Uses of Class
games.stendhal.client.sound.system.SignalProcessor
Package
Description
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Uses of SignalProcessor in games.stendhal.client.sound.manager
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Uses of SignalProcessor in games.stendhal.client.sound.system
Modifier and TypeClassDescriptionstatic class
static class
Modifier and TypeMethodDescriptionvoid
SignalProcessor.connectTo(SignalProcessor processor, boolean before)
static void
SignalProcessor.createChain(SignalProcessor... processors)
This function will create a processing chain by connecting any number of SignalProcessors togethervoid
SignalProcessor.insert(SignalProcessor processor, boolean before)
Connects this SignalProcessor to the next one (it is inserted in the processing chain before nextProcessor)SoundSystemNG.openOutput(int layerID, SignalProcessor... processorChain)
void
SignalProcessor.replace(SignalProcessor processor)
Replaces this SignalProcessor with "processor" in the processing chain -
Uses of SignalProcessor in games.stendhal.client.sound.system.processors
Modifier and TypeClassDescriptionclass
Signal processor to handle directed sound.class
Signal processor stage to pause sound signals.class
class
class
class
Recorder can be used to record sound signals in memory.class
class
Sound processor stage to re-sample audio signals using another sample rate.class
class
Generates a PCM audio signal consisting of sine waveforms with specified frequency and volume.class
Adjust the volume of a PCM audio signal.