Class CodedMessageFromFinnFarmer

java.lang.Object
games.stendhal.server.maps.quests.AbstractQuest
games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer
All Implemented Interfaces:
IQuest

public class CodedMessageFromFinnFarmer extends AbstractQuest
QUEST: Coded Message from Finn Farmer PARTICIPANTS:
  • Finn Farmer, a little boy playing in the backyard
  • George, a child in Ados park
STEPS:
  • Finn Farmer tells you a coded message
  • Relay the coded message to George, who will tell you a new coded message as answer
  • Relay the answer to Finn Farmer
REWARD:
  • XP +200
REPETITIONS:
  • You can repeat it once per day.
Author:
kymara, hendrik
  • Constructor Details

    • CodedMessageFromFinnFarmer

      public CodedMessageFromFinnFarmer()
  • Method Details

    • getHistory

      public List<String> getHistory(Player player)
      Description copied from interface: IQuest
      Gets a the quest history for the given player, written in the first person.
      Parameters:
      player - Player
      Returns:
      list of history item-names
    • addToWorld

      public void addToWorld()
      Description copied from interface: IQuest
      adds the quest to the game world (e.g. by placing SpeakerNPCs there)
      Specified by:
      addToWorld in interface IQuest
      Specified by:
      addToWorld in class AbstractQuest
    • getSlotName

      public String getSlotName()
      Description copied from class: AbstractQuest
      The slot-name in !quests.
      Specified by:
      getSlotName in interface IQuest
      Specified by:
      getSlotName in class AbstractQuest
      Returns:
      the slot's name
    • getName

      public String getName()
      Description copied from interface: IQuest
      Returns the name of the quest.
      Specified by:
      getName in interface IQuest
      Specified by:
      getName in class AbstractQuest
      Returns:
      name
    • getMinLevel

      public int getMinLevel()
      Description copied from interface: IQuest
      Returns the minimum level of player expected to start the quest. Used for choosing which hints to give. To set a hard minimum level requirement for doing the quest, use level related ChatConditions in the quest methods
      Specified by:
      getMinLevel in interface IQuest
      Overrides:
      getMinLevel in class AbstractQuest
      Returns:
      level
    • getRegion

      public String getRegion()
      Description copied from class: AbstractQuest
      Returns the region where the quest adventure takes place (or begins), or null for global quests
      Specified by:
      getRegion in interface IQuest
      Overrides:
      getRegion in class AbstractQuest
      Returns:
      region, or null for global quests
    • getNPCName

      public String getNPCName()
      Description copied from class: AbstractQuest
      Returns the starter NPC for the quest, or null if there is none
      Specified by:
      getNPCName in interface IQuest
      Overrides:
      getNPCName in class AbstractQuest
      Returns:
      NPC name, or null for quests with no starter NPC
    • isRepeatable

      public boolean isRepeatable(Player player)
      Description copied from interface: IQuest
      May the quest be repeated?
      Specified by:
      isRepeatable in interface IQuest
      Overrides:
      isRepeatable in class AbstractQuest
      Parameters:
      player - Player
      Returns:
      true, if it can be repeated, false otherwise