Uses of Class
games.stendhal.server.entity.status.Status
Package
Description
This package handles status effects such as eating, poisoned, confused.
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Uses of Status in games.stendhal.server.entity.npc.action
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Uses of Status in games.stendhal.server.entity.status
Modifier and TypeInterfaceDescriptioninterface
StatusHandler<T extends Status>
handles status changesModifier and TypeClassDescriptionclass
A status effect that causes the entity to get confused of directionsclass
A status effect that causes the entity to show signs of being drunkclass
eat status Note: this class has a natural ordering that is inconsistent with equals.class
A status ailment that causes the entity to move more slowlyclass
poison status Note: this class has a natural ordering that is inconsistent with equals.class
A status effect that causes the entity to stop moving after a set amount of stepsclass
A status effect that causes the player to move more slowlyModifier and TypeMethodDescription<T extends Status>
StatusHandler<T>StatusType.getStatusHandler()
get status handler<T extends Status>
voidremoves all statuses of this classModifier and TypeMethodDescriptionStatusList.getStatuses()
Get statuses that are currently inflicted on the entityModifier and TypeMethodDescriptionboolean
StatusList.inflictStatus(Status status, Entity attacker)
Add status effect to entityvoid
removes a statusModifierConstructorDescriptionStatusAttacker(Status status, double probability)
a Status attackerStatusRemover(StatusList statusList, Status status)
StatusRemover