Interface IRPRuleProcessor
- All Known Implementing Classes:
PythonRPRuleProcessor
,RPRuleProcessorImpl
,StendhalRPRuleProcessor
Important: you must implement the method
public static IRPRuleProcessor get().
This interface is the key to extend Marauroa to match your game needs. First we have setContext that allows us complete access to RP Server Manager, so we can control some things like disconnect players or send them stuff. It is not possible to access GameServerManager or NetworkServerManager directly to avoid incorrect manipulation of data structures that could place the server in a bad state.
onActionAdd, execute, beginTurn and endTurn allow you to code behaviour for
each of these events. You can control whenever to allow player to add an
action to system, what system should do when it receive an action and what to
do at the begin and end of each turn.
Perceptions are delivered just after endTurn is called.
Also your game can handle what to do at player entering, player leaving and decide what to do when player timeouts because connection has been dropped for example.
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Method Summary
Modifier and TypeMethodDescriptionvoid
Notify it when a begin of actual turn happens.boolean
checkGameVersion(String game, String version)
Returns true if the version of the game is compatiblecreateAccount(String username, String password, String email)
Creates an account for the gamecreateAccountWithToken(String username, String tokenType, String token)
Create an account for a player in game.createCharacter(String username, String character, RPObject template)
Creates an new character for an account already logged into the gamevoid
endTurn()
Notify it when a end of actual turn happens.void
Execute an action in the name of a player.getMimeTypeForResource(String resource)
gets the content type for the requested resourcegetResource(String resource)
gets an input stream to the requested resourceboolean
onActionAdd(RPObject object, RPAction action, List<RPAction> actionList)
This method is called *before* adding an action by RPScheduler so you can choose not to allow the action to be added by returning falseboolean
Callback method called when a player exits the gameboolean
Callback method called when a new player enters in the gamevoid
Callback method called when a new player time out.void
setContext(RPServerManager rpman)
Set the context where the actions are executed.
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Method Details
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setContext
Set the context where the actions are executed.- Parameters:
rpman
- the RPServerManager object that is running our actions
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checkGameVersion
Returns true if the version of the game is compatible- Parameters:
game
- the game nameversion
- the game version- Returns:
- true if game,version is compatible
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createAccount
Creates an account for the game- Parameters:
username
- the username who is going to be added.password
- the password for our username.email
- the email of the player for notifications or password reminders.- Returns:
- the Result of creating the account.
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createAccountWithToken
Create an account for a player in game. Uses token instead of password for cases like 3rd party authentication (e.g. google sign-in).- Parameters:
username
- username for a new accounttokenType
- token type for useful data about tokentoken
- auth token to verify, usually obtained from 3rd party- Returns:
- the Result of creating a new account
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createCharacter
Creates an new character for an account already logged into the game- Parameters:
username
- the username who owns the account of the character to be added.character
- the character to createtemplate
- the desired values of the avatar representing the character.- Returns:
- the Result of creating the character.
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onActionAdd
This method is called *before* adding an action by RPScheduler so you can choose not to allow the action to be added by returning false- Parameters:
object
- the object that casted the actionaction
- the action that is going to be added.actionList
- the actions that this player already owns.- Returns:
- true if we approve the action to be added.
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execute
Execute an action in the name of a player.- Parameters:
object
- the object that executesaction
- the action to execute
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beginTurn
void beginTurn()Notify it when a begin of actual turn happens. -
endTurn
void endTurn()Notify it when a end of actual turn happens. -
onInit
Callback method called when a new player enters in the game- Parameters:
object
- the new player that enters in the game.- Returns:
- true if object has been added.
- Throws:
RPObjectInvalidException
- if the object was not accepted
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onExit
Callback method called when a player exits the game- Parameters:
object
- the new player that exits the game.- Returns:
- true to allow player to exit
- Throws:
RPObjectNotFoundException
- if the object was not found
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onTimeout
Callback method called when a new player time out. This method MUST logout the player- Parameters:
object
- the new player that timeouts.- Throws:
RPObjectNotFoundException
- if the object was not found
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getMimeTypeForResource
gets the content type for the requested resource- Parameters:
resource
- name of resource- Returns:
- mime content/type or
null
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getResource
gets an input stream to the requested resource- Parameters:
resource
- name of resource- Returns:
- InputStream or
null
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