Uses of Class
marauroa.common.net.OutputSerializer
Package
Description
This package stores all the important data structures of Marauroa.
This package stores all the serializers to build Messages from a stream of bytes and
from a Message create a stream of bytes representing it.
Stores all the messages classes.
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Uses of OutputSerializer in games.stendhal.common.tiled
Modifier and TypeMethodDescriptionvoid
LayerDefinition.writeObject(OutputSerializer out)
void
TileSetDefinition.writeObject(OutputSerializer out)
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Uses of OutputSerializer in marauroa.common.game
Modifier and TypeMethodDescriptionvoid
Definition.serialize(String value, OutputSerializer out)
Serializes an attribute or even whose value is value into the output serializerprotected void
SlotOwner.serializeRPSlots(OutputSerializer out, DetailLevel level)
void
Attributes.writeObject(OutputSerializer out)
This method serialize the object with the default level of detail, that removes private and hidden attributesvoid
Attributes.writeObject(OutputSerializer out, DetailLevel level)
This method serialize the object with the given level of detail.void
Definition.writeObject(OutputSerializer out)
Serialize the object into the outputvoid
IRPZone.ID.writeObject(OutputSerializer out)
Serialize the object into a stream of bytes.void
RPClass.writeObject(OutputSerializer out)
Serialize the object into the outputvoid
RPEvent.writeObject(OutputSerializer out)
void
RPEvent.writeObject(OutputSerializer out, DetailLevel level)
Serializevoid
RPLink.writeObject(OutputSerializer out)
void
RPLink.writeObject(OutputSerializer out, DetailLevel level)
Method to convert the object into a streamvoid
RPObject.writeObject(OutputSerializer out)
This method serialize the object with the default level of detail, that removes private and hidden attributesvoid
RPObject.writeObject(OutputSerializer out, DetailLevel level)
This method serialize the object with the given level of detail.void
RPSlot.writeObject(OutputSerializer out)
This method serialize the object with the default level of detail, that removes private and hidden attributesvoid
RPSlot.writeObject(OutputSerializer out, DetailLevel level)
This method serialize the object with the given level of detail. -
Uses of OutputSerializer in marauroa.common.net
Modifier and TypeMethodDescriptionvoid
Serializable.writeObject(OutputSerializer out)
Method to convert the object into a stream -
Uses of OutputSerializer in marauroa.common.net.message
Modifier and TypeMethodDescriptionvoid
TransferContent.writeACK(OutputSerializer out)
Write a content acceptance to server.void
TransferContent.writeFULL(OutputSerializer out)
Write the content data to clientvoid
Message.writeObject(OutputSerializer out)
Serialize the object into an ObjectOutputvoid
MessageC2SAction.writeObject(OutputSerializer out)
void
MessageC2SChooseCharacter.writeObject(OutputSerializer out)
void
MessageC2SCreateAccount.writeObject(OutputSerializer out)
void
MessageC2SCreateAccountWithToken.writeObject(OutputSerializer out)
void
MessageC2SCreateCharacter.writeObject(OutputSerializer out)
void
MessageC2SLoginRequestKey.writeObject(OutputSerializer out)
void
MessageC2SLoginSendNonceNameAndPassword.writeObject(OutputSerializer out)
void
MessageC2SLoginSendNonceNamePasswordAndSeed.writeObject(OutputSerializer out)
void
MessageC2SLoginSendPromise.writeObject(OutputSerializer out)
void
MessageC2SLoginSendUsernameAndPassword.writeObject(OutputSerializer out)
void
MessageC2SLoginWithToken.writeObject(OutputSerializer out)
void
MessageC2SLogout.writeObject(OutputSerializer out)
void
MessageC2STransferACK.writeObject(OutputSerializer out)
void
MessageC2SUpdateResponse.writeObject(OutputSerializer out)
void
MessageP2SCreateAccount.writeObject(OutputSerializer out)
void
MessageP2SCreateCharacter.writeObject(OutputSerializer out)
void
MessageS2CCharacterList.writeObject(OutputSerializer out)
void
MessageS2CCreateAccountACK.writeObject(OutputSerializer out)
void
MessageS2CCreateAccountNACK.writeObject(OutputSerializer out)
void
MessageS2CCreateCharacterACK.writeObject(OutputSerializer out)
void
MessageS2CCreateCharacterNACK.writeObject(OutputSerializer out)
void
MessageS2CInvalidMessage.writeObject(OutputSerializer out)
void
MessageS2CLoginACK.writeObject(OutputSerializer out)
void
MessageS2CLoginMessageNACK.writeObject(OutputSerializer out)
void
MessageS2CLoginNACK.writeObject(OutputSerializer out)
void
MessageS2CLoginSendKey.writeObject(OutputSerializer out)
void
MessageS2CPerception.writeObject(OutputSerializer out)
void
MessageS2CServerInfo.writeObject(OutputSerializer out)
void
MessageS2CTransfer.writeObject(OutputSerializer out)
void
MessageS2CTransferREQ.writeObject(OutputSerializer out)
void
MessageS2CUpdate.writeObject(OutputSerializer out)
void
MessageSendByteArray.writeObject(OutputSerializer out)
void
TransferContent.writeREQ(OutputSerializer out)
Write content as a request to client to approve it