Uses of Package
games.stendhal.server.entity.item
Package
Description
the scripting backend.
Entities are all the interactive objects of the gaming world
(including players, NPCs, creatures, items, signs, chests, portals, ...)
This package handles status effects such as eating, poisoned, confused.
Events are notifications send from the server to the clients.
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ClassDescriptionA corpse created when a creature or player is killed.This is an item.
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ClassDescriptiona basket which can be unwrapped.Item class that shows some basic information about enemies around Faiumoni.a box which can be unwrapped.An item that wears & breaks.Represents everything that can be consumed by RPentity.Implementation of container items, such as bags and key rings.A corpse created when a creature or player is killed.A key that matches if the gate identifier is right.A key that matches if the identifier and lock number are the right.This is an item.an item to survive in some environments (e.A GM only item to help in checking houses.Represents a creature summon staff.Represents a stackable item for which we do not want 'Stats' to show in description.Class representing an item owned by an entity.A present which can be unwrapped.A ring that protects from XP loss.A seed can be planted.An item that can be activated by being held in specific slots.this interface tags all items which are stackable.Consumable item that can be used to cure/prevent a single or multiple status effects.An item that is resistant to status attacks when equipped.a stocking which can be openedRepresents a marked teleport scroll which also poisoned the player.A special ring that allows the owner to teleport to his or her spouse.
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ClassDescriptionThis is an item.this interface tags all items which are stackable.
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ClassDescriptionThis is an item.this interface tags all items which are stackable.
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ClassDescriptionA corpse created when a creature or player is killed.This is an item.A ring that protects from XP loss.
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