Uses of Class
games.stendhal.common.tiled.LayerDefinition
Package
Description
common classes for both server and client.
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Uses of LayerDefinition in games.stendhal.common
Modifier and TypeMethodDescriptionstatic CollisionMap
CollisionMap.create(LayerDefinition layer)
void
CollisionDetection.setCollisionData(LayerDefinition collisionLayer)
Fill the collision map from layer data. -
Uses of LayerDefinition in games.stendhal.common.tiled
Modifier and TypeMethodDescriptionstatic LayerDefinition
LayerDefinition.decode(InputStream in)
Deserializes a layer definition.Returns the layer whose name is layer name or null.Modifier and TypeMethodDescriptionStendhalMapStructure.getLayers()
Returns a list of the layers this map contains.Modifier and TypeMethodDescriptionvoid
StendhalMapStructure.addLayer(LayerDefinition layer)
Adds a new layer to the map. -
Uses of LayerDefinition in games.stendhal.server.core.engine
Modifier and TypeMethodDescriptionvoid
StendhalRPZone.addCollisionLayer(String name, LayerDefinition collisionLayer)
void
StendhalRPZone.addLayer(String name, LayerDefinition layer)
void
StendhalRPZone.addProtectionLayer(String name, LayerDefinition protectionLayer)
void
StendhalRPZone.populate(LayerDefinition objectsLayer)
Populate a zone based on it's map content.