Package games.stendhal.server.entity.npc.fsm


package games.stendhal.server.entity.npc.fsm
  • Interface Summary
    Interface
    Description
    This action is executed after a successful transition of the state machine.
    a condition to check before an transition is executed.
  • Class Summary
    Class
    Description
    a finite state machine.
    A transition brings a conversation from one state to another one (or to the same one); while doing so, other actions can take place.
    manages the current context for transitions
    easy access to a list of transitions for debugging.
  • Enum Class Summary
    Enum Class
    Description
    How strong possible transitions should be matched.