Uses of Class
games.stendhal.client.entity.Entity
Package
Description
entities are all the interactive objects of the gaming world
(including players, NPCs, creatures, items, signs, chests, portals, ...)
events sent from the server to the client
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Uses of Entity in games.stendhal.client.entity
Modifier and TypeClassDescriptionclass
An entity that has movement and direction.class
Client side representation of a pushable, solid blockclass
A blood entity.class
class
class
class
class
A chest entity.class
A corpse entity.class
class
A domestic animal entity.class
A door entity.class
class
class
A food entity.class
class
A grain field entity.class
A house portal which can be "used" by the player.class
An generic entity that is not drawn.class
class
LoopedSoundSource is the source of a repeated sound, the player can hear in a limited area.class
An NPC entity.class
A Pet entity.class
class
A Player entity.class
A portal which can be "used" by the player.class
A ring entity.class
This class is a link between client graphical objects and server attributes objects.
You need to extend this object in order to add new elements to the game.class
A Sheep entity.class
class
class
class
This is a stackable item.class
A map entity with a use menu.class
This is a useable stackable item.class
class
This class identifies the user of this client.class
class
Client side representation of a wall -
Uses of Entity in games.stendhal.client.events
Modifier and TypeClassDescriptionclass
abstract parent class for client side event handlingModifier and TypeMethodDescriptionstatic void
EventDispatcher.dispatchEvents(RPObject rpobject, Entity entity)
dispatches events