Uses of Interface
games.stendhal.client.sound.facade.AudibleArea
Package
Description
the sound and music system, API package
-
Uses of AudibleArea in games.stendhal.client.sound.facade
Modifier and TypeClassDescriptionclass
class
class
AudibleCircleAfrea defines a circular area for audible objects.class
Modifier and TypeMethodDescriptionSoundGroup.play(String soundName, float volume, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone)
plays a soundSoundGroup.play(String soundName, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone)
plays a sound -
Uses of AudibleArea in games.stendhal.client.sound.manager
Modifier and TypeMethodDescriptionvoid
SoundManager.changeAudibleArea(SoundManager.Sound sound, AudibleArea area)
void
SoundManagerNG.changeAudibleArea(SoundManagerNG.Sound sound, AudibleArea area)
void
SoundManager.play(SoundManager.Sound sound, float volume, int layerLevel, AudibleArea area, boolean autoRepeat, Time fadeInDuration)
void
SoundManagerNG.play(SoundManagerNG.Sound sound, float volume, int layerLevel, AudibleArea area, boolean autoRepeat, Time fadeInDuration)
-
Uses of AudibleArea in games.stendhal.client.sound.nosound
Modifier and TypeMethodDescriptionNoSoundGroup.play(String soundName, float volume, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone)
NoSoundGroup.play(String soundName, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone)
-
Uses of AudibleArea in games.stendhal.client.sound.sound
Modifier and TypeMethodDescriptionExtendedSoundManager.Group.play(String soundName, float volume, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone)
ExtendedSoundManager.Group.play(String soundName, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone)