Class Hierarchy
- java.lang.Object
- marauroa.common.game.Attributes (implements java.lang.Cloneable, java.lang.Iterable<T>, marauroa.common.net.Serializable)
- marauroa.common.game.SlotOwner
- marauroa.common.game.RPObject
- games.stendhal.server.entity.Entity (implements games.stendhal.server.entity.Killer)
- games.stendhal.server.entity.mapstuff.ExpirationTracker
- games.stendhal.server.entity.mapstuff.Fire (implements games.stendhal.server.core.events.UseListener)
- games.stendhal.server.entity.mapstuff.WeatherEntity
- games.stendhal.server.entity.Entity (implements games.stendhal.server.entity.Killer)
- marauroa.common.game.RPObject
- marauroa.common.game.SlotOwner
- games.stendhal.server.entity.mapstuff.ExpirationTrackerConfigurator (implements games.stendhal.server.core.config.ZoneConfigurator)
- games.stendhal.server.entity.mapstuff.FireFactory (implements games.stendhal.server.core.config.factory.ConfigurableFactory)
- marauroa.common.game.Attributes (implements java.lang.Cloneable, java.lang.Iterable<T>, marauroa.common.net.Serializable)
Interface Hierarchy
- games.stendhal.server.entity.mapstuff.PuzzleEntity