Uses of Interface
games.stendhal.server.entity.item.Stackable
Package
Description
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Uses of Stackable in games.stendhal.server.entity.item
Modifier and TypeClassDescriptionclass
Represents everything that can be consumed by RPentity.class
class
class
class
Represents a stackable item for which we do not want 'Stats' to show in description.class
A seed can be planted.class
class
Consumable item that can be used to cure/prevent a single or multiple status effects.class
Represents a marked teleport scroll which also poisoned the player. -
Uses of Stackable in games.stendhal.server.entity.item.scroll
Modifier and TypeClassDescriptionclass
Represents the balloon that takes the player to 7 kikareukin clouds, after which it will teleport player to a random location in 6 kikareukin islands.class
Represents an empty/blank pet scroll.class
Represents an empty/unmarked teleport scroll.class
Represents an teleport scroll that acts as an invitation to an event.class
Represents a marked teleport scroll.class
Represents the rainbow beans that takes the player to the dream world zone, after which it will teleport player to a random location in 0_semos_plains_s.class
Represents a scroll.class
Represents a creature summon pet scroll.class
Represents a creature summon scroll.class
Represents a general teleport scroll.class
Represents a teleport scroll that takes the player to a specified location for a specified time, after which it will teleport the player to given location.class
Represents the balloon that takes the player to twilight zone, after which it will teleport player to a random location in ida's sewing room. -
Uses of Stackable in games.stendhal.server.entity.item.timed
Modifier and TypeClassDescriptionclass
class
Abstract base class for a stackable timed item.