Class Campfire

java.lang.Object
games.stendhal.server.maps.quests.AbstractQuest
games.stendhal.server.maps.quests.Campfire
All Implemented Interfaces:
IQuest

public class Campfire extends AbstractQuest
QUEST: Campfire PARTICIPANTS:
  • Sally, a scout sitting next to a campfire near Or'ril
STEPS:
  • Sally asks you for wood for her campfire
  • You collect 10 pieces of wood in the forest
  • You give the wood to Sally.
  • Sally gives you 10 meat or ham in return.
REWARD:
  • 10 meat or ham
  • 50 XP
  • Karma: 10
REPETITIONS:
  • Unlimited, but 60 minutes of waiting are required between repetitions
  • Constructor Details

    • Campfire

      public Campfire()
  • Method Details

    • getSlotName

      public String getSlotName()
      Description copied from class: AbstractQuest
      The slot-name in !quests.
      Specified by:
      getSlotName in interface IQuest
      Specified by:
      getSlotName in class AbstractQuest
      Returns:
      the slot's name
    • isCompleted

      public boolean isCompleted(Player player)
      Description copied from interface: IQuest
      Was the quest completed? Note: A quest can be completed without its status being "Done" (e. g. rejected, failed).
      Specified by:
      isCompleted in interface IQuest
      Overrides:
      isCompleted in class AbstractQuest
      Parameters:
      player - Player
      Returns:
      true, if it was completed, false otherwise
    • isRepeatable

      public boolean isRepeatable(Player player)
      Description copied from interface: IQuest
      May the quest be repeated?
      Specified by:
      isRepeatable in interface IQuest
      Overrides:
      isRepeatable in class AbstractQuest
      Parameters:
      player - Player
      Returns:
      true, if it can be repeated, false otherwise
    • getHistory

      public List<String> getHistory(Player player)
      Description copied from interface: IQuest
      Gets a the quest history for the given player, written in the first person.
      Parameters:
      player - Player
      Returns:
      list of history item-names
    • addToWorld

      public void addToWorld()
      Description copied from interface: IQuest
      adds the quest to the game world (e.g. by placing SpeakerNPCs there)
      Specified by:
      addToWorld in interface IQuest
      Specified by:
      addToWorld in class AbstractQuest
    • getName

      public String getName()
      Description copied from interface: IQuest
      Returns the name of the quest.
      Specified by:
      getName in interface IQuest
      Specified by:
      getName in class AbstractQuest
      Returns:
      name
    • getMinLevel

      public int getMinLevel()
      Description copied from interface: IQuest
      Returns the minimum level of player expected to start the quest. Used for choosing which hints to give. To set a hard minimum level requirement for doing the quest, use level related ChatConditions in the quest methods
      Specified by:
      getMinLevel in interface IQuest
      Overrides:
      getMinLevel in class AbstractQuest
      Returns:
      level
    • getNPCName

      public String getNPCName()
      Description copied from class: AbstractQuest
      Returns the starter NPC for the quest, or null if there is none
      Specified by:
      getNPCName in interface IQuest
      Overrides:
      getNPCName in class AbstractQuest
      Returns:
      NPC name, or null for quests with no starter NPC
    • getRegion

      public String getRegion()
      Description copied from class: AbstractQuest
      Returns the region where the quest adventure takes place (or begins), or null for global quests
      Specified by:
      getRegion in interface IQuest
      Overrides:
      getRegion in class AbstractQuest
      Returns:
      region, or null for global quests