Uses of Class
games.stendhal.server.entity.Outfit
Package
Description
Entities are all the interactive objects of the gaming world
(including players, NPCs, creatures, items, signs, chests, portals, ...)
This package contains conditions frequently used in quests.
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Uses of Outfit in games.stendhal.server.entity
Modifier and TypeMethodDescriptionDressedEntity.getOriginalOutfit()
DressedEntity.getOutfit()
Gets this entity's outfit.static Outfit
Outfit.getRandomOutfit()
Create a random unisex outfit, with a 'normal' face and unisex body hair number (1 to 26) selection of hairs which look ok with both goblin face and cute face (later hairs only look right with cute face) head numbers (1 to 15) to avoid the cut eye, pink eyes, weird green eyeshadow etc dress numbers (1 to 16) from the early outfits before lady player base got introduced i.e.Gets the result that you get when you wear this outfit over another outfit.Outfit.removeOutfit(Outfit other)
Gets the result that you get when you remove (parts of) an outfit.Outfit.removeOutfit(Integer... layers)
Gets the result that you get when you remove (parts of) an outfit.Modifier and TypeMethodDescriptionboolean
Checks whether this outfit is equal to or part of another outfit.Gets the result that you get when you wear this outfit over another outfit.Outfit.removeOutfit(Outfit other)
Gets the result that you get when you remove (parts of) an outfit.void
Sets this entity's outfit.void
Makes this player wear the given outfit.void
DressedEntity.setOutfitWithDetail(Outfit outfit, boolean temporary)
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Uses of Outfit in games.stendhal.server.entity.npc.action
ModifierConstructorDescriptionChangePlayerOutfitAction(Outfit outfit, boolean addOutfit, boolean temporaryOutfit)
Creates a new ChangePlayerOutfitActionChangePlayerOutfitAndPreserveTempAction(Outfit outfitChange, boolean addOutfit)
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Uses of Outfit in games.stendhal.server.entity.npc.condition
ModifierConstructorDescriptionPlayerIsWearingOutfitCondition(Outfit outfit)
Creates a new PlayerIsWearingOutfitCondition