Uses of Package
games.stendhal.server.entity.npc.fsm
Package
Description
This package contains conditions frequently used in quests.
Deathmatch: Actions for SpeakerNPCs and internal handling.
Interactive scripts that high level admins can invoke.
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ClassDescriptiona finite state machine.This action is executed after a successful transition of the state machine.a condition to check before an transition is executed.A transition brings a conversation from one state to another one (or to the same one); while doing so, other actions can take place.
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ClassDescriptionThis action is executed after a successful transition of the state machine.
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ClassDescriptionHow strong possible transitions should be matched.This action is executed after a successful transition of the state machine.a condition to check before an transition is executed.A transition brings a conversation from one state to another one (or to the same one); while doing so, other actions can take place.
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ClassDescriptionThis action is executed after a successful transition of the state machine.
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ClassDescriptionThis action is executed after a successful transition of the state machine.a condition to check before an transition is executed.
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ClassDescriptionThis action is executed after a successful transition of the state machine.a condition to check before an transition is executed.
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ClassDescriptionThis action is executed after a successful transition of the state machine.a condition to check before an transition is executed.
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ClassDescriptionThis action is executed after a successful transition of the state machine.
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ClassDescriptionThis action is executed after a successful transition of the state machine.a condition to check before an transition is executed.
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ClassDescriptionThis action is executed after a successful transition of the state machine.a condition to check before an transition is executed.