Class SoundSystemNG
java.lang.Object
java.lang.Thread
games.stendhal.client.sound.system.SoundSystemNG
- All Implemented Interfaces:
Runnable
Thread to manage sound output.
- Author:
- silvio
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Nested Class Summary
Nested classes/interfaces inherited from class java.lang.Thread
Thread.State, Thread.UncaughtExceptionHandler
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Field Summary
Fields inherited from class java.lang.Thread
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY
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Constructor Summary
ConstructorDescriptionSoundSystemNG(AudioFormat audioFormat, Time bufferDuration)
SoundSystemNG(SourceDataLine outputLine, Time bufferDuration)
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Method Summary
Modifier and TypeMethodDescriptionvoid
void
closeOutput(SoundSystemNG.Output output)
void
boolean
openOutput(int layerID, SignalProcessor... processorChain)
void
void
proceed(Time delay, SourceDataLine outputLine)
void
run()
void
Methods inherited from class java.lang.Thread
activeCount, checkAccess, clone, countStackFrames, currentThread, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, onSpinWait, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, suspend, toString, yield