Class GoodiesForRudolph
java.lang.Object
games.stendhal.server.maps.quests.AbstractQuest
games.stendhal.server.maps.quests.GoodiesForRudolph
- All Implemented Interfaces:
IQuest
QUEST: Christmas Goodies For Rudolph
PARTICIPANTS:
- Rudolph (the Red-Nosed Reindeer) - walking around Semos during Christmas season.
- Rudolph asks you for some reindeer moss, carrots and apples.
- You get his goodies by collecting them from around Semos..
- Rudolph sees you have collected goodies and asks for them and then thanks you.
- 100 XP
- 50 gold
- Karma: 60
- snowglobe
- Once every 11 months.
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Field Summary
Fields inherited from class games.stendhal.server.maps.quests.AbstractQuest
npcs, questInfo
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
adds the quest to the game world (e.g.getHistory(Player player)
Gets a the quest history for the given player, written in the first person.int
Returns the minimum level of player expected to start the quest.getName()
Returns the name of the quest.Returns the starter NPC for the quest, or null if there is noneReturns the region where the quest adventure takes place (or begins), or null for global questsThe slot-name in !quests.boolean
isRepeatable(Player player)
May the quest be repeated?Methods inherited from class games.stendhal.server.maps.quests.AbstractQuest
fillQuestInfo, getFormattedHistory, getHint, getQuestInfo, isCompleted, isStarted, isVisibleOnQuestStatus, removeFromWorld, updatePlayer
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Constructor Details
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GoodiesForRudolph
public GoodiesForRudolph()
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Method Details
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getHistory
Description copied from interface:IQuest
Gets a the quest history for the given player, written in the first person.- Parameters:
player
- Player- Returns:
- list of history item-names
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addToWorld
public void addToWorld()Description copied from interface:IQuest
adds the quest to the game world (e.g. by placing SpeakerNPCs there)- Specified by:
addToWorld
in interfaceIQuest
- Specified by:
addToWorld
in classAbstractQuest
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getSlotName
Description copied from class:AbstractQuest
The slot-name in !quests.- Specified by:
getSlotName
in interfaceIQuest
- Specified by:
getSlotName
in classAbstractQuest
- Returns:
- the slot's name
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getName
Description copied from interface:IQuest
Returns the name of the quest.- Specified by:
getName
in interfaceIQuest
- Specified by:
getName
in classAbstractQuest
- Returns:
- name
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getMinLevel
public int getMinLevel()Description copied from interface:IQuest
Returns the minimum level of player expected to start the quest. Used for choosing which hints to give. To set a hard minimum level requirement for doing the quest, use level related ChatConditions in the quest methods- Specified by:
getMinLevel
in interfaceIQuest
- Overrides:
getMinLevel
in classAbstractQuest
- Returns:
- level
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isRepeatable
Description copied from interface:IQuest
May the quest be repeated?- Specified by:
isRepeatable
in interfaceIQuest
- Overrides:
isRepeatable
in classAbstractQuest
- Parameters:
player
- Player- Returns:
- true, if it can be repeated, false otherwise
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getRegion
Description copied from class:AbstractQuest
Returns the region where the quest adventure takes place (or begins), or null for global quests- Specified by:
getRegion
in interfaceIQuest
- Overrides:
getRegion
in classAbstractQuest
- Returns:
- region, or null for global quests
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getNPCName
Description copied from class:AbstractQuest
Returns the starter NPC for the quest, or null if there is none- Specified by:
getNPCName
in interfaceIQuest
- Overrides:
getNPCName
in classAbstractQuest
- Returns:
- NPC name, or null for quests with no starter NPC
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