Class Hierarchy
- java.lang.Object
- marauroa.common.game.Attributes (implements java.lang.Cloneable, java.lang.Iterable<T>, marauroa.common.net.Serializable)
- marauroa.common.game.SlotOwner
- marauroa.common.game.RPObject
- games.stendhal.server.entity.Entity (implements games.stendhal.server.entity.Killer)
- games.stendhal.server.entity.PassiveEntity
- games.stendhal.server.entity.item.Corpse (implements games.stendhal.server.core.events.EquipListener)
- games.stendhal.server.entity.item.RaidCreatureCorpse
- games.stendhal.server.entity.item.Item (implements games.stendhal.server.core.events.EquipListener, games.stendhal.server.core.events.TurnListener, games.stendhal.server.core.events.UseListener)
- games.stendhal.server.entity.item.AreaUseItem
- games.stendhal.server.entity.item.MetalDetector
- games.stendhal.server.entity.item.Shovel
- games.stendhal.server.entity.item.Box
- games.stendhal.server.entity.item.BreakableItem
- games.stendhal.server.entity.item.CaptureTheFlagFlag
- games.stendhal.server.entity.item.Container
- games.stendhal.server.entity.item.Dice
- games.stendhal.server.entity.item.DummyWeapon
- games.stendhal.server.entity.item.FoodMill
- games.stendhal.server.entity.item.GateKey
- games.stendhal.server.entity.item.HouseKey
- games.stendhal.server.entity.item.MasterKey
- games.stendhal.server.entity.item.ItemInformation
- games.stendhal.server.entity.item.LifeSupportGear
- games.stendhal.server.entity.item.NecroStaff
- games.stendhal.server.entity.item.OwnedItem
- games.stendhal.server.entity.item.Bestiary
- games.stendhal.server.entity.item.RingOfLife
- games.stendhal.server.entity.item.SlotActivatedItem
- games.stendhal.server.entity.item.StatusResistantItem
- games.stendhal.server.entity.item.StackableItem (implements games.stendhal.server.entity.item.Stackable<T>)
- games.stendhal.server.entity.item.ConsumableItem (implements java.lang.Comparable<T>)
- games.stendhal.server.entity.item.Drink
- games.stendhal.server.entity.item.TwilightElixir
- games.stendhal.server.entity.item.Food
- games.stendhal.server.entity.item.StatusHealer
- games.stendhal.server.entity.item.Drink
- games.stendhal.server.entity.item.Money
- games.stendhal.server.entity.item.NoStatsStackableItem
- games.stendhal.server.entity.item.Seed
- games.stendhal.server.entity.item.ConsumableItem (implements java.lang.Comparable<T>)
- games.stendhal.server.entity.item.WeddingRing
- games.stendhal.server.entity.item.AreaUseItem
- games.stendhal.server.entity.item.Corpse (implements games.stendhal.server.core.events.EquipListener)
- games.stendhal.server.entity.PassiveEntity
- games.stendhal.server.entity.Entity (implements games.stendhal.server.entity.Killer)
- marauroa.common.game.RPObject
- marauroa.common.game.SlotOwner
- marauroa.common.game.Attributes (implements java.lang.Cloneable, java.lang.Iterable<T>, marauroa.common.net.Serializable)
Interface Hierarchy
- games.stendhal.server.entity.item.Stackable<T>