Class EmoteCondition

java.lang.Object
games.stendhal.server.entity.npc.condition.EmoteCondition
All Implemented Interfaces:
ChatCondition, PreTransitionCondition

@Dev(category=CHAT, label="\"\"?") public class EmoteCondition extends Object implements ChatCondition
Is player emoting to npc?
  • Constructor Details

    • EmoteCondition

      public EmoteCondition(String playerAction)
      Creates a new AdminCondition for high level admins.
      Parameters:
      playerAction - an action the player must include in the emote, may be empty
  • Method Details

    • fire

      public boolean fire(Player player, Sentence sentence, Entity entity)
      Description copied from interface: PreTransitionCondition
      can the transition be done?
      Specified by:
      fire in interface ChatCondition
      Specified by:
      fire in interface PreTransitionCondition
      Parameters:
      player - player who caused the transition
      sentence - text he/she said
      entity - the NPC doing the transition
      Returns:
      true, if the transition is possible, false otherwise
    • toString

      public String toString()
      Overrides:
      toString in class Object
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object
    • equals

      public boolean equals(Object obj)
      Overrides:
      equals in class Object