Uses of Class
games.stendhal.client.sound.manager.SoundManagerNG.Sound
-
Uses of SoundManagerNG.Sound in games.stendhal.client.sound.manager
Modifier and TypeMethodDescriptionSoundManagerNG.Sound.clone()
SoundManagerNG.openSound(AudioResource AudioResource, SoundFileType fileType, int numSamplesPerChunk, boolean enableStreaming)
Modifier and TypeMethodDescriptionvoid
SoundManagerNG.changeAudibleArea(SoundManagerNG.Sound sound, AudibleArea area)
void
SoundManagerNG.changeLayer(SoundManagerNG.Sound sound, int layerLevel)
void
SoundManagerNG.changeVolume(SoundManagerNG.Sound sound, float volume)
void
SoundManagerNG.play(SoundManagerNG.Sound sound, float volume, int layerLevel, AudibleArea area, boolean autoRepeat, Time fadeInDuration)
void
SoundManagerNG.stop(SoundManagerNG.Sound sound, Time fadeOutDuration)
-
Uses of SoundManagerNG.Sound in games.stendhal.client.sound.sound
Modifier and TypeMethodDescriptionExtendedSoundManager.Group.play(String soundName, float volume, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone)
ExtendedSoundManager.Group.play(String soundName, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone)