Class SolveRiddles
java.lang.Object
games.stendhal.server.maps.quests.AbstractQuest
games.stendhal.server.maps.quests.SolveRiddles
- All Implemented Interfaces:
IQuest
QUEST: Quest to solve a riddle to leave hell
PARTICIPANTS:
- Grim Reaper
- Reaper sets you a riddle
- Player tries to answer
- Reaper compares answer to configuration file on server
- 100 XP - Leaving hell
- Any time you wish to leave hell, but if you ask for a riddle when you didn't solve the previous one yet, nor asked the other NPC to let you leave with karma loss, then you have to solve same one still
- Author:
- kymara
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Field Summary
Fields inherited from class games.stendhal.server.maps.quests.AbstractQuest
npcs, questInfo
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
adds the quest to the game world (e.g.getHistory(Player player)
Gets a the quest history for the given player, written in the first person.int
Returns the minimum level of player expected to start the quest.getName()
Returns the name of the quest.Returns the starter NPC for the quest, or null if there is noneReturns the region where the quest adventure takes place (or begins), or null for global questsThe slot-name in !quests.boolean
Determines whether the quest should be shown in the Quest Status/Progress logMethods inherited from class games.stendhal.server.maps.quests.AbstractQuest
fillQuestInfo, getFormattedHistory, getHint, getQuestInfo, isCompleted, isRepeatable, isStarted, removeFromWorld, updatePlayer
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Constructor Details
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SolveRiddles
public SolveRiddles()
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Method Details
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getSlotName
Description copied from class:AbstractQuest
The slot-name in !quests.- Specified by:
getSlotName
in interfaceIQuest
- Specified by:
getSlotName
in classAbstractQuest
- Returns:
- the slot's name
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addToWorld
public void addToWorld()Description copied from interface:IQuest
adds the quest to the game world (e.g. by placing SpeakerNPCs there)- Specified by:
addToWorld
in interfaceIQuest
- Specified by:
addToWorld
in classAbstractQuest
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getName
Description copied from interface:IQuest
Returns the name of the quest.- Specified by:
getName
in interfaceIQuest
- Specified by:
getName
in classAbstractQuest
- Returns:
- name
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getMinLevel
public int getMinLevel()Description copied from interface:IQuest
Returns the minimum level of player expected to start the quest. Used for choosing which hints to give. To set a hard minimum level requirement for doing the quest, use level related ChatConditions in the quest methods- Specified by:
getMinLevel
in interfaceIQuest
- Overrides:
getMinLevel
in classAbstractQuest
- Returns:
- level
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isVisibleOnQuestStatus
public boolean isVisibleOnQuestStatus()Description copied from interface:IQuest
Determines whether the quest should be shown in the Quest Status/Progress log- Specified by:
isVisibleOnQuestStatus
in interfaceIQuest
- Overrides:
isVisibleOnQuestStatus
in classAbstractQuest
- Returns:
- true, if the quest is visible, false otherwise
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getHistory
Description copied from interface:IQuest
Gets a the quest history for the given player, written in the first person.- Parameters:
player
- Player- Returns:
- list of history item-names
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getNPCName
Description copied from class:AbstractQuest
Returns the starter NPC for the quest, or null if there is none- Specified by:
getNPCName
in interfaceIQuest
- Overrides:
getNPCName
in classAbstractQuest
- Returns:
- NPC name, or null for quests with no starter NPC
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getRegion
Description copied from class:AbstractQuest
Returns the region where the quest adventure takes place (or begins), or null for global quests- Specified by:
getRegion
in interfaceIQuest
- Overrides:
getRegion
in classAbstractQuest
- Returns:
- region, or null for global quests
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