Uses of Package
marauroa.common.net
Packages that use marauroa.common.net
Package
Description
the Stendhal Client.
the scripting backend.
Entities are all the interactive objects of the gaming world
(including players, NPCs, creatures, items, signs, chests, portals, ...)
Management of Slots.
Events are notifications send from the server to the clients.
This package contains the client framework that you need to extend to
implement a real client.
This package contains the client network interface.
This package stores all the important data structures of Marauroa.
This package stores all the serializers to build Messages from a stream of bytes and
from a Message create a stream of bytes representing it.
Stores all the messages classes.
The package stores the game related code: glue logic and RP system framework.
This package contains the classes that store information about players
connected to server.
Network communication.
This package handles flood detection.
The package stores the TCP implementation of a network server manager.
The package stores the connection validator.
This packages analyses network dumps.
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Classes in marauroa.common.net used by games.stendhal.clientClassDescriptionThis exception is thrown when a invalid version message is received.
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Classes in marauroa.common.net used by games.stendhal.common.tiledClassDescriptionInputSerializer is used to serialize classes that implement the Serializable interface from an InputStream.OutputSerializer is used to serialize classes that implement the Serializable interface into a OutputStream.Interface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.core.scriptingClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.entityClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.entity.creatureClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.entity.itemClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.entity.item.scrollClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.entity.item.timedClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.entity.item.tokenClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.entity.mapstuffClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.entity.mapstuff.areaClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.entity.mapstuff.blockClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.entity.mapstuff.chestClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.entity.mapstuff.gameClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.entity.mapstuff.officeClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.entity.mapstuff.portalClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.entity.mapstuff.signClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.entity.mapstuff.soundClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.entity.mapstuff.spawnerClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.entity.mapstuff.useableClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.entity.npcClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.entity.playerClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.entity.slotClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.entity.spellClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.entity.tradeClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.eventsClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.maps.nalwor.forestClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.maps.quests.mazeClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.maps.semos.cityClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by games.stendhal.server.maps.semos.tavern.marketClassDescriptionInterface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by marauroa.clientClassDescriptionThis exception is thrown when a invalid version message is received.
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Classes in marauroa.common.net used by marauroa.client.netClassDescriptionThis exception is thrown when a invalid version message is received.
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Classes in marauroa.common.net used by marauroa.common.gameClassDescriptionInputSerializer is used to serialize classes that implement the Serializable interface from an InputStream.OutputSerializer is used to serialize classes that implement the Serializable interface into a OutputStream.Interface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by marauroa.common.netClassDescriptiona server for a specific protocolThis class decodes a stream of bytes and builds a Marauroa message with it.This class encodes a Message as a stream of bytes.InputSerializer is used to serialize classes that implement the Serializable interface from an InputStream.This exception is thrown when a invalid version message is received.MessageFactory is the class that is in charge of building the messages from the stream of bytes.OutputSerializer is used to serialize classes that implement the Serializable interface into a OutputStream.Interface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by marauroa.common.net.messageClassDescriptiona connection between client and serverInputSerializer is used to serialize classes that implement the Serializable interface from an InputStream.OutputSerializer is used to serialize classes that implement the Serializable interface into a OutputStream.Interface of all the object that wants to be able to be converted into a stream of bytes.
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Classes in marauroa.common.net used by marauroa.server.auth
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Classes in marauroa.common.net used by marauroa.server.game
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Classes in marauroa.common.net used by marauroa.server.game.container
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Classes in marauroa.common.net used by marauroa.server.game.dbcommand
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Classes in marauroa.common.net used by marauroa.server.netClassDescriptiona connection between client and servera server for a specific protocol
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Classes in marauroa.common.net used by marauroa.server.net.flood
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Classes in marauroa.common.net used by marauroa.server.net.nio
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Classes in marauroa.common.net used by marauroa.server.net.validator
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Classes in marauroa.common.net used by marauroa.server.net.web
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Classes in marauroa.common.net used by marauroa.tools.protocolanalyserClassDescriptionThis exception is thrown when a invalid version message is received.