - Method in class games.stendhal.server.entity.RPEntity
 
handleRemoved(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.DamagingArea
An entity has left the area.
handleRemoved(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.LifeDrainArea
An entity has left the area.
handleRemoved(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
An entity has left the area.
handleSimpleCollision(int, int) - Method in class games.stendhal.server.entity.ActiveEntity
a simple collision is from tiled collision layer or the edge of the map.
handleSimpleCollision(int, int) - Method in class games.stendhal.server.entity.creature.DomesticAnimal
 
handleSimpleCollision(int, int) - Method in class games.stendhal.server.entity.npc.PassiveNPC
 
handleSimpleCollision(int, int) - Method in class games.stendhal.server.entity.player.Player
Collision handling instructions for players.
HandleTransitions - Class in games.stendhal.server.script
Handle transitions of the NPC
HandleTransitions() - Constructor for class games.stendhal.server.script.HandleTransitions
 
HARD_BASE_SCORE - Static variable in class games.stendhal.server.core.rp.achievement.Achievement
base score for difficult achievements
HARVEST - Enum constant in enum class games.stendhal.client.entity.ActionType
 
HARVEST - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
 
has(int) - Method in class marauroa.server.game.container.PlayerEntryContainer
This method returns true if there is any PlayerEntry which has client id as clientid.
has(String) - Method in class games.stendhal.server.entity.npc.NPCList
Checks whether an NPC with the given name exists.
has(String) - Method in class marauroa.common.Configuration
This method returns true if the property exists.
has(String) - Method in class marauroa.common.game.Attributes
This method returns true if the attribute exists
has(String, String) - Method in class marauroa.common.game.RPObject
Checks if a map has an entry
has(RPObject.ID) - Method in interface marauroa.common.game.IRPZone
This method returns true if the object exists in the Zone
has(RPObject.ID) - Method in class marauroa.common.game.RPSlot
This method returns true if the slot has the object whose id is id
has(RPObject.ID) - Method in class marauroa.server.game.rp.MarauroaRPZone
Returns true if the zone has that object.
has(RPObject.ID) - Method in class marauroa.server.game.rp.RPWorld
This method returns true if an object exists in a zone using it ID
hasActiveCharacter(String, String) - Method in class marauroa.server.game.db.CharacterDAO
Deprecated.
hasActiveCharacter(DBTransaction, String, String) - Method in class marauroa.server.game.db.CharacterDAO
checks whether the specified account owns the specified character and it is active
hasAmount() - Method in class games.stendhal.common.parser.Expression
 
hasArmor() - Method in class games.stendhal.server.entity.RPEntity
 
hasAsAncestor(RPObject) - Method in class marauroa.common.game.RPSlot
Traverses up the container tree to see if the slot is owned by object or by one of its parents
hasAsAncestor(SlotOwner) - Method in class marauroa.common.game.RPSlot
Traverses up the container tree to see if the slot is owned by object or by one of its parents
hasBeenInvited(String) - Method in class games.stendhal.server.core.rp.group.Group
check if the player was invited
hasBoots() - Method in class games.stendhal.server.entity.RPEntity
 
hasBuddies() - Method in class games.stendhal.server.entity.player.Player
 
hasBuddy(String) - Static method in class games.stendhal.client.entity.User
is the specified charname a buddy of us?
hasCharacter(String) - Method in class marauroa.server.game.db.CharacterDAO
Deprecated.
hasCharacter(String, String) - Method in class marauroa.server.game.db.CharacterDAO
Deprecated.
hasCharacter(DBTransaction, String) - Method in class marauroa.server.game.db.CharacterDAO
checks whether the specified character exists
hasCharacter(DBTransaction, String, String) - Method in class marauroa.server.game.db.CharacterDAO
checks whether the specified account owns the specified character
hasCloak() - Method in class games.stendhal.server.entity.RPEntity
 
hasColor() - Method in class games.stendhal.common.parser.ExpressionType
Determine if the Expression specifies a color.
hasDefinition(Definition.DefinitionClass, String) - Method in class marauroa.common.game.RPClass
Returns true if name attributes, slot, event or rplink exists in this RPClass or any of its ancestors.
hasDescription() - Method in class games.stendhal.server.entity.Entity
 
hasEarningsFor(Player) - Method in class games.stendhal.server.entity.trade.Market
 
hasError() - Method in class games.stendhal.common.ErrorBuffer
Return whether some error has been registered.
hasError() - Method in interface games.stendhal.common.ErrorDrain
did an error occur?
hasFaceDirection() - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
Check if the portal has defined a direction for player to face when portal is used as a destination.
hasFeature(String) - Method in class games.stendhal.client.UserContext
Checks if the player has a feature.
hasFeature(String) - Method in class games.stendhal.server.entity.player.Player
Checks if player has a feature.
hash - Variable in class marauroa.common.net.message.MessageSendByteArray
 
hash(byte[]) - Static method in class marauroa.common.crypto.Hash
Return an insecure hash of an array of bytes.
hash(String) - Static method in class marauroa.common.crypto.Hash
Return an insecure hash of the given argument.
Hash - Class in marauroa.common.crypto
This class is used to create Hashes of byte arrays.
Hash() - Constructor for class marauroa.common.crypto.Hash
 
hashave(int) - Static method in class games.stendhal.common.grammar.Grammar
"has" or "have", depending on the quantity.
HasHave(int) - Static method in class games.stendhal.common.grammar.Grammar
"Has" or "Have", depending on the quantity.
hashCode() - Method in class games.stendhal.client.gui.login.Profile
 
hashCode() - Method in class games.stendhal.client.gui.OutfitColor
 
hashCode() - Method in class games.stendhal.client.Triple
 
hashCode() - Method in class games.stendhal.common.parser.ConversationContext
Default implementation of hashCode()
hashCode() - Method in class games.stendhal.common.parser.Expression
Returns a hash code for this Expression object.
hashCode() - Method in class games.stendhal.common.parser.ExpressionMatcher
Returns a hash code for this ExpressionMatcher object.
hashCode() - Method in class games.stendhal.common.tiled.TileSetDefinition
 
hashCode() - Method in class games.stendhal.server.actions.validator.ActionData
 
hashCode() - Method in class games.stendhal.server.core.pathfinder.Node
 
hashCode() - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
 
hashCode() - Method in class games.stendhal.server.core.rp.achievement.condition.BoughtNumberOfCondition
 
hashCode() - Method in class games.stendhal.server.core.rp.achievement.condition.KilledRareCreatureCondition
 
hashCode() - Method in class games.stendhal.server.core.rp.achievement.condition.KilledSharedAllCreaturesCondition
 
hashCode() - Method in class games.stendhal.server.core.rp.achievement.condition.KilledSoloAllCreaturesCondition
 
hashCode() - Method in class games.stendhal.server.core.rp.achievement.condition.QuestCountCompletedCondition
 
hashCode() - Method in class games.stendhal.server.core.rp.achievement.condition.QuestsInRegionCompletedCondition
 
hashCode() - Method in class games.stendhal.server.core.rp.achievement.condition.QuestWithPrefixCompletedCondition
 
hashCode() - Method in class games.stendhal.server.core.rp.achievement.condition.SoldNumberOfCondition
 
hashCode() - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallenge
 
hashCode() - Method in class games.stendhal.server.core.rp.searchindex.SearchIndexEntry
 
hashCode() - Method in class games.stendhal.server.entity.item.consumption.StatusHealerEater
 
hashCode() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoardTimer
 
hashCode() - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity.Activity
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.BehaviourAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.AddItemToCollectionAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.ChangePlayerOutfitAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.ChangePlayerOutfitAndPreserveTempAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.CollectRequestedItemsAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.ComplainAboutSentenceErrorAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.DecreaseKarmaAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.DisableFeatureAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.DropInfostringItemAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.DropItemAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.DropRecordedItemAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.EnableFeatureAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.EquipItemAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.EquipRandomAmountOfItemAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.EquipRandomItemAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.ExamineChatAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.IncreaseItemExchangeAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.IncreaseKarmaAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.IncreaseXPAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.IncreaseXPDependentOnLevelAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.IncrementQuestAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.InflictStatusOnNPCAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.JailAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.ListProducedItemDetailAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.ListProducedItemsOfClassAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.LoadSignFromHallOfFameAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.MultipleActions
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.NPCEmoteAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.NPCSetDirection
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.OutputQuestSlotAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.PlaySoundAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.RemoveStorableEntityAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.SayNPCNamesForUnstartedQuestsAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.SayRequiredItemAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.SayRequiredItemsFromCollectionAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.SayTextAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.SayTimeRemainingAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.SayTimeRemainingUntilTimeReachedAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.SayUnstartedQuestDescriptionFromNPCNameAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.SendPrivateMessageAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.SetHallOfFameToAgeDiffAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.SetQuestAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.SetQuestToFutureRandomTimeStampAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.SetQuestToPlayerAgeAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.SetQuestToTimeStampAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.SetQuestToYearAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.StartItemsCollectionWithLimitAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.StartRecordingKillsAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.StartRecordingRandomItemCollectionAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.StoreMessageAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.action.TeleportAction
 
hashCode() - Method in class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour.ExpireOutfit
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.AdminCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.AgeGreaterThanCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.AgeLessThanCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.AlwaysFalseCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.AlwaysTrueCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.AndCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.AreaIsFullCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.AvailabilityCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.DaylightCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.EmoteCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.KilledCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.KilledForQuestCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.KilledInSumForQuestCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.KillsQuestSlotNeedUpdateCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.LevelGreaterThanCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.LevelLessThanCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.MinTotalCreaturesKilledCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.NakedCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.NotCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.OrCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.OutfitCompatibleWithClothesCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerCanEquipItemCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerGotNumberOfItemsFromWellCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasCompletedAchievementsCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasCorrectGateKey
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasHarvestedNumberOfItemsCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasInfostringItemWithHimCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasItemEquippedInSlot
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasItemWithHimCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasKilledNumberOfCreaturesCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasPetOrSheepCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasRecordedItemWithHimCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasShieldEquippedCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasStorableEntityCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerInAreaCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerIsAGoodBoyCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerIsWearingOutfitCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerLootedNumberOfItemsCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerManaGreaterThanCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerMinedNumberOfItemsCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerNextToCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerOwnsItemIncludingBankCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerProducedNumberOfItemsCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerStatLevelCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerVisitedZonesCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.PlayerVisitedZonesInRegionCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestActiveCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestCompletedCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestInStateCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestNotActiveCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestNotCompletedCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestNotInStateCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestNotStartedCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestRegisteredCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestSmallerThanCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestStartedCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestStateGreaterThanCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.QuestStateStartsWithCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.SentenceHasErrorCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.SystemPropertyCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.TextHasNumberCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.TextHasParameterCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.TimePassedCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.TimeReachedCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.TriggerExactlyInListCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.TriggerInListCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.TriggerIsNPCNameForUnstartedQuestCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.TriggerIsProducedItemOfClassCondition
 
hashCode() - Method in class games.stendhal.server.entity.npc.condition.TriggerMatchesQuestSlotCondition
 
hashCode() - Method in class games.stendhal.server.entity.Outfit
 
hashCode() - Method in class games.stendhal.server.entity.player.Player
 
hashCode() - Method in class games.stendhal.server.entity.status.EatStatusTurnListener
 
hashCode() - Method in class games.stendhal.server.entity.status.PoisonStatusTurnListener
 
hashCode() - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer.CreateAndSayCodedMessage
 
hashCode() - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer.TriggerMightbeACodedMessageCondition
 
hashCode() - Method in class games.stendhal.server.maps.quests.revivalweeks.PhotographerChatAction
 
hashCode() - Method in class games.stendhal.server.maps.quests.ScubaLicenseQuiz.ScubaCondition
 
hashCode() - Method in class games.stendhal.server.util.Area
 
hashCode() - Method in class games.stendhal.server.util.RequiredKillsInfo
 
hashCode() - Method in class marauroa.common.game.Attributes
 
hashCode() - Method in class marauroa.common.game.Definition
 
hashCode() - Method in class marauroa.common.game.IRPZone.ID
We need it for HashMap
hashCode() - Method in class marauroa.common.game.RPClass
 
hashCode() - Method in class marauroa.common.game.RPEvent
 
hashCode() - Method in class marauroa.common.game.RPLink
 
hashCode() - Method in class marauroa.common.game.RPObject
 
hashCode() - Method in class marauroa.common.game.RPObject.ID
We need it for HashMap
hashCode() - Method in class marauroa.common.game.RPSlot
 
hashCode() - Method in class marauroa.common.Pair
 
hashCode() - Method in class marauroa.server.net.validator.InetAddressMask
 
hasHelmet() - Method in class games.stendhal.server.entity.RPEntity
 
hashLength() - Static method in class marauroa.common.crypto.Hash
Return the length of the hash digest in bytes.
hasInstanceAction() - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
Checks if the portal executes an action immediately after password is said.
hasItem() - Method in class games.stendhal.server.entity.trade.Offer
checks if an item is attached to this offer.
hasItem(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MerchantBehaviour
Checks whether the NPC deals with the specified item.
hasItem(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.prices.FixedPricePriceCalculationStrategy
 
hasItem(String) - Method in interface games.stendhal.server.entity.npc.behaviour.impl.prices.PriceCalculationStrategy
Check if the given item is covered by this calculator
hasItem(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.prices.RepairingPriceCalculationStrategy
 
hasKilled(String) - Method in class games.stendhal.server.entity.player.Player
Checks if the player has ever killed a creature, with or without the help of any other player.
hasKilledShared(String) - Method in class games.stendhal.server.entity.player.Player
Checks if the player has ever 'shared killed' a creature, i.e.
hasKilledSolo(String) - Method in class games.stendhal.server.entity.player.Player
Checks if the player has ever 'solo killed' a creature, i.e.
hasLayer(String) - Method in class games.stendhal.common.tiled.StendhalMapStructure
Return true if the layer with given name exists.
hasLeader(String) - Method in class games.stendhal.server.core.rp.group.Group
is the specified player the leader of this group?
hasLegs() - Method in class games.stendhal.server.entity.RPEntity
 
hasLineOfSight(Entity) - Method in class games.stendhal.server.entity.RPEntity
Check if the entity has a line of sight to the the center of another entity.
hasLink(String) - Method in class marauroa.common.game.RPObject
Returns true if the object has that link.
hasMap(String) - Method in class marauroa.common.game.RPObject
check if a map is present in this object
hasMember(String) - Method in class games.stendhal.server.core.rp.group.Group
is the player a member of this group?
hasNatureAndWeapon(Nature, String) - Method in class games.stendhal.client.gui.j2d.entity.helpers.AttackPainter
Check if this painter has the given nature an weapon.
hasNeededAttributes(RPAction) - Method in class games.stendhal.server.actions.admin.AlterAction
 
hasNext() - Method in class games.stendhal.server.core.engine.db.CharacterIterator
 
hasNext() - Method in class games.stendhal.tools.loganalyser.util.ResultSetIterator
 
hasOffset() - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
Checks if portal has an offset positioning when used as a destination.
hasOwner() - Method in class games.stendhal.server.entity.item.OwnedItem
Override to check if item has owner.
hasPath() - Method in class games.stendhal.server.entity.GuidedEntity
Determine if the entity has a path.
hasPet() - Method in class games.stendhal.client.entity.User
checks whether the user owns a pet
hasPet() - Method in class games.stendhal.server.entity.player.PetOwner
 
hasPet() - Method in class games.stendhal.server.entity.player.Player
 
hasPlayer(String) - Method in class marauroa.server.game.db.AccountDAO
Deprecated.
hasPlayer(DBTransaction, String) - Method in class marauroa.server.game.db.AccountDAO
checks if this account exists
hasQuest(String) - Method in class games.stendhal.server.entity.player.Player
Checks whether the player has made any progress in the given quest or not.
hasQuestion() - Method in class games.stendhal.common.parser.ExpressionType
Determine if the Expression is a or is merged with a question word.
hasReachedAchievement(String) - Method in class games.stendhal.server.entity.player.Player
Checks if a player has reached the achievement with the given identifier
hasRing() - Method in class games.stendhal.server.entity.RPEntity
 
hasRPClass(String) - Static method in class marauroa.common.game.RPClass
Returns true if the global list contains the name rpclass
hasRPObject(int) - Method in class marauroa.server.game.db.RPObjectDAO
Deprecated.
hasRPObject(DBTransaction, int) - Method in class marauroa.server.game.db.RPObjectDAO
does the rpobject with the specified database id exist?
hasRPZone(IRPZone.ID) - Method in class marauroa.server.game.db.RPZoneDAO
Deprecated.
hasRPZone(IRPZone.ID) - Method in class marauroa.server.game.rp.RPWorld
Returns true if world has such zone
hasRPZone(DBTransaction, IRPZone.ID) - Method in class marauroa.server.game.db.RPZoneDAO
is the specified zone saved to the database
hasSheep() - Method in class games.stendhal.client.entity.User
checks whether the user owns a sheep
hasSheep() - Method in class games.stendhal.server.entity.player.PetOwner
 
hasSheep() - Method in class games.stendhal.server.entity.player.Player
 
hasShield() - Method in class games.stendhal.server.entity.RPEntity
 
hasSlot(String) - Method in class marauroa.common.game.RPObject
This method returns true if the object has that slot
hasSlot(String) - Method in class marauroa.common.game.SlotOwner
This method returns true if the object has that slot
hasStatus(StatusID) - Method in class games.stendhal.client.entity.RPEntity
Check if the entity has a certain status.
hasStatus(StatusType) - Method in class games.stendhal.server.entity.RPEntity
Find if the entity has a specified status
hasStatus(StatusType) - Method in class games.stendhal.server.entity.status.StatusList
Find if the entity has a specified status
hasTargetMoved() - Method in class games.stendhal.server.entity.creature.Creature
 
hasUseListener() - Method in class games.stendhal.server.entity.player.Player
has the player a use listener?
hasValidTarget(Creature) - Method in class games.stendhal.server.entity.creature.impl.attack.AttackWeakest
 
hasValidTarget(Creature) - Method in class games.stendhal.server.entity.creature.impl.attack.Coward
 
hasValidTarget(Creature) - Method in class games.stendhal.server.entity.creature.impl.attack.OutfitChangerTargeter
 
hasValidTarget(Creature) - Method in interface games.stendhal.server.entity.creature.impl.attack.AttackStrategy
Does the creature have a valid target at the moment?
hasVisitedZone(StendhalRPZone) - Method in class games.stendhal.server.entity.player.Player
Checks if the player has visited the given zone
HAT - Static variable in class games.stendhal.client.gui.OutfitColor
Identifier for hat color.
HAT_OUTFITS - Static variable in class games.stendhal.common.Outfits
 
HatForMonogenes - Class in games.stendhal.server.maps.quests
QUEST: Hat For Monogenes PARTICIPANTS: Monogenes, an old man in Semos city. STEPS: Monogenes asks you to buy a hat for him. Xin Blanca sells you a leather helmet. Monogenes sees your leather helmet and asks for it and then thanks you. REWARD: 50 XP Karma: 10 REPETITIONS: - None.
HatForMonogenes() - Constructor for class games.stendhal.server.maps.quests.HatForMonogenes
 
HATS_NO_HAIR - Static variable in class games.stendhal.common.Outfits
 
HEAD_OUTFITS - Static variable in class games.stendhal.common.Outfits
number of player selectable heads
HEADER_COLOR - Static variable in class games.stendhal.client.gui.KHtmlEdit
Color of the time stamp written before the lines.
HeaderLessEventLine - Class in games.stendhal.client.gui.chatlog
 
HeaderLessEventLine(String, NotificationType) - Constructor for class games.stendhal.client.gui.chatlog.HeaderLessEventLine
 
HeaderRenderer() - Constructor for class games.stendhal.client.gui.imageviewer.ItemListImageViewerEvent.HeaderRenderer
Create a new HeaderRenderer.
heal() - Method in class games.stendhal.server.entity.RPEntity
Heal this entity completely.
heal(int) - Method in class games.stendhal.server.entity.RPEntity
Heal this entity.
heal(int, boolean) - Method in class games.stendhal.server.entity.RPEntity
Heal this entity.
heal(Creature) - Method in interface games.stendhal.server.entity.creature.impl.heal.HealerBehavior
 
heal(Creature) - Method in class games.stendhal.server.entity.creature.impl.heal.HealerBehaviourFactory
 
heal(Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.HealerBehaviour
Restores the given player's health to the maximum possible at the player's current level.
HEAL - Enum constant in enum class games.stendhal.common.constants.SoundID
 
HEAL - Enum constant in enum class games.stendhal.common.NotificationType
 
HEAL_OFFERED - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
The player wants to be healed; the SpeakerNPC has told the price and waits for the player to accept or reject the offer.
HealedEvent - Class in games.stendhal.server.events
A healed event.
HealedEvent(int) - Constructor for class games.stendhal.server.events.HealedEvent
Creates a new healed event.
HEALER - Enum constant in enum class games.stendhal.client.entity.StatusID
 
HealerAdder - Class in games.stendhal.server.entity.npc.behaviour.adder
 
HealerAdder() - Constructor for class games.stendhal.server.entity.npc.behaviour.adder.HealerAdder
 
HealerBehavior - Interface in games.stendhal.server.entity.creature.impl.heal
 
HealerBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
Represents the behaviour of a NPC who is able to heal a player.
HealerBehaviour(int) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.HealerBehaviour
Creates a new HealerBehaviour.
HealerBehaviourFactory - Class in games.stendhal.server.entity.creature.impl.heal
 
HealerBehaviourFactory() - Constructor for class games.stendhal.server.entity.creature.impl.heal.HealerBehaviourFactory
 
HealerNPC - Class in games.stendhal.server.maps.ados.church
The healer (original name: Valo).
HealerNPC - Class in games.stendhal.server.maps.kirdneh.inn
Builds a Healer NPC for kirdneh.
HealerNPC - Class in games.stendhal.server.maps.magic.city
Builds a Healer NPC for the magic city.
HealerNPC - Class in games.stendhal.server.maps.semos.city
A young lady (original name: Carmen) who heals players without charge.
HealerNPC - Class in games.stendhal.server.maps.semos.temple
 
HealerNPC() - Constructor for class games.stendhal.server.maps.ados.church.HealerNPC
 
HealerNPC() - Constructor for class games.stendhal.server.maps.kirdneh.inn.HealerNPC
 
HealerNPC() - Constructor for class games.stendhal.server.maps.magic.city.HealerNPC
 
HealerNPC() - Constructor for class games.stendhal.server.maps.semos.city.HealerNPC
 
HealerNPC() - Constructor for class games.stendhal.server.maps.semos.temple.HealerNPC
 
HealingEffect - Class in games.stendhal.server.entity.spell.effect
Effect for healing a player
HealingEffect(Nature, int, int, int, double, int, int, double) - Constructor for class games.stendhal.server.entity.spell.effect.HealingEffect
Creates a new HealingEffect.
HealingSpell - Class in games.stendhal.server.entity.spell
A healing spell.
HealingSpell(String, Nature, int, int, int, int, double, int, int, int, int, int, double) - Constructor for class games.stendhal.server.entity.spell.HealingSpell
 
HealingSpell(RPObject) - Constructor for class games.stendhal.server.entity.spell.HealingSpell
 
HEAVY - Enum constant in enum class games.stendhal.client.entity.StatusID
 
HEAVY - Enum constant in enum class games.stendhal.server.entity.status.StatusType
reduced movement speed
HeavyStatus - Class in games.stendhal.server.entity.status
A status ailment that causes the entity to move more slowly
HeavyStatus() - Constructor for class games.stendhal.server.entity.status.HeavyStatus
Create the status
HeavyStatusHandler - Class in games.stendhal.server.entity.status
Handles HeavyStatus
HeavyStatusHandler() - Constructor for class games.stendhal.server.entity.status.HeavyStatusHandler
 
height - Variable in class games.stendhal.client.gui.map.FlyOverAreaMapObject
 
height - Variable in class games.stendhal.client.LayerRenderer
 
HELL - Static variable in class games.stendhal.server.maps.Region
 
HellTimer - Class in games.stendhal.server.maps.nalwor.hell
Handles moving the player from hell to the pit, at irrwegular intervals.
HellTimer() - Constructor for class games.stendhal.server.maps.nalwor.hell.HellTimer
 
HELP_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
 
HELPER_SLOT - Static variable in class games.stendhal.server.core.rp.achievement.factory.DeathmatchAchievementFactory
 
HelpMrsYeti - Class in games.stendhal.server.maps.quests
QUEST: Mrs.
HelpMrsYeti() - Constructor for class games.stendhal.server.maps.quests.HelpMrsYeti
 
HelpTomi - Class in games.stendhal.server.maps.quests
QUEST: Get tomi his Ice.
HelpTomi() - Constructor for class games.stendhal.server.maps.quests.HelpTomi
 
HelpWithTheHarvest - Class in games.stendhal.server.maps.quests
In this quest the player can help Eheneumniranin by bringing two carts with straw up to the barn near Karl.
HelpWithTheHarvest() - Constructor for class games.stendhal.server.maps.quests.HelpWithTheHarvest
 
Herald - Class in games.stendhal.server.script
A herald which will tell news to citizens.
Herald() - Constructor for class games.stendhal.server.script.Herald
 
HeraldName - Variable in class games.stendhal.server.script.Herald
 
HerbsForCarmen - Class in games.stendhal.server.maps.quests
QUEST: Herbs For Carmen PARTICIPANTS: Carmen (the healer in Semos) STEPS: Carmen introduces herself and asks for some items to help her heal people. You collect the items. Carmen sees yours items, asks for them then thanks you. REWARD: 50 XP 5 minor potion Karma: 5 REPETITIONS: None
HerbsForCarmen() - Constructor for class games.stendhal.server.maps.quests.HerbsForCarmen
 
HerbsForJynath - Class in games.stendhal.server.maps.quests
 
HerbsForJynath() - Constructor for class games.stendhal.server.maps.quests.HerbsForJynath
 
HIDDEN - Static variable in class marauroa.common.game.Definition
The attribute is invisible and so only server related
hide() - Method in class marauroa.common.game.RPObject
Makes this object invisible, so it is not added in any perception.
hide(RPObject) - Method in interface marauroa.common.game.IRPZone
Hide an object from the perceptions, but it doesn't remove it from world.
hide(RPObject) - Method in class marauroa.server.game.rp.MarauroaRPZone
Hide an object from the perceptions, but it doesn't remove it from world.
HideAreaBehaviour - Class in games.stendhal.server.entity.mapstuff.area
hides the area from the client
HideAreaBehaviour() - Constructor for class games.stendhal.server.entity.mapstuff.area.HideAreaBehaviour
 
HighPriestNPC - Class in games.stendhal.server.maps.semos.mines
 
HighPriestNPC() - Constructor for class games.stendhal.server.maps.semos.mines.HighPriestNPC
 
HistorianGeographerNPC - Class in games.stendhal.server.maps.semos.library
 
HistorianGeographerNPC() - Constructor for class games.stendhal.server.maps.semos.library.HistorianGeographerNPC
 
HIT - Enum constant in enum class games.stendhal.client.entity.RPEntity.Resolution
 
hmac(String, String) - Static method in class games.stendhal.server.maps.quests.revivalweeks.PhotographerChatAction
calculates the hamc
HoeingManNPC - Class in games.stendhal.server.maps.semos.plains
Provides a Hoeing Man, hoeing farm ground north of Semos, near Jenny's Mill
HoeingManNPC() - Constructor for class games.stendhal.server.maps.semos.plains.HoeingManNPC
 
HolidayingBoyNPC - Class in games.stendhal.server.maps.ados.wall
Creates a boy NPC to help populate Ados
HolidayingBoyNPC() - Constructor for class games.stendhal.server.maps.ados.wall.HolidayingBoyNPC
 
HolidayingManNPC - Class in games.stendhal.server.maps.ados.wall
Creates a man NPC to help populate Ados
HolidayingManNPC() - Constructor for class games.stendhal.server.maps.ados.wall.HolidayingManNPC
 
HolidayingWomanNPC - Class in games.stendhal.server.maps.ados.city
Creates a woman NPC to help populate Ados
HolidayingWomanNPC() - Constructor for class games.stendhal.server.maps.ados.city.HolidayingWomanNPC
 
homogenousf(float...) - Static method in class games.stendhal.common.math.Algebra
 
HORIZONTAL - Static variable in class games.stendhal.client.gui.layout.SBoxLayout
 
HorizontalAlignment - Enum Class in games.stendhal.client.gui.j2d.entity.helpers
Representation for horizontal alignment
HotdogLadyNPC - Class in games.stendhal.server.maps.athor.holiday_area
 
HotdogLadyNPC() - Constructor for class games.stendhal.server.maps.athor.holiday_area.HotdogLadyNPC
 
HotelChefNPC - Class in games.stendhal.server.maps.fado.hotel
Provides Stefan in Fado's Hotel Restaurant kitchen
HotelChefNPC() - Constructor for class games.stendhal.server.maps.fado.hotel.HotelChefNPC
 
HotelGuestNPC - Class in games.stendhal.server.maps.fado.hotel
Builds a NPC in a house on Ados market (name:Damon) who is the daughter of fisherman Fritz
HotelGuestNPC() - Constructor for class games.stendhal.server.maps.fado.hotel.HotelGuestNPC
 
HOUR - Enum constant in enum class games.stendhal.client.sound.facade.Time.Unit
 
HouseBuying - Class in games.stendhal.server.maps.quests
 
HouseBuying() - Constructor for class games.stendhal.server.maps.quests.HouseBuying
 
HouseBuyingMain - Class in games.stendhal.server.maps.quests.houses
Controls house buying.
HouseBuyingMain() - Constructor for class games.stendhal.server.maps.quests.houses.HouseBuyingMain
 
HouseKeeperNPC - Class in games.stendhal.server.maps.kalavan.cottage
NPC who makes tea.
HouseKeeperNPC() - Constructor for class games.stendhal.server.maps.kalavan.cottage.HouseKeeperNPC
 
HouseKey - Class in games.stendhal.server.entity.item
A key that matches if the identifier and lock number are the right.
HouseKey(HouseKey) - Constructor for class games.stendhal.server.entity.item.HouseKey
Copy constructor.
HouseKey(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.HouseKey
 
HousePortal - Class in games.stendhal.client.entity
A house portal which can be "used" by the player.
HousePortal - Class in games.stendhal.server.entity.mapstuff.portal
A portal that can be used with a matching HouseKey.
HousePortal() - Constructor for class games.stendhal.client.entity.HousePortal
 
HousePortal(String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.HousePortal
Create a HousePortal.
HousePortal(RPObject) - Constructor for class games.stendhal.server.entity.mapstuff.portal.HousePortal
Create a HousePortal from an RPObject.
HousePortalFactory - Class in games.stendhal.server.entity.mapstuff.portal
A factory for HousePortal objects.
HousePortalFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.HousePortalFactory
 
HousePortalTransformer - Class in games.stendhal.server.core.engine.transformer
 
HousePortalTransformer() - Constructor for class games.stendhal.server.core.engine.transformer.HousePortalTransformer
 
HouseUtilities - Class in games.stendhal.server.maps.quests.houses
 
HousewifeNPC - Class in games.stendhal.server.maps.semos.storage
 
HousewifeNPC() - Constructor for class games.stendhal.server.maps.semos.storage.HousewifeNPC
 
HP - Variable in class games.stendhal.server.entity.creature.Pet
 
HP_BAR_PROPERTY - Static variable in class games.stendhal.client.gui.settings.SettingsProperties
property for display HP bar
HPIndicator - Class in games.stendhal.client.gui.stats
A bar indicator component for HP.
HPIndicator() - Constructor for class games.stendhal.client.gui.stats.HPIndicator
 
HSL - Class in games.stendhal.common.color
Methods for transforming between 32 bit ARGB and floating point HSL color spaces.
HSL() - Constructor for class games.stendhal.common.color.HSL
 
hsl2rgb(float[], int[]) - Static method in class games.stendhal.common.color.HSL
Transform HSL color vector to ARGB space.
HTMLBuilder - Class in games.stendhal.client.gui.textformat
Text sink for generating HTML snippets.
HTMLBuilder() - Constructor for class games.stendhal.client.gui.textformat.HTMLBuilder
 
HtmlPreprocessor - Class in games.stendhal.client.gui.textformat
Pre-processes custom HTML tags, such as &lt;tally/&gt;.
HtmlPreprocessor() - Constructor for class games.stendhal.client.gui.textformat.HtmlPreprocessor
 
HttpClient - Class in games.stendhal.client.update
a very simple http client.
HttpClient(String) - Constructor for class games.stendhal.client.update.HttpClient
Creates a HTTP-Client which will connect to the specified URL.
HTTPConnectSocket - Class in marauroa.client.net
See http://www.web-cache.com/Writings/Internet-Drafts/draft-luotonen-web-proxy-tunneling-01.txt
HTTPConnectSocket(SocketAddress) - Constructor for class marauroa.client.net.HTTPConnectSocket
Creates a new HTTPConnectSocket
hunger - Variable in class games.stendhal.server.entity.creature.Pet
 
HUNGER_EXTREMELY_HUNGRY - Static variable in class games.stendhal.server.entity.creature.Sheep
The amount of hunger that indicates extremely hungry.
HUNGER_HUNGRY - Static variable in class games.stendhal.server.entity.creature.Pet
The amount of hunger that indicates hungry.
HUNGER_HUNGRY - Static variable in class games.stendhal.server.entity.creature.Sheep
The amount of hunger that indicates hungry.
HUNGER_STARVATION - Static variable in class games.stendhal.server.entity.creature.Pet
The amount of hunger that indicates starvation.
HUNGER_STARVATION - Static variable in class games.stendhal.server.entity.creature.Sheep
The amount of hunger that indicates starvation.
HungryJoshua - Class in games.stendhal.server.maps.quests
QUEST: Hungry Joshua PARTICIPANTS: Xoderos the blacksmith in Semos Joshua the blacksmith in Ados STEPS: Talk with Xoderos to activate the quest. Make 5 sandwiches. Talk with Joshua to give him the sandwiches. Return to Xoderos with a message from Joshua. REWARD: 200 XP Karma: 12 total (10 + 2) ability to use the keyring REPETITIONS: None.
HungryJoshua() - Constructor for class games.stendhal.server.maps.quests.HungryJoshua
 
HusbandNPC - Class in games.stendhal.server.maps.athor.holiday_area
 
HusbandNPC() - Constructor for class games.stendhal.server.maps.athor.holiday_area.HusbandNPC
 

I

I18N - Class in marauroa.common.i18n
internationalization support
I18N() - Constructor for class marauroa.common.i18n.I18N
 
ICE - Enum constant in enum class games.stendhal.common.constants.Nature
ice magic
IcecreamForAnnie - Class in games.stendhal.server.maps.quests
Quest to buy ice cream for a little girl.
IcecreamForAnnie() - Constructor for class games.stendhal.server.maps.quests.IcecreamForAnnie
 
IceCreamSellerNPC - Class in games.stendhal.server.maps.kalavan.citygardens
Builds an ice cream seller npc.
IceCreamSellerNPC() - Constructor for class games.stendhal.server.maps.kalavan.citygardens.IceCreamSellerNPC
 
ID - Static variable in class games.stendhal.common.constants.Actions
 
ID(int, String) - Constructor for class marauroa.common.game.RPObject.ID
Constructor
ID(int, IRPZone.ID) - Constructor for class marauroa.common.game.RPObject.ID
Constructor
ID(String) - Constructor for class marauroa.common.game.IRPZone.ID
Constructor
ID(RPAction) - Constructor for class marauroa.common.game.RPObject.ID
Constructor
ID(RPObject) - Constructor for class marauroa.common.game.RPObject.ID
Constructor
ID_ACCEPT - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
 
ID_ADVENTURER - Static variable in class games.stendhal.server.core.rp.achievement.factory.ExperienceAchievementFactory
 
ID_ALREADY_ACTIVE - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
 
ID_ANGELS - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ID_APPLES - Static variable in class games.stendhal.server.core.rp.achievement.factory.ObtainAchievementsFactory
 
ID_APPRENTICE - Static variable in class games.stendhal.server.core.rp.achievement.factory.ExperienceAchievementFactory
 
ID_ARCHAEOLOGIST - Static variable in class games.stendhal.server.core.rp.achievement.factory.KirdnehItemAchievementFactory
 
ID_ATK - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
 
ID_BEARS - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ID_BOARS - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ID_CHAMPION - Static variable in class games.stendhal.server.core.rp.achievement.factory.SemosMonsterQuestAchievementFactory
 
ID_CHILD_FRIEND - Static variable in class games.stendhal.server.core.rp.achievement.factory.FriendAchievementFactory
 
ID_COOLDOWN_PREFIX - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
 
ID_DEDICATED - Static variable in class games.stendhal.server.core.rp.achievement.factory.KirdnehItemAchievementFactory
 
ID_DEEPSEA - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ID_DEER - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ID_DEF - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
 
ID_DENIED - Static variable in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
 
ID_DICTATOR - Static variable in class games.stendhal.server.core.rp.achievement.factory.KillBlordroughsAchievementFactory
 
ID_DOMINATOR - Static variable in class games.stendhal.server.core.rp.achievement.factory.KillBlordroughsAchievementFactory
 
ID_DROPPED - Static variable in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
 
ID_ENTS - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ID_ERROR - Static variable in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
 
ID_EXPERIENCED_ADV - Static variable in class games.stendhal.server.core.rp.achievement.factory.ExperienceAchievementFactory
 
ID_EXTERMINATOR - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ID_FOWL - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ID_FOXES - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ID_GIANTS - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ID_GOOD_SAMARITAN - Static variable in class games.stendhal.server.core.rp.achievement.factory.FriendAchievementFactory
 
ID_GREENHORN - Static variable in class games.stendhal.server.core.rp.achievement.factory.ExperienceAchievementFactory
 
ID_GUARDIAN - Static variable in class games.stendhal.server.core.rp.achievement.factory.SemosMonsterQuestAchievementFactory
 
ID_HAPPY_HOUR - Static variable in class games.stendhal.server.core.rp.achievement.factory.CommerceAchievementFactory
 
ID_HELM_MAX - Static variable in class games.stendhal.server.core.rp.achievement.factory.DeathmatchAchievementFactory
 
ID_HELPER_100 - Static variable in class games.stendhal.server.core.rp.achievement.factory.DeathmatchAchievementFactory
 
ID_HELPER_25 - Static variable in class games.stendhal.server.core.rp.achievement.factory.DeathmatchAchievementFactory
 
ID_HELPER_50 - Static variable in class games.stendhal.server.core.rp.achievement.factory.DeathmatchAchievementFactory
 
ID_HERO - Static variable in class games.stendhal.server.core.rp.achievement.factory.SemosMonsterQuestAchievementFactory
 
ID_HIGH_MASTER - Static variable in class games.stendhal.server.core.rp.achievement.factory.ExperienceAchievementFactory
 
ID_HOARDER - Static variable in class games.stendhal.server.core.rp.achievement.factory.AdosItemQuestAchievementsFactory
 
ID_LACKEY - Static variable in class games.stendhal.server.core.rp.achievement.factory.KillBlordroughsAchievementFactory
 
ID_LEGEND - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ID_MAGIC - Static variable in class games.stendhal.server.core.rp.achievement.factory.ItemAchievementFactory
 
ID_MASTER - Static variable in class games.stendhal.server.core.rp.achievement.factory.ExperienceAchievementFactory
 
ID_MASTER - Static variable in class games.stendhal.server.core.rp.achievement.factory.KirdnehItemAchievementFactory
 
ID_MASTER_ADV - Static variable in class games.stendhal.server.core.rp.achievement.factory.ExperienceAchievementFactory
 
ID_MERMAIDS - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ID_MISSING - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
 
ID_NO_AFFORD - Static variable in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
 
ID_NO_CARRY - Static variable in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
 
ID_NO_REPAIR - Static variable in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
 
ID_NO_REPEAT - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
 
ID_NOVICE - Static variable in class games.stendhal.server.core.rp.achievement.factory.ExperienceAchievementFactory
 
ID_PACHYDERM - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ID_POACHER - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ID_PRIVATE_DETECTIVE - Static variable in class games.stendhal.server.core.rp.achievement.factory.FriendAchievementFactory
 
ID_PROTECTOR - Static variable in class games.stendhal.server.core.rp.achievement.factory.SemosMonsterQuestAchievementFactory
 
ID_PROVIDER - Static variable in class games.stendhal.server.core.rp.achievement.factory.AdosItemQuestAchievementsFactory
 
ID_RATK - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
 
ID_RATS - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ID_REJECT - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
 
ID_REJECT_REPAIR - Static variable in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
 
ID_REPAIR_DONE - Static variable in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
 
ID_REQUEST - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
 
ID_REWARD - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
 
ID_ROYAL - Static variable in class games.stendhal.server.core.rp.achievement.factory.ItemAchievementFactory
 
ID_SAFARI - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ID_SAY_COUNT - Static variable in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
 
ID_SENIOR - Static variable in class games.stendhal.server.core.rp.achievement.factory.KirdnehItemAchievementFactory
 
ID_SOLDIER - Static variable in class games.stendhal.server.core.rp.achievement.factory.KillBlordroughsAchievementFactory
 
ID_STILL_BELIEVING - Static variable in class games.stendhal.server.core.rp.achievement.factory.FriendAchievementFactory
 
ID_STOCKPILER - Static variable in class games.stendhal.server.core.rp.achievement.factory.AdosItemQuestAchievementsFactory
 
ID_SUPPLIER - Static variable in class games.stendhal.server.core.rp.achievement.factory.AdosItemQuestAchievementsFactory
 
ID_SUPPORTER - Static variable in class games.stendhal.server.core.rp.achievement.factory.AdosItemQuestAchievementsFactory
 
ID_TEAM_PLAYER - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ID_UNDECLARED - Static variable in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
 
ID_VANQUISHER - Static variable in class games.stendhal.server.core.rp.achievement.factory.SemosMonsterQuestAchievementFactory
 
ID_VERBOSE_REWARD_PREFIX - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
 
ID_WEREWOLF - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
ID_XP - Static variable in class games.stendhal.server.maps.quests.SimpleQuestCreator
 
ID_ZOMBIES - Static variable in class games.stendhal.server.core.rp.achievement.factory.FightingAchievementFactory
 
identifier - Variable in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
The named portal identifier.
IDisconnectedListener - Interface in marauroa.server.net
This interface provides a callback notification for disconnected clients.
IDLE - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
The SpeakerNPC is waiting for a player to start a conversation.
IdleBehaviour - Interface in games.stendhal.server.entity.creature.impl.idle
 
IdleBehaviourFactory - Class in games.stendhal.server.entity.creature.impl.idle
 
IdleBehaviourFactory() - Constructor for class games.stendhal.server.entity.creature.impl.idle.IdleBehaviourFactory
 
idList - Static variable in class games.stendhal.server.actions.CStatusAction
Key is ID, value contains list of names
IEntity - Interface in games.stendhal.client.entity
 
IFloodCheck - Interface in marauroa.server.net.flood
Implement this interface to assert if an entry is flooding or not.
IGameScreen - Interface in games.stendhal.client
 
IGNORE - Enum constant in enum class games.stendhal.client.entity.ActionType
 
IGNORE - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
do not show this building block in the designer
IGNORE - Static variable in class games.stendhal.common.constants.Actions
 
IGNORE - Static variable in class games.stendhal.common.parser.ExpressionType
String constant representing an expression which is to be ignored.
ignoreIgnorable - Variable in class games.stendhal.common.parser.ConversationContext
Flag to enable ignoring of words marked with the type IGN.
ignoresCollision() - Method in class games.stendhal.client.entity.RPEntity
Check if the entity can pass through static collisions.
ignoresCollision() - Method in class games.stendhal.server.entity.ActiveEntity
Tells if entity can pass through collision tiles
IMAGE - Static variable in class games.stendhal.common.constants.Events
Event for graphical effects.
ImageEffect - Class in games.stendhal.client.gui.j2d
A graphical effect that attachs itself to an entity view, and removes itself once all the animation frames have been drawn.
ImageEffect(Entity2DView<? extends IEntity>, String) - Constructor for class games.stendhal.client.gui.j2d.ImageEffect
Create a new ImageEffect.
ImageEffectEvent - Class in games.stendhal.server.events
An event that tells the client to display an image sequence at an entity or location.
ImageEffectEvent(String, boolean) - Constructor for class games.stendhal.server.events.ImageEffectEvent
Create a new ImageEffectEvent.
ImageEffectEvent(String, int, int) - Constructor for class games.stendhal.server.events.ImageEffectEvent
Create a new ImageEffectEvent at a specified location.
ImageEventProperty - Class in games.stendhal.client.entity
A property for image events.
ImageEventProperty(String) - Constructor for class games.stendhal.client.entity.ImageEventProperty
Create a new ImageEventProperty.
ImageScale2x - Class in games.stendhal.tools.charas
A utility to perform the scale2x algorithm on an image.
ImageSplit - Class in games.stendhal.tools.map
splits an image
ImageSplit(String, String, String, int, int, int, int, int) - Constructor for class games.stendhal.tools.map.ImageSplit
creates a new ImageSplit
ImageSprite - Class in games.stendhal.client.sprite
A sprite to be displayed on the screen.
ImageSprite(Sprite) - Constructor for class games.stendhal.client.sprite.ImageSprite
Create an image sprite from another sprite.
ImageSprite(Image) - Constructor for class games.stendhal.client.sprite.ImageSprite
Create a new sprite based on an image.
ImageSprite(Image, Object) - Constructor for class games.stendhal.client.sprite.ImageSprite
Create a new sprite based on an image.
ImageViewWindow - Class in games.stendhal.client.gui.imageviewer
Opens an image resource at a given URL, and displays it in the client.
ImageViewWindow(String, ViewPanel) - Constructor for class games.stendhal.client.gui.imageviewer.ImageViewWindow
creates a new ImageViewWindow
IMPERATIVE - Enum constant in enum class games.stendhal.common.parser.Sentence.SentenceType
 
ImperialPrincess - Class in games.stendhal.server.maps.quests
QUEST: Imperial princess PARTICIPANTS: The Princess and King in Kalavan Castle STEPS: Princess asks you to fetch a number of herbs and potions You bring them She recommends you to her father you speak with him REWARD: XP ability to buy houses in Kalavan 10 Karma REPETITIONS: None.
ImperialPrincess() - Constructor for class games.stendhal.server.maps.quests.ImperialPrincess
 
ImperialRaid - Class in games.stendhal.server.script
 
ImperialRaid() - Constructor for class games.stendhal.server.script.ImperialRaid
 
imprison(Player, RPEntity, int) - Method in class games.stendhal.server.entity.player.Jail
 
imprison(String, RPEntity, int, String) - Method in class games.stendhal.server.entity.player.Jail
 
IN_PROGRESS - Static variable in class games.stendhal.server.core.pathfinder.Pathfinder
Returned by getStatus if the pathfinder is still running.
INACTIVE - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
 
INACTIVE_TIME_MAX - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
 
INACTIVE_TIME_MIN - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
 
InactivePhase - Class in games.stendhal.server.maps.quests.piedpiper
 
InactivePhase(Map<String, Integer>) - Constructor for class games.stendhal.server.maps.quests.piedpiper.InactivePhase
constructor
inAdd - Variable in class games.stendhal.client.entity.Entity
Quick work-around to prevent fireMovementEvent() from calling in onChangedAdded() from other initialize() hack.
incAtkXP() - Method in class games.stendhal.server.entity.RPEntity
Increase attack XP by 1.
incBoughtForItem(String, int) - Method in class games.stendhal.server.entity.player.Player
Increases the amount of successful buyings for the given item
incBoughtForItem(String, int) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
Increases the quantity an item was bought
incCommerceTransaction(String, int, boolean) - Method in class games.stendhal.server.entity.player.Player
Stores information about amount of money used & gained in NPC transactions.
incDefXP() - Method in class games.stendhal.server.entity.RPEntity
Increase defense XP by 1.
incHarvestedForItem(String, int) - Method in class games.stendhal.server.entity.player.Player
Increases the amount of successful harvestings for the given item
incHarvestedForItem(String, int) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
Increases the quantity an item was harvested
incLootForItem(String, int) - Method in class games.stendhal.server.entity.player.Player
Increases the count of loots for the given item
incLootForItem(String, int) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
Increases the count of loots for the given item for this PlayerLootedItemsHandler's player
incMinedForItem(String, int) - Method in class games.stendhal.server.entity.player.Player
Increases the amount of successful minings for the given item
incMinedForItem(String, int) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
Increases the quantity an item was mined from a source like gold, coal
incObtainedForItem(String, int) - Method in class games.stendhal.server.entity.player.Player
Increases the count of obtains from the well for the given item
incObtainedForItem(String, int) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
Increases the count of obtains for the given item for this PlayerLootedItemsHandler's player
inConversationRange() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
incProducedForItem(String, int) - Method in class games.stendhal.server.entity.player.Player
Increases the count of producings for the given item
incProducedForItem(String, int) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
Increases the count of producing for the given item for this PlayerLootedItemsHandler's player
incRatkXP() - Method in class games.stendhal.server.entity.RPEntity
Increase ranged XP by 1.
IncreaseItemExchangeAction - Class in games.stendhal.server.entity.npc.action
Action to adjust amount of an item that is looted, produced, harvested, bought, sold, etc.
IncreaseItemExchangeAction(String, String) - Constructor for class games.stendhal.server.entity.npc.action.IncreaseItemExchangeAction
Creates an action to increase count of an exchanged item by 1.
IncreaseItemExchangeAction(String, String, int) - Constructor for class games.stendhal.server.entity.npc.action.IncreaseItemExchangeAction
Creates an action to increase count of an exchanged item by specified amount.
IncreaseKarmaAction - Class in games.stendhal.server.entity.npc.action
Increases the karma of the current player.
IncreaseKarmaAction(double) - Constructor for class games.stendhal.server.entity.npc.action.IncreaseKarmaAction
Creates a new IncreaseKarmaAction.
increaseMagicSkillXp(Nature, int) - Method in class games.stendhal.server.entity.player.Player
Increase the skill points for a magic nature by a given amount
IncreaseXPAction - Class in games.stendhal.server.entity.npc.action
Increases the xp of the current player.
IncreaseXPAction(int) - Constructor for class games.stendhal.server.entity.npc.action.IncreaseXPAction
Creates a new IncreaseKarmaAction.
IncreaseXPDependentOnLevelAction - Class in games.stendhal.server.entity.npc.action
Increases the xp of the current player.
IncreaseXPDependentOnLevelAction(double, double) - Constructor for class games.stendhal.server.entity.npc.action.IncreaseXPDependentOnLevelAction
Creates a new IncreaseXPDependentOnLevelAction.
IncrementQuestAction - Class in games.stendhal.server.entity.npc.action
Increments by some value the current state or substate of a quest.
IncrementQuestAction(String, int) - Constructor for class games.stendhal.server.entity.npc.action.IncrementQuestAction
Creates a new IncrementQuestAction.
IncrementQuestAction(String, int, int) - Constructor for class games.stendhal.server.entity.npc.action.IncrementQuestAction
Creates a new IncrementQuestAction.
incrementTradescore() - Method in class games.stendhal.server.entity.player.Player
increments the number of successful trades by 1
incSoldForItem(String, int) - Method in class games.stendhal.server.entity.player.Player
Increases the count of sales for the given item
incSoldForItem(String, int) - Method in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
Increases the quantity an item was sold
InetAddressMask - Class in marauroa.server.net.validator
This class is a mask that determines if a IPv4 address match with the mask.
InetAddressMask(byte[], byte[]) - Constructor for class marauroa.server.net.validator.InetAddressMask
creates a new InetAddressMask object.
InetAddressMask(String, String) - Constructor for class marauroa.server.net.validator.InetAddressMask
creates a new InetAddressMask object.
INetworkClientManagerInterface - Interface in marauroa.client.net
All network-communication is done through this interface.
INetworkServerManager - Interface in marauroa.server.net
A Network Server Manager is an active object ( a thread ) that send and receive messages from clients.
InfiniteAudibleArea - Class in games.stendhal.client.sound.facade
 
InfiniteAudibleArea() - Constructor for class games.stendhal.client.sound.facade.InfiniteAudibleArea
 
inflict(ConfuseStatus, StatusList, Entity) - Method in class games.stendhal.server.entity.status.ConfuseStatusHandler
inflicts a status
inflict(DrunkStatus, StatusList, Entity) - Method in class games.stendhal.server.entity.status.DrunkStatusHandler
inflicts a status
inflict(EatStatus, StatusList, Entity) - Method in class games.stendhal.server.entity.status.EatStatusHandler
inflicts a status
inflict(HeavyStatus, StatusList, Entity) - Method in class games.stendhal.server.entity.status.HeavyStatusHandler
 
inflict(PoisonStatus, StatusList, Entity) - Method in class games.stendhal.server.entity.status.PoisonStatusHandler
inflicts a status
inflict(ShockStatus, StatusList, Entity) - Method in class games.stendhal.server.entity.status.ShockStatusHandler
inflicts a status
inflict(ZombieStatus, StatusList, Entity) - Method in class games.stendhal.server.entity.status.ZombieStatusHandler
 
inflict(T, StatusList, Entity) - Method in interface games.stendhal.server.entity.status.StatusHandler
inflicts a status
inflictStatus(Status, Entity) - Method in class games.stendhal.server.entity.status.StatusList
Add status effect to entity
InflictStatusOnNPCAction - Class in games.stendhal.server.entity.npc.action
inflicts a status on an NPC
InflictStatusOnNPCAction(Status) - Constructor for class games.stendhal.server.entity.npc.action.InflictStatusOnNPCAction
InflictStatusOnNPCAction
InflictStatusOnNPCAction(String) - Constructor for class games.stendhal.server.entity.npc.action.InflictStatusOnNPCAction
InflictStatusOnNPCAction
info(Object) - Method in class marauroa.common.Logger
 
info(Object, Throwable) - Method in class marauroa.common.Logger
 
info(String) - Method in class games.stendhal.server.core.scripting.ScriptInLua.LuaLogger
 
InfoAction - Class in games.stendhal.server.actions.query
Answers with the server time and if this is the test server with the version information.
InfoAction() - Constructor for class games.stendhal.server.actions.query.InfoAction
 
INFORMATION - Enum constant in enum class games.stendhal.common.NotificationType
 
INFORMATION_1 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
The SpeakerNPC is simply telling something to the player.
INFORMATION_10 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
 
INFORMATION_2 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
 
INFORMATION_3 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
 
INFORMATION_4 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
 
INFORMATION_5 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
 
INFORMATION_6 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
 
INFORMATION_7 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
 
INFORMATION_8 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
 
INFORMATION_9 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
 
init() - Method in class games.stendhal.server.core.config.ShopsXMLLoader
 
init() - Static method in class games.stendhal.server.core.engine.Translate
loads the language files
init() - Method in class games.stendhal.server.core.pathfinder.Pathfinder
Initialization that can not be done safely in the constructor.
init() - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
Initializes the QuestSystem.
init() - Method in class games.stendhal.server.core.scripting.ScriptInLua
Loads lua master script.
init() - Method in class games.stendhal.server.core.scripting.ScriptRunner
 
init() - Method in class games.stendhal.server.entity.creature.Creature
is called after the Creature is added to the zone.
init() - Method in class games.stendhal.server.extension.StendhalServerExtension
init the extension
init() - Method in interface games.stendhal.server.extension.StendhalServerExtensionIface
init the extension
init() - Method in class games.stendhal.server.extension.TeleportSendExtension
 
init() - Method in class marauroa.common.io.UnicodeSupportingInputStream
Read-ahead four bytes and check for BOM marks.
init() - Method in class marauroa.common.io.UnicodeSupportingInputStreamReader
Read-ahead four bytes and check for BOM marks.
init() - Static method in class marauroa.common.Log4J
initializes log4j with the log4j.properties file.
init(int, int) - Method in class games.stendhal.common.CollisionDetection
Initialize the collision map to desired size.
init(InputStream, int, int) - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
 
init(String) - Method in interface games.stendhal.server.entity.creature.impl.heal.HealerBehavior
 
init(String) - Method in class games.stendhal.server.maps.quests.tutorial.PrepareStepChat
 
init(String) - Method in class games.stendhal.server.maps.quests.tutorial.PrepareStepCombat
 
init(String) - Method in class games.stendhal.server.maps.quests.tutorial.PrepareStepFinal
 
init(String) - Method in class games.stendhal.server.maps.quests.tutorial.PrepareStepItems
 
init(String) - Method in class games.stendhal.server.maps.quests.tutorial.PrepareStepNPCs
 
init(String) - Method in class games.stendhal.server.maps.quests.tutorial.PrepareStepOffer
 
init(String) - Method in class games.stendhal.server.maps.quests.tutorial.PrepareStepPets
 
init(String) - Method in class games.stendhal.server.maps.quests.tutorial.PrepareStepQuests
 
init(String) - Method in class games.stendhal.server.maps.quests.tutorial.PrepareStepRules
 
init(String) - Method in class games.stendhal.server.maps.quests.tutorial.TutorialStep
 
init(String) - Static method in class marauroa.common.Log4J
initializes log4j with a custom properties file.
init(String[]) - Method in class marauroa.server.marauroad
Initializes the game.
init(Locale) - Static method in class marauroa.common.i18n.I18N
initialize the I18N system
init(INetworkServerManager, RPServerManager, PlayerEntryContainer, Statistics, RSAKey) - Method in class marauroa.server.game.messagehandler.MessageDispatcher
Initializes the MessageHandlers
init(LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaStringHelper
Adds custom functions to the Lua "string" object.
init(LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaTableHelper
 
init(T, RPEvent) - Method in class games.stendhal.client.events.Event
initializes the event
initClassDefaults(UIDefaults) - Method in class games.stendhal.client.gui.styled.StyledLookAndFeel
 
initComponentDefaults(UIDefaults) - Method in class games.stendhal.client.gui.styled.StyledLookAndFeel
 
initHP(int) - Method in class games.stendhal.server.entity.RPEntity
Set the base and current HP.
initialize() - Method in class games.stendhal.server.core.engine.StendhalPlayerDatabase
initializes the database by setting up or updating the database structure and defining the database access objects (DAOs).
initialize() - Method in class games.stendhal.server.core.engine.StendhalRPWorld
 
initialize() - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
initializes the achievements that are available and registers the login listener new added achievements are added to the achievements table
initialize() - Method in class games.stendhal.server.maps.deathmatch.DeathmatchArea
 
initialize() - Method in class marauroa.server.game.rp.RPWorld
Initialize the player entry container so RPWorld knows about players.
initialize(RPObject) - Method in class games.stendhal.client.entity.ActiveEntity
Initialize this entity for an object.
initialize(RPObject) - Method in class games.stendhal.client.entity.Blood
Initialize this entity for an object.
initialize(RPObject) - Method in class games.stendhal.client.entity.BreakableRing
Initialize this entity for an object.
initialize(RPObject) - Method in class games.stendhal.client.entity.Chest
Initialize this entity for an object.
initialize(RPObject) - Method in class games.stendhal.client.entity.Corpse
Initialize this entity for an object.
initialize(RPObject) - Method in class games.stendhal.client.entity.Creature
Initialize this entity for an object.
initialize(RPObject) - Method in class games.stendhal.client.entity.DomesticAnimal
Initialize this entity for an object.
initialize(RPObject) - Method in class games.stendhal.client.entity.Door
Initialize this entity for an object.
initialize(RPObject) - Method in class games.stendhal.client.entity.Entity
 
initialize(RPObject) - Method in class games.stendhal.client.entity.Food
Initialize this entity for an object.
initialize(RPObject) - Method in class games.stendhal.client.entity.Gate
 
initialize(RPObject) - Method in class games.stendhal.client.entity.GrainField
Initialize this entity for an object.
initialize(RPObject) - Method in interface games.stendhal.client.entity.IEntity
Initialize this entity for an object.
initialize(RPObject) - Method in class games.stendhal.client.entity.Item
Initialize this entity for an object.
initialize(RPObject) - Method in class games.stendhal.client.entity.NPC
Initialize this entity for an object.
initialize(RPObject) - Method in class games.stendhal.client.entity.Portal
Initialize this entity for an object.
initialize(RPObject) - Method in class games.stendhal.client.entity.RPEntity
Initialize this entity for an object.
initialize(RPServerManager) - Static method in class games.stendhal.server.core.rp.StendhalRPAction
initializes the StendhalRPAction
initialize(T) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
 
initialize(T) - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
 
initialize(T) - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
 
initializeActiveSlotsList(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
Add slots to list where SlotActivatedItem can be activated when equipped.
initializeActiveSlotsList(List<String>) - Method in class games.stendhal.server.entity.item.Item
Override in SlotActivatedItem sub-class.
initializeActiveSlotsList(List<String>) - Method in class games.stendhal.server.entity.item.SlotActivatedItem
Create a list of slots in which this item can be activated while equipped.
initializeDatabase() - Method in class marauroa.server.game.db.DatabaseFactory
initializes the database system
initializeExtensions(Configuration) - Method in class marauroa.server.game.rp.RPServerManager
This method loads the extensions: IRPRuleProcessor and IRPWorld that are going to be used to implement your game.
initializeStatusResistancesList(StatusResistancesList) - Method in class games.stendhal.server.entity.item.StatusResistantItem
Create or reset resistances to status types for this item.
initializeStatusResistancesList(Map<StatusType, Double>) - Method in class games.stendhal.server.entity.item.Item
Override in StatusResistantItem sub-class.
initializeStatusResistancesList(Map<StatusType, Double>) - Method in class games.stendhal.server.entity.item.StatusResistantItem
Create or reset resistances to status types for this item.
initializeStatusResistancesList(Map<String, Double>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
Set the types of status attacks that this StatusResistantItem can resist.
initializeTestDatabase() - Method in class marauroa.server.game.db.DatabaseFactory
initializes the database system for tests
initiateActiveSlotsList(List<String>) - Method in class games.stendhal.server.entity.item.SlotActivatedItem
Fill the list of active slots.
initReachedAchievements() - Method in class games.stendhal.server.entity.player.Player
 
initRPClasses() - Method in class games.stendhal.tools.playerUpdate.UpdatePlayerEntities
Inits all RPClasses, has to be called before doing update.
initStylesForTextPane(JTextPane, int) - Method in class games.stendhal.client.gui.KHtmlEdit
 
InJailCondition() - Constructor for class games.stendhal.server.maps.semos.jail.GuardNPC.InJailCondition
 
InmateNPC - Class in games.stendhal.server.maps.semos.jail
An elven inmate (original name: Conual).
InmateNPC() - Constructor for class games.stendhal.server.maps.semos.jail.InmateNPC
 
InputSerializer - Class in marauroa.common.net
InputSerializer is used to serialize classes that implement the Serializable interface from an InputStream.
InputSerializer(InputStream) - Constructor for class marauroa.common.net.InputSerializer
Constructor that passes the InputStream to the serializer
insert(float[], int, int, float...) - Static method in class games.stendhal.common.memory.Field
Inserts entries into an array at a specific position.
insert(SignalProcessor, boolean) - Method in class games.stendhal.client.sound.system.SignalProcessor
Connects this SignalProcessor to the next one (it is inserted in the processing chain before nextProcessor)
insert(T[], int, int, T...) - Static method in class games.stendhal.common.memory.Field
Inserts entries into an array at a specific position.
insertAchievement(Achievement) - Method in class games.stendhal.server.core.engine.db.AchievementDAO
Saves the base data of an achievement
insertAchievement(DBTransaction, Achievement) - Method in class games.stendhal.server.core.engine.db.AchievementDAO
Saves the base data of an achievement
insertHeader(String) - Method in class games.stendhal.client.gui.KHtmlEdit
 
insertIntoCharStats(DBTransaction, Player, Timestamp) - Method in class games.stendhal.server.core.engine.db.StendhalWebsiteDAO
Insert statistics information about a new player
insertNewline() - Method in class games.stendhal.client.gui.KHtmlEdit
 
insertText(String, NotificationType) - Method in class games.stendhal.client.gui.KHtmlEdit
Insert the text portion of the line using a specified notification type for style.
insertTimestamp(String) - Method in class games.stendhal.client.gui.KHtmlEdit
 
INSPECT - Enum constant in enum class games.stendhal.client.entity.ActionType
 
INSPECT - Static variable in class games.stendhal.common.constants.Actions
 
Inspectable - Interface in games.stendhal.client.gui
Interface for objects that can be inspected.
InspectAction - Class in games.stendhal.server.actions.admin
 
InspectAction() - Constructor for class games.stendhal.server.actions.admin.InspectAction
 
INSPECTKILL - Static variable in class games.stendhal.common.constants.Actions
 
InspectKillAction - Class in games.stendhal.client.actions
Checks kill counts of a player for a specified creature.
InspectKillAction - Class in games.stendhal.server.actions.admin
Checks kill counts of a player for a specified creature.
InspectKillAction() - Constructor for class games.stendhal.client.actions.InspectKillAction
 
InspectKillAction() - Constructor for class games.stendhal.server.actions.admin.InspectKillAction
 
inspectMe(IEntity, RPSlot, SlotWindow, int, int) - Method in interface games.stendhal.client.entity.Inspector
 
inspectMe(IEntity, RPSlot, SlotWindow, int, int) - Method in class games.stendhal.client.gui.GroundContainer
 
Inspector - Interface in games.stendhal.client.entity
 
INSPECTQUEST - Static variable in class games.stendhal.common.constants.Actions
 
InspectQuestAction - Class in games.stendhal.client.actions
 
InspectQuestAction - Class in games.stendhal.server.actions.admin
Retrieves quest state information from player slot.
InspectQuestAction() - Constructor for class games.stendhal.client.actions.InspectQuestAction
 
InspectQuestAction() - Constructor for class games.stendhal.server.actions.admin.InspectQuestAction
 
installListeners() - Method in class games.stendhal.client.gui.styled.StyledTabbedPaneUI
 
installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledButtonUI
 
installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledCheckBoxUI
 
installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledComboBoxUI
 
installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledLabelUI
 
installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledMenuItemUI
 
installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledPanelUI
 
installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledPasswordFieldUI
 
installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledPopupMenuUI
 
installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledProgressBarUI
 
installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledScrollBarUI
 
installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledScrollPaneUI
 
installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledSeparatorUI
 
installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledSliderUI
 
installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledSpinnerUI
 
installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledSplitPaneUI
 
installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledTabbedPaneUI
 
installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledTableUI
 
installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledTextFieldUI
 
installUI(JComponent) - Method in class games.stendhal.client.gui.styled.StyledToolTipUI
 
instance - Static variable in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
The Singleton instance.
instance - Static variable in class games.stendhal.server.core.engine.StendhalRPWorld
The singleton instance.
instanceOf(RPClass) - Method in class marauroa.common.game.Attributes
This method returns true if this attributes is an instance of RPClass or any of its subclasses
instantAction - Variable in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
Immediate execution of action when player says password.
instantiate(String) - Method in class games.stendhal.server.entity.npc.SpeakerNPCFactory
Creates a new SpeakerNPC.
InsufficientManaException - Exception in games.stendhal.server.entity.spell.exception
Exception signalling that a player has not enough mana
InsufficientManaException(String) - Constructor for exception games.stendhal.server.entity.spell.exception.InsufficientManaException
 
INT - Enum constant in enum class marauroa.common.game.Definition.Type
an integer of 32 bits
INTERIOR_ZONE - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
visiting groups of interior zones
InteriorZoneAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
Factory for interior zone achievements
InteriorZoneAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.InteriorZoneAchievementFactory
 
InternalManagedWindow - Class in games.stendhal.client.gui
An InternalWindow that implements ManagedWindow.
InternalManagedWindow(String, String) - Constructor for class games.stendhal.client.gui.InternalManagedWindow
Create an InternalManagedWindow.
InternalManagedWindow.WindowDragListener - Interface in games.stendhal.client.gui
Interface for listening to dragging the window by mouse.
internalToString(StringBuilder) - Method in class marauroa.common.net.message.Message
generates a list of attributes suitable to be used in toString()
InternalWindow - Class in games.stendhal.client.gui
A window like panel component with a title bar and optional close and minimize buttons.
InternalWindow.CloseListener - Interface in games.stendhal.client.gui
Listener interface for window close events.
Interruptor - Class in games.stendhal.client.sound.system.processors
Signal processor stage to pause sound signals.
Interruptor() - Constructor for class games.stendhal.client.sound.system.processors.Interruptor
 
intersects(Rectangle2D) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Determine if this zone overlaps an area in global coordinates.
interval - Variable in class games.stendhal.server.entity.mapstuff.area.OccupantArea
How often an action is done while stationary (in turns).
IntRingBuffer - Class in games.stendhal.server.util
a ring buffer for ints.
IntRingBuffer(int) - Constructor for class games.stendhal.server.util.IntRingBuffer
creates a new IntRingBuffer
intToFloat(int, float) - Static method in class games.stendhal.common.math.Numeric
 
INVALID_ID - Static variable in class marauroa.common.game.RPObject
Defines an invalid object id
INVALID_NONCE - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
the nonce, which is used during setup of the encryption, is invalid
invalidateLayout(Container) - Method in class games.stendhal.client.gui.layout.AnimatedLayout
 
invalidateLayout(Container) - Method in class games.stendhal.client.gui.layout.SBoxLayout
 
InvalidSpellTargetException - Exception in games.stendhal.server.entity.spell.exception
Exception signalling that a spell target is invalid for the spell
InvalidSpellTargetException(String) - Constructor for exception games.stendhal.server.entity.spell.exception.InvalidSpellTargetException
 
InvalidVersionException - Exception in marauroa.common.net
This exception is thrown when a invalid version message is received.
InvalidVersionException(int) - Constructor for exception marauroa.common.net.InvalidVersionException
Constructor
INVASION - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
 
INVASION_TIME_MAX - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
 
INVASION_TIME_MIN - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
 
InvasionPhase - Class in games.stendhal.server.maps.quests.piedpiper
 
InvasionPhase(Map<String, Integer>) - Constructor for class games.stendhal.server.maps.quests.piedpiper.InvasionPhase
Create InvasionPhase.
INVISIBLE - Static variable in class games.stendhal.common.constants.Actions
 
InvisibleAction - Class in games.stendhal.server.actions.admin
 
InvisibleAction() - Constructor for class games.stendhal.server.actions.admin.InvisibleAction
 
InvisibleEntity - Class in games.stendhal.client.entity
An generic entity that is not drawn.
InvisibleEntity() - Constructor for class games.stendhal.client.entity.InvisibleEntity
 
InvitationScroll - Class in games.stendhal.server.entity.item.scroll
Represents an teleport scroll that acts as an invitation to an event.
InvitationScroll(InvitationScroll) - Constructor for class games.stendhal.server.entity.item.scroll.InvitationScroll
Copy constructor.
InvitationScroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.InvitationScroll
 
invite(Player, Player) - Method in class games.stendhal.server.core.rp.group.Group
invites a player to join this group.
INVITE - Enum constant in enum class games.stendhal.client.entity.ActionType
 
invoke(String) - Method in class games.stendhal.client.scripting.ClientScriptInterface
handles a string command in the same way the chat line does.
invokeCallback() - Method in class marauroa.server.game.dbcommand.DBCommandWithCallback
invokes the callback.
IO - Class in games.stendhal.common
input/output utility methods
IO() - Constructor for class games.stendhal.common.IO
 
IPerceptionListener - Interface in marauroa.client.net
The IPerceptionListener interface provides methods that are called while applying the perception
IQuest - Interface in games.stendhal.server.maps.quests
All quests MUST implement this interface or extend the abstract class AbstractQuest in order for the loader to recognize them.
IronBuyerNPC - Class in games.stendhal.server.maps.orril.dwarfmine
 
IronBuyerNPC() - Constructor for class games.stendhal.server.maps.orril.dwarfmine.IronBuyerNPC
 
IRPRuleProcessor - Interface in marauroa.server.game.rp
Interface for the class that is in charge of executing actions.
IRPZone - Interface in marauroa.common.game
Interface for managing the objects in a RPZone.
IRPZone.ID - Class in marauroa.common.game
An unique ID for this zone
isA(String) - Method in class marauroa.common.game.RPClass
This method sets the parent of this rpclass
isA(RPClass) - Method in class marauroa.common.game.RPClass
This method sets the parent of this rpclass
isAbnormal() - Method in class games.stendhal.server.entity.creature.Creature
Checks if the creature has "abnormal" or "rare" profile.
isAccepted() - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallenge
 
isAccessible() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
 
isAccountBlocked(String) - Method in class marauroa.server.game.db.LoginEventDAO
Deprecated.
isAccountBlocked(DBTransaction, String) - Method in class marauroa.server.game.db.LoginEventDAO
checks if this account is temporary blocked because of too many failed login attempts.
isAccountCreationLimitReached(String) - Method in class marauroa.server.game.db.AccountDAO
Deprecated.
isAccountCreationLimitReached(DBTransaction, String) - Method in class marauroa.server.game.db.AccountDAO
is account creation limit reached for recently created accounts
isActivated() - Method in class games.stendhal.server.entity.item.SlotActivatedItem
Tests whether the item is currently activated.
isActive() - Method in class games.stendhal.client.sound.manager.SoundManager.Sound
 
isActive() - Method in class games.stendhal.client.sound.manager.SoundManagerNG.Sound
 
isActive() - Method in class games.stendhal.server.core.rp.achievement.Achievement
 
isActiveInCurrentServerContext(Object) - Static method in class games.stendhal.server.core.config.annotations.ServerModeUtil
Determines if the given object should be active in the current server
isActiveSlot(String) - Method in class games.stendhal.server.entity.item.SlotActivatedItem
Tests whether the item can be activated in specified slot.
isAddressBlocked(String) - Method in class marauroa.server.game.db.LoginEventDAO
Deprecated.
isAddressBlocked(DBTransaction, String) - Method in class marauroa.server.game.db.LoginEventDAO
checks if the ip-address is temporary blocked because of too many failed login attempts.
isAdjective() - Method in class games.stendhal.common.parser.ExpressionType
Determine if the Expression consists of adjectives or adverbs.
isAdmin() - Static method in class games.stendhal.client.entity.User
is this user an admin with an adminlevel equal or above 600?
isAdmin() - Method in class games.stendhal.client.UserContext
Determine if the user is an admin.
isAllowed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.Door
Determine if this portal can be used.
isAllowed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
Determine if this portal can be used.
isAllowed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
Check if a player can use the gate.
isAllowed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
 
isAllowed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.KeyedPortal
Determine if this portal can be used.
isAllowed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.LevelCheckingPortal
Determine if this portal can be used.
isAllowed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.LockedDoor
 
isAllowed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.OnePlayerRoomDoor
 
isAllowed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.QuestCheckingPortal
Determine if this portal can be used.
isAllowed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.QuestCompletedPortal
Determine if this portal can be used.
isAllowedToActAlone() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
isAmbiguousNounVerb(String) - Static method in class games.stendhal.common.grammar.Grammar
Check for words with ambiguity between noun and verb.
isAnimal() - Method in class games.stendhal.common.parser.ExpressionType
Determine if the Expression is an animal.
isAnimating() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Determine if this view is currently animatable.
isAnyFlagSet() - Method in class games.stendhal.common.parser.ExpressionMatcher
 
isare(int) - Static method in class games.stendhal.common.grammar.Grammar
"is" or "are", depending on the quantity.
IsAre(int) - Static method in class games.stendhal.common.grammar.Grammar
"Is" or "Are", depending on the quantity.
isAttached(Appender) - Method in class marauroa.common.Logger
 
isAttackable() - Method in class games.stendhal.server.entity.creature.Creature
Returns true if this RPEntity is attackable.
isAttackable() - Method in class games.stendhal.server.entity.npc.ActorNPC
 
isAttackable() - Method in class games.stendhal.server.entity.npc.NPC
Returns true if this RPEntity is attackable.
isAttackable() - Method in class games.stendhal.server.entity.npc.TrainingDummy
Allow training dummies to be attacked.
isAttackable() - Method in class games.stendhal.server.entity.RPEntity
 
isAttacked() - Method in class games.stendhal.server.entity.RPEntity
Return true if this entity is attacked.
isAttackedBy(IEntity) - Method in class games.stendhal.client.entity.RPEntity
Check if a specific entity is attacking this RPEntity.
isAttacking() - Method in class games.stendhal.server.entity.RPEntity
Checks whether the attacktarget is null.
isAttacking(IEntity) - Method in class games.stendhal.client.entity.RPEntity
Check if the entity is attacking a specified entity.
isAttackTurn(int) - Method in class games.stendhal.server.entity.creature.Creature
 
isAttending() - Method in class games.stendhal.client.entity.NPC
Ask NPC if they are attending.
isAvailable() - Method in class games.stendhal.server.entity.mapstuff.game.SokobanBoard
 
isAvailable() - Method in interface games.stendhal.server.entity.npc.condition.AvailabilityChecker
is this resource available?
isAvailableAllotment(String, String) - Method in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
Checks if an allotment is available
isAway() - Method in class games.stendhal.client.entity.Player
Determine if the player is away.
isBadBoy() - Method in class games.stendhal.client.entity.Player
 
isBadBoy() - Method in class games.stendhal.server.entity.player.Player
 
isBeingAttacked() - Method in class games.stendhal.client.entity.RPEntity
Check if the entity is a target of an attack.
isBlocked() - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea.Entry
Determine if a creature matching this criteria is blocked.
isBlocked(DBTransaction) - Method in class marauroa.server.game.container.SecuredLoginInfo
Returns true if an account is temporarily blocked due to too many tries in the defined time frame.
isBorderOpaque() - Method in class games.stendhal.client.gui.styled.PixmapBorder
 
isBoss() - Method in class games.stendhal.server.entity.creature.Creature
Check if the entity is a "boss".
isBound() - Method in class games.stendhal.server.entity.item.Item
Check if the item is bound to a player
IsBoundStatusRespected - Class in games.stendhal.server.core.rp.equipping.validator
checks that the item is either not bound, or the bound rules are respected
IsBoundStatusRespected() - Constructor for class games.stendhal.server.core.rp.equipping.validator.IsBoundStatusRespected
 
isBoundTo(Item) - Method in class games.stendhal.server.entity.player.Player
 
isBroken() - Method in class games.stendhal.server.entity.item.BreakableItem
Checks if the item has no uses remaining.
isBroken() - Method in class games.stendhal.server.entity.item.RingOfLife
Check if the ring is broken.
isCaseInsensitive() - Method in class games.stendhal.common.parser.ExpressionMatcher
 
isCharacterCreationLimitReached(String, String) - Method in class marauroa.server.game.db.CharacterDAO
Deprecated.
isCharacterCreationLimitReached(DBTransaction, String, String) - Method in class marauroa.server.game.db.CharacterDAO
is the character creation limit reached?
isChoking() - Method in class games.stendhal.client.entity.RPEntity
Check if the entity is choking.
isChoosableByPlayers() - Method in class games.stendhal.server.entity.Outfit
Checks whether this outfit may be selected by a normal player as normal outfit.
isClientNewerThan(String) - Method in class games.stendhal.server.entity.player.Player
checks if the client is newer than the requested version
isClone() - Method in class games.stendhal.client.entity.NPC
Checks if this entity is a clone of another NPC.
isClone(SpeakerNPC) - Method in class games.stendhal.server.entity.npc.CloneManager
Checks if a SpeakerNPC is registered as a clone.
isClone(String) - Method in class games.stendhal.server.entity.npc.CloneManager
Checks if a name is registered as a clone.
isCloseEnough() - Method in class games.stendhal.client.gui.SlotWindow
Check if the user is close enough the parent entity of the slot.
isCompatibleWithClothes() - Method in class games.stendhal.server.entity.Outfit
Can this outfit be worn with normal clothes
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.AbstractQuest
 
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.AmazonPrincess
 
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.Campfire
 
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.ChocolateForElisabeth
 
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.CleanAthorsUnderground
 
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.CoalForHaunchy
 
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.CollectEnemyData
 
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.EggsForMarianne
 
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.ElfPrincess
 
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.FishSoupForHughie
 
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.HouseBuying
 
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.houses.HouseBuyingMain
 
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.IcecreamForAnnie
 
isCompleted(Player) - Method in interface games.stendhal.server.maps.quests.IQuest
Was the quest completed? Note: A quest can be completed without its status being "Done" (e.
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.KillDhohrNuggetcutter
 
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.KillGnomes
 
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.KillMonks
 
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.KillSpiders
 
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.KoboldishTorcibud
 
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.MealForGroongo
 
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.MeetKetteh
 
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.RainbowBeans
 
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.SevenCherubs
 
isCompleted(Player) - Method in class games.stendhal.server.maps.quests.Snowballs
 
isConditional() - Method in class games.stendhal.common.parser.ExpressionType
Determine if the Expression is in conditional form.
isConditionFulfilled(Player, Sentence, SpeakerNPC) - Method in class games.stendhal.server.entity.npc.fsm.Transition
Checks whether this transition's condition is fulfilled.
isConfused() - Method in class games.stendhal.client.entity.RPEntity
Check if the entity is confused or poisoned.
isConnectionError(Exception) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
determine if the Exception indicates a connection error, so a retry of the transaction makes sense.
isConnectionError(Exception) - Method in interface marauroa.server.db.adapter.DatabaseAdapter
determine if the Exception indicates a connection error, so a retry of the transaction makes sense.
isConnectionError(Exception) - Method in class marauroa.server.db.DBTransaction
determine if the Exception indicates a connection error, so a retry of the transaction makes sense.
isConsonant(char) - Static method in class games.stendhal.common.grammar.Grammar
Is the character a consonant?
isConstant() - Method in class games.stendhal.client.sprite.EmptySprite
 
isConstant() - Method in class games.stendhal.client.sprite.FlippedSprite
 
isConstant() - Method in class games.stendhal.client.sprite.ImageSprite
 
isConstant() - Method in interface games.stendhal.client.sprite.Sprite
Check whether the sprite won't change between draws.
isContained() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Determine if this view is contained, and should render in a compressed (it's defined) area without clipping anything important.
isContained() - Method in class marauroa.common.game.RPObject
Returns true if this object is contained inside another one.
isContainerCorpse() - Method in class games.stendhal.server.actions.equip.MoveableObject
Checks if container is a corpse.
isCooledDown() - Method in class games.stendhal.server.entity.spell.Spell
 
isCreature(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
 
isCreature(String) - Method in interface games.stendhal.server.core.rule.EntityManager
Return true if the Entity is a creature.
isCreature(String, int) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
 
isCreature(String, int) - Method in interface games.stendhal.server.core.rule.EntityManager
Return true if the Entity is a creature.
isCtrlDown() - Method in class games.stendhal.client.gui.MouseHandler
Check if the control key was down during the mouse event.
isDeadlockError(SQLException) - Method in class marauroa.server.db.DBTransaction
determines if this Exception was caused by an deadlock, so a retry of the transaction makes sense
isDebugEnabled() - Method in class marauroa.common.Logger
 
isDefending() - Method in class games.stendhal.client.entity.RPEntity
Check if the entity is defending against an attack right now.
isDerivedAdjective(String) - Static method in class games.stendhal.common.grammar.Grammar
Check the given word for derived adjectives like "magical" or "nomadic".
isDisconnected() - Method in class games.stendhal.server.entity.player.Player
checks whether this client is flagged as disconnected
isDoingRangedAttack() - Method in class games.stendhal.client.entity.RPEntity
Check if the currently performed attack is ranged.
isDoneAttacking() - Method in class games.stendhal.client.gui.j2d.entity.helpers.AttackPainter
Check if the current attack has been completely drawn.
isDressCompatibleBody(Integer) - Static method in class games.stendhal.common.Outfits
Checks if a dress layer can be worn over an outfit index.
isDroppable() - Method in class games.stendhal.server.entity.item.CaptureTheFlagFlag
 
isDynamic() - Method in class games.stendhal.common.parser.Expression
Determine if the Expression contains a dynamically defined word.
isDynamic() - Method in class games.stendhal.common.parser.ExpressionType
Determine if the Expression contains a dynamically defined word.
isDynamic() - Method in class games.stendhal.common.parser.WordEntry
 
isEating() - Method in class games.stendhal.client.entity.RPEntity
Check if the entity is eating.
isEmpty() - Method in class games.stendhal.client.entity.Corpse
Checks if the corpse is empty or not
isEmpty() - Method in class games.stendhal.common.NameBuilder
Return true if still empty.
isEmpty() - Method in class games.stendhal.common.parser.ExpressionMatcher
 
isEmpty() - Method in class games.stendhal.common.parser.ExpressionType
Returns true if, and only if, length() is 0.
isEmpty() - Method in class games.stendhal.common.parser.Sentence
Return true if the sentence is empty.
isEmpty() - Method in class games.stendhal.common.parser.SentenceBuilder
Check for empty buffer content.
isEmpty() - Method in class games.stendhal.server.core.engine.StendhalRPZone
Return whether the zone is completely empty.
isEmpty() - Method in class games.stendhal.server.core.rp.group.Group
checks if this group does not have any members
isEmpty() - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
 
isEmpty() - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
 
isEmpty() - Method in class games.stendhal.server.entity.status.StatusResistancesList
Helper method to find if status list is empty after initialized.
isEmpty() - Method in class games.stendhal.server.util.ClassToInstancesMap
 
isEmpty() - Method in class games.stendhal.server.util.IntRingBuffer
Is the buffer empty?
isEmpty() - Method in class games.stendhal.server.util.MapOfMaps
 
isEmpty() - Method in class marauroa.common.game.Attributes
Returns true if the attributes contains nothing.
isEmpty() - Method in class marauroa.common.game.RPObject
Returns true if the object is empty
isEmpty() - Method in class marauroa.common.game.RPSlot
Is this slot empty?
isEmpty() - Method in class marauroa.common.net.message.MessageS2CTransfer
does this method contain no content?
isEmptyLabel() - Method in class games.stendhal.server.entity.npc.fsm.Transition
check if label is empty string
isEnabledFor(Priority) - Method in class marauroa.common.Logger
 
isEnemyNear(double) - Method in class games.stendhal.server.entity.creature.Creature
 
isEngaged(Player) - Method in class games.stendhal.server.maps.quests.marriage.MarriageQuestInfo
Check if a player is engaged with another player.
isEqual_Scalf(float, float) - Static method in class games.stendhal.common.math.Algebra
 
isEqual_Vecf(float[], float[]) - Static method in class games.stendhal.common.math.Algebra
 
isEquipped(String) - Method in class games.stendhal.server.entity.RPEntity
Determine if this entity is equipped with an item.
isEquipped(String, int) - Method in class games.stendhal.server.entity.RPEntity
Determine if this entity is equipped with a minimum quantity of an item.
isEquippedItemClass(String, String) - Method in class games.stendhal.server.entity.RPEntity
checks if an item of class clazz is equipped in slot slot returns true if it is, else false.
isEquippedItemInSlot(String, String) - Method in class games.stendhal.server.entity.RPEntity
checks if an item is equipped in a slot
isEquippedWithInfostring(String, String) - Method in class games.stendhal.server.entity.RPEntity
Checks if entity carry a number of items with specified info string.
isEquippedWithInfostring(String, String, int) - Method in class games.stendhal.server.entity.RPEntity
Checks if entity carry a number of items with specified info string.
IServerManager - Interface in marauroa.server.net
This interface allows ConnectionManagers to talk to the central server manager.
isExiting(RPEntity) - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea
Checks if the entity is exiting the training area.
isExpired() - Method in class games.stendhal.client.gui.BlackenScreenEffect
 
isExpired() - Method in class games.stendhal.client.gui.EffectLayer
Check if the effect is old enough to have expired so that it should be removed.
isFacingToward(Entity) - Method in class games.stendhal.server.entity.ActiveEntity
Determine if this entity is facing toward another entity.
isFinished() - Method in class games.stendhal.server.core.pathfinder.FixedPath
Determine if the path has finished.
isFinished() - Method in class games.stendhal.server.util.WikipediaAccess
Returns true when the XML response was completely parsed.
isFinished() - Method in interface marauroa.common.net.ConnectionManager
was the server shutdown?
isFinished() - Method in class marauroa.server.db.command.DBCommandQueue
should the background set be terminated?
isFinished() - Method in class marauroa.server.net.nio.NIONetworkConnectionManager
 
isFinished() - Method in class marauroa.server.net.web.WebSocketConnectionManager
 
isFlooding(SocketChannel, int) - Method in class marauroa.server.net.flood.FloodValidator
Returns true if the channel passed as param is considered to be flooding
isFlooding(FloodMeasure) - Method in interface marauroa.server.net.flood.IFloodCheck
Returns true if with the information stored an entry implementation determines that there is a flood attack.
isFlooding(FloodMeasure) - Method in class marauroa.server.net.nio.FloodCheck
 
isFluid() - Method in class games.stendhal.common.parser.ExpressionType
Determine if the Expression is some fluid.
isFlying() - Method in class games.stendhal.client.entity.ActiveEntity
Checks if the entity is a flying entity.
isFood() - Method in class games.stendhal.common.parser.ExpressionType
Determine if the Expression is some food.
isForMatching() - Method in class games.stendhal.common.parser.ConversationContext
 
isFromCorpse() - Method in class games.stendhal.server.entity.item.Item
 
isFulfilled(Player) - Method in class games.stendhal.server.core.rp.achievement.Achievement
Check if a player has fulfilled this achievement
isFull() - Method in class games.stendhal.server.core.rp.group.Group
checks if the group is full.
isFull() - Method in class games.stendhal.server.entity.item.Corpse
is the corpse full so that there is no more room for additinal items?
isFull() - Method in class games.stendhal.server.entity.slot.PlayerKeyringSlot
 
isFull() - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea
Checks if the area is full.
isFull() - Method in class games.stendhal.server.util.IntRingBuffer
Is the buffer full?
isFull() - Method in class marauroa.common.game.RPSlot
Returns true if the slot is full.
isFull(boolean) - Method in class games.stendhal.server.entity.item.Corpse
 
isGagged(Player) - Static method in class games.stendhal.server.entity.player.GagManager
Is player gagged?
isGameActive() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
is the game active?
isGameActive() - Method in class games.stendhal.server.entity.mapstuff.game.SokobanBoard
checks whether a game is active.
isGameLoop() - Static method in class games.stendhal.client.GameLoop
Check if the code is running in the game loop.
isGerund - Variable in class games.stendhal.common.grammar.Grammar.Verb
 
isGerund() - Method in class games.stendhal.common.parser.ExpressionType
Determine if the Expression contains a verb in gerund form.
isGerund(String) - Static method in class games.stendhal.common.grammar.Grammar
Check the given verb for gerund form, e.g.
isGhost() - Method in class games.stendhal.server.entity.ActiveEntity
Checks whether an entity is a ghost (non physically interactive).
isGhost() - Method in class games.stendhal.server.entity.player.Player
Checks whether an entity is a ghost (non physically interactive).
isGhostMode() - Method in class games.stendhal.client.entity.RPEntity
Determine if in full ghostmode.
isGroupSharingLoot() - Static method in class games.stendhal.client.entity.User
is the player in a group which shares the loot?
isGrumpy() - Method in class games.stendhal.client.entity.Player
Determine if the player is grumpy.
isHidden() - Method in class games.stendhal.client.entity.Portal
Determine if the portal is hidden.
isHidden() - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
Determine if this portal is hidden from players.
isHidden() - Method in class marauroa.common.game.Definition
Returns true if the attribute is Hidden.
isHidden() - Method in class marauroa.common.game.RPObject
Return true if this object is hidden.
isIgnorable(Expression) - Method in class games.stendhal.common.parser.Sentence
Check if the given Expression should be ignored.
isIgnore() - Method in class games.stendhal.common.parser.Expression
Determine Expressions to ignore.
isIgnore() - Method in class games.stendhal.common.parser.ExpressionType
Determine Expressions to ignore.
isIgnored() - Method in class games.stendhal.server.core.engine.dbcommand.StoreMessageCommand
is ignored
isIgnored(DBTransaction, String, String) - Method in class games.stendhal.server.core.engine.db.StendhalBuddyDAO
checks whether a palyer is ignored by another player
isIgnoring(String) - Static method in class games.stendhal.client.entity.User
is the named player ignored?
isImmune(StatusType) - Method in class games.stendhal.server.entity.status.StatusList
Check if entity is immune to specified status attack.
isInAllowed(int, int) - Method in class games.stendhal.server.core.config.zone.TeleportationRules
Check if teleporting to a location is allowed.
isInArena(Player) - Method in class games.stendhal.server.maps.deathmatch.DeathmatchInfo
 
isInfoEnabled() - Method in class marauroa.common.Logger
 
isInitialized() - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
Checks if the achievement list has already been populated.
isInJail(Player) - Static method in class games.stendhal.server.entity.player.Jail
Is player in a jail cell? Ignores visitors outside of cells.
isInProtectionArea(Entity) - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
isInSight(Entity) - Method in class games.stendhal.server.entity.Entity
Check if the other Entity is near enough to be in sight on the client screen.
isInteractive() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
is this entity interactive so that the player can click or move it?
isInteractive() - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
is this entity interactive so that the player can click or move it?
isInteractive() - Method in class games.stendhal.client.gui.j2d.entity.FlyOverArea2DView
 
isInterior() - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
 
isInterior() - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
isInTransfer() - Method in class games.stendhal.client.StendhalClient
Determine if we are in the middle of transferring new content that should suppress drawing during the transfer.
isInvisibleToCreatures() - Method in class games.stendhal.server.entity.player.Player
Determine if the entity is invisible to creatures.
isInvisibleToCreatures() - Method in class games.stendhal.server.entity.RPEntity
Determine if the entity is invisible to creatures.
isInvolved(Player) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallenge
Checks if a player is involved into this challenge
isItem(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
 
isItem(String) - Method in interface games.stendhal.server.core.rule.EntityManager
Return true if the Entity is a Item.
isItemBoundToOtherPlayer(Player, RPObject) - Method in class games.stendhal.server.actions.UseAction
Make sure nobody uses items bound to someone else.
isItemLootingRewardable() - Method in class games.stendhal.server.entity.item.Corpse
Checks if looting this corpse will be rewarded (i.e.
isItemSlot() - Method in class games.stendhal.server.entity.slot.EntitySlot
 
isItemSlot() - Method in class games.stendhal.server.entity.slot.KeyedSlot
 
isItemSlot() - Method in interface games.stendhal.server.entity.slot.Slot
Can this slot contain items?
isItemSlot() - Method in class games.stendhal.server.entity.slot.TradeCenterMarketSlot
 
isJokerMatching() - Method in class games.stendhal.common.parser.ExpressionMatcher
 
isLoaded(IQuest) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
Checks if a quest instance has been added to the world.
isLoaded(IQuest) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
Checks if a quest has been loaded.
isLoop() - Method in class games.stendhal.server.core.pathfinder.FixedPath
Determine if the path is an infinite loop.
isMarried(Player) - Method in class games.stendhal.server.maps.quests.marriage.MarriageQuestInfo
Check if a player is married to another player.
isMeleeOnly() - Method in class games.stendhal.server.entity.npc.TrainingDummy
Checks if only melee weapons may be used against this dummy.
isMinimized() - Method in class games.stendhal.client.gui.InternalWindow
Get the minimization status of the window.
isMinimized() - Method in interface games.stendhal.client.gui.ManagedWindow
Determine if the window is minimized.
isMovable() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Determine if this entity can be moved (e.g.
isMovable() - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
Determine if this entity can be moved (e.g.
isMovable() - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
Determine if this entity can be moved (e.g.
isMoveCompleted() - Method in class games.stendhal.server.entity.ActiveEntity
Determine if this entity has move at least a whole tile.
isMoveToAllowed() - Method in class games.stendhal.server.core.engine.StendhalRPZone
Can moveto (mouse movement using pathfinding) be done on this map?
isNaked() - Method in class games.stendhal.server.entity.DressedEntity
Checks if the entity is not wearing clothes.
isNaked() - Method in class games.stendhal.server.entity.Outfit
Is outfit missing a dress?
isName() - Method in class games.stendhal.common.parser.ExpressionType
Determine if the Expression is a creature name.
isName() - Method in class games.stendhal.common.parser.WordEntry
 
isNegated() - Method in class games.stendhal.common.parser.Expression
Determine if the Expression is negated.
isNegated() - Method in class games.stendhal.common.parser.ExpressionType
Determine if the Expression is negated.
isNew() - Method in class games.stendhal.server.entity.player.Player
Is this a new player?
isNormalized(String) - Static method in class games.stendhal.common.grammar.Grammar
Check if an expression is normalized.
IsNotCharacterNameValidator - Class in games.stendhal.server.core.account
validates the new account name is not a character name
IsNotCharacterNameValidator(String) - Constructor for class games.stendhal.server.core.account.IsNotCharacterNameValidator
creates an IsNotCharacterNameValidator.
IsNotOtherAccountNameValidator - Class in games.stendhal.server.core.account
validates the new character name is not an account name, unless player owns that account
IsNotOtherAccountNameValidator(String, String) - Constructor for class games.stendhal.server.core.account.IsNotOtherAccountNameValidator
creates an IsNotOtherAccountNameValidator.
isNull() - Static method in class games.stendhal.client.entity.User
is the user object not set, yet?
isNumeral() - Method in class games.stendhal.common.parser.Expression
Determine if the Expression consists of numeral words.
isNumeral() - Method in class games.stendhal.common.parser.ExpressionType
Determine if the Expression consists of numeral words.
isNumeral() - Method in class games.stendhal.common.parser.WordEntry
 
isObject() - Method in class games.stendhal.common.parser.Expression
Determine if the Expression is an object.
isObject() - Method in class games.stendhal.common.parser.ExpressionType
Determine if the Expression is an object.
isObject() - Method in class games.stendhal.common.parser.WordEntry
 
isObsessional() - Method in class games.stendhal.common.parser.ExpressionType
Determine if the Expression is a obsessional one.
isObsessional() - Method in class games.stendhal.common.parser.WordEntry
 
isObstacle(IEntity) - Method in class games.stendhal.client.entity.Block
 
isObstacle(IEntity) - Method in class games.stendhal.client.entity.Entity
 
isObstacle(IEntity) - Method in class games.stendhal.client.entity.FlyOverArea
 
isObstacle(IEntity) - Method in class games.stendhal.client.entity.Gate
 
isObstacle(IEntity) - Method in interface games.stendhal.client.entity.IEntity
Determine if this is an obstacle for another entity.
isObstacle(IEntity) - Method in class games.stendhal.client.entity.Wall
 
isObstacle(Entity) - Method in class games.stendhal.server.entity.Entity
Determine if this is an obstacle for another entity.
isObstacle(Entity) - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea
Checks whether a creature can enter.
isObstacle(Entity) - Method in class games.stendhal.server.entity.mapstuff.area.FlyOverArea
 
isObstacle(Entity) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
Checks whether players, NPC's, etc.
isObstacle(Entity) - Method in class games.stendhal.server.entity.mapstuff.area.WalkBlocker
Determine if this is an obstacle for another entity.
isObstacle(Entity) - Method in class games.stendhal.server.entity.mapstuff.area.Wall
Determine if this is an obstacle for another entity.
isObstacle(Entity) - Method in class games.stendhal.server.entity.mapstuff.block.Block
 
isObstacle(Entity) - Method in class games.stendhal.server.entity.player.Player
 
isOccupant(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
Check if an entity is an [acknowledged] occupant of this area.
isOfClass(String) - Method in class games.stendhal.server.entity.item.Item
Checks if the item is of type type .
isOffline() - Method in interface games.stendhal.client.gui.J2DClientGUI
 
isOnFreeFertileGround() - Method in class games.stendhal.server.entity.mapstuff.spawner.FlowerGrower
Checks if this entity is on a free fertile spot.
isOnGround() - Method in class games.stendhal.client.entity.Entity
 
isOnGround() - Method in class games.stendhal.client.entity.Gate
 
isOnGround() - Method in interface games.stendhal.client.entity.IEntity
Determine if this entity is on the ground.
isOpen() - Method in class games.stendhal.client.entity.Chest
Determine if the chest is open.
isOpen() - Method in class games.stendhal.client.entity.Door
Check if the door is open.
isOpen() - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
 
isOpen() - Method in class games.stendhal.server.entity.mapstuff.chest.Chest
Determine if the chest is open.
isOpen() - Method in class games.stendhal.server.entity.mapstuff.portal.Door
Is the door open?
isOpen() - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
Check if the gate is open.
isOrderReady(Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
Is the order ready for this player?
isOrderReady(Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
Is the order ready for this player?
isOutAllowed(int, int) - Method in class games.stendhal.server.core.config.zone.TeleportationRules
Check if teleporting from a location is allowed.
isOwner(String) - Method in class games.stendhal.server.entity.item.OwnedItem
Checks if the submitted name matches the owner of the item.
isOwnerCallingMe() - Method in class games.stendhal.server.entity.creature.DomesticAnimal
Is the owner of this pet calling its name or the type name like "pet"?
isParsableByInteger(Definition) - Method in class games.stendhal.server.actions.admin.AlterAction
 
isPartOf(Outfit) - Method in class games.stendhal.server.entity.Outfit
Checks whether this outfit is equal to or part of another outfit.
isPartOf(String, Integer) - Method in class games.stendhal.server.entity.Outfit
Checks a single layer of the outfit.
isPast - Variable in class games.stendhal.common.grammar.Grammar.Verb
 
isPathLoop() - Method in class games.stendhal.server.entity.GuidedEntity
Is the path a loop.
isPenalized(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity
Check for excessive usage
isPerception() - Method in class marauroa.common.net.message.Message
is this message a perception
isPerception() - Method in class marauroa.common.net.message.MessageS2CPerception
is this message a perception
isPersistence() - Method in class marauroa.common.ConfigurationParams
 
isPersistent() - Method in class games.stendhal.server.entity.item.Item
Returns if the item is persistent.
isPlayerAllowedToExecuteAdminCommand(Player, String, boolean) - Static method in class games.stendhal.server.actions.admin.AdministrationAction
 
isPlayerInArea(Player, String, Rectangle2D) - Method in class games.stendhal.server.maps.nalwor.forest.ArcheryRange
Checks if entity is within bounds of an area.
isPlayerInGroup(String) - Static method in class games.stendhal.client.entity.User
checks if the specified player is in the same group as this player
isPlayerPresent() - Method in class games.stendhal.server.entity.mapstuff.game.SokobanBoard
checks whether the player is present
isPlayerWithinOfferLimit(Player) - Static method in class games.stendhal.server.maps.semos.tavern.market.TradingUtility
checks if a player has not already placed the max number of offers
isPlayingMovementSound() - Method in class games.stendhal.server.entity.creature.Creature
 
isPlural() - Method in class games.stendhal.common.parser.ExpressionType
Determine if the Expression is in plural form.
isPlural() - Method in class games.stendhal.common.parser.WordEntry
 
isPreferred() - Method in class games.stendhal.server.entity.npc.fsm.Transition
 
isPrepared(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.CoalSource
Decides if the activity can be done.
isPrepared(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.FishSource
Decides if the activity can be done.
isPrepared(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.GoldSource
Decides if the activity can be done.
isPrepared(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity
Decides if the activity can be done.
isPrepared(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.WaterSpringSource
Decides if the activity can be done.
isPrepared(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.WellSource
Decides if the activity can be done.
isPreposition() - Method in class games.stendhal.common.parser.Expression
Determine if the Expression consists of prepositions.
isPreposition() - Method in class games.stendhal.common.parser.ExpressionType
Determine if the Expression consists of prepositions.
isPrivate() - Method in class marauroa.common.game.Definition
Returns true if the attribute is private.
isProductBound() - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
Determine whether the produced item should be player bound.
isProductBound(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
Return whether the requested product will be bound to the player.
isPronoun() - Method in class games.stendhal.common.parser.ExpressionType
Determine if the Expression is a pronoun.
isPronoun() - Method in class games.stendhal.common.parser.WordEntry
 
isPublicAccessible() - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
IsQuantityInRangeOfSourceItems - Class in games.stendhal.server.core.rp.equipping.validator
checks that the sum of the source items is at least the requested quantity
IsQuantityInRangeOfSourceItems() - Constructor for class games.stendhal.server.core.rp.equipping.validator.IsQuantityInRangeOfSourceItems
 
isQuestCompleted(String) - Method in class games.stendhal.server.entity.player.Player
Checks whether the player has completed the given quest or not.
isQuestInState(String, int, String...) - Method in class games.stendhal.server.entity.player.Player
Is the named quest in one of the listed states?
isQuestInState(String, String...) - Method in class games.stendhal.server.entity.player.Player
Is the named quest in one of the listed states?
isQuestion() - Method in class games.stendhal.common.parser.Expression
Determine if the Expression consists of question words.
isQuestion() - Method in class games.stendhal.common.parser.ExpressionType
Determine if the Expression consists of question words.
isRare() - Method in class games.stendhal.server.entity.creature.Creature
Check if the creature has a rare profile, and thus should not appear in DeathMatch, or the daily quest.
isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.BankSlot
 
isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.ChestSlot
 
isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.ContainerItemSlot
 
isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.EntitySlot
 
isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.GroundSlot
 
isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.KeyedSlot
 
isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.LootableSlot
 
isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.PersonalChestSlot
 
isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.PlayerKeyringSlot
 
isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.PlayerMoneyPouchSlot
 
isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.PlayerPortfolioSlot
 
isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.PlayerSlot
 
isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.PlayerTradeSlot
 
isReachableForTakingThingsOutOfBy(Entity) - Method in interface games.stendhal.server.entity.slot.Slot
Is this slot reachable to take things out of?
isReachableForTakingThingsOutOfBy(Entity) - Method in class games.stendhal.server.entity.slot.TradeCenterMarketSlot
 
isReachableForThrowingThingsIntoBy(Entity) - Method in class games.stendhal.server.entity.slot.EntitySlot
 
isReachableForThrowingThingsIntoBy(Entity) - Method in class games.stendhal.server.entity.slot.GroundSlot
 
isReachableForThrowingThingsIntoBy(Entity) - Method in class games.stendhal.server.entity.slot.PlayerKeyringSlot
 
isReachableForThrowingThingsIntoBy(Entity) - Method in class games.stendhal.server.entity.slot.PlayerMoneyPouchSlot
 
isReachableForThrowingThingsIntoBy(Entity) - Method in class games.stendhal.server.entity.slot.PlayerPortfolioSlot
 
isReachableForThrowingThingsIntoBy(Entity) - Method in interface games.stendhal.server.entity.slot.Slot
Is this slot reachable to put things into?
isReachableForThrowingThingsIntoBy(Entity) - Method in class games.stendhal.server.entity.slot.TradeCenterMarketSlot
 
isRelativeToHome() - Method in class marauroa.common.ConfigurationParams
 
isReleased() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Check if the view has been released.
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.AbstractQuest
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.AmazonPrincess
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.BalloonForBobby
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.Campfire
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.ChocolateForElisabeth
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.CleanAthorsUnderground
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.CoalForHaunchy
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.DailyItemQuest
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.DailyMonsterQuest
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.DragonLair
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.EggsForMarianne
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.ElfPrincess
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.FindJefsMom
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.FindRatChildren
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.FishSoup
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.FishSoupForHughie
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.FruitsForCoralia
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.GoodiesForRudolph
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.GuessKills
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.HelpTomi
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.IcecreamForAnnie
 
isRepeatable(Player) - Method in interface games.stendhal.server.maps.quests.IQuest
May the quest be repeated?
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.KillBlordroughs
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.KillDhohrNuggetcutter
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.KillEnemyArmy
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.KillGnomes
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.KillMonks
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.KillSpiders
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.KoboldishTorcibud
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.Maze
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.MealForGroongo
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.MeetKetteh
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.MuseumEntranceFee
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.PizzaDelivery
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.RestockFlowerShop
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.Snowballs
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.Soup
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.TrapsForKlaas
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.WaterForXhiphin
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.WeeklyItemQuest
 
isRepeatable(Player) - Method in class games.stendhal.server.maps.quests.ZooFood
 
isReplacing() - Method in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
Determine if existing portals are replaced.
isRunning() - Method in class games.stendhal.client.sound.system.SoundSystemNG
 
isScaled() - Method in class games.stendhal.client.GameScreen
Check if the screen uses scaling.
IsSendUndamagedToTrade - Class in games.stendhal.server.core.rp.equipping.validator
Checks if an item is offered for a trade only undamaged
IsSendUndamagedToTrade() - Constructor for class games.stendhal.server.core.rp.equipping.validator.IsSendUndamagedToTrade
 
isShiftDown() - Method in class games.stendhal.client.gui.MouseHandler
Check if the shift key was down during the mouse event.
isSimilar(String, String, double) - Static method in class games.stendhal.common.parser.SimilarExprMatcher
Check for string similarity giving a limit quotient.
isSkippable() - Method in class marauroa.common.net.message.Message
may this method be skipped?
isSkippable() - Method in class marauroa.common.net.message.MessageS2CPerception
 
isSpawned() - Method in class games.stendhal.server.entity.creature.Creature
 
isSpell(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
 
isSpell(String) - Method in interface games.stendhal.server.core.rule.EntityManager
checks if spellName points to an existing spell
isStackable(StackableItem) - Method in class games.stendhal.server.entity.item.StackableItem
 
isStackable(T) - Method in interface games.stendhal.server.entity.item.Stackable
checks if the other object can be stacked onto this one
isStarted() - Method in class games.stendhal.server.entity.mapstuff.office.ArrestWarrant
has the criminal started his jail time?
isStarted(Player) - Method in class games.stendhal.server.maps.quests.AbstractQuest
 
isStarted(Player) - Method in interface games.stendhal.server.maps.quests.IQuest
Was the quest started?
isStepDone(Player, int) - Method in class games.stendhal.server.maps.quests.CollectEnemyData
Checks if player has completed a step.
isStorable() - Method in class marauroa.common.game.Definition
Return the storability of the attribute whose name is name for this rpclass
isStorable() - Method in class marauroa.common.game.RPObject
Return true if the object should be stored at database.
isSubject() - Method in class games.stendhal.common.parser.Expression
Determine if the Expression represents a person.
isSubject() - Method in class games.stendhal.common.parser.ExpressionType
Determine if the Expression is an subject.
isSubject() - Method in class games.stendhal.common.parser.WordEntry
 
isSuccessful() - Method in class marauroa.server.game.db.LoginEventDAO.LoginEvent
was this a successful login attempt?
isSuccessful(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.CoalSource
Decides if the activity was successful.
isSuccessful(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.FishSource
Decides if the activity was successful.
isSuccessful(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.GoldSource
Decides if the activity was successful.
isSuccessful(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity
Decides if the activity was successful.
isSuccessful(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.WaterSpringSource
Decides if the activity was successful.
isSuccessful(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.WellSource
Decides if the activity was successful.
isSwapable() - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
 
isTalking() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
isTargetBoundCheckRequired() - Method in class games.stendhal.server.entity.slot.EntitySlot
 
isTargetBoundCheckRequired() - Method in class games.stendhal.server.entity.slot.PlayerTradeSlot
 
isTargetBoundCheckRequired() - Method in class games.stendhal.server.entity.slot.PublicChestSlot
 
isTargetBoundCheckRequired() - Method in interface games.stendhal.server.entity.slot.Slot
does this slot require that the bounding of items is check on adding items
isTargetBoundCheckRequired() - Method in class games.stendhal.server.entity.slot.TradeCenterMarketSlot
 
isTargetValid(Entity, Entity) - Method in class games.stendhal.server.entity.spell.AttackingSpell
 
isTargetValid(Entity, Entity) - Method in class games.stendhal.server.entity.spell.HealingSpell
 
isTargetValid(Entity, Entity) - Method in class games.stendhal.server.entity.spell.ModifyAtkSpell
 
isTargetValid(Entity, Entity) - Method in class games.stendhal.server.entity.spell.ModifyDefSpell
 
isTargetValid(Entity, Entity) - Method in class games.stendhal.server.entity.spell.Spell
Checks if the target Entity is applicable for this spell.
isTeleclickEnabled() - Method in class games.stendhal.server.entity.player.Player
Checks whether a player has teleclick enabled.
isTeleporter() - Method in class games.stendhal.server.entity.npc.PassiveNPC
 
isTeleportInAllowed(int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Check if teleporting with a scroll to a location is allowed.
isTeleportOutAllowed(int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Check if teleporting with a scroll from a location is allowed.
isTestServer() - Static method in class games.stendhal.server.core.config.annotations.ServerModeUtil
Determines if the current running server is a testserver
IsThereEnoughSpace - Class in games.stendhal.server.core.rp.equipping.validator
checks if there is enough space at the target
IsThereEnoughSpace() - Constructor for class games.stendhal.server.core.rp.equipping.validator.IsThereEnoughSpace
 
isTimeout() - Method in class marauroa.server.game.container.PlayerEntry
Returns true when nothing has been received from client in TIMEOUT_SECONDS.
isTypeString(String) - Static method in class games.stendhal.common.parser.ExpressionType
Check if the given String contains a type string specifier.
isUndroppableOnDeath() - Method in class games.stendhal.server.entity.item.Item
Is the item undroppable.
isUseable() - Method in class games.stendhal.client.entity.Portal
Is this entity useable?
isUsed() - Method in class games.stendhal.server.entity.item.BreakableItem
Checks the used state of the item.
isUser() - Method in class games.stendhal.client.entity.Entity
 
isUser() - Method in class games.stendhal.client.entity.Gate
 
isUser() - Method in interface games.stendhal.client.entity.IEntity
Check if the entity is the user.
isUser() - Method in class games.stendhal.client.entity.User
Is this object the user of this client?
isUsingSecureChannel() - Method in class marauroa.server.game.container.SecuredLoginInfo
are we using a secure channel so that we can skip our own RSA encryption and replay protection
isValid() - Method in class games.stendhal.client.gui.login.Profile
checks whether all required attributes are defined
isValid() - Method in class games.stendhal.server.actions.equip.MoveableObject
is this object valid?
isValid() - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
Checks if the entity could stand on the position of this node.
isValid(int, int) - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
Checks if the entity could stand on the given by the coordinates.
isValidAllotment(String, String) - Method in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
Checks if an allotment exists
isValidColor(int) - Static method in enum class games.stendhal.common.constants.SkinColor
Check if an integer color corresponds to a valid skin color.
isVerb() - Method in class games.stendhal.common.parser.Expression
Determine if the Expression consists of verbs.
isVerb() - Method in class games.stendhal.common.parser.ExpressionType
Determine if the Expression consists of verbs.
isVerb() - Method in class games.stendhal.common.parser.WordEntry
 
isVisible() - Method in interface games.stendhal.client.gui.ManagedWindow
Determine if the window is visible.
isVisible() - Method in class marauroa.common.game.Definition
Returns if this definition is visible ( it is not hidden nor private )
isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.AbstractQuest
 
isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.AdosDeathmatch
 
isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.Blackjack
 
isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.DiceGambling
 
isVisibleOnQuestStatus() - Method in interface games.stendhal.server.maps.quests.IQuest
Determines whether the quest should be shown in the Quest Status/Progress log
isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.MeetBunny
 
isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.MeetSanta
 
isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.MeetZynn
 
isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeks
 
isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeksConstruction
 
isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.MuseumEntranceFee
 
isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.PaperChase
 
isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.RainbowBeans
 
isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.SolveRiddles
 
isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.TutorialIsland
 
isVisibleOnQuestStatus() - Method in class games.stendhal.server.maps.quests.WizardBank
 
isVowel(char) - Static method in class games.stendhal.common.grammar.Grammar
Is the character a vowel?
isWaitingForPerception() - Method in class marauroa.common.net.Channel
are we waiting for a perception?
isWordDelim(char) - Method in class games.stendhal.client.gui.KHtmlEdit
Determine is a character is a word delimiter when followed by a space or end-of-line.
isWorking() - Method in class games.stendhal.client.entity.BreakableRing
Determine if a ring is working.
isZoneChangeAllowed() - Method in class games.stendhal.server.entity.ActiveEntity
Determine if zone changes are currently allowed via normal means (non-portal teleportation doesn't count).
isZoneChangeAllowed() - Method in class games.stendhal.server.entity.player.Player
Determine if zone changes are currently allowed via normal means (non-portal teleportation doesn't count).
item(String) - Method in class games.stendhal.server.maps.quests.logic.ItemCollectorData
 
item(String) - Method in interface games.stendhal.server.maps.quests.logic.ItemCollectorSetters
Sets the name of an item to collect.
Item - Class in games.stendhal.client.entity
 
Item - Class in games.stendhal.server.entity.item
This is an item.
Item() - Constructor for class games.stendhal.client.entity.Item
 
Item(Item) - Constructor for class games.stendhal.server.entity.item.Item
copy constructor.
Item(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Item
Creates a new Item.
ITEM - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
looting items
ITEM - Enum constant in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
items
ITEM - Static variable in class games.stendhal.common.constants.Actions
 
ITEM_EQUIP - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
 
ITEM_PICK_UP_FROM_SLOT - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
 
ITEM_USE - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
 
ItemAccessPermissions - Class in games.stendhal.server.actions
Utilities for checking permissions to access items.
ItemAccessPermissions() - Constructor for class games.stendhal.server.actions.ItemAccessPermissions
 
ItemAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
Factory for item related achievements.
ItemAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.ItemAchievementFactory
 
ItemChangeGuardCreature - Class in games.stendhal.server.entity.creature
An ItemChangeGuardCreature is a creature that is responsible for guarding a special item (e.g.
ItemChangeGuardCreature(Creature, String, String) - Constructor for class games.stendhal.server.entity.creature.ItemChangeGuardCreature
Creates a ItemGuardCreature.
ItemCollection - Class in games.stendhal.server.util
ItemCollection is a collection of items with associated amount.
ItemCollection() - Constructor for class games.stendhal.server.util.ItemCollection
 
ItemCollector - Class in games.stendhal.server.maps.quests.logic
Holds a list of items to collect, together with the required quantities and messages to describe them (ItemCollectorData).
ItemCollector() - Constructor for class games.stendhal.server.maps.quests.logic.ItemCollector
 
ItemCollectorData - Class in games.stendhal.server.maps.quests.logic
Container for a collectible item.
ItemCollectorData() - Constructor for class games.stendhal.server.maps.quests.logic.ItemCollectorData
 
ItemCollectorSetters - Interface in games.stendhal.server.maps.quests.logic
Allows setting attributes for an ItemCollector.
ItemDroppingTeleporterBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
teleports the SpeakerNPC to a random location on the outside world and causes it to walk a random path while also randomly dropping items
ItemDroppingTeleporterBehaviour(SpeakerNPC, List<String>, String, String, boolean, String) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.ItemDroppingTeleporterBehaviour
Creates a new ItemDroppingTeleporterBehaviour.
ItemDroppingTeleporterBehaviour(SpeakerNPC, List<String>, String, String, String) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.ItemDroppingTeleporterBehaviour
Creates a new ItemDroppingTeleporterBehaviour.
ItemDumper - Class in games.stendhal.tools.statistics
Dumps the items of all players into a table called items.
ItemDumper() - Constructor for class games.stendhal.tools.statistics.ItemDumper
 
ItemEventType - Interface in games.stendhal.tools.loganalyser.itemlog.contraband
handles item events
ItemEventTypeFactory - Class in games.stendhal.tools.loganalyser.itemlog.contraband
 
ItemEventTypeFactory() - Constructor for class games.stendhal.tools.loganalyser.itemlog.contraband.ItemEventTypeFactory
 
itemFinished(Player) - Method in class games.stendhal.server.entity.item.timed.TimedInvisibility
 
itemFinished(Player) - Method in class games.stendhal.server.entity.item.timed.TimedStackableItem
Called when the used item is finished.
ItemGroupsXMLLoader - Class in games.stendhal.server.core.config
Load and configure items via an XML configuration file.
ItemGroupsXMLLoader(URI) - Constructor for class games.stendhal.server.core.config.ItemGroupsXMLLoader
Create an xml based loader of item groups.
ItemGuardCreature - Class in games.stendhal.server.entity.creature
An ItemGuardCreature is a creature that is responsible for guarding a special item (e.g.
ItemGuardCreature(Creature, String) - Constructor for class games.stendhal.server.entity.creature.ItemGuardCreature
Creates an ItemGuardCreature.
ItemGuardCreature(Creature, String, String, String) - Constructor for class games.stendhal.server.entity.creature.ItemGuardCreature
Creates an ItemGuardCreature.
ItemGuardCreature(Creature, String, String, String, int) - Constructor for class games.stendhal.server.entity.creature.ItemGuardCreature
Creates an ItemGuardCreature.
ItemGuardCreature(Creature, String, String, String, String, String, int) - Constructor for class games.stendhal.server.entity.creature.ItemGuardCreature
Creates an ItemGuardCreature.
ItemIdentificationPath - Class in games.stendhal.server.entity.equip
Identifies an item in a slot, in a nested slot or on the ground.
ItemIdentificationPath(RPAction) - Constructor for class games.stendhal.server.entity.equip.ItemIdentificationPath
creates a new ItemIdentificationPath
ItemIdentificationPath(RPAction, boolean) - Constructor for class games.stendhal.server.entity.equip.ItemIdentificationPath
creates a new ItemIdentificationPath
ItemInfo - Class in games.stendhal.tools.loganalyser.itemlog.contraband
Information about an item
ItemInfo() - Constructor for class games.stendhal.tools.loganalyser.itemlog.contraband.ItemInfo
 
ItemInformation - Class in games.stendhal.server.entity.item
 
ItemInformation(Item) - Constructor for class games.stendhal.server.entity.item.ItemInformation
copy constructor.
ItemListImageViewerEvent - Class in games.stendhal.client.gui.imageviewer
Opens a styled internal frame displaying an item list.
ItemListImageViewerEvent(RPEvent) - Constructor for class games.stendhal.client.gui.imageviewer.ItemListImageViewerEvent
Creates a new ItemListImageViewerEvent.
ItemListImageViewerEvent.HeaderRenderer - Class in games.stendhal.client.gui.imageviewer
Renderer used for the header row items.
ItemLocation - Class in games.stendhal.tools.loganalyser.itemlog.consistency
Represents the location of an item (slot or ground).
ItemLocation() - Constructor for class games.stendhal.tools.loganalyser.itemlog.consistency.ItemLocation
 
itemLogAssignIDIfNotPresent(DBTransaction, RPObject, Timestamp) - Method in class games.stendhal.server.core.engine.db.StendhalItemDAO
Assigns the next logid to the specified item in case it does not already have one.
ItemLogger - Class in games.stendhal.server.core.engine
Item Logger.
ItemLogger() - Constructor for class games.stendhal.server.core.engine.ItemLogger
 
itemLogWriteEntry(DBTransaction, Timestamp, int, RPEntity, String, String, String, String, String) - Method in class games.stendhal.server.core.engine.db.StendhalItemDAO
writes a log entry
itemLogWriteEntry(DBTransaction, Timestamp, RPObject, RPEntity, String, String, String, String, String) - Method in class games.stendhal.server.core.engine.db.StendhalItemDAO
writes a log entry
ItemMovementInZoneAllowed - Class in games.stendhal.server.actions.validator
checks that the zone allows item movement.
ItemMovementInZoneAllowed() - Constructor for class games.stendhal.server.actions.validator.ItemMovementInZoneAllowed
 
itemNames - Variable in class games.stendhal.common.grammar.ItemParser
ItemNames contains all valid item names.
itemNameToDisplayName(String) - Static method in class games.stendhal.common.ItemTools
Replace underscores in the given String by spaces.
ItemParser - Class in games.stendhal.common.grammar
 
ItemParser() - Constructor for class games.stendhal.common.grammar.ItemParser
 
ItemParser(String) - Constructor for class games.stendhal.common.grammar.ItemParser
 
ItemParser(Set<String>) - Constructor for class games.stendhal.common.grammar.ItemParser
 
ItemParserResult - Class in games.stendhal.common.grammar
Result of parsing an item name and amount by ItemParser.
ItemParserResult(boolean, String, int, Set<String>) - Constructor for class games.stendhal.common.grammar.ItemParserResult
 
ItemRarity - Class in games.stendhal.server.script
Calculates item rarity metric for every dropped item.
ItemRarity() - Constructor for class games.stendhal.server.script.ItemRarity
 
ITEMS_HAPPY_HOUR - Static variable in class games.stendhal.server.core.rp.achievement.factory.CommerceAchievementFactory
 
ITEMS_LOOTED - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
items looted by the player in the past
ITEMS_OWNED - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
items owned by the player right now
ITEMS_PRODUCER - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
item producer
ItemsOnTable - Class in games.stendhal.server.maps.ados.bakery
Creates items in Ados bakery
ItemsOnTable - Class in games.stendhal.server.maps.ados.bar
Creates bottles in Ados bar
ItemsOnTable - Class in games.stendhal.server.maps.ados.magician_house
Creates the items on the table in the magician house.
ItemsOnTable - Class in games.stendhal.server.maps.ados.rosshouse
Creates the items on the tables and ground in the Ross' house.
ItemsOnTable - Class in games.stendhal.server.maps.ados.tavern
Creates bottles in Ados tavern
ItemsOnTable - Class in games.stendhal.server.maps.fado.forest
Creates spawn point for: slim bottle, eared bottle Imorgen's hut, Fado's forest (~50,30) NOTE: slim/eared bottle will spawn among fixed map items
ItemsOnTable - Class in games.stendhal.server.maps.fado.tavern
Creates bottles in Fado tavern
ItemsOnTable - Class in games.stendhal.server.maps.kalavan.castle
Creates the items on the table in the castle basement.
ItemsOnTable - Class in games.stendhal.server.maps.kirdneh.inn
Creates bottles in Kirdneh inn
ItemsOnTable - Class in games.stendhal.server.maps.kirdneh.museum
Creates the items on the table in the museum.
ItemsOnTable - Class in games.stendhal.server.maps.semos.bakery
Creates bottles in Semos bakery
ItemsOnTable() - Constructor for class games.stendhal.server.maps.ados.bakery.ItemsOnTable
 
ItemsOnTable() - Constructor for class games.stendhal.server.maps.ados.bar.ItemsOnTable
 
ItemsOnTable() - Constructor for class games.stendhal.server.maps.ados.magician_house.ItemsOnTable
 
ItemsOnTable() - Constructor for class games.stendhal.server.maps.ados.rosshouse.ItemsOnTable
 
ItemsOnTable() - Constructor for class games.stendhal.server.maps.ados.tavern.ItemsOnTable
 
ItemsOnTable() - Constructor for class games.stendhal.server.maps.fado.forest.ItemsOnTable
 
ItemsOnTable() - Constructor for class games.stendhal.server.maps.fado.tavern.ItemsOnTable
 
ItemsOnTable() - Constructor for class games.stendhal.server.maps.kalavan.castle.ItemsOnTable
 
ItemsOnTable() - Constructor for class games.stendhal.server.maps.kirdneh.inn.ItemsOnTable
 
ItemsOnTable() - Constructor for class games.stendhal.server.maps.kirdneh.museum.ItemsOnTable
 
ItemsOnTable() - Constructor for class games.stendhal.server.maps.semos.bakery.ItemsOnTable
 
ItemsOnTableUpstairs - Class in games.stendhal.server.maps.ados.bar
Creates bottles in Ados bar 1st floor (Upstairs)
ItemsOnTableUpstairs() - Constructor for class games.stendhal.server.maps.ados.bar.ItemsOnTableUpstairs
 
itemsStillNeeded(Player) - Method in class games.stendhal.server.maps.quests.logic.BringOrderedListOfItemsQuestLogic
Gets a sentence to be said by the NPC, enumerating the items that still need to be brought.
itemsStillNeededWithHash(Player) - Method in class games.stendhal.server.maps.quests.logic.BringOrderedListOfItemsQuestLogic
Gets a sentence to be said by the NPC, enumerating the items that still need to be brought.
ItemsXMLLoader - Class in games.stendhal.server.core.config
 
ItemsXMLLoader() - Constructor for class games.stendhal.server.core.config.ItemsXMLLoader
 
ItemTools - Class in games.stendhal.common
Utility functions to handle item names.
ItemTools() - Constructor for class games.stendhal.common.ItemTools
 
ItemTransformer - Class in games.stendhal.server.core.engine.transformer
 
ItemTransformer() - Constructor for class games.stendhal.server.core.engine.transformer.ItemTransformer
 
iterator() - Method in class games.stendhal.client.GameObjects
 
iterator() - Method in class games.stendhal.common.FeatureList
 
iterator() - Method in class games.stendhal.common.parser.Sentence
Return an iterator over all expressions.
iterator() - Method in class games.stendhal.server.core.engine.db.CharacterIterator
 
iterator() - Method in class games.stendhal.server.entity.npc.NPCList
 
iterator() - Method in class games.stendhal.server.util.UniqueIdentifierMap
 
iterator() - Method in class games.stendhal.tools.loganalyser.util.ResultSetIterator
 
iterator() - Method in class marauroa.common.game.Attributes
returns an iterator over the attribute names
iterator() - Method in interface marauroa.common.game.IRPZone
Iterates over the elements of the zone
iterator() - Static method in class marauroa.common.game.RPClass
Iterates over the global list of rpclasses
iterator() - Method in class marauroa.common.game.RPSlot
Iterate over the objects of the slot.
iterator() - Method in class marauroa.server.game.container.PlayerEntryContainer
This method returns an iterator over tha available player entry objects.
iterator() - Method in class marauroa.server.game.rp.MarauroaRPZone
Iterates over all the objects in the zone.
iterator() - Method in class marauroa.server.game.rp.RPWorld
This method returns an iterator over all the zones contained.
iterator() - Method in class marauroa.server.game.Statistics.Variables
Iterate over the variables
iterator() - Method in class marauroa.server.net.flood.FloodValidator
Returns an iterator over the flood measure entries.
iterator() - Method in class marauroa.server.net.validator.ConnectionValidator
Returns an iterator over the temporal bans.
ITPPQuest - Interface in games.stendhal.server.maps.quests.piedpiper
 
ITPPQuestConstants - Interface in games.stendhal.server.maps.quests.piedpiper
 
ITPPQuestConstants.TPP_Phase - Enum Class in games.stendhal.server.maps.quests.piedpiper
related to quest part.
itthem(int) - Static method in class games.stendhal.common.grammar.Grammar
"it" or "them", depending on the quantity.
ItThem(int) - Static method in class games.stendhal.common.grammar.Grammar
"It" or "Them", depending on the quantity.
itthey(int) - Static method in class games.stendhal.common.grammar.Grammar
"it" or "they", depending on the quantity.
ItThey(int) - Static method in class games.stendhal.common.grammar.Grammar
"It" or "They", depending on the quantity.
IWorker - Interface in marauroa.server.net.nio
This interface should be implemented by all the classes that are added as workers to NIOServer

J

j2DClient - Class in games.stendhal.client.gui
The main class that create the screen and starts the arianne client.
j2DClient(J2DClientGUI) - Constructor for class games.stendhal.client.gui.j2DClient
A constructor for JUnit tests.
j2DClient(StendhalClient, UserContext, JFrame) - Constructor for class games.stendhal.client.gui.j2DClient
Create new j2DClient.
J2DClientGUI - Interface in games.stendhal.client.gui
 
Jail - Class in games.stendhal.server.entity.player
This class is responsible of keeping players who have misbehaved in a special jail area where they can't do any harm.
Jail() - Constructor for class games.stendhal.server.entity.player.Jail
 
JAIL - Static variable in class games.stendhal.common.constants.Actions
 
JailAction - Class in games.stendhal.server.actions.admin
 
JailAction - Class in games.stendhal.server.entity.npc.action
Action for an NPC to jail a player
JailAction() - Constructor for class games.stendhal.server.actions.admin.JailAction
 
JailAction(int, String) - Constructor for class games.stendhal.server.entity.npc.action.JailAction
Creates a new JailAction.
JailedBarbarian - Class in games.stendhal.server.maps.quests
QUEST: The Jailed Barbarian PARTICIPANTS: Lorenz, the jailed barbarian in a hut on Amazon Island Esclara the Amazon Princess Ylflia the Princess of Kalavan STEPS: 1.
JailedBarbarian() - Constructor for class games.stendhal.server.maps.quests.JailedBarbarian
 
JailedBarbNPC - Class in games.stendhal.server.maps.amazon.hut
Builds the jailed Barbarian in Prison Hut on amazon island.
JailedBarbNPC() - Constructor for class games.stendhal.server.maps.amazon.hut.JailedBarbNPC
 
JailedDwarf - Class in games.stendhal.server.maps.quests
QUEST: Jailed Dwarf PARTICIPANTS: - Hunel, the guard of the Dwarf Kingdom's Prison STEPS: You see Hunel locked in the cell.
JailedDwarf() - Constructor for class games.stendhal.server.maps.quests.JailedDwarf
 
JailKeeperNPC - Class in games.stendhal.server.maps.semos.jail
Semos Jail - Level -2.
JailKeeperNPC() - Constructor for class games.stendhal.server.maps.semos.jail.JailKeeperNPC
 
JailReportAction - Class in games.stendhal.server.actions.admin
 
JailReportAction() - Constructor for class games.stendhal.server.actions.admin.JailReportAction
 
JavaClassWriter - Class in games.stendhal.tools.rpclassdumper
writes a class definition to a new java file
JavaClassWriter(String, String) - Constructor for class games.stendhal.tools.rpclassdumper.JavaClassWriter
creates a new JavaClassWriter
JDBCSQLHelper - Class in marauroa.server.db
A helper class that runs SQL scripts.
JDBCSQLHelper(DBTransaction) - Constructor for class marauroa.server.db.JDBCSQLHelper
creates a new JDBCSQLHelper
JesterNPC - Class in games.stendhal.server.maps.ados.castle
Builds a Jester NPC to inform entrants to the castle.
JesterNPC() - Constructor for class games.stendhal.server.maps.ados.castle.JesterNPC
 
JOB_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
 
JoinCaptureFlagAction - Class in games.stendhal.server.maps.quests.captureflag
lets the player join a CTF game
JoinCaptureFlagAction() - Constructor for class games.stendhal.server.maps.quests.captureflag.JoinCaptureFlagAction
 
JOKER - Static variable in class games.stendhal.common.parser.Expression
JOKER is a joker String used in pattern matches.
JokerExprMatcher - Class in games.stendhal.common.parser
JokerExprMatcher creates an ExpressionMatcher for joker matching.
JokerExprMatcher() - Constructor for class games.stendhal.common.parser.JokerExprMatcher
 
jokerMatching - Variable in class games.stendhal.common.parser.ExpressionMatcher
Flag to enable joker matching.
JollyOldManAtNorthpoleNPC - Class in games.stendhal.server.maps.northpole
Configure Kris Kringle - jolly old man that lives at the northpole.
JollyOldManAtNorthpoleNPC() - Constructor for class games.stendhal.server.maps.northpole.JollyOldManAtNorthpoleNPC
 

K

KALAVAN - Static variable in class games.stendhal.server.maps.Region
 
KanmararnSoldiers - Class in games.stendhal.server.maps.quests
QUEST:
KanmararnSoldiers() - Constructor for class games.stendhal.server.maps.quests.KanmararnSoldiers
 
KARMA_SETTINGS - Static variable in class games.stendhal.common.Constants
Modes that can be used for setting combat karma.
KarmaIndicator - Class in games.stendhal.client.gui.stats
A bar indicator component for karma.
KeepAliveSender - Class in marauroa.client.net
sends keep alive messages regularly.
KeepAliveSender(INetworkClientManagerInterface) - Constructor for class marauroa.client.net.KeepAliveSender
creates a new KeepAliveSender.
KeepFirstTreeMap<K,​V> - Class in games.stendhal.server.core.reflectiondebugger
A tree map which does not override a value in put.
KeepFirstTreeMap() - Constructor for class games.stendhal.server.core.reflectiondebugger.KeepFirstTreeMap
 
key - Variable in class games.stendhal.server.entity.mapstuff.portal.KeyedPortal
The key item needed.
key - Variable in class marauroa.server.game.container.SecuredLoginInfo
The server RSA key.
KeyDestroyingDoor - Class in games.stendhal.server.entity.mapstuff.portal
A KeyDestroyingDoor works just like a normal locked door, except that it destroys the key item when used.
KeyDestroyingDoor(String, String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.KeyDestroyingDoor
Creates a new KeyDestroying door which destroys 1 key when the player uses it.
KeyDestroyingDoor(String, String, int) - Constructor for class games.stendhal.server.entity.mapstuff.portal.KeyDestroyingDoor
Creates a new KeyDestroying door.
KeyDestroyingDoorFactory - Class in games.stendhal.server.entity.mapstuff.portal
A factory for KeyDestroyingDoor objects.
KeyDestroyingDoorFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.KeyDestroyingDoorFactory
 
KeyedPortal - Class in games.stendhal.server.entity.mapstuff.portal
A keyed portal is a special kind of portal which requires a key to pass it.
KeyedPortal(String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.KeyedPortal
Creates a new keyed portal.
KeyedPortal(String, int) - Constructor for class games.stendhal.server.entity.mapstuff.portal.KeyedPortal
Creates a new keyed portal.
KeyedPortal(String, int, String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.KeyedPortal
Creates a new keyed portal.
KeyedPortalFactory - Class in games.stendhal.server.entity.mapstuff.portal
A factory for KeyedPortal objects.
KeyedPortalFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.KeyedPortalFactory
 
KeyedSlot - Class in games.stendhal.server.entity.slot
Abused slots of players which contain one RPObject used as hashmap.
KeyedSlot(String) - Constructor for class games.stendhal.server.entity.slot.KeyedSlot
Creates a new keyed slot.
KeyedSlotUtil - Class in games.stendhal.common
utility methods for working with keyed slots
KeyedSlotUtil() - Constructor for class games.stendhal.common.KeyedSlotUtil
 
keyIsPressed(int) - Method in class games.stendhal.client.StendhalClient
Check if a keyboard key is in the "pressed" state.
keyPressed(KeyEvent) - Method in class games.stendhal.client.gui.chattext.ChatCompletionHelper
 
keySet() - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
 
keySet() - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
 
keySet() - Method in class games.stendhal.server.util.ClassToInstancesMap
 
keySet() - Method in class games.stendhal.server.util.CounterMap
Get the set of counted objects.
keySet() - Method in class games.stendhal.server.util.MapOfMaps
 
KHtmlEdit - Class in games.stendhal.client.gui
A HTML implementation of a KTextEdit component.
kickHangingTransactionsOfThisThread() - Method in class marauroa.server.db.TransactionPool
Kicks all transactions which were started in the current thread
KidGhostNPC - Class in games.stendhal.server.maps.ados.city
Builds a Ghost NPC.
KidGhostNPC() - Constructor for class games.stendhal.server.maps.ados.city.KidGhostNPC
 
KidsNPCs - Class in games.stendhal.server.maps.ados.city
Creates the NPCs and portals in Ados City.
KidsNPCs - Class in games.stendhal.server.maps.semos.hostel
Creates kids who are sleeping in semos hostel.
KidsNPCs() - Constructor for class games.stendhal.server.maps.ados.city.KidsNPCs
 
KidsNPCs() - Constructor for class games.stendhal.server.maps.semos.hostel.KidsNPCs
 
KillBlordroughs - Class in games.stendhal.server.maps.quests
QUEST: KillBlordroughs PARTICIPANTS: Mrotho some creatures STEPS: Mrotho asking you to kill 100 blordrough warriors.
KillBlordroughs() - Constructor for class games.stendhal.server.maps.quests.KillBlordroughs
 
KillBlordroughsAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
Factory for KillBlordroughsAchievement
KillBlordroughsAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.KillBlordroughsAchievementFactory
 
KillDarkElves - Class in games.stendhal.server.maps.quests
QUEST: Kill Dark Elves
KillDarkElves() - Constructor for class games.stendhal.server.maps.quests.KillDarkElves
 
KillDhohrNuggetcutter - Class in games.stendhal.server.maps.quests
QUEST: Kill Dhohr Nuggetcutter
KillDhohrNuggetcutter() - Constructor for class games.stendhal.server.maps.quests.KillDhohrNuggetcutter
 
KilledCondition - Class in games.stendhal.server.entity.npc.condition
Has the player killed at least one of each specified creature, with or without the help of any other player.
KilledCondition(String...) - Constructor for class games.stendhal.server.entity.npc.condition.KilledCondition
creates a new KilledCondition.
KilledCondition(List<String>) - Constructor for class games.stendhal.server.entity.npc.condition.KilledCondition
creates a new KilledCondition.
KilledForQuestCondition - Class in games.stendhal.server.entity.npc.condition
Checks the records of kills.
KilledForQuestCondition(String, int) - Constructor for class games.stendhal.server.entity.npc.condition.KilledForQuestCondition
Creates a new KilledForQuestCondition.
KilledInSumForQuestCondition - Class in games.stendhal.server.entity.npc.condition
Checking sum of quest creatures kills in player's quest and kills slots..
KilledInSumForQuestCondition(String, int, int) - Constructor for class games.stendhal.server.entity.npc.condition.KilledInSumForQuestCondition
Creates a new KilledInSumForQuestCondition.
killedPlayer(Player) - Static method in class games.stendhal.server.core.events.TutorialNotifier
player killed another player.
KilledRareCreatureCondition - Class in games.stendhal.server.core.rp.achievement.condition
Did the player ever kill a rare creature?
KilledRareCreatureCondition() - Constructor for class games.stendhal.server.core.rp.achievement.condition.KilledRareCreatureCondition
 
KilledSharedAllCreaturesCondition - Class in games.stendhal.server.core.rp.achievement.condition
Did the player kill all creatures, shared? (excluding rare)
KilledSharedAllCreaturesCondition() - Constructor for class games.stendhal.server.core.rp.achievement.condition.KilledSharedAllCreaturesCondition
 
KilledSoloAllCreaturesCondition - Class in games.stendhal.server.core.rp.achievement.condition
Did the player kill all creatures, solo? (excluding rare)
KilledSoloAllCreaturesCondition() - Constructor for class games.stendhal.server.core.rp.achievement.condition.KilledSoloAllCreaturesCondition
 
killedSomething(Player) - Static method in class games.stendhal.server.core.events.TutorialNotifier
player killed something.
KillEnemyArmy - Class in games.stendhal.server.maps.quests
QUEST: KillEnemyArmy PARTICIPANTS: Despot Halb Errvl some creatures STEPS: Despot asking you to kill some of enemy forces.
KillEnemyArmy() - Constructor for class games.stendhal.server.maps.quests.KillEnemyArmy
 
Killer - Interface in games.stendhal.server.entity
a potential killer
KillGnomes - Class in games.stendhal.server.maps.quests
QUEST: Kill Gnomes
KillGnomes() - Constructor for class games.stendhal.server.maps.quests.KillGnomes
 
KillMonks - Class in games.stendhal.server.maps.quests
QUEST: KillMonks PARTICIPANTS: Andy on Ados cemetery Darkmonks and normal monks STEPS: Andy who is sad about the death of his wife, wants revenge for her death Kill 25 monks and 25 darkmonks for him for reaching his goal REWARD: 15000 XP 1-5 soup some karma REPETITIONS: once in two weeks
KillMonks() - Constructor for class games.stendhal.server.maps.quests.KillMonks
 
killRPEntity(RPEntity, Entity) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
Kills an RPEntity.
KILLS - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
kills of creatures
KillsForQuestCounter - Class in games.stendhal.server.util
Helps counting the number of kills needed for a quest.
KillsForQuestCounter(String) - Constructor for class games.stendhal.server.util.KillsForQuestCounter
Initializes a kill counter for a quest, based on the recorded quest state.
killsnumber - Variable in class games.stendhal.server.maps.quests.KillBlordroughs
 
KillSpiders - Class in games.stendhal.server.maps.quests
QUEST: Kill Spiders
KillSpiders() - Constructor for class games.stendhal.server.maps.quests.KillSpiders
 
KillsQuestSlotNeedUpdateCondition - Class in games.stendhal.server.entity.npc.condition
Checking if player's quest slot need update with newer creatures and update it if required Quest string should have in proper quest index string like "creature1,w,x,y,z,creature2,a,b,c,d,creature3,..." Where creature1, creature2 - names of creatures to kill; w,x and a,b - number of creatures to kill, solo and shared; y,z and c,d - number of creatures killed by player before starting this quest, both solo and shared.
KillsQuestSlotNeedUpdateCondition(String, int, List<String>, boolean) - Constructor for class games.stendhal.server.entity.npc.condition.KillsQuestSlotNeedUpdateCondition
Creates a new KillsQuestSlotNeedUpdateCondition.
KillsQuestSlotNeedUpdateCondition(String, int, Map<String, List<String>>, boolean) - Constructor for class games.stendhal.server.entity.npc.condition.KillsQuestSlotNeedUpdateCondition
Creates a new KillsQuestSlotNeedUpdateCondition.
killTransaction(DBTransaction) - Method in class marauroa.server.db.TransactionPool
kills a transaction by rolling it back and closing it; it will be removed from the pool
KillType - Enum Class in games.stendhal.server.constants
Definitions for killing enemies.
KingNPC - Class in games.stendhal.server.maps.deniran.cityinterior.castle
 
KingNPC - Class in games.stendhal.server.maps.kalavan.castle
Builds the king in Kalavan castle.
KingNPC() - Constructor for class games.stendhal.server.maps.deniran.cityinterior.castle.KingNPC
 
KingNPC() - Constructor for class games.stendhal.server.maps.kalavan.castle.KingNPC
 
KIRDNEH - Static variable in class games.stendhal.server.maps.Region
 
KirdnehAnxiousSorceressNPC - Class in games.stendhal.server.maps.kirdneh.city
Provides Vlamyklela
KirdnehAnxiousSorceressNPC() - Constructor for class games.stendhal.server.maps.kirdneh.city.KirdnehAnxiousSorceressNPC
 
KirdnehArmorGuyNPC - Class in games.stendhal.server.maps.kirdneh.city
In Kirdneh open market .
KirdnehArmorGuyNPC() - Constructor for class games.stendhal.server.maps.kirdneh.city.KirdnehArmorGuyNPC
 
KirdnehFishyMarketNPC - Class in games.stendhal.server.maps.kirdneh.city
In Kirdneh open market .
KirdnehFishyMarketNPC() - Constructor for class games.stendhal.server.maps.kirdneh.city.KirdnehFishyMarketNPC
 
KirdnehItemAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
 
KirdnehItemAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.KirdnehItemAchievementFactory
 
KittensNPC - Class in games.stendhal.server.maps.ados.felinashouse
A cat
KittensNPC() - Constructor for class games.stendhal.server.maps.ados.felinashouse.KittensNPC
 
KNOCK - Enum constant in enum class games.stendhal.client.entity.ActionType
 
KNOCK - Static variable in class games.stendhal.common.constants.Actions
 
KnockAction - Class in games.stendhal.server.actions
Knocks on a HousePortal - sends a message to all players inside the House and a feedback message to the knocker.
KnockAction() - Constructor for class games.stendhal.server.actions.KnockAction
 
KnownOffersChatAction - Class in games.stendhal.server.maps.semos.tavern.market
abstract class for handling offer numbers in sentences
KnownOffersChatAction() - Constructor for class games.stendhal.server.maps.semos.tavern.market.KnownOffersChatAction
 
KoboldBarmaidNPC - Class in games.stendhal.server.maps.wofol.bar
Provides Wrviliza, the kobold barmaid in Wo'fol.
KoboldBarmaidNPC() - Constructor for class games.stendhal.server.maps.wofol.bar.KoboldBarmaidNPC
 
KoboldBarRegularNPC - Class in games.stendhal.server.maps.wofol.bar
Provides Kormic, a regular customer of Kobold's Den bar in Wo'fol.
KoboldBarRegularNPC() - Constructor for class games.stendhal.server.maps.wofol.bar.KoboldBarRegularNPC
 
KoboldishTorcibud - Class in games.stendhal.server.maps.quests
QUEST: V.S.O.P.
KoboldishTorcibud() - Constructor for class games.stendhal.server.maps.quests.KoboldishTorcibud
 
KoboldRaid - Class in games.stendhal.server.script
 
KoboldRaid() - Constructor for class games.stendhal.server.script.KoboldRaid
 
KOTOCH - Static variable in class games.stendhal.server.maps.Region
 

L

l7dlog(Priority, String, Object[], Throwable) - Method in class marauroa.common.Logger
 
l7dlog(Priority, String, Throwable) - Method in class marauroa.common.Logger
 
label() - Element in annotation interface games.stendhal.server.core.config.annotations.Dev
a short label
LabEntrancePortal - Class in games.stendhal.server.maps.semos.apothecary_cabin
 
LabEntrancePortal() - Constructor for class games.stendhal.server.maps.semos.apothecary_cabin.LabEntrancePortal
 
LabExitPortal - Class in games.stendhal.server.maps.semos.apothecary_lab
 
LabExitPortal() - Constructor for class games.stendhal.server.maps.semos.apothecary_lab.LabExitPortal
 
LagAnalyser - Class in games.stendhal.tools.loganalyser.laganalyser
analyses turn overflows
LagAnalyser() - Constructor for class games.stendhal.tools.loganalyser.laganalyser.LagAnalyser
 
LagHTMLWriter - Class in games.stendhal.tools.loganalyser.laganalyser
writes a colored html based lag report
LagHTMLWriter(String) - Constructor for class games.stendhal.tools.loganalyser.laganalyser.LagHTMLWriter
creates a new LagHTMLWriter
LagReader - Class in games.stendhal.tools.loganalyser.laganalyser
 
LagReader(String) - Constructor for class games.stendhal.tools.loganalyser.laganalyser.LagReader
creates a new LagReader
LANGUAGE - Static variable in class games.stendhal.common.constants.Actions
 
LanguageAction - Class in games.stendhal.server.actions.query
Processes a language action.
LanguageAction() - Constructor for class games.stendhal.server.actions.query.LanguageAction
 
lasttimestamp - Variable in class marauroa.server.net.flood.FloodMeasure
The last timestamp when the flood was measured.
lastUpdate - Variable in class games.stendhal.client.sprite.AnimatedSprite
The time of the last update.
LAYER_NAMES - Static variable in class games.stendhal.common.Outfits
 
LayerDefinition - Class in games.stendhal.common.tiled
The class that stores the definition of a layer.
LayerDefinition(int, int) - Constructor for class games.stendhal.common.tiled.LayerDefinition
Constructor.
LayerRenderer - Class in games.stendhal.client
This is a helper base class to render a layer.
LayerRenderer() - Constructor for class games.stendhal.client.LayerRenderer
 
LAYERS_COUNT - Static variable in class games.stendhal.common.Outfits
 
layoutContainer(Container) - Method in class games.stendhal.client.gui.layout.AnimatedLayout
 
layoutContainer(Container) - Method in class games.stendhal.client.gui.layout.FreePlacementLayout
 
layoutContainer(Container) - Method in class games.stendhal.client.gui.layout.SBoxLayout
 
LeaderNPC - Class in games.stendhal.server.maps.semos.townhall
 
LeaderNPC() - Constructor for class games.stendhal.server.maps.semos.townhall.LeaderNPC
 
LearnAboutKarma - Class in games.stendhal.server.maps.quests
QUEST: Learn about Karma PARTICIPANTS: Sarzina, the friendly wizardess who also sells potions in Fado STEPS: Sarzina asks if you are a helpful person You get good or bad karma depending on what you say You get the chance to learn about karma and find out what yours is. REWARD: Some Karma Knowledge REPETITIONS: Can always learn about karma but not get the bonus each time
LearnAboutKarma() - Constructor for class games.stendhal.server.maps.quests.LearnAboutKarma
 
LearnAboutOrbs - Class in games.stendhal.server.maps.quests
QUEST: Learn about Orbs PARTICIPANTS: Ilisa, the summon healer in Semos temple STEPS: Ilisa offers to teach you about orbs You use the orb You tell her if you were successful. REWARD: 50 XP Ability to use orb in semos temple which teleports you outside into city Ability to use other orbs e.g.
LearnAboutOrbs() - Constructor for class games.stendhal.server.maps.quests.LearnAboutOrbs
 
LEAVE_PET - Enum constant in enum class games.stendhal.client.entity.ActionType
 
LEAVE_SHEEP - Enum constant in enum class games.stendhal.client.entity.ActionType
 
LeaveAction - Class in games.stendhal.server.maps.deathmatch
handle the players request to leave the deathmatch (if it is allowed in the current state).
LeaveAction() - Constructor for class games.stendhal.server.maps.deathmatch.LeaveAction
 
LeaveCaptureFlagAction - Class in games.stendhal.server.maps.quests.captureflag
leave a game of CTF (remove the tag uselistener
LeaveCaptureFlagAction() - Constructor for class games.stendhal.server.maps.quests.captureflag.LeaveCaptureFlagAction
 
leavesZone(Entity, double, double) - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
leavesZone(Rectangle2D) - Method in class games.stendhal.common.CollisionDetection
Check if a rectangle is at least partially outside the map.
LEFT - Enum constant in enum class games.stendhal.client.gui.j2d.entity.helpers.HorizontalAlignment
 
LEFT - Enum constant in enum class games.stendhal.common.Direction
to the left
length_Vecf(float[]) - Static method in class games.stendhal.common.math.Algebra
 
lengthSqrt_Vecf(float[]) - Static method in class games.stendhal.common.math.Algebra
 
LESS_OR_EQUALS - Enum constant in enum class games.stendhal.server.entity.npc.condition.ComparisonOperator
 
LESS_THAN - Enum constant in enum class games.stendhal.server.entity.npc.condition.ComparisonOperator
 
level - Variable in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
 
level - Variable in class games.stendhal.server.entity.RPEntity
 
Level - Class in games.stendhal.common
Utility class for getting the player level for some given exp.
Level() - Constructor for class games.stendhal.common.Level
 
LEVEL_DOWN - Enum constant in enum class games.stendhal.common.constants.SoundID
 
LEVEL_UP - Enum constant in enum class games.stendhal.common.constants.SoundID
 
LevelBasedComparator - Class in games.stendhal.server.entity.creature
Compares two RPEntities based on their level.
LevelBasedComparator() - Constructor for class games.stendhal.server.entity.creature.LevelBasedComparator
 
LevelCheckingPortal - Class in games.stendhal.server.entity.mapstuff.portal
A portal which allows only certain levels of player to use it.
LevelCheckingPortal(int, int) - Constructor for class games.stendhal.server.entity.mapstuff.portal.LevelCheckingPortal
Creates a level checking portal.
LevelCheckingPortal(int, int, String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.LevelCheckingPortal
Creates a level checking portal.
LevelCheckingPortalFactory - Class in games.stendhal.server.entity.mapstuff.portal
A factory for LevelCheckingPortal objects.
LevelCheckingPortalFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.LevelCheckingPortalFactory
 
LevelGreaterThanCondition - Class in games.stendhal.server.entity.npc.condition
Is the player's level greater than the specified one?
LevelGreaterThanCondition(int) - Constructor for class games.stendhal.server.entity.npc.condition.LevelGreaterThanCondition
Creates a new LevelGreaterThanCondition.
LevelLessThanCondition - Class in games.stendhal.server.entity.npc.condition
Is the player's level smaller than the specified one?
LevelLessThanCondition(int) - Constructor for class games.stendhal.server.entity.npc.condition.LevelLessThanCondition
Creates a new LevelGreaterThanCondition.
LevelRequirementNotFulfilledException - Exception in games.stendhal.server.entity.spell.exception
Exception signalling that a player has not reached the minimum level for a spell
LevelRequirementNotFulfilledException(String) - Constructor for exception games.stendhal.server.entity.spell.exception.LevelRequirementNotFulfilledException
 
LEVELS - Static variable in class games.stendhal.common.Level
 
LibrarianNPC - Class in games.stendhal.server.maps.ados.library
Ados Library (Inside / Level 0).
LibrarianNPC - Class in games.stendhal.server.maps.deniran.cityinterior.library
 
LibrarianNPC - Class in games.stendhal.server.maps.orril.constantines_villa
Builds a npc in Constantines Villa (name:Cameron) who is a librarian
LibrarianNPC - Class in games.stendhal.server.maps.orril.constantines
Builds a npc in Constantines Villa (name:Cameron) who is a librarian
LibrarianNPC - Class in games.stendhal.server.maps.semos.library
 
LibrarianNPC() - Constructor for class games.stendhal.server.maps.ados.library.LibrarianNPC
 
LibrarianNPC() - Constructor for class games.stendhal.server.maps.deniran.cityinterior.library.LibrarianNPC
 
LibrarianNPC() - Constructor for class games.stendhal.server.maps.orril.constantines_villa.LibrarianNPC
 
LibrarianNPC() - Constructor for class games.stendhal.server.maps.orril.constantines.LibrarianNPC
 
LibrarianNPC() - Constructor for class games.stendhal.server.maps.semos.library.LibrarianNPC
 
LibrarianNPC.WikipediaWaiter - Class in games.stendhal.server.maps.ados.library
 
LichRaid - Class in games.stendhal.server.script
 
LichRaid() - Constructor for class games.stendhal.server.script.LichRaid
 
LifeDrainArea - Class in games.stendhal.server.entity.mapstuff.area
An area that drains an RPEntity of HP while over it.
LifeDrainArea(int, int, int, double, int) - Constructor for class games.stendhal.server.entity.mapstuff.area.LifeDrainArea
Create a damaging area.
LifeDrainAreaFactory - Class in games.stendhal.server.entity.mapstuff.area
A base factory for LifeDrainArea objects.
LifeDrainAreaFactory() - Constructor for class games.stendhal.server.entity.mapstuff.area.LifeDrainAreaFactory
 
LifeguardNPC - Class in games.stendhal.server.maps.athor.dressingroom_female
Dressing rooms at the Athor island beach (Inside / Level 0).
LifeguardNPC - Class in games.stendhal.server.maps.athor.dressingroom_male
Dressing rooms at the Athor island beach (Inside / Level 0).
LifeguardNPC() - Constructor for class games.stendhal.server.maps.athor.dressingroom_female.LifeguardNPC
 
LifeguardNPC() - Constructor for class games.stendhal.server.maps.athor.dressingroom_male.LifeguardNPC
 
LifeSupportGear - Class in games.stendhal.server.entity.item
an item to survive in some environments (e.
LifeSupportGear(LifeSupportGear) - Constructor for class games.stendhal.server.entity.item.LifeSupportGear
copy constructor
LifeSupportGear(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.LifeSupportGear
creates a new item
LIGHT - Enum constant in enum class games.stendhal.common.constants.Nature
light magic
LIGHT - Static variable in enum class games.stendhal.common.constants.SkinColor
 
LightningEffect - Class in games.stendhal.client.gui
An effect that flashes the screen for specified duration, using the event strength attribute as the alpha value of the drawn flash.
LightningEffect(int, int) - Constructor for class games.stendhal.client.gui.LightningEffect
 
LilJohnnnnyNPC - Class in games.stendhal.server.maps.nalwor.assassinhq
Inside assassin headquarters classroom area.
LilJohnnnnyNPC() - Constructor for class games.stendhal.server.maps.nalwor.assassinhq.LilJohnnnnyNPC
 
Line - Class in games.stendhal.common
a line consisting of points
Line() - Constructor for class games.stendhal.common.Line
 
Line.Action - Class in games.stendhal.common
callback which is invoked for each point
LinearScalingModel - Class in games.stendhal.client.gui
A ScalingModel that implements a linearly displayed value with a known maximum.
LinearScalingModel() - Constructor for class games.stendhal.client.gui.LinearScalingModel
Create a LinearScalingModel with maximum value of 1.0, and maximum representation 1.
LinearScalingModel(double, int) - Constructor for class games.stendhal.client.gui.LinearScalingModel
Create a LinearScalingModel.
list(Player) - Method in class games.stendhal.server.script.AdminSign
Lists all signs.
list(Player) - Method in class games.stendhal.server.script.SummonChest
Lists all chests.
list(Player, String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
Creates a report on a specified quest for a specified player.
LIST - Static variable in class games.stendhal.common.constants.Actions
 
listAll(Player) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
List all quests the player knows about.
listeningRadius - Variable in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
Radius at which portal will "listen" for speaking players.
listenTo(Player, String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
listJailed() - Method in class games.stendhal.server.entity.player.Jail
 
listMissingItems() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
Player asks what exactly is missing.
listMissingItemsDuringQuestOffer() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
Player asks what exactly is missing.
ListNPCs - Class in games.stendhal.server.script
Lists all npcs and there position.
ListNPCs() - Constructor for class games.stendhal.server.script.ListNPCs
 
ListProducedItemDetailAction - Class in games.stendhal.server.entity.npc.action
List details about a produced item
ListProducedItemDetailAction() - Constructor for class games.stendhal.server.entity.npc.action.ListProducedItemDetailAction
 
ListProducedItemsOfClassAction - Class in games.stendhal.server.entity.npc.action
Lists all items produced, which are of the given item class, as part of a message
ListProducedItemsOfClassAction(String, String) - Constructor for class games.stendhal.server.entity.npc.action.ListProducedItemsOfClassAction
Creates a new ListProducedItemsOfClassAction
LISTPRODUCERS - Static variable in class games.stendhal.common.constants.Actions
 
ListProducersAction - Class in games.stendhal.server.actions.query
Lists the producers with have open tasks for the asking player.
ListProducersAction() - Constructor for class games.stendhal.server.actions.query.ListProducersAction
 
listQuest(Player, String) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
creates a report on a specified quest for a specified player
listQuests(Player) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
lists all quest the player knows about, including open and completed quests.
LISTQUESTS - Static variable in class games.stendhal.common.constants.Actions
 
listQuestsStates(Player) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
dumps the internal quest states for the specified player.
ListRaids - Class in games.stendhal.server.script
Lists raid scripts.
ListRaids() - Constructor for class games.stendhal.server.script.ListRaids
 
listStates(Player) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
Dumps the internal quest states for the specified player.
listWorkingProducers(Player) - Method in class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
 
ListZones - Class in games.stendhal.server.script
List all registered zone names.
ListZones() - Constructor for class games.stendhal.server.script.ListZones
 
LittleBoyNPC - Class in games.stendhal.server.maps.semos.plains
A little boy who lives at a farm.
LittleBoyNPC() - Constructor for class games.stendhal.server.maps.semos.plains.LittleBoyNPC
 
LittleGirlNPC - Class in games.stendhal.server.maps.ados.rosshouse
Creates a normal version of Susi in the ross house.
LittleGirlNPC - Class in games.stendhal.server.maps.deniran.cityoutside
A little girl needing some eggs
LittleGirlNPC - Class in games.stendhal.server.maps.kalavan.citygardens
Builds a little girl called Annie Jones.
LittleGirlNPC - Class in games.stendhal.server.maps.kirdneh.city
Builds a little girl NPC (Elisabeth) in Kirdneh city.
LittleGirlNPC() - Constructor for class games.stendhal.server.maps.ados.rosshouse.LittleGirlNPC
 
LittleGirlNPC() - Constructor for class games.stendhal.server.maps.deniran.cityoutside.LittleGirlNPC
 
LittleGirlNPC() - Constructor for class games.stendhal.server.maps.kalavan.citygardens.LittleGirlNPC
 
LittleGirlNPC() - Constructor for class games.stendhal.server.maps.kirdneh.city.LittleGirlNPC
 
load() - Method in class games.stendhal.server.core.config.CreatureGroupsXMLLoader
Loads creatures
load() - Method in class games.stendhal.server.core.config.ItemGroupsXMLLoader
Load items.
load() - Method in class games.stendhal.server.core.config.SpellGroupsXMLLoader
Load spells.
load() - Method in class games.stendhal.server.core.config.ZoneGroupsXMLLoader
Load zones into a world.
load() - Method in class games.stendhal.server.core.config.ZonesXMLLoader
Load a group of zones into a world.
load(ZonesXMLLoader.ZoneDesc, StendhalMapStructure) - Method in class games.stendhal.server.core.config.ZonesXMLLoader
Load zone data and create a new zone from it.
load(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptInGroovy
Initial load of this script.
load(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
 
load(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptInJava
Initial load of this script.
load(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptInLua
Initial load of the script.
load(Player, List<String>, ScriptingSandbox) - Method in interface games.stendhal.server.core.scripting.Script
Initial load of this script.
load(Player, List<String>, ScriptingSandbox) - Method in class games.stendhal.server.core.scripting.ScriptImpl
 
load(Player, List<String>, ScriptingSandbox) - Method in class games.stendhal.server.script.AdminMaker
 
load(Player, List<String>, ScriptingSandbox) - Method in class games.stendhal.server.script.BetManager
 
load(Player, List<String>, ScriptingSandbox) - Method in class games.stendhal.server.script.Debuggera
 
load(Player, List<String>, ScriptingSandbox) - Method in class games.stendhal.server.script.Herald
invokes by /script -load Herald.class, placing herald near calling admin.
load(Player, List<String>, ScriptingSandbox) - Method in class games.stendhal.server.script.Maria
 
load(IQuest) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
Adds a quest to the world.
load(InputStream) - Method in class games.stendhal.client.sprite.TilesetGroupAnimationMap
Load tileset mappings from a file.
load(InputStream) - Method in class games.stendhal.server.core.config.ZonesXMLLoader
Loads a group of zones into a world using a config file.
load(String) - Static method in class games.stendhal.server.core.config.zone.TMXLoader
 
load(String, Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptInLua
For manually loading an external Lua script.
load(URI) - Method in class games.stendhal.server.core.config.CreaturesXMLLoader
 
load(URI) - Method in class games.stendhal.server.core.config.ItemsXMLLoader
 
load(URI) - Method in class games.stendhal.server.core.config.ShopsXMLLoader
 
load(URI) - Method in class games.stendhal.server.core.config.SpellXMLLoader
 
load(DBTransaction, String) - Method in class games.stendhal.server.core.engine.db.StendhalGroupQuestDAO
reads a group quest
LoadableContent - Interface in games.stendhal.server.maps.quests.revivalweeks
This interface represents content that can be loaded and unloaded at runtime.
LoadActiveCharacterCommand - Class in marauroa.server.game.dbcommand
asynchronously loads a charcater's RPObject if the character is active and belongs to the account.
LoadActiveCharacterCommand(String, String) - Constructor for class marauroa.server.game.dbcommand.LoadActiveCharacterCommand
Creates a new LoadCharacterCommand
LoadActiveCharacterCommand(String, String, DelayedEventHandler, int, Channel, int) - Constructor for class marauroa.server.game.dbcommand.LoadActiveCharacterCommand
Creates a new LoadCharacterCommand
loadAllActiveCharacters(String) - Method in class marauroa.server.game.db.CharacterDAO
Deprecated.
loadAllActiveCharacters(DBTransaction, String) - Method in class marauroa.server.game.db.CharacterDAO
This method loads all active the characters associated with this username from the database.
LoadAllActiveCharactersCommand - Class in marauroa.server.game.dbcommand
asynchronously loads a list of all character for a user.
LoadAllActiveCharactersCommand(String) - Constructor for class marauroa.server.game.dbcommand.LoadAllActiveCharactersCommand
Creates a new LoadCharacterCommand
LoadAllActiveCharactersCommand(String, DelayedEventHandler, int, Channel, int) - Constructor for class marauroa.server.game.dbcommand.LoadAllActiveCharactersCommand
Creates a new LoadCharacterCommand
loadAllCharacters(String) - Method in class marauroa.server.game.db.CharacterDAO
Deprecated.
loadAllCharacters(DBTransaction, String) - Method in class marauroa.server.game.db.CharacterDAO
This method loads all the characters associated with this username from the database.
LoadAllCharactersCommand - Class in marauroa.server.game.dbcommand
asynchronously loads a list of all character for a user.
LoadAllCharactersCommand(String) - Constructor for class marauroa.server.game.dbcommand.LoadAllCharactersCommand
Creates a new LoadCharacterCommand
LoadAllCharactersCommand(String, DelayedEventHandler, int, Channel, int) - Constructor for class marauroa.server.game.dbcommand.LoadAllCharactersCommand
Creates a new LoadCharacterCommand
loadAllReachedAchievementsOfPlayer(String) - Method in class games.stendhal.server.core.engine.db.AchievementDAO
Loads all achievements a player has reached
loadAllReachedAchievementsOfPlayer(DBTransaction, String) - Method in class games.stendhal.server.core.engine.db.AchievementDAO
Loads all achievements a player has reached
LoadBanListCommand - Class in marauroa.server.game.dbcommand
asynchronously loads the ip ban list
LoadBanListCommand(DelayedEventHandler) - Constructor for class marauroa.server.game.dbcommand.LoadBanListCommand
Creates a new LoadBanListCommand
loadCachedQuests() - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
Loads all quests stored in the cache.
loadCharacter(String, String) - Method in class marauroa.server.game.db.CharacterDAO
Deprecated.
loadCharacter(DBTransaction, String, String) - Method in class marauroa.server.game.db.CharacterDAO
This method loads the character's avatar associated with this character from the database.
LoadCharacterCommand - Class in marauroa.server.game.dbcommand
asynchronously loads a character's RPObject.
LoadCharacterCommand(String, String) - Constructor for class marauroa.server.game.dbcommand.LoadCharacterCommand
Creates a new LoadCharacterCommand
LoadCharacterCommand(String, String, DelayedEventHandler, int, Channel, int) - Constructor for class marauroa.server.game.dbcommand.LoadCharacterCommand
Creates a new LoadCharacterCommand
loaded() - Method in class games.stendhal.server.entity.mapstuff.portal.OneWayPortalDestination
 
loaded() - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
 
loadIdentifierIdPairs() - Method in class games.stendhal.server.core.engine.db.AchievementDAO
Loads a map from achievement identifier to database serial
loadIdentifierIdPairs(DBTransaction) - Method in class games.stendhal.server.core.engine.db.AchievementDAO
Loads a map from achievement identifier to database serial
loadImage(String) - Method in class games.stendhal.tools.charas.CharasConverter
Loads an image.
loadLevel(int) - Method in class games.stendhal.server.entity.mapstuff.game.SokobanBoard
loads a level
loadOnLogin(Player, RPSlot, Item) - Method in class games.stendhal.server.core.engine.ItemLogger
 
loadPlayer(DBTransaction, String) - Method in class games.stendhal.tools.modifer.PlayerModifier
 
loadQuest(IQuest) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
loads the quests and adds it to the world
loadRelations(DBTransaction, String) - Method in class games.stendhal.server.core.engine.db.StendhalBuddyDAO
loads the relationship lists for the specified charname
loadRPObject(int) - Method in class marauroa.server.game.db.RPObjectDAO
Deprecated.
loadRPObject(int, boolean) - Method in class marauroa.server.game.db.RPObjectDAO
Deprecated.
loadRPObject(DBTransaction, int) - Method in class marauroa.server.game.db.RPObjectDAO
loads an RPObject form the database, using the factory to create the correct subclass
loadRPObject(DBTransaction, int, boolean) - Method in class marauroa.server.game.db.RPObjectDAO
loads an RPObject form the database
loadRPZone(IRPZone) - Method in class marauroa.server.game.db.RPZoneDAO
loads storable objects for the specified zone from the database
loadRPZone(DBTransaction, IRPZone) - Method in class marauroa.server.game.db.RPZoneDAO
loads storable objects for the specified zone from the database
LoadSignFromHallOfFameAction - Class in games.stendhal.server.entity.npc.action
Displays text from the hall of fame on a sign.
LoadSignFromHallOfFameAction(Sign, String, String, int, boolean) - Constructor for class games.stendhal.server.entity.npc.action.LoadSignFromHallOfFameAction
creates a new LoadSignFromHallOfFame
loadSound(String, String, SoundFileType, boolean) - Method in interface games.stendhal.client.sound.facade.SoundGroup
Loads a sound
loadSound(String, String, SoundFileType, boolean) - Method in class games.stendhal.client.sound.nosound.NoSoundGroup
 
loadSound(String, String, SoundFileType, boolean) - Method in class games.stendhal.client.sound.sound.ExtendedSoundManager.Group
 
locale - Variable in class marauroa.server.game.container.PlayerEntry
client locale
LOCATION - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
location in the world, zones
LOCKED - Enum constant in enum class games.stendhal.common.TradeState
i completed my offer, waiting for the other party to confirm
LOCKED_BAG - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
 
LockedDoor - Class in games.stendhal.server.entity.mapstuff.portal
A locked door is a special kind of portal which requires a key to pass it.
LockedDoor(String, String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.LockedDoor
Creates a new Locked door which need 1 key item.
LockedDoor(String, String, int) - Constructor for class games.stendhal.server.entity.mapstuff.portal.LockedDoor
Creates a new Locked door.
LockedDoorFactory - Class in games.stendhal.server.entity.mapstuff.portal
A factory for LockedDoor objects.
LockedDoorFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.LockedDoorFactory
 
lockPortal(int) - Method in class games.stendhal.server.entity.player.Player
Removes the portal from the list of unlocked portals.
lockTrade() - Method in class games.stendhal.server.entity.player.Player
locks the item offer.
log(String, Priority, Object, Throwable) - Method in class marauroa.common.Logger
 
log(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.AbstractLogItemEventCommand
logs the event to the database.
log(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.LogMergeItemEventCommand
 
log(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.LogSimpleItemEventCommand
 
log(DBTransaction) - Method in class games.stendhal.server.core.engine.dbcommand.LogSplitItemEventCommand
 
log(Priority, Object) - Method in class marauroa.common.Logger
 
log(Priority, Object, Throwable) - Method in class marauroa.common.Logger
 
Log4J - Class in games.stendhal.server.script
Script to change log level of certain loggers at runtime Parameters: 1.
Log4J - Class in marauroa.common
This is a convenience class for initializing log4j Please when using Log4j follow the next rules: debug just debug info that may be need to find a bug.
Log4J() - Constructor for class games.stendhal.server.script.Log4J
 
Log4J() - Constructor for class marauroa.common.Log4J
 
LogEntry - Class in games.stendhal.tools.loganalyser.itemlog.consistency
represents an entry of the itemlog table.
LogEntry(String, String, String, String, String, String, String, String, String) - Constructor for class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntry
Creates a new LogEntry.
LogEntryIterator - Class in games.stendhal.tools.loganalyser.itemlog.consistency
Iterates over the log entries returned by a database query.
LogEntryIterator(ResultSet) - Constructor for class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntryIterator
Creates a new LogEntryIterator.
LogEntryIterator(Statement, ResultSet) - Constructor for class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntryIterator
Creates a new LogEntryIterator.
logGameEvent(GameEvent) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
logs a gameEvent
logGameEvent(String, String, String...) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
logs a game event
LogGameEventCommand - Class in marauroa.server.game.dbcommand
logs gameEvents
LogGameEventCommand(String, String, String...) - Constructor for class marauroa.server.game.dbcommand.LogGameEventCommand
creates a new LogGameEventCommand.
LogGameEventCommand(List<GameEvent>) - Constructor for class marauroa.server.game.dbcommand.LogGameEventCommand
creates a new LogGameEventCommand.
logger - Static variable in class games.stendhal.server.actions.admin.AdministrationAction
 
logger - Static variable in class games.stendhal.server.actions.equip.EquipmentAction
 
logger - Static variable in class games.stendhal.server.actions.equip.EquipUtil
 
logger - Static variable in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
 
logger - Static variable in class games.stendhal.server.maps.quests.ThePiedPiper
 
Logger - Class in marauroa.common
A wrapper around Log4J logger so that it is easy for us to replace it in the future.
logic() - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
logic() - Method in class games.stendhal.server.entity.creature.Creature
 
logic() - Method in class games.stendhal.server.entity.creature.Pet
Determines what the pet shall do next.
logic() - Method in class games.stendhal.server.entity.creature.Sheep
Determines what the sheep shall do next.
logic() - Method in class games.stendhal.server.entity.DressedEntity
 
logic() - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
 
logic() - Method in class games.stendhal.server.entity.mapstuff.portal.PasswordPortal
 
logic() - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
 
logic() - Method in class games.stendhal.server.entity.npc.NPC
 
logic() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
logic() - Method in class games.stendhal.server.entity.player.Player
Perform cycle logic.
logic() - Method in class games.stendhal.server.entity.RPEntity
Perform cycle logic.
logic(int) - Method in class games.stendhal.server.core.events.TurnNotifier
This method is invoked by StendhalRPRuleProcessor.endTurn().
LOGIC - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
logic true, false, and, or, not
login(Player) - Static method in class games.stendhal.server.core.events.TutorialNotifier
Login.
login(String, String) - Method in class marauroa.client.ClientFramework
Login to server using the given username and password.
login(String, String, String) - Method in class marauroa.client.ClientFramework
Login to server using the given username and password.
LOGIN_COMPLETE - Enum constant in enum class marauroa.server.game.container.ClientState
Login identification is completed but still choosing character-
LoginCommand - Class in marauroa.server.game.dbcommand
verifies the login using the database
LoginCommand(SecuredLoginInfo) - Constructor for class marauroa.server.game.dbcommand.LoginCommand
creates a new LoginCommand
LoginCommand(SecuredLoginInfo, DelayedEventHandler, int, Channel, int) - Constructor for class marauroa.server.game.dbcommand.LoginCommand
creates a new LoginCommand.
LoginDialog - Class in games.stendhal.client.gui.login
Server login dialog.
LoginDialog(Frame, StendhalClient) - Constructor for class games.stendhal.client.gui.login.LoginDialog
Create a new LoginDialog.
LoginEvent(long, long, String, String, String, boolean) - Constructor for class marauroa.server.game.db.LoginEventDAO.LoginEvent
Creates a new LoginEvent object
LoginEvent(String, String, boolean) - Constructor for class marauroa.server.game.db.LoginEventDAO.LoginEvent
Creates a new LoginEvent object
LoginEventDAO - Class in marauroa.server.game.db
data access object for login events
LoginEventDAO() - Constructor for class marauroa.server.game.db.LoginEventDAO
Creates a new LoginEventDAO
LoginEventDAO.LoginEvent - Class in marauroa.server.game.db
Class to store the login events
LoginFailedException - Exception in marauroa.client
this exception is thrown when a login failed for example because of a wrong password.
LoginFailedException(String) - Constructor for exception marauroa.client.LoginFailedException
creates a new LoginFailedException
LoginFailedException(String, MessageS2CLoginNACK.Reasons) - Constructor for exception marauroa.client.LoginFailedException
creates a new LoginFailedException
loginInformations - Variable in class marauroa.server.game.container.PlayerEntry
The login Info.
LoginListener - Interface in games.stendhal.server.core.events
Implementing classes can be notified that a player has logged in.
LoginLogoutConsistencyCheck - Class in games.stendhal.tools.loganalyser.gameevents
Analyses login/logout events for suspicious activity.
LoginLogoutConsistencyCheck() - Constructor for class games.stendhal.tools.loganalyser.gameevents.LoginLogoutConsistencyCheck
 
LoginNotifier - Class in games.stendhal.server.core.events
Other classes can register here to be notified when a player logs in.
LoginSeedDAO - Class in marauroa.server.game.db
data access object for login seeds
LoginSeedDAO() - Constructor for class marauroa.server.game.db.LoginSeedDAO
Creates a new LoginSeedDAO
loginWithToken(String, String, String) - Method in class marauroa.client.ClientFramework
Login to server using the given username and password.
logKill(DBTransaction, Entity, Killer, Timestamp) - Method in class games.stendhal.server.core.engine.db.StendhalKillLogDAO
Logs a kill.
LogKillEventCommand - Class in games.stendhal.server.core.engine.dbcommand
logs kill events
LogKillEventCommand(Entity, Killer) - Constructor for class games.stendhal.server.core.engine.dbcommand.LogKillEventCommand
creates a new LogKillEventCommand
LogMergeItemEventCommand - Class in games.stendhal.server.core.engine.dbcommand
logs merging of items into a stack
LogMergeItemEventCommand(RPEntity, RPObject, RPObject) - Constructor for class games.stendhal.server.core.engine.dbcommand.LogMergeItemEventCommand
logs merging of item stacks
logNumberOfPlayersOnline() - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
 
logout() - Method in class marauroa.client.ClientFramework
Request logout of server
LOGOUT_ACCEPTED - Enum constant in enum class marauroa.server.game.container.ClientState
The client has requested logout and the petition is accepted
LogoutListener - Interface in games.stendhal.server.core.events
Implementing classes can be notified that a player has logged out.
LogoutNotifier - Class in games.stendhal.server.core.events
Other classes can register here to be notified when a player logs out.
LogoutPlayer - Class in games.stendhal.server.script
Logs a player out.
LogoutPlayer() - Constructor for class games.stendhal.server.script.LogoutPlayer
 
logQueueSize(DBCommandQueue) - Method in class marauroa.server.db.command.DBCommandQueueLogger
logs the complete queue
LogSimpleItemEventCommand - Class in games.stendhal.server.core.engine.dbcommand
logs a simple item event
LogSimpleItemEventCommand(RPObject, RPEntity, String, String, String, String, String) - Constructor for class games.stendhal.server.core.engine.dbcommand.LogSimpleItemEventCommand
creates a simple item log command
LogSplitItemEventCommand - Class in games.stendhal.server.core.engine.dbcommand
logs splitting off items from a stack.
LogSplitItemEventCommand(RPEntity, RPObject, RPObject) - Constructor for class games.stendhal.server.core.engine.dbcommand.LogSplitItemEventCommand
logs merging of item stacks
LogStatisticsCommand - Class in marauroa.server.game.dbcommand
logs statistics.
LogStatisticsCommand(Statistics.Variables) - Constructor for class marauroa.server.game.dbcommand.LogStatisticsCommand
creates a new LogStatisticsCommand
logTradeEvent(DBTransaction, String, String, int, int, int, String, Timestamp) - Method in class games.stendhal.server.core.engine.db.StendhalWebsiteDAO
logs a trade event
LogTradeEventCommand - Class in games.stendhal.server.core.engine.dbcommand
Logs a Harold trade event
LogTradeEventCommand(Player, Item, int, int) - Constructor for class games.stendhal.server.core.engine.dbcommand.LogTradeEventCommand
logs a trade event
LONG - Enum constant in enum class marauroa.common.game.Definition.Type
an integer of 64 bits
LONG_STRING - Enum constant in enum class marauroa.common.game.Definition.Type
a string of up to 65536 chars long
LOOK - Enum constant in enum class games.stendhal.client.entity.ActionType
 
LOOK - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
 
LOOK - Static variable in class games.stendhal.common.constants.Actions
 
LOOK_CLOSELY - Enum constant in enum class games.stendhal.client.entity.ActionType
 
LOOK_CLOSELY - Static variable in class games.stendhal.common.constants.Actions
 
LookAction - Class in games.stendhal.server.actions.query
Processes a look menu action.
LookAction() - Constructor for class games.stendhal.server.actions.query.LookAction
 
LookBookforCeryl - Class in games.stendhal.server.maps.quests
QUEST: Look for a book for Ceryl PARTICIPANTS: Ceryl Jynath STEPS: Talk with Ceryl to activate the quest.
LookBookforCeryl() - Constructor for class games.stendhal.server.maps.quests.LookBookforCeryl
 
LookUpQuote - Class in games.stendhal.server.maps.quests
QUEST: Quest to get a fishing rod
LookUpQuote() - Constructor for class games.stendhal.server.maps.quests.LookUpQuote
 
loop - Variable in class games.stendhal.client.sprite.AnimatedSprite
Whether to loop after last frame.
loop - Variable in class games.stendhal.server.core.pathfinder.FixedPath
Whether to loop the path.
loop(int) - Method in class marauroa.client.ClientFramework
Call this method to get and apply messages
LoopedAmbientSoundSource - Class in games.stendhal.server.entity.mapstuff.sound
Plays an ambient sound in a loop.
LoopedAmbientSoundSource(String, int, int) - Constructor for class games.stendhal.server.entity.mapstuff.sound.LoopedAmbientSoundSource
Create an ambient sound area.
LoopedAmbientSoundSourceFactory - Class in games.stendhal.server.entity.mapstuff.sound
A factory for a LoopedAmbientSoundSource.
LoopedAmbientSoundSourceFactory() - Constructor for class games.stendhal.server.entity.mapstuff.sound.LoopedAmbientSoundSourceFactory
 
LoopedSoundSource - Class in games.stendhal.client.entity
LoopedSoundSource is the source of a repeated sound, the player can hear in a limited area.
LoopedSoundSource - Class in games.stendhal.server.entity.mapstuff.sound
Plays a sound and music in a loop.
LoopedSoundSource() - Constructor for class games.stendhal.client.entity.LoopedSoundSource
 
LoopedSoundSource() - Constructor for class games.stendhal.server.entity.mapstuff.sound.LoopedSoundSource
Create an ambient sound area.
LoopedSoundSource(String, int, int, SoundLayer) - Constructor for class games.stendhal.server.entity.mapstuff.sound.LoopedSoundSource
Create an ambient sound area.
LootableSlot - Class in games.stendhal.server.entity.slot
A lootable slot of some creature.
LootableSlot(Entity) - Constructor for class games.stendhal.server.entity.slot.LootableSlot
creates a new lootable slot.
LOOTED_ITEMS - Static variable in class games.stendhal.server.entity.player.PlayerLootedItemsHandler
name of the map where the items and the corresponding numbers are stored
LOW - Enum constant in enum class marauroa.server.db.command.DBCommandPriority
the command deals with data not relevant to logins
LowerCaseMap<V> - Class in games.stendhal.server.core.rule.defaultruleset
 
LowerCaseMap() - Constructor for class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
 
LowerCaseValidator - Class in games.stendhal.server.core.account
checks that only lower case letters are used.
LowerCaseValidator(String) - Constructor for class games.stendhal.server.core.account.LowerCaseValidator
creates a LowerCaseValidator.
LOWEST - Enum constant in enum class marauroa.server.db.command.DBCommandPriority
the command deals with data that is not relevant to game play
LuaActionHelper - Class in games.stendhal.server.core.scripting.lua
Exposes ChatAction classes to Lua.
LuaArrayHelper - Class in games.stendhal.server.core.scripting.lua
Handles some conversion of Java arrays to Lua tables.
LuaConditionHelper - Class in games.stendhal.server.core.scripting.lua
Exposes ChatCondition classes to Lua.
LuaEntityHelper - Class in games.stendhal.server.core.scripting.lua
Exposes some entity classes & functions to Lua.
LuaLogger() - Constructor for class games.stendhal.server.core.scripting.ScriptInLua.LuaLogger
 
LuaMerchantHelper - Class in games.stendhal.server.core.scripting.lua
Exposes merchant handling classes & functions to Lua.
LuaPropertiesHelper - Class in games.stendhal.server.core.scripting.lua
Exposes Java system properties to Lua.
LuaQuestHelper - Class in games.stendhal.server.core.scripting.lua
Exposes quest creation & handling to Lua.
LuaStringHelper - Class in games.stendhal.server.core.scripting.lua
Adds some useful string function members to Lua "string" object.
LuaTableHelper - Class in games.stendhal.server.core.scripting.lua
Adds some useful function members to Lua "table" object.
lv_cap - Variable in class games.stendhal.server.entity.RPEntity
 

M

MadScientist1NPC - Class in games.stendhal.server.maps.kalavan.castle
Builds a mad scientist NPC who takes your silk glands makes thread, then gives them to another NPC.
MadScientist1NPC() - Constructor for class games.stendhal.server.maps.kalavan.castle.MadScientist1NPC
 
MadScientist2NPC - Class in games.stendhal.server.maps.kalavan.castle
Builds a mad scientist NPC who give thread to a player if needed.
MadScientist2NPC() - Constructor for class games.stendhal.server.maps.kalavan.castle.MadScientist2NPC
 
MagicBarmaidNPC - Class in games.stendhal.server.maps.magic.theater
 
MagicBarmaidNPC() - Constructor for class games.stendhal.server.maps.magic.theater.MagicBarmaidNPC
 
MagicianHouseGreeterNPC - Class in games.stendhal.server.maps.ados.outside
Builds a NPC outside Magician house in Ados (name:Venethiel) who is the pupil of Magician Haizen
MagicianHouseGreeterNPC() - Constructor for class games.stendhal.server.maps.ados.outside.MagicianHouseGreeterNPC
 
MagicTeacherNPC - Class in games.stendhal.server.maps.semos.city
An NPC for testing purposes, that easily enables a player to play around with magic
MagicTeacherNPC() - Constructor for class games.stendhal.server.maps.semos.city.MagicTeacherNPC
 
MaidNPC - Class in games.stendhal.server.maps.fado.tavern
Builds the tavern maid NPC.
MaidNPC() - Constructor for class games.stendhal.server.maps.fado.tavern.MaidNPC
 
main(String[]) - Static method in class games.stendhal.client.gui.admin.TransitionDiagram
Testcode.
main(String[]) - Static method in class games.stendhal.client.gui.login.CreateAccountDialog
Used to preview the CreateAccountDialog.
main(String[]) - Static method in class games.stendhal.client.sound.manager.DeviceEvaluator
 
main(String[]) - Static method in class games.stendhal.client.stendhal
Main Entry point.
main(String[]) - Static method in class games.stendhal.client.textClient
 
main(String[]) - Static method in class games.stendhal.client.update.Starter
Starts stendhal.
main(String[]) - Static method in class games.stendhal.common.Level
prints the level table
main(String[]) - Static method in class games.stendhal.server.core.config.zone.TMXLoader
 
main(String[]) - Static method in class games.stendhal.server.core.config.ZonesXMLLoader
 
main(String[]) - Static method in class games.stendhal.server.core.engine.GenerateINI
generates a server.ini for Stendhal
main(String[]) - Static method in class games.stendhal.server.StendhalServer
Starts a Stendhal server
main(String[]) - Static method in class games.stendhal.tools.BalanceRPGame
 
main(String[]) - Static method in class games.stendhal.tools.charas.CharasConverter
 
main(String[]) - Static method in class games.stendhal.tools.CleanWhitespace
Entry point.
main(String[]) - Static method in class games.stendhal.tools.contributors.ContributorAvatarRenamer
 
main(String[]) - Static method in class games.stendhal.tools.contributors.ContributorsGeneration
 
main(String[]) - Static method in class games.stendhal.tools.contributors.SourceForgeContributorsGenerator
 
main(String[]) - Static method in class games.stendhal.tools.copytable.CopyTable
 
main(String[]) - Static method in class games.stendhal.tools.copytable.ReadTable
 
main(String[]) - Static method in class games.stendhal.tools.DuplicateTileFinder
 
main(String[]) - Static method in class games.stendhal.tools.FlipSokoban
reverses each line in a sokoban board; without reversing comments.
main(String[]) - Static method in class games.stendhal.tools.GenerateBestiaryAndItems
 
main(String[]) - Static method in class games.stendhal.tools.GenerateDescriptions
 
main(String[]) - Static method in class games.stendhal.tools.GenerateMonsterUsage
 
main(String[]) - Static method in class games.stendhal.tools.item.DumpItems
 
main(String[]) - Static method in class games.stendhal.tools.loganalyser.gameevents.LoginLogoutConsistencyCheck
Entry point.
main(String[]) - Static method in class games.stendhal.tools.loganalyser.itemlog.consistency.Analyser
Entry point.
main(String[]) - Static method in class games.stendhal.tools.loganalyser.itemlog.contraband.Analyser
Entry point.
main(String[]) - Static method in class games.stendhal.tools.loganalyser.laganalyser.LagAnalyser
main method
main(String[]) - Static method in class games.stendhal.tools.map.ExtractGameArea
entry point
main(String[]) - Static method in class games.stendhal.tools.map.ImageSplit
entrance point
main(String[]) - Static method in class games.stendhal.tools.MapRenderer
 
main(String[]) - Static method in class games.stendhal.tools.MapUpdater
 
main(String[]) - Static method in class games.stendhal.tools.npcparser.TestEnvDlg
 
main(String[]) - Static method in class games.stendhal.tools.npcparser.WordListUpdate
 
main(String[]) - Static method in class games.stendhal.tools.playerUpdate.UpdatePlayerEntities
 
main(String[]) - Static method in class games.stendhal.tools.rpclassdumper.RPClassDumper
creates java files based on the RPClass definitions, so that uml tools can reverse engineer them.
main(String[]) - Static method in class games.stendhal.tools.rpobjectdumper.RPObjectDumper
 
main(String[]) - Static method in class games.stendhal.tools.SimulateCombat
 
main(String[]) - Static method in class games.stendhal.tools.statistics.AgeDumper
Starts the ItemDumper.
main(String[]) - Static method in class games.stendhal.tools.statistics.ItemDumper
starts the ItemDumper.
main(String[]) - Static method in class games.stendhal.tools.test.ChatTestCreator
Converts a chat log into a test case.
main(String[]) - Static method in class games.stendhal.tools.TilesetConverter
 
main(String[]) - Static method in class games.stendhal.tools.updateprop.UpdatePropUpdater
generates a new update.properties based on an existing one
main(String[]) - Static method in class games.stendhal.tools.updateprop.UpdateSigner
signs files
main(String[]) - Static method in class games.stendhal.tools.xml.UpdateItemXml
 
main(String[]) - Static method in class games.stendhal.tools.xml.XmlMergerAndSplitter
 
main(String[]) - Static method in class marauroa.common.crypto.Sha512Crypt
Test rig
main(String[]) - Static method in class marauroa.server.marauroad
Entry point
main(String[]) - Static method in class marauroa.server.net.web.WebSocketServer
starts a Marauroa server with web socket support
main(String[]) - Static method in class marauroa.tools.GenerateKeys
 
main(String[]) - Static method in class marauroa.tools.protocolanalyser.ProtocolAnalyser
reads a network dump file and prints the packages, their content and the way how Marauroa parses the data.
main(String[], String) - Static method in class games.stendhal.server.core.engine.GenerateINI
generates a server.ini for Stendhal
MAIN_NPC_NAME - Static variable in class games.stendhal.server.maps.quests.piedpiper.TPPQuestHelperFunctions
 
MaintenanceDBFactory - Class in marauroa.server.db
direct access to DBTransactions on arbitrary databases.
MaintenanceDBFactory() - Constructor for class marauroa.server.db.MaintenanceDBFactory
 
makeCorpse(String) - Method in class games.stendhal.server.entity.creature.RaidCreature
 
makeCorpse(String) - Method in class games.stendhal.server.entity.RPEntity
Make a corpse belonging to this entity
makeNoise(String) - Method in class games.stendhal.server.entity.creature.Creature
Random sound noises.
makeNoiseChance(int, String) - Method in class games.stendhal.server.entity.creature.Creature
wrapper around makeNoise to simplify a code
MakeRings - Class in games.stendhal.server.maps.quests.marriage
 
MakeRings(MarriageQuestInfo) - Constructor for class games.stendhal.server.maps.quests.marriage.MakeRings
 
MakeupArtist - Class in games.stendhal.server.maps.quests.revivalweeks
Make up Artist Fidorea during the Mine Town Revival Weeks
MakeupArtist() - Constructor for class games.stendhal.server.maps.quests.revivalweeks.MakeupArtist
 
MakeupArtistNPC - Class in games.stendhal.server.maps.ados.city
Creates the NPCs and portals in Ados City.
MakeupArtistNPC() - Constructor for class games.stendhal.server.maps.ados.city.MakeupArtistNPC
 
makeUpperCaseWord(String) - Static method in class games.stendhal.common.grammar.Grammar
Modify a word to upper case notation.
MAKING_OFFERS - Enum constant in enum class games.stendhal.common.TradeState
making offers in an active trade
manageAttributes(ZoneAttributes) - Method in class games.stendhal.server.core.rp.DaylightUpdater
Make a zone color managed by the daylight colorer.
manageAttributes(ZoneAttributes, String) - Method in class games.stendhal.server.core.rp.WeatherUpdater
Make a zone weather managed by the weather updater.
ManagedWindow - Interface in games.stendhal.client.gui
A managed window.
manager - Static variable in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
 
manager - Variable in class marauroa.server.game.rp.RPRuleProcessorImpl
RPServerManager
ManaIndicator - Class in games.stendhal.client.gui.stats
A bar indicator component for mana.
ManWithHatNPC - Class in games.stendhal.server.maps.ados.city
Builds a sad NPC (name: Andy) who lost his wife
ManWithHatNPC() - Constructor for class games.stendhal.server.maps.ados.city.ManWithHatNPC
 
MAP - Enum constant in enum class marauroa.common.game.Definition.Type
a map attribute
MapOfMaps<K,​V,​W> - Class in games.stendhal.server.util
A Map which contains maps
MapOfMaps() - Constructor for class games.stendhal.server.util.MapOfMaps
 
MapPanelController - Class in games.stendhal.client.gui.map
Controller object for the map panel.
MapPanelController(StendhalClient) - Constructor for class games.stendhal.client.gui.map.MapPanelController
Create a MapPanelController.
MapRenderer - Class in games.stendhal.tools
Renders Stendhal maps from *.tmx into PNG files of the same base name.
MapRenderer() - Constructor for class games.stendhal.tools.MapRenderer
 
maps() - Method in class marauroa.common.game.RPObject
gets all maps and their names as a map
MAPS_FOLDER - Static variable in class games.stendhal.server.core.engine.StendhalRPWorld
 
MapUpdater - Class in games.stendhal.tools
Fix maps by loading and saving them.
MapUpdater() - Constructor for class games.stendhal.tools.MapUpdater
 
marauroa - package marauroa
Marauroa is an open source framework and engine to develop turn based and real time games.
marauroa.client - package marauroa.client
This package contains the client framework that you need to extend to implement a real client.
marauroa.client.net - package marauroa.client.net
This package contains the client network interface.
marauroa.common - package marauroa.common
This package stores helpful classes for both client and server.
marauroa.common.crypto - package marauroa.common.crypto
Stores Cryptography classes used to handle login process.
marauroa.common.game - package marauroa.common.game
This package stores all the important data structures of Marauroa.
marauroa.common.i18n - package marauroa.common.i18n
 
marauroa.common.io - package marauroa.common.io
Contains classes that allows transparent access to files.
marauroa.common.net - package marauroa.common.net
This package stores all the serializers to build Messages from a stream of bytes and from a Message create a stream of bytes representing it.
marauroa.common.net.message - package marauroa.common.net.message
Stores all the messages classes.
marauroa.server - package marauroa.server
The server package contains all the classes that are only relevant to Server handling.
marauroa.server.auth - package marauroa.server.auth
 
marauroa.server.db - package marauroa.server.db
This package contains low level database stuff.
marauroa.server.db.adapter - package marauroa.server.db.adapter
database specific low level code.
marauroa.server.db.command - package marauroa.server.db.command
This package contains infrastructure for asynchronous database access.
marauroa.server.game - package marauroa.server.game
The package stores the game related code: glue logic and RP system framework.
marauroa.server.game.container - package marauroa.server.game.container
This package contains the classes that store information about players connected to server.
marauroa.server.game.db - package marauroa.server.game.db
high level database access.
marauroa.server.game.dbcommand - package marauroa.server.game.dbcommand
 
marauroa.server.game.messagehandler - package marauroa.server.game.messagehandler
 
marauroa.server.game.python - package marauroa.server.game.python
This package provides a helper implementation for a Python RP Rules Manager and a Python World storage.
marauroa.server.game.rp - package marauroa.server.game.rp
This is possibly the most complex part of all the middleware that makes up Arianne.
Role Playing Design is the determining factor on how easy is to create a new game for Arianne.
marauroa.server.net - package marauroa.server.net
Network communication.
marauroa.server.net.flood - package marauroa.server.net.flood
This package handles flood detection.
marauroa.server.net.nio - package marauroa.server.net.nio
The package stores the TCP implementation of a network server manager.
marauroa.server.net.validator - package marauroa.server.net.validator
The package stores the connection validator.
marauroa.server.net.web - package marauroa.server.net.web
 
marauroa.tools - package marauroa.tools
 
marauroa.tools.protocolanalyser - package marauroa.tools.protocolanalyser
This packages analyses network dumps.
marauroad - Class in marauroa.server
The launcher of the whole Marauroa Server.
Marauroa is an arianne server application with an TCP transport.
Marauroa works by loading core class from your game server.
marauroad() - Constructor for class marauroa.server.marauroad
Constructor
MarauroaRPZone - Class in marauroa.server.game.rp
Default implementation of IRPZone.
MarauroaRPZone(String) - Constructor for class marauroa.server.game.rp.MarauroaRPZone
Creates a new MarauroaRPZone
MarauroaUncaughtExceptionHandler - Class in marauroa.common
logs uncaught exceptions to the logging system before the exception is propagated to the Java VM which will kill the thread.
MarauroaUncaughtExceptionHandler(boolean) - Constructor for class marauroa.common.MarauroaUncaughtExceptionHandler
creates a new MarauroaUncaughtExceptionHandler
MarauroaWebSocketServlet - Class in marauroa.server.net.web
A websocket dispatcher servlet
MarauroaWebSocketServlet() - Constructor for class marauroa.server.net.web.MarauroaWebSocketServlet
 
Maria - Class in games.stendhal.server.script
Creates a portable NPC which sell foods&drinks, or optionally items from any other shop, at meetings.
Maria() - Constructor for class games.stendhal.server.script.Maria
 
MarkedScroll - Class in games.stendhal.server.entity.item.scroll
Represents a marked teleport scroll.
MarkedScroll(MarkedScroll) - Constructor for class games.stendhal.server.entity.item.scroll.MarkedScroll
Copy constructor.
MarkedScroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.MarkedScroll
Creates a new marked teleport scroll.
Market - Class in games.stendhal.server.entity.trade
A Market handles sales offers of players.
Market(RPObject) - Constructor for class games.stendhal.server.entity.trade.Market
Creates a new Market from an RPObject
MARKET_RPCLASS_NAME - Static variable in class games.stendhal.server.entity.trade.Market
the RPClass name for the market
MarketManagerNPC - Class in games.stendhal.server.maps.semos.tavern.market
 
MarketTransformer - Class in games.stendhal.server.core.engine.transformer
 
MarketTransformer() - Constructor for class games.stendhal.server.core.engine.transformer.MarketTransformer
 
markMessagesDelivered(DBTransaction, String) - Method in class games.stendhal.server.core.engine.db.PostmanDAO
marks messages delivered for this character
MarkScrollAction - Class in games.stendhal.server.actions
 
MarkScrollAction() - Constructor for class games.stendhal.server.actions.MarkScrollAction
 
Marriage - Class in games.stendhal.server.maps.quests
QUEST: Marriage
Marriage() - Constructor for class games.stendhal.server.maps.quests.Marriage
 
MarriageQuestChain - Class in games.stendhal.server.maps.quests.marriage
QUEST: Marriage
MarriageQuestChain() - Constructor for class games.stendhal.server.maps.quests.marriage.MarriageQuestChain
 
MarriageQuestInfo - Class in games.stendhal.server.maps.quests.marriage
 
MarriageQuestInfo() - Constructor for class games.stendhal.server.maps.quests.marriage.MarriageQuestInfo
 
MASK - Static variable in class games.stendhal.client.gui.OutfitColor
Identifier for mask color.
MASK_OUTFITS - Static variable in class games.stendhal.common.Outfits
 
MasterKey - Class in games.stendhal.server.entity.item
A GM only item to help in checking houses.
MasterKey(MasterKey) - Constructor for class games.stendhal.server.entity.item.MasterKey
 
MasterKey(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.MasterKey
 
mat(boolean, float[]...) - Static method in class games.stendhal.common.math.Algebra
 
match(Expression, Expression) - Method in class games.stendhal.common.parser.ExpressionMatcher
Match two Expressions using the mode in matchingFlags.
match(Transition, ConversationStates, Sentence) - Method in enum class games.stendhal.server.entity.npc.fsm.MatchType
 
matches(Expression) - Method in class games.stendhal.common.parser.Expression
Check if two Expressions match exactly.
matches(ConversationStates, Expression) - Method in class games.stendhal.server.entity.npc.fsm.Transition
Checks whether this transition is possible now.
matches(ConversationStates, Sentence) - Method in class games.stendhal.server.entity.npc.fsm.Transition
Checks whether this transition is possible now.
matches(String) - Method in class games.stendhal.server.entity.item.GateKey
Checks if the key matches the given gate identifier.
matches(String, int) - Method in class games.stendhal.server.entity.item.HouseKey
Check if the key matches a portal.
matches(String, int) - Method in class games.stendhal.server.entity.item.MasterKey
 
matches(String, String) - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea.Entry
Check if a class/subclass matches.
matches(InetAddress) - Method in class marauroa.server.net.validator.InetAddressMask
checks whether the provided InetAddress object is within the range specified in this object.
matches(AbstractList<Expression>, int) - Method in class games.stendhal.common.parser.CompoundName
Compare this compound name with the words in the expressions list starting at index idx.
matchesCriteria(Creature, boolean) - Method in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea
Does a creature match a criteria entry.
matchesFull(Sentence) - Method in class games.stendhal.common.parser.Sentence
Check if the Sentence completely matches the given Sentence.
matchesJokerString(String, String) - Static method in class games.stendhal.common.parser.Expression
Match the given String against a pattern String containing JOKER characters.
matchesNormalized(Expression) - Method in class games.stendhal.common.parser.Expression
Check if two Expressions match each other.
matchesNormalized(ConversationStates, Expression) - Method in class games.stendhal.server.entity.npc.fsm.Transition
Checks whether this transition is possible now by using matching of the normalized expression.
matchesNormalized(ConversationStates, Sentence) - Method in class games.stendhal.server.entity.npc.fsm.Transition
Checks whether this transition is possible now by using matching of the normalized expression.
matchesNormalized(String) - Method in class games.stendhal.common.parser.Sentence
Check if the Sentence matches the given String.
matchesNormalizedSimilar(Expression) - Method in class games.stendhal.common.parser.Expression
Check if the Expression is similar to another Expression.
matchesNormalizedStart(String) - Method in class games.stendhal.common.parser.Sentence
Check if the Sentence beginning matches the given String.
matchesNormalizedWithCondition(ConversationStates, Expression, PreTransitionCondition) - Method in class games.stendhal.server.entity.npc.fsm.Transition
Checks for normalized match with the given state/trigger/condition combination.
matchesSimilar(ConversationStates, Sentence) - Method in class games.stendhal.server.entity.npc.fsm.Transition
Checks whether this transition is possible now by checking the similarity of the normalized expression.
matchesStart(Sentence) - Method in class games.stendhal.common.parser.Sentence
Check if the Sentence start matches the given Sentence.
matchesStartNormalized(String) - Method in class games.stendhal.common.parser.Sentence
Check if the Sentence matches the beginning of the given String.
matchesWild(Sentence) - Method in class games.stendhal.server.entity.npc.fsm.Transition
Checks whether this is a "wildcard" transition (see class comment of SpeakerNPC) which can be fired by the given text.
matchesWildNormalized(Sentence) - Method in class games.stendhal.server.entity.npc.fsm.Transition
Checks whether this is a "wildcard" transition (see class comment of SpeakerNPC) and the normalized text matches the trigger.
matchesWildSimilar(Sentence) - Method in class games.stendhal.server.entity.npc.fsm.Transition
Checks whether this is a "wildcard" transition (see class comment of SpeakerNPC) and the normalized text is similar to the trigger.
matchesWithCondition(ConversationStates, Expression, PreTransitionCondition) - Method in class games.stendhal.server.entity.npc.fsm.Transition
Checks for match with the given state/trigger/condition combination.
MatchType - Enum Class in games.stendhal.server.entity.npc.fsm
How strong possible transitions should be matched.
MathHelper - Class in games.stendhal.common
Helper functions for various mathematical tasks.
MathHelper() - Constructor for class games.stendhal.common.MathHelper
 
max - Variable in class games.stendhal.server.entity.creature.impl.DropItem
 
MAX_ARRAY_ELEMENTS - Static variable in class marauroa.common.TimeoutConf
Maximum size of elements on a array (256K)
MAX_BYTE_ARRAY_ELEMENTS - Static variable in class marauroa.common.TimeoutConf
Maximum size of bytes on a message (256KB)
MAX_CONTAINED_DEPTH - Static variable in interface games.stendhal.common.EquipActionConsts
 
MAX_THROWING_DISTANCE - Static variable in class games.stendhal.server.actions.equip.EquipUtil
The maximum distance a player can throw an item away from himself.
MAX_WEIGHT - Variable in class games.stendhal.server.entity.creature.Pet
The weight at which the pet will stop eating.
MAX_WEIGHT - Static variable in class games.stendhal.server.entity.creature.Sheep
The weight at which the sheep will stop eating.
MAXDISTANCE - Static variable in interface games.stendhal.common.EquipActionConsts
 
maximumLayoutSize(Container) - Method in class games.stendhal.client.gui.layout.AnimatedLayout
 
maximumLayoutSize(Container) - Method in class games.stendhal.client.gui.layout.SBoxLayout
 
MaxLengthValidator - Class in games.stendhal.server.core.account
validates that the given parameter is provided is short than a specified maximum length.
MaxLengthValidator(String, int) - Constructor for class games.stendhal.server.core.account.MaxLengthValidator
creates a new MaxLengthValidator.
maxLevel() - Static method in class games.stendhal.common.Level
gets the highest level
mayAccessContainedEntity(Player, Entity) - Static method in class games.stendhal.server.actions.ItemAccessPermissions
Check if a player may access the location of a contained item.
maybeDropDroppables(RPEntity) - Method in class games.stendhal.server.entity.RPEntity
if defender (this entity) is carrying a droppable item, then attacker and defender both roll d20, and if attacker rolls higher, the defender drops the droppable.
mayBeItems - Variable in class games.stendhal.common.grammar.ItemParserResult
The partly matching item names.
maybeMakeSound() - Method in class games.stendhal.server.entity.npc.NPC
Generate a sound event with the probability of SOUND_PROBABILITY, if the previous sound event happened long enough ago.
maybeMakeSound(int) - Method in class games.stendhal.server.entity.npc.NPC
Generate a sound event with the specified probability, if the previous sound event happened long enough ago.
MayorNPC - Class in games.stendhal.server.maps.ados.townhall
Builds ados mayor NPC.
MayorNPC - Class in games.stendhal.server.maps.nalwor.royal
Builds the elf mayor NPC.
MayorNPC - Class in games.stendhal.server.maps.semos.townhall
 
MayorNPC() - Constructor for class games.stendhal.server.maps.ados.townhall.MayorNPC
 
MayorNPC() - Constructor for class games.stendhal.server.maps.nalwor.royal.MayorNPC
 
MayorNPC() - Constructor for class games.stendhal.server.maps.semos.townhall.MayorNPC
 
mayUse(Player) - Method in class games.stendhal.server.entity.item.Corpse
Check if a player may access the slots of this corpse
Maze - Class in games.stendhal.server.maps.quests
 
Maze() - Constructor for class games.stendhal.server.maps.quests.Maze
 
MazeGenerator - Class in games.stendhal.server.maps.quests.maze
A random maze zone.
MazeGenerator(String, int, int) - Constructor for class games.stendhal.server.maps.quests.maze.MazeGenerator
Create a maze.
MazePainter - Class in games.stendhal.server.maps.quests.maze
Makes a pretty maze map based on the generated collision layer.
MazePainter() - Constructor for class games.stendhal.server.maps.quests.maze.MazePainter
 
MazeSign - Class in games.stendhal.server.maps.quests.maze
 
MazeSign() - Constructor for class games.stendhal.server.maps.quests.maze.MazeSign
creates a new maze sign.
McPeglegIOU - Class in games.stendhal.server.maps.quests
QUEST: McPegleg's IOU PARTICIPANTS: - a corpse in kanmararn - McPegleg NOTE: The corpse with contains the IOU is created in KanmararnSoldiers.java Without it this quest cannot be started (so the player won't notice the problem at all).
McPeglegIOU() - Constructor for class games.stendhal.server.maps.quests.McPeglegIOU
 
MealForGroongo - Class in games.stendhal.server.maps.quests
QUEST: Meal for Groongo
MealForGroongo() - Constructor for class games.stendhal.server.maps.quests.MealForGroongo
 
meanTurnsForRegrow - Variable in class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint
Tells how many turns it takes in average for a new fruit to become ripe.
MeatAndFishSmokerNPC - Class in games.stendhal.server.maps.fado.forest
Provides a Meat and Fish professional smoker in Fado forest.
MeatAndFishSmokerNPC() - Constructor for class games.stendhal.server.maps.fado.forest.MeatAndFishSmokerNPC
 
MedicineForTad - Class in games.stendhal.server.maps.quests
QUEST: Introduce new players to game
MedicineForTad() - Constructor for class games.stendhal.server.maps.quests.MedicineForTad
 
medicineName - Variable in class games.stendhal.server.entity.creature.Pet
 
MEDIUM_BASE_SCORE - Static variable in class games.stendhal.server.core.rp.achievement.Achievement
base score for achievements of medium difficulty
MeetBunny - Class in games.stendhal.server.maps.quests
QUEST: Meet the Easter Bunny anywhere around the World.
MeetBunny() - Constructor for class games.stendhal.server.maps.quests.MeetBunny
 
MeetHackim - Class in games.stendhal.server.maps.quests
QUEST: Speak with Hackim PARTICIPANTS: - Hackim Easso, the blacksmith's assistant STEPS: - Talk to Hackim to activate the quest and keep speaking with Hackim.
MeetHackim() - Constructor for class games.stendhal.server.maps.quests.MeetHackim
 
MeetHayunn - Class in games.stendhal.server.maps.quests
QUEST: Speak with Hayunn
MeetHayunn() - Constructor for class games.stendhal.server.maps.quests.MeetHayunn
 
MeetIo - Class in games.stendhal.server.maps.quests
QUEST: Speak with Io PARTICIPANTS: - Io STEPS: - Talk to Io to activate the quest and keep speaking with Io.
MeetIo() - Constructor for class games.stendhal.server.maps.quests.MeetIo
 
MeetKetteh - Class in games.stendhal.server.maps.quests
QUEST: Speak with Ketteh PARTICIPANTS: - Ketteh Wehoh, a woman STEPS: - Talk to Ketteh to activate the quest and keep speaking with Ketteh.
MeetKetteh() - Constructor for class games.stendhal.server.maps.quests.MeetKetteh
 
MeetMarieHenri - Class in games.stendhal.server.maps.quests
QUEST: Meet Marie-Henri
MeetMarieHenri() - Constructor for class games.stendhal.server.maps.quests.MeetMarieHenri
 
MeetMonogenes - Class in games.stendhal.server.maps.quests
QUEST: Speak with Monogenes PARTICIPANTS: - Monogenes STEPS: - Talk to Monogenes to activate the quest and keep speaking with Monogenes.
MeetMonogenes() - Constructor for class games.stendhal.server.maps.quests.MeetMonogenes
 
MeetSanta - Class in games.stendhal.server.maps.quests
QUEST: Meet Santa anywhere around the World.
MeetSanta() - Constructor for class games.stendhal.server.maps.quests.MeetSanta
 
meetsLevelCap(Player, int) - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea
Checks if a player qualifies for training.
MeetZynn - Class in games.stendhal.server.maps.quests
QUEST: Speak with Zynn PARTICIPANTS: - Zynn STEPS: - Talk to Zynn to activate the quest and keep speaking with Zynn.
MeetZynn() - Constructor for class games.stendhal.server.maps.quests.MeetZynn
 
MemoryCache<K,​V> - Class in games.stendhal.client
A Map like cache that uses SoftReferences to store the cached items to allow the garbage collector to reclaim the memory in need.
MemoryCache() - Constructor for class games.stendhal.client.MemoryCache
 
MENU_OFFSET - Static variable in class games.stendhal.client.gui.spellcasting.GroundContainerMouseState
The amount to shift popup menus to have the first entry under the mouse.
MERCHANT - Enum constant in enum class games.stendhal.client.entity.StatusID
 
MerchantBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
Represents the behaviour of a NPC who is able to either sell items to a player, or buy items from a player.
MerchantBehaviour() - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.MerchantBehaviour
 
MerchantBehaviour(Map<String, Integer>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.MerchantBehaviour
 
MerchantBehaviourResult - Class in games.stendhal.server.entity.npc.behaviour.impl
Result of parsing an user request in Behaviour classes.
MerchantBehaviourResult(boolean, String, int, Set<String>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.MerchantBehaviourResult
 
MerchantsRegister - Class in games.stendhal.server.entity.npc.behaviour.journal
 
MerchantsRegister() - Constructor for class games.stendhal.server.entity.npc.behaviour.journal.MerchantsRegister
 
merge(ExpressionType) - Method in class games.stendhal.common.parser.ExpressionType
Merge with another ExpressionType.
merge(RPEntity, Item, Item) - Method in class games.stendhal.server.core.engine.ItemLogger
 
mergeCompoundNames() - Method in class games.stendhal.common.parser.SentenceImplementation
Merge compound names.
mergeCompoundNoun(Expression, Expression) - Static method in class games.stendhal.common.grammar.Grammar
Merge two expressions into a compound noun.
MergedInItemEventType - Class in games.stendhal.tools.loganalyser.itemlog.contraband
 
MergedInItemEventType() - Constructor for class games.stendhal.tools.loganalyser.itemlog.contraband.MergedInItemEventType
 
mergeExpressions - Variable in class games.stendhal.common.parser.ConversationContext
Flag to enable Expression merging.
mergeLeft(Expression, boolean) - Method in class games.stendhal.common.parser.Expression
Merge the given preceding Expression into this Expression, while leaving mainWord unchanged.
mergeName(Expression, ExpressionType) - Method in class games.stendhal.common.parser.Expression
Merge the given following name component into this Expression.
mergeRgb(int[]) - Static method in class games.stendhal.common.color.ARGB
Merge 8 bit ARGB color components to one integer color.
mergeRight(Expression, boolean) - Method in class games.stendhal.common.parser.Expression
Merge the given following Expression into this Expression, while leaving mainWord unchanged.
mergeSimple(Expression) - Method in class games.stendhal.common.parser.Expression
Merge the given preceding Expression into this Expression while leaving mainWord unchanged.The members normalized and original are only touched when negating the expression.
mergeType(ExpressionType) - Method in class games.stendhal.common.parser.Expression
Merge Expression type with another one while handling null values.
message - Variable in class games.stendhal.server.core.engine.ChatMessage
 
message - Variable in class games.stendhal.server.core.events.DelayedPlayerTextSender
 
Message - Class in marauroa.common.net.message
Message is a class to represent all the kind of messages that are possible to exist in marauroa.
Message(Message.MessageType, Channel) - Constructor for class marauroa.common.net.message.Message
Constructor with a TCP/IP source/destination of the message
MESSAGE - Static variable in class games.stendhal.common.constants.Actions
 
Message.MessageType - Enum Class in marauroa.common.net.message
Type of message
MessageC2SAction - Class in marauroa.common.net.message
This message indicate the server the action the player's avatar wants to perform.
MessageC2SAction() - Constructor for class marauroa.common.net.message.MessageC2SAction
Constructor for allowing creation of an empty message
MessageC2SAction(Channel, RPAction) - Constructor for class marauroa.common.net.message.MessageC2SAction
Constructor with a TCP/IP source/destination of the message and action to send to serve.
MessageC2SChooseCharacter - Class in marauroa.common.net.message
This message indicate the server what of the available characters is chosen for the session to play.
MessageC2SChooseCharacter() - Constructor for class marauroa.common.net.message.MessageC2SChooseCharacter
Constructor for allowing creation of an empty message
MessageC2SChooseCharacter(Channel, String) - Constructor for class marauroa.common.net.message.MessageC2SChooseCharacter
Constructor with a TCP/IP source/destination of the message and the name of the choosen character.
MessageC2SCreateAccount - Class in marauroa.common.net.message
This message indicate the server to create an account.
MessageC2SCreateAccount() - Constructor for class marauroa.common.net.message.MessageC2SCreateAccount
Constructor for allowing creation of an empty message
MessageC2SCreateAccount(Channel, String, String, String, String) - Constructor for class marauroa.common.net.message.MessageC2SCreateAccount
Constructor with a TCP/IP source/destination of the message and username, password and email associated to the account to be created.
MessageC2SCreateAccountWithToken - Class in marauroa.common.net.message
This message indicate the server to create an account with token.
MessageC2SCreateAccountWithToken() - Constructor for class marauroa.common.net.message.MessageC2SCreateAccountWithToken
Constructor for allowing creation of an empty message
MessageC2SCreateAccountWithToken(Channel, String, String, String, String) - Constructor for class marauroa.common.net.message.MessageC2SCreateAccountWithToken
Constructor with a TCP/IP source/destination of the message and username, token associated to the account to be created.
MessageC2SCreateCharacter - Class in marauroa.common.net.message
This message indicate the server to create a character.
MessageC2SCreateCharacter() - Constructor for class marauroa.common.net.message.MessageC2SCreateCharacter
Constructor for allowing creation of an empty message
MessageC2SCreateCharacter(Channel, String, RPObject) - Constructor for class marauroa.common.net.message.MessageC2SCreateCharacter
Constructor with a TCP/IP source/destination of the message and character name and character configuration.
MessageC2SKeepAlive - Class in marauroa.common.net.message
This message is sent from client to server to indicate that he is still there and that wants to be considered connected.
MessageC2SKeepAlive() - Constructor for class marauroa.common.net.message.MessageC2SKeepAlive
Constructor for allowing creation of an empty message
MessageC2SKeepAlive(Channel) - Constructor for class marauroa.common.net.message.MessageC2SKeepAlive
Constructor with a TCP/IP source/destination of the message
MessageC2SLoginRequestKey - Class in marauroa.common.net.message
This message indicate the client want the server to send his public RSA key.
MessageC2SLoginRequestKey() - Constructor for class marauroa.common.net.message.MessageC2SLoginRequestKey
Constructor for allowing creation of an empty message
MessageC2SLoginRequestKey(Channel, boolean) - Constructor for class marauroa.common.net.message.MessageC2SLoginRequestKey
Constructor for allowing creation of an empty messag
MessageC2SLoginRequestKey(Channel, String, String) - Constructor for class marauroa.common.net.message.MessageC2SLoginRequestKey
Constructor with a TCP/IP source/destination of the message and game name and version.
MessageC2SLoginSendNonceNameAndPassword - Class in marauroa.common.net.message
This message indicate the server that the client wants to login and send the needed info: username and password to login to server.
MessageC2SLoginSendNonceNameAndPassword() - Constructor for class marauroa.common.net.message.MessageC2SLoginSendNonceNameAndPassword
Constructor for allowing creation of an empty message
MessageC2SLoginSendNonceNameAndPassword(Channel, byte[], String, byte[]) - Constructor for class marauroa.common.net.message.MessageC2SLoginSendNonceNameAndPassword
Constructor with a TCP/IP source/destination of the message and the name of the choosen character.
MessageC2SLoginSendNonceNamePasswordAndSeed - Class in marauroa.common.net.message
This message indicate the server that the client wants to login and send the needed info: username, password and seed to the server.
MessageC2SLoginSendNonceNamePasswordAndSeed() - Constructor for class marauroa.common.net.message.MessageC2SLoginSendNonceNamePasswordAndSeed
Constructor for allowing creation of an empty message
MessageC2SLoginSendNonceNamePasswordAndSeed(Channel, byte[], String, byte[], byte[]) - Constructor for class marauroa.common.net.message.MessageC2SLoginSendNonceNamePasswordAndSeed
Constructor with a TCP/IP source/destination of the message and the name of the choosen character.
MessageC2SLoginSendPromise - Class in marauroa.common.net.message
This message indicate the server that the client wants to login and send the needed info: Hash of a random byte array (N1).
MessageC2SLoginSendPromise() - Constructor for class marauroa.common.net.message.MessageC2SLoginSendPromise
Constructor for allowing creation of an empty message
MessageC2SLoginSendPromise(Channel, byte[], String) - Constructor for class marauroa.common.net.message.MessageC2SLoginSendPromise
Constructor with a TCP/IP source/destination of the message and promise
MessageC2SLoginSendUsernameAndPassword - Class in marauroa.common.net.message
This message indicate the server that the client wants to login.
MessageC2SLoginSendUsernameAndPassword() - Constructor for class marauroa.common.net.message.MessageC2SLoginSendUsernameAndPassword
Constructor for allowing creation of an empty message
MessageC2SLoginWithToken - Class in marauroa.common.net.message
This message indicate the server that the client wants to login and send the needed info: username, password and seed to the server.
MessageC2SLoginWithToken() - Constructor for class marauroa.common.net.message.MessageC2SLoginWithToken
Constructor for allowing creation of an empty message
MessageC2SLoginWithToken(Channel, byte[], byte[], byte[], String, String, byte[]) - Constructor for class marauroa.common.net.message.MessageC2SLoginWithToken
Constructor with a TCP/IP source/destination of the message and the name of the choosen character.
MessageC2SLogout - Class in marauroa.common.net.message
The Logout Message is sent from client to server to indicate that it wants to finish the session.
MessageC2SLogout() - Constructor for class marauroa.common.net.message.MessageC2SLogout
Constructor for allowing creation of an empty message
MessageC2SLogout(int) - Constructor for class marauroa.common.net.message.MessageC2SLogout
Constructor for allowing creation of an empty message
MessageC2SLogout(Channel) - Constructor for class marauroa.common.net.message.MessageC2SLogout
Constructor with a TCP/IP source/destination of the message
MessageC2SOutOfSync - Class in marauroa.common.net.message
If client gets out of sync with server because of a problem in communications, it can request server to send a sync data frame to recover synchronization with server.
MessageC2SOutOfSync() - Constructor for class marauroa.common.net.message.MessageC2SOutOfSync
Constructor for allowing creation of an empty message
MessageC2SOutOfSync(Channel) - Constructor for class marauroa.common.net.message.MessageC2SOutOfSync
Constructor with a TCP/IP source/destination of the message
MessageC2STransferACK - Class in marauroa.common.net.message
This message is for confirming server the content we want to be transfered to us.
MessageC2STransferACK() - Constructor for class marauroa.common.net.message.MessageC2STransferACK
Constructor for allowing creation of an empty message
MessageC2STransferACK(Channel, List<TransferContent>) - Constructor for class marauroa.common.net.message.MessageC2STransferACK
Constructor with a TCP/IP source/destination of the message and a list of the contents to confirm to server.
MessageC2SUpdateResponse - Class in marauroa.common.net.message
Update response
MessageC2SUpdateResponse() - Constructor for class marauroa.common.net.message.MessageC2SUpdateResponse
Constructor for allowing creation of an empty message
MessageC2SUpdateResponse(Channel, String) - Constructor for class marauroa.common.net.message.MessageC2SUpdateResponse
creates a new message
messaged(Player) - Static method in class games.stendhal.server.core.events.TutorialNotifier
player got private messaged
MessageDispatcher - Class in marauroa.server.game.messagehandler
Dispatches messages to the appropriate handlers
MessageDispatcher() - Constructor for class marauroa.server.game.messagehandler.MessageDispatcher
creates a new MessageDispatcher
MessageFactory - Class in marauroa.common.net
MessageFactory is the class that is in charge of building the messages from the stream of bytes.
MessageP2SCreateAccount - Class in marauroa.common.net.message
This message indicate the server to create an account.
MessageP2SCreateAccount() - Constructor for class marauroa.common.net.message.MessageP2SCreateAccount
Constructor for allowing creation of an empty message
MessageP2SCreateAccount(Channel, String, String, String, String, String) - Constructor for class marauroa.common.net.message.MessageP2SCreateAccount
Constructor with a TCP/IP source/destination of the message and username, password and email associated to the account to be created.
MessageP2SCreateCharacter - Class in marauroa.common.net.message
This message indicate the server to create a character for the specified user
MessageP2SCreateCharacter() - Constructor for class marauroa.common.net.message.MessageP2SCreateCharacter
Constructor for allowing creation of an empty message
MessageP2SCreateCharacter(Channel, String, String, String, String, RPObject) - Constructor for class marauroa.common.net.message.MessageP2SCreateCharacter
Constructor with a TCP/IP source/destination of the message and character name and character configuration.
MessageS2CCharacterList - Class in marauroa.common.net.message
The CharacterListMessage is sent from server to client to inform client about the possible election of character to play with.
MessageS2CCharacterList() - Constructor for class marauroa.common.net.message.MessageS2CCharacterList
Constructor for allowing creation of an empty message
MessageS2CCharacterList(Channel, String[]) - Constructor for class marauroa.common.net.message.MessageS2CCharacterList
Constructor with a TCP/IP source/destination of the message and a list with the characters available to be played.
MessageS2CCharacterList(Channel, Map<String, RPObject>) - Constructor for class marauroa.common.net.message.MessageS2CCharacterList
Constructor with a TCP/IP source/destination of the message and a list with the characters available to be played.
MessageS2CChooseCharacterACK - Class in marauroa.common.net.message
This message indicate the client that the server has accepted its ChooseCharacter Message
MessageS2CChooseCharacterACK() - Constructor for class marauroa.common.net.message.MessageS2CChooseCharacterACK
Constructor for allowing creation of an empty message
MessageS2CChooseCharacterACK(Channel) - Constructor for class marauroa.common.net.message.MessageS2CChooseCharacterACK
Constructor with a TCP/IP source/destination of the message
MessageS2CChooseCharacterNACK - Class in marauroa.common.net.message
This message indicate the client that the server has rejected its ChooseCharacter Message
MessageS2CChooseCharacterNACK() - Constructor for class marauroa.common.net.message.MessageS2CChooseCharacterNACK
Constructor for allowing creation of an empty message
MessageS2CChooseCharacterNACK(Channel) - Constructor for class marauroa.common.net.message.MessageS2CChooseCharacterNACK
Constructor with a TCP/IP source/destination of the message
MessageS2CConnectNACK - Class in marauroa.common.net.message
This message indicate the client that the server has rejected its connection It will indicate that this client IP has been banned from server because: a) Bad behaviour b) Flooding server.
MessageS2CConnectNACK() - Constructor for class marauroa.common.net.message.MessageS2CConnectNACK
Constructor for allowing creation of an empty message
MessageS2CConnectNACK(Channel) - Constructor for class marauroa.common.net.message.MessageS2CConnectNACK
Constructor with a TCP/IP source/destination of the message
MessageS2CCreateAccountACK - Class in marauroa.common.net.message
This message indicate the client that the server has accepted its create account Message
MessageS2CCreateAccountACK() - Constructor for class marauroa.common.net.message.MessageS2CCreateAccountACK
Constructor for allowing creation of an empty message
MessageS2CCreateAccountACK(Channel, String) - Constructor for class marauroa.common.net.message.MessageS2CCreateAccountACK
Constructor with a TCP/IP source/destination of the message and the confirmed username
MessageS2CCreateAccountNACK - Class in marauroa.common.net.message
This message indicate the client that the server has reject its create account Message
MessageS2CCreateAccountNACK() - Constructor for class marauroa.common.net.message.MessageS2CCreateAccountNACK
Constructor for allowing creation of an empty message
MessageS2CCreateAccountNACK(Channel, String, Result) - Constructor for class marauroa.common.net.message.MessageS2CCreateAccountNACK
Constructor with a TCP/IP source/destination of the message and the cause of the rejection.
MessageS2CCreateCharacterACK - Class in marauroa.common.net.message
This message indicate the client that the server has accepted its create character Message
MessageS2CCreateCharacterACK() - Constructor for class marauroa.common.net.message.MessageS2CCreateCharacterACK
Constructor for allowing creation of an empty message
MessageS2CCreateCharacterACK(Channel, String, RPObject) - Constructor for class marauroa.common.net.message.MessageS2CCreateCharacterACK
Constructor with a TCP/IP source/destination of the message and approved character name and avatar configuration.
MessageS2CCreateCharacterNACK - Class in marauroa.common.net.message
This message indicate the client that the server has reject its create character Message
MessageS2CCreateCharacterNACK() - Constructor for class marauroa.common.net.message.MessageS2CCreateCharacterNACK
Constructor for allowing creation of an empty message
MessageS2CCreateCharacterNACK(Channel, String, Result) - Constructor for class marauroa.common.net.message.MessageS2CCreateCharacterNACK
Constructor with a TCP/IP source/destination of the message and the reason to deny character creation.
MessageS2CInvalidMessage - Class in marauroa.common.net.message
This message indicates the client that it is running an incompatible version of marauroa.
MessageS2CInvalidMessage() - Constructor for class marauroa.common.net.message.MessageS2CInvalidMessage
Constructor for allowing creation of an empty message
MessageS2CInvalidMessage(Channel, String) - Constructor for class marauroa.common.net.message.MessageS2CInvalidMessage
Constructor with a TCP/IP source/destination of the message and reason of the failure.
MessageS2CLoginACK - Class in marauroa.common.net.message
This message indicate the client that the server has accepted its login Message
MessageS2CLoginACK() - Constructor for class marauroa.common.net.message.MessageS2CLoginACK
Constructor for allowing creation of an empty message
MessageS2CLoginACK(Channel, List<String>) - Constructor for class marauroa.common.net.message.MessageS2CLoginACK
Constructor with a TCP/IP source/destination of the message
MessageS2CLoginMessageNACK - Class in marauroa.common.net.message
This message indicate the client that the server has reject its login Message
MessageS2CLoginMessageNACK() - Constructor for class marauroa.common.net.message.MessageS2CLoginMessageNACK
Constructor for allowing creation of an empty message
MessageS2CLoginMessageNACK(Channel, String) - Constructor for class marauroa.common.net.message.MessageS2CLoginMessageNACK
Constructor with a TCP/IP source/destination of the message
MessageS2CLoginNACK - Class in marauroa.common.net.message
This message indicate the client that the server has reject its login Message
MessageS2CLoginNACK() - Constructor for class marauroa.common.net.message.MessageS2CLoginNACK
Constructor for allowing creation of an empty message
MessageS2CLoginNACK(Channel, MessageS2CLoginNACK.Reasons) - Constructor for class marauroa.common.net.message.MessageS2CLoginNACK
Constructor with a TCP/IP source/destination of the message
MessageS2CLoginNACK.Reasons - Enum Class in marauroa.common.net.message
reason for login failure
MessageS2CLoginSendKey - Class in marauroa.common.net.message
This message indicate the server that the client wants to login and send the needed info: server public key
MessageS2CLoginSendKey() - Constructor for class marauroa.common.net.message.MessageS2CLoginSendKey
Constructor for allowing creation of an empty message
MessageS2CLoginSendKey(Channel, RSAPublicKey) - Constructor for class marauroa.common.net.message.MessageS2CLoginSendKey
Constructor with a TCP/IP source/destination of the message and the public key server is using.
MessageS2CLoginSendNonce - Class in marauroa.common.net.message
This message indicate the client the choosen server NONCE value by sending it a hash of it.
MessageS2CLoginSendNonce() - Constructor for class marauroa.common.net.message.MessageS2CLoginSendNonce
Constructor for allowing creation of an empty message
MessageS2CLoginSendNonce(Channel, byte[]) - Constructor for class marauroa.common.net.message.MessageS2CLoginSendNonce
Constructor with a TCP/IP source/destination of the message and the name of the choosen character.
MessageS2CLogoutACK - Class in marauroa.common.net.message
This message indicate the client that the server has accepted its Logout Message
MessageS2CLogoutACK() - Constructor for class marauroa.common.net.message.MessageS2CLogoutACK
Constructor for allowing creation of an empty message
MessageS2CLogoutACK(Channel) - Constructor for class marauroa.common.net.message.MessageS2CLogoutACK
Constructor with a TCP/IP source/destination of the message
MessageS2CLogoutNACK - Class in marauroa.common.net.message
This message indicate the client that the server has rejected its Logout Message
MessageS2CLogoutNACK() - Constructor for class marauroa.common.net.message.MessageS2CLogoutNACK
Constructor for allowing creation of an empty message
MessageS2CLogoutNACK(Channel) - Constructor for class marauroa.common.net.message.MessageS2CLogoutNACK
Constructor with a TCP/IP source/destination of the message
MessageS2CPerception - Class in marauroa.common.net.message
This message indicate the client the objects that the server has determined that this client is able to see.
MessageS2CPerception() - Constructor for class marauroa.common.net.message.MessageS2CPerception
Constructor for allowing creation of an empty message
MessageS2CPerception(Channel, Perception) - Constructor for class marauroa.common.net.message.MessageS2CPerception
Constructor with a TCP/IP source/destination of the message and perception to send.
MessageS2CServerInfo - Class in marauroa.common.net.message
The ServerInfo message is sent from server to client to inform client about any relevant info the server has to transmit.
MessageS2CServerInfo() - Constructor for class marauroa.common.net.message.MessageS2CServerInfo
Constructor for allowing creation of an empty message
MessageS2CServerInfo(Channel, String[]) - Constructor for class marauroa.common.net.message.MessageS2CServerInfo
Constructor with a TCP/IP source/destination of the message and the content.
MessageS2CTransfer - Class in marauroa.common.net.message
This message is used to transfer the client a list of contents that has already being approved by it.
MessageS2CTransfer() - Constructor for class marauroa.common.net.message.MessageS2CTransfer
Constructor for allowing creation of an empty message
MessageS2CTransfer(Channel) - Constructor for class marauroa.common.net.message.MessageS2CTransfer
Creates a new MessageS2CTransfer
MessageS2CTransfer(Channel, TransferContent) - Constructor for class marauroa.common.net.message.MessageS2CTransfer
Creates a new MessageS2CTransfer
MessageS2CTransferREQ - Class in marauroa.common.net.message
Prior to transfer we send client a transfer offer so it can decide whenever to ACK it and have it transfered or rejected it and use a local cache instead.
MessageS2CTransferREQ() - Constructor for class marauroa.common.net.message.MessageS2CTransferREQ
Constructor for allowing creation of an empty message
MessageS2CTransferREQ(Channel, List<TransferContent>) - Constructor for class marauroa.common.net.message.MessageS2CTransferREQ
creates a new MessageS2CTransferREQ
MessageS2CUpdate - Class in marauroa.common.net.message
Transfers an update
MessageS2CUpdate() - Constructor for class marauroa.common.net.message.MessageS2CUpdate
Constructor for allowing creation of an empty message
MessageS2CUpdate(Channel, byte[]) - Constructor for class marauroa.common.net.message.MessageS2CUpdate
creates a new message
MessageSendByteArray - Class in marauroa.common.net.message
This message is a generic message that send a byte array.
MessageSendByteArray(Message.MessageType) - Constructor for class marauroa.common.net.message.MessageSendByteArray
Constructor for allowing creation of an empty message
MessageSendByteArray(Message.MessageType, Channel, byte[]) - Constructor for class marauroa.common.net.message.MessageSendByteArray
Constructor with a TCP/IP source/destination of the message and the byte array to send.
messagetype - Variable in class games.stendhal.server.core.engine.ChatMessage
 
MessagingArea - Class in games.stendhal.server.entity.mapstuff.area
Area that sends a private message to any player entering and/or leaving it.
MessagingArea(boolean, int, int, String, String, boolean) - Constructor for class games.stendhal.server.entity.mapstuff.area.MessagingArea
Create a MessagingArea.
MessagingAreaFactory - Class in games.stendhal.server.entity.mapstuff.area
 
MessagingAreaFactory() - Constructor for class games.stendhal.server.entity.mapstuff.area.MessagingAreaFactory
 
MessagingUseBehavior - Class in games.stendhal.server.entity.item.behavior
A UseBehavior that can a public and private messages.
MessagingUseBehavior(Map<String, String>) - Constructor for class games.stendhal.server.entity.item.behavior.MessagingUseBehavior
Create a new MessagingUseBehavior.
MetalDetector - Class in games.stendhal.server.entity.item
 
MetalDetector(MetalDetector) - Constructor for class games.stendhal.server.entity.item.MetalDetector
Copy constructor.
MetalDetector(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.MetalDetector
 
MIDDLE - Enum constant in enum class games.stendhal.client.gui.j2d.entity.helpers.VerticalAlignment
 
MillerNPC - Class in games.stendhal.server.maps.semos.plains
The miller (original name: Jenny).
MillerNPC() - Constructor for class games.stendhal.server.maps.semos.plains.MillerNPC
 
MILLI - Enum constant in enum class games.stendhal.client.sound.facade.Time.Unit
 
MILLISECONDS_IN_ONE_DAY - Static variable in class games.stendhal.common.MathHelper
 
MILLISECONDS_IN_ONE_HOUR - Static variable in class games.stendhal.common.MathHelper
 
MILLISECONDS_IN_ONE_MINUTE - Static variable in class games.stendhal.common.MathHelper
 
MILLISECONDS_IN_ONE_WEEK - Static variable in class games.stendhal.common.MathHelper
 
MILLISECONDS_PER_TURN - Static variable in class games.stendhal.server.core.engine.StendhalRPWorld
A common place for milliseconds per turn.
min - Variable in class games.stendhal.server.entity.creature.impl.DropItem
 
MIN - Enum constant in enum class games.stendhal.client.sound.facade.Time.Unit
 
MinerNPC - Class in games.stendhal.server.maps.semos.mines
Builds a NPC in Semos Mine (name:Barbarus) who is a miner and informs players about his job
MinerNPC() - Constructor for class games.stendhal.server.maps.semos.mines.MinerNPC
 
MineTown - Class in games.stendhal.server.script
Starts or stops the Mine Town Revival Weeks.
MineTown() - Constructor for class games.stendhal.server.script.MineTown
 
MINETOWN - Static variable in class games.stendhal.common.constants.Occasion
 
MINETOWN_CONSTRUCTION - Static variable in class games.stendhal.common.constants.Occasion
 
MineTownRevivalWeeks - Class in games.stendhal.server.maps.quests
Creates a special version of Susi by the mine town.
MineTownRevivalWeeks() - Constructor for class games.stendhal.server.maps.quests.MineTownRevivalWeeks
 
MineTownRevivalWeeksConstruction - Class in games.stendhal.server.maps.quests
Sets up the construction of Mine Town Revival Weeks
MineTownRevivalWeeksConstruction() - Constructor for class games.stendhal.server.maps.quests.MineTownRevivalWeeksConstruction
 
minimumDamage - Variable in class games.stendhal.server.entity.mapstuff.area.LifeDrainArea
The minimum damage inflicted.
minimumLayoutSize(Container) - Method in class games.stendhal.client.gui.layout.AnimatedLayout
 
minimumLayoutSize(Container) - Method in class games.stendhal.client.gui.layout.FreePlacementLayout
 
minimumLayoutSize(Container) - Method in class games.stendhal.client.gui.layout.SBoxLayout
 
MinLengthValidator - Class in games.stendhal.server.core.account
validates that the given parameter is provided has a minimum length.
MinLengthValidator(String, int) - Constructor for class games.stendhal.server.core.account.MinLengthValidator
create a new MinLengthValidator.
MinotaurCreature - Class in games.stendhal.server.maps.athor.cave
 
MinotaurCreature() - Constructor for class games.stendhal.server.maps.athor.cave.MinotaurCreature
 
MinotaurKingCreature - Class in games.stendhal.server.maps.athor.labyrinth
 
MinotaurKingCreature() - Constructor for class games.stendhal.server.maps.athor.labyrinth.MinotaurKingCreature
 
MinTotalCreaturesKilledCondition - Class in games.stendhal.server.entity.npc.condition
check whether a player has killed at least the specified number of creatures of any kind
MinTotalCreaturesKilledCondition() - Constructor for class games.stendhal.server.entity.npc.condition.MinTotalCreaturesKilledCondition
Default constructor (Defaults to at least 100 total kills)
MinTotalCreaturesKilledCondition(int) - Constructor for class games.stendhal.server.entity.npc.condition.MinTotalCreaturesKilledCondition
Constructor
MINUTES - Static variable in class games.stendhal.common.constants.Actions
 
MINUTES_IN_ONE_DAY - Static variable in class games.stendhal.common.MathHelper
 
MINUTES_IN_ONE_HOUR - Static variable in class games.stendhal.common.MathHelper
 
MINUTES_IN_ONE_WEEK - Static variable in class games.stendhal.common.MathHelper
 
MISSED - Enum constant in enum class games.stendhal.client.entity.RPEntity.Resolution
 
MithrilbourghEnemyArmyAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
Factory for MithrilbourghEnemyArmyAchievement
MithrilbourghEnemyArmyAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.MithrilbourghEnemyArmyAchievementFactory
 
MithrilbourghTraitorNPC - Class in games.stendhal.server.maps.orril.dungeon
Configure Xavkas - mithrilbourgh traitor.
MithrilbourghTraitorNPC() - Constructor for class games.stendhal.server.maps.orril.dungeon.MithrilbourghTraitorNPC
 
MithrilCloak - Class in games.stendhal.server.maps.quests
QUEST: Mithril Cloak
MithrilCloak() - Constructor for class games.stendhal.server.maps.quests.MithrilCloak
 
MithrilCloakQuestChain - Class in games.stendhal.server.maps.quests.mithrilcloak
QUEST: Mithril Cloak
MithrilCloakQuestChain() - Constructor for class games.stendhal.server.maps.quests.mithrilcloak.MithrilCloakQuestChain
 
MithrilForgerNPC - Class in games.stendhal.server.maps.ados.goldsmith
Ados MithrilForger (Inside / Level 0).
MithrilForgerNPC() - Constructor for class games.stendhal.server.maps.ados.goldsmith.MithrilForgerNPC
 
MithrilShieldForgerNPC - Class in games.stendhal.server.maps.magic.theater
Configure Baldemar - mithril shield forger.
MithrilShieldForgerNPC() - Constructor for class games.stendhal.server.maps.magic.theater.MithrilShieldForgerNPC
 
mixAudioData(float[], int, float[], int, int, float) - Static method in class games.stendhal.common.math.Dsp
 
MixtureForOrtiv - Class in games.stendhal.server.maps.quests
QUEST: Mixture for Ortiv PARTICIPANTS: Ortiv Milquetoast, the retired teacher who lives in the Kirdneh River house STEPS: Ortiv asks you for some ingredients for a mixture which will help him to keep the assassins and bandits in the cellar Find the ingredients Take the ingredients back to Ortiv Ortiv gives you a reward REWARD: karma +35 5000 XP a bounded assassin dagger REPETITIONS: None
MixtureForOrtiv() - Constructor for class games.stendhal.server.maps.quests.MixtureForOrtiv
 
mnemonic - Variable in enum class games.stendhal.common.NotificationType
The mapping mnemonic.
MODE - Static variable in class games.stendhal.common.constants.Actions
 
modified(RPObject) - Method in class marauroa.common.game.Perception
This method adds an modified object of the world
modifiedAddedList - Variable in class marauroa.common.game.Perception
The modified added objects
modifiedDeletedList - Variable in class marauroa.common.game.Perception
The modified deleted objects
modify(float[], int, int, int) - Method in class games.stendhal.client.sound.system.processors.DirectedSound
 
modify(float[], int, int, int) - Method in class games.stendhal.client.sound.system.processors.Interruptor
 
modify(float[], int, int, int) - Method in class games.stendhal.client.sound.system.processors.MonoMixer
 
modify(float[], int, int, int) - Method in class games.stendhal.client.sound.system.processors.Recorder
 
modify(float[], int, int, int) - Method in class games.stendhal.client.sound.system.processors.ReSampler
Modify the PCM audio stream.
modify(float[], int, int, int) - Method in class games.stendhal.client.sound.system.processors.SoundLayers.VolumeAdjustor
 
modify(float[], int, int, int) - Method in class games.stendhal.client.sound.system.processors.ToneGenerator
 
modify(float[], int, int, int) - Method in class games.stendhal.client.sound.system.processors.VolumeAdjustor
 
modify(float[], int, int, int) - Method in class games.stendhal.client.sound.system.SignalProcessor
This function should be overwritten by all classes that want to modify an PCM audio stream.
modify(float[], int, int, int) - Method in class games.stendhal.client.sound.system.SoundSystemNG.Output
 
modify(RPEntity) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
 
modify(RPObject) - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
modify(RPObject) - Method in interface marauroa.common.game.IRPZone
This method tag an object of the Zone as modified.
modify(RPObject) - Method in class marauroa.server.game.rp.MarauroaRPZone
This method notify zone that the object has been modified.
modify(RPObject) - Method in class marauroa.server.game.rp.RPWorld
This method notify zone that object has been modified.
ModifyAtkEffect - Class in games.stendhal.server.entity.spell.effect
Boost an entity's def
ModifyAtkEffect(Nature, int, int, int, double, int, int, double) - Constructor for class games.stendhal.server.entity.spell.effect.ModifyAtkEffect
 
ModifyAtkSpell - Class in games.stendhal.server.entity.spell
Spell to modify a target's atk value
ModifyAtkSpell(String, Nature, int, int, int, int, double, int, int, int, int, int, double) - Constructor for class games.stendhal.server.entity.spell.ModifyAtkSpell
Create a new ModifyAtkSpell
ModifyAtkSpell(RPObject) - Constructor for class games.stendhal.server.entity.spell.ModifyAtkSpell
Create a ModifyAtkSpell from a RPObject
ModifyBaseHpEffect - Class in games.stendhal.server.entity.spell.effect
An Effect that temporarily modifies a player's base_hp
ModifyBaseHpEffect(Nature, int, int, int, double, int, int, double) - Constructor for class games.stendhal.server.entity.spell.effect.ModifyBaseHpEffect
 
ModifyDefEffect - Class in games.stendhal.server.entity.spell.effect
Boost an entity's def
ModifyDefEffect(Nature, int, int, int, double, int, int, double) - Constructor for class games.stendhal.server.entity.spell.effect.ModifyDefEffect
 
ModifyDefSpell - Class in games.stendhal.server.entity.spell
Spell to modify a target's def value
ModifyDefSpell(String, Nature, int, int, int, int, double, int, int, int, int, int, double) - Constructor for class games.stendhal.server.entity.spell.ModifyDefSpell
Create a new ModifyDefSpell
ModifyDefSpell(RPObject) - Constructor for class games.stendhal.server.entity.spell.ModifyDefSpell
Create a ModifyDefSpell from a RPObject
ModifyHpSpell - Class in games.stendhal.server.entity.spell
A spell to modify an RPEntity's base hp
ModifyHpSpell(String, Nature, int, int, int, int, double, int, int, int, int, int, double) - Constructor for class games.stendhal.server.entity.spell.ModifyHpSpell
Create a new ModifyHpSpell
ModifyHpSpell(RPObject) - Constructor for class games.stendhal.server.entity.spell.ModifyHpSpell
Create a new Spell from a RPObject
ModifySpeedEffect - Class in games.stendhal.server.entity.spell.effect
Slow down an entity
ModifySpeedEffect(Nature, int, int, int, double, int, int, double) - Constructor for class games.stendhal.server.entity.spell.effect.ModifySpeedEffect
 
modifySprite(Sprite, Color, Composite, Object) - Method in class games.stendhal.client.sprite.SpriteStore
Get a modified variant of a sprite.
Money - Class in games.stendhal.server.entity.item
 
Money(int) - Constructor for class games.stendhal.server.entity.item.Money
 
Money(Money) - Constructor for class games.stendhal.server.entity.item.Money
Copy constructor.
Money(Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Money
 
MonologueBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
causes the speaker npc to loop a repeated monologue while he is not attending a player.
MonologueBehaviour(SpeakerNPC, String[], int) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.MonologueBehaviour
Creates a new MonologueBehaviour.
MonoMixer - Class in games.stendhal.client.sound.system.processors
 
MonoMixer() - Constructor for class games.stendhal.client.sound.system.processors.MonoMixer
 
MotherNPC - Class in games.stendhal.server.maps.ados.farmhouse
Mother NPC
MotherNPC() - Constructor for class games.stendhal.server.maps.ados.farmhouse.MotherNPC
 
mouseClicked(MouseEvent) - Method in class games.stendhal.client.gui.GroundContainer
 
mouseClicked(MouseEvent) - Method in class games.stendhal.client.gui.MouseHandler
Java's official mouseClick handler; we don't use this because it doesn't register clicks while the mouse is moving at all.
mouseDragged(MouseEvent) - Method in class games.stendhal.client.gui.GroundContainer
 
mouseDragged(MouseEvent) - Method in class games.stendhal.client.gui.MouseHandler
 
mouseEntered(MouseEvent) - Method in class games.stendhal.client.gui.GroundContainer
 
mouseEntered(MouseEvent) - Method in class games.stendhal.client.gui.MouseHandler
 
mouseExited(MouseEvent) - Method in class games.stendhal.client.gui.GroundContainer
 
mouseExited(MouseEvent) - Method in class games.stendhal.client.gui.MouseHandler
 
MouseHandler - Class in games.stendhal.client.gui
Sane mouse handling for components that want to implement drag and drop or pass mouse events to EntityViews.
MouseHandler() - Constructor for class games.stendhal.client.gui.MouseHandler
 
mouseMoved(MouseEvent) - Method in class games.stendhal.client.gui.GroundContainer
 
mouseMoved(MouseEvent) - Method in class games.stendhal.client.gui.MouseHandler
 
MousePopupAdapter - Class in games.stendhal.client.gui
A mouse listener implementation for right click menu triggering to avoid copying the code everywhere.
MousePopupAdapter() - Constructor for class games.stendhal.client.gui.MousePopupAdapter
 
mousePressed(MouseEvent) - Method in class games.stendhal.client.gui.GroundContainer
Remembers whether the client was active on last mouse down.
mousePressed(MouseEvent) - Method in class games.stendhal.client.gui.MouseHandler
 
mousePressed(MouseEvent) - Method in class games.stendhal.client.gui.MousePopupAdapter
 
mousePressed(MouseEvent) - Method in class games.stendhal.client.gui.spellcasting.GroundContainerMouseState
 
mouseReleased(MouseEvent) - Method in class games.stendhal.client.gui.GroundContainer
 
mouseReleased(MouseEvent) - Method in class games.stendhal.client.gui.MouseHandler
 
mouseReleased(MouseEvent) - Method in class games.stendhal.client.gui.MousePopupAdapter
 
mouseWheelMoved(MouseWheelEvent) - Method in class games.stendhal.client.gui.GroundContainer
 
MOUTH_OUTFITS - Static variable in class games.stendhal.common.Outfits
number of player selectable mouths
mov_Vecf(float[], float) - Static method in class games.stendhal.common.math.Algebra
 
mov_Vecf(float[], float[]) - Static method in class games.stendhal.common.math.Algebra
 
move(int, int, int, int) - Method in class games.stendhal.server.entity.ActiveEntity
 
move(Player) - Static method in class games.stendhal.server.core.events.TutorialNotifier
moving.
MOVE - Static variable in class games.stendhal.common.constants.Actions
 
MOVE_CONTINUOUS - Static variable in class games.stendhal.common.constants.Actions
 
MOVE_CONTINUOUS_PROPERTY - Static variable in class games.stendhal.client.gui.settings.SettingsProperties
Property for continuous movement through map changes & portals (currently disabled for portals).
MoveableObject - Class in games.stendhal.server.actions.equip
source or destination object.
MoveableObject(Player) - Constructor for class games.stendhal.server.actions.equip.MoveableObject
Creates a new MoveableObject.
MoveAction - Class in games.stendhal.server.actions.move
moves into the specified direction
MoveAction() - Constructor for class games.stendhal.server.actions.move.MoveAction
 
MoveAndStrengthenOnlinePlayers - Class in games.stendhal.server.script
Script to make all players stronger and immune to poison before randomly distributing them over all zones of the running server
MoveAndStrengthenOnlinePlayers() - Constructor for class games.stendhal.server.script.MoveAndStrengthenOnlinePlayers
Create the script and initialize the list of zones
MoveContinuousAction - Class in games.stendhal.client.actions
Allows a player to continue movement after teleport via portal or after map change without the need to release and press direction again.
MoveContinuousAction - Class in games.stendhal.server.actions.move
Action that allows a player to continue movement after teleport via portal or after map change without the need to release and press direction again.
MoveContinuousAction() - Constructor for class games.stendhal.client.actions.MoveContinuousAction
 
MoveContinuousAction() - Constructor for class games.stendhal.server.actions.move.MoveContinuousAction
 
MOVEMENT - Static variable in class games.stendhal.common.constants.Testing
Testing switch for entity movement
MovementListener - Interface in games.stendhal.server.core.events
Objects that monitor being moved over an area in a zone.
MovementSourceIsHomeValidator - Class in games.stendhal.server.entity.mapstuff.game.movevalidator
Was this item pulled from its home place?
MovementSourceIsHomeValidator() - Constructor for class games.stendhal.server.entity.mapstuff.game.movevalidator.MovementSourceIsHomeValidator
 
MovementTargetEmptyValidator - Class in games.stendhal.server.entity.mapstuff.game.movevalidator
Is the movement target empty?
MovementTargetEmptyValidator() - Constructor for class games.stendhal.server.entity.mapstuff.game.movevalidator.MovementTargetEmptyValidator
 
MovementTargetIsOnBoardValidator - Class in games.stendhal.server.entity.mapstuff.game.movevalidator
Is the movement target on board?
MovementTargetIsOnBoardValidator() - Constructor for class games.stendhal.server.entity.mapstuff.game.movevalidator.MovementTargetIsOnBoardValidator
 
moveRandomly() - Method in class games.stendhal.server.entity.npc.NPC
Give NPC a random path
moveSheep(Sheep) - Method in class games.stendhal.server.maps.semos.city.SheepBuyerNPC.SheepBuyerSpeakerNPC
Move a bought sheep to the den if there's space, or remove it from the zone otherwise.
moveTo(int, int) - Method in class games.stendhal.client.gui.InternalManagedWindow
 
moveTo(int, int) - Method in interface games.stendhal.client.gui.ManagedWindow
Move to a location.
moveTo(ManagedWindow, int, int) - Method in class games.stendhal.client.gui.wt.core.WtWindowManager
Notify that a window has moved.
MOVETO - Static variable in class games.stendhal.common.constants.Actions
 
MoveToAction - Class in games.stendhal.server.actions.move
Handles movement request from players
MoveToAction() - Constructor for class games.stendhal.server.actions.move.MoveToAction
 
moveToOwner() - Method in class games.stendhal.server.entity.creature.DomesticAnimal
 
MoveValidator - Interface in games.stendhal.server.entity.mapstuff.game.movevalidator
validates token moves
MrsYetiNPC - Class in games.stendhal.server.maps.semos.yeticave
 
MrsYetiNPC() - Constructor for class games.stendhal.server.maps.semos.yeticave.MrsYetiNPC
 
MrYetiNPC - Class in games.stendhal.server.maps.semos.yeticave
 
MrYetiNPC() - Constructor for class games.stendhal.server.maps.semos.yeticave.MrYetiNPC
 
MSG_BLINK - Static variable in class games.stendhal.client.gui.settings.SettingsProperties
 
MSG_SOUND - Static variable in class games.stendhal.client.gui.settings.SettingsProperties
 
mul_mat(float[], int, int, float[], int, int) - Static method in class games.stendhal.common.math.Algebra
 
mul_Vecf(float[], float[], float) - Static method in class games.stendhal.common.math.Algebra
 
mul_Vecf(float[], float[], float[]) - Static method in class games.stendhal.common.math.Algebra
 
multiple(LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaActionHelper
Helper method for creating a MultipleActions instance.
MultipleActions - Class in games.stendhal.server.entity.npc.action
executes a list of actions in the order they have been added.
MultipleActions(ChatAction...) - Constructor for class games.stendhal.server.entity.npc.action.MultipleActions
Creates a new MultipleActions.
MultipleActions(List<ChatAction>) - Constructor for class games.stendhal.server.entity.npc.action.MultipleActions
Creates a new MultipleActions.
Multiply - Static variable in class games.stendhal.client.gui.j2d.Blend
A blending mode that multiplies the underlying image with the above one.
MultiProducerAdder - Class in games.stendhal.server.entity.npc.behaviour.adder
 
MultiProducerAdder() - Constructor for class games.stendhal.server.entity.npc.behaviour.adder.MultiProducerAdder
 
MultiProducerBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
The behaviour of an NPC who is able to produce one or more things for a player, given that the player brings the necessary resources.
MultiProducerBehaviour(String, String, HashSet<String>, HashMap<String, Map<String, Integer>>, HashMap<String, Integer>, HashMap<String, Boolean>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
Creates a new MultiProducerBehaviour.
MultiProducerBehaviourAction - Class in games.stendhal.server.entity.npc.action
BehaviourAction handles ProducerBehaviour requests.
MultiProducerBehaviourAction(MultiProducerBehaviour) - Constructor for class games.stendhal.server.entity.npc.action.MultiProducerBehaviourAction
 
MultiProducerBehaviourAction(MultiProducerBehaviour, String) - Constructor for class games.stendhal.server.entity.npc.action.MultiProducerBehaviourAction
 
MultiZonesFixedPath - Class in games.stendhal.server.core.pathfinder
class for NPC's multi-zones traveling
MultiZonesFixedPath(GuidedEntity, List<RPZonePath>, Observer) - Constructor for class games.stendhal.server.core.pathfinder.MultiZonesFixedPath
constructor
MultiZonesFixedPathsList - Class in games.stendhal.server.core.pathfinder
class for creating complete route of npc across his world's path, with notifications at keypoints and road's end.
MultiZonesFixedPathsList(SpeakerNPC, List<List<RPZonePath>>, Observer, Observer) - Constructor for class games.stendhal.server.core.pathfinder.MultiZonesFixedPathsList
constructor
MummyNPC - Class in games.stendhal.server.maps.kalavan.citygardens
Builds the mother of Annie Jones.
MummyNPC - Class in games.stendhal.server.maps.kirdneh.city
Builds a information giving NPC in Kirdneh city.
MummyNPC() - Constructor for class games.stendhal.server.maps.kalavan.citygardens.MummyNPC
 
MummyNPC() - Constructor for class games.stendhal.server.maps.kirdneh.city.MummyNPC
 
MuseumCashierNPC - Class in games.stendhal.server.maps.deniran.cityoutside
The cashier stands near the entrance to the museum.
MuseumCashierNPC() - Constructor for class games.stendhal.server.maps.deniran.cityoutside.MuseumCashierNPC
 
MuseumEntranceFee - Class in games.stendhal.server.maps.quests
QUEST: Museum Entrance Fee PARTICIPANTS: Iker STEPS: Talk to Iker and pay the fee REWARD: Admittance to the museum REPETITIONS: At any time
MuseumEntranceFee() - Constructor for class games.stendhal.server.maps.quests.MuseumEntranceFee
 
mute(boolean, boolean, Time) - Method in interface games.stendhal.client.sound.facade.SoundSystemFacade
 
mute(boolean, boolean, Time) - Method in class games.stendhal.client.sound.manager.SoundManager
 
mute(boolean, boolean, Time) - Method in class games.stendhal.client.sound.manager.SoundManagerNG
 
mute(boolean, boolean, Time) - Method in class games.stendhal.client.sound.nosound.NoSoundFacade
 
mute(boolean, boolean, Time) - Method in class games.stendhal.client.sound.sound.SoundSystemFacadeImpl
 
MySQLDatabaseAdapter - Class in marauroa.server.db.adapter
abstracts from MySQL specifications
MySQLDatabaseAdapter() - Constructor for class marauroa.server.db.adapter.MySQLDatabaseAdapter
creates a new MySQLDatabaseAdapter for test purposes, without connection to the DB
MySQLDatabaseAdapter(Properties) - Constructor for class marauroa.server.db.adapter.MySQLDatabaseAdapter
creates a new MySQLDatabaseAdapter

N

n - Variable in class marauroa.common.crypto.RSAPublicKey
n
NakedCondition - Class in games.stendhal.server.entity.npc.condition
Is the player naked? (e.
NakedCondition() - Constructor for class games.stendhal.server.entity.npc.condition.NakedCondition
 
NALWOR - Enum constant in enum class games.stendhal.server.entity.slot.Banks
bank in Nalwor.
NALWOR_CITY - Static variable in class games.stendhal.server.maps.Region
 
name - Variable in class games.stendhal.client.entity.Entity
The entity name.
name - Variable in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
 
name - Variable in class games.stendhal.server.entity.creature.impl.DropItem
 
name - Variable in class games.stendhal.server.entity.creature.impl.EquipItem
 
name - Variable in class marauroa.common.net.message.TransferContent
Name of the content to transfer.
NAME - Static variable in class games.stendhal.common.constants.Actions
 
NAME - Static variable in class games.stendhal.common.parser.ExpressionType
String constant representing a person's name.
NameAction - Class in games.stendhal.server.actions.pet
 
NameAction() - Constructor for class games.stendhal.server.actions.pet.NameAction
 
NameBuilder - Class in games.stendhal.common
NameBuilder to build a name separated by spaces.
NameBuilder() - Constructor for class games.stendhal.common.NameBuilder
Name Builder
NameBuilder(String) - Constructor for class games.stendhal.common.NameBuilder
Name Builder
NameChange - Class in games.stendhal.server.script
Makes client display a fake player name by changing the title attribute.
NameChange() - Constructor for class games.stendhal.server.script.NameChange
 
NameCharacterValidator - Class in games.stendhal.server.core.account
validates the character used for the character name.
NameCharacterValidator(String) - Constructor for class games.stendhal.server.core.account.NameCharacterValidator
creates a NameCharacterValidator.
nameList - Static variable in class games.stendhal.server.actions.CStatusAction
Key is name, value is ID
NameSearch - Class in games.stendhal.common.parser
Returns structure for Sentence.findMatchingName().
NANO - Enum constant in enum class games.stendhal.client.sound.facade.Time.Unit
 
Nature - Enum Class in games.stendhal.common.constants
Available natures.
NecroStaff - Class in games.stendhal.server.entity.item
Represents a creature summon staff.
NecroStaff(NecroStaff) - Constructor for class games.stendhal.server.entity.item.NecroStaff
Copy constructor.
NecroStaff(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.NecroStaff
Creates a new necromancer staff.
NEEDED_ITEMS - Static variable in class games.stendhal.server.maps.quests.CrownForTheWannaBeKing
required items for the quest.
NEEDED_ITEMS - Static variable in class games.stendhal.server.maps.quests.FruitsForCoralia
Required items for the quest.
NEEDED_ITEMS - Static variable in class games.stendhal.server.maps.quests.HerbsForCarmen
required items for the quest.
NEEDED_ITEMS - Static variable in class games.stendhal.server.maps.quests.HerbsForJynath
 
NEEDED_ITEMS - Static variable in class games.stendhal.server.maps.quests.MixtureForOrtiv
required items for the quest.
neededItemsWithAmounts(Player) - Method in class games.stendhal.server.maps.quests.logic.BringOrderedListOfItemsQuestLogic
Gets a list of items that still need to be brought.
negate() - Method in class games.stendhal.common.parser.Expression
Negate the expression.
negate() - Method in class games.stendhal.common.parser.ExpressionType
Negate the type.
NEGATED - Static variable in class games.stendhal.common.parser.ExpressionType
String constant representing negated form.
NEGATIVE - Enum constant in enum class games.stendhal.common.NotificationType
 
NetConst - Class in marauroa.common.net
This class hosts several constants related to the network configuration of Marauroa
NetConst() - Constructor for class marauroa.common.net.NetConst
 
netMan - Variable in class marauroa.client.ClientFramework
We keep an instance of network manager to be able to communicate with server.
NETWORK_PROTOCOL_VERSION - Static variable in class marauroa.common.net.NetConst
Number of the protocol version.
NETWORK_PROTOCOL_VERSION_MAX - Static variable in class marauroa.common.net.NetConst
Newest supported protocol version
NETWORK_PROTOCOL_VERSION_MIN - Static variable in class marauroa.common.net.NetConst
Oldest supported protocol version
NetworkServerManager - Class in marauroa.server.net
This is the implementation of a worker that sends messages, receives them, ...
NetworkServerManager() - Constructor for class marauroa.server.net.NetworkServerManager
Constructor
NEVER_WEARS_OFF - Static variable in class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
 
NEWLEVEL - Static variable in class games.stendhal.common.constants.Actions
 
newrelease(Player) - Static method in class games.stendhal.server.core.events.TutorialNotifier
player > level 2 logged in for new release.
NewsFromHackim - Class in games.stendhal.server.maps.quests
QUEST: News from Hackim PARTICIPANTS: Hackim Xin Blanca STEPS: Hackim asks you to give a message to Xin Blanca.
NewsFromHackim() - Constructor for class games.stendhal.server.maps.quests.NewsFromHackim
 
next() - Method in class games.stendhal.server.core.engine.db.CharacterIterator
 
next() - Method in class games.stendhal.tools.loganalyser.util.ResultSetIterator
 
nextDirection() - Method in enum class games.stendhal.common.Direction
gets the next direction clockwise
nextFrame() - Method in class games.stendhal.client.GameScreen
 
nextFrame() - Method in interface games.stendhal.client.IGameScreen
Prepare screen for the next frame to be rendered and move it if needed .
nextNode() - Method in class games.stendhal.server.core.pathfinder.EntityGuide
Get the next node on the path.
nextTo(Entity) - Method in class games.stendhal.server.entity.Entity
Checks whether the given entity is directly next to this entity.
nextTo(Entity, double) - Method in class games.stendhal.server.entity.Entity
Checks whether the given entity is near this entity.
nextTurn() - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
nextTurn() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
moves to the next turn (next player)
nextTurn() - Method in interface marauroa.common.game.IRPZone
This method is called to take zone to the next turn
nextTurn() - Method in class marauroa.server.game.rp.MarauroaRPZone
This method moves zone from this turn to the next turn.
nextTurn() - Method in class marauroa.server.game.rp.RPScheduler
This method moves to the next turn and deletes all the actions in the actual turn
nextTurn() - Method in class marauroa.server.game.rp.RPWorld
This method make world to move to the next turn, calling each zone nextTurn method.
nextValid(Iterator<Expression>) - Method in class games.stendhal.common.parser.Sentence
Advance the iterator and return the next non-ignorable Expression.
NIGHT - Enum constant in enum class games.stendhal.server.core.rp.DaylightPhase
during the night
NineSwitchesGame - Class in games.stendhal.server.maps.quests.revivalweeks
A Game about Nine switches game for one player
NineSwitchesGame() - Constructor for class games.stendhal.server.maps.quests.revivalweeks.NineSwitchesGame
 
NineSwitchesGameBoard - Class in games.stendhal.server.entity.mapstuff.game
The game board for the 9 switches game.
NineSwitchesGameBoard(StendhalRPZone, int, int) - Constructor for class games.stendhal.server.entity.mapstuff.game.NineSwitchesGameBoard
creates a new NineSwitcheGameBoard.
NineSwitchesGameSwitch - Class in games.stendhal.server.entity.mapstuff.game
A switch in the 9 switches game
NineSwitchesGameSwitch(NineSwitchesGameBoard) - Constructor for class games.stendhal.server.entity.mapstuff.game.NineSwitchesGameSwitch
creates a new Switch for the 9 switches game.
NIONetworkConnectionManager - Class in marauroa.server.net.nio
This is the implementation of a worker that sends messages, receives them, ...
NIONetworkConnectionManager(IServerManager) - Constructor for class marauroa.server.net.nio.NIONetworkConnectionManager
Constructor
NO_ACTIVE_TRADE - Enum constant in enum class games.stendhal.common.TradeState
there is no active trade at the moment
NO_EXPRESSION - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
 
NO_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
 
NoBetCondition() - Constructor for class games.stendhal.server.script.BetManager.NoBetCondition
 
Node - Class in games.stendhal.server.core.pathfinder
 
Node(int, int) - Constructor for class games.stendhal.server.core.pathfinder.Node
 
nodes - Variable in class games.stendhal.server.core.pathfinder.FixedPath
The path nodes.
NoFactoryConfException - Exception in marauroa.server.game.rp
This exception is thrown when the RPObject factory can't be created, usually because is not configured correctly at server.ini
NoFactoryConfException() - Constructor for exception marauroa.server.game.rp.NoFactoryConfException
Constructor
NoFactoryConfException(Throwable) - Constructor for exception marauroa.server.game.rp.NoFactoryConfException
Constructor
noises - Variable in class games.stendhal.server.entity.creature.Creature
List of things this creature should say.
NoItemMove - Class in games.stendhal.server.core.config.zone
Disallows moving of items
NoItemMove() - Constructor for class games.stendhal.server.core.config.zone.NoItemMove
 
NoLoginAreaBehaviour - Class in games.stendhal.server.entity.mapstuff.area
prevents logging in inside the specified area
NoLoginAreaBehaviour(int, int, String) - Constructor for class games.stendhal.server.entity.mapstuff.area.NoLoginAreaBehaviour
Create a nologin area.
NoLoginAreaFactory - Class in games.stendhal.server.entity.mapstuff.area
A base factory for NoLoginArea objects.
NoLoginAreaFactory() - Constructor for class games.stendhal.server.entity.mapstuff.area.NoLoginAreaFactory
 
NoMoveTo - Class in games.stendhal.server.core.config.zone
Semos Jail - Level -3.
NoMoveTo() - Constructor for class games.stendhal.server.core.config.zone.NoMoveTo
 
nonCreatureClientAddEventLine(String) - Method in class games.stendhal.client.entity.Creature
 
NORMAL - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
 
NORMAL - Enum constant in enum class games.stendhal.common.NotificationType
 
NORMAL - Enum constant in enum class marauroa.common.game.DetailLevel
Remove hidden and private attributes
normalize(String) - Static method in class games.stendhal.common.parser.ConversationParser
 
normalize_Vecf(float[], float[]) - Static method in class games.stendhal.common.math.Algebra
 
NORMALIZED_JUMP - Enum constant in enum class games.stendhal.server.entity.npc.fsm.MatchType
a transition that can happen from any state with normalized text match.
NORMALIZED_MATCH - Enum constant in enum class games.stendhal.server.entity.npc.fsm.MatchType
a transition whose normalized expected input matches the normalized input.
normalizeDerivedAdjective(String) - Static method in class games.stendhal.common.grammar.Grammar
Normalize the given derived adjective, or return null if not applicable.
normalizeRegularVerb(String) - Static method in class games.stendhal.common.grammar.Grammar
Normalize the given regular verb, or return null if not applicable.
NORMALSTYLE - Static variable in enum class games.stendhal.common.NotificationType
normal is bold
Northpole - Class in games.stendhal.server.maps.northpole
 
Northpole(String, StendhalRPZone, Player) - Constructor for class games.stendhal.server.maps.northpole.Northpole
 
NorthpoleRemover - Class in games.stendhal.server.maps.northpole
removes particular Northpole
NorthpoleRemover(StendhalRPZone) - Constructor for class games.stendhal.server.maps.northpole.NorthpoleRemover
creates a new NorthpoleIslandRemover
NoSoundFacade - Class in games.stendhal.client.sound.nosound
 
NoSoundFacade() - Constructor for class games.stendhal.client.sound.nosound.NoSoundFacade
 
NoSoundGroup - Class in games.stendhal.client.sound.nosound
 
NoSoundGroup() - Constructor for class games.stendhal.client.sound.nosound.NoSoundGroup
 
NoSoundHandle - Class in games.stendhal.client.sound.nosound
 
NoSoundHandle() - Constructor for class games.stendhal.client.sound.nosound.NoSoundHandle
 
NoStatsStackableItem - Class in games.stendhal.server.entity.item
Represents a stackable item for which we do not want 'Stats' to show in description.
NoStatsStackableItem(NoStatsStackableItem) - Constructor for class games.stendhal.server.entity.item.NoStatsStackableItem
Copy constructor.
NoStatsStackableItem(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.NoStatsStackableItem
 
notC(ChatCondition) - Method in class games.stendhal.server.core.scripting.lua.LuaConditionHelper
Creates a NotCondition instance.
notC(LuaValue) - Method in class games.stendhal.server.core.scripting.lua.LuaConditionHelper
Helper method for creating a NotCondition instance.
notCondition(ChatCondition) - Method in class games.stendhal.server.core.scripting.lua.LuaConditionHelper
Deprecated.
Use LuaConditionHelper.notC.
notCondition(LuaValue) - Method in class games.stendhal.server.core.scripting.lua.LuaConditionHelper
Deprecated.
Use LuaConditionHelper.notC.
NotCondition - Class in games.stendhal.server.entity.npc.condition
An inverse condition.
NotCondition(ChatCondition) - Constructor for class games.stendhal.server.entity.npc.condition.NotCondition
Creates a new "not"-condition.
NoTeleport - Class in games.stendhal.server.core.config.zone
Semos Jail - Level -3.
NoTeleport() - Constructor for class games.stendhal.server.core.config.zone.NoTeleport
 
NoTeleportIn - Class in games.stendhal.server.core.config.zone
 
NoTeleportIn() - Constructor for class games.stendhal.server.core.config.zone.NoTeleportIn
 
NoTeleportInBehaviour - Class in games.stendhal.server.entity.mapstuff.area
prevents teleporting into the specified area
NoTeleportInBehaviour() - Constructor for class games.stendhal.server.entity.mapstuff.area.NoTeleportInBehaviour
 
NoTeleportOut - Class in games.stendhal.server.core.config.zone
 
NoTeleportOut() - Constructor for class games.stendhal.server.core.config.zone.NoTeleportOut
 
NoTeleportOutBehaviour - Class in games.stendhal.server.entity.mapstuff.area
prevents teleporting out of the specified area
NoTeleportOutBehaviour() - Constructor for class games.stendhal.server.entity.mapstuff.area.NoTeleportOutBehaviour
 
NotEmptyValidator - Class in games.stendhal.server.core.account
validates that the given parameter is neither null nor the empty string.
NotEmptyValidator(String) - Constructor for class games.stendhal.server.core.account.NotEmptyValidator
create a new NotEmptyValidator.
NotificationType - Enum Class in games.stendhal.common
A logical notification type, which can be mapped to UI specific contexts.
notify(PuzzleBuildingBlock) - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleEventDispatcher
notifies about property changes
notify(Player, boolean) - Method in class games.stendhal.server.core.events.TeleportNotifier
notifies about a teleport
notifyAtTurn(int, TurnListener) - Method in class games.stendhal.server.core.events.TurnNotifier
Notifies the turnListener at turn number turn.
notifyBeforeMovement(ActiveEntity, int, int, int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
notifyDead(Creature) - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
Notifies this respawn point about the death of a creature that was spawned here.
notifyEntered(ActiveEntity, int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Notify anything interested in when an entity entered.
notifyExited(ActiveEntity, int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Notify anything interested in when an entity exited.
notifyInSeconds(int, TurnListener) - Method in class games.stendhal.server.core.events.TurnNotifier
Notifies the turnListener in sec seconds.
notifyInTurns(int, TurnListener) - Method in class games.stendhal.server.core.events.TurnNotifier
Notifies the turnListener in diff turns.
notifyMovement(ActiveEntity, int, int, int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Notify anything interested that an entity moved.
notifyObservers(Object) - Method in class games.stendhal.server.util.Observable
 
notifyOffline(String) - Method in class games.stendhal.server.entity.player.Player
Notifies this player that the given player has logged out.
notifyOnline(String) - Method in class games.stendhal.server.entity.player.Player
Notifies this player that the given player has logged in.
notifyOnlinePlayers() - Method in class games.stendhal.server.core.engine.StendhalRPZone
Resend the zone data to players on the zone.
notifyOnlineStatus(boolean, Player) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
Notifies buddies about going online/offline.
notifyRegisteredObjects() - Method in class games.stendhal.server.entity.creature.Creature
Will notify observers when event will occurred (death).
notifyWorldAboutChanges() - Method in class games.stendhal.server.entity.Entity
Notifies the StendhalRPWorld that this entity's attributes have changed.
NotInJailCondition() - Constructor for class games.stendhal.server.maps.semos.jail.GuardNPC.NotInJailCondition
 
NOTYPE - Enum constant in enum class marauroa.common.game.Definition.Type
No type
npc - Variable in class games.stendhal.server.entity.mapstuff.game.GameBoard
 
npc - Variable in class games.stendhal.server.maps.quests.ReverseArrow
 
npc - Variable in class games.stendhal.server.script.BetManager
The NPC.
NPC - Class in games.stendhal.client.entity
An NPC entity.
NPC - Class in games.stendhal.server.entity.npc
 
NPC - Enum constant in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
npcs
NPC() - Constructor for class games.stendhal.client.entity.NPC
 
NPC() - Constructor for class games.stendhal.server.entity.npc.NPC
 
NPC(RPObject) - Constructor for class games.stendhal.server.entity.npc.NPC
 
npcAction - Variable in class games.stendhal.server.entity.npc.action.BehaviourAction
 
NPCChatting - Class in games.stendhal.server.entity.npc.interaction
chatting between 2 NPCs
NPCChatting(SpeakerNPC, SpeakerNPC, List<String>, String, Observer) - Constructor for class games.stendhal.server.entity.npc.interaction.NPCChatting
constructor
NPCEmoteAction - Class in games.stendhal.server.entity.npc.action
npc emoting to player
NPCEmoteAction(String) - Constructor for class games.stendhal.server.entity.npc.action.NPCEmoteAction
Creates a new EmoteAction directed toward the player.
NPCEmoteAction(String, boolean) - Constructor for class games.stendhal.server.entity.npc.action.NPCEmoteAction
Creates a new EmoteAction that can optionally be directed toward the player.
NPCEmoteAction(String, String) - Constructor for class games.stendhal.server.entity.npc.action.NPCEmoteAction
Creates a new EmoteAction directed toward the player.
NPCFollowing - Class in games.stendhal.server.entity.npc.interaction
class for make one npc follower of other.
NPCFollowing(SpeakerNPC, SpeakerNPC, Observer) - Constructor for class games.stendhal.server.entity.npc.interaction.NPCFollowing
constructor
NPCList - Class in games.stendhal.server.entity.npc
This Singleton should contain all NPCs in the Stendhal world that are unique.
NPCList() - Constructor for class games.stendhal.server.entity.npc.NPCList
 
NPCNameValidator - Class in games.stendhal.server.core.account
validates name is not an NPC name
NPCNameValidator(String) - Constructor for class games.stendhal.server.core.account.NPCNameValidator
creates a NPCNameValidator.
NPCOwnedChest - Class in games.stendhal.server.entity.mapstuff.chest
A chest that is for decoration purpose only.
NPCOwnedChest(SpeakerNPC) - Constructor for class games.stendhal.server.entity.mapstuff.chest.NPCOwnedChest
Creates a new NPCOwnedChest.
NPCOwnedChestFactory - Class in games.stendhal.server.entity.mapstuff.chest
A factory for NPCOwnedChest objects.
NPCOwnedChestFactory() - Constructor for class games.stendhal.server.entity.mapstuff.chest.NPCOwnedChestFactory
 
NPCPathCheck - Class in games.stendhal.server.script
Check NPC paths for problems.
NPCPathCheck() - Constructor for class games.stendhal.server.script.NPCPathCheck
 
npcs - Variable in class games.stendhal.server.maps.quests.AbstractQuest
NPCList.
NPCSetDirection - Class in games.stendhal.server.entity.npc.action
sets the direction of an NPC
NPCSetDirection(Direction) - Constructor for class games.stendhal.server.entity.npc.action.NPCSetDirection
sets the direction of an NPC
NPCShout - Class in games.stendhal.server.script
Impersonate a NPC to shout a message to all players.
NPCShout() - Constructor for class games.stendhal.server.script.NPCShout
 
NPCShoutZone - Class in games.stendhal.server.script
Impersonate a NPC to shout a message to all players in a zone.
NPCShoutZone() - Constructor for class games.stendhal.server.script.NPCShoutZone
 
number(String) - Static method in class games.stendhal.common.grammar.Grammar
Interprets number texts.
NUMBER_OF_CREATURES - Static variable in class games.stendhal.server.maps.magic.house1.AdventureIsland
how many creatures will be spawned.
NUMBER_OF_CREATURES - Static variable in class games.stendhal.server.maps.northpole.Northpole
how many creatures will be spawned.
NumberDocumentFilter - Class in games.stendhal.client.gui
Special document filter for editing number only content.
NumberDocumentFilter(JTextComponent, boolean) - Constructor for class games.stendhal.client.gui.NumberDocumentFilter
Create a filter for a text component.
numberString(int) - Static method in class games.stendhal.common.grammar.Grammar
Converts numbers into their textual representation.
NUMERAL - Static variable in class games.stendhal.common.parser.ExpressionType
String constant representing a numeral.
Numeric - Class in games.stendhal.common.math
Convert between float and int values using the given accuracy as multiplier.
Numeric() - Constructor for class games.stendhal.common.math.Numeric
 
NunNPC - Class in games.stendhal.server.maps.fado.city
Builds the church Nun NPC.
NunNPC() - Constructor for class games.stendhal.server.maps.fado.city.NunNPC
 

O

object - Variable in class marauroa.server.game.container.PlayerEntry
The object of the player
OBJECT - Static variable in class games.stendhal.common.parser.ExpressionType
String constant representing an object (syntax).
ObjectCounter<K> - Class in games.stendhal.server.util
Counts objects.
ObjectCounter() - Constructor for class games.stendhal.server.util.ObjectCounter
 
objects - Variable in class marauroa.server.game.rp.MarauroaRPZone
Objects contained by the zone indexed by its id.
Observable - Class in games.stendhal.server.util
Wrapper for deprecated java.util.Observable class to prepare for moving toward something else.
Observable() - Constructor for class games.stendhal.server.util.Observable
 
observer - Variable in class games.stendhal.server.maps.magic.school.SpidersCreatures
 
Observer - Class in games.stendhal.server.script
moves the view to the specified coordinates
Observer - Interface in games.stendhal.server.util
 
Observer() - Constructor for class games.stendhal.server.script.Observer
 
OBSESSIONAL - Static variable in class games.stendhal.common.parser.ExpressionType
String constant representing an obsessional word.
ObsidianKnife - Class in games.stendhal.server.maps.quests
QUEST: The Obsidian Knife.
ObsidianKnife() - Constructor for class games.stendhal.server.maps.quests.ObsidianKnife
 
OBTAIN - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
getting items
ObtainAchievementsFactory - Class in games.stendhal.server.core.rp.achievement.factory
factory for obtaining items related achievements.
ObtainAchievementsFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.ObtainAchievementsFactory
 
Occasion - Class in games.stendhal.common.constants
Constants for occasions such as Christmas & Mine Town Weeks.
Occasion() - Constructor for class games.stendhal.common.constants.Occasion
 
OccupantArea - Class in games.stendhal.server.entity.mapstuff.area
An base area that performs actions on RPEntity's that are entering, leaving, moving in, or standing in it's space.
OccupantArea(int, int, int) - Constructor for class games.stendhal.server.entity.mapstuff.area.OccupantArea
Create an occupant area.
OccupantAreaFactory - Class in games.stendhal.server.entity.mapstuff.area
A base factory for OccupantArea objects.
OccupantAreaFactory() - Constructor for class games.stendhal.server.entity.mapstuff.area.OccupantAreaFactory
 
occupantRef - Variable in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
The reference to the entity currently in the area.
Offer - Class in games.stendhal.server.entity.trade
Represents an Offer for sale in the Market
Offer(Item, Integer, Player) - Constructor for class games.stendhal.server.entity.trade.Offer
Create a new Offer.
Offer(RPObject) - Constructor for class games.stendhal.server.entity.trade.Offer
Creates an Offer from a RPObject
OFFER_ITEM_SLOT_NAME - Static variable in class games.stendhal.server.entity.trade.Offer
The name of the slot where the item for sale is stored
OFFER_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
 
OFFER_RPCLASS_NAME - Static variable in class games.stendhal.server.entity.trade.Offer
The RPClass name of an Offer
OfferExpirer - Class in games.stendhal.server.maps.semos.tavern.market
 
OfferExpirer(Market) - Constructor for class games.stendhal.server.maps.semos.tavern.market.OfferExpirer
 
OfferHandler - Class in games.stendhal.server.maps.semos.tavern.market
 
OfferHandler() - Constructor for class games.stendhal.server.maps.semos.tavern.market.OfferHandler
 
OFFERING_TRADE - Enum constant in enum class games.stendhal.common.TradeState
Offering to begin a trade
offerItem() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
Player offers an item.
offerNotNeededItem() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
player tries to offer an unwanted item
OFFERS_SLOT_NAME - Static variable in class games.stendhal.server.entity.trade.Market
the name of the slot where the offers are stored
offerTrade(Player) - Method in class games.stendhal.server.entity.player.Player
offers the other player to start a trading session
OfferTransformer - Class in games.stendhal.server.core.engine.transformer
 
OfferTransformer() - Constructor for class games.stendhal.server.core.engine.transformer.OfferTransformer
 
OfflineAdminlevel - Class in games.stendhal.server.script
Changes the admin level of an offline player.
OfflineAdminlevel() - Constructor for class games.stendhal.server.script.OfflineAdminlevel
 
OfflineClearSentence - Class in games.stendhal.server.script
Clear the sentence attribute of an offline player
OfflineClearSentence() - Constructor for class games.stendhal.server.script.OfflineClearSentence
 
OGG - Enum constant in enum class games.stendhal.client.sound.facade.SoundFileType
 
OggVorbisDecoder - Class in games.stendhal.client.sound.system.processors
 
OggVorbisDecoder(InputStream, int, int) - Constructor for class games.stendhal.client.sound.system.processors.OggVorbisDecoder
 
OK_CREATED - Enum constant in enum class marauroa.common.game.Result
Account was created correctly.
OldFartNPC - Class in games.stendhal.server.maps.deniran.cityoutside
This old fart sits on a bench in Deniran.
OldFartNPC() - Constructor for class games.stendhal.server.maps.deniran.cityoutside.OldFartNPC
 
OldFishermanNPC - Class in games.stendhal.server.maps.ados.market
Builds a npc in Ados (name:Fritz) who is an old fisherman on the market
OldFishermanNPC() - Constructor for class games.stendhal.server.maps.ados.market.OldFishermanNPC
 
OldRatWomanNPC - Class in games.stendhal.server.maps.ratcity.house1
Builds a Rat Mother NPC.
OldRatWomanNPC() - Constructor for class games.stendhal.server.maps.ratcity.house1.OldRatWomanNPC
 
OldWitchNPC - Class in games.stendhal.server.maps.fado.forest
Creates Mircea, an old witch who lives in Imorgens house, Fado forest.
OldWitchNPC() - Constructor for class games.stendhal.server.maps.fado.forest.OldWitchNPC
 
OldWomanNPC - Class in games.stendhal.server.maps.fado.forest
Creates Jefs mother Amber in Fado Forest and other areas (she moves in different zones)
OldWomanNPC() - Constructor for class games.stendhal.server.maps.fado.forest.OldWomanNPC
 
onAction() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Perform the default action.
onAction() - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
Perform the default action.
onAction() - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
Perform the default action.
onAction(ActionType) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Perform an action.
onAction(ActionType) - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
Perform an action.
onAction(ActionType) - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
Perform an action.
onAction(Player, RPAction) - Method in interface games.stendhal.server.actions.ActionListener
processes the requested action.
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.admin.AdministrationAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.admin.WrapAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.attack.AttackAction
performs an attack action, if the TARGET is an RPEntity.
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.attack.StopAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.buddy.GrumpyAction
Handle a Grumpy action.
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.ChallengePlayerAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.chat.AskForSupportAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.chat.AwayAction
changes away status depending on existence of MESSAGE in action.
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.chat.EmoteAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.chat.GroupMessageAction
sends a message to the group
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.chat.PublicChatAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.chat.ReportErrorAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.chat.StoreMessageAction
Sends the command to store the message and starts waiting for the results.
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.chat.TellAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.CStatusAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.equip.DisplaceAction
handle movement of items.
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.equip.EquipmentAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.equip.ReorderAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.GroupManagementAction
processes the requested action.
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.KnockAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.MarkScrollAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.move.AutoWalkAction
Begin walking.
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.move.ConditionalStopAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.move.FaceAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.move.MoveAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.move.MoveContinuousAction
Enable/Disable continuous movement.
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.move.MoveToAction
handles the move to action
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.move.PushAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.OutfitAction
Changes Player's outfit to the value provided in action.
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.pet.ForsakeAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.pet.NameAction
Handle the /name action.
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.pet.OwnAction
processes the requested action.
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.query.InfoAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.query.LanguageAction
processes the requested action.
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.query.ListProducersAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.query.LookAction
processes the requested action.
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.query.ProgressStatusQueryAction
processes the requested action.
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.query.QuestListAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.query.WhereAction
processes the requested action.
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.query.WhoAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.RemoveDetailAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.SentenceAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.SetCombatKarmaAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.spell.CastSpellAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.TradeAction
processes the requested action.
onAction(Player, RPAction) - Method in class games.stendhal.server.actions.UseAction
 
onAction(Player, RPAction) - Method in class games.stendhal.server.core.scripting.ScriptRunner
 
onAction(Player, RPAction) - Method in class games.stendhal.server.extension.TeleportSendExtension
 
onActionAdd(RPObject, RPAction, List<RPAction>) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
 
onActionAdd(RPObject, RPAction, List<RPAction>) - Method in class marauroa.server.game.python.PythonRP
This method is called *before* adding an action by RPScheduler so you can choose not to allow the action to be added by returning false
onActionAdd(RPObject, RPAction, List<RPAction>) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
 
onActionAdd(RPObject, RPAction, List<RPAction>) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
This method is called *before* adding an action by RPScheduler so you can choose not to allow the action to be added by returning false
onActionAdd(RPObject, RPAction, List<RPAction>) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
This method is called *before* adding an action by RPScheduler so you can choose not to allow the action to be added by returning false
onActivate() - Method in class games.stendhal.server.entity.item.SlotActivatedItem
Actions to take when equipped.
onActivate() - Method in class games.stendhal.server.entity.item.StatusResistantItem
Actions to take when activated.
onAdded(StendhalRPZone) - Method in class games.stendhal.server.entity.ActiveEntity
Called when this object is added to a zone.
onAdded(StendhalRPZone) - Method in class games.stendhal.server.entity.Entity
Called when this object is added to a zone.
onAdded(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.area.AreaEntity
 
onAdded(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.area.MessagingArea
Called when this object is added to a zone.
onAdded(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
Called when this object is added to a zone.
onAdded(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
Called when this object is added to a zone.
onAdded(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.block.Block
 
onAdded(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.portal.RandomDestinationPortal
 
onAdded(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.sound.BellSoundSource
 
onAdded(StendhalRPZone) - Method in class games.stendhal.server.entity.player.Player
Called when this object is added to a zone.
onAdded(StendhalRPZone) - Method in class games.stendhal.server.entity.RPEntity
 
onAdded(RPObject) - Method in class games.stendhal.client.entity.Entity
An object was added.
onAdded(RPObject) - Method in class games.stendhal.client.GameObjects
An object was added.
onAdded(RPObject) - Method in interface games.stendhal.client.listener.RPObjectChangeListener
An object was added.
onAdded(RPObject) - Method in class games.stendhal.client.PerceptionListenerImpl
 
onAdded(RPObject) - Method in class games.stendhal.client.UserContext
An object was added.
onAdded(RPObject) - Method in interface marauroa.client.net.IPerceptionListener
onAdded is called when an object is added to the world for first time or after a sync perception.
onAge(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
check all achievements for a player that belong to the age category
onAtkChange(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
 
onAttackAttempt(RPEntity, RPEntity) - Method in class games.stendhal.server.entity.status.PoisonAttacker
 
onAttackAttempt(RPEntity, RPEntity) - Method in class games.stendhal.server.entity.status.StatusAttacker
an attempt to attack the target, it may succeed or not
onAttackPerformed(Nature, boolean, String) - Method in class games.stendhal.client.entity.RPEntity
When this entity performs an attack.
onAvailableCharacterDetails(Map<String, RPObject>) - Method in class games.stendhal.client.StendhalClient
 
onAvailableCharacterDetails(Map<String, RPObject>) - Method in class marauroa.client.ClientFramework
It is called when we get the list of characters
onAvailableCharacters(String[]) - Method in class games.stendhal.client.StendhalClient
 
onAvailableCharacters(String[]) - Method in class marauroa.client.ClientFramework
It is called when we get the list of characters
onAway(String) - Method in class games.stendhal.client.entity.Player
An away message was set/cleared.
onAway(String) - Method in class games.stendhal.client.entity.User
 
onBlocked() - Method in class games.stendhal.client.entity.RPEntity
Called when this entity blocks the attack by attacker.
onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.Blood
The object added/changed attribute(s).
onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.BreakableRing
The object added/changed attribute(s).
onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.Chest
The object added/changed attribute(s).
onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.Creature
The object added/changed attribute(s).
onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.DomesticAnimal
The object added/changed attribute(s).
onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.Door
The object added/changed attribute(s).
onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.Entity
The object added/changed attribute(s).
onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.Food
A slot object added/changed attribute(s).
onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.GrainField
The object added/changed attribute(s).
onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.LoopedSoundSource
 
onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.NPC
The object added/changed attribute(s).
onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.Player
The object added/changed attribute(s).
onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.Portal
The object added/changed attribute(s).
onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.RPEntity
The object added/changed attribute(s).
onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.Sign
The object added/changed attribute(s).
onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.StackableItem
The object added/changed attribute(s).
onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.entity.User
The object added/changed attribute(s).
onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.GameObjects
The object added/changed attribute(s).
onChangedAdded(RPObject, RPObject) - Method in interface games.stendhal.client.listener.RPObjectChangeListener
The object added/changed attribute(s).
onChangedAdded(RPObject, RPObject) - Method in class games.stendhal.client.UserContext
The object added/changed attribute(s).
onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.Blood
The object removed attribute(s).
onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.BreakableRing
The object removed attribute(s).
onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.Chest
The object removed attribute(s).
onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.Creature
The object removed attribute(s).
onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.Door
The object removed attribute(s).
onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.Entity
The object removed attribute(s).
onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.NPC
The object removed attribute(s).
onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.Player
The object removed attribute(s).
onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.Portal
The object removed attribute(s).
onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.RPEntity
The object removed attribute(s).
onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.Sign
The object removed attribute(s).
onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.entity.User
 
onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.GameObjects
An object removed attribute(s).
onChangedRemoved(RPObject, RPObject) - Method in interface games.stendhal.client.listener.RPObjectChangeListener
The object removed attribute(s).
onChangedRemoved(RPObject, RPObject) - Method in class games.stendhal.client.UserContext
An object removed attribute(s).
onClear() - Method in class games.stendhal.client.PerceptionListenerImpl
 
onClear() - Method in interface marauroa.client.net.IPerceptionListener
onClear is called when the whole world is going to be cleared.
onConnect(SocketChannel) - Method in interface marauroa.server.net.nio.IWorker
This is a callback method that is called onConnect.
onConnect(SocketChannel) - Method in class marauroa.server.net.nio.NIONetworkConnectionManager
We check that this socket is not banned.
onConnect(ConnectionManager, InetSocketAddress, Object) - Method in interface marauroa.server.net.IServerManager
This is a callback method that is called onConnect
onConnect(ConnectionManager, InetSocketAddress, Object) - Method in class marauroa.server.net.NetworkServerManager
handles a connection from a client
onCrash(RPObject) - Method in class marauroa.server.game.rp.DebugInterface
reports crashes
onDamaged(Entity, int) - Method in class games.stendhal.client.entity.RPEntity
Called when this entity is damaged by attacker with damage amount.
onDamaged(Entity, int) - Method in class games.stendhal.server.entity.npc.TrainingDummy
Override this so training dummies do not lose HP & do not die.
onDamaged(Entity, int) - Method in class games.stendhal.server.entity.RPEntity
This method is called when this entity has been attacked by Entity attacker and it has been damaged with damage points.
onData(NioServer, SocketChannel, byte[], int) - Method in interface marauroa.server.net.nio.IWorker
This method is called when data is received from a socket channel.
onData(NioServer, SocketChannel, byte[], int) - Method in class marauroa.server.net.nio.NIONetworkConnectionManager
This method is called when new data is received on server from channel.
onDeactivate() - Method in class games.stendhal.server.entity.item.SlotActivatedItem
Actions to take when Unequipped.
onDeactivate() - Method in class games.stendhal.server.entity.item.StatusResistantItem
Actions to take when deactivated.
onDead(Killer) - Method in class games.stendhal.server.entity.player.PlayerDieer
 
onDead(Killer) - Method in class games.stendhal.server.entity.RPEntity
This method is called when the entity has been killed ( hp==0 ).
onDead(Killer, boolean) - Method in class games.stendhal.server.entity.creature.Creature
 
onDead(Killer, boolean) - Method in class games.stendhal.server.entity.creature.ItemChangeGuardCreature
 
onDead(Killer, boolean) - Method in class games.stendhal.server.entity.creature.ItemGuardCreature
 
onDead(Killer, boolean) - Method in class games.stendhal.server.entity.creature.Pet
Is called when the pet dies.
onDead(Killer, boolean) - Method in class games.stendhal.server.entity.creature.Sheep
Is called when the sheep dies.
onDead(Killer, boolean) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
onDead(Killer, boolean) - Method in class games.stendhal.server.entity.player.Player
 
onDead(Killer, boolean) - Method in class games.stendhal.server.entity.RPEntity
This method is called when this entity has been killed (hp == 0).
onDefChange(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
 
onDeleted(RPObject) - Method in class games.stendhal.client.PerceptionListenerImpl
 
onDeleted(RPObject) - Method in interface marauroa.client.net.IPerceptionListener
onDeleted is called when an object is removed of the world Return true to stop further processing.
onDisconnect(SocketChannel) - Method in interface marauroa.server.net.nio.IWorker
This method is called when a connection to a client is closed.
onDisconnect(SocketChannel) - Method in class marauroa.server.net.nio.NIONetworkConnectionManager
Removes stored parts of message for this channel at the decoder.
onDisconnect(Channel) - Method in class marauroa.server.game.GameServerManager
This method is called by network manager when a client connection is lost or even when the client logout correctly.
onDisconnect(Channel) - Method in class marauroa.server.net.flood.FloodValidator
Callback method.
onDisconnect(Channel) - Method in interface marauroa.server.net.IDisconnectedListener
This method is called when a connection is closed.
onDisconnect(ConnectionManager, Object) - Method in interface marauroa.server.net.IServerManager
This method is called when the client is disconnected
onDisconnect(ConnectionManager, Object) - Method in class marauroa.server.net.NetworkServerManager
Removes stored parts of message for this channel at the decoder.
onDisconnect(WebSocketChannel) - Method in class marauroa.server.net.web.WebSocketConnectionManager
a client disconnected
onDragStart(Point) - Method in class games.stendhal.client.gui.MouseHandler
Called when mouse dragging starts.
onDragStart(Point) - Method in class games.stendhal.client.gui.spellcasting.DefaultGroundContainerMouseState
 
onDragStart(Point) - Method in class games.stendhal.client.gui.spellcasting.SpellCastingGroundContainerMouseState
 
onEntered(ActiveEntity, StendhalRPZone, int, int) - Method in interface games.stendhal.server.core.events.MovementListener
Invoked when an entity enters the object area.
onEntered(ActiveEntity, StendhalRPZone, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.MessagingArea
 
onEntered(ActiveEntity, StendhalRPZone, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
Invoked when an entity enters the object area.
onEntered(ActiveEntity, StendhalRPZone, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
Invoked when an entity enters the object area.
onEntered(ActiveEntity, StendhalRPZone, int, int) - Method in class games.stendhal.server.entity.mapstuff.block.Block
 
onEntered(RPObject, StendhalRPZone) - Method in interface games.stendhal.server.core.events.ZoneEnterExitListener
Invoked when an entity enters the object area.
onEntered(RPObject, StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.block.Block
 
onEntered(RPObject, StendhalRPZone) - Method in class games.stendhal.server.maps.nalwor.hell.HellTimer
 
OnePlayerArea - Class in games.stendhal.server.entity.mapstuff.area
An area that only allows one play at a time to enter.
OnePlayerArea(int, int) - Constructor for class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
Create a one player area.
OnePlayerAreaFactory - Class in games.stendhal.server.entity.mapstuff.area
A base factory for OnePlayerArea objects.
OnePlayerAreaFactory() - Constructor for class games.stendhal.server.entity.mapstuff.area.OnePlayerAreaFactory
 
OnePlayerRoomDoor - Class in games.stendhal.server.entity.mapstuff.portal
A door to a zone which only one player may enter.
OnePlayerRoomDoor(String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.OnePlayerRoomDoor
Creates a new OnePlayerRoomDoor.
OnePlayerRoomDoorFactory - Class in games.stendhal.server.entity.mapstuff.portal
A factory for OnePlayerRoomDoor objects.
OnePlayerRoomDoorFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.OnePlayerRoomDoorFactory
 
onEquipFail(RPEntity, String) - Method in class games.stendhal.server.entity.item.OwnedItem
Override for action to take when an entity cannot equip to specified slot.
onEquipped(RPEntity, String) - Method in class games.stendhal.server.entity.item.CaptureTheFlagFlag
if flag is held, update player's outfit.
onEquipped(RPEntity, String) - Method in class games.stendhal.server.entity.item.Item
opportunity to affect the player when equipped currently returns boolean, to indicate whether it made any change TODO: should this return some sort of undoable thing (if it can be undone?)
onEquipped(RPEntity, String) - Method in class games.stendhal.server.entity.item.RingOfLife
Notify the player that it is not required to carry this ring in the finger slot to get its benefits.
onEquipped(RPEntity, String) - Method in class games.stendhal.server.entity.item.SlotActivatedItem
Action to take when item is equipped.
OneWayPortalDestination - Class in games.stendhal.server.entity.mapstuff.portal
A OneWayPortalDestination is an invisible point where players are placed when they use a portal that leads there.
OneWayPortalDestination() - Constructor for class games.stendhal.server.entity.mapstuff.portal.OneWayPortalDestination
Creates a OneWayPortalDestination.
onException(Exception, MessageS2CPerception) - Method in class games.stendhal.client.PerceptionListenerImpl
 
onException(Exception, MessageS2CPerception) - Method in interface marauroa.client.net.IPerceptionListener
onException is called when an exception happens
onExit(RPObject) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
 
onExit(RPObject) - Method in class marauroa.server.game.python.PythonRP
Callback method called when a player exits the game
onExit(RPObject) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
 
onExit(RPObject) - Method in class marauroa.server.game.rp.DebugInterface
This method is called when a player leaves the game
onExit(RPObject) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
Callback method called when a player exits the game
onExit(RPObject) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
Callback method called when a player exits the game
onExit(RPObject) - Method in class marauroa.server.game.rp.RPServerManager
This method is called when a player leaves the game
onExited(ActiveEntity, StendhalRPZone, int, int) - Method in interface games.stendhal.server.core.events.MovementListener
Invoked when an entity leaves the object area.
onExited(ActiveEntity, StendhalRPZone, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.MessagingArea
 
onExited(ActiveEntity, StendhalRPZone, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
Invoked when an entity leaves the object area.
onExited(ActiveEntity, StendhalRPZone, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
Invoked when an entity leaves the object area.
onExited(ActiveEntity, StendhalRPZone, int, int) - Method in class games.stendhal.server.entity.mapstuff.block.Block
 
onExited(RPObject, StendhalRPZone) - Method in interface games.stendhal.server.core.events.ZoneEnterExitListener
Invoked when an entity leaves the object area.
onExited(RPObject, StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.block.Block
 
onExited(RPObject, StendhalRPZone) - Method in class games.stendhal.server.maps.nalwor.hell.HellTimer
 
onFinish() - Method in class games.stendhal.server.core.engine.StendhalRPWorld
 
onFinish() - Method in class games.stendhal.server.maps.semos.bank.Vault
 
onFinish() - Method in interface marauroa.common.game.IRPZone
This method is called when the server finish to save the content of the zone
onFinish() - Method in class marauroa.server.game.python.PythonRPWorld
Called on server shutdown.
onFinish() - Method in class marauroa.server.game.python.PythonWorld
Called on server shutdown
onFinish() - Method in class marauroa.server.game.rp.MarauroaRPZone
 
onFinish() - Method in class marauroa.server.game.rp.RPWorld
This method is called when server is going to shutdown.
onFinishDeathmatch(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
check all achievements for a player that are related to deathmatch
onFinished(Player, boolean) - Method in class games.stendhal.server.entity.mapstuff.useable.CoalSource
Called when the activity has finished.
onFinished(Player, boolean) - Method in class games.stendhal.server.entity.mapstuff.useable.FishSource
Called when the activity has finished.
onFinished(Player, boolean) - Method in class games.stendhal.server.entity.mapstuff.useable.GoldSource
Called when the activity has finished.
onFinished(Player, boolean) - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity
Called when the activity has finished.
onFinished(Player, boolean) - Method in class games.stendhal.server.entity.mapstuff.useable.WaterSpringSource
Called when the activity has finished.
onFinished(Player, boolean) - Method in class games.stendhal.server.entity.mapstuff.useable.WellSource
Called when the activity has finished.
onFinishedPath() - Method in class games.stendhal.server.entity.GuidedEntity
 
onFinishedPath() - Method in class games.stendhal.server.entity.npc.NPC
 
onFinishQuest(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
check all achievements for a player that are relevant on finishing a quest
onFlood(SocketChannel) - Method in class marauroa.server.net.flood.FloodValidator
This method will call onFlood method of the flood check so appropiate actions can be taken for a flooding channel
onFlood(FloodMeasure) - Method in interface marauroa.server.net.flood.IFloodCheck
Called by FloodValidator when the connection is found to be flooding.
onFlood(FloodMeasure) - Method in class marauroa.server.net.nio.FloodCheck
 
onFruitPicked(Item) - Method in class games.stendhal.server.entity.mapstuff.spawner.FlowerGrower
Removes this from world.
onFruitPicked(Item) - Method in class games.stendhal.server.entity.mapstuff.spawner.GrowingPassiveEntityRespawnPoint
 
onFruitPicked(Item) - Method in class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint
Is called when a fruit has been picked from this plant grower.
onFruitPicked(Item) - Method in class games.stendhal.server.entity.mapstuff.spawner.SheepFood
 
onGoodbye(RPEntity) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
Is called when the NPC stops chatting with a player.
onGoodbye(RPEntity) - Method in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder.AssassinRepairer
 
onGoodbye(RPEntity) - Method in class games.stendhal.server.maps.semos.tavern.market.MarketManagerNPC
 
onHarmlessAction() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Perform the default action unless it is not safe.
onHarmlessAction() - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
Perform the default action unless it is not safe.
onHarmlessAction() - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
 
onHealed(int) - Method in class games.stendhal.client.entity.RPEntity
Called when the entity gets healed.
onHealed(int) - Method in class games.stendhal.client.entity.User
 
onHit(RPEntity, RPEntity, int) - Method in class games.stendhal.server.entity.status.PoisonAttacker
 
onHit(RPEntity, RPEntity, int) - Method in class games.stendhal.server.entity.status.StatusAttacker
the target was hit, this may or may not have caused damage
onHungry() - Method in class games.stendhal.server.entity.creature.Sheep
Called when the sheep is hungry.
onIdle() - Method in class games.stendhal.server.entity.creature.Sheep
Called when the sheep is idle.
onInit() - Method in class games.stendhal.server.core.engine.StendhalRPWorld
 
onInit() - Method in interface marauroa.common.game.IRPZone
This method is called when the zone is created to popullate it
onInit() - Method in class marauroa.server.game.python.PythonRPWorld
Called on server start up
onInit() - Method in class marauroa.server.game.python.PythonWorld
Called on server start up
onInit() - Method in class marauroa.server.game.rp.MarauroaRPZone
Load objects in database for this zone that were stored and waits for the database operation to complete.
onInit() - Method in class marauroa.server.game.rp.RPWorld
This method is called when RPWorld is created by RPServerManager
onInit(RPObject) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
 
onInit(RPObject) - Method in class marauroa.server.game.python.PythonRP
Callback method called when a new player enters in the game
onInit(RPObject) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
 
onInit(RPObject) - Method in class marauroa.server.game.rp.DebugInterface
This method is called when a player is added to the game world
onInit(RPObject) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
Callback method called when a new player enters in the game
onInit(RPObject) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
Callback method called when a new player enters in the game
onInit(RPObject) - Method in class marauroa.server.game.rp.RPServerManager
This method is called when a player is added to the game
onInputChanged() - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleBuildingBlock
listens to input change events
OniRaid - Class in games.stendhal.server.script
 
OniRaid() - Constructor for class games.stendhal.server.script.OniRaid
 
onItemLoot(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
check all achievements for a player that belong to the item category
onItemPickedUp(Player) - Method in class games.stendhal.server.entity.mapstuff.spawner.GrowingPassiveEntityRespawnPoint
 
onItemPickedUp(Player) - Method in class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint
 
onItemPickedUp(Player) - Method in class games.stendhal.server.entity.mapstuff.spawner.SheepFood
 
onKeyPressed(int) - Method in class games.stendhal.client.StendhalClient
Add a keypress to pressedStateKeys list.
onKeyReleased(int) - Method in class games.stendhal.client.StendhalClient
Remove a keypress from pressedStateKeys list.
onKill(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
checks all achievements for a player that should be checked when a player kills sth
onLeave(String, int) - Method in interface games.stendhal.server.entity.mapstuff.game.SokobanListener
player wants to leave
onLeave(String, int) - Method in class games.stendhal.server.maps.quests.revivalweeks.SokobanGame
 
onLevelChange(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
checks all for level change relevant achievements for a player
onlinePlayers - Variable in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
a list of online players
onLoggedIn(Player) - Method in class games.stendhal.server.core.engine.TutorialRunner
Initializes tutorial sequence if player has not completed tutorial quest.
onLoggedIn(Player) - Method in interface games.stendhal.server.core.events.LoginListener
Is called after a player logged into the game.
onLoggedIn(Player) - Method in class games.stendhal.server.core.rp.group.GroupManager
tell the reconnecting client if he is in a group
onLoggedIn(Player) - Method in class games.stendhal.server.entity.mapstuff.area.NoLoginAreaBehaviour
 
onLoggedIn(Player) - Method in class games.stendhal.server.entity.player.GagManager
 
onLoggedIn(Player) - Method in class games.stendhal.server.entity.player.Jail
 
onLoggedIn(Player) - Method in class games.stendhal.server.entity.player.ReadAchievementsOnLogin
 
onLoggedIn(Player) - Method in class games.stendhal.server.entity.player.ReadPostmanMessages
Execute command to get messages for the player when they log in
onLoggedIn(Player) - Method in class games.stendhal.server.entity.player.UpdatePendingAchievementsOnLogin
 
onLoggedIn(Player) - Method in class games.stendhal.server.maps.deathmatch.DeathmatchArea
 
onLoggedIn(Player) - Method in class games.stendhal.server.maps.nalwor.forest.ArcheryRange
Actions to take when player logs in.
onLoggedIn(Player) - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea
 
onLoggedIn(Player) - Method in class games.stendhal.server.maps.quests.MeetSanta
Removes Santa hat if not Christmas.
onLoggedIn(Player) - Method in class games.stendhal.server.maps.quests.ReverseArrow
 
onLoggedIn(Player) - Method in class games.stendhal.server.maps.quests.WizardBank
 
onLoggedIn(Player) - Method in class games.stendhal.server.script.FixNegativeHp
 
onLoggedOut(Player) - Method in class games.stendhal.server.core.engine.listener.UpdatePlayerOnlineLogoutListener
 
onLoggedOut(Player) - Method in class games.stendhal.server.core.engine.TutorialRunner
Removes tutorial zone from world.
onLoggedOut(Player) - Method in interface games.stendhal.server.core.events.LogoutListener
Called when a player has logged out.
onLoggedOut(Player) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeManager
Remove player's current challenges on log out
onLoggedOut(Player) - Method in class games.stendhal.server.maps.nalwor.forest.ArcheryRange
Actions to take when player logs out.
onLoggedOut(Player) - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea
 
onLoggedOut(Player) - Method in class games.stendhal.server.maps.quests.WizardBank
 
onLogin(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
Checks on login of a player which achievements the player has reached and gives a summarizing message
onMessage(String, String) - Method in class marauroa.server.game.rp.DebugInterface
This method is called, when a message is received
onMessage(ConnectionManager, Object, Message) - Method in interface marauroa.server.net.IServerManager
This method is called when data is received from a socket channel
onMessage(ConnectionManager, Object, Message) - Method in class marauroa.server.net.NetworkServerManager
This method is called when data is received from a socket channel
onMessage(Message) - Method in class marauroa.server.game.rp.DebugInterface
This method is called, when a message is received
onMessage(WebSocketChannel, String) - Method in class marauroa.server.net.web.WebSocketConnectionManager
a client sent a message
onMissed() - Method in class games.stendhal.client.entity.RPEntity
Called when an attacker misses this entity.
onModifiedAdded(RPObject, RPObject) - Method in class games.stendhal.client.PerceptionListenerImpl
 
onModifiedAdded(RPObject, RPObject) - Method in interface marauroa.client.net.IPerceptionListener
onModifiedAdded is called when an object is modified by adding or changing one of its attributes.
onModifiedDeleted(RPObject, RPObject) - Method in class games.stendhal.client.PerceptionListenerImpl
 
onModifiedDeleted(RPObject, RPObject) - Method in interface marauroa.client.net.IPerceptionListener
onModifiedDeleted is called each time the object has one of its attributes removed.
onMouseClick(Point) - Method in class games.stendhal.client.gui.MouseHandler
Called on left mouse single click.
onMouseClick(Point) - Method in class games.stendhal.client.gui.spellcasting.DefaultGroundContainerMouseState
 
onMouseClick(Point) - Method in class games.stendhal.client.gui.spellcasting.SpellCastingGroundContainerMouseState
 
onMouseDoubleClick(Point) - Method in class games.stendhal.client.gui.MouseHandler
Called on left double click.
onMouseDoubleClick(Point) - Method in class games.stendhal.client.gui.spellcasting.DefaultGroundContainerMouseState
 
onMouseDoubleClick(Point) - Method in class games.stendhal.client.gui.spellcasting.SpellCastingGroundContainerMouseState
 
onMouseRightClick(Point) - Method in class games.stendhal.client.gui.MouseHandler
Called on right mouse single click.
onMouseRightClick(Point) - Method in class games.stendhal.client.gui.spellcasting.DefaultGroundContainerMouseState
 
onMouseRightClick(Point) - Method in class games.stendhal.client.gui.spellcasting.SpellCastingGroundContainerMouseState
 
onMoved(int, int, int, int) - Method in class games.stendhal.server.entity.ActiveEntity
Notification of intra-zone position change.
onMoved(int, int, int, int) - Method in class games.stendhal.server.entity.Entity
Notification of intra-zone position change.
onMoved(int, int, int, int) - Method in class games.stendhal.server.entity.GuidedEntity
 
onMoved(int, int, int, int) - Method in class games.stendhal.server.entity.item.Corpse
 
onMoved(int, int, int, int) - Method in class games.stendhal.server.entity.npc.PassiveNPC
 
onMoved(ActiveEntity, StendhalRPZone, int, int, int, int) - Method in interface games.stendhal.server.core.events.MovementListener
Invoked when an entity moves while over the object area.
onMoved(ActiveEntity, StendhalRPZone, int, int, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.MessagingArea
 
onMoved(ActiveEntity, StendhalRPZone, int, int, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
Invoked when an entity moves while over the object area.
onMoved(ActiveEntity, StendhalRPZone, int, int, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
Invoked when an entity moves while over the object area.
onMoved(ActiveEntity, StendhalRPZone, int, int, int, int) - Method in class games.stendhal.server.entity.mapstuff.block.Block
 
onMyRPObject(RPObject, RPObject) - Method in class games.stendhal.client.PerceptionListenerImpl
 
onMyRPObject(RPObject, RPObject) - Method in interface marauroa.client.net.IPerceptionListener
onMyRPObject is called when our rpobject avatar is processed.
onNewFerryState(AthorFerry.Status) - Method in interface games.stendhal.server.maps.athor.ship.AthorFerry.IFerryListener
 
onNodeReached() - Method in class games.stendhal.server.entity.GuidedEntity
Suspends the entity's movement if the path position is marked for suspension.
onObtain(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
Check all achievements for a player that belong to the obtain category.
onOutsideMovementRadius() - Method in class games.stendhal.server.entity.GuidedEntity
Changed path of entity when radius is reached
onPerception(MessageS2CPerception) - Method in class games.stendhal.client.StendhalClient
 
onPerception(MessageS2CPerception) - Method in class marauroa.client.ClientFramework
It is called when a perception arrives so you can choose how to apply the perception.
onPerceptionBegin(byte, int) - Method in class games.stendhal.client.PerceptionListenerImpl
 
onPerceptionBegin(byte, int) - Method in interface marauroa.client.net.IPerceptionListener
onPerceptionBegin is called when the perception is going to be applied
onPerceptionEnd(byte, int) - Method in class games.stendhal.client.PerceptionListenerImpl
 
onPerceptionEnd(byte, int) - Method in interface marauroa.client.net.IPerceptionListener
onPerceptionBegin is called when the perception has been applied
onPickedUp(Player) - Method in class games.stendhal.server.entity.item.Item
 
onPlayerLoggedIn(Player) - Method in class games.stendhal.server.core.events.LoginNotifier
This method is invoked by Player.create().
onPlayerLoggedOut(Player) - Method in class games.stendhal.server.core.events.LogoutNotifier
This method is invoked by TODO
onPosition(double, double) - Method in class games.stendhal.client.entity.BossCreature
 
onPosition(double, double) - Method in class games.stendhal.client.entity.Entity
When the entity's position changed.
onPreviousLogins(List<String>) - Method in class games.stendhal.client.StendhalClient
 
onPreviousLogins(List<String>) - Method in class marauroa.client.ClientFramework
Call the client with a list of previous logins.
onPrivateListen(String, String) - Method in class games.stendhal.client.entity.RPEntity
Called when entity listen to text from talker.
onProduction(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
check all achievements for a player that belong to the production category
onPush(RPEntity) - Method in class games.stendhal.server.entity.player.Player
Called when player push entity.
onPushedOntoFrom(RPEntity, RPEntity, Point) - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
Sub-classes can override for actions to be taken if entity was pushed onto portal.
onPutOnGround(boolean) - Method in class games.stendhal.server.entity.item.Item
Is called when the item is created.
onPutOnGround(Player) - Method in class games.stendhal.server.entity.item.Dice
 
onPutOnGround(Player) - Method in class games.stendhal.server.entity.item.Item
Is called when the item is moved to the ground.
onPutOnGround(Player) - Method in class games.stendhal.server.entity.item.token.BoardToken
 
onPutOnGround(Player) - Method in class games.stendhal.server.entity.item.token.Token
 
onRatkChange(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
 
onReachAchievement(String, String, String) - Method in class games.stendhal.client.entity.RPEntity
Called when the entity reaches an achievement.
onRejectedAttackStart(RPEntity) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
someone tried to attack us
onRemoved() - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.ActiveEntity
Called when this object is removed from a zone.
onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.Blood
 
onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.Entity
Called when this object is being removed from a zone.
onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.item.Corpse
 
onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.area.AreaEntity
 
onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.area.MessagingArea
Called when this object is being removed from a zone.
onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
Called when this object is being removed from a zone.
onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
Called when this object is being removed from a zone.
onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.block.Block
 
onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChest
 
onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.chest.StoredChest
 
onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.mapstuff.game.TicTacToeBoard
 
onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.player.Player
Called when this object is being removed from a zone.
onRemoved(StendhalRPZone) - Method in class games.stendhal.server.entity.RPEntity
 
onRemoved(RPObject) - Method in class games.stendhal.client.entity.Entity
Deprecated.
Moving to different listener. Use Entity.release().
onRemoved(RPObject) - Method in class games.stendhal.client.GameObjects
An object was removed.
onRemoved(RPObject) - Method in interface games.stendhal.client.listener.RPObjectChangeListener
An object was removed.
onRemoved(RPObject) - Method in class games.stendhal.client.UserContext
An object was removed.
onRemoveFromGround() - Method in class games.stendhal.server.entity.item.Item
 
onServerInfo(String[]) - Method in class games.stendhal.client.StendhalClient
 
onServerInfo(String[]) - Method in class marauroa.client.ClientFramework
It is called when we get the list of server information strings
onSlotAdded(RPObject, String, RPObject) - Method in class games.stendhal.client.entity.Entity
A slot object was added.
onSlotAdded(RPObject, String, RPObject) - Method in class games.stendhal.client.GameObjects
A slot object was added.
onSlotAdded(RPObject, String, RPObject) - Method in interface games.stendhal.client.listener.RPObjectChangeListener
A slot object was added.
onSlotAdded(RPObject, String, RPObject) - Method in class games.stendhal.client.UserContext
A slot object was added.
onSlotChangedAdded(RPObject, String, RPObject, RPObject) - Method in class games.stendhal.client.entity.Entity
A slot object added/changed attribute(s).
onSlotChangedAdded(RPObject, String, RPObject, RPObject) - Method in class games.stendhal.client.GameObjects
A slot object added/changed attribute(s).
onSlotChangedAdded(RPObject, String, RPObject, RPObject) - Method in interface games.stendhal.client.listener.RPObjectChangeListener
A slot object added/changed attribute(s).
onSlotChangedAdded(RPObject, String, RPObject, RPObject) - Method in class games.stendhal.client.UserContext
A slot object added/changed attribute(s).
onSlotChangedRemoved(RPObject, String, RPObject, RPObject) - Method in class games.stendhal.client.entity.Entity
A slot object removed attribute(s).
onSlotChangedRemoved(RPObject, String, RPObject, RPObject) - Method in class games.stendhal.client.GameObjects
A slot object removed attribute(s).
onSlotChangedRemoved(RPObject, String, RPObject, RPObject) - Method in interface games.stendhal.client.listener.RPObjectChangeListener
A slot object removed attribute(s).
onSlotChangedRemoved(RPObject, String, RPObject, RPObject) - Method in class games.stendhal.client.UserContext
A slot object removed attribute(s).
onSlotRemoved(RPObject, String, RPObject) - Method in class games.stendhal.client.entity.Entity
A slot object was removed.
onSlotRemoved(RPObject, String, RPObject) - Method in class games.stendhal.client.GameObjects
A slot object was removed.
onSlotRemoved(RPObject, String, RPObject) - Method in interface games.stendhal.client.listener.RPObjectChangeListener
A slot object was removed.
onSlotRemoved(RPObject, String, RPObject) - Method in class games.stendhal.client.UserContext
A slot object was removed.
onStarted(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.CoalSource
Called when the activity has started.
onStarted(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.FishSource
Called when the activity has started.
onStarted(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.GoldSource
Called when the activity has started.
onStarted(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity
Called when the activity has started.
onStarted(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.WaterSpringSource
Called when the activity has started.
onStarted(Player) - Method in class games.stendhal.server.entity.mapstuff.useable.WellSource
Called when the activity has started.
onStarve() - Method in class games.stendhal.server.entity.creature.Sheep
Called when the sheep is starving.
onSuccess(String, int) - Method in interface games.stendhal.server.entity.mapstuff.game.SokobanListener
level was completed successfully
onSuccess(String, int) - Method in class games.stendhal.server.maps.quests.revivalweeks.SokobanGame
 
onSynced() - Method in class games.stendhal.client.PerceptionListenerImpl
 
onSynced() - Method in interface marauroa.client.net.IPerceptionListener
onSynced is called when the client recover sync
onTalk(String) - Method in class games.stendhal.client.entity.Creature
 
onTalk(String) - Method in class games.stendhal.client.entity.Player
 
onTalk(String) - Method in class games.stendhal.client.entity.RPEntity
Called when entity says something.
onTeleport(Player, boolean) - Method in interface games.stendhal.server.core.events.TeleportListener
This method is called when a player teleports
onTeleport(Player, boolean) - Method in class games.stendhal.server.maps.quests.PaperChase
 
onThrown(Dice, Player) - Method in class games.stendhal.server.entity.npc.CroupierNPC
 
onTimeout(String, int) - Method in interface games.stendhal.server.entity.mapstuff.game.SokobanListener
level timed out
onTimeout(String, int) - Method in class games.stendhal.server.maps.quests.revivalweeks.SokobanGame
 
onTimeout(RPObject) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
 
onTimeout(RPObject) - Method in class marauroa.server.game.python.PythonRP
Callback method called when a new player time out.
onTimeout(RPObject) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
 
onTimeout(RPObject) - Method in class marauroa.server.game.rp.DebugInterface
This method is called when connection to client is closed
onTimeout(RPObject) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
Callback method called when a new player time out.
onTimeout(RPObject) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
Callback method called when a new player time out.
onTimeout(RPObject) - Method in class marauroa.server.game.rp.RPServerManager
This method is called when connection to client is closed
onTokenMoved(Player, BoardToken) - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
handling of moved token
onTokenMoved(Player, Token) - Method in class games.stendhal.server.maps.quests.ReverseArrow
The player moved a token.
onTokenMoved(Player, T) - Method in interface games.stendhal.server.entity.item.token.Token.TokenMoveListener
a token was moved.
onTrade(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
Check all achievements for player that beling to the commerce category.
onTransfer(List<TransferContent>) - Method in class games.stendhal.client.StendhalClient
 
onTransfer(List<TransferContent>) - Method in class marauroa.client.ClientFramework
It is called when we get a transfer of content
onTransferREQ(List<TransferContent>) - Method in class games.stendhal.client.StendhalClient
 
onTransferREQ(List<TransferContent>) - Method in class marauroa.client.ClientFramework
is called before a content transfer is started.
onTurnReached(int) - Method in class games.stendhal.server.actions.admin.StoreMessageOnBehalfOfPlayerAction
Completes handling the store message action
onTurnReached(int) - Method in class games.stendhal.server.actions.admin.SupportAnswerAction
Completes handling the supportanswer action.
onTurnReached(int) - Method in class games.stendhal.server.actions.buddy.BuddyCleanup
 
onTurnReached(int) - Method in class games.stendhal.server.actions.chat.StoreMessageAction
Completes handling the store message action, and Notifies the player who sent the message of the outcome
onTurnReached(int) - Method in class games.stendhal.server.core.events.DelayedPlayerTextSender
 
onTurnReached(int) - Method in class games.stendhal.server.core.events.GuaranteedDelayedPlayerTextSender
 
onTurnReached(int) - Method in interface games.stendhal.server.core.events.TurnListener
This method is called when the turn number is reached.
onTurnReached(int) - Method in class games.stendhal.server.core.events.TurnListenerDecorator
 
onTurnReached(int) - Method in class games.stendhal.server.core.rp.DaylightUpdater
 
onTurnReached(int) - Method in class games.stendhal.server.core.rp.DumpGameInformationForWebsite
 
onTurnReached(int) - Method in class games.stendhal.server.core.rp.group.GroupManager
cleans up
onTurnReached(int) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeAcceptedTurnListener
 
onTurnReached(int) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeCreatorTurnListener
 
onTurnReached(int) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeManager
 
onTurnReached(int) - Method in class games.stendhal.server.core.rp.WeatherUpdater
 
onTurnReached(int) - Method in class games.stendhal.server.entity.Blood
This method is called when the turn number is reached.
onTurnReached(int) - Method in class games.stendhal.server.entity.item.consumption.StatusHealerEater
 
onTurnReached(int) - Method in class games.stendhal.server.entity.item.Item
 
onTurnReached(int) - Method in class games.stendhal.server.entity.item.timed.TimedStackableItem
 
onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
This method is called when the turn number is reached.
onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.block.Block
 
onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChest.SyncContent
This method is called when the turn number is reached.
onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.chest.StoredChest.ChestListener
This method is called when the turn number is reached.
onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.game.GameBoardTimer
 
onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.game.NineSwitchesGameBoard
 
onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.game.SokobanBoard
 
onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.office.StorableEntityList
 
onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.portal.Door
 
onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
Callback for the turn notifier to automatically close the gate if the interval is set
onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.sign.SignFromHallOfFameLoader
 
onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.sound.BellSoundSource
 
onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource
randomly picks a sound, sends a SoundEvent to the client and sets the notifier up for the next sound.
onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
Is called when a new creature is ready to pop up.
onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint
 
onTurnReached(int) - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity.Activity
This method is called when the turn number is reached.
onTurnReached(int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MonologueBehaviour
 
onTurnReached(int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour.ExpireOutfit
 
onTurnReached(int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.TeleporterBehaviour
 
onTurnReached(int) - Method in class games.stendhal.server.entity.npc.interaction.NPCChatting
 
onTurnReached(int) - Method in class games.stendhal.server.entity.player.AfkTimeouter
 
onTurnReached(int) - Method in class games.stendhal.server.entity.player.ReadAchievementsOnLogin
 
onTurnReached(int) - Method in class games.stendhal.server.entity.player.ReadPostmanMessages
Completes handling the get messages action.
onTurnReached(int) - Method in class games.stendhal.server.entity.player.UpdatePendingAchievementsOnLogin
 
onTurnReached(int) - Method in class games.stendhal.server.entity.spell.effect.DamageEffect
 
onTurnReached(int) - Method in class games.stendhal.server.entity.spell.effect.HealingEffect
 
onTurnReached(int) - Method in class games.stendhal.server.entity.status.EatStatusTurnListener
 
onTurnReached(int) - Method in class games.stendhal.server.entity.status.PoisonStatusTurnListener
 
onTurnReached(int) - Method in class games.stendhal.server.entity.status.ShockStatusTurnListener
 
onTurnReached(int) - Method in class games.stendhal.server.entity.status.StatusRemover
 
onTurnReached(int) - Method in class games.stendhal.server.maps.ados.library.LibrarianNPC.WikipediaWaiter
 
onTurnReached(int) - Method in class games.stendhal.server.maps.athor.ship.AthorFerry
Is called when the ferry has either arrived at or departed from a harbor.
onTurnReached(int) - Method in class games.stendhal.server.maps.magic.house1.AdventureIslandRemover
 
onTurnReached(int) - Method in class games.stendhal.server.maps.northpole.NorthpoleRemover
 
onTurnReached(int) - Method in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
Callback for TurnNotifier - periodically checks if any allotment has expired and kicks players if it has
onTurnReached(int) - Method in class games.stendhal.server.maps.quests.ReverseArrow.FinishNotifier
invoked shortly after the player did his job.
onTurnReached(int) - Method in class games.stendhal.server.maps.quests.ReverseArrow.ReverseArrowCheck
invoked shortly after the player did his/her third move.
onTurnReached(int) - Method in class games.stendhal.server.maps.quests.revivalweeks.BuilderNPC
 
onTurnReached(int) - Method in class games.stendhal.server.maps.semos.bank.VaultRemover
 
onTurnReached(int) - Method in class games.stendhal.server.maps.semos.tavern.market.OfferExpirer
 
onTurnReached(int) - Method in class games.stendhal.server.script.AdosWildlifeRaid
 
onTurnReached(int) - Method in class games.stendhal.server.script.BetManager
 
onTurnReached(int) - Method in class games.stendhal.server.script.BugInspect
 
onTurnReached(int) - Method in class games.stendhal.server.script.Debuggera.SightseeingAction
 
onTurnReached(int) - Method in class games.stendhal.server.script.FishInspect
 
onTurnReached(int) - Method in class games.stendhal.server.script.PlayerPositionMonitoring.PlayerPositionListener
 
onTurnReached(int) - Method in class games.stendhal.server.script.SokobanWatcher
 
onTurnReached(int) - Method in class games.stendhal.server.script.Unblock
checks
onTurnReached(int) - Method in class games.stendhal.server.script.UnblockTradeTable
checks
onUnequipped() - Method in class games.stendhal.server.entity.item.CaptureTheFlagFlag
item is being removed from owner - remove flag from players outfit this is called in the process of removing item from original owner, perhaps just before giving it to a new owner (or maybe just dropping it).
onUnequipped() - Method in class games.stendhal.server.entity.item.Item
item is about to be removed from owner.
onUnequipped() - Method in class games.stendhal.server.entity.item.LifeSupportGear
 
onUnequipped() - Method in class games.stendhal.server.entity.item.SlotActivatedItem
Action to take when item is un-equipped.
onUnsynced() - Method in class games.stendhal.client.PerceptionListenerImpl
 
onUnsynced() - Method in interface marauroa.client.net.IPerceptionListener
onUnsynced is called when the client lose sync
onUsed(RPEntity) - Method in interface games.stendhal.server.core.events.UseListener
Invoked when the object is used.
onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.AreaUseItem
 
onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.Bestiary
 
onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.Box
 
onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.ConsumableItem
Verifies item is near to player.
onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.FoodMill
 
onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.Item
 
onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.NecroStaff
Is invoked when the necromancer staff is used.
onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.OwnedItem
 
onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.scroll.Scroll
 
onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.Seed
 
onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.timed.TimedStackableItem
 
onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.TwilightElixir
the overridden method verifies item is near to player.
onUsed(RPEntity) - Method in class games.stendhal.server.entity.item.WeddingRing
 
onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.chest.Chest
 
onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.chest.NPCOwnedChest
 
onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChest
 
onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.Fire
 
onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.game.NineSwitchesGameSwitch
someone clicked a switch.
onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
Use the portal, if allowed.
onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
 
onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.Door
Teleport (if the door is now open).
onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
 
onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.KeyDestroyingDoor
 
onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.OneWayPortalDestination
 
onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.PasswordPortal
Override so portal does not get "used"
onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
 
onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.sign.PopupImage
 
onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.sign.ShopSign
Handles use-actions.
onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.spawner.GrainField
Is called when a player tries to harvest this grain field.
onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.spawner.VegetableGrower
Is called when a player tries to harvest this item.
onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity
Is called when a player initiates the activity.
onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.useable.PlaySoundEntity
plays a sound
onUsed(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.useable.ViewChangeEntity
 
onUsed(RPEntity) - Method in class games.stendhal.server.entity.player.Player
Invoked when the object is used.
onUsed(RPEntity) - Method in class games.stendhal.server.maps.quests.captureflag.CaptureFlagUseListener
this is called when another player left-clicks on this.target
onUsedBackwards(RPEntity, boolean) - Method in class games.stendhal.server.entity.mapstuff.portal.Door
 
onUsedBackwards(RPEntity, boolean) - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
If this portal is the destination of another portal used.
onUsedInArea(RPEntity) - Method in class games.stendhal.server.entity.item.AreaUseItem
Inheriting classes can override this to determine action to execute when item is used in correct area.
onUsedInArea(RPEntity, StendhalRPZone, int, int) - Method in class games.stendhal.server.entity.item.AreaUseItem
Inheriting classes can override this to determine action to execute when item is used in correct area.
onUsedInArea(RPEntity, StendhalRPZone, int, int) - Method in class games.stendhal.server.entity.item.MetalDetector
 
onUsedInArea(RPEntity, StendhalRPZone, int, int) - Method in class games.stendhal.server.entity.item.Shovel
 
onUseFail(RPEntity) - Method in class games.stendhal.server.entity.item.OwnedItem
 
onWebSocketClose(int, String) - Method in class marauroa.server.net.web.WebSocketChannel
 
onWebSocketConnect(Session) - Method in class marauroa.server.net.web.WebSocketChannel
 
onWebSocketError(Throwable) - Method in class marauroa.server.net.web.WebSocketChannel
 
onWebSocketText(String) - Method in class marauroa.server.net.web.WebSocketChannel
 
onWornOff(Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
Puts the outfit off, but only if the player hasn't taken it off himself already.
onZoneChange(Zone) - Method in class games.stendhal.client.GameScreen
 
onZoneChange(Zone) - Method in class games.stendhal.client.gui.map.MapPanelController
 
onZoneChange(Zone) - Method in interface games.stendhal.client.StendhalClient.ZoneChangeListener
Called when the user is changing zone.
onZoneChange(Zone) - Method in class games.stendhal.client.WeatherSoundManager
 
onZoneChangeCompleted(Zone) - Method in class games.stendhal.client.GameScreen
 
onZoneChangeCompleted(Zone) - Method in class games.stendhal.client.gui.map.MapPanelController
 
onZoneChangeCompleted(Zone) - Method in interface games.stendhal.client.StendhalClient.ZoneChangeListener
Called when the user has changed zone.
onZoneChangeCompleted(Zone) - Method in class games.stendhal.client.WeatherSoundManager
 
onZoneEnter(Player) - Method in class games.stendhal.server.core.rp.achievement.AchievementNotifier
check all achievements for a player that belong to the zone category
onZoneUpdate(Zone) - Method in class games.stendhal.client.GameScreen
 
onZoneUpdate(Zone) - Method in class games.stendhal.client.gui.map.MapPanelController
 
onZoneUpdate(Zone) - Method in interface games.stendhal.client.StendhalClient.ZoneChangeListener
Called when the zone is updated, such as when the coloring changes.
onZoneUpdate(Zone) - Method in class games.stendhal.client.WeatherSoundManager
 
open() - Method in class games.stendhal.server.entity.mapstuff.chest.Chest
Open the chest.
open() - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChest
Don't let this be called directly for personal chests.
open() - Method in class games.stendhal.server.entity.mapstuff.chest.StoredChest
 
open() - Method in class games.stendhal.server.entity.mapstuff.portal.Door
Opens the door.
open() - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
Open the gate.
open(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChest
Open the chest for an attending user.
open(InputStream, int, int) - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
 
open(InputStream, AudioFormat, int) - Method in class games.stendhal.client.sound.system.processors.PCMStreamConverter
 
OPEN - Enum constant in enum class games.stendhal.client.entity.ActionType
 
openOutput(int, SignalProcessor...) - Method in class games.stendhal.client.sound.system.SoundSystemNG
 
openOutput(AudioFormat) - Method in class games.stendhal.client.sound.system.SoundSystem
 
openSound(AudioResource, SoundFileType) - Method in class games.stendhal.client.sound.manager.SoundManager
 
openSound(AudioResource, SoundFileType, int, boolean) - Method in class games.stendhal.client.sound.manager.SoundManager
 
openSound(AudioResource, SoundFileType, int, boolean) - Method in class games.stendhal.client.sound.manager.SoundManagerNG
 
openURL(String) - Static method in class games.stendhal.client.gui.BareBonesBrowserLaunch
Opens the specified web page in the user's default browser
oppositeDirection() - Method in enum class games.stendhal.common.Direction
gets the opposite direction
ops - Variable in class marauroa.server.net.nio.ChangeRequest
Extra params
OracleNPC - Class in games.stendhal.server.maps.ados.market
An oracle who lets players know how they can help others.
OracleNPC - Class in games.stendhal.server.maps.kalavan.citygardens
An oracle who lets players know how they can help others.
OracleNPC - Class in games.stendhal.server.maps.nalwor.forest
An oracle who lets players know how they can help others.
OracleNPC - Class in games.stendhal.server.maps.semos.city
An oracle who lets players know how they can help others.
OracleNPC() - Constructor for class games.stendhal.server.maps.ados.market.OracleNPC
 
OracleNPC() - Constructor for class games.stendhal.server.maps.kalavan.citygardens.OracleNPC
 
OracleNPC() - Constructor for class games.stendhal.server.maps.nalwor.forest.OracleNPC
 
OracleNPC() - Constructor for class games.stendhal.server.maps.semos.city.OracleNPC
 
orC(LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaConditionHelper
Helper method to create an OrCondition instance.
OrcKillGiantDwarfNPC - Class in games.stendhal.server.maps.ados.abandonedkeep
Builds the orc kill diant dwarf NPC.
OrcKillGiantDwarfNPC() - Constructor for class games.stendhal.server.maps.ados.abandonedkeep.OrcKillGiantDwarfNPC
 
OrCondition - Class in games.stendhal.server.entity.npc.condition
An or condition.
OrCondition(ChatCondition...) - Constructor for class games.stendhal.server.entity.npc.condition.OrCondition
Creates a new "or"-condition.
OrcRaid - Class in games.stendhal.server.script
 
OrcRaid() - Constructor for class games.stendhal.server.script.OrcRaid
 
OrcSamanNPC - Class in games.stendhal.server.maps.kotoch
 
OrcSamanNPC() - Constructor for class games.stendhal.server.maps.kotoch.OrcSamanNPC
 
OrcWeaponArmorGuyNPC - Class in games.stendhal.server.maps.ados.abandonedkeep
Inside Ados Abandoned Keep - level -1 .
OrcWeaponArmorGuyNPC() - Constructor for class games.stendhal.server.maps.ados.abandonedkeep.OrcWeaponArmorGuyNPC
 
ordered(int) - Static method in class games.stendhal.common.grammar.Grammar
first, second, third, ...
OrientalAirWizardNPC - Class in games.stendhal.server.maps.semos.wizardstower
Jaer, the air wizard of the Wizards Tower see games.stendhal.server.maps.quests.WizardJaerPlainQuest
OrientalAirWizardNPC() - Constructor for class games.stendhal.server.maps.semos.wizardstower.OrientalAirWizardNPC
 
originalText - Variable in class games.stendhal.common.parser.Sentence
 
ORRIL - Static variable in class games.stendhal.server.maps.Region
 
ORRIL_DUNGEONS - Static variable in class games.stendhal.server.maps.Region
 
ORRIL_MINES - Static variable in class games.stendhal.server.maps.Region
 
OTHER - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
none of the above
Outfit - Class in games.stendhal.server.entity
A data structure that represents the outfit of an RPEntity.
Outfit(Integer...) - Constructor for class games.stendhal.server.entity.Outfit
Creates a new outfit.
Outfit(Integer, Integer, Integer, Integer, Integer) - Constructor for class games.stendhal.server.entity.Outfit
Deprecated.
Outfit(String) - Constructor for class games.stendhal.server.entity.Outfit
Construct an outfit using a string.
OUTFIT - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
player outfits
OUTFIT - Static variable in class games.stendhal.common.constants.Actions
 
OUTFIT - Static variable in class games.stendhal.common.constants.Testing
Testing switch for outfit system
OUTFIT_LIST - Static variable in class games.stendhal.common.constants.Events
 
OUTFIT_UNSET - Static variable in class games.stendhal.client.entity.RPEntity
The value of an outfit that isn't set.
OutfitAction - Class in games.stendhal.server.actions
Changes the outfit for the player
OutfitAction() - Constructor for class games.stendhal.server.actions.OutfitAction
 
OutfitChangerAdder - Class in games.stendhal.server.entity.npc.behaviour.adder
 
OutfitChangerAdder() - Constructor for class games.stendhal.server.entity.npc.behaviour.adder.OutfitChangerAdder
 
OutfitChangerBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
Represents the behaviour of a NPC who is able to sell outfits to a player.
OutfitChangerBehaviour(Map<String, Integer>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
Creates a new OutfitChangerBehaviour for outfits that never wear off automatically.
OutfitChangerBehaviour(Map<String, Integer>, boolean) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
Creates a new OutfitChangerBehaviour for outfits that never wear off automatically.
OutfitChangerBehaviour(Map<String, Integer>, int, String) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
Creates a new OutfitChangerBehaviour for outfits that wear off automatically after some time.
OutfitChangerBehaviour(Map<String, Integer>, int, String, boolean) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
Creates a new OutfitChangerBehaviour for outfits that wear off automatically after some time.
OutfitChangerBehaviour.ExpireOutfit - Class in games.stendhal.server.entity.npc.behaviour.impl
removes the special outfit after it outwore.
OutfitChangerTargeter - Class in games.stendhal.server.entity.creature.impl.attack
A target selection strategy that changes the outfit of the creature depending on its attacking status.
OutfitColor - Class in games.stendhal.client.gui
A helper object for accessing players' outfit color data.
OutfitCompatibleWithClothesCondition - Class in games.stendhal.server.entity.npc.condition
Can this outfit be worn with normal clothes ?
OutfitCompatibleWithClothesCondition() - Constructor for class games.stendhal.server.entity.npc.condition.OutfitCompatibleWithClothesCondition
 
OutfitLender2NPC - Class in games.stendhal.server.maps.magic.clothing_boutique
 
OutfitLender2NPC() - Constructor for class games.stendhal.server.maps.magic.clothing_boutique.OutfitLender2NPC
 
OutfitLenderNPC - Class in games.stendhal.server.maps.deniran.cityinterior.dressshop
 
OutfitLenderNPC - Class in games.stendhal.server.maps.magic.clothing_boutique
 
OutfitLenderNPC() - Constructor for class games.stendhal.server.maps.deniran.cityinterior.dressshop.OutfitLenderNPC
 
OutfitLenderNPC() - Constructor for class games.stendhal.server.maps.magic.clothing_boutique.OutfitLenderNPC
 
Outfits - Class in games.stendhal.common
class to store the max outfit numbers for player available outfits.
Outfits() - Constructor for class games.stendhal.common.Outfits
 
OutfitStore - Class in games.stendhal.client
An outfit store.
OUTGOING - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
 
OUTGOING_TIME_MAX - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
 
OUTGOING_TIME_MIN - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
 
OutgoingPhase - Class in games.stendhal.server.maps.quests.piedpiper
 
OutgoingPhase(Map<String, Integer>) - Constructor for class games.stendhal.server.maps.quests.piedpiper.OutgoingPhase
constructor
Output() - Constructor for class games.stendhal.client.sound.system.SoundSystem.Output
 
OutputQuestSlotAction - Class in games.stendhal.server.entity.npc.action
Debugging ChatAction that sends a quest slot's content to the firing player
OutputQuestSlotAction(String) - Constructor for class games.stendhal.server.entity.npc.action.OutputQuestSlotAction
Create a new OutputQuestSlotAction
OutputSerializer - Class in marauroa.common.net
OutputSerializer is used to serialize classes that implement the Serializable interface into a OutputStream.
OutputSerializer(OutputStream) - Constructor for class marauroa.common.net.OutputSerializer
Constructor that defines a specified OutputStream for the serializer
OUTSIDE_ZONE - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
visiting groups of outside zones
OutsideZoneAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
Factory for zone achievements
OutsideZoneAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.OutsideZoneAchievementFactory
 
OWN - Enum constant in enum class games.stendhal.client.entity.ActionType
 
OWN - Static variable in class games.stendhal.common.constants.Actions
 
OwnAction - Class in games.stendhal.server.actions.pet
Owns an domestic animal like a sheep.
OwnAction() - Constructor for class games.stendhal.server.actions.pet.OwnAction
 
OwnedItem - Class in games.stendhal.server.entity.item
Class representing an item owned by an entity.
OwnedItem(OwnedItem) - Constructor for class games.stendhal.server.entity.item.OwnedItem
 
OwnedItem(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.OwnedItem
 
owner - Variable in class games.stendhal.server.entity.creature.DomesticAnimal
The player who owns the domestic animal, or null if the animal is wild.

P

P2S_CREATEACCOUNT - Enum constant in enum class marauroa.common.net.message.Message.MessageType
proxy to server: creates an account on behalf of a user
P2S_CREATECHARACTER - Enum constant in enum class marauroa.common.net.message.Message.MessageType
proxy to server: creates a character on behalf of a user
paint(StendhalMapStructure) - Method in class games.stendhal.server.maps.quests.maze.MazePainter
Paint tiles to a map according to a maps collision layer.
paint(Graphics) - Method in class games.stendhal.client.gui.InternalWindow
 
paint(Graphics) - Method in class games.stendhal.client.gui.SlotWindow
 
paint(Graphics) - Method in class games.stendhal.tools.colorselector.ColorSelector
Draws this component.
paint(Graphics2D, int, int) - Method in interface games.stendhal.client.gui.StatusDisplayBar.BarPainter
Fill an area corresponding to a full bar.
paint(Graphics, int, int) - Method in class games.stendhal.client.gui.j2d.BackgroundPainter
Paint an area with the image pattern.
paint(Graphics, JComponent) - Method in class games.stendhal.client.gui.styled.StyledButtonUI
 
paint(Graphics, JComponent) - Method in class games.stendhal.client.gui.styled.StyledOptionPaneUI
 
paint(Graphics, JComponent) - Method in class games.stendhal.client.gui.styled.StyledPanelUI
 
paint(Graphics, JComponent) - Method in class games.stendhal.client.gui.styled.StyledPopupMenuUI
 
paint(Graphics, JComponent) - Method in class games.stendhal.client.gui.styled.StyledTableUI
 
paint(Graphics, JComponent) - Method in class games.stendhal.client.gui.styled.StyledToolTipUI
 
paintBorder(Component, Graphics, int, int, int, int) - Method in class games.stendhal.client.gui.styled.PixmapBorder
 
paintBorder(Graphics) - Method in interface games.stendhal.client.gui.ComponentPaintCache.Cacheable
Paint the component border.
paintBorder(Graphics) - Method in class games.stendhal.client.gui.InternalWindow
 
paintButtonPressed(Graphics, AbstractButton) - Method in class games.stendhal.client.gui.styled.StyledButtonUI
 
paintChildren(Graphics) - Method in interface games.stendhal.client.gui.ComponentPaintCache.Cacheable
Paint everything, including the child components.
paintChildren(Graphics) - Method in class games.stendhal.client.gui.InternalWindow
 
paintComponent(Graphics) - Method in class games.stendhal.client.GameScreen
 
paintComponent(Graphics) - Method in interface games.stendhal.client.gui.ComponentPaintCache.Cacheable
Paint the component.
paintComponent(Graphics) - Method in class games.stendhal.client.gui.ComponentPaintCache
Paint the cached component.
paintComponent(Graphics) - Method in class games.stendhal.client.gui.DragLayer
 
paintComponent(Graphics) - Method in class games.stendhal.client.gui.InternalWindow
 
paintComponent(Graphics) - Method in class games.stendhal.client.gui.FeatureEnabledItemPanel
 
paintComponent(Graphics) - Method in class games.stendhal.client.gui.StatusDisplayBar
 
paintComponent(Graphics) - Method in class games.stendhal.tools.colorselector.ColorSwatch
Draws this component.
paintContentBorder(Graphics, int, int) - Method in class games.stendhal.client.gui.styled.StyledTabbedPaneUI
 
paintDeterminate(Graphics, JComponent) - Method in class games.stendhal.client.gui.styled.StyledProgressBarUI
 
paintDisabledText(JLabel, Graphics, String, int, int) - Method in class games.stendhal.client.gui.styled.StyledLabelUI
 
paintFocus(Graphics) - Method in class games.stendhal.client.gui.styled.StyledSliderUI
 
paintFocus(Graphics, AbstractButton, Rectangle, Rectangle, Rectangle) - Method in class games.stendhal.client.gui.styled.StyledButtonUI
 
paintFocusIndicator(Graphics, int, Rectangle[], int, Rectangle, Rectangle, boolean) - Method in class games.stendhal.client.gui.styled.StyledTabbedPaneUI
 
paintImmediately(int, int, int, int) - Method in class games.stendhal.client.GameScreen
 
paintPortal(StendhalMapStructure, int, int) - Method in class games.stendhal.server.maps.quests.maze.MazePainter
Paint the portal tile at specified location.
paintTabBackground(Graphics, int, int, int, int, int, int, boolean) - Method in class games.stendhal.client.gui.styled.StyledTabbedPaneUI
 
paintTabBorder(Graphics, int, int, int, int, int, int, boolean) - Method in class games.stendhal.client.gui.styled.StyledTabbedPaneUI
 
paintText(Graphics, AbstractButton, Rectangle, String) - Method in class games.stendhal.client.gui.styled.StyledButtonUI
 
paintText(Graphics, AbstractButton, Rectangle, String) - Method in class games.stendhal.client.gui.styled.StyledCheckBoxUI
 
paintThumb(Graphics) - Method in class games.stendhal.client.gui.styled.StyledSliderUI
 
paintThumb(Graphics, JComponent, Rectangle) - Method in class games.stendhal.client.gui.styled.StyledScrollBarUI
Draws the handle of the scroll bar.
paintTrack(Graphics) - Method in class games.stendhal.client.gui.styled.StyledSliderUI
 
paintTrack(Graphics, JComponent, Rectangle) - Method in class games.stendhal.client.gui.styled.StyledScrollBarUI
Paints the background flat area of the scroll bar.
Pair<T1,​T2> - Class in marauroa.common
a pair of two objects
Pair(T1, T2) - Constructor for class marauroa.common.Pair
creates a new pair
pairsToNodes(LuaTable) - Static method in class games.stendhal.server.core.scripting.lua.LuaTableHelper
Converts a Lua table of table pairs ({{int, int}, {int, int}}) to list of nodes (`List`).
pairToNode(LuaTable) - Static method in class games.stendhal.server.core.scripting.lua.LuaTableHelper
Converts a Lua table pair ({num, num}) to `Node`.
PaperChase - Class in games.stendhal.server.maps.quests
A kind of paper chase.
PaperChase() - Constructor for class games.stendhal.server.maps.quests.PaperChase
 
PaperChaseSign - Class in games.stendhal.server.maps.quests.revivalweeks
Adds a hall of fame sign for the paper chase
PaperChaseSign() - Constructor for class games.stendhal.server.maps.quests.revivalweeks.PaperChaseSign
 
PARALLEL_CONNECTION_LIMIT - Static variable in class marauroa.common.TimeoutConf
The number of parallel connections that may be used from one ip-address.
parameters - Variable in class games.stendhal.server.core.config.zone.SetupDescriptor
The configuration parameters.
parent - Variable in class games.stendhal.server.actions.equip.MoveableObject
optional, parent item .
parse(ConversationContext) - Method in class games.stendhal.common.parser.Sentence
Parse the sentence again, using the given conversation context.
parse(Sentence) - Method in class games.stendhal.common.grammar.ItemParser
Search for a matching name in the available names.
parse(InputStream) - Static method in class games.stendhal.server.core.config.XMLUtil
Parse an XML document.
parse(String) - Static method in enum class games.stendhal.common.constants.Nature
Parses the Nature, defaulting to CUT for unknown types.
parse(String) - Static method in class games.stendhal.common.parser.ConversationParser
Parse function without conversation context.
parse(String) - Static method in enum class games.stendhal.server.entity.status.StatusType
Retrieve StatusType for creating status resistant items
parse(String, ConversationContext) - Static method in class games.stendhal.common.parser.ConversationParser
Parse the given text sentence.
parse(String, ConversationContext, ExpressionMatcher) - Static method in class games.stendhal.common.parser.ConversationParser
Parse the given text sentence using an ConversationContext and an explicit Expression matcher.
parse(String, ExpressionMatcher) - Static method in class games.stendhal.common.parser.ConversationParser
Parse the given text sentence using an explicit Expression matcher.
parse(InputSource) - Static method in class games.stendhal.server.core.config.XMLUtil
Parse an XML document.
parseAmount(String, ErrorDrain) - Method in class games.stendhal.common.parser.Expression
Parse the given numeric expression and assign the value to 'amount'.
parseAndHandle(String) - Static method in class games.stendhal.client.scripting.ChatLineParser
parses a chat/command line and processes the result.
parseAsMatcher(String) - Static method in class games.stendhal.common.parser.ConversationParser
Parse the given text sentence to be used for sentence matching.
parseAsMatchingSource() - Method in class games.stendhal.common.parser.Sentence
Return a parsed sentence object to be used as source in matching.
parseAsMatchingSource(String) - Static method in class games.stendhal.common.parser.ConversationParser
Parse the given text sentence to be used as matching source.
parseDouble(String) - Static method in class games.stendhal.common.MathHelper
Parses a double safely, returning 0 if nothing can be sanely parsed from it.
parseDoubleDefault(String, double) - Static method in class games.stendhal.common.MathHelper
Parses a double safely, returning a default if nothing can be sanely parsed from it.
parseExpression(PuzzleBuildingBlock, String) - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleEventDispatcher
parses a Groovy expression
parseInt(String) - Static method in class games.stendhal.common.MathHelper
parses an integer safely, returning 0 if nothing can be sanely parsed.
parseIntDefault(String, int) - Static method in class games.stendhal.common.MathHelper
parses an integer safely.
parseLong(String) - Static method in class games.stendhal.common.MathHelper
parses a long safely, returning 0 if nothing can be sanely parsed.
parseLongDefault(String, long) - Static method in class games.stendhal.common.MathHelper
parses a long safely.
passes(Entity) - Method in class games.stendhal.server.script.SokobanReload
 
passes(T) - Method in interface games.stendhal.common.filter.FilterCriteria
Implement this method to return true, if a given object in the collection should pass this filter.
PassiveEntity - Class in games.stendhal.server.entity
An entity that doesn't move on it's own, but can be moved.
PassiveEntity() - Constructor for class games.stendhal.server.entity.PassiveEntity
Create a passive entity.
PassiveEntity(RPObject) - Constructor for class games.stendhal.server.entity.PassiveEntity
Create a passive entity.
PassiveEntityRespawnPoint - Class in games.stendhal.server.entity.mapstuff.spawner
A PassiveEntityRespawnPoint basically is a 1x1 area where a plant, a fruit or another non-moving thing grows.
PassiveEntityRespawnPoint(String, int) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint
 
PassiveEntityRespawnPoint(RPObject, String, int) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint
 
PassiveEntityRespawnPointFactory - Class in games.stendhal.server.entity.mapstuff.spawner
creates a PassiveEntityRespawnPoint.
PassiveEntityRespawnPointFactory() - Constructor for class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPointFactory
 
PassiveNPC - Class in games.stendhal.server.entity.npc
 
PassiveNPC() - Constructor for class games.stendhal.server.entity.npc.PassiveNPC
 
password - Variable in class marauroa.server.game.container.SecuredLoginInfo
An array that represent the hash of the password xor ClientNonce xor ServerNonce.
passwordAcceptedMessage - Variable in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
Optional message to give when correct password used.
PasswordDiffersFromUsernameValidator - Class in games.stendhal.server.core.account
checks that the password is not closly related to the username.
PasswordDiffersFromUsernameValidator(String, String) - Constructor for class games.stendhal.server.core.account.PasswordDiffersFromUsernameValidator
Creates a new PasswordDiffersFromUsernameValidator validator.
PasswordPortal - Class in games.stendhal.server.entity.mapstuff.portal
a portal which requires a password to pass through
PasswordPortal() - Constructor for class games.stendhal.server.entity.mapstuff.portal.PasswordPortal
Creates a default PasswordPortal
PasswordPortal(String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.PasswordPortal
creates a portal which requires a password to be said by the player
PasswordPortalFactory - Class in games.stendhal.server.entity.mapstuff.portal
A factory for PasswordPortal objects.
PasswordPortalFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.PasswordPortalFactory
 
passwordRejectedMessage - Variable in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
Optional message to give when incorrect password used.
path - Variable in class games.stendhal.server.core.pathfinder.EntityGuide
The path.
Path - Class in games.stendhal.server.core.pathfinder
 
Path() - Constructor for class games.stendhal.server.core.pathfinder.Path
 
PATH_FOUND - Static variable in class games.stendhal.server.core.pathfinder.Pathfinder
Returned by getStatus if a path has been found.
PATH_NOT_FOUND - Static variable in class games.stendhal.server.core.pathfinder.Pathfinder
Returned by getStatus if a path cannot be found.
Pathfinder - Class in games.stendhal.server.core.pathfinder
Implements the A* algorithm.
Pathfinder(int, int, Rectangle2D, double) - Constructor for class games.stendhal.server.core.pathfinder.Pathfinder
 
Pathfinder.TreeNode - Class in games.stendhal.server.core.pathfinder
The pathfinder node.
pathnotifier - Variable in class games.stendhal.server.entity.GuidedEntity
 
pathPosition - Variable in class games.stendhal.server.core.pathfinder.EntityGuide
current position in the path.
PathsBuildHelper - Class in games.stendhal.server.maps.quests.piedpiper
 
PathsBuildHelper() - Constructor for class games.stendhal.server.maps.quests.piedpiper.PathsBuildHelper
 
PATHSET - Static variable in class games.stendhal.common.constants.General
 
pause(Time) - Method in class games.stendhal.client.sound.system.processors.Interruptor
 
pauseDirection - Variable in class games.stendhal.server.entity.npc.NPC
 
pauseTurns - Variable in class games.stendhal.server.entity.npc.NPC
Idling between path cycles
pauseTurnsRemaining - Variable in class games.stendhal.server.entity.npc.NPC
 
payPlayer(ItemParserResult, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour
Gives the money for the deal to the player.
PCMStreamConverter - Class in games.stendhal.client.sound.system.processors
 
PCMStreamConverter(InputStream, AudioFormat, int) - Constructor for class games.stendhal.client.sound.system.processors.PCMStreamConverter
 
PendingAchievementDAO - Class in games.stendhal.server.core.engine.db
DAO to gather information on pending achievements
PendingAchievementDAO() - Constructor for class games.stendhal.server.core.engine.db.PendingAchievementDAO
 
Perception - Class in marauroa.common.game
The Perception class provides a encapsultated way of managing perceptions.
Perception(byte, IRPZone.ID) - Constructor for class marauroa.common.game.Perception
Constructor
perceptionCounter - Variable in class marauroa.server.game.container.PlayerEntry
A counter to detect dropped packets or bad order at client side.
PerceptionHandler - Class in marauroa.client.net
The PerceptionHandler class is in charge of applying correctly the perceptions to the world.
PerceptionHandler() - Constructor for class marauroa.client.net.PerceptionHandler
Constructor
PerceptionHandler(IPerceptionListener) - Constructor for class marauroa.client.net.PerceptionHandler
Constructor
PerceptionListenerImpl - Class in games.stendhal.client
 
PerceptionListenerImpl() - Constructor for class games.stendhal.client.PerceptionListenerImpl
 
perform(Creature) - Method in interface games.stendhal.server.entity.creature.impl.idle.IdleBehaviour
 
perform(Creature) - Method in class games.stendhal.server.entity.creature.impl.idle.StandOnIdle
 
perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.AdministrationAction
 
perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.AdminNoteAction
 
perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.AlterAction
 
perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.AlterKillAction
 
perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.BanAction
 
perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.GagAction
 
perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.GhostModeAction
 
perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.InspectAction
 
perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.InspectKillAction
 
perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.InspectQuestAction
 
perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.InvisibleAction
 
perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.JailAction
 
perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.JailReportAction
 
perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.RemoteViewAction
performs the remote view action
perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.StoreMessageOnBehalfOfPlayerAction
 
perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.SummonAction
 
perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.SummonAtAction
 
perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.SupportAnswerAction
 
perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.TeleClickModeAction
 
perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.TeleportAction
 
perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.TeleportToAction
 
perform(Player, RPAction) - Method in class games.stendhal.server.actions.admin.TellAllAction
 
perform(String) - Method in class games.stendhal.server.core.scripting.ScriptRunner
 
perform(String) - Method in class games.stendhal.server.extension.StendhalServerExtension
 
perform(String, boolean) - Method in class games.stendhal.server.core.scripting.ScriptRunner
 
PeriodicAmbientSoundSource - Class in games.stendhal.server.entity.mapstuff.sound
Periodicially plays an ambient sound.
PeriodicAmbientSoundSource(String, int, int, int, int) - Constructor for class games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource
Create an ambient sound area.
PeriodicAmbientSoundSourceFactory - Class in games.stendhal.server.entity.mapstuff.sound
A factory for PeriodicAmbientSoundSource.
PeriodicAmbientSoundSourceFactory() - Constructor for class games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSourceFactory
 
Persistence - Class in marauroa.common.io
Allows transparent access to files.
Persistence() - Constructor for class marauroa.common.io.Persistence
 
PersonalChest - Class in games.stendhal.server.entity.mapstuff.chest
A PersonalChest is a Chest that can be used by everyone, but shows different contents depending on the player who is currently using it.
PersonalChest() - Constructor for class games.stendhal.server.entity.mapstuff.chest.PersonalChest
Create a personal chest using the default bank slot.
PersonalChest(String) - Constructor for class games.stendhal.server.entity.mapstuff.chest.PersonalChest
Create a personal chest using a specific bank slot.
PersonalChest.SyncContent - Class in games.stendhal.server.entity.mapstuff.chest
A listener for syncing the slot contents.
PersonalChestFactory - Class in games.stendhal.server.entity.mapstuff.chest
A factory for PersonalChest objects.
PersonalChestFactory() - Constructor for class games.stendhal.server.entity.mapstuff.chest.PersonalChestFactory
 
PersonalChestSlot - Class in games.stendhal.server.entity.slot
a slot of a personal chest.
PersonalChestSlot(PersonalChest) - Constructor for class games.stendhal.server.entity.slot.PersonalChestSlot
create a new PersonalChestSlot
Pet - Class in games.stendhal.client.entity
A Pet entity.
Pet - Class in games.stendhal.server.entity.creature
A pet is a domestic animal that can be owned by a player.
Pet() - Constructor for class games.stendhal.client.entity.Pet
 
Pet() - Constructor for class games.stendhal.server.entity.creature.Pet
Creates a new wild Pet.
Pet(RPObject, Player) - Constructor for class games.stendhal.server.entity.creature.Pet
Creates a Pet based on an existing pet RPObject, and assigns it to a player.
PET - Static variable in class games.stendhal.common.constants.Actions
 
PetOwner - Class in games.stendhal.server.entity.player
Handles ownership of pets and sheep.
PetOwner(Player) - Constructor for class games.stendhal.server.entity.player.PetOwner
 
phase_1() - Method in class games.stendhal.server.maps.quests.KoboldishTorcibud
The player meets the Kobold Barmaid Wrviliza and possibly gets a quest from her
phase_2() - Method in class games.stendhal.server.maps.quests.KoboldishTorcibud
The player meets the Kobold Barmaid Wrviliza after he has started the quest
PhaseSwitcher - Class in games.stendhal.server.maps.quests.piedpiper
helper class for normal switching phase to next phase, wrapper of observer around a function.
PhaseSwitcher(ITPPQuest) - Constructor for class games.stendhal.server.maps.quests.piedpiper.PhaseSwitcher
 
phaseToDefaultPhase(List<String>) - Method in class games.stendhal.server.maps.quests.piedpiper.AwaitingPhase
 
phaseToDefaultPhase(List<String>) - Method in class games.stendhal.server.maps.quests.piedpiper.InactivePhase
 
phaseToDefaultPhase(List<String>) - Method in class games.stendhal.server.maps.quests.piedpiper.InvasionPhase
 
phaseToDefaultPhase(List<String>) - Method in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuest
function will reset quest state to default phase (INACTIVE).
phaseToDefaultPhase(List<String>) - Method in class games.stendhal.server.maps.quests.piedpiper.OutgoingPhase
 
phaseToDefaultPhase(List<String>) - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
 
phaseToNextPhase(ITPPQuest, List<String>) - Method in class games.stendhal.server.maps.quests.piedpiper.AwaitingPhase
 
phaseToNextPhase(ITPPQuest, List<String>) - Method in class games.stendhal.server.maps.quests.piedpiper.InvasionPhase
 
phaseToNextPhase(ITPPQuest, List<String>) - Method in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuest
Function will change phase to next phase.
phaseToNextPhase(ITPPQuest, List<String>) - Method in class games.stendhal.server.maps.quests.piedpiper.OutgoingPhase
 
phaseToNextPhase(ITPPQuest, List<String>) - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
 
PhotographerChatAction - Class in games.stendhal.server.maps.quests.revivalweeks
 
PhotographerChatAction(StendhalRPZone) - Constructor for class games.stendhal.server.maps.quests.revivalweeks.PhotographerChatAction
creates a PhotographerChatAction
PhotographerNPC - Class in games.stendhal.server.maps.quests.revivalweeks
NPCs who creates photos
PhotographerNPC() - Constructor for class games.stendhal.server.maps.quests.revivalweeks.PhotographerNPC
 
PICK - Enum constant in enum class games.stendhal.client.entity.ActionType
 
pieces(int) - Method in class games.stendhal.server.maps.quests.logic.ItemCollectorData
 
pieces(int) - Method in interface games.stendhal.server.maps.quests.logic.ItemCollectorSetters
Sets the number of required instances for an item to collect.
PinkCrystalNPC - Class in games.stendhal.server.maps.nalwor.river
A crystal NPC
PinkCrystalNPC() - Constructor for class games.stendhal.server.maps.nalwor.river.PinkCrystalNPC
 
PixmapBorder - Class in games.stendhal.client.gui.styled
A Border that draws raised or lowered borders based on a template image.
PixmapBorder(Sprite, boolean) - Constructor for class games.stendhal.client.gui.styled.PixmapBorder
Create a new PixmapBorder.
PizzaDelivery - Class in games.stendhal.server.maps.quests
QUEST: Pizza Delivery
PizzaDelivery() - Constructor for class games.stendhal.server.maps.quests.PizzaDelivery
 
placeAnimalIntoWorld(DomesticAnimal, Player) - Static method in class games.stendhal.server.core.engine.transformer.PlayerTransformer
Places a domestic animal in the world.
placeat(StendhalRPZone, Entity, int, int) - Static method in class games.stendhal.server.core.rp.StendhalRPAction
Places an entity at a specified position in a specified zone.
placeat(StendhalRPZone, Entity, int, int, Shape) - Static method in class games.stendhal.server.core.rp.StendhalRPAction
Places an entity at a specified position in a specified zone.
placeObjectAtEntryPoint(Entity) - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
placePlayerIntoWorldOnLogin(RPObject, Player) - Static method in class games.stendhal.server.core.engine.transformer.PlayerTransformer
Places the player (and his/her sheep if there is one) into the world on login.
placeSheepAndPetIntoWorld(Player) - Static method in class games.stendhal.server.core.engine.transformer.PlayerTransformer
 
Plague - Class in games.stendhal.server.script
 
Plague() - Constructor for class games.stendhal.server.script.Plague
 
PLAIN - Static variable in class games.stendhal.client.gui.OutfitColor
 
PlantGrower - Class in games.stendhal.client.entity
 
PlantGrower() - Constructor for class games.stendhal.client.entity.PlantGrower
 
play() - Method in class games.stendhal.client.sound.system.processors.Interruptor
 
play(SoundManager.Sound, float, int, AudibleArea, boolean, Time) - Method in class games.stendhal.client.sound.manager.SoundManager
 
play(SoundManagerNG.Sound, float, int, AudibleArea, boolean, Time) - Method in class games.stendhal.client.sound.manager.SoundManagerNG
 
play(String, float, int, AudibleArea, Time, boolean, boolean) - Method in interface games.stendhal.client.sound.facade.SoundGroup
plays a sound
play(String, float, int, AudibleArea, Time, boolean, boolean) - Method in class games.stendhal.client.sound.nosound.NoSoundGroup
 
play(String, float, int, AudibleArea, Time, boolean, boolean) - Method in class games.stendhal.client.sound.sound.ExtendedSoundManager.Group
 
play(String, int, AudibleArea, Time, boolean, boolean) - Method in interface games.stendhal.client.sound.facade.SoundGroup
plays a sound
play(String, int, AudibleArea, Time, boolean, boolean) - Method in class games.stendhal.client.sound.nosound.NoSoundGroup
 
play(String, int, AudibleArea, Time, boolean, boolean) - Method in class games.stendhal.client.sound.sound.ExtendedSoundManager.Group
 
player - Variable in class games.stendhal.server.actions.equip.MoveableObject
Player to notify about problems.
player - Variable in class games.stendhal.server.core.events.DelayedPlayerTextSender
 
player - Variable in class games.stendhal.server.maps.quests.ReverseArrow
 
Player - Class in games.stendhal.client.entity
A Player entity.
Player - Class in games.stendhal.server.entity.player
 
Player() - Constructor for class games.stendhal.client.entity.Player
Create a player entity.
Player(RPObject) - Constructor for class games.stendhal.server.entity.player.Player
 
PLAYER - Enum constant in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
player characters
PLAYER_GUIDE - Enum constant in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
stendhal manual, beginners guide, etc.
PLAYER_LOGGED_ON - Static variable in class games.stendhal.common.constants.Events
a player on the buddy list logged on
PLAYER_LOGGED_OUT - Static variable in class games.stendhal.common.constants.Events
a player on the buddy list logged off
PlayerActivityEntity - Class in games.stendhal.server.entity.mapstuff.useable
An entity that performs some activity for a player.
PlayerActivityEntity() - Constructor for class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity
Create a player activity entity.
PlayerActivityEntity.Activity - Class in games.stendhal.server.entity.mapstuff.useable
An occurrence of activity.
playerAttack(Player, RPEntity) - Static method in class games.stendhal.server.core.rp.StendhalRPAction
Lets the attacker try to attack the defender.
PlayerCanEquipItemCondition - Class in games.stendhal.server.entity.npc.condition
Can the player equip the specified item? (has enough space in his bag or other slots)
PlayerCanEquipItemCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerCanEquipItemCondition
Creates a new PlayerCanEquipItemCondition
PlayerChatBucket - Class in games.stendhal.server.entity.player
a bucket to manage chat traffic shaping.
PlayerChatBucket() - Constructor for class games.stendhal.server.entity.player.PlayerChatBucket
 
PlayerDieer - Class in games.stendhal.server.entity.player
Handles death of players.
PlayerDieer(Player) - Constructor for class games.stendhal.server.entity.player.PlayerDieer
 
playerDoesNotWantToGiveItems() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
Player says he doesn't have required items with him.
PlayerEntry - Class in marauroa.server.game.container
This class represent a player on game.
PlayerEntry(Channel) - Constructor for class marauroa.server.game.container.PlayerEntry
Constructor
PlayerEntryContainer - Class in marauroa.server.game.container
This is a helper class to sort and access PlayerEntry in a controlled way.
PlayerEntryContainer() - Constructor for class marauroa.server.game.container.PlayerEntryContainer
Constructor
PlayerGotNumberOfItemsFromWellCondition - Class in games.stendhal.server.entity.npc.condition
Did the player get at least this number of items from the wishing well?
PlayerGotNumberOfItemsFromWellCondition(int) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerGotNumberOfItemsFromWellCondition
PlayerGotNumberOfItemsFromWellCondition
PlayerHasCompletedAchievementsCondition - Class in games.stendhal.server.entity.npc.condition
has the player completed the specified number of the specified achievements?
PlayerHasCompletedAchievementsCondition(int, String...) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasCompletedAchievementsCondition
PlayerHasCompletedAchievementsCondition
PlayerHasCompletedAchievementsCondition(String...) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasCompletedAchievementsCondition
PlayerHasCompletedAchievementsCondition
PlayerHasCorrectGateKey - Class in games.stendhal.server.entity.npc.condition
Checks to see if the player has a gate key that matches the identifier of the raiser (usually the gate but can be any entity with the "identifier" attribute)
PlayerHasCorrectGateKey() - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasCorrectGateKey
 
PlayerHasEarningsToCollectCondition - Class in games.stendhal.server.maps.semos.tavern.market
Check if a player has collectable earnings in the market managed by the manager NPC
PlayerHasEarningsToCollectCondition() - Constructor for class games.stendhal.server.maps.semos.tavern.market.PlayerHasEarningsToCollectCondition
 
PlayerHasHarvestedNumberOfItemsCondition - Class in games.stendhal.server.entity.npc.condition
Checks if a player has harvested a minimum number of an item
PlayerHasHarvestedNumberOfItemsCondition(int, String...) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasHarvestedNumberOfItemsCondition
Checks if a player has harvested a minimum number of an item
PlayerHasInfostringItemWithHimCondition - Class in games.stendhal.server.entity.npc.condition
Does the player carry the specified item with the specified infostring?
PlayerHasInfostringItemWithHimCondition(String, String) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasInfostringItemWithHimCondition
Creates a new PlayerHasInfostringItemWithHimCondition.
PlayerHasItemEquippedInSlot - Class in games.stendhal.server.entity.npc.condition
Check if the Player has equipped an item in a specified slot
PlayerHasItemEquippedInSlot(String, String) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasItemEquippedInSlot
Check if the Player has equipped an item in a specified slot
PlayerHasItemWithHimCondition - Class in games.stendhal.server.entity.npc.condition
Does the player carry the specified item?
PlayerHasItemWithHimCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasItemWithHimCondition
Creates a new PlayerHasItemWithHim.
PlayerHasItemWithHimCondition(String, int) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasItemWithHimCondition
Creates a new PlayerHasItemWithHim.
PlayerHasKilledNumberOfCreaturesCondition - Class in games.stendhal.server.entity.npc.condition
Checks if a player has killed the specified creature at least the specified number of times This can be with or without the help of other players.
PlayerHasKilledNumberOfCreaturesCondition(Integer, KillType, String...) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasKilledNumberOfCreaturesCondition
Constructor to use when you want to let kill the same number of each specified creature.
PlayerHasKilledNumberOfCreaturesCondition(Integer, String...) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasKilledNumberOfCreaturesCondition
Constructor to use when you want to let kill the same number of each specified creature
PlayerHasKilledNumberOfCreaturesCondition(String, Integer) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasKilledNumberOfCreaturesCondition
Constructor to use condition with only one creature
PlayerHasKilledNumberOfCreaturesCondition(String, Integer, KillType) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasKilledNumberOfCreaturesCondition
Constructor to use condition with only one creature.
PlayerHasKilledNumberOfCreaturesCondition(Map<String, Integer>) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasKilledNumberOfCreaturesCondition
creates a condition to kill each creature with the name specified in the map and the number as value
PlayerHasKilledNumberOfCreaturesCondition(Map<String, Integer>, KillType) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasKilledNumberOfCreaturesCondition
Creates a condition to kill each creature with the name specified in the map and the number as value
PlayerHasPetOrSheepCondition - Class in games.stendhal.server.entity.npc.condition
Does the player have a pet or sheep?
PlayerHasPetOrSheepCondition() - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasPetOrSheepCondition
 
PlayerHasRecordedItemWithHimCondition - Class in games.stendhal.server.entity.npc.condition
Does the player carry the specified item?
PlayerHasRecordedItemWithHimCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasRecordedItemWithHimCondition
Creates a new PlayerHasRecordedItemWithHimCondition.
PlayerHasRecordedItemWithHimCondition(String, int) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasRecordedItemWithHimCondition
Creates a new PlayerHasRecordedItemWithHimCondition.
PlayerHasShieldEquippedCondition - Class in games.stendhal.server.entity.npc.condition
Checks whether the player has a shield equipped
PlayerHasShieldEquippedCondition() - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasShieldEquippedCondition
 
PlayerHasStorableEntityCondition - Class in games.stendhal.server.entity.npc.condition
Is there a storable entity in the specified list that has name of the current player as identifier?
PlayerHasStorableEntityCondition(StorableEntityList<?>) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerHasStorableEntityCondition
creates a PlayerHasStorableEntityCondition
PlayerInAreaCondition - Class in games.stendhal.server.entity.npc.condition
Is the player in the specified area?
PlayerInAreaCondition(Area) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerInAreaCondition
Creates a new PlayerInAreaCondition.
PlayerIsAGoodBoyCondition - Class in games.stendhal.server.entity.npc.condition
Check if a player is a good boy, e.
PlayerIsAGoodBoyCondition() - Constructor for class games.stendhal.server.entity.npc.condition.PlayerIsAGoodBoyCondition
 
playerIsInZone(Player, String) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
 
PlayerIsParticipatingValidator - Class in games.stendhal.server.entity.mapstuff.game.movevalidator
Is this player participating in game?
PlayerIsParticipatingValidator() - Constructor for class games.stendhal.server.entity.mapstuff.game.movevalidator.PlayerIsParticipatingValidator
 
PlayerIsPlayingRightTokenTypeValidator - Class in games.stendhal.server.entity.mapstuff.game.movevalidator
Checks that the player is playing his own tokens
PlayerIsPlayingRightTokenTypeValidator() - Constructor for class games.stendhal.server.entity.mapstuff.game.movevalidator.PlayerIsPlayingRightTokenTypeValidator
 
playerIsPortalUnlocked(Player, Portal) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
 
PlayerIsWearingOutfitCondition - Class in games.stendhal.server.entity.npc.condition
Does the player wear (at least a part of) the specified outfit?
PlayerIsWearingOutfitCondition(Outfit) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerIsWearingOutfitCondition
Creates a new PlayerIsWearingOutfitCondition
PlayerKeyringSlot - Class in games.stendhal.server.entity.slot
Keyring slots of players which contain items.
PlayerKeyringSlot(String) - Constructor for class games.stendhal.server.entity.slot.PlayerKeyringSlot
Creates a new PlayerSlot.
PlayerList - Class in games.stendhal.client
Manages a list of player names
PlayerList - Class in games.stendhal.server.core.engine
Manages the list of online players.
PlayerList() - Constructor for class games.stendhal.client.PlayerList
 
PlayerList() - Constructor for class games.stendhal.server.core.engine.PlayerList
Creates a new PlayerList.
PlayerLoggedOnEvent - Class in games.stendhal.server.events
 
PlayerLoggedOnEvent(String) - Constructor for class games.stendhal.server.events.PlayerLoggedOnEvent
 
PlayerLoggedOutEvent - Class in games.stendhal.server.events
 
PlayerLoggedOutEvent(String) - Constructor for class games.stendhal.server.events.PlayerLoggedOutEvent
 
PlayerLootedItemsHandler - Class in games.stendhal.server.entity.player
Handling for counting looted items of a player
PlayerLootedItemsHandler(Player) - Constructor for class games.stendhal.server.entity.player.PlayerLootedItemsHandler
Create a new PlayerLootedItemsHandler for a player
PlayerLootedNumberOfItemsCondition - Class in games.stendhal.server.entity.npc.condition
Checks if a player has looted a minimum number of item(s).
PlayerLootedNumberOfItemsCondition(int, String...) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerLootedNumberOfItemsCondition
Create a new PlayerLootedNumberOfItemsCondition
PlayerManaGreaterThanCondition - Class in games.stendhal.server.entity.npc.condition
Condition to check if a player's mana is greater than a number
PlayerManaGreaterThanCondition(int) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerManaGreaterThanCondition
ManaGreaterThanCondition
PlayerMapAdapter - Class in games.stendhal.server.entity.player
makes player properties available using the Map interface
PlayerMapAdapter(Player) - Constructor for class games.stendhal.server.entity.player.PlayerMapAdapter
a player object to make available using the map interface
PlayerMinedNumberOfItemsCondition - Class in games.stendhal.server.entity.npc.condition
Checks if a player has mined a given number of items
PlayerMinedNumberOfItemsCondition(int, String...) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerMinedNumberOfItemsCondition
Create a new PlayerMinedNumberOfItemsCondition
PlayerModifier - Class in games.stendhal.tools.modifer
 
PlayerModifier() - Constructor for class games.stendhal.tools.modifer.PlayerModifier
 
PlayerMoneyPouchSlot - Class in games.stendhal.server.entity.slot
Money Pouch
PlayerMoneyPouchSlot(String) - Constructor for class games.stendhal.server.entity.slot.PlayerMoneyPouchSlot
Creates a new PlayerSlot.
PlayerNextToCondition - Class in games.stendhal.server.entity.npc.condition
Checks if the player is next to an entity.
PlayerNextToCondition() - Constructor for class games.stendhal.server.entity.npc.condition.PlayerNextToCondition
 
PlayerNextToCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerNextToCondition
 
playerOwnsHouse(Player) - Static method in class games.stendhal.server.maps.quests.houses.HouseUtilities
Check if a player owns a house.
PlayerOwnsItemIncludingBankCondition - Class in games.stendhal.server.entity.npc.condition
Does the player owns a item (including the bank)?
PlayerOwnsItemIncludingBankCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerOwnsItemIncludingBankCondition
Creates a new PlayerOwnsItemIncludingBankCondition.
PlayerOwnsItemIncludingBankCondition(String, int) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerOwnsItemIncludingBankCondition
Creates a new PlayerOwnsItemIncludingBankCondition.
PlayerPetManager - Class in games.stendhal.server.entity.player
 
PlayerPortfolioSlot - Class in games.stendhal.server.entity.slot
 
PlayerPortfolioSlot(String) - Constructor for class games.stendhal.server.entity.slot.PlayerPortfolioSlot
Creates a new PlayerSlot.
PlayerPositionListener(Player) - Constructor for class games.stendhal.server.script.PlayerPositionMonitoring.PlayerPositionListener
creates a new PlayerPositionListener.
PlayerPositionMonitoring - Class in games.stendhal.server.script
List the players and their positions over a period of time.
PlayerPositionMonitoring() - Constructor for class games.stendhal.server.script.PlayerPositionMonitoring
 
PlayerPositionMonitoring.PlayerPositionListener - Class in games.stendhal.server.script
Listener for turn events.
PlayerProducedNumberOfItemsCondition - Class in games.stendhal.server.entity.npc.condition
Checks if a player has produced a given number of items
PlayerProducedNumberOfItemsCondition(int, String...) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerProducedNumberOfItemsCondition
Checks if a player has produced a given number of items
PlayerRPClass - Class in games.stendhal.server.entity.player
Handles the RPClass registration.
PlayerRPClass() - Constructor for class games.stendhal.server.entity.player.PlayerRPClass
 
players - Variable in class games.stendhal.server.entity.mapstuff.game.GameBoard
 
playersHaveActiveChallenge(Player, Player) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeManager
 
PlayerSheepManager - Class in games.stendhal.server.entity.player
 
PlayerSlot - Class in games.stendhal.server.entity.slot
Slots of players which contain items.
PlayerSlot(String) - Constructor for class games.stendhal.server.entity.slot.PlayerSlot
Creates a new PlayerSlot.
playersOnly - Variable in class games.stendhal.server.entity.mapstuff.area.OccupantArea
Applies only to players.
PlayerStatLevelCondition - Class in games.stendhal.server.entity.npc.condition
Compares an integer value attribution.
PlayerStatLevelCondition(String, ComparisonOperator, int) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerStatLevelCondition
 
PlayersTurnValidator - Class in games.stendhal.server.entity.mapstuff.game.movevalidator
Is this it this player's turn in game?
PlayersTurnValidator() - Constructor for class games.stendhal.server.entity.mapstuff.game.movevalidator.PlayersTurnValidator
 
PlayerTradeSlot - Class in games.stendhal.server.entity.slot
Slots of players which are use to offer items for trading.
PlayerTradeSlot(String) - Constructor for class games.stendhal.server.entity.slot.PlayerTradeSlot
Creates a new PlayerTradeSlot.
PlayerTransformer - Class in games.stendhal.server.core.engine.transformer
 
PlayerTransformer() - Constructor for class games.stendhal.server.core.engine.transformer.PlayerTransformer
 
PlayerVisitedZonesCondition - Class in games.stendhal.server.entity.npc.condition
Checks if player has visited a list of certain zones
PlayerVisitedZonesCondition(String...) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerVisitedZonesCondition
Creates a new PlayerVisitedZonesCondition
PlayerVisitedZonesInRegionCondition - Class in games.stendhal.server.entity.npc.condition
Checks if player has visited certain zones in a region
PlayerVisitedZonesInRegionCondition(String, Boolean, Boolean) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerVisitedZonesInRegionCondition
Creates a new PlayerVisitedZonesCondition
PlayerVisitedZonesInRegionCondition(String, Boolean, Boolean, Boolean) - Constructor for class games.stendhal.server.entity.npc.condition.PlayerVisitedZonesInRegionCondition
Creates a new PlayerVisitedZonesCondition
PlayerVsPlayerChallenge - Class in games.stendhal.server.core.rp.pvp
 
PlayerVsPlayerChallenge(long, Player, Player) - Constructor for class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallenge
 
PlayerVsPlayerChallengeAcceptedTurnListener - Class in games.stendhal.server.core.rp.pvp
 
PlayerVsPlayerChallengeAcceptedTurnListener(Player, Player) - Constructor for class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeAcceptedTurnListener
 
PlayerVsPlayerChallengeCreatorTurnListener - Class in games.stendhal.server.core.rp.pvp
 
PlayerVsPlayerChallengeCreatorTurnListener(Player, Player) - Constructor for class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeCreatorTurnListener
 
PlayerVsPlayerChallengeManager - Class in games.stendhal.server.core.rp.pvp
The PlayerVsPlayerChallengeManager stores, expires and creates PvP duels to allow two players to fight with each other
playerWantsToGiveItems() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
Player says he has a required item with him.
PlayingCTFCondition - Class in games.stendhal.server.maps.quests.captureflag
 
PlayingCTFCondition() - Constructor for class games.stendhal.server.maps.quests.captureflag.PlayingCTFCondition
 
playRandomSoundFromCategory(String, String) - Method in class games.stendhal.client.entity.BossCreature
 
playRandomSoundFromGroup(String, String, long) - Method in class games.stendhal.client.entity.BossCreature
 
PlaySoundAction - Class in games.stendhal.server.entity.npc.action
plays the specified sound
PlaySoundAction(String) - Constructor for class games.stendhal.server.entity.npc.action.PlaySoundAction
Creates a new PlaySoundAction.
PlaySoundAction(String, boolean) - Constructor for class games.stendhal.server.entity.npc.action.PlaySoundAction
Creates a new PlaySoundAction.
PlaySoundEntity - Class in games.stendhal.server.entity.mapstuff.useable
Plays a sound on "use".
PlaySoundEntity(String, int, int) - Constructor for class games.stendhal.server.entity.mapstuff.useable.PlaySoundEntity
creates a new PlaySoundEntity
PlaySoundEntityFactory - Class in games.stendhal.server.entity.mapstuff.useable
A factory for PeriodicAmbientSoundSource.
PlaySoundEntityFactory() - Constructor for class games.stendhal.server.entity.mapstuff.useable.PlaySoundEntityFactory
 
playSoundFromCategory(String, String) - Method in class games.stendhal.client.entity.BossCreature
 
playSoundFromCategory(String, String, int) - Method in class games.stendhal.client.entity.BossCreature
 
PlinksToy - Class in games.stendhal.server.maps.quests
QUEST: Plink's Toy
PlinksToy() - Constructor for class games.stendhal.server.maps.quests.PlinksToy
 
plnoun(int, String) - Static method in class games.stendhal.common.grammar.Grammar
Returns either the plural or singular form of the given noun, depending on the quantity.
plnounCreature(int, String) - Static method in class games.stendhal.common.grammar.Grammar
Returns either the plural or singular form of the given noun, depending on the quantity.
plural(String) - Static method in class games.stendhal.common.grammar.Grammar
Returns the plural form of the given noun if not already given in plural form.
plural(String) - Method in class games.stendhal.common.parser.WordList
Lookup the plural form of the given word from the word list.
PLURAL - Static variable in class games.stendhal.common.parser.ExpressionType
String constant representing plural form.
pluralCreature(String) - Static method in class games.stendhal.common.grammar.Grammar
Returns the plural form of the given noun if not already given in plural form.
PM_SEPARATOR - Static variable in class games.stendhal.common.parser.ExpressionMatcher
 
POISON - Enum constant in enum class games.stendhal.client.entity.StatusID
 
POISON - Enum constant in enum class games.stendhal.common.NotificationType
 
PoisonAttacker - Class in games.stendhal.server.entity.status
a status attacker for poison
PoisonAttacker(int, ConsumableItem) - Constructor for class games.stendhal.server.entity.status.PoisonAttacker
PoisonAttacker
PoisonAttackerFactory - Class in games.stendhal.server.entity.status
 
PoisonAttackerFactory() - Constructor for class games.stendhal.server.entity.status.PoisonAttackerFactory
 
poisoned(Player) - Static method in class games.stendhal.server.core.events.TutorialNotifier
player got poisoned.
POISONED - Enum constant in enum class games.stendhal.server.entity.status.StatusType
is consuming poison
PoisonStatus - Class in games.stendhal.server.entity.status
poison status Note: this class has a natural ordering that is inconsistent with equals.
PoisonStatus(int, int, int) - Constructor for class games.stendhal.server.entity.status.PoisonStatus
Poison
PoisonStatusHandler - Class in games.stendhal.server.entity.status
handles ShockStatusHandler
PoisonStatusHandler() - Constructor for class games.stendhal.server.entity.status.PoisonStatusHandler
 
PoisonStatusTurnListener - Class in games.stendhal.server.entity.status
poison turn listener
PoisonStatusTurnListener(StatusList) - Constructor for class games.stendhal.server.entity.status.PoisonStatusTurnListener
PoisonStatusTurnListener
populate(LayerDefinition) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Populate a zone based on it's map content.
populateCreatureList() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultEntityManager
For manually populating the creature list.
populateCreatureList() - Method in interface games.stendhal.server.core.rule.EntityManager
 
PopupImage - Class in games.stendhal.server.entity.mapstuff.sign
A sign (or transparent area) which is placed on the ground and can be looked at closely.
PopupImage(String, String, String) - Constructor for class games.stendhal.server.entity.mapstuff.sign.PopupImage
Creates a new PopupImage
PopupImageFactory - Class in games.stendhal.server.entity.mapstuff.sign
A base factory for PopupImage objects.
PopupImageFactory() - Constructor for class games.stendhal.server.entity.mapstuff.sign.PopupImageFactory
 
Portal - Class in games.stendhal.client.entity
A portal which can be "used" by the player.
Portal - Class in games.stendhal.server.entity.mapstuff.portal
A portal which teleports the player to another portal if used.
Portal() - Constructor for class games.stendhal.client.entity.Portal
 
Portal() - Constructor for class games.stendhal.server.entity.mapstuff.portal.Portal
Creates a new portal.
Portal(RPObject) - Constructor for class games.stendhal.server.entity.mapstuff.portal.Portal
 
PORTAL - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
 
portalID - Variable in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
ID for the portal
portalIDCounter - Static variable in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
 
PortalSetupDescriptor - Class in games.stendhal.server.core.config.zone
A portal setup descriptor.
PortalSetupDescriptor(int, int, Object) - Constructor for class games.stendhal.server.core.config.zone.PortalSetupDescriptor
Create a portal setup descriptor.
PortalSetupXMLReader - Class in games.stendhal.server.core.config.zone
A portal entity setup xml reader.
PortalSetupXMLReader() - Constructor for class games.stendhal.server.core.config.zone.PortalSetupXMLReader
 
PortManagerNPC - Class in games.stendhal.server.maps.deniran.river
A port manager
PortManagerNPC() - Constructor for class games.stendhal.server.maps.deniran.river.PortManagerNPC
 
pos - Variable in class games.stendhal.server.core.pathfinder.FixedPath
The current position.
positionChanged(double, double) - Method in class games.stendhal.client.GameScreen
 
positionChanged(double, double) - Method in class games.stendhal.client.gui.map.MapPanelController
The player's position changed.
positionChanged(double, double) - Method in interface games.stendhal.client.IGameScreen
The user position changed.
positionChanged(double, double) - Method in interface games.stendhal.client.listener.PositionChangeListener
The user position changed.
positionChanged(double, double) - Method in class games.stendhal.client.listener.PositionChangeMulticaster
Call position change event on all registered listeners.
positionChanged(double, double) - Method in class games.stendhal.client.sound.nosound.NoSoundFacade
 
positionChanged(double, double) - Method in class games.stendhal.client.sound.sound.SoundSystemFacadeImpl
 
PositionChangeListener - Interface in games.stendhal.client.listener
A listener of position events.
PositionChangeMulticaster - Class in games.stendhal.client.listener
A position change multicaster.
PositionChangeMulticaster() - Constructor for class games.stendhal.client.listener.PositionChangeMulticaster
 
PositioningStrategyFactory - Class in games.stendhal.server.entity.creature.impl.attack
 
PositioningStrategyFactory() - Constructor for class games.stendhal.server.entity.creature.impl.attack.PositioningStrategyFactory
 
POSITIVE - Enum constant in enum class games.stendhal.common.NotificationType
 
postExecute(Player, List<String>, boolean) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
Cleans up execution of the script.
PostgresDatabaseAdapter - Class in marauroa.server.db.adapter
abstracts from PostgreSQL specifications
PostgresDatabaseAdapter() - Constructor for class marauroa.server.db.adapter.PostgresDatabaseAdapter
creates a new PostgresqlDatabaseAdapter for test purposes, without connection to the DB
PostgresDatabaseAdapter(Properties) - Constructor for class marauroa.server.db.adapter.PostgresDatabaseAdapter
creates a new PostgresqlDatabaseAdapter
PostmanDAO - Class in games.stendhal.server.core.engine.db
Database access for postman messages.
PostmanDAO() - Constructor for class games.stendhal.server.core.engine.db.PostmanDAO
 
PostNPC - Class in games.stendhal.server.maps.nalwor.postoffice
Builds the post office elf NPC.
PostNPC() - Constructor for class games.stendhal.server.maps.nalwor.postoffice.PostNPC
 
PostTransitionAction - Interface in games.stendhal.server.entity.npc.fsm
This action is executed after a successful transition of the state machine.
PotionsDealerNPC - Class in games.stendhal.server.maps.atlantis.cityinside
 
PotionsDealerNPC - Class in games.stendhal.server.maps.deniran.cityinterior.potionsshop
 
PotionsDealerNPC() - Constructor for class games.stendhal.server.maps.atlantis.cityinside.PotionsDealerNPC
 
PotionsDealerNPC() - Constructor for class games.stendhal.server.maps.deniran.cityinterior.potionsshop.PotionsDealerNPC
 
PRE_RELEASE_VERSION - Static variable in class games.stendhal.common.Debug
pre release suffix
predictMovement(Direction, boolean) - Method in class games.stendhal.client.entity.User
Start movement towards a direction.
preExecute(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
Prepares execution of the script.
preferredLayoutSize(Container) - Method in class games.stendhal.client.gui.layout.AnimatedLayout
 
preferredLayoutSize(Container) - Method in class games.stendhal.client.gui.layout.FreePlacementLayout
 
preferredLayoutSize(Container) - Method in class games.stendhal.client.gui.layout.SBoxLayout
 
PrefixExtractor - Class in games.stendhal.common.grammar
PrefixProcessor is used to process prefix texts in a text string.
PrefixExtractor(String) - Constructor for class games.stendhal.common.grammar.PrefixExtractor
 
preLogic() - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
prepare() - Method in class games.stendhal.server.maps.quests.piedpiper.AwaitingPhase
prepare actions
prepare() - Method in class games.stendhal.server.maps.quests.piedpiper.InactivePhase
 
prepare() - Method in class games.stendhal.server.maps.quests.piedpiper.InvasionPhase
 
prepare() - Method in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuest
function will perform necessary actions at phase start
prepare() - Method in class games.stendhal.server.maps.quests.piedpiper.OutgoingPhase
 
prepare() - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
 
prepare(Direction) - Method in class games.stendhal.client.gui.j2d.entity.helpers.AttackPainter
Prepare for an attack to a given direction.
prepareBalloonList() - Method in class games.stendhal.server.maps.quests.BalloonForBobby
 
prepareBringingStep() - Method in class games.stendhal.server.maps.quests.HerbsForJynath
 
PrepareOfferHandler - Class in games.stendhal.server.maps.semos.tavern.market
 
PrepareOfferHandler() - Constructor for class games.stendhal.server.maps.semos.tavern.market.PrepareOfferHandler
 
prepareQuestStep() - Method in class games.stendhal.server.maps.quests.BowsForOuchit
 
prepareQuestStep() - Method in class games.stendhal.server.maps.quests.FruitsForCoralia
 
prepareQuestStep() - Method in class games.stendhal.server.maps.quests.GuessKills
Sets the FSM for the NPC with all required responses and interactions
prepareQuestStep() - Method in class games.stendhal.server.maps.quests.HerbsForJynath
 
prepareStatement(String) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
 
prepareStatement(String) - Method in interface marauroa.server.db.adapter.DatabaseAdapter
Prepares a statement for a batch operation.
prepareStatement(String, Map<String, Object>) - Method in class marauroa.server.db.DBTransaction
Prepares a statement for a batch operation.
PrepareStepChat - Class in games.stendhal.server.maps.quests.tutorial
 
PrepareStepChat() - Constructor for class games.stendhal.server.maps.quests.tutorial.PrepareStepChat
 
PrepareStepCombat - Class in games.stendhal.server.maps.quests.tutorial
 
PrepareStepCombat() - Constructor for class games.stendhal.server.maps.quests.tutorial.PrepareStepCombat
 
PrepareStepFinal - Class in games.stendhal.server.maps.quests.tutorial
 
PrepareStepFinal() - Constructor for class games.stendhal.server.maps.quests.tutorial.PrepareStepFinal
 
PrepareStepItems - Class in games.stendhal.server.maps.quests.tutorial
 
PrepareStepItems() - Constructor for class games.stendhal.server.maps.quests.tutorial.PrepareStepItems
 
PrepareStepNPCs - Class in games.stendhal.server.maps.quests.tutorial
 
PrepareStepNPCs() - Constructor for class games.stendhal.server.maps.quests.tutorial.PrepareStepNPCs
 
PrepareStepOffer - Class in games.stendhal.server.maps.quests.tutorial
 
PrepareStepOffer() - Constructor for class games.stendhal.server.maps.quests.tutorial.PrepareStepOffer
 
PrepareStepPets - Class in games.stendhal.server.maps.quests.tutorial
 
PrepareStepPets() - Constructor for class games.stendhal.server.maps.quests.tutorial.PrepareStepPets
 
PrepareStepQuests - Class in games.stendhal.server.maps.quests.tutorial
 
PrepareStepQuests() - Constructor for class games.stendhal.server.maps.quests.tutorial.PrepareStepQuests
 
PrepareStepRules - Class in games.stendhal.server.maps.quests.tutorial
 
PrepareStepRules() - Constructor for class games.stendhal.server.maps.quests.tutorial.PrepareStepRules
 
prepareView(Dimension) - Method in class games.stendhal.client.gui.imageviewer.ItemListImageViewerEvent
 
prepareView(Dimension) - Method in class games.stendhal.client.gui.imageviewer.ViewPanel
prepares the view
PREPOSITION - Static variable in class games.stendhal.common.parser.ExpressionType
String constant representing a preposition.
preprocess(String) - Method in class games.stendhal.client.gui.textformat.HtmlPreprocessor
 
Present - Class in games.stendhal.server.entity.item
A present which can be unwrapped.
Present(Present) - Constructor for class games.stendhal.server.entity.item.Present
Copy constructor.
Present(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Present
Creates a new present.
PreTransitionCondition - Interface in games.stendhal.server.entity.npc.fsm
a condition to check before an transition is executed.
prevNode() - Method in class games.stendhal.server.core.pathfinder.EntityGuide
Get the previous node on the path.
PRICE - Static variable in class games.stendhal.server.maps.athor.ship.AthorFerry
How much it costs to board the ferry.
PriceCalculationStrategy - Interface in games.stendhal.server.entity.npc.behaviour.impl.prices
Price calculation based on a given item and a player
priceCalculator - Variable in class games.stendhal.server.entity.npc.behaviour.impl.MerchantBehaviour
 
PriestessNPC - Class in games.stendhal.server.maps.magic.shrine
Builds a priestess NPC.
PriestessNPC() - Constructor for class games.stendhal.server.maps.magic.shrine.PriestessNPC
 
PriestNPC - Class in games.stendhal.server.maps.fado.church
Creates a priest NPC who can celebrate marriages between two players.
PriestNPC() - Constructor for class games.stendhal.server.maps.fado.church.PriestNPC
 
PrincessNPC - Class in games.stendhal.server.maps.amazon.hut
Builds the princess in Princess Hut on amazon island.
PrincessNPC - Class in games.stendhal.server.maps.kalavan.castle
Builds the princess in Kalavan castle.
PrincessNPC - Class in games.stendhal.server.maps.nalwor.tower
Builds a Princess NPC who lives in a tower.
PrincessNPC() - Constructor for class games.stendhal.server.maps.amazon.hut.PrincessNPC
 
PrincessNPC() - Constructor for class games.stendhal.server.maps.kalavan.castle.PrincessNPC
 
PrincessNPC() - Constructor for class games.stendhal.server.maps.nalwor.tower.PrincessNPC
 
PrincipalNPC - Class in games.stendhal.server.maps.nalwor.assassinhq
Inside Nalwor Assassin Headquarters - Level 0 .
PrincipalNPC() - Constructor for class games.stendhal.server.maps.nalwor.assassinhq.PrincipalNPC
 
print() - Method in class marauroa.server.game.Statistics
Print to $statistics_filename file the content of the statistics object.
print(PrintStream) - Method in class marauroa.common.crypto.RSAKey
 
print(PrintStream) - Method in class marauroa.common.crypto.RSAPublicKey
prints the key to a stream
print(PrintStream) - Method in class marauroa.server.game.rp.MarauroaRPZone
This method prints the whole zone.
print(PrintWriter) - Method in class marauroa.common.crypto.RSAKey
 
print(PrintWriter) - Method in class marauroa.common.crypto.RSAPublicKey
prints the key to a writer
print(PrintWriter, double) - Method in class marauroa.server.game.Statistics.Variables
Prints the variable
print(PrintWriter, String) - Method in class games.stendhal.common.parser.WordEntry
Write word entry to the given print writer.
printaround(int, int, int) - Method in class games.stendhal.common.CollisionDetection
Print the area around the (x,y) useful for debugging.
printWordType(PrintWriter, String) - Method in class games.stendhal.common.parser.WordList
Print all words of a given (main-)type.
PRIVATE - Enum constant in enum class marauroa.common.game.DetailLevel
Removes hidden attributes
PRIVATE - Static variable in class marauroa.common.game.Definition
The attribute is ONLY visible for owner of the object
PRIVATE_CHAT - Static variable in class games.stendhal.server.actions.validator.StandardActionValidations
validation for private chat message
PRIVATE_TEXT - Static variable in class games.stendhal.common.constants.Events
private text events, including private chat and status messages
privateText(Player, String) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
 
PrivateTextEvent - Class in games.stendhal.server.events
A text message.
PrivateTextEvent(NotificationType, String) - Constructor for class games.stendhal.server.events.PrivateTextEvent
Creates a new text event.
PRIVMSG - Enum constant in enum class games.stendhal.common.NotificationType
 
probability - Variable in class games.stendhal.server.entity.creature.impl.DropItem
 
probability - Variable in class games.stendhal.server.entity.mapstuff.area.DamagingArea
The chance of damage while walking (0.0 - 1.0).
proceed(Time) - Method in class games.stendhal.client.sound.system.SoundSystem
 
proceed(Time) - Method in class games.stendhal.client.sound.system.SoundSystemNG
 
proceed(Time, SourceDataLine) - Method in class games.stendhal.client.sound.system.SoundSystemNG
 
proceedItems(Player, EventRaiser) - Method in class games.stendhal.server.maps.quests.logic.BringOrderedListOfItemsQuestLogic
Give items to the NPC, in the required order.
process() - Method in class games.stendhal.tools.updateprop.UpdatePropertiesWriter
writes the update properties.
process() - Method in class games.stendhal.tools.updateprop.UpdatePropUpdater
Updates the update.properties file.
process(Player, RPObject, List<String>) - Method in class games.stendhal.server.script.AbstractOfflineAction
processes the requested operation on the loaded object
process(Player, RPObject, List<String>) - Method in class games.stendhal.server.script.OfflineAdminlevel
processes the requested operation on the loaded object
process(Player, RPObject, List<String>) - Method in class games.stendhal.server.script.OfflineClearSentence
 
process(LogEntry, ItemInfo) - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.DoNothingItemEventType
 
process(LogEntry, ItemInfo) - Method in interface games.stendhal.tools.loganalyser.itemlog.contraband.ItemEventType
processes a log entry
process(LogEntry, ItemInfo) - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.MergedInItemEventType
 
process(LogEntry, ItemInfo) - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.RegisterItemEventType
 
process(LogEntry, ItemInfo) - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.SplittedOutItemEventType
 
process(String) - Method in class games.stendhal.tools.contributors.ContributorsGeneration
 
process(String, PrintStream) - Method in class games.stendhal.tools.contributors.SourceForgeContributorsGenerator
 
processPositioning(RPObject, RPObject) - Method in class games.stendhal.client.entity.ActiveEntity
Process attribute changes that may affect positioning.
processPositioning(RPObject, RPObject) - Method in class games.stendhal.client.entity.Entity
Process attribute changes that may affect positioning.
processPositioning(RPObject, RPObject) - Method in class games.stendhal.client.entity.User
 
processSuccessfulLogin(DBTransaction) - Method in class marauroa.server.game.dbcommand.LoginCommand
 
ProducerAdder - Class in games.stendhal.server.entity.npc.behaviour.adder
 
ProducerAdder() - Constructor for class games.stendhal.server.entity.npc.behaviour.adder.ProducerAdder
 
ProducerBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
The behaviour of an NPC who is able to produce something for a player if the player brings the required resources.
ProducerBehaviour(String, String, String, Map<String, Integer>, int) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
Creates a new ProducerBehaviour.
ProducerBehaviour(String, String, String, Map<String, Integer>, int, boolean) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
Creates a new ProducerBehaviour.
ProducerBehaviourAction - Class in games.stendhal.server.entity.npc.action
BehaviourAction handles ProducerBehaviour requests.
ProducerBehaviourAction(ProducerBehaviour) - Constructor for class games.stendhal.server.entity.npc.action.ProducerBehaviourAction
 
ProducerBehaviourAction(ProducerBehaviour, String) - Constructor for class games.stendhal.server.entity.npc.action.ProducerBehaviourAction
 
ProducerRegister - Class in games.stendhal.server.entity.npc.behaviour.journal
 
ProducerRegister() - Constructor for class games.stendhal.server.entity.npc.behaviour.journal.ProducerRegister
 
PRODUCTION - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
producing items
PRODUCTION_OFFERED - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
The player wants the NPC to produce something; the SpeakerNPC has told about the required resources and waits for the player to accept or reject the offer.
ProductionAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
Factory for production achievements
ProductionAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.ProductionAchievementFactory
 
Profile - Class in games.stendhal.client.gui.login
User login profile.
Profile() - Constructor for class games.stendhal.client.gui.login.Profile
 
PROGRESS_STATUS - Static variable in class games.stendhal.common.constants.Actions
 
PROGRESS_STATUS_CHANGE - Static variable in class games.stendhal.common.constants.Events
progress log
ProgressBar - Class in games.stendhal.client.gui
 
ProgressBar(JDialog) - Constructor for class games.stendhal.client.gui.ProgressBar
Create a new ProgressBar.
ProgressLogController - Class in games.stendhal.client.gui.progress
 
ProgressStatusEvent - Class in games.stendhal.server.events
tell the client about the progress of the players for quests or producers
ProgressStatusEvent(String, String, String, String, List<String>) - Constructor for class games.stendhal.server.events.ProgressStatusEvent
creates a new ProgressStatusEvent
ProgressStatusEvent(String, String, String, List<String>) - Constructor for class games.stendhal.server.events.ProgressStatusEvent
creates a new ProgressStatusEvent
ProgressStatusEvent(String, List<String>) - Constructor for class games.stendhal.server.events.ProgressStatusEvent
creates a new ProgressStatusEvent
ProgressStatusEvent(List<String>) - Constructor for class games.stendhal.server.events.ProgressStatusEvent
creates a new ProgressStatusEvent
ProgressStatusQueryAction - Class in games.stendhal.server.actions.query
queries the server about the progress.
ProgressStatusQueryAction() - Constructor for class games.stendhal.server.actions.query.ProgressStatusQueryAction
 
prolongOffer(Offer) - Method in class games.stendhal.server.entity.trade.Market
prolongs an offer in the market to make it available again
ProlongOfferChatAction() - Constructor for class games.stendhal.server.maps.semos.tavern.market.ProlongOfferHandler.ProlongOfferChatAction
 
ProlongOfferHandler - Class in games.stendhal.server.maps.semos.tavern.market
 
ProlongOfferHandler() - Constructor for class games.stendhal.server.maps.semos.tavern.market.ProlongOfferHandler
 
ProlongOfferHandler.ConfirmProlongOfferChatAction - Class in games.stendhal.server.maps.semos.tavern.market
 
ProlongOfferHandler.ProlongOfferChatAction - Class in games.stendhal.server.maps.semos.tavern.market
 
PRONOUN - Static variable in class games.stendhal.common.parser.ExpressionType
String constant representing pronoun.
PROP_ADMIN_LEVEL - Static variable in class games.stendhal.client.entity.RPEntity
Admin Level property.
PROP_AMOUNT - Static variable in class games.stendhal.client.entity.Blood
Amount property.
PROP_AMOUNT - Static variable in class games.stendhal.client.entity.Food
Amount property.
PROP_ANIMATED - Static variable in interface games.stendhal.client.entity.IEntity
Animated property.
PROP_ATTACK - Static variable in class games.stendhal.client.entity.RPEntity
Attacking property.
PROP_AWAY - Static variable in class games.stendhal.client.entity.Player
Away property.
PROP_CLASS - Static variable in interface games.stendhal.client.entity.IEntity
Entity class/subclass property.
PROP_CONFUSED - Static variable in class games.stendhal.client.entity.RPEntity
Confused property
PROP_DEBUG - Static variable in class games.stendhal.client.entity.Creature
Debug property.
PROP_DIRECTION - Static variable in class games.stendhal.client.entity.ActiveEntity
Direction property.
PROP_EATING - Static variable in class games.stendhal.client.entity.RPEntity
Eating property
PROP_GHOSTMODE - Static variable in class games.stendhal.client.entity.RPEntity
ghostmode property.
PROP_GROUP_MEMBERSHIP - Static variable in class games.stendhal.client.entity.RPEntity
group membership.
PROP_GRUMPY - Static variable in class games.stendhal.client.entity.Player
Grumpy property.
PROP_HEALER - Static variable in class games.stendhal.client.entity.RPEntity
Healer
PROP_HEAVY - Static variable in class games.stendhal.client.entity.RPEntity
Heavy property
PROP_HP_DISPLAY - Static variable in class games.stendhal.client.entity.RPEntity
Property for showing and hiding the HP bar.
PROP_HP_RATIO - Static variable in class games.stendhal.client.entity.RPEntity
Hp and max HP property.
PROP_IDEA - Static variable in class games.stendhal.client.entity.NPC
Idea property for NPCs and domestic animals.
PROP_MERCHANT - Static variable in class games.stendhal.client.entity.RPEntity
Merchant
PROP_METAMORPHOSIS - Static variable in class games.stendhal.client.entity.Creature
Metamorphosis property.
PROP_NAME - Static variable in interface games.stendhal.client.entity.IEntity
Name property.
PROP_OPEN - Static variable in class games.stendhal.client.entity.Chest
Open state property.
PROP_OPEN - Static variable in class games.stendhal.client.entity.Door
Open state property.
PROP_OUTFIT - Static variable in class games.stendhal.client.entity.RPEntity
Outfit property.
PROP_PLAYER_KILLER - Static variable in class games.stendhal.client.entity.Player
Player killer property.
PROP_POISONED - Static variable in class games.stendhal.client.entity.RPEntity
Poisoned property
PROP_POSITION - Static variable in interface games.stendhal.client.entity.IEntity
Position property.
PROP_QUANTITY - Static variable in class games.stendhal.client.entity.StackableItem
Quantity property.
PROP_RIPENESS - Static variable in class games.stendhal.client.entity.GrainField
Ripeness property.
PROP_SHOCK - Static variable in class games.stendhal.client.entity.RPEntity
Shock property
PROP_SIZE - Static variable in interface games.stendhal.client.entity.IEntity
Size property.
PROP_SPEED - Static variable in class games.stendhal.client.entity.ActiveEntity
Speed property.
PROP_STATE - Static variable in interface games.stendhal.client.entity.IEntity
State property
PROP_TEXT_INDICATORS - Static variable in class games.stendhal.client.entity.RPEntity
Indicator text property.
PROP_TITLE - Static variable in interface games.stendhal.client.entity.IEntity
Title property.
PROP_TITLE_TYPE - Static variable in class games.stendhal.client.entity.RPEntity
Title Type property.
PROP_VISIBILITY - Static variable in interface games.stendhal.client.entity.IEntity
Visibility property.
PROP_WEIGHT - Static variable in class games.stendhal.client.entity.DomesticAnimal
DomesticAnimal weight property.
PROP_WORKING - Static variable in class games.stendhal.client.entity.BreakableRing
Working property.
PROP_ZOMBIE - Static variable in class games.stendhal.client.entity.RPEntity
Zombie property
propabilityForMeanExp(long) - Static method in class games.stendhal.common.Rand
Calculate the probability for a given mean value in an exponential distribution
propagate(float[], int, int, int) - Method in class games.stendhal.client.sound.system.SignalProcessor
This function should be called from a derived class to propagate the modified audio data to the next SignalProcessor in the chain
propertyChange(PropertyChangeEvent) - Method in class games.stendhal.client.gui.buddies.BuddyPanelController
 
propertyChange(PropertyChangeEvent) - Method in class games.stendhal.client.gui.stats.KarmaIndicator
 
propertyChange(PropertyChangeEvent) - Method in class games.stendhal.client.gui.stats.ManaIndicator
 
propertyNames() - Method in class marauroa.common.Configuration
This method returns an enumeration of the properties that the file contains
PROSPECT - Enum constant in enum class games.stendhal.client.entity.ActionType
 
protectionMap - Variable in class games.stendhal.server.core.engine.StendhalRPZone
Contains data to verify is someone is in a PK-free area.
PROTOCOL_MISMATCH - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
the protocol version is incompatible
ProtocolAnalyser - Class in marauroa.tools.protocolanalyser
A protocol analyser.
ProtocolAnalyser() - Constructor for class marauroa.tools.protocolanalyser.ProtocolAnalyser
 
protocolVersion - Variable in class marauroa.common.net.message.Message
version of this message
prototypeCreature - Variable in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
This is the prototype; it will be copied to create new creatures that will be spawned here.
ProvideArrowsAction - Class in games.stendhal.server.maps.quests.captureflag
provide special CTF arrows (fumble and slowdown) to a player NOTE: i thought this should be separate, because we could check that player is able to have a flag (playing, ...).
ProvideArrowsAction() - Constructor for class games.stendhal.server.maps.quests.captureflag.ProvideArrowsAction
 
ProvideCTFFlagsAction - Class in games.stendhal.server.maps.quests.captureflag
throw two flags on the ground after a player has requested them NOTE: i thought this should be separate, because we could check that player is able to have a flag (playing, ...).
ProvideCTFFlagsAction() - Constructor for class games.stendhal.server.maps.quests.captureflag.ProvideCTFFlagsAction
 
provideData(Player, String) - Method in class games.stendhal.server.core.engine.DataProvider
sends data to the client, if available
PsychicNPC - Class in games.stendhal.server.maps.deniran.cityinterior.psychicparlor
 
PsychicNPC() - Constructor for class games.stendhal.server.maps.deniran.cityinterior.psychicparlor.PsychicNPC
 
PUBLIC_TEXT - Static variable in class games.stendhal.common.constants.Events
public chat
PublicChatAction - Class in games.stendhal.server.actions.chat
handles publicly said text .
PublicChatAction() - Constructor for class games.stendhal.server.actions.chat.PublicChatAction
 
PublicChestSlot - Class in games.stendhal.server.entity.slot
A slot of a chest which is only accessible, if the chest is open.
PublicChestSlot(Chest) - Constructor for class games.stendhal.server.entity.slot.PublicChestSlot
creates a new PublicChestSlot
PunctuationParser - Class in games.stendhal.common.parser
PunctuationParser is used to trim preceding and trailing punctuation characters from a string.
PunctuationParser(String) - Constructor for class games.stendhal.common.parser.PunctuationParser
 
PuppyNPC - Class in games.stendhal.server.maps.semos.city
A playful puppy
PuppyNPC() - Constructor for class games.stendhal.server.maps.semos.city.PuppyNPC
 
PURCHASE_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
 
PurpleCrystalNPC - Class in games.stendhal.server.maps.ados.snake_pit
A crystal NPC
PurpleCrystalNPC() - Constructor for class games.stendhal.server.maps.ados.snake_pit.PurpleCrystalNPC
 
PurpleDragon - Class in games.stendhal.server.entity.creature
A purple dragon is a domestic animal that can be owned by a player.
PurpleDragon() - Constructor for class games.stendhal.server.entity.creature.PurpleDragon
Creates a new wild purple dragon.
PurpleDragon(Player) - Constructor for class games.stendhal.server.entity.creature.PurpleDragon
Creates a new purple dragon that may be owned by a player.
PurpleDragon(RPObject, Player) - Constructor for class games.stendhal.server.entity.creature.PurpleDragon
Creates a Purple Dragon based on an existing pet RPObject, and assigns it to a player.
push(Player, Direction) - Method in class games.stendhal.server.entity.mapstuff.block.Block
Push this Block into a given direction
PUSH - Enum constant in enum class games.stendhal.client.entity.ActionType
 
PUSH - Static variable in class games.stendhal.common.constants.Actions
 
PushAction - Class in games.stendhal.server.actions.move
Pushes an entity which is next to the player one field forward.
PushAction() - Constructor for class games.stendhal.server.actions.move.PushAction
 
put(Class<V>, List<V>) - Method in class games.stendhal.server.util.ClassToInstancesMap
 
put(String, double) - Method in class games.stendhal.server.entity.item.ConsumableItem
 
put(String, double) - Method in class marauroa.common.game.Attributes
This method set the value of an attribute
put(String, int) - Method in class games.stendhal.server.entity.item.ConsumableItem
 
put(String, int) - Method in class marauroa.common.game.Attributes
This method set the value of an attribute
put(String, long) - Method in class marauroa.common.game.Attributes
This method set the value of an attribute
put(String, long) - Method in class marauroa.server.game.Statistics.Variables
Put a new variable at the Map
put(String, SpeakerNPC) - Method in class games.stendhal.server.maps.quests.tutorial.ActiveTutors
 
put(String, Object) - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleBuildingBlock
sets the name of a property
put(String, String) - Method in class games.stendhal.server.core.engine.ZoneAttributes
Set an attribute.
put(String, String) - Method in class games.stendhal.server.entity.DressedEntity
This is simply for backwards compatibility to update a user's outfit with the "outfit" attribute.
put(String, String) - Method in class games.stendhal.server.entity.item.ConsumableItem
 
put(String, String) - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
 
put(String, String) - Method in class marauroa.common.game.Attributes
This method set the value of an attribute
put(String, String, boolean) - Method in class marauroa.common.game.RPObject
Puts a value for a key in a given map
put(String, String, double) - Method in class marauroa.common.game.RPObject
Puts a value for a key in a given map
put(String, String, int) - Method in class marauroa.common.game.RPObject
Puts a value for a key in a given map
put(String, String, String) - Method in class marauroa.common.game.RPObject
Puts a value for a key in a given map
put(String, List<String>) - Method in class marauroa.common.game.Attributes
This method set the value of an attribute
put(String, V) - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
 
put(K, Map<V, W>) - Method in class games.stendhal.server.util.MapOfMaps
 
put(K, V) - Method in class games.stendhal.client.MemoryCache
Store an object to the cache.
put(K, V) - Method in class games.stendhal.server.core.reflectiondebugger.KeepFirstTreeMap
 
put(K, V, W) - Method in class games.stendhal.server.util.MapOfMaps
adds an entry to the map
putAll(Map<? extends Class<V>, ? extends List<V>>) - Method in class games.stendhal.server.util.ClassToInstancesMap
 
putAll(Map<? extends String, ? extends String>) - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
 
putAll(Map<? extends String, ? extends V>) - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
 
putAll(Map<? extends K, ? extends Map<V, W>>) - Method in class games.stendhal.server.util.MapOfMaps
 
putAll(Map<String, String>) - Method in class games.stendhal.server.core.engine.ZoneAttributes
Set all attributes.
putOnOutfit(Player, String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
Tries to get back the bought/lent outfit and give the player his original outfit back.
putOver(Outfit) - Method in class games.stendhal.server.entity.Outfit
Gets the result that you get when you wear this outfit over another outfit.
PuzzleBuildingBlock - Class in games.stendhal.server.entity.mapstuff.puzzle
a puzzle building block
PuzzleBuildingBlock(String, String, PuzzleEntity) - Constructor for class games.stendhal.server.entity.mapstuff.puzzle.PuzzleBuildingBlock
creates a PuzzleBuildingBlock
PuzzleEntity - Interface in games.stendhal.server.entity.mapstuff
interface for entities which act as PuzzleBuildingBlocks.
PuzzleEventDispatcher - Class in games.stendhal.server.entity.mapstuff.puzzle
manages puzzle building blocks
puzzleExpressionsUpdated() - Method in class games.stendhal.server.entity.mapstuff.block.BlockTarget
 
puzzleExpressionsUpdated() - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
 
puzzleExpressionsUpdated() - Method in interface games.stendhal.server.entity.mapstuff.PuzzleEntity
invoked when the expressions of a PuzzleBuildingBlock have been updated.
PythonRP - Class in marauroa.server.game.python
Barebone implementation of RPRuleProcessor that you can extends at Python.
PythonRP() - Constructor for class marauroa.server.game.python.PythonRP
 
PythonRPRuleProcessor - Class in marauroa.server.game.python
Python implementation of IRPRuleProcessor.
PythonRPRuleProcessor() - Constructor for class marauroa.server.game.python.PythonRPRuleProcessor
Constructor
PythonRPWorld - Class in marauroa.server.game.python
Python implementation of RPWorld.
PythonRPWorld() - Constructor for class marauroa.server.game.python.PythonRPWorld
Constructor
PythonWorld - Class in marauroa.server.game.python
This class is a abstract class for you to inherit in in Python.
PythonWorld() - Constructor for class marauroa.server.game.python.PythonWorld
 

Q

quantity - Variable in class games.stendhal.server.entity.creature.impl.EquipItem
 
quantity - Variable in class games.stendhal.server.entity.mapstuff.portal.KeyedPortal
The minimum number of items.
QUANTITY - Static variable in interface games.stendhal.common.EquipActionConsts
 
quantityNumberStrNoun(int, String) - Static method in class games.stendhal.common.grammar.Grammar
Returns either the plural or singular form of the given noun, depending on the quantity; also prefixes the quantity as number string, if appropriate.
quantityplnoun(int, String) - Static method in class games.stendhal.common.grammar.Grammar
Returns either the plural or singular form of the given noun, depending on the quantity; also prefixes the quantity.
quantityplnoun(int, String, String) - Static method in class games.stendhal.common.grammar.Grammar
Returns either the plural or singular form of the given noun, depending on the quantity; also prefixes the quantity.
quantityplnounCreature(int, String) - Static method in class games.stendhal.common.grammar.Grammar
Returns either the plural or singular form of the given noun, depending on the quantity; also prefixes the quantity.
quantityplnounWithHash(int, String) - Static method in class games.stendhal.common.grammar.Grammar
Returns either the plural or singular form of the given noun, depending on the quantity; also prefixes the quantity and prints the noun with a hash prefix.
quantityplnounWithMarker(int, String, char) - Static method in class games.stendhal.common.grammar.Grammar
Returns either the plural or singular form of the given noun, depending on the quantity; also prefixes the quantity and prints the noun with a specifier prefix.
query(String) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
 
query(String) - Method in interface marauroa.server.db.adapter.DatabaseAdapter
queries the database for information
query(String, Map<String, Object>) - Method in class marauroa.server.db.DBTransaction
queries the database
QueryCanonicalCharacterNamesCommand - Class in games.stendhal.server.core.engine.dbcommand
Retrieves the canonical name of a number of characters.
QueryCanonicalCharacterNamesCommand(Player, Collection<String>) - Constructor for class games.stendhal.server.core.engine.dbcommand.QueryCanonicalCharacterNamesCommand
Creates a new QueryCanonicalCharacterNamesCommand.
querySingleCellInt(String) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
 
querySingleCellInt(String) - Method in interface marauroa.server.db.adapter.DatabaseAdapter
queries for a single row, single column integer response like a count-select
querySingleCellInt(String, Map<String, Object>) - Method in class marauroa.server.db.DBTransaction
queries the database and returns the first column in the first row as integer (for example for a count(*)).
QUEST - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
solving quests
QUEST - Static variable in class games.stendhal.common.constants.Testing
Testing switch for quests
QUEST_2_OFFERED - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
The SpeakerNPC has offered a second quest; the player has to accept or reject it.
QUEST_ADOS_ITEMS - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
ados item quests
QUEST_FINISH_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
 
QUEST_ITEM_BROUGHT - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
The player has brought a requested item, and the SpeakerNPC has asked if it should be used for the quest.
QUEST_ITEM_QUESTION - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
The SpeakerNPC asks the player if the player has brought a requested item.
QUEST_KILL_BLORDROUGHS - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
kill blordroughs quest
QUEST_KIRDNEH_ITEM - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
kirdneh item quest
QUEST_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
 
QUEST_MITHRILBOURGH_ENEMY_ARMY - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
mithrilbourgh kill enemy army quest
QUEST_NAME - Static variable in class games.stendhal.server.maps.quests.MeetBunny
the name of the quest
QUEST_NAME - Static variable in class games.stendhal.server.maps.quests.MeetSanta
 
QUEST_NAME - Static variable in class games.stendhal.server.maps.quests.MineTownRevivalWeeks
 
QUEST_NAME - Static variable in class games.stendhal.server.maps.quests.MineTownRevivalWeeksConstruction
 
QUEST_OFFERED - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
The SpeakerNPC has offered a quest; the player has to accept or reject it.
QUEST_SEMOS_MONSTER - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
semos monster quest
QUEST_SLOT - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
quest slot memory
QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
Name of the quest used for quest slot
QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.BalloonForBobby
 
QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.BeerForHayunn
 
QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.BowsForOuchit
 
QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.FindGhosts
 
QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.FishermansLicenseCollector
 
QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.FruitsForCoralia
NOTE: Reward has not been set, nor has the XP.
QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.GuessKills
 
QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.HerbsForCarmen
 
QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.HerbsForJynath
 
QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.KoboldishTorcibud
QUEST_SLOT will be used to hold the different states of the quest.
QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.MealForGroongo
NOTES: for testing/understanding QUEST_SLOT = "meal_for_groongo" to reset QUEST_SLOT = "meal_for_groongo" with a value to revert to a 'sane' status use /alterquest meal_for_groongo to test ingrediends availability, use /summonat bag Useful templates with /alterquest, ------------------ +-----------+----------+----------------------------------------------------+---------+---------------------------------------+--------------+----------+ subslot0 |subslot1 |subslot2 |subslot3 |subslot4 |subslot5 |subslot6 |subslot7 | ------------------ +-----------+----------+----------------------------------------------------+---------+---------------------------------------+--------------+----------+ quest |quest | | | | |timestamp |count | phase |phase | | | | | | | |status | |maindish ingredients | |dessert ingredients | | | | | | | | | | | | | | | | | | | | |main dish | | | | | | | |dessert | |dessert | | | | | |short nme | |short nme| | | | ------------------ +-----------+----------+----------------------------------------------------+---------+---------------------------------------+--------------+----------+ | | | | | | | | ------------------ +-----------+----------+----------------------------------------------------+---------+---------------------------------------+--------------+----------+ fetch_maindish; |inprogress;|ciorba; |garlic=3, | ! | |pinto beans=1,onion=3,vinegar=1,meat=1,milk=2, | ! | |carrot=1,; | ------------------ +-----------+----------+----------------------------------------------------+---------+---------------------------------------+--------------+----------+ fetch_dessert; |inprogress;|macedonia;|chicken=2, | | | | |tomato=3,garlic=3,trout=1,perch=1, | | | | |onion=2,; |gulab; |flour=2,fierywater=2,honey=2,sugar=4,; |1337207220454 | 0 | ------------------ +-----------+----------+----------------------------------------------------+---------+---------------------------------------+--------------+----------+ deliver_decentmeal;|inprogress;|paella; |chicken=2, | | | | |tomato=3,garlic=3,trout=1,perch=1, | | | | |onion=2,; |gulab; |flour=2,fierywater=2,honey=2,sugar=4,; |1337207289602 | 0 | ------------------ +-----------+----------+----------------------------------------------------+---------+---------------------------------------+--------------+----------+ done; |incomplete;|paella; |chicken=2,tomato=3,garlic=3,trout=1,perch=1, | | | | |onion=2,; |gulab; |flour=2,fierywater=2,honey=2,sugar=4,; |1337207484330;| 1 | ------------------ +-----------+----------+----------------------------------------------------+---------+---------------------------------------+--------------+----------+ done; |complete; |paella; |chicken=2,tomato=3,garlic=3,trout=1,perch=1, | | | | |onion=2,; |gulab; |flour=2,fierywater=2,honey=2,sugar=4,; |1337207484330;| 1 | ------------------ +-----------+----------+----------------------------------------------------+---------+---------------------------------------+--------------+----------+
QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.MeetMarieHenri
 
QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.MixtureForOrtiv
 
QUEST_SLOT - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
 
QUEST_SLOT - Static variable in class games.stendhal.server.maps.quests.RestockFlowerShop
 
QUEST_STARTED - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
The player has just started the quest.
QUEST_STATE_NAME - Static variable in class games.stendhal.server.maps.quests.antivenom_ring.RingMakerStage
 
QuestAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
Factory for quest achievements
QuestAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.QuestAchievementFactory
 
QuestActiveCondition - Class in games.stendhal.server.entity.npc.condition
Was this quest started but not completed?
QuestActiveCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestActiveCondition
Creates a new QuestActiveCondition.
QuestCheckingPortal - Class in games.stendhal.server.entity.mapstuff.portal
checks the state of a quest
QuestCheckingPortal(String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.QuestCheckingPortal
creates a quest checking portal
QuestCheckingPortal(String, String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.QuestCheckingPortal
creates a quest checking portal
QuestCheckingPortal(String, String, String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.QuestCheckingPortal
creates a quest checking portal
QuestCheckingPortalFactory - Class in games.stendhal.server.entity.mapstuff.portal
A factory for QuestCheckingPortal objects.
QuestCheckingPortalFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.QuestCheckingPortalFactory
 
QuestCompletedBuyerBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
 
QuestCompletedBuyerBehaviour(String, String, Map<String, Integer>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.QuestCompletedBuyerBehaviour
 
QuestCompletedCondition - Class in games.stendhal.server.entity.npc.condition
Was this quest completed?
QuestCompletedCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestCompletedCondition
Creates a new QuestCompletedCondition.
QuestCompletedPortal - Class in games.stendhal.server.entity.mapstuff.portal
 
QuestCompletedPortal(String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.QuestCompletedPortal
 
QuestCompletedPortal(String, String) - Constructor for class games.stendhal.server.entity.mapstuff.portal.QuestCompletedPortal
 
QuestCompletedPortalFactory - Class in games.stendhal.server.entity.mapstuff.portal
A factory for QuestCompletedPortal objects.
QuestCompletedPortalFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.QuestCompletedPortalFactory
 
QuestCompletedSellerBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
 
QuestCompletedSellerBehaviour(String, String, Map<String, Integer>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.QuestCompletedSellerBehaviour
 
QuestCountCompletedCondition - Class in games.stendhal.server.core.rp.achievement.condition
Were this many quests completed?
QuestCountCompletedCondition(int) - Constructor for class games.stendhal.server.core.rp.achievement.condition.QuestCountCompletedCondition
Creates a new QuestCountCompletedCondition.
questInfo - Variable in class games.stendhal.server.maps.quests.AbstractQuest
 
QuestInfo - Class in games.stendhal.server.maps.quests
Static info about quests, filled with fillQuestInfo in each quest
QuestInfo() - Constructor for class games.stendhal.server.maps.quests.QuestInfo
 
QuestInStateCondition - Class in games.stendhal.server.entity.npc.condition
Is this quest in this state?
QuestInStateCondition(String, int, String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestInStateCondition
Creates a new QuestInStateCondition.
QuestInStateCondition(String, String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestInStateCondition
Creates a new QuestInStateCondition.
QUESTION - Enum constant in enum class games.stendhal.common.parser.Sentence.SentenceType
 
QUESTION - Static variable in class games.stendhal.common.parser.ExpressionType
String constant representing a question word.
QUESTION_1 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
Multi-purpose states for multiple questions.
QUESTION_2 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
 
QUESTION_3 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
 
QUESTION_4 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
 
QUESTION_5 - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
 
QuestListAction - Class in games.stendhal.server.actions.query
list the known quest or gives details on them.
QuestListAction() - Constructor for class games.stendhal.server.actions.query.QuestListAction
 
questName - Variable in class games.stendhal.server.maps.quests.antivenom_ring.AVRStage
 
QuestNotActiveCondition - Class in games.stendhal.server.entity.npc.condition
Is this quest either unknown, completed or rejected?
QuestNotActiveCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestNotActiveCondition
Creates a new QuestNotActiveCondition.
QuestNotCompletedCondition - Class in games.stendhal.server.entity.npc.condition
Is this quest not completed?
QuestNotCompletedCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestNotCompletedCondition
Creates a new QuestNotCompletedCondition.
QuestNotInStateCondition - Class in games.stendhal.server.entity.npc.condition
Is this quest not in this state?
QuestNotInStateCondition(String, int, String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestNotInStateCondition
Creates a new QuestNotInStateCondition.
QuestNotInStateCondition(String, String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestNotInStateCondition
Creates a new QuestNotInStateCondition.
QuestNotStartedCondition - Class in games.stendhal.server.entity.npc.condition
Was this quest not started yet?
QuestNotStartedCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestNotStartedCondition
Creates a new QuestNotStartedCondtion.
QuestRegisteredCondition - Class in games.stendhal.server.entity.npc.condition
Checks if a quest is registered in the world.
QuestRegisteredCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestRegisteredCondition
Creates a new QuestRegisteredCondition using a quest slot.
QuestRegisteredCondition(String, boolean) - Constructor for class games.stendhal.server.entity.npc.condition.QuestRegisteredCondition
Creates a new QuestRegisteredCondition using either a quest slot or name.
QuestsInRegionCompletedCondition - Class in games.stendhal.server.core.rp.achievement.condition
Are all the quests in this region completed?
QuestsInRegionCompletedCondition(String) - Constructor for class games.stendhal.server.core.rp.achievement.condition.QuestsInRegionCompletedCondition
Creates a new QuestsInRegionCompletedCondition.
QuestSmallerThanCondition - Class in games.stendhal.server.entity.npc.condition
Is this quest state smaller than the value in this condition?
QuestSmallerThanCondition(String, int) - Constructor for class games.stendhal.server.entity.npc.condition.QuestSmallerThanCondition
Creates a new QuestSmallerThanCondition.
QuestSmallerThanCondition(String, int, int) - Constructor for class games.stendhal.server.entity.npc.condition.QuestSmallerThanCondition
Creates a new QuestSmallerThanCondition.
QuestSmallerThanCondition(String, int, int, boolean) - Constructor for class games.stendhal.server.entity.npc.condition.QuestSmallerThanCondition
Creates a new QuestSmallerThanCondition.
QuestStartedCondition - Class in games.stendhal.server.entity.npc.condition
Was this quest at least started? See QuestActiveCondition to check that it was started but not completed.
QuestStartedCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestStartedCondition
Creates a new QuestStartedCondition.
QuestStateGreaterThanCondition - Class in games.stendhal.server.entity.npc.condition
Condition to check if the value in a quest slot is greater than an expected value.
QuestStateGreaterThanCondition(String, int, int) - Constructor for class games.stendhal.server.entity.npc.condition.QuestStateGreaterThanCondition
Create a new QuestStateGreaterThanCondition
QuestStateStartsWithCondition - Class in games.stendhal.server.entity.npc.condition
Does the quest state start with the specified String?
QuestStateStartsWithCondition(String, String) - Constructor for class games.stendhal.server.entity.npc.condition.QuestStateStartsWithCondition
Creates a new QuestStateStartsWithCondition.
QuestUtils - Class in games.stendhal.server.util
 
QuestUtils() - Constructor for class games.stendhal.server.util.QuestUtils
 
QuestWithPrefixCompletedCondition - Class in games.stendhal.server.core.rp.achievement.condition
Was a quest with this prefix completed?
QuestWithPrefixCompletedCondition(String) - Constructor for class games.stendhal.server.core.rp.achievement.condition.QuestWithPrefixCompletedCondition
Creates a new QuestWithPrefixCompletedCondition.
quit() - Method in class games.stendhal.client.sound.system.SignalProcessor
 
quoteHash(String) - Static method in class games.stendhal.common.grammar.Grammar
To let the client display compound words like "#battle axe" in blue, we put the whole item name in quotes.

R

RabbitNPC - Class in games.stendhal.server.maps.fado.city
Rabbits
RabbitNPC() - Constructor for class games.stendhal.server.maps.fado.city.RabbitNPC
 
RaidCreature - Class in games.stendhal.server.entity.creature
A Raid creature is a creature that doesn't make players killed by it to lose any XP, ATK or DEF.
RaidCreature(Creature) - Constructor for class games.stendhal.server.entity.creature.RaidCreature
RaidCreature.
RaidCreatureCorpse - Class in games.stendhal.server.entity.item
A faster rotting corpse for raid use with time limited access to the contents only by the player having been last attacked by it.
RaidCreatureCorpse(RPEntity, String) - Constructor for class games.stendhal.server.entity.item.RaidCreatureCorpse
Create a corpse.
RainbowBeans - Class in games.stendhal.server.maps.quests
QUEST: Rainbow Beans PARTICIPANTS: Pdiddi, a dealer in rainbow beans STEPS: The NPC sells rainbow beans to players above level 30 When used, rainbow beans teleport you to a dreamworld full of strange sights, hallucinations and the creatures of your nightmares You can remain there for up to 30 minutes REWARD: The dream world is really cool! XP from creatures you kill there REPETITIONS: No more than once every 6 hours NOTES: The area of the dreamworld will be a no teleport zone You can exit via a portal if you want to exit before the 30 minutes is up
RainbowBeans() - Constructor for class games.stendhal.server.maps.quests.RainbowBeans
 
RainbowBeansScroll - Class in games.stendhal.server.entity.item.scroll
Represents the rainbow beans that takes the player to the dream world zone, after which it will teleport player to a random location in 0_semos_plains_s.
RainbowBeansScroll(RainbowBeansScroll) - Constructor for class games.stendhal.server.entity.item.scroll.RainbowBeansScroll
Copy constructor.
RainbowBeansScroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.RainbowBeansScroll
Creates a new timed marked RainbowBeansScroll scroll.
raise() - Method in class games.stendhal.server.core.engine.GameEvent
writes the event to the database
rand - Variable in class games.stendhal.server.entity.mapstuff.area.DamagingArea
Random number generator.
rand() - Static method in enum class games.stendhal.common.Direction
gets a random direction
rand() - Static method in class games.stendhal.common.Rand
Generates an equally distributed double precision random number.
rand(int) - Static method in class games.stendhal.common.Rand
Generates an equally distributed random number.
rand(List<T>) - Static method in class games.stendhal.common.Rand
Given a list of any type, returns an arbitrary element, using an equal distribution.
rand(Set<T>) - Static method in class games.stendhal.common.Rand
Given a set of any type, returns an arbitrary element, using an equal distribution.
rand(T[]) - Static method in class games.stendhal.common.Rand
Given a array of any type, returns an arbitrary element, using an equal distribution.
Rand - Class in games.stendhal.common
Helper functions to generate random numbers.
Rand() - Constructor for class games.stendhal.common.Rand
 
randExponential(int) - Static method in class games.stendhal.common.Rand
Generates an exponentially distributed random number and rounds it.
randGaussian(int, int) - Static method in class games.stendhal.common.Rand
Generates a normally distributed random number and rounds it.
random(int) - Static method in class marauroa.common.crypto.Hash
Generate an array of bytes of nbBytes size.
RandomDestinationPortal - Class in games.stendhal.server.entity.mapstuff.portal
A portal that sends the using player to a randomly chosen destination.
RandomDestinationPortal() - Constructor for class games.stendhal.server.entity.mapstuff.portal.RandomDestinationPortal
Create a new RandomDestinationPortal
RandomDestinationPortalFactory - Class in games.stendhal.server.entity.mapstuff.portal
A factory for RandomDestinationPortal objects.
RandomDestinationPortalFactory() - Constructor for class games.stendhal.server.entity.mapstuff.portal.RandomDestinationPortalFactory
 
randUniform(int, int) - Static method in class games.stendhal.common.Rand
Generates an equally distributed random number between a and b inclusive It doesn't matter if a or b is bigger.
RareWeaponsSellerNPC - Class in games.stendhal.server.maps.semos.tavern
 
RareWeaponsSellerNPC() - Constructor for class games.stendhal.server.maps.semos.tavern.RareWeaponsSellerNPC
 
RAT_REWARDS - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
List of reward moneys quantities for each type of killed rats.
RAT_TYPES - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
List of creatures types to create.
RAT_ZONES - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
List of game zones, where rats will appears.
RatChefNPC - Class in games.stendhal.server.maps.ratcity.bakery
Provides a Ratman chef running the Rat City bakery.
RatChefNPC() - Constructor for class games.stendhal.server.maps.ratcity.bakery.RatChefNPC
 
RatChild1NPC - Class in games.stendhal.server.maps.orril.dungeon
Builds a Rat Child NPC.
RatChild1NPC() - Constructor for class games.stendhal.server.maps.orril.dungeon.RatChild1NPC
 
RatChild2NPC - Class in games.stendhal.server.maps.orril.dungeon
Builds a Rat Child NPC.
RatChild2NPC() - Constructor for class games.stendhal.server.maps.orril.dungeon.RatChild2NPC
 
RatChildBoy1NPC - Class in games.stendhal.server.maps.orril.dungeon
Builds a Rat Child NPC.
RatChildBoy1NPC() - Constructor for class games.stendhal.server.maps.orril.dungeon.RatChildBoy1NPC
 
RatChildBoy2NPC - Class in games.stendhal.server.maps.orril.dungeon
Builds a Rat Child NPC.
RatChildBoy2NPC() - Constructor for class games.stendhal.server.maps.orril.dungeon.RatChildBoy2NPC
 
ratk - Variable in class games.stendhal.server.entity.RPEntity
 
RatKidsNPCBase - Class in games.stendhal.server.entity.npc
Base class for rat kid NPCs.
RatKidsNPCBase(String) - Constructor for class games.stendhal.server.entity.npc.RatKidsNPCBase
 
rats - Variable in class games.stendhal.server.maps.quests.piedpiper.InvasionPhase
 
RatsCreatures - Class in games.stendhal.server.maps.semos.village
Configure semos village rats not to be cowards.
RatsCreatures() - Constructor for class games.stendhal.server.maps.semos.village.RatsCreatures
 
ratsProblem() - Method in class games.stendhal.server.maps.quests.piedpiper.InvasionPhase
Red alert! Rats in the Ados city!
RawScale2x - Class in games.stendhal.tools.charas
A simple implementation of the Scale2x algorithm for scaling raw image data.
RawScale2x(int[], int, int) - Constructor for class games.stendhal.tools.charas.RawScale2x
Create a new scaler based on some raw data.
REACHED_ACHIEVEMENT - Static variable in class games.stendhal.common.constants.Events
achievement notiviation
ReachedAchievementEvent - Class in games.stendhal.server.events
 
ReachedAchievementEvent(Achievement) - Constructor for class games.stendhal.server.events.ReachedAchievementEvent
 
reachedEndOfStream() - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
 
reachedEndOfStream() - Method in class games.stendhal.client.sound.system.processors.PCMStreamConverter
 
reachedEndOfStream() - Method in class games.stendhal.client.sound.system.processors.Recorder.Player
 
read() - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
 
read() - Method in class marauroa.common.io.UnicodeSupportingInputStream
 
read(char[], int, int) - Method in class marauroa.common.io.UnicodeSupportingInputStreamReader
 
read(BufferedReader, List<String>) - Method in class games.stendhal.common.parser.WordList
Reads word list from reader object.
read(Element) - Method in class games.stendhal.server.core.config.zone.AttributesXMLReader
 
read(Element) - Method in class games.stendhal.server.core.config.zone.ConfiguratorXMLReader
Create a setup descriptor from XML data.
read(Element) - Method in class games.stendhal.server.core.config.zone.EntitySetupXMLReader
Create a setup descriptor from XML data.
read(Element) - Method in class games.stendhal.server.core.config.zone.SetupXMLReader
Create a setup descriptor from XML data.
read(Element, int, int) - Method in class games.stendhal.server.core.config.zone.EntitySetupXMLReader
Create an entity setup descriptor.
read(Element, int, int) - Method in class games.stendhal.server.core.config.zone.PortalSetupXMLReader
Create a setup descriptor from XML data.
read(Element, int, int, Object) - Method in class games.stendhal.server.core.config.zone.PortalSetupXMLReader
Create a portal setup descriptor.
read(Element, String) - Method in class games.stendhal.server.core.config.zone.ConfiguratorXMLReader
Create a configurator descriptor.
READ - Enum constant in enum class games.stendhal.client.entity.ActionType
 
READ - Static variable in class games.stendhal.common.constants.Actions
 
read255LongByteArray() - Method in class marauroa.common.net.InputSerializer
This method reads a byte array of a maximum length of 255 entries
read255LongString() - Method in class marauroa.common.net.InputSerializer
This method reads a short string (whose size is smaller than 255 bytes long)
read65536LongByteArray() - Method in class marauroa.common.net.InputSerializer
This method reads a byte array of a maximum length of 65536 entries
read65536LongString() - Method in class marauroa.common.net.InputSerializer
This method reads a long string (whose size is smaller than 65536 bytes long)
ReadAchievementsForPlayerCommand - Class in games.stendhal.server.core.engine.dbcommand
 
ReadAchievementsForPlayerCommand(Player) - Constructor for class games.stendhal.server.core.engine.dbcommand.ReadAchievementsForPlayerCommand
 
ReadAchievementsOnLogin - Class in games.stendhal.server.entity.player
 
ReadAchievementsOnLogin() - Constructor for class games.stendhal.server.entity.player.ReadAchievementsOnLogin
 
readACK(InputSerializer) - Method in class marauroa.common.net.message.TransferContent
Reads the content acceptance from client
readACKFromMap(String, Object) - Method in class marauroa.common.net.message.TransferContent
Reads the content acceptance from client
readAllParameters(ErrorDrain) - Method in class games.stendhal.common.CommandlineParser
Read all remaining parameters into a String list.
readAttributes(EntitySetupDescriptor, Element) - Method in class games.stendhal.server.core.config.zone.EntitySetupXMLReader
Read attributes from an XML element.
readByte() - Method in class marauroa.common.net.InputSerializer
This method reads a byte from the Serializer
readByteArray() - Method in class marauroa.common.net.InputSerializer
This method reads a byte array from the Serializer
ReadCharactersFromHallOfFameCommand - Class in games.stendhal.server.core.engine.dbcommand
Reads the points from the hall of fame.
ReadCharactersFromHallOfFameCommand(String, int, boolean) - Constructor for class games.stendhal.server.core.engine.dbcommand.ReadCharactersFromHallOfFameCommand
creates a new ReadHallOfFamePointsCommand
readConnector(EntitySetupDescriptor, Element) - Method in class games.stendhal.server.core.config.zone.EntitySetupXMLReader
Read a connector from an XML element.
readDestination(PortalSetupDescriptor, Element) - Method in class games.stendhal.server.core.config.zone.PortalSetupXMLReader
Read destination information from an XML element.
Reader - Class in games.stendhal.server.entity.mapstuff.sign
A Reader is a sign that defaults to "transparent" and 0 resistance.
Reader() - Constructor for class games.stendhal.server.entity.mapstuff.sign.Reader
Creates a Reader.
readFileContent(String) - Static method in class games.stendhal.common.IO
reads a file into a byte array
readFloat() - Method in class marauroa.common.net.InputSerializer
This method reads a float from the Serializer
readFromMap(Map<String, Object>) - Method in class marauroa.common.game.Attributes
Fills this object with the data that has been serialized into a map.
readFromMap(Map<String, Object>) - Method in class marauroa.common.net.message.Message
reads a message from a map
readFromMap(Map<String, Object>) - Method in class marauroa.common.net.message.MessageC2SAction
 
readFromMap(Map<String, Object>) - Method in class marauroa.common.net.message.MessageC2SChooseCharacter
 
readFromMap(Map<String, Object>) - Method in class marauroa.common.net.message.MessageC2SCreateAccount
 
readFromMap(Map<String, Object>) - Method in class marauroa.common.net.message.MessageC2SCreateAccountWithToken
 
readFromMap(Map<String, Object>) - Method in class marauroa.common.net.message.MessageC2SCreateCharacter
 
readFromMap(Map<String, Object>) - Method in class marauroa.common.net.message.MessageC2SKeepAlive
 
readFromMap(Map<String, Object>) - Method in class marauroa.common.net.message.MessageC2SLoginSendUsernameAndPassword
 
readFromMap(Map<String, Object>) - Method in class marauroa.common.net.message.MessageC2SLogout
 
readFromMap(Map<String, Object>) - Method in class marauroa.common.net.message.MessageC2STransferACK
 
readFromMap(Map<String, Object>) - Method in class marauroa.common.net.message.MessageC2SUpdateResponse
 
readFULL(InputSerializer) - Method in class marauroa.common.net.message.TransferContent
Read the content data from server.
ReadGroupQuestCommand - Class in games.stendhal.server.core.engine.dbcommand
Reads the status of a group quest
ReadGroupQuestCommand(String) - Constructor for class games.stendhal.server.core.engine.dbcommand.ReadGroupQuestCommand
creates a new ReadGroupQuestCommand
ReadHallOfFamePointsCommand - Class in games.stendhal.server.core.engine.dbcommand
Reads the points from the hall of fame.
ReadHallOfFamePointsCommand(String, String) - Constructor for class games.stendhal.server.core.engine.dbcommand.ReadHallOfFamePointsCommand
creates a new ReadHallOfFamePointsCommand
readHeader() - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
 
readImplementation(EntitySetupDescriptor, Element) - Method in class games.stendhal.server.core.config.zone.EntitySetupXMLReader
Read implementation information from an XML element.
readInt() - Method in class marauroa.common.net.InputSerializer
This method reads a int from the Serializer
readLong() - Method in class marauroa.common.net.InputSerializer
This method reads a long integer from Serializer.
readMap(String) - Method in class games.stendhal.server.core.config.zone.TMXLoader
 
readMatchingFlags(String) - Method in class games.stendhal.common.parser.ExpressionMatcher
Read leading matching flags from the given text string and return the remaining text.
readMessages(Player) - Method in class games.stendhal.server.entity.player.ReadPostmanMessages
 
readNextWord() - Method in class games.stendhal.common.parser.ConversationParser
Read the next word from the parsed sentence.
readObject(InputSerializer) - Method in class games.stendhal.common.tiled.LayerDefinition
 
readObject(InputSerializer) - Method in class games.stendhal.common.tiled.TileSetDefinition
 
readObject(InputSerializer) - Method in class marauroa.common.game.Attributes
Fills this object with the data that has been serialized.
readObject(InputSerializer) - Method in class marauroa.common.game.Definition
Fill the object from data deserialized from the serializer
readObject(InputSerializer) - Method in class marauroa.common.game.IRPZone.ID
Deserialize the object and fills this object with the data
readObject(InputSerializer) - Method in class marauroa.common.game.RPClass
Fill the object from data deserialized from the serializer
readObject(InputSerializer) - Method in class marauroa.common.game.RPEvent
Deserialize
readObject(InputSerializer) - Method in class marauroa.common.game.RPLink
 
readObject(InputSerializer) - Method in class marauroa.common.game.RPObject
Fills this object with the data that has been serialized.
readObject(InputSerializer) - Method in class marauroa.common.game.RPSlot
Fills this object with the data that has been serialized.
readObject(InputSerializer) - Method in class marauroa.common.net.message.Message
Serialize the object from an ObjectInput
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SAction
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SChooseCharacter
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SCreateAccount
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SCreateAccountWithToken
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SCreateCharacter
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SKeepAlive
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginRequestKey
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginSendNonceNameAndPassword
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginSendNonceNamePasswordAndSeed
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginSendPromise
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginSendUsernameAndPassword
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginWithToken
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SLogout
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SOutOfSync
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2STransferACK
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageC2SUpdateResponse
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageP2SCreateAccount
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageP2SCreateCharacter
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CCharacterList
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CChooseCharacterACK
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CChooseCharacterNACK
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CConnectNACK
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CCreateAccountACK
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CCreateAccountNACK
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CCreateCharacterACK
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CCreateCharacterNACK
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CInvalidMessage
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CLoginACK
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CLoginMessageNACK
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CLoginNACK
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CLoginSendKey
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CLoginSendNonce
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CLogoutACK
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CLogoutNACK
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CPerception
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CServerInfo
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CTransfer
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CTransferREQ
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageS2CUpdate
 
readObject(InputSerializer) - Method in class marauroa.common.net.message.MessageSendByteArray
 
readObject(InputSerializer) - Method in interface marauroa.common.net.Serializable
Method to build the object from a stream of bytes
readObject(Serializable) - Method in class marauroa.common.net.InputSerializer
This method serializes an object that implements the interface Serializable, allowing to implement this behaviour in several classes
readObjectArray(Class<? extends Serializable>) - Method in class marauroa.common.net.InputSerializer
This method reads a String array from the Serializer
readPacket(boolean) - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
 
readPage(boolean, boolean) - Method in class games.stendhal.client.sound.system.processors.OggVorbisDecoder
 
readParameters(SetupDescriptor, Element) - Method in class games.stendhal.server.core.config.zone.SetupXMLReader
Read paramaters from an XML element.
ReadPendingAchievementDetailsCommand - Class in games.stendhal.server.core.engine.dbcommand
Reads details for pending or partially gained achievements from a table
ReadPendingAchievementDetailsCommand(Player) - Constructor for class games.stendhal.server.core.engine.dbcommand.ReadPendingAchievementDetailsCommand
 
ReadPostmanMessages - Class in games.stendhal.server.entity.player
Retrieves postman messages for the logging in player from the database
ReadPostmanMessages() - Constructor for class games.stendhal.server.entity.player.ReadPostmanMessages
 
readREQ(InputSerializer) - Method in class marauroa.common.net.message.TransferContent
Reads the content transfer request.
readRPObject(int, byte[], int, boolean) - Method in class marauroa.server.game.db.RPObjectDAO
reads an RPObject that has already been loaded from the database
readShort() - Method in class marauroa.common.net.InputSerializer
This method reads a short from the Serializer
readString() - Method in class marauroa.common.net.InputSerializer
This method reads a String from the Serializer
readStringArray() - Method in class marauroa.common.net.InputSerializer
This method reads a String array from the Serializer
ReadTable - Class in games.stendhal.tools.copytable
 
ReadTable() - Constructor for class games.stendhal.tools.copytable.ReadTable
 
readTurnOverflowAbsolute() - Method in class games.stendhal.tools.loganalyser.laganalyser.LagReader
reads the absolute times from the file.
readTurnOverflowRelative() - Method in class games.stendhal.tools.loganalyser.laganalyser.LagReader
returns the relative times uesed in each step
readZone(Element) - Method in class games.stendhal.server.core.config.ZonesXMLLoader
 
Reaper2NPC - Class in games.stendhal.server.maps.nalwor.hell
Builds the 2nd reaper in hell.
Reaper2NPC() - Constructor for class games.stendhal.server.maps.nalwor.hell.Reaper2NPC
 
ReaperClones - Class in games.stendhal.server.maps.nalwor.hell
 
ReaperClones() - Constructor for class games.stendhal.server.maps.nalwor.hell.ReaperClones
 
ReaperNPC - Class in games.stendhal.server.maps.nalwor.hell
Builds the reaper in hell.
ReaperNPC() - Constructor for class games.stendhal.server.maps.nalwor.hell.ReaperNPC
 
reason - Variable in class marauroa.server.game.container.SecuredLoginInfo
reason why a login failed
REASON - Static variable in class games.stendhal.common.constants.Actions
 
receiveInvite(String) - Method in class games.stendhal.client.gui.group.GroupPanelController
Called when the user receives a group invite.
RECOLORABLE_OUTFIT_PARTS - Static variable in class games.stendhal.common.Outfits
 
recordChatLine(String) - Method in class games.stendhal.client.scripting.ScriptRecorder
Records a chat/command.
Recorder - Class in games.stendhal.client.sound.system.processors
Recorder can be used to record sound signals in memory.
Recorder() - Constructor for class games.stendhal.client.sound.system.processors.Recorder
 
Recorder.Player - Class in games.stendhal.client.sound.system.processors
 
RED - Static variable in class games.stendhal.common.color.ARGB
Position of red component.
RedCrystalNPC - Class in games.stendhal.server.maps.nalwor.forest
A crystal NPC
RedCrystalNPC() - Constructor for class games.stendhal.server.maps.nalwor.forest.RedCrystalNPC
 
RedDemonLordNPC - Class in games.stendhal.server.maps.semos.wizardstower
Xaruhwaiyz, the demon lord see games.stendhal.server.maps.quests.WizardMalleusPlainQuest
RedDemonLordNPC() - Constructor for class games.stendhal.server.maps.semos.wizardstower.RedDemonLordNPC
 
RedFireWizardNPC - Class in games.stendhal.server.maps.semos.wizardstower
Malleus, the fire wizard of the Wizards Tower see games.stendhal.server.maps.quests.WizardMalleusPlainQuest
RedFireWizardNPC() - Constructor for class games.stendhal.server.maps.semos.wizardstower.RedFireWizardNPC
 
ref - Variable in class games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity.Activity
 
refresh() - Method in class games.stendhal.client.gui.map.MapPanelController
Request redrawing the map screen if the needed.
refreshAvailableTransaction() - Method in class marauroa.server.db.TransactionPool
removes transactions from the pool that are not connected to the databaes anymore
refreshTimestamp() - Method in class games.stendhal.server.maps.deathmatch.DeathmatchState
Updates the time stamp.
region - Variable in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
 
Region - Class in games.stendhal.server.maps
contains region names
RegionNameSubstitutionHelper - Class in games.stendhal.server.core.config.zone
Helper class to substitute region names i.e.
register() - Static method in class games.stendhal.client.actions.SlashActionRepository
Registers the available Action.
register() - Static method in class games.stendhal.server.actions.admin.AdminNoteAction
 
register() - Static method in class games.stendhal.server.actions.admin.AlterAction
 
register() - Static method in class games.stendhal.server.actions.admin.AlterKillAction
 
register() - Static method in class games.stendhal.server.actions.admin.BanAction
registers the ban action
register() - Static method in class games.stendhal.server.actions.admin.GagAction
 
register() - Static method in class games.stendhal.server.actions.admin.GhostModeAction
 
register() - Static method in class games.stendhal.server.actions.admin.InspectAction
 
register() - Static method in class games.stendhal.server.actions.admin.InspectKillAction
 
register() - Static method in class games.stendhal.server.actions.admin.InspectQuestAction
 
register() - Static method in class games.stendhal.server.actions.admin.InvisibleAction
 
register() - Static method in class games.stendhal.server.actions.admin.JailAction
 
register() - Static method in class games.stendhal.server.actions.admin.JailReportAction
 
register() - Static method in class games.stendhal.server.actions.admin.RemoteViewAction
 
register() - Static method in class games.stendhal.server.actions.admin.StoreMessageOnBehalfOfPlayerAction
 
register() - Static method in class games.stendhal.server.actions.admin.SummonAction
 
register() - Static method in class games.stendhal.server.actions.admin.SummonAtAction
 
register() - Static method in class games.stendhal.server.actions.admin.SupportAnswerAction
 
register() - Static method in class games.stendhal.server.actions.admin.TeleClickModeAction
 
register() - Static method in class games.stendhal.server.actions.admin.TeleportAction
 
register() - Static method in class games.stendhal.server.actions.admin.TeleportToAction
 
register() - Static method in class games.stendhal.server.actions.admin.TellAllAction
 
register() - Static method in class games.stendhal.server.actions.admin.WrapAction
Registers the "wrap" action handler.
register() - Static method in class games.stendhal.server.actions.attack.AttackAction
registers the AttackAction with its trigger word "attack".
register() - Static method in class games.stendhal.server.actions.attack.StopAction
register action
register() - Static method in class games.stendhal.server.actions.buddy.BuddyAction
register actions
register() - Static method in class games.stendhal.server.actions.ChallengePlayerAction
registers the ChallengePlayerAction action
register() - Static method in class games.stendhal.server.actions.chat.AwayAction
Registers AwayAction with its trigger word "away".
register() - Static method in class games.stendhal.server.actions.chat.ChatAction
Registers AnswerAction ChatAction TellAction and SupportAction.
register() - Static method in class games.stendhal.server.actions.chat.StoreMessageAction
registers "store message" action processor.
register() - Static method in class games.stendhal.server.actions.CStatusAction
registers the action
register() - Static method in class games.stendhal.server.actions.equip.DisplaceAction
register this action.
register() - Static method in class games.stendhal.server.actions.equip.DropAction
 
register() - Static method in class games.stendhal.server.actions.equip.EquipAction
registers "equip" action processor.
register() - Static method in class games.stendhal.server.actions.equip.ReorderAction
registers "equip" action processor.
register() - Static method in class games.stendhal.server.actions.GroupManagementAction
registers the trade action
register() - Static method in class games.stendhal.server.actions.KnockAction
 
register() - Static method in class games.stendhal.server.actions.move.AutoWalkAction
Registers walk action.
register() - Static method in class games.stendhal.server.actions.move.ConditionalStopAction
Registers conditional stop action.
register() - Static method in class games.stendhal.server.actions.move.FaceAction
register the action
register() - Static method in class games.stendhal.server.actions.move.MoveAction
registers the action
register() - Static method in class games.stendhal.server.actions.move.MoveContinuousAction
Registers continuous movement action.
register() - Static method in class games.stendhal.server.actions.move.MoveToAction
registers the move to action
register() - Static method in class games.stendhal.server.actions.move.PushAction
registers the action
register() - Static method in class games.stendhal.server.actions.OutfitAction
 
register() - Static method in class games.stendhal.server.actions.pet.ForsakeAction
registers an action
register() - Static method in class games.stendhal.server.actions.pet.NameAction
Registers the "name" action handler.
register() - Static method in class games.stendhal.server.actions.pet.OwnAction
registers the action in the command center.
register() - Static method in class games.stendhal.server.actions.query.LanguageAction
registers the action
register() - Static method in class games.stendhal.server.actions.query.ListProducersAction
 
register() - Static method in class games.stendhal.server.actions.query.LookAction
registers the look action
register() - Static method in class games.stendhal.server.actions.query.ProgressStatusQueryAction
registers this action.
register() - Static method in class games.stendhal.server.actions.query.QuestListAction
 
register() - Static method in class games.stendhal.server.actions.query.WhereAction
registers where actions
register() - Static method in class games.stendhal.server.actions.query.WhoAction
 
register() - Static method in class games.stendhal.server.actions.RemoveDetailAction
 
register() - Static method in class games.stendhal.server.actions.SentenceAction
 
register() - Static method in class games.stendhal.server.actions.SetCombatKarmaAction
Registers the action.
register() - Static method in class games.stendhal.server.actions.spell.CastSpellAction
 
register() - Static method in class games.stendhal.server.actions.TradeAction
registers the trade action
register() - Static method in class games.stendhal.server.actions.UseAction
 
register(PuzzleBuildingBlock) - Method in class games.stendhal.server.entity.mapstuff.puzzle.PuzzleEventDispatcher
registers a building block
register(IQuest) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
Deprecated.
Use LuaQuest.register.
register(Class<T>, T) - Method in class marauroa.server.game.db.DAORegister
registers a DAO
register(Runnable) - Method in class games.stendhal.server.core.engine.CachedActionManager
Registers a new action.
register(String, ActionListener) - Static method in class games.stendhal.server.actions.CommandCenter
 
register(String, ActionListener, int) - Static method in class games.stendhal.server.actions.CommandCenter
 
REGISTER - Static variable in class marauroa.server.net.nio.ChangeRequest
 
registerActions() - Static method in class games.stendhal.server.actions.admin.AdministrationAction
 
registerAsClone(SpeakerNPC, SpeakerNPC) - Method in class games.stendhal.server.entity.npc.CloneManager
Registeres an existing SpeakerNPC as a clone of another.
registerAsClone(String, String) - Method in class games.stendhal.server.entity.npc.CloneManager
Registeres an existing SpeakerNPC as a clone of another.
registerCommandLevel(String, int) - Static method in class games.stendhal.server.actions.admin.AdministrationAction
 
registerDisconnectedListener(IDisconnectedListener) - Method in interface marauroa.server.net.INetworkServerManager
Register a listener that will be called when a disconnected event happens.
registerDisconnectedListener(IDisconnectedListener) - Method in interface marauroa.server.net.IServerManager
Register a listener for disconnection events.
registerDisconnectedListener(IDisconnectedListener) - Method in class marauroa.server.net.NetworkServerManager
Register a listener for disconnection events.
registered - Static variable in class marauroa.client.net.TCPNetworkClientManager
already registered?
registerGlobally() - Method in class marauroa.server.db.TransactionPool
registers this TransactionPool as the global one.
RegisterItemEventType - Class in games.stendhal.tools.loganalyser.itemlog.contraband
 
RegisterItemEventType() - Constructor for class games.stendhal.tools.loganalyser.itemlog.contraband.RegisterItemEventType
 
registerListener(TeleportListener) - Method in class games.stendhal.server.core.events.TeleportNotifier
registers a TeleportListener.
registerListeners(PropertyChangeSupport) - Method in class games.stendhal.client.gui.stats.StatsPanelController
Add listeners for all the properties this object follows.
registerName(String, String) - Method in class games.stendhal.common.parser.WordList
Register an item or creature name to be recognized by the conversation parser.
registerObjectsForNotification(Observer) - Method in class games.stendhal.server.entity.creature.Creature
sets new observer
registerObjectsForNotification(List<Observer>) - Method in class games.stendhal.server.entity.creature.Creature
sets new observer
registerOutfitExpireTime(int) - Method in class games.stendhal.server.entity.player.Player
sets the time a outfit wears off
registerSettingChangeListener(String, SettingChangeListener) - Method in class games.stendhal.client.gui.wt.core.WtWindowManager
Register a change listener for a specific configuration change.
registerSubjectName(String) - Method in class games.stendhal.common.parser.WordList
Register a subject name to be recognized by the conversation parser.
registerSubjectName(String, String) - Method in class games.stendhal.common.parser.WordList
Register a subject name to be recognized by the conversation parser.
registerVerb(String) - Method in class games.stendhal.common.parser.WordList
Register a verb to be recognized by the conversation parser.
Registrator - Class in games.stendhal.server.entity
Wrapper for java Observable object.
Registrator() - Constructor for class games.stendhal.server.entity.Registrator
 
REGULAR - Static variable in enum class games.stendhal.common.NotificationType
regular is not bold
rehabilitate() - Method in class games.stendhal.server.entity.player.Player
 
rejected(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
Called when the user is rejected.
rejected(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.portal.LevelCheckingPortal
Called when the user is rejected.
rejectedAction - Variable in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
Optional action to take when access is rejected.
rejectedMessage - Variable in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
The message to give when rejected.
rejectQuest() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
Player is not willing to help.
release() - Method in class games.stendhal.client.entity.Entity
 
release() - Method in class games.stendhal.client.entity.Gate
 
release() - Method in interface games.stendhal.client.entity.IEntity
Release this entity.
release() - Method in class games.stendhal.client.entity.LoopedSoundSource
Release this entity.
release() - Method in class games.stendhal.client.entity.RPEntity
Release this entity.
release() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Release any view resources.
release() - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
Release any view resources.
release() - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
 
release(Player) - Method in class games.stendhal.server.entity.player.GagManager
Removes a gag.
release(String) - Method in class games.stendhal.server.entity.player.Jail
Releases an inmate and teleports him to Semos city, but only if he is still in jail.
releaseDrawingSemaphore() - Method in class games.stendhal.client.StendhalClient
Release the drawing semaphore.
releaseLock() - Method in class marauroa.server.RWLock
This releases the lock for both readers and writers.
remainingKills(Player, String) - Method in class games.stendhal.server.util.KillsForQuestCounter
Tells the number of times the specified player still needs to kill the specified kind of creature in order to fulfill the quest's requirements.
rememberAttacker(Entity) - Method in class games.stendhal.server.entity.player.Player
 
rememberAttacker(Entity) - Method in class games.stendhal.server.entity.RPEntity
 
RemoteViewAction - Class in games.stendhal.server.actions.admin
Sends an remote view event
RemoteViewAction() - Constructor for class games.stendhal.server.actions.admin.RemoteViewAction
 
RemovableSprite - Class in games.stendhal.client.gui.j2d
Container sprite for texboxes etc.
RemovableSprite(Sprite, int, int, long) - Constructor for class games.stendhal.client.gui.j2d.RemovableSprite
Create a new text object.
remove() - Method in class games.stendhal.server.core.engine.db.CharacterIterator
 
remove() - Method in class games.stendhal.server.entity.mapstuff.game.NineSwitchesGameBoard
removes the game board with all its switches from the world
remove() - Method in class games.stendhal.tools.loganalyser.util.ResultSetIterator
 
remove(int) - Method in class marauroa.server.game.container.PlayerEntryContainer
This method removed a player entry from the container and return it or null if the entry does not exist.
remove(CreatureRespawnPoint) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Remove a creature respawn point from the zone.
remove(NPC) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
 
remove(Player) - Method in class games.stendhal.server.core.engine.PlayerList
removes a player
remove(ConfuseStatus, StatusList) - Method in class games.stendhal.server.entity.status.ConfuseStatusHandler
removes a status
remove(DrunkStatus, StatusList) - Method in class games.stendhal.server.entity.status.DrunkStatusHandler
removes a status
remove(EatStatus, StatusList) - Method in class games.stendhal.server.entity.status.EatStatusHandler
removes a status
remove(HeavyStatus, StatusList) - Method in class games.stendhal.server.entity.status.HeavyStatusHandler
removes a status
remove(PoisonStatus, StatusList) - Method in class games.stendhal.server.entity.status.PoisonStatusHandler
removes a status
remove(ShockStatus, StatusList) - Method in class games.stendhal.server.entity.status.ShockStatusHandler
removes a status
remove(Status) - Method in class games.stendhal.server.entity.status.StatusList
removes a status
remove(ZombieStatus, StatusList) - Method in class games.stendhal.server.entity.status.ZombieStatusHandler
removes a status
remove(Object) - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
 
remove(Object) - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
 
remove(Object) - Method in class games.stendhal.server.util.ClassToInstancesMap
 
remove(Object) - Method in class games.stendhal.server.util.MapOfMaps
 
remove(String) - Method in class games.stendhal.client.sound.system.processors.VolumeGroups
 
remove(String) - Method in class games.stendhal.server.core.engine.ZoneAttributes
Remove an attribute.
remove(String) - Method in class games.stendhal.server.entity.npc.fsm.Engine
remove matches transition
remove(String) - Method in class games.stendhal.server.entity.npc.NPCList
Removes an NPC from the NPCList.
remove(String) - Method in class marauroa.common.game.Attributes
This methods remove the attribute from the container
remove(String, VolumeAdjustor) - Method in class games.stendhal.client.sound.system.processors.VolumeGroups
 
remove(String, String) - Method in class marauroa.common.game.RPObject
removes an entry from a map
remove(DocumentFilter.FilterBypass, int, int) - Method in class games.stendhal.client.gui.NumberDocumentFilter
 
remove(RPObject) - Method in class games.stendhal.server.core.engine.StendhalRPZone
removes object from zone.
remove(RPObject) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
 
remove(RPObject.ID) - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
remove(RPObject.ID) - Method in interface marauroa.common.game.IRPZone
This method removed an object of the Zone and return it.
remove(RPObject.ID) - Method in class marauroa.common.game.RPSlot
This method removes the object from the slot.
remove(RPObject.ID) - Method in class marauroa.server.game.rp.MarauroaRPZone
Removes the object from zone.
remove(RPObject.ID) - Method in class marauroa.server.game.rp.RPWorld
This method returns an object from a zone using it ID and remove it
remove(T, StatusList) - Method in interface games.stendhal.server.entity.status.StatusHandler
removes a status
removeAll() - Method in class games.stendhal.server.entity.status.StatusList
removes all statuses (e.
removeAll(StatusType) - Method in class games.stendhal.server.entity.status.StatusList
removes all statuses of this type
removeAll(Class<T>) - Method in class games.stendhal.server.entity.status.StatusList
removes all statuses of this class
removeAllAppenders() - Method in class marauroa.common.Logger
 
removeAppender(String) - Method in class marauroa.common.Logger
 
removeAppender(Appender) - Method in class marauroa.common.Logger
 
removeBan(String, String) - Method in class marauroa.server.net.validator.ConnectionValidator
Removes one of the added temporal bans.
removeBuddy(String) - Method in class games.stendhal.server.entity.player.Player
removes a buddy to the player's buddy list
REMOVEBUDDY - Static variable in class games.stendhal.common.constants.Actions
 
removeByName(String) - Method in class games.stendhal.server.entity.mapstuff.office.StorableEntityList
Removes all storable entities for this identifier.
removeChangeListener(EntityChangeListener<?>) - Method in class games.stendhal.client.entity.Entity
 
removeChangeListener(EntityChangeListener<?>) - Method in class games.stendhal.client.entity.Gate
 
removeChangeListener(EntityChangeListener<?>) - Method in interface games.stendhal.client.entity.IEntity
Remove a change listener.
removeCharacter(String, String) - Method in class marauroa.server.game.db.CharacterDAO
Deprecated.
removeCharacter(DBTransaction, String, String) - Method in class marauroa.server.game.db.CharacterDAO
deletes a character
RemoveClient - Class in games.stendhal.server.script
removes an entry from the PlayerContainer with the specified clientid
RemoveClient() - Constructor for class games.stendhal.server.script.RemoveClient
 
removeClientDirection(Direction) - Method in class games.stendhal.server.entity.player.Player
Remove an active client direction.
removeColorListener(ColorSwatch.ColorListener) - Method in class games.stendhal.tools.colorselector.ColorSwatch
Removes a listener.
removeContent(TransferContent) - Method in class marauroa.server.game.container.PlayerEntry
Clears the specified content to be transfered
removeContentChangeListener(ContentChangeListener) - Method in class games.stendhal.client.entity.Entity
 
removeContentChangeListener(ContentChangeListener) - Method in class games.stendhal.client.entity.Gate
 
removeContentChangeListener(ContentChangeListener) - Method in interface games.stendhal.client.entity.IEntity
Remove a content change listener.
removed(RPObject) - Method in class marauroa.common.game.Perception
This method adds a removed object of the world
removeDetail() - Method in class games.stendhal.server.entity.Outfit
removes the details
REMOVEDETAIL - Static variable in class games.stendhal.common.constants.Actions
 
RemoveDetailAction - Class in games.stendhal.client.actions
Action that players can execute to manually remove the detail outfit layer.
RemoveDetailAction - Class in games.stendhal.server.actions
Action that players can execute to manually remove the detail outfit layer.
RemoveDetailAction() - Constructor for class games.stendhal.client.actions.RemoveDetailAction
 
RemoveDetailAction() - Constructor for class games.stendhal.server.actions.RemoveDetailAction
 
removeDirection(Direction, boolean) - Method in class games.stendhal.client.StendhalClient
Remove a player movement direction.
removeEarnings(Iterable<Earning>) - Method in class games.stendhal.server.entity.trade.Market
Remove a set of earnings.
removeEntity(IEntity) - Method in interface games.stendhal.client.GameObjects.GameObjectListener
Called when a top level entity is removed from the user's zone.
removeEntity(IEntity) - Method in class games.stendhal.client.GameScreen
 
removeEntity(IEntity) - Method in class games.stendhal.client.gui.group.GroupPanelController
 
removeEntity(IEntity) - Method in class games.stendhal.client.gui.map.MapPanelController
Remove an entity from the map entity list.
removeExpiredOffer(Offer) - Method in class games.stendhal.server.entity.trade.Market
removes an expired offer permanently from the market
removeFromWorld() - Method in class games.stendhal.server.entity.item.Item
 
removeFromWorld() - Method in interface games.stendhal.server.entity.mapstuff.area.AreaBehaviour
sets the area entity
removeFromWorld() - Method in class games.stendhal.server.entity.mapstuff.area.HideAreaBehaviour
 
removeFromWorld() - Method in class games.stendhal.server.entity.mapstuff.area.NoLoginAreaBehaviour
 
removeFromWorld() - Method in class games.stendhal.server.entity.mapstuff.area.NoTeleportInBehaviour
 
removeFromWorld() - Method in class games.stendhal.server.entity.mapstuff.area.NoTeleportOutBehaviour
 
removeFromWorld() - Method in class games.stendhal.server.maps.quests.AbstractQuest
removes a quest from the world.
removeFromWorld() - Method in class games.stendhal.server.maps.quests.CollectEnemyData
 
removeFromWorld() - Method in interface games.stendhal.server.maps.quests.IQuest
removes a quest from the world.
removeFromWorld() - Method in class games.stendhal.server.maps.quests.MeetBunny
removes a quest from the world.
removeFromWorld() - Method in class games.stendhal.server.maps.quests.MeetSanta
removes a quest from the world.
removeFromWorld() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeks
removes a quest from the world.
removeFromWorld() - Method in class games.stendhal.server.maps.quests.MineTownRevivalWeeksConstruction
removes a quest from the world.
removeFromWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.BuilderNPC
 
removeFromWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.DadNPC
removes Susi's father from the Mine Town and places him back into his home in Ados.
removeFromWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.FishermansDaughterSellingNPC
removes Caroline from the Mine Town and places her back into her home in Ados.
removeFromWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.FoundGirl
removes Susi from the Mine Town and places her back into her home in Ados.
removeFromWorld() - Method in interface games.stendhal.server.maps.quests.revivalweeks.LoadableContent
try to remove the content from the world-
removeFromWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.MakeupArtist
removes Fidorea from the Mine Town and places her back into her home in Ados.
removeFromWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.NineSwitchesGame
try to remove the content from the world-
removeFromWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.PaperChaseSign
try to remove the content from the world-
removeFromWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.PhotographerNPC
removes NPC from the Mine Town
removeFromWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.SokobanGame
try to remove the content from the world-
removeFromWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.SoldierNPCs
removes NPCs from the Mine Town
removeFromWorld() - Method in class games.stendhal.server.maps.quests.revivalweeks.TicTacToeGame
try to remove the content from the world-
removeFromWorld(String) - Method in class games.stendhal.server.maps.quests.tutorial.ActiveTutors
 
removeGameObjectListener(GameObjects.GameObjectListener) - Method in class games.stendhal.client.GameObjects
Remove a GameObjectListener.
removeIgnore(String) - Method in class games.stendhal.server.entity.player.Player
Remove a player ignore entry.
removeImmunity(StatusType) - Method in class games.stendhal.server.entity.status.StatusList
Remove any immunity of specified status effect from entity.
removeItem(String, int) - Method in class games.stendhal.server.util.ItemCollection
Remove the specified amount of items from the collection.
removeLayoutComponent(Component) - Method in class games.stendhal.client.gui.layout.AnimatedLayout
 
removeLayoutComponent(Component) - Method in class games.stendhal.client.gui.layout.FreePlacementLayout
 
removeLayoutComponent(Component) - Method in class games.stendhal.client.gui.layout.SBoxLayout
 
removeLink(String) - Method in class marauroa.common.game.RPObject
Removes a link from this object and return it.
removeListener(LoginListener) - Method in class games.stendhal.server.core.events.LoginNotifier
Removes a LoginListener.
removeListener(LogoutListener) - Method in class games.stendhal.server.core.events.LogoutNotifier
Removes a LogoutListener.
removeMap(String) - Method in class marauroa.common.game.RPObject
Remove a map from this RPObject
removeMember(String) - Method in class games.stendhal.server.core.rp.group.Group
removes a member from the group
removeMovementListener(MovementListener) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Unregister a movement listener from notification.
removeObserver(Observer) - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
remove observer from list
removeObserver(Observer) - Method in class games.stendhal.server.entity.Registrator
remove observer from observers list.
removeOffer(Offer, Player) - Method in class games.stendhal.server.entity.trade.Market
removes an offer from the market and returns the item to the user
RemoveOfferChatAction() - Constructor for class games.stendhal.server.maps.semos.tavern.market.RemoveOfferHandler.RemoveOfferChatAction
 
RemoveOfferHandler - Class in games.stendhal.server.maps.semos.tavern.market
 
RemoveOfferHandler() - Constructor for class games.stendhal.server.maps.semos.tavern.market.RemoveOfferHandler
 
RemoveOfferHandler.ConfirmRemoveOfferChatAction - Class in games.stendhal.server.maps.semos.tavern.market
 
RemoveOfferHandler.RemoveOfferChatAction - Class in games.stendhal.server.maps.semos.tavern.market
 
removeOldest() - Method in class games.stendhal.server.util.IntRingBuffer
removes the oldest items from the buffer
removeOne() - Method in class games.stendhal.server.entity.item.Item
Removes the item.
removeOne() - Method in class games.stendhal.server.entity.item.StackableItem
 
removeOutfit(Outfit) - Method in class games.stendhal.server.entity.Outfit
Gets the result that you get when you remove (parts of) an outfit.
removeOutfit(Integer...) - Method in class games.stendhal.server.entity.Outfit
Gets the result that you get when you remove (parts of) an outfit.
removePet(Pet) - Method in class games.stendhal.server.entity.player.PetOwner
 
removePet(Pet) - Method in class games.stendhal.server.entity.player.Player
 
removePlayer(String) - Method in class marauroa.server.game.db.AccountDAO
Deprecated.
removePlayer(DBTransaction, String) - Method in class marauroa.server.game.db.AccountDAO
deletes an account from the database
removePlayerLoggingOut(String) - Method in class games.stendhal.client.World
 
removePlayersMonsters() - Method in class games.stendhal.server.maps.deathmatch.CreatureSpawner
Removes the critters that the player was supposed to kill.
removePlayerText(Player) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
 
removePrefix(String) - Method in class games.stendhal.common.grammar.PrefixExtractor
Removes a prefix, if present.
removeQuest(String) - Method in class games.stendhal.server.entity.player.Player
 
removeRPObject(int) - Method in class marauroa.server.game.db.RPObjectDAO
Deprecated.
removeRPObject(DBTransaction, int) - Method in class marauroa.server.game.db.RPObjectDAO
deletes an RPObject from the database
removeRPZone(IRPZone.ID) - Method in class games.stendhal.server.core.engine.StendhalRPWorld
 
removeRPZone(IRPZone.ID) - Method in class marauroa.server.game.rp.RPWorld
Removes a zone from world.
removeRPZone(RPObject.ID) - Method in class marauroa.server.game.rp.RPWorld
Removes a zone from world.
removeSheep(Sheep) - Method in class games.stendhal.server.entity.player.PetOwner
 
removeSheep(Sheep) - Method in class games.stendhal.server.entity.player.Player
 
removeSlot(String) - Method in class marauroa.common.game.RPObject
This method is used to remove an slot of the object
removeSlot(String) - Method in class marauroa.common.game.SlotOwner
This method is used to remove an slot of the object
removeSmaller(int) - Method in class games.stendhal.server.util.IntRingBuffer
removes all values smaller than the specified one from the trail.
RemoveStorableEntityAction - Class in games.stendhal.server.entity.npc.action
removes all storable entities from the specified list that has the players name as identifier.
RemoveStorableEntityAction(StorableEntityList<?>) - Constructor for class games.stendhal.server.entity.npc.action.RemoveStorableEntityAction
Creates a new RemoveStoreableEntity.
removeSuspend(int...) - Method in class games.stendhal.server.core.pathfinder.FixedPath
Removes suspension value from path position.
removeSuspend(int...) - Method in class games.stendhal.server.entity.GuidedEntity
Removes suspension value from path position.
removeTarget(RPEntity) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
Remove an entity from the target list.
removeText(RemovableSprite) - Method in class games.stendhal.client.GameScreen
 
removeText(RemovableSprite) - Method in interface games.stendhal.client.IGameScreen
Removes a text bubble.
removeUseListener() - Method in class games.stendhal.server.entity.player.Player
removes a use event listener
removeValue(V) - Method in class games.stendhal.server.util.ClassToInstancesMap
removes an entry
RemoveVisitedZone - Class in games.stendhal.server.script
drop the specified amount of items from the player.
RemoveVisitedZone() - Constructor for class games.stendhal.server.script.RemoveVisitedZone
 
removeVolumeAdjustor(SoundLayers.VolumeAdjustor) - Method in class games.stendhal.client.sound.system.processors.SoundLayers
 
removeZone(StendhalRPZone) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
Removes a zone (like a personalized vault).
removeZone(StendhalRPZone) - Method in class games.stendhal.server.core.engine.StendhalRPWorld
 
RemoveZone - Class in games.stendhal.server.script
removes the specified zone from the world
RemoveZone() - Constructor for class games.stendhal.server.script.RemoveZone
 
removeZoneEnterExitListener(ZoneEnterExitListener) - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
renderLine(int, int, int, int) - Static method in class games.stendhal.common.Line
renders a line from (x1, y2) to (x2, y2)
renderLine(int, int, int, int, Line.Action) - Static method in class games.stendhal.common.Line
renders a line from (x1, y2) to (x2, y2)
RENTAL_TIME - Static variable in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
Amount of time which an allotment can be rented out
RentedSign - Class in games.stendhal.server.entity.mapstuff.office
A sign rented by a player for a fixed amount of time.
RentedSign(Player, String) - Constructor for class games.stendhal.server.entity.mapstuff.office.RentedSign
Creates a RentedSign.
RentedSign(RPObject) - Constructor for class games.stendhal.server.entity.mapstuff.office.RentedSign
Creates a RentedSign based on an existing RPObject.
rentedSignList - Variable in class games.stendhal.server.maps.semos.city.SignLessorNPC
 
RentedSignList - Class in games.stendhal.server.entity.mapstuff.office
A list of RentedSign as frontend for the zone storage.
RentedSignList(StendhalRPZone, Shape) - Constructor for class games.stendhal.server.entity.mapstuff.office.RentedSignList
Creates a new RentedSignList.
RentedSignTransformer - Class in games.stendhal.server.core.engine.transformer
 
RentedSignTransformer() - Constructor for class games.stendhal.server.core.engine.transformer.RentedSignTransformer
 
ReorderAction - Class in games.stendhal.server.actions.equip
 
ReorderAction() - Constructor for class games.stendhal.server.actions.equip.ReorderAction
 
reorderActions(List<String>) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Reorder the actions list (if needed).
repair() - Method in class games.stendhal.server.entity.item.BreakableItem
Sets the item's state back to new.
repair() - Method in class games.stendhal.server.entity.item.Item
repair this item
repair() - Method in class games.stendhal.server.entity.item.RingOfLife
 
REPAIR_OFFERED - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
The player wants the NPC to repair an item.
RepairerAdder - Class in games.stendhal.server.entity.npc.behaviour.adder
Adds the needed state model parts for an NPC that offers repairing of items.
RepairerAdder() - Constructor for class games.stendhal.server.entity.npc.behaviour.adder.RepairerAdder
 
RepairerBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
Behaviour for NPCs repairing items
RepairerBehaviour(PriceCalculationStrategy, Set<String>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.RepairerBehaviour
Create a new RepairerBehaviour with a given price calculation strategy
RepairingBehaviourAction - Class in games.stendhal.server.entity.npc.action
Behaviour action for repairing npcs
RepairingBehaviourAction(RepairerBehaviour) - Constructor for class games.stendhal.server.entity.npc.action.RepairingBehaviourAction
 
RepairingPriceCalculationStrategy - Class in games.stendhal.server.entity.npc.behaviour.impl.prices
Special calculation strategy for calculating repair prices Repairing price is based on value determined by the player level (min level has an effect similar to affecting def or rate) and player's PK status
RepairingPriceCalculationStrategy(Set<String>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.prices.RepairingPriceCalculationStrategy
Create a new strategy object for the given items
replace(SignalProcessor) - Method in class games.stendhal.client.sound.system.SignalProcessor
Replaces this SignalProcessor with "processor" in the processing chain
replace(DocumentFilter.FilterBypass, int, int, String, AttributeSet) - Method in class games.stendhal.client.gui.NumberDocumentFilter
 
replaceInternalByDisplayNames(String) - Static method in class games.stendhal.common.grammar.Grammar
Replace internal item names bye their display name.
replaceRegionName(String) - Method in class games.stendhal.server.core.config.zone.RegionNameSubstitutionHelper
Replaces the given zone name if configured.
replacing - Variable in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
Whether replacing an existing portal at that location.
REPORT_ERROR - Static variable in class games.stendhal.common.constants.Actions
 
ReportErrorAction - Class in games.stendhal.server.actions.chat
handles error reports
ReportErrorAction() - Constructor for class games.stendhal.server.actions.chat.ReportErrorAction
 
representationChanged - Variable in class games.stendhal.client.gui.j2d.entity.Entity2DView
Model values affecting visual representation changed.
request() - Method in class games.stendhal.client.sound.system.processors.Interruptor
 
request() - Method in class games.stendhal.client.sound.system.SignalProcessor
This will call the generate() method of the first SignalProcessor in the processing chain
requestedSync - Variable in class marauroa.server.game.container.PlayerEntry
It is true if client notified us that it got out of sync
requestQuit() - Method in class games.stendhal.client.gui.j2DClient
 
requestQuit(StendhalClient) - Method in interface games.stendhal.client.gui.J2DClientGUI
 
requestReadLock() - Method in class marauroa.server.RWLock
Request a reader lock.
Readers can obtain a lock as long as there is no writer.
requestStop() - Method in class games.stendhal.server.entity.player.Player
Request stopping the player, unless the player started moving the same turn.
requestSync() - Method in class marauroa.server.game.container.PlayerEntry
This method forces an update on the next perception sending.
requestSync(RPObject) - Method in class marauroa.server.game.rp.RPWorld
When a player is added to a zone, it needs his status to be synced.
requestWriteLock() - Method in class marauroa.server.RWLock
Request a Writers lock.
require() - Method in class games.stendhal.server.maps.quests.logic.ItemCollector
Starts adding a new required item.
REQUIRED_ADMIN_LEVEL_FOR_SUPER - Static variable in class games.stendhal.server.actions.admin.AdministrationAction
 
REQUIRED_ADMIN_LEVEL_FOR_SUPPORT - Static variable in class games.stendhal.server.actions.admin.AdministrationAction
 
REQUIRED_TRAPS - Variable in class games.stendhal.server.maps.quests.TrapsForKlaas
 
requiredAmount - Variable in class games.stendhal.server.entity.mapstuff.portal.LockedDoor
 
requiredItems() - Method in class games.stendhal.server.maps.quests.logic.ItemCollector
Gets the list of required items, in the order that they were added by subsequent calls to ItemCollector.require().
RequiredKillsInfo - Class in games.stendhal.server.util
records information about kill
RequiredKillsInfo() - Constructor for class games.stendhal.server.util.RequiredKillsInfo
RequiredKillsInfo
RequiredKillsInfo(String, int, int) - Constructor for class games.stendhal.server.util.RequiredKillsInfo
RequiredKillsInfo
requiredPassword - Variable in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
Optional password to use portal.
requiresLayout() - Method in class games.stendhal.client.GameConsoleAppender
 
requiresPerception() - Method in class marauroa.common.net.message.Message
does this message require a perception
requiresPerception() - Method in class marauroa.common.net.message.MessageS2CTransfer
does this message require a perception
requiresPerception() - Method in class marauroa.common.net.message.MessageS2CTransferREQ
does this message require a perception
reroute() - Method in class games.stendhal.server.entity.GuidedEntity
Plan a new path to the old destination.
reroute() - Method in class games.stendhal.server.entity.npc.PassiveNPC
Plan a new path to the old destination.
REROUTE - Enum constant in enum class games.stendhal.server.entity.CollisionAction
 
ReSampler - Class in games.stendhal.client.sound.system.processors
Sound processor stage to re-sample audio signals using another sample rate.
ReservedSubStringValidator - Class in games.stendhal.server.core.account
validates that reserved names (like admin) are not used as substrings.
ReservedSubStringValidator(String) - Constructor for class games.stendhal.server.core.account.ReservedSubStringValidator
creates a ReservedSubStringValidator.
reset() - Method in class games.stendhal.server.entity.mapstuff.block.Block
Resets the block position to its initial state
reset() - Method in class marauroa.server.game.rp.MarauroaRPZone
This methods resets the delta^2 information of objects.
reset(int) - Method in class games.stendhal.client.sprite.AnimatedSprite
Reset the animation back to specified frame, and reset the next frame time.
RESET_ENTRY_ZONE - Static variable in class games.stendhal.server.core.engine.transformer.PlayerTransformer
 
resetAddedAndDeleted() - Method in class marauroa.common.game.RPObject
Clean delta^2 information about added and deleted.
resetAddedAndDeletedAttributes() - Method in class marauroa.common.game.Attributes
Reset the Delta^2 information of the attribute.
resetAddedAndDeletedMaps() - Method in class marauroa.common.game.RPObject
Clean delta^2 data in the maps.
resetAddedAndDeletedRPLink() - Method in class marauroa.common.game.RPObject
Clean delta^2 data in the links.
resetAddedAndDeletedRPObjects() - Method in class marauroa.common.game.RPSlot
Clear stored delta^2 information.
resetAddedAndDeletedRPSlot() - Method in class marauroa.common.game.RPObject
Clean delta^2 data in the slots.
resetAmount() - Method in class games.stendhal.server.maps.quests.logic.ItemCollectorData
Makes the still needed amount equal to the initial required amount.
resetBeforeChange - Variable in class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
if true, return player to original outfit before setting new temp outfit
ResetBlockChatAction - Class in games.stendhal.server.entity.npc.action
Resets a block to its initial position
ResetBlockChatAction(Block) - Constructor for class games.stendhal.server.entity.npc.action.ResetBlockChatAction
Create a new Action to reset the given Block
resetClient() - Static method in class games.stendhal.client.StendhalClient
Set the client instance to null.
resetClientDimensions() - Method in class games.stendhal.client.gui.j2DClient
Resets the clients width and height to their default values.
resetClientDimensions() - Method in interface games.stendhal.client.gui.J2DClientGUI
Resets the clients width and height to their default values.
resetPerSecondData() - Method in class marauroa.server.net.flood.FloodMeasure
Clears the flood measurement and reset the timestamp.
ResetSlot - Class in games.stendhal.server.script
Resets an RPSlot.
ResetSlot() - Constructor for class games.stendhal.server.script.ResetSlot
 
resetThreadLocale() - Static method in class marauroa.common.i18n.I18N
resets the locale for this thread
resetToHomePosition() - Method in class games.stendhal.server.entity.item.token.BoardToken
moves this token back to the home position
ResetTutorial - Class in games.stendhal.server.script
Resets the tutorial.
ResetTutorial() - Constructor for class games.stendhal.server.script.ResetTutorial
 
resetWarnings() - Method in class marauroa.server.net.flood.FloodMeasure
Reset the number of warnings because of flood.
respawn() - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
Pops up a new creature.
respawning - Variable in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
Stores if this respawn point is currently waiting for a creature to respawn.
respondToItemBrought() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
respondToItemBrought() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
respondToItemBrought() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
 
respondToItemBrought() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
respondToItemBrought() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
respondToLastItemBrought() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
respondToLastItemBrought() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
respondToLastItemBrought() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
 
respondToLastItemBrought() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
respondToLastItemBrought() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
respondToOfferOfNotExistingItem(String) - Method in class games.stendhal.server.maps.quests.CloakCollector
 
respondToOfferOfNotExistingItem(String) - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
respondToOfferOfNotExistingItem(String) - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
 
respondToOfferOfNotExistingItem(String) - Method in class games.stendhal.server.maps.quests.ToysCollector
 
respondToOfferOfNotExistingItem(String) - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
respondToOfferOfNotMissingItem() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
respondToOfferOfNotMissingItem() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
respondToOfferOfNotMissingItem() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
 
respondToOfferOfNotMissingItem() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
respondToOfferOfNotMissingItem() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
respondToOfferOfNotNeededItem() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
respondToOfferOfNotNeededItem() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
respondToOfferOfNotNeededItem() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
 
respondToOfferOfNotNeededItem() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
respondToOfferOfNotNeededItem() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
respondToPlayerSayingHeHasNoItems(List<String>) - Method in class games.stendhal.server.maps.quests.CloakCollector
 
respondToPlayerSayingHeHasNoItems(List<String>) - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
respondToPlayerSayingHeHasNoItems(List<String>) - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
 
respondToPlayerSayingHeHasNoItems(List<String>) - Method in class games.stendhal.server.maps.quests.ToysCollector
 
respondToPlayerSayingHeHasNoItems(List<String>) - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
respondToQuest() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
respondToQuest() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
respondToQuest() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
 
respondToQuest() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
respondToQuest() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
respondToQuestAcception() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
respondToQuestAcception() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
respondToQuestAcception() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
Note: This needs to include the trigger phrase which displays the list of missing items.
respondToQuestAcception() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
respondToQuestAcception() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
respondToQuestAfterItHasAlreadyBeenCompleted() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
respondToQuestAfterItHasAlreadyBeenCompleted() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
respondToQuestAfterItHasAlreadyBeenCompleted() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
 
respondToQuestAfterItHasAlreadyBeenCompleted() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
respondToQuestAfterItHasAlreadyBeenCompleted() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
respondToQuestRefusal() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
respondToQuestRefusal() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
respondToQuestRefusal() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
 
respondToQuestRefusal() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
respondToQuestRefusal() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
RESPONSE - Enum constant in enum class games.stendhal.common.NotificationType
 
restart() - Method in class games.stendhal.client.sound.manager.SoundFile
 
restart() - Method in class games.stendhal.client.sound.system.processors.Recorder.Player
 
RESTART_OFFERED - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
Special scenarios where player may need to reset quest slot to a previous state due to lost item or other problem.
RestockFlowerShop - Class in games.stendhal.server.maps.quests
QUEST: Restock the Flower Shop PARTICIPANTS: Seremela, the elf girl who watches over Nalwor's flower shop STEPS: Seremela asks you to bring a variety of flowers to restock the flower shop and 15 bottles of water to maintain them Bring the requested amounts water and each flower type to Seremela REWARD: 1000 XP 25 karma 5 nalwor city scrolls REPETITIONS: Once every 3 days
RestockFlowerShop() - Constructor for class games.stendhal.server.maps.quests.RestockFlowerShop
 
restoreOriginalOutfit() - Method in class games.stendhal.server.entity.DressedEntity
 
RestoreOriginalOutfit - Class in games.stendhal.server.script
Usage: /script RetoreOriginalOutfit.class Description: Restores player's original outfit if they are wearing a temporary one.
RestoreOriginalOutfit() - Constructor for class games.stendhal.server.script.RestoreOriginalOutfit
 
restoreSize(Window) - Static method in class games.stendhal.client.gui.WindowUtils
Restore the size of a tracked window.
Result - Enum Class in marauroa.common.game
This enum represent the possible values returned by the create account process.
ResultHandle - Class in marauroa.server.db.command
identifies the results belonging to the code doing the request
ResultHandle() - Constructor for class marauroa.server.db.command.ResultHandle
creates a new result handle
resultSet - Variable in class games.stendhal.tools.loganalyser.util.ResultSetIterator
 
ResultSetIterator<T> - Class in games.stendhal.tools.loganalyser.util
Iterates over a database query ResultSet-object doing all the magic that is required to query a ResultSet.
ResultSetIterator(ResultSet) - Constructor for class games.stendhal.tools.loganalyser.util.ResultSetIterator
Creates a new ResultSetIterator.
ResultSetIterator(Statement, ResultSet) - Constructor for class games.stendhal.tools.loganalyser.util.ResultSetIterator
Creates a new ResultSetIterator.
resultSets - Variable in class marauroa.server.db.adapter.AbstractDatabaseAdapter
list of open result sets
resync() - Method in class marauroa.client.ClientFramework
Deprecated.
RetiredAdventurerNPC - Class in games.stendhal.server.maps.semos.guardhouse
An old hero (original name: Hayunn Naratha) who players meet when they enter the semos guard house.
RetiredAdventurerNPC() - Constructor for class games.stendhal.server.maps.semos.guardhouse.RetiredAdventurerNPC
 
RetiredTeacherNPC - Class in games.stendhal.server.maps.kirdneh.river
Builds a npc in the house at Kirdneh River (name:Ortiv Milquetoast) who is a coward retired teacher
RetiredTeacherNPC() - Constructor for class games.stendhal.server.maps.kirdneh.river.RetiredTeacherNPC
 
RetireeNPC - Class in games.stendhal.server.maps.semos.city
A crazy old man (original name: Diogenes) who walks around the city.
RetireeNPC() - Constructor for class games.stendhal.server.maps.semos.city.RetireeNPC
 
retracePath() - Method in class games.stendhal.server.entity.GuidedEntity
retreatUnderFire(Creature) - Method in class games.stendhal.server.entity.creature.impl.idle.StandOnIdle
Run away if under ranged fire, and unable to attack back.
retrieveMessages(Collection<? super Message>) - Method in class marauroa.client.net.TCPNetworkClientManager
gets all messages received so far and removes them from the queue.
retrievePet() - Method in class games.stendhal.server.entity.player.PetOwner
 
retrievePet() - Method in class games.stendhal.server.entity.player.PlayerPetManager
Recreate a saved pet.
retrieveSheep() - Method in class games.stendhal.server.entity.player.PetOwner
 
retrieveSheep() - Method in class games.stendhal.server.entity.player.PlayerSheepManager
Recreate a saved sheep.
RETURN_GUARDHOUSE - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
 
returnToOriginalOutfit() - Method in class games.stendhal.server.entity.player.Player
Tries to give the player his original outfit back after he has put on a temporary outfit.
returnToOriginalOutfit(Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
Tries to get back the bought/lent outfit and give the player his original outfit back.
REVERSE - Enum constant in enum class games.stendhal.server.entity.CollisionAction
 
ReverseArrow - Class in games.stendhal.server.maps.quests
A quest where the player has to invert an arrow build out of stones by moving only up to 3 tokens.
ReverseArrow() - Constructor for class games.stendhal.server.maps.quests.ReverseArrow
 
ReverseArrow.FinishNotifier - Class in games.stendhal.server.maps.quests
Teleports the player out.
ReverseArrow.ReverseArrowCheck - Class in games.stendhal.server.maps.quests
Checks the result.
ReverseArrowCheck() - Constructor for class games.stendhal.server.maps.quests.ReverseArrow.ReverseArrowCheck
 
reversePath() - Method in class games.stendhal.server.entity.npc.PassiveNPC
Changed the entity's path to walk in the opposite direction
rewardKillerAnimals(int) - Method in class games.stendhal.server.entity.RPEntity
 
rewardKillers(int) - Method in class games.stendhal.server.entity.creature.DeathMatchCreature
 
rewardKillers(int) - Method in class games.stendhal.server.entity.player.Player
 
rewardKillers(int) - Method in class games.stendhal.server.entity.RPEntity
Gives XP to every player who has helped killing this RPEntity.
rewardPlayer(Player) - Method in class games.stendhal.server.maps.quests.CloakCollector
 
rewardPlayer(Player) - Method in class games.stendhal.server.maps.quests.CrownForTheWannaBeKing
Give the player the reward for completing the quest.
rewardPlayer(Player) - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
rewardPlayer(Player) - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
 
rewardPlayer(Player) - Method in class games.stendhal.server.maps.quests.maze.MazeGenerator
Give the player a reward, and notify him.
rewardPlayer(Player) - Method in class games.stendhal.server.maps.quests.ToysCollector
 
rewardPlayer(Player) - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
RewardPlayerAction - Class in games.stendhal.server.maps.quests.piedpiper
NPC's actions when player asks for his reward.
RewardPlayerAction() - Constructor for class games.stendhal.server.maps.quests.piedpiper.RewardPlayerAction
 
rewriteSql(String) - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
rewrites an SQL statement so that it is accepted by the database server software
rewriteSql(String) - Method in class marauroa.server.db.adapter.H2DatabaseAdapter
rewrites ALTER TABLE statements to remove the "COLUMNS (" part
rewriteSql(String) - Method in class marauroa.server.db.adapter.MySQLDatabaseAdapter
rewrites CREATE TABLE statements to add TYPE=InnoDB
rewriteSql(String) - Method in class marauroa.server.db.adapter.PostgresDatabaseAdapter
rewrites CREATE TABLE statements to add TYPE=InnoDB
rgb2hsl(int[], float[]) - Static method in class games.stendhal.common.color.HSL
Transform ARGB color vector to HSL space.
RIGHT - Enum constant in enum class games.stendhal.client.gui.j2d.entity.helpers.HorizontalAlignment
 
RIGHT - Enum constant in enum class games.stendhal.common.Direction
to the right
Ring - Class in games.stendhal.client.entity
A ring entity.
Ring() - Constructor for class games.stendhal.client.entity.Ring
 
RingMaker - Class in games.stendhal.server.maps.quests
QUEST: The Ring Maker PARTICIPANTS: Ognir, who works in the weapon shop in Fado STEPS: If you go to Ognir with a broken emerald ring he offers to fix it Bring him the money he wants (a lot) and gold to fix the ring. REWARD: Fixed Ring 500 XP REPETITIONS: Anytime you need it NOTE: This quest uses the same NPC as Marriage.java, we need to be careful not to interfere with that mission.
RingMaker() - Constructor for class games.stendhal.server.maps.quests.RingMaker
 
RingMakerStage - Class in games.stendhal.server.maps.quests.antivenom_ring
 
RingMakerStage(String, String) - Constructor for class games.stendhal.server.maps.quests.antivenom_ring.RingMakerStage
 
RingOfLife - Class in games.stendhal.server.entity.item
A ring that protects from XP loss.
RingOfLife() - Constructor for class games.stendhal.server.entity.item.RingOfLife
Create a RingOfLife.
RingOfLife(RingOfLife) - Constructor for class games.stendhal.server.entity.item.RingOfLife
Copy constructor.
RingOfLife(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.RingOfLife
 
RingSmithNPC - Class in games.stendhal.server.maps.fado.weaponshop
Builds an NPC to buy gems and gold and sell engagement ring.
RingSmithNPC() - Constructor for class games.stendhal.server.maps.fado.weaponshop.RingSmithNPC
 
RIPE - Static variable in class games.stendhal.server.entity.mapstuff.spawner.GrainField
How many growing steps are needed before one can harvest again.
roll1D100() - Static method in class games.stendhal.common.Rand
Simulates rolling a dice with 100 sides.
roll1D20() - Static method in class games.stendhal.common.Rand
Simulates rolling a dice with 20 sides.
roll1D6() - Static method in class games.stendhal.common.Rand
Simulates rolling a dice with 6 sides.
rollback() - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
 
rollback() - Method in interface marauroa.server.db.adapter.DatabaseAdapter
rolls the current transaction back, undoing all the changes.
rollback() - Method in class marauroa.server.db.DBTransaction
rollsback this transaction
rollback(DBTransaction) - Method in class marauroa.server.db.TransactionPool
rolls this transaction back and frees the reservation
RPAction - Class in marauroa.common.game
This class represent an Action.
RPAction() - Constructor for class marauroa.common.game.RPAction
Constructor
RPAction(String) - Constructor for class marauroa.common.game.RPAction
Constructor
RPAction(RPClass) - Constructor for class marauroa.common.game.RPAction
Constructor
RPClass - Class in marauroa.common.game
An RPClass is a entity that define the attributes, events and slots of an Object.
RPClass() - Constructor for class marauroa.common.game.RPClass
Constructor Only used in serialization.
RPClass(String) - Constructor for class marauroa.common.game.RPClass
Constructor.
RPCLASS_EXPIRATION_TRACKER - Static variable in class games.stendhal.server.entity.mapstuff.ExpirationTracker
The RPClass name
RPCLASS_NAME - Static variable in class games.stendhal.server.entity.mapstuff.office.ArrestWarrant
 
RPCLASS_NAME - Static variable in class games.stendhal.server.entity.mapstuff.office.RentedSign
 
RPCLASS_NAME - Static variable in class games.stendhal.server.entity.npc.TrainingDummy
 
RPCLASS_SPELL - Static variable in class games.stendhal.server.entity.spell.Spell
 
RPClassDumper - Class in games.stendhal.tools.rpclassdumper
dumps the rpclass definitions to .java files, so that they can be reversed engineered into uml class diagrams.
RPClassDumper(String) - Constructor for class games.stendhal.tools.rpclassdumper.RPClassDumper
creates a new RPClassDumper
RPClassGenerator - Class in games.stendhal.server.core.engine
defines all RPClass
RPClassGenerator() - Constructor for class games.stendhal.server.core.engine.RPClassGenerator
 
RPEntity - Class in games.stendhal.client.entity
This class is a link between client graphical objects and server attributes objects.
You need to extend this object in order to add new elements to the game.
RPEntity - Class in games.stendhal.server.entity
 
RPEntity() - Constructor for class games.stendhal.server.entity.RPEntity
 
RPEntity(RPObject) - Constructor for class games.stendhal.server.entity.RPEntity
 
RPEntity.Resolution - Enum Class in games.stendhal.client.entity
Possible attack results.
RPEntityRPClass - Class in games.stendhal.server.entity
Handles the RPClass registration.
RPEntityRPClass() - Constructor for class games.stendhal.server.entity.RPEntityRPClass
 
RPEvent - Class in marauroa.common.game
This class implements an event.
RPEvent() - Constructor for class marauroa.common.game.RPEvent
Constructor
RPEvent(String) - Constructor for class marauroa.common.game.RPEvent
Constructor
RPEVENT - Enum constant in enum class marauroa.common.game.Definition.DefinitionClass
This definition is for a RPEvent
RPEventImageViewer - Class in games.stendhal.client.gui.imageviewer
Opens an image in a styled internal frame with (possibly) some alternate text.
RPLink - Class in marauroa.common.game
An RPLink represent an object relation that is not as strong as RPSlot, and although it could be modelled with a slot it would be better to manage it with an RPLink.
RPLink(String, RPObject) - Constructor for class marauroa.common.game.RPLink
Constructor
RPLINK - Enum constant in enum class marauroa.common.game.Definition.DefinitionClass
This definition is for a RPLink
rpObject - Variable in class games.stendhal.client.entity.Entity
The arianne object associated with this game entity.
RPObject - Class in marauroa.common.game
This class implements an Object.
RPObject() - Constructor for class marauroa.common.game.RPObject
Constructor
RPObject(String) - Constructor for class marauroa.common.game.RPObject
Constructor
RPObject(RPClass) - Constructor for class marauroa.common.game.RPObject
Constructor
RPObject(RPObject) - Constructor for class marauroa.common.game.RPObject
Copy constructor
RPObject.ID - Class in marauroa.common.game
This class stores the basic identification for a RPObject
RPObjectChangeListener - Interface in games.stendhal.client.listener
A listener of RPObject changes.
RPObjectDAO - Class in marauroa.server.game.db
data access object for RPObjects
RPObjectDAO(RPObjectFactory) - Constructor for class marauroa.server.game.db.RPObjectDAO
creates a new RPObjectDAO
RPObjectDumper - Class in games.stendhal.tools.rpobjectdumper
dumps an rpobject
RPObjectDumper() - Constructor for class games.stendhal.tools.rpobjectdumper.RPObjectDumper
 
RPObjectFactory - Class in marauroa.server.game.rp
This class is a factory to convert RPObjects into real objects for your game.
RPObjectFactory() - Constructor for class marauroa.server.game.rp.RPObjectFactory
 
RPObjectInvalidException - Exception in marauroa.common.game
invalid rpobject (required attribute is missing).
RPObjectInvalidException(String) - Constructor for exception marauroa.common.game.RPObjectInvalidException
creates a new RPObjectInvalidException
RPObjectInvalidException(Throwable) - Constructor for exception marauroa.common.game.RPObjectInvalidException
creates a new RPObjectInvalidException
RPObjectNotFoundException - Exception in marauroa.common.game
thrown in case an expected rpobject is not found
RPObjectNotFoundException(RPObject.ID) - Constructor for exception marauroa.common.game.RPObjectNotFoundException
creates a new RPObjectNotFoundException
RPRuleProcessorImpl - Class in marauroa.server.game.rp
a default implementation of RPRuleProcessorImpl
RPRuleProcessorImpl() - Constructor for class marauroa.server.game.rp.RPRuleProcessorImpl
 
RPScheduler - Class in marauroa.server.game.rp
This class represents a scheduler to deliver action by turns, so every action added to the scheduler is executed on the next turn.
RPScheduler() - Constructor for class marauroa.server.game.rp.RPScheduler
Constructor
RPServerManager - Class in marauroa.server.game.rp
This class is responsible for adding actions to scheduler, and to build and sent perceptions.
RPServerManager(INetworkServerManager) - Constructor for class marauroa.server.game.rp.RPServerManager
Constructor
RPSlot - Class in marauroa.common.game
This class represent a slot in an object
RPSlot() - Constructor for class marauroa.common.game.RPSlot
Constructor for deserialization.
RPSlot(String) - Constructor for class marauroa.common.game.RPSlot
Constructor
RPSLOT - Enum constant in enum class marauroa.common.game.Definition.DefinitionClass
This definition is for a RPSlot
RPWorld - Class in marauroa.server.game.rp
This class is a container of RPZones.
RPWorld() - Constructor for class marauroa.server.game.rp.RPWorld
creates a new RPWorld.
RPZoneDAO - Class in marauroa.server.game.db
data access object for RPZones
RPZoneDAO(RPObjectFactory) - Constructor for class marauroa.server.game.db.RPZoneDAO
creates a new RPZoneDAO
RPZonePath - Class in games.stendhal.server.core.pathfinder
class is wrapper around zone name and local path inside this zone
RPZonePath(String, List<Node>) - Constructor for class games.stendhal.server.core.pathfinder.RPZonePath
constructor
RSAKey - Class in marauroa.common.crypto
Implementation of a private RSA Key
RSAKey(BigInteger, BigInteger, BigInteger) - Constructor for class marauroa.common.crypto.RSAKey
creates a new RSAKey object
RSAPublicKey - Class in marauroa.common.crypto
Implementation of a RSA key.
RSAPublicKey(BigInteger, BigInteger) - Constructor for class marauroa.common.crypto.RSAPublicKey
creates a new RSAPublicKey object
rshift(float[], int, int, int, boolean) - Static method in class games.stendhal.common.memory.Field
This method shifts a part of an array to the right
rshift(T[], int, int, int, boolean) - Static method in class games.stendhal.common.memory.Field
This method shifts a part of an array to the right
RudolphNPC - Class in games.stendhal.server.maps.semos.city
ZoneConfigurator configuring Rudolph the Red-Nosed Reindeer who clops around Semos city during Christmas season
RudolphNPC() - Constructor for class games.stendhal.server.maps.semos.city.RudolphNPC
 
run() - Method in class games.stendhal.client.gui.login.CharacterDialog
 
run() - Method in class games.stendhal.client.sound.system.SoundSystem
 
run() - Method in class games.stendhal.client.sound.system.SoundSystemNG
 
run() - Method in class games.stendhal.client.textClient
 
run() - Method in class games.stendhal.server.util.AsynchronousProgramExecutor
Executes the program.
run() - Method in class games.stendhal.server.util.WikipediaAccess
 
run() - Method in class marauroa.client.net.KeepAliveSender
sends a keep alive message.
run() - Method in class marauroa.server.game.GameServerManager
Runs the game glue logic.
run() - Method in class marauroa.server.game.messagehandler.DelayedEventHandlerThread
 
run() - Method in class marauroa.server.game.rp.RPServerManager
 
run() - Method in class marauroa.server.marauroad
 
run() - Method in class marauroa.server.net.nio.NIONetworkConnectionManager
 
run(int) - Method in interface games.stendhal.client.GameLoop.PersistentTask
Run the task.
run(String) - Method in interface games.stendhal.client.scripting.ClientScript
Entry point on script execution.
runAfter(int, LuaFunction) - Method in class games.stendhal.server.core.scripting.ScriptInLua
Executes a function after a specified number of turns.
runAllways(GameLoop.PersistentTask) - Method in class games.stendhal.client.GameLoop
Set the task that should be run at every loop iteration.
runAtQuit(Runnable) - Method in class games.stendhal.client.GameLoop
Add a task that should be run when the client quits.
runDBScript(String) - Method in class marauroa.server.db.JDBCSQLHelper
This method runs a SQL file using the given transaction.
runOnce(Runnable) - Method in class games.stendhal.client.GameLoop
Add a task that should be run once in the game loop thread.
runValidators() - Method in class games.stendhal.server.core.account.ValidatorList
Executes all validators until one fails or all are completed.
RWLock - Class in marauroa.server
This class is a Reader/Writters lock A Reader Writer Lock is a synchronization mechanism allowing access to data.
It allows multiple threads to read the data simultaneously, but only one thread at a time to update it.
RWLock() - Constructor for class marauroa.server.RWLock
Constructor

S

S2C_CHARACTERLIST - Enum constant in enum class marauroa.common.net.message.Message.MessageType
server to client: sends the character list
S2C_CHOOSECHARACTER_ACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
server to client: confirms a successful character choice
S2C_CHOOSECHARACTER_NACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
server to client: rejects a character choice
S2C_CONNECT_NACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
server to client: rejects a connection attempt
S2C_CREATEACCOUNT_ACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
server to client: confirms a successful character creation attempt
S2C_CREATEACCOUNT_NACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
server to client: rejects an account cration attempt
S2C_CREATECHARACTER_ACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
server to client: confirms a successful character creation attempt
S2C_CREATECHARACTER_NACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
server to client: rejects a character creation attempt
S2C_INVALIDMESSAGE - Enum constant in enum class marauroa.common.net.message.Message.MessageType
server to client: rejects the last message
S2C_LOGIN_ACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
server to client: confirms a successful login
S2C_LOGIN_MESSAGE_NACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
server to client: reject a login attempt
S2C_LOGIN_NACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
server to client: rejects a login attempt
S2C_LOGIN_SENDKEY - Enum constant in enum class marauroa.common.net.message.Message.MessageType
server to client: sends the public key
S2C_LOGIN_SENDNONCE - Enum constant in enum class marauroa.common.net.message.Message.MessageType
server to client: sends a nonce as part of the encryption handshake
S2C_LOGOUT_ACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
server to client: confirms a logout attempt
S2C_LOGOUT_NACK - Enum constant in enum class marauroa.common.net.message.Message.MessageType
server to client: rejects a logout attempt
S2C_PERCEPTION - Enum constant in enum class marauroa.common.net.message.Message.MessageType
server to client: updates the client view of the world around it
S2C_SERVERINFO - Enum constant in enum class marauroa.common.net.message.Message.MessageType
server to client: submits server and RPClass information to the client
S2C_TRANSFER - Enum constant in enum class marauroa.common.net.message.Message.MessageType
server to client: transfers content to the client
S2C_TRANSFER_REQ - Enum constant in enum class marauroa.common.net.message.Message.MessageType
server to client: offers content to the client
S2C_UPDATE - Enum constant in enum class marauroa.common.net.message.Message.MessageType
send a software update
SadScientist - Class in games.stendhal.server.maps.quests
QUEST: The Sad Scientist.
SadScientist() - Constructor for class games.stendhal.server.maps.quests.SadScientist
 
SadScientistNPC - Class in games.stendhal.server.maps.kalavan.castle
Builds a sad scientist NPC who gives a quest to a player.
SadScientistNPC() - Constructor for class games.stendhal.server.maps.kalavan.castle.SadScientistNPC
 
SadScientsBrother - Class in games.stendhal.server.maps.kalavan.castle
 
SadScientsBrother() - Constructor for class games.stendhal.server.maps.kalavan.castle.SadScientsBrother
 
sandbox - Variable in class games.stendhal.server.core.scripting.ScriptImpl
all modifications must be done using this object to be undoable on unload.
santa - Variable in class games.stendhal.server.maps.quests.MeetSanta
the Santa NPC.
Santa - Class in games.stendhal.server.script
Starts or stops Santa.
Santa() - Constructor for class games.stendhal.server.script.Santa
 
save() - Method in class games.stendhal.client.gui.wt.core.WtWindowManager
saves the current settings to a file.
SaveAllPlayers - Class in games.stendhal.server.script
save all players
SaveAllPlayers() - Constructor for class games.stendhal.server.script.SaveAllPlayers
 
saveBootProp() - Method in class games.stendhal.client.update.Bootstrap
saves modified boot properties to disk.
saveCache() - Method in class games.stendhal.client.gui.chattext.ChatTextController
 
savePlayer(DBTransaction, Player) - Method in class games.stendhal.tools.modifer.PlayerModifier
 
savePNGImage(String, BufferedImage) - Method in class games.stendhal.tools.charas.CharasConverter
Saves an image as PNG.
saveReachedAchievement(DBTransaction, Integer, String, boolean, Timestamp) - Method in class games.stendhal.server.core.engine.db.AchievementDAO
logs a reached achievement into the database
saveRelations(DBTransaction, String, Player) - Method in class games.stendhal.server.core.engine.db.StendhalBuddyDAO
saves the buddy list for the specified charname
say(String) - Method in class games.stendhal.server.entity.npc.EventRaiser
lets the SpeakerNPC say a sentence
say(String) - Method in class games.stendhal.server.entity.npc.NPC
 
say(String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
say(String, boolean) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
sayByeWhileInQuestion1() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
player tries to say bye
SayNPCNamesForUnstartedQuestsAction - Class in games.stendhal.server.entity.npc.action
Says the list of the NPC names for unstarted quests in a specified region in the form npc1, npc2, and npc3 all need your help.
SayNPCNamesForUnstartedQuestsAction(String) - Constructor for class games.stendhal.server.entity.npc.action.SayNPCNamesForUnstartedQuestsAction
Creates a new SayNPCNamesForUnstartedQuestsAction.
SayNPCNamesForUnstartedQuestsAction(List<String>) - Constructor for class games.stendhal.server.entity.npc.action.SayNPCNamesForUnstartedQuestsAction
Creates a new SayNPCNamesForUnstartedQuestsAction.
SayRequiredItemAction - Class in games.stendhal.server.entity.npc.action
States the name of the item, with formatting/grammar rules, stored in the quest slot
SayRequiredItemAction(String, int, String) - Constructor for class games.stendhal.server.entity.npc.action.SayRequiredItemAction
Creates a new SayRequiredItemAction.
SayRequiredItemAction(String, String) - Constructor for class games.stendhal.server.entity.npc.action.SayRequiredItemAction
Creates a new SayRequiredItemAction.
sayRequiredItems(String, boolean) - Method in class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
 
sayRequiredItems(String, boolean, boolean) - Method in class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
 
SayRequiredItemsFromCollectionAction - Class in games.stendhal.server.entity.npc.action
States the name of the items missing from a quest slot with items like item=amount;item2=amount2;item3=amount3
SayRequiredItemsFromCollectionAction(String, int, String) - Constructor for class games.stendhal.server.entity.npc.action.SayRequiredItemsFromCollectionAction
Creates a new SayRequiredItemssFromCollectionAction.
SayRequiredItemsFromCollectionAction(String, int, String, boolean) - Constructor for class games.stendhal.server.entity.npc.action.SayRequiredItemsFromCollectionAction
 
SayRequiredItemsFromCollectionAction(String, String) - Constructor for class games.stendhal.server.entity.npc.action.SayRequiredItemsFromCollectionAction
Creates a new SayRequiredItemssFromCollectionAction.
SayRequiredItemsFromCollectionAction(String, String, boolean) - Constructor for class games.stendhal.server.entity.npc.action.SayRequiredItemsFromCollectionAction
 
SayTextAction - Class in games.stendhal.server.entity.npc.action
says the specified text, it works just like the normal parameter of add.
SayTextAction(Iterable<String>) - Constructor for class games.stendhal.server.entity.npc.action.SayTextAction
Creates a new SayTextAction.
SayTextAction(String) - Constructor for class games.stendhal.server.entity.npc.action.SayTextAction
Creates a new SayTextAction.
SayTextAction(String[]) - Constructor for class games.stendhal.server.entity.npc.action.SayTextAction
Creates a new SayTextAction.
SayTimeRemainingAction - Class in games.stendhal.server.entity.npc.action
Tells the time remaining between the timestamp on quest slot + delay time, and now.
SayTimeRemainingAction(String, int, int, String) - Constructor for class games.stendhal.server.entity.npc.action.SayTimeRemainingAction
Creates a new SayTimeRemainingAction.
SayTimeRemainingAction(String, int, int, String, String) - Constructor for class games.stendhal.server.entity.npc.action.SayTimeRemainingAction
 
SayTimeRemainingAction(String, int, String) - Constructor for class games.stendhal.server.entity.npc.action.SayTimeRemainingAction
Creates a new SayTimeRemainingAction.
SayTimeRemainingAction(String, int, String, String) - Constructor for class games.stendhal.server.entity.npc.action.SayTimeRemainingAction
 
SayTimeRemainingUntilTimeReachedAction - Class in games.stendhal.server.entity.npc.action
Tells the time remaining from current system time to a timestamp stored in a quest slot
SayTimeRemainingUntilTimeReachedAction(String, int, String) - Constructor for class games.stendhal.server.entity.npc.action.SayTimeRemainingUntilTimeReachedAction
Creates a new SayTimeRemainingUntilTimeReachedAction.
SayTimeRemainingUntilTimeReachedAction(String, String) - Constructor for class games.stendhal.server.entity.npc.action.SayTimeRemainingUntilTimeReachedAction
Creates a new SayTimeRemainingUntilTimeReachedAction.
SayUnstartedQuestDescriptionFromNPCNameAction - Class in games.stendhal.server.entity.npc.action
Gives description for unstarted quest based on npc name
SayUnstartedQuestDescriptionFromNPCNameAction(String) - Constructor for class games.stendhal.server.entity.npc.action.SayUnstartedQuestDescriptionFromNPCNameAction
Creates a new SayUnstartedQuestDescriptionFromNPCNameAction.
SayUnstartedQuestDescriptionFromNPCNameAction(List<String>) - Constructor for class games.stendhal.server.entity.npc.action.SayUnstartedQuestDescriptionFromNPCNameAction
Creates a new SayUnstartedQuestDescriptionFromNPCNameAction.
SBoxLayout - Class in games.stendhal.client.gui.layout
A simple layout manager that does what BoxLayout fails to do, and provides a predictable layout with few hidden interactions.
SBoxLayout(boolean) - Constructor for class games.stendhal.client.gui.layout.SBoxLayout
Create a new SBoxLayout.
SBoxLayout(boolean, int) - Constructor for class games.stendhal.client.gui.layout.SBoxLayout
Create a new SBoxLayout with padding between components.
ScalingModel - Interface in games.stendhal.client.gui
A model interface for values that need a representation as values [0, max], where the representation is not necessarily the same as the original value, for example the length of a health bar.
scan() - Method in class games.stendhal.server.core.reflectiondebugger.FieldLister
Scans the object for direct and indirect fields.
SCENE_SETTING - Enum constant in enum class games.stendhal.common.NotificationType
 
SchoolMarmNPC - Class in games.stendhal.server.maps.nalwor.assassinhq
Builds a Teacher NPC who tries to make disciple assassins behave.
SchoolMarmNPC() - Constructor for class games.stendhal.server.maps.nalwor.assassinhq.SchoolMarmNPC
 
Screen - Static variable in class games.stendhal.client.gui.j2d.Blend
Screen blend mode.
Script - Interface in games.stendhal.server.core.scripting
A script, which can be reloaded at runtime.
ScriptImpl - Class in games.stendhal.server.core.scripting
Default implementation of the Script interface.
ScriptImpl() - Constructor for class games.stendhal.server.core.scripting.ScriptImpl
 
ScriptingNPC - Class in games.stendhal.server.core.scripting
 
ScriptingNPC(String) - Constructor for class games.stendhal.server.core.scripting.ScriptingNPC
 
ScriptInGroovy - Class in games.stendhal.server.core.scripting
manages a script written in groovy
ScriptInGroovy(String) - Constructor for class games.stendhal.server.core.scripting.ScriptInGroovy
manages a script written in groovy
ScriptingSandbox - Class in games.stendhal.server.core.scripting
 
ScriptingSandbox(String) - Constructor for class games.stendhal.server.core.scripting.ScriptingSandbox
 
ScriptInJava - Class in games.stendhal.server.core.scripting
Manager for scripts written in Java.
ScriptInJava(String) - Constructor for class games.stendhal.server.core.scripting.ScriptInJava
Creates a new script written in Java.
ScriptInLua - Class in games.stendhal.server.core.scripting
Manages scripts written in Lua.
ScriptInLua.LuaLogger - Class in games.stendhal.server.core.scripting
Handles logging from Lua.
ScriptRecorder - Class in games.stendhal.client.scripting
Record chat/commands.
ScriptRecorder(String) - Constructor for class games.stendhal.client.scripting.ScriptRecorder
Creates a new ScriptRecorder.
ScriptRunner - Class in games.stendhal.server.core.scripting
ServerExtension to load Groovy, Lua, and Java scripts.
ScriptRunner() - Constructor for class games.stendhal.server.core.scripting.ScriptRunner
Constructor for ScriptRunner.
Scroll - Class in games.stendhal.server.entity.item.scroll
Represents a scroll.
Scroll(Scroll) - Constructor for class games.stendhal.server.entity.item.scroll.Scroll
Copy constructor.
Scroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.Scroll
Creates a new scroll.
ScrolledViewport - Class in games.stendhal.client.gui
A JScrollPane variant that hides the child components border completely when the scroll bars are not shown.
ScrolledViewport(JComponent) - Constructor for class games.stendhal.client.gui.ScrolledViewport
Create a new ScrolledViewport.
ScubaCondition() - Constructor for class games.stendhal.server.maps.quests.ScubaLicenseQuiz.ScubaCondition
 
ScubaLicenseQuiz - Class in games.stendhal.server.maps.quests
QUEST: Quest to get the scuba gear.
ScubaLicenseQuiz() - Constructor for class games.stendhal.server.maps.quests.ScubaLicenseQuiz
 
ScubaLicenseQuiz.ScubaCondition - Class in games.stendhal.server.maps.quests
is scuba diving possible?
ScubaNPC - Class in games.stendhal.server.maps.athor.ship
Factory for the Scuba Diver on Athor Ferry.
ScubaNPC() - Constructor for class games.stendhal.server.maps.athor.ship.ScubaNPC
 
SeamstressNPC - Class in games.stendhal.server.maps.ados.sewingroom
 
SeamstressNPC - Class in games.stendhal.server.maps.ados.twilightzone
 
SeamstressNPC() - Constructor for class games.stendhal.server.maps.ados.sewingroom.SeamstressNPC
 
SeamstressNPC() - Constructor for class games.stendhal.server.maps.ados.twilightzone.SeamstressNPC
 
search(Expression) - Method in class games.stendhal.common.parser.NameSearch
Searches for item to match the given Expression.
searchAnimal(String, boolean) - Method in class games.stendhal.server.entity.player.Player
Search for an animal with the given name or type.
searchCompoundName(AbstractList<Expression>, int) - Method in class games.stendhal.common.parser.WordList
Search for compound names.
searchForFood() - Method in class games.stendhal.server.entity.creature.Sheep
 
SearchIndexEntry - Class in games.stendhal.server.core.rp.searchindex
a search index entry
SearchIndexEntry(String, char, String, int) - Constructor for class games.stendhal.server.core.rp.searchindex.SearchIndexEntry
a search index entry
SearchIndexEntry(String, char, String, int, int) - Constructor for class games.stendhal.server.core.rp.searchindex.SearchIndexEntry
a search index entry
SearchIndexEntryType - Enum Class in games.stendhal.server.core.rp.searchindex
type of an search index entry
SearchIndexManager - Class in games.stendhal.server.core.rp.searchindex
manages the search index
SearchIndexManager() - Constructor for class games.stendhal.server.core.rp.searchindex.SearchIndexManager
 
searchPath(StendhalRPZone, int, int, int, int, double) - Static method in class games.stendhal.server.core.pathfinder.Path
Find an one tile wide path.
searchPath(Entity, int, int) - Static method in class games.stendhal.server.core.pathfinder.Path
Finds a path for the Entity entity.
searchPath(Entity, int, int, Rectangle2D, double) - Static method in class games.stendhal.server.core.pathfinder.Path
Finds a path for the Entity entity.
searchPath(Entity, StendhalRPZone, int, int, Rectangle2D, double, boolean) - Static method in class games.stendhal.server.core.pathfinder.Path
Finds a path for the Entity entity.
searchPath(Entity, Entity, double) - Static method in class games.stendhal.server.core.pathfinder.Path
Finds a path for the Entity entity to the other Entity dest.
searchTermToRegex(String) - Method in class games.stendhal.server.core.scripting.ScriptRunner
 
SEC - Enum constant in enum class games.stendhal.client.sound.facade.Time.Unit
 
second() - Method in class marauroa.common.Pair
gets the second object
SecondFloorCreatures - Class in games.stendhal.server.maps.semos.wizardstower
 
SecondFloorCreatures() - Constructor for class games.stendhal.server.maps.semos.wizardstower.SecondFloorCreatures
 
SECONDS_IN_DAY - Static variable in class games.stendhal.server.util.TimeUtil
 
SECONDS_IN_HOUR - Static variable in class games.stendhal.server.util.TimeUtil
 
SECONDS_IN_MINUTE - Static variable in class games.stendhal.server.util.TimeUtil
 
SECONDS_IN_ONE_DAY - Static variable in class games.stendhal.common.MathHelper
 
SECONDS_IN_ONE_HOUR - Static variable in class games.stendhal.common.MathHelper
 
SECONDS_IN_ONE_MINUTE - Static variable in class games.stendhal.common.MathHelper
 
SECONDS_IN_ONE_WEEK - Static variable in class games.stendhal.common.MathHelper
 
SECONDS_IN_WEEK - Static variable in class games.stendhal.server.util.TimeUtil
 
SecuredLoginInfo - Class in marauroa.server.game.container
This class stores the information needed to allow a secure login.
SecuredLoginInfo(InetAddress) - Constructor for class marauroa.server.game.container.SecuredLoginInfo
Constructor
SecuredLoginInfo(RSAKey, byte[], byte[], InetAddress) - Constructor for class marauroa.server.game.container.SecuredLoginInfo
Constructor
seed - Variable in class marauroa.server.game.container.SecuredLoginInfo
seed identifying the client
Seed - Class in games.stendhal.server.entity.item
A seed can be planted.
Seed(Seed) - Constructor for class games.stendhal.server.entity.item.Seed
 
Seed(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Seed
Creates a new seed
SEED_WRONG - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
 
SeedSellerBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
 
SeedSellerBehaviour() - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.SeedSellerBehaviour
 
SeedSellerBehaviour(Map<String, Integer>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.SeedSellerBehaviour
 
SELL_PRICE_OFFERED - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
The player wants to sell an item; the SpeakerNPC has told the price and waits for the player to accept or reject the offer.
SellerAdder - Class in games.stendhal.server.entity.npc.behaviour.adder
 
SellerAdder() - Constructor for class games.stendhal.server.entity.npc.behaviour.adder.SellerAdder
 
SellerBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
Represents the behaviour of a NPC who is able to sell items to a player.
SellerBehaviour() - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour
Creates a new SellerBehaviour with an empty pricelist.
SellerBehaviour(Map<String, Integer>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour
Creates a new SellerBehaviour with a pricelist.
SellerNPC - Class in games.stendhal.server.maps.fado.hut
A lady wizard who sells potions and antidotes.
SellerNPC() - Constructor for class games.stendhal.server.maps.fado.hut.SellerNPC
 
SEMOS - Enum constant in enum class games.stendhal.server.entity.slot.Banks
bank in Semos.
SEMOS_CITY - Static variable in class games.stendhal.server.maps.Region
 
SEMOS_DUNGEONS - Static variable in class games.stendhal.server.maps.Region
 
SEMOS_MINES - Static variable in class games.stendhal.server.maps.Region
 
SEMOS_SURROUNDS - Static variable in class games.stendhal.server.maps.Region
 
SEMOS_YETI_CAVE - Static variable in class games.stendhal.server.maps.Region
 
SemosMonsterQuestAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
Factory for quest achievements
SemosMonsterQuestAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.SemosMonsterQuestAchievementFactory
 
send() - Static method in class games.stendhal.client.CStatusSender
sends id, version and distribution
send(Object, Message, boolean) - Method in interface marauroa.common.net.ConnectionManager
sends a message
send(Object, Message, boolean) - Method in class marauroa.server.net.nio.NIONetworkConnectionManager
This method add a message to be delivered to the client the message is pointed to.
send(Object, Message, boolean) - Method in class marauroa.server.net.web.WebSocketConnectionManager
 
send(RPAction) - Method in enum class games.stendhal.client.entity.ActionType
sends the requested action to the server.
send(RPAction) - Method in class games.stendhal.client.StendhalClient
 
send(RPAction) - Method in class marauroa.client.ClientFramework
Sends a RPAction to server
sendAction(boolean) - Method in class games.stendhal.client.actions.MoveContinuousAction
Sends the action to the server.
sendAction(boolean, boolean) - Method in class games.stendhal.client.actions.MoveContinuousAction
Sends the action to the server.
sendAction(String) - Method in class games.stendhal.client.actions.SetCombatKarmaAction
Notifies the server to update "combat.karma" attribute.
sendBytes - Variable in class marauroa.server.net.flood.FloodMeasure
The amount of bytes received from client since the timestamp
SendCharacterListHandler - Class in marauroa.server.game.messagehandler
sends the character list to the client
SendCharacterListHandler(INetworkServerManager, int) - Constructor for class marauroa.server.game.messagehandler.SendCharacterListHandler
creates a new SendCharacterListhHandler
sendGroupChangeEvent(Player) - Method in class games.stendhal.server.core.rp.group.Group
tells the player the current status of the group
sendGroupMessage(String, String) - Method in class games.stendhal.server.core.rp.group.Group
sends a group chat message to all members
sendKeepAlive() - Method in class marauroa.client.ClientFramework
sends a KeepAliveMessage, this is automatically done in game, but you may be required to call this method very five minutes in pre game.
sendMessage(RPEntity, String) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
Wrapper to send a message to a user, without getting lost.
sendMessage(String) - Method in class marauroa.server.net.web.WebSocketChannel
sends a message to the client
sendMessage(Message) - Method in interface marauroa.server.net.INetworkServerManager
This method add a message to be delivered to the client the message is pointed to.
sendMessage(Message) - Method in class marauroa.server.net.NetworkServerManager
This method add a message to be delivered to the client the message is pointed to.
sendMessages - Variable in class marauroa.server.net.flood.FloodMeasure
The amount of messages received from client since the timestamp.
sendMessageToSupporters(String) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
Sends a message to all supporters.
sendMessageToSupporters(String, String) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
Sends a message to all supporters.
SendPrivateMessageAction - Class in games.stendhal.server.entity.npc.action
Sends the message as a private text Optional notification type when used with NPCs
SendPrivateMessageAction(NotificationType, String) - Constructor for class games.stendhal.server.entity.npc.action.SendPrivateMessageAction
Creates a new SendPrivateMessageAction - does NOT work with portals
SendPrivateMessageAction(String) - Constructor for class games.stendhal.server.entity.npc.action.SendPrivateMessageAction
Creates a new SendPrivateMessageAction.
sendPrivateText(NotificationType, String) - Method in class games.stendhal.server.entity.player.Player
Sends a message that only this entity can read.
sendPrivateText(NotificationType, String) - Method in class games.stendhal.server.entity.RPEntity
Sends a message that only this player can read.
sendPrivateText(String) - Method in class games.stendhal.server.entity.player.Player
Sends a message that only this player can read.
sendPrivateText(String) - Method in class games.stendhal.server.entity.RPEntity
Sends a message that only this RPEntity can read.
Sentence - Class in games.stendhal.common.parser
ConversationParser returns the parsed sentence in this class.
Sentence(ConversationContext) - Constructor for class games.stendhal.common.parser.Sentence
Create a Sentence object.
SENTENCE - Static variable in class games.stendhal.common.constants.Actions
 
Sentence.SentenceType - Enum Class in games.stendhal.common.parser
 
SentenceAction - Class in games.stendhal.server.actions
sets a sentences that is displayed on the character page of the website.
SentenceAction() - Constructor for class games.stendhal.server.actions.SentenceAction
 
SentenceBuilder - Class in games.stendhal.common.parser
This utility class is used to create string representations of sentences by separating words by space characters.
SentenceBuilder() - Constructor for class games.stendhal.common.parser.SentenceBuilder
 
SentenceBuilder(char) - Constructor for class games.stendhal.common.parser.SentenceBuilder
 
SentenceHasErrorCondition - Class in games.stendhal.server.entity.npc.condition
Checks whether the sentence has an error.
SentenceHasErrorCondition() - Constructor for class games.stendhal.server.entity.npc.condition.SentenceHasErrorCondition
 
SentenceImplementation - Class in games.stendhal.common.parser
SentenceImplementation contains the implementation details of building Sentence objects.
SentenceImplementation(Expression...) - Constructor for class games.stendhal.common.parser.SentenceImplementation
Create a SentenceImplementation object for testing purposes.
sentenceType - Variable in class games.stendhal.common.parser.Sentence
 
SequenceSprite - Class in games.stendhal.client.sprite
An animated sprite that draw the frames once, and then signals the attached listener.
SequenceSprite(SequenceSprite.SequenceSpriteListener, Sprite[], int) - Constructor for class games.stendhal.client.sprite.SequenceSprite
Create a new SequenceSprite with constant delay between the frames.
SequenceSprite.SequenceSpriteListener - Interface in games.stendhal.client.sprite
Interface for objects that receive notifications at the end of the sprite sequence.
SergeantNPC - Class in games.stendhal.server.maps.semos.kanmararn
An army sergeant who lost his company.
SergeantNPC() - Constructor for class games.stendhal.server.maps.semos.kanmararn.SergeantNPC
 
Serializable - Interface in marauroa.common.net
Interface of all the object that wants to be able to be converted into a stream of bytes.
serialize(String, OutputSerializer) - Method in class marauroa.common.game.Definition
Serializes an attribute or even whose value is value into the output serializer
serializeRPSlots(OutputSerializer, DetailLevel) - Method in class marauroa.common.game.SlotOwner
 
SERVER - Enum constant in enum class games.stendhal.common.NotificationType
 
SERVER_IS_FULL - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
there are too many active clients
ServerDown - Class in games.stendhal.server.script
goes into or comes out of server down mode
ServerDown() - Constructor for class games.stendhal.server.script.ServerDown
 
ServerModeUtil - Class in games.stendhal.server.core.config.annotations
Utility class that distinguishes between testservers and normal servers
ServerModeUtil() - Constructor for class games.stendhal.server.core.config.annotations.ServerModeUtil
 
serverNonce - Variable in class marauroa.server.game.container.SecuredLoginInfo
A long array of bytes that represent the Hash of a random value.
ServerReset - Class in games.stendhal.server.script
Kills the server the hard way without doing a normal shutdown.
ServerReset() - Constructor for class games.stendhal.server.script.ServerReset
 
ServerShutdown - Class in games.stendhal.server.script
Shuts down the server in a regular fashion.
ServerShutdown() - Constructor for class games.stendhal.server.script.ServerShutdown
 
serverVersionAtLeast(String) - Static method in class games.stendhal.client.StendhalClient
Check if the connected server is of at least as recent as the specified version.
SERVICE_OFFERED - Enum constant in enum class games.stendhal.server.entity.npc.ConversationStates
The player wants the NPC to do something; the SpeakerNPC has told about the required cash/resources and waits for the player to accept or reject the offer.
ServicersRegister - Class in games.stendhal.server.entity.npc.behaviour.journal
 
ServicersRegister() - Constructor for class games.stendhal.server.entity.npc.behaviour.journal.ServicersRegister
 
set(int, int) - Method in class games.stendhal.common.CollisionMap
 
set(int, int, int) - Method in class games.stendhal.common.tiled.LayerDefinition
Set a tile at the given x,y position.
set(long, int) - Method in class games.stendhal.client.sound.facade.Time
 
set(long, Time.Unit) - Method in class games.stendhal.client.sound.facade.Time
 
set(Rectangle2D) - Method in class games.stendhal.common.CollisionMap
 
set(String) - Static method in class games.stendhal.server.entity.npc.fsm.TransitionContext
sets the label for the current context
set(String, int) - Method in class games.stendhal.common.StringFormatter
Sets the value of a parameter.
set(String, int) - Method in class marauroa.server.game.Statistics
Sets an attribute
set(String, String) - Method in class games.stendhal.common.StringFormatter
Sets the value of a parameter
set(String, String) - Method in class marauroa.common.Configuration
This method sets a property with the value we pass as parameter
set(DebugInterface) - Static method in class marauroa.server.game.rp.DebugInterface
sets the instance of the DebugInterface
SET - Static variable in class games.stendhal.common.constants.Actions
 
SET_OUTFIT - Enum constant in enum class games.stendhal.client.entity.ActionType
 
setAcceptedMessage(String) - Method in class games.stendhal.server.entity.mapstuff.portal.PasswordPortal
Optional message to be sent to player when portal is successfully used
setAcceptedTypes(Class<? extends IEntity>...) - Method in class games.stendhal.client.gui.SlotGrid
Set the types the panels can accept.
setAcceptedTypes(Class<? extends IEntity>...) - Method in class games.stendhal.client.gui.SlotWindow
Set the types the panels can accept.
setAccountStatus(String, String) - Method in class marauroa.server.game.db.AccountDAO
Deprecated.
setAccountStatus(DBTransaction, String, String) - Method in class marauroa.server.game.db.AccountDAO
sets the status of the account
setAccountUsername(String) - Method in class games.stendhal.client.StendhalClient
Set the account name.
setAction(ChatAction) - Method in class games.stendhal.server.entity.mapstuff.area.ConditionAndActionArea
 
setAction(ChatAction) - Method in class games.stendhal.server.entity.mapstuff.block.BlockTarget
 
setAddedAttributes(Attributes) - Method in class marauroa.common.game.Attributes
Fills this attribute with the added infomation of the Delta^2.
setAddedMaps(RPObject) - Method in class marauroa.common.game.RPObject
adds the maps added in the specified object as maps to this object
setAddedRPObject(RPSlot) - Method in class marauroa.common.game.RPSlot
Copy to given slot the objects added.
setAddedRPSlot(RPObject) - Method in class marauroa.common.game.RPObject
Set added objects in slots for this object and fill object passed as param.
setAdditivity(boolean) - Method in class marauroa.common.Logger
 
setAdminLevel(int) - Method in class games.stendhal.server.entity.player.Player
Set the player's admin level.
setAge(int) - Method in class games.stendhal.server.entity.player.Player
Sets the number of minutes that this player has been logged in on the server.
setAIProfiles(Map<String, String>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
setAIProfiles(Map<String, String>) - Method in class games.stendhal.server.entity.creature.Creature
sets the aiProfile of this creature
setAllowToActAlone(boolean) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
allow or disallow for npc to act without players in his zone.
setAlternativeImage(String) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
sets an alternative image for example for the website
setAmount(int) - Method in class games.stendhal.common.grammar.ItemParserResult
Sets the amount that the player wants to transact with the NPC.
setAmount(int) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MerchantBehaviourResult
Sets the amount that the player wants to buy from the NPC.
setAmount(Integer) - Method in class games.stendhal.common.parser.Expression
Set item count.
setAmount(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
setAnimated(boolean) - Method in class games.stendhal.client.gui.layout.AnimatedLayout
Turn animations on or off.
setArea(float, float) - Method in class games.stendhal.client.sound.facade.AudibleCapsuleArea
 
setArea(float, float) - Method in class games.stendhal.client.sound.facade.AudibleCircleArea
 
setAssociatedZones(String) - Method in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
For house portals.
setAssociatedZones(String) - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
 
setAssociatedZones(String) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Sets other zones that should receive certain events such as knocking on door.
setAssociatedZones(String) - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
Sets other zones that should hear knocking on door.
setAtk(int) - Method in class games.stendhal.server.entity.RPEntity
 
setAtk(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
setAtkInternal(int, boolean) - Method in class games.stendhal.server.entity.player.Player
 
setAtkInternal(int, boolean) - Method in class games.stendhal.server.entity.RPEntity
 
setAtkXP(int) - Method in class games.stendhal.server.entity.RPEntity
Set attack XP.
setAttachment(Object) - Method in class games.stendhal.client.sound.manager.SoundManager.Sound
 
setAttachment(Object) - Method in class games.stendhal.client.sound.manager.SoundManagerNG.Sound
 
setAttackStrategy(Map<String, String>) - Method in class games.stendhal.server.entity.creature.Creature
Set the fighting strategy used by the creature.
setAttackStrategy(Map<String, String>) - Method in class games.stendhal.server.entity.creature.Sheep
 
setAttending(RPEntity) - Method in class games.stendhal.server.entity.npc.EventRaiser
Sets the rpentity to whom the SpeakerNPC is currently listening.
setAttending(RPEntity) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
Sets the rpentity to whom the NPC is currently listening.
setAttribute(TextAttribute, Object) - Method in class games.stendhal.client.gui.textformat.TextAttributeSet
Set a specific attribute.
setAttribute(Object, Object) - Method in class games.stendhal.client.gui.textformat.StyleSet
Set a text attribute.
setAttribute(String, String) - Method in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
Set a generic entity attribute.
setAttributes(ZoneAttributes) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Set zone attributes that should be passed to the client.
setAttributes(String, String) - Static method in class games.stendhal.server.maps.quests.tutorial.TutorialStep
 
setAttributes(Map<String, String>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
setAudibleRange(double) - Method in class games.stendhal.client.entity.Gate
 
setAutoCloseDelay(int) - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
Make the gate close automatically after specified delay once it's been opened.
setAwayMessage(String) - Method in class games.stendhal.server.entity.player.Player
Set the away message.
setBarColor(Color) - Method in class games.stendhal.client.gui.StatusDisplayBar
Set the color of the bar.
setBasedir(String) - Method in class marauroa.common.ConfigurationParams
 
setBaseHP(int) - Method in class games.stendhal.server.entity.RPEntity
Set the base HP.
setBaseMana(double) - Method in class games.stendhal.client.gui.stats.ManaIndicator
Set the base_mana value.
setBaseMana(int) - Method in class games.stendhal.server.entity.RPEntity
Sets the base mana (like base_hp).
setBaseName(String) - Method in class games.stendhal.server.core.engine.ZoneAttributes
Set the base name of the layers in the zone.
setBaseSpeed(double) - Method in class games.stendhal.server.entity.GuidedEntity
Set the normal movement speed.
setBehavior(UseBehavior) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
Set the use behavior.
setBlacklistSlots(List<String>) - Method in class games.stendhal.server.entity.item.OwnedItem
Sets the slots that this item cannot be equipped to if it has an owner.
setBlood(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
setBlood(String) - Method in class games.stendhal.server.entity.RPEntity
sets the blood class
setBoundTo(String) - Method in class games.stendhal.server.entity.item.Item
Bind this item to a player.
setBreakFlag() - Method in class games.stendhal.common.parser.Expression
Set the break flag to define sentence part borders.
setBuddyOnlineStatus(String, boolean) - Method in class games.stendhal.server.entity.player.Player
Sets the online status for a buddy in the players' buddy list
setBusy() - Method in class games.stendhal.server.entity.creature.Creature
 
setCapacity(byte) - Method in class marauroa.common.game.Definition
Sets the slot capacity.
setCapacity(int) - Method in interface games.stendhal.server.entity.item.Stackable
sets the maximum amount
setCapacity(int) - Method in class games.stendhal.server.entity.item.StackableItem
 
setCapacity(int) - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea
Sets the maximum number of players allow to occupy the area at a single time.
setCapacity(int) - Method in class marauroa.common.game.RPSlot
Set the capacity of the slot.
setCaseInsensitive(boolean) - Method in class games.stendhal.common.parser.ExpressionMatcher
 
setChanges() - Method in class games.stendhal.server.util.Observable
mark Registrator object as changed.
setChannel(Channel) - Method in class marauroa.common.net.message.Message
Sets the TCP/IP source/destination of the message
setCharacter(String) - Method in class games.stendhal.client.gui.login.Profile
 
setCharacter(String) - Method in class games.stendhal.client.StendhalClient
Set the character name.
setCharacterStatus(String, String, String) - Method in class marauroa.server.game.db.CharacterDAO
Deprecated.
setCharacterStatus(DBTransaction, String, String, String) - Method in class marauroa.server.game.db.CharacterDAO
Modifies a character status.
SetCharacterStatusCommand - Class in marauroa.server.game.dbcommand
Asynchronously set a character's status.
SetCharacterStatusCommand(String, String, String) - Constructor for class marauroa.server.game.dbcommand.SetCharacterStatusCommand
Asynchronously stores a character's progress
setChatLine(String) - Method in class games.stendhal.client.gui.chattext.ChatTextController
 
setChatLine(String) - Method in class games.stendhal.client.gui.j2DClient
Set the input chat line text.
setChatLine(String) - Method in interface games.stendhal.client.gui.J2DClientGUI
 
setChosenItemName(String) - Method in class games.stendhal.common.grammar.ItemParserResult
 
setClientFramework(ClientFramework) - Static method in class games.stendhal.client.ClientSingletonRepository
sets the ClientFramework
setClientID(int) - Method in class marauroa.common.net.message.Message
Set the clientID so that we can identify the client to which the message is target, as only IP is easy to Fake
setClientVersion(String) - Method in class games.stendhal.server.entity.player.Player
sets the client version
setCloseable(boolean) - Method in class games.stendhal.client.gui.InternalWindow
Make the window closeable by the user by showing or hiding the close button.
setCollide(int, int) - Method in class games.stendhal.common.CollisionDetection
Set a position in the collision map to static collision.
setCollisionAction(CollisionAction) - Method in class games.stendhal.server.entity.GuidedEntity
Set the action type to take when entity collides.
setCollisionData(LayerDefinition) - Method in class games.stendhal.common.CollisionDetection
Fill the collision map from layer data.
setColor(Color) - Method in class games.stendhal.tools.colorselector.ColorSelector
Sets the color.
setColors(Color[][]) - Method in class games.stendhal.tools.colorselector.ColorSelector
Sets the colors.
setColors(Color[][]) - Method in class games.stendhal.tools.colorselector.ColorSwatch
Sets the colors.
SetCombatKarmaAction - Class in games.stendhal.client.actions
Sets entity's combat karma attribute to determine when karma is used on combat.
SetCombatKarmaAction - Class in games.stendhal.server.actions
Sets entity's combat karma attribute to determine when karma is used on combat.
SetCombatKarmaAction() - Constructor for class games.stendhal.client.actions.SetCombatKarmaAction
 
SetCombatKarmaAction() - Constructor for class games.stendhal.server.actions.SetCombatKarmaAction
 
setCondition(ChatCondition) - Method in class games.stendhal.server.entity.mapstuff.area.ConditionAndActionArea
 
setCondition(ChatCondition) - Method in class games.stendhal.server.entity.mapstuff.block.BlockTarget
Set the ChatCondition to check
setConfigurationFile(boolean, String, String) - Static method in class marauroa.common.Configuration
This method defines the default configuration file for all the instances of Configuration
setConfigurationFile(String) - Static method in class marauroa.common.Configuration
This method defines the default configuration file for all the instances of Configuration
setConfigurationFile(String) - Method in class marauroa.common.ConfigurationParams
 
setConfigurationPersitance(boolean) - Static method in class marauroa.common.Configuration
Should the configuration be read from and write to a file?
setConnectorName(String) - Method in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
sets the connection name
setContained(boolean) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Set whether this view is contained, and should render in a compressed (it's defined) area without clipping anything important.
setContained(boolean) - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
 
setContained(boolean) - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
Set whether this view is contained, and should render in a compressed (it's defined) area without clipping anything important.
setContainer(SlotOwner, RPSlot) - Method in class games.stendhal.server.entity.item.WeddingRing
 
setContainer(SlotOwner, RPSlot) - Method in class marauroa.common.game.RPObject
This make this object to be contained in the slot of container.
setContent(String) - Method in class games.stendhal.server.entity.item.Present
Sets content.
setContent(JComponent) - Method in class games.stendhal.client.gui.InternalWindow
Set the content of the window.
setContext(RPServerManager) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
 
setContext(RPServerManager) - Method in class marauroa.server.game.python.PythonRPRuleProcessor
Set the context where the actions are executed.
setContext(RPServerManager) - Method in interface marauroa.server.game.rp.IRPRuleProcessor
Set the context where the actions are executed.
setContext(RPServerManager) - Method in class marauroa.server.game.rp.RPRuleProcessorImpl
Set the context where the actions are executed.
setCooldown(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
setCorpse(String, String, int, int) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
setCorpse(String, String, int, int) - Method in class games.stendhal.server.entity.creature.Creature
 
setCreatureClass(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
setCreatureDeathSound(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
Set the sound played when a creature dies
setCreatureMovementSound(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
Set a looped sound effect for creature when moving
setCreatureName(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
setCreatureSounds(List<String>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
Set the possible sound names.
setCreatureSubclass(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
setCroupierNPC(CroupierNPC) - Method in class games.stendhal.server.entity.item.Dice
 
setCurrentState(ConversationStates) - Method in class games.stendhal.server.entity.npc.EventRaiser
sets the state of the FSM used by SpeakerNPCs
setCurrentState(ConversationStates) - Method in class games.stendhal.server.entity.npc.fsm.Engine
Sets the current State without doing a normal transition.
setCurrentState(ConversationStates) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
setCursor(String) - Method in class games.stendhal.server.entity.Entity
sets the name of the mouse cursor
setDamageType(Nature) - Method in class games.stendhal.server.entity.item.Item
Set the type of damage inflicted by this item
setDamageType(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
setDamageTypes(Nature, Nature) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
Set the damage types.
setDamageTypes(Nature, Nature) - Method in class games.stendhal.server.entity.creature.Creature
Set the damage natures the creature inflicts.
setData(int, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.TiledArea
sets the data for the specified coordinate
setDeathSound(String) - Method in class games.stendhal.server.entity.creature.Creature
Sets the sound played at creature's death
setDeathSound(String) - Method in class games.stendhal.server.entity.RPEntity
Sets the sound played at entity death
setDef(int) - Method in class games.stendhal.server.entity.RPEntity
 
setDef(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
setDefaultFontSize(int) - Method in class games.stendhal.client.gui.styled.StyledLookAndFeel
Set the default font size used in components.
setDefaultProperties(String, boolean, int, int) - Method in class games.stendhal.client.gui.wt.core.WtWindowManager
Sets default window properties.
setDefaultScreen(GameScreen) - Static method in class games.stendhal.client.GameScreen
Set the default [singleton] screen.
setDefaultZone(IRPZone) - Method in class marauroa.server.game.rp.RPWorld
sets the default zone
setDefInternal(int, boolean) - Method in class games.stendhal.server.entity.player.Player
 
setDefInternal(int, boolean) - Method in class games.stendhal.server.entity.RPEntity
 
setDefXP(int) - Method in class games.stendhal.server.entity.RPEntity
Set defense XP.
setDeletedAttributes(Attributes) - Method in class marauroa.common.game.Attributes
Fills this attribute with the deleted infomation of the Delta^2.
setDeletedMaps(RPObject) - Method in class marauroa.common.game.RPObject
adds the maps deleted in the specified object as maps to this object
setDeletedRPObject(RPSlot) - Method in class marauroa.common.game.RPSlot
Copy to given slot the objects deleted.
setDeletedRPSlot(RPObject) - Method in class marauroa.common.game.RPObject
Set deleted objects in slots for this object and fill object passed as param.
setDescription(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
setDescription(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
setDescription(String) - Method in class games.stendhal.server.entity.Entity
 
setDescription(String) - Method in class games.stendhal.server.maps.quests.QuestInfo
 
setDescription(String) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
 
setDescriptionGM(String) - Method in class games.stendhal.server.maps.quests.QuestInfo
 
setDestination(String, Object) - Method in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
Set the destination zone/identifier.
setDestination(String, Object) - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
 
setDestination(String, Object) - Method in class games.stendhal.server.entity.mapstuff.portal.OneWayPortalDestination
Cannot be used, as one way portal destinations are only destinations of other portals.
setDestination(String, Object) - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
Set the destination portal zone and reference.
setDirection(Direction) - Method in class games.stendhal.server.entity.ActiveEntity
Set the facing direction.
setDividerLocation(JSplitPane, int) - Method in class games.stendhal.client.gui.styled.StyledSplitPaneUI
 
setDoLogin() - Static method in class games.stendhal.client.stendhal
Notify that the login has been performed and the client should proceed to show the game window.
setDropItems(List<DropItem>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
setEnabled(boolean) - Method in class games.stendhal.client.gui.login.LoginDialog
 
setEnabled(boolean) - Method in class games.stendhal.client.gui.StendhalFirstScreen
 
setEndPoint(float[]) - Method in class games.stendhal.client.sound.facade.AudibleCapsuleArea
 
setEnqueueTime(Timestamp) - Method in class marauroa.server.db.command.AbstractDBCommand
sets the timestamp when this command was added to the queue
setEnqueueTime(Timestamp) - Method in interface marauroa.server.db.command.DBCommand
sets the timestamp when this command was added to the queue
setEntity(IEntity) - Method in class games.stendhal.client.gui.FeatureEnabledItemPanel
Set the slot entity.
setEntity(Entity) - Method in class games.stendhal.server.actions.validator.ActionData
sets entity
setEntityClass(String) - Method in class games.stendhal.server.entity.Entity
Set the entity class.
setEntitySubclass(String) - Method in class games.stendhal.server.entity.Entity
Set the entity sub-class.
setEntryPoint(int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
setEquipableSlots(List<String>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
setEquipableSlots(List<String>) - Method in class games.stendhal.server.entity.item.Item
on which slots may this item be equipped.
setEquipedItems(List<EquipItem>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
setError(String) - Method in class games.stendhal.common.ErrorBuffer
Store error message.
setError(String) - Method in interface games.stendhal.common.ErrorDrain
sets an error message
setErrorMessage(String) - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
stores the in-game error message to be sent to the client.
setErrorMessage(String) - Method in class games.stendhal.server.entity.slot.EntitySlot
sets the error message
setExactMatching(boolean) - Method in class games.stendhal.common.parser.ExpressionMatcher
 
setException(Exception) - Method in class marauroa.server.db.command.AbstractDBCommand
remembers an exception
setException(Exception) - Method in interface marauroa.server.db.command.DBCommand
remembers an exception
setExitsConversation(boolean) - Method in class games.stendhal.server.entity.npc.behaviour.impl.TeleporterBehaviour
Sets the behavior of the NPC when teleport turn is reached.
setExpirationTime(long) - Method in class games.stendhal.server.entity.mapstuff.ExpirationTracker
Sets the new expiration time
setExpirationTime(String, String, String) - Method in class games.stendhal.server.maps.quests.allotment.AllotmentUtilities
Sets the new expiration time for an allotment
setExpireTime(long) - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
Set the expiration time of the portal.
setFaceDirection(Direction) - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
Sets the direction attribute for the portal which determines the direction the player should face when this portal is used as a destination.
setFaceDirection(String) - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
Setup direction player should face after using portal as a destination.
setFeature(String, boolean) - Method in class games.stendhal.server.entity.player.Player
Enable/disable a client feature.
setFeature(String, String) - Method in class games.stendhal.server.entity.player.Player
Sets/removes a client feature.
setFirst(T1) - Method in class marauroa.common.Pair
sets the first object
setFlags(byte) - Method in class marauroa.common.game.Definition
Set the definition flags: VOLATILE, HIDDEN, PRIVATE, ...
setFont(Font) - Method in class games.stendhal.client.gui.KHtmlEdit
 
setForceStop(boolean) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
Sets flag to override continuous movement & force entity to stop.
setForMatching(boolean) - Method in class games.stendhal.common.parser.ConversationContext
 
setFromCorpse(boolean) - Method in class games.stendhal.server.entity.item.Item
 
setGhost(boolean) - Method in class games.stendhal.server.entity.player.Player
Set whether this player is a ghost (invisible/non-interactive).
setGrumpyMessage(String) - Method in class games.stendhal.server.entity.player.Player
Set the grumpy message.
setHallOfFamePoints(DBTransaction, String, String, int) - Method in class games.stendhal.server.core.engine.db.StendhalHallOfFameDAO
Stores an entry in the hall of fame.
SetHallOfFameToAgeDiffAction - Class in games.stendhal.server.entity.npc.action
Write the difference between the players current age and the one stored in the quest slot to the hall of fame database table.
SetHallOfFameToAgeDiffAction(String, int, String) - Constructor for class games.stendhal.server.entity.npc.action.SetHallOfFameToAgeDiffAction
Creates a new SetHallOfFameToAgeDiffAction.
SetHallOfFameToAgeDiffAction(String, String) - Constructor for class games.stendhal.server.entity.npc.action.SetHallOfFameToAgeDiffAction
Creates a new SetHallOfFameToAgeDiffAction.
setHeader(String) - Method in class games.stendhal.client.gui.chatlog.EventLine
 
setHealer(String) - Method in class games.stendhal.server.entity.creature.Creature
 
setHearerPosition(float[]) - Method in class games.stendhal.client.sound.manager.SoundManager
 
setHearerPosition(float[]) - Method in class games.stendhal.client.sound.manager.SoundManagerNG
 
setHidden(boolean) - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
Sets or removes the "hidden" attribute.
setHideOnClose(boolean) - Method in class games.stendhal.client.gui.InternalWindow
Set closing policy.
setHints(Map<String, String>) - Method in class games.stendhal.server.maps.quests.QuestInfo
 
setHistory(Map<String, String>) - Method in class games.stendhal.server.maps.quests.QuestInfo
 
setHomePosition(int, int) - Method in class games.stendhal.server.entity.item.token.BoardToken
sets the home position for this token.
setHost(String) - Method in class games.stendhal.client.gui.login.Profile
 
setHP(int) - Method in class games.stendhal.server.entity.RPEntity
Set the HP.
setHP(int, int) - Method in class games.stendhal.client.gui.stats.HPIndicator
 
setID(RPObject.ID) - Method in class marauroa.common.game.RPObject
Sets the attributes that define the ID of the object.
setIdea(String) - Method in class games.stendhal.server.entity.npc.NPC
Set the NPC's idea/thought.
setIdentifier(Object) - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
 
setIdentifier(Object) - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
Set the portal reference to identify this specific portal with-in a zone.
setIdentifier(String) - Method in class games.stendhal.server.entity.mapstuff.ExpirationTracker
Sets this tracker's identifier
setIdentifier(String) - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
Sets this gate's identifier
setIdle() - Method in class games.stendhal.server.entity.creature.Creature
 
setIdleDirection(Direction) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
Sets the direction the entity should face while idle (not moving & not attending).
setIgnoreIgnorable(boolean) - Method in class games.stendhal.common.parser.ConversationContext
 
setIgnoreNoDestination(boolean) - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
Sets flag to suppress error about missing destination.
setIgnoresCollision(boolean) - Method in class games.stendhal.server.entity.ActiveEntity
Set entity to ignore collision tiles
setImagePath(String) - Method in class games.stendhal.tools.MapRenderer
The setter for the "stendPath" attribute.
setImmune(StatusType) - Method in class games.stendhal.server.entity.status.StatusList
Make entity immune to a specified status attack.
setImplementation(Class<?>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
setImplementation(String) - Method in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
Set the implementation class name.
setImplementation(String) - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
 
setInfoString(String) - Method in class games.stendhal.server.entity.item.Item
Set the item's infostring.
setInspector(Inspector) - Method in interface games.stendhal.client.gui.Inspectable
Set the Inspector used for inspection.
setInspector(Inspector) - Method in class games.stendhal.client.gui.FeatureEnabledItemPanel
Set the inspector the contained entity should use.
setInspector(Inspector) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Set the content inspector for this entity (if needed).
setInspector(Inspector) - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
Set the content inspector for this entity.
setInspector(Inspector) - Method in class games.stendhal.client.gui.SlotGrid
Set the inspector the contained entities should use.
setInspector(Inspector) - Method in class games.stendhal.client.gui.SlotWindow
Set the inspector used for the contained entities.
setInstantAction(boolean) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
 
setIntensity(float) - Method in class games.stendhal.client.sound.system.processors.SoundLayers.VolumeAdjustor
 
setIntensity(float) - Method in class games.stendhal.client.sound.system.SoundSystemNG.Output
 
setInvisible(boolean) - Method in class games.stendhal.server.entity.player.Player
Set whether this player is invisible to creatures.
setItemClass(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
setItemCollector(ItemCollector) - Method in class games.stendhal.server.maps.quests.logic.BringOrderedListOfItemsQuestLogic
Sets the item collector to be used.
setItemid(String) - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemInfo
 
setItemName(String) - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
 
setItemName(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
setItemSubclass(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
setItemToCollect(String, int) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
 
setJail(Jail) - Static method in class games.stendhal.server.core.engine.SingletonRepository
Sets the Jail instance
setJokerMatching(boolean) - Method in class games.stendhal.common.parser.ExpressionMatcher
 
setKarmaAcceptReward(double) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
 
setKarmaRejectReward(double) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
 
setKarmaReward(double) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
 
setKeepRunning(boolean) - Method in class marauroa.server.game.messagehandler.DelayedEventHandlerThread
Should the thread be kept running?
setKeyedSlot(String, String, String) - Method in class games.stendhal.server.entity.player.Player
Set a keyed string value on a named slot.
setKeyedSlot(SlotOwner, String, String, String) - Static method in class games.stendhal.common.KeyedSlotUtil
Set a keyed string value on a named slot.
setKiller(String) - Method in class games.stendhal.server.entity.item.Corpse
Set the killer name of the corpse.
setLanguage(String) - Method in class games.stendhal.server.entity.player.Player
sets the language
setLastClientActionTimestamp(long) - Method in class games.stendhal.server.entity.player.Player
sets the timestamp at which this client sent the last action.
setLastName(String) - Method in class games.stendhal.server.entity.mapstuff.puzzle.GroovyPuzzleMapAdapter
 
setLastPrivateChatter(String) - Method in class games.stendhal.server.entity.player.Player
Sets the name of the last player who privately talked to this player using the /tell command.
setLastZone(String) - Method in class games.stendhal.server.entity.mapstuff.puzzle.GroovyPuzzleMapAdapter
 
setLayer(int) - Method in class games.stendhal.client.sound.system.processors.SoundLayers.VolumeAdjustor
 
setLayer(String, Integer) - Method in class games.stendhal.server.entity.Outfit
 
setLeader(String) - Method in class games.stendhal.server.core.rp.group.Group
is the specified player the leader of this group?
setLevel(int) - Method in class games.stendhal.server.entity.player.Player
 
setLevel(int) - Method in class games.stendhal.server.entity.RPEntity
 
setLevel(int, int) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
setLevel(Level) - Method in class marauroa.common.Logger
 
setLifesteal(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
setListeningRadius(int) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
Sets the radius at which the portal will "hear" speaking players.
setListeningRadius(int) - Method in class games.stendhal.server.entity.mapstuff.portal.PasswordPortal
 
setLootmode(String) - Method in class games.stendhal.server.core.rp.group.Group
sets the loot mode
setLVCap(int) - Method in class games.stendhal.server.entity.RPEntity
 
setMana(double) - Method in class games.stendhal.client.gui.stats.ManaIndicator
Set the mana value.
setMana(int) - Method in class games.stendhal.server.entity.RPEntity
Sets the available mana.
setMana(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
setMap(StendhalMapStructure) - Method in class games.stendhal.common.tiled.LayerDefinition
Sets the map to which this layer belong to.
setMaster(String) - Method in class games.stendhal.server.entity.creature.AttackableCreature
Sets the master of this creature.
setMatcher(ExpressionMatcher) - Method in class games.stendhal.common.parser.Expression
Set Expression matcher.
setMaxRepresentation(int) - Method in class games.stendhal.client.gui.LinearScalingModel
 
setMaxRepresentation(int) - Method in interface games.stendhal.client.gui.ScalingModel
Set the maximum representation value.
setMaxValue(double) - Method in class games.stendhal.client.gui.LinearScalingModel
Set the maximum value for the model, ie.
setMeleeOnly(boolean) - Method in class games.stendhal.server.entity.npc.TrainingDummy
Marks dummy to only be usable with melee weapons only.
setMenu(String) - Method in class games.stendhal.server.entity.Entity
The menu to display on the client in the format:
setMergeExpressions(boolean) - Method in class games.stendhal.common.parser.ConversationContext
 
setMessage(String) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
 
setMinimizable(boolean) - Method in class games.stendhal.client.gui.InternalWindow
Make the window minimizable by the user by showing or hiding the minimize button.
setMinimized(boolean) - Method in class games.stendhal.client.gui.InternalManagedWindow
 
setMinimized(boolean) - Method in class games.stendhal.client.gui.InternalWindow
Set the minimization status of the window.
setMinimized(boolean) - Method in interface games.stendhal.client.gui.ManagedWindow
Set the window as minimized.
setMinimized(ManagedWindow, boolean) - Method in class games.stendhal.client.gui.wt.core.WtWindowManager
Notify a window's minimized state has changed.
setMinimumLevel(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
setModifier(double) - Method in class games.stendhal.server.entity.spell.Spell
 
setModifier(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
setMovable(boolean) - Method in class games.stendhal.client.gui.InternalManagedWindow
Make the window movable or unmovable by the user.
setMovement(Entity, double, double, double) - Method in class games.stendhal.server.entity.npc.NPC
moves to the given entity.
setMovementRange(int) - Method in class games.stendhal.server.entity.npc.NPC
Set the movement range.
setMovementSound(String) - Method in class games.stendhal.server.entity.creature.Creature
Set looped sound to be played while creature is walking
setMoveToAllowed(boolean) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Sets the flag whether moveto (mouse movement using pathfinding) is possible in this zone.
setMusic(String) - Method in class games.stendhal.server.core.scripting.ScriptInLua
Sets the background music for the current zone.
setMusic(String, LuaTable) - Method in class games.stendhal.server.core.scripting.ScriptInLua
Sets the background music for the current zone.
setMyRPObject(RPObject, RPObject) - Method in class marauroa.common.net.message.MessageS2CPerception
sets the added and deleted information for the destination player
setName(String) - Method in class games.stendhal.client.UserContext
 
setName(String) - Method in class games.stendhal.common.tiled.LayerDefinition
Sets the name of the layer.
setName(String) - Method in class games.stendhal.server.entity.item.Corpse
Set the name of the corpse.
setName(String) - Method in class games.stendhal.server.entity.mapstuff.area.AreaEntity
Set the name.
setName(String) - Method in class games.stendhal.server.entity.RPEntity
Set the entity's name.
setName(String) - Method in class games.stendhal.server.maps.quests.QuestInfo
 
setName(String) - Method in class games.stendhal.server.util.RequiredKillsInfo
 
setName(String) - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemInfo
 
setName(String) - Method in class marauroa.common.game.Definition
Sets the value name
setName(String) - Method in class marauroa.common.game.RPSlot
Sets the name of the slot
setNature(Nature) - Method in class games.stendhal.server.entity.spell.Spell
 
setNature(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
sets the nature for the spell
setNewMouseHandlerState(GroundContainerMouseState) - Method in class games.stendhal.client.gui.GroundContainer
Set the mouse handler state for the ground.
setNewNotificationTime(int, int) - Static method in class games.stendhal.server.maps.quests.ThePiedPiper
Set new time period for quest timer (time to next quest phase).
setNoiseLines(LinkedHashMap<String, LinkedList<String>>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
setNoises(LinkedHashMap<String, LinkedList<String>>) - Method in class games.stendhal.server.entity.creature.Creature
Override noises for changes.
setNoItemMoveMessage(String) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Disabled movement of items in this zone.
setNormalized(String) - Method in class games.stendhal.common.parser.Expression
Set the normalized form of the expression.
setNotRipeEnoughMessage(String) - Method in class games.stendhal.server.entity.mapstuff.spawner.VegetableGrower
 
setNPC(SpeakerNPC) - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
sets the NPC who manages this game
setNPC(SpeakerNPC) - Method in class games.stendhal.server.entity.mapstuff.game.NineSwitchesGameBoard
sets the SpeakerNPC who manages this game.
SetNPCPath - Class in games.stendhal.server.script
sets the path of an NPC
SetNPCPath() - Constructor for class games.stendhal.server.script.SetNPCPath
 
SetNPCPathReversible - Class in games.stendhal.server.script
Sets NPC to reverse path on collision
SetNPCPathReversible() - Constructor for class games.stendhal.server.script.SetNPCPathReversible
 
setObject(RPObject) - Method in class marauroa.common.game.RPLink
Sets the object for this RPLink.
setObject(RPObject) - Method in class marauroa.server.game.container.PlayerEntry
sets the RPObject for this entry.
setObserver(Observer) - Method in class games.stendhal.server.entity.Registrator
registers observer for notifying
setOccupant(Player) - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
Set the occupant.
setOffer(Offer) - Method in class games.stendhal.server.maps.semos.tavern.market.OfferHandler
 
setOffline(boolean) - Method in class games.stendhal.client.GameScreen
 
setOffline(boolean) - Method in interface games.stendhal.client.gui.J2DClientGUI
 
setOffline(boolean) - Method in interface games.stendhal.client.IGameScreen
Set the offline indication state.
setOnlineStatus(DBTransaction, String, boolean) - Method in class games.stendhal.server.core.engine.db.StendhalWebsiteDAO
sets the online status of a particular player
SetOnlineStatusCommand - Class in games.stendhal.server.core.engine.dbcommand
Sets the online/offline status.
SetOnlineStatusCommand(String, boolean) - Constructor for class games.stendhal.server.core.engine.dbcommand.SetOnlineStatusCommand
Creates a new SetOnlineStatusCommand
setOpen(boolean) - Method in class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
 
setOpen(boolean) - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
Set the door open or closed.
setOutfit(boolean, Integer...) - Method in class games.stendhal.server.entity.DressedEntity
Makes this player wear the given outfit.
setOutfit(Outfit) - Method in class games.stendhal.server.entity.DressedEntity
Sets this entity's outfit.
setOutfit(Outfit, boolean) - Method in class games.stendhal.server.entity.DressedEntity
Makes this player wear the given outfit.
setOutfit(Integer...) - Method in class games.stendhal.server.entity.DressedEntity
Makes this player wear the given outfit.
setOutfit(String) - Method in class games.stendhal.server.entity.DressedEntity
Sets the entity's outfit using a string code.
setOutfit(String, boolean) - Method in class games.stendhal.server.entity.DressedEntity
Sets the entity's outfit using a string code.
setOutfitColor(String, int) - Method in class games.stendhal.server.entity.DressedEntity
Set color for single outfit layer.
setOutfitColor(String, Color) - Method in class games.stendhal.server.entity.DressedEntity
Set color for single outfit layer.
setOutfitColor(String, String) - Method in class games.stendhal.server.entity.DressedEntity
 
setOutfitColors(Map<String, Integer>) - Method in class games.stendhal.server.entity.DressedEntity
Set colors for the entire outfit.
setOutfitWithDetail(Outfit, boolean) - Method in class games.stendhal.server.entity.DressedEntity
 
setOwner(Player) - Method in class games.stendhal.server.entity.creature.DomesticAnimal
 
setOwner(String) - Method in class games.stendhal.server.entity.item.Bestiary
 
setOwner(String) - Method in class games.stendhal.server.entity.item.OwnedItem
Sets the owner of the item.
setOwner(String) - Method in class games.stendhal.server.entity.mapstuff.portal.HousePortal
Sets the owner of this portal.
setOwner(String) - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemInfo
 
setOwner(RPObject) - Method in class marauroa.common.game.RPEvent
Set the owner of this RPEvent.
setOwnerOnlySlots(List<String>) - Method in class games.stendhal.server.entity.item.OwnedItem
Sets the slots that can be equipped to by owner only if it has an owner.
setPadding(int) - Method in class games.stendhal.client.gui.layout.SBoxLayout
Set the padding between the components.
setPaintChildren(boolean) - Method in class games.stendhal.client.gui.ComponentPaintCache
Set if the child components should be cached as images as well.
setPainter(StatusDisplayBar.BarPainter) - Method in class games.stendhal.client.gui.StatusDisplayBar
Set painter for fancy colored bars.
setParameter(String, String) - Method in class games.stendhal.server.core.config.zone.SetupDescriptor
Set a configuration parameter.
setParent(IEntity) - Method in class games.stendhal.client.gui.FeatureEnabledItemPanel
Set the containing entity.
setPassword(String) - Method in class games.stendhal.client.gui.login.Profile
 
setPassword(String) - Method in class games.stendhal.server.entity.mapstuff.portal.PasswordPortal
sets the required password
setPasswordAcceptedMessage(String) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
Set the password accepted message.
setPasswordRejectedMessage(String) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
Set the password rejected message.
setPath(FixedPath) - Method in class games.stendhal.server.entity.GuidedEntity
Set a path for this entity to follow.
setPath(FixedPath, int) - Method in class games.stendhal.server.entity.GuidedEntity
Set a path for this entity to follow.
setPath(RPEntity, LuaTable, Boolean) - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
Deprecated.
Use {@link games.stendhal.server.entity.GuidedEntity#setPath(FixedPath).
setPathAndPosition(FixedPath) - Method in class games.stendhal.server.entity.GuidedEntity
Set path & starting position for entity.
setPathAndPosition(RPEntity, LuaTable, Boolean) - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
setPathCompletedPause(int) - Method in class games.stendhal.server.entity.npc.NPC
Pause the entity when path is completed.
setPathCompletedPause(int, Direction) - Method in class games.stendhal.server.entity.npc.NPC
 
setPathPosition(int) - Method in class games.stendhal.server.entity.GuidedEntity
Set the path nodes position.
setPerceptionRange(int) - Method in class games.stendhal.server.entity.npc.NPC
Set the perception range.
setPerceptionRange(int) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
 
setPerceptionTimestamp(int) - Method in class marauroa.common.net.message.MessageS2CPerception
sets the timestamp of this perception
setPersistence(boolean) - Method in class marauroa.common.ConfigurationParams
 
setPersistent(boolean) - Method in class games.stendhal.server.entity.item.Item
Set the item's persistence.
setPet(Pet) - Method in class games.stendhal.server.entity.player.PetOwner
Set the player's pet.
setPet(Pet) - Method in class games.stendhal.server.entity.player.Player
Set the player's pet.
setPhase(ITPPQuestConstants.TPP_Phase) - Static method in class games.stendhal.server.maps.quests.ThePiedPiper
 
setPhases(LinkedList<ITPPQuest>) - Static method in class games.stendhal.server.maps.quests.ThePiedPiper
 
setPlantGrower(PassiveEntityRespawnPoint) - Method in class games.stendhal.server.entity.item.Item
If this item is created by a PlantGrower, the item will notify it when picked from the ground.
setPlayer(Player) - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
 
setPlayer(Player) - Method in class games.stendhal.server.entity.mapstuff.game.SokobanBoard
sets the currently playing player
setPlayer(RPObject) - Method in class games.stendhal.client.UserContext
 
setPlayerChatTimeout(long) - Method in class games.stendhal.server.entity.npc.SpeakerNPC
Sets the time a conversation can be paused before it will be terminated by the NPC.
setPlayerName(String) - Method in class games.stendhal.server.entity.mapstuff.ExpirationTracker
Sets the new player id
setPlayerName(String) - Method in class games.stendhal.server.entity.mapstuff.game.NineSwitchesGameBoard
sets the name of the active player or null if no game is active.
setPlayersOnly(boolean) - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
Set whether only players get affected.
setPlayerToReward(Player) - Method in class games.stendhal.server.entity.creature.DeathMatchCreature
Only this player gets a points reward.
setPort(int) - Method in class games.stendhal.client.gui.login.Profile
 
setPosition() - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
setPosition(double, double) - Method in class games.stendhal.client.gui.j2DClient
Set the user's position.
setPosition(float[]) - Method in class games.stendhal.client.sound.facade.AudibleCircleArea
 
setPosition(int, int) - Method in class games.stendhal.server.entity.Entity
Sets the entity position.
setPosition(int, int, int) - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
setPositions2D(float[], float[], float[], float) - Method in class games.stendhal.client.sound.system.processors.DirectedSound
 
setPositions3D(float[], float[], float[], float) - Method in class games.stendhal.client.sound.system.processors.DirectedSound
 
setPriority(int) - Method in class games.stendhal.client.gui.j2d.RemovableSprite
Set the priority of the message.
setPrizes(Map<Integer, Pair<String, String>>) - Method in class games.stendhal.server.entity.npc.CroupierNPC
 
setProgressListener(HttpClient.ProgressListener) - Method in class games.stendhal.client.update.HttpClient
Sets a ProgressListener to be informed of download progress.
setProjectName(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.CollectingGroupQuestBehaviour
 
setProperty(String, String) - Method in class games.stendhal.client.gui.wt.core.WtWindowManager
Sets a property.
setProtocolVersion(int) - Method in class marauroa.common.net.InputSerializer
sets the protocol version
setProtocolVersion(int) - Method in class marauroa.common.net.message.Message
sets the protocol version, limited to the max supported version
setProtocolVersion(int) - Method in class marauroa.common.net.OutputSerializer
sets the protocol version
setProtocolVersion(int) - Method in class marauroa.server.game.container.PlayerEntry
sets the protocol version
setPrototypeCreature(Creature) - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
Set the prototype creature for the spawner.
setPublicAccessible(boolean) - Method in class games.stendhal.server.core.engine.StendhalRPZone
Sets the public accessibility of this zone
setPuzzleBuildingBlock(PuzzleBuildingBlock) - Method in class games.stendhal.server.entity.mapstuff.block.BlockTarget
 
setPuzzleBuildingBlock(PuzzleBuildingBlock) - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
 
setPuzzleBuildingBlock(PuzzleBuildingBlock) - Method in interface games.stendhal.server.entity.mapstuff.PuzzleEntity
sets the PuzzleBuildingBlock
setQuantity(int) - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
 
setQuantity(int) - Method in interface games.stendhal.server.entity.item.Stackable
sets the quantity.
setQuantity(int) - Method in class games.stendhal.server.entity.item.StackableItem
 
setQuantity(String) - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemInfo
 
setQuest(ConfigurableFactoryContext) - Method in class games.stendhal.server.entity.mapstuff.portal.QuestCheckingPortalFactory
Extract the quest name from a context.
setQuest(IQuest) - Method in class games.stendhal.server.maps.quests.logic.BringOrderedListOfItemsQuestLogic
Sets the quest on which to apply the logic.
setQuest(String, int, String) - Method in class games.stendhal.server.entity.player.Player
Allows to store the player's current status in a quest in a string.
setQuest(String, String) - Method in class games.stendhal.server.entity.player.Player
Allows to store the player's current status in a quest in a string.
SetQuestAction - Class in games.stendhal.server.entity.npc.action
Sets the current state of a quest.
SetQuestAction(String, int, String) - Constructor for class games.stendhal.server.entity.npc.action.SetQuestAction
Creates a new SetQuestAction.
SetQuestAction(String, String) - Constructor for class games.stendhal.server.entity.npc.action.SetQuestAction
Creates a new SetQuestAction.
SetQuestAndModifyKarmaAction - Class in games.stendhal.server.entity.npc.action
Sets the current state of a quest and modifies the karma of the player.
SetQuestAndModifyKarmaAction(String, String, double) - Constructor for class games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction
Creates a new SetQuestAction.
SetQuestToFutureRandomTimeStampAction - Class in games.stendhal.server.entity.npc.action
Sets the state of a quest to a timestamp, randomly picked between minimum and maximum delay from current system time in minutes
SetQuestToFutureRandomTimeStampAction(String, int, int) - Constructor for class games.stendhal.server.entity.npc.action.SetQuestToFutureRandomTimeStampAction
Creates a new SetQuestToFutureRandomTimeStampAction.
SetQuestToFutureRandomTimeStampAction(String, int, int, int) - Constructor for class games.stendhal.server.entity.npc.action.SetQuestToFutureRandomTimeStampAction
Creates a new SetQuestToFutureRandomTimeStampAction.
SetQuestToPlayerAgeAction - Class in games.stendhal.server.entity.npc.action
Sets the state of a quest to the current age of the player.
SetQuestToPlayerAgeAction(String) - Constructor for class games.stendhal.server.entity.npc.action.SetQuestToPlayerAgeAction
Creates a new SetQuestToPlayerAgeAction.
SetQuestToPlayerAgeAction(String, int) - Constructor for class games.stendhal.server.entity.npc.action.SetQuestToPlayerAgeAction
Creates a new SetQuestToPlayerAgeAction.
SetQuestToTimeStampAction - Class in games.stendhal.server.entity.npc.action
Sets the state of a quest to the current timestamp.
SetQuestToTimeStampAction(String) - Constructor for class games.stendhal.server.entity.npc.action.SetQuestToTimeStampAction
Creates a new SetQuestToTimeStampAction.
SetQuestToTimeStampAction(String, int) - Constructor for class games.stendhal.server.entity.npc.action.SetQuestToTimeStampAction
Creates a new SetQuestToTimeStampAction.
SetQuestToYearAction - Class in games.stendhal.server.entity.npc.action
Sets the state of a quest to the current year.
SetQuestToYearAction(String) - Constructor for class games.stendhal.server.entity.npc.action.SetQuestToYearAction
Creates a new SetQuestToYearAction.
SetQuestToYearAction(String, int) - Constructor for class games.stendhal.server.entity.npc.action.SetQuestToYearAction
Creates a new SetQuestToYearAction.
setRandomMovementRadius(int) - Method in class games.stendhal.server.entity.GuidedEntity
Sets the maximum distance the entity will move from its origin
setRandomMovementRadius(int, boolean) - Method in class games.stendhal.server.entity.GuidedEntity
Sets the maximum distance an entity will move away from its original position
setRandomPathFrom(int, int, int) - Method in class games.stendhal.server.entity.npc.NPC
Set a random destination as a path.
setRange(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
setRate(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
setRating(Pattern, Pattern, int) - Method in class games.stendhal.client.sound.manager.DeviceEvaluator
 
setRatio(float) - Method in class games.stendhal.client.gui.stats.HPIndicator
Set the ratio of HP/Maximum HP.
setRatk(int) - Method in class games.stendhal.server.entity.RPEntity
Set the value of the entity's ranged attack level.
setRatkInternal(int, boolean) - Method in class games.stendhal.server.entity.player.Player
 
setRatkInternal(int, boolean) - Method in class games.stendhal.server.entity.RPEntity
Set the entity's ranged attack level.
setRatkXP(int) - Method in class games.stendhal.server.entity.RPEntity
Sets the entity's ranged attack experience.
setRatkXPInternal(int, boolean) - Method in class games.stendhal.server.entity.RPEntity
Sets the entity's ranged attack experience.
setRats(LinkedList<Creature>) - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuestHelperFunctions
 
setRefuseMessage(String) - Method in class games.stendhal.server.entity.mapstuff.portal.Gate
Set the message to be send to the player if she's not allowed to open the gate
setRegen(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultSpell
 
setRegion(String) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
 
setRejectedAction(ChatAction) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
Initiates an action to take on rejection.
setRejectedMessage(String) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
Set the rejection message.
setRejectedMessage(String) - Method in class games.stendhal.server.entity.mapstuff.portal.PasswordPortal
sets the reject message
setRelativeToHome(boolean) - Method in class marauroa.common.ConfigurationParams
 
setRepeatable(boolean) - Method in class games.stendhal.server.maps.quests.QuestInfo
 
setRepeatable(Integer) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
Sets the quest's repeatable status & repeat delay.
setRepeatable(Collection<String>) - Method in class games.stendhal.client.gui.progress.ProgressLogController
Set the repeatable quest names.
setReplacing(boolean) - Method in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
Set whether to replace any existing portal.
setReply(String) - Method in class games.stendhal.server.entity.npc.fsm.Transition
Sets the output for this transition.
setReply(String, String) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
 
setReply(String, String...) - Method in class games.stendhal.server.maps.nalwor.forest.AssassinRepairerAdder
 
setRepresentation(int) - Method in class games.stendhal.client.gui.AbstractScalingModel
Set the representation, and notify listeners if it changed.
setRequiredMaybeShared(int) - Method in class games.stendhal.server.util.RequiredKillsInfo
 
setRequiredPassword(String) - Method in class games.stendhal.server.entity.mapstuff.portal.ConditionAndActionPortal
 
setRequiredSolo(int) - Method in class games.stendhal.server.util.RequiredKillsInfo
 
setResetBlock(boolean) - Method in class games.stendhal.server.entity.mapstuff.block.Block
should the block reset to its original position after some time?
setResistance(int) - Method in class games.stendhal.server.entity.Entity
Set resistance this has with other entities.
setResourceBundle(ResourceBundle) - Method in class marauroa.common.Logger
 
setRespawned(boolean) - Method in class games.stendhal.server.entity.creature.Creature
 
setRespawnPoint(CreatureRespawnPoint) - Method in class games.stendhal.server.entity.creature.Creature
 
setRespawnTime(int) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
setRespawnTime(int) - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
Sets the time it takes to respawn a creature.
setRetracePath() - Method in class games.stendhal.server.entity.GuidedEntity
Causes entity to retrace its path backwards when it reaches the end.
setReturnLocation(String, int, int) - Method in class games.stendhal.server.maps.quests.maze.MazeGenerator
Set the location where a player logging out or returning via a portal should be placed.
setRipeness(int) - Method in class games.stendhal.server.entity.mapstuff.spawner.GrainField
Sets the ripeness
setRipeness(int) - Method in class games.stendhal.server.entity.mapstuff.spawner.GrowingPassiveEntityRespawnPoint
Set the current ripeness stage of the grower.
setRPClass(String) - Method in class marauroa.common.game.Attributes
This method sets the RPClass of this attributes
setRPClass(RPClass) - Method in class marauroa.common.game.Attributes
This method sets the RPClass of this attributes
setRPStats(int, int, int, int, double) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
setScrollingSpeed(int) - Method in class games.stendhal.client.gui.ScrolledViewport
Set the scrolling speed when using the mouse wheel.
setSecond(T2) - Method in class marauroa.common.Pair
sets the second object
setSeed(String) - Method in class games.stendhal.client.gui.login.Profile
 
setSentence(String) - Method in class games.stendhal.server.entity.player.Player
sets the player sentence
setServer(NioServer) - Method in interface marauroa.server.net.nio.IWorker
This method associate this worker with a NIO Server.
setServer(NioServer) - Method in class marauroa.server.net.nio.NIONetworkConnectionManager
Associate this object with a server.
setShadowStyle(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
Sets the style of shadow to use for this entity.
setShadowStyle(String) - Method in class games.stendhal.server.entity.RPEntity
Sets the attribute to define the shadow that the client should use.
setSharedKill(String) - Method in class games.stendhal.server.entity.player.Player
Stores that the player has killed 'name' with help of others.
setSharedKillCount(String, int) - Method in class games.stendhal.server.entity.player.Player
Changes shared kills count to specified value.
setSheep(Sheep) - Method in class games.stendhal.server.entity.player.PetOwner
Set the player's sheep.
setSheep(Sheep) - Method in class games.stendhal.server.entity.player.Player
Set the player's sheep.
setShowQuantity(boolean) - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
Set whether to show the quantity value.
setSign(Sign) - Method in class games.stendhal.server.entity.npc.action.LoadSignFromHallOfFameAction
sets the sign to be updated
setSign(Sign) - Method in class games.stendhal.server.maps.quests.PaperChase
sets the sign to show the hall of fame
setSign(MazeSign) - Method in class games.stendhal.server.maps.quests.maze.MazeGenerator
Set the sign for hall of fame.
setSimilarMatching(boolean) - Method in class games.stendhal.common.parser.ExpressionMatcher
 
setSize(int, int) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
setSize(int, int) - Method in class games.stendhal.server.entity.Entity
Set the entity size.
setSize(int, int) - Method in class games.stendhal.server.entity.mapstuff.area.TiledArea
 
setSkill(String, String) - Method in class games.stendhal.server.entity.player.Player
Set a named skills value.
setSlot(IEntity, String) - Method in class games.stendhal.client.gui.SlotGrid
Sets the parent entity of the window.
setSlot(IEntity, String) - Method in class games.stendhal.client.gui.SlotWindow
Sets the parent entity of the window.
setSlot(Slot) - Method in class games.stendhal.server.actions.validator.ActionData
sets slot
setSlotsLayout(int, int) - Method in class games.stendhal.client.gui.SlotGrid
 
setSlotsLayout(int, int) - Method in class games.stendhal.client.gui.SlotWindow
 
setSoloKill(String) - Method in class games.stendhal.server.entity.player.Player
Stores that the player has killed 'name' solo.
setSoloKillCount(String, int) - Method in class games.stendhal.server.entity.player.Player
Changes solo kills count to specified value.
setSounds(String[]) - Method in class games.stendhal.server.entity.npc.NPC
Set the possible sound events.
setSounds(List<String>) - Method in class games.stendhal.server.entity.npc.NPC
Set the possible sound events.
setSource(String) - Method in class games.stendhal.common.tiled.TileSetDefinition
Set the filename of the source image of the tileset.
setSourceRoot(Entity) - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
 
setSpeed(double) - Method in class games.stendhal.server.entity.ActiveEntity
Set the movement speed.
setSpell(RPObject) - Method in class games.stendhal.client.gui.spellcasting.SpellCastingGroundContainerMouseState
Sets the previously selected spell, which will be casted on click on an entity
setSplashScreen(JFrame) - Method in class games.stendhal.client.StendhalClient
Set the splash screen window.
setSprite(Sprite) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Set the sprite.
setStage(int) - Method in class games.stendhal.server.entity.item.Corpse
Sets the current degrading state.
setStarted() - Method in class games.stendhal.server.entity.mapstuff.office.ArrestWarrant
The criminal has started his jail time.
setStartPoint(float[]) - Method in class games.stendhal.client.sound.facade.AudibleCapsuleArea
 
setStartState() - Method in class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint
 
setStartState() - Method in class games.stendhal.server.entity.mapstuff.spawner.SheepFood
 
setState(int) - Method in class games.stendhal.common.parser.ConversationContext
 
setState(int) - Method in class games.stendhal.server.entity.mapstuff.useable.UseableEntity
sets the state
setState(IEntity, IEntity, TradeState, TradeState) - Method in class games.stendhal.client.gui.trade.TradingController
Set the new trading state.
setStatusAttack(String, double) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
setStatusResistances(Map<StatusType, Double>) - Method in class games.stendhal.server.entity.status.StatusResistancesList
Reset or create resistances after construction.
setSuggestedMinLevel(int) - Method in class games.stendhal.server.maps.quests.QuestInfo
 
setSusceptibilities(Map<Nature, Double>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
Set the susceptibility mapping.
setSusceptibilities(Map<Nature, Double>) - Method in class games.stendhal.server.entity.creature.Creature
Set the susceptibility mapping of a creature.
setSusceptibilities(Map<Nature, Double>) - Method in class games.stendhal.server.entity.item.Item
Set the susceptibility data of this item.
setSusceptibilities(Map<String, Double>) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
Set the susceptibilities.
setSwapable(boolean) - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
 
setTabLabelMargins(int) - Method in class games.stendhal.client.gui.styled.StyledTabbedPaneUI
Set the empty space at the sides of the tab label.
setTableArea(Rectangle) - Method in class games.stendhal.server.entity.npc.CroupierNPC
Sets the playing area (a table or something like that).
setTarget(RPEntity) - Method in class games.stendhal.server.entity.RPEntity
Modify the entity to order to attack the target entity.
setTargetPosition(int, int) - Method in class games.stendhal.server.entity.mapstuff.area.NoLoginAreaBehaviour
sets the target position to which players are moved
setTargetRoot(Entity) - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
 
setTargetSlot(EntitySlot) - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
 
setTarryDuration(Integer) - Method in class games.stendhal.server.entity.npc.behaviour.impl.TeleporterBehaviour
Sets the amount of time (in seconds) the NPC will spend on a map before teleporting.
setTeleclickEnabled(boolean) - Method in class games.stendhal.server.entity.player.Player
Set whether this player has teleclick enabled.
setTeleportsFlag(boolean) - Method in class games.stendhal.server.entity.npc.PassiveNPC
 
setTeleportWarning(String) - Method in class games.stendhal.server.entity.npc.behaviour.impl.TeleporterBehaviour
Sets the message that NPC will say when failing to teleport if engaged in conversation.
setTestingPhase(DaylightPhase) - Static method in enum class games.stendhal.server.core.rp.DaylightPhase
WARNING: this should only be used for testing purposes.
setText(String) - Method in class games.stendhal.client.gui.chatlog.EventLine
 
setText(String) - Method in class games.stendhal.server.entity.mapstuff.sign.Sign
Set the sign text.
setThread(Thread) - Method in class marauroa.server.db.DBTransaction
sets the thread in which this transaction is supposed to be used.
setThreadLanguage(String) - Static method in class games.stendhal.server.core.engine.Translate
sets the language for this thread
setThreadLocale(Locale) - Static method in class marauroa.common.i18n.I18N
sets the locale for this thread
setThunder(boolean) - Method in class games.stendhal.server.entity.mapstuff.WeatherEntity
Set the thunder state for the zone.
setTileId(int) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
setTileId(String) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
setTileset(Tileset) - Method in class games.stendhal.client.EmptyLayerRenderer
 
setTileset(Tileset) - Method in class games.stendhal.client.gui.EffectLayer
 
setTileset(Tileset) - Method in class games.stendhal.client.LayerRenderer
Set the tiles used for rendering.
setTileset(Tileset) - Method in class games.stendhal.client.WeatherLayerRenderer
 
setTilesetIndex(int, int, int) - Method in class games.stendhal.server.entity.mapstuff.area.TiledArea
sets the data for the specified coordinate
setTilesetNames(String) - Method in class games.stendhal.server.entity.mapstuff.area.TiledArea
sets the tile names
setTimestamp(long) - Method in class games.stendhal.server.entity.spell.Spell
 
SettingChangeAdapter - Class in games.stendhal.client.gui.wt.core
SettingChangeListener that calls changed() with the current property value, or with the default value at creation.
SettingChangeAdapter(String, String) - Constructor for class games.stendhal.client.gui.wt.core.SettingChangeAdapter
 
SettingChangeListener - Interface in games.stendhal.client.gui.wt.core
Interface for monitoring configuration changes.
SettingsDialog - Class in games.stendhal.client.gui.settings
Dialog for game settings.
SettingsDialog(Frame) - Constructor for class games.stendhal.client.gui.settings.SettingsDialog
Create a new SettingsDialog.
SettingsProperties - Class in games.stendhal.client.gui.settings
Public properties for UI settings.
SettingsProperties() - Constructor for class games.stendhal.client.gui.settings.SettingsProperties
 
setTitle(String) - Method in class games.stendhal.client.gui.InternalWindow
Set the window title.
setTitle(String) - Method in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
Sets the zone title.
setTitle(String) - Method in class games.stendhal.server.entity.RPEntity
Set the entity's formatted title.
setToFullGrowth() - Method in class games.stendhal.server.entity.mapstuff.spawner.GrowingPassiveEntityRespawnPoint
 
setToFullGrowth() - Method in class games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint
 
setToFullGrowth() - Method in class games.stendhal.server.entity.mapstuff.spawner.SheepFood
 
setTokenMoveListener(Token.TokenMoveListener<T>) - Method in class games.stendhal.server.entity.item.token.Token
Sets a TokenMoveListener.
setType(NotificationType) - Method in class games.stendhal.client.gui.chatlog.EventLine
 
setType(ExpressionType) - Method in class games.stendhal.common.parser.Expression
Set Expression type.
setType(Definition.Type) - Method in class marauroa.common.game.Definition
Sets the type of the definition: BYTE, INT, SHORT, STRING, ...
setTypeMatching(boolean) - Method in class games.stendhal.common.parser.ExpressionMatcher
 
setUndroppableOnDeath(boolean) - Method in class games.stendhal.server.entity.item.Item
Set is the item undroppable when player dies.
setup(boolean) - Static method in class marauroa.common.MarauroaUncaughtExceptionHandler
installs this uncaught exception handler
setup(StendhalRPZone) - Method in class games.stendhal.server.core.config.zone.ConfiguratorDescriptor
Do appropriate zone setup.
setup(StendhalRPZone) - Method in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
Do appropriate zone setup.
setup(StendhalRPZone) - Method in class games.stendhal.server.core.config.zone.PortalSetupDescriptor
Do appropriate zone setup.
setup(StendhalRPZone) - Method in class games.stendhal.server.core.config.zone.SetupDescriptor
Do appropriate zone setup.
setup(String, int, String) - Method in class games.stendhal.server.entity.item.HouseKey
Set the parameters of the key.
setup(String, int, String) - Method in class games.stendhal.server.entity.item.MasterKey
 
setup(String, long) - Method in class games.stendhal.server.entity.item.GateKey
Sets the key to open the set lock identifier and to expire at the given time.
SetupDescriptor - Class in games.stendhal.server.core.config.zone
A base zone setup descriptor.
SetupDescriptor() - Constructor for class games.stendhal.server.core.config.zone.SetupDescriptor
Create a base zone setup descriptor.
setupPiper(SpeakerNPC) - Static method in class games.stendhal.server.maps.quests.piedpiper.TPPQuestHelperFunctions
 
setupTurnNotifier(int) - Method in class games.stendhal.server.entity.mapstuff.office.StorableEntityList
 
setUpVector(float[]) - Method in class games.stendhal.client.sound.system.processors.DirectedSound
 
SetupXMLReader - Class in games.stendhal.server.core.config.zone
A base setup xml reader.
SetupXMLReader() - Constructor for class games.stendhal.server.core.config.zone.SetupXMLReader
 
setUseBehavior(UseBehavior) - Method in class games.stendhal.server.entity.item.Item
Set behavior to follow when the item is used.
setUseListener(String, UseListener) - Method in class games.stendhal.server.entity.player.Player
adds a use listener causing the client to add an use action with the specified name
setUser(String) - Method in class games.stendhal.client.gui.login.Profile
 
setUserInterface(UserInterface) - Static method in class games.stendhal.client.ClientSingletonRepository
sets the user interface
setUseScaling(boolean) - Method in class games.stendhal.client.GameScreen
Set whether the screen should be drawn scaled, or in native resolution.
setUsesRandomPath(boolean) - Method in class games.stendhal.server.entity.GuidedEntity
Sets or unsets entity's path as random.
setValue(double) - Method in class games.stendhal.client.gui.LinearScalingModel
 
setValue(double) - Method in interface games.stendhal.client.gui.ScalingModel
Set the internal value.
setValue(int) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
setVegetableName(String) - Method in class games.stendhal.server.entity.mapstuff.spawner.VegetableGrower
 
setVerboseReward(boolean) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
 
setVisibility(int) - Method in class games.stendhal.server.entity.Entity
Set the entity's visibility.
setVisible(boolean) - Method in class games.stendhal.client.gui.FeatureEnabledItemPanel
 
setVisible(boolean) - Method in interface games.stendhal.client.gui.ManagedWindow
Set the window as visible (or hidden).
setVisibleScreenArea(Rectangle) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
 
setVisibleScreenArea(Rectangle) - Method in interface games.stendhal.client.gui.j2d.entity.EntityView
 
setVolume(float) - Method in class games.stendhal.client.sound.system.processors.VolumeAdjustor
 
setVolume(float) - Method in class games.stendhal.client.sound.system.processors.VolumeGroups
 
setVolume(String, float) - Method in class games.stendhal.client.sound.system.processors.VolumeGroups
 
setWaitingForPerception(boolean) - Method in class marauroa.common.net.Channel
sets the flag indicating whether this connection is waiting for a perception
setWarningMessage(String) - Method in class games.stendhal.server.core.rp.equipping.EquipmentActionData
 
setWeight(double) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
setWeight(int) - Method in class games.stendhal.server.entity.creature.DomesticAnimal
 
setWelcomeMessage(String) - Static method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
Sets the welcome message.
SetWelcomeText - Class in games.stendhal.server.script
sets the welcome text players see on login.
SetWelcomeText() - Constructor for class games.stendhal.server.script.SetWelcomeText
 
setXP(int) - Method in class games.stendhal.server.entity.RPEntity
 
setXPReward(int) - Method in class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
 
setZone(Zone) - Method in class games.stendhal.client.StaticGameLayers
Set the current zone.
setZone(StendhalRPZone) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
 
setZone(String) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
 
setZoom(double) - Method in class games.stendhal.tools.MapRenderer
sets a zoom level
SevenCherubs - Class in games.stendhal.server.maps.quests
QUEST: Find the seven cherubs that are all around the world.
SevenCherubs() - Constructor for class games.stendhal.server.maps.quests.SevenCherubs
 
Sha512_crypt(String, String, int) - Static method in class marauroa.common.crypto.Sha512Crypt
This method actually generates an Sha512 crypted password hash from a plaintext password and a salt.
Sha512Crypt - Class in marauroa.common.crypto
This class defines a method, Sha512_crypt(), which takes a password and a salt string and generates a Sha512 encrypted password entry.
Sha512Crypt() - Constructor for class marauroa.common.crypto.Sha512Crypt
 
shared() - Method in enum class games.stendhal.server.constants.KillType
 
SHARED - Enum constant in enum class games.stendhal.server.constants.KillType
 
Sheep - Class in games.stendhal.client.entity
A Sheep entity.
Sheep - Class in games.stendhal.server.entity.creature
 
Sheep() - Constructor for class games.stendhal.client.entity.Sheep
 
Sheep() - Constructor for class games.stendhal.server.entity.creature.Sheep
Creates a new wild Sheep.
Sheep(Player) - Constructor for class games.stendhal.server.entity.creature.Sheep
Creates a new Sheep that is owned by a player.
Sheep(RPObject, Player) - Constructor for class games.stendhal.server.entity.creature.Sheep
Creates a Sheep based on an existing sheep RPObject, and assigns it to a player.
SHEEP - Static variable in class games.stendhal.common.constants.Actions
 
SheepBuyerNPC - Class in games.stendhal.server.maps.semos.city
A merchant (original name: Sato) who buys sheep from players.
SheepBuyerNPC - Class in games.stendhal.server.maps.semos.dungeon
An orcish NPC who buys sheep from players.
SheepBuyerNPC() - Constructor for class games.stendhal.server.maps.semos.city.SheepBuyerNPC
 
SheepBuyerNPC() - Constructor for class games.stendhal.server.maps.semos.dungeon.SheepBuyerNPC
 
SheepBuyerNPC.SheepBuyerSpeakerNPC - Class in games.stendhal.server.maps.semos.city
 
SheepBuyerSpeakerNPC(String) - Constructor for class games.stendhal.server.maps.semos.city.SheepBuyerNPC.SheepBuyerSpeakerNPC
 
SheepFood - Class in games.stendhal.client.entity
 
SheepFood - Class in games.stendhal.server.entity.mapstuff.spawner
A regenerative source of food that can be eaten by sheep.
SheepFood() - Constructor for class games.stendhal.client.entity.SheepFood
 
SheepFood() - Constructor for class games.stendhal.server.entity.mapstuff.spawner.SheepFood
 
SheepFood(RPObject) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.SheepFood
 
SheepGrowing - Class in games.stendhal.server.maps.quests
QUEST: Sheep Growing for Nishiya PARTICIPANTS: Nishiya (the sheep seller in Semos village) Sato (the sheep buyer in Semos city) STEPS: Nishiya asks you to grow a sheep. Sheep grows to weight 100. Sheep is handed over to Sato. Nishiya thanks you. REWARD: Maximum of (XP to level 2) or (30XP) Karma: 10 REPETITIONS: None
SheepGrowing() - Constructor for class games.stendhal.server.maps.quests.SheepGrowing
 
SheepSellerNPC - Class in games.stendhal.server.maps.semos.village
 
SheepSellerNPC() - Constructor for class games.stendhal.server.maps.semos.village.SheepSellerNPC
 
SHOCK - Enum constant in enum class games.stendhal.client.entity.StatusID
 
SHOCKED - Enum constant in enum class games.stendhal.server.entity.status.StatusType
cannot move
ShockStatus - Class in games.stendhal.server.entity.status
A status effect that causes the entity to stop moving after a set amount of steps
ShockStatus() - Constructor for class games.stendhal.server.entity.status.ShockStatus
Create the status
ShockStatusHandler - Class in games.stendhal.server.entity.status
handles ShockStatusHandler
ShockStatusHandler() - Constructor for class games.stendhal.server.entity.status.ShockStatusHandler
 
ShockStatusTurnListener - Class in games.stendhal.server.entity.status
handles the shock status each turn
ShockStatusTurnListener(StatusList) - Constructor for class games.stendhal.server.entity.status.ShockStatusTurnListener
ShockStatusTurnListener
ShopAssistantNPC - Class in games.stendhal.server.maps.deniran.cityinterior.bakery
A woman who bakes bread for players.
ShopAssistantNPC - Class in games.stendhal.server.maps.semos.bakery
A woman who bakes bread for players.
ShopAssistantNPC() - Constructor for class games.stendhal.server.maps.deniran.cityinterior.bakery.ShopAssistantNPC
 
ShopAssistantNPC() - Constructor for class games.stendhal.server.maps.semos.bakery.ShopAssistantNPC
 
ShopList - Class in games.stendhal.server.entity.npc
Singleton class that contains inventory and prices of NPC stores.
shopName - Variable in class games.stendhal.server.entity.mapstuff.sign.ShopSign
Name of shop
shops - Static variable in class games.stendhal.server.core.scripting.lua.LuaMerchantHelper
 
shops - Variable in class games.stendhal.server.entity.mapstuff.sign.ShopSign
The shop list.
ShopSign - Class in games.stendhal.server.entity.mapstuff.sign
A sign for a ShopList.
ShopSign(String, String, String, boolean) - Constructor for class games.stendhal.server.entity.mapstuff.sign.ShopSign
Create a shop list sign.
ShopSignFactory - Class in games.stendhal.server.entity.mapstuff.sign
A base factory for ShopSign objects.
ShopSignFactory() - Constructor for class games.stendhal.server.entity.mapstuff.sign.ShopSignFactory
 
ShopsXMLLoader - Class in games.stendhal.server.core.config
 
SHORT - Enum constant in enum class marauroa.common.game.Definition.Type
an integer of 16 bits
shouldBeRemoved() - Method in class games.stendhal.client.gui.j2d.RemovableSprite
Check if the Text is old enough to be removed.
shouldExpire(RentedSign) - Method in class games.stendhal.server.entity.mapstuff.office.RentedSignList
 
shouldExpire(T) - Method in class games.stendhal.server.entity.mapstuff.office.StorableEntityList
 
shouldReward() - Method in class games.stendhal.server.entity.trade.Earning
 
shouldReward(Player) - Method in class games.stendhal.server.entity.trade.Offer
Check whether accepting this offer should be rewarder in trade score.
shouldWelcomeAfterQuestIsCompleted() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
shouldWelcomeAfterQuestIsCompleted() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
shouldWelcomeAfterQuestIsCompleted() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
 
shouldWelcomeAfterQuestIsCompleted() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
shouldWelcomeAfterQuestIsCompleted() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
shout(String) - Method in class games.stendhal.server.script.AdosWildlifeRaid
 
SHOUT_TIME - Static variable in interface games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants
 
shoutMessage(String) - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
wrapper for shout to all function
Shovel - Class in games.stendhal.server.entity.item
 
Shovel(Shovel) - Constructor for class games.stendhal.server.entity.item.Shovel
Copy constructor.
Shovel(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Shovel
 
SHOW_COLLISION_DETECTION - Static variable in class games.stendhal.client.stendhal
 
SHOW_ENTITY_VIEW_AREA - Static variable in class games.stendhal.common.Debug
it shows entity's view area
SHOW_EVERYONE_ATTACK_INFO - Static variable in class games.stendhal.client.stendhal
 
SHOW_LIST_SIZES - Static variable in class games.stendhal.common.Debug
Log list sizes to find the memory leak.
showCategories(List<String>) - Method in class games.stendhal.client.gui.progress.ProgressLogController
Show available progress categories.
showCategorySummary(String, List<String>) - Method in class games.stendhal.client.gui.progress.ProgressLogController
Show a list of items in a category.
showDescription(String, String, String, String, List<String>) - Method in class games.stendhal.client.gui.progress.ProgressLogController
Show the description of an item in a category.
showHPBar() - Method in class games.stendhal.client.entity.RPEntity
Check if the entity view should show the HP indicator.
ShowItemListEvent - Class in games.stendhal.server.events
shows a list of items with image and stats
ShowItemListEvent(String, String, Collection<Item>) - Constructor for class games.stendhal.server.events.ShowItemListEvent
Creates a new ShowItemListEvent.
ShowOfferItemsChatAction - Class in games.stendhal.server.maps.semos.tavern.market
show a list of all items for which offers exist.
ShowOfferItemsChatAction() - Constructor for class games.stendhal.server.maps.semos.tavern.market.ShowOfferItemsChatAction
 
ShowOffersChatAction - Class in games.stendhal.server.maps.semos.tavern.market
shows all current offers to the asking player
ShowOffersChatAction() - Constructor for class games.stendhal.server.maps.semos.tavern.market.ShowOffersChatAction
 
ShowOutfitListEvent - Class in games.stendhal.client.events
 
ShowOutfitListEvent - Class in games.stendhal.server.events
 
ShowOutfitListEvent() - Constructor for class games.stendhal.client.events.ShowOutfitListEvent
 
ShowOutfitListEvent(String, String, String) - Constructor for class games.stendhal.server.events.ShowOutfitListEvent
 
showPopup(MouseEvent) - Method in class games.stendhal.client.gui.MousePopupAdapter
Called when the operating system dependent popup trigger has been triggered.
showTitle() - Method in class games.stendhal.client.entity.RPEntity
Check if the entity view should show the title.
showTransitionDiagram(String) - Method in class games.stendhal.client.gui.admin.TransitionDiagram
 
SickleingHalfelfNPC - Class in games.stendhal.server.maps.ados.forest
Provides Eheneumniranin
SickleingHalfelfNPC() - Constructor for class games.stendhal.server.maps.ados.forest.SickleingHalfelfNPC
 
SightseeingAction(StendhalRPWorld) - Constructor for class games.stendhal.server.script.Debuggera.SightseeingAction
 
sign(String) - Method in class games.stendhal.tools.updateprop.UpdateSigner
 
sign(BigInteger) - Method in class marauroa.common.crypto.RSAKey
signs a message
Sign - Class in games.stendhal.client.entity
 
Sign - Class in games.stendhal.server.entity.mapstuff.sign
A sign which is placed on the ground and can be right clicked by players to be read.
Sign() - Constructor for class games.stendhal.client.entity.Sign
 
Sign() - Constructor for class games.stendhal.server.entity.mapstuff.sign.Sign
Creates a sign.
Sign(RPObject) - Constructor for class games.stendhal.server.entity.mapstuff.sign.Sign
Creates a sign based on an existing RPObject.
SignalProcessor - Class in games.stendhal.client.sound.system
Every class that either wants to modify or generate a stream of PCM audio data should derive from this class
SignalProcessor() - Constructor for class games.stendhal.client.sound.system.SignalProcessor
 
SignFromHallOfFameLoader - Class in games.stendhal.server.entity.mapstuff.sign
loads the content of a sign from the hall of fame.
SignFromHallOfFameLoader(Sign, String, String, int, boolean, boolean) - Constructor for class games.stendhal.server.entity.mapstuff.sign.SignFromHallOfFameLoader
creates a new SignFromHallOfFameLoader
SIGNIFICANT_NEGATIVE - Enum constant in enum class games.stendhal.common.NotificationType
 
SIGNIFICANT_POSITIVE - Enum constant in enum class games.stendhal.common.NotificationType
 
SignLessorNPC - Class in games.stendhal.server.maps.semos.city
A merchant (original name: Gordon) who rents signs to players.
SignLessorNPC() - Constructor for class games.stendhal.server.maps.semos.city.SignLessorNPC
 
SilentNPC - Class in games.stendhal.server.entity.npc
A stripped down SpeakerNPC that does not interact with players
SilentNPC() - Constructor for class games.stendhal.server.entity.npc.SilentNPC
Creates a new SilentNPC.
SIMILAR_JUMP - Enum constant in enum class games.stendhal.server.entity.npc.fsm.MatchType
a transition that can happen from any state with similar text match.
SIMILAR_MATCH - Enum constant in enum class games.stendhal.server.entity.npc.fsm.MatchType
a transition whose expected input is very similar to the actual input.
SimilarExprMatcher - Class in games.stendhal.common.parser
SimilarExprMatcher creates an ExpressionMatcher with similarity matching.
SimilarExprMatcher() - Constructor for class games.stendhal.common.parser.SimilarExprMatcher
 
similarMatching - Variable in class games.stendhal.common.parser.ExpressionMatcher
Flag to use similarity matching.
simple - Static variable in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
 
simpleCollides(Entity, double, double, double, double) - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
SimplePathfinder - Class in games.stendhal.server.core.pathfinder
A simple and stupid path finder that checks just the collision map, but does not require adding an entity to the map before using.
SimplePathfinder(StendhalRPZone, int, int, Rectangle2D, double) - Constructor for class games.stendhal.server.core.pathfinder.SimplePathfinder
Create a new SimplePathfinder.
SimpleQuest(String, String, String) - Constructor for class games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest
 
SimpleQuestCreator - Class in games.stendhal.server.maps.quests
 
SimpleQuestCreator() - Constructor for class games.stendhal.server.maps.quests.SimpleQuestCreator
 
SimpleQuestCreator.SimpleQuest - Class in games.stendhal.server.maps.quests
 
SimulateCombat - Class in games.stendhal.tools
Class for simulating player vs.
SimulateCombat() - Constructor for class games.stendhal.tools.SimulateCombat
 
sinceLastReset() - Method in class marauroa.server.net.flood.FloodMeasure
Return the number of seconds since the last reset.
SingletonRepository - Class in games.stendhal.server.core.engine
Takes an instance of every 'singleton' created and provides setters and getters.
singular(String) - Static method in class games.stendhal.common.grammar.Grammar
Returns the singular form of the given noun if not already given in singular form.
singular(String) - Method in class games.stendhal.common.parser.WordList
Lookup the singular form of the given word from the word list.
SixthFloorCreatures - Class in games.stendhal.server.maps.semos.wizardstower
 
SixthFloorCreatures() - Constructor for class games.stendhal.server.maps.semos.wizardstower.SixthFloorCreatures
 
size() - Method in class games.stendhal.server.core.engine.PlayerList
The amount of currently logged in players.
size() - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
 
size() - Method in class games.stendhal.server.entity.item.Corpse
 
size() - Method in class games.stendhal.server.entity.mapstuff.chest.Chest
 
size() - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
Checks how many creatures which were spawned here are currently alive.
size() - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
 
size() - Method in class games.stendhal.server.util.ClassToInstancesMap
 
size() - Method in class games.stendhal.server.util.MapOfMaps
 
size() - Method in class marauroa.common.game.Attributes
Returns the number of attributes contained.
size() - Method in interface marauroa.common.game.IRPZone
Returns the number of elements of the zone
size() - Method in class marauroa.common.game.Perception
Returns the number of elements of the perception
size() - Static method in class marauroa.common.game.RPClass
Returns the size of the rpclass global list
size() - Method in class marauroa.common.game.RPObject
Returns the number of attributes and events this object is made of.
size() - Method in class marauroa.common.game.RPSlot
Return the number of elements in the slot
size() - Method in class marauroa.server.db.command.DBCommandQueue
returns the size of the queue
size() - Method in class marauroa.server.game.container.PlayerEntryContainer
This method returns the size of the container.
size() - Method in class marauroa.server.game.rp.MarauroaRPZone
This method returns the amount of objects in the zone.
size() - Method in class marauroa.server.game.rp.RPWorld
This methods return the amount of objects added to world.
SIZE_INDEX - Static variable in class games.stendhal.client.stendhal
 
SIZE_INDEX_LARGE - Static variable in class games.stendhal.client.stendhal
 
SIZE_INDEX_WIDE - Static variable in class games.stendhal.client.stendhal
 
SIZE_UNIT_PIXELS - Static variable in interface games.stendhal.client.IGameScreen
The width / height of one tile.
SKIN - Static variable in class games.stendhal.client.gui.OutfitColor
Identifier for skin color.
SKIN_LAYERS - Static variable in class games.stendhal.common.Outfits
 
SkinColor - Enum Class in games.stendhal.common.constants
Acceptable colors that can be used for skin.
skipGameVersionCheck() - Method in class marauroa.common.net.message.MessageC2SLoginRequestKey
Should the game version check be skipped?
skipWhitespace() - Method in class games.stendhal.common.CommandlineParser
Skip leading spaces.
SlashAction - Interface in games.stendhal.client.actions
A chat command.
SlashActionRepository - Class in games.stendhal.client.actions
Manages Slash Action Objects.
SlashActionRepository() - Constructor for class games.stendhal.client.actions.SlashActionRepository
 
SLayout - Enum Class in games.stendhal.client.gui.layout
Layout constraints.
sleep(int) - Static method in class marauroa.common.Utility
Sleeps a number of milliseconds.
sleepMillis(long) - Method in class games.stendhal.client.scripting.ClientScriptInterface
waits the specified number of milliseconds.
sleepSeconds(long) - Method in class games.stendhal.client.scripting.ClientScriptInterface
waits the specified number of seconds.
sleepTurns(long) - Method in class games.stendhal.client.scripting.ClientScriptInterface
waits the specified number of turns.
SlimeCreature - Class in games.stendhal.server.maps.ados.twilightzone
Configure twilight zone to include a slime Creature which drops twilight elixir.
SlimeCreature() - Constructor for class games.stendhal.server.maps.ados.twilightzone.SlimeCreature
 
slot - Variable in class games.stendhal.server.actions.equip.MoveableObject
the slot this item is in or should be placed into.
slot - Variable in class games.stendhal.server.entity.creature.impl.EquipItem
 
Slot - Interface in games.stendhal.server.entity.slot
A slot which can contain items.
SLOT - Static variable in class games.stendhal.common.constants.Actions
 
SLOT - Static variable in class games.stendhal.server.maps.quests.tutorial.TutorialStep
 
SlotActivatedItem - Class in games.stendhal.server.entity.item
An item that can be activated by being held in specific slots.
SlotActivatedItem(Item) - Constructor for class games.stendhal.server.entity.item.SlotActivatedItem
Copy constructor
SlotActivatedItem(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.SlotActivatedItem
Default constructor.
SlotAlreadyAddedException - Exception in marauroa.common.game
Thrown in case the object already has a slot with this name
SlotAlreadyAddedException(String) - Constructor for exception marauroa.common.game.SlotAlreadyAddedException
creates a new SlotAlreadyAddedException
SlotGrid - Class in games.stendhal.client.gui
A view of an RPSlot in a grid of ItemPanels.
SlotGrid(int, int) - Constructor for class games.stendhal.client.gui.SlotGrid
 
SlotIsFullException - Exception in marauroa.common.game
thrown in case the slot is full
SlotIsFullException(String) - Constructor for exception marauroa.common.game.SlotIsFullException
creates a new SlotIsFullException
slotIterator(Slots) - Method in class games.stendhal.server.entity.Entity
an iterator over slots
SlotNameInList - Class in games.stendhal.server.entity.slot
a predicate which tests that the name of a slot is in list
SlotNameInList(List<String>) - Constructor for class games.stendhal.server.entity.slot.SlotNameInList
a predicate which tests that the name of a slot is in list
SlotOwner - Class in marauroa.common.game
interface for RP-classes that own slots
SlotOwner(RPClass) - Constructor for class marauroa.common.game.SlotOwner
creates a new SlowOwner
slots - Variable in class marauroa.common.game.SlotOwner
a list of slots that this object contains
slots() - Method in class marauroa.common.game.RPObject
Returns an unmodifiable list of the slots
slots() - Method in class marauroa.common.game.SlotOwner
Returns an unmodifiable list of the slots
slots(Slots) - Method in class games.stendhal.server.entity.Entity
an Iterable over slots
Slots - Enum Class in games.stendhal.server.entity.slot
slot types
slotsIterator() - Method in class marauroa.common.game.RPObject
Returns a iterator over the slots
slotsIterator() - Method in class marauroa.common.game.SlotOwner
Returns a iterator over the slots
SlotVisibleIfEntityContained - Class in games.stendhal.server.actions.validator
checks that the entity is in a visible slots, or not contained at all
SlotVisibleIfEntityContained() - Constructor for class games.stendhal.server.actions.validator.SlotVisibleIfEntityContained
 
SlotWindow - Class in games.stendhal.client.gui
A window for showing contents of an entity's slot in a grid of ItemPanels
SlotWindow(String, int, int) - Constructor for class games.stendhal.client.gui.SlotWindow
Create a new EntityContainer.
SlowDownSpell - Class in games.stendhal.server.entity.spell
Slow down spell
SlowDownSpell(String, Nature, int, int, int, int, double, int, int, int, int, int, double) - Constructor for class games.stendhal.server.entity.spell.SlowDownSpell
 
SlowDownSpell(RPObject) - Constructor for class games.stendhal.server.entity.spell.SlowDownSpell
 
SmallBoyNPC - Class in games.stendhal.server.maps.fado.city
Creates a Small Boy NPC
SmallBoyNPC() - Constructor for class games.stendhal.server.maps.fado.city.SmallBoyNPC
 
SmithNPC - Class in games.stendhal.server.maps.kotoch
 
SmithNPC() - Constructor for class games.stendhal.server.maps.kotoch.SmithNPC
 
Snowballs - Class in games.stendhal.server.maps.quests
QUEST: Snowballs
Snowballs() - Constructor for class games.stendhal.server.maps.quests.Snowballs
 
socket - Variable in class marauroa.server.net.nio.ChangeRequest
Associated socket channel for this request.
SOCKET_TIMEOUT - Static variable in class marauroa.common.TimeoutConf
This indicates when we stop waiting for the socket.
SoftLight - Static variable in class games.stendhal.client.gui.j2d.Blend
Softlight blend mode.
SokobanBoard - Class in games.stendhal.server.entity.mapstuff.game
A sokoban board
SokobanBoard(SokobanListener) - Constructor for class games.stendhal.server.entity.mapstuff.game.SokobanBoard
creates a SokobanBoard
SokobanGame - Class in games.stendhal.server.maps.quests.revivalweeks
A Sokoban game.
SokobanGame() - Constructor for class games.stendhal.server.maps.quests.revivalweeks.SokobanGame
 
SokobanListener - Interface in games.stendhal.server.entity.mapstuff.game
listens to events from the Sokoban board
SokobanReload - Class in games.stendhal.server.script
reloads the sokoban data file
SokobanReload() - Constructor for class games.stendhal.server.script.SokobanReload
 
SokobanWatcher - Class in games.stendhal.server.script
 
SokobanWatcher() - Constructor for class games.stendhal.server.script.SokobanWatcher
 
SoldierNPCs - Class in games.stendhal.server.maps.quests.revivalweeks
Soldiers protecting the entrance to Semos Mine.
SoldierNPCs() - Constructor for class games.stendhal.server.maps.quests.revivalweeks.SoldierNPCs
 
SoldNumberOfCondition - Class in games.stendhal.server.core.rp.achievement.condition
Checks if a player has sold a number of items.
SoldNumberOfCondition(int, String...) - Constructor for class games.stendhal.server.core.rp.achievement.condition.SoldNumberOfCondition
Constructor to check multiple items.
SoldNumberOfCondition(int, List<String>) - Constructor for class games.stendhal.server.core.rp.achievement.condition.SoldNumberOfCondition
Constructor to check multiple items.
SoldNumberOfCondition(String, int) - Constructor for class games.stendhal.server.core.rp.achievement.condition.SoldNumberOfCondition
Constructor to check a single item.
SoldNumberOfCondition(Map<String, Integer>) - Constructor for class games.stendhal.server.core.rp.achievement.condition.SoldNumberOfCondition
Constructor to check multiple items of different amounts.
solo() - Method in enum class games.stendhal.server.constants.KillType
 
SOLO - Enum constant in enum class games.stendhal.server.constants.KillType
 
SolveRiddles - Class in games.stendhal.server.maps.quests
QUEST: Quest to solve a riddle to leave hell
SolveRiddles() - Constructor for class games.stendhal.server.maps.quests.SolveRiddles
 
Sound() - Constructor for class games.stendhal.client.sound.manager.SoundManager.Sound
 
Sound() - Constructor for class games.stendhal.client.sound.manager.SoundManagerNG.Sound
 
SOUND - Static variable in class games.stendhal.common.constants.Events
a sound event
SOUND_RADIUS - Static variable in class games.stendhal.server.entity.npc.NPC
Creature sound radius.
SoundEvent - Class in games.stendhal.server.events
A sound.
SoundEvent(SoundID, int, int, SoundLayer) - Constructor for class games.stendhal.server.events.SoundEvent
Creates a new sound event using an ID with specified range and volume.
SoundEvent(SoundID, int, SoundLayer) - Constructor for class games.stendhal.server.events.SoundEvent
Creates a new sound event using an ID with a volume and infinite range.
SoundEvent(SoundID, SoundLayer) - Constructor for class games.stendhal.server.events.SoundEvent
Creates a new sound event using an ID with an infinite range.
SoundEvent(String, int, int, SoundLayer) - Constructor for class games.stendhal.server.events.SoundEvent
Creates a new sound event with specified range and volume.
SoundEvent(String, int, SoundLayer) - Constructor for class games.stendhal.server.events.SoundEvent
Creates a new sound event with a volume and infinite range.
SoundEvent(String, SoundLayer) - Constructor for class games.stendhal.server.events.SoundEvent
Creates a new sound event with an infinite range.
SoundFile - Class in games.stendhal.client.sound.manager
 
SoundFile(AudioResource, SoundFileType, int, boolean) - Constructor for class games.stendhal.client.sound.manager.SoundFile
 
SoundFileType - Enum Class in games.stendhal.client.sound.facade
 
SoundGroup - Interface in games.stendhal.client.sound.facade
a group of sounds
SoundHandle - Interface in games.stendhal.client.sound.facade
 
SoundID - Enum Class in games.stendhal.common.constants
IDs for sound events configured in the client.
SoundLayer - Enum Class in games.stendhal.common.constants
the layer on which a sound is played
SoundLayers - Class in games.stendhal.client.sound.system.processors
 
SoundLayers() - Constructor for class games.stendhal.client.sound.system.processors.SoundLayers
 
SoundLayers.VolumeAdjustor - Class in games.stendhal.client.sound.system.processors
 
SoundManager - Class in games.stendhal.client.sound.manager
Old implementation of the sound manager.
SoundManager() - Constructor for class games.stendhal.client.sound.manager.SoundManager
 
SoundManager.Sound - Class in games.stendhal.client.sound.manager
 
SoundManagerNG - Class in games.stendhal.client.sound.manager
New implementation of the sound manager.
SoundManagerNG(boolean, Collection<DeviceEvaluator.Device>, AudioFormat) - Constructor for class games.stendhal.client.sound.manager.SoundManagerNG
 
SoundManagerNG.Sound - Class in games.stendhal.client.sound.manager
 
SoundSourceFactory - Class in games.stendhal.server.entity.mapstuff.sound
A factory for SoundSources.
SoundSourceFactory() - Constructor for class games.stendhal.server.entity.mapstuff.sound.SoundSourceFactory
 
SoundSystem - Class in games.stendhal.client.sound.system
Thread to manage sound output.
SoundSystem(Mixer, AudioFormat, Time, int) - Constructor for class games.stendhal.client.sound.system.SoundSystem
 
SoundSystem(SourceDataLine, Time) - Constructor for class games.stendhal.client.sound.system.SoundSystem
 
SoundSystem.Output - Class in games.stendhal.client.sound.system
 
SoundSystemFacade - Interface in games.stendhal.client.sound.facade
this class is the interface between the game logic and the sound system.
SoundSystemFacadeImpl - Class in games.stendhal.client.sound.sound
This class is the interface between the game logic and the sound system.
SoundSystemFacadeImpl() - Constructor for class games.stendhal.client.sound.sound.SoundSystemFacadeImpl
 
SoundSystemNG - Class in games.stendhal.client.sound.system
Thread to manage sound output.
SoundSystemNG(AudioFormat, Time) - Constructor for class games.stendhal.client.sound.system.SoundSystemNG
 
SoundSystemNG(SourceDataLine, Time) - Constructor for class games.stendhal.client.sound.system.SoundSystemNG
 
SoundSystemNG.Output - Class in games.stendhal.client.sound.system
 
Soup - Class in games.stendhal.server.maps.quests
QUEST: Special Soup.
Soup() - Constructor for class games.stendhal.server.maps.quests.Soup
 
source - Variable in class games.stendhal.server.core.engine.ChatMessage
 
SOURCE_NAME - Static variable in interface games.stendhal.common.EquipActionConsts
 
SOURCE_PATH - Static variable in interface games.stendhal.common.EquipActionConsts
 
SourceForgeContributorsGenerator - Class in games.stendhal.tools.contributors
 
SourceForgeContributorsGenerator() - Constructor for class games.stendhal.tools.contributors.SourceForgeContributorsGenerator
 
spawnNow() - Method in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
Pops up a new creature.
SpeakerNPC - Class in games.stendhal.server.entity.npc
This is a finite state machine that implements a chat system.
SpeakerNPC(String) - Constructor for class games.stendhal.server.entity.npc.SpeakerNPC
Creates a new SpeakerNPC.
SpeakerNPCFactory - Class in games.stendhal.server.entity.npc
A base factory for SpeakerNPC objects.
SpeakerNPCFactory() - Constructor for class games.stendhal.server.entity.npc.SpeakerNPCFactory
 
SPECIES - Static variable in class games.stendhal.common.constants.Actions
 
Spell - Class in games.stendhal.client.entity
 
Spell - Class in games.stendhal.server.entity.spell
The base spell class
Spell() - Constructor for class games.stendhal.client.entity.Spell
 
Spell(String, Nature, int, int, int, int, double, int, int, int, int, int, double) - Constructor for class games.stendhal.server.entity.spell.Spell
Creates a new Spell Sub classes of Spell *have to* provide a constructor with this order of parameters!
Spell(RPObject) - Constructor for class games.stendhal.server.entity.spell.Spell
Creates a spell from an RPObject
SPELLCASTING - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
 
SpellCastingGroundContainerMouseState - Class in games.stendhal.client.gui.spellcasting
State of the GroundContainer that is switched to, when a spell is selected.
SpellCastingGroundContainerMouseState(GroundContainer) - Constructor for class games.stendhal.client.gui.spellcasting.SpellCastingGroundContainerMouseState
Create a new SpellCastingGroundContainerMouseState acting on a given GroundContainer
SpellException - Exception in games.stendhal.server.entity.spell.exception
Exception super class in spell casting area
SpellException(String) - Constructor for exception games.stendhal.server.entity.spell.exception.SpellException
 
SpellGroupsXMLLoader - Class in games.stendhal.server.core.config
XML based loader of spell groups
SpellGroupsXMLLoader(URI) - Constructor for class games.stendhal.server.core.config.SpellGroupsXMLLoader
Create an XML based loader of spell groups.
SpellNotCooledDownException - Exception in games.stendhal.server.entity.spell.exception
Exception signalling that a spell that was tried to cast is not yet cooled down
SpellNotCooledDownException(String) - Constructor for exception games.stendhal.server.entity.spell.exception.SpellNotCooledDownException
 
Spells - Class in games.stendhal.client.gui.spells
Container displaying the spells of the player.
Spells() - Constructor for class games.stendhal.client.gui.spells.Spells
 
SpellTransformer - Class in games.stendhal.server.core.engine.transformer
Transformer for spells
SpellTransformer() - Constructor for class games.stendhal.server.core.engine.transformer.SpellTransformer
 
SpellXMLLoader - Class in games.stendhal.server.core.config
 
SpellXMLLoader() - Constructor for class games.stendhal.server.core.config.SpellXMLLoader
 
SpidersCreatures - Class in games.stendhal.server.maps.magic.school
Configure Magic School Cellar.
SpidersCreatures() - Constructor for class games.stendhal.server.maps.magic.school.SpidersCreatures
 
SpiritTrapperNPC - Class in games.stendhal.server.maps.semos.house
Builds a shady Spirit Trapper NPC for the Empty Bottle quest.
SpiritTrapperNPC() - Constructor for class games.stendhal.server.maps.semos.house.SpiritTrapperNPC
 
split() - Method in class games.stendhal.tools.map.ImageSplit
splits the large image into smaller ones
split(boolean) - Method in class games.stendhal.client.sound.system.SignalProcessor
 
splitOff(int) - Method in class games.stendhal.server.entity.item.StackableItem
 
splitOff(RPEntity, Item, int) - Method in class games.stendhal.server.core.engine.ItemLogger
 
splitOff(RPEntity, Item, Item, int) - Method in class games.stendhal.server.core.engine.ItemLogger
 
splitRgb(int, int[]) - Static method in class games.stendhal.common.color.ARGB
Split ARGB color to its 8 bit color components.
SplittedOutItemEventType - Class in games.stendhal.tools.loganalyser.itemlog.contraband
 
SplittedOutItemEventType() - Constructor for class games.stendhal.tools.loganalyser.itemlog.contraband.SplittedOutItemEventType
 
Spot - Class in games.stendhal.server.core.engine
a location within a zone
Spot(StendhalRPZone, int, int) - Constructor for class games.stendhal.server.core.engine.Spot
is a defined place in a zone.
sprite - Variable in class games.stendhal.client.sprite.AnimatedSprite
The current sprite.
Sprite - Interface in games.stendhal.client.sprite
A sprite to be displayed on the screen.
SpriteCache - Class in games.stendhal.client.sprite
A cache of keyed sprites.
SpriteCache() - Constructor for class games.stendhal.client.sprite.SpriteCache
Create a sprite cache.
SpriteStore - Class in games.stendhal.client.sprite
A resource manager for sprites in the game.
SpriteStore() - Constructor for class games.stendhal.client.sprite.SpriteStore
 
SpriteTileset - Class in games.stendhal.client.sprite
A tileset that is created from a source sprite.
SpriteTileset(SpriteStore, Sprite, int) - Constructor for class games.stendhal.client.sprite.SpriteTileset
Create a tileset.
SpriteTileset(SpriteStore, String, Color, Composite) - Constructor for class games.stendhal.client.sprite.SpriteTileset
Create a tileset.
squaredDistance(int, int) - Method in class games.stendhal.server.entity.Entity
This returns square of the distance from this entity to a specific point.
squaredDistance(Entity) - Method in class games.stendhal.server.entity.Entity
This returns square of the distance between this entity and the given one.
ST_CHAT - Static variable in class games.stendhal.server.maps.quests.tutorial.TutorialStep
 
ST_COMBAT - Static variable in class games.stendhal.server.maps.quests.tutorial.TutorialStep
 
ST_FINAL - Static variable in class games.stendhal.server.maps.quests.tutorial.TutorialStep
 
ST_ITEMS - Static variable in class games.stendhal.server.maps.quests.tutorial.TutorialStep
 
ST_NPCS - Static variable in class games.stendhal.server.maps.quests.tutorial.TutorialStep
 
ST_PETS - Static variable in class games.stendhal.server.maps.quests.tutorial.TutorialStep
 
ST_QUESTS - Static variable in class games.stendhal.server.maps.quests.tutorial.TutorialStep
 
ST_RULES - Static variable in class games.stendhal.server.maps.quests.tutorial.TutorialStep
 
Stackable<T> - Interface in games.stendhal.server.entity.item
this interface tags all items which are stackable.
StackableItem - Class in games.stendhal.client.entity
This is a stackable item.
StackableItem - Class in games.stendhal.server.entity.item
 
StackableItem() - Constructor for class games.stendhal.client.entity.StackableItem
Create a stackable item.
StackableItem(StackableItem) - Constructor for class games.stendhal.server.entity.item.StackableItem
Copy constructor.
StackableItem(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.StackableItem
 
StackableItem2DView<T extends StackableItem> - Class in games.stendhal.client.gui.j2d.entity
The 2D view of a stackable item.
StackableItem2DView() - Constructor for class games.stendhal.client.gui.j2d.entity.StackableItem2DView
 
stageBeginQuest() - Method in class games.stendhal.server.maps.quests.MealForGroongo
 
stageCheckForDessert() - Method in class games.stendhal.server.maps.quests.MealForGroongo
 
stageCollectIngredientsForDessert() - Method in class games.stendhal.server.maps.quests.MealForGroongo
 
stageCollectIngredientsForMainDish() - Method in class games.stendhal.server.maps.quests.MealForGroongo
 
stageDeliverMeal() - Method in class games.stendhal.server.maps.quests.MealForGroongo
 
stageWaitForMeal() - Method in class games.stendhal.server.maps.quests.MealForGroongo
 
STANDARD - Static variable in class marauroa.common.game.Definition
The attribute is visible and stored in database
STANDARD_PERSISTENCE_TIME - Static variable in class games.stendhal.client.gui.j2d.RemovableSprite
 
StandardActionValidations - Class in games.stendhal.server.actions.validator
standard action validations
StandardActionValidations() - Constructor for class games.stendhal.server.actions.validator.StandardActionValidations
 
StandardEventLine - Class in games.stendhal.client.gui.chatlog
 
StandardEventLine(String) - Constructor for class games.stendhal.client.gui.chatlog.StandardEventLine
 
StandardHeaderedEventLine - Class in games.stendhal.client.gui.chatlog
 
StandardHeaderedEventLine(String, String) - Constructor for class games.stendhal.client.gui.chatlog.StandardHeaderedEventLine
 
StandOnIdle - Class in games.stendhal.server.entity.creature.impl.idle
 
StandOnIdle() - Constructor for class games.stendhal.server.entity.creature.impl.idle.StandOnIdle
 
start() - Method in class games.stendhal.client.GameLoop
Start the game loop.
start() - Method in class games.stendhal.client.gui.ProgressBar
Start updating the progress bar
start() - Method in class games.stendhal.client.scripting.ScriptRecorder
Starts the recording by writing the header.
start() - Method in class games.stendhal.client.sprite.AnimatedSprite
Start the sprite animating.
start() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoardTimer
starts the timer
start() - Method in class marauroa.server.game.GameServerManager
Starting this thread makes it to start the thread that disconnect players.
start() - Method in interface marauroa.server.net.INetworkServerManager
This method inits the active object
start() - Method in class marauroa.server.net.NetworkServerManager
 
start(Player) - Method in class games.stendhal.server.maps.quests.ReverseArrow
A player entered the zone.
START - Enum constant in enum class games.stendhal.server.maps.deathmatch.DeathmatchLifecycle
deathmatch has been started and is active now.
StartAction - Class in games.stendhal.server.maps.deathmatch
Action to start a new deathmatch session for the player.
StartAction(DeathmatchInfo) - Constructor for class games.stendhal.server.maps.deathmatch.StartAction
Creates a new StartAction for the specified deathmatch.
startAttack(Player, RPEntity) - Static method in class games.stendhal.server.core.rp.StendhalRPAction
Do logic for starting an attack on an entity.
startDocument() - Method in class games.stendhal.server.core.config.CreaturesXMLLoader
 
startDocument() - Method in class games.stendhal.server.core.config.ItemsXMLLoader
 
startDrag(IEntity) - Method in class games.stendhal.client.gui.DragLayer
Start dragging an entity.
startDrag(Component) - Method in interface games.stendhal.client.gui.InternalManagedWindow.WindowDragListener
Called when the user initiates a window drag.
startElement(String, String, String, Attributes) - Method in class games.stendhal.server.core.config.CreaturesXMLLoader
 
startElement(String, String, String, Attributes) - Method in class games.stendhal.server.core.config.ItemsXMLLoader
 
startElement(String, String, String, Attributes) - Method in class games.stendhal.server.core.config.ShopsXMLLoader
 
startElement(String, String, String, Attributes) - Method in class games.stendhal.server.core.config.SpellXMLLoader
 
startElement(String, String, String, Attributes) - Method in class games.stendhal.server.util.WikipediaAccess
 
Starter - Class in games.stendhal.client.update
This class can be compiled with a lower version of Java and will display an error message if the java version is too old.
Starter() - Constructor for class games.stendhal.client.update.Starter
 
startFading(float, Time) - Method in class games.stendhal.client.sound.system.processors.VolumeAdjustor
 
startFading(Time) - Method in class games.stendhal.client.sound.system.processors.VolumeAdjustor
 
startGame() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
 
startGame() - Method in class games.stendhal.server.entity.mapstuff.game.TicTacToeBoard
prepares a new game
startGameLoop() - Method in class games.stendhal.client.gui.j2DClient
Start the game loop thread.
StartItemsCollectionWithLimitAction - Class in games.stendhal.server.entity.npc.action
For quests that use collections with random quantities for each item.
StartItemsCollectionWithLimitAction(String, int, List<String>, int) - Constructor for class games.stendhal.server.entity.npc.action.StartItemsCollectionWithLimitAction
Creates a new StartItemsCollectionWithLimitsAction.
StartItemsCollectionWithLimitAction(String, List<String>, int) - Constructor for class games.stendhal.server.entity.npc.action.StartItemsCollectionWithLimitAction
Creates a new StartItemsCollectionWithLimitsAction.
startLogging(String) - Method in class marauroa.server.db.command.DBCommandQueueLogger
start logging
startNode - Variable in class games.stendhal.server.core.pathfinder.Pathfinder
The start node.
StartRecordingKillsAction - Class in games.stendhal.server.entity.npc.action
Starts the recording of kills.
StartRecordingKillsAction(String, int, RequiredKillsInfo...) - Constructor for class games.stendhal.server.entity.npc.action.StartRecordingKillsAction
Creates a new StartRecordingKillsAction.
StartRecordingKillsAction(String, int, String, int, int) - Constructor for class games.stendhal.server.entity.npc.action.StartRecordingKillsAction
Creates a new StartRecordingKillsAction.
StartRecordingKillsAction(String, int, Map<String, Pair<Integer, Integer>>) - Constructor for class games.stendhal.server.entity.npc.action.StartRecordingKillsAction
Creates a new StartRecordingKillsAction.
StartRecordingRandomItemCollectionAction - Class in games.stendhal.server.entity.npc.action
Start recording random item collection request.
StartRecordingRandomItemCollectionAction(String, int, Map<String, Integer>, String) - Constructor for class games.stendhal.server.entity.npc.action.StartRecordingRandomItemCollectionAction
Creates a new StartRecordingRandomItemCollectionAction.
StartRecordingRandomItemCollectionAction(String, Map<String, Integer>, String) - Constructor for class games.stendhal.server.entity.npc.action.StartRecordingRandomItemCollectionAction
Creates a new StartRecordingRandomItemCollectionAction.
startSession(Player, int) - Method in class games.stendhal.server.maps.nalwor.forest.TrainingArea
Sets quest slot state & starts timer for session.
startShouts(int, String) - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
 
startSoundsystem() - Method in class games.stendhal.client.sound.manager.SoundManagerNG
 
startTiming() - Method in class games.stendhal.server.maps.quests.maze.MazeGenerator
Start timing how long the player takest to solve the maze.
startTrade(Player) - Method in class games.stendhal.server.entity.player.Player
starts a trade with this partner
startTutorialForPlayer(Player) - Method in class games.stendhal.server.maps.quests.TutorialIsland
 
startWebSocketServer() - Static method in class marauroa.server.net.web.WebSocketServer
starts the web server
STAT - Static variable in class games.stendhal.common.constants.Actions
 
STAT_DOWN - Enum constant in enum class games.stendhal.common.constants.SoundID
 
STAT_UP - Enum constant in enum class games.stendhal.common.constants.SoundID
 
state - Variable in class games.stendhal.server.script.BetManager
Holds the current state.
state - Variable in class marauroa.server.game.container.PlayerEntry
The state in which this player is
StatefulEntity - Class in games.stendhal.client.entity
A map entity with a use menu.
StatefulEntity() - Constructor for class games.stendhal.client.entity.StatefulEntity
 
STATEMENT - Enum constant in enum class games.stendhal.common.parser.Sentence.SentenceType
 
statements - Variable in class marauroa.server.db.adapter.AbstractDatabaseAdapter
list of open statements
STATIC - Enum constant in enum class marauroa.common.game.Definition.DefinitionClass
This is a static attribute definition.
StaticGameLayers - Class in games.stendhal.client
This class stores the layers that make the floor and the buildings.
StaticGameLayers() - Constructor for class games.stendhal.client.StaticGameLayers
 
Statistics - Class in marauroa.server.game
This class encapsulate everything related to the statistics recollection and storage.
Statistics.Variables - Class in marauroa.server.game
This class is very similar to a Map with the extra that adds some comodity methods like: add print
StatisticsDAO - Class in marauroa.server.game.db
data access object for statistics.
StatisticsDAO() - Constructor for class marauroa.server.game.db.StatisticsDAO
Creates a new StatisticsDAO
StatisticsMBean - Interface in marauroa.server.game
statistics interface for the java management bean
StatLevelComparisonCondition - Class in games.stendhal.server.entity.npc.condition
 
StatLevelComparisonCondition(String, String, int) - Constructor for class games.stendhal.server.entity.npc.condition.StatLevelComparisonCondition
 
STATS - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
stats of the player, e.
StatsPanelController - Class in games.stendhal.client.gui.stats
Object for listening for various user state changes that should be show.
Status - Class in games.stendhal.server.entity.status
A base class for status effects
Status(String) - Constructor for class games.stendhal.server.entity.status.Status
Status
StatusAttacker - Class in games.stendhal.server.entity.status
a status attacker
StatusAttacker(Status, double) - Constructor for class games.stendhal.server.entity.status.StatusAttacker
a Status attacker
StatusAttackerFactory - Class in games.stendhal.server.entity.status
 
StatusAttackerFactory() - Constructor for class games.stendhal.server.entity.status.StatusAttackerFactory
 
statusAttackers - Variable in class games.stendhal.server.entity.RPEntity
Entity uses a status attack
StatusDisplayBar - Class in games.stendhal.client.gui
A component for drawing the various color bars.
StatusDisplayBar(ScalingModel) - Constructor for class games.stendhal.client.gui.StatusDisplayBar
Create a StatusDisplayBar.
StatusDisplayBar.BarPainter - Interface in games.stendhal.client.gui
Interface for bars that need more complicated drawing than a simple color bar.
StatusHandler<T extends Status> - Interface in games.stendhal.server.entity.status
handles status changes
StatusHealer - Class in games.stendhal.server.entity.item
Consumable item that can be used to cure/prevent a single or multiple status effects.
StatusHealer(StatusHealer) - Constructor for class games.stendhal.server.entity.item.StatusHealer
Copy constructor.
StatusHealer(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.StatusHealer
Constructor: Creates a status-healing item.
StatusHealerEater - Class in games.stendhal.server.entity.item.consumption
Times out status healing/immunizing items.
StatusHealerEater(RPEntity, StatusType) - Constructor for class games.stendhal.server.entity.item.consumption.StatusHealerEater
Constructor defining one status healed by the item.
StatusHealerEater(RPEntity, Set<StatusType>) - Constructor for class games.stendhal.server.entity.item.consumption.StatusHealerEater
Constructor defining multiple statuses healed by the item.
StatusID - Enum Class in games.stendhal.client.entity
Status IDs.
statusList - Variable in class games.stendhal.server.entity.RPEntity
a list of current statuses
StatusList - Class in games.stendhal.server.entity.status
handles a list of status for an entity
StatusList(RPEntity) - Constructor for class games.stendhal.server.entity.status.StatusList
StatusList for an entity
StatusRemover - Class in games.stendhal.server.entity.status
removes a status
StatusRemover(StatusList, Status) - Constructor for class games.stendhal.server.entity.status.StatusRemover
StatusRemover
StatusResistancesList - Class in games.stendhal.server.entity.status
 
StatusResistancesList() - Constructor for class games.stendhal.server.entity.status.StatusResistancesList
Default constructor the container for status resistances.
StatusResistantItem - Class in games.stendhal.server.entity.item
An item that is resistant to status attacks when equipped.
StatusResistantItem(StatusResistantItem) - Constructor for class games.stendhal.server.entity.item.StatusResistantItem
Copy constructor.
StatusResistantItem(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.StatusResistantItem
Default constructor.
StatusType - Enum Class in games.stendhal.server.entity.status
types of statuses
stendhal - Class in games.stendhal.client
Main game class.
StendhalBuddyDAO - Class in games.stendhal.server.core.engine.db
database access for the redundant buddy table used on the website
StendhalBuddyDAO() - Constructor for class games.stendhal.server.core.engine.db.StendhalBuddyDAO
 
StendhalCharacterDAO - Class in games.stendhal.server.core.engine.db
Stendhal specific extensions to the normal CharacterDAO which will update the redundant tables for the web application.
StendhalCharacterDAO() - Constructor for class games.stendhal.server.core.engine.db.StendhalCharacterDAO
 
StendhalClient - Class in games.stendhal.client
This class is the glue to Marauroa, it extends ClientFramework and allows us to easily connect to an marauroa server and operate it easily.
StendhalClient.ZoneChangeListener - Interface in games.stendhal.client
Interface for listeners that need to be informed when the user is changing zone.
StendhalCursor - Enum Class in games.stendhal.client.gui.styled.cursor
An enumeration of cursors.
StendhalFirstScreen - Class in games.stendhal.client.gui
Summary description for LoginGUI.
StendhalFirstScreen(StendhalClient) - Constructor for class games.stendhal.client.gui.StendhalFirstScreen
Creates the first screen.
StendhalGroovyRunner - Class in games.stendhal.server.core.scripting
Old invoker for groovy scripts.
StendhalGroovyRunner() - Constructor for class games.stendhal.server.core.scripting.StendhalGroovyRunner
 
StendhalGroupQuestDAO - Class in games.stendhal.server.core.engine.db
DAO to handle group quests
StendhalGroupQuestDAO() - Constructor for class games.stendhal.server.core.engine.db.StendhalGroupQuestDAO
 
StendhalHallOfFameDAO - Class in games.stendhal.server.core.engine.db
database access for the hall of fame used in deathmatch
StendhalHallOfFameDAO() - Constructor for class games.stendhal.server.core.engine.db.StendhalHallOfFameDAO
 
StendhalItemDAO - Class in games.stendhal.server.core.engine.db
data access object for items
StendhalItemDAO() - Constructor for class games.stendhal.server.core.engine.db.StendhalItemDAO
 
StendhalKillLogDAO - Class in games.stendhal.server.core.engine.db
database access to the kill log
StendhalKillLogDAO() - Constructor for class games.stendhal.server.core.engine.db.StendhalKillLogDAO
 
StendhalMapStructure - Class in games.stendhal.common.tiled
This is the map format that our client uses.
StendhalMapStructure(int, int) - Constructor for class games.stendhal.common.tiled.StendhalMapStructure
Constructor.
StendhalNPCDAO - Class in games.stendhal.server.core.engine.db
database base access for the NPC dump used on the website
StendhalNPCDAO() - Constructor for class games.stendhal.server.core.engine.db.StendhalNPCDAO
 
StendhalPlayerDatabase - Class in games.stendhal.server.core.engine
initializes the database by setting up or updating the database structure and defining the database access objects (DAOs).
StendhalPlayerDatabase() - Constructor for class games.stendhal.server.core.engine.StendhalPlayerDatabase
 
StendhalQuestSystem - Class in games.stendhal.server.core.rp
Loads and manages all quests.
StendhalRPAction - Class in games.stendhal.server.core.rp
fighting and player teleport support
StendhalRPAction() - Constructor for class games.stendhal.server.core.rp.StendhalRPAction
 
StendhalRPObjectFactory - Class in games.stendhal.server.core.engine
Creates concrete objects of Stendhal classes.
StendhalRPObjectFactory() - Constructor for class games.stendhal.server.core.engine.StendhalRPObjectFactory
 
StendhalRPRuleProcessor - Class in games.stendhal.server.core.engine
adds game rules for Stendhal to the marauroa environment.
StendhalRPRuleProcessor() - Constructor for class games.stendhal.server.core.engine.StendhalRPRuleProcessor
creates a new StendhalRPRuleProcessor
StendhalRPWorld - Class in games.stendhal.server.core.engine
 
StendhalRPWorld() - Constructor for class games.stendhal.server.core.engine.StendhalRPWorld
 
StendhalRPZone - Class in games.stendhal.server.core.engine
 
StendhalRPZone(String) - Constructor for class games.stendhal.server.core.engine.StendhalRPZone
 
StendhalRPZone(String, int, int) - Constructor for class games.stendhal.server.core.engine.StendhalRPZone
 
StendhalRPZone(String, StendhalRPZone) - Constructor for class games.stendhal.server.core.engine.StendhalRPZone
 
StendhalRPZoneDAO - Class in games.stendhal.server.core.engine.db
 
StendhalRPZoneDAO() - Constructor for class games.stendhal.server.core.engine.db.StendhalRPZoneDAO
 
StendhalSearchIndexDAO - Class in games.stendhal.server.core.engine.db
database base access for the searchindex used on the website
StendhalSearchIndexDAO() - Constructor for class games.stendhal.server.core.engine.db.StendhalSearchIndexDAO
 
StendhalServer - Class in games.stendhal.server
Starts a Stendhal server
StendhalServer() - Constructor for class games.stendhal.server.StendhalServer
 
StendhalServerExtension - Class in games.stendhal.server.extension
The StendhalServerExtension is a base class for plugins that add functions to the server.
StendhalServerExtension() - Constructor for class games.stendhal.server.extension.StendhalServerExtension
 
StendhalServerExtensionIface - Interface in games.stendhal.server.extension
interface for stendhal server extensions
StendhalWebsiteDAO - Class in games.stendhal.server.core.engine.db
database access for the redundant tables used on the website
StendhalWebsiteDAO() - Constructor for class games.stendhal.server.core.engine.db.StendhalWebsiteDAO
 
step() - Method in class games.stendhal.client.gui.ProgressBar
Temporarily speeds up the bar.
step(Player, Sentence) - Method in class games.stendhal.server.entity.npc.fsm.Engine
Do one transition of the finite state machine.
step(Player, String) - Method in class games.stendhal.server.entity.npc.fsm.Engine
Do one transition of the finite state machine.
stepTest(Player, String) - Method in class games.stendhal.server.entity.npc.fsm.Engine
Do one transition of the finite state machine with debugging output and reset of the previous response.
StichardRallmanNPC - Class in games.stendhal.server.maps.semos.tavern
 
StichardRallmanNPC() - Constructor for class games.stendhal.server.maps.semos.tavern.StichardRallmanNPC
 
Stocking - Class in games.stendhal.server.entity.item
a stocking which can be opened
Stocking(Stocking) - Constructor for class games.stendhal.server.entity.item.Stocking
Copy constructor.
Stocking(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.Stocking
Creates a new Stocking.
stop() - Method in class games.stendhal.client.GameLoop
Call at client quit.
stop() - Method in class games.stendhal.client.sprite.AnimatedSprite
Stop the sprite animating.
stop() - Method in class games.stendhal.client.StendhalClient
Stop the player.
stop() - Method in class games.stendhal.server.entity.ActiveEntity
Stops entity's movement.
stop() - Method in class games.stendhal.server.entity.GuidedEntity
Remove PATHSET attribute if available and stop entity movement.
stop() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoardTimer
stops the timer
stop() - Method in class games.stendhal.server.entity.player.Player
Stop and clear any active directions.
stop(SoundHandle, Time) - Method in interface games.stendhal.client.sound.facade.SoundSystemFacade
 
stop(SoundHandle, Time) - Method in class games.stendhal.client.sound.nosound.NoSoundFacade
 
stop(SoundHandle, Time) - Method in class games.stendhal.client.sound.sound.SoundSystemFacadeImpl
 
stop(Time) - Method in class games.stendhal.client.sound.system.processors.Interruptor
 
stop(SoundManager.Sound, Time) - Method in class games.stendhal.client.sound.manager.SoundManager
 
stop(SoundManagerNG.Sound, Time) - Method in class games.stendhal.client.sound.manager.SoundManagerNG
 
STOP - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
 
STOP - Enum constant in enum class games.stendhal.common.Direction
do not move
STOP - Enum constant in enum class games.stendhal.server.entity.CollisionAction
 
STOP_ATTACK - Enum constant in enum class games.stendhal.client.entity.ActionType
 
StopAction - Class in games.stendhal.server.actions.attack
stops attacking another creature or player
StopAction() - Constructor for class games.stendhal.server.actions.attack.StopAction
 
stopAttack() - Method in class games.stendhal.server.entity.RPEntity
Modify the entity to stop attacking.
stopAttacking(Entity) - Method in class games.stendhal.server.entity.RPEntity
 
stopLogging() - Method in class marauroa.server.db.command.DBCommandQueueLogger
stop logging
stopMovement() - Method in class games.stendhal.client.entity.User
Stop the user's movement.
stopMovementSound() - Method in class games.stendhal.server.entity.creature.Creature
Stops the looped sound
stopped() - Method in class games.stendhal.client.entity.ActiveEntity
Determine if this entity is not moving.
stopped() - Method in class games.stendhal.server.entity.ActiveEntity
Checks if the entity is not moving.
stopped() - Method in class games.stendhal.server.entity.Entity
Is this entity not moving?
stopShouts() - Method in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
 
StorableEntity - Interface in games.stendhal.server.entity.mapstuff.office
An entity that will be stored by the zone to the database.
StorableEntityList<T extends Entity> - Class in games.stendhal.server.entity.mapstuff.office
a list of storable entities that can be accessed by a unique identifier like a name.
StorableEntityList(StendhalRPZone, Shape, Class<T>) - Constructor for class games.stendhal.server.entity.mapstuff.office.StorableEntityList
 
StorageNPC - Class in games.stendhal.server.maps.sedah.storage
Builds the storage NPC in Sedah City.
StorageNPC() - Constructor for class games.stendhal.server.maps.sedah.storage.StorageNPC
 
store() - Method in interface games.stendhal.server.entity.mapstuff.office.StorableEntity
Define this object as storable, but it doesn't in fact store the object.
store() - Method in class marauroa.common.game.RPObject
Define this object as storable, but it doesn't in fact store the object.
storeCharacter(String, String, RPObject) - Method in class marauroa.server.game.db.CharacterDAO
Deprecated.
storeCharacter(DBTransaction, String, String, RPObject) - Method in class marauroa.server.game.db.CharacterDAO
Deprecated.
storeCharacter(DBTransaction, String, String, RPObject, Timestamp) - Method in class games.stendhal.server.core.engine.db.StendhalCharacterDAO
 
storeCharacter(DBTransaction, String, String, RPObject, Timestamp) - Method in class marauroa.server.game.db.CharacterDAO
This method stores a character's avatar in the database and updates the link with the Character table.
StoreCharacterCommand - Class in marauroa.server.game.dbcommand
Asynchronously stores a character's progress.
StoreCharacterCommand(String, String, RPObject) - Constructor for class marauroa.server.game.dbcommand.StoreCharacterCommand
Asynchronously stores a character's progress
StoredChest - Class in games.stendhal.server.entity.mapstuff.chest
A Chest whose contents are stored by the zone.
StoredChest() - Constructor for class games.stendhal.server.entity.mapstuff.chest.StoredChest
Creates a new StoredChest.
StoredChest(RPObject) - Constructor for class games.stendhal.server.entity.mapstuff.chest.StoredChest
Creates a StoredChest based on an existing RPObject.
StoredChest.ChestListener - Class in games.stendhal.server.entity.mapstuff.chest
A listener for closing the chest
StoredChestConfigurator - Class in games.stendhal.server.entity.mapstuff.chest
 
StoredChestConfigurator() - Constructor for class games.stendhal.server.entity.mapstuff.chest.StoredChestConfigurator
 
StoredChestTransformer - Class in games.stendhal.server.core.engine.transformer
 
StoredChestTransformer() - Constructor for class games.stendhal.server.core.engine.transformer.StoredChestTransformer
 
StoredEntityMoveConfigurator - Class in games.stendhal.server.entity.mapstuff.office
Moves a stored entity to another location.
StoredEntityMoveConfigurator() - Constructor for class games.stendhal.server.entity.mapstuff.office.StoredEntityMoveConfigurator
 
storeLastPVPActionTime() - Method in class games.stendhal.server.entity.player.Player
Updates the last pvp action time with the current time.
storeMessage(DBTransaction, String, String, String, String, Timestamp) - Method in class games.stendhal.server.core.engine.db.PostmanDAO
store a message from any named source We do not specify it must be a player because NPCs use postman to send messages
StoreMessageAction - Class in games.stendhal.server.actions.chat
Stores a message to another player for postman to deliver
StoreMessageAction - Class in games.stendhal.server.entity.npc.action
Stores a message for delivery with postman
StoreMessageAction() - Constructor for class games.stendhal.server.actions.chat.StoreMessageAction
Stores a message to another player for postman to deliver
StoreMessageAction(String, String) - Constructor for class games.stendhal.server.entity.npc.action.StoreMessageAction
creates a new StoreMessageAction
StoreMessageCommand - Class in games.stendhal.server.core.engine.dbcommand
Store postman messages for a player, if a character for them exists Can find out from this function if the character existed
StoreMessageCommand(String, String, String, String) - Constructor for class games.stendhal.server.core.engine.dbcommand.StoreMessageCommand
creates a new StoreMessageCommand
StoreMessageOnBehalfOfPlayerAction - Class in games.stendhal.server.actions.admin
Stores a message to another player on behalf of any player for admins >= level 2000 (e.g.
StoreMessageOnBehalfOfPlayerAction() - Constructor for class games.stendhal.server.actions.admin.StoreMessageOnBehalfOfPlayerAction
 
storePet(Pet) - Method in class games.stendhal.server.entity.player.PlayerPetManager
 
storeRPObject(RPObject) - Method in class marauroa.server.game.container.PlayerEntry
This method stores an object at database backend
storeRPObject(RPObject) - Method in class marauroa.server.game.db.RPObjectDAO
Deprecated.
storeRPObject(DBTransaction, RPObject) - Method in class marauroa.server.game.db.RPObjectDAO
saves an RPObject to the database
storeRPZone(IRPZone) - Method in class marauroa.server.game.db.RPZoneDAO
Deprecated.
storeRPZone(DBTransaction, IRPZone) - Method in class marauroa.server.game.db.RPZoneDAO
saves storable objects for the specified zone to the database
storeRPZone(DBTransaction, IRPZone, Iterable<RPObject>) - Method in class marauroa.server.game.db.RPZoneDAO
saves storable objects for the specified zone to the database
storeSheep(Sheep) - Method in class games.stendhal.server.entity.player.PlayerSheepManager
 
storeToDatabase() - Method in class marauroa.server.game.rp.MarauroaRPZone
Store objects that has been tagged as storable to database asynchronously.
StoreZoneCommand - Class in marauroa.server.game.dbcommand
Asynchronously stores a zone.
StoreZoneCommand(IRPZone, List<RPObject>) - Constructor for class marauroa.server.game.dbcommand.StoreZoneCommand
Asynchronously stores a zone
STRAIGHT_PATH_PREFERENCE_FACTOR - Static variable in class games.stendhal.server.core.pathfinder.Pathfinder
Node weight bonus for nodes that do not change the walking direction.
STRING - Enum constant in enum class marauroa.common.game.Definition.Type
a string of up to 255 chars long
string2bytes(String) - Static method in class marauroa.server.net.validator.InetAddressMask
converts string in form aaa.bbb.ccc.ddd into byte array[]{aaa,bbb,ccc,ddd}
StringChecker - Class in marauroa.server.db
Helper class to validate strings and escape SQL strings.
StringChecker() - Constructor for class marauroa.server.db.StringChecker
 
StringFormatter<K,​T extends games.stendhal.client.gui.textformat.FormatSet<K,​T>> - Class in games.stendhal.client.gui.textformat
A class for creating attributed strings from strings using the stendhal style markup.
StringFormatter - Class in games.stendhal.common
Each parameter name in the control string is replaced by its value.
StringFormatter() - Constructor for class games.stendhal.client.gui.textformat.StringFormatter
 
StringFormatter(String) - Constructor for class games.stendhal.common.StringFormatter
Creates a new instance of StringFormatter.
StringHelper - Class in games.stendhal.common
helper functions for working with strings.
StringHelper() - Constructor for class games.stendhal.common.StringHelper
 
StringUtils - Class in games.stendhal.server.util
little methods to work with strings.
StringUtils() - Constructor for class games.stendhal.server.util.StringUtils
 
StuffForBaldemar - Class in games.stendhal.server.maps.quests
QUEST: The mithril shield forging.
StuffForBaldemar() - Constructor for class games.stendhal.server.maps.quests.StuffForBaldemar
 
StuffForVulcanus - Class in games.stendhal.server.maps.quests
QUEST: The immortal sword forging.
StuffForVulcanus() - Constructor for class games.stendhal.server.maps.quests.StuffForVulcanus
 
StupidCoward - Class in games.stendhal.server.entity.creature.impl.attack
Implements the ai-profile stupid coward.
StupidCoward() - Constructor for class games.stendhal.server.entity.creature.impl.attack.StupidCoward
 
Style - Interface in games.stendhal.client.gui.styled
Style information.
StyledButtonUI - Class in games.stendhal.client.gui.styled
ButtonUI implementation for drawing PixmapStyle buttons.
StyledButtonUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledButtonUI
Create a new StyledButtonUI.
StyledCheckBoxUI - Class in games.stendhal.client.gui.styled
 
StyledCheckBoxUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledCheckBoxUI
Create a new StyledCheckBoxUI.
StyledComboBoxUI - Class in games.stendhal.client.gui.styled
 
StyledComboBoxUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledComboBoxUI
Create a new SytledComboBoxUI.
StyledLabelUI - Class in games.stendhal.client.gui.styled
 
StyledLabelUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledLabelUI
Create a new StyledLabelUI.
StyledLookAndFeel - Class in games.stendhal.client.gui.styled
 
StyledLookAndFeel(Style) - Constructor for class games.stendhal.client.gui.styled.StyledLookAndFeel
 
StyledMenuItemUI - Class in games.stendhal.client.gui.styled
MenuItemUI for drawing menu items with style.
StyledMenuItemUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledMenuItemUI
Create a new StyledMenuItemUI.
StyledOptionPaneUI - Class in games.stendhal.client.gui.styled
OptionPaneUI that tries to clean a bit of the assumptions that everyone uses the metal theme.
StyledOptionPaneUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledOptionPaneUI
 
StyledPanelUI - Class in games.stendhal.client.gui.styled
PanelUI implementation for drawing in pixmap styles.
StyledPanelUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledPanelUI
Create a new pixmap style.
StyledPasswordFieldUI - Class in games.stendhal.client.gui.styled
 
StyledPasswordFieldUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledPasswordFieldUI
Create a new StyledPasswordFieldUI.
StyledPopupMenuUI - Class in games.stendhal.client.gui.styled
PopupMenuUI implementation for drawing styled menus.
StyledPopupMenuUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledPopupMenuUI
Create a new StyledPopupMenuUI.
StyledProgressBarUI - Class in games.stendhal.client.gui.styled
 
StyledProgressBarUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledProgressBarUI
Create a new StyledProgressBarUI.
StyledScrollBarUI - Class in games.stendhal.client.gui.styled
 
StyledScrollBarUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledScrollBarUI
 
StyledScrollPaneUI - Class in games.stendhal.client.gui.styled
A style for a scroll pane.
StyledScrollPaneUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledScrollPaneUI
Create a new pixmap style.
StyledSeparatorUI - Class in games.stendhal.client.gui.styled
Stendhal look and feel for JSeparators.
StyledSeparatorUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledSeparatorUI
Create a new StyledSeparatorUI.
StyledSliderUI - Class in games.stendhal.client.gui.styled
A SliderUI implementation using Style settings.
StyledSliderUI(Style, JSlider) - Constructor for class games.stendhal.client.gui.styled.StyledSliderUI
 
StyledSpinnerUI - Class in games.stendhal.client.gui.styled
UI delegate for JSpinners
StyledSpinnerUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledSpinnerUI
Create a new pixmap style.
StyledSplitPaneUI - Class in games.stendhal.client.gui.styled
A SplitPaneUI implementation for drawing pixmap styled JSplitPanes.
StyledSplitPaneUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledSplitPaneUI
Create a new StyledSplitPaneUI.
StyledTabbedPaneUI - Class in games.stendhal.client.gui.styled
UI delegate for JTabbedPanes.
StyledTableUI - Class in games.stendhal.client.gui.styled
Pixmap style UI delegate for JTables.
StyledTableUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledTableUI
Create a new StyledTableUI based on a pixmap style.
StyledTextFieldUI - Class in games.stendhal.client.gui.styled
TextUI using pixmap styles for JTextFields.
StyledTextFieldUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledTextFieldUI
Create a new StyledTextFieldUI.
StyledToolTipUI - Class in games.stendhal.client.gui.styled
 
StyledToolTipUI(Style) - Constructor for class games.stendhal.client.gui.styled.StyledToolTipUI
Create a new StyledToolTipUI.
StyleFactory - Class in games.stendhal.client.gui.styled.styles
Factory for creating Styles.
StyleFactory() - Constructor for class games.stendhal.client.gui.styled.styles.StyleFactory
 
StyleSet - Class in games.stendhal.client.gui.textformat
FormatSet wrapper for Styles.
StyleSet(StyleContext, Style) - Constructor for class games.stendhal.client.gui.textformat.StyleSet
Create a new StyleSet.
StyleUtil - Class in games.stendhal.client.gui.styled
 
StyleUtil() - Constructor for class games.stendhal.client.gui.styled.StyleUtil
 
sub(int) - Method in class games.stendhal.server.entity.item.StackableItem
Reduces Item's amount by amount.
SUB - Static variable in class games.stendhal.common.constants.Actions
 
sub_Vecf(float[], float[], float) - Static method in class games.stendhal.common.math.Algebra
 
sub_Vecf(float[], float[], float[]) - Static method in class games.stendhal.common.math.Algebra
 
subclassOf(String) - Method in class marauroa.common.game.RPClass
This method returns true if it is a subclass of parentClass or if it is the class itself.
subclazz - Variable in class games.stendhal.server.entity.mapstuff.area.CreatureProtectionArea.Entry
The creature subclass to match.
SUBJECT - Static variable in class games.stendhal.common.parser.ExpressionType
String constant representing a subject.
SUBJECT_NAME - Static variable in class games.stendhal.common.parser.ExpressionType
 
SUBJECT_NAME_DYNAMIC - Static variable in class games.stendhal.common.parser.WordList
 
subst(String, Map<String, ?>) - Method in class marauroa.server.db.DBTransaction
Replaces variables SQL-Statements and prevents SQL injection attacks
substitute(String, Object...) - Static method in class games.stendhal.server.util.StringUtils
Replaces [variables] in a string
substitute(String, Map<String, ?>) - Static method in class games.stendhal.server.util.StringUtils
Replaces [variables] in a string
substractTradingFee(Player, int) - Static method in class games.stendhal.server.maps.semos.tavern.market.TradingUtility
substracts the trading fee from the player depending on the given price
subtractAmount(int) - Method in class games.stendhal.server.maps.quests.logic.ItemCollectorData
Subtract the specified amount from the still needed amount.
subtractAmount(String) - Method in class games.stendhal.server.maps.quests.logic.ItemCollectorData
Subtract the specified amount from the still needed amount.
subXP(int) - Method in class games.stendhal.server.entity.RPEntity
 
SUFFIX - Static variable in class games.stendhal.common.parser.ExpressionType
String constant representing a suffix.
SUFFIX_ANIMAL - Static variable in class games.stendhal.common.parser.ExpressionType
 
SUFFIX_COLOR - Static variable in class games.stendhal.common.parser.ExpressionType
 
SUFFIX_CONDITIONAL - Static variable in class games.stendhal.common.parser.ExpressionType
 
SUFFIX_DYNAMIC - Static variable in class games.stendhal.common.parser.ExpressionType
 
SUFFIX_FLUID - Static variable in class games.stendhal.common.parser.ExpressionType
 
SUFFIX_FOOD - Static variable in class games.stendhal.common.parser.ExpressionType
 
SUFFIX_GERUND - Static variable in class games.stendhal.common.parser.ExpressionType
 
SUFFIX_NAME - Static variable in class games.stendhal.common.parser.ExpressionType
 
SUFFIX_NEGATED - Static variable in class games.stendhal.common.parser.ExpressionType
 
SUFFIX_OBSESSIONAL - Static variable in class games.stendhal.common.parser.ExpressionType
 
SUFFIX_PLURAL - Static variable in class games.stendhal.common.parser.ExpressionType
 
SUFFIX_PRONOUN - Static variable in class games.stendhal.common.parser.ExpressionType
 
SUFFIX_QUESTION - Static variable in class games.stendhal.common.parser.ExpressionType
 
suffix_s(String) - Static method in class games.stendhal.common.grammar.Grammar
"[noun]'s" or "[noun]'", depending on the last character.
SUMMON - Static variable in class games.stendhal.common.constants.Actions
 
SummonAction - Class in games.stendhal.server.actions.admin
 
SummonAction() - Constructor for class games.stendhal.server.actions.admin.SummonAction
 
SUMMONAT - Static variable in class games.stendhal.common.constants.Actions
 
SummonAtAction - Class in games.stendhal.server.actions.admin
 
SummonAtAction() - Constructor for class games.stendhal.server.actions.admin.SummonAtAction
 
SummonChest - Class in games.stendhal.server.script
Enables admins to create (list and remove) chests.
SummonChest() - Constructor for class games.stendhal.server.script.SummonChest
 
summonCreature(LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaEntityHelper
 
SummonPetScroll - Class in games.stendhal.server.entity.item.scroll
Represents a creature summon pet scroll.
SummonPetScroll(SummonPetScroll) - Constructor for class games.stendhal.server.entity.item.scroll.SummonPetScroll
Copy constructor.
SummonPetScroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.SummonPetScroll
Creates a new summon pet scroll.
SummonRat() - Method in class games.stendhal.server.maps.quests.piedpiper.OutgoingPhase
summon new rat, attracted by piper
SummonScroll - Class in games.stendhal.server.entity.item.scroll
Represents a creature summon scroll.
SummonScroll(SummonScroll) - Constructor for class games.stendhal.server.entity.item.scroll.SummonScroll
Copy constructor.
SummonScroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.SummonScroll
Creates a new summon scroll.
SummonSpell - Class in games.stendhal.server.script
Summon a spell into the spells slot for the given player.
SummonSpell() - Constructor for class games.stendhal.server.script.SummonSpell
 
SUNRISE - Enum constant in enum class games.stendhal.server.core.rp.DaylightPhase
the sun is rising
SUNSET - Enum constant in enum class games.stendhal.server.core.rp.DaylightPhase
the sun is setting
SuntanCreamForZara - Class in games.stendhal.server.maps.quests
QUEST: Suntan Cream for Zara
SuntanCreamForZara() - Constructor for class games.stendhal.server.maps.quests.SuntanCreamForZara
 
SuppliesForPhalk - Class in games.stendhal.server.maps.quests
QUEST: Supplies For Phalk PARTICIPANTS: Phalk, the dwarf guarding Semos mines Wrvil, a kobold weapon trader in Wo'fol Mrotho, in Ados barracks STEPS: 1.
SuppliesForPhalk() - Constructor for class games.stendhal.server.maps.quests.SuppliesForPhalk
 
SUPPORT - Enum constant in enum class games.stendhal.common.NotificationType
 
SUPPORT - Static variable in class games.stendhal.common.constants.Actions
 
SUPPORTANSWER - Static variable in class games.stendhal.common.constants.Actions
 
SupportAnswerAction - Class in games.stendhal.server.actions.admin
answers a support question
SupportAnswerAction() - Constructor for class games.stendhal.server.actions.admin.SupportAnswerAction
 
SupportMessageTemplatesFactory - Class in games.stendhal.common.messages
provides a single point where to define support message templates
SupportMessageTemplatesFactory() - Constructor for class games.stendhal.common.messages.SupportMessageTemplatesFactory
creates a new instance and initializes the templates
SUSI_OUTFIT - Static variable in class games.stendhal.server.maps.ados.rosshouse.LittleGirlNPC
 
suspend(Time) - Method in class games.stendhal.client.sound.system.SoundSystem
 
suspend(Time, boolean) - Method in class games.stendhal.client.sound.system.SoundSystemNG
 
suspendAt(int) - Method in class games.stendhal.server.core.pathfinder.FixedPath
Checks if the entity should be suspended at the given path position.
suspensions - Variable in class games.stendhal.server.core.pathfinder.FixedPath
Positions in the entity's path where it will suspend for a determined amount of turns.
SwimmerNPC - Class in games.stendhal.server.maps.athor.holiday_area
 
SwimmerNPC() - Constructor for class games.stendhal.server.maps.athor.holiday_area.SwimmerNPC
 
switchState() - Method in class games.stendhal.client.gui.spellcasting.DefaultGroundContainerMouseState
 
switchState() - Method in class games.stendhal.client.gui.spellcasting.GroundContainerMouseState
 
switchState() - Method in class games.stendhal.client.gui.spellcasting.SpellCastingGroundContainerMouseState
 
switchToNextPhase() - Static method in class games.stendhal.server.maps.quests.ThePiedPiper
switching quest to next available phase.
switchToSpellCasting(KeyEvent) - Method in class games.stendhal.client.GameScreen
Switch to spell casting triggered by a key event.
switchToSpellCastingState(RPObject) - Method in class games.stendhal.client.GameScreen
Switch to spell casting with an already chosen spell.
switchToSpellState(RPObject) - Method in class games.stendhal.client.gui.j2DClient
 
switchToSpellState(RPObject) - Method in interface games.stendhal.client.gui.J2DClientGUI
 
SymmetricKey - Class in marauroa.common.crypto
Symmetric Key crypto
SymmetricKey(byte[]) - Constructor for class marauroa.common.crypto.SymmetricKey
creates a new SymmetricKey
SYNC - Static variable in class marauroa.common.game.Perception
A sync perception sends the whole world
syncContent() - Method in class games.stendhal.server.entity.mapstuff.chest.PersonalChest
Sync the slot contents.
SyncContent() - Constructor for class games.stendhal.server.entity.mapstuff.chest.PersonalChest.SyncContent
 
SyntaxException - Exception in marauroa.common.game
This exception is thrown when an attribute is not found
SyntaxException(short) - Constructor for exception marauroa.common.game.SyntaxException
creates a new SyntaxException
SyntaxException(String) - Constructor for exception marauroa.common.game.SyntaxException
creates a new SyntaxException
SystemPropertyCondition - Class in games.stendhal.server.entity.npc.condition
Is the specified system property set?
SystemPropertyCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.SystemPropertyCondition
Creates a new SystemPropertyCondition
SystemPropertyCondition(String, String) - Constructor for class games.stendhal.server.entity.npc.condition.SystemPropertyCondition
Creates a new SystemPropertyCondition

T

TakeGoldforGrafindle - Class in games.stendhal.server.maps.quests
QUEST: Take gold for Grafindle PARTICIPANTS: Grafindle Lorithien STEPS: Talk with Grafindle to activate the quest.
TakeGoldforGrafindle() - Constructor for class games.stendhal.server.maps.quests.TakeGoldforGrafindle
 
takesPartInCombat() - Method in class games.stendhal.server.entity.creature.Cat
Does this domestic animal take part in combat?
takesPartInCombat() - Method in class games.stendhal.server.entity.creature.DomesticAnimal
Does this domestic animal take part in combat?
TallyMarks - Class in games.stendhal.client.gui.textformat
Tally marks representation of an integer number.
TallyMarks(int) - Constructor for class games.stendhal.client.gui.textformat.TallyMarks
 
TannerNPC - Class in games.stendhal.server.maps.deniran.cityinterior.tannery
 
TannerNPC() - Constructor for class games.stendhal.server.maps.deniran.cityinterior.tannery.TannerNPC
 
TARGET - Static variable in class games.stendhal.common.constants.Actions
 
TARGET_OBJECT - Static variable in interface games.stendhal.common.EquipActionConsts
 
TARGET_PATH - Static variable in class games.stendhal.common.constants.Actions
 
TARGET_SLOT - Static variable in interface games.stendhal.common.EquipActionConsts
 
targetCharacterExists() - Method in class games.stendhal.server.core.engine.dbcommand.StoreMessageCommand
checks if account name could be found - which tells if the character whom the message was for, existed
TargetMarker - Class in games.stendhal.server.entity.mapstuff.game
a target marker
TargetMarker(int, int) - Constructor for class games.stendhal.server.entity.mapstuff.game.TargetMarker
creates a new GameBoard
targets - Variable in class games.stendhal.server.entity.mapstuff.area.OccupantArea
A list of entities [potentially] occupying this area.
targets - Variable in class games.stendhal.server.script.BetManager
Possible targets.
TargetSelectionStrategyFactory - Class in games.stendhal.server.entity.creature.impl.attack
Factory for getting TargetSelectionStrategies.
TargetSelectionStrategyFactory() - Constructor for class games.stendhal.server.entity.creature.impl.attack.TargetSelectionStrategyFactory
 
Task<T> - Interface in games.stendhal.server.core.engine
a task that can be execute with a parameter (similar to a command in the command-pattern).
TaxmanNPC - Class in games.stendhal.server.maps.ados.townhall
Builds an NPC to keep track of all the traders in Faiumoni This means players can come find prices of all items.
TaxmanNPC() - Constructor for class games.stendhal.server.maps.ados.townhall.TaxmanNPC
 
TCPNetworkClientManager - Class in marauroa.client.net
This is the basic implementation of a TCP network manager.
TCPNetworkClientManager(String, int) - Constructor for class marauroa.client.net.TCPNetworkClientManager
Constructor that opens the socket on the marauroa_PORT and start the thread to receive new messages from the network.
TCPNetworkClientManager(Proxy, InetSocketAddress) - Constructor for class marauroa.client.net.TCPNetworkClientManager
Constructor that opens the socket on the marauroa_PORT and start the thread to receive new messages from the network.
TeacherNPC - Class in games.stendhal.server.maps.ados.fishermans_hut
Ados Fisherman's (Inside / Level 0).
TeacherNPC - Class in games.stendhal.server.maps.magic.school
Builds a Teacher NPC who flies on a broomstick.
TeacherNPC() - Constructor for class games.stendhal.server.maps.ados.fishermans_hut.TeacherNPC
 
TeacherNPC() - Constructor for class games.stendhal.server.maps.magic.school.TeacherNPC
 
TELECLICKMODE - Static variable in class games.stendhal.common.constants.Actions
 
TeleClickModeAction - Class in games.stendhal.server.actions.admin
 
TeleClickModeAction() - Constructor for class games.stendhal.server.actions.admin.TeleClickModeAction
 
TelepathNPC - Class in games.stendhal.server.maps.semos.temple
 
TelepathNPC() - Constructor for class games.stendhal.server.maps.semos.temple.TelepathNPC
 
teleport(StendhalRPZone, int, int, Direction, Player) - Method in class games.stendhal.server.entity.player.Player
Teleports this player to the given destination.
teleport(String, int, int, Direction, Player) - Method in class games.stendhal.server.entity.player.Player
Teleports player to given destination using zoneid string.
TELEPORT - Static variable in class games.stendhal.common.constants.Actions
 
TeleportAction - Class in games.stendhal.server.actions.admin
 
TeleportAction - Class in games.stendhal.server.entity.npc.action
Teleports the player to the specified location.
TeleportAction() - Constructor for class games.stendhal.server.actions.admin.TeleportAction
 
TeleportAction() - Constructor for class games.stendhal.server.script.AdminMaker.TeleportAction
 
TeleportAction(String, int, int, Direction) - Constructor for class games.stendhal.server.entity.npc.action.TeleportAction
Creates a new TeleportAction.
TeleportAllPlayers - Class in games.stendhal.server.script
Teleports all players to a specified destination
TeleportAllPlayers() - Constructor for class games.stendhal.server.script.TeleportAllPlayers
 
TeleportationRules - Class in games.stendhal.server.core.config.zone
 
TeleportationRules() - Constructor for class games.stendhal.server.core.config.zone.TeleportationRules
 
teleportBack(Player) - Method in class games.stendhal.server.entity.item.scroll.TimedTeleportScroll
Teleport the player back from the target zone.
Teleporter - Class in games.stendhal.server.entity.mapstuff.portal
 
Teleporter(Spot) - Constructor for class games.stendhal.server.entity.mapstuff.portal.Teleporter
 
TeleporterBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
teleports the SpeakerNPC to a random location on the outside world and causes it to walk a random path
TeleporterBehaviour(SpeakerNPC, List<String>, String, String) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.TeleporterBehaviour
Creates a new TeleporterBehaviour.
TeleporterBehaviour(SpeakerNPC, List<String>, String, String, boolean) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.TeleporterBehaviour
Creates a new TeleporterBehaviour.
TeleportListener - Interface in games.stendhal.server.core.events
Implementing classes can be notified that a player teleported.
TeleportNotifier - Class in games.stendhal.server.core.events
Other classes can register here to be notified on teleports
TeleportNPC - Class in games.stendhal.server.script
 
TeleportNPC() - Constructor for class games.stendhal.server.script.TeleportNPC
 
TeleportScroll - Class in games.stendhal.server.entity.item.scroll
Represents a general teleport scroll.
TeleportScroll(TeleportScroll) - Constructor for class games.stendhal.server.entity.item.scroll.TeleportScroll
Copy constructor.
TeleportScroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.TeleportScroll
Creates a new teleport scroll.
TeleportSendExtension - Class in games.stendhal.server.extension
Stendhal TeleportSend Extenstion This extension adds teleportsend to the game world.
TeleportSendExtension() - Constructor for class games.stendhal.server.extension.TeleportSendExtension
 
teleportTo(String, Player) - Method in class games.stendhal.server.entity.item.scroll.InvitationScroll
Try to teleport to a marked scroll infostring style place.
TELEPORTTO - Static variable in class games.stendhal.common.constants.Actions
 
TeleportToAction - Class in games.stendhal.server.actions.admin
 
TeleportToAction() - Constructor for class games.stendhal.server.actions.admin.TeleportToAction
 
TELL - Static variable in class games.stendhal.common.constants.Actions
 
tellAboutQuest() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
Player asks about quest.
TellAction - Class in games.stendhal.server.actions.chat
handles /tell-action (/msg-action).
TellAction() - Constructor for class games.stendhal.server.actions.chat.TellAction
 
TELLALL - Static variable in class games.stendhal.common.constants.Actions
 
TellAllAction - Class in games.stendhal.server.actions.admin
shouts a message to all players as "administrator".
TellAllAction() - Constructor for class games.stendhal.server.actions.admin.TellAllAction
 
tellAllPlayers(NotificationType, String) - Method in class games.stendhal.server.core.engine.StendhalRPRuleProcessor
Tell this message all players.
TellerNPC - Class in games.stendhal.server.maps.fado.bank
Builds the bank teller NPC.
TellerNPC() - Constructor for class games.stendhal.server.maps.fado.bank.TellerNPC
 
TEST_SERVER_PROPERTY - Static variable in annotation interface games.stendhal.server.core.config.annotations.TestServerOnly
Property name for a system property that must be set to make a server a testserver
TestEnvDlg - Class in games.stendhal.tools.npcparser
Dialog of the NPC Conversation Parser Test Environment.
TestEnvDlg() - Constructor for class games.stendhal.tools.npcparser.TestEnvDlg
Creates new form TestEnvDlg
Testing - Class in games.stendhal.common.constants
Constants defined for testing purposes.
Testing() - Constructor for class games.stendhal.common.constants.Testing
 
TestServerOnly - Annotation Interface in games.stendhal.server.core.config.annotations
Marker Annotation for Objects that should be active only on a testserver
TestShowItemList - Class in games.stendhal.server.script
Creates a portable NPC who gives ALL players powerful items, increases their level and makes them admins.
TestShowItemList() - Constructor for class games.stendhal.server.script.TestShowItemList
 
text - Variable in class games.stendhal.server.maps.semos.city.SignLessorNPC
 
TEXT - Static variable in class games.stendhal.common.constants.Actions
 
TextAttributeSet - Class in games.stendhal.client.gui.textformat
FormatSet implementation for TextAttribute maps.
TextAttributeSet() - Constructor for class games.stendhal.client.gui.textformat.TextAttributeSet
Create a new TextAttributeSet with no defined attributes.
TextBoxFactory - Class in games.stendhal.client.gui.j2d
A helper class for painting speech bubbles and other messages used on the screen.
TextBoxFactory() - Constructor for class games.stendhal.client.gui.j2d.TextBoxFactory
Create a new TextBoxFactory.
textClient - Class in games.stendhal.client
 
textClient(String, String, String, String, String, boolean) - Constructor for class games.stendhal.client.textClient
 
TextEvent - Class in games.stendhal.server.events
A public text message.
TextEvent(String) - Constructor for class games.stendhal.server.events.TextEvent
Creates a new text event.
TextHasNumberCondition - Class in games.stendhal.server.entity.npc.condition
Does this trigger contain a number?
TextHasNumberCondition() - Constructor for class games.stendhal.server.entity.npc.condition.TextHasNumberCondition
Creates a new TextHasNumberCondition which checks for a positive integer.
TextHasNumberCondition(int) - Constructor for class games.stendhal.server.entity.npc.condition.TextHasNumberCondition
Creates a new TextHasNumberCondition which checks for a positive integer.
TextHasNumberCondition(int, int) - Constructor for class games.stendhal.server.entity.npc.condition.TextHasNumberCondition
Creates a new TextHasNumberCondition which checks if there is a number and if it is in range.
TextHasParameterCondition - Class in games.stendhal.server.entity.npc.condition
Did this trigger have additional parameters?
TextHasParameterCondition() - Constructor for class games.stendhal.server.entity.npc.condition.TextHasParameterCondition
 
TextIndicator - Class in games.stendhal.client.entity
Data container for the text floaters.
TextSprite - Class in games.stendhal.client.sprite
Outlined text representation of a string.
thatthose(int) - Static method in class games.stendhal.common.grammar.Grammar
"that" or "those", depending on the quantity.
ThatThose(int) - Static method in class games.stendhal.common.grammar.Grammar
"That or "Those", depending on the quantity.
TheMissingBooks - Class in games.stendhal.server.maps.quests
QUEST: Quest to get a recipe for a potion for Imorgen
TheMissingBooks() - Constructor for class games.stendhal.server.maps.quests.TheMissingBooks
 
ThePiedPiper - Class in games.stendhal.server.maps.quests
QUEST: The Pied Piper PARTICIPANTS: Mayor Chalmers George Anna Jens Susi Finn Farmer Pied Piper STEPS: PART I.
ThePiedPiper() - Constructor for class games.stendhal.server.maps.quests.ThePiedPiper
 
ThingCreature - Class in games.stendhal.server.maps.nalwor.tunnel
Configure Drow Tunnel -1 to include a Thing Creature who carries an amulet.
ThingCreature() - Constructor for class games.stendhal.server.maps.nalwor.tunnel.ThingCreature
 
ThirdFloorCreatures - Class in games.stendhal.server.maps.semos.wizardstower
 
ThirdFloorCreatures() - Constructor for class games.stendhal.server.maps.semos.wizardstower.ThirdFloorCreatures
 
thisthese(int) - Static method in class games.stendhal.common.grammar.Grammar
"this" or "these", depending on the quantity.
ThisThese(int) - Static method in class games.stendhal.common.grammar.Grammar
"This or "These", depending on the quantity.
throwCoin() - Static method in class games.stendhal.common.Rand
Simulates flipping a coin.
TicTacToeBoard - Class in games.stendhal.server.entity.mapstuff.game
A Tic Tac Toe board.
TicTacToeBoard() - Constructor for class games.stendhal.server.entity.mapstuff.game.TicTacToeBoard
creates a new tic tac toe board
TicTacToeGame - Class in games.stendhal.server.maps.quests.revivalweeks
A Tic Tac Toe game for two players
TicTacToeGame() - Constructor for class games.stendhal.server.maps.quests.revivalweeks.TicTacToeGame
 
TicTacToeMovementValidatorChain - Class in games.stendhal.server.entity.mapstuff.game
a validator chain for the Tick Tack Toe game.
TicTacToeMovementValidatorChain() - Constructor for class games.stendhal.server.entity.mapstuff.game.TicTacToeMovementValidatorChain
creates a new TickTackToeMovementValidatorChain.
TiledArea - Class in games.stendhal.server.entity.mapstuff.area
an area which consists of tiled images
TiledArea() - Constructor for class games.stendhal.server.entity.mapstuff.area.TiledArea
 
Tileset - Interface in games.stendhal.client.sprite
A tileset.
TilesetAnimationMap - Class in games.stendhal.client.sprite
A tileset animation map.
TilesetAnimationMap() - Constructor for class games.stendhal.client.sprite.TilesetAnimationMap
Create a tileset animation map.
TilesetConverter - Class in games.stendhal.tools
A tool for converting tileset mappings.
TilesetConverter() - Constructor for class games.stendhal.tools.TilesetConverter
 
TileSetDefinition - Class in games.stendhal.common.tiled
Stores a definition of a tileset.
TileSetDefinition(String, String, int) - Constructor for class games.stendhal.common.tiled.TileSetDefinition
Constructor.
TilesetGroupAnimationMap - Class in games.stendhal.client.sprite
A group of tileset animation maps.
TilesetGroupAnimationMap() - Constructor for class games.stendhal.client.sprite.TilesetGroupAnimationMap
Create a map of tileset animation maps.
Time - Class in games.stendhal.client.sound.facade
A time class that helps converting different time units to and from samples per sample rate
Time() - Constructor for class games.stendhal.client.sound.facade.Time
 
Time(long) - Constructor for class games.stendhal.client.sound.facade.Time
 
Time(long, int) - Constructor for class games.stendhal.client.sound.facade.Time
Creates an instance of the Time class from a given number of samples and a sample rate
Time(long, Time.Unit) - Constructor for class games.stendhal.client.sound.facade.Time
Creates an instance of the Time class from a time value and a time unit
TIME - Enum constant in enum class games.stendhal.server.core.config.annotations.Dev.Category
time
TIME_TO_EXPIRING - Static variable in class games.stendhal.server.maps.semos.tavern.market.OfferExpirer
Total time in seconds before expiring an offer.
Time.Unit - Enum Class in games.stendhal.client.sound.facade
Enumeration of different time units
TIMED_HELP - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
 
TIMED_NAKED - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
 
TIMED_OUTFIT - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
 
TIMED_PASSWORD - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
 
TIMED_RULES - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
 
TimedInvisibility - Class in games.stendhal.server.entity.item.timed
 
TimedInvisibility(TimedStackableItem) - Constructor for class games.stendhal.server.entity.item.timed.TimedInvisibility
 
TimedInvisibility(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.timed.TimedInvisibility
 
TimedStackableItem - Class in games.stendhal.server.entity.item.timed
Abstract base class for a stackable timed item.
TimedStackableItem(TimedStackableItem) - Constructor for class games.stendhal.server.entity.item.timed.TimedStackableItem
copy constructor.
TimedStackableItem(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.timed.TimedStackableItem
Creates a TimedItem.
TimedTeleportScroll - Class in games.stendhal.server.entity.item.scroll
Represents a teleport scroll that takes the player to a specified location for a specified time, after which it will teleport the player to given location.
TimedTeleportScroll(TimedTeleportScroll) - Constructor for class games.stendhal.server.entity.item.scroll.TimedTeleportScroll
Copy constructor.
TimedTeleportScroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.TimedTeleportScroll
Creates a new timed marked teleport scroll.
timeout(Item) - Method in class games.stendhal.server.core.engine.ItemLogger
Call when the item or its container times out, or the containing zone is destroyed
timeOut() - Method in class games.stendhal.server.entity.mapstuff.game.GameBoard
 
TIMEOUT - Static variable in class marauroa.client.ClientFramework
How long we should wait for connect.
TIMEOUT_FOR_ACCEPTANCE - Static variable in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeManager
 
TimeoutConf - Class in marauroa.common
This class stores some constants about server timeout values.
TimeoutConf() - Constructor for class marauroa.common.TimeoutConf
 
timeOutCurrentChallenges(int) - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallengeManager
Filters out challenges that have to time out at the given turn
TimeoutException - Exception in marauroa.client
this exception is thrown if a connection to the server cannot be established within the given time.
TimeoutException() - Constructor for exception marauroa.client.TimeoutException
creates a new TimeoutException
TimePassedCondition - Class in games.stendhal.server.entity.npc.condition
Has 'delay' time passed since the quest was last done? If the quest slot isn't in the expected format, returns true
TimePassedCondition(String, int) - Constructor for class games.stendhal.server.entity.npc.condition.TimePassedCondition
Creates a new TimePassedCondition, where the timestamp alone is stored in the quest state.
TimePassedCondition(String, int, int) - Constructor for class games.stendhal.server.entity.npc.condition.TimePassedCondition
Creates a new TimePassedCondition .
TimeReachedCondition - Class in games.stendhal.server.entity.npc.condition
Check if current system time reached a timestamp stored in a quest slot.
TimeReachedCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.TimeReachedCondition
Creates a new TimeReachedCondition for checking wether or not a timestamp in quest slot has been reached
TimeReachedCondition(String, int) - Constructor for class games.stendhal.server.entity.npc.condition.TimeReachedCondition
Creates a new TimeReachedCondition for checking wether or not a timestamp in quest slot has been reached
timestamp - Variable in class games.stendhal.server.core.engine.ChatMessage
 
timestamp - Variable in class marauroa.common.net.message.TransferContent
When this content was created or any other way of stamping the content for version control.
timestampMessage - Variable in class marauroa.common.net.message.Message
Timestamp about when the message was created
timeUntil(int) - Static method in class games.stendhal.server.util.TimeUtil
Create a text representing a saying of time until.
timeUntil(int, boolean) - Static method in class games.stendhal.server.util.TimeUtil
Create a text representing a saying of time until.
timeUntil(StringBuilder, int) - Static method in class games.stendhal.server.util.TimeUtil
Append a text representing a saying of time until.
timeUntil(StringBuilder, int, boolean) - Static method in class games.stendhal.server.util.TimeUtil
Append a text representing a saying of time until.
TimeUtil - Class in games.stendhal.server.util
Utility functions for time in the game.
TimeUtil() - Constructor for class games.stendhal.server.util.TimeUtil
 
timings - Variable in class games.stendhal.server.maps.quests.piedpiper.TPPQuest
 
timings - Variable in class games.stendhal.server.maps.quests.ThePiedPiper
 
title - Variable in class games.stendhal.client.entity.Entity
The entity title.
title - Variable in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
 
title - Variable in class games.stendhal.server.entity.mapstuff.sign.ShopSign
Caption of sign
TITLE - Static variable in class games.stendhal.common.constants.Actions
 
titleize(String) - Static method in class games.stendhal.server.util.StringUtils
Converts a string to title case.
TMXLoader - Class in games.stendhal.server.core.config.zone
Loads a TMX file to server so it can understand: a) The objects layer b) The collision layer c) The protection layer.
TMXLoader() - Constructor for class games.stendhal.server.core.config.zone.TMXLoader
 
toArray(LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaArrayHelper
Converts a Lua table to Java array.
toAttributedString() - Method in class games.stendhal.client.gui.textformat.AttributedStringBuilder
Get the built AttributedString.
toAttributeString() - Method in class marauroa.common.game.Attributes
This method returns a String that represent the attributes
toggle() - Method in class games.stendhal.server.entity.mapstuff.game.NineSwitchesGameSwitch
toggles the state of the switch.
toggleHPBar(boolean) - Method in class games.stendhal.client.gui.stats.StatsPanelController
Show/Hide HP bar.
toHexString(byte[]) - Static method in class marauroa.common.crypto.Hash
Convert and array of bytes to a Hex string.
toHTML() - Method in class games.stendhal.client.gui.textformat.HTMLBuilder
Get the generated HTML.
token - Variable in class marauroa.server.game.container.SecuredLoginInfo
 
Token - Class in games.stendhal.server.entity.item.token
Tokens are items which trigger an event on movement.
Token(Token) - Constructor for class games.stendhal.server.entity.item.token.Token
Copy constructor.
Token(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.token.Token
Creates a new token.
Token.TokenMoveListener<T extends Token> - Interface in games.stendhal.server.entity.item.token
A listener that will be notified on token move.
tokens - Variable in class games.stendhal.server.maps.quests.ReverseArrow
 
tokenType - Variable in class marauroa.server.game.container.SecuredLoginInfo
token type
tokenTypes - Variable in class games.stendhal.server.entity.mapstuff.game.GameBoard
 
toList(LuaTable) - Method in class games.stendhal.server.core.scripting.lua.LuaArrayHelper
Converts a Lua table to Java list.
TollboothNPC - Class in games.stendhal.server.maps.semos.canyon
The bridge tollbooth NPC
TollboothNPC() - Constructor for class games.stendhal.server.maps.semos.canyon.TollboothNPC
 
Tone(float, float) - Constructor for class games.stendhal.client.sound.system.processors.ToneGenerator.Tone
 
ToneGenerator - Class in games.stendhal.client.sound.system.processors
Generates a PCM audio signal consisting of sine waveforms with specified frequency and volume.
ToneGenerator(int, int, int) - Constructor for class games.stendhal.client.sound.system.processors.ToneGenerator
 
ToneGenerator.Tone - Class in games.stendhal.client.sound.system.processors
 
TOO_MANY_TRIES - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
 
TOO_MANY_TRIES_IP - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
 
TOO_MANY_TRIES_USERNAME - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
 
TOP - Enum constant in enum class games.stendhal.client.gui.j2d.entity.helpers.VerticalAlignment
 
toQuestString() - Method in class games.stendhal.server.maps.deathmatch.DeathmatchState
Returns the state as string which can be stored in the quest slot.
toString() - Method in enum class games.stendhal.client.entity.ActionType
 
toString() - Method in class games.stendhal.client.entity.Entity
 
toString() - Method in class games.stendhal.client.gui.chatlog.EventLine
 
toString() - Method in class games.stendhal.client.gui.j2d.Blend
 
toString() - Method in class games.stendhal.client.gui.login.Profile
Get the label string.
toString() - Method in class games.stendhal.client.gui.OutfitColor
 
toString() - Method in class games.stendhal.client.gui.textformat.AttributedStringBuilder
 
toString() - Method in class games.stendhal.client.gui.textformat.TallyMarks
 
toString() - Method in class games.stendhal.client.sound.facade.AudibleCircleArea
 
toString() - Method in enum class games.stendhal.common.constants.SoundID
 
toString() - Method in class games.stendhal.common.grammar.PrefixExtractor
 
toString() - Method in class games.stendhal.common.NameBuilder
 
toString() - Method in class games.stendhal.common.parser.Expression
Return a simple string representation of the Expression.
toString() - Method in class games.stendhal.common.parser.ExpressionMatcher
Return a simple string representation.
toString() - Method in class games.stendhal.common.parser.ExpressionType
 
toString() - Method in class games.stendhal.common.parser.Sentence
Return the full sentence as lower case string including type specifiers.
toString() - Method in class games.stendhal.common.parser.SentenceBuilder
 
toString() - Method in class games.stendhal.common.parser.WordEntry
Return a simple string representation of the Expression.
toString() - Method in class games.stendhal.common.StringFormatter
toString formats the string.
toString() - Method in class games.stendhal.server.actions.validator.ActionData
 
toString() - Method in class games.stendhal.server.core.engine.ChatMessage
 
toString() - Method in class games.stendhal.server.core.engine.dbcommand.DeletePendingAchievementDetailsCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class games.stendhal.server.core.engine.dbcommand.DumpSpeakerNPCsCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class games.stendhal.server.core.engine.dbcommand.DumpZonesCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class games.stendhal.server.core.engine.dbcommand.GetCharacterCreationDateCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class games.stendhal.server.core.engine.dbcommand.GetPostmanMessagesCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class games.stendhal.server.core.engine.dbcommand.LogKillEventCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class games.stendhal.server.core.engine.dbcommand.LogMergeItemEventCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class games.stendhal.server.core.engine.dbcommand.LogSimpleItemEventCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class games.stendhal.server.core.engine.dbcommand.LogSplitItemEventCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class games.stendhal.server.core.engine.dbcommand.QueryCanonicalCharacterNamesCommand
Returns a string suitable for debug output of this DBCommand.
toString() - Method in class games.stendhal.server.core.engine.dbcommand.ReadAchievementsForPlayerCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class games.stendhal.server.core.engine.dbcommand.ReadCharactersFromHallOfFameCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class games.stendhal.server.core.engine.dbcommand.ReadGroupQuestCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class games.stendhal.server.core.engine.dbcommand.ReadHallOfFamePointsCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class games.stendhal.server.core.engine.dbcommand.ReadPendingAchievementDetailsCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class games.stendhal.server.core.engine.dbcommand.StoreMessageCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class games.stendhal.server.core.engine.dbcommand.UpdateGroupQuestCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class games.stendhal.server.core.engine.dbcommand.WriteHallOfFamePointsCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class games.stendhal.server.core.engine.dbcommand.WriteReachedAchievementCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class games.stendhal.server.core.engine.StendhalRPZone
 
toString() - Method in class games.stendhal.server.core.pathfinder.FixedPath
Get the string representation.
toString() - Method in class games.stendhal.server.core.pathfinder.Node
 
toString() - Method in class games.stendhal.server.core.rp.achievement.Achievement
 
toString() - Method in class games.stendhal.server.core.rp.achievement.condition.BoughtNumberOfCondition
 
toString() - Method in class games.stendhal.server.core.rp.achievement.condition.KilledRareCreatureCondition
 
toString() - Method in class games.stendhal.server.core.rp.achievement.condition.KilledSharedAllCreaturesCondition
 
toString() - Method in class games.stendhal.server.core.rp.achievement.condition.KilledSoloAllCreaturesCondition
 
toString() - Method in class games.stendhal.server.core.rp.achievement.condition.QuestCountCompletedCondition
 
toString() - Method in class games.stendhal.server.core.rp.achievement.condition.QuestsInRegionCompletedCondition
 
toString() - Method in class games.stendhal.server.core.rp.achievement.condition.QuestWithPrefixCompletedCondition
 
toString() - Method in class games.stendhal.server.core.rp.achievement.condition.SoldNumberOfCondition
 
toString() - Method in class games.stendhal.server.core.rp.pvp.PlayerVsPlayerChallenge
 
toString() - Method in class games.stendhal.server.entity.item.Item
 
toString() - Method in class games.stendhal.server.entity.item.SlotActivatedItem
 
toString() - Method in class games.stendhal.server.entity.item.StatusResistantItem
 
toString() - Method in class games.stendhal.server.entity.mapstuff.office.ArrestWarrantList
 
toString() - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
 
toString() - Method in class games.stendhal.server.entity.npc.action.BehaviourAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.ChangePlayerOutfitAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.ChangePlayerOutfitAndPreserveTempAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.CollectRequestedItemsAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.ComplainAboutSentenceErrorAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.DecreaseKarmaAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.DisableFeatureAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.DropInfostringItemAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.DropItemAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.DropRecordedItemAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.EnableFeatureAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.EquipItemAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.EquipRandomAmountOfItemAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.EquipRandomItemAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.ExamineChatAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.IncreaseItemExchangeAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.IncreaseKarmaAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.IncreaseXPAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.IncreaseXPDependentOnLevelAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.IncrementQuestAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.JailAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.ListProducedItemDetailAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.ListProducedItemsOfClassAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.MultipleActions
 
toString() - Method in class games.stendhal.server.entity.npc.action.MultiProducerBehaviourAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.NPCEmoteAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.NPCSetDirection
 
toString() - Method in class games.stendhal.server.entity.npc.action.PlaySoundAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.ProducerBehaviourAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.RemoveStorableEntityAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.SayNPCNamesForUnstartedQuestsAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.SayRequiredItemAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.SayRequiredItemsFromCollectionAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.SayTextAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.SayTimeRemainingAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.SayTimeRemainingUntilTimeReachedAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.SayUnstartedQuestDescriptionFromNPCNameAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.SendPrivateMessageAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.SetHallOfFameToAgeDiffAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.SetQuestAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.SetQuestToFutureRandomTimeStampAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.SetQuestToPlayerAgeAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.SetQuestToTimeStampAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.SetQuestToYearAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.StartRecordingKillsAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.StartRecordingRandomItemCollectionAction
 
toString() - Method in class games.stendhal.server.entity.npc.action.TeleportAction
 
toString() - Method in class games.stendhal.server.entity.npc.condition.AdminCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.AgeGreaterThanCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.AgeLessThanCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.AlwaysFalseCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.AlwaysTrueCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.AndCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.AreaIsFullCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.AvailabilityCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.EmoteCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.KilledCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.KilledForQuestCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.KilledInSumForQuestCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.KillsQuestSlotNeedUpdateCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.LevelGreaterThanCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.LevelLessThanCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.MinTotalCreaturesKilledCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.NakedCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.NotCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.OrCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.OutfitCompatibleWithClothesCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerCanEquipItemCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerGotNumberOfItemsFromWellCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasHarvestedNumberOfItemsCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasInfostringItemWithHimCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasItemWithHimCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasPetOrSheepCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasRecordedItemWithHimCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerHasStorableEntityCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerInAreaCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerIsAGoodBoyCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerIsWearingOutfitCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerLootedNumberOfItemsCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerManaGreaterThanCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerMinedNumberOfItemsCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerNextToCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerOwnsItemIncludingBankCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerProducedNumberOfItemsCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerStatLevelCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerVisitedZonesCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.PlayerVisitedZonesInRegionCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.QuestActiveCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.QuestCompletedCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.QuestInStateCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.QuestNotActiveCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.QuestNotCompletedCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.QuestNotInStateCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.QuestNotStartedCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.QuestRegisteredCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.QuestSmallerThanCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.QuestStartedCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.QuestStateStartsWithCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.SentenceHasErrorCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.SystemPropertyCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.TextHasNumberCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.TextHasParameterCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.TimePassedCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.TimeReachedCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.TriggerExactlyInListCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.TriggerInListCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.TriggerIsNPCNameForUnstartedQuestCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.TriggerIsProducedItemOfClassCondition
 
toString() - Method in class games.stendhal.server.entity.npc.condition.TriggerMatchesQuestSlotCondition
 
toString() - Method in class games.stendhal.server.entity.npc.fsm.Transition
Return a string representation of this Transition.
toString() - Method in class games.stendhal.server.entity.Outfit
 
toString() - Method in class games.stendhal.server.entity.player.AfkTimeouter
 
toString() - Method in class games.stendhal.server.entity.player.Player
 
toString() - Method in class games.stendhal.server.entity.slot.ContainerItemSlot
just return the slot name
toString() - Method in class games.stendhal.server.entity.status.StatusResistancesList
 
toString() - Method in class games.stendhal.server.maps.deathmatch.DeathmatchState
 
toString() - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer.CreateAndSayCodedMessage
 
toString() - Method in class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer.TriggerMightbeACodedMessageCondition
 
toString() - Method in class games.stendhal.server.maps.quests.revivalweeks.PhotographerChatAction
 
toString() - Method in class games.stendhal.server.maps.quests.ScubaLicenseQuiz.ScubaCondition
 
toString() - Method in class games.stendhal.server.script.BetManager.BetInfo
 
toString() - Method in class games.stendhal.server.util.Area
 
toString() - Method in class games.stendhal.server.util.ClassToInstancesMap
 
toString() - Method in class games.stendhal.server.util.MapOfMaps
 
toString() - Method in class games.stendhal.server.util.RequiredKillsInfo
 
toString() - Method in class games.stendhal.tools.loganalyser.gameevents.GameEventEntry
 
toString() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.ItemLocation
 
toString() - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.LogEntry
 
toString() - Method in class games.stendhal.tools.loganalyser.itemlog.contraband.ItemInfo
 
toString() - Method in class marauroa.common.game.AccountResult
 
toString() - Method in class marauroa.common.game.Attributes
This method returns a String that represent the object
toString() - Method in class marauroa.common.game.Definition
 
toString() - Method in class marauroa.common.game.IRPZone.ID
This method returns a String that represent the object
toString() - Method in class marauroa.common.game.Perception
 
toString() - Method in class marauroa.common.game.RPClass
 
toString() - Method in class marauroa.common.game.RPEvent
 
toString() - Method in class marauroa.common.game.RPLink
 
toString() - Method in class marauroa.common.game.RPObject.ID
This method returns a String that represent the object
toString() - Method in class marauroa.common.game.RPObject
This method returns a String that represent the object
toString() - Method in class marauroa.common.game.RPSlot
 
toString() - Method in class marauroa.common.game.SlotOwner
 
toString() - Method in class marauroa.common.net.Channel
 
toString() - Method in class marauroa.common.net.message.Message
 
toString() - Method in class marauroa.common.net.message.MessageC2SAction
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageC2SChooseCharacter
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageC2SCreateAccount
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageC2SCreateAccountWithToken
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageC2SCreateCharacter
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageC2SKeepAlive
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageC2SLoginRequestKey
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageC2SLoginSendNonceNameAndPassword
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageC2SLoginSendNonceNamePasswordAndSeed
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageC2SLoginSendPromise
 
toString() - Method in class marauroa.common.net.message.MessageC2SLoginSendUsernameAndPassword
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageC2SLoginWithToken
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageC2SLogout
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageC2SOutOfSync
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageC2STransferACK
 
toString() - Method in class marauroa.common.net.message.MessageC2SUpdateResponse
 
toString() - Method in class marauroa.common.net.message.MessageP2SCreateAccount
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageP2SCreateCharacter
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageS2CCharacterList
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageS2CChooseCharacterACK
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageS2CChooseCharacterNACK
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageS2CConnectNACK
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageS2CCreateAccountACK
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageS2CCreateAccountNACK
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageS2CCreateCharacterACK
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageS2CCreateCharacterNACK
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageS2CInvalidMessage
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageS2CLoginACK
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageS2CLoginMessageNACK
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageS2CLoginNACK
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageS2CLoginSendKey
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageS2CLoginSendNonce
 
toString() - Method in class marauroa.common.net.message.MessageS2CLogoutACK
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageS2CLogoutNACK
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageS2CPerception
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageS2CServerInfo
This method returns a String that represent the object
toString() - Method in class marauroa.common.net.message.MessageS2CTransfer
 
toString() - Method in class marauroa.common.net.message.MessageS2CTransferREQ
 
toString() - Method in class marauroa.common.net.message.MessageS2CUpdate
 
toString() - Method in class marauroa.common.net.message.TransferContent
 
toString() - Method in class marauroa.common.Pair
 
toString() - Method in class marauroa.server.db.command.ResultHandle
 
toString() - Method in class marauroa.server.game.container.PlayerEntry
 
toString() - Method in class marauroa.server.game.container.PlayerEntryContainer
a string representation useful for debugging.
toString() - Method in class marauroa.server.game.container.SecuredLoginInfo
returns a string suitable for debug output of this DBCommand.
toString() - Method in class marauroa.server.game.db.LoginEventDAO.LoginEvent
This method returns a String that represent the object.
toString() - Method in class marauroa.server.game.dbcommand.LoadAllActiveCharactersCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class marauroa.server.game.dbcommand.LoadAllCharactersCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class marauroa.server.game.dbcommand.LoadBanListCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class marauroa.server.game.dbcommand.LoadCharacterCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class marauroa.server.game.dbcommand.LogGameEventCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class marauroa.server.game.dbcommand.LoginCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class marauroa.server.game.dbcommand.LogStatisticsCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class marauroa.server.game.dbcommand.StoreCharacterCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class marauroa.server.game.dbcommand.StoreZoneCommand
returns a string suitable for debug output of this DBCommand.
toString() - Method in class marauroa.server.net.flood.FloodMeasure
 
toString() - Method in class marauroa.server.net.validator.InetAddressMask
 
toString(String, String) - Method in class games.stendhal.server.entity.npc.ShopList
converts a shop into a human readable form
toStringForQuestState() - Method in class games.stendhal.server.util.ItemCollection
Return the items as quest state string.
toStringForQuestState(boolean) - Method in class games.stendhal.server.util.ItemCollection
 
toStringList() - Method in class games.stendhal.server.util.ItemCollection
 
toStringListWithHash() - Method in class games.stendhal.server.util.ItemCollection
 
toTable(Object[]) - Method in class games.stendhal.server.core.scripting.lua.LuaArrayHelper
Creates a Lua table from a Java array.
toTable(List<Object>) - Method in class games.stendhal.server.core.scripting.lua.LuaArrayHelper
Creates a Lua table from a Java list.
totalDamageReceived - Variable in class games.stendhal.server.entity.RPEntity
 
TouristFromAdosNPC - Class in games.stendhal.server.maps.athor.holiday_area
 
TouristFromAdosNPC() - Constructor for class games.stendhal.server.maps.athor.holiday_area.TouristFromAdosNPC
 
toXML() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
toXML() - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultItem
 
ToysCollector - Class in games.stendhal.server.maps.quests
QUEST: Toys Collector PARTICIPANTS: Anna, a girl who live in Ados STEPS: Anna asks for some toys You guess she might like a teddy, dice or dress You bring the toy to Anna Repeat until Anna received all toys.
ToysCollector() - Constructor for class games.stendhal.server.maps.quests.ToysCollector
 
TPP_AWAITING - Enum constant in enum class games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants.TPP_Phase
 
TPP_CHILDRENS - Enum constant in enum class games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants.TPP_Phase
 
TPP_FINAL - Enum constant in enum class games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants.TPP_Phase
 
TPP_INACTIVE - Enum constant in enum class games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants.TPP_Phase
 
TPP_INVASION - Enum constant in enum class games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants.TPP_Phase
 
TPP_OUTGOING - Enum constant in enum class games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants.TPP_Phase
 
TPPNextPhase - Class in games.stendhal.server.script
Showing what is current ThePiedPiper quest state, and when it will switch to next.
TPPNextPhase() - Constructor for class games.stendhal.server.script.TPPNextPhase
 
TPPQuest - Class in games.stendhal.server.maps.quests.piedpiper
 
TPPQuest(Map<String, Integer>) - Constructor for class games.stendhal.server.maps.quests.piedpiper.TPPQuest
 
TPPQuestHelperFunctions - Class in games.stendhal.server.maps.quests.piedpiper
 
TPPQuestHelperFunctions() - Constructor for class games.stendhal.server.maps.quests.piedpiper.TPPQuestHelperFunctions
 
TPPQuestInPhaseCondition - Class in games.stendhal.server.maps.quests.piedpiper
 
TPPQuestInPhaseCondition(ITPPQuestConstants.TPP_Phase) - Constructor for class games.stendhal.server.maps.quests.piedpiper.TPPQuestInPhaseCondition
 
TPPShowQuestState - Class in games.stendhal.server.script
Showing what is current ThePiedPiper quest state, and when it will switch to next.
TPPShowQuestState() - Constructor for class games.stendhal.server.script.TPPShowQuestState
 
trackLocation(Window, String, boolean) - Static method in class games.stendhal.client.gui.WindowUtils
Track the windows location so that it can be restored at next client start.
TRADE - Enum constant in enum class games.stendhal.client.entity.ActionType
 
TRADE_COMPLETED - Enum constant in enum class games.stendhal.common.TradeState
a trade was accpeted and completed
TRADE_STATE_CHANGE - Static variable in class games.stendhal.common.constants.Events
player to player trade state change event
TradeAction - Class in games.stendhal.server.actions
handles trade related actions.
TradeAction() - Constructor for class games.stendhal.server.actions.TradeAction
 
TradeCenterMarketSlot - Class in games.stendhal.server.entity.slot
the slot of the trade center in which all the offered items are stored
TradeCenterMarketSlot() - Constructor for class games.stendhal.server.entity.slot.TradeCenterMarketSlot
Creates a new TradeCenterMarketSlot.
TradeCenterMarketSlot(String) - Constructor for class games.stendhal.server.entity.slot.TradeCenterMarketSlot
Creates a new TradeCenterMarketSlot.
TradeCenterZoneConfigurator - Class in games.stendhal.server.maps.semos.tavern.market
adds a market to a zone
TradeCenterZoneConfigurator() - Constructor for class games.stendhal.server.maps.semos.tavern.market.TradeCenterZoneConfigurator
 
TraderNPC - Class in games.stendhal.server.maps.semos.tavern
 
TraderNPC - Class in games.stendhal.server.maps.wofol.house4
 
TraderNPC() - Constructor for class games.stendhal.server.maps.semos.tavern.TraderNPC
 
TraderNPC() - Constructor for class games.stendhal.server.maps.wofol.house4.TraderNPC
 
TradeState - Enum Class in games.stendhal.common
the state of the trading.
TradeStateChangeEvent - Class in games.stendhal.server.events
The state of a trade has changed
TradeStateChangeEvent(int, TradeState, TradeState) - Constructor for class games.stendhal.server.events.TradeStateChangeEvent
Creates a new trade state change event.
TradingController - Class in games.stendhal.client.gui.trade
Object for processing trade state changes and sending trading commands.
TradingUtility - Class in games.stendhal.server.maps.semos.tavern.market
helper class for handling adding and prolonging offers
TradingUtility() - Constructor for class games.stendhal.server.maps.semos.tavern.market.TradingUtility
 
TrainerNPC(String, String, String) - Constructor for class games.stendhal.server.maps.nalwor.forest.TrainingArea.TrainerNPC
 
TrainingArea - Class in games.stendhal.server.maps.nalwor.forest
Representation of an area where a player can train.
TrainingArea(String, StendhalRPZone, int, int, int, int, TrainingArea.TrainerNPC, Point, Point, Direction) - Constructor for class games.stendhal.server.maps.nalwor.forest.TrainingArea
 
TrainingArea(String, StendhalRPZone, Rectangle, TrainingArea.TrainerNPC, Point, Point, Direction) - Constructor for class games.stendhal.server.maps.nalwor.forest.TrainingArea
 
TrainingArea.TrainerNPC - Class in games.stendhal.server.maps.nalwor.forest
NPC class that manages access to training area.
TrainingDummy - Class in games.stendhal.server.entity.npc
An entity that can be used for training a player's ATK & RATK stats.
TrainingDummy() - Constructor for class games.stendhal.server.entity.npc.TrainingDummy
 
TrainingDummy(String) - Constructor for class games.stendhal.server.entity.npc.TrainingDummy
 
TrainingDummy(String, String) - Constructor for class games.stendhal.server.entity.npc.TrainingDummy
 
TrainingDummyFactory - Class in games.stendhal.server.entity.npc
 
TrainingDummyFactory() - Constructor for class games.stendhal.server.entity.npc.TrainingDummyFactory
 
transactAgreedDeal(ItemParserResult, EventRaiser, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour
Transacts the deal that is described in BehaviourResult.
transactAgreedDeal(ItemParserResult, EventRaiser, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.MultiProducerBehaviour
At the time the order is made, tries to take all the resources required to produce the agreed amount of the chosen product from the player.
transactAgreedDeal(ItemParserResult, EventRaiser, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
Transacts the sale that has been agreed on earlier via setChosenItem() and setAmount().
transactAgreedDeal(ItemParserResult, EventRaiser, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour
Tries to take all the resources required to produce the agreed amount of the product from the player.
transactAgreedDeal(ItemParserResult, EventRaiser, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.RepairerBehaviour
 
transactAgreedDeal(ItemParserResult, EventRaiser, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour
Transacts the sale that has been agreed on earlier via setChosenItem() and setAmount().
transactAgreedDeal(ItemParserResult, EventRaiser, Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.TransactionBehaviour
Transacts the deal that is described in BehaviourResult.
TransactionBehaviour - Class in games.stendhal.server.entity.npc.behaviour.impl
 
TransactionBehaviour(String) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.TransactionBehaviour
 
TransactionBehaviour(Set<String>) - Constructor for class games.stendhal.server.entity.npc.behaviour.impl.TransactionBehaviour
 
TransactionPool - Class in marauroa.server.db
Connection Pool.
TransactionPool(Properties) - Constructor for class marauroa.server.db.TransactionPool
creates a DBTransactionPool
transferContent(Player) - Static method in class games.stendhal.server.core.rp.StendhalRPAction
send the content of the zone the player is in to the client.
transferContent(Player, List<TransferContent>) - Static method in class games.stendhal.server.core.rp.StendhalRPAction
transfers arbritary content
transferContent(RPObject, List<TransferContent>) - Method in class marauroa.server.game.python.PythonRP
Transfer content to client.
transferContent(RPObject, List<TransferContent>) - Method in class marauroa.server.game.rp.RPServerManager
This method is triggered to send content to the clients
transferContent(RPObject, TransferContent) - Method in class marauroa.server.game.rp.RPServerManager
This method is triggered to send content to the clients
TransferContent - Class in marauroa.common.net.message
A helper class to transfer content from server to client.
TransferContent() - Constructor for class marauroa.common.net.message.TransferContent
Constructor
TransferContent(String, int, byte[]) - Constructor for class marauroa.common.net.message.TransferContent
Constructor
transform(RPObject) - Method in class games.stendhal.server.core.engine.StendhalRPObjectFactory
 
transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.ArrestWarrantTransformer
 
transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.EarningTransformer
 
transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.ExpirationTrackerTransformer
 
transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.FlowerGrowerTransFormer
 
transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.HousePortalTransformer
 
transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.ItemTransformer
Transform an RPObject to an item
transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.MarketTransformer
 
transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.OfferTransformer
 
transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.PlayerTransformer
 
transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.RentedSignTransformer
 
transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.SpellTransformer
 
transform(RPObject) - Method in class games.stendhal.server.core.engine.transformer.StoredChestTransformer
 
transform(RPObject) - Method in interface games.stendhal.server.core.engine.transformer.Transformer
 
transform(RPObject) - Method in class marauroa.server.game.rp.RPObjectFactory
This method is called when object is serialized back from database to zone, so you can define which subclass of RPObject we are going to use.
Transformer - Interface in games.stendhal.server.core.engine.transformer
 
Transition - Class in games.stendhal.server.entity.npc.fsm
A transition brings a conversation from one state to another one (or to the same one); while doing so, other actions can take place.
Transition(ConversationStates, Collection<Expression>, PreTransitionCondition, boolean, ConversationStates, String, PostTransitionAction) - Constructor for class games.stendhal.server.entity.npc.fsm.Transition
Creates a new transition.
Transition(ConversationStates, Collection<Expression>, PreTransitionCondition, boolean, ConversationStates, String, PostTransitionAction, String) - Constructor for class games.stendhal.server.entity.npc.fsm.Transition
Creates a new transition.
Transition(Transition) - Constructor for class games.stendhal.server.entity.npc.fsm.Transition
Create transition and copy values from existing transition
TransitionContext - Class in games.stendhal.server.entity.npc.fsm
manages the current context for transitions
TransitionContext() - Constructor for class games.stendhal.server.entity.npc.fsm.TransitionContext
 
TransitionDiagram - Class in games.stendhal.client.gui.admin
Displays the state-transition chart of an NPC.
TransitionDiagram() - Constructor for class games.stendhal.client.gui.admin.TransitionDiagram
 
TransitionGraphEvent - Class in games.stendhal.server.events
A graphvis diagram showing the FSM of an NPC
TransitionGraphEvent(String) - Constructor for class games.stendhal.server.events.TransitionGraphEvent
Creates a new TransitionGraphEvent.
TransitionList - Class in games.stendhal.server.entity.npc.fsm
easy access to a list of transitions for debugging.
TransitionList(List<Transition>) - Constructor for class games.stendhal.server.entity.npc.fsm.TransitionList
Creates a new TransitionList.
translate(String) - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Translate a resource name into it's sprite image path.
translate(String) - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
Translate a resource name into it's sprite image path.
translate(String, Object...) - Static method in class marauroa.common.i18n.I18N
translates the text to the thread language
Translate - Class in games.stendhal.server.core.engine
translation
Translate() - Constructor for class games.stendhal.server.core.engine.Translate
 
translateToHTML(String) - Method in class games.stendhal.client.gui.KHtmlEdit
Translate a standard Stendhal encoded to HTML encoded.
TRANSPARENCY - Static variable in class games.stendhal.client.gui.TransparencyMode
The transparency mode that should be used for images.
TransparencyMode - Class in games.stendhal.client.gui
Class for determining the used transparency mode.
TrapsForKlaas - Class in games.stendhal.server.maps.quests
QUEST: Traps for Klaas PARTICIPANTS: Klaas (the Seaman that takes care of Athor's ferry's cargo) STEPS: Klaas asks you to bring him rodent traps. REWARD: 1000 XP 5 greater antidote note to apothecary (if Antivenom Ring quest not started) Karma: 10 REPETITIONS: Every 24 hours
TrapsForKlaas() - Constructor for class games.stendhal.server.maps.quests.TrapsForKlaas
 
TreeNode(int, int) - Constructor for class games.stendhal.server.core.pathfinder.Pathfinder.TreeNode
The default constructor with positional information.
trigger(Block, Player) - Method in class games.stendhal.server.entity.mapstuff.block.BlockTarget
Trigger this BlockTarget
TriggerExactlyInListCondition - Class in games.stendhal.server.entity.npc.condition
Was one of these trigger phrases said exactly ignoring case? (Use with a ""-trigger in npc.add)
TriggerExactlyInListCondition(String...) - Constructor for class games.stendhal.server.entity.npc.condition.TriggerExactlyInListCondition
Creates a new TriggerExactlyInListCondition.
TriggerExactlyInListCondition(List<String>) - Constructor for class games.stendhal.server.entity.npc.condition.TriggerExactlyInListCondition
Creates a new TriggerExactlyInListCondition.
TriggerInListCondition - Class in games.stendhal.server.entity.npc.condition
Was one of theses trigger phrases said? (Use with a ""-trigger in npc.add)
TriggerInListCondition(String...) - Constructor for class games.stendhal.server.entity.npc.condition.TriggerInListCondition
Creates a new TriggerInListCondition.
TriggerInListCondition(List<String>) - Constructor for class games.stendhal.server.entity.npc.condition.TriggerInListCondition
Creates a new TriggerInListCondition.
TriggerIsNPCNameForUnstartedQuestCondition - Class in games.stendhal.server.entity.npc.condition
Was the trigger phrase a name of an NPC for an unstarted quest in the region? (Use with a ""-trigger in npc.add)
TriggerIsNPCNameForUnstartedQuestCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.TriggerIsNPCNameForUnstartedQuestCondition
Creates a new TriggerIsNPCNameForUnstartedQuestCondition
TriggerIsNPCNameForUnstartedQuestCondition(List<String>) - Constructor for class games.stendhal.server.entity.npc.condition.TriggerIsNPCNameForUnstartedQuestCondition
Creates a new TriggerIsNPCNameForUnstartedQuestCondition
TriggerIsProducedItemOfClassCondition - Class in games.stendhal.server.entity.npc.condition
Was a trigger phrase said, which is a produced item of this class? (Use with a ""-trigger in npc.add)
TriggerIsProducedItemOfClassCondition(String) - Constructor for class games.stendhal.server.entity.npc.condition.TriggerIsProducedItemOfClassCondition
Creates a new TriggerIsProducedItemOfClassCondition.
TriggerList - Class in games.stendhal.common.parser
TriggerList can be used to create a list of Expressions from Strings and search for Expressions in this list.
TriggerList(List<String>) - Constructor for class games.stendhal.common.parser.TriggerList
Create a list of normalized trigger Words from a String list.
TriggerMatchesQuestSlotCondition - Class in games.stendhal.server.entity.npc.condition
was the content of a quest slot said?
TriggerMatchesQuestSlotCondition(String, int) - Constructor for class games.stendhal.server.entity.npc.condition.TriggerMatchesQuestSlotCondition
creates a TriggerMatchesQuestSlotCondition
TriggerMightbeACodedMessageCondition() - Constructor for class games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer.TriggerMightbeACodedMessageCondition
 
triggerPainting() - Method in interface games.stendhal.client.gui.J2DClientGUI
Requests repaint at the window areas that are painted according to the game loop frame rate.
trim() - Method in class games.stendhal.client.sound.system.processors.Recorder
 
trimAndEscapeSQLString(String, int) - Static method in class marauroa.server.db.StringChecker
Trims the string to the specified size without error in case it is already shorter.
trimEmptyToNull(String) - Static method in class marauroa.server.db.StringChecker
trims a string to null
trimTo(String, int) - Static method in class games.stendhal.server.util.StringUtils
trims a string to the specified size.
trimWord(String) - Static method in class games.stendhal.common.parser.WordList
Transform the given word to lower case and trim special characters at beginning and end to use this normalized form as key in the word list.
Triple<P,​S,​T> - Class in games.stendhal.client
A container for three objects.
Triple(P, S, T) - Constructor for class games.stendhal.client.Triple
Create a triple.
TroublesomeCustomerNPC - Class in games.stendhal.server.maps.fado.hotel
Provides Groongo Rahnnt, The Troublesome Customer in Fado's Hotel Restaurant.
TroublesomeCustomerNPC() - Constructor for class games.stendhal.server.maps.fado.hotel.TroublesomeCustomerNPC
 
TrueColor - Static variable in class games.stendhal.client.gui.j2d.Blend
A blending mode that colors the destination image with the source color.
tryAcquireDrawingSemaphore() - Method in class games.stendhal.client.StendhalClient
Try to acquire the drawing semaphore.
tryToFindMixer(AudioFormat) - Static method in class games.stendhal.client.sound.system.SoundSystem
 
TurnListener - Interface in games.stendhal.server.core.events
Implementing classes can be notified that a certain turn number has been reached.
TurnListenerDecorator - Class in games.stendhal.server.core.events
a TurnListener decorator.
TurnListenerDecorator(TurnListener) - Constructor for class games.stendhal.server.core.events.TurnListenerDecorator
creates a new TurnListenerDecorator
TurnNotifier - Class in games.stendhal.server.core.events
Other classes can register here to be notified at some time in the future.
TURNS_IN_ONE_MINUTE - Static variable in class games.stendhal.common.MathHelper
 
tutorBasename - Static variable in class games.stendhal.server.maps.quests.tutorial.TutorialStep
 
TUTORIAL - Enum constant in enum class games.stendhal.common.NotificationType
 
TutorialEventType - Enum Class in games.stendhal.server.core.events
Event types used in the tutorial.
TutorialIsland - Class in games.stendhal.server.maps.quests
Creates a sandboxed map for new players to progress through a tutorial scenario.
TutorialIsland() - Constructor for class games.stendhal.server.maps.quests.TutorialIsland
 
TutorialNotifier - Class in games.stendhal.server.core.events
manages the tutorial based on events created all over the game.
TutorialNotifier() - Constructor for class games.stendhal.server.core.events.TutorialNotifier
 
TutorialRunner - Class in games.stendhal.server.core.engine
Listens for players that have not completed tutorial.
TutorialStep - Class in games.stendhal.server.maps.quests.tutorial
 
TutorialStep() - Constructor for class games.stendhal.server.maps.quests.tutorial.TutorialStep
 
TwilightElixir - Class in games.stendhal.server.entity.item
Represents a marked teleport scroll which also poisoned the player.
TwilightElixir(TwilightElixir) - Constructor for class games.stendhal.server.entity.item.TwilightElixir
Copy constructor.
TwilightElixir(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.TwilightElixir
Creates a new marked teleport scroll.
TwilightMossScroll - Class in games.stendhal.server.entity.item.scroll
Represents the balloon that takes the player to twilight zone, after which it will teleport player to a random location in ida's sewing room.
TwilightMossScroll(TwilightMossScroll) - Constructor for class games.stendhal.server.entity.item.scroll.TwilightMossScroll
Copy constructor.
TwilightMossScroll(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.scroll.TwilightMossScroll
Creates a new timed marked TwilightMossScroll scroll.
type - Variable in class games.stendhal.client.entity.Entity
The entity type.
type - Variable in class games.stendhal.server.core.events.DelayedPlayerTextSender
 
type - Variable in class marauroa.common.game.Perception
The type of the perception: Delta or Sync
type - Variable in class marauroa.common.net.message.Message
Type of the message
type - Variable in class marauroa.server.net.nio.ChangeRequest
Type of request
TYPE - Static variable in class games.stendhal.common.constants.Actions
 
TYPE - Static variable in interface games.stendhal.common.EquipActionConsts
 
typeMatching - Variable in class games.stendhal.common.parser.ExpressionMatcher
Flag to enable type string matching.
TYPESTRINGS - Static variable in class games.stendhal.common.parser.ExpressionType
Type string specifiers, which can be used in sentence matching.

U

UltimateCollector - Class in games.stendhal.server.maps.quests
QUEST: Ultimate Collector
UltimateCollector() - Constructor for class games.stendhal.server.maps.quests.UltimateCollector
 
Unblock - Class in games.stendhal.server.script
Moves players away that spend to much time in an restricted area
Unblock() - Constructor for class games.stendhal.server.script.Unblock
 
UnblockTradeTable - Class in games.stendhal.server.script
Moves players away that spend to much time in an restricted area
UnblockTradeTable() - Constructor for class games.stendhal.server.script.UnblockTradeTable
 
uncaughtException(Thread, Throwable) - Method in class marauroa.common.MarauroaUncaughtExceptionHandler
 
UNCOMPLETED_LOGIN_TIMEOUT - Static variable in class marauroa.common.TimeoutConf
It is possible for a player to start login procedure but not complete it with a hacked client and if connection is not closed, that player is taking a "slot" of the game and so disallowing other real players to play.
UNDEFINED - Enum constant in enum class games.stendhal.common.parser.Sentence.SentenceType
 
UNDERGROUND_ZONE - Enum constant in enum class games.stendhal.server.core.rp.achievement.Category
visiting groups of underground zones
UndergroundZoneAchievementFactory - Class in games.stendhal.server.core.rp.achievement.factory
Factory for underground zone achievements
UndergroundZoneAchievementFactory() - Constructor for class games.stendhal.server.core.rp.achievement.factory.UndergroundZoneAchievementFactory
 
undoMove() - Method in class games.stendhal.server.entity.item.token.BoardToken
 
unhide() - Method in class marauroa.common.game.RPObject
Makes this object visible again.
unhide(RPObject) - Method in interface marauroa.common.game.IRPZone
Makes a hidden object to be visible again.
unhide(RPObject) - Method in class marauroa.server.game.rp.MarauroaRPZone
Makes a hidden object to be visible again.
UnicodeSupportingInputStream - Class in marauroa.common.io
This inputstream will recognize unicode BOM marks and will skip bytes if getEncoding() method is called before any of the read(...) methods.
UnicodeSupportingInputStream(InputStream) - Constructor for class marauroa.common.io.UnicodeSupportingInputStream
Creates a new UnicodeSupportingInputStream
UnicodeSupportingInputStream(InputStream, String) - Constructor for class marauroa.common.io.UnicodeSupportingInputStream
Creates a new UnicodeSupportingInputStream
UnicodeSupportingInputStreamReader - Class in marauroa.common.io
Generic unicode textreader, which will use BOM mark to identify the encoding to be used.
UnicodeSupportingInputStreamReader(InputStream) - Constructor for class marauroa.common.io.UnicodeSupportingInputStreamReader
Creates a new UnicodeSupportingInputStreamReader
UnicodeSupportingInputStreamReader(InputStream, String) - Constructor for class marauroa.common.io.UnicodeSupportingInputStreamReader
Creates a new UnicodeSupportingInputStreamReader
UNIGNORE - Enum constant in enum class games.stendhal.client.entity.ActionType
 
UNIGNORE - Static variable in class games.stendhal.common.constants.Actions
 
union(StyleSet) - Method in class games.stendhal.client.gui.textformat.StyleSet
 
union(TextAttributeSet) - Method in class games.stendhal.client.gui.textformat.TextAttributeSet
 
UniqueIdentifierMap<V> - Class in games.stendhal.server.util
A map which assigns a unique id to every entry.
UniqueIdentifierMap(String) - Constructor for class games.stendhal.server.util.UniqueIdentifierMap
Creates a new counting map.
UNKNOWN - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
 
UNKNOWN - Static variable in class games.stendhal.common.parser.ExpressionType
String constant representing a type less expression.
unload(Player, List<String>) - Method in interface games.stendhal.server.core.scripting.Script
Unloads this script.
unload(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptImpl
 
unload(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptingSandbox
Unloads this script.
unload(Player, List<String>) - Method in class games.stendhal.server.core.scripting.ScriptInJava
Executes this script.
unload(Player, List<String>) - Method in class games.stendhal.server.script.BugInspect
 
unload(Player, List<String>) - Method in class games.stendhal.server.script.FishInspect
 
unload(Player, List<String>) - Method in class games.stendhal.server.script.SokobanWatcher
 
unload(Player, List<String>) - Method in class games.stendhal.server.script.Unblock
 
unload(Player, List<String>) - Method in class games.stendhal.server.script.UnblockTradeTable
 
unload(String) - Method in class games.stendhal.server.core.scripting.lua.LuaQuestHelper
Removes a qeust from the world.
unloadQuest(String) - Method in class games.stendhal.server.core.rp.StendhalQuestSystem
unloads a quest and removes the things related to it from the world.
unlockPortal(int) - Method in class games.stendhal.server.entity.player.Player
Adds a portal ID to a list of "unlocked" portals for player.
unlockTradeItemOffer() - Method in class games.stendhal.server.entity.player.Player
unlocks a trade item offer for example because of some modifications on the trade slot.
unquote(String) - Static method in class games.stendhal.common.StringHelper
removes single and double quotes around a string
unreachableGoal() - Method in class games.stendhal.server.core.pathfinder.Pathfinder
Checks if the goal is unreachable.
unregisterListener(TeleportListener) - Method in class games.stendhal.server.core.events.TeleportNotifier
unregisters a TeleportListener so that it will not be called anymore.
unregisterObjectsForNotification(Observer) - Method in class games.stendhal.server.entity.creature.Creature
unset observer
unregisterObjectsForNotification(List<Observer>) - Method in class games.stendhal.server.entity.creature.Creature
unset observer
unregisterSubjectName(String) - Method in class games.stendhal.common.parser.WordList
De-register a subject name.
unset(int, int) - Method in class games.stendhal.common.CollisionMap
 
UNSET - Static variable in class games.stendhal.common.constants.Actions
 
UNSET - Static variable in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
 
unsetFeature(String) - Method in class games.stendhal.server.entity.player.Player
Unset a client feature
unsetOutfitColor(String) - Method in class games.stendhal.server.entity.DressedEntity
Unset color of a single layer.
unsetTestingPhase() - Static method in enum class games.stendhal.server.core.rp.DaylightPhase
Disables testing phase.
unstore() - Method in class marauroa.common.game.RPObject
Declare that this object should not be stored at zones.
untrigger() - Method in class games.stendhal.server.entity.mapstuff.block.BlockTarget
Untriggeres this BlockTarget
UP - Enum constant in enum class games.stendhal.common.Direction
up, away from the screen
update() - Method in class games.stendhal.client.gui.j2d.entity.Entity2DView
Handle updates.
update() - Method in class games.stendhal.client.gui.j2d.entity.StackableItem2DView
Update representation.
update() - Method in interface games.stendhal.client.sound.facade.SoundSystemFacade
 
update() - Method in class games.stendhal.client.sound.manager.SoundManager
 
update() - Method in class games.stendhal.client.sound.manager.SoundManagerNG
 
update() - Method in class games.stendhal.client.sound.nosound.NoSoundFacade
 
update() - Method in class games.stendhal.client.sound.sound.SoundSystemFacadeImpl
 
update() - Method in class games.stendhal.server.entity.ActiveEntity
 
update() - Method in class games.stendhal.server.entity.creature.DomesticAnimal
 
update() - Method in class games.stendhal.server.entity.Entity
 
update() - Method in class games.stendhal.server.entity.item.StackableItem
 
update() - Method in class games.stendhal.server.entity.mapstuff.area.OccupantArea
Handle object attribute change(s).
update() - Method in class games.stendhal.server.entity.mapstuff.area.OnePlayerArea
Handle object attribute change(s).
update() - Method in class games.stendhal.server.entity.mapstuff.chest.Chest
 
update() - Method in class games.stendhal.server.entity.mapstuff.portal.Door
 
update() - Method in class games.stendhal.server.entity.mapstuff.spawner.GrowingPassiveEntityRespawnPoint
 
update() - Method in class games.stendhal.server.entity.mapstuff.spawner.SheepFood
 
update() - Method in class games.stendhal.server.entity.player.Player
Process changes that to the object attributes.
update() - Method in class games.stendhal.server.entity.RPEntity
 
update() - Method in class marauroa.server.game.container.PlayerEntry
Refresh player timeout timestamp.
update(int) - Method in class games.stendhal.client.entity.ActiveEntity
Update cycle.
update(int) - Method in class games.stendhal.client.entity.Entity
 
update(int) - Method in class games.stendhal.client.entity.Gate
 
update(int) - Method in interface games.stendhal.client.entity.IEntity
Update cycle.
update(int) - Method in class games.stendhal.client.entity.RPEntity
Update cycle.
update(int) - Method in class games.stendhal.client.GameObjects
Update objects based on the lapsus of time ellapsed since the last call.
update(Observable, Object) - Method in class games.stendhal.server.core.pathfinder.GoToPosition
update function
update(Observable, Object) - Method in class games.stendhal.server.core.pathfinder.MultiZonesFixedPath
 
update(Observable, Object) - Method in class games.stendhal.server.core.pathfinder.MultiZonesFixedPathsList
a kind of iterator over list
update(Observable, Object) - Method in class games.stendhal.server.entity.npc.interaction.NPCChatting
 
update(Observable, Object) - Method in class games.stendhal.server.entity.npc.interaction.NPCFollowing
 
update(Observable, Object) - Method in class games.stendhal.server.maps.quests.piedpiper.PhaseSwitcher
 
update(Observable, Object) - Method in interface games.stendhal.server.util.Observer
 
update(String, String, String) - Method in class games.stendhal.tools.loganalyser.itemlog.consistency.ItemLocation
updates the location in case the event is a location change event.
update(List<String>, String, String) - Method in class games.stendhal.client.gui.group.GroupPanelController
Update group information data.
update(DBTransaction) - Method in class marauroa.server.db.UpdateScript
updates the structure of the database
update(DBTransaction, String, String, String, Integer, Timestamp) - Method in class games.stendhal.server.core.engine.db.StendhalGroupQuestDAO
logs group quest progress
updateAchievement(Integer, Achievement) - Method in class games.stendhal.server.core.engine.db.AchievementDAO
Updates the achievement with the given id
updateAchievement(DBTransaction, Integer, Achievement) - Method in class games.stendhal.server.core.engine.db.AchievementDAO
Updates the achievement with the given id
updateCharStats(DBTransaction, Player, Timestamp) - Method in class games.stendhal.server.core.engine.db.StendhalWebsiteDAO
updates the statistics information about a player
UpdateConverter - Class in games.stendhal.server.entity.player
converts player objects to the most recent version by adding attributes, transforming quest states and similar migrations.
UpdateConverter() - Constructor for class games.stendhal.server.entity.player.UpdateConverter
 
UpdateGroupQuestCommand - Class in games.stendhal.server.core.engine.dbcommand
Reads the status of a group quest
UpdateGroupQuestCommand(String, String, String, Integer) - Constructor for class games.stendhal.server.core.engine.dbcommand.UpdateGroupQuestCommand
creates a new ReadGroupQuestCommand
updateGroupStatus(Collection<String>, String) - Static method in class games.stendhal.client.entity.User
updates the group information
updateItem(String) - Static method in class games.stendhal.server.entity.player.UpdateConverter
 
updateItemAtkDef() - Method in class games.stendhal.server.entity.RPEntity
Recalculates item based atk and def.
updateItemAttributes(Item) - Static method in class games.stendhal.server.entity.player.UpdateConverter
 
updateItemName(String) - Static method in class games.stendhal.server.entity.player.UpdateConverter
Update old item names to the current naming.
UpdateItemXml - Class in games.stendhal.tools.xml
 
UpdateItemXml() - Constructor for class games.stendhal.tools.xml.UpdateItemXml
 
updateKeyring(Player) - Static method in class games.stendhal.server.entity.player.UpdateConverter
Convert keyring feature to keyring item.
updateLevel() - Method in class games.stendhal.server.entity.RPEntity
Change the level to match the XP, if needed.
updateModifiedAttributes() - Method in class games.stendhal.server.entity.GuidedEntity
 
UpdatePendingAchievementsOnLogin - Class in games.stendhal.server.entity.player
Retrieves pending or partial achievement information from the database on login Updates the player object if necessary Deletes pending achievements from database so that they are not reapplied next login
UpdatePendingAchievementsOnLogin() - Constructor for class games.stendhal.server.entity.player.UpdatePendingAchievementsOnLogin
 
updatePlayer(Player) - Method in class games.stendhal.server.maps.quests.AbstractQuest
 
updatePlayer(Player) - Method in interface games.stendhal.server.maps.quests.IQuest
 
UpdatePlayerEntities - Class in games.stendhal.tools.playerUpdate
Loads all Players from the database, performs update operations and saves afterwards.
UpdatePlayerEntities() - Constructor for class games.stendhal.tools.playerUpdate.UpdatePlayerEntities
 
UpdatePlayerOnlineLogoutListener - Class in games.stendhal.server.core.engine.listener
UpdatePlayerOnlineLogoutListener is responsible for sending PlayerLoggedOutEvents on Logout
UpdatePlayerOnlineLogoutListener() - Constructor for class games.stendhal.server.core.engine.listener.UpdatePlayerOnlineLogoutListener
 
updatePlayerQuest(CircumstancesOfDeath) - Method in class games.stendhal.server.maps.magic.school.SpidersCreatures
 
updatePlayerQuests(Player) - Static method in class games.stendhal.server.core.rp.StendhalQuestSystem
 
updatePlayerRPObject(RPObject) - Static method in class games.stendhal.server.entity.player.UpdateConverter
Updates a player RPObject from an old version of Stendhal.
updatePlayers() - Method in class games.stendhal.server.maps.quests.maze.MazeSign
Update the player list written on the sign.
updatePlayerTransactions(Player, String, ItemParserResult) - Method in class games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour
Updates stored information about Player-NPC commerce transactions.
updatePlayerTransactions(Player, String, ItemParserResult) - Method in class games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour
Updates stored information about Player-NPC commerce transactions.
UpdatePropertiesWriter - Class in games.stendhal.tools.updateprop
Writes an update.properties file.
UpdatePropertiesWriter(Properties, PrintStream) - Constructor for class games.stendhal.tools.updateprop.UpdatePropertiesWriter
Creates a new UpdatePropertiesWriter.
UpdatePropUpdater - Class in games.stendhal.tools.updateprop
Updates update.properties for a new release.
UpdatePropUpdater(String, String, String, String, String, List<String>) - Constructor for class games.stendhal.tools.updateprop.UpdatePropUpdater
Creates a new UpdatePropUpdater.
updateQuantitiesInQuestStatus(Player) - Method in class games.stendhal.server.maps.quests.logic.BringOrderedListOfItemsQuestLogic
Updates the status of the player's quest with the quantities of already brought items.
updateQuests(Player) - Static method in class games.stendhal.server.entity.player.UpdateConverter
Update the quest slot to the current version.
UpdateScript - Class in marauroa.server.db
updates the structure of the database to the newest versoin
UpdateScript() - Constructor for class marauroa.server.db.UpdateScript
 
updateSearchIndex(DBTransaction, Set<SearchIndexEntry>) - Method in class games.stendhal.server.core.engine.db.StendhalSearchIndexDAO
dumps the search index
UpdateSearchIndexCommand - Class in games.stendhal.server.core.engine.dbcommand
updates the search index
UpdateSearchIndexCommand() - Constructor for class games.stendhal.server.core.engine.dbcommand.UpdateSearchIndexCommand
 
UpdateSigner - Class in games.stendhal.tools.updateprop
creates signatures for the listed files
UpdateSigner() - Constructor for class games.stendhal.tools.updateprop.UpdateSigner
creates a UpdateSigner
updateTimestamp() - Method in class games.stendhal.server.entity.trade.Offer
Update the timestamp of the offer to the current moment.
updateUser(User) - Method in interface games.stendhal.client.gui.J2DClientGUI
 
updateWordList(WordList) - Static method in class games.stendhal.tools.npcparser.WordListUpdate
 
UpgradeAction() - Constructor for class games.stendhal.server.script.AdminMaker.UpgradeAction
 
uppcaseFirstLetter(String) - Static method in class games.stendhal.server.core.engine.GenerateINI
Makes the first letter of the source uppercase.
uri - Variable in class games.stendhal.server.core.config.CreatureGroupsXMLLoader
The main zone configuration file.
uri - Variable in class games.stendhal.server.core.config.ItemGroupsXMLLoader
The main item configuration file.
uri - Variable in class games.stendhal.server.core.config.SpellGroupsXMLLoader
 
uri - Variable in class games.stendhal.server.core.config.ZoneGroupsXMLLoader
The main zone configuration file.
use(Player) - Method in class games.stendhal.server.entity.mapstuff.area.ConditionAndActionArea
 
use(RPEntity, Item) - Method in class games.stendhal.server.entity.item.behavior.MessagingUseBehavior
 
use(RPEntity, Item) - Method in interface games.stendhal.server.entity.item.behavior.UseBehavior
Called when the item is used.
USE - Enum constant in enum class games.stendhal.client.entity.ActionType
 
USE - Static variable in class games.stendhal.common.constants.Actions
 
use_sound - Variable in class games.stendhal.server.entity.item.AreaUseItem
 
UseableEntity - Class in games.stendhal.server.entity.mapstuff.useable
an entity that can be placed on the map and will allow the client to "use" it.
UseableEntity() - Constructor for class games.stendhal.server.entity.mapstuff.useable.UseableEntity
creates a new UseableEntity
UseableItem - Class in games.stendhal.client.entity
This is a useable stackable item.
UseableItem() - Constructor for class games.stendhal.client.entity.UseableItem
 
UseableRing - Class in games.stendhal.client.entity
 
UseableRing() - Constructor for class games.stendhal.client.entity.UseableRing
 
UseAction - Class in games.stendhal.server.actions
Uses an item or an other entity that implements Useable
UseAction() - Constructor for class games.stendhal.server.actions.UseAction
 
UseBehavior - Interface in games.stendhal.server.entity.item.behavior
Interface for behavior implementations that can be attached to items.
usedSwitch(RPEntity, NineSwitchesGameSwitch) - Method in class games.stendhal.server.entity.mapstuff.game.NineSwitchesGameBoard
use the specified switch.
useItem(Player) - Method in class games.stendhal.server.entity.item.timed.TimedInvisibility
 
useItem(Player) - Method in class games.stendhal.server.entity.item.timed.TimedStackableItem
Called when the player uses the item.
useKarma(double) - Method in class games.stendhal.server.entity.player.Player
Use some of the player's karma.
useKarma(double) - Method in class games.stendhal.server.entity.RPEntity
Get some of the player's karma.
useKarma(double, double) - Method in class games.stendhal.server.entity.player.Player
Use some of the player's karma.
useKarma(double, double) - Method in class games.stendhal.server.entity.RPEntity
Get some of the player's karma.
useKarma(double, double, double) - Method in class games.stendhal.server.entity.player.Player
Use some of the player's karma.
useKarma(double, double, double) - Method in class games.stendhal.server.entity.RPEntity
Use some of the player's karma.
UseListener - Interface in games.stendhal.server.core.events
Implementing classes will be called back when a player uses them.
useMe(Player) - Method in class games.stendhal.server.entity.item.Basket
 
useMe(Player) - Method in class games.stendhal.server.entity.item.Box
 
useMe(Player) - Method in class games.stendhal.server.entity.item.Present
 
useMe(Player) - Method in class games.stendhal.server.entity.item.Stocking
 
usePortal(Player) - Method in class games.stendhal.server.entity.mapstuff.portal.Portal
Use the portal.
usePortal(Player) - Method in class games.stendhal.server.entity.mapstuff.portal.RandomDestinationPortal
Use the portal.
usePortal(Player) - Method in class games.stendhal.server.entity.mapstuff.portal.Teleporter
Use the portal.
User - Class in games.stendhal.client.entity
This class identifies the user of this client.
User() - Constructor for class games.stendhal.client.entity.User
creates a User object
USER_INTERFACE - Enum constant in enum class games.stendhal.common.constants.SoundLayer
user interface feedback, opening of windows, private message notification
userAction - Variable in class games.stendhal.server.entity.npc.action.BehaviourAction
 
UserContext - Class in games.stendhal.client
The player user context.
UserInterface - Interface in games.stendhal.client.gui
 
username - Variable in class marauroa.server.game.container.PlayerEntry
The name of the player
username - Variable in class marauroa.server.game.container.SecuredLoginInfo
Username of the player
USERNAME_BANNED - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
the account is banned
USERNAME_INACTIVE - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
 
USERNAME_WRONG - Enum constant in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
the username or password is wrong
useScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.BlankPetScroll
Use a blank pet scroll.
useScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.EmptyScroll
Use a [empty] scroll.
useScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.Scroll
Use a scroll.
useScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.SummonPetScroll
Is invoked when a summon pet scroll is used.
useScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.SummonScroll
Is invoked when a summon scroll is used.
useScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.TeleportScroll
Is invoked when a teleporting scroll is used.
useSeed(String) - Method in class marauroa.server.game.db.LoginSeedDAO
Deprecated.
useSeed(DBTransaction, String) - Method in class marauroa.server.game.db.LoginSeedDAO
marks a seed as used
usesRandomPath() - Method in class games.stendhal.server.entity.GuidedEntity
Determines whether the entity is using a random path.
useTeleportScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.BalloonScroll
 
useTeleportScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.InvitationScroll
Is invoked when a teleporting scroll is actually used.
useTeleportScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.MarkedScroll
Is invoked when a teleporting scroll is used.
useTeleportScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.RainbowBeansScroll
 
useTeleportScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.TeleportScroll
Is invoked when a teleporting scroll is actually used.
useTeleportScroll(Player) - Method in class games.stendhal.server.entity.item.scroll.TimedTeleportScroll
Is invoked when a teleporting scroll is used.
useTeleportScroll(Player, String, int, int, int) - Method in class games.stendhal.server.entity.item.scroll.TimedTeleportScroll
Is invoked when a teleporting scroll is used.
usingSecureChannel - Variable in class marauroa.server.game.container.SecuredLoginInfo
is the password encrypted
Utility - Class in marauroa.common
Some generic utility methods.
utilizes(String) - Static method in class games.stendhal.server.maps.quests.DailyItemQuest
For other quests to check if an item is already utilized in this one.

V

validate() - Method in interface games.stendhal.server.core.account.AccountParameterValidator
validates a parameter provided for account creation.
validate() - Method in class games.stendhal.server.core.account.CommonPassword
 
validate() - Method in class games.stendhal.server.core.account.CreatureNameValidator
 
validate() - Method in class games.stendhal.server.core.account.EMailCharacterValidator
 
validate() - Method in class games.stendhal.server.core.account.IsNotCharacterNameValidator
 
validate() - Method in class games.stendhal.server.core.account.IsNotOtherAccountNameValidator
 
validate() - Method in class games.stendhal.server.core.account.LowerCaseValidator
 
validate() - Method in class games.stendhal.server.core.account.MaxLengthValidator
 
validate() - Method in class games.stendhal.server.core.account.MinLengthValidator
 
validate() - Method in class games.stendhal.server.core.account.NameCharacterValidator
 
validate() - Method in class games.stendhal.server.core.account.NotEmptyValidator
 
validate() - Method in class games.stendhal.server.core.account.NPCNameValidator
 
validate() - Method in class games.stendhal.server.core.account.PasswordDiffersFromUsernameValidator
 
validate() - Method in class games.stendhal.server.core.account.ReservedSubStringValidator
 
validate(EquipmentActionData) - Method in class games.stendhal.server.core.rp.equipping.validator.AreSlotsReachable
 
validate(EquipmentActionData) - Method in class games.stendhal.server.core.rp.equipping.validator.EquipmentActionValidator
validates an equipment action
validate(EquipmentActionData) - Method in class games.stendhal.server.core.rp.equipping.validator.IsBoundStatusRespected
 
validate(EquipmentActionData) - Method in class games.stendhal.server.core.rp.equipping.validator.IsQuantityInRangeOfSourceItems
 
validate(EquipmentActionData) - Method in class games.stendhal.server.core.rp.equipping.validator.IsSendUndamagedToTrade
 
validate(EquipmentActionData) - Method in class games.stendhal.server.core.rp.equipping.validator.IsThereEnoughSpace
 
validate(GameBoard, Player, BoardToken, int, int) - Method in class games.stendhal.server.entity.mapstuff.game.movevalidator.GameIsActiveValidator
 
validate(GameBoard, Player, BoardToken, int, int) - Method in class games.stendhal.server.entity.mapstuff.game.movevalidator.MovementSourceIsHomeValidator
 
validate(GameBoard, Player, BoardToken, int, int) - Method in class games.stendhal.server.entity.mapstuff.game.movevalidator.MovementTargetEmptyValidator
 
validate(GameBoard, Player, BoardToken, int, int) - Method in class games.stendhal.server.entity.mapstuff.game.movevalidator.MovementTargetIsOnBoardValidator
 
validate(GameBoard, Player, BoardToken, int, int) - Method in interface games.stendhal.server.entity.mapstuff.game.movevalidator.MoveValidator
validates a move
validate(GameBoard, Player, BoardToken, int, int) - Method in class games.stendhal.server.entity.mapstuff.game.movevalidator.PlayerIsParticipatingValidator
 
validate(GameBoard, Player, BoardToken, int, int) - Method in class games.stendhal.server.entity.mapstuff.game.movevalidator.PlayerIsPlayingRightTokenTypeValidator
 
validate(GameBoard, Player, BoardToken, int, int) - Method in class games.stendhal.server.entity.mapstuff.game.movevalidator.PlayersTurnValidator
 
validate(GameBoard, Player, BoardToken, int, int) - Method in class games.stendhal.server.entity.mapstuff.game.TicTacToeMovementValidatorChain
 
validate(Player, RPAction) - Method in class games.stendhal.server.actions.validator.ActionValidation
validates an RPAction.
validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ActionAttributesExist
validates an RPAction.
validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ActionSenderNotGagged
validates an RPAction.
validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ActionSenderNotInJail
validates an RPAction.
validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ActionSenderUseChatBucket
validates an RPAction.
validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ActionTargetNotAway
validates an RPAction.
validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ActionTargetNotGrumpyTowardsSender
validates an RPAction.
validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ActionTargetNotIgnoringSender
validates an RPAction.
validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ActionTargetOnline
validates an RPAction.
validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ActionValidation
validates an RPAction.
validate(Player, RPAction, ActionData) - Method in interface games.stendhal.server.actions.validator.ActionValidator
validates an RPAction.
validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ExtractEntityValidator
 
validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ItemMovementInZoneAllowed
validates an RPAction.
validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.SlotVisibleIfEntityContained
validates an RPAction.
validate(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ZoneNotChanged
 
validate(String) - Method in class marauroa.common.game.Definition
validates
validateAndInformPlayer(Player, RPAction) - Method in class games.stendhal.server.actions.validator.ActionValidation
validates an RPAction and tells the player about validation issues.
validateAndInformPlayer(Player, RPAction, ActionData) - Method in class games.stendhal.server.actions.validator.ActionValidation
validates an RPAction and tells the player about validation issues.
validateParameters(Player, List<String>) - Method in class games.stendhal.server.script.AbstractOfflineAction
validates the parameters, sends an error message, if something is wrong with them
validateParameters(Player, List<String>) - Method in class games.stendhal.server.script.OfflineAdminlevel
validates the parameters, sends an error message, if something is wrong with them
validateParameters(Player, List<String>) - Method in class games.stendhal.server.script.OfflineClearSentence
 
validatePortal(Portal) - Method in class games.stendhal.server.core.engine.StendhalRPWorld
 
ValidatorList - Class in games.stendhal.server.core.account
Manages a list of validators.
ValidatorList() - Constructor for class games.stendhal.server.core.account.ValidatorList
 
validContainerClassesList - Variable in class games.stendhal.server.actions.equip.EquipmentAction
List of the valid container classes for easy access.
validString(String) - Static method in class marauroa.server.db.StringChecker
This method returns true if a string is valid because it lacks of any kind of control or escape character.
VALUE - Static variable in class games.stendhal.common.constants.Actions
 
valueChanged() - Method in class games.stendhal.client.gui.stats.KarmaIndicator
 
valueChanged() - Method in class games.stendhal.client.gui.StatusDisplayBar
Called when the model value changes.
valueOf(String) - Static method in enum class games.stendhal.client.entity.ActionType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.client.entity.RPEntity.Resolution
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.client.entity.StatusID
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.client.gui.j2d.entity.helpers.HorizontalAlignment
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.client.gui.j2d.entity.helpers.VerticalAlignment
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.client.gui.layout.SLayout
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.client.sound.facade.SoundFileType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.client.sound.facade.Time.Unit
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.common.constants.Nature
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.common.constants.SkinColor
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.common.constants.SoundID
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.common.constants.SoundLayer
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.common.Direction
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.common.NotificationType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.common.parser.Sentence.SentenceType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.common.TradeState
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.server.constants.KillType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.server.core.config.annotations.Dev.Category
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.server.core.events.TutorialEventType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.server.core.events.ZoneEventType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.server.core.rp.achievement.Category
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.server.core.rp.DaylightPhase
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.server.entity.CollisionAction
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.server.entity.npc.condition.ComparisonOperator
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.server.entity.npc.ConversationStates
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.server.entity.npc.fsm.MatchType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.server.entity.slot.Banks
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.server.entity.slot.Slots
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.server.entity.status.StatusType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.server.maps.athor.ship.AthorFerry.Status
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.server.maps.deathmatch.DeathmatchLifecycle
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants.TPP_Phase
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class marauroa.common.game.Definition.DefinitionClass
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class marauroa.common.game.Definition.Type
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class marauroa.common.game.DetailLevel
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class marauroa.common.game.Result
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class marauroa.common.net.message.Message.MessageType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class marauroa.server.db.command.DBCommandPriority
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class marauroa.server.game.container.ClientState
Returns the enum constant of this class with the specified name.
valueOf(String, StendhalCursor) - Static method in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
gets a cursor based on its name
values() - Static method in enum class games.stendhal.client.entity.ActionType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.client.entity.RPEntity.Resolution
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.client.entity.StatusID
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.client.gui.j2d.entity.helpers.HorizontalAlignment
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.client.gui.j2d.entity.helpers.VerticalAlignment
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.client.gui.layout.SLayout
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.client.sound.facade.SoundFileType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.client.sound.facade.Time.Unit
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.common.constants.Nature
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.common.constants.SkinColor
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.common.constants.SoundID
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.common.constants.SoundLayer
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.common.Direction
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.common.NotificationType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.common.parser.Sentence.SentenceType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.common.TradeState
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.server.constants.KillType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.server.core.config.annotations.Dev.Category
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.server.core.events.TutorialEventType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.server.core.events.ZoneEventType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.server.core.rp.achievement.Category
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.server.core.rp.DaylightPhase
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Method in class games.stendhal.server.core.rule.defaultruleset.LowerCaseMap
 
values() - Static method in enum class games.stendhal.server.entity.CollisionAction
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.server.entity.npc.condition.ComparisonOperator
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.server.entity.npc.ConversationStates
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.server.entity.npc.fsm.MatchType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Method in class games.stendhal.server.entity.player.PlayerMapAdapter
 
values() - Static method in enum class games.stendhal.server.entity.slot.Banks
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.server.entity.slot.Slots
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.server.entity.status.StatusType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.server.maps.athor.ship.AthorFerry.Status
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.server.maps.deathmatch.DeathmatchLifecycle
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.stendhal.server.maps.quests.piedpiper.ITPPQuestConstants.TPP_Phase
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Method in class games.stendhal.server.util.ClassToInstancesMap
 
values() - Method in class games.stendhal.server.util.MapOfMaps
 
values() - Static method in enum class marauroa.common.game.Definition.DefinitionClass
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class marauroa.common.game.Definition.Type
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class marauroa.common.game.DetailLevel
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class marauroa.common.game.Result
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class marauroa.common.net.message.Message.MessageType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class marauroa.common.net.message.MessageS2CLoginNACK.Reasons
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class marauroa.server.db.command.DBCommandPriority
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class marauroa.server.game.container.ClientState
Returns an array containing the constants of this enum class, in the order they are declared.
VampireLordCreature - Class in games.stendhal.server.maps.semos.catacombs
Configure Catacombs to include a Vampire lord Creature who carries a skull ring.
VampireLordCreature() - Constructor for class games.stendhal.server.maps.semos.catacombs.VampireLordCreature
 
VampireSword - Class in games.stendhal.server.maps.quests
QUEST: The Vampire Sword
VampireSword() - Constructor for class games.stendhal.server.maps.quests.VampireSword
 
Variables() - Constructor for class marauroa.server.game.Statistics.Variables
Constructor
Vault - Class in games.stendhal.server.maps.semos.bank
 
Vault(String, StendhalRPZone, Player) - Constructor for class games.stendhal.server.maps.semos.bank.Vault
 
VaultRemover - Class in games.stendhal.server.maps.semos.bank
removes the vault
VaultRemover(StendhalRPZone) - Constructor for class games.stendhal.server.maps.semos.bank.VaultRemover
creates a new VaultRemover
vecf(float...) - Static method in class games.stendhal.common.math.Algebra
 
VegetableGrower - Class in games.stendhal.server.entity.mapstuff.spawner
A growing carrot which can be picked.
VegetableGrower(String) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.VegetableGrower
Create a new VegetableGrower for an item.
VegetableGrower(String, String) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.VegetableGrower
Create a new VegetableGrower for an item.
VegetableGrower(RPObject, String, int, int) - Constructor for class games.stendhal.server.entity.mapstuff.spawner.VegetableGrower
Create a VegetableGrower from an RPObject.
Verb(Grammar.Verb) - Constructor for class games.stendhal.common.grammar.Grammar.Verb
 
Verb(String) - Constructor for class games.stendhal.common.grammar.Grammar.Verb
 
VERB - Static variable in class games.stendhal.common.parser.ExpressionType
String constant representing verb form.
VERB_DYNAMIC - Static variable in class games.stendhal.common.parser.WordList
 
VERB_GERUND - Static variable in class games.stendhal.common.parser.ExpressionType
 
VergerNPC - Class in games.stendhal.server.maps.ados.church
A praying NPC in ados church
VergerNPC - Class in games.stendhal.server.maps.fado.church
 
VergerNPC() - Constructor for class games.stendhal.server.maps.ados.church.VergerNPC
 
VergerNPC() - Constructor for class games.stendhal.server.maps.fado.church.VergerNPC
 
verify(DBTransaction) - Method in class marauroa.server.game.dbcommand.LoginCommand
verifies credentials against the database
verify(DBTransaction, SecuredLoginInfo) - Method in class marauroa.server.game.db.AccountDAO
verifies username and password
verify(SecuredLoginInfo) - Method in class marauroa.server.game.db.AccountDAO
Deprecated.
verify(SecuredLoginInfo, DelayedEventHandler, int, Channel, int) - Method in interface marauroa.server.auth.AuthenticationManager
Verify that a player is whom he/she says it is.
verify(SecuredLoginInfo, DelayedEventHandler, int, Channel, int) - Method in class marauroa.server.auth.DatabaseAuthenticationManager
Verify that a player is whom he/she says it is.
verifyAllAvailableConnections() - Method in class marauroa.server.db.TransactionPool
verifies all available transactions
verifyConnection() - Method in class marauroa.server.db.adapter.AbstractDatabaseAdapter
verifies that the connection i still working
verifyConnection() - Method in interface marauroa.server.db.adapter.DatabaseAdapter
verifies that the connection i still working
verifyConnection() - Method in class marauroa.server.db.DBTransaction
verifies that the connection i still working
verifyHashTextFormat(String) - Static method in class marauroa.common.crypto.Sha512Crypt
 
verifyItems(EntityManager) - Method in class games.stendhal.server.core.rule.defaultruleset.DefaultCreature
 
verifyPassword(String, String) - Static method in class marauroa.common.crypto.Sha512Crypt
This method tests a plaintext password against a SHA512 Unix Crypt'ed hash and returns true if the password matches the hash.
verifyPassword(String, String) - Method in class marauroa.server.game.db.AccountDAO
Deprecated.
verifyPassword(DBTransaction, String, String) - Method in class marauroa.server.game.db.AccountDAO
verifies the account username and password
verifyPermanentToken(DBTransaction, SecuredLoginInfo) - Method in class marauroa.server.game.db.AccountLinkDAO
verifies that a provided token is a known secret
verifySeed(String, String) - Method in class marauroa.server.game.db.LoginSeedDAO
Deprecated.
verifySeed(DBTransaction, String, String) - Method in class marauroa.server.game.db.LoginSeedDAO
verifies a login seed
verifySignature(BigInteger, BigInteger) - Method in class marauroa.common.crypto.RSAPublicKey
verifies a signature
Version - Class in games.stendhal.common
Handles version numbers Actual number stored in games.stendhal.common.Debug.VERSION This file duplicates methods from games.stendhal.client.update.Version as the updater should not depend on anything outside games.stendhal.client.update
VERSION - Static variable in class games.stendhal.client.stendhal
 
VERSION - Static variable in class games.stendhal.common.Debug
version.
VERSION - Static variable in class games.stendhal.common.Version
Stendhal version
VERTICAL - Static variable in class games.stendhal.client.gui.layout.SBoxLayout
 
VerticalAlignment - Enum Class in games.stendhal.client.gui.j2d.entity.helpers
Representation for vertical alignment
VERY_FAST_CLIENT_START - Static variable in class games.stendhal.common.Debug
if this is enable tileset are loaded on demand.
VERY_LONG_STRING - Enum constant in enum class marauroa.common.game.Definition.Type
a string
VeterinarianNPC - Class in games.stendhal.server.maps.ados.outside
 
VeterinarianNPC() - Constructor for class games.stendhal.server.maps.ados.outside.VeterinarianNPC
 
VialOnTable - Class in games.stendhal.server.maps.semos.apothecary_lab
Creates vial on table in apothecary's lab.
VialOnTable() - Constructor for class games.stendhal.server.maps.semos.apothecary_lab.VialOnTable
 
VICTORY - Enum constant in enum class games.stendhal.server.maps.deathmatch.DeathmatchLifecycle
deathmatch was completed sucessfully but the player did not claim "victory" yet.
view() - Method in class games.stendhal.client.gui.imageviewer.ItemListImageViewerEvent
Shows the window.
VIEW_CHANGE - Static variable in class games.stendhal.common.constants.Events
moves the view point to another area (orbs)
ViewChangeEntity - Class in games.stendhal.server.entity.mapstuff.useable
An entity that when used, tells the client to change the view center.
ViewChangeEntity(int, int) - Constructor for class games.stendhal.server.entity.mapstuff.useable.ViewChangeEntity
Create a new ViewChangeEntity.
ViewChangeEntityFactory - Class in games.stendhal.server.entity.mapstuff.useable
Factory for ViewChangeEntities
ViewChangeEntityFactory() - Constructor for class games.stendhal.server.entity.mapstuff.useable.ViewChangeEntityFactory
 
ViewChangeEvent - Class in games.stendhal.server.events
Event for requesting change in the map area the client displays.
ViewChangeEvent(int, int) - Constructor for class games.stendhal.server.events.ViewChangeEvent
Create a new view change event.
viewImage(RPEvent) - Static method in class games.stendhal.client.gui.imageviewer.RPEventImageViewer
 
ViewPanel - Class in games.stendhal.client.gui.imageviewer
an abstract base class for all ViewPanels
ViewPanel() - Constructor for class games.stendhal.client.gui.imageviewer.ViewPanel
creates a new ViewPanel
visibilityChanged - Variable in class games.stendhal.client.gui.j2d.entity.Entity2DView
The visibility value changed.
visit(IRPRuleProcessor) - Method in class marauroa.server.game.rp.RPScheduler
For each action in the actual turn, make it to be run in the ruleProcessor.
VISIT_ADOS_CASTLE - Enum constant in enum class games.stendhal.server.core.events.ZoneEventType
 
VISIT_IMPERIAL_CAVES - Enum constant in enum class games.stendhal.server.core.events.ZoneEventType
 
VISIT_KANMARARN_PRISON - Enum constant in enum class games.stendhal.server.core.events.ZoneEventType
 
VISIT_KIKAREUKIN_CAVE - Enum constant in enum class games.stendhal.server.core.events.ZoneEventType
 
VISIT_MAGIC_CITY - Enum constant in enum class games.stendhal.server.core.events.ZoneEventType
 
VISIT_MAGIC_CITY_N - Enum constant in enum class games.stendhal.server.core.events.ZoneEventType
 
VISIT_SEMOS_CAVES - Enum constant in enum class games.stendhal.server.core.events.ZoneEventType
 
VISIT_SEMOS_CITY - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
 
VISIT_SEMOS_DUNGEON - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
 
VISIT_SEMOS_DUNGEON_2 - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
 
VISIT_SEMOS_PLAINS - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
 
VISIT_SEMOS_TAVERN - Enum constant in enum class games.stendhal.server.core.events.TutorialEventType
 
VISIT_SUB1_SEMOS_CATACOMBS - Enum constant in enum class games.stendhal.server.core.events.ZoneEventType
 
VISIT_SUB2_SEMOS_CATACOMBS - Enum constant in enum class games.stendhal.server.core.events.ZoneEventType
 
VOLATILE - Static variable in class marauroa.common.game.Definition
The attribute should not be stored in the database
VolumeAdjustor - Class in games.stendhal.client.sound.system.processors
Adjust the volume of a PCM audio signal.
VolumeAdjustor() - Constructor for class games.stendhal.client.sound.system.processors.VolumeAdjustor
 
VolumeAdjustor(float) - Constructor for class games.stendhal.client.sound.system.processors.VolumeAdjustor
 
VolumeGroups - Class in games.stendhal.client.sound.system.processors
TODO add Javadoc
VolumeGroups() - Constructor for class games.stendhal.client.sound.system.processors.VolumeGroups
 

W

WALK - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
 
WALK - Static variable in class games.stendhal.common.constants.Actions
 
WALK_BORDER - Enum constant in enum class games.stendhal.client.gui.styled.cursor.StendhalCursor
 
WALK_START - Enum constant in enum class games.stendhal.client.entity.ActionType
 
WALK_STOP - Enum constant in enum class games.stendhal.client.entity.ActionType
 
WalkBlocker - Class in games.stendhal.client.entity
 
WalkBlocker - Class in games.stendhal.server.entity.mapstuff.area
An entity that just acts as an obstacle.
WalkBlocker() - Constructor for class games.stendhal.client.entity.WalkBlocker
 
WalkBlocker() - Constructor for class games.stendhal.server.entity.mapstuff.area.WalkBlocker
Create a walk blocker.
WalkBlockerFactory - Class in games.stendhal.server.entity.mapstuff.area
 
WalkBlockerFactory() - Constructor for class games.stendhal.server.entity.mapstuff.area.WalkBlockerFactory
 
WalkingWomanNPC - Class in games.stendhal.server.maps.athor.holiday_area
 
WalkingWomanNPC() - Constructor for class games.stendhal.server.maps.athor.holiday_area.WalkingWomanNPC
 
Wall - Class in games.stendhal.client.entity
Client side representation of a wall
Wall - Class in games.stendhal.server.entity.mapstuff.area
An entity that just acts as a visible obstacle like a wall.
Wall() - Constructor for class games.stendhal.client.entity.Wall
 
Wall(int, int) - Constructor for class games.stendhal.server.entity.mapstuff.area.Wall
Create a wall.
WallSoldier1NPC - Class in games.stendhal.server.maps.ados.city
Soldiers on the wall
WallSoldier1NPC - Class in games.stendhal.server.maps.ados.wall
Soldiers on the wall
WallSoldier1NPC() - Constructor for class games.stendhal.server.maps.ados.city.WallSoldier1NPC
 
WallSoldier1NPC() - Constructor for class games.stendhal.server.maps.ados.wall.WallSoldier1NPC
 
WallSoldier2NPC - Class in games.stendhal.server.maps.ados.city
Soldiers on the wall
WallSoldier2NPC - Class in games.stendhal.server.maps.ados.wall
Soldiers on the wall
WallSoldier2NPC() - Constructor for class games.stendhal.server.maps.ados.city.WallSoldier2NPC
 
WallSoldier2NPC() - Constructor for class games.stendhal.server.maps.ados.wall.WallSoldier2NPC
 
WallSoldier3NPC - Class in games.stendhal.server.maps.ados.city
Soldiers on the wall
WallSoldier3NPC - Class in games.stendhal.server.maps.ados.wall
Soldiers on the wall
WallSoldier3NPC() - Constructor for class games.stendhal.server.maps.ados.city.WallSoldier3NPC
 
WallSoldier3NPC() - Constructor for class games.stendhal.server.maps.ados.wall.WallSoldier3NPC
 
WallSoldier4NPC - Class in games.stendhal.server.maps.ados.wall
Soldiers on the wall
WallSoldier4NPC() - Constructor for class games.stendhal.server.maps.ados.wall.WallSoldier4NPC
 
WallSoldier5NPC - Class in games.stendhal.server.maps.ados.wall
Soldiers on the wall
WallSoldier5NPC() - Constructor for class games.stendhal.server.maps.ados.wall.WallSoldier5NPC
 
WannaBeKingNPC - Class in games.stendhal.server.maps.sedah.house
Builds the NPC who wants to be the king of Kalavan.
WannaBeKingNPC() - Constructor for class games.stendhal.server.maps.sedah.house.WannaBeKingNPC
 
warn(Object) - Method in class marauroa.common.Logger
 
warn(Object, Throwable) - Method in class marauroa.common.Logger
 
warn(String) - Method in class games.stendhal.server.core.scripting.ScriptInLua.LuaLogger
 
warning() - Method in class marauroa.server.net.flood.FloodMeasure
Adds a new flood warning to the measurement.
WARNING - Enum constant in enum class games.stendhal.common.NotificationType
 
warnPlayer() - Method in class games.stendhal.server.entity.mapstuff.area.MessagingArea
 
wasFound() - Method in class games.stendhal.common.grammar.ItemParserResult
 
wasMovedFromHomeInLastMove() - Method in class games.stendhal.server.entity.item.token.BoardToken
was this token on its home spot before the last move?
wasOwned - Variable in class games.stendhal.server.entity.creature.DomesticAnimal
 
wasOwned() - Method in class games.stendhal.server.entity.creature.DomesticAnimal
Checks if this domestic animal was owned by a player, regardless of whether it is owned at the moment.
watchFontSize(Component) - Static method in class games.stendhal.client.gui.WindowUtils
Register a component that should watch for default font size changes.
WaterForXhiphin - Class in games.stendhal.server.maps.quests
Quest to fetch water for a thirsty person.
WaterForXhiphin() - Constructor for class games.stendhal.server.maps.quests.WaterForXhiphin
 
WaterSpringSource - Class in games.stendhal.server.entity.mapstuff.useable
A water spring source is a spot where a player can fill an empty flask with spring water.
WaterSpringSource() - Constructor for class games.stendhal.server.entity.mapstuff.useable.WaterSpringSource
Create a water spring source.
WAV - Enum constant in enum class games.stendhal.client.sound.facade.SoundFileType
 
WeaponDealerNPC - Class in games.stendhal.server.maps.deniran.cityinterior.weaponsshop
 
WeaponDealerNPC() - Constructor for class games.stendhal.server.maps.deniran.cityinterior.weaponsshop.WeaponDealerNPC
 
WeaponryTraderNPC - Class in games.stendhal.server.maps.ados.market
Creates the NPCs and portals in Ados City.
WeaponryTraderNPC() - Constructor for class games.stendhal.server.maps.ados.market.WeaponryTraderNPC
 
WeaponsCollector - Class in games.stendhal.server.maps.quests
QUEST: The Weapons Collector
WeaponsCollector() - Constructor for class games.stendhal.server.maps.quests.WeaponsCollector
 
WeaponsCollector2 - Class in games.stendhal.server.maps.quests
QUEST: The Weapons Collector Part 2
WeaponsCollector2() - Constructor for class games.stendhal.server.maps.quests.WeaponsCollector2
 
WeaponsCollectorNPC - Class in games.stendhal.server.maps.ados.rock
 
WeaponsCollectorNPC() - Constructor for class games.stendhal.server.maps.ados.rock.WeaponsCollectorNPC
 
wearsOutfitFromHere(Player) - Method in class games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour
Checks whether or not the given player is currently wearing an outfit that may have been bought/lent from an NPC with this behaviour.
WEATHER_KEYWORD - Static variable in class games.stendhal.server.core.rp.WeatherUpdater
The keyword used by the weather adjustments parser.
WeatherEntity - Class in games.stendhal.server.entity.mapstuff
Entity that manages weather properties that are better handled as events than as zone attribute changes.
WeatherEntity() - Constructor for class games.stendhal.server.entity.mapstuff.WeatherEntity
Create a weather entity.
WeatherLayerRenderer - Class in games.stendhal.client
Weather renderer.
WeatherLayerRenderer(String, Color, Composite) - Constructor for class games.stendhal.client.WeatherLayerRenderer
Create a new weather layer.
WeatherSoundManager - Class in games.stendhal.client
Manages starting and stopping weather sounds.
WeatherSoundManager() - Constructor for class games.stendhal.client.WeatherSoundManager
 
WeatherUpdater - Class in games.stendhal.server.core.rp
Manager for zones with changing weather.
WebServletForStaticContent - Class in marauroa.server.net.web
a servlet for static content
WebServletForStaticContent(RPServerManager) - Constructor for class marauroa.server.net.web.WebServletForStaticContent
creates a WebServletForStaticContent
WebSocketChannel - Class in marauroa.server.net.web
a websocket connection to a client
WebSocketChannel() - Constructor for class marauroa.server.net.web.WebSocketChannel
 
WebSocketConnectionManager - Class in marauroa.server.net.web
a network manager implementation that uses a websocket server for web based clients.
WebSocketServer - Class in marauroa.server.net.web
web socket server
WebSocketServer() - Constructor for class marauroa.server.net.web.WebSocketServer
 
WebstartPersistence - Class in marauroa.common.io
Persitence with webstart
WebstartPersistence() - Constructor for class marauroa.common.io.WebstartPersistence
Creates a instance of class
WeddingRing - Class in games.stendhal.server.entity.item
A special ring that allows the owner to teleport to his or her spouse.
WeddingRing(WeddingRing) - Constructor for class games.stendhal.server.entity.item.WeddingRing
Copy constructor.
WeddingRing(String, String, String, Map<String, String>) - Constructor for class games.stendhal.server.entity.item.WeddingRing
Creates a new wedding ring.
WeeklyItemQuest - Class in games.stendhal.server.maps.quests
QUEST: Weekly Item Fetch Quest.
WeeklyItemQuest() - Constructor for class games.stendhal.server.maps.quests.WeeklyItemQuest
 
weight - Variable in class games.stendhal.server.entity.creature.DomesticAnimal
 
welcomeAfterQuestIsCompleted() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
welcomeAfterQuestIsCompleted() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
welcomeAfterQuestIsCompleted() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
 
welcomeAfterQuestIsCompleted() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
welcomeAfterQuestIsCompleted() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
welcomeBeforeStartingQuest() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
welcomeBeforeStartingQuest() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
welcomeBeforeStartingQuest() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
 
welcomeBeforeStartingQuest() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
welcomeBeforeStartingQuest() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
welcomeDuringActiveQuest() - Method in class games.stendhal.server.maps.quests.CloakCollector
 
welcomeDuringActiveQuest() - Method in class games.stendhal.server.maps.quests.ElvishArmor
 
welcomeDuringActiveQuest() - Method in interface games.stendhal.server.maps.quests.logic.BringListOfItemsQuest
 
welcomeDuringActiveQuest() - Method in class games.stendhal.server.maps.quests.ToysCollector
 
welcomeDuringActiveQuest() - Method in class games.stendhal.server.maps.quests.WeaponsCollector
 
welcomeKnownPlayer() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
Player returns while quest is still active.
welcomeNewPlayer() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
player says 'hi' before starting the quest.
welcomePlayerAfterQuest() - Method in class games.stendhal.server.maps.quests.logic.BringListOfItemsQuestLogic
Player returns after finishing the quest.
WellSource - Class in games.stendhal.server.entity.mapstuff.useable
A well source is a spot where a player can make a wish to gain an item.
WellSource() - Constructor for class games.stendhal.server.entity.mapstuff.useable.WellSource
Create a wishing well source.
WHERE - Enum constant in enum class games.stendhal.client.entity.ActionType
 
WHERE - Static variable in class games.stendhal.common.constants.Actions
 
WhereAction - Class in games.stendhal.server.actions.query
Tells the client where the queried player is on the world.
WhereAction() - Constructor for class games.stendhal.server.actions.query.WhereAction
 
WhereWho - Class in games.stendhal.server.script
List all players an the zones they are in.
WhereWho() - Constructor for class games.stendhal.server.script.WhereWho
 
WhiteLifeSorceressNPC - Class in games.stendhal.server.maps.semos.wizardstower
Elana, the life wizard of the Wizards Tower see games.stendhal.server.maps.quests.WizardElanaPlainQuest
WhiteLifeSorceressNPC() - Constructor for class games.stendhal.server.maps.semos.wizardstower.WhiteLifeSorceressNPC
 
WHO - Static variable in class games.stendhal.common.constants.Actions
 
WhoAction - Class in games.stendhal.server.actions.query
Lists all online players with their levels.
WhoAction() - Constructor for class games.stendhal.server.actions.query.WhoAction
 
width - Variable in class games.stendhal.client.gui.map.FlyOverAreaMapObject
 
width - Variable in class games.stendhal.client.LayerRenderer
 
WifeNPC - Class in games.stendhal.server.maps.athor.holiday_area
 
WifeNPC() - Constructor for class games.stendhal.server.maps.athor.holiday_area.WifeNPC
 
WikipediaAccess - Class in games.stendhal.server.util
Gets the first text paragraph from the specified Wikipedia article using the MediaWiki bot API.
WikipediaAccess(String) - Constructor for class games.stendhal.server.util.WikipediaAccess
Creates a new WikipeidaAccess.
WikipediaWaiter(SpeakerNPC, WikipediaAccess) - Constructor for class games.stendhal.server.maps.ados.library.LibrarianNPC.WikipediaWaiter
 
windowClosed(InternalWindow) - Method in interface games.stendhal.client.gui.InternalWindow.CloseListener
Called when the window is closed.
windowDragged(Component, Point) - Method in interface games.stendhal.client.gui.InternalManagedWindow.WindowDragListener
Called when the user drags a window.
WindowUtils - Class in games.stendhal.client.gui
Utilities for system level windows.
winner - Variable in class games.stendhal.server.script.BetManager
Winner (in state State.PAYING_BETS).
WISH - Enum constant in enum class games.stendhal.client.entity.ActionType
 
WishmanNPC - Class in games.stendhal.server.maps.ados.tunnel
Outside entrance to dragon lair in -1_ados_outside_w.
WishmanNPC() - Constructor for class games.stendhal.server.maps.ados.tunnel.WishmanNPC
 
WitchNPC - Class in games.stendhal.server.maps.fado.forest
Creates Imorgen, a young witch who lives in Fado Forest.
WitchNPC - Class in games.stendhal.server.maps.orril.magician_house
Configure Orril Jynath House (Inside/Level 0).
WitchNPC() - Constructor for class games.stendhal.server.maps.fado.forest.WitchNPC
 
WitchNPC() - Constructor for class games.stendhal.server.maps.orril.magician_house.WitchNPC
 
WizardBank - Class in games.stendhal.server.maps.quests
Controls player access to the Wizard's Bank via an NPC.
WizardBank() - Constructor for class games.stendhal.server.maps.quests.WizardBank
 
WizardNPC - Class in games.stendhal.server.maps.ados.magician_house
 
WizardNPC - Class in games.stendhal.server.maps.deniran.cityinterior.tinyhouse
A trapped wizard
WizardNPC - Class in games.stendhal.server.maps.kirdneh.museum
Builds a wizard npc, an expert in textiles.
WizardNPC - Class in games.stendhal.server.maps.magic.house2
Builds a wizard npc, an expert in textiles.
WizardNPC() - Constructor for class games.stendhal.server.maps.ados.magician_house.WizardNPC
 
WizardNPC() - Constructor for class games.stendhal.server.maps.deniran.cityinterior.tinyhouse.WizardNPC
 
WizardNPC() - Constructor for class games.stendhal.server.maps.kirdneh.museum.WizardNPC
 
WizardNPC() - Constructor for class games.stendhal.server.maps.magic.house2.WizardNPC
 
WizardsGuardStatueNPC - Class in games.stendhal.server.maps.semos.wizardstower
Zekiel, the guardian statue of the Wizards Tower (Zekiel in the basement)
WizardsGuardStatueNPC() - Constructor for class games.stendhal.server.maps.semos.wizardstower.WizardsGuardStatueNPC
 
WizardsGuardStatueSpireNPC - Class in games.stendhal.server.maps.semos.wizardstower
Zekiel, the guardian statue of the Wizards Tower (Zekiel in the spire)
WizardsGuardStatueSpireNPC() - Constructor for class games.stendhal.server.maps.semos.wizardstower.WizardsGuardStatueSpireNPC
 
WomanGhostNPC - Class in games.stendhal.server.maps.ados.hauntedhouse
Builds a female Ghost NPC.
WomanGhostNPC() - Constructor for class games.stendhal.server.maps.ados.hauntedhouse.WomanGhostNPC
 
WomanNPC - Class in games.stendhal.server.maps.fado.house
Builds Josephine NPC (Cloak Collector).
WomanNPC() - Constructor for class games.stendhal.server.maps.fado.house.WomanNPC
 
WoodCutterNPC - Class in games.stendhal.server.maps.fado.forest
Builds an NPC to buy previously un bought axes He is a wood cutter.
WoodCutterNPC() - Constructor for class games.stendhal.server.maps.fado.forest.WoodCutterNPC
 
word - Variable in class games.stendhal.common.grammar.Grammar.Verb
 
WordEntry - Class in games.stendhal.common.parser
Word list entry, used to categorise words.
WordEntry() - Constructor for class games.stendhal.common.parser.WordEntry
 
WordList - Class in games.stendhal.common.parser
WordList stores a list of words recognized by the ConversationParser.
WordList() - Constructor for class games.stendhal.common.parser.WordList
 
WordListUpdate - Class in games.stendhal.tools.npcparser
WordListUpdate reads the current word list from predefined resources, writes a new updated, pretty formatted list in the file "words.txt" and updates the database table "words".
WordListUpdate() - Constructor for class games.stendhal.tools.npcparser.WordListUpdate
 
WORDS_FILENAME - Static variable in class games.stendhal.common.parser.WordList
 
workWithCounters(int) - Method in class games.stendhal.server.script.Herald
function invokes by HeraldListener.onTurnReached each time when herald have to speech.
World - Class in games.stendhal.client
 
WORLD_GUIDE - Enum constant in enum class games.stendhal.server.core.rp.searchindex.SearchIndexEntryType
in-character guide
WrapAction - Class in games.stendhal.server.actions.admin
 
WrapAction() - Constructor for class games.stendhal.server.actions.admin.WrapAction
 
write(byte) - Method in class marauroa.common.net.OutputSerializer
Add the byte to the serializer
write(byte[]) - Method in class marauroa.common.net.ByteCounterOutputStream
 
write(byte[]) - Method in class marauroa.common.net.OutputSerializer
Add the byte array to the serializer
write(float) - Method in class marauroa.common.net.OutputSerializer
Add the float to the serializer
write(int) - Method in class marauroa.common.net.ByteCounterOutputStream
 
write(int) - Method in class marauroa.common.net.OutputSerializer
Add the int to the serializer
write(long) - Method in class marauroa.common.net.OutputSerializer
Add the long to the serializer
write(short) - Method in class marauroa.common.net.OutputSerializer
Add the short to the serializer
write(String) - Method in class marauroa.common.net.OutputSerializer
Add the String to the serializer, using UTF-8 encoding
write(String[]) - Method in class marauroa.common.net.OutputSerializer
Add the String array to the serializer, using UTF-8 encoding
write(Serializable) - Method in class marauroa.common.net.OutputSerializer
Add the Object to the serializer, if it implements the marauroa.common.net.Serializable interface
write(Serializable[]) - Method in class marauroa.common.net.OutputSerializer
Add the Object array to the serializer, if it implements the marauroa.common.net.Serializable interface
write255LongArray(byte[]) - Method in class marauroa.common.net.OutputSerializer
Add a byte array whose size is smaller than 255 to the serializer
write255LongString(String) - Method in class marauroa.common.net.OutputSerializer
Add a short string to the serializer, using UTF-8 encoding
write65536LongArray(byte[]) - Method in class marauroa.common.net.OutputSerializer
Add a long byte array whose size is smaller than 2^31 to the serializer
write65536LongString(String) - Method in class marauroa.common.net.OutputSerializer
/** Add a long string to the serializer, using UTF-8 encoding
writeACK(OutputSerializer) - Method in class marauroa.common.net.message.TransferContent
Write a content acceptance to server.
writeACKToJson(StringBuilder) - Method in class marauroa.common.net.message.TransferContent
writes an ACK to JSON
writeAttribute(String, boolean, String, String) - Method in class games.stendhal.tools.rpclassdumper.JavaClassWriter
writes an attribute
writeClassDefinition(String) - Method in class games.stendhal.tools.rpclassdumper.JavaClassWriter
writes the class definition
writeEndOfClass() - Method in class games.stendhal.tools.rpclassdumper.JavaClassWriter
writes the closing of the class definition
writeFailed(Throwable) - Method in class marauroa.server.net.web.WebSocketChannel
 
writeFile(Document, String) - Static method in class games.stendhal.server.core.config.XMLUtil
writes an xml document to a file
writeFooter() - Method in class games.stendhal.tools.loganalyser.laganalyser.LagHTMLWriter
writes the html footer.
writeFULL(OutputSerializer) - Method in class marauroa.common.net.message.TransferContent
Write the content data to client
writeFullToJson(StringBuilder) - Method in class marauroa.common.net.message.TransferContent
Write the content data to the server
WriteHallOfFamePointsCommand - Class in games.stendhal.server.core.engine.dbcommand
Writes the points to the hall of fame.
WriteHallOfFamePointsCommand(String, String, int, boolean) - Constructor for class games.stendhal.server.core.engine.dbcommand.WriteHallOfFamePointsCommand
creates a new WriteHallOfFamePointsCommand
writeHeader() - Method in class games.stendhal.tools.loganalyser.laganalyser.LagHTMLWriter
writes the header of the html-file (including the content header).
writeJson(StringBuilder, String) - Static method in class marauroa.common.net.OutputSerializer
writes a json key-value-pair
writeJson(StringBuilder, String, String) - Static method in class marauroa.common.net.OutputSerializer
writes a json key-value-pair
writeObject(OutputSerializer) - Method in class games.stendhal.common.tiled.LayerDefinition
 
writeObject(OutputSerializer) - Method in class games.stendhal.common.tiled.TileSetDefinition
 
writeObject(OutputSerializer) - Method in class marauroa.common.game.Attributes
This method serialize the object with the default level of detail, that removes private and hidden attributes
writeObject(OutputSerializer) - Method in class marauroa.common.game.Definition
Serialize the object into the output
writeObject(OutputSerializer) - Method in class marauroa.common.game.IRPZone.ID
Serialize the object into a stream of bytes.
writeObject(OutputSerializer) - Method in class marauroa.common.game.RPClass
Serialize the object into the output
writeObject(OutputSerializer) - Method in class marauroa.common.game.RPEvent
 
writeObject(OutputSerializer) - Method in class marauroa.common.game.RPLink
 
writeObject(OutputSerializer) - Method in class marauroa.common.game.RPObject
This method serialize the object with the default level of detail, that removes private and hidden attributes
writeObject(OutputSerializer) - Method in class marauroa.common.game.RPSlot
This method serialize the object with the default level of detail, that removes private and hidden attributes
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.Message
Serialize the object into an ObjectOutput
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SAction
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SChooseCharacter
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SCreateAccount
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SCreateAccountWithToken
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SCreateCharacter
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginRequestKey
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginSendNonceNameAndPassword
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginSendNonceNamePasswordAndSeed
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginSendPromise
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginSendUsernameAndPassword
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SLoginWithToken
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SLogout
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2STransferACK
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageC2SUpdateResponse
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageP2SCreateAccount
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageP2SCreateCharacter
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CCharacterList
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CCreateAccountACK
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CCreateAccountNACK
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CCreateCharacterACK
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CCreateCharacterNACK
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CInvalidMessage
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CLoginACK
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CLoginMessageNACK
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CLoginNACK
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CLoginSendKey
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CPerception
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CServerInfo
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CTransfer
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CTransferREQ
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageS2CUpdate
 
writeObject(OutputSerializer) - Method in class marauroa.common.net.message.MessageSendByteArray
 
writeObject(OutputSerializer) - Method in interface marauroa.common.net.Serializable
Method to convert the object into a stream
writeObject(OutputSerializer, DetailLevel) - Method in class marauroa.common.game.Attributes
This method serialize the object with the given level of detail.
writeObject(OutputSerializer, DetailLevel) - Method in class marauroa.common.game.RPEvent
Serialize
writeObject(OutputSerializer, DetailLevel) - Method in class marauroa.common.game.RPLink
Method to convert the object into a stream
writeObject(OutputSerializer, DetailLevel) - Method in class marauroa.common.game.RPObject
This method serialize the object with the given level of detail.
writeObject(OutputSerializer, DetailLevel) - Method in class marauroa.common.game.RPSlot
This method serialize the object with the given level of detail.
writeObjectCollectionToJson(StringBuilder, String, Collection<? extends Attributes>, DetailLevel) - Static method in class marauroa.common.net.OutputSerializer
converts a list of objects into a json fragment
WriteReachedAchievementCommand - Class in games.stendhal.server.core.engine.dbcommand
command to log a reached achievement to the database
WriteReachedAchievementCommand(Integer, String, boolean) - Constructor for class games.stendhal.server.core.engine.dbcommand.WriteReachedAchievementCommand
Create a new command.
writeREQ(OutputSerializer) - Method in class marauroa.common.net.message.TransferContent
Write content as a request to client to approve it
writeREQToJson(StringBuilder) - Method in class marauroa.common.net.message.TransferContent
Write content as a request to client to approve it
WriterNPC - Class in games.stendhal.server.maps.ados.library
 
WriterNPC() - Constructor for class games.stendhal.server.maps.ados.library.WriterNPC
 
writeSuccess() - Method in class marauroa.server.net.web.WebSocketChannel
 
writeToJson(StringBuilder) - Method in class marauroa.common.net.message.Message
Serialize the object to json
writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageC2STransferACK
 
writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CCharacterList
 
writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CCreateAccountACK
 
writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CCreateAccountNACK
 
writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CCreateCharacterACK
 
writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CCreateCharacterNACK
 
writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CInvalidMessage
 
writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CLoginACK
 
writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CLoginNACK
 
writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CLoginSendKey
 
writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CPerception
 
writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CServerInfo
 
writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CTransfer
 
writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CTransferREQ
 
writeToJson(StringBuilder) - Method in class marauroa.common.net.message.MessageS2CUpdate
 
writeToJson(StringBuilder, DetailLevel) - Method in class marauroa.common.game.Attributes
This method serialize the object with the given level of detail.
writeToJson(StringBuilder, DetailLevel) - Method in class marauroa.common.game.RPObject
This method serialize the object with the given level of detail.
writeToJson(StringBuilder, DetailLevel) - Method in class marauroa.common.game.RPSlot
This method serialize the object with the given level of detail.
writeToJson(StringBuilder, DetailLevel) - Method in class marauroa.common.game.SlotOwner
This method serialize the object with the given level of detail.
writeTurnOverflows(int[]) - Method in class games.stendhal.tools.loganalyser.laganalyser.LagHTMLWriter
writes a line
WtPopupMenu - Class in games.stendhal.client.gui.wt.core
A popup-menu that will redirect most key events to its invoker.
WtPopupMenu(String) - Constructor for class games.stendhal.client.gui.wt.core.WtPopupMenu
 
WtWindowManager - Class in games.stendhal.client.gui.wt.core
This manager keeps track of all the windows and their positions/ minimized state.

X

x - Variable in class games.stendhal.client.entity.Entity
The current x location of this entity.
x - Variable in class games.stendhal.client.gui.map.FlyOverAreaMapObject
 
x - Variable in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
The entity's X coordinate.
x - Variable in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
 
x - Variable in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
 
X - Static variable in class games.stendhal.common.constants.Actions
 
XmlMergerAndSplitter - Class in games.stendhal.tools.xml
 
XmlMergerAndSplitter() - Constructor for class games.stendhal.tools.xml.XmlMergerAndSplitter
 
XMLUtil - Class in games.stendhal.server.core.config
XML utility methods for DOM reading.
XMLUtil() - Constructor for class games.stendhal.server.core.config.XMLUtil
 
xor(byte[], byte[]) - Static method in class marauroa.common.crypto.Hash
Returns the XOR of two arrays of bytes of the same size otherwise it returns null.
XP - Variable in class games.stendhal.server.entity.creature.Pet
 

Y

y - Variable in class games.stendhal.client.entity.Entity
The current y location of this entity.
y - Variable in class games.stendhal.client.gui.map.FlyOverAreaMapObject
 
y - Variable in class games.stendhal.server.core.config.zone.EntitySetupDescriptor
The entity's Y coordinate.
y - Variable in class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
 
y - Variable in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
 
Y - Static variable in class games.stendhal.common.constants.Actions
 
YanNPC - Class in games.stendhal.server.maps.athor.holiday_area
 
YanNPC() - Constructor for class games.stendhal.server.maps.athor.holiday_area.YanNPC
 
YellowCrystalNPC - Class in games.stendhal.server.maps.semos.mountain
A crystal NPC
YellowCrystalNPC() - Constructor for class games.stendhal.server.maps.semos.mountain.YellowCrystalNPC
 
YES_MESSAGES - Static variable in class games.stendhal.server.entity.npc.ConversationPhrases
 

Z

ZARAS - Enum constant in enum class games.stendhal.server.entity.slot.Banks
mini-bank in zaras house.
ZekielsPracticalTestQuest - Class in games.stendhal.server.maps.quests
QUEST: Zekiels practical test PARTICIPANTS: Zekiel, guardian of the wizard's tower STEPS: Zekiel the guardian asks you to bring him 6 beeswax and 2 iron to make magic candles with.
ZekielsPracticalTestQuest() - Constructor for class games.stendhal.server.maps.quests.ZekielsPracticalTestQuest
 
ZERO_DURATION - Static variable in class games.stendhal.client.sound.manager.SoundManager
 
ZOMBIE - Enum constant in enum class games.stendhal.client.entity.StatusID
 
ZOMBIE - Enum constant in enum class games.stendhal.server.entity.status.StatusType
reduced movement speed
ZombieRaid - Class in games.stendhal.server.script
 
ZombieRaid() - Constructor for class games.stendhal.server.script.ZombieRaid
 
ZombieStatus - Class in games.stendhal.server.entity.status
A status effect that causes the player to move more slowly
ZombieStatus() - Constructor for class games.stendhal.server.entity.status.ZombieStatus
Create the status
ZombieStatusHandler - Class in games.stendhal.server.entity.status
Handles ZombieStatus
ZombieStatusHandler() - Constructor for class games.stendhal.server.entity.status.ZombieStatusHandler
 
zone - Variable in class games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint
 
zone - Variable in class games.stendhal.server.maps.quests.ReverseArrow
 
Zone - Class in games.stendhal.client
Layer data of a zone.
ZONE - Static variable in class games.stendhal.common.constants.Actions
 
ZoneAttributes - Class in games.stendhal.server.core.engine
A container for arbitrary map attributes.
ZoneAttributes(StendhalRPZone) - Constructor for class games.stendhal.server.core.engine.ZoneAttributes
Create new ZoneAttributes.
zoneChange(Player, String, String) - Static method in class games.stendhal.server.core.events.TutorialNotifier
Zone changes.
zoneChange(Player, String, String) - Static method in class games.stendhal.server.core.events.ZoneNotifier
Zone changes.
ZoneCollisionCheck - Class in games.stendhal.server.script
Searches for inconsistencies in zone collisions.
ZoneCollisionCheck() - Constructor for class games.stendhal.server.script.ZoneCollisionCheck
 
ZoneConfigurator - Interface in games.stendhal.server.core.config
Zone post-configuration.
ZoneDesc(String, String, String, int, int, int, boolean) - Constructor for class games.stendhal.server.core.config.ZonesXMLLoader.ZoneDesc
 
ZoneEnterExitListener - Interface in games.stendhal.server.core.events
 
ZoneEventType - Enum Class in games.stendhal.server.core.events
Event types used in the new Zone notifier.
ZoneGroupsXMLLoader - Class in games.stendhal.server.core.config
Load and configure zones via an XML configuration file.
ZoneGroupsXMLLoader(URI) - Constructor for class games.stendhal.server.core.config.ZoneGroupsXMLLoader
Create an xml based loader of zone groups.
zoneid - Variable in class marauroa.common.game.Perception
The zone.id to which this perception belong
zoneid - Variable in class marauroa.server.game.rp.MarauroaRPZone
Name of the zone
ZoneInfo - Class in games.stendhal.client
General information about the current zone.
ZoneNotChanged - Class in games.stendhal.server.actions.validator
Checks that the player is on the same zone, as indicated by the zone information of the action.
ZoneNotChanged() - Constructor for class games.stendhal.server.actions.validator.ZoneNotChanged
 
ZoneNotifier - Class in games.stendhal.server.core.events
Manages messages based on entering a new zone.
ZoneNotifier() - Constructor for class games.stendhal.server.core.events.ZoneNotifier
 
ZoneStatistics - Class in games.stendhal.server.script
prints out statistics about the danger of zones
ZoneStatistics() - Constructor for class games.stendhal.server.script.ZoneStatistics
 
zonesWhitelist - Static variable in class games.stendhal.server.maps.quests.CollectEnemyData
 
ZonesXMLLoader - Class in games.stendhal.server.core.config
Load and configure zones via an XML configuration file.
ZonesXMLLoader(URI) - Constructor for class games.stendhal.server.core.config.ZonesXMLLoader
Create an XML based loader of zones.
ZonesXMLLoader.ZoneDesc - Class in games.stendhal.server.core.config
A zone descriptor.
ZooFood - Class in games.stendhal.server.maps.quests
QUEST: Zoo Food
ZooFood() - Constructor for class games.stendhal.server.maps.quests.ZooFood
 
ZoologistNPC - Class in games.stendhal.server.maps.ados.animal_sanctuary
NPC used in the Antivenom Ring quest that can extract cobra venom from a venom gland.
ZoologistNPC() - Constructor for class games.stendhal.server.maps.ados.animal_sanctuary.ZoologistNPC
 
ZoologistStage - Class in games.stendhal.server.maps.quests.antivenom_ring
Step where player asks NPC to extract some cobra venom to take to apothecary.
ZoologistStage(String, String) - Constructor for class games.stendhal.server.maps.quests.antivenom_ring.ZoologistStage
 
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