Class Hierarchy
- java.lang.Object
- marauroa.common.game.Attributes (implements java.lang.Cloneable, java.lang.Iterable<T>, marauroa.common.net.Serializable)
- marauroa.common.game.SlotOwner
- marauroa.common.game.RPObject
- games.stendhal.server.entity.Entity (implements games.stendhal.server.entity.Killer)
- games.stendhal.server.entity.PassiveEntity
- games.stendhal.server.entity.item.Item (implements games.stendhal.server.core.events.EquipListener, games.stendhal.server.core.events.TurnListener, games.stendhal.server.core.events.UseListener)
- games.stendhal.server.entity.item.StackableItem (implements games.stendhal.server.entity.item.Stackable<T>)
- games.stendhal.server.entity.item.timed.TimedStackableItem
- games.stendhal.server.entity.item.timed.TimedInvisibility
- games.stendhal.server.entity.item.timed.TimedStackableItem
- games.stendhal.server.entity.item.StackableItem (implements games.stendhal.server.entity.item.Stackable<T>)
- games.stendhal.server.entity.item.Item (implements games.stendhal.server.core.events.EquipListener, games.stendhal.server.core.events.TurnListener, games.stendhal.server.core.events.UseListener)
- games.stendhal.server.entity.PassiveEntity
- games.stendhal.server.entity.Entity (implements games.stendhal.server.entity.Killer)
- marauroa.common.game.RPObject
- marauroa.common.game.SlotOwner
- marauroa.common.game.Attributes (implements java.lang.Cloneable, java.lang.Iterable<T>, marauroa.common.net.Serializable)