Class Scroll
- All Implemented Interfaces:
EquipListener
,TurnListener
,UseListener
,Stackable<StackableItem>
,Killer
,Cloneable
,Iterable<String>
,Serializable
- Direct Known Subclasses:
BlankPetScroll
,EmptyScroll
,SummonPetScroll
,SummonScroll
,TeleportScroll
Represents a scroll.
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Nested Class Summary
Nested classes/interfaces inherited from class marauroa.common.game.RPObject
RPObject.ID
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Field Summary
Fields inherited from class games.stendhal.server.entity.item.Item
DEGRADATION_TIMEOUT
Fields inherited from class marauroa.common.game.RPObject
INVALID_ID
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Constructor Summary
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Method Summary
Methods inherited from class games.stendhal.server.entity.item.StackableItem
add, getCapacity, getQuantity, isStackable, removeOne, setCapacity, setQuantity, splitOff, sub, update
Methods inherited from class games.stendhal.server.entity.item.Item
autobind, canBeEquippedIn, describe, deteriorate, deteriorate, generateRPClass, getAttack, getAttackRate, getAttackRate, getBoundTo, getDamageType, getDefaultAttackRate, getDefense, getDescriptionName, getDeterioration, getInfoString, getItemClass, getItemSubclass, getMinLevel, getName, getPlantGrower, getPossibleSlots, getRangedAttack, getSusceptibility, getTitle, getWeaponType, initializeActiveSlotsList, initializeStatusResistancesList, isBound, isFromCorpse, isOfClass, isPersistent, isUndroppableOnDeath, onEquipped, onPickedUp, onPutOnGround, onPutOnGround, onRemoveFromGround, onTurnReached, onUnequipped, removeFromWorld, repair, setBoundTo, setDamageType, setEquipableSlots, setFromCorpse, setInfoString, setPersistent, setPlantGrower, setSusceptibilities, setUndroppableOnDeath, setUseBehavior, toString
Methods inherited from class games.stendhal.server.entity.Entity
getAdjacentNodes, getArea, getArea, getCursor, getDescription, getEntitySlot, getHeight, getOrigin, getResistance, getResistance, getWidth, getX, getY, getZone, hasDescription, isInSight, isObstacle, nextTo, nextTo, notifyWorldAboutChanges, onAdded, onMoved, onRemoved, setCursor, setDescription, setEntityClass, setEntitySubclass, setMenu, setPosition, setResistance, setSize, setVisibility, slotIterator, slots, squaredDistance, squaredDistance, stopped
Methods inherited from class marauroa.common.game.RPObject
addEvent, addLink, addLink, addMap, addSlot, addSlot, applyDifferences, clearEvents, clearVisible, clone, containsKey, equals, events, eventsIterator, fill, get, getBaseContainer, getBoolean, getContainer, getContainerBaseOwner, getContainerOwner, getContainerSlot, getDifferences, getDouble, getFromSlots, getID, getInt, getLink, getLinkedObject, getMap, getSlot, has, hashCode, hasLink, hasMap, hasSlot, hide, isContained, isEmpty, isHidden, isStorable, maps, put, put, put, put, readObject, remove, removeLink, removeMap, removeSlot, resetAddedAndDeleted, resetAddedAndDeletedMaps, resetAddedAndDeletedRPLink, resetAddedAndDeletedRPSlot, setAddedMaps, setAddedRPSlot, setContainer, setDeletedMaps, setDeletedRPSlot, setID, size, slots, slotsIterator, store, unhide, unstore, writeObject, writeObject, writeToJson
Methods inherited from class marauroa.common.game.SlotOwner
deserializeRPSlots, fill, serializeRPSlots
Methods inherited from class marauroa.common.game.Attributes
add, applyDifferences, get, getBool, getDouble, getInt, getList, getLong, getRPClass, has, instanceOf, iterator, put, put, put, put, put, readFromMap, remove, resetAddedAndDeletedAttributes, setAddedAttributes, setDeletedAttributes, setRPClass, setRPClass, toAttributeString
Methods inherited from class java.lang.Object
finalize, getClass, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Iterable
forEach, spliterator
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Constructor Details
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Scroll
Creates a new scroll.- Parameters:
name
-clazz
-subclass
-attributes
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Scroll
Copy constructor.- Parameters:
item
- item to copy
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Method Details
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onUsed
Description copied from interface:UseListener
Invoked when the object is used.- Specified by:
onUsed
in interfaceUseListener
- Overrides:
onUsed
in classItem
- Parameters:
user
- the RPEntity who uses the object- Returns:
- true if successful
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useScroll
Use a scroll.- Parameters:
player
- The player using scroll.- Returns:
true
if successful,false
otherwise.
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