Package games.stendhal.server.entity.item


package games.stendhal.server.entity.item
  • Interface Summary
    Interface
    Description
    this interface tags all items which are stackable.
  • Class Summary
    Class
    Description
     
    a basket which can be unwrapped.
    Item class that shows some basic information about enemies around Faiumoni.
    a box which can be unwrapped.
    An item that wears & breaks.
    represents the flag in Capture the Flag games - when player holds flag in hand, outfit displays flag.
    Represents everything that can be consumed by RPentity.
    Implementation of container items, such as bags and key rings.
    A corpse created when a creature or player is killed.
     
     
    Weapons that can be given to creatures to adjust their rate of attack, without giving them a visible weapon.
     
     
    A key that matches if the gate identifier is right.
    A key that matches if the identifier and lock number are the right.
    This is an item.
     
    an item to survive in some environments (e.
    A GM only item to help in checking houses.
     
     
    Represents a creature summon staff.
    Represents a stackable item for which we do not want 'Stats' to show in description.
    Class representing an item owned by an entity.
    A present which can be unwrapped.
    A faster rotting corpse for raid use with time limited access to the contents only by the player having been last attacked by it.
    A ring that protects from XP loss.
    A seed can be planted.
     
    An item that can be activated by being held in specific slots.
     
    Consumable item that can be used to cure/prevent a single or multiple status effects.
    An item that is resistant to status attacks when equipped.
    a stocking which can be opened
    Represents a marked teleport scroll which also poisoned the player.
    A special ring that allows the owner to teleport to his or her spouse.