Package games.stendhal.server.entity.spell.effect


package games.stendhal.server.entity.spell.effect
  • Interface Summary
    Interface
    Description
    Interface for effects that can be applied between a player and any entity
  • Class Summary
    Class
    Description
    abstract super class for all effects to encapsulate common attributes here
    An effect to cause magical damage with a spell Used attributes: - amount: How often will this effect hit a player - atk: for usage of the usual damage calcuation acting as a weapon - lifesteal: percentage of health points healed based on damage done
    Effect for healing a player
    Boost an entity's def
    An Effect that temporarily modifies a player's base_hp
    Boost an entity's def
    Slow down an entity