Uses of Interface
games.stendhal.server.entity.spell.effect.Effect
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Uses of Effect in games.stendhal.server.entity.spell.effect
Modifier and TypeClassDescriptionclass
abstract super class for all effects to encapsulate common attributes hereclass
An effect to cause magical damage with a spell Used attributes: - amount: How often will this effect hit a player - atk: for usage of the usual damage calcuation acting as a weapon - lifesteal: percentage of health points healed based on damage doneclass
Effect for healing a playerclass
Boost an entity's defclass
An Effect that temporarily modifies a player's base_hpclass
Boost an entity's defclass
Slow down an entity