Class DirectedSound

java.lang.Object
games.stendhal.client.sound.system.SignalProcessor
games.stendhal.client.sound.system.processors.DirectedSound

public class DirectedSound extends SignalProcessor
Signal processor to handle directed sound.
Author:
silvio
  • Constructor Details

    • DirectedSound

      public DirectedSound()
    • DirectedSound

      public DirectedSound(float[] upVector)
  • Method Details

    • setUpVector

      public void setUpVector(float[] upVector)
    • setPositions3D

      public void setPositions3D(float[] sourcePos, float[] hearerPos, float[] hearerLookingDirection, float intensity)
    • setPositions2D

      public void setPositions2D(float[] sourcePos, float[] hearerPos, float[] hearerLookingDirection, float intensity)
    • modify

      protected void modify(float[] data, int samples, int channels, int rate)
      Description copied from class: SignalProcessor
      This function should be overwritten by all classes that want to modify an PCM audio stream. The audio data is uniform and interleaved. uniform: Each sample has a value between -1.0 and 1.0 interleaved: The channels are not separated. They are bundled in frames e.g. if there is stereo PCM data: data[0] and data[1] are the left and right channels of sample 0 data[2] and data[3] are the left and right channels of sample 1 data[4] and data[5] are the left and right channels of sample 2 and so on ... The number of samples can be calculated by: frames * channels
      Overrides:
      modify in class SignalProcessor
      Parameters:
      data - the audio data
      samples - the number of sample frames contained in "data"
      channels - number of channels
      rate - the sample rate