Uses of Interface
games.stendhal.server.entity.Killer
Package
Description
the scripting backend.
Entities are all the interactive objects of the gaming world
(including players, NPCs, creatures, items, signs, chests, portals, ...)
This package handles status effects such as eating, poisoned, confused.
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Uses of Killer in games.stendhal.server.core.engine.db
Modifier and TypeMethodDescriptionStendhalKillLogDAO.entityToType(Killer entity)
Creates a one letter type string based on the class of the entity.void
StendhalKillLogDAO.logKill(DBTransaction transaction, Entity killed, Killer killer, Timestamp timestamp)
Logs a kill. -
Uses of Killer in games.stendhal.server.core.engine.dbcommand
ModifierConstructorDescriptionLogKillEventCommand(Entity killed, Killer killer)
creates a new LogKillEventCommand -
Uses of Killer in games.stendhal.server.core.scripting
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Uses of Killer in games.stendhal.server.entity
Modifier and TypeClassDescriptionclass
An entity that has speed and direction.class
Represents a blood puddle that is left on the ground after an entity was injured or killed.class
Defines an entity whose appearance (outfit) can be changed.class
class
An entity that has speed/direction and is guided via a Path.class
An entity that doesn't move on it's own, but can be moved.class
Modifier and TypeMethodDescriptionint
Apply damage to this entity, and call onDead() if HP reaches 0.void
This method is called when the entity has been killed ( hp==0 ).void
This method is called when this entity has been killed (hp == 0). -
Uses of Killer in games.stendhal.server.entity.creature
Modifier and TypeClassDescriptionclass
An creature that will only target enemies which are within a specified area.class
A creature that will be attacked by normal Creatures.class
A baby dragon is a domestic animal that can be owned by a player.class
A cat is a domestic animal that can be owned by a player.class
Server-side representation of a creature.class
A creature that will give no XP to killers.class
A domestic animal can be owned by a player;class
An ItemChangeGuardCreature is a creature that is responsible for guarding a special item (e.g.class
An ItemGuardCreature is a creature that is responsible for guarding a special item (e.g.class
A pet is a domestic animal that can be owned by a player.class
A purple dragon is a domestic animal that can be owned by a player.class
A Raid creature is a creature that doesn't make players killed by it to lose any XP, ATK or DEF.class
Modifier and TypeMethodDescriptionvoid
void
void
void
Is called when the pet dies.void
Is called when the sheep dies. -
Uses of Killer in games.stendhal.server.entity.item
Modifier and TypeClassDescriptionclass
class
a basket which can be unwrapped.class
Item class that shows some basic information about enemies around Faiumoni.class
a box which can be unwrapped.class
An item that wears & breaks.class
represents the flag in Capture the Flag games - when player holds flag in hand, outfit displays flag.class
Represents everything that can be consumed by RPentity.class
Implementation of container items, such as bags and key rings.class
A corpse created when a creature or player is killed.class
class
class
Weapons that can be given to creatures to adjust their rate of attack, without giving them a visible weapon.class
class
class
A key that matches if the gate identifier is right.class
A key that matches if the identifier and lock number are the right.class
This is an item.class
class
an item to survive in some environments (e.class
A GM only item to help in checking houses.class
class
class
Represents a creature summon staff.class
Represents a stackable item for which we do not want 'Stats' to show in description.class
Class representing an item owned by an entity.class
A present which can be unwrapped.class
A faster rotting corpse for raid use with time limited access to the contents only by the player having been last attacked by it.class
A ring that protects from XP loss.class
A seed can be planted.class
class
An item that can be activated by being held in specific slots.class
class
Consumable item that can be used to cure/prevent a single or multiple status effects.class
An item that is resistant to status attacks when equipped.class
a stocking which can be openedclass
Represents a marked teleport scroll which also poisoned the player.class
A special ring that allows the owner to teleport to his or her spouse. -
Uses of Killer in games.stendhal.server.entity.item.scroll
Modifier and TypeClassDescriptionclass
Represents the balloon that takes the player to 7 kikareukin clouds, after which it will teleport player to a random location in 6 kikareukin islands.class
Represents an empty/blank pet scroll.class
Represents an empty/unmarked teleport scroll.class
Represents an teleport scroll that acts as an invitation to an event.class
Represents a marked teleport scroll.class
Represents the rainbow beans that takes the player to the dream world zone, after which it will teleport player to a random location in 0_semos_plains_s.class
Represents a scroll.class
Represents a creature summon pet scroll.class
Represents a creature summon scroll.class
Represents a general teleport scroll.class
Represents a teleport scroll that takes the player to a specified location for a specified time, after which it will teleport the player to given location.class
Represents the balloon that takes the player to twilight zone, after which it will teleport player to a random location in ida's sewing room. -
Uses of Killer in games.stendhal.server.entity.item.timed
Modifier and TypeClassDescriptionclass
class
Abstract base class for a stackable timed item. -
Uses of Killer in games.stendhal.server.entity.item.token
Modifier and TypeClassDescriptionclass
a token to be used on a game boardclass
Tokens are items which trigger an event on movement. -
Uses of Killer in games.stendhal.server.entity.mapstuff
Modifier and TypeClassDescriptionclass
class
Burning fire.class
Entity that manages weather properties that are better handled as events than as zone attribute changes. -
Uses of Killer in games.stendhal.server.entity.mapstuff.area
Modifier and TypeClassDescriptionclass
class
A base area entity.class
class
An area prevents creatures from entering.class
An area that damages an RPEntity while over it.class
An entity that acts as an obstacle for "walking" entities.class
An area that drains an RPEntity of HP while over it.class
Area that sends a private message to any player entering and/or leaving it.class
An base area that performs actions on RPEntity's that are entering, leaving, moving in, or standing in it's space.class
An area that only allows one play at a time to enter.class
an area which consists of tiled imagesclass
An entity that just acts as an obstacle.class
An entity that just acts as a visible obstacle like a wall. -
Uses of Killer in games.stendhal.server.entity.mapstuff.block
Modifier and TypeClassDescriptionclass
A solid, movable block on a map.class
An entity representing a target for a pushable block -
Uses of Killer in games.stendhal.server.entity.mapstuff.chest
Modifier and TypeClassDescriptionclass
A chest is an unmovable container.class
A chest that is for decoration purpose only.class
A PersonalChest is a Chest that can be used by everyone, but shows different contents depending on the player who is currently using it.class
A Chest whose contents are stored by the zone. -
Uses of Killer in games.stendhal.server.entity.mapstuff.game
Modifier and TypeClassDescriptionclass
class
A switch in the 9 switches gameclass
A sokoban boardclass
a target markerclass
A Tic Tac Toe board. -
Uses of Killer in games.stendhal.server.entity.mapstuff.office
Modifier and TypeClassDescriptionclass
are persistent arrest warrant.class
A sign rented by a player for a fixed amount of time. -
Uses of Killer in games.stendhal.server.entity.mapstuff.portal
Modifier and TypeClassDescriptionclass
class
A door is a special kind of portal which can be open or closed.class
class
A portal that can be used with a matchingHouseKey
.class
A KeyDestroyingDoor works just like a normal locked door, except that it destroys the key item when used.class
A keyed portal is a special kind of portal which requires a key to pass it.class
A portal which allows only certain levels of player to use it.class
A locked door is a special kind of portal which requires a key to pass it.class
A door to a zone which only one player may enter.class
A OneWayPortalDestination is an invisible point where players are placed when they use a portal that leads there.class
a portal which requires a password to pass throughclass
A portal which teleports the player to another portal if used.class
checks the state of a questclass
class
A portal that sends the using player to a randomly chosen destination.class
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Uses of Killer in games.stendhal.server.entity.mapstuff.sign
Modifier and TypeClassDescriptionclass
A map object that when looked at shows the server time.class
A sign (or transparent area) which is placed on the ground and can be looked at.class
A sign (or transparent area) which is placed on the ground and can be looked at closely.class
A Reader is a sign that defaults to "transparent" and 0 resistance.class
A sign for a ShopList.class
A sign which is placed on the ground and can be right clicked by players to be read. -
Uses of Killer in games.stendhal.server.entity.mapstuff.sound
Modifier and TypeClassDescriptionclass
Plays an ambient sound in a loop.class
A sound event generating object for the churches.class
Plays an ambient sound in a loop.class
Plays a sound and music in a loop.class
Periodicially plays an ambient sound. -
Uses of Killer in games.stendhal.server.entity.mapstuff.spawner
Modifier and TypeClassDescriptionclass
Is an item producer that destroys itself when item is removed.class
A grain field can be harvested by players who have a scythe.class
This respwan point has to be "used" to get the item.class
A PassiveEntityRespawnPoint basically is a 1x1 area where a plant, a fruit or another non-moving thing grows.class
A regenerative source of food that can be eaten by sheep.class
A growing carrot which can be picked. -
Uses of Killer in games.stendhal.server.entity.mapstuff.useable
Modifier and TypeClassDescriptionclass
A coal source is a spot where a player can pick for coal.class
A fish source is a spot where a player can fish.class
A gold source is a spot where a player can prospect for gold nuggets.class
An entity that performs some activity for a player.class
Plays a sound on "use".class
an entity that can be placed on the map and will allow the client to "use" it.class
An entity that when used, tells the client to change the view center.class
A water spring source is a spot where a player can fill an empty flask with spring water.class
A well source is a spot where a player can make a wish to gain an item. -
Uses of Killer in games.stendhal.server.entity.npc
Modifier and TypeClassDescriptionclass
Simple entity used in spectacles.class
class
Base class for ghost NPCs.class
class
class
Base class for rat kid NPCs.class
A stripped down SpeakerNPC that does not interact with playersclass
This is a finite state machine that implements a chat system.class
An entity that can be used for training a player's ATK & RATK stats. -
Uses of Killer in games.stendhal.server.entity.player
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Uses of Killer in games.stendhal.server.entity.spell
Modifier and TypeClassDescriptionclass
A spell to attack an entityclass
A healing spell.class
Spell to modify a target's atk valueclass
Spell to modify a target's def valueclass
A spell to modify an RPEntity's base hpclass
Slow down spellclass
The base spell class -
Uses of Killer in games.stendhal.server.entity.status
Modifier and TypeClassDescriptionclass
poison status Note: this class has a natural ordering that is inconsistent with equals. -
Uses of Killer in games.stendhal.server.entity.trade
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Uses of Killer in games.stendhal.server.maps.nalwor.forest
Modifier and TypeClassDescriptionclass
static class
NPC class that manages access to training area. -
Uses of Killer in games.stendhal.server.maps.quests.maze
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Uses of Killer in games.stendhal.server.maps.semos.city
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Uses of Killer in games.stendhal.server.maps.semos.tavern.market