Uses of Interface
games.stendhal.client.listener.RPObjectChangeListener
Package
Description
the Stendhal Client.
entities are all the interactive objects of the gaming world
(including players, NPCs, creatures, items, signs, chests, portals, ...)
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Uses of RPObjectChangeListener in games.stendhal.client
Modifier and TypeClassDescriptionclass
stores the objects that exists on the World right now.class
The player user context. -
Uses of RPObjectChangeListener in games.stendhal.client.entity
Modifier and TypeClassDescriptionclass
An entity that has movement and direction.class
Client side representation of a pushable, solid blockclass
A blood entity.class
class
class
class
class
A chest entity.class
A corpse entity.class
class
A domestic animal entity.class
A door entity.class
class
class
class
A food entity.class
class
A grain field entity.class
A house portal which can be "used" by the player.class
An generic entity that is not drawn.class
class
LoopedSoundSource is the source of a repeated sound, the player can hear in a limited area.class
An NPC entity.class
A Pet entity.class
class
A Player entity.class
A portal which can be "used" by the player.class
A ring entity.class
This class is a link between client graphical objects and server attributes objects.
You need to extend this object in order to add new elements to the game.class
A Sheep entity.class
class
class
class
This is a stackable item.class
A map entity with a use menu.class
This is a useable stackable item.class
class
This class identifies the user of this client.class
class
Client side representation of a wall