Class AlwaysTrueCondition

java.lang.Object
games.stendhal.server.entity.npc.condition.AlwaysTrueCondition
All Implemented Interfaces:
ChatCondition, PreTransitionCondition

@Dev(category=LOGIC, label="True!") public class AlwaysTrueCondition extends Object implements ChatCondition
This condition returns always true. Use it in a quest file to override behaviour defined in the map file
  • Constructor Details

    • AlwaysTrueCondition

      public AlwaysTrueCondition()
  • Method Details

    • fire

      public boolean fire(Player player, Sentence sentence, Entity entity)
      Description copied from interface: PreTransitionCondition
      can the transition be done?
      Specified by:
      fire in interface ChatCondition
      Specified by:
      fire in interface PreTransitionCondition
      Parameters:
      player - player who caused the transition
      sentence - text he/she said
      entity - the NPC doing the transition
      Returns:
      true, if the transition is possible, false otherwise
    • toString

      public String toString()
      Overrides:
      toString in class Object
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object
    • equals

      public boolean equals(Object obj)
      Overrides:
      equals in class Object