Uses of Class
games.stendhal.client.sound.facade.Time
Package
Description
the sound and music system, API package
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Uses of Time in games.stendhal.client.sound.facade
Modifier and TypeMethodDescriptionvoid
SoundGroup.play(String soundName, float volume, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone)
plays a soundSoundGroup.play(String soundName, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone)
plays a soundvoid
SoundSystemFacade.stop(SoundHandle sound, Time fadingDuration)
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Uses of Time in games.stendhal.client.sound.manager
Modifier and TypeMethodDescriptionvoid
void
void
SoundManager.play(SoundManager.Sound sound, float volume, int layerLevel, AudibleArea area, boolean autoRepeat, Time fadeInDuration)
void
SoundManagerNG.play(SoundManagerNG.Sound sound, float volume, int layerLevel, AudibleArea area, boolean autoRepeat, Time fadeInDuration)
void
SoundManager.stop(SoundManager.Sound sound, Time fadeOutDuration)
void
SoundManagerNG.stop(SoundManagerNG.Sound sound, Time fadeOutDuration)
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Uses of Time in games.stendhal.client.sound.nosound
Modifier and TypeMethodDescriptionvoid
NoSoundGroup.play(String soundName, float volume, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone)
NoSoundGroup.play(String soundName, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone)
void
NoSoundFacade.stop(SoundHandle sound, Time fadingDuration)
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Uses of Time in games.stendhal.client.sound.sound
Modifier and TypeMethodDescriptionvoid
ExtendedSoundManager.Group.play(String soundName, float volume, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone)
ExtendedSoundManager.Group.play(String soundName, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone)
void
SoundSystemFacadeImpl.stop(SoundHandle sound, Time fadingDuration)
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Uses of Time in games.stendhal.client.sound.system
Modifier and TypeMethodDescriptionvoid
void
void
void
void
SoundSystemNG.proceed(Time delay, SourceDataLine outputLine)
void
void
ModifierConstructorDescriptionSoundSystem(Mixer mixer, AudioFormat audioFormat, Time bufferDuration, int useMaxMixerLines)
SoundSystem(SourceDataLine outputLine, Time bufferDuration)
SoundSystemNG(AudioFormat audioFormat, Time bufferDuration)
SoundSystemNG(SourceDataLine outputLine, Time bufferDuration)
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Uses of Time in games.stendhal.client.sound.system.processors
Modifier and TypeMethodDescriptionvoid
void
VolumeAdjustor.startFading(float volume, Time duration)
void
VolumeAdjustor.startFading(Time duration)
void