Class Interruptor
java.lang.Object
games.stendhal.client.sound.system.SignalProcessor
games.stendhal.client.sound.system.processors.Interruptor
Signal processor stage to pause sound signals.
- Author:
- silvio
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionprotected void
modify(float[] data, int frames, int channels, int rate)
This function should be overwritten by all classes that want to modify an PCM audio stream.void
void
play()
boolean
request()
This will call the generate() method of the first SignalProcessor in the processing chainvoid
Methods inherited from class games.stendhal.client.sound.system.SignalProcessor
connectTo, createChain, disconnect, finished, generate, insert, propagate, quit, replace, split
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Constructor Details
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Interruptor
public Interruptor()
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Method Details
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play
public void play() -
pause
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stop
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request
public boolean request()Description copied from class:SignalProcessor
This will call the generate() method of the first SignalProcessor in the processing chain- Overrides:
request
in classSignalProcessor
- Returns:
true
, until the stream is finished
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modify
protected void modify(float[] data, int frames, int channels, int rate)Description copied from class:SignalProcessor
This function should be overwritten by all classes that want to modify an PCM audio stream. The audio data is uniform and interleaved. uniform: Each sample has a value between -1.0 and 1.0 interleaved: The channels are not separated. They are bundled in frames e.g. if there is stereo PCM data: data[0] and data[1] are the left and right channels of sample 0 data[2] and data[3] are the left and right channels of sample 1 data[4] and data[5] are the left and right channels of sample 2 and so on ... The number of samples can be calculated by: frames * channels- Overrides:
modify
in classSignalProcessor
- Parameters:
data
- the audio dataframes
- the number of sample frames contained in "data"channels
- number of channelsrate
- the sample rate
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