Class Hierarchy
- java.lang.Object
- marauroa.common.game.Attributes (implements java.lang.Cloneable, java.lang.Iterable<T>, marauroa.common.net.Serializable)
- marauroa.common.game.SlotOwner
- marauroa.common.game.RPObject
- games.stendhal.server.entity.Entity (implements games.stendhal.server.entity.Killer)
- games.stendhal.server.entity.ActiveEntity
- games.stendhal.server.entity.GuidedEntity
- games.stendhal.server.entity.RPEntity
- games.stendhal.server.entity.DressedEntity
- games.stendhal.server.entity.RPEntity
- games.stendhal.server.entity.GuidedEntity
- games.stendhal.server.entity.PassiveEntity
- games.stendhal.server.entity.Blood
- games.stendhal.server.entity.ActiveEntity
- games.stendhal.server.entity.Entity (implements games.stendhal.server.entity.Killer)
- marauroa.common.game.RPObject
- marauroa.common.game.SlotOwner
- games.stendhal.server.entity.DressedEntityRPClass
- games.stendhal.server.entity.EntityFactoryHelper
- java.util.Observable
- games.stendhal.server.util.Observable
- games.stendhal.server.entity.Registrator
- games.stendhal.server.util.Observable
- games.stendhal.server.entity.Outfit
- games.stendhal.server.entity.RPEntityRPClass
- marauroa.common.game.Attributes (implements java.lang.Cloneable, java.lang.Iterable<T>, marauroa.common.net.Serializable)
Interface Hierarchy
Enum Class Hierarchy
- java.lang.Object
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)
- games.stendhal.server.entity.CollisionAction
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)